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2015/01/20 22:20:16
Subject: Re:Sisters of Battle Fandex/Expandex: 30 New Units For The Adepta Sororitas
The biggest trouble with Celestians is getting them into combat (where imo they do alright when combined with Priests and a Cannoness - majority WS4 makes a real difference). Assault Transports are often called for, but why not do something slightly different and change their Act of Faith?
"<insert fluffy name here>: Useable in the Assault Phase. The unit may declare a charge, even if they disembarked from a Vehicle earlier in the turn. This charge is resolved exactly as if the Vehicle had the Assault Ramps special rule."
Now you have Celestians able to assault out of vehicles without actually adding a new assault transport to the game (which could be abused due to Battle Brother's shenanigans with other Imperium of Man armies). Since you can only use Acts of Faith when the entire unit is comprised only of Act of Faith or War Hymn models, this still prevents you from attaching Battle Brother Independent Characters for assaulting out of transports. As a side note I'd also make Celestians I4 - they are the elite veterans after all.
Since Celestians would lose Furious Charge out of this, and also considering the Cannoness' Hatred Act of Faith is pretty useless when you have Priests around (since they have Hatred anyway), I would change the Cannoness' Act of Faith to this:
"<insert fluffy name here>: Useable in either the Shooting Phase or Assault Phase. All shooting and melee attacks made by the Cannoness and her unit are resolved at +1 Strength."
That would be a great supporting AoF for a Cannoness who can attach herself anywhere amongst her units to make benefit of it. Put her in a Ret squad for a turn of S6 Rending Heavy Bolters/Flamers. Put her with Dominions for a turn of S9 Ignores Cover Melta (great for popping high Toughness models). Celestians could still have their S4 melee attacks, but also whilst assaulting out of a Vehicle. Even basic Battle Sisters could have S5 Bolters or Flamers with Preferred Enemy for a turn.
My other idea to help Repentia get into combat is to change their Act of Faith too.
"<insert fluffy name here>: Useable in the Movement Phase. This unit may move as if it were entirely comprised of Beast model types."
This would let the entire unit move 12" for one Movement Phase, as well as automatically passing Dangerous Terrain tests. I'd give them back Feel No Pain as a standard rule too (probably just the standard 5+).
2015/01/20 22:22:51
Subject: Sisters of Battle Fandex/Expandex: 30 New Units For The Adepta Sororitas
Combi-bolters are terrible it's a twin-linked boltgun. Stormbolters always get to fire twice at 24". Combi-bolters are still rapid fire so you can't charge after using them and you have to be really close to get 2 shots in.
J3f wrote: Combi-bolters are terrible it's a twin-linked boltgun. Stormbolters always get to fire twice at 24". Combi-bolters are still rapid fire so you can't charge after using them and you have to be really close to get 2 shots in.
Most of what gets combi-bolters are the vehicles and Terminators. Otherwise you have to go out of your way to get one.
2015/01/27 17:55:33
Subject: Sisters of Battle Fandex/Expandex: 30 New Units For The Adepta Sororitas
Ok, so how about giving all Celestians (both in Celestian squads and Command squads) the option to take a chainsword for two points -- which is what CSM pay -- or to replace their boltgun with a storm bolter for the usual (overpriced) 5 points.
Maaaybe a bulk discount if the whole squad takes Storm Bolters, like down to 4 ppm?
I'd be tempted to give Celestians the CCW for just 1 point, since Sisters are so weak in melee compared to Marines, but in homebrew it's best to err on the side of overcosting.
BURN IT DOWN BURN IT DOWN BABY BURN IT DOWN
Psienesis wrote: Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.
Is this actually going to happen or is it just what people want to happen?
INSANE army lists still available!!!! Now being written in 8th edition format! I have Index Imperium 1, Index Imperium 2, Index Xenos 2, Codex Orks Codex Tyranids, Codex Blood Angels and Codex Space Marines!
PM me for an INSANE (100K+ points) if you desire.
2015/01/27 17:57:30
Subject: Sisters of Battle Fandex/Expandex: 30 New Units For The Adepta Sororitas
KaptinBadrukk wrote: Is this actually going to happen or is it just what people want to happen?
Hint: This is Proposed Rules, not News.
Oh, good. Just about to check.
INSANE army lists still available!!!! Now being written in 8th edition format! I have Index Imperium 1, Index Imperium 2, Index Xenos 2, Codex Orks Codex Tyranids, Codex Blood Angels and Codex Space Marines!
PM me for an INSANE (100K+ points) if you desire.
2015/01/28 03:25:05
Subject: Sisters of Battle Fandex/Expandex: 31 (!) New Units For The Adepta Sororitas
I just updated the first post with a lot of small things we've been talking about here, the revised rules for the Dominica-pattern drop pod, and -- something we've not talked about here -- lower costs for the Confessor and Missionary: As it was originally, you were paying the same as Uriah Jacobus for a generic Confessor with far fewer special rules & funky wargear items. Their revised stats are below for ease of reference, and I'd be glad for feedback.
Conclave Commander:
For each Confessor and/or Missionary in your army, you may take one Ecclesiarchy Battle Conclave. Such a conclave may take a Deliverer Assault Ark as a Dedicated Transport.
Master of Penitents (Confessor only)
The Ministorum grants its Confessors authority to bind and loose its dreadful engines of penance. If a detachment includes a Confessor, Penitent Engines may be taken as Elites choices in that detachment, as well as Heavy Support choices.
Options:
May replace laspistol with one of the following:
- Autogun - free
- Bolt pistol - 1 pt
- Boltgun - 1 pt
- Plasma gun - 15 pts
- May take melta bombs - 5 pts
A Confessor or Missionary may take Purity seals: 15 points
A Confessor or Missionary may take items from the Melee Weapons, Ranged Weapons and Ecclesiarchy Relics lists.
A Confessor or Missionary may take a Chariot of Fire (q.v.) as a Dedicated Transport.
One Confessor per detachment may take Litanies of War:
Litanies of War: 40 points
The greatest of Confessors can inspire miraculous brutality. Their hymns of holy hatred rise above the roar of battle and orchestrate the scattered faithful into a single choir of destruction. A Confessor (not a Missionary) may take one and only one of the Litanies of War listed below. Once per game, at the beginning of an appropriate phase, he may attempt to invoke the Litany by taking a Leadership test. If he fails, nothing happens and the hymn is lost. If he succeeds, the hymn affects all Imperium of Man units within 6", and the effect described lasts until the end of the current phase.
Anathema:
The Confessor pronounces a dreadful curse upon a particular evildoer, which his followers then execute. The Confessor may use this hymn at the beginning of his side's Shooting Phase or of either side's Assault Phase. Designate a single enemy model within the Confessor's line of sight to be anathematized. All friendly units within 6" of the Confessor gain the Preferred Enemy special rule towards the anathematized model and its unit until the end of the phase.
Fear No Evil:
The Confessor's contempt for death inspires undying courage. The Confessor may use this hymn at the beginning of any phase. All friendly units within 6" gain the Fearless special rule until the end of the phase. Any affected unit that was Falling Back immediately regroups, regardless of what phase it is, and may move, shoot (or run), and charge normally this turn.
The Fear of the Lord:
The Confessor fills his followers with the terrible wrath of the God-Emperor, and His enemies quail. The Confessor may use this hymn at the beginning of either player's Assault phase. Until the end of the phase, every friendly unit within 6" gains the Fear special rule and is immune from Fear itself.
Thy Sisters' Keeper:
Filled with love for their comrades and hatred for the enemy, the faithful protect each other with withering crossfire. The Confessor may use this hymn at the beginning of the enemy's Assault Phase. If any affected unit is charged, any other affected units may fire Overwatch just as if they were the targets of the charge themselves, except that no template weapons may be used. Remember that no unit can fire Overwatch more than once per turn.
Far more ferocious than ordinary priests and largely independent of the normal hierarchy of Cardinals and dioceses, Confessors and Missionaries are wide-ranging holy warriors. Backed by their personal battle conclaves, Battle Sisters seconded from the Adepta Sororitas, and ad hoc Frateris militia, they carry the Emperor's Light into the darkness -- whether that darkness is a world light-years beyond human space, a rebellious Imperial planet, or a nest of heretics down the street from their cathedral.
Design notes:
Spoiler:
Both these characters are based on the Ministorum priest. The Confessor's stats are lower than in the White Dwarf codex because I don't want a generic HQ to outshine Uriah Jacobus and I don't want a non-Sister to outshine the Canoness as a combatant (which I suspect is why the codex writers toned downed Jacobus). The Missionary simply exists to provide a second-tier HQ for smaller games or to back up your primary HQ character.
Compared to the Priest, the Confessor has +1 WS (+10), +1 BS (+10), +2 W (+20), +1A, (+10) +2 Ld (+10), each a 10-point improvement per Ovion: +60 points
+15 points for War Hymns on a 3-wound, WS:4, Ld:9 model instead of a one-hit wonder Total: 10085 points
The Missionary has +1 WS (+10), +1 BS (+10), +1W (+10), +1A (+10), and +1 Ld (+5): +45 points
+10 points for War Hymns on a 2-wound, WS:4, Ld:8 model Total: 8070 points
Note I'm giving them Martyrdom for free. Also, I originally upped their cost for being higher-Leadership, more-survivable platforms for War Hymns -- but that made the generic Confessor's cost equal to Uriah Jacobus, who has crazy more wargear and special rules, so I dropped that.
Originally the "Litanies of War" were "Litanies of Command" for the Canoness, but I decided their "cleric buffs the party" quality fit the Confessor better and gave him something special.
They are very roughly costed on (1) Ovion's rule of thumb that adding one special rule to one unit is worth 10 points (except for Fear @ 5 pts, and immunity from Fear without fearless I figures should be the same) and (2) the assumption that you'll probably be able to get 3-4 units within 6" of the Confessor, but (3) each hymn only works once and has a small chance of not working at all, so they deserve a slight discount.
BURN IT DOWN BURN IT DOWN BABY BURN IT DOWN
Psienesis wrote: Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.
i have to admit, i havent been really big into Sisters of Battle but with this codex you made and are tweaking i can see this becoming a norm in some of my games if i start up a Sisters army.
2015/01/28 04:00:35
Subject: Sisters of Battle Fandex/Expandex: 31 (!) New Units For The Adepta Sororitas
Thanks! Sisters are awesome, they just needed more units, and I, um, kinda got a little obsessive about fixing that, maybe sorta? If you try out any of these units, I'd love to hear feedback on what works on the tabletop and what needs revision.
BURN IT DOWN BURN IT DOWN BABY BURN IT DOWN
Psienesis wrote: Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.
being a necron player im sure i can find someone that plays SoB and have them run this for ya and see what works and what doesnt but thats after i get back to Fort Bragg from this deployment so very soon huzzah
2015/01/28 13:43:19
Subject: Sisters of Battle Fandex/Expandex: 31 (!) New Units For The Adepta Sororitas
One further thought on Confessors & Missionaries: Though Uriah is WS:4 BS:4, his signature weapon is a shotgun, and generic Confessors and missionaries probably can be WS:4 BS:3. That'd shave another 10 points off the price, which is pretty attractive, while retaining their core competencies in close-combat and buffing. What do folks think?
PS: Xilvi, thanks for your service & come home safe. A lot of 40K players in the military....
BURN IT DOWN BURN IT DOWN BABY BURN IT DOWN
Psienesis wrote: Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.
Ministorum Priests are ridiculously good in the current Codex. Nothing that Jacobus has even comes close to the usefulness of War Hymns.
Your new Super Priests actually have some hidden benefits over the already very OP Ministorum Priests.
Being able to fill a Mandatory HQ slot means that you can fill an Allied Detachment with more units that have War Hymns without an HQ tax. Priests relegate the Adepta Sororitas to Allied Codex status turning them essentially into Cheer Leaders for other Imperial Armies.
They're also Generic HQ choices with access to Wargear which makes them more than the 1 trick pony that Uriah Jacobus is.
Leadership 9 also means you're much more likely to pull off War Hymns.
Regular Priests will succeed on War Hymns either during your assault Phase or your opponents most of the time (58% chance), while Confessors will be able to pull off War Hymns in both assault phases(83% chance).
Interesting thought on detachment shennanigans, though I'm unconvinced. I do give War Hymns as an option for the Canoness, Palatine, and Sister Chorister as well, so the Missionary and Confessor shouldn't be an auto-take.
Also, in the current Codex, Uriah Jacobus does have War Hymns.
BURN IT DOWN BURN IT DOWN BABY BURN IT DOWN
Psienesis wrote: Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.
Speaking of Uriah Jacobus, I present you... Special Characters!
Yes, I'm normally not too fond of SCs, as I prefer people to make up their own fluff and to have leeway to customize their own crunch by buying options, but after much thought I decided this fandex/expandex needed at least two Special Characters of its own to convey how I think the Sisterhood wages war. So, to balance out the official Codex's crazy old man (Uriah) and "so pure her feet don't touch the ground" girl martyr (Celestine), I wrote up a cold, calculating, strategic bitch and a decent, humble, plainspoken woman who will fething END you.
(Crossposted with the "Your Own Unique Characters" thread; feel free to comment either place -- I love feedback whatever the forum).
***
Preceptress JEHANNE: 200 170 points The humble, brutal heir of Saint Praxedes WS:5 BS:5 S:3 T:3 W:3 I:4 A:3 Ld:10 Sv:3+/3++
Spoiler:
Unit Type: Infantry (Character) Unit Composition: 1 (Unique)
Wargear: power armour, bolt pistol, frag grenades, krak grenades, melta bombs Praesidium Protectiva, War Hymnal
Ecclesiarchy Relics: The Sceptre of Vengeance This extraordinarily destructive mace was ancient when Saint Praxedes wielded it on her day of martyrdom. Years later, the Order of Our Martyred Lady sent a team to recover it. One of the few survivors was the young Jehanne -- and none other has borne it since. Strength:+2, AP:2, Melee, Concussive, Monster-Hunter, Smash
Warlord Trait: Inspiring Oratory
Special Rules: Act of Faith, Independent Character, Martyrdom, Shield of Faith Fearless, Preferred Enemy (everything), Zealot
Act of Faith: Death, Where Is Thy Sting? The Preceptress mouths a wordless prayer before stepping boldly into reach of the enemy's greatest weapons. One use only. This Act of Faith may be used at the beginning of either player's Assault Phase or at the beginning of the enemy's Shooting Phase. If successful, Preceptress Jehanne gains the Eternal Warrior special rule until the end of the phase.
"I sat there -- I don't know how long -- staring at the relic we'd recovered and at the bodies of my Sisters. Thinking about the things that were still out there. I think I was waiting for some kind of revelation, some vision of Saint Praxedes, some voice of the God-Emperor in my ear. Finally I realized I wasn't going to get one. I was alive. I had a weapon. I had an enemy. What more did I need?" -- Preceptress Jehanne in a sermon to Sororitas novices
During the Second Tyrannic War, as Hive Fleet Kraken scuttled and swarmed over the face of the sacred planet Okassis, Canoness Praxedes of the Order of Our Martyred Lady personally led the defense. Killing a Hive Tyrant by her own hand, she led her forces deep into the horde to buy time for the evacuation. Years later, with Kraken defeated and new clues as to Praxedes' final resting place, the Order dispatched a reconnaissance force to the ravaged planet. Their mission: to search for relics of Praxedes, now declared a Saint. Their intelligence told them the Tyrannids would have scoured the world of life and then moved on. Instead, they awakened horrors waiting dormant underground, seemingly left by the Hive Fleet to ambush anyone returning to the planet. Only a handful of Sisters fought their way through to the ruined manufactorum where Praxedes had made her last stand. Only one of them fought her way out alive, wielding Praxedes' mace, the Sceptre of Vengeance: a young Sister Superior named Jehanne. Bright and outgoing before Okassis, Jehanne spoke little of her experience after. She gave the Sceptre to the Order's reliquary and humbly returned to her normal duties. But a legend grew around her recovery of the relic, and her battlefield conduct displayed a new-found fearlessness, coupled with a savage genius at finding the most dangerous enemy and destroying it. When a Tyrannid attack on the Shrine World of Butlerian convinced the Order's leaders to retrieve the Sceptre from the reliquary, there was fierce debate over who should bear it into battle -- but in the end, instead of many more senior Sisters, the Canoness chose Jehanne. Many expected Jehanne to die gloriously like Saint Praxedes: Instead she lived and won. "I did not surpass the Saint," Jehanne insisted when some hailed her as a new Praxedes. "I benefited from a much better tactical situation -- and from her blessing." Today, Jehanne is a Preceptress, commanding a thousand Sisters of Our Martyred Lady -- a rank equal in prestige and power to the Canoness of many a minor order. Yet she is still the humble, haunted woman who survived Okassis. Her speech direct, her armor unadorned, her trappings no richer than the youngest Battle Sister's, Jehanne is nevertheless unmistakable for the great mace she carries and her powerful effect on all those she commands.
Sceptre of Vengeance Start with Eviscerator (NOT with a power mace): 30 Remove 2-Handed: 10 Add Concussive: 10 Start w/ Power Maul: 15 Smash: +15 add Monster Hunter: 10 subtotal: 6040
***
Canoness-Marshal MINERVA: 200 points Will of iron, heart of ice WS:5 BS:5 S:3 T:3 W:3 I:4 A:3 Ld:10 Sv:3+/4++
Spoiler:
Unit Type: Infantry (Character) Unit Composition: 1 (Unique)
Wargear: frag grenades, krak grenades, rosarius, melta bombs Blessed Armour, Book of Acts
Ecclesiarchy Relics: Firelock and Frostbite In the desperate battle to defend the White Cathedral of Ix, Minerva smashed open the reliquary containing these ornate archeotech weapons and wielded them against the heretic foe. After the victory, she kept the matching sword and pistol as presents from the grateful Cardinal she had rescued. Whether the Cardinal actually consented to their donation is unclear. Firelock: Range 24" S:8 AP:1 Melta, Pistol Frostbite: S:User AP:2 Melee
Warlord Trait: Strategic Genius
Special Rules: Act of Faith, Independent Character, Martyrdom, Shield of Faith, Stubborn Acute Senses, Scout
Act of Faith: Sacred Mission The Canoness-Marshal meditates deeply over her battle plan before selecting some of her followers for a special task. One use only. This Act of Faith may only be during deployment, immediately before placing units in Reserves. (Note this is an exception to the normal rules about when Acts may be attempted). If successful, one unit in Minerva's detachment gains the Scout and Acute Senses special rules.
"As the Emperor wills and I have foreseen, the heretics have advanced into the southern valley. The Guard artillery shall hold its fire until the traitor vanguard is across the bridges and decisively engaged with the Templar blocking force. Sororitas task forces Ophelia and Terra shall remain in defilade until I order the pincer attack. Razor Rose is in reserve. Am I understood? If you think it's too embarrassing to ask questions now, in front of the whole staff, imagine how embarrassed you'll be if you don't ask and I end up executing you for botching your bit of the plan." -- Canoness-Marshal Minerva at the Battle of Issus Valley, Kasserine V
Minerva Ender, Baroness Blanchette, entered the Schola Progenium at the relatively late age of seven. The sheltered only child of a noble Administratum family, she had been orphaned when Chaos cultists assassinated her parents the year before. After protracted legal battles over who would have custody of the orphan -- and of her vast inheritance -- her relatives agreed it would be best if Minerva took advantage of her orphanhood to enter the Schola, which just happened to require renouncing her fortune. They appeased their consciences by making a sizable donation to the Ecclesiarchy to ensure she would given special privileges, which ensured her fellow students hated her from the start. Haughty, brilliant, and spoiled, Minerva survived a series of beatings -- one of which left her in a coma for two weeks -- which ended only when she killed two of her classmates with a stolen kitchen knife. She was nine. The Schola staff gave her forty lashes and a month of solitary contemplation, but afterwards her fellow students largely left her alone. Minerva spent the next three years bringing her combat skills up to the level of her academic ones and was chosen as a novice of the Adepta Sororitas. She was successful in her novitiate, albeit unpopular, and was inducted into a Minor Order, the Grey Sisters, where the Canoness soon took her on as an aide. Three years later, heretic rebels staged a surprise attack on the convent. The first cannon salvo killed the Canoness and the entire command staff -- except for Minerva. Crawling from the rubble of the headquarters wing with a concussion, three broken ribs, and no armour, Minerva used her -- unauthorized -- knowledge of the Canoness's code keys to take command. By the time the Grey Sisters realized the person directing the defense had no authority to do so, they had held off the heretics long enough for reinforcements to arrive. The relief force came from the Order of the Razor Rose, the local Cardinal's elite quick-reaction force. Their Canoness, Pallas Athenne, took one look at the surviving Grey Sisters and absorbed them into her own Order, placing Minerva in command and promoting her to Palatine on the spot. (Pallas was grossly exceeding her authority, but the Cardinal backed her action). Minerva proved her worth in one campaign after another, and when Pallas died in battle ten years later, she left a sealed letter naming Minerva as her successor. Since then, Minerva has made the Razor Rose the linchpin of the sector's defense. Her Order routinely forms the elite core of task forces drawn from multiple Sororitas orders, the Imperial Guard, and even Space Marines -- typically Black Templars but on one memorable and awkward occasion a company of Space Wolves. So deft is her diplomacy with the Imperium's often-rivalrous branches, and so impressive her record of success, that the Segmentum High Command awarded her the rank of Marshal in the Imperial Guard. Resplendent in her elaborate battle armor, with her pistol Firelock and sword Frostbite in either hand, she dominates the battlefield by force of intellect and relentless will.
Design notes:
Spoiler:
Canoness: 65
Wargear (non-unique) Rosarius: 15 Melta Bombs: 5 Blessed Armour*: 35 Book of Acts*: 15 Subtotal: 70
Unique Relics: Firelock: multimelta (10), change from Heavy to Pistol (10)20 Frostbite: power sword (15), AP:2 (+10)25 Subtotal: 45
Stats & SRs: Scout: 10 Acute Senses10 Custom AOF: Scout & Acute Senses to any unit (unusually good), may only use during deployment (unusually restrictive): 0 Subtotal: 20
TOTAL: 200
EDITED to make Minerva more obnoxious & redesign Jehanne's Mace per Furyou's suggestions.
This message was edited 6 times. Last update was at 2015/02/04 16:27:22
BURN IT DOWN BURN IT DOWN BABY BURN IT DOWN
Psienesis wrote: Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.
I disagree with how you've designed the Sceptre of Vengeance (I would have made it a regular Power Maul with the Monster Hunter and Smash special rules), but otherwise, Jehanne looks very nice and is clearly Praxedes' successor. I'm not sure Eternal Warrior is that powerful as an Act of Faith - it basically gives her one round of combat to kill her enemy, which is great against the occasional daemon prince, but not so effective against 'nidzilla, especially if you keep her as Unwieldy.
... I think you may have, um... seriously, is Firelock supposed to be a assault 1 multi-melta that gives an additional attack in close combat? Because that's a little insane, especially when Dante's Perdition Pistol is only a meltagun with Pistol.
Everything else looks fine though. I probably would have hated her in school too. She does seem overcosted though.
"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad.
2015/01/31 16:20:56
Subject: Sisters of Battle Fandex/Expandex: 31 (!) New Units For The Adepta Sororitas
Good points. I'll tone down Minerva's Firelock -- I dithered between the meltagun stats and the multimelta stats before deciding it's easier to tone things down than to punch them; now it's time to tone the down.
Power Maul with Monster Hunter & Smash sounds pretty good for Praxedes' mace, but the fact that mauls have AP:4 just seems lacking -- especially when generic Canonesses can take the beautiful, beautiful Eviscerator.
As for Jehanne's survivability, how about I take away the extra 10 points for the Eternal Warrior AOF and instead use those points to make her mace NOT Unwieldy?
This message was edited 1 time. Last update was at 2015/01/31 16:21:01
BURN IT DOWN BURN IT DOWN BABY BURN IT DOWN
Psienesis wrote: Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.
And, yes, Minerva is pretty hatable. That doesn't bother her, though...
BURN IT DOWN BURN IT DOWN BABY BURN IT DOWN
Psienesis wrote: Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.
SisterSydney wrote: Power Maul with Monster Hunter & Smash sounds pretty good for Praxedes' mace, but the fact that mauls have AP:4 just seems lacking -- especially when generic Canonesses can take the beautiful, beautiful Eviscerator.
The Smash rule makes all close combat attacks AP2, and gives you the option to substitute all normal attacks for a single Strength x2 attack. So your mace would be S6, AP2 with the option to do a single S10, AP2 attack.
This message was edited 1 time. Last update was at 2015/02/01 05:22:24
2015/02/01 08:54:14
Subject: Sisters of Battle Fandex/Expandex: 31 (!) New Units For The Adepta Sororitas
"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad.
2015/02/01 23:09:58
Subject: Sisters of Battle Fandex/Expandex: 31 (!) New Units For The Adepta Sororitas
Mace with Smash does sound good. (I'd forgotten about Smash making all your attacks AP:2, not just the ones where you double Strength). I'll probably change Jehanne's weapon to that, then.
And just to make sure everyone hates Minerva adequately, I've added one more bit to her quote:
[i]"As the Emperor wills and I have foreseen, the heretics have advanced into the southern valley. The Guard artillery shall hold its fire until the traitor vanguard is across the bridges and decisively engaged with the Templar blocking force. Sororitas task forces Ophelia and Terra shall remain in defilade until I order the pincer attack. Razor Rose is in reserve. Am I understood? If you think it's too embarrassing to ask questions now, in front of the whole staff, imagine how embarrassed you'll be if you don't ask and I end up executing you for screwing up."
-- Canoness-Marshal Minerva at the Battle of Issus Valley, Kasserine V
BURN IT DOWN BURN IT DOWN BABY BURN IT DOWN
Psienesis wrote: Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.
I've revised Preceptress Jehanne, redesigning her Mace as per Furyou's suggestions and making a few other minor cuts that bring her down to 170 points. That means I'm no longer proposing a pair of 200-point monsters. Instead, when you put my characters together with those from the codex, you get a nice progression of cost from 100 pts to 200: Jacobus, Celestine, Jehanne, Minerva.
BURN IT DOWN BURN IT DOWN BABY BURN IT DOWN
Psienesis wrote: Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.
Because Jehanne isn't Praxedes' contemporary, outside fanfiction-worthy time shenanigans, there is no way for them to ever meet. Jehanne was born after Praxedes died.
"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad.
2015/02/05 00:19:00
Subject: Sisters of Battle Fandex/Expandex: 31 (!) New Units For The Adepta Sororitas
Exactly. Praxedes is a cool character, but she's canonically dead as of the "present," and I can't think of a special character in the current-edition codexes who's purely "historical" rather than "currently" alive. (Celestine is a case of "it's complicated," kinda like the Swarmlord). I wanted to bring the Sisters in line with other codexes, so I gave them Praxedes' heir rather than the saint herself. J3f is writing a complete replacement for the current codex, so he can bring back whoever he wants without worrying about standard GW practice.
(I presume J3f is short for Jeffrey, hence male pronouns. If I guessed wrong, sorry!)
BURN IT DOWN BURN IT DOWN BABY BURN IT DOWN
Psienesis wrote: Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.
That's the thing though. Saint Praxedes has always been dead. The only fluff we have on her comes from the Second Edition Codex Sisters of Battle where she is indeed a playable character.
She isn't the only case of should be dead by now either. Erasmus Tycho of the Blood Angels comes in two flavors, normal and Death Company. If GW forced us to play by an advancing narrative we would only have Death Company Tycho.
You can take it even further and play a Fire Hawks Space Marine Chapter, which Forge World recently released chapter tactics for, even though by canon they're all Legion of Damned now.
And you are correct, I'm a male, although I've never Jeffrey before only Jef.
Yes, Praxedes is the opposite of Schrodinger's Cat: no matter when or where you encounter her, she's already dead.
I've added the two special characters, duly revised, to the first post. At this point I think I've gotten great feedback and it's time to figure out how to make this thing look good in PDF. Then I can... post it to other forums for comment? I don't know any that's as homebrew-friendly as here; I'd appreciate recommendations.
BURN IT DOWN BURN IT DOWN BABY BURN IT DOWN
Psienesis wrote: Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.
So the Dracosan's basically like a double-capacity Repressor?
"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad.