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Made in us
Steadfast Grey Hunter






Just a heads up Battlescribe has a issue with the blizzard shield on the dreadnoughts, They show up as 30 points. also the Wolf priest has a issue when picking litanies. The mountain breaker helm does not show up as a option for relics.


Automatically Appended Next Post:
I think it'll be fixed soon


Automatically Appended Next Post:
On a separate note, How many dedicated ranged units do you guys normally take? I tend to stick with Bjorn with TLLC, Long Fangs with MLs, then 2 Ven dreads with TLLC.

This message was edited 2 times. Last update was at 2020/04/14 17:47:47


Primaris fanboy: "NO, you can't just give old marines 2W, they're supposed to be squatted!" GW: "Heavy Bolters go brrrrrrrr"
Slayer-Fan123 wrote:

If the argument for their uniqueness is spamming Wulfen and Thunderwolves, then it wasn't really a unique army to begin with whether you like it or not.
nervous sweating
Regal Hunt, A custom space wolf army: https://www.dakkadakka.com/dakkaforum/posts/list/774993.page#10435681 
   
Made in gb
Longtime Dakkanaut





UK

Jimbobbyish wrote:
On a separate note, How many dedicated ranged units do you guys normally take? I tend to stick with Bjorn with TLLC, Long Fangs with MLs, then 2 Ven dreads with TLLC.


Depends on the points. At 1500 I normally take 1 unit of Long Fangs, 1 of Hellblasters, Bjorn and 2 TLAC Razorbacks. That is less armour busting than you bring but my Grey Hunters each pack a melta gun and combi melta and of course there are a sprinkling of power fists in there too. It seems to work well so far.

I stand between the darkness and the light. Between the candle and the star. 
   
Made in no
Liche Priest Hierophant





Bergen

Do somebody run meltagun in 8th edition?

   
Made in de
Stealthy Space Wolves Scout




Germany, Frankfurt area

 Niiai wrote:
Do somebody run meltagun in 8th edition?

Apparently Karhedron

I have plasma Long Fangs, a Leviathan, Suppressors and eliminators in my current 2k list but hadn't a chance to play it yet.
Dedicated Melee are the characters and Wulfen.
Everything else is "melee at opportunity", i.e. Invictor, Agressors, all troops

 
   
Made in gb
Longtime Dakkanaut





UK

Ragnar69 wrote:
 Niiai wrote:
Do somebody run meltagun in 8th edition?

Apparently Karhedron

Yup, just a handful. They are not my primary anti-tank but I run mechanised wolves which generally means fewer bodies meaning I like my squads to be able to threaten a variety of targets. Not sure it is meta-busting but i have a pretty good track record with the list.

I stand between the darkness and the light. Between the candle and the star. 
   
Made in us
Longtime Dakkanaut




I like the idea of meltas but can't ever justify them in my lists, plasma is just better in 95% of the situations it seems. If melta was the same cost as plasma that would be all I would need to justify going that direction but at its current cost, not so much.
   
Made in de
Stealthy Space Wolves Scout




Germany, Frankfurt area

Yeah, being more expensive than plasma is insulting. If you shoot 3 meltas at a Leman Russ, 1 misses, one fails to wound und the last does around 4 damage. 3 over-charged rapid firing plasmas do nearly the same, have longer range and are more versatile.
Melters and flamers really are wasted points in 8th.

Let's talk Wolf Priests instead. Do you take one and if yes, what loadout and what litany? And how to keep close to your melee units.

Lets assume you want to buff your melee outflankers/DSs. So he has to be on the board at the start of T2 and be pretty close to the enemy. This is only possible if you have other forward units protecting him, i.e. Invictors, Incursors, Infiltrators, Impulsors with Intercessors, Bikers, Jump Units,...

The problem with outflanking is that he never reaches the enemies table edge in T2, so he has to chose on short table edge to support at deployment as he is probably not fast enough to reach either if he starts in the middle. And even if he is, he has to gun there at top speed T1, making it obvious for the enemy what is hapening. So maybe support DS termis or Wolf Guard with jump packs instead? Or have him advance with foot-slogging wulfen that try to get close with transhuman physiology?


1) on bike
Legends only, no litanies and costs 135 points. So not really an option though that 20" movement with turbo-boost would be great

2) Primaris Wolf Priest
I could see one in an Impulsor with veteran Intercessors

3) with jump pack
probably my favorite. Infantry and Fly keywords are great

3)on foot
maybe in a Drop-Pod?

 
   
Made in us
Steadfast Grey Hunter






I always go with jump packs because if you have him in a vehicle turn 1, unless you disembark that same turn, your going have to wait till Turn 3 to use litanies

Primaris fanboy: "NO, you can't just give old marines 2W, they're supposed to be squatted!" GW: "Heavy Bolters go brrrrrrrr"
Slayer-Fan123 wrote:

If the argument for their uniqueness is spamming Wulfen and Thunderwolves, then it wasn't really a unique army to begin with whether you like it or not.
nervous sweating
Regal Hunt, A custom space wolf army: https://www.dakkadakka.com/dakkaforum/posts/list/774993.page#10435681 
   
Made in gb
Longtime Dakkanaut





UK

Agreed, Jump Packs are the way to go. With a 12" move (and D6" Advance if needed) you can usually get them in position for anything coming in T2.

I am trying to work out if there is any mileage in combining them with Blood Claws in Pods for a T1 charge. Only problem is no rerolls, I would prefer having Wulfen/Ragnar around to power this.

Or is it simply easier and cheaper to use Incursors if you want some cheap and choppy Troops to distract your opponent on T1.

I stand between the darkness and the light. Between the candle and the star. 
   
Made in us
Longtime Dakkanaut




Its true you can set up a t1 assault with wolf priest / ragnar / blood claws by using a jump pack on the priest, drop pods for the blood claws (or use sky claws), and an impulsor. It requires some serious "setup of proper units in proper places " but is doable. I don't think its worth the setup when you can instead setup a very strong t2 charge much easier and with better results.
   
Made in no
Liche Priest Hierophant





Bergen

 Karhedron wrote:
Agreed, Jump Packs are the way to go. With a 12" move (and D6" Advance if needed) you can usually get them in position for anything coming in T2.

I am trying to work out if there is any mileage in combining them with Blood Claws in Pods for a T1 charge. Only problem is no rerolls, I would prefer having Wulfen/Ragnar around to power this.

Or is it simply easier and cheaper to use Incursors if you want some cheap and choppy Troops to distract your opponent on T1.


Can wulfen do drop pods?

   
Made in gb
Longtime Dakkanaut





UK

 Niiai wrote:
Can wulfen do drop pods?

I don't think so. I am pretty sure they are only LRs and Storm Wolf. Otherwise ever Space Wolf player would be running triple Wulfen Pod lists.

I stand between the darkness and the light. Between the candle and the star. 
   
Made in us
Steadfast Grey Hunter






Azuza001 wrote:
Its true you can set up a t1 assault with wolf priest / ragnar / blood claws by using a jump pack on the priest, drop pods for the blood claws (or use sky claws), and an impulsor. It requires some serious "setup of proper units in proper places " but is doable. I don't think its worth the setup when you can instead setup a very strong t2 charge much easier and with better results.

I have used 4x Min skyclaw squads with 2x PF DS with wulfen providing a 12" reroll charge (it worked 50% of the time). Now with a wolf priest 2+ charge aura could really make a difference, you can give him Saga of Majesty for 9" aura on litanies.


Automatically Appended Next Post:
when the Phobos +1 charge warlord trait could still effect non-Phobos units, the 4 squads DS worked more often. I still had to have the Phobos libby on the table and using the psychic power to move twice to get him into place, but if it could work then it can especially work now with a Chaplin moving 12" and 9" aura.

This message was edited 1 time. Last update was at 2020/04/16 18:47:50


Primaris fanboy: "NO, you can't just give old marines 2W, they're supposed to be squatted!" GW: "Heavy Bolters go brrrrrrrr"
Slayer-Fan123 wrote:

If the argument for their uniqueness is spamming Wulfen and Thunderwolves, then it wasn't really a unique army to begin with whether you like it or not.
nervous sweating
Regal Hunt, A custom space wolf army: https://www.dakkadakka.com/dakkaforum/posts/list/774993.page#10435681 
   
Made in us
Longtime Dakkanaut




To me something I have always wanted to try but won't in my local meta (at least not vs friends, tournaments would be different) is the phobos / rune priest combo for killing chrs. Phobos casts curse on a chr slowing it down then rune casts jaws of the world wolf... thats a lot of mortal wounds to an enemy chr (or squad) within 18"....

Back on the wolf priest, him doing +2 to charge makes him quite good. I hate giving him a jump pack (wolves like their paws on the ground! Bonus points if you remember that rule!) But its really the best option. Give him a power fist and unleash him on the enemy.
   
Made in ca
Regular Dakkanaut




Jimbobbyish wrote:
On a separate note, How many dedicated ranged units do you guys normally take? I tend to stick with Bjorn with TLLC, Long Fangs with MLs, then 2 Ven dreads with TLLC.

I'm making some terminators with combi plasmas to deep strike with Fury of the Champions, but I haven't had a chance to try them out yet. On the top of my "to build" pile is a Stormfang to try out with the new Storm Strike and Vengeance of the Machine Spirit stratagems.

Otherwise, I have TLC Bjorn, PC Long Fangs, and Eliminators, plus lots of Intercessors who have mixed roles.
   
Made in us
Steadfast Grey Hunter






MurderFang is a viable option for Hero of the chapter, he only counts as a warlord for the warlord traits and he doesn't have a preset trait. Give him Saga of the hunter and he can advance and charge!

Primaris fanboy: "NO, you can't just give old marines 2W, they're supposed to be squatted!" GW: "Heavy Bolters go brrrrrrrr"
Slayer-Fan123 wrote:

If the argument for their uniqueness is spamming Wulfen and Thunderwolves, then it wasn't really a unique army to begin with whether you like it or not.
nervous sweating
Regal Hunt, A custom space wolf army: https://www.dakkadakka.com/dakkaforum/posts/list/774993.page#10435681 
   
Made in us
Steadfast Grey Hunter






I've been watching a lot of battle reports recently of Space Wolves versus whatever, I came across this guy's videos where he uses thunderwolf Cavalry, wulfen, and drop poding bloodclaws to great effect. He also uses a chaplain to provide 2 + charge range to deep striking units, Rengar and his + 3 consolidation, and really focuses on thunderwolf Cavalry with vicious Executioners, crushing assault, and death grip bite. He is also the guy that pointed out the MurderFang start.






Primaris fanboy: "NO, you can't just give old marines 2W, they're supposed to be squatted!" GW: "Heavy Bolters go brrrrrrrr"
Slayer-Fan123 wrote:

If the argument for their uniqueness is spamming Wulfen and Thunderwolves, then it wasn't really a unique army to begin with whether you like it or not.
nervous sweating
Regal Hunt, A custom space wolf army: https://www.dakkadakka.com/dakkaforum/posts/list/774993.page#10435681 
   
Made in gb
Huge Hierodule






Nottingham (yay!)

Is there anything that a Wolf Priest can do to make the +2” charge more reliable? 1/9 chance of failing with a reroll is a wobbly moving part

   
Made in us
Steadfast Grey Hunter






 lindsay40k wrote:
Is there anything that a Wolf Priest can do to make the +2” charge more reliable? 1/9 chance of failing with a reroll is a wobbly moving part
combo him with wulfen, wolf priest provides +2 charge, wulfen can re-roll charges. I use them both to run up the field and provide their buffs to 4 min skyclaws squads with 2 pf ds to clear screens. Wulfen's rerolls and extra attack buffs bloodclaws at 12", and give the wulf priest Saga of Majesty

Primaris fanboy: "NO, you can't just give old marines 2W, they're supposed to be squatted!" GW: "Heavy Bolters go brrrrrrrr"
Slayer-Fan123 wrote:

If the argument for their uniqueness is spamming Wulfen and Thunderwolves, then it wasn't really a unique army to begin with whether you like it or not.
nervous sweating
Regal Hunt, A custom space wolf army: https://www.dakkadakka.com/dakkaforum/posts/list/774993.page#10435681 
   
Made in fi
Locked in the Tower of Amareo





Jimbobbyish wrote:
 lindsay40k wrote:
Is there anything that a Wolf Priest can do to make the +2” charge more reliable? 1/9 chance of failing with a reroll is a wobbly moving part
combo him with wulfen, wolf priest provides +2 charge, wulfen can re-roll charges. I use them both to run up the field and provide their buffs to 4 min skyclaws squads with 2 pf ds to clear screens. Wulfen's rerolls and extra attack buffs bloodclaws at 12", and give the wulf priest Saga of Majesty


Think he refers to the priest rolling for power. 3+ to work, with CP 8/9. He doesn't like the 1/9 chance of failing. So he's looking for ways to get priest even more reliable. Only way I can think of is taking 2 if you can try same with both(don't know rules well enough can you try to recite what failed before. I know same can't be active at least more than once but is it like psychic casting?)

2024 painted/bought: 109/109 
   
Made in gb
Longtime Dakkanaut





UK

Jimbobbyish wrote:
MurderFang is a viable option for Hero of the chapter, he only counts as a warlord for the warlord traits and he doesn't have a preset trait. Give him Saga of the hunter and he can advance and charge!

Not sure if that is legal. Murderfang's special rules state that he cannot be your Warlord. "Hero of the Chapter" states that the model is "regarded as your Warlord for the purposes of that Warlord Trait". It does not say that he just gets a WL trait, it states that the model is considered a WL for the purpose of the trait which conflicts with Murderfang's special rules.

I am not certain but I would say that MF's rules mean he is not a valid candidate for HotC.

This message was edited 1 time. Last update was at 2020/04/20 09:08:29


I stand between the darkness and the light. Between the candle and the star. 
   
Made in de
Stealthy Space Wolves Scout




Germany, Frankfurt area

tneva82 wrote:
Jimbobbyish wrote:
 lindsay40k wrote:
Is there anything that a Wolf Priest can do to make the +2” charge more reliable? 1/9 chance of failing with a reroll is a wobbly moving part
combo him with wulfen, wolf priest provides +2 charge, wulfen can re-roll charges. I use them both to run up the field and provide their buffs to 4 min skyclaws squads with 2 pf ds to clear screens. Wulfen's rerolls and extra attack buffs bloodclaws at 12", and give the wulf priest Saga of Majesty


Think he refers to the priest rolling for power. 3+ to work, with CP 8/9. He doesn't like the 1/9 chance of failing. So he's looking for ways to get priest even more reliable. Only way I can think of is taking 2 if you can try same with both(don't know rules well enough can you try to recite what failed before. I know same can't be active at least more than once but is it like psychic casting?)

You can recite it only one per turn, regardless if it was inspiring or not

 
   
Made in gb
Huge Hierodule






Nottingham (yay!)

Yeah, it’s the reliability. Multiple overlapping measures is an answer - get the rerolls and the attempted boost, hopefully it’ll be enough

I’m coming into this as a Word Bearer whose Dark Apostles are 97% reliable and have a Space Wolf friend looking for combos

Two units with lots of rerolls isn’t terrible IME, we have similar stuff with Warp Talons and you can usually get someone in there, if the charging unit are cheaper troops then it’s definitely a viable gimmick at the very least

Also I’m she 0

   
Made in us
Steadfast Grey Hunter






 Karhedron wrote:
Jimbobbyish wrote:
MurderFang is a viable option for Hero of the chapter, he only counts as a warlord for the warlord traits and he doesn't have a preset trait. Give him Saga of the hunter and he can advance and charge!

Not sure if that is legal. Murderfang's special rules state that he cannot be your Warlord. "Hero of the Chapter" states that the model is "regarded as your Warlord for the purposes of that Warlord Trait". It does not say that he just gets a WL trait, it states that the model is considered a WL for the purpose of the trait which conflicts with Murderfang's special rules.

I am not certain but I would say that MF's rules mean he is not a valid candidate for HotC.

I think it's legal. "regarded" =/= "is" and in the stratagem it does not state that the target becomes a warlord, only to regard it as such. Another way to say it is MurderFang does not become a warlord, you just pretend he is only for the trait.

Primaris fanboy: "NO, you can't just give old marines 2W, they're supposed to be squatted!" GW: "Heavy Bolters go brrrrrrrr"
Slayer-Fan123 wrote:

If the argument for their uniqueness is spamming Wulfen and Thunderwolves, then it wasn't really a unique army to begin with whether you like it or not.
nervous sweating
Regal Hunt, A custom space wolf army: https://www.dakkadakka.com/dakkaforum/posts/list/774993.page#10435681 
   
Made in us
Longtime Dakkanaut




Murderfangs rule was written back when the only way to get a warlord trait was to make him your warlord. While raw you may have an argument to make its pretty obvious that its intent is Murderfang can't get a trait. If this shutdown wasn't an issue there probably would already be a faq about it. Do what you will but I won't run murder that way, I prefer friends to that.
   
Made in us
Steadfast Grey Hunter






Azuza001 wrote:
Murderfangs rule was written back when the only way to get a warlord trait was to make him your warlord. While raw you may have an argument to make its pretty obvious that its intent is Murderfang can't get a trait. If this shutdown wasn't an issue there probably would already be a faq about it. Do what you will but I won't run murder that way, I prefer friends to that.

It only stops you from making him your warlord, not from giving him a warlord trait. It's the same for the strategem feild commander. You pick a character who isn't your warlord and give the a warlord trait. And only for the warlord trait do you regard the character as your warlord. In the case for MurderFang he's fine because he still isn't your warlord, he just has a warlord trait.

Both field commander and hero of the chapter do not make a 2nd warlord, because you can only have 1. It just gives a non-warlord character a warlord trait.


Automatically Appended Next Post:
I'm ganna make a post on you make the call I'm curious if there are similar situations in other armies!

This message was edited 1 time. Last update was at 2020/04/20 18:02:51


Primaris fanboy: "NO, you can't just give old marines 2W, they're supposed to be squatted!" GW: "Heavy Bolters go brrrrrrrr"
Slayer-Fan123 wrote:

If the argument for their uniqueness is spamming Wulfen and Thunderwolves, then it wasn't really a unique army to begin with whether you like it or not.
nervous sweating
Regal Hunt, A custom space wolf army: https://www.dakkadakka.com/dakkaforum/posts/list/774993.page#10435681 
   
Made in de
Stealthy Space Wolves Scout




Germany, Frankfurt area

Jimbobbyish wrote:

I have used 4x Min skyclaw squads with 2x PF DS with wulfen providing a 12" reroll charge (it worked 50% of the time). Now with a wolf priest 2+ charge aura could really make a difference, you can give him Saga of Majesty for 9" aura on litanies.


How about switching one pack of BCs for a WG pack leader, WG battle leader with jump pack and wolf lord with jump pack. Maybe using the Vigilius Stalker detachment?
If you place your pods cleverly they might give the chars some protection from shooting and with the fight again stratagem we actually might kill something worthy of a saga T1


edit: ahh, pods can't take Jumpers anymore. Might still be worth a look
what's also nice, you recite at the start of the turn. If it fails, simply stay back and keep your pods in orbit

This message was edited 2 times. Last update was at 2020/04/20 18:11:24


 
   
Made in us
Longtime Dakkanaut




Jimbobbyish wrote:
Azuza001 wrote:
Murderfangs rule was written back when the only way to get a warlord trait was to make him your warlord. While raw you may have an argument to make its pretty obvious that its intent is Murderfang can't get a trait. If this shutdown wasn't an issue there probably would already be a faq about it. Do what you will but I won't run murder that way, I prefer friends to that.

It only stops you from making him your warlord, not from giving him a warlord trait. It's the same for the strategem feild commander. You pick a character who isn't your warlord and give the a warlord trait. And only for the warlord trait do you regard the character as your warlord. In the case for MurderFang he's fine because he still isn't your warlord, he just has a warlord trait.

Both field commander and hero of the chapter do not make a 2nd warlord, because you can only have 1. It just gives a non-warlord character a warlord trait.


Automatically Appended Next Post:
I'm ganna make a post on you make the call I'm curious if there are similar situations in other armies!


Again while all this may be true you can't use the field commander strat to give murderfang the warlord trait because he can't be made a Stalker Pack character. This would be the only instance I can think of where this comes up, off the top of my head I can't think of another chr that has the "you can't be the warlord" rule. To be fair like I said raw i am pretty sure your safe, but rai with friends I wouldn't do this because it seems pretty clear they didn't want murderfang getting a warlord trait.
   
Made in us
Steadfast Grey Hunter






On a similar note, I have been thinking about taking a outrider detachment with a WGBL with JP SS PF and 3 min squads of skyclaws with WG and 2 PF. The plan has been mentioned, Wolf priest and Wulfen provide buff for charging to the skyclaws. now is it worth spending a cp for the specialist detachment, and another for field commander? or save the cp?

Primaris fanboy: "NO, you can't just give old marines 2W, they're supposed to be squatted!" GW: "Heavy Bolters go brrrrrrrr"
Slayer-Fan123 wrote:

If the argument for their uniqueness is spamming Wulfen and Thunderwolves, then it wasn't really a unique army to begin with whether you like it or not.
nervous sweating
Regal Hunt, A custom space wolf army: https://www.dakkadakka.com/dakkaforum/posts/list/774993.page#10435681 
   
Made in gb
Huge Hierodule






Nottingham (yay!)

Jimbobbyish wrote:
On a similar note, I have been thinking about taking a outrider detachment with a WGBL with JP SS PF and 3 min squads of skyclaws with WG and 2 PF. The plan has been mentioned, Wolf priest and Wulfen provide buff for charging to the skyclaws. now is it worth spending a cp for the specialist detachment, and another for field commander? or save the cp?

I can see where you’re coming from, this could deliver, what, forty S8 attacks? If you’re going to put this quantity of eggs in a basket, it might be worth giving the WGBL a Thunder Hammer. The PF’s slightly swingy output has consequences for the rest of the detachment.

   
 
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