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Right now? Grey knights. The Storm Raven is really good right now and Coteaz is always good. You can pop some Coteaz and Plasma Cannon dudes on top of a bastion for extra fun.
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Hi guys, so reading some of this it looks like first thing I need to get and paint five priest. They look like wargear with boots for your squads. I don't have the cash now to get all five, but that looks like the goal. One thing though, the war hymns are only usable when you are in hand to hand combat?
Automatically Appended Next Post: @toocool: I voted in your thread. GK.
This message was edited 1 time. Last update was at 2013/12/13 04:14:19
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As an aside. I've been putting my 5 girl BSS in Multimelta immolators and running 5 girl Dom squads in Repressors. AV 13 on the scout move is harder to deal with.
I've been having inconsistent luck with the Avenger. On the plus side, if I field two of them and get them both on the same turn. I can yell "AVENGERS, ASSEMBLE" as they come on the board.
"Suffering is Faith, Faith is Strength.
Generations have suffered with the same devotion that we can offer but once. Still, our Faith leads us through these dark times like a beacon. It will guide us to triumph over these abominations. Either by breaking them upon us like waves against a limitless, golden peak or by thrusting through them like the spear of the Immortal Emperor Himself." - Cannoness Aoife, Order of the desert rose #Yesallwomen
I've been having inconsistent luck with the Avenger. On the plus side, if I field two of them and get them both on the same turn. I can yell "AVENGERS, ASSEMBLE" as they come on the board.
I basically accept that whatever I point my Avenger at will die, and then the Fighter itself will die next turn. More or less the same thing with the Dominions, as long as I can point them at a vehicle.
I beat an Eldar army today at 2k points. It was insanely close and I really only won because one Sister and Uriah were holding an objective. It was turn 5 and we had already practically tabled each other, but if the game had gone on...
I'll edit in my army list later for the curious, right now bed. I will say popping the serpent with the Wraithguard in it turn one saved me a whole lot of hurt.
This message was edited 1 time. Last update was at 2013/12/13 16:01:24
"A guy who don't know the fearsomeness of money shouldn't be offering up opinions about society." -Kaneo Takarada, Kill la Kill
Big Mek Sparkz and his Band of Sparky Ting Huntas: 4,000 points
Our Lady of the Generous Heart: 2,000 points
Thousand Sons: One unbuilt Daemon Prince
So with the release of Stronghold Assault (which is apparently Tournament legal no less), we gain access to even more fortifications, and upgrades for existing ones.
We gain access to the following Fortifications:
Spoiler:
Aegis Defence Lines (can take Obstacles and Emplacements) Imperial Bastion (can take Upgrades, Obstacles and Emplacements) Imperial Strongpoint (1-3 Bastions, 1-5 Aegis, 0-1 Skyshield, 0-1 Honoured Imperium) Honoured Imperium (Can take Obstacles) (All Imperial forces gain Stubborn within 2") Wall of Martyrs Defence Line (2 WoM Defence Line sections, 4 Imperial Defence Lines sections, May take Obstacles) (Models in it gain Stubborn) WoM Imperial Defence Emplacement (3 WoM Defence Line sections, 2 Imperial Defence Line sections, May take Obstacles) (Models in it gain stubborn, and reroll to hit with Heavy Weapons in Overwatch) WoM Imperial Bunker (can take Upgrades, Obstacles and Emplacements) WoM Firestorm Redoubt (can take Upgrades, Obstacles and Emplacements, may replace Quad Icarus Cannons with Battle Cannons or Punisher Gatling Cannons) WoM Vengeance Weapon Battery (Can take Obstacles, may replace Punisher Gatling with Battle Cannon or Quad Icarus) WoM Imperial Defence Network (1-2 WoM Bunker, 1-4 WoM Imperial Defence Lines, 1-3 WoM Imperial Defence Emplacements, 0-2 WoM Firestorm Redoubts,0-2 WoM Vengeance Weapons Battery) Promethium Relay Pipes (3 long, 4 short pipes, may take Obstacles) (Flamer Weapons within 2" can change from Assault or Pistol to Heavy, to gain Torrent) Void Shield Generator (1-3 Void Shields, covers all units within 12", may take Obstacles) Void Relay Network (1-3 Promethium Relay Pipes, 1-3 Void Shield Generators, 0-1 Honoured Imperiums) Skyshield Landing Pad (May take Obstacles) (May upgrade to 'read to takeoff', allowing you to deploy 1 Hover-Capable flyer per Landing Pad) Fortress of Redemption (Each section may take Upgrades, may take Fragstorm Missiles, 0-4 Heavy Bolters and 'Remote Fire' allowing a unit in the tower, to fire any emplaced weapons) Macro-Cannon Aquilla (May take 0-4 Heavy Bolters, each section may take Upgrades, Obstacles) Vortex Missile Aquilla (May take 0-4 Heavy Bolters, each section may take Upgrades, Obstacles)
Upgrades (Each small building can take 1, medium 2, large 3) Ammo Store (reroll 1's to hit firing from building) Booby Traps (First unit entering takes 2D6 Str4, AP5 hits) Escape Hatch (Gets an extra access point within 12" Magos Machine Spirit (Autofire is BS3) Searchlights Void Shield
Obstacles (Each building can take up to 6, 6" sections) Tanglewire Barricades Tank Traps
Emplacements (Each building can take 1) Ammo Dump (reroll 1's to hit firing from building) Comms Relay Icarus Lascannon Quad Gun
What does this mean for you guys, and your sisters armies?
Personally, I intend to take some Void Shields, and putting Void Shields onto any Fortification that I can. A recharging AV12 layer for my bastion, a SET of recharging AV12 layers for my Fortress, or 1-3 layers of recharging AV12 layers for my standing forces (and my sniper drones in Tau.)
This message was edited 1 time. Last update was at 2013/12/13 22:04:13
Void shields would be awesome for SoB mounted MSU.
You cannot get a shield generator and a bastion in a single fortification slot. You can however use the bastion model as a void shield generator as it fulfills the condition pretty well.
340 pts for a 3 void shield gens w/ 3 shields each and promethium pipes could be incredible. With all the SoB flamers the pipes may be one of the nastiest additions because it gives some decent range to the flamers. Suddenly SoB may be a midfield gunline type army (~24" range) rather than a close range army (~8" range). Pretty awesome actually.
Automatically Appended Next Post: BTW I would like to point out that a HF/Flamer BSS Immo spam army can take a promethium pipe relay, set it up right in the middle of the board, use the pipes to give the Immos cover, the void shields to protect the whole lot, and then the HF/Flamer BSS can shoot their templates as torrent. Really nasty little combo.
This message was edited 1 time. Last update was at 2013/12/13 22:32:12
So, do you hook your priest up with gear, or keep them basic to keep the cost down? I am considering giving them combi-flamers for another 1d3 hits in overwatch.
So, do you hook your priest up with gear, or keep them basic to keep the cost down? I am considering giving them combi-flamers for another 1d3 hits in overwatch.
I think the prevailing load out right now is to load a priest who is being attached to a blob with a power maul (for smash attacks) and the litanies to auto pass all the hymns.
a priest who is being attached to a MSU wouldnt really require any gear since he is really only there to make them fearless.
So, do you hook your priest up with gear, or keep them basic to keep the cost down? I am considering giving them combi-flamers for another 1d3 hits in overwatch.
I think the prevailing load out right now is to load a priest who is being attached to a blob with a power maul (for smash attacks) and the litanies to auto pass all the hymns.
a priest who is being attached to a MSU wouldnt really require any gear since he is really only there to make them fearless.
I've always had 'decent to great' luck with my quad gun. Right now I'm seriously considering the use of fortifications. Not only are they growing on my and the tactical possibilities are interesting to say the least, but I also think its fluffy for my Sisters army. Sisters defending a shrine or convent = very cool.
Also, check out my history blog: Minimum Wage Historian, a fun place to check out history that often falls between the couch cushions.
Celtic Strike wrote: I've been having inconsistent luck with the Avenger. On the plus side, if I field two of them and get them both on the same turn. I can yell "AVENGERS, ASSEMBLE" as they come on the board.
I exalt thee.
(And I haven't even seen the movie or read the comic, I just get the reference. The main emotional appeal of the 40K Avenger for me is that (1) it's an A-10 Warthog, my favorite plane, IN SPACE and (2) it makes Marines die. Anything that shreds power-armored troops is good in my book... and yes I know our girls are in power armor too).
BURN IT DOWN BURN IT DOWN BABY BURN IT DOWN
Psienesis wrote: Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.
Oh, it might have been said already, but I've found keeping an Exorcist or two (depending on whether you're first or second) in Reserves helps prolong their lifespan, and thus (in theory, at least) their usefulness.
This message was edited 1 time. Last update was at 2013/12/15 19:17:13
"A guy who don't know the fearsomeness of money shouldn't be offering up opinions about society." -Kaneo Takarada, Kill la Kill
Big Mek Sparkz and his Band of Sparky Ting Huntas: 4,000 points
Our Lady of the Generous Heart: 2,000 points
Thousand Sons: One unbuilt Daemon Prince
Hoitash wrote: Oh, it might have been said already, but I've found keeping an Exorcist or two (depending on whether you're first or second) in Reserves helps prolong their lifespan, and thus (in theory, at least) their usefulness.
Ugh, no. Not to be negative but I would almost never reserve an exorcist. Sisters have little long range firepower, you don't want it off the table.
This message was edited 1 time. Last update was at 2013/12/15 23:33:42
Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
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Hoitash wrote: Oh, it might have been said already, but I've found keeping an Exorcist or two (depending on whether you're first or second) in Reserves helps prolong their lifespan, and thus (in theory, at least) their usefulness.
Ugh, no. Not to be negative but I would almost never reserve an exorcist. Sisters have little long range firepower, you don't want it off the table.
YMMV; if I don't Reserve at least one Exorcist I'm usually out both of them by Turn Two.
In general my Exorcists tend to perform poorly early game, and better late game. It's getting them to survive to late game that's the tricky part.
"A guy who don't know the fearsomeness of money shouldn't be offering up opinions about society." -Kaneo Takarada, Kill la Kill
Big Mek Sparkz and his Band of Sparky Ting Huntas: 4,000 points
Our Lady of the Generous Heart: 2,000 points
Thousand Sons: One unbuilt Daemon Prince
So, do you hook your priest up with gear, or keep them basic to keep the cost down? I am considering giving them combi-flamers for another 1d3 hits in overwatch.
I think the prevailing load out right now is to load a priest who is being attached to a blob with a power maul (for smash attacks) and the litanies to auto pass all the hymns.
a priest who is being attached to a MSU wouldnt really require any gear since he is really only there to make them fearless.
Wouldn't the use of the Power Maul drop the smash attack back down to the maul's AP? Seems kind of nonsensical that you could take the strength bonus from the maul but not the AP.
Hoitash wrote: YMMV; if I don't Reserve at least one Exorcist I'm usually out both of them by Turn Two.
In general my Exorcists tend to perform poorly early game, and better late game. It's getting them to survive to late game that's the tricky part.
Use cover and LOS blockers? Exorcists have good front armor and can hid behind things and still shoot (move 6" and fire to full effect). I generally get 2-3 through the whole game.
Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
Hoitash wrote: YMMV; if I don't Reserve at least one Exorcist I'm usually out both of them by Turn Two.
In general my Exorcists tend to perform poorly early game, and better late game. It's getting them to survive to late game that's the tricky part.
Use cover and LOS blockers? Exorcists have good front armor and can hid behind things and still shoot (move 6" and fire to full effect). I generally get 2-3 through the whole game.
My meta used to have a lot of Ignores Cover weaponry (read, Markerlights). Tends to cloud my judgment. Ever since the Tau player moved away I've been doing better (unless I play Forgeworld necrons or anything involving a Leman Russ.)
I do prefer to keep one in Reserve, though; staggering my forces keeps me in the fight longer, based on the last game with the eldar player.
This message was edited 2 times. Last update was at 2013/12/16 00:50:01
"A guy who don't know the fearsomeness of money shouldn't be offering up opinions about society." -Kaneo Takarada, Kill la Kill
Big Mek Sparkz and his Band of Sparky Ting Huntas: 4,000 points
Our Lady of the Generous Heart: 2,000 points
Thousand Sons: One unbuilt Daemon Prince
So, do you hook your priest up with gear, or keep them basic to keep the cost down? I am considering giving them combi-flamers for another 1d3 hits in overwatch.
I think the prevailing load out right now is to load a priest who is being attached to a blob with a power maul (for smash attacks) and the litanies to auto pass all the hymns.
a priest who is being attached to a MSU wouldnt really require any gear since he is really only there to make them fearless.
Wouldn't the use of the Power Maul drop the smash attack back down to the maul's AP? Seems kind of nonsensical that you could take the strength bonus from the maul but not the AP.
I think you need to reread the Smash special rule.
Hoitash wrote: YMMV; if I don't Reserve at least one Exorcist I'm usually out both of them by Turn Two.
In general my Exorcists tend to perform poorly early game, and better late game. It's getting them to survive to late game that's the tricky part.
Use cover and LOS blockers? Exorcists have good front armor and can hid behind things and still shoot (move 6" and fire to full effect). I generally get 2-3 through the whole game.
Yeah, part of the problem (besides my lack of skills or mental aptitude) is my judgment is clouded by our riptide/Remora drone/markerlight loving Tau player, who may or may not have left the club. Ever since I stopped playing him my Exorcists have lived longer.
Still that necron pylon to deal with, but that's life.
I prefer to keep one in Reserve; staggering my forces keeps me in the fight longer, based on the last game with the eldar player.
Hide them in cover for T1. At least then you will get some kind of save better than 6+. Personally ive never had any issues with my organ guns lasting pretty far into the game.
This message was edited 1 time. Last update was at 2013/12/16 00:50:13
1: St Celestine and two sisters squads. I am worried that St Celestine will have difficulty doing her job without an escort of Serephum
2: Canoness, Priest (he does not take a slot, so I think I can start with him in), two ten sister squads (flamer and Multi-Melta). Canoness and Priest hang with one squad
3: Canoness, Priest, one fifteen sister squad, and one five sister squad. Canoness and priest hang with 15 girl squad. Should the 15 girl squad have two flamers instead of a flamer and a multi melta?
In 1 I'll add the Serephum, the canoness and her squad, and then my heavies. In 2 and 3 I'll add the St Celestine, Serephum, and the canoness's squad.
Hey guys, i've got a question on SoB plans and tactics, although it'd be a question with the new Inquisition codex:
What would be a good "Ranged" Inquisitor choice for my army? I was thinking Ordo Hereticus Inquisitor with Conversion beamer, 2 Jokaero (or more), plasma gun priest and additional ranged weapons.
He would sit with the sister squads at medium range, or even between the Exorcists firing in the 48" range, but then apart from the Inq and Jokaero, could anything else shoot/be useful?
This sits in a pretty standard 2xExorcists, Avenger, BSS, dominions army where i used to run Celestine & Power Lanced Seraphim, but with the new Ed i'm really considering dropping Celestine & Squad. (Maybe keep just the seraphim?)
What are your thoughts?
This message was edited 1 time. Last update was at 2013/12/16 10:58:53
DA:80-S+G+M+B++I-Pw40k01++D+++A+++WD100R++T(T)DM+
Roronoa Zoro wrote:When the world shoves you around, you just gotta stand up and shove back. It's not like somebody's gonna save you if you start babbling excuses. - Bring on the hardship. It's preferred in a path of carnage.
Manchu wrote:
It's like you take a Space Marine and say "what could make him cooler?" Instead of adding more super-genetic-psycho-organic modification, you take it all away. You have a regular human left in power armor and all the armies of hell at the gates. And she doesn't even flinch. Pure. Badass.
Hey guys, i've got a question on SoB plans and tactics, although it'd be a question with the new Inquisition codex:
What would be a good "Ranged" Inquisitor choice for my army? I was thinking Ordo Hereticus Inquisitor with Conversion beamer, 2 Jokaero (or more), plasma gun priest and additional ranged weapons.
He would sit with the sister squads at medium range, or even between the Exorcists firing in the 48" range, but then apart from the Inq and Jokaero, could anything else shoot/be useful?
This sits in a pretty standard 2xExorcists, Avenger, BSS, dominions army where i used to run Celestine & Power Lanced Seraphim, but with the new Ed i'm really considering dropping Celestine & Squad. (Maybe keep just the seraphim?)
What are your thoughts?
Personally I would stick an Inquisitor (maybe Coteaz if you have the points) behind an aegis on a quad gun with 3 plasma servitors and some crusaders/acolytes for padding. Put your exorcists here too for the cover save and Coteaz can either presience the exorcists or his own squad. I've dropped Celestine and seraphims for a Jacobis blob but I'm not convinced by it so might go back. Blob is too vulnerable to shooting with only 3+ armour.
Personally I would stick an Inquisitor (maybe Coteaz if you have the points) behind an aegis on a quad gun with 3 plasma servitors and some crusaders/acolytes for padding. Put your exorcists here too for the cover save and Coteaz can either presience the exorcists or his own squad. I've dropped Celestine and seraphims for a Jacobis blob but I'm not convinced by it so might go back. Blob is too vulnerable to shooting with only 3+ armour.
So I stuck a squad of Doms with a simulacrum with jacobus on a bastion roof with a quad gun. 3x the quad got to ignore cover/jink. It was just a fun experiment.
I've been having inconsistent luck with the Avenger. On the plus side, if I field two of them and get them both on the same turn. I can yell "AVENGERS, ASSEMBLE" as they come on the board.
OMG. That is awesome. I totally love that.
I dont "GO THERE" with Forge World, in much the same way as I don't with Santa Clause. I know he's real, but do I really want to include him in my games? Even if he is a Beast in combat, has Eternal Warrior, and wields his two handed candy cane and his awesome Chariot of Time Stasis that allows him to land blows so fast you can't even see him move from his snow globe. I mean, like so many Forge World things that are broken, i think fielding Santa is just a bit much.
Still... Being able to say "AVENGERS ASSEMBLE" is SUPER cool.
Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com
I've been having inconsistent luck with the Avenger. On the plus side, if I field two of them and get them both on the same turn. I can yell "AVENGERS, ASSEMBLE" as they come on the board.
OMG. That is awesome. I totally love that.
I dont "GO THERE" with Forge World, in much the same way as I don't with Santa Clause. I know he's real, but do I really want to include him in my games? Even if he is a Beast in combat, has Eternal Warrior, and wields his two handed candy cane and his awesome Chariot of Time Stasis that allows him to land blows so fast you can't even see him move from his snow globe. I mean, like so many Forge World things that are broken, i think fielding Santa is just a bit much.
Still... Being able to say "AVENGERS ASSEMBLE" is SUPER cool.
I wouldn't call the Avenger broken. It has two hull points and weak armor.
To each his own, of course. I find it more useful than Retributors or another Exorcist, and the model looks cool.
Speaking of Rets, anyone got tips on using them? I figure if I ever Dual Force Org, they'll fill out my extra HS slots.
"A guy who don't know the fearsomeness of money shouldn't be offering up opinions about society." -Kaneo Takarada, Kill la Kill
Big Mek Sparkz and his Band of Sparky Ting Huntas: 4,000 points
Our Lady of the Generous Heart: 2,000 points
Thousand Sons: One unbuilt Daemon Prince
I've been having inconsistent luck with the Avenger. On the plus side, if I field two of them and get them both on the same turn. I can yell "AVENGERS, ASSEMBLE" as they come on the board.
OMG. That is awesome. I totally love that.
I dont "GO THERE" with Forge World, in much the same way as I don't with Santa Clause. I know he's real, but do I really want to include him in my games? Even if he is a Beast in combat, has Eternal Warrior, and wields his two handed candy cane and his awesome Chariot of Time Stasis that allows him to land blows so fast you can't even see him move from his snow globe. I mean, like so many Forge World things that are broken, i think fielding Santa is just a bit much.
Still... Being able to say "AVENGERS ASSEMBLE" is SUPER cool.
I wouldn't call the Avenger broken. It has two hull points and weak armor.
To each his own, of course. I find it more useful than Retributors or another Exorcist, and the model looks cool.
Speaking of Rets, anyone got tips on using them? I figure if I ever Dual Force Org, they'll fill out my extra HS slots.
Rets were fun before C:AS, but now that the restriction on amount of AoF you can use per squad per game i decided to use a SCC with HBs instead. Yea it means paying the Canoness tax but I think now she is more useful than in C:SoB. Plus that frees up our FOC for triple Exorcists! Your still getting the massive HB shots which even without rending is still nothing to sneeze at
Hoitash wrote: You know, I find the Canoness attached to a squad of Sisters far more useful than a Canoness with her CS.
Mostly because I A, spread my forces too thin, and B, forget my AoE effects on a consistent basis.
Plus I love the Blade of Admonition.
Oh dont get me wrong, I dont attach her to the squad. I put them in a Bastion so that I can get the 5 HB's all shooting while my Canoness heads out usually attached to a BSS to purge heretics.