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![[Post New]](/s/i/i.gif) 2015/04/26 03:15:24
Subject: Holy Promethium remix: Shred? +1 S? Soul Blaze? Or....?
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Preacher of the Emperor
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I'm cleaning up my fandex/expandex and wasn't satisfied with how I'd brought back the old Codex:Witchhunters vehicle upgrade, Holy Promethium. In C: WH, it forces a morale check whenever it hits, which in the current game is fairly useless as everyone and their great-aunt Ethel is Fearless (Ethel also has Rampage and Rage), but what should it be instead?
My first thought was simply +1 Strength to flamer attacks, just like Psyflame in the Inquisition codex. Then I thought it would be more fun to represent it as Shred, though that's potentially trespassing on the Seraphim's special thang. You could also do Soul Blaze, which is very fluffy except (1) it tastes slightly of Tzeentch and (2) a lot of people hate hate hate the bookkeeping required for that special rule.
So I thought I'd open the door to suggestions from my fellow Dakkamites, who've never failed to provide good advice in the past.
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![[Post New]](/s/i/i.gif) 2015/04/26 03:22:10
Subject: Holy Promethium remix: Shred? +1 S? Soul Blaze? Or....?
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Painlord Titan Princeps of Slaanesh
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Instant Death!!!
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![[Post New]](/s/i/i.gif) 2015/04/26 03:33:36
Subject: Holy Promethium remix: Shred? +1 S? Soul Blaze? Or....?
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Glorious Lord of Chaos
The burning pits of Hades, also known as Sweden in summer
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+1 S like Psyflame would add another brick to the 'AoF=sorcery' house, and I am not sure how popular that house is.
Something like forcing a morale check regardless of casualties would be better. Or blind? Might be OP though.
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![[Post New]](/s/i/i.gif) 2015/04/26 04:57:01
Subject: Holy Promethium remix: Shred? +1 S? Soul Blaze? Or....?
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Deranged Necron Destroyer
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....I now want an HQ for SOB to have a "Mad-Aunty Ethel"
As for your problem why not force re-roll armor saves.Re-roll armor and re-roll invuls if demon instead? The fire of the Emperor finds a way to purge the heretic! Maybe bump it from 10 to 25 pts for that.
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This message was edited 4 times. Last update was at 2015/04/26 05:03:03
It's easy to assume that people arguing an interpretation you disagree with are just looking for an advantage for themselves... But it's quite often not the case. |
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![[Post New]](/s/i/i.gif) 2015/04/26 15:06:28
Subject: Holy Promethium remix: Shred? +1 S? Soul Blaze? Or....?
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Preacher of the Emperor
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Some good ideas here. Thanks.
Ashiraya wrote:+1 S like Psyflame would add another brick to the ' AoF=sorcery' house, and I am not sure how popular that house is.
A good point that arguably applies to any Holy Promethium effect. I think the way of keeping it "maybe magic, maybe mundane" might be to say that Holy Promethium is especially high-quality purified fuel that's normally reserved for ceremonial purposes such as lightning Ecclesiarchical ceremonies, but on occasion it is given in quantity to the Sororitas for combat use. A bit like weaponizing the Hannukah story.
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![[Post New]](/s/i/i.gif) 2015/04/26 19:26:33
Subject: Holy Promethium remix: Shred? +1 S? Soul Blaze? Or....?
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Gore-Soaked Lunatic Witchhunter
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+S and Shred are what Salamanders flamers do (30k and 40k, respectively), I'd rather it be something different. -AP? Force reroll of successful saves? Something like that.
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![[Post New]](/s/i/i.gif) 2015/04/27 14:23:47
Subject: Holy Promethium remix: Shred? +1 S? Soul Blaze? Or....?
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The Marine Standing Behind Marneus Calgar
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+1S is simple, easy, and keeps the game moving. Shred is nice, and a good option, but would be wasted on any TL flamer.
Soul blaze is a cool, fluffy option, but the bookkeeping involved for the benefit is too much IMHO.
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![[Post New]](/s/i/i.gif) 2015/04/27 14:38:04
Subject: Holy Promethium remix: Shred? +1 S? Soul Blaze? Or....?
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Preacher of the Emperor
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Good point that Shred essentially does the same thing TL already does, which would make this utterly redundant on an Immolator.
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![[Post New]](/s/i/i.gif) 2015/04/27 15:13:14
Subject: Holy Promethium remix: Shred? +1 S? Soul Blaze? Or....?
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Ruthless Interrogator
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Deflagerate special rule?
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Space Marines: Jacks of all trades yet masters of GRAV CANNONS!!!.
My Star Wars Imperial Codex Project: http://www.dakkadakka.com/dakkaforum/posts/list/641831.page
It has 7 HQs, 2 Troop types with Dedicated Transports, 5 Elite units, 5 Fast Attack units, 6 Heavy Support units, 2 Formations with unique units not in the rest of the codex, and 2 LOW choices.
‘I do not care who knows the truth now, tomorrow, or in ten thousand years. Loyalty is its own reward.’ -Lion El' Jonson |
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![[Post New]](/s/i/i.gif) 2015/04/27 15:16:56
Subject: Re:Holy Promethium remix: Shred? +1 S? Soul Blaze? Or....?
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Missionary On A Mission
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Standard Heavy Flamer str and ap expect each model under the template gets hit twice.
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Anvils Hammer wrote:
@MrFlutterPie - That's not currently a service we offer, but you can purchase quality miniatures from us..
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![[Post New]](/s/i/i.gif) 2015/04/27 15:19:26
Subject: Holy Promethium remix: Shred? +1 S? Soul Blaze? Or....?
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Preacher of the Emperor
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Deflagerate -- how does that work? I only know vaguely that it's a 30K thing.
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![[Post New]](/s/i/i.gif) 2015/04/27 15:31:38
Subject: Holy Promethium remix: Shred? +1 S? Soul Blaze? Or....?
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Ruthless Interrogator
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From Forge World's entry on the Castigator Knight:
Deflagrate:
"After normal attacks by this weapon have been
resolved, count the number of unsaved wounds caused on
the target unit. Immediately resolve a number of additional
automatic hits on the same unit using the weapon’s profile
equal to the number of unsaved wounds – these can then be
saved normally. Models in the targeted unit must still be in
range in order for these additional hits to take effect. These
additional hits do not themselves inflict more hits!"
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Space Marines: Jacks of all trades yet masters of GRAV CANNONS!!!.
My Star Wars Imperial Codex Project: http://www.dakkadakka.com/dakkaforum/posts/list/641831.page
It has 7 HQs, 2 Troop types with Dedicated Transports, 5 Elite units, 5 Fast Attack units, 6 Heavy Support units, 2 Formations with unique units not in the rest of the codex, and 2 LOW choices.
‘I do not care who knows the truth now, tomorrow, or in ten thousand years. Loyalty is its own reward.’ -Lion El' Jonson |
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![[Post New]](/s/i/i.gif) 2015/04/27 18:56:54
Subject: Holy Promethium remix: Shred? +1 S? Soul Blaze? Or....?
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Unbalanced Fanatic
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That may be one of the funniest things I've read on this forum in quite some time.
I vote for the Deflagrate rule above. Sounds nice and fluffy (this flame burns hotter and longer), gives it an effect beyond (and enhanced by) that of the twin-linked rule of Immolators, and isn't game-breaking.
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![[Post New]](/s/i/i.gif) 2015/04/28 02:09:40
Subject: Holy Promethium remix: Shred? +1 S? Soul Blaze? Or....?
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Preacher of the Emperor
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Okay, Deflagrate sounds cool. More complicated than just +1 Strength, but not as complex as Soul Blaze. I imagine it would be worth more than 10 points per Immolator?
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![[Post New]](/s/i/i.gif) 2015/04/28 17:26:38
Subject: Holy Promethium remix: Shred? +1 S? Soul Blaze? Or....?
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Ruthless Interrogator
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No, 10pts is good I think. But to be fair, Id price +1 S as a 5pt upgrade not 10pts.
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Space Marines: Jacks of all trades yet masters of GRAV CANNONS!!!.
My Star Wars Imperial Codex Project: http://www.dakkadakka.com/dakkaforum/posts/list/641831.page
It has 7 HQs, 2 Troop types with Dedicated Transports, 5 Elite units, 5 Fast Attack units, 6 Heavy Support units, 2 Formations with unique units not in the rest of the codex, and 2 LOW choices.
‘I do not care who knows the truth now, tomorrow, or in ten thousand years. Loyalty is its own reward.’ -Lion El' Jonson |
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![[Post New]](/s/i/i.gif) 2015/05/03 21:43:10
Subject: Holy Promethium remix: Shred? +1 S? Soul Blaze? Or....?
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Preacher of the Emperor
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I'm torn between Deflagrate and +1 Strength. Deflagrate is more colorful but also a lot more complicated....
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