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I think you might run into trouble against armies with infantry.
"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad.
Automatically Appended Next Post: Hey Petre, with your CoF detachment, why do you go with Harald as the HQ? more bang for the buck vs a vanilla wolf lord?
This message was edited 1 time. Last update was at 2014/10/28 20:09:20
Harald V Wolf Lord is a very small difference though, and not if you start slightly modifying the Lord. Maybe for his Unique trait? (might be remembering wrong but i think he's got smth special)
DA:80-S+G+M+B++I-Pw40k01++D+++A+++WD100R++T(T)DM+
Roronoa Zoro wrote:When the world shoves you around, you just gotta stand up and shove back. It's not like somebody's gonna save you if you start babbling excuses. - Bring on the hardship. It's preferred in a path of carnage.
Manchu wrote:
It's like you take a Space Marine and say "what could make him cooler?" Instead of adding more super-genetic-psycho-organic modification, you take it all away. You have a regular human left in power armor and all the armies of hell at the gates. And she doesn't even flinch. Pure. Badass.
I actually ended up swapping it out for a kraken bone lord with shield. But harald is cheap and has a very aolid trait.
Automatically Appended Next Post: I actually ended up swapping it out for a kraken bone lord with shield. But harald is cheap and has a very aolid trait.
This message was edited 1 time. Last update was at 2014/10/31 14:24:20
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His Lord of the Wolfkin rule is the one i was referring to. Pretty good rule that only he gets.
But a Wolf Lord on TW with Axe and shield is pretty much the exact same point cost. Equipping him with Runic armour and the Wulfen stone makes him so much better though =P
DA:80-S+G+M+B++I-Pw40k01++D+++A+++WD100R++T(T)DM+
Roronoa Zoro wrote:When the world shoves you around, you just gotta stand up and shove back. It's not like somebody's gonna save you if you start babbling excuses. - Bring on the hardship. It's preferred in a path of carnage.
Manchu wrote:
It's like you take a Space Marine and say "what could make him cooler?" Instead of adding more super-genetic-psycho-organic modification, you take it all away. You have a regular human left in power armor and all the armies of hell at the gates. And she doesn't even flinch. Pure. Badass.
Not a fan of the wulfen stone. But this is probably a topic for a SW thread...
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In other News, went to MCM London Comic Con and had a quick Chat with Forgeworld.
Sisters of Silence sort of confirmed for "when the book comes out". As it will be the 7th-8th Horus Heresy book and the 3rd is only out, it will be a wait....
But excitement is rising already! lol
DA:80-S+G+M+B++I-Pw40k01++D+++A+++WD100R++T(T)DM+
Roronoa Zoro wrote:When the world shoves you around, you just gotta stand up and shove back. It's not like somebody's gonna save you if you start babbling excuses. - Bring on the hardship. It's preferred in a path of carnage.
Manchu wrote:
It's like you take a Space Marine and say "what could make him cooler?" Instead of adding more super-genetic-psycho-organic modification, you take it all away. You have a regular human left in power armor and all the armies of hell at the gates. And she doesn't even flinch. Pure. Badass.
Basically they're female warriors who have no psychic presence in the warp. They were used to fight the Thousand Sons on Prospero as a hard counter.
As above, they are mainly in the Horus Heresy books. Even though the fluff un-relates them to Sisters of battle, they have very very very curious similarities.
They are mainly in the "Tales of Heresy" book.
"The Sisters of Silence, also known as the Silent Sisterhood, were the anti-psychic militant arm of the Adeptus Astra Telepathica during the Great Crusade, and were internally referred to as the organization's Departmento Investigates."
"The eventual fate of the Sisters of Silence is unknown. There are no canonical references to them in the 41st millennium, however neither are there any references to them being disbanded or destroyed. Opinion is divided as to their fate; some fans believe they still man the Blackships, whereas others believe they were decimated protecting the Emperor's secret project at the height of the Heresy and were either disbanded or incorporated into the fledgling Inquisition."
I personally would go with the "Became Sisters of Battle" option above. Too many similarities, and fluff-wise "they just needed more numbers so took all girls rather than only Blanks (psychic nulls)"
DA:80-S+G+M+B++I-Pw40k01++D+++A+++WD100R++T(T)DM+
Roronoa Zoro wrote:When the world shoves you around, you just gotta stand up and shove back. It's not like somebody's gonna save you if you start babbling excuses. - Bring on the hardship. It's preferred in a path of carnage.
Manchu wrote:
It's like you take a Space Marine and say "what could make him cooler?" Instead of adding more super-genetic-psycho-organic modification, you take it all away. You have a regular human left in power armor and all the armies of hell at the gates. And she doesn't even flinch. Pure. Badass.
Except that normal humans HATE nulls -- their lack of a normal warp signature (aka "soul") makes other people freak the feth out. Even low-grade nulls like Jurgen from the Commissar Cain books make everyone around them uncomfortable. I think the Ecclesiarchy's first reaction to a Null wouldn't be "valuable anti-psyker resource, must recruit," it'd be "soulless abomination, must BURN."
BURN IT DOWN BURN IT DOWN BABY BURN IT DOWN
Psienesis wrote: Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.
Lol, i suppose... But it would make the Black Ships seem so much weaker (only staffed by Sisters instead of Nulls) and then how do you explain the Ecclesiarchy's close ties with the Officio Assassinorum? (via Inquisition, might be wrong)
All the Sisters of Silence became Culexus assassins? =P
I mean, look at this picture and tell me they have nothing do do with the Adepta Sororitas: Link
This message was edited 2 times. Last update was at 2014/11/05 17:33:33
DA:80-S+G+M+B++I-Pw40k01++D+++A+++WD100R++T(T)DM+
Roronoa Zoro wrote:When the world shoves you around, you just gotta stand up and shove back. It's not like somebody's gonna save you if you start babbling excuses. - Bring on the hardship. It's preferred in a path of carnage.
Manchu wrote:
It's like you take a Space Marine and say "what could make him cooler?" Instead of adding more super-genetic-psycho-organic modification, you take it all away. You have a regular human left in power armor and all the armies of hell at the gates. And she doesn't even flinch. Pure. Badass.
I suspect the ones that survived the Horus Heresy -- when they were on the front line -- eventually got picked up as Inquisitorial assets. They seem too highly trained to render down for Culexus. There's even fluff about Inquisitors recruiting Nulls. I actually homebrewed an inquisitorial null acolyte at one point but wasn't particularly satisfied so I didn't post it (yes, I really don't post every halfbaked idea I have for a new unit, it just seems that way).
BURN IT DOWN BURN IT DOWN BABY BURN IT DOWN
Psienesis wrote: Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.
I agree that they were supposed to be pretty much of Custodes Level, but i dunno.... personal preference of fluff?
Within the Scheme, i also will be doing up a Grav Rhino one day (Link)
Lol i'd missed this bit: "The vehicle was also used by the Silent Sisterhood, who worked closely with the Custodes."
Definitely doing one now when Forgeworld comes up with the sisters
This message was edited 1 time. Last update was at 2014/11/05 17:37:21
DA:80-S+G+M+B++I-Pw40k01++D+++A+++WD100R++T(T)DM+
Roronoa Zoro wrote:When the world shoves you around, you just gotta stand up and shove back. It's not like somebody's gonna save you if you start babbling excuses. - Bring on the hardship. It's preferred in a path of carnage.
Manchu wrote:
It's like you take a Space Marine and say "what could make him cooler?" Instead of adding more super-genetic-psycho-organic modification, you take it all away. You have a regular human left in power armor and all the armies of hell at the gates. And she doesn't even flinch. Pure. Badass.
I personally would go with the "Became Sisters of Battle" option above. Too many similarities, and fluff-wise "they just needed more numbers so took all girls rather than only Blanks (psychic nulls)"
The only problem with that is the six thousand year gap between the end of the Horus Heresy and the founding of the Adepta Sororitas.
"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad.
I personally would go with the "Became Sisters of Battle" option above. Too many similarities, and fluff-wise "they just needed more numbers so took all girls rather than only Blanks (psychic nulls)"
The only problem with that is the six thousand year gap between the end of the Horus Heresy and the founding of the Adepta Sororitas.
Well actually, for me that's not a problem at all, but in fact a bonus. 6 000 years is more than enough to explain the transition lol
Although in terms of 40k Years, i think it was SisterSydney that had a great analysis on how it might not be that much.... Since i read that post i'm actually really into the idea!
ED: Actually it might not have been SS. I just remember it was a post about how "Only Imperial records tell you it is 40k" and, similar to the Dark Ages in Europe, that time period is muddled and those 6000 years might actually be 600 or 60, but no one knows (but the emperor!)
This message was edited 1 time. Last update was at 2014/11/06 12:14:49
DA:80-S+G+M+B++I-Pw40k01++D+++A+++WD100R++T(T)DM+
Roronoa Zoro wrote:When the world shoves you around, you just gotta stand up and shove back. It's not like somebody's gonna save you if you start babbling excuses. - Bring on the hardship. It's preferred in a path of carnage.
Manchu wrote:
It's like you take a Space Marine and say "what could make him cooler?" Instead of adding more super-genetic-psycho-organic modification, you take it all away. You have a regular human left in power armor and all the armies of hell at the gates. And she doesn't even flinch. Pure. Badass.
This message was edited 1 time. Last update was at 2014/11/06 14:04:31
BURN IT DOWN BURN IT DOWN BABY BURN IT DOWN
Psienesis wrote: Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.
Ever since i read that post, i apply it to all timelines and fluff in 40k.
Guess what?
Suddenly everything works and makes sense. Most recently i think was reading the Imperial Knights fluff and their "Existance since man colonised the stars"
All we need is for the "Imperial Year" to be worth 36 an a half "Standard Earth rotations" and it would all make sense.... damn that Emperor confusing everyone! lol
DA:80-S+G+M+B++I-Pw40k01++D+++A+++WD100R++T(T)DM+
Roronoa Zoro wrote:When the world shoves you around, you just gotta stand up and shove back. It's not like somebody's gonna save you if you start babbling excuses. - Bring on the hardship. It's preferred in a path of carnage.
Manchu wrote:
It's like you take a Space Marine and say "what could make him cooler?" Instead of adding more super-genetic-psycho-organic modification, you take it all away. You have a regular human left in power armor and all the armies of hell at the gates. And she doesn't even flinch. Pure. Badass.
Just wanted to point out that a major GT qualifying heat in the UK has been won by a SoB army this past weekend. I dont know the list yet but the player was Nathan Roberts. It was Heat 3 of the UK40KGT
This message was edited 1 time. Last update was at 2014/11/11 10:52:30
10000pts - Sisters Venatores
2500pts - Imbros Irregulars
- 3000pts
Alpha Legion (HH era) - 7000pts finished
Army of Mousillon - Bretonnian Black Knight army - 3000pts (66% painted)
Host of Xblanque - Lizardmen Army - 7000pts (50% painted)
"Its was Sisters / Marines, if I remember 3 exorcists, the forgeworld repressors (armour 12 rhinos with a multi-melta and 8 firepoints) for drive by melta (with ignore cover from faith), chapter master of doom from marines."
Not vanilla Sisters (As the Rank page would seem), but a good win nonetheless
This message was edited 1 time. Last update was at 2014/11/11 12:10:55
DA:80-S+G+M+B++I-Pw40k01++D+++A+++WD100R++T(T)DM+
Roronoa Zoro wrote:When the world shoves you around, you just gotta stand up and shove back. It's not like somebody's gonna save you if you start babbling excuses. - Bring on the hardship. It's preferred in a path of carnage.
Manchu wrote:
It's like you take a Space Marine and say "what could make him cooler?" Instead of adding more super-genetic-psycho-organic modification, you take it all away. You have a regular human left in power armor and all the armies of hell at the gates. And she doesn't even flinch. Pure. Badass.
In contrary what I have seen in this thread (I've read the entire thing) I prefer squads of nine sisters+ priest. They are really durable and I found that at this size "She who bales, failes" not really applying to them. I have had many occasions where I stepped out, shot a squad to pieces and went on to live a couple of more turns!
On topic of the flamer, HF combo. In my meta we read, debated and read, debated again if you could fire them simultaneously or not. We all came to the same conclusion that they could. So I still feel that this combo is the way to go in these large squads but that's just a personal preference.
I look forward to your ideas about my list
This message was edited 1 time. Last update was at 2014/11/11 14:16:00
On topic of the flamer, HF combo. In my meta we read, debated and read, debated again if you could fire them simultaneously or not. We all came to the same conclusion that they could. So I still feel that this combo is the way to go in these large squads but that's just a personal preference.
The rules are pretty clear that all weapons in a squad fire simultaneously. However, you resolve wounds by matter of range. So, regardless of how you resolve it, they can only kill things within template range of the respective models.
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pretre wrote: Simultaneously firing changed in 7th...
Yeah, I play the Flamer / Heavy Flamer combo on some units. They are 2 different weapons so you'd have to fire them separately in 7th Ed.
In terms of recommendations: i'd say fire the Flamer first, due to the lower chance of kills followed by the HF. This also varies depending on what the Target is...
Also try to keep them on separate sides of the Unit, also helps.
DA:80-S+G+M+B++I-Pw40k01++D+++A+++WD100R++T(T)DM+
Roronoa Zoro wrote:When the world shoves you around, you just gotta stand up and shove back. It's not like somebody's gonna save you if you start babbling excuses. - Bring on the hardship. It's preferred in a path of carnage.
Manchu wrote:
It's like you take a Space Marine and say "what could make him cooler?" Instead of adding more super-genetic-psycho-organic modification, you take it all away. You have a regular human left in power armor and all the armies of hell at the gates. And she doesn't even flinch. Pure. Badass.
Hey guys, been away for a while, made a few Narrative Battle reports, I'll post them in here too.
"Suffering is Faith, Faith is Strength.
Generations have suffered with the same devotion that we can offer but once. Still, our Faith leads us through these dark times like a beacon. It will guide us to triumph over these abominations. Either by breaking them upon us like waves against a limitless, golden peak or by thrusting through them like the spear of the Immortal Emperor Himself." - Cannoness Aoife, Order of the desert rose #Yesallwomen
Celtic Strike wrote: Hey guys, been away for a while, made a few Narrative Battle reports, I'll post them in here too.
Going to be commenting as i watch but for the 1st game:
What kind of mission was that? 2 objectives closer than 12" or 6" from each other?
Standard Sisters troops Scouting Turn 1? Inquisition allies or Warlord Trait?
Quite confused lol
DA:80-S+G+M+B++I-Pw40k01++D+++A+++WD100R++T(T)DM+
Roronoa Zoro wrote:When the world shoves you around, you just gotta stand up and shove back. It's not like somebody's gonna save you if you start babbling excuses. - Bring on the hardship. It's preferred in a path of carnage.
Manchu wrote:
It's like you take a Space Marine and say "what could make him cooler?" Instead of adding more super-genetic-psycho-organic modification, you take it all away. You have a regular human left in power armor and all the armies of hell at the gates. And she doesn't even flinch. Pure. Badass.
That is an interesting theory. GW has made a point that the codexes are written from the perspective of the race writing the book and propaganda would definitely be in character for the Imperium.
Ha, I didn't know that the Codexes being fallible was canon! Source?
BURN IT DOWN BURN IT DOWN BABY BURN IT DOWN
Psienesis wrote: Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.
Sydney... you did know that... you've mentioned it yourself.
"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad.