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2023/03/04 10:39:26
Subject: Re:10th Edition Rumour Roundup - includes Starter Box, Marines and Tyranid Rumours
For those interested in the leaked document, i took the trouble to boil the ~1500 lines of text down to a more readable 150, removing a lot of convoluted examples, off-topic waffling and stuff that is likely to change anyway or of little relevance like the naming conventions for matched play and such. I also rearranged some things to make for more coherent reading.
- Terrain can be destroyed
- Almost all mechanics work on D6 rolls
- There are rules for rerolls and +/- 1 modifiers
- New mechanic called Advantage/Disadvantage
- Advantage means rolls of 6 are 'critical'
- Advantage stacks, so double Advantage means 5 and 6 are 'critical'
- Advantage/Disadvantage cancel each other out
- 'Criticals' count as additional successes, can trigger additional things
ATTACK SEQUENCE
- Disadvantage means that 6 is a 'Glancing' hit
- 'Glancing' means not outright failure, you can combine Glances to still get some hits
- Attack sequence is hit - damage - saves - invulnerable saves
- Hit scores are fixed, modified by Advantage/Disadvantage
- To calculate Advantage/Disadvantage compare Hit traits with enemy Evade traits
- Pairings are Rapid Fire/Dodge, Tracker/Speed, True Grit/Jinx, Seeker/Obscured, Pulse/Flicker
- Unnegated Evade traits give Disadvantage
- Two Glances to Hit are one success
- Determine damage before saves
- Armour saves are fixed, modified by Advantage/Disadvantage
- Compare Armour traits with Penetrate traits to calculate Advantage/Disadvantage
- Pairings are Armored/Penetrating, Shielded/Fusion, Aegis/Infused, Artificer/Killshot
- Examples given: Power weapons are penetrating, Melta is Fusion, Infused is Force weapons, Snipers are Killshot
- There are two 'Wildcard' traits: Veteran Instincts for Hit, Hardened for Save
- Two Glances to Save are one Save
- Damage spills over but this is often limited by weapon rules
- Invulnerable saves after, and in addition to armour saves
- Mortal Wounds still exist and circumvent all this
- Traits can have tiers, and need a appropriate-tiered counter-trait to cancel them
- Weapon profiles are not uniform, a bolter on a Captain has different rules than a bolter on a Guardsman
- There are a number of rules that give Advantage/Disadvantage directly
- Blast weapons work by doing additional damage on critical successes
UNIT PROFILES
- Profiles are completely redesigned
- General structure of the Profile now follows the Phases
- Profile layout:
- Stats and Picture
- Then boxes for every phase
- Boxes have Special Rules, Weapons, Enhancement slots and Keywords that are relevant in that phase
- Stats: Movement, Evade Traits, Save value + traits, Invulnerable Save value +traits, Wounds, Initiative, Morale
- Weapon profile: Range, Attacks, Hit value + traits, Penetration traitss, Damage, special rules
- Every unit has a 'Morale' special rule
- Morale threshold is when the rule is triggered
- Some recurring rules: Indomitable: no additional result, Shaken: can't get Advantage, Attrition, Broken: unit destroyed
- ATSKNF is a special Morale rule and better than Shaken
ARMY SELECTION
- You select 'Battle Profiles' from your roster datasheet
- 'Battle Profile' contains all the information you need to play
- Stratagems are mainly unit upgrades now
- You pay for the availability of Stratagems with Requisition points before the game
- In-game you pay for using them with Command points
- Power levels are completely gone
- Everything uses points now, but most squad loadouts are free
- Powerful loadout options are free, but cost Requisition points instead, e.g. Lascannon, Plasma
- Many Stratagems cost 0 CP to use
- You usually get 2 CP a turn, +1 to go second, +1 if you fulfill a Secondary Mission
- Every army has a Signature Stratagem that is free
- Stratagems take up Enhancement Slots on the Battle Profile
- Relics, Warlord traits and Secondary Missions also take up Enhancement Slots
- Troops have many slots, elite units and tanks only have a few
- Scoring secondary missions gives you Victory points and an additional Command point
- You can only score each Secondary mission once, and only one per turn
- Relics and Warlord traits cost real points too
- All that stuff is supported by a new App
- All armies get new rules in a book called 'Warhosts'
- Subfactions basically gone / merged with factions
- You now build an army by selecting a Detachment
- Detachment rules will tell you which keywords you can include
- Stuff like Relics, Psychic powers etc. now also has keywords
- In practice this means that with the right Detachment, army building is much more flexible
- Instead of playing 'Eldar' you now play a Detachment that mainly contains Eldar, but could have Harlequins, Drukhari etc. as well
- Faction/Subfaction rules are now bound to the Detachment
- Supplements add a lot of keyworded things to represent a specific Chapter etc.
- Due to the keyword structure, stuff for e.g. Orks can also be in the e.g. Space Marine codex
GRAND TOURNAMENT
- GT allows only one specific faction
- GT is its own thing in organization and troop selection
- GT only allows pre-made Battle Profiles you select from
- The only thing you can change is weapons loadout and some stratagems etc.
- These function like some sort of 'sideboard'
- These GT profiles will rotate each season
- GT Terrain is drawn from a list of Terrain in the GT packs
- GT terrain is symmetrical
- Each player is supposed to bring two GT Terrain sets
- GT Battle Profiles are not in the Codex, but in the GT pack for each season
TERRAIN, COVER AND MOVEMENT
- Terrain rules much clearer
- Three classes: light, hard, fortified
- Three types: area, landmark, obstacle
- You need to discuss what happens with destroyed Terrain
- Line of Sight stays mostly the same
- If you can see any model in a unit, unit is not obscured
- If you can't, unit is hidden
- Cover is much better, offers bonuses both to Evade and Save
- Units within 6'' ignore Cover
- No Cover in Melee
- You only get Cover if fully in Area Terrain, or within 3'' of Terrain and obscured
- All distances are measured horizontally, no diagonal measurement
- Units may move upwards up to their movement allowance in addition to their horizontal movement
- Downwards movement is not limited at all
- Non-Infantry Models need to physically fit everywhere they move unless they have the 'Fleet' special rule
- Heavy Infantry like Terminators also can't ignore Obstacles
- This means that e.g. dragons teeth actually work as intended to stop tanks
- Every player can bring one obstacle and one large terrain piece in addition to mission-specific terrain
- These can be free or paid with points
- Size is a keyword in every Profile
- Not very granular: Light - Solid - Heavy - Superheavy - Titanic
- Terrain can be destroyed by units of different sizes moving through its
- Light can be destroyed by infantry size 'solid' and up
- Hard can be destroyed by terminators, tanks
- Fortified can be destroyed by superheavies
- Area terrain is one level harder to destroy, fortified area terrain is indestructable
- You can move through Light and Solid-size models of your own army
- Tanks can also move through Light enemies
- Blast weapons and weapons with 'Demolish' can also destroy terrain by scoring a number of wounds in a single turn
- There are plastic tokens to mark destroyed terrain etc.
TURN STRUCTURE
- Turn structure is different now
- Battle rounds and turns stay as they are
- Within a turn, you activate units one at a time and go through all phases, in an order you determine
- You can activate several units at once, e.g. characters and units
- Units can skip phases for bonuses or to use them later in e.g. overwatch
- Fight phase cannot be skipped if enemy is in CC range
- Interventions can be used to interrupt an enemy activation
- Overwatch is an intervention that allows you to shoot during an enemy activation
- Units that are within 6'' of an unit that has fought can intervene
- Initiative is used for this
- Melee weapons have lots of attacks, but you usually just fight on your turn
- Melee weapons have a 'reach' stat that determines how many models can fight
- Reach 0: direct contact, Reach 1: contact with a friendly model in direct contact, and so on
- Weapon types have gone, but some, e.g. Pistol, remain as special rules
- Charging is done in the movement phase
- Due to the players chosing phase order each activation, you can shoot before charging, or even after fighting
INITIATIVE, ACTIVATION AND INTERVENTION
- Everytime a unit has fought, nearby enemies may intervene
- Both sides roll 6D6 against their Initiative - if the intervening player has more successes, he can intervene
- Interventor immediately gets a movement phase and can pile in, and a fight phase after that
- Units with high Initiative can use this to fight back, then immediately fight again on their turn
- No strike first/strike last effects anymore
- No consolidation anymore, you use your normal movement
- There are only five movement types
- Charge: in movement phase, normal move + 2D6'', must end in CC range of enemy
- Pile-in: if within 6'' of an enemy. 6'' move that needs to end in CC range of enemy
- Retreat: normal move that needs to end outside 6'' of the enemy, forgoes shooting and psychic phase
- Run and normal Move: stay the same
PSYCHIC POWERS
- Psychic powers are selected by appropriate keywords, no unified 'lore' list anymore
- Psychic phase can be whenever you like, one per activation
- Units can use different numbers of powers
- Powers have no warp charge, but a casting score. Use Advantage/Disadvantage
- You still roll 2D6 with perils on snake eyes - if you have at least one succes, the power goes through
- Deny now works as a collective action of all your psykers, use the best psy stat
- You can deny any amount of powers, but if you go over the limit you get Disadvantages
- Denying needs more successes than using powers, so double-crit when casting makes powers undeniable
AIRCRAFT
- Aircraft only exist in hover model
- If an enemy comes within 6'' of an aircraft, that aircraft is removed from play and replaced on any board edge by the controlling player
RANDOM TIDBITS
- Primaris 'Rupture Squads' with warp shunt modules are a new unit
- There is a plastic sprue with tokes for all sorts of effects
- Starter Box is Blood Angels vs Tyranids
- 'There are 0 accurate rules leaks out there - the AoO stuff is correct, other stuff is laughable'
- The Lion is coming and will be out before 10th edition
Any errors or omissions are of course entirely mine.
An additional observation that might be relevant: several other rumours have mentioned the starter box being called 'Vigil of Blood' - that exact wording shows up exactly once in the original leaked document, but from the context it seems clear to me that this is not in fact related to Warhammer at all, but some of-topic remark among the two parties in the original chat that has to do with a campaign of 'Vampire: the Masquerade' that one of them is involved in.
2023/03/04 10:45:06
Subject: Re:10th Edition Rumour Roundup - includes Starter Box, Marines and Tyranid Rumours
Still have a hard time believing any of this is real.
I even did it twice, because i was dumb enough to accidentally delete the first writeup in the one specific way that would not allow any recovery, while literally thinking 'you must now take care not to accideentally delete this'
2023/03/04 10:57:34
Subject: Re:10th Edition Rumour Roundup - includes Starter Box, Marines and Tyranid Rumours
They only reason this is likely to be fake is that it sounds like a thought thru and working game, rather than the usual mess we get from GW
While on the other hand it us mostly copy&paste from various other games, which would make it legit (and copy game mechanics without understanding why they are used in the first place is the main problem with GW rules)
A full reset and brand new game just with the old IP is what keeps 40k alive, another edition of 8th/9th would not work (as people have enough and want something else) hence it would be legit
The style of the original document is more like a fake, unless someone made an audio transcript of an interview that was recorded to be released before 10th (unlikely but possible)
Harry, bring this ring to Narnia or the Sith will take the Enterprise
2023/03/04 11:02:11
Subject: Re:10th Edition Rumour Roundup - includes Starter Box, Marines and Tyranid Rumours
lord_blackfang wrote: Someone really went to the effort of faking a new edition yet again, huh. With changes about as sweeping as Pancake.
I can't really put a finger on any of it, but after close-reading all that for summarizing* it just feels fake. I got the distinct feeling that much of it was made up on the go during the chat, but i can't say why. Anyway, more reputable rumourmongers have chimed in and said that 'something similar' to this was possible, but that can mean a lot of things really.
*
Spoiler:
twice
2023/03/04 11:03:10
Subject: Re:10th Edition Rumour Roundup - includes Starter Box, Marines and Tyranid Rumours
lord_blackfang wrote: Someone really went to the effort of faking a new edition yet again, huh. With changes about as sweeping as Pancake.
would really be the first time
Other fake edition in the past were house rules used by clubs or larger gaming groups that ame around and treated as leaks by people not knowing them
"We" (from another forum back than) did this on purpose once, simple to check how long it takes until our own house rules are reported back as rules leaks (14 days)
Harry, bring this ring to Narnia or the Sith will take the Enterprise
2023/03/04 12:47:29
Subject: 10th Edition Rumour Roundup - includes Starter Box, Marines and Tyranid Rumours
Thank you Tsagualsa for the write up. I thank you twice. :p
Agies Grimm:The "Learn to play, bro" mentality is mostly just a way for someone to try to shame you by implying that their metaphorical nerd-wiener is bigger than yours. Which, ironically, I think nerds do even more vehemently than jocks.
Everything is made up and the points don't matter. 40K or Who's Line is it Anyway?
Auticus wrote: Or in summation: its ok to exploit shoddy points because those are rules and gamers exist to find rules loopholes (they are still "legal"), but if the same force can be composed without structure, it emotionally feels "wrong".
2023/03/04 12:49:55
Subject: 10th Edition Rumour Roundup - includes Starter Box, Marines and Tyranid Rumours
Davor wrote: Thank you Tsagualsa for the write up. I thank you twice. :p
One the one hand, i'm still a bit foggy in the head from being down with Corona for a couple of weeks, which probably made me do this brainfart, but on the other hand a nice little brain fog makes such mindnumbing tasks easily bearable Lord Nurgle taketh and lord Nurgle giveth
This message was edited 1 time. Last update was at 2023/03/04 12:50:33
2023/03/04 13:02:44
Subject: 10th Edition Rumour Roundup - includes Starter Box, Marines and Tyranid Rumours
kodos wrote: They only reason this is likely to be fake is that it sounds like a thought thru and working game, rather than the usual mess we get from GW
I think the same as well. Its surpising elegant and definitely cuts down on sheer number of dice rolls. You don't have know much about your opponents army to get a shooting or fight phase done either. Just compare keywords and start determining "advantage/disadvantage" and then your dice pool.
I really like the turn phase sequencing and being able to run a unit through all phases with a unit activation. All movement is done during movement to include charges. You can then choose to fight first and then shoot. You can even move before shooting. Pistol weapons become more relevant.
This message was edited 1 time. Last update was at 2023/03/04 13:22:38
"You're not the best but you're the best we've got."
2023/03/04 13:25:48
Subject: 10th Edition Rumour Roundup - includes Starter Box, Marines and Tyranid Rumours
No. They revealed two Battletomes for AoS, the next AoO book and the models for Snikrot and Farsight, and that's very probably all for today. They have not yet publicly acknowledged that 10th edition is even coming at this point, not even in unambiguous teasers.
This message was edited 1 time. Last update was at 2023/03/04 13:31:13
2023/03/04 14:05:09
Subject: Re:10th Edition Rumour Roundup - includes Starter Box, Marines and Tyranid Rumours
We’ve all had pancake edition already, is this one destined to be flapjack edition or pig in a poke edition?
LOL, Theo your mind is an amazing place, never change.-camkierhi 9/19/13
I cant believe theo is right.. damn. -comradepanda 9/26/13
None of the strange ideas we had about you involved your sexual orientation..........-Monkeytroll 12/10/13
I'd put you on ignore for that comment, if I could...Alpharius 2/11/14
2023/03/04 14:07:56
Subject: Re:10th Edition Rumour Roundup - includes Starter Box, Marines and Tyranid Rumours
Theophony wrote: We’ve all had pancake edition already, is this one destined to be flapjack edition or pig in a poke edition?
Hard to say, considering 9th is basically waffle edition.
You know you're really doing something when you can make strangers hate you over the Internet. - Mauleed
Just remember folks. Panic. Panic all the time. It's the only way to survive, other than just being mindful, of course-but geez, that's so friggin' boring. - Aegis Grimm
Hallowed is the All Pie The Before Times: A Place That Celebrates The World That Was
2023/03/04 16:28:23
Subject: Re:10th Edition Rumour Roundup - includes Starter Box, Marines and Tyranid Rumours
Cutting down the dice rolls is fine if its just pairing back the volume thats rolled at once, but the whole advantage/disadvantage comparison sounds like an absolute hassle.
Requiring you to have a spreadsheet handy to constantly check the rock paper scissors of everything taking you out of the game every time you want to shoot or fight.
you would have situations like my army lacks Rapid fire which means i am permanently at a disadvantage against an army that leans heavily on whatever keyword beats that; sounds very, very feelsbad.
2023/03/05 04:03:34
Subject: Re:10th Edition Rumour Roundup - includes Starter Box, Marines and Tyranid Rumours
"- To calculate Advantage/Disadvantage compare Hit traits with enemy Evade traits - Pairings are Rapid Fire/Dodge, Tracker/Speed, True Grit/Jinx, Seeker/Obscured, Pulse/Flicker - Unnegated Evade traits give Disadvantage - Two Glances to Hit are one success - Determine damage before saves - Armour saves are fixed, modified by Advantage/Disadvantage - Compare Armour traits with Penetrate traits to calculate Advantage/Disadvantage - Pairings are Armored/Penetrating, Shielded/Fusion, Aegis/Infused, Artificer/Killshot"
Utterly false.
Before any of y'all come in here and say some gak like 'You get used to it! it's USRs!' absolutely not. You're adding MORE bookkeeping into the dice rolls than less, where every time you attack you have to compare these traits from your datasheet to your opponents and see what lines up and cancels out, and then figure out if you have one or more levels of advantage/disadvantage that you then have to keep track of as you roll to pair up dice to see how many of your 'glances' become hits? And THEN you have to do the same thing for saves???
Absolute fiction.
This message was edited 1 time. Last update was at 2023/03/05 04:03:57
2023/03/05 06:16:59
Subject: 10th Edition Rumour Roundup - includes Starter Box, Marines and Tyranid Rumours
kodos wrote: They only reason this is likely to be fake is that it sounds like a thought thru and working game, rather than the usual mess we get from GW
This sounds like convoluted nonsense, not a 'thought-thru and working game.' But to each their own I suppose.
2023/03/05 07:33:45
Subject: 10th Edition Rumour Roundup - includes Starter Box, Marines and Tyranid Rumours
kodos wrote: They only reason this is likely to be fake is that it sounds like a thought thru and working game, rather than the usual mess we get from GW
While on the other hand it us mostly copy&paste from various other games, which would make it legit (and copy game mechanics without understanding why they are used in the first place is the main problem with GW rules)
A full reset and brand new game just with the old IP is what keeps 40k alive, another edition of 8th/9th would not work (as people have enough and want something else) hence it would be legit
The style of the original document is more like a fake, unless someone made an audio transcript of an interview that was recorded to be released before 10th (unlikely but possible)
You say wouldnjt work yet track record shows you to be wrong.
Meanwhile tournament players being required to bring 2 sets of terrain is hard sell. And whether gw survives without tournament whales is dubious.
Also no evidence thlse rules work...
This message was edited 1 time. Last update was at 2023/03/05 07:35:08
2024 painted/bought: 109/109
2023/03/05 11:00:10
Subject: 10th Edition Rumour Roundup - includes Starter Box, Marines and Tyranid Rumours
Another worry beyond the absolute ridiculousness of the alleged rules, the two different game modes for casual and tournaments, having to use your own terrain every time (?!), and being forced into using an app during the game (gross!), is the bit about games being *much shorter*.
Don't get me wrong, sometimes games drag on a bit and they could definitely be tidied up and streamlined. But currently 'a game' is usually (unless someone gets tabled turn 2) 'an evening's entertainment' and feels like a fairly meaty endeavour. To have games streamlined to the point only taking an hour or so feels a bit lightweight? Yeah you could play 2 games but I'm not sure it will be as satisfying.
2023/03/05 14:27:42
Subject: Re:10th Edition Rumour Roundup - includes Starter Box, Marines and Tyranid Rumours
Since Rumours are being slow and the OP is updated for now, today i'm gonna do a bit of analysis.
Namely, i'm presenting a selection of already known rumours and argueing that they all derive from the sameoriginal source, which is the large document that got brought to our attention by RoyRobHobGob.
If this is true, it could of course mean only two things: either the bulk of it is true, or a lot of the rumours we've been presented by now derive from the same fake and we'd need to reevaluate the lot of it.
As always, i'm first pretending the facts as they're currently known to us, and then my personal conclusion. This is all guesswork, so please do not feel attacked if i call things fake or made-up: in all cases, this strictly means the rumours itself and is not directed against the people that bring them to our attention! Rumour season is a game, and you can't blame people for having a go at it.
First, the rumours that i think are directly related:
02/07/2023
Spoiler:
A lot of stuff from the newest video, i pared this summary down by removing stuff we already heard before:
- Promotional art will show them [the starter box miniatures] as Dark Angels and Hive Fleet Leviathan
- Tyranid players will receive a new model called an Apex Swarmlord
- Narrative does not appear to be a timeskip but expanding on events elsewhere while the Indomitus Crusade battles the Necrons led by the Silent King. Arks of Omen: The Lion will be the first step in a longform narrative chain tying both galactic conflicts together.
-Core rules are streamlined
- Psychic Phase and Command Phase are combined
- Toughness is now only on datasheets with a [Heavy Armour] keyword ability. E.g Terminators, Rhinos, Dreadnoughts etc. Generic troops now only roll to hit when attacking and save when defending.
- Armour Pen. and Invulnerable saves are unchanged.
- Crusade is being simplified and behaves closer to Age of Sigmars Path to Glory
- Detachments, Battle forging, Stratagems and CP generation have all be simplified or reworked
- Game is intended to be faster, with smaller units and a much bigger emphasis on terrain
- Along with the start box there will be a new series of terrain intended to scale from small to medium to large scale games
- The core rules will be free online with two variants. "Narrative" and "Competitive" - There is a codex coming for Dark Admech and one new Xenos race
- A second wave of Votann along with a updated codex is expected to launch in September - The way Space Marines will receive a codex and rules for Chapters is changing completely and will be explained in a special White Dwarf releasing in May 2023 and closer to release on the Warhammer Community website - The new edition will also see GW retiring the current range of Texture Paints and they will be replaced with new products using new materials intended to be another Contrast Paint style product to quickly allow beginners in a partnership with 'Screen Products Limited'
xttz brings us a bunch of rumours from a pastebin with unknown originator:
- There's a convoluted system to roll out digital unit profiles for premade units via the App, the online store and Warhammer+, as well as by unlocks from QR codes in other products
- I can't be arsed to make any sense of this, please read the original Pastebin for yourself
- 10th edition will have a box called 'Vigil of Blood' for seasoned players and a 'series of mini starter boxes' that includes paints and tools for newcomers
- There will be 'Grand Tournament Packs' released every year
- The first GT pack is said to include 'mountains of terrain' and to be GW's most expensive box ever
- GT packs include digital materials, an 'extremely tight ruleset', scoresheets, clocks and digital support for scoring etc.
- Codexes for Space Marines, Tyranids, Orks and Demons are in playtesting
- Supplements for Blood Angels, Space Wolves and White Scars are in playtesting
- Starter box contents as per this rumour:
1 winged jump primaris captain
1 apothecari toxinmaster
5 sword jump primaris
5 veteran intercessors
5 primaris scouts with grenade launchers
1 heavy offroad atv
1 shrike prime
3 shrikes
8 termagants with fleshborer
8 termagants with harpoon
6 melee gargoyles
dreadnought sized trygon
Mosque style low tech buildings, reinforced with scifi tech and walls, improvised and rugged look, some destroyed old columns and centerpiece angel statue, plastic token set
- Complete reset of the rules, though stil D6-based
- Index exists and is called 'Warhosts'
- Faster rolling, less re-rolls, unit activations less bound by turn structure
- Turn structure and surrounding elements ported from AoS, no double turn
- You only fight on your turn
- Stat ranges limited to D6 rolls
- Initiative is back, To-Wound-roll is gone
- Morale is completely changed
- Stratagems have be bound to units
- Armour has numerical value and specific attributes against attacks
In later posts he added
- High enough Initiative allows to interrupt enemies fighting
- Starter box contains no Terminators
- Starter box is called 'Vigil of Blood' and will be previewed much earlier than 10th edition rules, may be as early as end of march.
- Tournament rules are a '4th way to play', not a separate game alltogether
- Tournament rules a more standardized form of current GT rules
- Matched play as default way of play
- More support for smaller games
- Narrative play still there
- Open play basically gone, with assets moved to narrative play
- Codex content will have FAQs on day one, everything else is removed: Legends, White Dwarf supplements etc. will no longer be supported
- Generic Warlord traits, stratagems and relics that all factions have access to
- Indexes on launch, all stratagems, traits and relics will be greatly condensed or removed
- Subfactions gone, replaced with traits
- Turret rule is generic for all armies
- Objective secure is gone, securing objectives now works by counting wounds in the vicinity, with bonus for troops
- Psychic powers greatly reduced
- Playtest material only included Marines, Tyranids and Indexes.
- AoO is not about the Lion, but poster won't say what it is about. - Poster claim access to a box called Strangleweb with a new Warhammer 40k Logo and full of Blood Angels content
- Box has a booklet, two paints and Tyranids as well as Blood Angels
- Tyranid Pheragaunts: Gargoyle-type, two wings, four claws, look 'amphibious' as well as insectoid
- Blood Angel Intervenators: Jump troops with Eviscerators
- Booklet mentions: Captain Lucael, Indomitus Elite Velani, Tyranid Shrikes, Termagants w/ Spike Rifles, Termagants w/ Fleshborers, Scout Squad Sempre - Termagants look similar to Pheragaunts, longer head plates, tubes connecting throat to weapons
- Unit stat block looks a lot like the AoS unit profile: two dials with values for Move, Initiative and Morale - Evade, Save and Wounds
- Some stats are just symbols, units have keywords like 'Sturdy' or 'Light'
- Original post contains more descriptions, weapon profiles etc., please read it up at your convenience: https://bolterandchainsword.com/topic/377648-blood-angels-box-set/
In a further post the poster said that he did not take any pictures and is not in physical possession of the book and the box, and he wants to avoid GW's ire.
In another post, Valrak chimed in and called all of this fake. The original poster in turn said that the 5th book in the Arks of Omen series will be centered on the Sanguinor.
02/26/2023 'The one with the wayward pdf'
Spoiler:
RoyRobHobGob appears once again, this time giving us a .pdf of many pages with what appears to be a chatlog with somebody with insight into 10th - and possibly evidence of not quite legal activity.
I marked in Green stuff that could be directly taken from the big document or summarized from it.
I marked in Red the specific mention of a box called 'Vigil of Blood' because that on is the most damning in my view: it appeared exactly once in the large document, and from the context it's clear to me that it's not Warhammer-related, but concerns the Vampire: the Masquerade group of one of the people that are having the original chat, so everything that took up exactly this phrase is probably taken from the .pdf and has added their own made-up stuff to it.
2023/03/05 16:24:16
Subject: 10th Edition Rumour Roundup - includes Starter Box, Marines and Tyranid Rumours
I find psychic and command phase combined to be very likely. AoS already has magic and command phase combined and I don't see 40k would be any different.
2023/03/05 18:31:52
Subject: 10th Edition Rumour Roundup - includes Starter Box, Marines and Tyranid Rumours
So, how about that blurb in the WHC article? “ The Dark Angels aren’t taking this invasion lightly, and rally their forces as a mysterious third party enters the slaughter.”
Probably the Lion waking up to save the Rock.
2023/03/05 18:39:10
Subject: 10th Edition Rumour Roundup - includes Starter Box, Marines and Tyranid Rumours
Or it turns out that the Watchers in the Dark are actually an obscure clone skein of the Votann, amd the bottom level of the Rock has actually been building Land Trains for the past 10,000 years.
And they all suddenly pull the robes off and BAM! Motherdogs! No one expects the dwarfish inquisition!
This message was edited 1 time. Last update was at 2023/03/05 18:43:19
Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!
Unless they somehow snuck an entire new faction beyond the radar of literally every rumour monger and outlet to the point that we don't even have hints only a couple of months from release, it's probably not half as mysterious as the hype-text is trying to make you believe. At the end it will be something like the Lion hanging around with the Legion of the Damned, some random Eldar on an inscrutable mention, a handful of Custodes that happend to bum around the webway or an intervention by the Watchers in the Dark.