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Made in us
Decrepit Dakkanaut






Burtucky, Michigan

Make sure your spreading your army to max coherency then? A properly spread Ork line will greatly reduce the numbers you would lose otherwise.
   
Made in us
Longtime Dakkanaut




Oklahoma City

Alright fellas, I had been pretty comfortable for a few weeks with my 1999+1 list. Played a couple tourneys, a dozen casual games or so with it and had gotten 2 draws at my worst point until last night. Lost 5-3 in d3+1 obj mission vs. drop pod angels w/ mephiston... a tabling list... He ran

mephiston
10 DC w/ bolters / pod
9 dc w/ bolters + astorath / pod
10 vanguard vets all with dual hand flamers / pod
9 vanguard vets all dual hand flamers w/ sang priest / pod
5 assault marines / pod
stormraven w/ assault cannons/hurricane bolters/MM/missiles


i ran

biker boss
megaboss

6 biker nobs 1 bc 2 pk banner 1 of nobz is a painboy
6 meganobz 3 kombi skorcha w/ rolla wagon riggers rpj 2 bs
20 boyz pk nob
20 boyz pk nob
10gretchin

7 lootas
7 lootas
6 lootas

dakkajet fighta ace extra supa shoota

deffrolla wagon w/ 2 bs rpj and riggers

Mini bat rep

Spoiler:

Vanguard deployment 1 mid obj and 2 on each side 12" out from table edges

DEPLOYMENT:
BA had init. deployed mephiston behind a ruin where he couldn't be shot.

I held 7 lootas 10 grots in reserve and jet ofc

deployed lootas in ruins half of each group on top of ruins and half on bottom, spread out 20 boys on foot between them covering a large portion of my deployment zone. 2 wagons on east flank (i had south long edge).. 1 with 20 boyz and far one with MANZ...

BA T1:
drops 10 DC behind my lootas to shoot at my bikes

centrally drops 10 vanguard vets in front of lootas/boys and other 10 on other side near west flank... all combat squad.... after the west flank shot its handflamers... (9 guys x 2 hand flamers each..) had 1 boy left. on the east side of group 1" away from his other vanguard vets... who then roasted through him into the lootas killing him and that squad of lootas...

mephiston jumps into 3rd level of ruin 12" laterally from original position... leaving a gap fairly large charge thru cover

ORKS T1:
In response I drove manz and boys up to the central vets, dakka'd them, charged with manz and wiped 1. The manz going torward vets was probably a mistake. Originally I had planned on sending my megaboss and 6 manz torwards him... then letting him wreck their wagon and them assault him. I would refuse challenge and hopefully with 24 PK attacks manage to down him or at least win combat and not fail morale on a 7/get swept? I think not sending the MANZ after mephiston cost me the game because he did so much..

boyz failed charge on central vets and 7 died to overwatch... Major fail #2 there. should of just stayed in wagon and shot/not charged.

Lootas shot some stuff, did about nothing.

bikes shoot/charge dc and kill all but 3 due to rolling like 6 1's on PK attacks

BA T2:
assault marines land on their home obj on east flank way away from everything happening.

other DC land about 18" from middle of his board edge and fire bolters into boys

stormraven flies on, shoots gak out of meganobz, putting 2 wounds (i had consolidated into ruins)

other combat squad of vets w/ dual hand flamers and priest move up to meganobz and flame, causing another wound or 2... (when these guys fire... its like each template hits 5 models, and each of his vets have 2 templates... so 10 hits x 4 guys = 40 S3 hits... ouch)

Mephiston jumps over to boyz on foot, kills 5 with smite, charges and kills 5 more including the PK nob before he could swing. consolidates 1"

marines on west flank move torward lootas in ruins. roast entire squad of them. (interesting rules not here, if you have several marines with flamers, some shoot downstairs in a ruin and some upstairs... you cause 22 hits/11 wounds downstairs, and 6 hits/2 wounds upstairs.... You had 4 models downstairs and 3 up top.... Is the entire squad wiped because of the wound pool? Or does each floor have it's own wound pool?)

bikers finished off DC and consolidate 2 " west

ORKS T2:

Grots show up, jet doesn't, neither do lootas. grots walk in on east flank hiding behind ruin trying to get to obj.... ( i didnt realize mephiston would be able to get to them so easily with 12" movement and 3d6 drop lowest on charge range.....)

boyz wagon tank shocks mephiston who takes 3 hits passes saves and fails morale and falls back a few inches

manz wagon drives torward dC drop pod in their deployment, wrecking it, then rolling thru it and tank shocking the DC killing 1. (they sidestep)

manz charge other squad of flamer vets, munch them, consolidate back to ruins the were just in. took a wound or 2 from overwatch and fighting.

bikes shoot/charge squad w/ priest on west flank, killing all but priest... yet again, missed 3/4 of pk attacks, and the wounded with less than 1/3 that hit.. lol


BA T3:

Stormraven flies off board

mephiston wrecks the wagon that shocked him

dc wreck wagon that shocked them

his west priest dies finally

the other half of the west flank squad (that wasn't in squad with priest) got shot by lootas/wagons etc over various turns and reduced to just 2 men at this point) who move up and flame a single manz in ruins but cause no wounds

ORKS T3:

Dakkajet is still nowhere to be seen, lootas show up. walk them on centrally to get a good firing lane at mephiston/drop pod contesting my obj/stormraven and shoot at something, to no effect.

grots move/ruin into ruins by obj on east flank

Bikes move torward his other DC shoot/assault it, killing astorath, and about 4 marines.

manz assault 2 vets and kill both... manz reduced to 3 + boss at this point consolidate back torwards ruins for cover saves from missiles/melta but not all make it (i made a mistake here... half of squad was in area terrain so should have gotten a 5+ on guy out in open still unless he focus fired which he didnt...he shot multi melta and I just removed the unwounded nob (who woulda been ID'd anyways) who was closest/not in cover

BA T4:
Stormraven flies on and unloads on meganobz leaving me with a 2 wounds on boss, 1 wound on last meganob

Mephiston jumps torwards grots, makes the charge, wipes whole squad consolidates

DC stay locked with bikes by a single model or 2. I'm down to a PK nob. painboy, and biker boss... but still... 9 PK attacks vs 4 dudes... and 1 is left alive... not to mention the painboy? SMH! rollin all s!

stormbolters from pods have been shooting lootas or whatever they could here and there.


ORKS T4:

Jet flies in, waaaagh! and shoot at assault squad killing 3/5.... w/ 13 wounds.... >.< man i needed that..................

Bikes finish DC and consolidate torwards his obj (which i thought was 12" deployment zone... derped and forgot we were playing vanguard... opponent did too, lol both of thinking i'm scoring LB and 3 points... he had first blood and 1 obj so 4-4 at this point (we think at least lol)

Manz move torward obj but staying in cover (the fight with marines may have drug on antoher turn, because they wren't free to assault/blow up drop pod contesting west obj on my side.)

BA T5:

Stormraven downs my jet

Mephiston jumps torwards lootas/charges them/consolidates toward bikes

assault marines find some BLOS terrain so jet cant finish them off (might of hidden behind his drop pod... and in hindsight i should be able to shoot thru the drop pod?... don't think i had TLOS though... hard to tell since all his pod doors were up)...

ORKS T5: Bikes move forward as much as possible while still controlling obj. (getting distance from mephiston)... (we still think im getting LB at this point. lol)

Jet tries to shoot pod off my home obj and fails....

If it ends here... I have 1 obj, he has 1.... He has first blood... and we THINK i have linebreaker... so Looking like a tie...

We roll and it continues!

BA T6:
Mephiston jumps torwards bikes and runs

Assault marines play poker

stormraven hovers, goes 18" torwards bikes and unloads a gak ton of stuff but cause 2 wounds when dust settles but no models lost.

ORKS T6:

Bikes hang out..... We then realize deployment type and that I don't have linebreaker so hes up 4-3... > . <

Warboss w/ 1 wound left breaks off and explodes stormraven, which rolls a 6 to wound, and he fails his save and dies granting slay the warlord. I haven't checked the book yet, but I think S3 can hurt T6.

Roll again... and continues!

BA T7:

Mephiston jumps torwards bikes, needs a 11" charge and fails it. he is contesting their obj now though.



Orks T7:

Bikes turboboost to middle obj for 3 points.

Game ends, 5-3


Heading for his west obj instead of his east obj w/ 2 marines (by turbo boostin from t5) would of probably won me the game. My painboy and PK nob woulda made easy work of the 2 marines and shifted game to 4-2.... Hindsight!!!!

I was playing a bit rushed as they were closing up for the night about T7, and my gal had given me permission to go play that night... that seemed almost like a trap lol.. so was trying to finish quickly. Which I think contributed to some of my poor choices. He was a good player, and a really nice guy. I had never faced mephiston before and that was my major problem here today.




So.... What do you do to kill mephiston? I think I should of sent my MANZ after him. I think that would have been my only way of killing him. Just refuse challenge and hope the 24 PK attacks on charge and 18 per round can attrition him before he does enough ID thru their 2+ saves. (from force or s10)...

I don't ever bring a big mek with SAG, or zap guns, and rarely face him....

We are going to play an escalation league though, and this same fella plays 2 razorbacks w/ 5 marines and mephiston as his 500 list lol. it is.... rough. to say least (1 might be rhino, no idea, wasn't watching too closely..)


it got me thinking of my 500 list for league though... How would I deal with mephiston? If i brought gak loads of boys, he'll chew threw them all. If I bring bikes, the same... I feel like at 500 points I need to include 3 MANZ, and a megaboss, to counter him specifically? I would assume I would refuse with megaboss and let meganobz do the work if at all possible?

Playing tuesday night against this list, and reading FOB results regarding deamons. makes me want to switch my list up... Possibly drop 1 mega nob and reduce lootas to 5/5/6, add 2 truks and split the squad of 20 boys on foot into trukks and fill them out to 12 w/ kitted nobs? Figured this would give me escort units. Let 12 boys absorb overwatch so 20 boys can charge in, or let mega nobs eat overwatch for 12 boys to get in or vice versa.




Strangely enough I almost didn't wreck the stormraven for fear of my boss.. lol but didn't want to risk letting it shoot at me another turn and kill off my troops.

My opponent thought it was odd I ran to middle obj for 3 points instead of attempting to kill mephiston.... He had 4 wounds left, I had 3 wounds in my bike pool... 2 on painboy and 1 on nob... we played painboy as a character, so could have easily chosen to make me not get to attack with both bikes. ... and i would have had to score 4 wounds on him... lol... I felt I would rather lose 3-5 and not get tabled, than lose 0-5 and get tabled... No guts no glory I guess






This message was edited 1 time. Last update was at 2012/11/01 16:47:51


http://www.dakkadakka.com/dakkaforum/posts/list/472615.page#4701031 LAND HOOOOOOO! my freeboota blog (can look me up on the-waaagh and da warpath same username)... Currently in the the midst of adventure into night goblin squig cult



hi daoc friends this is beeyawnsay c: 
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Anoka County, MN

I've only ever played against Mephiston twice and the last time was in 5th. He single handely killed 9 Killa Kanz without taking a single wound. I would certainly encourage focusing everything you have against him now knowing what he can do.


I've never heard of a list containing units with dual hand flames, sounds like fun. I have a feelin that if you played the exact same lists, and even if he went first again that you'd do better against him. Seems like a 1 trick pony Alpha Strike.

Fighting crime in a future time! 
   
Made in us
Battlefortress Driver with Krusha Wheel






Boulder, CO

Speaking of Bikers, and all things Orky. Go check out my thread on Wazdakka and Ork Biker Bosses. It's not tacktiks! It's Biker Pron!
http://www.dakkadakka.com/dakkaforum/posts/list/486411.page
   
Made in us
Longtime Dakkanaut




Oklahoma City

 PipeAlley wrote:
I've only ever played against Mephiston twice and the last time was in 5th. He single handely killed 9 Killa Kanz without taking a single wound. I would certainly encourage focusing everything you have against him now knowing what he can do.


I've never heard of a list containing units with dual hand flames, sounds like fun. I have a feelin that if you played the exact same lists, and even if he went first again that you'd do better against him. Seems like a 1 trick pony Alpha Strike.


9 killa kans? ROUGH. He killed 10 grots, 10 boys, nob, battlewagon, and 7 lootas solo in my game and I thought that was bad >.<

I had 2 approaches....


Throw meganobs at him (kitchen sink included) (possibly squad of boys as well)... can stop PK swings from warboss but not 6 meganobs pk nob from boys and 19 boys... but hard to get that many in B2B/2" circle around a single infantry..


or... ignore him entirely and focus on the rest of the board, which is what I tried... I didn't realize he was so GD mobile though.



I agree, I feel like I will do much better next time I play this chap. Currently working on some 500 point lists that should be fun hehehe!




@ matphat I wish I had my biker boss complete to add to the thread, all I have are some WIP shots in my gallery and he looks like a weedy git compared to some of those!

http://www.dakkadakka.com/dakkaforum/posts/list/472615.page#4701031 LAND HOOOOOOO! my freeboota blog (can look me up on the-waaagh and da warpath same username)... Currently in the the midst of adventure into night goblin squig cult



hi daoc friends this is beeyawnsay c: 
   
Made in us
Liche Priest Hierophant






The one time I went up against Mephiston was in an Apoc game. He solo'd my Gargant, chopping its arm off and proceeding to stab it to death in a single round.

GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

If yer an Ork, why dont ya WAAAGH!!

M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! 
   
Made in us
Longtime Dakkanaut




Oklahoma City

Speaking of 500 point lists... Lets say...

Mega boss BP CB 115

3 MANZ 1 kombi skorcha w/ trukk w/ ram (165)
9 boys w/ PK BP nob 1 big shoota w/ trukk + ram (145)
10 boys w/ nob w/ bp (75)



Megaboss rides with manz or boys depending on needs... If I'm worried about challenges with someone, put megaboss with boys so nob can challenge and warboss can murder... (not to mention using his 2+ armor save from shooting attacks for the boyz... but denying them overwatch/run/sweeping)


If not worried about challenges can leave megaboss with manz for LD9/BP (and also still use boyz to sweep

(purpose would be to escalate to my 1999+1 revised list)


Will post ideas about biker list @ 500 after lunch etc!







Automatically Appended Next Post:
Anvildude wrote:
The one time I went up against Mephiston was in an Apoc game. He solo'd my Gargant, chopping its arm off and proceeding to stab it to death in a single round.




just............

This message was edited 1 time. Last update was at 2012/11/01 18:10:39


http://www.dakkadakka.com/dakkaforum/posts/list/472615.page#4701031 LAND HOOOOOOO! my freeboota blog (can look me up on the-waaagh and da warpath same username)... Currently in the the midst of adventure into night goblin squig cult



hi daoc friends this is beeyawnsay c: 
   
Made in us
Liche Priest Hierophant






Yeah. I'm suitably terrified of him.

GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

If yer an Ork, why dont ya WAAAGH!!

M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! 
   
Made in us
Battlewagon Driver with Charged Engine





in 6th, manz are great vs him since his sword is only AP3 so you get your armor save still, and you will wound him on 3s (?). Also he has no invul so they are instant wounds.

 Tactical_Spam wrote:
You never know when that leman russ will punch you back

 
   
Made in gb
Smokin' Skorcha Driver






Cambridge, UK

 Billagio wrote:
in 6th, manz are great vs him since his sword is only AP3 so you get your armor save still, and you will wound him on 3s (?). Also he has no invul so they are instant wounds.


He is T6 so no ID

2000pts in refurbishment

> with allies 1850pts finished
You can see the finished army here

Also started a tutorial in how to paint blood angels 
   
Made in us
Heroic Senior Officer





Western Kentucky

 Bacms wrote:
 Billagio wrote:
in 6th, manz are great vs him since his sword is only AP3 so you get your armor save still, and you will wound him on 3s (?). Also he has no invul so they are instant wounds.


He is T6 so no ID

Manz would also always wound him on a 2 since they've got S8 with PK's. Of course, if it's anything like where I play, the blood angel players always put biomancy on mephiston and give him iron arm if possible, making him T7-9

'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell  
   
Made in us
Battlewagon Driver with Charged Engine





 MrMoustaffa wrote:
 Bacms wrote:
 Billagio wrote:
in 6th, manz are great vs him since his sword is only AP3 so you get your armor save still, and you will wound him on 3s (?). Also he has no invul so they are instant wounds.


He is T6 so no ID

Manz would also always wound him on a 2 since they've got S8 with PK's. Of course, if it's anything like where I play, the blood angel players always put biomancy on mephiston and give him iron arm if possible, making him T7-9



Yes they wont ID him, but they do wound him with no saves, which is about as efficent as anything gets when attacking him.


And sorry, I thought he was T7 :/ I think I got his Toughness and Initaive mixed up.

 Tactical_Spam wrote:
You never know when that leman russ will punch you back

 
   
Made in us
Purged Thrall






I want to take Mephiston now with my BA.... Granted, if the Angels player is getting charged by MANZ, he's doing it wrong. All those powerklaw attacks should kill him at some point. Ghazghkull Thraka might be an answer. Just WAAGH! right before you get into combat with him. Or Old Zogwort. Though that's not nearly as effective as Ghazzy. Other than that, a SAG might work out.

This message was edited 2 times. Last update was at 2012/11/02 03:05:51


 
   
Made in us
Battlewagon Driver with Charged Engine





 virx67 wrote:
I want to take Mephiston now with my BA.... Granted, if the Angels player is getting charged by MANZ, he's doing it wrong. All those powerklaw attacks should kill him at some point. Ghazghkull Thraka might be an answer. Just WAAGH! right before you get into combat with him. Or Old Zogwort. Though that's not nearly as effective as Ghazzy. Other than that, a SAG might work out.


I think a MAB might work even, but he dosent have EW so if you fail your save you are dead.



Yeah actually outside of MANZ the only solution is Ghazzy.

 Tactical_Spam wrote:
You never know when that leman russ will punch you back

 
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

SAG probably wouldnt work that well. If you hit him, your only wounding him once a turn. Hoping for that thing to roll a double 6 is just ludicrous. Ive been running a SAG lately and still havnt had any of those crazy results happen yet. Although, my best shot to date, was popping 2 riflemen dreads in one go. Taught that SM player why you dont keep units like that so close to one another.
   
Made in fr
Screamin' Stormboy





France

The best way to go would probably be Old Zogwort. Wait for him, roll a dice, cross fingers.
He's also capable in close combat and has T5/W3 + Nest of Vipers. Not bad for 145 points.

Btw, how many points is Mephiston worth?

Breknek Krashdaskull
(Kraknuk Pét'le Krane) 
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

I dunno, but youd think it would be a gak load for all the things he can take on with out breaking a sweat
   
Made in us
Longtime Dakkanaut




Oklahoma City

 Bonzofever wrote:
The best way to go would probably be Old Zogwort. Wait for him, roll a dice, cross fingers.
He's also capable in close combat and has T5/W3 + Nest of Vipers. Not bad for 145 points.

Btw, how many points is Mephiston worth?


10% more than Ghazgull or equal to a stock LR.




Mephiston has an AP3 sword though, and can be S10 for ID. Does old zog even have an invuln? Makes me think he would make quick work. I had thought of the squig ability though... but Mephiston is I7.... so would he still fail an INIT check by rolling a ?




Honestly I hadn't thought of bringing ghaz... I could easily do that... Let him break off and munch mephiston solo... I mean C'mon.. I think ghazgul can take mephiston solo myself... Only chance mephiston would have I think is if he got a lot of wounds through 5+ (or 2+ if he wagghed them to shrug em off) with "smite" had he taken it prior to charging.

That would leave mega nobz to kill something else nearby... hmmm...


I worry about letting a normal mega boss duel with mephiston because of ID via force sword or S10, like others have said.. just has to get a single wound through at S10 or pass an LD check... (3 powers a turn ughhh)


Thanks for responses fellas. I might have to make a point to include ol ghazzy instead of my normal boss. Not sure yet though... hmmmmmmm


http://www.dakkadakka.com/dakkaforum/posts/list/472615.page#4701031 LAND HOOOOOOO! my freeboota blog (can look me up on the-waaagh and da warpath same username)... Currently in the the midst of adventure into night goblin squig cult



hi daoc friends this is beeyawnsay c: 
   
Made in gb
Smokin' Skorcha Driver






Cambridge, UK

You are dealing with it wrong if it gets into close combat. You should seriously be taking this guy by shoot him to death. Think what would you do with terminators or monstrous creatures and apply it to him. The main problem is obviously is T6 and the fact that as a single 28mm he can hide pretty well. But high strength shooting like the one provided by lootas, burnas, cannons and on a desperate occasion boyz with shootas and big shootas.
Remember the moto, chop the shooty ones shoot the choppy ones

2000pts in refurbishment

> with allies 1850pts finished
You can see the finished army here

Also started a tutorial in how to paint blood angels 
   
Made in us
Battlefortress Driver with Krusha Wheel






Boulder, CO

Seems obvious that you'd just turn 20 lootas on him for a round or two and say goodnight.

Am I wrong?
   
Made in us
Longtime Dakkanaut




Oklahoma City

2+ saves and wounding on 3's instead of 2's.. Coupled with an alpha strike that cut down my dakka considerably... (in my example above)

I shot him with 7 lootas at one point, causing 3 saves, shot him with big shootas, causing 3 saves, hit him with deffrolla 3 times, made all saves, 2+ is hard to get thru without heavy rate of fire, and with his jump pack/small size he can easily hide from most firing lanes. Heck I shot him with bikers on obj (only 2 bikes left) and caused 0 wounds.. the T6 is hard to wound, not to mention 5 wounds and 2+ save... I never knew he didn't have an invuln in game or else I would have probably for sure slammed my meganobz into him. Hindsight!


I feel like shooting him with anything buy AP2 is almost a waste. I would rather put those deffgun shots into normal marines, rokkits into death company ( fnp), and shoota boy dakka into something they plan on assaulting afterwards..

I could try sicking nob bikers on him, and they might do alright.. but I feel like he could get quite a few casualties threw and potentially sweep whole group if I rolled unluckily.

http://www.dakkadakka.com/dakkaforum/posts/list/472615.page#4701031 LAND HOOOOOOO! my freeboota blog (can look me up on the-waaagh and da warpath same username)... Currently in the the midst of adventure into night goblin squig cult



hi daoc friends this is beeyawnsay c: 
   
Made in us
Purged Thrall






I just realized Zogwort won't work. His squig power only afffects Independant characters, and Mephiston isn't an independant character. Weight of fire should bring him down. That or Ghazzy are the only two things I can think of that'd work.
   
Made in us
Battlefortress Driver with Krusha Wheel






Boulder, CO

Grot tarpit?
   
Made in us
Regular Dakkanaut




Every time I have faced him my 5 MANZ killed him in one turn.
   
Made in us
Longtime Dakkanaut




Oklahoma City

 matphat wrote:
Grot tarpit?



can tarpit 1 turn with challenge from ea runtherd... everyturn not in a challenge he will kill 5-6 grots probably and then force you to pass LD 5 or 7 with a -5 or 6 modifier and most likely sweep the unit...



So if you had 3 runtherders could tie him up for 1.5 game turns but on that 4th player turn of combat mephiston will most likely sweep the remaining 20+ grots I would think.



Glad to hear people drop him in 1 round w/ 5 MANZ.

http://www.dakkadakka.com/dakkaforum/posts/list/472615.page#4701031 LAND HOOOOOOO! my freeboota blog (can look me up on the-waaagh and da warpath same username)... Currently in the the midst of adventure into night goblin squig cult



hi daoc friends this is beeyawnsay c: 
   
Made in us
Liche Priest Hierophant






Remember that Grabbin' Stikks reduce attacks by 1 for each in base contact- pulling 3 attacks off him should help.

GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

If yer an Ork, why dont ya WAAAGH!!

M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! 
   
Made in us
Longtime Dakkanaut




Oklahoma City

Anvildude wrote:
Remember that Grabbin' Stikks reduce attacks by 1 for each in base contact- pulling 3 attacks off him should help.



ah yeah, i remembered that at time of game but i only had 10 grots and 1 runtherder. I also issued a challenge to protect the grots. so reduced him by 1 attack... i figure that it would be smart to issue a challenge every turn to make mephiston waste 5 attacks on a single model. I figure he wouldnt ever be in a hurry to issue a challenge to a herder when he could kill half a dozen grots

http://www.dakkadakka.com/dakkaforum/posts/list/472615.page#4701031 LAND HOOOOOOO! my freeboota blog (can look me up on the-waaagh and da warpath same username)... Currently in the the midst of adventure into night goblin squig cult



hi daoc friends this is beeyawnsay c: 
   
Made in fr
Screamin' Stormboy





France

skyfi wrote:
10% more than Ghazgull or equal to a stock LR.
Mephiston has an AP3 sword though, and can be S10 for ID. Does old zog even have an invuln? Makes me think he would make quick work. I had thought of the squig ability though... but Mephiston is I7.... so would he still fail an INIT check by rolling a ?

Actually I was thinking about the Squig power, it's not an initiative roll, just a basic roll which doesn't arm Zogwort if you fail.
But I forgot something, just like people have pointed out! Mephiston is not an IC... So yeah, actually you'd better throw either Ghazghkull or MANz in his pretty face.

This message was edited 1 time. Last update was at 2012/11/02 18:41:17


Breknek Krashdaskull
(Kraknuk Pét'le Krane) 
   
Made in us
Longtime Dakkanaut




Oklahoma City

 Bonzofever wrote:
skyfi wrote:
10% more than Ghazgull or equal to a stock LR.
Mephiston has an AP3 sword though, and can be S10 for ID. Does old zog even have an invuln? Makes me think he would make quick work. I had thought of the squig ability though... but Mephiston is I7.... so would he still fail an INIT check by rolling a ?

Actually I was thinking about the Squig power, it's not an initiative roll, just a basic roll which doesn't arm Zogwort if you fail.
But I forgot something, just like people have pointed out! Mephiston is not an IC... So yeah, actually you'd better throw either Ghazghkull or MANz in his pretty face.




ahhh for some reason I was thinking it worked like JOWW


shows how much I use old zogwort

http://www.dakkadakka.com/dakkaforum/posts/list/472615.page#4701031 LAND HOOOOOOO! my freeboota blog (can look me up on the-waaagh and da warpath same username)... Currently in the the midst of adventure into night goblin squig cult



hi daoc friends this is beeyawnsay c: 
   
Made in us
Battlewagon Driver with Charged Engine





Ghaz or Manz is your best bet. Meph is AP3 and no invul, should be fairly easy to deal with if you use either of those.

Also hes like 250 or 275, so hes a decent chunk of points.

 Tactical_Spam wrote:
You never know when that leman russ will punch you back

 
   
 
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