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Made in us
Steadfast Grey Hunter






Will we be getting Shock Assault, and if so will dreadnoughts benefit from it? 8 PF attacks from a unit of Blood Claws on the charge sounds awesome! and extra attacks from Bjorn, Murder Fang and Wulfen dreads would be even bette!

Primaris fanboy: "NO, you can't just give old marines 2W, they're supposed to be squatted!" GW: "Heavy Bolters go brrrrrrrr"
Slayer-Fan123 wrote:

If the argument for their uniqueness is spamming Wulfen and Thunderwolves, then it wasn't really a unique army to begin with whether you like it or not.
nervous sweating
Regal Hunt, A custom space wolf army: https://www.dakkadakka.com/dakkaforum/posts/list/774993.page#10435681 
   
Made in gb
Huge Hierodule






Nottingham (yay!)

Jimbobbyish wrote:
Will we be getting Shock Assault, and if so will dreadnoughts benefit from it? 8 PF attacks from a unit of Blood Claws on the charge sounds awesome! and extra attacks from Bjorn, Murder Fang and Wulfen dreads would be even bette!

Yeah, every space marine regardless of faction (or loyalty) is getting that

   
Made in us
Steadfast Grey Hunter






 lindsay40k wrote:
Jimbobbyish wrote:
Will we be getting Shock Assault, and if so will dreadnoughts benefit from it? 8 PF attacks from a unit of Blood Claws on the charge sounds awesome! and extra attacks from Bjorn, Murder Fang and Wulfen dreads would be even bette!

Yeah, every space marine regardless of faction (or loyalty) is getting that

Well shoot, Wulfen will pack a bigger punch too!

Primaris fanboy: "NO, you can't just give old marines 2W, they're supposed to be squatted!" GW: "Heavy Bolters go brrrrrrrr"
Slayer-Fan123 wrote:

If the argument for their uniqueness is spamming Wulfen and Thunderwolves, then it wasn't really a unique army to begin with whether you like it or not.
nervous sweating
Regal Hunt, A custom space wolf army: https://www.dakkadakka.com/dakkaforum/posts/list/774993.page#10435681 
   
Made in au
Ancient Space Wolves Venerable Dreadnought






A squad of six Wulfen packing 4 TH/SS and 2 pair of Frost Claws already kill almost anything they charge on the first turn, throwing an extra two Wulfen worth of attacks in there will be sweet.
They can now be combo’d for better charge potential and get more attacks.
A way of making Long Fangs survive to keep shooting down the stinking Eldar flyer spam would mean that there is no list the Wolves have zero hope against.

I don't break the rules but I'll bend them as far as they'll go. 
   
Made in us
Longtime Dakkanaut




Wow you guys missed the big picture... if vehicles get chapter traits now our rhinos get 4 attacks on a 5+ when they charge! Surprize your opponent and run their guys down! Lol.

Seriously though, the new doctrins on top of everything else marines are getting.... am i the only one who thinks this is going too far?

Gw : "Whats that? Marines dont perform well on the table so they are underselling at the stores? Ok. Lets start with.... better bolter rules. Not enough? Lets give them back the old +1 attack on the charge. Want more? Lets give them the ability to share their chapter traits with all units in the codex. Still not enough? How about we add additional abilities onto the chapter traits / rework them to be better? No? Ok lets let people make their own traits so they can pick and choose their options. Still need more? Ok, here are some doctrines so they get better ap on their weapons because sure!"

I mean... wow. And they havent even gone over strats or any of the new psycic powers the different supplements can have.

8th may not be a perfect system but its much more playable than 7th. I don't want to see 8th turn into how the end of 7th was.
   
Made in us
Steadfast Grey Hunter






You're barking up the wrong thread

Primaris fanboy: "NO, you can't just give old marines 2W, they're supposed to be squatted!" GW: "Heavy Bolters go brrrrrrrr"
Slayer-Fan123 wrote:

If the argument for their uniqueness is spamming Wulfen and Thunderwolves, then it wasn't really a unique army to begin with whether you like it or not.
nervous sweating
Regal Hunt, A custom space wolf army: https://www.dakkadakka.com/dakkaforum/posts/list/774993.page#10435681 
   
Made in nz
Dakka Veteran




New Zealand

Azuza001 wrote:
Wow you guys missed the big picture... if vehicles get chapter traits now our rhinos get 4 attacks on a 5+ when they charge! Surprize your opponent and run their guys down! Lol.

Seriously though, the new doctrins on top of everything else marines are getting.... am i the only one who thinks this is going too far?

Gw : "Whats that? Marines dont perform well on the table so they are underselling at the stores? Ok. Lets start with.... better bolter rules. Not enough? Lets give them back the old +1 attack on the charge. Want more? Lets give them the ability to share their chapter traits with all units in the codex. Still not enough? How about we add additional abilities onto the chapter traits / rework them to be better? No? Ok lets let people make their own traits so they can pick and choose their options. Still need more? Ok, here are some doctrines so they get better ap on their weapons because sure!"

I mean... wow. And they havent even gone over strats or any of the new psycic powers the different supplements can have.

8th may not be a perfect system but its much more playable than 7th. I don't want to see 8th turn into how the end of 7th was.


Space wolves don't get access to combat doctrines or a suppliment nor are we getting anything other than shock assault and some new units. Compared to the codex humping chapters we didn't get much BUT atleast we got something and we are better than before.
   
Made in us
Steadfast Grey Hunter






Taken from warhammer community:
Spoiler:
Blood Angels, Space Wolves and Dark Angels:

Captain in Phobos Armour
Librarian in Phobos Armour
Lieutenant in Phobos Armour
Eliminator Squad
Incursor Squad
Infiltrator Squad
Suppressor Squad
Invictor Tactical Warsuit
Impulsor
Primaris Repulsor Executioner

The full datasheets and matched play points values for each of these units will soon be available as a free PDF download for each of these Chapters, along with the rules for the Shock Assault ability.* Essentially, if you collect one of these Chapters, you can still pick up Codex: Space Marines for all the expanded lore, background and aforementioned datasheets, but you don’t need it to add the new units to your collection and use them in battle – your codex is still fully functional!

Most of the stuff on the list we already have but the warsuit, incursor squad and Impulsor are new, not to mention the las weapons for the Eliminator squad.

I play space wolves with a lot of Blood Claws, Wulfen and Dreadnoughts in my army so I unfortunately can't see myself using the new toys. But maybe you guys can think of some good combos with stratagems and whatnot.



Automatically Appended Next Post:
 ulfhednir86 wrote:

Space wolves don't get access to combat doctrines or a suppliment nor are we getting anything other than shock assault and some new units. Compared to the codex humping chapters we didn't get much BUT atleast we got something and we are better than before.
Hear Hear!

This message was edited 1 time. Last update was at 2019/08/09 20:42:43


Primaris fanboy: "NO, you can't just give old marines 2W, they're supposed to be squatted!" GW: "Heavy Bolters go brrrrrrrr"
Slayer-Fan123 wrote:

If the argument for their uniqueness is spamming Wulfen and Thunderwolves, then it wasn't really a unique army to begin with whether you like it or not.
nervous sweating
Regal Hunt, A custom space wolf army: https://www.dakkadakka.com/dakkaforum/posts/list/774993.page#10435681 
   
Made in au
Ancient Space Wolves Venerable Dreadnought






Hopefully we don’t get it a month out of date again.

I don't break the rules but I'll bend them as far as they'll go. 
   
Made in gb
Huge Hierodule






Nottingham (yay!)

Azuza001 wrote:
Wow you guys missed the big picture... if vehicles get chapter traits now our rhinos get 4 attacks on a 5+ when they charge! Surprize your opponent and run their guys down! Lol.

Seriously though, the new doctrins on top of everything else marines are getting.... am i the only one who thinks this is going too far?

Gw : "Whats that? Marines dont perform well on the table so they are underselling at the stores? Ok. Lets start with.... better bolter rules. Not enough? Lets give them back the old +1 attack on the charge. Want more? Lets give them the ability to share their chapter traits with all units in the codex. Still not enough? How about we add additional abilities onto the chapter traits / rework them to be better? No? Ok lets let people make their own traits so they can pick and choose their options. Still need more? Ok, here are some doctrines so they get better ap on their weapons because sure!"

I mean... wow. And they havent even gone over strats or any of the new psycic powers the different supplements can have.

8th may not be a perfect system but its much more playable than 7th. I don't want to see 8th turn into how the end of 7th was.

2ed Bolters had -1 save modifiers, 3-7ed Bolters had AP5, the ultimate shock troops having situational access to better AP than a lasgun isn’t that extreme. It’s the fact that heretics, Wolves, and angels don’t have parity with that and the subtraits that’s worrying me. To bring this back on topic: how’s that going to affect Wolves?

Looking from my Heretic perspective, Berzerkers overkill even more and Wulfen are probably going to follow suit. TWC... I dunno, I’m still not that scared of them. Havocs and Long Fangs actually suffer as the threshold for an enemy space marine unit being able to bully them is now lower. Reivers... I still dunno about them. I want to like four attacks on a 2W unit with parachutes and batropes. WS2+ on the charge is a pretty good match with that.

D2 buff to Sniper bolt Rifles looks ok. Perfect backfield unit for anchoring and objective camping. Possible shenanigans with your outflank Stratagem, there. A decent sized unit can come on and waste a support character of their choice whilst obsecing an objective. Nice accompaniment to flanking Plasmaris (I forget the name) and jump Lord.

This message was edited 1 time. Last update was at 2019/08/10 03:12:07


   
Made in au
Ancient Space Wolves Venerable Dreadnought






 lindsay40k wrote:
Azuza001 wrote:
Wow you guys missed the big picture... if vehicles get chapter traits now our rhinos get 4 attacks on a 5+ when they charge! Surprize your opponent and run their guys down! Lol.

Seriously though, the new doctrins on top of everything else marines are getting.... am i the only one who thinks this is going too far?

Gw : "Whats that? Marines dont perform well on the table so they are underselling at the stores? Ok. Lets start with.... better bolter rules. Not enough? Lets give them back the old +1 attack on the charge. Want more? Lets give them the ability to share their chapter traits with all units in the codex. Still not enough? How about we add additional abilities onto the chapter traits / rework them to be better? No? Ok lets let people make their own traits so they can pick and choose their options. Still need more? Ok, here are some doctrines so they get better ap on their weapons because sure!"

I mean... wow. And they havent even gone over strats or any of the new psycic powers the different supplements can have.

8th may not be a perfect system but its much more playable than 7th. I don't want to see 8th turn into how the end of 7th was.

2ed Bolters had -1 save modifiers, 3-7ed Bolters had AP5, the ultimate shock troops having situational access to better AP than a lasgun isn’t that extreme. It’s the fact that heretics, Wolves, and angels don’t have parity with that and the subtraits that’s worrying me. To bring this back on topic: how’s that going to affect Wolves?

Looking from my Heretic perspective, Berzerkers overkill even more and Wulfen are probably going to follow suit. TWC... I dunno, I’m still not that scared of them. Havocs and Long Fangs actually suffer as the threshold for an enemy space marine unit being able to bully them is now lower. Reivers... I still dunno about them. I want to like four attacks on a 2W unit with parachutes and batropes. WS2+ on the charge is a pretty good match with that.

D2 buff to Sniper bolt Rifles looks ok. Perfect backfield unit for anchoring and objective camping. Possible shenanigans with your outflank Stratagem, there. A decent sized unit can come on and waste a support character of their choice whilst obsecing an objective. Nice accompaniment to flanking Plasmaris (I forget the name) and jump Lord.


TWC lost their menace when they lost access to high mobility and S10 attacks.

I don't break the rules but I'll bend them as far as they'll go. 
   
Made in us
Stealthy Space Wolves Scout





Florida

So drop pods can come in turn 1! Watched a batrep by tabletop tactics with the new codex. May be a good way to throw stormbolter wg at our opponents and support any vanguard units. Also regular tactical marine dropped to 12 pts per model. I wonder if our BC and GH will drop in price as well.

This message was edited 1 time. Last update was at 2019/08/10 11:20:48


 
   
Made in us
Steadfast Grey Hunter






TheunlikelyGamer wrote:
So drop pods can come in turn 1! Watched a batrep by tabletop tactics with the new codex. May be a good way to throw stormbolter wg at our opponents and support any vanguard units. Also regular tactical marine dropped to 12 pts per model. I wonder if our BC and GH will drop in price as well.
I hope they include more points decreases for other units like wolves and TWC!, and with the PDF we are getting, will the Wolf Priest get the same abilities as the new chaplains?

Primaris fanboy: "NO, you can't just give old marines 2W, they're supposed to be squatted!" GW: "Heavy Bolters go brrrrrrrr"
Slayer-Fan123 wrote:

If the argument for their uniqueness is spamming Wulfen and Thunderwolves, then it wasn't really a unique army to begin with whether you like it or not.
nervous sweating
Regal Hunt, A custom space wolf army: https://www.dakkadakka.com/dakkaforum/posts/list/774993.page#10435681 
   
Made in gb
Longtime Dakkanaut





UK

My guess is the PDF will be quite light-weight. We know we are getting Shock Assault and the new Primaris datasheets. Anything else is a bonus so do not count on it.

Someone pointed out on the BA thread that Doctrines are part of "Angels of Death" but I don't know if we will gain access to that. Pretty sure we won't get the new Chaplain litanies but on the plus side, our Wolf Priests will continue to work without requiring us to roll a 3+.

I stand between the darkness and the light. Between the candle and the star. 
   
Made in us
Longtime Dakkanaut




Agreed. If we get doctrines i will be happy, nothing else would matter much.... except t1 drop pods... that could be nasty with blood claws pouring out of them.
   
Made in us
Steadfast Grey Hunter






The Drop pod change is cool but did it go down in cost, and can it carry a dread again? Long Fangs with MMs in a DP could blow some stuff up turn 1 but its expensive.

Primaris fanboy: "NO, you can't just give old marines 2W, they're supposed to be squatted!" GW: "Heavy Bolters go brrrrrrrr"
Slayer-Fan123 wrote:

If the argument for their uniqueness is spamming Wulfen and Thunderwolves, then it wasn't really a unique army to begin with whether you like it or not.
nervous sweating
Regal Hunt, A custom space wolf army: https://www.dakkadakka.com/dakkaforum/posts/list/774993.page#10435681 
   
Made in us
Longtime Dakkanaut




No, no dreadnaughts in drop pods. And 65 pts a pod is perfectly fine with t1 deep strikes (or t4 or 5.... it ignores all of those rules now apparently). 65 pts for 5 blood claws, 65 pts for a drop pod, t1 you can drop 3 pods and 30 claws within charge distance for 585 pts. Even if they put a 12" bubble it doesnt help, pods come in outside 12, guys get out within 3 of the pod so still 9". They auspex scan the pod, not the guys in it so there is nothing the enemy can do. And while that's going on your unloading with longfangs and rushing forward with thunderwolves for a t2 mop up. Its going to be an interesting month coming up for marines
   
Made in us
Stealthy Space Wolves Scout





Florida

Agreed I look forward to it. I’m happy with everything we are getteing. My only complaint is the increase in points for the thunder hammer on characters. Went from 21 to 40 yikes. Hope Arjac doesn’t go up to much. I depend on his buffs in my wolfguard lists.
   
Made in us
Longtime Dakkanaut




I know what you mean. Suddenly powerfists seem a hell of a lot better, 4 fists for the price of 1 hammer? Yikes.....
   
Made in us
Steadfast Grey Hunter






I have a ITC game tomorrow (8/14) against thousand sons, I need some tips on what to look out for.
Here is my list:

Spoiler:
Vanguard Detachment 750pts

HQ

Bjorn the Fell-handed, Assault cannon, Heavy flamer\

Elites

Murderfang

Wulfen
4x Thunder hammer & Stormshields
Wulfen Pack Leader Frost claws

Wulfen Dreadnought
Fenrisian Great Axe and Blizzard Shield and SB

Battalion Detachment 1,250pts

HQ

My Warlord: Rune Priest in Phobos Armour, Temporal Corridor, Tenebrous Curse, The Armour of Russ, Master of the Vanguard

Njal Stormcaller in Runic Terminator Armour, Living Lightning, Storm Caller, Jaws of the World Wolf

Rune Priest in Terminator Armour, Murderous Hurricane, Fury of the Wolf Spirits

Troops

Blood Claws
4x Blood Claw
Blood Claw Pack Leader, PF
Wolf Guard Pack Leader, PF

Blood Claws
4x Blood Claw
Blood Claw Pack Leader, PF
Wolf Guard Pack Leader, PF

Blood Claws
4x Blood Claw
Blood Claw Pack Leader, PF
Wolf Guard Pack Leader, PF

Fast Attack

1x Cyber wolf

Heavy Support

Long Fangs
4 Missile launchers
Pack Leader
Terminator Pack Leader Cyclone missile launcher and SS

Dedicated Transport
Razorback with Twin assault cannon
Razorback with Twin assault cannon
Razorback with Twin assault cannon

Total: [107 PL, 2,000pts]


I have never played thousand sons and I only know that they use lots of psykers. the list is what I usually run except I took out my 2nd Wulfen Dread, cyber dog, and Wolf Priest out to fit Njal, the 2nd psyker and Terminator with CML. I figured haveing more psykers to deny would help me some what.


Automatically Appended Next Post:
I'm not worried about what i'll be taking but more about what my opponent is capable of.

This message was edited 1 time. Last update was at 2019/08/13 19:16:02


Primaris fanboy: "NO, you can't just give old marines 2W, they're supposed to be squatted!" GW: "Heavy Bolters go brrrrrrrr"
Slayer-Fan123 wrote:

If the argument for their uniqueness is spamming Wulfen and Thunderwolves, then it wasn't really a unique army to begin with whether you like it or not.
nervous sweating
Regal Hunt, A custom space wolf army: https://www.dakkadakka.com/dakkaforum/posts/list/774993.page#10435681 
   
Made in us
Dakka Veteran




Odds of making that 9" charge with no re-rolls isn't good enough to be competitive while spending 10% of your points to get them there (3 drop pods at 195).

Can no longer use the phobos libby +2 to advance and charge on non-phobos (wulfen/blood claws). Chaplin litanies start at the beginning of the turn so if you deepstrike/outflank they can't get them.

With this release space wolves are going from just a little worse than marines to a lot worse than marines without a codex 2.0 on the horizon (or even a WD article like DA are getting.) I doubt our blood-claws and other SM units will benefit from the reduced points (don't we still pay full price for WGBLs in termie armor even though they've been cheaper for almost a year now?) but I bet we get the 40 point thunder hammers on characters though...

I'm probably overly salty but I've put my SW away as an army I can have a competitive game with and this update is only pushing them further back on the shelf.
   
Made in us
Steadfast Grey Hunter






bananathug wrote:
Odds of making that 9" charge with no re-rolls isn't good enough to be competitive while spending 10% of your points to get them there (3 drop pods at 195).

Can no longer use the phobos libby +2 to advance and charge on non-phobos (wulfen/blood claws). Chaplin litanies start at the beginning of the turn so if you deepstrike/outflank they can't get them.

With this release space wolves are going from just a little worse than marines to a lot worse than marines without a codex 2.0 on the horizon (or even a WD article like DA are getting.) I doubt our blood-claws and other SM units will benefit from the reduced points (don't we still pay full price for WGBLs in termie armor even though they've been cheaper for almost a year now?) but I bet we get the 40 point thunder hammers on characters though...

I'm probably overly salty but I've put my SW away as an army I can have a competitive game with and this update is only pushing them further back on the shelf.


We can still use the phobos libby from Shadowspear Vanguard Space Marines, I just checked the errata and there have been no changes.

Primaris fanboy: "NO, you can't just give old marines 2W, they're supposed to be squatted!" GW: "Heavy Bolters go brrrrrrrr"
Slayer-Fan123 wrote:

If the argument for their uniqueness is spamming Wulfen and Thunderwolves, then it wasn't really a unique army to begin with whether you like it or not.
nervous sweating
Regal Hunt, A custom space wolf army: https://www.dakkadakka.com/dakkaforum/posts/list/774993.page#10435681 
   
Made in ie
Norn Queen






Dublin, Ireland

Guys how do you keep Long Fangs functioning (read: alive) as the game progresses?
I've been using the combo of keen sense and wolfs eye (start out of line of sigh, pop up and unload) but once opponents get wind of how hard LFs hit they are nuked next turn.
Having no ablative wounds bar the sergeant in the squad hurts a lot - I know you can chuck in a pack leader with SS but if an opponent really focus fires them it tends to make little difference.
For every one of them you lose their effectiveness drops harshly.

any ideas?

Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

Only thing I can think of is having other threats on the table, like a Knight or a bunch of Wulfen. Make your opponent choose between killing your Long Fangs or any of the other threats.

My armies (re-counted and updated on 11/7/24, including modeled wargear options):
Dark Angels: ~16000 Astra Militarum: ~1200 | Imperial Knights: ~2300 | Leagues of Votann: ~1300 | Tyranids: ~3400 | Stormcast Eternals: ~5000 | Kruleboyz: ~3500 | Lumineth Realm-Lords: ~700
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2024: 40 | Total models painted in 2025: 29 | Current main painting project: Tomb Kings
 Mad Doc Grotsnik wrote:
You need your bumps felt. With a patented, Grotsnik Corp Bump Feelerer 9,000.
The Grotsnik Corp Bump Feelerer 9,000. It only looks like several bricks crudely gaffer taped to a cricket bat.
Grotsnik Corp. Sorry, No Refunds.
 
   
Made in us
Longtime Dakkanaut




FYI folks, non-Codex SM armies cant use the new Chaplain or their litanies.
   
Made in us
Steadfast Grey Hunter






Sterling191 wrote:
FYI folks, non-Codex SM armies cant use the new Chaplain or their litanies.
Yeah all we got was shock assault and Primaris Units. I was at least hoping for updated point costs on our units like 1pt off our troops like Tactical squads.

Primaris fanboy: "NO, you can't just give old marines 2W, they're supposed to be squatted!" GW: "Heavy Bolters go brrrrrrrr"
Slayer-Fan123 wrote:

If the argument for their uniqueness is spamming Wulfen and Thunderwolves, then it wasn't really a unique army to begin with whether you like it or not.
nervous sweating
Regal Hunt, A custom space wolf army: https://www.dakkadakka.com/dakkaforum/posts/list/774993.page#10435681 
   
Made in gb
Huge Hierodule






Nottingham (yay!)

 Ratius wrote:
Guys how do you keep Long Fangs functioning (read: alive) as the game progresses?
I've been using the combo of keen sense and wolfs eye (start out of line of sigh, pop up and unload) but once opponents get wind of how hard LFs hit they are nuked next turn.
Having no ablative wounds bar the sergeant in the squad hurts a lot - I know you can chuck in a pack leader with SS but if an opponent really focus fires them it tends to make little difference.
For every one of them you lose their effectiveness drops harshly.

any ideas?

My friend likes to use a Bastion in a list that also contains a Spartan and sometimes a Knight

If your opponent’s not geared up to really smash through T8, it’s quite the daunting hill to climb, denying anti-Infantry weapons squishy targets

Bit tricky to handle objectives, but then there’s units that can hide behind walls

   
Made in us
Stealthy Space Wolves Scout





Florida

Jimbobbyish wrote:
Sterling191 wrote:
FYI folks, non-Codex SM armies cant use the new Chaplain or their litanies.
Yeah all we got was shock assault and Primaris Units. I was at least hoping for updated point costs on our units like 1pt off our troops like Tactical squads.


Bright side. I can’t see anywhere where GW raises our character thunder hammers to 40pts. Although I can’t see where we can give them to intercessor sgt like vanillarines.
   
Made in gb
Huge Hierodule






Nottingham (yay!)

Thing to bear in mind about Combat Doctrines is they only apply if the whole army has them. Ultramarines+ effectively have to choose between them and loyal 32, giving it an opportunity cost of 4-5CP. I mean, army-wide +1 AP on all your heavy weapons then on all your bolters then on all your big sticks is something many players would willingly throw 5CP at, but it’s still a factor. There’ll be some lists for which it’s not all a free power creep.

I main Chaos, and I’m not sure I’d even bother with my Dark Apostles if their Litanies equivalents didn’t have several ways to boost to a 2+. Abilities that require a 3+ to activate aren’t something I like to build an army around.

   
Made in au
Ancient Space Wolves Venerable Dreadnought






Does anyone know if the Drop Pod rule extends to the Lucius/Dreadnought Drop Pods? Might make Murderfang a worthwhile inclusion again.

I don't break the rules but I'll bend them as far as they'll go. 
   
 
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