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![[Post New]](/s/i/i.gif) 2013/08/11 15:42:39
Subject: Re:Codex: Space Marines.first post updated
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Fresh-Faced Inquisitorial Acolyte
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Lookie Lookie
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![[Post New]](/s/i/i.gif) 2013/08/11 15:43:10
Subject: Codex: Space Marines.first post updated
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Angry Blood Angel Assault marine
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I doubt the Eldar units would agree that their army is "subpar"
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War is not a matter of who is right, it is a matter of who is left.
It’s all fun and games until someone loses an eye. Then it’s fun and games without depth perception. - TSOALR
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![[Post New]](/s/i/i.gif) 2013/08/11 15:45:09
Subject: Re:Codex: Space Marines.first post updated
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Ferocious Black Templar Castellan
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*nerdgasm*
EDIT: Nerdgasm as in "Templars, yay!".
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This message was edited 1 time. Last update was at 2013/08/11 15:45:36
For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. |
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![[Post New]](/s/i/i.gif) 2013/08/11 15:45:10
Subject: Re:Codex: Space Marines.first post updated
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[DCM]
Procrastinator extraordinaire
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I must say, the best looking Centurions so far in my opinion!
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![[Post New]](/s/i/i.gif) 2013/08/11 15:48:06
Subject: Re:Codex: Space Marines.first post updated
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Fresh-Faced Inquisitorial Acolyte
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Thats because they're Black Templars
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![[Post New]](/s/i/i.gif) 2013/08/11 15:52:19
Subject: Codex: Space Marines.first post updated
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Stone Bonkers Fabricator General
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Imperial Deceit wrote:I doubt GW is going to go to all the trouble of making new vet kits just to screw them on the rules. I don't think GW is going to break it's trend of the news models being the best, although it would be a hell of a time for them to decide to write a balanced codex.
they made mutilators and warp talons didnt they? Automatically Appended Next Post: happygolucky wrote:Imperial Deceit wrote:I doubt GW is going to go to all the trouble of making new vet kits just to screw them on the rules. I don't think GW is going to break it's trend of the news models being the best, although it would be a hell of a time for them to decide to write a balanced codex.
The CSM Warp Talons and Mutilators would like a word with you  ...
crap need to keep reading...
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This message was edited 1 time. Last update was at 2013/08/11 15:52:45
Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2013/08/11 15:55:25
Subject: Codex: Space Marines.first post updated
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2nd Lieutenant
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Tyranid Horde wrote:I am looking forward to picking up the LE Templar cover, a box of the new tacticals and maybe a sternguard squad in the event that GW decides to give BT some special rules. Not really sure about centurions tbh, I have an image of a few marines in big suits with a PS3 controller operating the arms is a tad strange.
I just assumed it was some sort of neural interface, don't marines use the black carapace to interface with their power armour already? And if they can get bionics to work I don't see why they couldn't get the armour to be controlled without a physical controller.
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![[Post New]](/s/i/i.gif) 2013/08/11 15:56:29
Subject: Codex: Space Marines.first post updated
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Angry Blood Angel Assault marine
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I don't play chaos so I have no concept of Warp Talons/Mutilators. However I should have been more specific in that I was refering specifically to SM codex. Every time a new SM codex comes out it considered OP and every new unit is Cheese. Look at the responses to SW, BA, GK, and DA. Now granted that does slip with time, but at the intial launch everyone will say the samethings about C:SM. Because it will be true, for a while at least.
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War is not a matter of who is right, it is a matter of who is left.
It’s all fun and games until someone loses an eye. Then it’s fun and games without depth perception. - TSOALR
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![[Post New]](/s/i/i.gif) 2013/08/11 16:00:09
Subject: Codex: Space Marines.first post updated
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Mutated Chosen Chaos Marine
*bursts though room with axe* HEEEAAARRRS JHONNY!!!
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Imperial Deceit wrote:I don't play chaos so I have no concept of Warp Talons/Mutilators. However I should have been more specific in that I was refering specifically to SM codex. Every time a new SM codex comes out it considered OP and every new unit is Cheese. Look at the responses to SW, BA, GK, and DA. Now granted that does slip with time, but at the intial launch everyone will say the samethings about C: SM. Because it will be true, for a while at least.
Chaos Space Marines are a variation of SM, just (as GW likes to call them) "with added spikes", You mean every "IMPHERIUM!!!!" release there is something OP that comes out of it..
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Night Lords (40k): 3500pts
Klan Zaw Klan: 4000pts
Whatever you use.. It's Cheesy, broken and OP |
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![[Post New]](/s/i/i.gif) 2013/08/11 16:00:28
Subject: Re:Codex: Space Marines.first post updated
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Stone Bonkers Fabricator General
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BrotherTri wrote:Centurions:
Interesting, but a lot of questions come to mind…..
Are the things on either side of the chest plate additional weapons?
How are these guys getting across the table, foot slogging?
Can they ride in anything?
Stalker/Hunter:
This thing looks awesome!!!! I guess its primary role is AA?!?.
Will, I wonder if Chaos can use it?
New Vets/Command:
Finecast or plastic?
They centerians might be very bulking, so three in a LRC, but then again GW might be stupid and make them AV walkers.
Chaos wont get anything, regardless of how much sense it makes or how much they need another land raider variant.
Plastic
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Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2013/08/11 16:02:42
Subject: Codex: Space Marines.first post updated
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Angry Blood Angel Assault marine
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Thanks for that. I know what chaos is, I have slaughtered many a traitor in my time. I don't play them however, so I am not as familiar with the nuances of the codex, ala unit power and balance. Then again I have never seen anyone actually field either of those so that should tell me something.
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War is not a matter of who is right, it is a matter of who is left.
It’s all fun and games until someone loses an eye. Then it’s fun and games without depth perception. - TSOALR
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![[Post New]](/s/i/i.gif) 2013/08/11 16:09:42
Subject: Re:Codex: Space Marines.first post updated
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[DCM]
Procrastinator extraordinaire
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Oh course, because Black Templars are the best. Automatically Appended Next Post: Dawnbringer wrote: Tyranid Horde wrote:I am looking forward to picking up the LE Templar cover, a box of the new tacticals and maybe a sternguard squad in the event that GW decides to give BT some special rules. Not really sure about centurions tbh, I have an image of a few marines in big suits with a PS3 controller operating the arms is a tad strange.
I just assumed it was some sort of neural interface, don't marines use the black carapace to interface with their power armour already? And if they can get bionics to work I don't see why they couldn't get the armour to be controlled without a physical controller.
I know that they'll use the black carapace, but it was just mental image I got from it.
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This message was edited 1 time. Last update was at 2013/08/11 16:11:02
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![[Post New]](/s/i/i.gif) 2013/08/11 16:12:24
Subject: Codex: Space Marines.first post updated
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Fixture of Dakka
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It might have been said before, but to me, those Centurions look plug ugly.
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![[Post New]](/s/i/i.gif) 2013/08/11 16:16:46
Subject: Re:Codex: Space Marines.first post updated
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Longtime Dakkanaut
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Is it that they are actually good looking or that you're just getting used to seeing them now so the initial knee-jerk shock reaction is wearing off with each new look...
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Las Vegas Open Head Judge
I'm sorry if it hurts your feelings or pride, but your credentials matter. Even on the internet.
"If you do not have the knowledge, you do not have the right to the opinion." -Plato
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![[Post New]](/s/i/i.gif) 2013/08/11 16:18:10
Subject: Re:Codex: Space Marines.first post updated
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Regular Dakkanaut
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I don't play Templars, but those Centurions painted like that are amazing. I was in the camp of liking the models, seeing that makes me want to play the Templars!
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![[Post New]](/s/i/i.gif) 2013/08/11 16:22:32
Subject: Re:Codex: Space Marines.first post updated
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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Exergy wrote: BrotherTri wrote:Centurions:
Interesting, but a lot of questions come to mind…..
Are the things on either side of the chest plate additional weapons?
How are these guys getting across the table, foot slogging?
Can they ride in anything?
Stalker/Hunter:
This thing looks awesome!!!! I guess its primary role is AA?!?.
Will, I wonder if Chaos can use it?
New Vets/Command:
Finecast or plastic?
They centerians might be very bulking, so three in a LRC, but then again GW might be stupid and make them AV walkers.
Chaos wont get anything, regardless of how much sense it makes or how much they need another land raider variant.
Plastic
Its been confirmed they can take a Land Raider as a DT, both the assault and devastator versions.
Very Bulky IIRC was also confirmed, so you could get at most 4 in a LRC.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2013/08/11 16:22:34
Subject: Re:Codex: Space Marines.first post updated
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Stone Bonkers Fabricator General
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Zweischneid wrote:
From the earlier Centurion Rules Leak (still rumours... bring salt)
Centurions can be taken as Elites or Heavy.Heavy support are the devastator option. They come with twin-linked Heavy bolters and Hurricane bolters. Hurricane can be upgraded to missile and HB upgraded to Twin- Las cannon or Grav-cannon and grav-amp.
Can upgrade to omniscope which gives night fight and split fire special rules.
They can select a Land Raider as a dedicated transport.
Special Rules: Slow and Purposeful, Decimator Protocols(Can fire up to two weapons in each shooting phase), Very Bulky, Chapter Tactics, and TSKNF.
Elites are the assault option. They come with Siege Drills at S9, twin-linked flamers and Ironclad assault launchers. They can upgrade flamers to meltas and assault launcher can be upgraded to hurricne [sic!] bolters.
Can upgrade to omniscope which gives night fight and split fire special rules.
They can select a Land Raider as a dedicated transport.
Special Rules: Move through cover, Slow and Purposeful, Decimator Protocols(Can fire up to two weapons in each shooting phase), Very Bulky, Chapter Tactics, and TSKNF.
looking at the rules and weapons these are probably not going to be very good. Unless you want to take a ton of bolters+heavy bolters on an infatry platform, having some melta or lascannons could just as easily be brought on likely cheaper models. Armed with 2 las cannons these guys are going to be over 80-100 points each. You could get devistators for less.
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Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2013/08/11 16:28:18
Subject: Re:Codex: Space Marines.first post updated
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Longtime Dakkanaut
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Exergy wrote: Zweischneid wrote:
From the earlier Centurion Rules Leak (still rumours... bring salt)
Centurions can be taken as Elites or Heavy.Heavy support are the devastator option. They come with twin-linked Heavy bolters and Hurricane bolters. Hurricane can be upgraded to missile and HB upgraded to Twin- Las cannon or Grav-cannon and grav-amp.
Can upgrade to omniscope which gives night fight and split fire special rules.
They can select a Land Raider as a dedicated transport.
Special Rules: Slow and Purposeful, Decimator Protocols(Can fire up to two weapons in each shooting phase), Very Bulky, Chapter Tactics, and TSKNF.
Elites are the assault option. They come with Siege Drills at S9, twin-linked flamers and Ironclad assault launchers. They can upgrade flamers to meltas and assault launcher can be upgraded to hurricne [sic!] bolters.
Can upgrade to omniscope which gives night fight and split fire special rules.
They can select a Land Raider as a dedicated transport.
Special Rules: Move through cover, Slow and Purposeful, Decimator Protocols(Can fire up to two weapons in each shooting phase), Very Bulky, Chapter Tactics, and TSKNF.
looking at the rules and weapons these are probably not going to be very good. Unless you want to take a ton of bolters+heavy bolters on an infatry platform, having some melta or lascannons could just as easily be brought on likely cheaper models. Armed with 2 las cannons these guys are going to be over 80-100 points each. You could get devistators for less.
And have them wiped off the board in a single turn from the 1-3 obligatory Hellturkeys or Riptides in everyone's lists.
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Las Vegas Open Head Judge
I'm sorry if it hurts your feelings or pride, but your credentials matter. Even on the internet.
"If you do not have the knowledge, you do not have the right to the opinion." -Plato
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![[Post New]](/s/i/i.gif) 2013/08/11 16:29:52
Subject: Re:Codex: Space Marines.first post updated
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Utilizing Careful Highlighting
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OverwatchCNC wrote:
Is it that they are actually good looking or that you're just getting used to seeing them now so the initial knee-jerk shock reaction is wearing off with each new look...
It's because black is slimming (as opposed to yellow, which makes you look fatter), hence the popular "little black dresses". So they look less bulky in black.
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![[Post New]](/s/i/i.gif) 2013/08/11 16:32:49
Subject: Codex: Space Marines.first post updated
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Stone Bonkers Fabricator General
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Imperial Deceit wrote:Thanks for that. I know what chaos is, I have slaughtered many a traitor in my time. I don't play them however, so I am not as familiar with the nuances of the codex, ala unit power and balance. Then again I have never seen anyone actually field either of those so that should tell me something.
so basically in the 6th edition Chaos dex, chaos got models and rules for a bunch of new units:
a super heavy terminator like these centurians.
a squad of elite lightning claw wielding jump infantry
a mega dreadnaught that is fast, built for combat
a mega dreadnaught that engades at range, with either plasmacannons or auto cannons
a Dark Chaplin
a Dark Techmarine
a flyer that can swoop down and slash things like a monsterous creature
except for the flyer, all of the new rules suck. Some more than others, but the ones with bad models probably dont sell well.
It is possible that all of the new C: SM toys are going to have rules that make people want to field them. It is also equally likely that only 1 or none will.
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Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2013/08/11 16:35:03
Subject: Codex: Space Marines.first post updated
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Fresh-Faced New User
UK
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Here is another Sternguard
[
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This message was edited 4 times. Last update was at 2013/08/11 16:38:09
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![[Post New]](/s/i/i.gif) 2013/08/11 16:37:05
Subject: Re:Codex: Space Marines.first post updated
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Dakka Veteran
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OverwatchCNC wrote: Exergy wrote: Zweischneid wrote:
From the earlier Centurion Rules Leak (still rumours... bring salt)
Centurions can be taken as Elites or Heavy.Heavy support are the devastator option. They come with twin-linked Heavy bolters and Hurricane bolters. Hurricane can be upgraded to missile and HB upgraded to Twin- Las cannon or Grav-cannon and grav-amp.
Can upgrade to omniscope which gives night fight and split fire special rules.
They can select a Land Raider as a dedicated transport.
Special Rules: Slow and Purposeful, Decimator Protocols(Can fire up to two weapons in each shooting phase), Very Bulky, Chapter Tactics, and TSKNF.
Elites are the assault option. They come with Siege Drills at S9, twin-linked flamers and Ironclad assault launchers. They can upgrade flamers to meltas and assault launcher can be upgraded to hurricne [sic!] bolters.
Can upgrade to omniscope which gives night fight and split fire special rules.
They can select a Land Raider as a dedicated transport.
Special Rules: Move through cover, Slow and Purposeful, Decimator Protocols(Can fire up to two weapons in each shooting phase), Very Bulky, Chapter Tactics, and TSKNF.
looking at the rules and weapons these are probably not going to be very good. Unless you want to take a ton of bolters+heavy bolters on an infatry platform, having some melta or lascannons could just as easily be brought on likely cheaper models. Armed with 2 las cannons these guys are going to be over 80-100 points each. You could get devistators for less.
And have them wiped off the board in a single turn from the 1-3 obligatory Hellturkeys or Riptides in everyone's lists.
Unfortunately I have to agree with the Centurions being the bandaid on the problems with turkeys and tides. It just makes me sad that cool looking devastators are relegated to the shelf this edition.
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![[Post New]](/s/i/i.gif) 2013/08/11 16:39:01
Subject: Codex: Space Marines.first post updated
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Junior Officer with Laspistol
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On another note, both veteran squads look great. Gonna be poor after they're released.
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Pretre: OOOOHHHHH snap. That's like driving away from hitting a pedestrian.
Pacific:First person to Photoshop a GW store into the streets of Kabul wins the thread.
Selym: "Be true to thyself, play Chaos" - Jesus, Daemon Prince of Cegorach.
H.B.M.C: You can't lobotomise someone twice. |
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![[Post New]](/s/i/i.gif) 2013/08/11 16:47:51
Subject: Codex: Space Marines.first post updated
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Regular Dakkanaut
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Any chance the new stuff will be available to all space marine chapters...
For example the new (what looks like anti air tanks) could be used with BA/DA/BT codex's etc..?
They gave the storm raven from just two chapters to everyone so I'm wondering if they will make the new units avaliable to all chapters??? Anyone have any idea ?
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This message was edited 1 time. Last update was at 2013/08/11 16:48:18
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![[Post New]](/s/i/i.gif) 2013/08/11 16:49:29
Subject: Codex: Space Marines.first post updated
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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No.
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![[Post New]](/s/i/i.gif) 2013/08/11 16:54:58
Subject: Codex: Space Marines.first post updated
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Loyal Necron Lychguard
Netherlands
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Yes, maybe, no?
We don't know.
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![[Post New]](/s/i/i.gif) 2013/08/11 17:01:16
Subject: Re:Codex: Space Marines.first post updated
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Blood Angel Terminator with Lightning Claws
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Mr.Church13 wrote: OverwatchCNC wrote: Exergy wrote: Zweischneid wrote:
From the earlier Centurion Rules Leak (still rumours... bring salt)
Centurions can be taken as Elites or Heavy.Heavy support are the devastator option. They come with twin-linked Heavy bolters and Hurricane bolters. Hurricane can be upgraded to missile and HB upgraded to Twin- Las cannon or Grav-cannon and grav-amp.
Can upgrade to omniscope which gives night fight and split fire special rules.
They can select a Land Raider as a dedicated transport.
Special Rules: Slow and Purposeful, Decimator Protocols(Can fire up to two weapons in each shooting phase), Very Bulky, Chapter Tactics, and TSKNF.
Elites are the assault option. They come with Siege Drills at S9, twin-linked flamers and Ironclad assault launchers. They can upgrade flamers to meltas and assault launcher can be upgraded to hurricne [sic!] bolters.
Can upgrade to omniscope which gives night fight and split fire special rules.
They can select a Land Raider as a dedicated transport.
Special Rules: Move through cover, Slow and Purposeful, Decimator Protocols(Can fire up to two weapons in each shooting phase), Very Bulky, Chapter Tactics, and TSKNF.
looking at the rules and weapons these are probably not going to be very good. Unless you want to take a ton of bolters+heavy bolters on an infatry platform, having some melta or lascannons could just as easily be brought on likely cheaper models. Armed with 2 las cannons these guys are going to be over 80-100 points each. You could get devistators for less.
And have them wiped off the board in a single turn from the 1-3 obligatory Hellturkeys or Riptides in everyone's lists.
Unfortunately I have to agree with the Centurions being the bandaid on the problems with turkeys and tides. It just makes me sad that cool looking devastators are relegated to the shelf this edition.
I'm hoping the new AA rhinos will be the cure to Helturkeys, we still havent got rules for them...
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GW: "We do no demographic research, we have no focus groups, we do not ask the market what it wants" |
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![[Post New]](/s/i/i.gif) 2013/08/11 17:03:03
Subject: Codex: Space Marines.first post updated
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Mutated Chosen Chaos Marine
*bursts though room with axe* HEEEAAARRRS JHONNY!!!
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Imperial Deceit wrote:Thanks for that. I know what chaos is, I have slaughtered many a traitor in my time. I don't play them however, so I am not as familiar with the nuances of the codex, ala unit power and balance. Then again I have never seen anyone actually field either of those so that should tell me something.
As have I slaughtered many a loyalist and fed their souls to Slannesh  majority of balance and unit power was basically a C+P job from the 4th ed. codex, with a few new units that don't do too much, few players on Dakka call the codex a WD update with a front and a back
Any way back to topic I hope Perdo Kantor can take Sternguard as troops, if so I may have a sudden urge to put my DE on hold and impulse buy a DP Sternguard army
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Night Lords (40k): 3500pts
Klan Zaw Klan: 4000pts
Whatever you use.. It's Cheesy, broken and OP |
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![[Post New]](/s/i/i.gif) 2013/08/11 17:04:07
Subject: Re:Codex: Space Marines.first post updated
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[DCM]
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Black is very slimming, after all!
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![[Post New]](/s/i/i.gif) 2013/08/11 17:05:31
Subject: Re:Codex: Space Marines.first post updated
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Mutated Chosen Chaos Marine
*bursts though room with axe* HEEEAAARRRS JHONNY!!!
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Ferrum_Sanguinis wrote:Mr.Church13 wrote: OverwatchCNC wrote: Exergy wrote: Zweischneid wrote: From the earlier Centurion Rules Leak (still rumours... bring salt) Centurions can be taken as Elites or Heavy.Heavy support are the devastator option. They come with twin-linked Heavy bolters and Hurricane bolters. Hurricane can be upgraded to missile and HB upgraded to Twin- Las cannon or Grav-cannon and grav-amp. Can upgrade to omniscope which gives night fight and split fire special rules. They can select a Land Raider as a dedicated transport. Special Rules: Slow and Purposeful, Decimator Protocols(Can fire up to two weapons in each shooting phase), Very Bulky, Chapter Tactics, and TSKNF. Elites are the assault option. They come with Siege Drills at S9, twin-linked flamers and Ironclad assault launchers. They can upgrade flamers to meltas and assault launcher can be upgraded to hurricne [sic!] bolters. Can upgrade to omniscope which gives night fight and split fire special rules. They can select a Land Raider as a dedicated transport. Special Rules: Move through cover, Slow and Purposeful, Decimator Protocols(Can fire up to two weapons in each shooting phase), Very Bulky, Chapter Tactics, and TSKNF.
looking at the rules and weapons these are probably not going to be very good. Unless you want to take a ton of bolters+heavy bolters on an infatry platform, having some melta or lascannons could just as easily be brought on likely cheaper models. Armed with 2 las cannons these guys are going to be over 80-100 points each. You could get devistators for less. And have them wiped off the board in a single turn from the 1-3 obligatory Hellturkeys or Riptides in everyone's lists. Unfortunately I have to agree with the Centurions being the bandaid on the problems with turkeys and tides. It just makes me sad that cool looking devastators are relegated to the shelf this edition. I'm hoping the new AA rhinos will be the cure to Helturkeys, we still havent got rules for them... To be honest I think the Centurions will have a 2+ SV meaning that they will be laughing at the Helldrakes Baleflamer... Also Hoping the Legion of the Dammed become quite good, love those models...
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This message was edited 1 time. Last update was at 2013/08/11 17:07:24
Night Lords (40k): 3500pts
Klan Zaw Klan: 4000pts
Whatever you use.. It's Cheesy, broken and OP |
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