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Made in gb
Ichor-Dripping Talos Monstrosity






 inmygravenimage wrote:
They're looking great mate. Some possible extras might be melta/flamer body for making heavies/twin links, or small icons of fleurs, roses, =][= etc.
Melta/Flamer bodies? You mean just Meltas/Flamers?

Special, Heavy and Pistol weapons are all on the list to do.
What size of Iconography? (2mm?, 5mm?)

I should probably start a new thread for this too at this point...
- What section though?
News and Rumours?

This message was edited 1 time. Last update was at 2013/11/02 13:23:24


   
Made in us
Archmagos Veneratus Extremis




On the Internet

 Troike wrote:
@Zion
Oooh, Argent Shroud banner bearer. Very nice. Be sure to post pics once she's painted up.

That's still a ways off due to needing to strip her old paint off first (to make that easier I plan to soak her in Simple Green for a week, it does the trick usually).
   
Made in us
Preacher of the Emperor






shadowsfm wrote:
using these as stand in priestesses

Spoiler:








http://www.hfminis.co.uk/


Exalted because awesome.


Automatically Appended Next Post:
PS: badass scifi/fantasy women WHO GET TO WEAR CLOTHES. I thought that was banned by ISO or something....

This message was edited 1 time. Last update was at 2013/11/02 16:27:20


BURN IT DOWN BURN IT DOWN BABY BURN IT DOWN

 Psienesis wrote:
Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.

I’m updating that fandex now & I’m eager for feedback on new home-brew units for the Sisters: Sororitas Bikers, infiltrators & Novices, tanks, flyers, characters, superheavies, Frateris Militia, and now Confessors and Battle Conclave characters
My Novice Ginevra stories start with Bolter B-Word Privileges 
   
Made in ca
Sister Oh-So Repentia




Canada

I decided to steal the idea and use the last one for one of my own priests. Fear not, the company is very much ISO compliant when it comes to the ratio of women wearing clothing to not.
   
Made in au
Flailing Flagellant




Dandenong, Australia

Well if your after a female priest with heaps Fleurs don't forget http://www.games-workshop.com/gws/catalog/productDetail.jsp?catId=cat440014a&prodId=prod1710034a&rootCatGameStyle=

Over 300 Figs with 12 Tanks
Deathwatch Army
Legion of the Damned 55 Marines and Sgt. Centurius 
   
Made in us
Executing Exarch





McKenzie, TN

@Ovion
Those are excellent. I would recommend general discussion for the forum.
   
Made in us
Fixture of Dakka





San Jose, CA

Hey guys, check out my battle against Amerikon's Sisters of Battle. In the report, I face his very scary Uriah-priest-bomb + Immo-spam....with my even scarier Herald Hammer daemons. Battle report still in progress.

I think a good benchmark for how good the new Sisters are is how they can fare against arguably the 4 strongest armies currently - Eldar, Tau, Necrons and Daemons (or some permutation of). Do the Sisters have what it takes against Daemons? Find out in Amerikon's report.


Priest-bomb Battle Sisters vs Jy2's Herald-Hammer Daemons



This message was edited 2 times. Last update was at 2013/11/03 00:16:08



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Archmagos Veneratus Extremis




On the Internet

So I found out today that the Rogue Trader being held locally in December will be 1750 instead of 1500. With all the changes to the book this has me contemplating what I'll bring (assuming I play of course). Guess my first action shold be to sit down and points out what my usualy list looks like then go from there.

Oh and after looking at the Flagellant box again I think I'm going to pick them up becuase they really look like they'd make decent priests. I might get a boc of Catachan too for kitbashing purposes too.
   
Made in us
Raging Ravener





So, today I finally managed to get a game in with my friend's tournament Tau. Really wished I had remembered to take pictures so I could do a proper battle report. If its too long, let me know and I'll post it into the actual battle report forum. Here was my list:

Spoiler:
HQ:
Canoness + combi-melta +Meltabomb
Librarian
2x priests

Elites:
5x sternguard + 2x heavy flamers + 3x combi-meltas + drop pod

Troops:
(2) 5x BS + Heavy Flamer + Flamer + Immolator w/TL MM + Dozer Blades
(2) 8x Tac + Meltagun + combi- melta + drop pod

FA
5x Doms + 4x Meltaguns + Immolator w/ TL MM + Laud Hailer
5x Doms + 4x Meltaguns + Combi-Melta + Immolator w/TL -MM
Stormtalon + skyhammer

Heavy
2x exorcists

Total: 1749


Here was his list (roughly)

Spoiler:
HQ:
Commander + Iridium Armor + EWO + 2x Missile Pods
3x Bodyguards + EWO + 2 Missile Pods Each +2 Shield Drones

Elites:
Riptide + Stim + Ion Accelerator+ EWO
3x Crisis Suits + 2x Meltas Each + 1 Flamer + 2 Shield Drones

Troops:
(3) 12x Firewarriors

FA:
6x Pathfinders
5x Pahtfinders

Heavy:
2x Ionheads + Disruption Pods + Blacksunfilter
Railhead + Longstrike + DPods + BSF


The Game:

Spoiler:
So, this game I learned just how painful Interceptor can be. We were playing Bay Area Open Style with Big Guns being the primary worth 4 points and the Relic being worth 3. Deployment was hammer and anvil and no night fight. I had both Dominions (Canoness was with one of them), the Stormtalon and Sternguard in reserves. Tau failed to steal the initiative.

Deployment:
The Tau vehicles castled up behind some hills, firewarriors deployed in a line across the deployment and the two pathfinder squads were deployed close to the deployment edge. I deployed my two Immos right at the edge of my deployment and the Exorcists behind LoS ruins.

Turn 1
Well I moved forward with my Immos, going cruising speed along with spreading out my Exorcists around the building. Both Pods with the Tacticals came in, scattered a little bit backwards, but managed to still land within rapid fire range. And that's when some pain was felt. Riptide failed to get its gun off with a 2 on the nova charge, and failed its FNP. Its Blaster still killed a lone Marine. But the Commanders unit had no problem as it unleashed a fury of missiles, which then slammed into the marines. It wouldn't of been that bad, but out of 8 wounds, I failed 6 armor saves! Ouch. That was first blood right there. So, with that I had one squad left which opened fire at some pathfinders and only killed one after they went to ground. Immos flatted out and Exorcists opened fire, taking 2 of the non-Commander crisis suits and their Shield Drones with them.

Tau T1:
Tau shuffled a little bit, but moved into position to let loose hell. Firewarriors combined with some shots from Pathfinders and one Ionhead went ahead and wiped my last Tac squad with little trouble. Railhead took a shot at my Exorcist but I passed my cover save. Another Firewarrior squad across the table rapid fired into a Battle Sisters Immo and wrecked it. That was Tau's turn.

AS Turn 2:
All my reserves came in! That was quite good luck. For outflanking, one Dom squad came in on the left table edge and disembarked, all within melta range, next to all his heavy support, but the other came on the right side where no vehicles were in range :(. Sternguard dropped in front of two of his clumped up Firewarror squads, ready to roast some fish people, and the Stormtalon moved 36" to get in range of his Firewarrior squad (the same on the Sternguard were after). The sisters of the wrecked Immo ran into where the relic was and took cover in the ruin.

Interceptor unfortunately gave me problems here again. Combined fire from the both Crisis wiped all but one SG, who promptly ran away. Coward. Riptide chose not to Nova, and only managed to kill one Dominion from the left side edge squad. That Dom squad let loose, passed their act of faith, and fried an Ion head. MM on other Immo penned the second Ionhead, but it passed its jink. Exorcists fired into Commanders unit, took an astonishing 2 wounds off the Commander after 2 failed LoS, as well killing both Drones. I was rolling absurdly high for the Exos this game. They rolled 5s or 6s almost every turn. Stormtalon fired into a firewarrior squad and only killed 2 after they went to ground.

Tau T2:
Tau moved a little bit more, the Commanders unit backing away out of range from one of my Exos while the Riptide walking up next to the ruins with the Relic in it, ready to clear out the Sisters who were threatening to claim it. Tau then fired. They quickly vanquished 3 Doms and the Immolator that killed the Ionhead. Railhead took a shot at my Exo, but failed to do anything (passed my cover again). Other two firewarrior squads took a hull point off one Battle Sister Immo, and one off the other Dominino Immolator. The lone crisis suit charged the fleeing Sternguard, who overwatched and took a wound off the Suit (Heavy Flamer), but failed his leadership again and without even getting to swing (because he was still fleeing, but ....I realize I might have misplayed this now...crap. Forgot he had ATSKNF!)

AS T3:
Sisters of the wrecked Immo shuffled a little bit, trying to hide a bit more. Other Sisters Immo rolled forward and disembarked, getting both flamers onto one of his firewarrior squad. This time, those Warriors would get fried. Exos shuffled and the last Dom squad drove forward 6" and readied its MM at the Commanders unit. Stormtalon flew 18" and in range of several things.

Shooting from the Sisters squad saw an entire firewarrior squad melt beneath holy flamer and bolters. The MM from the Doms Immo failed to do anything (went to ground with the Commanders unit and passed the cover save). One Exo fired into the Commanders unit, rolled a 5, and gibbed another two suits. The other Exo fired into the Riptide, rolled a 4, hit with 3, and then did 3 wounds! Amazing accuracy. Even better though, was the saves. The Riptide took all missiles to the face, failing 3 4+ cover saves, and all its FNP! Just like the it was down to 1 wound. Unfortunately though, I took the bait and fired the other 5x Battle sister squad and Stormtalon into it, hoping to kill it off. They didn't sadly.

Tau T3
Riptide and other units shuffled, getting into range of the now exposed BS squad that roasted the FW. Riptide turned around as well to attempt to kill them.

Shooting saw the Stormtalon blown out of the sky by snap firing missiles (who had gone to ground anyway) who got 3 pens and I failed all my jinks! Railhead fired into the Exo and failed to do anything even with Longstrike. Riptide, FW and Ionhead fired into the girls squad and killed 4 and the priest. The lone sister then ran away, taking cover behind the wrecked Immolator. Melta from the lone suit immobilized their Immolator.

AS T4
Despite much of my fire power being gone, I still had a good chance at winning the game. Even though I only have 1 full strength scoring unit and a lone sister, I was sitting both my Exos on objectives, and the full BS squad was holding the relic. Tau only had one unit within range of an objective. I just needed to survive two more turns of Tau shooting and pray the game ended on turn 5. If it did, I had a good chance at winning the game

Movement consisted of only one Exorcist shuffling to get into a better firing arc onto the Riptide. Everything else of out of range. The other was out of range of everything sadly. The lone sister managed to rally and consolidated into cover. Last Dom squad rolled another 6" and unloaded. The Canoness and her retinue ready to fire into the Commanders unit.

Shooting: Fate was not meant to be in the Riptides his favor as the Exorcist fired 2 shots into it, hit with one and wounded. The Riptide then proceeded to fail his 3+ invuln (which it did last turn) and his FNP. It really should have taken more than the 7 shots I poured into it to kill it. With rolls like that, I almost felt bad for it. Almost. :lol: The immobilized Immolator took a shot at the lone suit, and gibbed it with the MM. The Dom's Immolator fired into the suits and failed to do anything after GTG cover saves. However, Canoness and her retinue quickly remedied this. Unloading all ignore cover meltas the Commander and lone unit was liquidated.

Tau T4:
The Tau shuffled a little bit to get into range of the Doms as well as claim another Big Guns objective. The Ionhead moved forward 6" to claim his other Big Guns objective.

Shooting: Both Firewarrior squads fired into the Canonness and her squad, only wiping out her and one Dominon. Ionhead fired into my drop pods having no other target and only took 2 hull points off one. Railhead again failed to do anything against my Exorcist.

AS T5
Doms piled into their Immolator and drove onto the objective to hopefully contest in case of a turn 6 (although I really needed it to end this turn!) Exos both shuffled on their objectives. Relic Sisters cowered a little more, trying to get even deeper into cover.

Shooting:
Exorcist fired into the Railhead and did nothing.

Tau T5
One squad of FW inched forward to just make sure they were in range of the Big Guns objective.

Shooting:
Railhead fired into Dom Immolators and popped it. Firewarriors then torrented the Dominions inside. Ionhead immobilized one of my Exorcists. Pathfinders, instead of firing markerlights, killed the BS holding the Relic, despite my careful attempts to keep them out of LoS.

We rolled to see if the game continued and it did! Crap. Now, there was a good chance I was going to lose this game.

AS T6
No movement as I only had the 2 Exorcists and the lone sister left.

Shooting:
Exorcist fired into Railhead, penned, but he passed his cover save.

Tau T6
No movement

Shooting: It took 6 turns, but the Railhead finally blew up the Exorcist with the help of markerlights. With that, we called the game as it was obvious that there was no way to win with only one heavy and one sister left.

Total score was 5-3. I had one heavy kill, 1 Big Guns objective and Warlord. Tau had 2 objectives, First Blood, one Heavy and Warlord.

It was an incredibly close game up until turn 5. Had it ended then I would've walked away bloody and beaten, but with a win in hand. Unfortunately it continued, and as I feared, interceptor took out a lot of my punch. With a full Tactical Squad wiped out before they even shot hurt so much. It allowed the distribution of markerlights to flow all too freely. I still had a surprising amount of firepower given the punishment I took, so I wonder had I not lost so much, how damage this list could put out.

It has also made me consider dropping the Sternguard in place of an Ironclad with Heavy Flamers for a little more durability versus small arms with the same infantry killing power. Or, replacing them with Legion of the Damned with a Combi-Melta, Meltagun, and Heavy Flamer to save on points, capitalize on the number of ignore cover Melta, and allow the Librarian to get Terminator Armor to tank wounds for a Tactical Squad.


Edited for cleanliness.

This message was edited 2 times. Last update was at 2013/11/03 16:37:58


 
   
Made in us
Hooded Inquisitorial Interrogator





Good read on the battle reps (and personally, i like them in here because it does showcase tactics). One thing I would suggest is to use the 'spoilers' tags so it isn't a wall of text.

From what i've seen though, the priest deathstar isn't really a deathstar. I guess in hand to hand it may be all right at it... but I'm going to think of it as a slightly more durable guard blob.

We really need a clarification to the condemner bolt gun. I like the concept but really dont' want to do the modeling until I know how it works.
   
Made in gb
Fresh-Faced New User




Nice report, and it's nice to see the Sisters doing well against a top army.

As you were going first did you consider scouting rather than outflanking the Doms. The could hit a unit 36" from their starting position (12" scout, 6" move' 6" disembark & 12" range on meltaguns), although they tend to be a one hit wonder when they do that, but the potential alpha strike could gut the Tau firepower when combined with your 2 exorcists.

What were you thoughts on how your various units performed, and would you change anything going into your next battle ?

Rathstar

PS. The riptides couldn't nova charge on the 1st turn when you deepstriked in with drop pods. Nova charging is done at the start of the Tau's players movement phase. Was it a failed Gets Hot roll from Overcharging the Ion Cannon (but that only fails on a 1, and he gets his 2+ armour save) ?

This message was edited 1 time. Last update was at 2013/11/03 13:13:54


 
   
Made in gb
Secretive Dark Angels Veteran






KelCJ wrote:
So, today I finally managed to get a game in with my friend's tournament Tau. Really wished I had remembered to take pictures so I could do a proper battle report. If its too long, let me know and I'll post it into the actual battle report forum. Here was my list:

It has also made me consider dropping the Sternguard in place of an Ironclad with Heavy Flamers for a little more durability versus small arms with the same infantry killing power. Or, replacing them with Legion of the Damned with a Combi-Melta, Meltagun, and Heavy Flamer to save on points, capitalize on the number of ignore cover Melta, and allow the Librarian to get Terminator Armor to tank wounds for a Tactical Squad.


Kind of a weak tau list, but if you're going black don't go back. All girls all the time. SM don't bring anything to an SoB army. Or at least sternguard don't.

Mechanicus
Ravenwing
Deathwing

Check out my Mechanicus Project here... http://www.dakkadakka.com/dakkaforum/posts/list/570849.page 
   
Made in us
Preacher of the Emperor






Good, detailed battle report. (Though I guess spoiler tags are a good idea for those who don't want to read it). Thanks.

Tactical question: you say you got lucky killing the Riptide, but it didn't seem to do much damage to you compared to the other Tau units, either. I've read elsewhere on this forum that Riptides are more of a DISTRACTION CARNIFEX unit that scares you into expending a lot of firepower on them but are in fast generally best ignored while you kill Tau troops (who can claim objectives) and other units that do a lot more killing relative to their point cost than the Riptide. Having had this experience, do you think you spent too much time shooting at the riptide (even though you got lucky) or just about enough?

BURN IT DOWN BURN IT DOWN BABY BURN IT DOWN

 Psienesis wrote:
Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.

I’m updating that fandex now & I’m eager for feedback on new home-brew units for the Sisters: Sororitas Bikers, infiltrators & Novices, tanks, flyers, characters, superheavies, Frateris Militia, and now Confessors and Battle Conclave characters
My Novice Ginevra stories start with Bolter B-Word Privileges 
   
Made in us
Badass "Sister Sin"






Camas, WA

 ClockworkZion wrote:
Since we're posting pictures of our stuff, I got these two little numbers off eBay recently:

And yes, that is a real old school banner. Surprisingly it's also a sticker.

I have a ton of these if you need more. At least, I think I do.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
Raging Ravener





Rathstar wrote:Nice report, and it's nice to see the Sisters doing well against a top army.

As you were going first did you consider scouting rather than outflanking the Doms. The could hit a unit 36" from their starting position (12" scout, 6" move' 6" disembark & 12" range on meltaguns), although they tend to be a one hit wonder when they do that, but the potential alpha strike could gut the Tau firepower when combined with your 2 exorcists.

What were you thoughts on how your various units performed, and would you change anything going into your next battle ?

Rathstar

PS. The riptides couldn't nova charge on the 1st turn when you deepstriked in with drop pods. Nova charging is done at the start of the Tau's players movement phase. Was it a failed Gets Hot roll from Overcharging the Ion Cannon (but that only fails on a 1, and he gets his 2+ armour save) ?


I did consider scouting the Dominions since the Riptide was definitely in range as he was pretty close to the edge of deployment, but my main targets were the suits and his vehicles. Since I was deploying first were I scouting I felt that he could counter deploy his squishy units to keep me out of range and then just torrent their Immolators with no problem. That and I've had a lot of luck with outflanking lately. With outflanking I felt I could get into a much better position. And it turns out I think I did. But what I also failed to mention is that I didn't capitalize on the second Doms outflank (the ones that didn't blow up an Ionhead) , and only moved it 6" when it came on as opposed to full speed to put pressure onto the rest of his vehicles the following turn. It was about 24" away from being able to threaten anything.

However, admittedly I am still a new Sisters player. This was probably only my 5-6th game with them, and only 3rd with the new dex.

I'm not entirely happy with how the Sternguard preformed. They were originally intended to be a bit of a swiss army knife squad. If I needed a vehicle dead T1, they would be there, or if I needed some infantry roasted they would also be there. They were ways to get accurate Heavy Flamers and Melta down while the rest of my force took its time getting into position. However, they unfortunately did very little this game. I somewhat expected this though as it was an interceptor list. Perhaps they would do much better against one that lacked this. I would need to play test more, but I have considered dropping them to for LoTD and their all the time, not one time use only, ignore cover meltas...because why not . This would also free up points to throw in a Whirlwind as well as buff up the Tactical Squads to 10 man, or alternatively, give the Libby TDA to tank small arms fire for them. Still unsure of the priests in this list, I didn't really have a chance to use them. They did save one squad from having to run away after losing 4 BS though.

I was happy with the Dominions and Exorcist performance this game. They probably carried me through it with all the fire they dished out and absorbed. BSS did okay. Most glorious moment was roasting an entire Firewarrior squad with the Heavy Flamer. It was his fault he clumped up though. . Tactical squad probably would have done better had they not been blown of the table first turn. Stormtalon too had I not taken the Riptide bait. Overall, I am actually quite happy with how the list performed. I think if I were to face Wave Serpent spam or another strong SM list I could handle it.

Also, you may be right. I think we misplayed that. Thanks for pointing that out!


Asmodai Asmodean wrote:
KelCJ wrote:
So, today I finally managed to get a game in with my friend's tournament Tau. Really wished I had remembered to take pictures so I could do a proper battle report. If its too long, let me know and I'll post it into the actual battle report forum. Here was my list:

It has also made me consider dropping the Sternguard in place of an Ironclad with Heavy Flamers for a little more durability versus small arms with the same infantry killing power. Or, replacing them with Legion of the Damned with a Combi-Melta, Meltagun, and Heavy Flamer to save on points, capitalize on the number of ignore cover Melta, and allow the Librarian to get Terminator Armor to tank wounds for a Tactical Squad.


Kind of a weak tau list, but if you're going black don't go back. All girls all the time. SM don't bring anything to an SoB army. Or at least sternguard don't.


The list is deceptive in its strength. Currently, he is undefeated through 11 matches with this list including victories against two of our groups best players who run very strong SM lists and are very good players. Though I do agree, it's not the Riptide spam we have all come to know and love. My friend openly admits he hates running Tau the netlist Riptide spam. He is attempting to create a strong Tau list without being forced to resort to that. Thus far, I think he has done that.

I would love to go all Sisters, but I don't have the money or the models to flesh out a full force. So, I'm sort of forced to run SM to get a game above 1k with them. That being said, I don't think they are a hinderance to the list. I think Space Marines can be valuable allies as they can sort of pin down a force through Drop Pod and TFC use (I sadly, don't own a TFC :( ) as well as being able to drop accurate Melta first turn and allow our basic BSS to get into position. Think of them as the tank of the force. Aggroing all the bad things away.

That doesn't mean I don't think I can improve on the list more.
SisterSydney wrote:Good, detailed battle report. (Though I guess spoiler tags are a good idea for those who don't want to read it). Thanks.

Tactical question: you say you got lucky killing the Riptide, but it didn't seem to do much damage to you compared to the other Tau units, either. I've read elsewhere on this forum that Riptides are more of a DISTRACTION CARNIFEX unit that scares you into expending a lot of firepower on them but are in fast generally best ignored while you kill Tau troops (who can claim objectives) and other units that do a lot more killing relative to their point cost than the Riptide. Having had this experience, do you think you spent too much time shooting at the riptide (even though you got lucky) or just about enough?


Honestly, the Riptide is a distraction Carnifex. I only ever shot at it when I didn't have anything else to shoot. Which is why I got lucky. On a normal day, there is no way that, literally, 8 shots from an Exorcist should kill it. Never, ever should that happen considering when I shot at it it had a 4+ cover and 5+ FNP. It didn't make a single FNP all game. I completely agree that focus should be on the weaker Tau units like FW, Pathfinders, Suits, and if they have vehicles, those too.

war wrote:Good read on the battle reps (and personally, i like them in here because it does showcase tactics). One thing I would suggest is to use the 'spoilers' tags so it isn't a wall of text.

From what i've seen though, the priest deathstar isn't really a deathstar. I guess in hand to hand it may be all right at it... but I'm going to think of it as a slightly more durable guard blob.

We really need a clarification to the condemner bolt gun. I like the concept but really dont' want to do the modeling until I know how it works.


Fixed!
   
Made in us
Hooded Inquisitorial Interrogator





Against the typical tau list with the bodyguard deathstar keeping a Dom unit or two in reserve could win the game for you. Clearly the report above doesn't have that deathstar but I've run into it several times now and I'm looking for a solution.

4+1 melta deny cover into that t4 2w unit could end its threat immediately. I need to look into this more...
   
Made in us
Archmagos Veneratus Extremis




On the Internet

 pretre wrote:
 ClockworkZion wrote:
Since we're posting pictures of our stuff, I got these two little numbers off eBay recently:

And yes, that is a real old school banner. Surprisingly it's also a sticker.

I have a ton of these if you need more. At least, I think I do.

Nah, I needed the one for the option of taking a Banner/Relic Banner option.
   
Made in us
Raging Ravener





What is the kind of bomb are you generally playing against? Farsight?
   
Made in us
Hooded Inquisitorial Interrogator





Yea, i've seen the farsight + bodyguard unit with an amazing amount of firepower and the ability to deepstrike and to get some silly amounts of cover saves. I've hit them with Coteaz and his plasma cannon unit a couple times (great with perfect timing, and presence running).

I'd much rather have a totally sisters force (+ inquisition if it strikes me as useful). Good to have an answer for it from the AS list.
   
Made in us
Preacher of the Emperor






KelCJ wrote:

Honestly, the Riptide is a distraction Carnifex. I only ever shot at it when I didn't have anything else to shoot. Which is why I got lucky. On a normal day, there is no way that, literally, 8 shots from an Exorcist should kill it. Never, ever should that happen considering when I shot at it it had a 4+ cover and 5+ FNP. It didn't make a single FNP all game....


Ha. So it was basically "darn, these guys don't have anything useful to shoot at, guess I might chip away at the giant unkillable.... Oh. It died. Huh."

This message was edited 1 time. Last update was at 2013/11/04 00:13:23


BURN IT DOWN BURN IT DOWN BABY BURN IT DOWN

 Psienesis wrote:
Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.

I’m updating that fandex now & I’m eager for feedback on new home-brew units for the Sisters: Sororitas Bikers, infiltrators & Novices, tanks, flyers, characters, superheavies, Frateris Militia, and now Confessors and Battle Conclave characters
My Novice Ginevra stories start with Bolter B-Word Privileges 
   
Made in us
Archmagos Veneratus Extremis




On the Internet

So I sat down to try and play with a list idea. I'm not a fan of the ol' Immospam personally, mostly because I know how fast units can die if you run them small, but that doesn't mean I don't want to avoid taking them completely. So here's me rough 1750 for next month's Rogue Trader. I'm open to suggestions of course.

HQ - Total: 255
Saint Celestine

Priest x3
+3x Power Maul

Troops - Total: 564
Battle Sister Squad
+4 Battle Sisters
+Simulacrum
+Meltagun
+Heavy Flamer
+Combi-Flamer
Rhino

Battle Sister Squad
+4 Battle Sisters
+Simulacrum
+Meltagun
+Heavy Flamer
+Combi-Flamer
Rhino

Battle Sister Squad
+4 Battle Sisters
+Simulacrum
+Meltagun
+Heavy Flamer
+Combi-Flamer
Rhino

Fast Attack - Total: 556
Seraphim
+5 Seraphim
+2 Hand Flamer (x2)

Dominons
+1 Dominion
+4x Meltas
+Combi-Melta
+Simulacrum
Immolator
+TL Multi-Melta

Dominons
+1 Dominion
+4x Meltas
+Combi-Melta
+Simulacrum
Immolator
+TL Multi-Melta

Heavy Support - Total: 375
Exorcist
Exorcist
Exorcist

Total 1750
Models:
53 Infantry
8 Vehicles
61 Models Total
44% of Total Army Scoring

So obviously for me the biggest change was taking out a full sized squad of Repentia. I also left Jacobus out mostly due to cost. I haven't run a Battle Conclave in a while and honestly while I intent to run them in my fun lists, I don't really feel as confident in running them in a list I'd take to an event. Additionally my normal Horde I'd stick on my rear objective with Jacobus went down to a normal sized unit. Power Weapons went off the Superiors in favor of letting the Priests do that (since they can frankly do it better thanks to their Hymns)

In went the two Dominion squads, and half a Seraphim squad, as well as the two priests. Out went a single Bolter Sister in each squad so the Priest could fit and in went a Simulacrum to give them additional Acts of Faith uses. Because the Dominions -might- live through their first volley (if they're lucky) they got a Simulacrum as well (she'll through a Krak Grenade which will also ignore cover). With Exorcists getting a little cheaper I stuck with mostly due to wanting to not overspend on an Avenger.

Well there it is, have at it?
   
Made in us
Raging Ravener





 SisterSydney wrote:
KelCJ wrote:

Honestly, the Riptide is a distraction Carnifex. I only ever shot at it when I didn't have anything else to shoot. Which is why I got lucky. On a normal day, there is no way that, literally, 8 shots from an Exorcist should kill it. Never, ever should that happen considering when I shot at it it had a 4+ cover and 5+ FNP. It didn't make a single FNP all game....


Ha. So it was basically "darn, these guys don't have anything useful to shoot at, guess I might chip away at the giant unkillable.... Oh. It died. Huh."


Yeah, that was basically it . My friend was pretty mad about it...I would be too. It's like rolling 5 armor saves for a squad of terminators and then rolling all 1s...It's rather painful.



Zion-the list looks pretty solid to me. I actually kind of like bigger squads of basic Sisters. Yeah it's a little less killing power, but in exchange you're also have more staying power. Especially with the Priests. Plus, I guess one could argue with the additional staying power, you are actually getting some more firepower as its possible that the special weapons in the squad will actually make it to their target where a small 5 woman squad would not. . The only thing that kind of makes me a little uncomfortable is the small Seraphim squad. They probably aren't going to make it all the way across the field. Although I understand if the intention is just a delivery system for Celestine, in which case any damage they do is a bonus.

This message was edited 1 time. Last update was at 2013/11/04 05:27:40


 
   
Made in us
Archmagos Veneratus Extremis




On the Internet

KelCJ wrote:
 SisterSydney wrote:
KelCJ wrote:

Honestly, the Riptide is a distraction Carnifex. I only ever shot at it when I didn't have anything else to shoot. Which is why I got lucky. On a normal day, there is no way that, literally, 8 shots from an Exorcist should kill it. Never, ever should that happen considering when I shot at it it had a 4+ cover and 5+ FNP. It didn't make a single FNP all game....


Ha. So it was basically "darn, these guys don't have anything useful to shoot at, guess I might chip away at the giant unkillable.... Oh. It died. Huh."


Yeah, that was basically it . My friend was pretty mad about it...I would be too. It's like rolling 5 armor saves for a squad of terminators and then rolling all 1s...It's rather painful.



Zion-the list looks pretty solid to me. I actually kind of like bigger squads of basic Sisters. Yeah it's a little less killing power, but in exchange you're also have more staying power. Especially with the Priests. Plus, I guess one could argue with the additional staying power, you are actually getting some more firepower as its possible that the special weapons in the squad will actually make it to their target where a small 5 woman squad would not. . The only thing that kind of makes me a little uncomfortable is the small Seraphim squad. They probably aren't going to make it all the way across the field. Although I understand if the intention is just a delivery system for Celestine, in which case any damage they do is a bonus.

That's a full 10 model Seraphim Squad. Sorry my short-handed listed confused you, it's supposed to convey I took a basic Seraphim squad and +5 additional Seraphim models.
   
Made in us
Raging Ravener





Ahhhh my apologies. Not sure how I skimmed over that. I completely understood everything else, but for some reason took that as only a 5 sister Seraphim squad. Well then, I redact my previous statement. I think it's pretty solid now. The only other obvious worry is anti-air, but it's possible you can squeak by barring any triple Drake lists. Do you have any idea of what the general lists will be like for the RTT?
   
Made in us
Archmagos Veneratus Extremis




On the Internet

KelCJ wrote:
Ahhhh my apologies. Not sure how I skimmed over that. I completely understood everything else, but for some reason took that as only a 5 sister Seraphim squad. Well then, I redact my previous statement. I think it's pretty solid now. The only other obvious worry is anti-air, but it's possible you can squeak by barring any triple Drake lists. Do you have any idea of what the general lists will be like for the RTT?

Sadly no. This is the first time in a while they've bumped things up over 1.5k. I think my bigger worries are honestly the New Marines, Eldar and Tau over Triple Drakes (and at least I get an Invul vs the Drakes).
   
Made in us
Hooded Inquisitorial Interrogator





Recently had the opportunity to get a unit of arcoflagellents into a unit of firewarriors.

Even the 5 arcos that were left just pulped the commie-space-fish. The one firewarrior that tried to swing back was hitting on 5+ and wiffed anyway.

Now i'm starting to wonder if I aught to bring some and send them at other tau units (looking at you Mr. Riptide). Catching it would be... tricky, but it could be an entertaining combat if it ever happened.

Never underestimate the insane
   
Made in us
Repentia Mistress





 ClockworkZion wrote:

Dominons
+1 Dominion
+4x Meltas
+Combi-Melta
+Simulacrum
Immolator
+TL Multi-Melta
The Simulacrum is probably less useful in this squad than upgrading your SS to a VSS. Ld9 is like a 2+ roll on a D6, Ld8 is closer to a 3+ (its a little better, but still). So for a squad that's probably going to get stomped really quickly, making that Faith check more reliable is probably a better idea that trying to get a second use from it. Not to mention that in a small squad you're going to have to sacrifice melta Sisters to keep the Sim alive if you want to use that second act.
   
Made in us
Badass "Sister Sin"






Camas, WA

I would go with a Laud Hailer instead of a VSS or Simulacrum on a squad that is likely to die.

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Made in us
Archmagos Veneratus Extremis




On the Internet

 pretre wrote:
I would go with a Laud Hailer instead of a VSS or Simulacrum on a squad that is likely to die.

Which honestly has the same potential issues as the Simulacrum and VSS do: it can be killed before you get to a chance to use it.

Regardless they all have an indentical points cost so swapping one for another isn't a big hassle.
   
Made in us
Guardsman with Flashlight




Not sure if it's been mentioned here but the digital codex has been updated. The condemnor boltgun rules were updated so that now it procs when it hits an individual psyker. No longer procs upon hitting a unit.
   
 
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