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Made in no
Liche Priest Hierophant





Bergen

RogueApiary wrote:
ShiokenStar wrote:
So I noticed that the Stone-Crusher Carnifex doesn't get a +1 to hit rolls after a successful charge like the Codex Carnifexes(Carnifexen?) do. What are the odds that the FW rules are going to get updated to be in line with its Carnifex-brothers?

Also on that note, thoughts on the 2x Wrecker Claws vs the 1x Claw, 1x Flail?


While we're talking Carnifexes, how are you guys keeping them alive? I've tried running three SC Carnifexes + OOE in like four games so far and I haven't gotten better than one wounded one + OOE into combat. They just seem to get sniped by AT weapons on the walk up, even with Trygons/Mawlocs being there to draw fire.


Shoter alwaays gets first pick of shooting unless you alpha strike. Just make sure your trygon/mawlocks actually are a threath.

   
Made in vn
Fresh-Faced New User




So yesterday I used the Swarmlord - Lictor - Sporemine combo to blow up 6W Guilliman. I used 6 sporemines to detonate and had 3 sporemines that within 3" of Guilli left. Guilli came back to life with 4W at the end of charge phase. Do I get to blow those 3 sporemines near Guilliman?
   
Made in us
Fixture of Dakka






Pg 178 on BRB or on the same page as the Psychic Phase, to the left side under roll-offs titled Sequencing.

This message was edited 1 time. Last update was at 2018/01/07 09:07:49


   
Made in gb
Infiltrating Broodlord




UK

How Does weapons beast and single minded annihilation work? Can you shoot twice, twice? Like it’s an exocrine or tyrannofex.
   
Made in ca
Sneaky Lictor



oromocto

 Wilson wrote:
How Does weapons beast and single minded annihilation work? Can you shoot twice, twice? Like it’s an exocrine or tyrannofex.


It would only allow you one additional fireing of the weapon ie fire 6 shots extra for exocrine....but SMA only works for infantry units so it dosen't work at all really.
   
Made in gb
Infiltrating Broodlord




UK

Timeshadow wrote:
 Wilson wrote:
How Does weapons beast and single minded annihilation work? Can you shoot twice, twice? Like it’s an exocrine or tyrannofex.


It would only allow you one additional fireing of the weapon ie fire 6 shots extra for exocrine....but SMA only works for infantry units so it dosen't work at all really.



Ah yeh I see. Cool thanks!
   
Made in us
Never Forget Isstvan!






Btw for spore mines remember, they all pop if within 3" at the end of the charge phase.

You don't pop them one by one ultill they kill the target. They just all pop. If there are multiple enemy units within 3" however you could pick who they pop againgst. There is no requirement to pop on the closest target or anything.


They also only pop at the end of the charge phase, so if for example an enemies pile in move takes them within 3" after all charges are complete they do not pop until the following turns charge phase.

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Made in no
Liche Priest Hierophant





Bergen

Can somebody help me with my list? I have painted them in leviathan so that is what I am playing. I really want to field a core of warriors. I think some genestealer cult hammerants can help out making it difficult for my opponent.

Suggestion in the list are welcome.

6 venom cannons, 6 impalor cannons and 8 hammerants are my anti tank.

14 devilgaunts, 12 devourers are my anti infantery.

The gaunts can screen alpha strikes, in a pich one of the rippers also, (Rippers are there to grab obnjectives.)

10 CP. However, I am running 7 HQ at 2000 points, that is way to many. I feel I need more bodies on the tables, less toys.

Spoiler:


++ Battalion Detachment +3CP (Tyranids) [22 PL, 365pts] ++

+ No Force Org Slot +

Hive Fleet: Leviathan

+ Troops +

Ripper Swarms [2 PL, 33pts]: 3x Ripper Swarm

Termagants [6 PL, 96pts]
. 7x Termagant (Devourer): 7x Devourer
. 10x Termagant (Fleshborer)

Termagants [6 PL, 96pts]
. 7x Termagant (Devourer): 7x Devourer
. 10x Termagant (Fleshborer)

+ HQ +

Neurothrope [4 PL, 70pts]: Power: Psychic Scream, The Norn Crown

Neurothrope [4 PL, 70pts]: Power: The Horror, Warlord, Warlord Trait: Perfectly Adapted

++ Battalion Detachment +3CP (Tyranids) [52 PL, 1149pts] ++

+ No Force Org Slot +

Hive Fleet: Leviathan

+ Troops +

Ripper Swarms [2 PL, 33pts]: 3x Ripper Swarm

Tyranid Warriors [13 PL, 289pts]
. Tyranid Warrior: Adrenal Glands, Boneswords, Venom Cannon
. Tyranid Warrior: Adrenal Glands, Boneswords, Venom Cannon
. Tyranid Warrior: Adrenal Glands, Boneswords, Venom Cannon
. Tyranid Warrior: Adrenal Glands, Deathspitter, Scything Talons
. Tyranid Warrior: Adrenal Glands, Deathspitter, Scything Talons
. Tyranid Warrior: Adrenal Glands, Deathspitter, Scything Talons
. Tyranid Warrior: Adrenal Glands, Deathspitter, Scything Talons
. Tyranid Warrior: Adrenal Glands, Deathspitter, Lash Whip and Bonesword
. Tyranid Warrior: Adrenal Glands, Deathspitter, Lash Whip and Bonesword

Tyranid Warriors [13 PL, 289pts]
. Tyranid Warrior: Adrenal Glands, Boneswords, Venom Cannon
. Tyranid Warrior: Adrenal Glands, Boneswords, Venom Cannon
. Tyranid Warrior: Adrenal Glands, Boneswords, Venom Cannon
. Tyranid Warrior: Adrenal Glands, Deathspitter, Scything Talons
. Tyranid Warrior: Adrenal Glands, Deathspitter, Scything Talons
. Tyranid Warrior: Adrenal Glands, Deathspitter, Scything Talons
. Tyranid Warrior: Adrenal Glands, Deathspitter, Scything Talons
. Tyranid Warrior: Adrenal Glands, Deathspitter, Lash Whip and Bonesword
. Tyranid Warrior: Adrenal Glands, Deathspitter, Lash Whip and Bonesword

+ HQ +

Malanthropes [5 PL, 140pts]: Malanthrope

Tyranid Prime [6 PL, 110pts]: Adrenal Glands, Boneswords, Deathspitter, Flesh Hooks

+ Elites +

Hive Guard [13 PL, 288pts]
. Hive Guard: Impaler Cannon
. Hive Guard: Impaler Cannon
. Hive Guard: Impaler Cannon
. Hive Guard: Impaler Cannon
. Hive Guard: Impaler Cannon
. Hive Guard: Impaler Cannon

++ Supreme Command Detachment +1CP (Tyranids - Genestealer Cults) [26 PL, 486pts] ++

+ HQ +

Magus [4 PL, 73pts]: Power: Mass Hypnosis

Magus [4 PL, 73pts]: Power: Mind Control

Primus [4 PL, 76pts]: Bonesword

+ Elites +

Aberrants [14 PL, 264pts]
. Aberrant: Power Hammer
. Aberrant: Power Hammer
. Aberrant: Power Hammer
. Aberrant: Power Hammer
. Aberrant: Power Hammer
. Aberrant: Power Hammer
. Aberrant: Power Hammer
. Aberrant: Power Hammer

++ Total: [100 PL, 2000pts] ++


   
Made in us
Ultramarine Chaplain with Hate to Spare






^what's a "hammerant"?

And They Shall Not Fit Through Doors!!!

Tyranid Army Progress -- With Classic Warriors!:
https://www.dakkadakka.com/dakkaforum/posts/list/0/743240.page#9671598 
   
Made in no
Liche Priest Hierophant





Bergen

 Insectum7 wrote:
^what's a "hammerant"?


An abberant with a hammer, S10 D3 with over 90% (I don't know the exact number) delivery system for a charge. Quite good.

   
Made in us
Omnipotent Necron Overlord






Anyone ever think about using a carnifex with 4 devs and the acid maw head? Statisically it only costs you 3 hits in shooting but it increases your close combat a great deal. 4 str 7 ap-5 d3 damage attacks. Cost is the same.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in gb
Huge Hierodule






Nottingham (yay!)

 Xenomancers wrote:
Anyone ever think about using a carnifex with 4 devs and the acid maw head? Statisically it only costs you 3 hits in shooting but it increases your close combat a great deal. 4 str 7 ap-5 d3 damage attacks. Cost is the same.


Given the proximity a dakkafex is going to have to get to shoot at a choice target, I’m more inclined to give them the ability to waste MEQs and monsters in close quarters than to get an extra shooting hit or two. That said, I run Behemoth, and shooting’s kind of something I do on the hoof to disrupt the fleshthings’ attempts to gun down the banzai charge.

Edit: plus, I’d already built them like this, and I’m a stickler for WYSIWYG.

This message was edited 1 time. Last update was at 2018/01/07 23:19:19


   
Made in nz
Longtime Dakkanaut





Auckland, NZ

That is my standard dakkafex loadout. Too many times I've had enhanced senses dakkafexes get tied up in combat and made completely useless. The acid maw head is definitely worth it.
   
Made in us
Ultramarine Chaplain with Hate to Spare






 Niiai wrote:
 Insectum7 wrote:
^what's a "hammerant"?


An abberant with a hammer, S10 D3 with over 90% (I don't know the exact number) delivery system for a charge. Quite good.


Ahh, roger. Ty! I'm still not familiar with the G cult stuff.

And They Shall Not Fit Through Doors!!!

Tyranid Army Progress -- With Classic Warriors!:
https://www.dakkadakka.com/dakkaforum/posts/list/0/743240.page#9671598 
   
Made in us
Norn Queen






ShiokenStar wrote:
So I noticed that the Stone-Crusher Carnifex doesn't get a +1 to hit rolls after a successful charge like the Codex Carnifexes(Carnifexen?) do. What are the odds that the FW rules are going to get updated to be in line with its Carnifex-brothers?

Also on that note, thoughts on the 2x Wrecker Claws vs the 1x Claw, 1x Flail?


I think they will absolutely be updated to have all the basic carnifex rules from the codex plus their unique schtick. That being said it will happen when FW gets around to producing new IA books. ... So like... 2-3 years from now.


These are my opinions. This is how I feel. Others may feel differently. This needs to be stated for some reason.
 
   
Made in us
Omnipotent Necron Overlord






Arson Fire wrote:
That is my standard dakkafex loadout. Too many times I've had enhanced senses dakkafexes get tied up in combat and made completely useless. The acid maw head is definitely worth it.

That's what I was thinking. Kinda stinks on turn 1 if you have to advance to shoot though.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in fr
Dakka Veteran






 Xenomancers wrote:
Arson Fire wrote:
That is my standard dakkafex loadout. Too many times I've had enhanced senses dakkafexes get tied up in combat and made completely useless. The acid maw head is definitely worth it.

That's what I was thinking. Kinda stinks on turn 1 if you have to advance to shoot though.


I think the Dakkafex with Acid Maw is one of the very few reasons, why you would still use a Tyrannocyte.
   
Made in us
Omnipotent Necron Overlord






 Astmeister wrote:
 Xenomancers wrote:
Arson Fire wrote:
That is my standard dakkafex loadout. Too many times I've had enhanced senses dakkafexes get tied up in combat and made completely useless. The acid maw head is definitely worth it.

That's what I was thinking. Kinda stinks on turn 1 if you have to advance to shoot though.


I think the Dakkafex with Acid Maw is one of the very few reasons, why you would still use a Tyrannocyte.

Even then though - you can just take 2 carnifex for the cost of that Tcyte. It's too bad you cant fit a brood of 3 in there...then it would actually be playable.

If anyone can help me make this list better I'd really appreciate. Going for a competitive Nidzilla type list.
Spoiler:

Kraken Supreme command
3x Flying Hive Tyrant - MCR/2x Dev/Adrenal/Toxin

Kronos Batallion
HQ
2x Neurothrope

Troop
3x3 Warriors HVT 2x DS 3x BS

Elite
5x Hive Gaurd - Impaler Cannon

Heavy
6x Total Carnifex in 2 units
4x HVC+DS Spyrocyst+Enhanced Sense + Bone Mace
2x 4xDev + Spyrocyst+Acid Maw + Thresher Scythe


Thanks

This message was edited 3 times. Last update was at 2018/01/08 20:16:38


If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in us
Lone Wolf Sentinel Pilot






Texas

 Niiai wrote:
Can somebody help me with my list? I have painted them in leviathan so that is what I am playing. I really want to field a core of warriors. I think some genestealer cult hammerants can help out making it difficult for my opponent.

Suggestion in the list are welcome.

6 venom cannons, 6 impalor cannons and 8 hammerants are my anti tank.

14 devilgaunts, 12 devourers are my anti infantery.

The gaunts can screen alpha strikes, in a pich one of the rippers also, (Rippers are there to grab obnjectives.)

10 CP. However, I am running 7 HQ at 2000 points, that is way to many. I feel I need more bodies on the tables, less toys.

Spoiler:


++ Battalion Detachment +3CP (Tyranids) [22 PL, 365pts] ++

+ No Force Org Slot +

Hive Fleet: Leviathan

+ Troops +

Ripper Swarms [2 PL, 33pts]: 3x Ripper Swarm

Termagants [6 PL, 96pts]
. 7x Termagant (Devourer): 7x Devourer
. 10x Termagant (Fleshborer)

Termagants [6 PL, 96pts]
. 7x Termagant (Devourer): 7x Devourer
. 10x Termagant (Fleshborer)

+ HQ +

Neurothrope [4 PL, 70pts]: Power: Psychic Scream, The Norn Crown

Neurothrope [4 PL, 70pts]: Power: The Horror, Warlord, Warlord Trait: Perfectly Adapted

++ Battalion Detachment +3CP (Tyranids) [52 PL, 1149pts] ++

+ No Force Org Slot +

Hive Fleet: Leviathan

+ Troops +

Ripper Swarms [2 PL, 33pts]: 3x Ripper Swarm

Tyranid Warriors [13 PL, 289pts]
. Tyranid Warrior: Adrenal Glands, Boneswords, Venom Cannon
. Tyranid Warrior: Adrenal Glands, Boneswords, Venom Cannon
. Tyranid Warrior: Adrenal Glands, Boneswords, Venom Cannon
. Tyranid Warrior: Adrenal Glands, Deathspitter, Scything Talons
. Tyranid Warrior: Adrenal Glands, Deathspitter, Scything Talons
. Tyranid Warrior: Adrenal Glands, Deathspitter, Scything Talons
. Tyranid Warrior: Adrenal Glands, Deathspitter, Scything Talons
. Tyranid Warrior: Adrenal Glands, Deathspitter, Lash Whip and Bonesword
. Tyranid Warrior: Adrenal Glands, Deathspitter, Lash Whip and Bonesword

Tyranid Warriors [13 PL, 289pts]
. Tyranid Warrior: Adrenal Glands, Boneswords, Venom Cannon
. Tyranid Warrior: Adrenal Glands, Boneswords, Venom Cannon
. Tyranid Warrior: Adrenal Glands, Boneswords, Venom Cannon
. Tyranid Warrior: Adrenal Glands, Deathspitter, Scything Talons
. Tyranid Warrior: Adrenal Glands, Deathspitter, Scything Talons
. Tyranid Warrior: Adrenal Glands, Deathspitter, Scything Talons
. Tyranid Warrior: Adrenal Glands, Deathspitter, Scything Talons
. Tyranid Warrior: Adrenal Glands, Deathspitter, Lash Whip and Bonesword
. Tyranid Warrior: Adrenal Glands, Deathspitter, Lash Whip and Bonesword

+ HQ +

Malanthropes [5 PL, 140pts]: Malanthrope

Tyranid Prime [6 PL, 110pts]: Adrenal Glands, Boneswords, Deathspitter, Flesh Hooks

+ Elites +

Hive Guard [13 PL, 288pts]
. Hive Guard: Impaler Cannon
. Hive Guard: Impaler Cannon
. Hive Guard: Impaler Cannon
. Hive Guard: Impaler Cannon
. Hive Guard: Impaler Cannon
. Hive Guard: Impaler Cannon

++ Supreme Command Detachment +1CP (Tyranids - Genestealer Cults) [26 PL, 486pts] ++

+ HQ +

Magus [4 PL, 73pts]: Power: Mass Hypnosis

Magus [4 PL, 73pts]: Power: Mind Control

Primus [4 PL, 76pts]: Bonesword

+ Elites +

Aberrants [14 PL, 264pts]
. Aberrant: Power Hammer
. Aberrant: Power Hammer
. Aberrant: Power Hammer
. Aberrant: Power Hammer
. Aberrant: Power Hammer
. Aberrant: Power Hammer
. Aberrant: Power Hammer
. Aberrant: Power Hammer

++ Total: [100 PL, 2000pts] ++



I think i would try to merge the devilgauntrs into on eunit of 30 with 20 devour, 10 fleshborers. NOt familiar with aberrant so i cant comment there. YOur HQ overload seems to be due to the GSC. how set are you on taken those? You have about a 1/4 of your list devoted to GSC which isnt going to get get any benefits form the tyranid codex HFA, stratagems, etc...

10000+
10000+
8500+
3000+
8000+
3500+ IK Plus 1x Warhound, Reaver, Warlord Titans

DakkaSwap Successful Transactions: cormadepanda, pretre x3, LibertineIX, Lbcwanabe, privateer4hire, Cruentus (swap), Scatwick2 (swap), boneheadracer (swap), quickfuze (swap), Captain Brown (swap) x2, luftsb, Forgottonson, WillvonDoom, bocatt (swap)

*I'm on Bartertown as Dynas 
   
Made in ca
Sneaky Lictor



oromocto

I have a list for an upcoming local tourniment I'd like some people to take a look at if you have time. It's in the Army list section.

Thx in advance for any comments.
   
Made in de
Lurking Gaunt






 Eihnlazer wrote:
Btw for spore mines remember, they all pop if within 3" at the end of the charge phase.

You don't pop them one by one ultill they kill the target. They just all pop. If there are multiple enemy units within 3" however you could pick who they pop againgst. There is no requirement to pop on the closest target or anything.


They also only pop at the end of the charge phase, so if for example an enemies pile in move takes them within 3" after all charges are complete they do not pop until the following turns charge phase.

Please reread the 'floating death' rule. A spore mine indeed inflicts the mortal wounds to the nearest enemy unit.

 Xenomancers wrote:
Anyone ever think about using a carnifex with 4 devs and the acid maw head? Statisically it only costs you 3 hits in shooting but it increases your close combat a great deal. 4 str 7 ap-5 d3 damage attacks. Cost is the same.

I do. It seems to be the logical choice for combining firepower with beeing a threat in melee (for example to pop vehicles). Until now for me it just works fine. Most of my enemys rather gun them down, than mess with them in melee. If they do, they overwhelm them with heavy hitters.
For beeing Kraken its not very healthy to let them survive a round of combat, because of the fall back and recharge mechanic. (mortal wound on 4+, +1 to hit on charge, chargers fight first)

This message was edited 1 time. Last update was at 2018/01/08 19:42:34



24.000 Tyranids painted, still rising in numbers
4.000 Genestealer Cult

7.000
 
   
Made in us
Ultramarine Chaplain with Hate to Spare






HivefleetSkorpios wrote:
So yesterday I used the Swarmlord - Lictor - Sporemine combo to blow up 6W Guilliman. I used 6 sporemines to detonate and had 3 sporemines that within 3" of Guilli left. Guilli came back to life with 4W at the end of charge phase. Do I get to blow those 3 sporemines near Guilliman?


Hate to say it, but if you used the Lictor to do Pheremone Trail on the Sporemines, that's illegal, as Spore Mines are not Infantry.

And They Shall Not Fit Through Doors!!!

Tyranid Army Progress -- With Classic Warriors!:
https://www.dakkadakka.com/dakkaforum/posts/list/0/743240.page#9671598 
   
Made in us
Never Forget Isstvan!






Yeah sorry about the spore mines thing. was just thinking they didn't all have to target the same unit (and they don't). They do however all hit the closest unit to themselves.

So you just have to maneuver the mines so that they are closer to the thing you want to splode on.

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Rampaging Carnifex





South Florida

I just bought 20ish Genestealers from the Space Hulk set to bulk out the number of Genestealers in my army. Beautiful models. But I am wondering whether I should base them on 32mm bases (which would really look nice). My other unit of 20 Genestealers is on 25mm bases. Should I base them on 25's to keep them consistent, or 32's so they look nice? Although the Purestrains for GSC are on 32's, the Genestealer box comes with 25's. What do you all think?

Also, what are the tactical benefits/draw backs of 25 vs 32mm bases? Trygon tunnel is out for the 32's but pile in and consolidation into combat is easier. But maybe not easier to get out of combat using Kraken tactics.

This message was edited 2 times. Last update was at 2018/01/10 02:47:03


   
Made in se
Dakka Veteran





32mm is what I would want for my Genestealers from the esthetic and logistic side - they look much better on 32mm bases and they are easier to move and bunch up on the table without getting their arms and legs tangled up.

But there are some real drawbacks. AFAIK there are no 32mm slotted bases, which mean you would have to cut off that slot line on the model, or make your own slot in the base. And even if you do, your stealers will be prone to snap at the single tiny foot connecting to the base. Either way too much work for me.

If there are indeed slotted 32mm bases, there's still the in-game issues to ponder - the Trygon tunnel goes out the window for big units, and you won't be able to fight in 4 ranks anymore (25mm models can fight in 4 ranks in 8th ed) so your Genestealer will have a harder time delivering the punch.
   
Made in ca
Neophyte Undergoing Surgeries



Toronto

Long time reader of the thread first time posting just recently started putting together a tyranid army together been playing space marines ( UM and BA) on off since 5th, loving the nids new codex so far only had one game and had a blast!

I just recently based all the stealers from my space hulk set aswell. Some great models! Ended up going with the 25mm bases to match the stealers I already had from the old battle of maccragge set from when I was younger. I wasn't feeling like cutting slots into 35's and re basing everything. After I was done a friend told me he found 35mm slotted bases I believe from bloodbowl! Comes 12 in a pack can find them on GW website!

Ultramarines- 2000pts (mostly painted)
BloodAngels- 2000pts (base coated) 
   
Made in us
Utilizing Careful Highlighting





Augusta GA

There’s plenty of 3rd party companies making 32mm base extenders, it’s what people used to move their marines to the bigger base size. Pop those on your bases, no need to take them off.
   
Made in us
Clousseau





East Bay, Ca, US

You should definitely run your genstealers on 25mm bases. They will be unable to fight in a lot of cases if they're on bigger bases.

 Galas wrote:
I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you

Bharring wrote:
He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic.
 
   
Made in us
Infiltrating Broodlord






Small team tournament coming up at the end of the month and I'm not sure what to run. I've been paired up with a grey knight player so they are leaning on me to provide bodies and anti-tank. Problem is, I only have 1000 points to work with which limits some of the build options.

Currently I'm leaning towards one of the following possibilities:

1. 'stealer shock: Just rush the foe with as many Genestealers as I have, using either Kraken or Jormungandr to deliver them. Doesn't leave much for anti-tank but does put a lot of fast bodies on the board to go after gunlines.
2. Kronos gunline: 12x Hive Guard with some Warriors and Termagants as support. Lots of anti-tank but a bit static.
3. Jormungandr 'fex spam: However many Carnifexes I can cram in to double down on 2+ save bodies (Grey Knight player is running Draigo + Terminators as the bulk of their force). Very few bodies though...
4. Hydra gaunt spam: Just flood the board with a mix of Hormagaunts/Termagants/Gargoyles with a couple Neurothropes to provide synapse and leave a few points aside for respawn/outflank.
5. Mechanized GSC: Doesn't bring a ton of bodies but Goliaths are fairly resilient and provide mobility. GSC infantry in general are more lethal than Tyranid infantry, but doubles down on fragility.

Biggest problem is that I have no idea what the meta will be for the team tournament. Most of the players don't attend our weekly league nights and some are from out of town. The last one I was able to attend had a heavy slant towards gunlines, but was much earlier in the edition cycle and prior to the codex release (used the aforementioned mechanized GSC for that one).

This message was edited 1 time. Last update was at 2018/01/10 20:09:54


 
   
Made in us
Never Forget Isstvan!






Honestly for a small tourney you should go Hormagaunts to tie stuff up and hive guard to wreck with.

Something like:

Kraken Battalion

HT/w wings, devourers, MRC
Malanthrope

30 horms
2x rippers

Kronos Supreme Command

3x nuero

6x Hive guard/w impaler


Not sure how many extra points you got after that but its a very solid low points list.

JOIN MY CRUSADE and gain 4000 RT points!
http://www.eternalcrusade.com/account/sign-up/?ref_code=EC-PLCIKYCABW8PG 
   
 
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