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![[Post New]](/s/i/i.gif) 2013/07/08 22:01:57
Subject: The Good Green's workbench: Back from the warp 6/25
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Growlin' Guntrukk Driver with Killacannon
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I do agree on the coverage with plates on the wheels.
The gun emplacement could be mounted on top at front and back and just glue some shoota out of the windows
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![[Post New]](/s/i/i.gif) 2013/07/09 03:45:39
Subject: Re:The Good Green's workbench: Back from the warp 6/25
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Renegade Kan Killin Orks
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Thanks for the good ideas guys. They've got me thinkin. Here's a few pics fer ya. The first one shows where most of Da Growlaz are in painting. I say most because five more boyz found their way into the horde (and one has a big shoota  ) This last one is just a peek at where I am with Bigtoof Proppa.  I still need to make stairs down to the first floor from the deck. The boy is just for scale. I've got a few weeks off work coming up, so I should get Bigtoof plastered and one coat of paint. The details will get added after the plaster... so the paint may take longer. As for the semi... I'm thinking of making the center section (between the ladder lookin bits) into a two floor number, so I can put a kontral sentar in the second floor. The first floor will be mostly open with platforms for boyz to shoot from. Probably a latter up from one of the platforms, and a small deck toward the front of the trailer, to get to the hatch on the roof of the cab. Should be a fun build... it'll really drive it home for me, how many rivets I'm not putting on my builds. (yet - I haven't finished any of them  ) Anyhoo, thanks for reading. Let me know what you think. ps: the armour plating on the wheels and in spots on the trailer is the plan thx agn)
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This message was edited 1 time. Last update was at 2013/07/09 03:46:31
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![[Post New]](/s/i/i.gif) 2013/07/09 10:13:24
Subject: The Good Green's workbench: Back from the warp 6/25
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Decrepit Dakkanaut
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Sounds like a good plan. That building is very impressive, even at this stage!
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![[Post New]](/s/i/i.gif) 2013/07/11 01:59:46
Subject: The Good Green's workbench: Back from the warp 6/25
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Renegade Kan Killin Orks
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Thanks Gits. I'm just posting a note about the fluff so I don't forget later. The Shoota Boyz are from Da 7ph Krumpany and the Tankbustaz are from Da 9ph Krumpany. I picked reserver companies because my warboss is a bigmek, part of Da Ordo Gorkamorka (my orky version of the mechanicus), so he can only muster troops from the reserve ranks due to his status in da WAAAGH! [mostly because the Big Waaagh Warboss doesn't think a big mek could get into a fight big enough for one of da fightin' krumpaneez] [The 'ard Boyz are from the 8th krumpany] because they also have Landspeeders, and the Landspeeder Storm is how I think of my looted Sawfish being used. It's gonna carry the 'ard boyz into the hairiest part of the battle, with the usual objective of backing up the kommandoz. Now the kommandoz aren't from a krumpany. Gutsnik's branch of Da Ordo Gorkamorka recruits them from every tribe they encounter. They will even recruit from some of da krumpanyz if they see a sneaky git survive a battle. The grotarii are also a part of Da Ordo Gorkamorka. The Flashgitz are from the 1st, or Fist Krumpany, as they are veterans of Da WAAAGH! I think the Nobz most closely resemble a command squad with a tech marine attached. The Supergrots of Bigtoof are still IG and most of the special characters are planned, but I'm not trying to work on that until I've got Gutsnik's army done. I've been pushing to get all the units as close to assembled as possible for painting. The I think I'll try jumping all over the army to paint it. Five boyz from one unit and a few nobz, that sort of thing. I need to figure out a way to finish painting... not losing determination to finish. (edit is in [ ]... most of it anyway)
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This message was edited 3 times. Last update was at 2013/07/14 17:10:04
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![[Post New]](/s/i/i.gif) 2013/07/11 02:01:36
Subject: The Good Green's workbench: Back from the warp 6/25
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Decrepit Dakkanaut
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Very thorough... and impressive I might add. My orks (or any army) are never that well sorted out. They're lucky they're wearing the same colors!
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![[Post New]](/s/i/i.gif) 2013/07/11 04:32:34
Subject: Re:The Good Green's workbench: Back from the warp 6/25
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Renegade Kan Killin Orks
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hahaha  well, you have to remember this army is Blood Axe.  The IG horde is a Snake Bite clan, so they will be much less organized - looking. Also, all of the heavy weapons will be converted to not weapon things... like the BBQ I made a while back. I'm gonna use a huge stew pot, with grots pouring hot peppers and squig meat in, for a melta. Heavily a counts as army, with rickety trukks instead of tanks. One Infantry Platoon will be restaurant and bar themed with town dwellers to fill out the ranks. So the hvy weapons team is the kitchen staff and the infantry squad is the wait-staff and customers sort of thing.
... but I've put that on the back burner for now, though I am looking forward to it a great deal. I might try to get some more work done on my WHFB Squig Cult in between the two 40K armies.
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![[Post New]](/s/i/i.gif) 2013/07/11 10:58:48
Subject: The Good Green's workbench: Back from the warp 6/25
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Decrepit Dakkanaut
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Sounds delicious!  Looking forward to seeing it all come to fruition.
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![[Post New]](/s/i/i.gif) 2013/07/11 11:59:33
Subject: The Good Green's workbench: Back from the warp 6/25
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Growlin' Guntrukk Driver with Killacannon
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Oh yeah!
It sounds really cool. This is a project I'll follow for sure
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![[Post New]](/s/i/i.gif) 2013/07/12 10:35:22
Subject: The Good Green's workbench: Back from the warp 6/25
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Nasty Nob
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Really liking that assult cannon guy and the on with the storm bolter, very nice
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![[Post New]](/s/i/i.gif) 2013/07/12 15:34:35
Subject: The Good Green's workbench: Back from the warp 6/25
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Renegade Kan Killin Orks
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Thanks guys. I'm just poppin in cause I remembered something about the Super Grot army. Some of the heavy weapons, mostly for the moonshine grots, will be modeled as dragon/squig type creatures that spit fire or plasma or whatever. An easy "counts-as" model. As for the Ordo Gorkamorka, I've only got the 'ard boyz and the mobile kroot to model, nevermind the looted sawfish and maybe a trukk. I just ordered some flyin ork headz for the 'ard boyz and the looted sawfish crew. :edit: just a few notes to make sure I don't forget. Gotta give the 'ard boyz knee pads and some kind of arm guards. Lots of iron gobs too.
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This message was edited 1 time. Last update was at 2013/07/15 01:21:56
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![[Post New]](/s/i/i.gif) 2013/07/17 23:00:45
Subject: Re:The Good Green's workbench: Back from the warp 6/25
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Renegade Kan Killin Orks
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I've been seriously considering scrapping my first looted sawfish in favor of using piranhas as the base. My other option is to redesign the scratch built one. Now that I've got a piranha, the old sawfish just doesn't cut it for me. Maybe I'll give the papercraft a go, instead of using plasticard. On the plus side, the deffkopta pilot fits pretty well in the piranha (if you cut his knees off).
It's really almost a perfect fit... once you cut a bunch of plastic off. ;p
I've also started the mockups for the 'ard boyz that will be riding the sawfish into battle. Here's one making his assault straight from the sawfish
Here's one on the charge
and here's a couple grenadiers
I'm waiting on ebay for some more legs, but I also will need to cut up most of their legs to repose them. I'll be doing some foot swaps too. I think I'll pick up some more black orc arms to fill out the unit too. I only got 8 in the first batch.
Anyhoo, thanks for reading. Lemme know what you think.
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![[Post New]](/s/i/i.gif) 2013/07/25 22:49:13
Subject: Re:The Good Green's workbench: Da Ordoz kommin togevver 7/17
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Renegade Kan Killin Orks
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Well, I've been waiting on bits... most of them have arrived now, but I just haven't been feeling the hobby vibe the last few days. I've set up almost every project, some in groups, to work on and gotten nowhere.  I have been trying to get more grotarii modeled, and the 'ard boyz for the looted sawfishs I've been working on. Sorting through bits endlessly, mulling over poses, and finally it dawned on me - when I made the first group of grotarii I was in the habbit of pinning almost everything. I was away for long enough that I haven't wanted to pin anything. Some of the 'ard boyz and the tankbustas have metal bits... just glued to the plastic. So far it hasn't been much of a deal because the surface area on the ork bits is big enough to accommodate enough glue to hold the weight. The night goblin models from the way-back-machine have such small joint surfaces it's hard to get the blutac to stick.
So, after going through my entire bits collection...  I have realized that I need to put away all of the orks for a moment so that I might finish modeling the grotarii, as well as spackle the exposed foam on the Bigtoof buildings. I haven't had to energy or concentration to work on such fine detail in a while. Now that I'm well into the first half of my summer vacation I think I am ready to give it another go.
I should have pictures to show you some time tomorrow. After I've got Bigtoof well spackled I'll start back on the sawfish... think I'll call it Da' Sawtoof. (gives me an idea for the grill  )
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![[Post New]](/s/i/i.gif) 2013/07/25 23:11:40
Subject: The Good Green's workbench: Da Ordoz kommin togevver 7/17
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Skillful Swordsman
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Some really awesome models here, inspiring
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![[Post New]](/s/i/i.gif) 2013/07/26 00:02:23
Subject: The Good Green's workbench: Da Ordoz kommin togevver 7/17
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Decrepit Dakkanaut
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Good luck GG, you can do it!
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![[Post New]](/s/i/i.gif) 2013/07/26 00:36:08
Subject: The Good Green's workbench: Da Ordoz kommin togevver 7/17
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Growlin' Guntrukk Driver with Killacannon
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Big supporting WAAAAAAAGH! to You!
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![[Post New]](/s/i/i.gif) 2013/07/26 03:17:39
Subject: The Good Green's workbench: Da Ordoz kommin togevver 7/17
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Renegade Kan Killin Orks
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Thanks guys. I've already drilled out a bunch of gobo bits and prepped 5 more kroot guns for the gits... I'll need to get about 10 more to finish the units staff guns. Edit: Got the five kroot guns prepped and pinned. Now to attach them to the spear arms. ps: when did ebay sell out of kroot rifle bits?
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This message was edited 2 times. Last update was at 2013/07/27 19:24:04
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![[Post New]](/s/i/i.gif) 2013/12/14 20:26:25
Subject: Re:The Good Green's workbench: back from the dead… 14/12
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Renegade Kan Killin Orks
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Mah weird boyz gone an' dug up dis 'ere tred wiff sum awsm head-sploshuns! It waz a site ta see, all deez boyz clawin' up outa da ground. Dunno who brot does weedy grots back tho.
Hi everyone. Been gone a while. Popped in every now and again to see what you guys have been up to. I have been impressed more each time I come back and it's done a lot to get me motivated to work on my hobby again. I'm happy to say I've finally started working on my grotarii again. They are about half way through modeling. I also just numbered most of the army (under-base) for foam storage purposes, so the whole (mostly assembled) army was out on my table. I took the opportunity to get some pics. I also pulled out my wii motor pool to get in the action. So this post isn't just threadmancy, it's also a photo dump.
I'm not sure how much is new, besides the grots having more than just a base. The pics are more catalog than glam shot, just sayin.
Here's the Big Mek, Gutsnik, and my nobz. I divided them up into CC and shooty (tho it's hard to tell that in these pics), because three are Flash Gitz. The rest are kitted out nobz, but too are shooty enough to roll with the gitz, so they are for now.
Here's the 9 Tankbustaz I've made. The nob is right in the middle, with 2 tankhammaz and a squigherder in the left column.
Here's the kommandoz, filling out the elite slots with some burnt dance fun. I haven't completely decided who the nob in this squad is… maybe they share the roll, choosing a different nob for each mission. There's a little git with a pk in the middle 2nd row, a tough looking big git in the middle 4th row, and right behind him is a smallish snikrot (two killy blades).
Now fer da boyz! Here's my shoota boyz mob. They hail from the 3rd Krumpany, bringing 2 big shootaz from their dakka lokker. The nob is off to the left.
Here we have Grotsnik's Grotarii. I have a couple options for Runtherders in this unit, much like the kommandos. There is Grotsnik's lucky human off to the left (he is very good at finding gubbins). There is also a Grotbot, second from the left in the first row, who will have a KFF like device (from 1st/2nd edition) in bigger games. I also have 2 Grotarii with 'special weapons' (one being a grotprod).
And here is the junkyard that is my motor pool… everything here still needs a lot of work.
The semi is a BW. I've got to make the piranhas a bit bigger before I can run them as Warkoptaz (from FW) and the Scrap Trukk is followed by 3 buggies from Da DeffSkull Towin' Krompany. That takes up 2 fast attack slots and the 3rd goes to the Mobile Kroot.
To finish it off, here's a pic of the foam. I've got it stuffed into an old suitcase. At some point I'll start modding the suitcase to make it look more like my orks.
It was kinda fun cutting out all those odd shapes.
Anyhoo, hope you liked what little you could see in the pics. I'll have more interesting pics of the grotarii when they have arms. I'm almost done with their right arms. I'm looking forward to working on their heads a bit more tho. I also have those 'are boyz to work on, but that'll wait till after the grotarii are done being modeled.
Thanks for reading.
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![[Post New]](/s/i/i.gif) 2013/12/14 20:53:38
Subject: Re:The Good Green's workbench: back from the dead… 14/12
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Fixture of Dakka
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Good to see you back GG
Looking forward to seeing those grotarii getting re-animated....
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![[Post New]](/s/i/i.gif) 2013/12/15 02:44:19
Subject: The Good Green's workbench: back from the dead… 14/12
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Decrepit Dakkanaut
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You've been quite busy GG... wonderful to see you back in the swing of things. Love the mater trucks... you should do a very minimal modification job on them so they're still recognizable as what they are...
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![[Post New]](/s/i/i.gif) 2013/12/22 22:02:57
Subject: Re:The Good Green's workbench: back from the dead… 14/12
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Renegade Kan Killin Orks
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Thanks you guys.
@Gits: Yeah, the mater trucks are really just getting an orky patchwork of metal plates and a gun or two. Nothing major for those.
I just finished pinning the grotarii's gun arms so I slapped them on for a quick pic. The left arms should be coming soon. I've got a lot of bits picked out already.
The gun-knives are all pointing in different directions to add to the haphazard look of the squad.
You can see some of the height difference on a few of the models (a little bit) and how they will be holding the gunstaffs. Also a tease at a new bit of terrain I got (fisher-price goody).
Sorry for continuing the crumby phone pics. I found my camera, but the batteries are dead. :\
Well, the grotarii are coming along. Plenty of work left, but it's mostly mold line removal. The cybork bitz aren't gonna be so heavy in the unit as in the first five. I will be adding a bunch of cybork head modz tho, but they are so small… and fiddly.
Thanks for reading.
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![[Post New]](/s/i/i.gif) 2013/12/22 22:28:31
Subject: Re:The Good Green's workbench: back from the dead… 14/12
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Fixture of Dakka
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Liking what I see there GG. The gun-knives are pretty cool, and the bases are looking real interesting
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![[Post New]](/s/i/i.gif) 2013/12/22 23:54:14
Subject: The Good Green's workbench: back from the dead… 14/12
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Decrepit Dakkanaut
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Agreed. I predict many a fun updates ahead!
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![[Post New]](/s/i/i.gif) 2013/12/23 02:57:12
Subject: Re:The Good Green's workbench: back from the dead… 14/12
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Renegade Kan Killin Orks
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Fun update #1 (i hope) Got some batteries for my camera. I haven't used it in so long I'll have to get use to it all over again. Anyhoo,I glued the grotarii together (except for the heads) and took better pics of them in single row groups. Here's a couple of them The pics are only a little better than my phone, but I'll get the hang of this camera and the grotarii will get left arms… check out my gallery is you wanna see the other grotarii a bit closer. Thanks for reading
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This message was edited 2 times. Last update was at 2013/12/23 03:01:48
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![[Post New]](/s/i/i.gif) 2013/12/23 03:57:11
Subject: The Good Green's workbench: back from the dead… 14/12
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Decrepit Dakkanaut
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Those look wonderful GG!
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![[Post New]](/s/i/i.gif) 2013/12/23 11:39:51
Subject: Re:The Good Green's workbench: back from the dead… 14/12
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Fixture of Dakka
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Very nice. Love that tall geared base, and the wheelie-grot is right up my alley
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![[Post New]](/s/i/i.gif) 2013/12/23 18:07:05
Subject: Re:The Good Green's workbench: back from the dead… 14/12
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Renegade Kan Killin Orks
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Thanks fellas.
I got their left arms glued on last night. Here are some pics.
Here's a bunch that got ' PKs' They were a lot of fun to make.
That's all but three of them, including the wheelie one who hasn't gotten his arms yet. He's getting more wire and gubbinz for arms. If you wanna see any of them in a different angle or close up lemme know. I'll probably have to go get more batteries for the camera in a minute anyway… that thing eats them in hours! :(
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![[Post New]](/s/i/i.gif) 2014/01/03 20:53:13
Subject: Re:The Good Green's workbench: back from the dead… 14/12
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Renegade Kan Killin Orks
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![[Post New]](/s/i/i.gif) 2014/01/04 02:24:22
Subject: The Good Green's workbench: Grotarii Assembled 1/3
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Decrepit Dakkanaut
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Impressive GG. Really like it.
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![[Post New]](/s/i/i.gif) 2014/01/07 03:46:30
Subject: The Good Green's workbench: Grotarii Assembled 1/3
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Renegade Kan Killin Orks
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Thanks Gits.
I think the thread is gonna go cold for a while again, sadly. I'm working full time and taking a class so I'll be busy most the time… I'm happy to have the grotarii assembled at last. Hopefully I can get some wire-tentacle arms on the grotbot before too long.
It was good to be back for the brief moment. See you all later and thanks for reading.
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![[Post New]](/s/i/i.gif) 2014/01/07 03:59:32
Subject: The Good Green's workbench: Grotarii Assembled 1/3
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Decrepit Dakkanaut
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No problem GG. Worth the wait.
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