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2017/05/22 19:54:58
Subject: Re:Warhammer 40k 8th Edition Summary - 21 May 2017: Transports/Tyranid Focus(All info in OP)
If I'm a Guardsman and I see an Ork Trukk driving wildly at me? I'm going to be shooting it. Agreed. Sounds balanced to me too.
If you don't have AV in your army then you deserve to lose anyway. Sarcasm is not an argument.
On the other hand, maybe you're not being sarcastic and I just made an ass out of myself. If the latter, carry on.
I'm not being sarcastic It's okay, I thought you might see it sarcastic but at work didn't want to take time to re-write it. It's okay.
I meant for example: you as a guardsman can't overwatch the boyz behind the trukk if stuck in CQC with a frothingly madd Trukk driver... so might as well overwatch the Ork Trukk driving into your squad, it MIGHT hurt. So I totally see why overwatching a vehicle charging you is A-OK. I'd shoot at it if I couldn't run (RE: Commissar), wouldn't you? That is if your AV was unlucky enough to fail at killing it sooner.
This message was edited 2 times. Last update was at 2017/05/22 19:56:07
Mala Renegades & Mercenaries - Sisters of Stripping Paint Everything Blog
2017/05/22 19:55:32
Subject: Warhammer 40k 8th Edition Summary - 22 May 2017: Cities of Death(All info in OP)
I really like that the vehicals can off load the troops who can hide behind it as they both assault in, kinda makes in seem more like apc's act like infantry support vehicles.
3500pts1500pts2500pts4500pts3500pts2000pts 2000pts plus several small AOS armies
2017/05/22 19:55:56
Subject: Warhammer 40k 8th Edition Summary - 22 May 2017: Cities of Death(All info in OP)
RE: transports in assault vs Tau... they still have supporting fire, don't they? I'm sure I remember that being a thing. As for everyone else - prioritise your targets maybe? If you see a Khorne Rhino speeding towards you you might want to wreck the thing before it's within 13" of your front line instead of shooting that Spawn-blob that's doing a little jiggle as they run up the field.
2017/05/22 20:01:21
Subject: Warhammer 40k 8th Edition Summary - 22 May 2017: Cities of Death(All info in OP)
Considering transports outright kill any model on a 1 embarked even the best elite CC units. You prioritize transports packed with tough to kill units. Odds are you not only kill the transport but ~2 models inside a 10-12 capacity transport.
2017/05/22 20:02:49
Subject: Warhammer 40k 8th Edition Summary - 22 May 2017: Cities of Death(All info in OP)
Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.
ERJAK wrote: Forcing a 40k player to keep playing 7th is basically a hate crime.
2017/05/22 20:03:41
Subject: Warhammer 40k 8th Edition Summary - 22 May 2017: Cities of Death(All info in OP)
People do remember that the transport still has to complete a charge to do it's job, right? I mean that Chimera might get thrown into gear wrong and only sputter forward 3" instead of making the distance.
It's a strong and viable solution to needing to eat Overwatch that is balanced byt the fact that heavy weapons will be tearing chunks off the transports before they even get close.
And as pointed out by one person on Facebook, it's possible for Nids to get a turn one charge in missions with an 18" deployment zone, even without using buffs to get extra movement.
i think transports will be the least of the Tau's dirty communist xenos problems.
2017/05/22 20:04:08
Subject: Re:Warhammer 40k 8th Edition Summary - 22 May 2017: Cities of Death(All info in OP)
if the transport charges you without letting troops out first. Wrap it with your force! Troops getting out of a transport will have to be within 3" of the transport and more then 1" away from any enemy model. Any that cannot deploy will be destroyed. They are going to get out at range or die.
2017/05/22 20:09:59
Subject: Warhammer 40k 8th Edition Summary - 21 May 2017: Transports/Tyranid Focus(All info in OP)
SeanDrake wrote: It's the type of gamey rule that I was expecting a group of hard-core tourney players to come up with. It also appears to be a stealth way of fething Tau over that I was expecting after previous faq's and comments from some of these parties. I also suspect the only reason this is causing less concern is that people can see it as a big FU to tau and are feeling a little gleefully.
This is a buff to Tau. Their entire army gets to shoot at the transport, then their entire army gets to shoot at the infantry. Why would you think this is a nerf?
2017/05/22 20:16:21
Subject: Re:Warhammer 40k 8th Edition Summary - 22 May 2017: Cities of Death(All info in OP)
Time to hand in your Tzeentch card. It is clear you don't like change.
I'm extremely unconcerned by melee since i'm going to be rolling a 2+ armor against the majority of weapons out there. And a 4++ for anything tougher than that. My rubrics now hit on 3s all the damn time and the force staff is great at smacking tougher targets. Not to mention the flamer that wipes the save of most horde units, still and severely hampers marines. On top of that it seems like I can overwatch now.
Barring that - i'll ram my rhino into them before they ram theirs into me.
I wonder what happens when the transport that carries a unit is charged by another transport and can't move forward without retreating first...
This message was edited 3 times. Last update was at 2017/05/22 20:41:51
2017/05/22 20:22:42
Subject: Warhammer 40k 8th Edition Summary - 21 May 2017: Transports/Tyranid Focus(All info in OP)
SeanDrake wrote: It's the type of gamey rule that I was expecting a group of hard-core tourney players to come up with. It also appears to be a stealth way of fething Tau over that I was expecting after previous faq's and comments from some of these parties. I also suspect the only reason this is causing less concern is that people can see it as a big FU to tau and are feeling a little gleefully.
This is a buff to Tau. Their entire army gets to shoot at the transport, then their entire army gets to shoot at the infantry. Why would you think this is a nerf?
Does supporting fire currently let you Overwatch for a unit that is actively engaged?
2017/05/22 20:27:35
Subject: Warhammer 40k 8th Edition Summary - 21 May 2017: Transports/Tyranid Focus(All info in OP)
SeanDrake wrote: It's the type of gamey rule that I was expecting a group of hard-core tourney players to come up with. It also appears to be a stealth way of fething Tau over that I was expecting after previous faq's and comments from some of these parties. I also suspect the only reason this is causing less concern is that people can see it as a big FU to tau and are feeling a little gleefully.
This is a buff to Tau. Their entire army gets to shoot at the transport, then their entire army gets to shoot at the infantry. Why would you think this is a nerf?
Does supporting fire currently let you Overwatch for a unit that is actively engaged?
If you mean a unit that is already engaged and is charged by another unit, that unit can't fire overwatch, but other supporting fire units in range can.
2017/05/22 20:32:44
Subject: Warhammer 40k 8th Edition Summary - 22 May 2017: Cities of Death(All info in OP)
'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim
2017/05/22 20:56:29
Subject: Warhammer 40k 8th Edition Summary - 21 May 2017: Transports/Tyranid Focus(All info in OP)
Imateria wrote: From what I know (friend who worked for GW and still has contacts in the company) we're looking at a June 10th release for 8th.
Release or pre-order?
Pre order
No, release (as I said in the first post) from what I'm hearing.
So, it begs the question...
If the pre-order is this weekend and release is in 2 weeks from that then why did they push WD back to even later than that?
Why is everyone assuming it's just 1 week release?
Week 1 brb and starter set dice and accessories
Week 2 fek load of primarus vehicles and units!!! Campaign book and whatever else
This message was edited 1 time. Last update was at 2017/05/22 20:58:42
2017/05/22 20:59:28
Subject: Warhammer 40k 8th Edition Summary - 21 May 2017: Transports/Tyranid Focus(All info in OP)
Imateria wrote: From what I know (friend who worked for GW and still has contacts in the company) we're looking at a June 10th release for 8th.
Release or pre-order?
Pre order
No, release (as I said in the first post) from what I'm hearing.
So, it begs the question...
If the pre-order is this weekend and release is in 2 weeks from that then why did they push WD back to even later than that?
Wow, you are really wishing! Pre order happening this week is very very unlikely. Many have estimated with the faction focus' and other evidence that June 10th would be the most likely pre order date. If it were this weekend, holy bullocks that is a well kept secret. However, things like May 28th being the GW end fiscal year and Warhammer World closing half of the place off June 12th to 16th for making entirely new displays and dioramas might be a clue too. Also, pre orders are usually a week out from release, and that would place release on June 3rd, a date we have not heard yet...
This message was edited 3 times. Last update was at 2017/05/22 21:01:02
Galas wrote: As a Tau player I don't think I'm gonna have problems with vehicles with all the Heavy Railguns my Broadsides are carring...
And people call me stupid because I just didn't want to spam HYMP...
I think railguns are excellent models and look way cooler than the dorky looking HYMP's. I seen someone do a conversion where they put the boxes on the railguns gun which looked way cooler. I even bought the Heavy Rail Cannon Array for my Ta'unar and intend on mostly using the swiftstrike railgun on my Barracuda.
2017/05/22 21:01:20
Subject: Re:Warhammer 40k 8th Edition Summary - 22 May 2017: Cities of Death(All info in OP)
I totally missed the whole Genestealers+Swarmlord = 16+4d6" effective charge. That's actually hilarious. 30" average charge a go go.
Also, the whole thing around monsters and vehicles not climbing ruins is HUGE. There's now a reason to hide your heavy weapons teams on the roof - only skimmers can get to you, and even then they might have to physically fit. I didn't even really consider it, but think about how incredibly strong that makes Tau on both defence (good luck unseating a Broadside deployed on a roof now) and attack (Crisis Suits jetpacking wherever they want). It does make me kinda worry for the old Tyranid monster mash lists though, as presumably they need to take infantry to deal with buildings now. That's not the worst thing to have to change in lists as I'm sure anyone who played in 5th or 6th owns a ton of termagants (good old tervigon rules) and gargoyles but it's a bit annoying
They guys on the FLG podcast also confirmed that "the playtesters" did at least some of the Forge World testing, so hopefully we'll have less obviously broken/useless units in their range going forwards. The broken stuff I'm less concerned about, as it's rarely been too OP, barring obvious abuses like the old Lynx or Thudd guns, but there are a LOT of really bad FW rules stopping units being played. I mean, have you ever seen any of the necron FW stuff, like the Tesseract Ark or the Tomb Sentinel? Stone Crusher Carnifexes? XV9's with phyased ion guns? Eldar Wasps? Basically any of the IG tanks? I doubt it; for many of us, they're too awful to even consider. I'd love to buy a Night Shroud bomber or put my Tomb Stalker on the table, but it's just not feasible other than in the most casual of casual games; they're just dismal.
2017/05/22 21:02:22
Subject: Warhammer 40k 8th Edition Summary - 21 May 2017: Transports/Tyranid Focus(All info in OP)
Imateria wrote: From what I know (friend who worked for GW and still has contacts in the company) we're looking at a June 10th release for 8th.
Release or pre-order?
Pre order
No, release (as I said in the first post) from what I'm hearing.
So, it begs the question...
If the pre-order is this weekend and release is in 2 weeks from that then why did they push WD back to even later than that?
Wow, you are really wishing! Pre order happening this week is very very unlikely. Many have estimated with the faction focus' and other evidence that June 10th would be the most likely pre order date. If it were this weekend, holy bullocks that is a well kept secret. However, things like May 28th being the GW end fiscal year and Warhammer World closing half of the place off June 12th to 16th for making entirely new displays and dioramas might be a clue too. Also, pre orders are usually a week out from release, and that would place release on June 3rd, a date we have not heard yet...
2 week preorders for new editions isn't unheard of. Also, WarhammerFest (this weekend) does seem like a good opportunity to announce the preorder.
2017/05/22 21:11:40
Subject: Warhammer 40k 8th Edition Summary - 22 May 2017: Cities of Death(All info in OP)
gungo wrote: Considering transports outright kill any model on a 1 embarked even the best elite CC units. You prioritize transports packed with tough to kill units. Odds are you not only kill the transport but ~2 models inside a 10-12 capacity transport.
Its really no different than now. If a transport blows up. 10 space marines take a S4 hit. 5 wounds with a 3+ save is about 2 dead models. It only penalizes 2+ Sv units and helps all the rest.
2017/05/22 21:15:29
Subject: Re:Warhammer 40k 8th Edition Summary - 22 May 2017: Cities of Death(All info in OP)
Eyjio wrote: They guys on the FLG podcast also confirmed that "the playtesters" did at least some of the Forge World testing, so hopefully we'll have less obviously broken/useless units in their range going forwards. The broken stuff I'm less concerned about, as it's rarely been too OP, barring obvious abuses like the old Lynx or Thudd guns, but there are a LOT of really bad FW rules stopping units being played. I mean, have you ever seen any of the necron FW stuff, like the Tesseract Ark or the Tomb Sentinel? Stone Crusher Carnifexes? XV9's with phyased ion guns? Eldar Wasps? Basically any of the IG tanks? I doubt it; for many of us, they're too awful to even consider. I'd love to buy a Night Shroud bomber or put my Tomb Stalker on the table, but it's just not feasible other than in the most casual of casual games; they're just dismal.
Yeah, most of the stuff that FW put out in the last few editions has been mostly useless. It should be fun to see the range of usable models vastly expanded.
40k drinking game: take a shot everytime a book references Skitarii using transports.
2017/05/22 21:19:40
Subject: Re:Warhammer 40k 8th Edition Summary - 22 May 2017: Cities of Death/FB round-up 14(All info in OP)
Day: Friday
Price: £0.00
Start time: 12:00:00 - End Time: 13:00:00
Maximum Players: 300
Description
Learn more about the new edition of Warhammer 40,000 and the exciting developments ahead for the Warhammer community. Field your questions to Games Workshop Studio Head, Pete Foley and Andy Smillie from the Warhammer Community team.
Imateria wrote: From what I know (friend who worked for GW and still has contacts in the company) we're looking at a June 10th release for 8th.
Release or pre-order?
Pre order
No, release (as I said in the first post) from what I'm hearing.
So, it begs the question...
If the pre-order is this weekend and release is in 2 weeks from that then why did they push WD back to even later than that?
Wow, you are really wishing! Pre order happening this week is very very unlikely. Many have estimated with the faction focus' and other evidence that June 10th would be the most likely pre order date. If it were this weekend, holy bullocks that is a well kept secret. However, things like May 28th being the GW end fiscal year and Warhammer World closing half of the place off June 12th to 16th for making entirely new displays and dioramas might be a clue too. Also, pre orders are usually a week out from release, and that would place release on June 3rd, a date we have not heard yet...
2 week preorders for new editions isn't unheard of. Also, WarhammerFest (this weekend) does seem like a good opportunity to announce the preorder.
I truly hope you are right. Here's to optimistic thinking!
Eyjio wrote: They guys on the FLG podcast also confirmed that "the playtesters" did at least some of the Forge World testing, so hopefully we'll have less obviously broken/useless units in their range going forwards. The broken stuff I'm less concerned about, as it's rarely been too OP, barring obvious abuses like the old Lynx or Thudd guns, but there are a LOT of really bad FW rules stopping units being played. I mean, have you ever seen any of the necron FW stuff, like the Tesseract Ark or the Tomb Sentinel? Stone Crusher Carnifexes? XV9's with phyased ion guns? Eldar Wasps? Basically any of the IG tanks? I doubt it; for many of us, they're too awful to even consider. I'd love to buy a Night Shroud bomber or put my Tomb Stalker on the table, but it's just not feasible other than in the most casual of casual games; they're just dismal.
Yeah, most of the stuff that FW put out in the last few editions has been mostly useless. It should be fun to see the range of usable models vastly expanded.
Teaseract Arks and Shroud Bombers actually weren't too bad in 6th and near the beginning of 7th. Then we had a few things happen:
1. You couldn't get anything in the Decurion. Which wouldn't have been too bad if:
2. The Decurion was the only way to play Necrons competitively, as:
3. Power Creep got ridiculous. How many people actually complained about the Decurion when everyone started getting stupidly tougher models, free upgrades and vehicles, assaulting from Deep Strike, and ridiculous firepower to boot.
It is a huge chain reaction. The rules for the Tomb Stalker and Sentinel themselves aren't bad, but you can't get anything from them in that format (plus they had ridiculously slow movement).
CaptainStabby wrote: If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote: BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote: Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote: ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
2017/05/22 21:26:32
Subject: Warhammer 40k 8th Edition Summary - 21 May 2017: Transports/Tyranid Focus(All info in OP)
krazynadechukr wrote: Wow, you are really wishing! Pre order happening this week is very very unlikely. Many have estimated with the faction focus' and other evidence that June 10th would be the most likely pre order date. If it were this weekend, holy bullocks that is a well kept secret. However, things like May 28th being the GW end fiscal year and Warhammer World closing half of the place off June 12th to 16th for making entirely new displays and dioramas might be a clue too. Also, pre orders are usually a week out from release, and that would place release on June 3rd, a date we have not heard yet...
xttz wrote: 2 week preorder period starts this weekend with "some rules available soon".
This news is hitting store staff today so you should see further confirmations soon
good info. who's your source?
A GW staff member.
The free rules won't include any points or armywide special rules, just unit datasheets (and presumably power levels).
HTH.
By far for the most common cause of leaks is early copies of WD, simultaneously addressing your point on the delayed magazine release and previous lack of info. Also a late May pre-order date still allows GW to invoice 3rd-party suppliers in the current financial year and boost sales (and probably picking up a few sales of units due to brand new stats to boot - let's see if Pyrovores sell out this weekend )
2017/05/22 21:44:21
Subject: Re:Warhammer 40k 8th Edition Summary - 22 May 2017: Cities of Death(All info in OP)
Eyjio wrote: They guys on the FLG podcast also confirmed that "the playtesters" did at least some of the Forge World testing, so hopefully we'll have less obviously broken/useless units in their range going forwards. The broken stuff I'm less concerned about, as it's rarely been too OP, barring obvious abuses like the old Lynx or Thudd guns, but there are a LOT of really bad FW rules stopping units being played. I mean, have you ever seen any of the necron FW stuff, like the Tesseract Ark or the Tomb Sentinel? Stone Crusher Carnifexes? XV9's with phyased ion guns? Eldar Wasps? Basically any of the IG tanks? I doubt it; for many of us, they're too awful to even consider. I'd love to buy a Night Shroud bomber or put my Tomb Stalker on the table, but it's just not feasible other than in the most casual of casual games; they're just dismal.
Yeah, most of the stuff that FW put out in the last few editions has been mostly useless. It should be fun to see the range of usable models vastly expanded.
Teaseract Arks and Shroud Bombers actually weren't too bad in 6th and near the beginning of 7th. Then we had a few things happen:
1. You couldn't get anything in the Decurion. Which wouldn't have been too bad if:
2. The Decurion was the only way to play Necrons competitively, as:
3. Power Creep got ridiculous. How many people actually complained about the Decurion when everyone started getting stupidly tougher models, free upgrades and vehicles, assaulting from Deep Strike, and ridiculous firepower to boot.
It is a huge chain reaction. The rules for the Tomb Stalker and Sentinel themselves aren't bad, but you can't get anything from them in that format (plus they had ridiculously slow movement).
I would gladly buy a Tesseract Ark if it had decent rules. I love that model.