Hollismason wrote:I really think that Fabius can enhance bikers. For instance, people say he can enhance Aspiring Champions, but the same argument they use against Chaos Space Marine Bikers can be used against him being able to enhance Aspiring Champions.
By the
RAW neither should be used until we get an update from
GW (yea right), so I don't think the one should be used as justification for the other. I'm hopeful that the legion codex will provide updated rules for special chars and maybe we'll get an answer then. I don't know what
GW is so busy doing that they can't give us a 5sec answer about what they intended the rule to mean. There are so many of those kinds of rules that need a sentence max response from
GW to avoid hours and hours of argument but they remain silent.
Sanctjud wrote:@Halsfield:
1)Bland......did you see what they had in 3.5 dex.
Loss of hit and run/visage.
They are now spikey assault marines...that are more expensive....so yea. Bland.
Bland - What happened to the codex from 3.0+3.5---->4th happened to almost every unit in the codex(ie became more bland). So I fail to see how raptors are unique in this(oblits,
csms, elites, everything lost some great rules due to legion rules being dropped). They still have a better model(which should be noted is very different than a loyalist or
csm marine), access to meltas, clawed feet(showing their mutation),interesting fluff, and if they are bland then the whole army is bland and stating raptors are bland becomes redundant. Considering you didn't call bikers, regular
csms, or rhinos bland for this reason makes me feel like you are grasping for a reason to justify your personal whim.
It is FINE if you just don't like them, but if you're going to call one of the more unique models in the
csm line bland you need to back it up with something substantial.
Spikey - Have you actually seen the newest raptors? There are no spikes on them, they have studded armor, not spiked. The only way they are spiky is if you add spikes from another kit. As I said before they are a completely new model, whereas if you cut the spikes/horns off a regular
csm he would be very close to a loyalist marine.
More expensive - Only thing you said that is actually true, by a couple points per model, and I fail to see how point cost fits into an explanation of why you think something is bland. The choice to take icons, making them a great deal more expensive, is one of the reasons they are more unique, so this reason should actually be a reason they are less like assault marines, and less bland.
Sanctjud wrote:
2) I did not mean 'rhino's as fast attack'.
You need to be more clear about what you mean then, listing a rhino squad under a heading called "FA Options" as a replacement for a raptor squad gives a different impression than what you say you meant.
Sanctjud wrote:
Why are you bringing roads into the discussion?
Roads were brought into the discussion because they grant a greater movement rate which is the only reason I could see for you to label rhinos as fast attack.
Sanctjud wrote:
If the mentality is "fast things die first" then why even bother with the discussion if you are generalizing that everything dies.
Since you didnt take the time to quote what you were responding to I'm not sure if this is supposed to be in response to my comment about the tank moving up the road and getting blown up or the comment about bikers being suicide units. So I'll answer them both. My point about the tank wasnt that it died because it moved fast, but because it moved fast while going up a road without any cover to get an extra bit of movement, again this relates to you listing rhinos under "FA options". If responding about bikes I think it is pretty clear why people consider them a suicide unit. Most of the time they are being used to quickly take out specific units, and directly after are left out in the open with no support because of their speed. I use raptors all the time so I would be quite the hypocrite if I was against fast attack units.
Sanctjud wrote:
3) I never said they are 'better' in combat.
Only that they will engage in combat 'SOONER'. Which can be a big deal or not so much of a big deal. It's the way that makes them different from rhino squads.
You said "raptors are far more combat oriented" , and the point of my response was that I didn't see why you said that when raptors had the exact same loadout as regular
csms except for the loss of a bolter and the gain of a jumppack. They should definitely get into combat more quickly, but greater speed doesnt make them more combat oriented. With basic
csm squads you should be trying to get them into combat where our ultra grit earns its pay and having them in a rhino is a great way to make it happen without them being picked off.
___________________
I'm not going to bother responding to the chaos spawn portion, I'm not wasting my time responding to/correcting your points about what I said on the subject of a unit that no one uses except for Gift of Chaos, and many don't even use GoC.