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Jpr wrote: I'm looking at building the biggest/best deathstar with Sisters/SM or SM/Sisters using the Red Hunters chapter tactics and Inquisitor Allies.
My thoughts at the moment:
Chapter Master, bike, artificer armour, power fist, shield eternal
Celestine
Jacobus
Priest, plasma gun [repeat ad infinitum]
That's an awful lot of models with plasma guns and one wound... can you really re-roll all those guys out of trying themselves?
BURN IT DOWN BURN IT DOWN BABY BURN IT DOWN
Psienesis wrote: Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.
Jpr wrote: Red hunters let me put the chapter master in the blob to tank for them, and once per game will let me give the unit monster hunter/tank hunter. Prescience should make the plasma guns much more reliable.
If your blob moves, the chapter master gets jink and your opponent can focus fire to avoid him taking wounds.
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Played a few turns of a fun game last night. I made some terrible decisions an lost on secondaries. Melta doms didn't get a shot off but did secure me Line breaker, as I scouted them into towards the far corner. Seraphim scored something like 22 wounds against a tac squad that dropped in, who then failed 7 of them. I forgave his not doing his LOS so the blob could charge in and have a herohammer style duel, if I hadn't done that I would've scraped a draw, but I was expecting the game to go on longer and allow me to secure the relic. Never mind though as it was only a friendly. I was running 4 rhino chasies with loud hailers but only needed to utilise them once, it's nice having them dotted around for if you need them but they're pretty pricecy at 10pts each, so I'm still unsure of how many I should take...
The jaco blob with priests is fun, certainly gonna be running it for a while.
Inquisitors are Battle Brothers to all imperiums. They however don't make Sisters battle brothers to normal space marines, thus preventing their characters from joining each other's squads.
However if we go at this in the following way:
Inquisitor joins squad of 20 sisters since they are battle brothers.
Space marine character now joins the inquisitor. They are battle brothers and nothing seems to indicate that because the inquisitor is joined to the sisters that battle brother goes away between him and the space marines.
Anyone's thoughts on this?
One step further, join a librarian to the blob of sisters by attaching to the Inquisitor. Cast invisibility on the inquisitor so the whole unit gets affected. Legal?
Voldrak wrote: Small rules question more than tactics.
Inquisitors are Battle Brothers to all imperiums. They however don't make Sisters battle brothers to normal space marines, thus preventing their characters from joining each other's squads.
However if we go at this in the following way:
Inquisitor joins squad of 20 sisters since they are battle brothers.
Space marine character now joins the inquisitor. They are battle brothers and nothing seems to indicate that because the inquisitor is joined to the sisters that battle brother goes away between him and the space marines.
Anyone's thoughts on this?
One step further, join a librarian to the blob of sisters by attaching to the Inquisitor. Cast invisibility on the inquisitor so the whole unit gets affected. Legal?
Yeah, this is a huge mess right now, adding in a third detachment for allies absolutely seems like something the original BRB writers had not considered.
Rather than rehashing the YMDC debate here, I would just note that it is far from clear either way and recommend you talk to your opponents and/or TO before any game starts.
Jpr wrote: Red hunters let me put the chapter master in the blob to tank for them, and once per game will let me give the unit monster hunter/tank hunter. Prescience should make the plasma guns much more reliable.
If your blob moves, the chapter master gets jink and your opponent can focus fire to avoid him taking wounds.
Okay thats my mistake, I knew that just forgot to change it!
Maybe I was going a bit crazy..
Anyway is this more reasonable?
Chapter master (red hunters), power fist, shield eternal, artificer armour, jump pack-240
20 Sisters-240
Celestine-135
Priestx5, 1x litanies-150
Coteaz-100
Inquisitor, hammerhand, rad grenade, liber hereticus-85
This message was edited 1 time. Last update was at 2013/11/29 23:29:48
After playing with this blob list ( http://www.dakkadakka.com/dakkaforum/posts/list/564119.page) for the past 3 weeks or so, I have mixed feelings about the blob itself. It does well when (or if) it can get into melee, but once most opponents see what the blob does they just stay away from it. Celestine can go out and do some damage on her own due to being Jump, but the blob has to play catch up. It is a strong objective holder, but so is any unit that costs upward of 350 points. In addition, I have noticed that shooting MEQ long-range with Exorcists is a waste of shots as usually the opponent gets cover (Long Fangs) or are Bikes (Scars) with inherent cover.
So in keeping with my love of tanks, and getting ready as we approach the new Imperial Guard Codex early next year, I decided to ally in some Imperial Guard to my main Sister's force. I have taken out the blob and supporting characters, and replaced it with a Vet+Chimera squad, Command Squad, and Colossus artillery (new list here http://www.dakkadakka.com/dakkaforum/posts/list/566434.page).
I have seen a lot of love for Red Hunters, which is cool as we now have access to SM as Battle Brothers, but by the time we pay for the requisite Inquisitorial HQ and then the SMHQ, we are in over 150 points if we give them any tools at all. Then we start adding the SM toys. I consider that Guard have better options at less cost and IMO are a better fit with Sisters.
I think I'd agree with that. Sisters and guard work better in the fluff and also are decent on the tabletop. I've tried working with the numbers on SM's and I just can't get a configuration that I like. I'll still work the the numbers, but i'm not as hopeful any longer.
Exorcists are TEQ killers and MC hunters. Their ideal targets are things that are more expensive than basic SM's. Sometimes you don't get that option and must fire at less-than-desirable targets. even then you may pick off a character or something, so its not like its a total loss.
war wrote: Exorcists are TEQ killers and MC hunters. Their ideal targets are things that are more expensive than basic SM's. Sometimes you don't get that option and must fire at less-than-desirable targets. even then you may pick off a character or something, so its not like its a total loss.
With my new list, the Exorcists will deal with 2+ saves (MCs / Terminators / Centurions) while the Colossus can wipe out MEQ units hiding out back (Long Fangs) or riding bikes (Scars). The Colossus helps take the pressure from my Exorcists in trying to take out those types of targets.
Not a fan of double FOC, but... Not enough bodies, scoring or otherwise.
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Not a fan of double FOC, but... Not enough bodies, scoring or otherwise.
I have to agree whole-heartedly. Doesn't matter that your squads of 5 bbs are fearless, they're still super easier to kill. I don't think this list would do very wellbin objective games.
Well, it looks fun. If you go up against the right army, they will start crying as you deploy and they won't stop until the game ends. But honestly, the right army is a pretty small subset of all possible armies - small elite armies paying a high cost for resilience to small arms fire. Most armies will be able to beat you at the troops on the ground game, and weather the damage the exorcists are doing. 6d6 shots are still only 6d6 shots, no matter how amazing that shot is.
But if you have the models, I imagine it could be a good bit of fun to throw down now and then.
It would suffer greatly against any army that was horde or even horde-ish. Sisters just dont put out enough shots to do the damage vs those kinds of armies unless they bring HF/F or H Bolters (my personal favorite) en masse. This is in addition to whats already been said about not putting enough boots on the ground.
That being said, this list would completely smash a list like elite grey knights or some other low model/high value list.
6 Exorcists
21 Shots, 42/3 Hit, 210/18 wound, 420/54 through 5+ invul. ~7.77 wounds through invuls.
That's two right there.
6 TL-MM Immos
6 Shots, 48/9 hit, 240/27 wound, 480/81 through 5+ invul. ~5.92 That's another one right there.
Pop out a dominion and you're done. That ignores storm bolters which put out another 12 shots, 24/3 hit, 24/18 wound, 24/128 wound which rounds out one of those fractions.
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Shandara wrote: Well that's assuming he doesn't kill a few of your units first
You asked the question, I gave you the answer. 2+ saves are not something to worry about.
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Shandara wrote: Well that's assuming he doesn't kill a few of your units first
You asked the question, I gave you the answer. 2+ saves are not something to worry about.
Well of course a list absolutely chock-full of S8AP1 won't have trouble with high-toughness, low-armour save, multi-wound models (e.g. Dreadknights). That's rather the goal of such weapons.
The potential problem will probably be horde (as others have previously mentioned) and/or lists that can find your tasty Exorcist-heavy back line and surprise or nom them in assault (drop pods?). I was thinking a highly shooty, Russ or Vendetta-heavy IG lists would be a bit of a pain, but they'd probably still have a hard time dealing with all that melta.
Probably be quite effective, if perhaps a little boring to play.
I just asked them if the Sororitas are getting one!
I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
OutlawBandit wrote: How do you guys feel about the new dataslates that are being released? Anything stand out as a perfect addition?
Link please! Thanks.
BURN IT DOWN BURN IT DOWN BABY BURN IT DOWN
Psienesis wrote: Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.