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![[Post New]](/s/i/i.gif) 2012/07/04 08:42:47
Subject: 6th ed and Chaos (Yeah we need one of these threads too!)
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Bewitched Vassal of Angmar
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Does anyone get the feeling that 40k is going the same way as fantasy did. More complex rules but simplified and bland codexes with most of the options taken out and made avaliable to all by means of rules.
Also templates can snap fire (overwatch), they cause d3 hits per template. Chosen are now f***ing awsome.
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![[Post New]](/s/i/i.gif) 2012/07/04 08:58:58
Subject: 6th ed and Chaos (Yeah we need one of these threads too!)
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Boom! Leman Russ Commander
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I can't believe how OP Typhus has become. Nurgle in general is now quite OP. But alas, change is in the wind and there will most likely be a nerf. Automatically Appended Next Post: On an other note...
It's impossible to guarantee Typhus will get Invisibility and Fiery Form, but I can see the potential there.
I'd be more inclined to roll twice on Telepathy as invisibility is just obscenely good and if you roll a double, you could just swap one for Psychic Shriek, which again, is crazy good.
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This message was edited 1 time. Last update was at 2012/07/04 10:28:09
Mr Mystery wrote:Suffice to say, if any of this is actually true, then clearly Elvis is hiding behind my left testicle, and Lord Lucan behind the right. |
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![[Post New]](/s/i/i.gif) 2012/07/04 17:05:07
Subject: 6th ed and Chaos (Yeah we need one of these threads too!)
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Pulsating Possessed Chaos Marine
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4 Terminator Champions
- Combi-plasma, powerfist (Icon of Nurgle or Tzeentch)
- Combi-melta, power maul
- Combi-melta, power sword
- Heavy flamer, power axe
Total; 210-215 Points
A tool for every challenge!
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Woff, I'm a Cow! |
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![[Post New]](/s/i/i.gif) 2012/07/05 05:14:06
Subject: 6th ed and Chaos (Yeah we need one of these threads too!)
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Stone Bonkers Fabricator General
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Puscifer wrote:I can't believe how OP Typhus has become. Nurgle in general is now quite OP. But alas, change is in the wind and there will most likely be a nerf.
Automatically Appended Next Post:
On an other note...
It's impossible to guarantee Typhus will get Invisibility and Fiery Form, but I can see the potential there.
I'd be more inclined to roll twice on Telepathy as invisibility is just obscenely good and if you roll a double, you could just swap one for Psychic Shriek, which again, is crazy good.
invis is warpchange 2. Can typhus cast warpchange 2? Is he mastery level 2? Automatically Appended Next Post: Jihallah wrote:Terminator champs might make for good deathstar materiel, being able so suck up challenges and picking out models. If the points allow...
take a ton of combi melta that can target. fire off a volley and allocate as many ID hits to the enemy character as possible.
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This message was edited 1 time. Last update was at 2012/07/05 05:15:11
Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2012/07/05 05:48:06
Subject: 6th ed and Chaos (Yeah we need one of these threads too!)
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Tzeentch Veteran Marine with Psychic Potential
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Typhus is mastery level 2 yes, as is any sorceror with the Mark of Tzeentch. Ahriman is mastery level 3 (and totally overpriced).
Combi-melta alloation isn't too good a plan. If you have ten terminators you might get 2 if you're lucky and then they have a 2+ look out sir.
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Change and change until Change is our master, for nothing neither God nor mortal can hold that which has no form. Change is the constant that cannot be changed.
No game of chess can be won without pawns, and this may prove to be a very long game.
http://www.youtube.com/watch?v=xLnIFn-iROE |
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![[Post New]](/s/i/i.gif) 2012/07/05 06:13:14
Subject: 6th ed and Chaos (Yeah we need one of these threads too!)
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Oberstleutnant
Back in the English morass
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GimlisonofGloin wrote:Does anyone get the feeling that 40k is going the same way as fantasy did. More complex rules but simplified and bland codexes with most of the options taken out and made avaliable to all by means of rules.
That is exactly the direction that the game needs to take.
I'm not seeing how Nurgle has become ' OP'?
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This message was edited 1 time. Last update was at 2012/07/05 06:14:44
The prefect example of someone missing the point.
Do not underestimate the Squats. They survived for millenia cut off from the Imperium and assailed on all sides. Their determination and resilience is an example to us all.
-Leman Russ, Meditations on Imperial Command book XVI (AKA the RT era White Dwarf Commpendium).
Its just a shame that they couldn't fight off Andy Chambers.
Warzone Plog |
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![[Post New]](/s/i/i.gif) 2012/07/05 07:47:56
Subject: 6th ed and Chaos (Yeah we need one of these threads too!)
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Daemonic Dreadnought
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Lethal Terrain coudl make Lash princes a lot nastier - pick up unit, drop onto lethal terrain (its not impassable!) - dead unit.
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![[Post New]](/s/i/i.gif) 2012/07/05 08:00:48
Subject: 6th ed and Chaos (Yeah we need one of these threads too!)
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Been Around the Block
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Im not seeing how nurgle bikers (bar Lords) are buffed. Yes their true t6 but they don't have feel no pain so it doesn't matter. Nor do they have two+ wounds which would mean the instant death resistance was useful. am i missing something.
Also as a force weapon causes instant death does this mean Typhus can't take FNP against it (if activated w/e).
Plauge marines are looking even better now. As are tzeench psychers.
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This message was edited 1 time. Last update was at 2012/07/05 08:01:46
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![[Post New]](/s/i/i.gif) 2012/07/05 12:07:09
Subject: 6th ed and Chaos (Yeah we need one of these threads too!)
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Longtime Dakkanaut
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khaosspacemarines wrote:Im not seeing how nurgle bikers (bar Lords) are buffed. Yes their true t6 but they don't have feel no pain so it doesn't matter. Nor do they have two+ wounds which would mean the instant death resistance was useful. am i missing something.
Yeah, the bikers were always pretty good, they just stunk because any attached IC could be insta-gibbed by an errant crack missile or sargy fist. Now the sorcerer or chaos lord is nigh unkillable, which means the biker threat level increases quite a bit.
Before lords and sorcerers were weak because too much stuff would insta-gib them. Now a lord on a bike is truly T6, which means next to nothing can. Plus he still gets all his killy wargear options.
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![[Post New]](/s/i/i.gif) 2012/07/05 13:59:00
Subject: Re:6th ed and Chaos (Yeah we need one of these threads too!)
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Warp-Screaming Noise Marine
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are noise marines fooked my entire army is noise marines
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![[Post New]](/s/i/i.gif) 2012/07/05 14:00:19
Subject: 6th ed and Chaos (Yeah we need one of these threads too!)
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Implacable Black Templar Initiate
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Played a quick game the other day, all I can say is that the defiler is awesome. It soaked up alot of damage without being hindered at all and I managed to get it in to close combat for some very nasty killing. The full strength template also took out two rhinos in one shot!
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"In space, nobody can hear you scream unless it's a battle cry for the Emperor!"
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![[Post New]](/s/i/i.gif) 2012/07/05 15:00:44
Subject: Re:6th ed and Chaos (Yeah we need one of these threads too!)
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Longtime Dakkanaut
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Crimson-King2120 wrote:are noise marines fooked my entire army is noise marines
Your blast masters are much more deadly. Move and shoot, and kill vehicles much easier. Doom sirens should be nice too with overwatch. Sonic blasters are probably still overpriced. Not sure how they work with the new rules exactly.
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![[Post New]](/s/i/i.gif) 2012/07/05 15:27:40
Subject: Re:6th ed and Chaos (Yeah we need one of these threads too!)
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Incorporating Wet-Blending
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Kevlar wrote:Crimson-King2120 wrote:are noise marines fooked my entire army is noise marines
Your blast masters are much more deadly. Move and shoot, and kill vehicles much easier. Doom sirens should be nice too with overwatch. Sonic blasters are probably still overpriced. Not sure how they work with the new rules exactly.
About as well as they did last ed (IE not very). NMs are still way overpriced. Kind of like ghetto PAGTs.
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-James
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![[Post New]](/s/i/i.gif) 2012/07/05 15:38:35
Subject: 6th ed and Chaos (Yeah we need one of these threads too!)
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Stone Bonkers Fabricator General
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Nitros14 wrote:Typhus is mastery level 2 yes, as is any sorceror with the Mark of Tzeentch. Ahriman is mastery level 3 (and totally overpriced).
Combi-melta alloation isn't too good a plan. If you have ten terminators you might get 2 if you're lucky and then they have a 2+ look out sir.
cool typhus is one of my favorite models, glad he is good.
i wasnt thinking of combi meltaing being, THE plan, but putting the melta on your champions does give you some chance to take out nasties where before you had none.
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Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2012/07/05 15:54:13
Subject: 6th ed and Chaos (Yeah we need one of these threads too!)
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Slaanesh Havoc with Blastmaster
Tacoma, WA
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I play mono Slaanesh Chaos Daemons and kind of worried with the fleet changes has ruined my list. With a return to gun line armies, over watch, longer range rapid fire, wounds removed from the front, and Soul Grinders now being fragile. I would really need fleet to stay the same to close gaps after that turn of twiddling thumbs as my overpriced Daemonettes will be walking into a bigger wall of fire and cannot hide behind Soul Grinders for too long.
Fear could have been a game changer for the codex but units with ATSNOF being immune renders the ability mediocre. As the next flavor the month is going to be fearless Chaos Marines followed soon by an ATSNOF loyalist Space Marine book. Coupled with the already ubiquitous SM/SW/BA/GK.
Keeper of Secrets is sort of the odd greater daemon now as it is not durable like the Greater Unclean One (who at t6 and new FNP is not too bad) nor can it fly like a Blood Thirster or a Lord of Change. Its I:10 niche has been encroached by units with Hammer of Wrath.
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![[Post New]](/s/i/i.gif) 2012/07/05 15:59:53
Subject: 6th ed and Chaos (Yeah we need one of these threads too!)
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Mighty Brass Scorpion of Khorne
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I just think its utterly stupid how Kharn strikes at I1 with Gorechild (now a standard Power Axe with 2D6 pen). Yet normal Bezerkers can still happily swing away at I4 with their chain axes.
Atleast until the new dex is out, Khorne lists have taken a pretty substantial nerfing. No +1 I from FC changes Zerkers and letters from being quite good, to being barely above average. the AP3 power swords really hurts letters too.
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![[Post New]](/s/i/i.gif) 2012/07/05 16:58:22
Subject: Re:6th ed and Chaos (Yeah we need one of these threads too!)
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Willing Inquisitorial Excruciator
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Just to make sure I have this sorted out here is my new Tzeentch Sorcerer HQ:
Chaos Sorcerer - Mark of Tzeentch - Terminator Armor - CombiMelta - Familiar - Doombolt - Warptime - Bolt of Change (220 Points)
So, he is Mastery Level 2 with 3 Powers that he can trade out for a roll on any of the 3 powers lists available to Chaos. Right? I can take all the in say Pyromancy for example then yes?
Thanks for any help, I want to give the new Powers a spin around the block and would like to get started on this new model. :-)
EDIT: Can you just take Doombolt 3 times to avoid the higher cost powers if you intend to swap them out anyway?
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This message was edited 1 time. Last update was at 2012/07/05 17:53:53
7K Points of Black Legion and Daemons
5K Points of Grey Knights and Red Hunters |
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![[Post New]](/s/i/i.gif) 2012/07/05 20:29:28
Subject: Re:6th ed and Chaos (Yeah we need one of these threads too!)
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Boom! Leman Russ Commander
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Crimson-King2120 wrote:are noise marines fooked my entire army is noise marines
Noise Marines are amongst the most expensive and near useless troops choices in the game.
Cannot wait for the new dex for updates to them and Thousand Sons.
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Mr Mystery wrote:Suffice to say, if any of this is actually true, then clearly Elvis is hiding behind my left testicle, and Lord Lucan behind the right. |
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![[Post New]](/s/i/i.gif) 2012/07/05 21:59:30
Subject: 6th ed and Chaos (Yeah we need one of these threads too!)
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Decrepit Dakkanaut
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True, but slaanesh armies got better as a whole. They're still not great, but they did get better. Initiative actually matters in a world with precision strike, which makes a higher-initiative lord with a blissgiver a worthwhile character sniper now.
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![[Post New]](/s/i/i.gif) 2012/07/06 09:53:06
Subject: 6th ed and Chaos (Yeah we need one of these threads too!)
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Daemonic Dreadnought
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As far as i understand it, you buy any models you lilke (within normal contraints) from the codex. You can then choose to sacrifice all your codex powers for a matching number of rolls on the rulebook powers.
If yo roll a power in the rulebook you dont like, you can opt uto swap it for the "Primaris power" - but you can only have each power once.
I thought it was a bit weird that you have to swap ALL your codex powers but hey ho.
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![[Post New]](/s/i/i.gif) 2012/07/06 12:06:29
Subject: 6th ed and Chaos (Yeah we need one of these threads too!)
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Stern Iron Priest with Thrall Bodyguard
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Well, how do you guys like the idea of fateweavers armour reroll combined with CSM terminators?
Sure, old Kairos is best used as a swooper in himself, but standing next to, say, nurgle terminators, or even plague marines (or nurgle bikers!) you have the wery definition of tough right there.
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This message was edited 1 time. Last update was at 2012/07/06 12:07:15
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![[Post New]](/s/i/i.gif) 2012/07/06 12:57:49
Subject: 6th ed and Chaos (Yeah we need one of these threads too!)
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Incorporating Wet-Blending
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Fateweaver is gross with the new changes, but he actually works best when you have like 5 DP/GDs zooming around in the air.
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-James
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![[Post New]](/s/i/i.gif) 2012/07/06 15:36:14
Subject: 6th ed and Chaos (Yeah we need one of these threads too!)
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Crazed Cultist of Khorne
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...And I just finished painting my World Eaters army.
Any fluffy way to align WE marines with Nurgle? I don't want to shell out 200 just to get some plague marines (I don't even like the look of 'em) and I love my bolter-using WE csm.
It's ridiculous that BA have fnp and troops with MoK don't. Khorne Berzerkers should be 25 pts with fnp and I5. I just hope the codex shows khorne some love because all tzeentch and nurgle is boring.
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This message was edited 2 times. Last update was at 2012/07/06 15:40:40
Shoot b****, democracy's at stake. |
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![[Post New]](/s/i/i.gif) 2012/07/06 15:54:01
Subject: 6th ed and Chaos (Yeah we need one of these threads too!)
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Daemonic Dreadnought
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You wont be able to "Ally" with Plague marines as they are the same codex..but saying that just put them in your list anyway, it's still legal.
You coudl always ally with IG or Daemons for soem cheap meat shields to take the overwatch fire before you charge in.
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![[Post New]](/s/i/i.gif) 2012/07/06 15:56:55
Subject: 6th ed and Chaos (Yeah we need one of these threads too!)
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Tunneling Trygon
Carrickfergus, Northern Ireland
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He means fluff-allies, not rules-Allies.
And yeah! Nurgle and Khorne don't hate each other.
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![[Post New]](/s/i/i.gif) 2012/07/14 08:44:04
Subject: 6th ed and Chaos (Yeah we need one of these threads too!)
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Battlewagon Driver with Charged Engine
somewhere in the northern side of the beachball
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Sephyr wrote:Actually Nurgle Chaos lords are also feasible now. Need S10 to suffer ID, slap on some termi armor to laugh at power weapons...
IMO nurgle lords were the only lords worth taking in 5th (best dw, best steed, best mark). In 6th he just got better.
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Every time I hear "in my opinion" or "just my opinion" makes me want to strangle a puppy. People use their opinions as a shield that other poeple can't critisize and that is bs.
If you can't defend or won't defend your opinion then that "opinion" is bs. Stop trying to tip-toe and defend what you believe in. |
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![[Post New]](/s/i/i.gif) 2012/07/06 17:50:21
Subject: 6th ed and Chaos (Yeah we need one of these threads too!)
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Ladies Love the Vibro-Cannon Operator
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Nurgle is definitely back and can get a buff by taking Daemons as allies.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2012/07/06 21:53:35
Subject: 6th ed and Chaos (Yeah we need one of these threads too!)
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Tunneling Trygon
Carrickfergus, Northern Ireland
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Bringing sexy back?
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![[Post New]](/s/i/i.gif) 2012/07/06 22:52:41
Subject: 6th ed and Chaos (Yeah we need one of these threads too!)
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Contagious Dreadnought of Nurgle
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As a lover of all things Nurgle i cant wait to combine my Deathgaurd with the forces of Chaos Demons. I have a HUGE fetish for the Greater demon and Demon Prince. I Just wait till i get out of the woods (am stuck in yosemite all summer for work, though not a bad thing, this puts the kibosh on playing 40k) the thought of being able to feild hordes of demon prince is making my mouth water.
Off to the sculpting tools.
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Pestilence Provides. |
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![[Post New]](/s/i/i.gif) 2012/07/07 02:23:31
Subject: Re:6th ed and Chaos (Yeah we need one of these threads too!)
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Nurgle Veteran Marine with the Flu
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Seems to be the right place for it and it seems like it should be brought up...
The FAQ seems to state that CSM Daemon Princes with wings are NOT flyers, just Jump Monsterous Creatures. Right. Chaos Daemons Daemon Princes with Flight ARE flying monsterous creatures. Okay.
So, White Dwarf magazine has a battle report between IG/GK and CSM/CD in some big free for all. In the game, the Chaos player takes a Daemon Prince from the Chaos MARINES codex and NO daemon princes from the Daemons book. In the report, he uses the daemon prince in swoop and glide modes and even performs a Vector Strike THEN a Molten Beam.
Two things here: Daemon Princes per the FAQ and BRB are NOT level 2 psykers so could not have nor use Molten Beam... yes? Second, Daemon Princes are not flying monsterous creatures so shouldn't be able to swoop and vector strike... yes?
So what do we have here? Wishful thinking from the White Dwarf staff? Incorrect rules usage on their part? Actual logic being applied? Are we reading the FAQ wrong? What am I missing here? Any help would be appreciated!
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Fly Molo of Dark Future Gaming!
http://darkfuturegaming.blogspot.com/ |
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