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 Genoside07 wrote:
Not played any 8th edition or follow Space Wolves that closely.. but in the picture it shows one of them with what looks like a grapple gun.
Is that new or already in a current release??

It's a Primaris Reiver thing.


 
   
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Cozy cockpit of an Archer ARC-5S

The grapnel launchers are a bit of kit a squad of Reivers has access to since their release, something to do with navigating terrain better IIRC.



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Out in July?! This ruins my spending plans somewhat!

Too many boxed sets too close together, my bank manager will be sending me abusive letters.
   
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Unhealthy Competition With Other Legions






Grapnel let's them ignore vertical distance when going through terrain, so half of fly pretty much

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Slayer-Fan123 wrote:
1. That's Deathwatch. You know exactly what I meant.
It's a Marine with a shotgun. What does it matter that it's Deathwatch?

Slayer-Fan123 wrote:
2. Proof that it's hard to balance? You do know we are talking about GW right?
3. Nothing is stopping you from conversions, but from a balance stand-point you're not going to be allowed some of those and just accept it'll be Counts As.
That's a cop-out.

You really think allowing cultists access to Lasguns is going to create a massive balance situation? Letting Neophytes take Bolters? Guardsmen with Autoguns? Or any other simple weapon options?

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 H.B.M.C. wrote:
Slayer-Fan123 wrote:
1. That's Deathwatch. You know exactly what I meant.
It's a Marine with a shotgun. What does it matter that it's Deathwatch?
Either play Deathwatch, or you could count-as the shotgun as a bolter.

Slayer-Fan123 wrote:
2. Proof that it's hard to balance? You do know we are talking about GW right?
3. Nothing is stopping you from conversions, but from a balance stand-point you're not going to be allowed some of those and just accept it'll be Counts As.
That's a cop-out.

You really think allowing cultists access to Lasguns is going to create a massive balance situation? Letting Neophytes take Bolters? Guardsmen with Autoguns? Or any other simple weapon options?
Those cultist autoguns? Nope, lasguns now. Autogun stats, lasgun aesthetic.

Those bolters wielded by those Neophytes? Nah, autogun stats, because they're in poor condition.

Those autoguns being held by guardsmen? Nah, lasgun stats, because they're practically the same.

I haven't got a problem with GW giving out increased customisation, but at the same time, you can easily use count as. I'm not horrifically bothered either way.


They/them

 
   
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That sort of counts as is fine when it's only a single weapon (although even there, some players will not like it) but it gets confusing very quickly when it's more widespread. It's ultimately easier for everyone involved if that Guardsman can just take an autogun, rather than having to pretend it's a lasgun.


 
   
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Sioux Falls, SD

Looks like I will be picking up one box each of the Easy-to-Build Intercessors and Reivers. Should be a nice start to go with some Tactical Marines. I pretty much wanted those anyway, this just gave me a good excuse.

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GW said previously that the number of datasheets for a faction would vary, and go up to six; I would be very surprised if the poster boys aren't one of the factions that get six datasheets.
   
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Sioux Falls, SD

 Arachnofiend wrote:
GW said previously that the number of datasheets for a faction would vary, and go up to six; I would be very surprised if the poster boys aren't one of the factions that get six datasheets.
Well, so far, Genestealer Cults have the most listed with five, with Ad Mech and Space Marines having four. So almost like it has no relation to popularity. Though Space Marines could maybe add Apothecaries. There isn't a need for Assault Marines or Devastators since those will likely be covered by the Tactical Marine through loadout.

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Only 4 it seems https://www.warhammer-community.com/2018/07/08/8th-july-kill-team-focus-the-adeptus-astartesgw-homepage-post-1/ . Not sure what happened to the wolf cav.
   
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 casvalremdeikun wrote:
 Arachnofiend wrote:
GW said previously that the number of datasheets for a faction would vary, and go up to six; I would be very surprised if the poster boys aren't one of the factions that get six datasheets.
Well, so far, Genestealer Cults have the most listed with five, with Ad Mech and Space Marines having four. So almost like it has no relation to popularity. Though Space Marines could maybe add Apothecaries. There isn't a need for Assault Marines or Devastators since those will likely be covered by the Tactical Marine through loadout.

I somehow misremembered the GSC total as also being four, and just assumed that was going to be the number of units previewed for everyone. Oops.

Wonder who's going to have six, then.
   
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 Arachnofiend wrote:
 casvalremdeikun wrote:
 Arachnofiend wrote:
GW said previously that the number of datasheets for a faction would vary, and go up to six; I would be very surprised if the poster boys aren't one of the factions that get six datasheets.
Well, so far, Genestealer Cults have the most listed with five, with Ad Mech and Space Marines having four. So almost like it has no relation to popularity. Though Space Marines could maybe add Apothecaries. There isn't a need for Assault Marines or Devastators since those will likely be covered by the Tactical Marine through loadout.

I somehow misremembered the GSC total as also being four, and just assumed that was going to be the number of units previewed for everyone. Oops.

Wonder who's going to have six, then.


Tau maybe? The could have Fire warriors, Breachers, Pathfinders, Stealth suits, and Kroot. [edit] ...wait thats's five. Welp guess I should get some sleep.

This message was edited 1 time. Last update was at 2018/07/08 22:36:08


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Sioux Falls, SD

 Not-not-kenny wrote:
 Arachnofiend wrote:
 casvalremdeikun wrote:
 Arachnofiend wrote:
GW said previously that the number of datasheets for a faction would vary, and go up to six; I would be very surprised if the poster boys aren't one of the factions that get six datasheets.
Well, so far, Genestealer Cults have the most listed with five, with Ad Mech and Space Marines having four. So almost like it has no relation to popularity. Though Space Marines could maybe add Apothecaries. There isn't a need for Assault Marines or Devastators since those will likely be covered by the Tactical Marine through loadout.

I somehow misremembered the GSC total as also being four, and just assumed that was going to be the number of units previewed for everyone. Oops.

Wonder who's going to have six, then.


Tau maybe? The could have Fire warriors, Breachers, Pathfinders, Stealth suits, and Kroot. [edit] ...wait thats's five. Welp guess I should get some sleep.
Breachers are Fire Warriors with a different weapon. My guess would be the ACTUAL poster boys of this edition, Imperial Guard.

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Guardsmen, Conscripts, Ogryn... probably not Ratlings since they're metal. Seems unlikely to me.

Oh, maybe Necrons? Warriors, Scarabs, Immortals, Deathmarks, Lychguard, and Flayed Ones would do it. Flayed Ones are resin but could slip in under the "they make too much sense not to include" clause like Eldar Rangers.
   
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Maybe Orks: Boyz, kommandos, Burnas (those we already know for sure), Lootas (cause they’re in the Burnas kit), Nobz, and Gretchin?

I’m actually hoping for Flash Gitz instead of Lootaz or Gretchin, but I’m probably outta luck there.
   
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 Arachnofiend wrote:

Wonder who's going to have six, then.


Termagants
Hormaguants
Rippers / Gargoyles
Genestealers
Tyranid Warriors
Lictors (seriously, if they're not an exception like Rangers...)
   
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 Arachnofiend wrote:
Guardsmen, Conscripts, Ogryn... probably not Ratlings since they're metal. Seems unlikely to me.


I'd think it be more like Guardsman, Veteran, Heavy Weapon Team, Miltarum Tempestus Scions, Ratlings, and either Platoon Commander or Commissar.

Still, that might be stretching a bit for 6.
   
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It would be disappointing to not have Ogryns...

 
   
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I still suspect these faction focuses aren't shoeing all of the units available. Space Marines, I'm willing to bet have options in the equipment to make different types, like Devastators, Assault Marines, and Apothecaries.

   
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The fact that we're having this conversation is one of the things that peaked my interest on this new game set. I'm seeing a throwback to the old days of the OG 40K, where Priestly and company threw out the net and let you play what you wanted, and scratch build when needed.

As to Balance- THAT is not an issue, so what if it's not balanced? You get to play The Alamo style fights, or have to live by whatever you have on your person- Just like any good skirmish game. What struck me the most was - Rogue Trader. With that or a couple of those boxed sets, a couple added squads, and a Knight, YOU have options.

I am going to be really all over this like white on rice.



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Guys... where are the terminators? Don't they sometimes get sent on spooky secret missions? I wanna recreate SpacecHulk in Kill Team!
   
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Pittsburgh, PA

 lolman1c wrote:
Guys... where are the terminators? Don't they sometimes get sent on spooky secret missions? I wanna recreate SpacecHulk in Kill Team!


Kill Team has traditionally restricted the use of certain units (like ones with 2+ armor, or more than X amount of wounds). Can you imagine having to try and kill a regular terminator, let alone something like a GK Paladin or an assault terminator with a thunder hammer and storm shield, with only one guardsman at a time? It’d be virtually impossible to do without the weight of fire behind them that they normally pack. By disallowing some units, it helps normalize things a bit more.

That said, I like terminators, too.
   
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Maine

 lolman1c wrote:
Guys... where are the terminators? Don't they sometimes get sent on spooky secret missions? I wanna recreate SpacecHulk in Kill Team!

Maybe in an expansion? Or maybe as equipment, too many possibilities. Could make those terminator honors shoulder pads mean something again.

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 Grot 6 wrote:
As to Balance- THAT is not an issue, so what if it's not balanced? You get to play The Alamo style fights, or have to live by whatever you have on your person- Just like any good skirmish game. What struck me the most was - Rogue Trader. With that or a couple of those boxed sets, a couple added squads, and a Knight, YOU have options.

A balanced competitive game is fun, though...
   
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Insane Ivan wrote:
Davor wrote:
Chopstick wrote:https://www.warhammer-community.com/2018/07/08/8th-july-kill-team-focus-the-adeptus-astartesgw-homepage-post-1/

The power armor boi is here.

Should SW Wolf Pack be a better choice for the Starter Box? they gave you SW transfer sheet. And also SW dice.


Where is the Space Wolf dice?

Main Kill Team preview article: https://www.warhammer-community.com/2018/07/05/5th-july-kill-team-the-game-youve-been-waiting-forgw-homepage-post-2/


Thank you very much for that. 10 sided dice? Nice. So are we going to need multiple 10 sided dice now? It's so much easier to buy 6 sided dice in bulk lol. Hopefully the 2 is enough.

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 Arachnofiend wrote:
Wonder who's going to have six, then.

Here's hoping it's eldar:

guardian (if we have to)
dire avengers
rangers
howling banshees
fire dragon
striking scorpion

and that's not getting any of the following:
warlock
swooping hawks
warp spiders
wraithguard/blade
dark reaper

The problem with the eldar is that their "weapon choice" is often "unit choice". Whereas marines have a variety of weapons they take, eldar need to take a different unit choice.

I'm still hoping for a good selection of aspects to choose from (unlike with SW:A), even if it's a hard cap on each one (ie, only one or two from any given aspect).

This message was edited 1 time. Last update was at 2018/07/09 02:03:48


 
   
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 alextroy wrote:
My suspicion is that more units will become available in future expansions. They can't put everything in the initial launch. It would be easy to produce a future Space Wolves expansion with a Kill Team box of Thunderwolf Calvary with rules for them and Wolf Scouts.


Exactly why put anything all in one place when you can sell codex or equivilent with each new update or release.
   
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I imagine the factions that get six will probably be Nids (Xttz's list looks right to me, though I think we will see Rippers and Gargoyles and not Lictors - even though that would be too cool), Guard and Orks.

Guard: Guardsman, Vet, Scion, Ogryn, Conscript, and Ratling.

Orks: Boyz, Burnas, Lootas, Kommandos, Gretchin, Nobs

Eldar could manage with Guardians, Dire Avengers, Wraithguard, Rangers, and a few flavors of Aspects.

Tau are also a possibility.

 
   
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 Bi'ios wrote:
 lolman1c wrote:
Guys... where are the terminators? Don't they sometimes get sent on spooky secret missions? I wanna recreate SpacecHulk in Kill Team!


Kill Team has traditionally restricted the use of certain units (like ones with 2+ armor, or more than X amount of wounds). Can you imagine having to try and kill a regular terminator, let alone something like a GK Paladin or an assault terminator with a thunder hammer and storm shield, with only one guardsman at a time? It’d be virtually impossible to do without the weight of fire behind them that they normally pack. By disallowing some units, it helps normalize things a bit more.

That said, I like terminators, too.

Which always seemed odd when you could bring tanks.

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