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Made in nl
Decrepit Dakkanaut






JonST wrote:Played a bit of this game, its really not very good, the combat is stiff and the graphics are kinda lacking, it almost looks like that Conan game that came out a while back and the fight style is similar.

Skyrim just seems better in so many ways, which sucks because I was hoping for something good out of this game with all the hype it had.


Are you sure your not mixing the two up? Skyrim's combat is made of bricks compared to KOATR. As for graphics, honestly prefer the style too, I'm not with the realism crowd.
   
Made in us
Krazed Killa Kan






Minnesota, land of 10,000 Lakes and 10,000,000,000 Mosquitos

It's really a preference thing. I, for one, prefer WoW's cartoonish style, and thus I really like the graphics of this game. It really kind of harkens back to the days when my computer couldn't even remotely run any of the ultra-realistic games.

And yeah, how is this game's combat stiffer than Skyrim? Skyrim had almost nothing in the way of smooth combat - no dodging, no switching weapons on the fly (with one button, no less) and no variation in attacks. Kingdoms has all of those.

My Armies:
Kal'reia Sept Tau - Farsight Sympathizers
Da Great Looted Waaagh!
The Court of the Wolf Lords

The Dakka Code:
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Made in ca
Speedy Swiftclaw Biker




Toronto, ontario

I never said skyrims combat wasnt stiff lol, I just found the one button walk and chop of Reckoning to not give much in the way of options and I like to have more of a variety than that. From what I played of Reckoning there are usually alot less ways to go about things than there are in Skyrim, that said I did only play a small portion of reckoning, and some people prefer that kind of game.

I also prefer the realism, maybe thats why it didnt click with me.

This message was edited 1 time. Last update was at 2012/02/09 08:48:54




Spacewolves - 1500 - 2000
JonSt 
   
Made in nl
Decrepit Dakkanaut






Well combat isn't just mashing buttons. For proper combo's you need timed button presses, and hell, you can easily combo using 3 different weapons (main, secondary+spell).
   
Made in us
Dwarf High King with New Book of Grudges




United States

Good overview of the early game.

Life does not cease to be funny when people die any more than it ceases to be serious when people laugh. 
   
Made in ca
Speedy Swiftclaw Biker




Toronto, ontario

Each to their own.



Spacewolves - 1500 - 2000
JonSt 
   
Made in us
Hangin' with Gork & Mork






JonST wrote:I never said skyrims combat wasnt stiff lol, I just found the one button walk and chop of Reckoning to not give much in the way of options and I like to have more of a variety than that.


So you didn't start the game with all the combo options turned on? No wonder it seemed limited. It is almost like you were playing a level 1 character. I remember when I turned on Skyrim and was freezing time, breathing fire, and wielding enchanted weapons right after I made my character.

Amidst the mists and coldest frosts he thrusts his fists against the posts and still insists he sees the ghosts.
 
   
Made in us
Sword-Bearing Inquisitorial Crusader






Columbus, Ohio

I don't feel the Amalur-Skyrim comparison is fair to either game. They aren't trying to accomplish the same thing, and while they have similar genre trappings Skyrim is, at its heart, a fantasy world simulator whereas Amalur is a full-tilt action game. Skyrim brings just enough combat to satisfy the needs of its world, while Amalur brings just enough world to satisfy the needs of its combat system. Neither approach is inherently right or wrong, merely different.

So that all said, I am really enjoying Amalur. Didn't have as much time to play it last night as I would have liked (had an M:TG sealed event lined up), but the game's progression seems to have a lot of promise. Getting a copy of the pre-order weapons pack was also nice, because it gave me a chance to see all of the game's various weapon types at work. Chakrams seem to have the potential to be a satisfying homage to Kratos' Blades of Chaos.

Jagdmacht, my Imperial Guard Project Log 
   
Made in us
Consigned to the Grim Darkness





USA

I am just waiting for it to go on sale on steam. TBH, it's partially because even the PC version is priced 60 bucks, and I'm not paying over fifty for a PC game.

It's also because frankly I can't afford it anyway.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Devestating Grey Knight Dreadknight





Overland Park, KS

JonST wrote:I never said skyrims combat wasnt stiff lol, I just found the one button walk and chop of Reckoning to not give much in the way of options and I like to have more of a variety than that. From what I played of Reckoning there are usually alot less ways to go about things than there are in Skyrim, that said I did only play a small portion of reckoning, and some people prefer that kind of game.

I also prefer the realism, maybe thats why it didnt click with me.


Skyrim's combat is garbage, and this is after 100+ hours of it.

You can't just mash once you get out of the beginner area, at least, unless you are playing on easy.

walk and chop, rofl.

This message was edited 1 time. Last update was at 2012/02/09 20:33:59


   
Made in us
Decrepit Dakkanaut





They definitely punish you if you do get hit in combat, especially when facing multiple enemies. wolves and the like can be brutal if you miss a block of dodge.. Note, I am playing a pure warrior who prefers to wield a Greatsword (he even has the handlebar mustache to go with it)
   
Made in us
Nihilistic Necron Lord




The best State-Texas

Pretty much been using all of my time off lately to play this. I've pretty much explored most of the left continent. I've also completed three of the Factions set of quests as well. The House of Ballads and the Warsworn quests were really awesome. The Travelers were ok. It didn't have that epic feel the other two did.


Faeblades +Chakrams are a great combo. Causing all that AOE damage with the Chakrams works REALLY well with the Finesse tree, since it poisons and causes them to bleed.


4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
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Made in us
Consigned to the Grim Darkness





USA

I'm planning on doing either pure sorcery or the sorcery / finesse tree. Teleporting in combat wheeeeee

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in nl
Decrepit Dakkanaut






Currently still using all three, but might be switching soon. My daggers aren't worth the points really, since my longsword out damages them anyway. The only reason I ever use my daggers is against single targets, for 10+ hit air juggles
   
Made in us
Nihilistic Necron Lord




The best State-Texas

Soladrin wrote:Currently still using all three, but might be switching soon. My daggers aren't worth the points really, since my longsword out damages them anyway. The only reason I ever use my daggers is against single targets, for 10+ hit air juggles



I've gone mostly finesse, and use Faeblades. The real thing that shines in that tree is all the passives and sustained abilities you get. I do so much damage, so quickly it's amazing. It also goes VERY well with Chakrams, for their AoE. Poisoning and causing a massive group to bleed is great. When the corpses start exploding from the poison, it's just icing on the cake.

I also make heavy use of Shadowflare. That ability has saved me so many times, and really does a number on the bigger creatures like Ettin/Jottun/Bolguns.



4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
:Necron: Necron Discord: https://discord.com/invite/AGtpeD4  
   
Made in us
Krazed Killa Kan






Minnesota, land of 10,000 Lakes and 10,000,000,000 Mosquitos

Sasori wrote:
Soladrin wrote:Currently still using all three, but might be switching soon. My daggers aren't worth the points really, since my longsword out damages them anyway. The only reason I ever use my daggers is against single targets, for 10+ hit air juggles



I've gone mostly finesse, and use Faeblades. The real thing that shines in that tree is all the passives and sustained abilities you get. I do so much damage, so quickly it's amazing. It also goes VERY well with Chakrams, for their AoE. Poisoning and causing a massive group to bleed is great. When the corpses start exploding from the poison, it's just icing on the cake.

I also make heavy use of Shadowflare. That ability has saved me so many times, and really does a number on the bigger creatures like Ettin/Jottun/Bolguns.




Shadowflare does stupid, stupid amounts of damage. I've found that even at an equal level, it'll knock out the Jottun Runewarders (or whatever they're called) in one shot at point blank range.

I just have to say that my mind is just boggled by the amount of content in this game. I've played the game for twelve hours now, and I've gotten around 30 sidequests finished with only 2 or 3 of the main line done. And looking at the world map, there's still a long, long way to go.

My Armies:
Kal'reia Sept Tau - Farsight Sympathizers
Da Great Looted Waaagh!
The Court of the Wolf Lords

The Dakka Code:
DT:90-S+++G+++MB-IPw40k10#++D++A+++/sWD-R++T(Ot)DM+ 
   
Made in nl
Decrepit Dakkanaut






I've done one main quest, and about 30 side quests now. About 9 hours in, level 12 now XD

Love the crafting system, though as usual, Black Smithing is a bit OP.
   
Made in gb
Mighty Brass Scorpion of Khorne






Dorset, UK

I started playing last night (pre-order arrived a day early ) but only got about 2 hours of play time. At a first glance I'm impressed, its the first real RPG I've played so is taking me a while to get my head around all the character development ect, but I'm loving the combat system and I'm slowly getting to grips with wtf is going on

I'm going to aim for a Mage/Rogue I think, just because some of the stealth kills look awesome, and setting stuff on fire is fun

   
Made in us
Pyro Pilot of a Triach Stalker




New Jersey

Played a bit today, seems suprsingly Diablo-esque without being a clone, due to the combat of course. It scratches my loot itch for sure. Whether or not the story and world is engaging remains to be seen, though I'm suprised at how much I'm enjoying the artstyle which I was sure I would hate.

Anyone know what weapon I should pair up with a longsword? I'm doing an even split between might and sorcery; I'm trying to decide between greatswords, staffs, or sceptres.

Also Boggarts are so adorable, especially when they chase around butterflies and start mumbling. Makes me sad to kill em :(

This message was edited 1 time. Last update was at 2012/02/10 09:46:28


"Order. Unity. Obedience. We taught the galaxy these things, and we shall do so again."
"They are not your worst nightmare; they are your every nightmare."
"Let the galaxy burn!"

 
   
Made in nl
Decrepit Dakkanaut






Haha yeah, Bogarts are awesome. Plague bearer variant... not so much.

I'm using daggers with my longsword, relying purely on spells for ranged combat. (well, and that special attack with daggers with far to much range)
   
Made in us
Decrepit Dakkanaut





Is it just me, or when you are sitting at the "Press Any Button" screen, does that music sound like it was straight ripped from the Spider Man soundtrack?
   
Made in nl
Decrepit Dakkanaut






Spiderman soundtrack, you gotta be a bit more specific man...
   
Made in us
Decrepit Dakkanaut





Soladrin wrote:Spiderman soundtrack, you gotta be a bit more specific man...


From the first Tobey Maquire one, I think the main screen on Reckoning sounds a ton like the opening theme from the first SM movie.
   
Made in nl
Decrepit Dakkanaut






No clue, Spider Man movies weren't exactly memorable.
   
Made in us
Secret Force Behind the Rise of the Tau




USA




They say action is his reward, but I'm pretty sure its actually the merchandizing rights.

This message was edited 1 time. Last update was at 2012/02/10 20:15:15


   
Made in nl
Decrepit Dakkanaut






I have now succesfully backstabbed 2 factions upon finishing their quest lines, huzzah!

Loved the warsworn quests. Doing house of ballads now.
   
Made in nl
Decrepit Dakkanaut






Just finished the main quest, and you'll be pleased to know, it's open ended. You can still go on.
   
Made in us
Nihilistic Necron Lord




The best State-Texas

Soladrin wrote:Just finished the main quest, and you'll be pleased to know, it's open ended. You can still go on.


Spoiler:
The final boss battle was rather Anticlimactic in my opinion.


I've heard there are quests that you can only do after you beat it, I haven't found any yet. Granted, I really haven't looked.

4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
:Necron: Necron Discord: https://discord.com/invite/AGtpeD4  
   
Made in nl
Decrepit Dakkanaut






The end boss was funny. You went all gohan on it's ass.
   
Made in us
Savage Minotaur




Chicago

Downloading the demo right now as someone has said there is ANOTHER item for ME3 after you go 45 minutes in.

The game looks terrible, the camera is terrible.

I EXPECT the story to be superb, as Salvatore is my favorite author of all time. I still have to read Gauntlgrym and Neverwinter...

I'll play through the demo to get my ME3 gun at the least.
   
 
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