Vanguard deployment 1 mid obj and 2 on each side 12" out from table edges
DEPLOYMENT:
BA had
init. deployed mephiston behind a ruin where he couldn't be shot.
I held 7 lootas 10 grots in reserve and jet
ofc
deployed lootas in ruins half of each group on top of ruins and half on bottom, spread out 20 boys on foot between them covering a large portion of my deployment zone. 2 wagons on east flank (i had south long edge).. 1 with 20 boyz and far one with
MANZ...
BA T1:
drops 10
DC behind my lootas to shoot at my bikes
centrally drops 10 vanguard vets in front of lootas/boys and other 10 on other side near west flank... all combat squad.... after the west flank shot its handflamers... (9 guys x 2 hand flamers each..) had 1 boy left. on the east side of group 1" away from his other vanguard vets... who then roasted through him into the lootas killing him and that squad of lootas...
mephiston jumps into 3rd level of ruin 12" laterally from original position... leaving a gap fairly large charge thru cover
ORKS T1:
In response I drove
manz and boys up to the central vets, dakka'd them, charged with
manz and wiped 1. The
manz going torward vets was probably a mistake. Originally I had planned on sending my megaboss and 6
manz torwards him... then letting him wreck their wagon and them assault him. I would refuse challenge and hopefully with 24
PK attacks manage to down him or at least win combat and not fail morale on a 7/get swept? I think not sending the
MANZ after mephiston cost me the game because he did so much..
boyz failed charge on central vets and 7 died to overwatch... Major fail #2 there. should of just stayed in wagon and shot/not charged.
Lootas shot some stuff, did about nothing.
bikes shoot/charge dc and kill all but 3 due to rolling like 6 1's on
PK attacks
BA T2:
assault marines land on their home obj on east flank way away from everything happening.
other
DC land about 18" from middle of his board edge and fire bolters into boys
stormraven flies on, shoots gak out of meganobz, putting 2 wounds (i had consolidated into ruins)
other combat squad of vets w/ dual hand flamers and priest move up to meganobz and flame, causing another wound or 2... (when these guys fire... its like each template hits 5 models, and each of his vets have 2 templates... so 10 hits x 4 guys = 40 S3 hits... ouch)
Mephiston jumps over to boyz on foot, kills 5 with smite, charges and kills 5 more including the
PK nob before he could swing. consolidates 1"
marines on west flank move torward lootas in ruins. roast entire squad of them. (interesting rules not here, if you have several marines with flamers, some shoot downstairs in a ruin and some upstairs... you cause 22 hits/11 wounds downstairs, and 6 hits/2 wounds upstairs.... You had 4 models downstairs and 3 up top.... Is the entire squad wiped because of the wound pool? Or does each floor have it's own wound pool?)
bikers finished off
DC and consolidate 2 " west
ORKS T2:
Grots show up, jet doesn't, neither do lootas.

grots walk in on east flank hiding behind ruin trying to get to obj.... ( i didnt realize mephiston would be able to get to them so easily with 12" movement and
3d6 drop lowest on charge range.....)
boyz wagon tank shocks mephiston who takes 3 hits passes saves and fails morale and falls back a few inches
manz wagon drives torward dC drop pod in their deployment, wrecking it, then rolling thru it and tank shocking the
DC killing 1. (they sidestep)
manz charge other squad of flamer vets, munch them, consolidate back to ruins the were just in. took a wound or 2 from overwatch and fighting.
bikes shoot/charge squad w/ priest on west flank, killing all but priest... yet again, missed 3/4 of
pk attacks, and the wounded with less than 1/3 that hit..
lol
BA T3:
Stormraven flies off board
mephiston wrecks the wagon that shocked him
dc wreck wagon that shocked them
his west priest dies finally
the other half of the west flank squad (that wasn't in squad with priest) got shot by lootas/wagons etc over various turns and reduced to just 2 men at this point) who move up and flame a single
manz in ruins but cause no wounds
ORKS T3:
Dakkajet is still nowhere to be seen, lootas show up. walk them on centrally to get a good firing lane at mephiston/drop pod contesting my obj/stormraven and shoot at something, to no effect.
grots move/ruin into ruins by obj on east flank
Bikes move torward his other
DC shoot/assault it, killing astorath, and about 4 marines.
manz assault 2 vets and kill both...
manz reduced to 3 + boss at this point consolidate back torwards ruins for cover saves from missiles/melta but not all make it (i made a mistake here... half of squad was in area terrain so should have gotten a 5+ on guy out in open still unless he focus fired which he didnt...he shot multi melta and I just removed the unwounded nob (who woulda been
ID'd anyways) who was closest/not in cover
BA T4:
Stormraven flies on and unloads on meganobz leaving me with a 2 wounds on boss, 1 wound on last meganob
Mephiston jumps torwards grots, makes the charge, wipes whole squad consolidates
DC stay locked with bikes by a single model or 2. I'm down to a
PK nob. painboy, and biker boss... but still... 9
PK attacks vs 4 dudes... and 1 is left alive... not to mention the painboy? SMH! rollin all

s!
stormbolters from pods have been shooting lootas or whatever they could here and there.
ORKS T4:
Jet flies in, waaaagh! and shoot at assault squad killing 3/5.... w/ 13 wounds.... >.< man i needed that..................
Bikes finish
DC and consolidate torwards his obj (which i thought was 12" deployment zone... derped and forgot we were playing vanguard... opponent did too,
lol both of thinking i'm scoring LB and 3 points... he had first blood and 1 obj so 4-4 at this point (we think at least
lol)
Manz move torward obj but staying in cover (the fight with marines may have drug on antoher turn, because they wren't free to assault/blow up drop pod contesting west obj on my side.)
BA T5:
Stormraven downs my jet
Mephiston jumps torwards lootas/charges them/consolidates toward bikes
assault marines find some BLOS terrain so jet cant finish them off (might of hidden behind his drop pod... and in hindsight i should be able to shoot thru the drop pod?... don't think i had
TLOS though... hard to tell since all his pod doors were up)...
ORKS T5: Bikes move forward as much as possible while still controlling obj. (getting distance from mephiston)... (we still think im getting LB at this point.
lol)
Jet tries to shoot pod off my home obj and fails....
If it ends here... I have 1 obj, he has 1.... He has first blood... and we THINK i have linebreaker... so Looking like a tie...
We roll and it continues!
BA T6:
Mephiston jumps torwards bikes and runs
Assault marines play poker
stormraven hovers, goes 18" torwards bikes and unloads a gak ton of stuff but cause 2 wounds when dust settles but no models lost.
ORKS T6:
Bikes hang out..... We then realize deployment type and that I don't have linebreaker so hes up 4-3... > . <
Warboss w/ 1 wound left breaks off and explodes stormraven, which rolls a 6 to wound, and he fails his save and dies granting slay the warlord.

I haven't checked the book yet, but I think S3 can hurt T6.
Roll again... and continues!
BA T7:
Mephiston jumps torwards bikes, needs a 11" charge and fails it. he is contesting their obj now though.
Orks T7:
Bikes turboboost to middle obj for 3 points.
Game ends, 5-3
Heading for his west obj instead of his east obj w/ 2 marines (by turbo boostin from t5) would of probably won me the game. My painboy and
PK nob woulda made easy work of the 2 marines and shifted game to 4-2.... Hindsight!!!!
I was playing a bit rushed as they were closing up for the night about T7, and my gal had given me permission to go play that night... that seemed almost like a trap
lol.. so was trying to finish quickly. Which I think contributed to some of my poor choices. He was a good player, and a really nice guy. I had never faced mephiston before and that was my major problem here today.