Wow, lots of stuff to answer to ! I will divide my answers among each commentators to make it simple.
@Sister Sydney
The big deal: Faith and Until the Light Takes Us
A novel and deeply grimdark take on Acts of Faith: if I read right, you only get AOF after an independent character or squad is wiped out, but then EVERY unit in the army gets its AOF at once? Very powerful, and potentially abusable if players sacrifice a cheap IC (eg Palatine) or squad (Frateris) in suicidal charges every turn. Maybe you don't do that, but ask a devious, ruthless power-gamer to playtest and see what havoc they wreak....
Potential abuse aside, when combined with the rules for half-strength squads and squads down to their last model, it's a beautifully bleak vision of Faith.
I understand what you mean. But it is actually a poor wording from me : I actually wanted it to be one-off UNLESS you have 50%. So unless you get that 50%, the miracles shoudn't pop up every turn. The reason behind this is thus : the actual
GW system is far from being fluff in any way for me. How come SOBs are mofos that fight to the last and can access to powerful miracles if everything is ''on command'' and at the beginning of a battle ? To me, the very system of miracles is supposed to represent something going very wrong, and then reversing the tides. If you have a turn 1 scout immolator with dominion, then disembarking, casting your stuff, blowing up vehicle with ignore cover, it doesn't represent in any way how I can conceive miracles on the battlefield. Hence the ''it must go wrong'' things I've put. That being said, as with all my commentaries here, I am very open to suggestion and discussion.
Sister Pronatus infiltrators are cool, but they should really be elites (compare my Vigils, whose AOF also resembles your Celestians').
I was not sure to put in Pronatus at all, since I wanted to mostly implement units already in cannon codex, be it old or new. But as far as I'm concerned, since my Elites are overcrowded, I thought it would be fitting to add Pronatus in the Troops section since a lot of Maelstrom objectifs consider taking objective points: i.e. pronatus are good (in fluff) at finding or searching. To me, this made them the obvious Troops. Also, since the Pronatus has normal SOB as her bodyguards, I wanted to streamline it so that it ended up in the same category as normal SOB.
Frateris Militia: Essential to an expanded Sororitas list, but what does it mean that "only" the Preacher has Stubborn? Doesn't a single model convey that special rule to the entire squad?
It does. But he can be sniped to play with their moral : just like they do in the Tanith novels (the second one I think) to ruin the entire cultist/fanatics group.
Retributors: holy crap, so I can have a squad with 10 models and 9 heavy bolters/flamers/multi-meltas
Yes you can. I know it's strong, but at the same time anyone that has seen 4 devastator with heavy bolters knows that it's not enough. On the other hand, if you look at very shooty-heavy vehicule like the Fire Raptor, you know that it's not that overpowered to get 20+ shot. Very open, but to me 4 heavy weapon makes all the other SOB in the squad useless (and that apply to devastator as well).
Crucifier: all in favor of Sororitas super-heavies, too, but maybe this is a trifle undercosted for a twin-linked Titan-scale weapon?
Well
FW has a tank which fire the Titan-scale flamer for like 280 pts or something. This one is over 500. Also, I own a Titan, and both the flamer and the chaingun are freakin' useless in
Apoc. It's more ''shred'' than twinlinked since it got the ''primary weapon rule'' (if I remember correctly what I wrote), it already has bonus against pen.
Thanks for commentary. I will think about the Retributors again.
@Furyou Miko
Lots of commentaries ! Thanks !
Some typos and awkward wording in the Act of Faith section
Yeah this one is a mess. I always end up rewriting it at like 4 a.m. hehe.
Litanies of Faith: If you say Leadership tests, that automatically includes Morale and Pinning, as well as Acts of Faith, Fear tests, Guard Orders tests, etc.
Good point. I will look into the wording.
Phial: Why bother noting that the Canoness loses Stubborn? Seems like wasted words.
Yeah, good one.
What's a Hellfire Rifle? I know what it does, but what is it?
So I understand from this that you would prefer a description for every weapon and every relics ? It would be more fluff indeed. I will look into this. (Protips, it comes from the Inquisition Codex)
You've included a lot of stats lifted from the main rulebook. It would probably be more efficient (and save pages, making it cheaper to print) to simply put a note at the top of the wargear section saying "the rules for the following weapons are in the Warhamer 40,000 rulebook:"
Thats for me. I'm gonna print out this whole codex, and bind it. That way I'm gonna have a physical codex in my gaming group so that everyone can look and see if what I'm playing is really what I wrote, etc.
Sacred Banner: No bonus attacks makes Miko a sad kitty. :(
I'll look into this (sometimes its just a typo or whatever).
Imagifier: what is it? An Imagifier is a Sister who carries a Simulacrum... so this entry confuses me a bit, especially since its effects seem rather strange.
Well nobodies perfect hehe. I read everything on the sister and yet seems like I had a brainfart. I will change this. Still I like the effect. Maybe I'm gonna put it on something else.
Heh, I'd forgoten that Sabbat predated the Adepta Sororitas . This does raise an issue where you state that she had a command of Sisters Militant, however.
... Which Canoness became a rogue trader? Oo That sounds utterly wrong.
MOST of the fluff I put in there (minus some things I wrote myself) comes from the different wikia/lexicanum because I did not wanted to do everything myself (especially for fluff accessible to everyone). I did not double-check all their sources etc. Therefore I cannot even answer you haha. Since you pointed out those two bizarre things, I will edit them out myself in my codex.
You've put the Seraphim fluff in twice and wrong. >>
Errors, errors everywhere.
The Seraphim, Dominion and Retributor sections - you appear to have suddenly switched from talking fluff to talking about game mechanics? It's a bit jarring
Will try to do better.
Living Saint - Is she a generic Living Saint, or is she Celestine? From the gear and stats, I'd say Celestine, but...
Yeah well it's just because I didn't wanted to bother with timelines, etc. since we play quite a few campaign in my gaming group. Saying that she's a Living Saint means she can be any Living Saints, so she can be in any time period or any subsector. Just to add some generic traits; but yes, it is saint Celestine.
Why is the Canoness 75 points? She's over-costed compared to HQs with similar stat lines and wargear at 65... Also, I'd separate out her Rage rule from the Act of Faith - the Palatine has the same Act of Faith but without the Rage part, which is obvious enough on paper but will easily get lost in the mental shuffle mid-game
All squad cost more than the sum of their model in my Codex since they get as a squad the Acts of Faith. It is the same for the Canoness, especially since she grant it to her squad. Also, since I'm still playtesting, I prefer to have higher pts cost and then go down so that no one in my gaming group is mad at an overpowered codex and refuse to continue playtesting,
lol.
Sororitas Command Squad / Celestian Bodyguard. Double the price for half the fun? I don't get it, what makes this unit worth taking? Why are the Celestians worth twenty-five points each for a stat line worse than a Vanguard Veteran's?
Well they can look out sir easily, which is the role of a bodyguard. With the
FNP and a canonness eternal warrior, it can do exactly what it's supposed to do : protect her at all cost. Also in
CC they are quite potent, especially since they can take all equipement. Maybe I can drop their pts a bit.
Also, if you're giving them Jump Pack abilities, you should probably let them swap their bolter for a bolt pistol for free.
Good point.
Wait, wait, wait, so standard Celestians can take five special weapons but the SCS can only take one?! But the standard Celestians are 5 ppm cheaper?!
Typo.
SCS should be able to take more things than Celestians, not less.
Repentia with double power mauls? Cute, but weird. Also, why would you? At I3, there are far better units in the codex to hunt Guardsmen with.
I saw this on another fandex and I thought the idea was neat. It's just a matter of choice : taking 2-3 maul in a group of 10 to get some attacks at
ini since with 5-6 eviscerator you're already most likely to kill any vehicle anyway.
Also, why no Repressors for the Repentia? Seems like a vehicle designed to ram into the side of a building and then let its cargo out to wreck face is perfect for them to me.
Typo.
Why is the Penitent Engine only S4? It's bigger than a Dreadnought!
Well it's still just a penitent in the middle. Then the penitent uses the machine/engine arms and weapon, so it double its strenght (i.e. 8). This one I had no choice: my gaming group didn't like the fact that it was strenght 10. So I had no choice but to lower it : politics hehe.
Arco-flagellant has Repentia statline.
Typo I guess, again.
if Light of the Emperor is Preferred Enemy (Everything), why is The Passion also Preferred Enemy (Everything)? Why not give the Palatine Light of the Emperor and keep The Passion for the Canoness-only Rage-inducing version?
Yeah good point. I will look into this.
Sacred feth that's a lot of special and heavy weapons in a line squad!
Not sure what you are speaking about. But I'll look into it, haha.
Also, if Flamers are free, then Storm Bolters should certainly be less than 5 points for a mere extra shot at long range or when charging! Also, why no Multi-meltas?
Which squad ? Normal SOB ? I will check it. Also, Storm Bolters are freakin good
IMO.
but why doesn't the Pronatus gain the benefits of Light of the Emperor?
I will look into it.
Why shotguns? No Sister ever uses a shotgun. The Infiltrating Troops is balanced out by the fact they can never take a flamer or melta, so that's actually.. okay
Yeah good point.
You should probably change the wording of Demagoguery to state that a unit fleeing as a result of losing its preacher can regroup on the leadership of an independent character who joins the squad while it's fleeing.
Good wording.
Back down to 2 fire points on the Repressor? Even Forge World realised that was a mistake and put them back up to 6 in IA2:Se
.
I guess I had the old one ! Thanks for pointing that out.
Seraphim are very nice, especially with always getting Shred when they deep strike.
YES
Aww, back down to 2 per 5 Dominion special weapons? This just makes your Celestian squad look even more ridiculous. Even the white dwarf codex which introduced 2 per 5 didn't get played that way by the guy who wrote it - he used 4 per squad in the battle report in the same issue as the 2 per 5 codex!
Well to me, Dominion were the strongest and most broken unit of the Codex. I utterly refuse to have a Ignore cover/4 meltas + combi melta/scout unit for such cheap points. At least in my fandex, if you want that, you're going to pay more. Maybe since I put that you cannot have AOF on turn 1, this is mitigated. But still, not sure.
Immolator profile is repeated for some reason.
It's because I wanted to do like the new codex where drop pod/rhinos/etc. are also fast choice.
Exorcist. More reliable shot count for reduced AP? No thanks. Exorcists are only really worth it because AP1 makes them good against Terminators and vehicles, otherwise S8 is just... completely lackluster.
Somewhat a politic move. People in my gaming group (and me too) thinks there is too many
ap 1-2 in the game. Not saying its not gonna be bumped down again, but right now I'm trying it like this (I only have 1 exorcist anyway).
Retributors are overcosted per model. Rending is not worth more than Ignores Cover.., wait, they come with Heavy Bolters standard. They upgrade to Heavy Flamers Free. Holy gak. 15 ppm? Try 20.
20 it is then.
... wait, +10 points for Multi-meltas, the worst heavy weapon option of the lot? Are you sure you've got that the right way round?
It was because of the idea of putting the
apoc formation in the book (i.e. relentless). And that idea is still around. So having 10 multi melta in a repressor with relentless SHOULD cost quite a bit, hehe.
BS4 Avengers. Nice, but why take away Strafing Run? Effectively all you've done is turn it into a better interceptor, which is not what the Avenger is meant to do.
Typo for strafing run.
@J3f
Thanks for the commentary.
I'm not a big fan of the Acts of Faith system. There's no way to use it smartly, you'll either have it that turn or you won't for your entire army. Also it encourages Killing off a unit a turn so that the rest of your army can be effective. It also scales horribly, in larger games you're almost guaranteed to have Acts of Faith active, because your opponent will be able to focus fire with multiple units to take out one of your many squads. Small games might not see any Acts of Faith until turn 4 or later.
Well it's part of any system. Nothing is perfect hehe. I encourage you to read what I answered up there concerning my reasons. That being said, the scaling problem is the major problem of the system. I have nothing against the ''killing one's own unit'' since it's just your tactical choice to waste point in order to have it (and the guy must still kill that one unit you are speaking about).
Speaking of unnecessary, Bionics are something that should remain in 3rd edition. Like purity seals it limits modeling opportunity, and is too minute of a deal to make it's own wargear. Even Iron Warrior Chaos Space Marines don't get Bionics so why should Sisters?
Bionics are cool, its mostly for fluffy reasons. Purity Seals I didn't put it as it should be represented on the actual model. It's mostly a thing you just buy for your squad and thats it, kind of like nobody actually represent all their biomorphs on their tyranids.
Thanks everyone, lots of stuff to check on !