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Made in ca
Annoyed Blood Angel Devastator





Edmonton, Canada

I always thought it could be cool for suits if they had a special rule that when they are assaulted, they roll a d6 and on a result of 5+ (adding 1 to their result for each suit in the squad) they are able to move 6" away, but must sacrifice one member of the squad- you know, for the greater good.

A Kroot special character with psyker powers or that offers psych defense, from a diet of warp powered mind warriors!

Marker lights being a more common upgrade option, or pathfinders not being quite as squishy.

Making ethereals more useful, espescially considering the drawback when they die- possibly a super suit.

Tau are imo one of the codices that have a lot of unrealized potential- hopefully their 5e update gives them at least a better taste of it.
   
Made in gb
Purposeful Hammerhead Pilot




Scotland

Giving a crisis suit model a hit and run rule upgrade at 10pts that takes up a hard point? (possibly add 'only use once' rule for and slightly lower cost -7pts)

(based on vectored retro-thrusters)

This message was edited 1 time. Last update was at 2010/10/13 03:40:51


~You can sleep when you're dead.~
 
   
Made in gb
Twisted Trueborn with Blaster




Webway

Gwar! wrote:
Infantryman wrote:I know several Tau players in the making. The other day I got a glimpse at a thread (that I can't find again) about certain Tau stuff being under powered, or over priced or something of that nature. I faced Tau in 3rd as Guard and always had a problem dealing with them; their long ranged guns murdered my Guardsmen and their seeker missiles did good damage against my tanks. It was a nightmare. But now it doesn't seem to be the case. What's wrong with Tau?

M.
3rd ed Tau ≠ 5th ed Tau.

5th ed Tau are underpowered compared to newer codexes, half their Wargear doesn't work and 80% of the units are worthless.


Same could be said about Necrons and Sisters/Knights also.


 
   
Made in gb
Hanging Out with Russ until Wolftime







Farmer wrote:
Gwar! wrote:
Infantryman wrote:I know several Tau players in the making. The other day I got a glimpse at a thread (that I can't find again) about certain Tau stuff being under powered, or over priced or something of that nature. I faced Tau in 3rd as Guard and always had a problem dealing with them; their long ranged guns murdered my Guardsmen and their seeker missiles did good damage against my tanks. It was a nightmare. But now it doesn't seem to be the case. What's wrong with Tau?

M.
3rd ed Tau ≠ 5th ed Tau.

5th ed Tau are underpowered compared to newer codexes, half their Wargear doesn't work and 80% of the units are worthless.


Same could be said about Necrons and Sisters/Knights also.
Except that Necrons have a few good Builds (Dash is winning with them ), Sisters also have a Few Good Builds. Knights notsomuch. Tau are just rubbish (and I am not totally bias in any way against a new unwanted race that got close to 6 times the codex material in 4 years than my Puppies did in 10 and my Delfdars in 12. -Grumble-

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Made in gb
Twisted Trueborn with Blaster




Webway

Gwar! wrote:
Farmer wrote:
Gwar! wrote:
Infantryman wrote:I know several Tau players in the making. The other day I got a glimpse at a thread (that I can't find again) about certain Tau stuff being under powered, or over priced or something of that nature. I faced Tau in 3rd as Guard and always had a problem dealing with them; their long ranged guns murdered my Guardsmen and their seeker missiles did good damage against my tanks. It was a nightmare. But now it doesn't seem to be the case. What's wrong with Tau?

M.
3rd ed Tau ≠ 5th ed Tau.

5th ed Tau are underpowered compared to newer codexes, half their Wargear doesn't work and 80% of the units are worthless.


Same could be said about Necrons and Sisters/Knights also.
Except that Necrons have a few good Builds (Dash is winning with them ), Sisters also have a Few Good Builds. Knights notsomuch. Tau are just rubbish (and I am not totally bias in any way against a new unwanted race that got close to 6 times the codex material in 4 years than my Puppies did in 10 and my Delfdars in 12. -Grumble-


I'd say Tau and Necrons have decent builds but are hardly going to cut it in tournaments.


 
   
Made in gb
Purposeful Hammerhead Pilot




Scotland

Pfft people always hate change. Plus I want them and I'm Scotlands most important guy. Im the token ginger.
You do know there is only 1 ginger person in Scotland? I am just that damn good at disguises.

This message was edited 1 time. Last update was at 2010/10/13 05:54:40


~You can sleep when you're dead.~
 
   
Made in gb
Monstrously Massive Big Mutant






In firendly games Tau play better than crons, but when you want to make crons competitive you can whereas Tau don't stand much chance.



For The Greater Good

Taking painting commisions, PM or email me at 4m2armageddon@googlemail.com
For any requests. 
   
Made in us
Sneaky Sniper Drone



Garner, N.C.

if tau are supposed 2 be ever evolving, then wtf is takin so long with our codex?

I am NOT a crook. I have never stolen a thing in my life. BUT I have borrowed things with no intent whatsoever on returning them....  
   
Made in gb
Twisted Trueborn with Blaster




Webway

4M2A wrote:In firendly games Tau play better than crons, but when you want to make crons competitive you can whereas Tau don't stand much chance.


Necrons > Tau though...


 
   
Made in gb
Purposeful Hammerhead Pilot




Scotland

krato123 wrote:if tau are supposed 2 be ever evolving, then wtf is takin so long with our codex?


Dark Eldar waited 12 years I think you can wait another 1.

~You can sleep when you're dead.~
 
   
Made in nz
Trustworthy Shas'vre





In a hole in New Zealand with internet access

i got wasted when i played necrons. knowing how they worked might of helped. Stuped telporting thing....

   
Made in jp
[MOD]
Anti-piracy Officer






Somewhere in south-central England.

SpankHammer III wrote:Hi All

I don't play tau but have considered them as second army from what your all saying i'm glad i decided to wait until a new dex comes out.

Sorry if this is a stupid question but wouldn't it make sense to make the kroot better in cc? I mean if i remember my fluff right isn't that why the tau keep them around but from what i remember their stats suck.


Fluff-wise the Tau keep Kroot around because together they fought a war against the Orks, and Kroot are good at jungly stuff (unlike Stealth Suits, which obviously are crap at hiding in cover and aren't equipped with high power, short range weapons).

Kroot are significantly superior to Tau in melee, due to their extra WS, S, T and I, and bonus attack, but their lack of power weapons, armour and morale, makes them not that much better than IG when comparing to other armies.

The Fluff says Tau only make use of alien talents to complement the Tau, i.e. do things they aren't good at but need doing, but they don't recruit aliens to do things like melee which need doing, and they aren't good at, but they think are stupid. I know it doesn't make sense on any level, but that's GW for you.

The GW theory is that Tau view melee as primitive and stupid (which it is -- it's only the rules that make it work in 40K) so Tau aren't interested in improving any of their melee skills.

In my opinion this would not matter if the Tau were allowed to avoid melee, and were given better mobility and firepower.

I'm writing a load of fiction. My latest story starts here... This is the index of all the stories...

We're not very big on official rules. Rules lead to people looking for loopholes. What's here is about it. 
   
Made in us
Fixture of Dakka





Chicago

Interesting take on the Tau, Kilkrazy. I like it, but it isn't crazy enough!

Perhaps the Tau are actually somewhat aware of our reality and can use logic to determine what should and shouldn't work in modern (let alone futuristic) warfare.

But, they're blocked (perhaps by the agents of Chaos, maybe by a concentrated psychic attack) from realizing that they are in fact part of a game, and, as such, can't figure out why things don't work the way they should.

That would explain why they struggle so much at shooting despite being a shooty army, many of the models are actually trying to split their fire, but some mystical force keeps preventing them from doing so. And, they refuse to use CC troops, because they know their weaponry has plenty of range to take out anything before it gets close. They just can't understand why the enemy suddenly appears only a foot or two away from them.

6000pts

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What do Humans know of our pain? We have sung songs of lament since before your ancestors crawled on their bellies from the sea.

Join the fight against the zombie horde! 
   
Made in us
Pyromaniac Hellhound Pilot






Maryland, USA

Fleet of...foot hoof thing for Tau in 5th?

M.

Codex: Soyuzki - A fluffy guidebook to my Astra Militarum subfaction. Now version 0.6!
Another way would be to simply slide the landraider sideways like a big slowed hovercraft full of eels. -pismakron
Sometimes a little murder is necessary in this hobby. -necrontyrOG

Out-of-the-loop from November 2010 - November 2017 so please excuse my ignorance!
 
   
Made in us
Monstrous Master Moulder




Secret lab at the bottom of Lake Superior

Infantryman wrote:Fleet of...foot hoof thing for Tau in 5th?

M.


Why? What would running, then assaulting do for a ranged army? (I'm sorry, that's what "Fleet of..." does, right?)

Commissar NIkev wrote:
This guy......is smart
 
   
Made in us
Longtime Dakkanaut





Gulf Breeze Florida

IF anything, Fire Warrior should have an option to take Jetpacks. JSJ Fire Warriors!


 
   
Made in nz
Trustworthy Shas'vre





In a hole in New Zealand with internet access

Iur_tae_mont wrote:IF anything, Fire Warrior should have an option to take Jetpacks. JSJ Fire Warriors!

That..would be awesome! pity GW would never think of it.

   
Made in gb
Purposeful Hammerhead Pilot




Scotland

Awesome and somewhat game breaking I think.

I would rather the Elites/tanks/transports got the kind of upgrade needed but the FW remained the same. They are good enough.

~You can sleep when you're dead.~
 
   
Made in us
Longtime Dakkanaut





well theres always the stand and shoot order from fantasy, simplify it down and give it to firewarrior and let them forgoe their CC attacks ad let the shooting count as their casualties.

What's that? oh your assaulting my tau with your marines.... well my tau have guns and use them at an initiative of OVER 9000!!!!!!!!!!!!! Eat 24 str 5 shots.

This message was edited 1 time. Last update was at 2010/10/14 02:30:12


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Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

TheRedArmy wrote:
5th ed Tau are underpowered compared to newer codexes, half their Wargear doesn't work and 80% of the units are worthless.


Completely correct. All 5th edition codices are better then everything else (particularly Humans), and Tau do have some problems dealing with it. That being said, They do have some potential, and with a proper list and a real threat still. Fire Warriors can take down most infantry fairly easily, particularly with markerlights, crisis suits have 3+ armor and multiple wounds, Broadsides and Hammerheads can make short work of most vehicles, but you do have to watch for morale - Tau are one of the few races left that are not fearless or ignore morale.


Summed it up. They are supposed to get a new dex next year, I'd say build a small army and shelve em... or play opponents playing more balanced (read Not op) armies. Things like Space Wolves, new nids, and BA just eat tau something fierce

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Made in gb
Purposeful Hammerhead Pilot




Scotland

gendoikari87 wrote:well theres always the stand and shoot order from fantasy, simplify it down and give it to firewarrior and let them forgoe their CC attacks ad let the shooting count as their casualties.

What's that? oh your assaulting my tau with your marines.... well my tau have guns and use them at an initiative of OVER 9000!!!!!!!!!!!!! Eat 24 str 5 shots.


See I always wondered why this rule doesnt actually exist, surely it would be more tactically sound to let a shooting thing do its job, its not going to live or have a chance to kill if its pulls out a knife but if it gets in that last shot or 2 it could decide everything.

~You can sleep when you're dead.~
 
   
Made in us
Pyromaniac Hellhound Pilot






Maryland, USA

Quite right on Fleet; I had forgotten it was different. Well, how about a bonus to their movement speed or something?

M.

Codex: Soyuzki - A fluffy guidebook to my Astra Militarum subfaction. Now version 0.6!
Another way would be to simply slide the landraider sideways like a big slowed hovercraft full of eels. -pismakron
Sometimes a little murder is necessary in this hobby. -necrontyrOG

Out-of-the-loop from November 2010 - November 2017 so please excuse my ignorance!
 
   
Made in nz
Trustworthy Shas'vre





In a hole in New Zealand with internet access

gendoikari87 wrote:well theres always the stand and shoot order from fantasy, simplify it down and give it to firewarrior and let them forgoe their CC attacks ad let the shooting count as their casualties.

What's that? oh your assaulting my tau with your marines.... well my tau have guns and use them at an initiative of OVER 9000!!!!!!!!!!!!! Eat 24 str 5 shots.

it would be much better and simpler if all the tau FW got pistols, or a way to get pistols like 3pts wargear. that would be a great problem solver for cc while retaining there CC=primitive attaude

   
Made in us
Sneaky Sniper Drone



Garner, N.C.

gendoikari87 wrote:
well theres always the stand and shoot order from fantasy, simplify it down and give it to firewarrior and let them forgoe their CC attacks ad let the shooting count as their casualties.

What's that? oh your assaulting my tau with your marines.... well my tau have guns and use them at an initiative of OVER 9000!!!!!!!!!!!!! Eat 24 str 5 shots.


AAAGGGHHH!!!....VEGETA!!!..........LMAO...........wow....i think IMMA FIRIN' MY LASER!!!.........lmao...2 good of an opportunity 2 pass up....

o yeah...i dont wanna wait.....i hate waiting....fine and dandy for you ahvin waited 10+ years for a dark eldar codex, but like ive said b4, tau are supposed to b ever- evolving....they should have a new codex like every year or so for weapons or field testing items and such.....(thatz just my thoughts though...)

I am NOT a crook. I have never stolen a thing in my life. BUT I have borrowed things with no intent whatsoever on returning them....  
   
Made in gb
Twisted Trueborn with Blaster




Webway

syanticraven wrote:
krato123 wrote:if tau are supposed 2 be ever evolving, then wtf is takin so long with our codex?


Dark Eldar waited 12 years I think you can wait another 1.


But 1 is one too many!


 
   
Made in nz
Trustworthy Shas'vre





In a hole in New Zealand with internet access

but pistols would solve so many problems.......they would get way better atks in CC even if they I is

   
Made in us
Pyromaniac Hellhound Pilot






Maryland, USA

I'm pretty sure in 5th pistols are only just an extra ccw; they resolve at user strength.

M.

Codex: Soyuzki - A fluffy guidebook to my Astra Militarum subfaction. Now version 0.6!
Another way would be to simply slide the landraider sideways like a big slowed hovercraft full of eels. -pismakron
Sometimes a little murder is necessary in this hobby. -necrontyrOG

Out-of-the-loop from November 2010 - November 2017 so please excuse my ignorance!
 
   
Made in gb
Purposeful Hammerhead Pilot




Scotland

Yeah that is right. That is why I would much rather a stand and shot type rule or 'flee' option where they get up and run the feth away requiring a leadership test on there next movement phase.

~You can sleep when you're dead.~
 
   
Made in us
Pyromaniac Hellhound Pilot






Maryland, USA

Now, since pistols SHOULD Be a damn close combat option (like they were in 3rd IIRC), you would not be wrong. Tau pistols should probably be as strong as a bolt pistol, giving them some bite.

M.

Codex: Soyuzki - A fluffy guidebook to my Astra Militarum subfaction. Now version 0.6!
Another way would be to simply slide the landraider sideways like a big slowed hovercraft full of eels. -pismakron
Sometimes a little murder is necessary in this hobby. -necrontyrOG

Out-of-the-loop from November 2010 - November 2017 so please excuse my ignorance!
 
   
Made in nz
Trustworthy Shas'vre





In a hole in New Zealand with internet access

the codex says pulse pistols are S 5, ap 5 rangew 12" pistol. I so need to learn the 5th rules better

   
 
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