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![[Post New]](/s/i/i.gif) 2014/10/07 04:28:03
Subject: Ways to make Repentia viable
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Decrepit Dakkanaut
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Hello Dakkadakka. I recently acquired an entire 2000 point sisters army for $200, which was amazing and I took the offer immediately. It's got around 100-110 sisters, a Rhino, an Exorcist, and an Immolator. So far, I've had a blast playing it - I'm 3/3 in games. My usual list is roughly thusly: 2 blobs of 20 sisters with heavy flamer, flamer 2 blobs of 10 Seraphim 1 blob of 10 sisters in a rhino with 2x meltaguns 1 blob of 5 Dominions in an Immolator for that sweet sweet outflanking melta action St. Celestine Canoness Exorcist Retributors with 3x Heavy Bolter, Multimelta (this is because there were only 3 heavy bolters in the buy) However, I've got 9 repentia as well (but sadly no Mistress) and I am unsure what to do with them. However, they DO sound interesting coming out of an Inquisitorial LR escorted by the Inquisitor themselves, or perhaps a Space Marine LR with a Space Marine IC of some kind. Sadly, the only Land Raiders I have now are Adeptus Mechanicus land raiders, so it'll be some time before I can buy another land raider. However, I was curious - is there any other way to make them work?
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This message was edited 1 time. Last update was at 2014/10/07 04:29:05
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![[Post New]](/s/i/i.gif) 2014/10/07 08:21:11
Subject: Ways to make Repentia viable
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Sadistic Inquisitorial Excruciator
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One thing that many people overlook is that Sisters can only activate their act of faith when in a unit containing only Sisters and priests. Attaching ICs other than a cannoness or priests to the Repententia makes unable to get their FNP. Although, if that IC can tank for them, maybe you can come out ahead.
All, in all, it is almost impossible to make them work and work better than a different unit (say death cult assassins).
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![[Post New]](/s/i/i.gif) 2014/10/07 14:15:31
Subject: Ways to make Repentia viable
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Decrepit Dakkanaut
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Hm. That's true.
So, then: what to do with the models?
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![[Post New]](/s/i/i.gif) 2014/10/07 14:37:04
Subject: Ways to make Repentia viable
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Longtime Dakkanaut
Minneapolis, MN
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Basically, Repentias need three things:
1) A way to get into close combat
2) A way to survive the shooting phase
3) A way to survive until initiative step 1
I've seen them used with Inquisition Land Raiders, with an attached Priest and Cannoness who tank the damage with the re-rollable saves war hyme. Depending on what you're fighting, you can re-organize you Priest, Cannones and Mistress to tank challenge or fight-subphase damage (the Mistress and Priest can tank AP3 stuff, the Mistress and Cannones can tank AP- stuff). The Repentia themselves will basically kill everything they touch... you just have to keep them alive long enough to do that.
I'm not sure what viable alternatives there are to using a Land Raider. They basically don't work without an assault transport - maybe a Stormraven or Stormwolf?
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This message was edited 5 times. Last update was at 2014/10/07 14:39:24
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![[Post New]](/s/i/i.gif) 2014/10/07 16:28:01
Subject: Ways to make Repentia viable
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Dour Wolf Priest with Iron Wolf Amulet
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Yeah Land Raiders are the only real way to make them "viable", and even then they're basically just a fun unit to make your opponent go "you have HOW MANY chainfist attacks now!?!"
That said, I wanna get some just for big apoc games where I can have a drink and laugh at the silliness. Priest + Canoness seems like the most realistic option.
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![[Post New]](/s/i/i.gif) 2014/10/07 16:48:42
Subject: Ways to make Repentia viable
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Noise Marine Terminator with Sonic Blaster
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I still envision running an army of 9 Penitent Engines backed up by 3 squads of 10
I only need 5 more PE's to make this a reality.... so if you're looking to sell.... PM me.
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![[Post New]](/s/i/i.gif) 2014/10/07 20:39:27
Subject: Ways to make Repentia viable
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Dour Wolf Priest with Iron Wolf Amulet
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Green is Best! wrote:I still envision running an army of 9 Penitent Engines backed up by 3 squads of 10
I only need 5 more PE's to make this a reality.... so if you're looking to sell.... PM me.
PM me photos when it is a reality.
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![[Post New]](/s/i/i.gif) 2014/10/07 22:48:28
Subject: Ways to make Repentia viable
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Angelic Adepta Sororitas
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However if you do manage to get those repentia's into the enemy backfield it's hilarious to watch the entire enemy army run away from a 200 point unit.
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![[Post New]](/s/i/i.gif) 2014/10/08 01:02:39
Subject: Ways to make Repentia viable
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Executing Exarch
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The major way I have found to use repentia is as a minimum unit inside a stormraven. The unit is cheap so loosing them is not a big deal and if I run across an imperial knight I can drop the raven into hover and charge the repentia into the knight. On average you will get ~4-5 HP off of it for the cost of an 85 pts unit.
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![[Post New]](/s/i/i.gif) 2014/10/08 01:09:21
Subject: Ways to make Repentia viable
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Wing Commander
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I think you would be best off using them as counts as DCA. I don't think many people would have a problem with that.
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Abadabadoobaddon wrote:Phoenix wrote:Well I don't think the battle company would do much to bolster the ranks of my eldar army  so no.
Nonsense. The Battle Company box is perfect for filling out your ranks of aspect warriors with a large contingent from the Screaming Baldies shrine.
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![[Post New]](/s/i/i.gif) 2014/10/08 04:06:56
Subject: Ways to make Repentia viable
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Decrepit Dakkanaut
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ansacs wrote:The major way I have found to use repentia is as a minimum unit inside a stormraven. The unit is cheap so loosing them is not a big deal and if I run across an imperial knight I can drop the raven into hover and charge the repentia into the knight. On average you will get ~4-5 HP off of it for the cost of an 85 pts unit.
I didn't want to invest in terribly many allies. Inquisitors can be a cheaper way of bringing an assault vehicle in the land raider. And the fluff of a redeemer's flamestorm cannons and pintle MM makes me squee.
Silverthorne wrote:I think you would be best off using them as counts as DCA. I don't think many people would have a problem with that.
That's... actually not a bad idea.
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![[Post New]](/s/i/i.gif) 2014/10/08 06:33:03
Subject: Ways to make Repentia viable
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Shas'o Commanding the Hunter Kadre
Olympia, WA
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The way I use Sisters Repentia is as a vanguard unit. They come up the field behind a wall of other threats and are rarely the priority target. However their presence does give any significant melee presence pause in its willing to approach my shell.
So round one they jet up with the rest of the rhinos but behind them (the scouting Dominion and their scoring buddies usually garner the first attention). They get out in round 2 and guard the advancing formation.
If Drop pods are coming you just box them in and wait til the pods arrive and then scatter the remaining rhinos and attack.
The Land Raider works VERY well with DCA and DCA are a significant threat coming from inside Land Raiders. So are Sisters Repentia. They are a wrecking ball at very small unit sizes. Celestine is fast enough to join the unit, once they are out, so this can provide a very significant tank for them before they charge.
Sisters of Battle is a pretty self contained codex. You aren't likely to need outside help to make them good. They are very much for a specific purpose so don't over invest in them. But they will wreck anything they hit with regularity and that home run threat can hold an enemy off for a precious round.
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Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com
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![[Post New]](/s/i/i.gif) 2014/10/08 06:59:03
Subject: Ways to make Repentia viable
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Sadistic Inquisitorial Excruciator
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The thing about DCA is you can toss in a couple crusaders to make the squad reasonably solid and 5++ is better than nothing. Repententia don't have any native options for that. Secondly, when the DCA assault, they only have to survive overwatch. After that I6 lets them swing first. Repententia have to also survive enemy assault attacks. They would be really good if you could insert them into some other squad, like if you could take them in a battle conclave. As is... meh.
I can actually see myself building squads of 3 DCAs, 2 crusaders, and a priest and putting them in a rhino. 135 points for a not very sturdy unit that the enemy can't really ignore. Make a couple of those and roll them forward after some melta doms and they likely won't all get shot up. (This is more of a tactic for when you can afford to build a higher points list.)
Actually... if you allied Space Wolves, made a drop pod army then dropped 4-5 pods, one of which contained the repententia or DCA unit they might not be the enemy's top priority, especially if he forgets what eviscerators do and mistakes them for chainswords. Or drop with an EW Cannoness and a priest to tank.
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![[Post New]](/s/i/i.gif) 2014/10/08 08:33:37
Subject: Re:Ways to make Repentia viable
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Regular Dakkanaut
Bellevue, WA
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A priest making their 6++ re-rollable makes them almost as survivable as a DCA's 5++ save - and if they pull off their AoF they are way more survivable for a round. Repentia are generally a lot nastier on the charge than DCA regardless of going last - you can lose half and still wipe a unit, and they easily take out MC, walkers, vehicles, and whatever else.
So you can make good use of them. It's not easy though, because just like DCA they drop like flies to shooting. You need an assault vehicle, you need to get them to a good target, pop their AoF and kill it. After they see what Repentia did to that unit, they will drop them with shooting... Any charges you get off after that are gravy, and you shouldn't expect them.
If they still had constant FNP they would be a lot better, but they have always been a surprisingly finesse style unit for a bunch of monster-cleaver swingers. The main reason to take DCA instead is really the ability to throw in tanking Crusaders or just fill out numbers with cheap arco's, both of which boost DCA into being more survivable than Repentia.
Also, I used to run the wonderful 30 Repentia, 9 Penitent Engines list! It was a thing of beauty... I still pop it out on occasion, but it's mostly on the shelf until Sisters get looked at a again. Whoever decided those were the units that needed a nerf was a crazy person.
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![[Post New]](/s/i/i.gif) 2014/10/08 10:52:57
Subject: Re:Ways to make Repentia viable
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Angelic Adepta Sororitas
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I've used repentia to decent effect as back field defenders. Stick them in some terrain, preferably LOS blocking near to a juicy objective and use them either as a detterrant for the enemy to put a vehicle near the objective or even some deep striking troops. Or an even more favourable situation is leave them hidden and see if your opponent forgets them, they are a nasty surprise.
Take them as the smallest 5 lady squad so you aren't using too many points, they still have 20 S6 armourbane and 5 S3 power weapon attacks as well on the charge. Nothing to be sniffed at for less than a hundred points
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![[Post New]](/s/i/i.gif) 2014/10/08 13:19:23
Subject: Ways to make Repentia viable
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Dour Wolf Priest with Iron Wolf Amulet
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Unit1126PLL wrote:Silverthorne wrote:I think you would be best off using them as counts as DCA. I don't think many people would have a problem with that.
That's... actually not a bad idea.
I've been thinking this as well. I'm tempted to run them as Repentia for a couple games for the lulz, but if I was writing a "serious" list I'll probably just make them DCAs. The Mistress will be a kinky Sister Superior or Canoness.
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![[Post New]](/s/i/i.gif) 2014/10/08 13:23:30
Subject: Ways to make Repentia viable
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Cosmic Joe
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I tried for a long time to make them viable and eventually just gave up. For the same points you can have things that work with your army instead of against.
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Also, check out my history blog: Minimum Wage Historian, a fun place to check out history that often falls between the couch cushions. |
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![[Post New]](/s/i/i.gif) 2014/10/08 21:04:42
Subject: Ways to make Repentia viable
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Decrepit Dakkanaut
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MWHistorian wrote:I tried for a long time to make them viable and eventually just gave up. For the same points you can have things that work with your army instead of against.
Regrettable, though I plan on (this Friday) seeing how well a unit of 9 + canoness does against a buddy's Knight.
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![[Post New]](/s/i/i.gif) 2014/10/09 02:00:51
Subject: Ways to make Repentia viable
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Preacher of the Emperor
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On the off chance you & your opponents are amenable to homebrew, I came up with some Repentia characters and a Sororitas assault vehicle that are intended to make Repentia more viable.
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![[Post New]](/s/i/i.gif) 2014/10/09 16:13:35
Subject: Ways to make Repentia viable
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Dour Wolf Priest with Iron Wolf Amulet
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Oooh, very characterful! Makes me tempted to write up another Fandex.
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![[Post New]](/s/i/i.gif) 2014/10/09 16:45:30
Subject: Ways to make Repentia viable
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Preacher of the Emperor
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Write away! Clockwork Zion has a fandex in progress as we speak, and I'm slowly pulling together the best of my homebrewed units from various threads so I can put them in one document for folks to comment on, too.
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