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![[Post New]](/s/i/i.gif) 2014/04/12 18:40:37
Subject: Choosing Warlord Traits
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Glorious Lord of Chaos
The burning pits of Hades, also known as Sweden in summer
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In order to combat the stupidity of commanders forgetting their specialisation between battles and the risk of rolling entirely useless traits (Like reserve bonuses in a reserve-free army) I propose that you simply choose the trait along with the list building.
We can compensate SCs who do this already in some other manner.
Thoughts?
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![[Post New]](/s/i/i.gif) 2014/04/12 18:42:22
Subject: Re:Choosing Warlord Traits
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Dakka Veteran
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One of the ideas I had was to give players an option: roll randomly on one of the tables for free OR pick your own Warlord Trait for an upped point cost (15 points or something).
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CURRENT PROJECTS
Chapter Creator 7th Ed (Planning Stages) |
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![[Post New]](/s/i/i.gif) 2014/04/13 03:15:49
Subject: Choosing Warlord Traits
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Preacher of the Emperor
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We'd see a lot of Iron Arm daemon princes, but that's a small price to pay for reduced stupidity across every other Codex.
"Oh, cool, I rolled the ability to Deep Strike without error... Too bad I don't have any units that can Deep Strike."
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![[Post New]](/s/i/i.gif) 2014/04/13 03:34:20
Subject: Choosing Warlord Traits
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[MOD]
Making Stuff
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I can relate to that. The number of times I've rolled Counter Attack for my Wolf Lord...
One common workaround I've seen is to reverse what you roll for... Roll randomly to determine which type of trait you get, but pick from the list.
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![[Post New]](/s/i/i.gif) 2014/04/14 23:21:25
Subject: Choosing Warlord Traits
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Preacher of the Emperor
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Huh. Now that's interesting. So you have the 3 tables in the BRB plus the one from your army's Codex, roll 1d6 and reroll 5s and 6s? Or do you weight the table from your own codex more heavily?
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![[Post New]](/s/i/i.gif) 2014/04/14 23:26:31
Subject: Choosing Warlord Traits
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Glorious Lord of Chaos
The burning pits of Hades, also known as Sweden in summer
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SisterSydney wrote:Huh. Now that's interesting. So you have the 3 tables in the BRB plus the one from your army's Codex, roll 1d6 and reroll 5s and 6s? Or do you weight the table from your own codex more heavily?
Reroll 5s and 6s seems simple enough.
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![[Post New]](/s/i/i.gif) 2014/04/15 01:23:22
Subject: Re:Choosing Warlord Traits
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Devestating Grey Knight Dreadknight
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In my area we roll, then choose the table.
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Hope is the first step on the road to disappointment. |
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![[Post New]](/s/i/i.gif) 2014/04/15 01:40:52
Subject: Choosing Warlord Traits
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Preacher of the Emperor
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Aaaah, now that's elegant.
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![[Post New]](/s/i/i.gif) 2014/04/15 01:57:23
Subject: Choosing Warlord Traits
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Hurr! Ogryn Bone 'Ead!
over there
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I was simply planning on nagging my buddy until he lets me use the last two IMPERIAL GUARD (not am) traits to get voice of command on my lord commissar. I have always wanted an order issuing commissar.
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The west is on its death spiral.
It was a good run. |
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![[Post New]](/s/i/i.gif) 2014/04/15 23:50:46
Subject: Choosing Warlord Traits
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Stone Bonkers Fabricator General
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Ashiraya wrote:In order to combat the stupidity of commanders forgetting their specialisation between battles and the risk of rolling entirely useless traits (Like reserve bonuses in a reserve-free army) I propose that you simply choose the trait along with the list building.
We can compensate SCs who do this already in some other manner.
Thoughts?
I mean DE will ALWAYS pick to have the first turn night fighting. At this point I dont think it really even helps them. Automatically Appended Next Post:
That seems like the best comprimise
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This message was edited 1 time. Last update was at 2014/04/15 23:51:13
Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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