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Alendrel wrote: Strange sharkjump or smart way to show off how flexible the system is while also moving a bunch of HQ models?
You decide while trying to take down an exalted sorceror with your Cadre Fireblade and 8 fire warriors!
I could see something like that being pretty fun for a one off mission. Something like a spacehulk style mission with a broodlord chasing down a team of space marines who are trying to escape with a relic.
Something like...exactly how Commander missions are described working?
I doubt the Exalted Sorcerer ist going to enjoy weathering loads of S5 fire as he closes (even with the speed and flexibility afforded by FLY). Let alone ion or rail fire, or eating it from a 23 point Stealth suit with a fusion gun - after all, if you are going into a Commander mission versus a Thousand Sons player, you know the Commanders they can bring and can select your kill team appropriately.
This message was edited 1 time. Last update was at 2018/10/12 17:06:06
Hmm, having just sold off my namesake Night Lords army in favor of Death Guard I'm.. A bit split. I was hoping we would see the Plague Caster and Noxious Blight bringer. I've been meaning to get a Blightspawn and I already have a Tallyman, so they're looking okay.
The Aspiring Champion model is there as expected. Being forced into that wargear combo is kinda Meh, but I can kitbashed one if needed. I do have a good Sorcerer stand in, but with nothing but Cultists, I don't think it would be a very effective team.
Thousand Sons are the big winners here. My pet project has been a corrupted Space Wolf to represent an Aspiring Sorcerer, and some Beastmen models to paint up as Tzaangors. . I'll have to keep an eye out on acquiring a Disc for him to ride on.
This message was edited 1 time. Last update was at 2018/10/12 17:11:16
Man, this expansion of Killteam to use powerfull single model units that give sinergies to the rest of your forces is very cool.
I think we should expand it. We can add some elite units, that are too tought to kill for the normal dudes, but then we only need to had more powerfull weapons, mounted in like, vehicles or something.
Of course if you want to be able to kill those anti-elite units... vehicles, you'll need more regular joes, but they would need more of this very interesting powerfull leaders to command them.
If there was only a game like that, with many normal soldiers, with a bunch of powerfull individuals to command them, supported by vehicles, with sprinkles of more powerfull and elite units here and there we could play.
Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.
ERJAK wrote: Forcing a 40k player to keep playing 7th is basically a hate crime.
Alendrel wrote: It's really considerate that Commanders are gated into a very specific play mode and not just something you add willy nilly to any random game
FTFY
Galas wrote: Man, this expansion of Killteam to use powerfull single model units that give sinergies to the rest of your forces is very cool.
I think we should expand it. We can add some elite units, that are too tought to kill for the normal dudes, but then we only need to had more powerfull weapons, mounted in like, vehicles or something.
Of course if you want to be able to kill those anti-elite units... vehicles, you'll need more regular joes, but they would need more of this very interesting powerfull leaders to command them.
If there was only a game like that, with many normal soldiers, with a bunch of powerfull individuals to command them, supported by vehicles, with sprinkles of more powerfull and elite units here and there we could play.
That would be awesome.
A man can still dream my friend. A man can still dream.
Generic characters disappearing? Elite units of your army losing options and customizations? No longer finding that motivation to convert?
Your army could suffer Post-Chapterhouse Stress Disorder (PCSD)! If you think that your army is suffering one or more of the aforementioned symptoms, call us at 789-666-1982 for a quick diagnosis!
I'm liking everything that I see in Commanders except the results for the Heretic Astartes. I can't say I didn't expect this treatment, but it's pretty disappointing.
The fact of the matter is that the generic Chaos line has very little plastic in it. They could have shoe-horned the Terminator Lord/Sorcerer in there, but honestly, that would have just gotten the players all upset about terminators not being in the game. So they didn't.
The rest of the generic lords and other leaders are metal or resin, except for that one Aspiring Champion model. So they used what they had and stuffed it in there and said 'well, we need something else, so we'll just use a metal sorcerer too'.
It just shows that Chaos Undivided, along with World Eaters and Emperor's Children, REALLY need some love.
120 page softcover
33 universal Tactics (2 for each of the 10 Specialisms inculded, other 3 are prob for the universal Aura Tactics)
7 Psychic Power cards (six for the generic powers included in the book and one for Psybolt)
20 blank Commander datacards
Small token sheet, looks like a a generic version of one we've seen previewed with the individual Commander boxes
The individual Commanders come with Faction-specific version of the token sheet, Tactics cards for the one's from the book and 2 exclusive to the Commander box (but not the named version it sounds like), a datacard for the named version, and a skill-tree card for the named version (which is a fixed progression from Valrak's Open Day photo and the preview photos, not a branching tree, and is a unique Specialism named after the model type, e.g. Cadre Fireblade Specialism). The Deathwatch and Adeptus Astartes ones also come with power cards for the Librarius Discipline (and the unique power for Wolfy McWarpwolf in his case).
Galas wrote: Man, this expansion of Killteam to use powerfull single model units that give sinergies to the rest of your forces is very cool.
I think we should expand it. We can add some elite units, that are too tought to kill for the normal dudes, but then we only need to had more powerfull weapons, mounted in like, vehicles or something.
Of course if you want to be able to kill those anti-elite units... vehicles, you'll need more regular joes, but they would need more of this very interesting powerfull leaders to command them.
If there was only a game like that, with many normal soldiers, with a bunch of powerfull individuals to command them, supported by vehicles, with sprinkles of more powerfull and elite units here and there we could play.
That would be awesome.
If only! Such delicious sarcasm. I'd hoped that Kill Team would remain what it was as with previous editions with some minor exceptions similar to the fan created version popular last edition.
If only! Such delicious sarcasm. I'd hoped that Kill Team would remain what it was as with previous editions with some minor exceptions similar to the fan created version popular last edition.
It can be that for literally as long as you and your play group want it to be.
But given GW announced they were launching this as a long-term game line, what else where you expecting?
If only! Such delicious sarcasm. I'd hoped that Kill Team would remain what it was as with previous editions with some minor exceptions similar to the fan created version popular last edition.
It can be that for literally as long as you and your play group want it to be.
But given GW announced they were launching this as a long-term game line, what else where you expecting?
Sure, and 7th edition could have been great as long as you and your play group wanted to be by excluding official expansions and updates to the game. That of course isn't the default for most pick up game settings.
This message was edited 1 time. Last update was at 2018/10/12 22:21:25
Sure, and 7th edition could have been great as long as you and your play group wanted to be by excluding official expansions and updates to the game. That of isn't the default for most pick up game settings.
Kill Team isn't really intended for pick up game settings. But even there Commanders is much more like. say, Planetstrike than War Zone: Fenris. Both players need to explicitly say "Hey let's do this instead" rather than one person showing up with a new unit/formation/etc that the other person wasn't even aware existed.
This message was edited 1 time. Last update was at 2018/10/12 22:24:18
Sure, and 7th edition could have been great as long as you and your play group wanted to be by excluding official expansions and updates to the game. That of isn't the default for most pick up game settings.
Kill Team isn't really intended for pick up game settings.
We'll have to agree to disagree on that one. A skirmish level low model count game with a much lower cost and painting barrier to entry that is packaged with terrain that you can all fit in a single box with multiple armies seems like the perfect game for pick up settings IMO.
We'll have to agree to disagree on that one. A skirmish level low model count game with a much lower cost and painting barrier to entry that is packaged with terrain that you can all fit in a single box with multiple armies seems like the perfect game for pick up settings IMO.
Love the good faith skipping over where how I point out that even in that setting, it's not gonna be "ZOMG Broodlord what??"
I'm really afraid for this expansion. It's like the game was almost perfectly fine (it needs some balancing, namely on GSC and Necrons that feel under-powered) and then they just said "Hey let's spice things up and crank it to eleven". DG looks to be even more ridiculously OP than they're now. Can't be sure but their options look really powerful. We'll need to see the point costs and the overall book before judging I guess.
I've just grown so fond of KT that I've almost completely set 8th aside in favour of it (being an AdMech player means 80% of my games are just intense suffering), and I'm afraid they're already messing it up. Of course they say they're optional rules, until they're not anymore and we have super-heavies and such in KT.
Sergeants are supposed to be commanders of 10 men squads. You know, GW, not Necron OVERLORDS ?
So, 2 exclusive tactics in each commander set. I know they’re not mandatory, but the obsessive collector in me gets a bit burned out by that...
Also, every commander set indeed has the same price. Guessing about 25 Euros. Good news for the Dominus and the Librarian (no reason to buy those separately any more). Less good for the Commissar, Fireblade and Succubus.
This message was edited 1 time. Last update was at 2018/10/12 22:53:41
Insane Ivan wrote: So, 2 exclusive tactics in each commander set. I know they’re not mandatory, but the obsessive collector in me gets a bit burned out by that...
Also, every commander set indeed has the same price. Guessing about 25 Euros. Good news for the Dominus and the Librarian (no reason to buy those separately any more). Less good for the Commissar, Fireblade and Succubus.
Aye, I'm happily getting all the Faction Starters as 1) they are either expanding my KT options for armies I already have, or give me the option to dabble with a new one, and 2) TERRAIN TERRAIN TERRAIN, well and the extra missions are a nice bennie too. I'm going to be a lot more sparing about which Commanders I ended up getting.
This message was edited 1 time. Last update was at 2018/10/12 23:06:09
Just looking at the NZ prices, they're all NZ$65. For the Primaris Librarian (NZ$74) this is great. For the Commissar (NZ$27) that is not good. That's a 240% price increase for 6 cards and a sheet of tokens.
Yeah, not gonna happen. I guess GW figures they got
folks hooked, it’s time to put the screws in. No thanks. I’ll just buy them in their clamshells thank you.
Aaranis wrote: I'm really afraid for this expansion. It's like the game was almost perfectly fine (it needs some balancing, namely on GSC and Necrons that feel under-powered) and then they just said "Hey let's spice things up and crank it to eleven". DG looks to be even more ridiculously OP than they're now. Can't be sure but their options look really powerful. We'll need to see the point costs and the overall book before judging I guess.
I've just grown so fond of KT that I've almost completely set 8th aside in favour of it (being an AdMech player means 80% of my games are just intense suffering), and I'm afraid they're already messing it up. Of course they say they're optional rules, until they're not anymore and we have super-heavies and such in KT.
Sergeants are supposed to be commanders of 10 men squads. You know, GW, not Necron OVERLORDS ?
And the commanders expansion lets you do boss fights.if you want. I don't see how this is a bad thing. To.play a game of anything GW based you need to agree a points value anyway so I don't see this being particularly different.
"Would you like to.play kill team?"
"Why yes I would. Would you like to.play with commanders this time?"
"No, not this time I think."
"Ok, so 100 points then?"
"Sounds good."
Ta dah, welcome to reasonable world.
Also if they do add in a few more things, bam. Combat Patrol.
Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!
Redemption wrote: Ah, Commanders make the game 200 points instead of the 150 of the Rogue Trader expansion.
Ur, does that mean that Rogue Traders suck even harder when they get to use Vhane because they're only 145pts with her? Man... I thought this expansion was going to make the Traders work a little better.
Redemption wrote: Ah, Commanders make the game 200 points instead of the 150 of the Rogue Trader expansion.
Ur, does that mean that Rogue Traders suck even harder when they get to use Vhane because they're only 145pts with her? Man... I thought this expansion was going to make the Traders work a little better.
You'd use the Commanders expansion over the Rogue Trader one I think.