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Made in gb
Hanging Out with Russ until Wolftime







A better mechanic IMO would be something like the KFF, but the unit with it have to choose between having the shield up or doing anything that turn (i.e. Moving, Shooting, Running, Assaulting etc means no shield).

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Made in gb
Purposeful Hammerhead Pilot




Scotland

In all honesty, just having something to get the hell away from combat would do me fine. I can deal with being shot down. Just means I have been out gunned.

Maybe something like a flash grenade that allows you d6" retreat before a charge is resolved?

This message was edited 1 time. Last update was at 2010/10/09 04:48:24


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Made in nz
Trustworthy Shas'vre





In a hole in New Zealand with internet access

syanticraven wrote:In all honesty, just having something to get the hell away from combat would do me fine. I can deal with being shot down. Just means I have been out gunned.

Maybe something like a flash grenade that allows you d6" retreat before a charge is resolved?



It would be cool if VRT could be used all the time, extending moving distance in the movement phase or something

   
Made in gb
Hanging Out with Russ until Wolftime







How about boosting defensive grenades?

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Made in nz
Trustworthy Shas'vre





In a hole in New Zealand with internet access

Gwar! wrote:How about boosting defensive grenades?

where did the boosting part come from?

   
Made in gb
Purposeful Hammerhead Pilot




Scotland

Ledabot wrote:
Gwar! wrote:How about boosting defensive grenades?

where did the boosting part come from?


It boosts our chances of firing more before they get to us.
What annoys me is that I can get out my Dfish, rapid fire...then die. I dont want that to happen. I want to be able to run the hell away on my next turn or fire some more.
But it is a good idea. Although I do not know how fluff wise it could make the terrain difficult? Maybe a sonic blast that shatters the ground layers making them unstable, or turns it to a wet sand like substance.

In fact even a flechette discharger, or a weaker version of it might do.

This message was edited 2 times. Last update was at 2010/10/09 05:42:52


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Made in nz
Trustworthy Shas'vre





In a hole in New Zealand with internet access

syanticraven wrote:In fact even a flechette discharger, or a weaker version of it might do.


i think someone said something about flechette drones. those would work

   
Made in us
Longtime Dakkanaut





how about upgrading the shield drone to a true shield... you know like thosefences from apoc that you have to destroy before you can assault through.

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Made in gb
Monstrously Massive Big Mutant






Personally I would be happy with a base BS of 4 (yes that seems a bit OP but we aren't going to kill anything in combat), and hit and run on crisis suits.



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Made in us
Napoleonics Obsesser






4M2A wrote:Personally I would be happy with a base BS of 4 (yes that seems a bit OP but we aren't going to kill anything in combat), and hit and run on crisis suits.


BS 4 OP? I don't think so at all. That would be perfectly acceptable. Marines have it, why wouldn't tau? They're like 11 points for basically a slightly better guardsman. They should get something for their cost.


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Gulf Breeze Florida

Etheral gets BS4 Fire Warriors for like 12 points. I'd be happy if all Fire Warriors cost 12 points for BS4. I would be More that Happy. Almost bordering on Aroused. Almost.


 
   
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Posts with Authority





South Carolina (upstate) USA

Im surprised that they never gave the Tau a good CC option. Sure the basic troops are meant to suck at it, and in general the army avoids it. However Id think someone as intelligent and techy as the Tau would create something to address this obvious problem.

I was thinking something along the lines of a bulked up XV 15/25 suit or a version of Shadowsuns armor. Change the big guns on the arms of that suit out for a couple powerfist type weapons with integrated carbines. Make it a 0-1 elite choice with a squad of 3-5.

This message was edited 1 time. Last update was at 2010/10/10 00:05:30


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Gulf Breeze Florida

Close Combat is against thier COmbat Doctrine and they see it as Primitive. Not saying a Shas'ui Pathfinder never bashed a Space Marine's Head open with rebar or something, but they look down on it. Also, we have a Close Combat Option. His name is Shas'O Vior'la Shovah Kais Mont'yr, or as the Imperials know him, Commander Farsight.


 
   
Made in us
Pyromaniac Hellhound Pilot






Maryland, USA

Hehe, Shovah. The stargate geek in me giggled.

BS4 wouldn't be too terrible. Aren't they supposed to be highly trained anyways? A guardsman learns close order drill AND shooting; in the same time a Tau just focuses on shooting. Should have a better skill or something.

Also, what if their squads got a designated marksman? He uses the standard rifle but for a points upgrade he can opt to take a single shot at farther than normal range, or at normal range with a bonus to hit or wound. Kinda like a pseudo sniper. Maybe that's only an option if the squad didn't move, leaving him with the option to use the rifle as a regular Pulse Rifle if the squad did move. Fits their "long range fire" doctrine well enough.

M.

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Made in us
Longtime Dakkanaut





Gulf Breeze Florida

Also, Isn't the Xv9 supposed to be the Tau Answer to Close Combat? I remember downloading the PDF for it when it first came out (Back when it was 2 Twin Linked Burst Cannons). It didn't just rock( or was even decent) in close Combat, but it was tough enough to survive (unless attacked by a Mob or a Squad of Close Combat Specialists) and had ways to get out of it. It was made for Close Quarters Combat, but not actual bashing someone in the head.


 
   
Made in us
Water-Caste Negotiator







The main issue I have with Tau is that so much of their codex is trash. Have you ever tried to run a skyray? Well, if you haven't, don't! The FA FOC Slots are worthless, unless you really want pathfinders (I find that they die too quickly, and their inability to split markerlight fire among different targets handicaps them. Plus, they MUST take devilfish transports, which drives up the cost. My other issues:
1. Pulse Rifle should rapid fire 15"
2. Stealth suits should NOT be elites. Not only are they far overpriced, but they compete directly with the far, far superior crisis suits. Maybe they can go to Fast Attack so that there's something halfway good in that slot.
3. As far Fire Warriors, I think that people underrate them. At 10 points/model, they are available cheaper given they have a S5, AP5 weapon. A larger squad cap (maybe 16) might be useful, especially if the devilfish's capacity was increased. 4+ Armor isn't terrible either, although T3 does hurt.
4. I am yet to fight an enemy that is actually vulnerable to morale. Meanwhile, fearless ork hordes nearly make my command squad run off the board. Seriously, it's obnoxious. What's the point of morale if 90% of armies are fearless or pass automatically. Plus, it makes Pulse Carbines triply useless (pinning a fearless enemy doesn't work).
On a final note, Tau should continue to suck at CC, possibly more than they do now. Fighting as Tau I actually have won several assaults vs. Space Wolves. It's just not right that Fire Warrior Teams were massacring Grey Hunters. Just not right.


Automatically Appended Next Post:
Whoops, guess I'm the noob who didn't notice that the topic went past page 1. My bad.

This message was edited 1 time. Last update was at 2010/10/12 04:10:15


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Gulf Breeze Florida

Skyrays are fun, Stealthsuits should be fast Attacks.


 
   
Made in nz
Trustworthy Shas'vre





In a hole in New Zealand with internet access

The skyray comes with two markerlights anyway. Combind that with the pathfinders and you could be firing two seekers a turn inless you use the markerlight points otherwise

   
Made in gb
Lone Wolf Sentinel Pilot





Sitting on the roof of my house with a shotgun, and a six pack of beers

Hi All

I don't play tau but have considered them as second army from what your all saying i'm glad i decided to wait until a new dex comes out.

Sorry if this is a stupid question but wouldn't it make sense to make the kroot better in cc? I mean if i remember my fluff right isn't that why the tau keep them around but from what i remember their stats suck.

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Made in gb
Purposeful Hammerhead Pilot




Scotland

I always found the skyray pretty useful, it never let me down in a game I used it in, it may only have 6 missiles but they are powerful things. If I get 1 off on my first markerlight then the next one (and the pathfinders) go to make sure a tank dies.

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Longtime Dakkanaut





Iur_tae_mont wrote:Close Combat is against thier COmbat Doctrine and they see it as Primitive. Not saying a Shas'ui Pathfinder never bashed a Space Marine's Head open with rebar or something, but they look down on it. Also, we have a Close Combat Option. His name is Shas'O Vior'la Shovah Kais Mont'yr, or as the Imperials know him, Commander Farsight.
Theres also kroot, they hurt in combat. 3str4 attacks on the charge half at I 5 if you take hounds.... yeah we DO have a good CC option.

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Gulf Breeze Florida

Kroot aren't Tau, They are auxiliary.

I run a Kroot blob, with Hounds, shapers, and Regular Kroot, just because the blob is about 130 points with 65 attacks on the charge. What's not to like about 1 attack every 2 points? But they have average LD and (unless you pay extra, and even then unless you fight alot of guard, you won't have the Save anywhere than CC) no Armor save.


 
   
Made in gb
Purposeful Hammerhead Pilot




Scotland

The problem is Kroot are easy to kill before combat and Tau are easy to kill in combat.

It is a balanced system in theory, you run around with tau and the attack with the kroot but due to the current meta game that theory doesnt work very well.

However on the charge they are pretty great, then on the attacks back, you hope their is nothing left to attack back

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Longtime Dakkanaut





yeah the T3 and no save hurts but being a troop and putting them in some woods makes them excellent objective holders.

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Gulf Breeze Florida

But every turn they are hunkered on that Objective is a turn They could be gutting Guardsmen. Also Trees are not on every battlefield.


 
   
Made in gb
Purposeful Hammerhead Pilot




Scotland

Iur_tae_mont wrote:But every turn they are hunkered on that Objective is a turn They could be gutting Guardsmen. Also Trees are not on every battlefield.


They are if you are good at cheating. Lol But that is the reason I do not take kroot.

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Trustworthy Shas'vre





In a hole in New Zealand with internet access

Kroot+trees=
kroot-trees =

   
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Garner, N.C.

i have nothing 2 say....ironically enough...within the past 3 pages, all my thoughts have been expressed.....(itz so funny 2 realize that there are people in the world with an IQ higher than 5) (n i dont mean that as an insult....if you all had met my wife n her family, ud understand...)


Automatically Appended Next Post:
but i really do have problems using my tau...then again, i know that itz because i only have 2 crisis suits, 3 stealth suits, 1 aun'shi model that i cant even use anymore, 2 broadsides, a hammerhead, 24 FWz, and 18 kroot, 2 shapers, and 4 hounds....i need more stuff....

This message was edited 1 time. Last update was at 2010/10/13 02:59:17


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Made in gb
Hanging Out with Russ until Wolftime







Ledabot wrote:Kroot+trees=
kroot-trees =
Kroot+Trees+Falling Flat = DAMNIT WHY DID I NOT BRING FLAMERS!!!!!!!!

Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
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Made in us
Sneaky Sniper Drone



Garner, N.C.

o...i know how 2 mkae pathfinders useful....the trick is kepping them alive long enough....slap 2 marker drones on the vet...and give them rail rifles....that should make them a lil better....(then again, 1 good blast and there ass is grass)

I am NOT a crook. I have never stolen a thing in my life. BUT I have borrowed things with no intent whatsoever on returning them....  
   
 
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