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Made in gb
Preacher of the Emperor






Have to say, I'm a little annoyed at the gallery section. It promises to show us "miniatures showing the liveries of several different Orders Militant", yet all Sisters shown are in Martyred Lady colours, with the exception of one Sacred Rose Canoness. Was rather disappointed to not see any Argent Shroud or Valorous Heart minis.

Also, just to clarify- the melee weapons list says "power weapon", so I have the option of giving five Celestians in a Command Squad an axe, maul, sword or lance, right?

This message was edited 2 times. Last update was at 2013/10/20 00:49:12


Order of the Righteous Armour - 542 points so far. 
   
Made in us
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pretre wrote:If you were aware of the history of the army, you would know that this is far from the first time that priests and ecclesiarchy were a central part of the list.

Keep flogging that talking point though.

Because when Codex: Tau came out, and people called it "Codex: Markerlights", they were referring to markerlights being new!
To make it clear: Priests (and conclave spam) is the most inarguably buffed part of the book. Funnily enough, the part that is not "Sisters of Battle"
ClockworkZion wrote:
Some people just fail to understand what "Militant Arm of the Ecclesiarchy" means I suppose.

I think the new option to bring large amounts of Arco-Flagellants is kind of neat. We get a way to provide (relatively) cheap screening units, and the Conclaves give the army some nice combat counter punch without messing with the Sisters themselves too much. Even outside of that the Priests aren't a bad buff to the army either and they're points cost makes sense (10pt model + 15pt Rosarius). They're not too overpowered, provide some nice buffs and fit the army nicely. I think some people just have to be Negative Nancies about everything though.

1. See above. Some of us also prefer to stick to the "Sisters of Battle" roots, but that's a taste thing not an actual rules argument.

2. Arco-Flags are 10ppm for T3 with FnP (5+). Battle Sisters are 12ppm for T3 with 3+/6++. For just about every single weapon out there, Sisters are a far better screening unit than Arcos especially for 2ppm. Against anything S6+ BSS are better. Against anything AP<3 Sisters are better. The only weapon, off the top of my head, where Arcos are a better wrap is the Reaper Launcher. S5 AP3 means the 5+ FnP is better than the 6++ for Shield of Faith. Arcos don't even have squad size advantage over BSS because they're limited to 10. Their only advantage is not taking a force org slot, but when was the last time someone fielded 6 BSS squads?

3. "[Priests are] not too overpowered". "[Priests'] point cost makes sense". Are they overpowered, or appropriately costed? 25 points for a priest is a steal. 25 points to provide Fearless and Hatred (constantly, as opposed to once per game like the Canoness mind), on a model with a built in 4++. Absolute steal. No argument here.

I'm not simply wanting to be a negative nancy. Quite the opposite. I wanted this new book to be good. It's nice to want things.

Breakdown of badness:

Acts of Faith: I'll detail specific acts by unit. Once per game, per unit, is not scaling. It's stupid, especially with how weak most AoF are and how limited in scope they are. This is supposed to be the army defining ability. Well, I suppose in a way it does define the AS army: weak. IG Orders (as an example of another Army ability) are way more useful, and yet are used multiple times a turn. I'm sure there are others I can't think of, but the only other "Once Per Game" army ability I can think of (as opposed to unit abilities like a SM CM Orbital Strike) is the Ork Waaagh!. (Which is also widely considered weak...) I also suspect people will play their timing all wrong again, but we'll get to that below under the SCS. "But Stream, with certain wargear you can get 1 more AoF per game for a unit!" I'm glad you said that Other Stream, because that brings up point 1:

Imagifier: Lose the model, no acts of Faith at all for that unit anymore! Guess whose eating Barrage and Precision shots first? And she can't LoS! as she's not a character. It's dumb that an item we pay for to use weak abilities more than once per Game! also means we might lose them entirely.

Relics:

Blade of Admonition: SM Relic blade. Except the SM Relic Blade is not one per army, and is on a more durable, stronger, better CC model. Oh, it's also 5 points CHEAPER.
Cloak of Saint Aspira: 20 points to reroll armor saves is okay I guess. Because let's be real, a Priest probably isn't taking this and a Canoness isn't taking this without a Rosarius. (Which the cloak doesn't do anything for.)

Units:

Celestine: Her new AoF at least gets her up with full wounds, but she's still T3 with no Eternal Warrior. I guess at least the Ardent Blade is no longer a heavy flamer, so it can hurt an Avatar? I dunno, I'm stretching there. Not much nerf here actually. Oh, and while I understand RAW says if you opt not to use her AoF then opponents don't get points for Slay the Warlord and the like, but let's be real. That's probably not RAI.

Canoness: Still no jump pack option, so if you want a leader for your Seraphim you're forced to take Celestine. Her AoF gives Hatred, which priests have without a leadership test of any kind. Practically the definition of "weaksauce".

Sororitas Command Squad: As I said before, their new AoF is useless if you wanted to run Heavy Weapon SCS. I used to run one with 3 MMs, as Relentless made taking the MM actually an option. Fun Fact: According to RAW, their AoF does nothing to assist in a charge, as the AoF must be used immediately before they strike in CC! So Fleet, for example, can't be used to reroll when charging. You also have to use it before you know if you've won a CC, so the Sweeping Advance portion of Crusader is a bit of a gamble. Good times. Good times. (Before you go crazy, I suspect like the Celestine AoF that this is NOT RAI.)

BSS: No actual real complaints here. Losing the regroup portion of Light of the Emperor sucks, but meh. Smaller squads is nice, as at least if you do take a Canoness now you can fit her into a DT somewhere.

Celestians: You can get Furious Charge once per game! Go you! Still can't take power weapons, or anything to make you actually good in CC, but +1S if you pass a leadership test and didn't make a disorganized charge! Let's face it. If you take a Simulacrum in this unit, you probably won't get to use your AoF anyway. Even the option to swap bolters for CCWs would have been helpful, but that's not exactly a nerf since it's nice like they could before. So still bad.

Repentia: Remember that special rule you used to have all the time? Now you get a boosted version once per game, that you can't use against shooting at all (even Overwatch!). Best hope your opponents aren't I4 or better, or you don't get to use it against CC attacks either! If the Mistress dies, you don't get to use it until I1!

Seraphim: No real change to their AoF. Still no eviscerator, but also Power Sword only now for some stupid reason. Also kept the I3 nerf from the WD codex, which is just bad.

Dominions: Getting 4 special weapons in a 5 girl squad back? Yay! AoF next to pointless for most builds? Boo! We've covered that before though, and people assure me that Ignore Cover once per game is better than TLing their weapons to make sure meltas hit. I remain skeptical. Also I feel the need to bring back up the hilarious nerf to Storm Bolters by making them 2 points more per gun. They actually made a hilariously bad option worse.

Retributors: Rending is still nice, even once per game. Sidelines HBtributors, but HFtributor suicide squads will be back at least! Woo. *finger twirl*

PEs: Attack nerf on two fronts, but hey, who fielded them before anyway right? (Besides me, I mean.) At least you save a whole 15 points on a squad of 3!

Exorcists: Still love these things. Still get dirty looks for plopping down 2 of em. Can't imagine the looks I'll get for 3.


Synergy:

There is some new synergy to the book: Priests. That's about it. AoF don't really work with each other all that well, or at all, with the exception of Canoness + Celestians. Which is hilariously bad, because you have 2 CC AoF on two nonCC units. Canoness + SCS 'works' okay, but it really doesn't do enough to make all 6 models actually good in CC.

The new Warlord Traits are alright, but some are just laughable.
1: Fear? Really? One of, if not the MOST, pointless rules in the game.
2: If I only ever rolled up this Trait, I would be happy.
3: Useful against mostly Eldar, but they have buff options on most of their powers which would circumvent your DtW roll anyway.
4: Rage is so good for all our CC warlords! All... 0 of them?
5: Funnily enough, this does more for Priests than SoB. It's also worse than the Laud Hailer, IMO, as reroll 8/9 > one shot 10.
6: 12" stubborn bubble is decent enough.


Well there you go. Round 1 of my reasoning for why my SoB models will either be painted green and called Salamanders, or stay on their shelf next to Nids. 0 real problems fixed, AoF neutered, but hey! I can field a bunch of Priests and Conclaves for my SoB army!
   
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USA

Sounds like it to me, Troike.


Also, as far as I'm concerned, if I add priest models, I'll be adding sororitas from a non-militant order instead of an ecclesiarchy priest so meh. That's only IF I add priests.

This message was edited 1 time. Last update was at 2013/10/20 01:08:49


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
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Wow wall of text. I think you're missing a bunch but I've already covered th same points multiple times in this and the other thread so feth it. Use salamanders rules. Enjoy!

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
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Amazing how little effort GW put in this. All of the fluff is more or less reposted from the WD codex save a few paragraphs (themselves old material). The Black Legion Codex Supplement had far more fluff than this, which is telling because this was meant to be a full codex.

My Armies:
5,500pts
2,700pts
2,000pts


 
   
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On the Internet

All the WD fluff god tweaked though and includes details that were absent before (like which Orders were involved in which events).
   
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A lot of people are upset there was no millitants in the book. I say to you any new rule for millitants wouldn't be better than a fearless + hatred + reroll to wound + reroll armor saves IG blob with power axes. The 1 army with battle brothers pretty much covers everything that AS is lacking in a codex, and blobs synergize crazy well with priests.

Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.


 
   
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 schadenfreude wrote:
A lot of people are upset there was no millitants in the book. I say to you any new rule for millitants wouldn't be better than a fearless + hatred + reroll to wound + reroll armor saves IG blob with power axes. The 1 army with battle brothers pretty much covers everything that AS is lacking in a codex, and blobs synergize crazy well with priests.

Where are these "lot of people" because I haven't seen them online.

By militants do you mean "Frateris Militia"?
   
Made in us
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 pretre wrote:
Wow wall of text. I think you're missing a bunch but I've already covered th same points multiple times in this and the other thread so feth it. Use salamanders rules. Enjoy!
If you say so! Enjoy your Codex: Priests!

This message was edited 1 time. Last update was at 2013/10/20 02:47:44


 
   
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 streamdragon wrote:
 pretre wrote:
Wow wall of text. I think you're missing a bunch but I've already covered th same points multiple times in this and the other thread so feth it. Use salamanders rules. Enjoy!
If you say so! Enjoy your Codex: Priests!

Enjoy your life of bitterness and cynicism!
   
Made in us
Preacher of the Emperor






Just realized Repentia can take a dedicated transport now. Cool.

Of course you have to be fething careful to dismount close enough to charge next turn but out of the enemy's line of sight.... and somehow prevent the enemy from moving to get in LOS on their turn. Hmmm.

If only we had an assault vehicle for them.... Homebrewing time!


Automatically Appended Next Post:
Overall, setting aside buffs vs nerfs for a moment, this Codex's rules seem a lot simpler than White Dwarf's, which to my mind is a good thing. Notably

- Acts of Faith as a straightforward leadership test gets rid of an entire sub-system and the need to list which characters give what bonus. (I do miss the ability to concentrate Faith on a key unit, though the Simulacrum sort of does that).

- Spirit of the Martyr is a lot simpler: it's a buffed FNP instead of a paragraph about turning models on their side. (Of course I miss having FNP all the time.)

- Penitent Engines not having... um... whatever rule it was that made them get extra hits is a lot simpler. A nerf, but simpler.

This message was edited 1 time. Last update was at 2013/10/20 03:04:19


BURN IT DOWN BURN IT DOWN BABY BURN IT DOWN

 Psienesis wrote:
Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.

I’m updating that fandex now & I’m eager for feedback on new home-brew units for the Sisters: Sororitas Bikers, infiltrators & Novices, tanks, flyers, characters, superheavies, Frateris Militia, and now Confessors and Battle Conclave characters
My Novice Ginevra stories start with Bolter B-Word Privileges 
   
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Cost for the Sacred Banner of the Order Militant? I can't seem to find it anywhere.
   
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hate the think, who cares about rerolls to moral anyway?
   
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Wwbushidow wrote:
Cost for the Sacred Banner of the Order Militant? I can't seem to find it anywhere.

Check the Sororitas Command Squad entry.


Automatically Appended Next Post:
shadowsfm wrote:
hate the think, who cares about rerolls to moral anyway?

Armies who don't have other good ways to mitigate break or pinning checks. And who want to be able to rally if they are broken.

This message was edited 1 time. Last update was at 2013/10/20 04:13:03


 
   
Made in us
Repentia Mistress





Wwbushidow wrote:
Cost for the Sacred Banner of the Order Militant? I can't seem to find it anywhere.
Umm... err.. it costs the same as 3 1/3 Battle Sisters. It's in the entry for the SCS.

This message was edited 1 time. Last update was at 2013/10/20 04:23:16


 
   
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Oi! No posting points costs! You trying to tick off the mods?
   
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Repentia Mistress





 ClockworkZion wrote:
Oi! No posting points costs! You trying to tick off the mods?
Oh the horror! I've maybe fixed it?
   
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On the Internet

Amerikon wrote:
 ClockworkZion wrote:
Oi! No posting points costs! You trying to tick off the mods?
Oh the horror! I've maybe fixed it?

No need to get lippy just because I'm trying to help you not have mods breathing down your neck about that. Just pointing him at the SCS Squad (like I did) was frankly enough. He didn't know where to find it, now he does. From there he can read it on his own. He's happy, the mods are happy and GW's lawyers don't get upset.
   
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Missouri

So, the codex somehow ends up being worse than the previous effort from WD, so it doesn't sell well.

People don't buy the models because they're overpriced as gak: $80 for ten infantry has even diehard fanboys saying "lol, nope!", and the fact that lots of people absolutely hate metal models doesn't make things any better.

GW looks at said poor sales of both crappy digital-only rules and insanely-priced pewter sculpts more than a decade old and deduces that people just don't like Sisters of Battle, which clearly has nothing at all to do with them and is purely because Sisters an icky girl army, so they languish for another 10+ years without any updates, and are mainly kept around in the background because the studio doesn't want to write them out completely (and corporate doesn't care enough to ignore what the studio wants and drop them anyway).

And if by some miraculous Act of Faith they did get a proper update, the models would probably still be way too expensive: likely $60 for ten infantry (because as the DE witch elves and the rumors about technology making SoB plastic production difficult show, making girl models is apparently hard!), or they remain $80 because "more options, more detail, etc.", $25-30 Finecast characters, and $60+ tanks/flyers. Rules would probably still be crap because "they can never be Ultramarines."

Now how's that for bitterness and cynicism? Are you impressed?

 Desubot wrote:
Why isnt Slut Wars: The Sexpocalypse a real game dammit.


"It's easier to change the rules than to get good at the game." 
   
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How good is a priest? Math Hammer time.

50 blob 2 priests in counter attack range from Jacobus charged by 20 khorne hounds and a hatred herald book is being used by a screamer star .
Overwatch going to simply it by removing special weapons/flamers and have all guns in double tap of the lead model
95 shots 15.83 hits 5.27 wounds=3.51 wounds=1 dead dog 1 wounded dog.
Sergeant calls out the herald on a juggy with an etherblade and gets splattered.
57 attacks from 19 dogs with hatred=50.666 hits=33.777 wounds=15 unsaved wounds after rerollabe 5+ saves.
30 regular guardsmen and 2 priests 68 attacks with counter attack and hatred=51 hits=28.333 wounds=18.888 unsaved wounds.
4 sergeants with power axes 16 attacks=12 hits=9 wounds=6 unsaved wounds +18.888 for the rest of the squad=24.888 wounds=13 dead dogs because 1 dog was wounded from overwatch.
Combat resolution.
Dogs 15 v IG 25. The 6 remaining dogs and herald have to make a deamonic instability at -10
If the dogs had a 3+ invo there would be 14 surviving dogs winning by +2 combat resolution versus a fearless unit.
Not bad against one of the game's most fearsome fast cc units.


Now the same for 20 sisters and 2 priests.
39 over watch shots=11.5 hits=5.75 wounds=3.83 rounding up to 2 dead dogs.
Sister superior calls out the herald on a juggy with an etherblade and gets splattered.
54 attacks from 18 dogs with hatred=48 hits=32 wounds=3.555 dead sisters round up to 4
30 attacks from 15 sisters=22.5 hits=12.5 wounds=8.3325 round down to 8 for 4 dead dogs.
8 attacks from priests=6 hits=4.5 wounds=3 for 1 more dead dog.
Combat res is 11 to 5 in favor of the sisters, or about 5 dead even if the dogs had the book up.
Not as good as the blob but it's a less expensive unit.

Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.


 
   
Made in us
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on the bright side, if they ever update the current digi-dex, your copy would be automatically updated, without having to buy a new one

(it would be lame if they release a new $30 codex when they finish the plastic models)
   
Made in us
Repentia Mistress





 ClockworkZion wrote:
Amerikon wrote:
 ClockworkZion wrote:
Oi! No posting points costs! You trying to tick off the mods?
Oh the horror! I've maybe fixed it?

No need to get lippy just because I'm trying to help you not have mods breathing down your neck about that. Just pointing him at the SCS Squad (like I did) was frankly enough. He didn't know where to find it, now he does. From there he can read it on his own. He's happy, the mods are happy and GW's lawyers don't get upset.
My apologies. Any snark was not directed at you, but at the idea that giving the points cost of a single item (when we give the points costs of units and whatnot all the time in every other thread) should be worthy of moderation. I was mocking the policy, not your suggestion that I follow it.

In summary: My bad!

This message was edited 1 time. Last update was at 2013/10/20 05:13:40


 
   
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 Troike wrote:
There were also some new quotes (at least I assume they were new). I liked the one where an Immolator fries some Warp Spiders while they were busy being arrogant behind some ruins. The units also had their fluff expanded a bit, a prime example being how Seraphim Superiors are highly respected within their Order.


That quote at least isn't new. Its from the second edition sisters of battle codex page 47. While not completely dissappointing I was expecting a little more from the hype. I'm usually pessimistic by nature, so when something good happens I derive that much more enjoyment out of it. I ignored my better sense this time as I was infected by the optimism of others and now I feel let down by this codex in terms of fluff and units. I too feel that this is codex Priests and their illegal flunkies. Its not what i wavted or hoped for for my girls.

This message was edited 1 time. Last update was at 2013/10/20 05:39:44


 
   
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 schadenfreude wrote:
How good is a priest? Math Hammer time.

50 blob 2 priests in counter attack range from Jacobus charged by 20 khorne hounds and a hatred herald book is being used by a screamer star .
Overwatch going to simply it by removing special weapons/flamers and have all guns in double tap of the lead model
95 shots 15.83 hits 5.27 wounds=3.51 wounds=1 dead dog 1 wounded dog.
Sergeant calls out the herald on a juggy with an etherblade and gets splattered.
57 attacks from 19 dogs with hatred=50.666 hits=33.777 wounds=15 unsaved wounds after rerollabe 5+ saves.
30 regular guardsmen and 2 priests 68 attacks with counter attack and hatred=51 hits=28.333 wounds=18.888 unsaved wounds.
4 sergeants with power axes 16 attacks=12 hits=9 wounds=6 unsaved wounds +18.888 for the rest of the squad=24.888 wounds=13 dead dogs because 1 dog was wounded from overwatch.
Combat resolution.
Dogs 15 v IG 25. The 6 remaining dogs and herald have to make a deamonic instability at -10
If the dogs had a 3+ invo there would be 14 surviving dogs winning by +2 combat resolution versus a fearless unit.
Not bad against one of the game's most fearsome fast cc units.


Now the same for 20 sisters and 2 priests.
39 over watch shots=11.5 hits=5.75 wounds=3.83 rounding up to 2 dead dogs.
Sister superior calls out the herald on a juggy with an etherblade and gets splattered.
54 attacks from 18 dogs with hatred=48 hits=32 wounds=3.555 dead sisters round up to 4
30 attacks from 15 sisters=22.5 hits=12.5 wounds=8.3325 round down to 8 for 4 dead dogs.
8 attacks from priests=6 hits=4.5 wounds=3 for 1 more dead dog.
Combat res is 11 to 5 in favor of the sisters, or about 5 dead even if the dogs had the book up.
Not as good as the blob but it's a less expensive unit.


actually thats wrong, in blobs, 2/3 of the unit won't be in range and therefor can't engage (right?)

This message was edited 1 time. Last update was at 2013/10/20 05:29:26


 
   
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So I just found a few things buried in the iPad Glossary: http://www.talkwargaming.com/2013/10/codex-adepta-sororitas-speculations.html

Anyone have their own takes on these things?

This message was edited 1 time. Last update was at 2013/10/20 05:41:13


 
   
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 ClockworkZion wrote:
For anyone who is already sick of me posting Sisters stuff, I'm sorry.


<--- not sick of your insight

This message was edited 2 times. Last update was at 2013/10/20 05:44:23


 
   
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shadowsfm wrote:
<--- not sick of your insight

Is that aimed at anyone in particular? Without quotes or a name it's hard to know who that's for.
   
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fixed
   
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Fair enough! I just don't want to overdo it and drive people off because all I post is Sisters stuff.
   
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played a 1000 point game a few hours ago using the relic map. i was using space wolves, while my opponent the sisters. my drop pod terminators ruined her day on turn one, which was a good diversion as i claimed the relics
   
 
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