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2020/10/21 03:36:27
Subject: For Russ and the Allfather! Space Wolves Tactica: (Codex Edition)
It was very nice of them to release the Assault Intercessors. So now I have Primaris Blood Claws to go with my Primaris Grey Hunters. If they would allow a Wolf Guard to attach to those two units I'd be happy. But I don't see it happening.
2020/10/21 06:54:22
Subject: For Russ and the Allfather! Space Wolves Tactica: (Codex Edition)
Justyn wrote: It was very nice of them to release the Assault Intercessors. So now I have Primaris Blood Claws to go with my Primaris Grey Hunters. If they would allow a Wolf Guard to attach to those two units I'd be happy. But I don't see it happening.
If you're running them as Grey Hunters / Blood Claws then you can just go to town converting a Wolf Guard Leader for the pack... Getting WGPL for Primaris squads seems unlikely like you said though.
7000+
3500
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2020/10/25 22:19:37
Subject: Re:For Russ and the Allfather! Space Wolves Tactica: (Codex Edition)
Now I will say this was kind of a joke list, I was going for a 3rd edition old school feel. I willing gave up doctines for a single russ Tank. However, I won the game quite decisively. The russ did excellent all game, I spend 1cp a turn giving him the vostroyans special strat for +1 to hit making him quite efficient on his own. Bjorn as the warlord right now having to take the beastslayer trait was brutal. Twin las hitting and wounding any vehicle it looked at on 2's? Yeah, that will do work. And 2w bloodclaws with Lucas and a wolf priest giving the 2+ to charge out of deep strike worked amazing well.
I learned quite a bit from this match today. I am going to say this here, I am not sure marines need doctrines to be viable at this point. Maybe it will make a difference later when these other books drop, but right now..... not so much.
2020/10/25 22:28:27
Subject: Re:For Russ and the Allfather! Space Wolves Tactica: (Codex Edition)
Reivers are absolute garbage so I'm not holding my breath. Slightly curious tho if they managed to write interesting rules for the new unit.
They almost had me excited then they said a "new kit" for Space Wolves. When I realized it's just a Reiver kit with SW upgrades I kinda facepalmed hard. Interestingly the Reivers are painted in a darker tone than the usual GW wolves. Wonder if that's just something specific for that unit or if GW is changing the color scheme gradually.
7000+
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2020/10/26 11:57:18
Subject: For Russ and the Allfather! Space Wolves Tactica: (Codex Edition)
Now I will say this was kind of a joke list, I was going for a 3rd edition old school feel. I willing gave up doctines for a single russ Tank. However, I won the game quite decisively. The russ did excellent all game, I spend 1cp a turn giving him the vostroyans special strat for +1 to hit making him quite efficient on his own. Bjorn as the warlord right now having to take the beastslayer trait was brutal. Twin las hitting and wounding any vehicle it looked at on 2's? Yeah, that will do work. And 2w bloodclaws with Lucas and a wolf priest giving the 2+ to charge out of deep strike worked amazing well.
I learned quite a bit from this match today. I am going to say this here, I am not sure marines need doctrines to be viable at this point. Maybe it will make a difference later when these other books drop, but right now..... not so much.
I could see a close combat focused army wanting the doctrines and super doc. I was thinking about using the Bloodclaw + priest combo but throwing in a Wulfen dreadnought, all in a stormraven. Points heavy and 5cp to deep strike but i'm more then willing, just waiting on the SW supplement before getting a stormraven incase something changes.
Primaris fanboy: "NO, you can't just give old marines 2W, they're supposed to be squatted!" GW: "Heavy Bolters go brrrrrrrr"
If the argument for their uniqueness is spamming Wulfen and Thunderwolves, then it wasn't really a unique army to begin with whether you like it or not.
lindsay40k wrote: I mean, it said they’re a UU called the Hounds of Morkai, with anti psyker runic protection. 5+ feel no mortal wounds, ignore LOS against Psykers?
Automatically Appended Next Post: Look Out Sir and Line Of Sight having the same acronym is somewhat confusing
I doubt they'll ignore look out sir, these are, after all, melee troops.
a 5+++ vs mortal wounds feels about right, maybe combined with a re-roll wound rolls vs psykers?
Opinions are not facts please don't confuse the two
2020/10/27 16:22:43
Subject: For Russ and the Allfather! Space Wolves Tactica: (Codex Edition)
Saga's are coming back. They previewed the Wolfkin trait: Shock Assault is 1d3 for the character and always in effect, if he kills any model in melee he grants an aura of Shock Assault is always active to core units within 6'.
The relic axe is a basic power axe that grants an additional 1d6 attacks with that weapon. Still damage 1, so I'd prefer the Teeth of Terra myself. However, the ability to upgrade a power weapon (including a pair of Lightning Claws!) to Frost for a Special Issue wargear slot is amazing. It grants the weapon (or both lightning claws) +1 Str and +1 Damage. That's almost an auto-take for me.
Hounds of Morkai are actually looking pretty good, if you know you're fighting psykers. If not, they are back to being meh. +1 to Hit and +1 Damage for all attacks vs psykers, ignore look-out-sir vs psyckers, can't be the target of psychic spells unless they are the closest, ignore psychic mortal wounds on a 4+, and give a penalty to cast in an aura that gets stronger the closer the hounds unit is to the psyker.
Overall, a promising preview. I'm excited for the codex.
This message was edited 1 time. Last update was at 2020/10/27 16:23:08
2020/10/27 17:15:51
Subject: For Russ and the Allfather! Space Wolves Tactica: (Codex Edition)
"On the topic of the sons of Russ, the Space Wolves are no longer the only ones! That’s right, the genius of Belisarius Cawl has seen the creation of a number of successor Chapters who bear the gene-seed of Leman Russ."
I do not mind. Just love that cawl does everything. Soon we have female SW. I am exited.
Unless the new unit is super exspensive it can be a very flexible slot. If they have psykers good luck deploying easy.
Our vehicles get the +1 to hit on the charge now. Rhinos are gonna come and give you some t3 str 7 ap-1 tag love lol
A single squad of hounds of morkai are going to be something I seriously suggest anyone without an issue with primaris take. In an all comers list just the fact that you have a small squad that can do what they can do would be good enough to make people consider psycic. And even if your opponent doesn't take psycic units they still have some use.
2020/10/27 17:41:25
Subject: Re:For Russ and the Allfather! Space Wolves Tactica: (Codex Edition)
That's been known since the beginning of 8th that there are now Space Wolves successors. Rules to support them just weren't there.
As for the Hounds of Morkai, I'm really not sure about them. With pistols, they're not particularly scary to psykers even with the sniper property, and literally anything in your army can do as good or better a job as them in melee against psykers.
Maybe if they had the boltcarbine option, but 5 D2 pistol shots isn't going to kill most psykers, and if they have no psykers they're even crappier than reviers.
Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades!
2020/10/27 18:21:10
Subject: Re:For Russ and the Allfather! Space Wolves Tactica: (Codex Edition)
A single squad of hounds of morkai are going to be something I seriously suggest anyone without an issue with primaris take. In an all comers list just the fact that you have a small squad that can do what they can do would be good enough to make people consider psycic. And even if your opponent doesn't take psycic units they still have some use.
As for the Hounds of Morkai, I'm really not sure about them. With pistols, they're not particularly scary to psykers even with the sniper property, and literally anything in your army can do as good or better a job as them in melee against psykers.
Maybe if they had the boltcarbine option, but 5 D2 pistol shots isn't going to kill most psykers, and if they have no psykers they're even crappier than reviers.
I'm going to side with ILK here. They are still just Reivers. They might kill a minor caster. But I'd rather just take a second or third relic as the WTT if I don't have a Rune Priest. This is clearly a bid to foist off poor selling models on those dumb SW players.
Automatically Appended Next Post: Oh and the Wolf Priest didn't need the huge nerf.
This message was edited 2 times. Last update was at 2020/10/27 18:23:25
2020/10/28 00:17:17
Subject: Re:For Russ and the Allfather! Space Wolves Tactica: (Codex Edition)
Inquisitor Lord Katherine wrote: That's been known since the beginning of 8th that there are now Space Wolves successors. Rules to support them just weren't there.
As for the Hounds of Morkai, I'm really not sure about them. With pistols, they're not particularly scary to psykers even with the sniper property, and literally anything in your army can do as good or better a job as them in melee against psykers.
Maybe if they had the boltcarbine option, but 5 D2 pistol shots isn't going to kill most psykers, and if they have no psykers they're even crappier than reviers.
If you've got a regular opponent who likes to rush a psyekr into close combat and hammer you with spells (a 1k sons player with demon princes or something) it might be worth packing a squad of these, and I might snag some just for collections sake, but yeah.... these guys are gonna be pretty niche.
Opinions are not facts please don't confuse the two
2020/10/28 01:00:00
Subject: For Russ and the Allfather! Space Wolves Tactica: (Codex Edition)
BTW, am I missing something or can our WGBLs no longer take a storm shield?!
Since they are just an LT, and LT's don't have that option, yes it looks that way. Thunderwolf LT's still can however. And of course Arjak still has a 3++. Its possible in the supplement they will give WGBL's back their SS, but its also possible they won't.
2020/10/28 06:39:41
Subject: Re:For Russ and the Allfather! Space Wolves Tactica: (Codex Edition)
BTW, am I missing something or can our WGBLs no longer take a storm shield?!
Since they are just an LT, and LT's don't have that option, yes it looks that way. Thunderwolf LT's still can however. And of course Arjak still has a 3++. Its possible in the supplement they will give WGBL's back their SS, but its also possible they won't.
I won't hold my breath. sad..
Opinions are not facts please don't confuse the two
2020/10/29 11:36:48
Subject: For Russ and the Allfather! Space Wolves Tactica: (Codex Edition)
There are some odd point descrepensies for our wolf guards termiators and long fang packeaders.
The cost of assault cannons is more exspensive for the terminator squad, and the storm shield is more exspesive for the long fang squad.
Also, I spent a lot of time comming up with a cool armylist. This is what I am going to build going into the SW codex. Hope not to many points change aroud when the codex comes. I started with things that are cool and unique. And then trying to tailor it to be more competetive after that. I am not so happy about the drop pods. (140 points is a lott!) But I think the list is good.
140 points for a droppods not that bad considering the buffs to flamers and multi melta's mean that drop podded units with those weapons are going to be pretty nuts.
Opinions are not facts please don't confuse the two
2020/10/29 19:36:37
Subject: For Russ and the Allfather! Space Wolves Tactica: (Codex Edition)
Mostly Assault Intercessors with the occasional pack of Intercessors. I have thought of using Infiltrators. But if your opponent isn't actively using reserves they are over costed.
2020/10/31 11:49:13
Subject: For Russ and the Allfather! Space Wolves Tactica: (Codex Edition)
I'd be interested to see if Wulfen are still restricted from transports like the Rhino. I believe that originally this was written into the datasheet for the transports themselves? If so, and if we're using the Space Marine codex, its likely that that restriction was removed. If it was written somewhere else in the new codex I'd certainly be appreciative for someone finding it and pointing it out.
2020/10/31 12:12:38
Subject: For Russ and the Allfather! Space Wolves Tactica: (Codex Edition)
bmsattler wrote: I'd be interested to see if Wulfen are still restricted from transports like the Rhino. I believe that originally this was written into the datasheet for the transports themselves? If so, and if we're using the Space Marine codex, its likely that that restriction was removed. If it was written somewhere else in the new codex I'd certainly be appreciative for someone finding it and pointing it out.
pg 188 - Rhino datasheet states they cannot be carried. Same with Razorback and Drop Pod
This message was edited 1 time. Last update was at 2020/10/31 12:13:38
I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
If the argument for their uniqueness is spamming Wulfen and Thunderwolves, then it wasn't really a unique army to begin with whether you like it or not.