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Made in us
Pragmatic Primus Commanding Cult Forces






Southeastern PA, USA

A shooty build is one of my main contenders at the moment. Or at least a nice moving firebase that you might not want to assault either.

Edit: Tyrannofexes sound fun, although I wonder about the points cost.

This message was edited 1 time. Last update was at 2009/12/10 18:44:12


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The House that Peterbilt

I pooped a little reading that. So much to take in. rippers coming out of casualties? Big walking mini-baneblades? Flying MC bombers?

The main thing I take from this is a huge incentive to collect, convert and create a bunch of tyranids. I have a smallish army and now I want a fricken huge one. I hope that stays when the codex actually releases.

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I think maybe it was reds8n that said this book was going to be "complex". That seems to have hit the nail on the head.

I have a large Tyranid army, and I'm really going to have to rethink some things. Which is good. Tyranids needed a shakeup.

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If I had to guess, I'm going to have to redo my entire army into something far less fun to play just to stand the shadow of a chance against this lot. Oh joy. genestealers popping in from nowhere, massive horde-killing potential everywhere, more carnifexes than ever before, better ranged antitank weapons, etc. etc. And what do I have? Penal legions, ratlings and rough riders. And here was me thinking the point of an army list with lots of entries was so you wouldn't have to take the same list as everyone else, but clearly GW intends the metagame to be such that suboptimal Guard lists are simply punished with all the subtleness of a curb-stomping.

This message was edited 1 time. Last update was at 2009/12/10 19:11:36


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gorgon wrote:I think maybe it was reds8n that said this book was going to be "complex". That seems to have hit the nail on the head.

I have a large Tyranid army, and I'm really going to have to rethink some things. Which is good. Tyranids needed a shakeup.


Yeah...but even I wasn't expecting it to be quite like this ....

The psychic powers listed ring true to me... especially the lance aspect... unsure about the S and so forth. Sounds like the Broodlord has the old hypnotic gaze of olden days...

Little dubious about the gaunts always wounding on a 4+... but that, like so much, is going to be very points cost dependent.

If those are the stats for the HIve guard gun.... not what I was expecting at all.

Man I hope all this stuff is true and not some poor hoax off of the misprinted or incorrect copies.

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Oh my! I think all these new creatures will keep me busy for aloooong time.

   
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Lictors deploying like Marbo?

Well, it's a start- shame they wouldn't be able to assault though. I'm also surprised that Trygon may be S6, I sort of expected a little higher.

Some of the other things listed are just insane, if this is true then 'Nids are getting one hell of a shakeup.

Wonder if I can get Raveners to count as Troops anyway- I'd love a Ravener-centric army

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Pragmatic Primus Commanding Cult Forces






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Yeah, my questions about Hormagaunts are stacking up.

Are they still considered to have scything talons? If so, do talons give an extra attack or just the reroll? And if the latter, is the unit going to A2 base? Is the unit infantry plus a Leap rule, or just infantry? Is the poison for real? At a 4+ (and assuming 3 attacks on the charge), you'd only need 12 or so to rip down a Wraithlord before it even gets to swing...

Now that things are taking shape, the secondary questions are coming into play.

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well, it seems with every new codex we get a bunch of awesome rumors that sound like they are completely broken, but end up being ok because they cost a whole lot of points, or have some weird limitation that no one mentioned.

does anyone know what life points are? are they supposed to be wounds? or something new to the tyranids?
   
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Sneezypanda wrote:well, it seems with every new codex we get a bunch of awesome rumors that sound like they are completely broken, but end up being ok because they cost a whole lot of points, or have some weird limitation that no one mentioned.

does anyone know what life points are? are they supposed to be wounds? or something new to the tyranids?


Wounds, I believe. English wasn't the first language of the OP.

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i figured, ten wounds? my god! but no eternal warrior. oh GW your so sneaky! they can have all the wounds they want, but they will die just the same to a missile launcher....
   
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Unless Warriors are T5 base, they're still hosed.


The rest sounds pretty interesting.

This message was edited 1 time. Last update was at 2009/12/10 20:32:33


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the only thing i find annoying about the new codex is that apparently, now, the hive tyrant is the only HQ choice! thats crap! i can't use my broodlord as HQ anymore? WTF?

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Unless Synapse is kept the same, which makes creatures inside synapse range immune to instant death.

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walker90234 wrote:the only thing i find annoying about the new codex is that apparently, now, the hive tyrant is the only HQ choice! thats crap! i can't use my broodlord as HQ anymore? WTF?


From what I hear, he's not the only choice, just the only choice with an official model. You also have options like Alpha Warrior,which you convert from a regular Warrior. Some other big nasty thing which spawns Termigaunts.

 
   
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walker90234 wrote:the only thing i find annoying about the new codex is that apparently, now, the hive tyrant is the only HQ choice! thats crap! i can't use my broodlord as HQ anymore? WTF?


Did you not read the previous page of this thread? There are four different HQ's.

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walker90234 wrote:the only thing i find annoying about the new codex is that apparently, now, the hive tyrant is the only HQ choice! thats crap! i can't use my broodlord as HQ anymore? WTF?


no that rumor was dismissed long ago, you can have an alpha warrior as an HQ. along with a couple special characters it seems. who knows what other alpha tyranids will be HQ's as well.

warriors appear to NOT be toughness 5, everything points to 3 wounds and a +4 save. i'm sure if they were toughness 5 we would know about it by now, because we already know about the rest of the stat line.
   
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well, no matter what they do with some of these rumors, if eternal warrior is gone, then they may as well as kept the codex, as with out it, all the medium creatures with a toughness less than 5 won't be used.

Warriors and raveners are too expensive to be insta killed in mass.

This message was edited 1 time. Last update was at 2009/12/10 20:49:37


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Is it me, or is there some similarity between Leman Russ squads and Carnifex broods?

Seriously, while 3 of [both] sound incredibly awesome, I bet a single one equipped well enough will be a threat to most armies out there.

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Those rumors make me happy.

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Strange rumors...I'm not psyched about them. Too many experimental units thrown in at once and I don't trust GW to balance them out properly.

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I hope some 'wings' are incoming, because with winged Tyrants, Warriors and now a winged Trygon, we're going to need something that fits with the Tyranid kits and style without having to resort to Forge World.

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Slave wrote:well, no matter what they do with some of these rumors, if eternal warrior is gone, then they may as well as kept the codex, as with out it, all the medium creatures with a toughness less than 5 won't be used.

Warriors and raveners are too expensive to be insta killed in mass.



There were earlier rumors that Warriors had access to T5, which then moved them in the org chart. That hasn't been confirmed or denied yet.

I agree that losing EW will hurt, but the more I think about the armies I've faced lately, the more I think instant kills aren't as big of a deal as they used to be. It's more likely I'll see massed autocannons than massed lascannons and missile launchers. Powerfists will hurt, but they aren't what they used to be either (Orks are the exception). It'll be interesting to see how complex Warrior units can be and if wound allocation can be used/abused.

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I've only got about 1,000pts of 'nids at the moment. Hope I can still use them.

If you can keep your head, while all about you are losing their's, then you have probably completely misunderstood the situation!

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Warriors look like they got a price drop so who cares about Eternal Warrior when you can have more of them anyways? They also gain an additional wound which means they can absorb more small arms fire as well. All in all, this book looks interesting.

   
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UltraPrime wrote:I've only got about 1,000pts of 'nids at the moment. Hope I can still use them.


i'm almost certain you will be able to. they are not taking away diversity of the tyranids, they are adding to it. so i have faith that they won't take away spine fists just because.
   
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CaptKaruthors wrote:Warriors look like they got a price drop so who cares about Eternal Warrior when you can have more of them anyways? They also gain an additional wound which means they can absorb more small arms fire as well. All in all, this book looks interesting.


It matters. If they are 25 points a model, then they are worth it, as is now, they are way to expensive with out EW. IF the new codex removes it, then they have the same JV status, and its back to nidzilla.

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Now some of you gys said you have seen these minis in your local game store...can you buy them or do they only have a few and have to wait to release them im so confused and dont want to drive there for nothing to far.
   
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I am fine with warriors without EW. Assuming cost is same as now or cheaper, i like 3W 4+ armor and troops more then the old elite, 2W immune to ID. And from a hollistic point of view, eternal warrior is waaaay too common. Needed to be curbed and kinda glad they did.

Also still possible the Tyrants can grant EW to one unit 18" away as one the unmentioned abilities they can grant. I like the sounds of that.

EDIT -- Except I remembered that is an SC that grants special abilities. He'stan Creed Tyrant ftw?

This message was edited 2 times. Last update was at 2009/12/10 21:39:04


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Oh another thing who cares about eternal warrior we are bugs if we die there are many more behind us.
   
 
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