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Made in us
Enginseer with a Wrench





 axisofentropy wrote:
I guess they can run and charge in the first turn with Fleet?

Did I read that those units can replace a Troupe in any other Harliquin detachment or formation?

Are the units unique?


The master for each troupe is named and unique.

Which was done on purpose I'm sure.

This message was edited 1 time. Last update was at 2016/08/08 23:25:48


 
   
Made in us
Rampaging Carnifex





South Florida

The really good stuff for Harlies is Inriams Spectre (the named Death Jester) and the named Jetbike unit. The Death Jester costs 10 extra points (+5 for Haywire Grenades, and +5 for Shrouded) and the Jetbikes get to re-roll Jink Saves (+20 points for Zephyrglaives and +5 for Re-roll Jink). All these unique units can take the place of any unnamed non-unique unit in a Formation which is cool. Datasheets in the spoiler below.

Spoiler:




For completness, might as well post the other datasheets (again, all credit goes to Draco from The Dark City forums):
Spoiler:


This message was edited 2 times. Last update was at 2016/08/08 23:36:07


   
Made in gb
Lethal Lhamean




Birmingham

I really hope they've boosted the stats on that Voidweaver because at the moment it's paying an extra 10pts for nothing (Voidweavers with Prismatic Cannons are 80pts, not 90).

Inriams Spectre will be amazing for a Cast of Players, but is useless for a Hero's Path since the Death Jester would get Stealth and Shoruded for free there.
   
Made in us
Rampaging Carnifex





South Florida

 Imateria wrote:
I really hope they've boosted the stats on that Voidweaver because at the moment it's paying an extra 10pts for nothing (Voidweavers with Prismatic Cannons are 80pts, not 90).

Inriams Spectre will be amazing for a Cast of Players, but is useless for a Hero's Path since the Death Jester would get Stealth and Shoruded for free there.


yeah, I dont know the details yet about that Voidweaver. It currently looks like its an even bigger Formation tax than normal. Inriams Spectre is awesome to get some Shrouded into units somewhere.

   
Made in us
Enginseer with a Wrench





I can't believe no one has leaked the Deathwatch side of the box set yet. Driving me crazy refreshing out of boredom.
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

 Bulldogging wrote:
I can't believe no one has leaked the Deathwatch side of the box set yet. Driving me crazy refreshing out of boredom.
Same problem here! I want to see what I will be able to do with my existing stuff! Also, I am hoping Watch Captain Artemis has a rule that let's him be used in any formation that allows a Watch Captain the way all the Harlequins can be used in existing formations.

I am passing the time converting miniatures that haven't been used into Deathwatch. Next up is a Blood Angels Terminator!

This message was edited 1 time. Last update was at 2016/08/08 23:57:24


5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts 
   
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Maybe I messed up, but I find the troupes cheaper than they should, even though there's a bonus…
So it's either a freebee, or the named troupe masters have different stats (one fewer wound?).

The voidweaver has to be more armored, otherwise it's +10pts for nothing, which seems unlikely. Also, the fluff description hints towards that.

This message was edited 1 time. Last update was at 2016/08/08 23:57:37


 
   
Made in us
Longtime Dakkanaut




 rollawaythestone wrote:
gungo wrote:
 JohnnyHell wrote:
There's a screencap posted where it says that yes, Eldrad is Eldar faction.

2 troops that can move run and charge with 6+ not fnp save .


Only one of the Troupes gets Run & Charge. The other Troupe gets Run & Shoot.

They also seem like a bit of a tax because you have to take their set pre-determined load-out of weaponry. Which is a mix of CC and Shooting weapons, including what seems like sub-optimal choices like Power Swords.

I've linked to the two Troupe profiles here in the spoiler (from the The Dark City forums):
Spoiler:


Egh it's not really a tax it gets a free special rule and still costs less then all the same weapon options on a basic troupe.
Like you I saw the same formations on dark city with the stats blocked however the voidreaver is more then a normal one so I'm presuming it has better armour than a codex one since it costs more for no reason.
   
Made in au
Longtime Dakkanaut




The Dark City forum thread is saying the Voidweaver has +1 BS over the normal Voidweaver.
   
Made in us
Thinking of Joining a Davinite Loge





Pittsburgh, PA

 casvalremdeikun wrote:
I just got done converting one of my Wolf Guard Terminators into a Deathwatch Terminator. Since he has the wolf skin cloak on, I had to cut away the upper rim of the shoulder pauldron and customize the assault Cannon to have the ammo box directly connected rather than belt fed. He looks pretty goo. He has one of Logan Grimnar's company icons for the right shoulder pauldron. Just need to do some cleanup and he will be set for painting. I am quite proud of myself!


I'm very excited to pop out a few terminators myself. I have an unbuilt box of DW Knights that I know for certain will be getting the treatment, and I'll probably troll eBay for a single or two of the Wolf Guard and Blood Angel ones. I like the idea of adapting kits from other chapters to use for these guys a lot. Really opens up a ton of possibilities, model-wise.
   
Made in gb
Shrieking Guardian Jetbiker





UK

Speaking of terminators how are you guys feeling is the best way to arm them, I'm feeling like the overkill termy might be best? Something like 4 terminators with power fist/melta and heavy flamer, melta any vehicles as they can only fire one weapon use the heavy flamer on any infantry that get close or wall of death in the case of any charges, punch to your liking





 
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

I am doing Fist and Assault Cannon for two. I will probably make a second Terminator with the DW:OK setup as well.

5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts 
   
Made in us
Thinking of Joining a Davinite Loge





Pittsburgh, PA

 Mantle wrote:
Speaking of terminators how are you guys feeling is the best way to arm them, I'm feeling like the overkill termy might be best? Something like 4 terminators with power fist/melta and heavy flamer, melta any vehicles as they can only fire one weapon use the heavy flamer on any infantry that get close or wall of death in the case of any charges, punch to your liking


I like my termis choppy, personally. Some twin LC guys and Hammer/shield guys. A couple of cyclone launchers as well, to help soften up targets before the charge.
   
Made in us
Been Around the Block




 Mantle wrote:
Speaking of terminators how are you guys feeling is the best way to arm them, I'm feeling like the overkill termy might be best? Something like 4 terminators with power fist/melta and heavy flamer, melta any vehicles as they can only fire one weapon use the heavy flamer on any infantry that get close or wall of death in the case of any charges, punch to your liking



My first thought was to do Chainfist // Aux Meltagun // Cyclone Missile Launcher , which lets it hit at Initiative, as well as reroll all those 1's, while getting the option to Melta OR Frag/Krak missile something.


Which, if I'm right is 80pts per model. If the rules work out how I want and allow me to field the Kill Team Formations with a Vet Squad and 1-2 Termies in a Drop Pod, I'm going to go with that option. The missiles are just for reach and so the model has to be reckoned with before it strips too many wounds/hull points with its range and fists.
   
Made in us
Longtime Dakkanaut




Indiana

For me it is 100% down to storm bolter special ammo access.

If they get special ammo then not going to swap that out for anything else, if they dont then its gonna be a toss up.

People who stopped buying GW but wont stop bitching about it are the vegans of warhammer

My Deathwatch army project thread  
   
Made in au
Adolescent Youth on Ultramar




 casvalremdeikun wrote:
I am doing Fist and Assault Cannon for two. I will probably make a second Terminator with the DW:OK setup as well.



Seeing there are now Shields and power Mauls, I will be finally be able to convert Black Shield Alric. Already working on Black Shield Chaplain Vigilant using Asmodai as a base

http://wh40k.lexicanum.com/wiki/Alric

For the rest I'm thinking fists with autocannons, and maybe some cyclones.


   
Made in gb
Shrieking Guardian Jetbiker





UK

sizzlebutt666 wrote:
 Mantle wrote:
Speaking of terminators how are you guys feeling is the best way to arm them, I'm feeling like the overkill termy might be best? Something like 4 terminators with power fist/melta and heavy flamer, melta any vehicles as they can only fire one weapon use the heavy flamer on any infantry that get close or wall of death in the case of any charges, punch to your liking



My first thought was to do Chainfist // Aux Meltagun // Cyclone Missile Launcher , which lets it hit at Initiative, as well as reroll all those 1's, while getting the option to Melta OR Frag/Krak missile something.


Which, if I'm right is 80pts per model. If the rules work out how I want and allow me to field the Kill Team Formations with a Vet Squad and 1-2 Termies in a Drop Pod, I'm going to go with that option. The missiles are just for reach and so the model has to be reckoned with before it strips too many wounds/hull points with its range and fists.


How will he strike at initiative with two fists(chain/melta)? Granted you'll get the +1 attack for specialist weapon though sounds like a good but pricy load out, I know they're good but I'm not a fan of the launchers myself.





 
   
Made in us
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Sioux Falls, SD

Just realized something with the Harlequins stuff. Eldrad is stuck footslogging unless you add in some Eldar formations. Just another happy side effect of the Battle Brothers transports limitations. Poor guy. I almost feel bad about the fact my Culexus would rip him apart.

Seriously, where are those Deathwatch data sheets?!

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Deathwatch: 1500 pts
Imperial Knights: 375 pts
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Neophyte Undergoing Surgeries



Arkansas

I am just hoping this will lead to a wider release of legion shoulder pads.
   
Made in gb
Shas'ui with Bonding Knife






 casvalremdeikun wrote:

Seriously, where are those Deathwatch data sheets?!


if you mean formations, first page, if you mean the actual units/pt values, no luck there.

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bittersashes wrote:One guy down at my gaming club swore he saw an objective flag take out a full unit of Bane Thralls.
 
   
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Sioux Falls, SD

 Wolfblade wrote:
 casvalremdeikun wrote:

Seriously, where are those Deathwatch data sheets?!


if you mean formations, first page, if you mean the actual units/pt values, no luck there.
I mean the formations from Death Masque, not the ones from the Codex. Someone took the time to do all the Harlequins stuff, but not the Deathwatch!

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Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts 
   
Made in us
Tunneling Trygon






So, terminators are 40 points per the rumors, this makes me thing special ammo. What hurts here is that special weapons are supposedly priced as normal. Id rather not be paying 5 points for special ammo and then not getting a 5 point discount for replacing it. After all a TH/SS terminator is 50 points per rumors in the codex, as opposed to 45 in the vanilla book, when there's no apparent rules difference. I really hope this is a mistake on luchibans part, not GW doing something dumb. Id rather not be spending over 300 for 5 Cyclone Termis


 
   
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Shrieking Guardian Jetbiker





UK

 jifel wrote:
So, terminators are 40 points per the rumors, this makes me thing special ammo. What hurts here is that special weapons are supposedly priced as normal. Id rather not be paying 5 points for special ammo and then not getting a 5 point discount for replacing it. After all a TH/SS terminator is 50 points per rumors in the codex, as opposed to 45 in the vanilla book, when there's no apparent rules difference. I really hope this is a mistake on luchibans part, not GW doing something dumb. Id rather not be spending over 300 for 5 Cyclone Termis


I have a feeling storm bolters don't get special ammo but in the radio interview one of the rules writers mentioned attaching different unit types to the veterans had benefits through special rules and he mentions a terminator would provide fearless, I think DW terminators are fearless hence 40pts each.





 
   
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fresus wrote:
Maybe I messed up, but I find the troupes cheaper than they should, even though there's a bonus…
So it's either a freebee, or the named troupe masters have different stats (one fewer wound?).

The voidweaver has to be more armored, otherwise it's +10pts for nothing, which seems unlikely. Also, the fluff description hints towards that.


I think you did. Or maybe I am.

I'm getting the opposite. The first unit would be 131 points with those upgrades, and the second 145 points.

"The Emporer is a rouge trader."
- Charlie Chaplain. 
   
Made in us
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 Mantle wrote:
 jifel wrote:
So, terminators are 40 points per the rumors, this makes me thing special ammo. What hurts here is that special weapons are supposedly priced as normal. Id rather not be paying 5 points for special ammo and then not getting a 5 point discount for replacing it. After all a TH/SS terminator is 50 points per rumors in the codex, as opposed to 45 in the vanilla book, when there's no apparent rules difference. I really hope this is a mistake on luchibans part, not GW doing something dumb. Id rather not be spending over 300 for 5 Cyclone Termis


I have a feeling storm bolters don't get special ammo but in the radio interview one of the rules writers mentioned attaching different unit types to the veterans had benefits through special rules and he mentions a terminator would provide fearless, I think DW terminators are fearless hence 40pts each.


Terminators may also be paying for the access to heavy weapons on every model in the unit.
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





The Rock

I reallly don't get why they give DW SM Fearless when they already have ATSKNF.

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do we know if the Watch Captain, Chaplain and/or Librarian can tak terminator armor, ride bikes or take jump packs???
   
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Hallowed Canoness





 VictorVonTzeentch wrote:
 Hybrid Son Of Oxayotl wrote:
SnotlingPimpWagon wrote:
Yup, only if there are boobs about.

If I wanted boobs I would be playing Dark Eldar.


Just a healthy desire for German Battle Nuns and their German Nurse Nun counterparts.

What?

"Our fantasy settings are grim and dark, but that is not a reflection of who we are or how we feel the real world should be. [...] We will continue to diversify the cast of characters we portray [...] so everyone can find representation and heroes they can relate to. [...] If [you don't feel the same way], you will not be missed"
https://twitter.com/WarComTeam/status/1268665798467432449/photo/1 
   
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From B&C
Wraithwing wrote:
HOW TO PAINT: DEATHWATCH (ENGLISH) 20/08/2016 Deathwatch £6.00
DEATHWATCH KILL TEAM CASSIUS 20/08/2016 Deathwatch £40.00
DEATHWATCH WATCH CAPTAIN 20/08/2016 Deathwatch £15.00
DEATHWATCH BIKERS 20/08/2016 Deathwatch £35.00
DEATHWATCH LAND RAIDER 20/08/2016 Deathwatch £48.00
DEATHWATCH TRANSPORT 20/08/2016 Deathwatch £25.00
DEATHWATCH WATCH CAPT./TERMINATOR ARMOUR 20/08/2016 Deathwatch £15.00


Apparently these are existing kits with a DW upgrade sprue. But those characters make me wonder, they're cheaper than the existing character models, so it would be super weird for GW to repack an old model with extra bits and lower the price.

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Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Bikers? So just a squad of Bikes with 10 DW pads? Deathwatch Capt w/Terminator Armour? What model would that be?



As expensive as it would be, I really do wish there was a proper Deathwatch Terminator kit, perhaps with some fancy weapons of their own (Terminator Multi-Melta? Terminator Grav-Cannon) and a few Combi-Fists, plus Terminator Chapter pads. That would'a been cool.


This message was edited 1 time. Last update was at 2016/08/09 09:29:35


   
 
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