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![[Post New]](/s/i/i.gif) 2016/11/26 21:54:14
Subject: Re:Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Infiltrating Broodlord
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nintura wrote: Wilson wrote: nintura wrote: Wilson wrote:I learned a few pretty cool things today about the future of 40k that I can't keep to myself but must keep the source identity as anonymous as he is a part of the design team...
Sooooo why do they stop with 1 clone and not just do a whole army?
I think it'll be clearer why when a writer explains it but my understanding was the the soul or spirit of Ferrus was transferred into this new body. So that's why there is only one, because there was only one spirit.
But that doesn't even make sense. That would mean his spirit has to be attached to his body the entire time. And what happens when there's multiple body parts? how did they attach his spirit? How did they control it, or keep it?
It'll be clearer when they explain it, I only caught/ understood a bit of what was said as not a reader of the fluff just like the story progression in bite size pieces!
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![[Post New]](/s/i/i.gif) 2016/11/26 21:57:13
Subject: Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Longtime Dakkanaut
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What are the books that tell the whole story of this? I want to get them so I can read.
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![[Post New]](/s/i/i.gif) 2016/11/26 22:02:50
Subject: Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Automated Rubric Marine of Tzeentch
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Lockark wrote:
All the 1kson/tzeentch mortal stuff looks good and he even listed pretty much all of it as good formations in that article. TBH I'm prety sure love for 1ksons/Tzeetch Mortals is what most players cared the most about.
Okay, when some one tells you something is good that doesn't mean its good.
Next you have to look at how you can implement the actual rules. If you have to pay 2000+ points in models to get a rule that adds a tiny bit of durability to your already overpriced army then its not good. If you can cast extra spells but have no way to generate extra charges so you can cast those spells then its worthless.
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![[Post New]](/s/i/i.gif) 2016/11/26 22:26:46
Subject: Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Fresh-Faced New User
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Thousand-Son-Sorcerer wrote: Lockark wrote:
All the 1kson/tzeentch mortal stuff looks good and he even listed pretty much all of it as good formations in that article. TBH I'm prety sure love for 1ksons/Tzeetch Mortals is what most players cared the most about.
Okay, when some one tells you something is good that doesn't mean its good.
Next you have to look at how you can implement the actual rules. If you have to pay 2000+ points in models to get a rule that adds a tiny bit of durability to your already overpriced army then its not good. If you can cast extra spells but have no way to generate extra charges so you can cast those spells then its worthless.
okay, when someone tells you something is bad, that doesn't mean its bad. like, seriously ~
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![[Post New]](/s/i/i.gif) 2016/11/26 23:05:37
Subject: Re:Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Fresh-Faced New User
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Pretty lame how its always oh this army isn't instawin in the tourney scene so it sucks.
Personally i think the rules are neat, the army sounds like a lot of fun to play, and the models are just amazing.
Sounds like I get to field a bunch of pimp looking marines, my favorite line of daemons, and have all sorts of crazy psyker stuff going on. Toss in some cool FW IA13 units for fun. Love it, this is the first army that has me even considering not playing an imperial army.
As for the horrors, I'm not concerned. They are weak as hell, without seeing the rules, if I am understanding this, we don't know if they make new units or not, or if they still get to spawn if the unit is wiped? either way they are weak units, smash them all with templates or high rate of fire weapons, or just ignore the horrors. Ive been forced to ignore much more dangerous units than some pink horrors and did ok.
we gave invisible death stars and gak rolling around but respawning pink horrors goes too far? haha cmon guys.
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![[Post New]](/s/i/i.gif) 2016/11/26 23:12:53
Subject: Re:Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Tzeentch Aspiring Sorcerer Riding a Disc
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criddopher wrote:Pretty lame how its always oh this army isn't instawin in the tourney scene so it sucks.
Personally i think the rules are neat, the army sounds like a lot of fun to play, and the models are just amazing.
Sounds like I get to field a bunch of pimp looking marines, my favorite line of daemons, and have all sorts of crazy psyker stuff going on. Toss in some cool FW IA13 units for fun. Love it, this is the first army that has me even considering not playing an imperial army.
As for the horrors, I'm not concerned. They are weak as hell, without seeing the rules, if I am understanding this, we don't know if they make new units or not, or if they still get to spawn if the unit is wiped? either way they are weak units, smash them all with templates or high rate of fire weapons, or just ignore the horrors. Ive been forced to ignore much more dangerous units than some pink horrors and did ok.
we gave invisible death stars and gak rolling around but respawning pink horrors goes too far? haha cmon guys.
What if someone starts spawning invisible pink horrors.
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Its hard to be awesome, when your playing with little plastic men.
Welcome to Fantasy 40k
If you think your important, in the great scheme of things. Do the water test.
Put your hands in a bucket of warm water,
then pull them out fast. The size of the hole shows how important you are.
I think we should roll some dice, to see if we should roll some dice, To decide if all this dice rolling is good for the game.
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![[Post New]](/s/i/i.gif) 2016/11/26 23:15:32
Subject: Re:Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Fresh-Faced New User
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criddopher wrote:Pretty lame how its always oh this army isn't instawin in the tourney scene so it sucks.
Personally i think the rules are neat, the army sounds like a lot of fun to play, and the models are just amazing.
Sounds like I get to field a bunch of pimp looking marines, my favorite line of daemons, and have all sorts of crazy psyker stuff going on. Toss in some cool FW IA13 units for fun. Love it, this is the first army that has me even considering not playing an imperial army.
As for the horrors, I'm not concerned. They are weak as hell, without seeing the rules, if I am understanding this, we don't know if they make new units or not, or if they still get to spawn if the unit is wiped? either way they are weak units, smash them all with templates or high rate of fire weapons, or just ignore the horrors. Ive been forced to ignore much more dangerous units than some pink horrors and did ok.
we gave invisible death stars and gak rolling around but respawning pink horrors goes too far? haha cmon guys.
the horrors are actually quiet stunning. blue horrors are T and S 2, brimstone horrors are T and S 1 but have 2 wounds (yeah most stuff does instakill them but poison for instance doesnt.)
at the end every phase when a unit of pink horrors loses models, it spawns a new unit of blue horrors with 2 blue horrors per dead pink horror.
at the end every phase when a unit of blue horrors loses models, it spawns a new unit of brimstone horrors with 1 brimstone horror per dead blue horror.
that means if any horror unit does not get instantly killed in a single phase, it can spawn multiple new units.
all 3 horror types are brotherhoof of psykers. have a 5+ invulernable save aswell as daemon of tzeentch. meaning you can put them in a ruin for example to camp a objective, go to ground (daemons can, they are not fearless) for a 3++ with rerollable 1's.
every dead horror per phase, spawns additional mission objective holders and generate more warpcharges.
now imagine those guys in a Combined arms detatchment, with objective secured.
even if a deathstar manages to kill a single horror unit per turn. it still has to kill a total of 3 horror units per pink horror unit. and we are talking about best case scenario here for the deathstar.
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This message was edited 1 time. Last update was at 2016/11/26 23:16:30
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![[Post New]](/s/i/i.gif) 2016/11/26 23:18:16
Subject: Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Shas'la with Pulse Carbine
Los Angeles, CA
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Loki old fart, that would actually be bad most likely for the horror player haha
Souba it's "quite" not "quiet" =P
This release sounds awesome and a ton of fun so far! Although as I'm suoer picky about mould lines and take forever to build models, if horrors are the most competitive list I will be sad =[
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6400 Pts
4300 Pts
3200 Pts
2600 Pts
3080 Pts 30k
2460 Pts AoS Chaos Grand Alliance
2680 Pts AoS Sylvaneth |
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![[Post New]](/s/i/i.gif) 2016/11/26 23:20:13
Subject: Re:Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Screeching Screamer of Tzeentch
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Pretty lame how its always oh this army isn't instawin in the tourney scene so it sucks.
Personally i think the rules are neat, the army sounds like a lot of fun to play, and the models are just amazing.
My thoughts exactly. Look, if you're a really competitive player I get this might be a bit of a dissapointment. For me, it's basically a dream come true. New Tzeentch disciplines, stunning models, and loads of fun new toys. The whole pink horrors thing is ridiculous, I'll admit, but if they're played as an ally to CSM (that is, one unit of em), the whole multiplication thing might be a laugh.
All in all, a great release, one that's going to give me a lot of great stuff to paint, and an insufferably long psychic phase. Look forward to it!
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![[Post New]](/s/i/i.gif) 2016/11/26 23:23:56
Subject: Re:Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Dakka Veteran
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![[Post New]](/s/i/i.gif) 2016/11/26 23:24:38
Subject: Re:Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Thermo-Optical Hac Tao
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It's now rumoured, not necessarily true.
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![[Post New]](/s/i/i.gif) 2016/11/26 23:26:24
Subject: Re:Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Dakka Veteran
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![[Post New]](/s/i/i.gif) 2016/11/26 23:31:17
Subject: Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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RogueSangre
The Cockatrice Malediction
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Actually I think it might be spelled "quit".
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![[Post New]](/s/i/i.gif) 2016/11/26 23:33:09
Subject: Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Fresh-Faced New User
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Noctem wrote:Loki old fart, that would actually be bad most likely for the horror player haha
Souba it's "quite" not "quiet" =P
This release sounds awesome and a ton of fun so far! Although as I'm suoer picky about mould lines and take forever to build models, if horrors are the most competitive list I will be sad =[
ah forgive me, its late. i am tired. spelling errors might happen from time to time then
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![[Post New]](/s/i/i.gif) 2016/11/26 23:33:49
Subject: Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Regular Dakkanaut
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where are people seeing rules?
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My trader feedback on other websites
http://www.overclock.net/u/193949/eosgreen
http://www.ebay.com/usr/questionmarks
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![[Post New]](/s/i/i.gif) 2016/11/26 23:34:36
Subject: Re:Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Servoarm Flailing Magos
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All of this sounds like garbage. Despite one of the rumors being about my chosen legion's primarch, it just doesn't jive. It sounds like another one of Mat Ward's wet dreams.
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http://www.teun135miniaturewargaming.blogspot.com/ https://www.instagram.com/teun135/
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![[Post New]](/s/i/i.gif) 2016/11/26 23:43:12
Subject: Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Potent Possessed Daemonvessel
Why Aye Ya Canny Dakkanaughts!
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So what is the wording on the 'split' rule for horrors? Do blue horrors created from one pink horror unit have to go in one unit of their own or can you split them up to aquire several extra WC per round of enemy shooting?
I can see this getting rediculous with people doubling the WC they started off with, leading to crazy shenanigans with Ahriman firing off 3 SD psychic attacks per turn AND passing those powers on a 3+ AND supported by Magnus who passes on a 2+ and fires his own SD/throws round buffs. (If Magnus had Ahriman's rule for witchfires then he would be one of the most op units in the game) Automatically Appended Next Post:
A google docs page, it is linked two pages ago.
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This message was edited 1 time. Last update was at 2016/11/26 23:44:26
Ghorros wrote:The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
Marmatag wrote:All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors. |
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![[Post New]](/s/i/i.gif) 2016/11/26 23:44:55
Subject: Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Barpharanges
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mrhappyface wrote:So what is the wording on the 'split' rule for horrors? Do blue horrors created from one pink horror unit have to go in one unit of their own or can you split them up to aquire several extra WC per round of enemy shooting?
I can see this getting rediculous with people doubling the WC they started off with, leading to crazy shenanigans with Ahriman firing off 3 SD psychic attacks per turn AND passing those powers on a 3+ AND supported by Magnus who passes on a 2+ and fires his own SD/throws round buffs. (If Magnus had Ahriman's rule for witchfires then he would be one of the most op units in the game)
If I am correct, the rules state that a new unit is created each turn. So the Blue Horrors are placed into a new unit - with more added to said unit every phase they are killed. This begins a new with the next turn.
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The biggest indicator someone is a loser is them complaining about 3d printers or piracy. |
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![[Post New]](/s/i/i.gif) 2016/11/26 23:45:20
Subject: Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Member of a Lodge? I Can't Say
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Thousand-Son-Sorcerer wrote:
Disappointment. Occult Termies are 50 PPM which is the same cost of Paladins that have 2 wounds Rubric Marines are still overpriced, and have "upgrades" which consist of them becomes walking enemy upgrades for the almost terminator cost of 30 PPM.
Let me repeat that for 30 points you get a SnP model with an assault weapon that has an 8" range, that has worse AP then the standard weapon, a 3+ armor save, and a single wound. It is literally a 7 point DOWNGRADE.
Dude, Stop Complaining
I have to Pay 30ppm for a 2W T4 Model with a 5+ save and FnP and all they have is an AP5 Rending Weapon with a +2S Unwieldy Power Sword OR a +3S Unwieldy AP2 Weapon
AND NO RANGED WEAPONS
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![[Post New]](/s/i/i.gif) 2016/11/26 23:50:17
Subject: Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Fixture of Dakka
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blood reaper wrote: mrhappyface wrote:So what is the wording on the 'split' rule for horrors? Do blue horrors created from one pink horror unit have to go in one unit of their own or can you split them up to aquire several extra WC per round of enemy shooting?
I can see this getting rediculous with people doubling the WC they started off with, leading to crazy shenanigans with Ahriman firing off 3 SD psychic attacks per turn AND passing those powers on a 3+ AND supported by Magnus who passes on a 2+ and fires his own SD/throws round buffs. (If Magnus had Ahriman's rule for witchfires then he would be one of the most op units in the game)
If I am correct, the rules state that a new unit is created each turn. So the Blue Horrors are placed into a new unit - with more added to said unit every phase they are killed. This begins a new with the next turn.
If an existing unit of the proper type of horrors is within 6" they join that unit, otherwise they become a new unit.
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![[Post New]](/s/i/i.gif) 2016/11/26 23:52:27
Subject: Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Barpharanges
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MajorWesJanson wrote: blood reaper wrote: mrhappyface wrote:So what is the wording on the 'split' rule for horrors? Do blue horrors created from one pink horror unit have to go in one unit of their own or can you split them up to aquire several extra WC per round of enemy shooting?
I can see this getting rediculous with people doubling the WC they started off with, leading to crazy shenanigans with Ahriman firing off 3 SD psychic attacks per turn AND passing those powers on a 3+ AND supported by Magnus who passes on a 2+ and fires his own SD/throws round buffs. (If Magnus had Ahriman's rule for witchfires then he would be one of the most op units in the game)
If I am correct, the rules state that a new unit is created each turn. So the Blue Horrors are placed into a new unit - with more added to said unit every phase they are killed. This begins a new with the next turn.
If an existing unit of the proper type of horrors is within 6" they join that unit, otherwise they become a new unit.
It's still pretty ridiculous - especially as the new unit is made up of an even larger number of more expensive models - which are even more fragile than the last - and will spawn a larger number of even more expensive models. While it sounds nice in theory, the game simply isn't build to accommodate such features in it's current state.
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This message was edited 1 time. Last update was at 2016/11/26 23:53:07
The biggest indicator someone is a loser is them complaining about 3d printers or piracy. |
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![[Post New]](/s/i/i.gif) 2016/11/27 00:15:38
Subject: Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Dakka Veteran
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I thought Mat Ward left GW, is he still in charge of the fluff?
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![[Post New]](/s/i/i.gif) 2016/11/27 00:18:47
Subject: Re:Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Longtime Dakkanaut
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Wilson wrote:I learned a few pretty cool things today about the future of 40k that I can't keep to myself but must keep the source identity as anonymous as he is a part of the design team...
Are the xenos factions just getting pushed to the side next year then?
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![[Post New]](/s/i/i.gif) 2016/11/27 00:21:57
Subject: Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Grim Dark Angels Interrogator-Chaplain
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He works there on a freelance consultant basis. Not on the books.
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This message was edited 1 time. Last update was at 2016/11/27 00:22:19
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![[Post New]](/s/i/i.gif) 2016/11/27 00:22:41
Subject: Re:Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Assassin with Black Lotus Poison
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Gamgee wrote: Wilson wrote:I learned a few pretty cool things today about the future of 40k that I can't keep to myself but must keep the source identity as anonymous as he is a part of the design team...
Are the xenos factions just getting pushed to the side next year then?
Nah, the Eldar will get a new meta-breaking update.
Jetbikes will now be able to take 2 scatter lasers each and if they do so they both become twin-linked for free!
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The Laws of Thermodynamics:
1) You cannot win. 2) You cannot break even. 3) You cannot stop playing the game.
Colonel Flagg wrote:You think you're real smart. But you're not smart; you're dumb. Very dumb. But you've met your match in me. |
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![[Post New]](/s/i/i.gif) 2016/11/27 00:43:49
Subject: Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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I really hope the 'Guilinaught' rumour is a load of BS. Sounds super-stupid.
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![[Post New]](/s/i/i.gif) 2016/11/27 00:47:53
Subject: Re:Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Badass "Sister Sin"
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Wilson wrote:I learned a few pretty cool things today about the future of 40k that I can't keep to myself but must keep the source identity as anonymous as he is a part of the design team...
Welcome to your short-lived and disappointing time on the rumor tracker.
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![[Post New]](/s/i/i.gif) 2016/11/27 00:48:47
Subject: Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Archmagos Veneratus Extremis
Home Base: Prosper, TX (Dallas)
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How in God's name is no one talking about massive "jump" units thanks to that relic. Depending on its cost that item is damn magnificent.
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Best Painted (2015 Adepticon 40k Champs)
They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) |
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![[Post New]](/s/i/i.gif) 2016/11/27 00:49:38
Subject: Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Member of a Lodge? I Can't Say
'Murica! (again)
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mrhappyface wrote:So what is the wording on the 'split' rule for horrors? Do blue horrors created from one pink horror unit have to go in one unit of their own or can you split them up to aquire several extra WC per round of enemy shooting?
I can see this getting rediculous with people doubling the WC they started off with, leading to crazy shenanigans with Ahriman firing off 3 SD psychic attacks per turn AND passing those powers on a 3+ AND supported by Magnus who passes on a 2+ and fires his own SD/throws round buffs. (If Magnus had Ahriman's rule for witchfires then he would be one of the most op units in the game)
Automatically Appended Next Post:
A google docs page, it is linked two pages ago.
Here ya go. Took these this morning for a Facebook group. And two extras.
No, I don't normally write in my books but it is a review copy and the internet was shouting to hurry up ad spoil.
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co-host weekly wargaming podcast Combat Phase
on iTunes or www.combatphase.com
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![[Post New]](/s/i/i.gif) 2016/11/27 00:52:37
Subject: Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Assassin with Black Lotus Poison
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Be careful people, he's trying to trick us into breaking our own necks in our rush to read his rules!
Seriously, thanks VeteranNoob
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The Laws of Thermodynamics:
1) You cannot win. 2) You cannot break even. 3) You cannot stop playing the game.
Colonel Flagg wrote:You think you're real smart. But you're not smart; you're dumb. Very dumb. But you've met your match in me. |
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