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![[Post New]](/s/i/i.gif) 2018/07/19 15:07:28
Subject: [40K] Kill Team News & Rumours (pre-orders up 21st of July -- Rogue Trader coming later this year)
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Inspiring SDF-1 Bridge Officer
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BrookM wrote: Boss Salvage wrote:Here's the text:
Here's to not playing "normal" matched play games! Whatever those are!
- Salvage
Indeed!
This actually makes special scenarios even easier to set up, just give players a reduced point amount to build a single operative with for say, a Halloween event and away we go.
Hmmm, it’s nice they have those points there, but I wonder how much play testing went into it? If the advancements for Kill teams is similar to how it was done in 7E KT, or worse, Shadow War - you could definitely end up with progressions that make this look more like Power Level calculations that true points per advancement.
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It never ends well |
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![[Post New]](/s/i/i.gif) 2018/07/19 15:12:12
Subject: [40K] Kill Team News & Rumours (pre-orders up 21st of July -- Rogue Trader coming later this year)
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Longtime Dakkanaut
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Hoping I can make a few melee Guardsmen, with power swords, and a medic. That will remain my hope until I'm shown otherwise.
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Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.
I have a problem.
Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.
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![[Post New]](/s/i/i.gif) 2018/07/19 15:30:59
Subject: [40K] Kill Team News & Rumours (pre-orders up 21st of July -- Rogue Trader coming later this year)
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Fresh-Faced New User
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If you haven't see it yet: there is an official site now.
And you can find the units for all the factions (including Death Guard, Grey Knights and Thousand Sons) on it.
https://warhammer40000.com/kill-team/#killzone-factions
And new videos (on killzones and kill teams and how to play), I think.
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This message was edited 3 times. Last update was at 2018/07/19 15:48:02
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![[Post New]](/s/i/i.gif) 2018/07/19 15:53:25
Subject: [40K] Kill Team News & Rumours (pre-orders up 21st of July -- Rogue Trader coming later this year)
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Stalwart Veteran Guard Sergeant
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I also see two new starter sets (Astra Militarum and Tyranids), as well as a new Killzone (Sector Munitorum) previewed on that site.
Focus  eath Guard is now up too: https://www.warhammer-community.com/2018/07/19/19th-july-kill-team-focus-death-guardgw-homepage-post-1/
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This message was edited 1 time. Last update was at 2018/07/19 15:54:16
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![[Post New]](/s/i/i.gif) 2018/07/19 15:53:28
Subject: Re:[40K] Kill Team News & Rumours (pre-orders up 21st of July -- Rogue Trader coming later this year)
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Grovelin' Grot
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If you go to https://warhammer40000.com/kill-team/#killteam-get-started there are some starter teams we havent seen yet, one for AM and one for Nids
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![[Post New]](/s/i/i.gif) 2018/07/19 15:56:09
Subject: [40K] Kill Team News & Rumours (pre-orders up 21st of July -- Rogue Trader coming later this year)
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Grim Dark Angels Interrogator-Chaplain
Vigo. Spain.
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So Grey Knights have basic power armoured grey knights as "grey knight", I suppose with all the special weapons.
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Crimson Devil wrote:
Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.
ERJAK wrote:Forcing a 40k player to keep playing 7th is basically a hate crime.
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![[Post New]](/s/i/i.gif) 2018/07/19 16:00:21
Subject: [40K] Kill Team News & Rumours (pre-orders up 21st of July -- Rogue Trader coming later this year)
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Oozing Plague Marine Terminator
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Awesome Pox walker ability. This brings me up to... 7 Killteam projects. How appropriate.
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![[Post New]](/s/i/i.gif) 2018/07/19 16:01:09
Subject: [40K] Kill Team News & Rumours (pre-orders up 21st of July -- Rogue Trader coming later this year)
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[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Archer ARC-5S
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Oh damn, that Guard starter is really nice.
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Fatum Iustum Stultorum
Fiat justitia ruat caelum
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![[Post New]](/s/i/i.gif) 2018/07/19 16:05:43
Subject: [40K] Kill Team News & Rumours (pre-orders up 21st of July -- Rogue Trader coming later this year)
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Storm Trooper with Maglight
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So looks like the Sector Minitorum will be another Killzone to be released in the near future along with the IG and Nid starter sets. (The terrain their sets come with match up to the Sector Minitorum)
Also if you watch the short Killzone video they have up you can see what looks like a plague world killzone, with plague trees/terrain and a plague mat.
You can scroll through the Factions also to at least see what units each faction has, Grey Knights just get normal Grey Knights for instance and Thousand Sons get Tzaangors along with Rubric marines.
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![[Post New]](/s/i/i.gif) 2018/07/19 16:08:43
Subject: [40K] Kill Team News & Rumours (pre-orders up 21st of July -- Rogue Trader coming later this year)
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Dakka Veteran
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Sector Munitorum... I see cheap terrain!
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![[Post New]](/s/i/i.gif) 2018/07/19 16:09:41
Subject: [40K] Kill Team News & Rumours (pre-orders up 21st of July -- Rogue Trader coming later this year)
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Stalwart Veteran Guard Sergeant
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The Munitorum Killzone, Guard and Tyranid starters together give you 10 Armoured containers... That’s quite a lot.
The Tyranid starter is also useful for Genestealer players if they don’t have Purestrains yet, I note.
The site also has quick overview of the rules for the three known Killzones (Imperialis, Mechanicus and Munitorum). I’m guessing we’ll at least see Deathworld, Defence line, and Shipboard (from Rogue Trader) and Plague World (as vonjankmon mentioned) killzones later on. Perhaps Tau as well - after that they’ll need either new terrain or new combinations of terrain boxes...
Oh my wallet, it all looks great!
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This message was edited 1 time. Last update was at 2018/07/19 16:11:08
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![[Post New]](/s/i/i.gif) 2018/07/19 16:11:44
Subject: [40K] Kill Team News & Rumours (pre-orders up 21st of July -- Rogue Trader coming later this year)
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The New Miss Macross!
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Boss Salvage wrote: warboss wrote:Sorry if this has been covered before but it's been a while since I paid attention to the Kill Team news. I saw a bunch of videos on youtube recently reviewing the game and was wondering if the points values for the various figs have been leaked. I looked through the various WH community previews and didn't see them listed there and wasn't sure if the values would be the same as in the codex books given that the utility of the various models and obviously the rules are different.
I've been able to gather or guess at some teams based on the French unboxing video:
^ SM from the Drive Through unboxing, which has very clear shots. All other numbers are as close as I could tell from blurry screen caps of folded pages and making some assumptions about consistent page layout when it comes to weapon names.
- Salvage
Thanks and exalted! It does look there are some changes there from a quick glance (specifically looking at the intercessors for vanilla marines) both in base cost as well as weapons. While I do recognize the improvements in 8th edition over Greedhammer $40,000 7th edition, 8th hasn't exactly lit the fires of excitement for me personally and I'm hoping that Kill Team might change that. Ever since the old days of movie marines (5th edition White Dwarf article?), I've wanted to play a combat squad of astartes in smaller format games that still made them feel like marines should. If your points values hold true and they've gone down a bit while staying at 2 wounds, I might actually get the chance to do so. Automatically Appended Next Post: Nightlord1987 wrote:Awesome Pox walker ability. This brings me up to... 7 Killteam projects. How appropriate.
Completely new projects from scratch or tweaks to existing armies? I'm curious how folks here on dakka will handle Kill Team in the short term. I've got 5 fully painted (2500-3500pt in the old 5th-7th ed points scale) armies that have sat mostly unused for years that I might cull from to make some kill teams. I haven't built an army since the sea change in focus in 40k back in 6th (only one flier, no superheavies, all fit in the old FOC) that I don't have the motivation to update to modern all but apoc in name 40k. Pulling a dozen to two dozen figs from each and putting them all in a single foam case to make a half dozen kill teams might work for me personally. Hell, if I like it, I might actually pick up a box of intercessors to make a new combat squad. So far, I've only managed to paint up a small handful of primaris starter set figs that I liked in a custom chapter scheme (Winged Hussars).
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This message was edited 1 time. Last update was at 2018/07/19 16:18:06
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![[Post New]](/s/i/i.gif) 2018/07/19 16:28:40
Subject: [40K] Kill Team News & Rumours (pre-orders up 21st of July -- Rogue Trader coming later this year)
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Haughty Harad Serpent Rider
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vonjankmon wrote:Also if you watch the short Killzone video they have up you can see what looks like a plague world killzone, with plague trees/terrain and a plague mat.
Where is this at?
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"...and special thanks to Judgedoug!" - Alessio Cavatore "Now you've gone too far Doug! ... Too far... " - Rick Priestley "I've decided that I'd rather not have you as a member of TMP." - Editor, The Miniatures Page "I'd rather put my testicles through a mangle than spend any time gaming with you." - Richard, TooFatLardies "We need a Doug Craig in every store." - Warlord Games "Thank you for being here, Judge Doug!" - Adam Troke |
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![[Post New]](/s/i/i.gif) 2018/07/19 16:33:20
Subject: [40K] Kill Team News & Rumours (pre-orders up 21st of July -- Rogue Trader coming later this year)
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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judgedoug wrote: vonjankmon wrote:Also if you watch the short Killzone video they have up you can see what looks like a plague world killzone, with plague trees/terrain and a plague mat.
Where is this at?
I'm guessing it's the "recruitment" video they released at the start--if that's the case, there's a bit with Necrons and the Deathworld Forest terrain.
Is it just me or does it look like there are Stygies VIII decals on the Skitarii?
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![[Post New]](/s/i/i.gif) 2018/07/19 16:34:03
Subject: [40K] Kill Team News & Rumours (pre-orders up 21st of July -- Rogue Trader coming later this year)
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Longtime Dakkanaut
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Cephalobeard wrote:Hoping I can make a few melee Guardsmen, with power swords, and a medic. That will remain my hope until I'm shown otherwise.
The scions are very limited: basic guys must take a hot shot lasgun (and also have grenades), a limited (couldn't see the limit on how many) number of guys can be gunners, and take special weapons, and the tempestor can take a pistol and a melee weapon. Just like in the codex, normal scions can't take melee weapons and pistols, despite the kit having 3 melee weapons and 3-4 pistols.
So I would be very surprised if normal guardsmen were allowed to take melee weapons.
So far basically every unit had the same restrictions as in 40K. Looks like kitbashing doesn't involve weapon swaps as far as GW is concerned.
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![[Post New]](/s/i/i.gif) 2018/07/19 16:35:52
Subject: [40K] Kill Team News & Rumours (pre-orders up 21st of July -- Rogue Trader coming later this year)
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Focused Fire Warrior
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They have said that a game can be finished in 30-40 minutes. Has there been any indication at what point total a game that long would consist of?
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![[Post New]](/s/i/i.gif) 2018/07/19 16:41:43
Subject: [40K] Kill Team News & Rumours (pre-orders up 21st of July -- Rogue Trader coming later this year)
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Towering Hierophant Bio-Titan
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Mud Turkey 13 wrote:They have said that a game can be finished in 30-40 minutes. Has there been any indication at what point total a game that long would consist of?
100pts. Although while KT has similar points values for units, most weapons & wargear options are cheaper.
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![[Post New]](/s/i/i.gif) 2018/07/19 16:52:42
Subject: [40K] Kill Team News & Rumours (pre-orders up 21st of July -- Rogue Trader coming later this year)
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Dakka Veteran
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vonjankmon wrote:You can scroll through the Factions also to at least see what units each faction has, Grey Knights just get normal Grey Knights for instance and Thousand Sons get Tzaangors along with Rubric marines.
Just Grey Knights is three different units though according to the box set. I like that the kits that can be either or can be both in Kill Team--half Fire Warriors, half Breachers.
Also, I think I'll use vehicles as (scatter) terrain. Put some smoke puffs on them and then just use as cover.
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![[Post New]](/s/i/i.gif) 2018/07/19 17:01:44
Subject: [40K] Kill Team News & Rumours (pre-orders up 21st of July -- Rogue Trader coming later this year)
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Thermo-Optical Tuareg
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So, just a random observation, but the Poxwalker shown on the faction page has two heads. Is that a conversion, or are we seeing an unrevealed new kit?
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![[Post New]](/s/i/i.gif) 2018/07/19 17:06:21
Subject: [40K] Kill Team News & Rumours (pre-orders up 21st of July -- Rogue Trader coming later this year)
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Hooded Inquisitorial Interrogator
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Chairman Aeon wrote: vonjankmon wrote:You can scroll through the Factions also to at least see what units each faction has, Grey Knights just get normal Grey Knights for instance and Thousand Sons get Tzaangors along with Rubric marines.
Just Grey Knights is three different units though according to the box set. I like that the kits that can be either or can be both in Kill Team--half Fire Warriors, half Breachers.
Also, I think I'll use vehicles as (scatter) terrain. Put some smoke puffs on them and then just use as cover.
Well with Grey Knights your standard box can build strike squads (basic mooks), purgators, purifiers, and interceptors. Purgators are just strike squads that carry 4 heavy weapons instead of 1. Interceptors are just strke squads but with a 12 inch movement, ignore terrain and a 1 per game teleport. Purifiers are strikes that have a 3 inch smite that always does d6 mortal wounds. So in kill team I doubt we get access to purifiers or interceptors, and in kill team there would be literally no difference between a strike and a purgator
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There is no such thing as a plea of innocence in my court. A plea of innocence is guilty of wasting my time. Guilty. - Lord Inquisitor Fyodor Karamazov
In an Imperium of a million worlds, what is the death of one world in the cause of purity?~Inquisition credo
He who allows the alien to live, shares its crime of existence. ~Inquisitor Apollyon
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![[Post New]](/s/i/i.gif) 2018/07/19 17:12:04
Subject: [40K] Kill Team News & Rumours (pre-orders up 21st of July -- Rogue Trader coming later this year)
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Regular Dakkanaut
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Zarroc1733 wrote: Chairman Aeon wrote: vonjankmon wrote:You can scroll through the Factions also to at least see what units each faction has, Grey Knights just get normal Grey Knights for instance and Thousand Sons get Tzaangors along with Rubric marines.
Just Grey Knights is three different units though according to the box set. I like that the kits that can be either or can be both in Kill Team--half Fire Warriors, half Breachers.
Also, I think I'll use vehicles as (scatter) terrain. Put some smoke puffs on them and then just use as cover.
Well with Grey Knights your standard box can build strike squads (basic mooks), purgators, purifiers, and interceptors. Purgators are just strike squads that carry 4 heavy weapons instead of 1. Interceptors are just strke squads but with a 12 inch movement, ignore terrain and a 1 per game teleport. Purifiers are strikes that have a 3 inch smite that always does d6 mortal wounds. So in kill team I doubt we get access to purifiers or interceptors, and in kill team there would be literally no difference between a strike and a purgator
Indeed, if anything the only other unit that would make sense would be the Terminators, which sadly GK won't get access too since they are the most iconic GK unit and would fit on the game theme. But then I guess if they were available the KT would be like 2 dudes.
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This message was edited 1 time. Last update was at 2018/07/19 17:12:58
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![[Post New]](/s/i/i.gif) 2018/07/19 17:14:11
Subject: [40K] Kill Team News & Rumours (pre-orders up 21st of July -- Rogue Trader coming later this year)
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Longtime Dakkanaut
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fresus wrote: Cephalobeard wrote:Hoping I can make a few melee Guardsmen, with power swords, and a medic. That will remain my hope until I'm shown otherwise.
The scions are very limited: basic guys must take a hot shot lasgun (and also have grenades), a limited (couldn't see the limit on how many) number of guys can be gunners, and take special weapons, and the tempestor can take a pistol and a melee weapon. Just like in the codex, normal scions can't take melee weapons and pistols, despite the kit having 3 melee weapons and 3-4 pistols.
So I would be very surprised if normal guardsmen were allowed to take melee weapons.
So far basically every unit had the same restrictions as in 40K. Looks like kitbashing doesn't involve weapon swaps as far as GW is concerned.
I didn't much intend to use Scions, so hopefully guardsmen have a bit more variety.
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Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.
I have a problem.
Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.
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![[Post New]](/s/i/i.gif) 2018/07/19 17:25:51
Subject: [40K] Kill Team News & Rumours (pre-orders up 21st of July -- Rogue Trader coming later this year)
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Hooded Inquisitorial Interrogator
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GuardStrider wrote: Zarroc1733 wrote: Chairman Aeon wrote: vonjankmon wrote:You can scroll through the Factions also to at least see what units each faction has, Grey Knights just get normal Grey Knights for instance and Thousand Sons get Tzaangors along with Rubric marines.
Just Grey Knights is three different units though according to the box set. I like that the kits that can be either or can be both in Kill Team--half Fire Warriors, half Breachers.
Also, I think I'll use vehicles as (scatter) terrain. Put some smoke puffs on them and then just use as cover.
Well with Grey Knights your standard box can build strike squads (basic mooks), purgators, purifiers, and interceptors. Purgators are just strike squads that carry 4 heavy weapons instead of 1. Interceptors are just strke squads but with a 12 inch movement, ignore terrain and a 1 per game teleport. Purifiers are strikes that have a 3 inch smite that always does d6 mortal wounds. So in kill team I doubt we get access to purifiers or interceptors, and in kill team there would be literally no difference between a strike and a purgator
Indeed, if anything the only other unit that would make sense would be the Terminators, which sadly GK won't get access too since they are the most iconic GK unit and would fit on the game theme. But then I guess if they were available the KT would be like 2 dudes.
Yeah I was really hoping we would but didn't think it would happen.
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There is no such thing as a plea of innocence in my court. A plea of innocence is guilty of wasting my time. Guilty. - Lord Inquisitor Fyodor Karamazov
In an Imperium of a million worlds, what is the death of one world in the cause of purity?~Inquisition credo
He who allows the alien to live, shares its crime of existence. ~Inquisitor Apollyon
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![[Post New]](/s/i/i.gif) 2018/07/19 17:26:49
Subject: [40K] Kill Team News & Rumours (pre-orders up 21st of July -- Rogue Trader coming later this year)
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[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Archer ARC-5S
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Barzam wrote:So, just a random observation, but the Poxwalker shown on the faction page has two heads. Is that a conversion, or are we seeing an unrevealed new kit?
Eyup, conversion.
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Fatum Iustum Stultorum
Fiat justitia ruat caelum
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![[Post New]](/s/i/i.gif) 2018/07/19 17:31:23
Subject: Re:[40K] Kill Team News & Rumours (pre-orders up 21st of July -- Rogue Trader coming later this year)
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Regular Dakkanaut
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"Split First Strike with a friend, and you’ll have a great little collection of Plague Marines and Poxwalkers to kick off your kill team..."
Soooo glad I picked up that and a 3-man box of Plague Marines. By the by, anyone know how much each side from that set would cost in KT?
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![[Post New]](/s/i/i.gif) 2018/07/19 18:03:23
Subject: Re:[40K] Kill Team News & Rumours (pre-orders up 21st of July -- Rogue Trader coming later this year)
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Longtime Dakkanaut
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Got to like their little propaganda videos on the Kill Team site.
"Never having seen trees before isn't an excuse to get eaten by one"
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![[Post New]](/s/i/i.gif) 2018/07/19 18:11:58
Subject: [40K] Kill Team News & Rumours (pre-orders up 21st of July -- Rogue Trader coming later this year)
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Fixture of Dakka
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Need some help here. My depression is kicking in and I am having trouble focusing a bit. I painted up 4 Genestealer Cult minis I have. I am working on number 5. Is that enough for Kill Teams, or do Genestealers play with more minis?
I know the game is not out yet but trying to fight my depression by doing something I like that I have been neglecting. This Kill Teams has me excited which I haven't been in a while. So I want to jump on my excitement before my depression kills it.
I just want to know how many more mins do you think I will need. I have 4 Neophytes painted. Do I need more? Should I do up some Abberants? I haven't painted any yet.
What other units do we have for Genestealer Cults? I am trying to read through, but as I said depression is kicking in not making me focus on what I am reading. So I am hoping what someone says here, will help me out so I can plan my army faster and be done, and then work on the other army when the game comes out for my wife and kids.
I
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Agies Grimm:The "Learn to play, bro" mentality is mostly just a way for someone to try to shame you by implying that their metaphorical nerd-wiener is bigger than yours. Which, ironically, I think nerds do even more vehemently than jocks.
Everything is made up and the points don't matter. 40K or Who's Line is it Anyway?
Auticus wrote: Or in summation: its ok to exploit shoddy points because those are rules and gamers exist to find rules loopholes (they are still "legal"), but if the same force can be composed without structure, it emotionally feels "wrong". |
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![[Post New]](/s/i/i.gif) 2018/07/19 18:13:29
Subject: Re:[40K] Kill Team News & Rumours (pre-orders up 21st of July -- Rogue Trader coming later this year)
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Omnipotent Lord of Change
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parakuribo wrote:By the by, anyone know how much each side from that set would cost in KT?
Going by the stills I've seen, you're looking at: 16 Intercessor Sergeant 15 Intercessor 15 Intercessor 16 Reiver 16 Reiver 16 Reiver 94 vs 15 Plague Marine Champion 3 plasma gun 4 power fist 15 Plague Marine Gunner 3 blight launcher 14 Plague Marine 18 6x Poxwalkers 72 Or thereabouts, SM have a couple options (unmodeled grapnels, modeled auspex). Pretty similar to the starter box breakdown actually (Good with 90s, Bad with 70s). - Salvage
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This message was edited 2 times. Last update was at 2018/07/19 18:15:03
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![[Post New]](/s/i/i.gif) 2018/07/19 18:24:24
Subject: [40K] Kill Team News & Rumours (pre-orders up 21st of July -- Rogue Trader coming later this year)
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Shadowy Grot Kommittee Memba
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Davor wrote:Need some help here. My depression is kicking in and I am having trouble focusing a bit. I painted up 4 Genestealer Cult minis I have. I am working on number 5. Is that enough for Kill Teams, or do Genestealers play with more minis?
I know the game is not out yet but trying to fight my depression by doing something I like that I have been neglecting. This Kill Teams has me excited which I haven't been in a while. So I want to jump on my excitement before my depression kills it.
I just want to know how many more mins do you think I will need. I have 4 Neophytes painted. Do I need more? Should I do up some Abberants? I haven't painted any yet.
What other units do we have for Genestealer Cults? I am trying to read through, but as I said depression is kicking in not making me focus on what I am reading. So I am hoping what someone says here, will help me out so I can plan my army faster and be done, and then work on the other army when the game comes out for my wife and kids.
I
Every Genestealer Cult infantry unit is in the game. Genestealers, neophytes, acolytes, aberrants, metamorphs. You will definitely need more than 4 neophytes - I'm being told that the full neophyte box they include in the starter kit can only make 75pts max, with everyone fully geared up.
Pointswise it seems that the models are about the same price, but wargear is way cheaper. They seem to want to encourage a "toyz over boyz" approach to kill team - it's also worth noting with tons of to-hit roll negatives, ranged weapons in general will be significantly weaker in KT than normal 40k.
The units and stats are identical to 40k. I would expect to see something like this:
Neophyte: basic dude 5 points, special weapon dude/heavy weapon dude/sarge average 8 points.
Acolyte: basic dude 11 points, special weapon/sarge average 16 points.
Metamorph: Basic dude 12 points, special weapon/sarge average 14 points (their upgrades are worse than the regular aco upgrades)
Aberrants: Basic dude 25-30 points
Genestealer: basic dude 16 points
with two boxes of anything (one of neos and one of acos is what I'd get) you can pretty much have whatever you want.
Bear in mind that weapon restrictions in the squad are the same as 40k BUT they are restricted by your whole team. So your whole team can have just one Acolyte Sergeant, but you can take JUST the acolyte sarge if you want to. So your team could be like
-Neophyte heavy
-Neophyte special
-Neophyte sarge
-3 neophytes
-Acolyte special weapon
-Metamorph sergeant
-Aberrant
You wouldn't need to have basic acolytes/metas to get the special weapons if you didn't want them.
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"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!" |
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![[Post New]](/s/i/i.gif) 2018/07/19 18:24:31
Subject: [40K] Kill Team News & Rumours (pre-orders up 21st of July -- Rogue Trader coming later this year)
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Mekboy Hammerin' Somethin'
Alaska
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Insane Ivan wrote:The Munitorum Killzone, Guard and Tyranid starters together give you 10 Armoured containers... That’s quite a lot.
The Tyranid starter is also useful for Genestealer players if they don’t have Purestrains yet, I note.
The site also has quick overview of the rules for the three known Killzones (Imperialis, Mechanicus and Munitorum). I’m guessing we’ll at least see Deathworld, Defence line, and Shipboard (from Rogue Trader) and Plague World (as vonjankmon mentioned) killzones later on. Perhaps Tau as well - after that they’ll need either new terrain or new combinations of terrain boxes...
Oh my wallet, it all looks great!
I'm definitely stoked for the Munitorum release.
It might be hard for them to do a Defence Line or Tidewall release. Maybe a trench raid scenario? I guess they could include some narrative about the defences being abandoned/broken and part of the scenario rules could be trying to reactivate them. I certainly wouldn't mind more cheap bundles of terrain!
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YELL REAL LOUD AN' CARRY A BIG CHOPPA! |
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