I'm just gonna say up front that its a little weird you're making repeated comparrisons to your own Fandex work over an official codex. I will make time to check it out, but I repectfully ask you don't use it as a point of reference in future. I'm not saying this to be offensive, though don't hesitate to say if I've overstepped a line.
Adeptus Arbites
I chose to go with a more shooty roll, becuase I started with a Imperial guard Veteran Squad, and built upon in what my ideas of a real life SWAT unit (or similar) would be like in the 41st millenium.
I'm not sure what you mean about two attack not being common amongst Non-characters. Technically speaking any unit bulk infantry with Pistol and
CCW units wargear have two attacks basic. Ogryn are technically not characters, yet come with three attacksbasic (5th ed Guard). Tau XV8 and XV25 Battlesuits come with two attacks basic also.
Looking over my 4th Drat again, I notice that only the Arbites Command unit have two Attacks basic. In my mind this is ue to the unit being made of Veterans, who would have most likely face gruling close combat situations with madmen and criminals to a much higher rate than the standard Guardsmen. Considering their options, it also allows the Arbites Player the option for an Assaulty
HQ that isn't a Adepta Sororitas Character.
Acts of Faith
In my personal opinion, the single act of faith ability per unitwas ridiculously restrictive, and makes the unit highly predictable, and to an extent robs it of true versatility. It also makes the gross assumption that a Sister trained for a particular role in the army will only ever feel the emperor' guiding hand in a very specific way. Using both a Unit specific
AoF and an Army-wide list could easily make the army confusing.
I agree that generating
FPs during the course of a battle can potentially be abusable, but if that is what someone wants to use a Fandex made for fun for, well thats is unfortunately not somethigI can really restrict. Ican do my best to reduce the damage, but a bomb still leaves blastmarks.
I dissallowed
AoFs to be used on turn one due to wanting to add some sort of balance. To my memory, Orks are not Able toactivate a Waagh! on Turn one. Any army that relies on Deep Striking has limited options for Turn 1
DS'ing. With the right list without that restriction, it could very well be possible for an experienced player to wipe out half an opponents deployed army turn one.
Order Traits
I felt having an Order Trait in addition to a Warlord trait felt too much like a Space Marine knock off, and a bit lazy to create. By making the Order Traits completely overide the Warlord Trait, I hope that players will put genuine thought into which one they will use. I have already had feedback that the "Order of the Ardent Shroud" Trait alongside a unit filled with Heavy bolters in Area Terrain was uite an effective tactic with my previous version. Options have since been tweaked to reduce that
OP-ness
Order Traits were inspired by the official fluff giving for the Orders of the same name. The Characters who have them aren't particularly the ones responsible for these attributes, but they do emobody them. When it comes to writing Fluff, there would hopefully be a nice chunk dedicated to the Order Traits, with the Characters having a more personally backstroy that depicts them solely.
Special characters
The Special Characters were in a way an extension of the Order Traits. Their wargear was chosen more to try and add a uniqueness to them. As and when I get round to some backstory for them I hope to improve the various characters, both from a narrative pov, and a gameplay pov.
Misc
I'll have to lookup what the official Errata says on the Condemnor weapons.
The upgrade to the Sanctorum is based upon the two different models for it, with the same name for the Forge World model. In my mind, the Vanilla Exorcist makes sense to have
D6, as its "fired" by a person playing an organ. It could easily be explained as them hitting the right keys to a loaded missile chamber. The Sanctorum is basically a Sororitas Whirlwind, but uses their own wargear. The addition of the Flakk Missiles is based upon the assumption that someone is religious about including Fliers in their List, and sisters have very fue options to target Vehicles as is, let alone Flyers. The number of shots for the Sanctorum felt like a sensible number, and wasn't better nor truly worse than the Vanilla Exorcist Launcher. the reduced
AP is somewhat a trade-off for a reliable shot count. It is not a Typo.
Priest Julio was a character I added becuase, again from a feeling, I felt that a priest with a flamer suited the Original "Witch Hunters" backdrop to the Adepta Sororitas, and is intended as a homeage to that bygone era when the Sisters could have had great things done with them (in a non-sexual sense).
Yes, I gave
DCAs three wounds. Considering the addition of Overwatch, a single wouned independant model has no place trying to assault anyone, let alone have the staying power to actually, you know, assassinate anyone these days. If felt like a needed upgrde, and alongside the ability to take ten of them, I feel like those points are now more tempting to spend.
Retribution Batteries are an addition made to give Sisters more heavy hitting firepower, whilst not entirely removing the need for Retributor sqauds. Squads in my mind are the advancers, who go forth and bring righteous death to the heretics and enemies of the emperium. The batteries are the armies stationary covering fire, and allow for a higher number of weapons to be brought. You may have also missed the Retributor Sister Oculus, who is in essence a Retributor Sister with access to targeting systems highly useful to long distance weaponry. For a breif time I included the Sister Oculus into the normal Retributor squad, but it felt like it robbed from the new Retributor Batteries. Another option I was going to include was Missile Launchers, but this truly did feel out of place for sisters, and I agree the Lascannons and Plasma Cannonsare already stretching it.
Hopefully I've answered questions you may have, though of course correct me or keep asking if I haven't