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Made in us
Badass "Sister Sin"






Camas, WA

Okay, we haven't had a Chaos thread in a bit, so let's get it kicked off again. Was adding these to the Ongoing Rumor Accuracy thread and noticed they hadn't been posted (that I saw) yet.

Updated 8/12
Brometheus wrote:Sorry pretre, time to update more! Thanks again for your hard work.

Faeit 212 updated their info today, with this:

+++++++++++++++++++++++++
The 25th is the white dwarf which is all about the new starter and chaos space marines.

Pre-Orders for the new starter set begin on the 25th, for release on the 1st.

Pre-Order for Chaos Space Marines go up on the 8th and the entirety of their range will be released in two waves on the 15th and the 29th.
++++++++++++++++++++++++++++++++++

His info is between the "+"s.

I hope its true.


Semper wrote:
BDJV wrote:Tasty Taste has posted more on BoK.

First off, I want to say that it just doesn’t make any sense for GW to release the new Starter Set with models that doesn’t have a codex, so we have to assume that CSM codex will be out before the starter set. The only way they don’t (would be a big slap in the face) would be they add a mini update like Daemons and still put off the CSM codex release.

Anyway on to more rumors/leaks.

Remember I might just repeat other rumors floating around and debunk others.

–Special Characters–

Ahriman: Mastery Level 4, Same Stats as before, Access to Biomancy, Pryomancy, Telepathy, and Tzeentch. He is the master of witch ire spells, he can cast three spells that are witchfire in the same phase. He can also give up to three units infiltrate ability.

Huron: Same Stats as before, Mastery Level 1, Spells are randomly determined at the start of each turn.

Typhus: Same Stats as before, Mastery Level 2 can only take Nurgle powers, Destroyer Hive has been changed to be a Nurgle Holocaust Str4 AP2 ignores cover. Has Fear

Kharn: Same Stats as before, Him and his Unit get 2+ to deny witch and is completely immune to force weapons. Still attacks random people, but now a sneaky way around it. Always hits on 2+ in Assualt. Best part is he has Hatred that he can give to the rest of his unit.

Fabius Bile: Same Stats as before. Enhanced Warriors can only ever kill one model gives them Str and Fearless.

Lucius: Same Stats as before. His attacks are the same number as your opponent WS (Avatar vs Lucius fun times). Re-rolls all Wounds, Armor saves made by Lucius inflict str 4 ap2 hits back.

–Vehicles–

Dragon: 170pts AV 12/12/10 Can Vector Strike as a MC, Has Str 8 Heavy 4 guns

Shooty Demon Engine: 120pts AV 12/12/10 Two Str 8 Heavy 4 guns

Assault Demon Engine: 135pts AV 12/12/10, Immune to Cover, 12″ Move, Two Str 8 AP1 Melta Weapons, plus PowerFists

Hellbrute New CSM Dreadnaught: 105pts Crazed, BIG CHANGE no more DCW now just power fist will strike at I1 Someone pointed out to me that powerfists on walkers are not I1 so he will still strike at I4 (From Tasty's update)


Chaos Land Raider: 220pts Only Godhammer variant, only holds 10 guys, still can get dozerblades

Upgrades: Mini Deff Roller Str 5 Ap – hits and double for failed death and glory, Chaos Lash whips but reduce attacks to 1

–Unique Items–

Demon Weapons: All Demon Weapons on a roll of 1 will attack user, but no longer will you lose the rest of your attacks.

Unique Chaos Power Axe: +2 str Ap2, Blinds Opponents, Gives Rage, Demon Weapon.

Unique Chaos Power Maul: AP4, Fleshbane, Demon Weapon, Any unsaved wounds causes instant death after toughness test is failed, in addition at the end of the assault phase any model with in 3″ must make another toughness test or take an AP1 wound.

Unique Chaos Power Sword: Ap3 Marked for Death, select any character get str x2 AP1 instant death when engaged with that character

Unique Chaos Flamer: Str 5 Ap3 Torrent, Soulblaze

Unique Icon: Once you kill a model the Icon unlocks and any model enemy model within 12″ must take Difficult and Dangerous Terrain tests and all friendly deep strikers don’t scatter.

Unique Spell Book: Gain Random powers every turn can possible hurt you as well

–Wargear–

Attack Familiar: Two additional familiar attacks

Magic Familiar: Grants Random Spells

Chaos Iron Halo: 4+ invul can stack with MoT so that means 3+ invul

Flails: AP 2 Str 8 reduce WS of targets

–Units–

Chosen: 19pts each, Infiltrate gone

Terminators: 31pts each, Upgrades got very cheap FULLY kitted 10 man unit is about 400 pts with more versatility than another other Terminator unit in the game. Still has Combi-Spam.

Zerkers: 19pts each, Chainaxe Str 4 Ap 4

1k Sons: 23pts each, Champion Mastery Level 1

Plague Marines: 24pts each, Same as before now have Poison Assault Weapon

Noise Marines: 16pts each, Must still buy Sonic Weapons. Sonic Blaster 24″ inch Str 4 Ap5 Salvo, Ignores Cover, Blastmaster 25 pts assault 2 or heavy 1 blast same as before now with ignores cover, Doom Siren Same as before.

Assault Oblits: Elite Slot Weapons act like Ymgarl Genestealers powers

Possessed: Random Chart is now D3 acts like Ymgarl Genestealers powers, but determine at the beginning of the turn.

Havocs: 13pts each, 5-15pt drop for all special weapons from past edition, can buy Flak missiles

–Psychic Powers–

Tzeentch: 4 powers only. Prime Power Random Str blast that keeps on exploding random hits for every dead model, 1-2 Roll on Big Chart re-roll spawn result, 3-4 Bolt of Tzeentch but how is a Beam, 5-6 Breath of Chaos

Ok that is all I got guys every last drop of rumor juice is gone! Enjoy, oh wait what is this at the bottom of my cup…
Prepare to be Despoiled
Abaddon is still one bad ass. His stats and cost remain the same. He will always be your Warlord. Drach’nyen: Demon Weapon, Specialist Weapon, +1 str ap2. Talon of Horus: x2 str, re-roll wounds, BA get hatred to Abaddon, Any friendly unit within 12″ of Abaddon gets Preferred Enemy. The biggest thing about Abaddon though is he makes CHOSEN TROOPS!


If this is true + some of the other rumours.. then Chaos just got back to being bad ass mofo's to take names.


Updated 8/7/2012
via neko on Warseer wrote:
Hmm, a source was saying something about the Dragon having a flame template attack to take out armour. He also recommended salt, as he picked up this tidbit from another source.



Updated 8/1/2012

Chaos Release Rumor
Stickmonkey today on Warseer wrote:

"I am still hearing October"


Update 7/26/2012
Faeit 212 Q&A for Chaos
Chaos Marine Q&A
Spoiler:


The live QnA we had here last night was a ton of fun, and there was so much information that it was very hard to keep up with it.


Here is the latest and greatest on the QnA, organized and hopefully easy to read. I am tired, and hopefully got all the information down.


Please thank our special guest for taking several hours out of his evening to answer our questions, I know he got to as much as he could. Also great job guys, everyone was at their best, and that is what makes an event like this work. I hope to get things like this in the future. This one was as much of a surprise to me as it was to you.


Chaos Space Marine Codex
As of July 25th, CSM book is set to release in September along with the starter (though not the same week).


General
Having not had an extensive amount of time with the rules, from what I have read so far, there seems to be a theme of if you want it, you can have it, but you have to pay.

Basic CSM squads actually end up cheaper than a tactical squad if they take only 2 special weapons and their aspiring champion has bp/ccw.

It's possible, however, to clear 400 points on a 10 man squad with a transport.

There does seem to be a ton of possible army lists that can be built out of it though, and that's really exciting, but at the end of the day they're just marines and nothing has jumped off the page as 'wtf...OP' (yet)


There are no CSM squads that can combat squad.


Does the codex promote a mixed army, or mono god armies?

You can get away with a mono-god list, but at that point you should be using cult troops most likely.

If you're adding havocs to your berzerker army, there's no real point in giving the havocs the mark of khorne for instance. In that sense you're varied.

It's not like 3.5 where we'll see thousand son troops with nurgle vehicles to min-max.


Undivided armies are a lot cheaper than cult marines. A lot. Playing undivided gives you many more bodies.


Marks
The only impact on Marks is that HQ models make corresponding cult units Troops.

You can mix/match Marks and Icons.

+1T/FnP isn't as good as a Plague Marine, they're worth their points.

HQ unlocks corresponding cult troop.


Marks are the same.
-Undivided still reroll morale tests?
-Khorne still Rage
-Tzeentch still +1 invuln save
-Nurgle still +1T
-Slaanesh still +1I
Marks are the same, except Khorne which is Rage, not +1 attack and has a point decrease.

Undivided Lords get Inspiring Presence command trait, and improved reserve manipulation.

Dedicated transports get the mark of the unit they're bought for, for free. Only units with the same mark can ride in it, (so be careful).


Undivided vehicles can transport anyone.

Other vehicles may buy them. An example would be the mark of khorne on a predator, which gives it a dozer blade at no additional cost, and allows it to roll d6 wounds on a unit it tank shocks






Yes icons prevent scatter


Marks are bought per squad


CSM/Havocs/Raptors/Chosen pay the same cost. Termies pay more.


Psychic Powers
There are 2 debuff spells in Nurgle and Slaanesh, 2 buff spells in Slaanesh.




Psychic powers are rolled, not bought specifically



Eye of Gods

The "eye of the Gods" table is actually several tables. First you roll to see what table you roll on, then you roll what you get after winning a challenge, killing a monstrous creature or walker, or annihilating a unit in close combat.






One of the tables is Daemonic Gifts.


The chart is 6 charts of 6 options.


Units (General)
CSM and Cultists are Troops


Cult units become troops with the right mark on your warlord.


No bonuses for Sacred numbers


No one comes with icons by default, cult troops get marks by default.


Khorne
Skull Champions can take collars that give the squad and any vehicle it's embarked in a 5+ DtW


Kharne strikes at initiative 5, and he gained armour bane which I guess is new. He's AP3, but for every model he kills (not wound inflicted) he makes an additional attack at initiative 1.

Not quite the same as warrior born as it doesn't keep growing, but it's very devastating for someone with 8 attacks on the charge.


Kharne has a 2+ Deny the witch
Kharne still hits friendly models.



khorne berserkers are AP 5
Berzerkers are 105+21/berzerker
berzerkers are 2 attacks, rage, furious charge, frag and krak grenades, bolt pistol / khornate weapon (ap5 in close combat).
They're 5 attacks at str5 ap5 each on the charge.
They can also upgrade to have chainfists in the form of 2 handed chain-axes.
5-20 in size.



Noise Marines

Noise marines are overall a little bit cheaper. Sonic Blasters are 36" salvo now. Aspiring champions have access to a whip that prevents enemies from denying challenges. Other weapons are the same




Plague Marines
They are 120 for 5, + 24 for more.


Poisoned only in melee. Can throw their blight grenades to reduce enemy movement speed to 2d6 pick the highest, or if already rolling d6 for whatever reason (i.e. cover, charging) pick the lowest.


Plague marines are now poison in CC. Can throw blight grenades


Thousand Sons
Thousand Sons come with an Aspiring Sorcerer in their basic 5 before adding more Rubric marines.
150 points for 4 Rubric marines and 1 Aspiring Sorcerer, He gets a roll included..

Unit size 4-19. 20 points per Rubric. Still slow and purposeful, unless the sorcerer is alive then relentless.


Rubric marines are 1W, 4++


Thousand Son squads are rank 1

HQ sorcerer are rank 1, can be upgraded to 2.

Mark of Tzeench on an HQ is +1 (so you can upgrade all the way to rank 3)

There is a piece of wargear that lets you reroll up to your mastery in dice after you have rolled, but only each dice once.


Ahriman is mastery 4, can cast multiple powers per turn, gets access to almost all lores and has a default psychic attack much like smite but longer range that he can use in addition to his normal psychic powers per turn.


Characters
Most named characters are the same, but overall a point reduction. Abbadon is the same points and does not make terminators troops.
There are no new named characters.


I haven't read any special character adjusting the allies chart.

Abadon is AP2, Daemon Weapons are AP3



Daemon Prince


Kicks ass and takes names, but otherwise no army wide bonus's are granted
Daemon princes are jump if they have wings.




Chaos Space Marine
70 for 5, 14 for each additional marine.




Aspiring Champion is a 10 point upgrade.



Come with bolter/bp/ccw



For every 5 models in the squad you get a special weapon. If the squad is 10 or more, one model can exchange a flamer(5 pts) for a Heavy Bolter, meltagun(10 points) for an Autocannon or Missile Launcher or a plasmagun(15 points) for a Lascannon.



Marks range from 10-50 points, Icons range from 10-40 points.



Cultists


Cultists are 4 points each and come in squads of 10-30. They can have any combination of autoguns (str3 ap-) or auto pistol ccw (str 3 ap-)




They can take special weapons, but not heavy weapons.


they respond very well to dark apostles getting an extra benefit when one is in their unit.


Zombie cultists aren't scoring and cannot be joined by Characters (even with the mark of nurgle)



No traitor guard. Just cultists.

cultists cannot platoon, but you can take up to 30 of them in the first place.



Terminators
Will Terminators be able to be given both marks and icons to essentially be cult terminators?






Yes, but it's expensive. Taking both increases the cost of the second and Terminators pay more in the first place.


Terminators pay 50% more for marks. Taking an icon if you already have a mark costs an extra 20 points


Possessed
Possessed get to buy (not roll) up to 3 boons from the Eye of Gods table.


Maulers (Elites)
str5/t5, 2+/5++, Once per turn can combination of 2:
power weapon, power fist, lightning claw

Each mauler chooses individually.


1-3. Maulers cannot deep strike, but are not slow and purposeful.


Dark Apostles
Yes daemons can be summoned to your CSM icons if you have a dark apostle.



War Smiths


war smiths who can restore hull points


Chaos Dragon (Fast Attack)
The only flyer in the codex
Dragon Takes out other flyers with a ranged attack
its 12/11/10 170pts
Fast Attack



the flyer you get is retardedly good at blowing up things that are zooming.



Bikes
Bikes get nothing new, just CSM on bikes with combi-bolters instead of bolters.






Raptors
Raptors still have access to special weapons, only the aspiring champion can take special melee weapons. They are reduced in points.

The Night Lord's raptors are a lot like vanguard (they cannot charge on deep strike though), but they have 2 attacks base + dual power weapons (ap3) with the shred special rule and are 35 points each.


Dreadnoughts
They can take marks
The mark of khorne for instance gives it Rage and a unique weapon option much-like blood talons except it's a giant rotary saw.



Obliterators (heavy Support)


Predators
No new turret options for predators.



New Siege Engine (heavy support)
The siege engine has a melta blast template.


Defilers
They're the same except they have the Daemon special rule, 4 hull points and a 5+ invulnerable save.


Havocs
Havocs, CSM and chosen squads can take autocannons


Vindicator
Daemonicly possessed vindicators I think will be in every list, with their ability to potentially regenerate destroyed weapons at start of the chaos player's turn



Vehicles


There is a sound-based vehicle upgrade but it's more of a Word Bearers item than Slaanesh.


There is a sonic upgrade for tanks, but it's not a noise-marine thing.




no chaos razorbacks, just combi-weapons



No drop pods



There is a new land raider, it's a lot like a crusader.
12 capacity for the basic, 16 capacity for the new one.



New Land Raider can ram fortifications and you can launch an assault on the occupants, except that you don't consolidate at the end, you remain locked in combat.
If the enemy unit flees they immediately exit the terrain. If the door is blocked (by your land raider for instance), they count as having been caught ala Sweeping Advance



Fortifications


There are no new fortifications but there is a unique upgrade to fortifications.


Misc.


don't know about upgrades being finecast. I know that there is intent to upgrade the basic CSM box to support all the cult troops to be able to achieve any of the weapon combinations from the entries (including everyone having soundblasters).


Daemon Weapons are AP3 and pretty different now, you still wrestle with them. I think its a matter of preference.


The "Hatred: Space Marines" rule....is it ALL Space Marines (Chaos and Loyalist), just Loyalist, or just Vanilla?
Just imperial loyalist.



Update 7/25/2012
Logan from Faeit212
Spoiler:
Logan from Faeit212 wrote:Also Kharn is supposedly no longer "immune" to pyschic powers rather his deny the witch is a 2+


Ahriman I have heard Mastery Level 4. 3 wounds. Possible 3+ or 4+ DtW. Slightly Cheaper. But not sure. Could be more.
he might have an INV save vs shooting only


Expect a few months after release. Upgrade sprues will come. Shoulder pads and helmets. Maybe boltguns. POSSIBLY finecast though...


The original concept was to make very specific legion rules but the problem was


1. They wouldnt be able to fit it in one codex
2. Multiple codices is hard to sustain unless there is much effort.


So there was a compromise. One codex. No heavy legion rules or advantages. But if you waited to play a certain legion they'd give you the tools to make it. With marks or a few units. So cult terminators might have once been real.




Logan on Faeit212 wrote:
The CSm codex is the first half of Sept. The starter set is late Sept. No DA this year.

But dont say the starter set is "locked" for september. They could move it to October easily.






Dez on Faeit 212
Spoiler:

Dez on Faeit 212 wrote:
Warlords Cometh


If you are currently complaining about Warlord traits being too random well play that violin some more. GW really wants you to use them! The CSM codex has it’s own Warlord chart, but the big announcement is some characters have specific Warlord Traits! These are built into the cost of the model, so no taking them out!


Meet the Geek at Faeit212
Spoiler:

Meet the Geek at Faeit212 wrote:
One rumor I've heard is that Legions are in but not... basically it's just the "take X mark on your HQ" stuff expanded. So take a named Lord or X mark/upgrade and suddenly your force org chart swaps around, AKA kit your warlord with 'Night Lord' upgrades and undivided/no mark and suddenly Assault Marines/Bikers are troops. Alphas get Infiltrators, Irons that Dark Tech Marine thing, etc.



Tastytaste
Spoiler:

TastyTaste on Blood of Kittens wrote:
So does Soul Blaze replace the AP3 on 1k sons bolters, or is it in addition to it? And since rapid fire weapons can be fired on the move now, do they still have SnP?

[Are just like before, but with Soulfire]
They are just like
1) do Chaos bikes get a reasonable price reduction, similar to C:SM ones?
[No Idea]
2) do Havoc weapons options get cheaper?
[Yes almost as cheap as Long Fangs]
3) do Terminators come standard with Power Axes in their new cost?
[I think you still get to pick Sword or Axe your choice]
4) are there any FOC shenanigans like moving Terminators, Bikes or Raptors to troops?
[Nope just cult troops]
Do the Thousand Sons get any new options (say, like Heavy Bolters?)?
[None that I know of]
Even with all those upgrades and tables, the codex somehow sounds ”down to earth” like the current DA codex. Does it feel the same? Like a careful approach to a new edition of rules?
[Seems careful, I would say they are just copying there approach they used with Fantasy]
- How do Icons and Marks work? Are Icons still bound to one model and lost whet it dies?
[No idea]
- Can Vehicles and special units (Obliteratiors, Dragon, etc.) be marked?
[Some can some cannot]
- Which weapons of Plaguemarines are poisoned? CC weapons, Shooty weapons or both?
[No idea]
- Do marked Sorcerers or marked Daemonprinces also make cult units a troop choice?
[Princes no, Sorcerers Yes]



75hastings69 on Warseer wrote:
Daemons wave is indeed next, CSM is the next Codex (full release) maybe I should have made that clearer in my earlier post. CSM also get some kind of mechanical Centauroid weapon platform/unit, I'll try and recall all the CSM.
ive made a list of what models the CSM players can expext, note that i dont know if these will all come at once or in waves, some of these (or click fit varients of them) are in the starter box.

Note also that ill not be adding rules or updating this thread in anyway so that will be up to you guys.

I'm expecting the codex to hit late October or early November (depending on if the rumour that the wfb WoC army book isn't out till feb 2013 is true or not - I'm still expecting that book in October)

Upcoming models:-

Raptors (plastic 2 types)
Dread looks like an angry obliterater on roids!
Obliterators look good but not as good as the "mauler" CC version
Dragon flyer is ok
Two deamonic Centauroid cannon things a bit iffy
Warp smith
Apostles
Cultists
Some odd walker thing
New csm marines (could be recut with added bits? Either way I didn't recognise them as current ones - but then again my 40k fu is weak!)
Chosen very nice too


My understanding is the Obliterators are a new plastic kit that includes the CC mauler variant options. I would "imagine" that these maulers are designed to compete in just that kind of role.

AFAIK the current plastic termie lord kit remains.


I refuse to comment about finecrast - (there are obviously characters too, and they're I'm finecast! - iirc new Kharn the betrayer is one of them)



via Erazmus_M_Wattle wrote:
I can back Hastings up somewhat here. My moles in GW reported that there was a new close combat unit. Like cc obliterators. Both builds looked lovely. I've been informed that they are going to be two to a box. This reminds me if an older rumour that they'd go up to a squad size of six. It seems odd for two to a box with the current size of three.

The dark apostle is very nice.

As for the dread I've heard nothing.


Perhaps the roided up dread might be a model to represent a possessed dread. I can't imagine they'd invalidate regular dreads. Let's not forget Hastings stated he was only talking about models. No need to panic that our expensive forge-world dreads have been invalidated. I expect the more basic dreads with still be viable.


Update on 7/23/12
From Faeit212 re: the changes in releases from earlier rumors:
Upcoming Releases
Spoiler:

Faeit 212 inbox wrote:
same source that gave us
http://natfka.blogspot.com/2012/07/the-latest-on-white-dwarf.html#more

Spoke to who confirmed that CSM were dropped for Daemons for August.

Apparently a vocal minority I mentioned previously really wanted to see the releases more spread out than what was initially intended.

There is more to this, but I am not going to discuss business plans or arrangements because of the ramifications.

The daemon models being released have been done for some time, and were intended to be the first thing after Dark Angels.

With that said:
The chaos space marine codex is done and printed. One person told me that some skids have already been shipped to avoid the bottlenecking from last month, but I have nothing other than their word on that.

Looking at the white dwarf drop box, the directory lists a lot of the articles that were in August's issue now back in for September's scrum meeting, which means that it will be decided upon in the next two weeks. There are new articles, however, one of which is "painting chaos cultists."

While it would not be normal for the starter to be released without mainstream rules for all the models it contains, it's possible they may do a chaos cultist rules release in the September WD, and then the codex afterwards, but another person I was speaking with suggested that there's a debate right now about releasing the Codex and the Starter at the same time.

There is vehement opposition to releasing the starter set any later than September, so I doubt we'll see September - Chaos, October - Starter.

If anything it will be September - Starter, October - Chaos, or September - Both, with the new Chaos models split between two waves. Keep in mind, the new MO for releases is for the entirety of a line to be dropped within a 6 week period, so that would leave DA releasing with some shared days of Chaos.




http://bloodofkittens.com/blog/2012/07/23/rumor-has-it-csm-codex-rumor-drop/
Spoiler:


-There is an Eye of the Gods-like table ~like the WFB Warriors of Chaos table.
You get to roll on whenever a character kills another character in a challenge, or a Walker or Monstrous Creature. There is a multitude of gifts (and curses) that your Characters can acquire which range from +1 Save, +1 Toughness, or becoming either a Spawn or a Daemon Prince!!!
(Sorta True — trying to lump all the funky stuff into one table is not totally accurate. CSM codex is table land. Expect many random charts and upgrades it will be hard to keep track.)

-The Dragon flyer is in – think Necron Night Scythe with the main chassis replaced by a massive mechanical dragon head with segmented wings sweeping forward and around from it.
(True – The thing looks like a dragon head attached to the Owl from Clash of the Titans)

-Dark Apostles – ~Word Bearers rejoice!!!
(True– but more of cultist leader/moral buffer)

-Warp Smiths – Chaos Techmarines that can curse vehicles and degrade terrain. ~maybe they’ll have anti-psychotic grenades
( True -Think Doc Ock )

-New Daemon Engine – half way between a Dreadnought and a Defiler.
(True -I would say halfway between Defiler and Trygon)

-Defilers are Daemons and have a 5+ Inv save.
(Yes a Demon, and some extra lovin…)

–Important Designer Note–
The new CSM codex is not a return to the 3rd edition codex, this is the successor to Gav Thorpe’s creation– the current CSM codex. Unlike before Phil Kelly was put in charge of building from the ground up; Space Wolves, Dark Eldar, and Orks codexes he instead has taken a much more subtle approach with the CSM Codex. This is not the reinvention of the wheel at its core this is a validation for Gav Thorpe and perhaps if you could ask Gav, Phil Kelly’s CSM codex would have been the codex he wished he could have written, but wasn’t allowed to.

–What will be Released–
We will know if GW has changed policy. This codex will reveal if GW has abandoned the wave method to model release with a new codex or if they have stopped caring and show you all the new models even if they don’t come out right away.
Finecast: Dark Apostle, Warsmith, New Lord, Oblits, All Old Special Characters not updated already
New Plastic: Dragon, Raptors, Dreadnaught, Demon Engine, Assault Oblits, Chosen
Upgrade Packs: Plague Marines, 1k Sons, Emperor’s Children

–General Changes–
Almost all of the old units are either the same point cost or have gotten cheaper. With the notable exceptions of Chosen, Terminators, Defilers getting more expensive. The notable cheaper ones being basic CSM, Oblits, Zerkers, The CSM is really an upgrade codex, while things have gotten cheaper you will be hard pressed to keep your units inexpensive with all the wargear you can add. The cheaper units doesn’t come without a cost as well, almost all units saw a LD drop. Also you will start to see a lot of the new USRs in the CSM book.

–What has stayed the Same–
The Cult units are the same in stats and basic wargear. No new Spacial Characters. Abbadon is still the only one with Eternal Warrior. Demon Weapons still can kill you. The Dreadnaught is still Crazy. The unit sizes have stayed the same as well as the wargear options found in the old codex; e.g. Chosen can still get a butt load special weapons.


–Psychic Powers–
As can you expect each Chaos God gives their chosen Sorcerer access to their own set of spells. That allows you to pick from Basic Spells and the new ones for each God. If anyone was wondering Lash of Submission is gone.
Ok now that we got the basics out-of-the-way let us get to the good stuff


Blood of Kittens wrote:Ok now that we got the basics out-of-the-way let us get to the good stuff

–Daemons–

A good number of units in the CSM codex have this USR.

Raptors
Oblits
CC Oblit
Defilers
Demon Engines
Dragons
Possessed
Demon Prince
–It Will Not Die–

Wonder who was getting this new USR well you guessed it CSM is.

Dragons
Defilers
Demon Engines
–Demon Possessed–

Demon possessed just got a whole bunch cuter really. Instead of not being able to embark in demon possessed vehicles they now will only eat one of your guys and repair itself. Otherwise works the same way as before lose BS and ignore shaken and stunned, In addition some things get wargear automatically.

Dragons
Defliers
Demon Engines
–Challenges–

All CSM characters must always accept challenges

–Icons and Marks–

Marks and Icons are both purchasable by most units. That means you have five new Icons and the same four marks, in which units can have a combination of two. This is a list of the USRs and stat bonus possible.

Fearless
FnP
+1 T
+1 Invul Save
Rage
Soul Blaze
Furious Charge
Fear
+1 I
–Space Marines Better Hide–

Almost all CSM units get Hatred Space Marines. Now I am not sure if this includes all Space Marine variants or just Smurfs and friends.

–?Eye of the Gods Table?–

Yeah this will be the chart to end all charts and competitive players will cry everywhere because it is random. All 60+random abilities! Yes you heard it right over 60! How it works I don’t know, but characters can get multiple rolls on the chart through various methods.

Time for some specific models right? Sure why not!

–Dragon–

Oh the Dragon yeah the model on everyone mind. This is a CSM answer to other flyers it is designed almost exclusively to hunt and destroy other flyers. Clocking in about the same points cost of Carnifex these little hell on wings Vector Strike and bring pain to a lot of things. Did I mention it gets to re-roll wounds and armor pens.

–Demon Engines–

The other mystery model that has been leaked. These guys sit on the large bases like Trygons. They have an assortment of special weapons that have never been seen before. They are designed for Building and Heavy armor destruction with Melta CC weapons and bonuses against buildings. They as well get to re-roll wounds and armor pens. Side note: Defilers as well get to re-roll wounds and armor pen.

–Dragons, Demon Engines, Defilers oh my-

So let me put this in perspective. All these models ignore shaken and stunned, have 5+ invul saves, re-roll wounds and armor pens, and can recover wounds and hull points lost.

–Cult Units–

I know much of the Internet was crying about them only being in the Elite slot when I first mentioned it. How dare they force me to take Kharn to spam Berserkers! Well don’t worry is not as bad as you think. You can also get a generic Lord and buy the correct mark and unlock them as troops as well. As for the rules themselves just minor changes.

Zerkers: Rage, Cheaper
1k Sons: Soul Fire, Same cost
Emperor Children: Weapons Ignore cover and now have Salvo USR, Cheaper
Plague Marines: Poison Weapons, More Expensive
–Typhus and Cultists–

Typhus is now a mastery level 2 sorcerer of Nurgle. In addition as reported earlier he can make any cultist a zombie. Zombies are going to be disgusting in 6th edition. FnP, Fearless, Fear, and all for no additional cost. As for Cultists they are cheap not conscript cheap, but close. You can get over 30 of them in a squad.

–Daemon Princes, Sorcerers , Chaos Lords–

Princes got more expensive wargear bringing them in line with the Demon Codex. Sorcerers are pretty much the same with the ability to buy up to Master level 3, but they only ever have 2 wounds. Chaos Lords are where it seems to be at, Phil Kelly wants you to design a Lord tailored to your army, their list of wargear options is easily the largest of any model in the book. Also remember they allow you to make Cult Units troops.

Ok that is all I got for now, depending on how the week goes and what GW does I might get more rumors for you, but until now that is all I got. Wait, no I just remembered something…




Erazmus_M_Wattle
I can confirm for you all that codex Chaos Space Marines will be released in October at the earliest.

The White Dwarf features Daemons. Lots of them but no Chaos Marines. The month after is the 40k starter box so that means no codex until October. I'm a bit bummed out by this but I suppose it gives me longer to save up.

However the boxed game sounds like it's going to be pretty sweet so perhaps I won't actually have any money left.



Hastings wrote:

I was going to post this on the other thread but it got closed, so ive made a list of what models the CSM players can expext, note that i dont know if these will all come at once or in waves, some of these (or click fit varients of them) are in the starter box.

Note also that ill not be adding rules or updating this thread in anyway so that will be up to you guys.

I'm expecting the codex to hit late October or early November (depending on if the rumour that the wfb WoC army book isn't out till feb 2013 is true or not - I'm still expecting that book in October)

Upcoming models:-

Raptors (plastic 2 types)
Dread looks like an angry obliterater on roids!
Obliterators look good but not as good as the "mauler" CC version
Dragon flyer is ok
Two deamonic Centauroid cannon things a bit iffy
Warp smith
Apostles
Cultists
Some odd walker thing
New csm marines (could be recut with added bits? Either way I didn't recognise them as current ones - but then again my 40k fu is weak!)
Chosen very nice too


Update on 7/20/2012:
Kroothawk wrote:
stickmonkey wrote:Parasite and DoM are done and fine cast. Parasite is in a small box and DoM is a clam shell.

DoM is Doom of Malan'tai. And Harpy is in the wave of flyers it seems.


Update on 7/19/2012:
Faeit 212 inbox wrote:
a local gw store had put a event calendar online and removed it some hours later. It might be, because for August 4th it stated "Codex release party", which would concur with the newest rumors. Maybe this helps.


Faeit 212 Summary:
3 New Flyers in August, 1 Flyer is Chaos
CSM - Release in August with half models and codex
6th Edition Starter + other half of CSM in September
DA + Entire Range in October
August WD pushed back

Faeit 212 wrote:A lot of stuff has been circulating recently and I really don't know where they're getting it from. I just wanted to sort of set some of it straight.

The next 4 major launches are 3 new flyers, Chaos Space Marines, the 6th edition starter set and Dark Angels.

The new flyers (1 of which being chaos) and the Chaos Space Marine book and initial waves are both done and in some cases even distributed to warehouses.

The current itinerary for release is New Flyers plus the Chaos book and half the models for August.

Then it's the other half of chaos plus the starter for September

Then it's Dark Angels and their ENTIRE new range in October.

It's a whole lot coming really fast and there's a little bit of resistance (from certain people) on the release of the flyers and chaos all at once.

That said, August's white dwarf has been pushed back for reasons I do not know. In the past, however, the only reason for White Dwarfs to be pushed back, however, have been last minute removal of content and articles, never additions.

This month had so much content potential that about 80% of it ended up on the editing room floor, so it wouldn't be difficult for them to fill a magazine back up if they were cutting chunks out of it.

As of Thursday morning though, August white dwarf hasn't been sent to the printers. The drop date on that is Friday.

Update on 7.18.2012
Neko from Warseer wrote:

"Ok, after communing with the dark gods, I have a codex release in October. Looks like we might just be waiting a little longer than expected.

Also, from what I can tell about the new type of jump troop, I would say that they are to Raptors what Obliterators are to Havocs."

Updates on 7.17.2012:

Drbored wrote:
There'll be a new terminator kit, 2 new named SC's (one is referenced in a BL book, though it's yet to be seen if it's a BL character or merely a reference), and the chaos flier (there may be more than one) is more in line with the FW Hellblade/Helltalon kits. When I asked about the 'daemon mechanical dragon' he said 'oh, so it's like a flying soulgrinder?' Either my source didn't know much about this particular kit, or he was alluding to it being a Chaos Daemons flier instead of a Chaos Marines one.


Kroothawk wrote:
BramGaunt wrote:I'm staying with September for the Starter Set. August for CSM. We'll know in 1 week, anyway.
If the books were really dispatched to warehouses around the world they won't sit there for long.

That's what I believe as well.

BTW here the old Epic Chaos flyer called Doom Wing:


A daring prediction:
TheDarkGeneral wrote:I was recently told that the new Chaos Daemon flyer (along with Tyranid and Tau) get released in about two weeks along with new White Dwarf!


Logan at Faeit212

via Logan on Faeit 212 wrote:
Hey Natfka, great job. Also CSM codexes is just being distributed to warehouses worldwide now. I saw a new sculpt for Kharn. Or im pretty certain its him. Looks very cool. Also the Chaos Dragon thing is pretty nasty at other flyers. But im sure you'll see soon enough.


Skcuzzl at Faeit212
Neil Kerr aka Skcuzzl at http://skcuzzlebumm.blogspot.com/ wrote:I was fortunate enough to have a nice long chat with a mate of mine this weekend who is very much in the loop when it comes to 40k, and he was kind enough to have a chat with me about the new Chaos Space Marine Codex!

So lets get to it:
Release date - 1st September (7 weeks he said) and it is a hard back like the 8e WFB Army Books.

There is an Eye of the Gods esque table (Warriors of Chaos players will know what I am talking about) that you get to roll on whenever a character kills another character in a challenge, or a Walker or Monstrous Creature. There is a multitude of gifts (and curses) that your Characters can acquire which range from +1 Save, +1 Toughness, or becoming either a Spawn or a Daemon Prince!!!

Chaos Cultists are definetely in (but we all kinda know that already), as is the 'Dragon' - think Necron Night Scythe with the main chassis been replaced by a massive mechanical dragon head with segmented wings sweeping forward and around from it. On top of those there are also:

Dark Apostles - evil Chaplains basically

Warp Smiths - evil Techmarine that can curse vehicles and degrade terrain.

A new Daemon Engine - half way between a Dreadnought and a Defiler.

Speaking of Defilers as they are Daemons they have a 5+ Inv save.

'Cult' units are all Elites and are unlocked to Troops by appropriate HQ choices, but there are no Cult Terminators which makes me sad.

Obliterators are exclusively for shooting - so no powerfists. BUT there is a new unit which is basically a close combat Obliterator.

There are 2 types of Raptors now; regular CSM with Jump Packs, and then some kind of Possessed Daemonic Raptors that all come with Lightning Claws!

Possessed are meant to be amazing, and take a lot of benefits from the Eye of the Gods esque table.

There are NO Daemons in the Codex because that is what Allies are for.


Old threads for reference:
Old Legions Thread - http://www.dakkadakka.com/dakkaforum/posts/list/442076.page
Old 6th/Chaos Thread -
http://www.dakkadakka.com/dakkaforum/posts/list/0/445790.page
Chaos Codex in May -
http://www.dakkadakka.com/dakkaforum/posts/list/0/433044.page

This message was edited 41 times. Last update was at 2012/08/15 13:37:16


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Hmm... sounds good. Except for the Dragon-thing. The idea of it makes my head hurt, perhaps it's better once seen.

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So the rumored Chaos Dragon may be real...

I hope it doesnt look too hideous (It probably will)

This message was edited 1 time. Last update was at 2012/07/16 14:45:45


 
   
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the Mothership...

Hrmm... the absolutely no daemons thing due to allies is interesting. If they decide to dump allies in 40k 7th edition in 4 years and this rumored codex is current, I suspect there will be much wailing and gnashing of teeth amongst chaos players.
   
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Thank you Pretre

pretre wrote:

Speaking of Defilers as they are Daemons they have a 5+ Inv save.


I made this suggestion when helping Dave write his Codex, will wait and see if these is in there, hope so!

pretre wrote:
'Cult' units are all Elites and are unlocked to Troops by appropriate HQ choices, but there are no Cult Terminators which makes me sad.


I think this makes me sad as well. I was hoping that I wouldn't be restricted like this. Will have to wait and see of course, hopefully taking Black legion will alleviate this.

pretre wrote:
There are 2 types of Raptors now; regular CSM with Jump Packs, and then some kind of Possessed Daemonic Raptors that all come with Lightning Claws!


Sounds interesting

pretre wrote:
There are NO Daemons in the Codex because that is what Allies are for.


I am quite sad about this at the moment due to the nature of Daemons and Icons, hopefully, the new 'dex will make icons work with Daemons from their actual codex.

This message was edited 2 times. Last update was at 2012/07/16 14:49:51


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That's a heck of a lot sooner than I was expecting (assuming this is accurate), I wasn't expecting anything til Oct-Nov. I hope the new Kharn sculpt is backed up by rules that stop him sucking though

The only other thing that sounds really interesting is the new daemon engine, anything chaosy that isn't vanilla's + spikes is good in my mind

This message was edited 1 time. Last update was at 2012/07/16 14:50:15


   
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Oh there will be much wailing and gnashing of teeth, but not reserved exclusively for that eventuality.

 
   
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Good stuff, cant wait to see whats in the codex!

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Makes you wonder about the cross over between daemons and Chaos SM Daemon Princes though doesn't it.

Surely the CSMDP's will have abilities akin to those seen in the Chaos Daemons codex, or will they be vastly different in order to create a clear divide between the 2

This message was edited 1 time. Last update was at 2012/07/16 14:55:32


   
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A new Daemon Engine - half way between a Dreadnought and a Defiler.


So 3.5 hull points? Their armour is already the same.

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lord_blackfang wrote:
A new Daemon Engine - half way between a Dreadnought and a Defiler.


So 3.5 hull points? Their armour is already the same.

I believe he is talking about fluff/story wise. Somewhere between crazy-crab daemon with Battlecannon and Crazy dreadnought. So maybe crazy dreadcrab with Battlecannon?

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Probably more like in terms of size. Decimator/ Blood Slaughterer sized perhaps?

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 warboss wrote:

GW didn't mean to hit your wallet and I know they love you, baby. I'm sure they won't do it again so it's ok to purchase and make up.


Albatross wrote:I think SlaveToDorkness just became my new hero.

EmilCrane wrote:Finecast is the new Matt Ward.

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lord_blackfang wrote:
A new Daemon Engine - half way between a Dreadnought and a Defiler.


So 3.5 hull points? Their armour is already the same.
No, it gets a 5+inv save any other rules that a daemon engine might have that a dreadnouhgt doesn't.
pretre wrote:
I believe he is talking about fluff/story wise. Somewhere between crazy-crab daemon with Battlecannon and Crazy dreadnought. So maybe crazy dreadcrab with Battlecannon?

The bloodslaughterer and blight drone are already in this size range, so this isn't anything unusual.

This message was edited 1 time. Last update was at 2012/07/16 14:58:09


 
   
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no cult termies make me sad, although this codex is starting to sound more like the last one so maybe we'll be able to make cult armies and when everyone has the same mark you unlock new gear

I cant see the dragon being any good, at least not for chaos. my admech, on the other hand, will be VERY happy

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SlaveToDorkness wrote:Probably more like in terms of size. Decimator/ Blood Slaughterer sized perhaps?


That's what I was thinking. Decimator or equivalent.

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I see the Dragon as the obligatory "this is how you deal with Flyers...now buy 3!" unit for the CSM.

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Proverbs 18:2

"CHEESE!" is the battlecry of the ill-prepared.

 warboss wrote:

GW didn't mean to hit your wallet and I know they love you, baby. I'm sure they won't do it again so it's ok to purchase and make up.


Albatross wrote:I think SlaveToDorkness just became my new hero.

EmilCrane wrote:Finecast is the new Matt Ward.

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All I can say at this point is, sounds interesting.

Mainly looking forward to seeing new models and the like.

This message was edited 1 time. Last update was at 2012/07/16 15:03:04


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There is an Eye of the Gods esque table (Warriors of Chaos players will know what I am talking about) that you get to roll on whenever a character kills another character in a challenge, or a Walker or Monstrous Creature. There is a multitude of gifts (and curses) that your Characters can acquire which range from +1 Save, +1 Toughness, or becoming either a Spawn or a Daemon Prince!!!

Turning into a DP could cause you troubles if your Lord is with a unit or in a transport ect. Again, it sound's like more unneeded randomness. It would be even worse if this meant the Daemon Prince is dissapearing as a HQ option in its own right. If the only method of gaining a DP was by rolling a lucky 6 when your Lord kills an IC then I'll be really annoyed.

This message was edited 1 time. Last update was at 2012/07/16 15:07:14


   
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I doubt that's how it'll work. Plus it happens in a Challenge so there's not much way to be in-transport when it happens.

DPs will not be dropped from the main list.. That'd be crazy-stupid!

This message was edited 1 time. Last update was at 2012/07/16 15:08:32


"Holy Sh*&, you've opened my eyes and changed my mind about this topic, thanks Dakka OT!"

-Nobody Ever

Proverbs 18:2

"CHEESE!" is the battlecry of the ill-prepared.

 warboss wrote:

GW didn't mean to hit your wallet and I know they love you, baby. I'm sure they won't do it again so it's ok to purchase and make up.


Albatross wrote:I think SlaveToDorkness just became my new hero.

EmilCrane wrote:Finecast is the new Matt Ward.

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The rumour said MC's and walkers would also be getting this "Eye of the gods rule".

Might be me, but isn't the DP the only MC CSM have? O___o I'm not worried about the DP going.

Personally the image of a defiler turning into a DP or a Chaos Spawn is much more entertaining.

This message was edited 1 time. Last update was at 2012/07/16 15:20:05


 
   
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Interesting, that dose however raise two questions.

1) when is the 40k box set out if this is september and

2) what will be out in august....

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Looking forward to seeing the new models and Codex as well. I've been thinking of doing a Space Wolves themed CSM army, with the fluff being that a bunch of Blood Claws got too bloodthirsty and power crazy that they simply couldn't resist the forces of Chaos any longer. Maybe do them as World Eaters but with a dark blue and silver colour scheme.

Hmm....

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On the topic of Cult Termies. Does this not contradict the Dark General's rumours of what is to come in the new book? To me the Dark General's Rumours have been is doubt for some time so not a huge surprise to me, but still worth saying....

Also the Warp Smith sounds awesome. I've been converting a force of Dark Mec Skitarii using IG allies. So that guy will fit right in! :3

This message was edited 1 time. Last update was at 2012/07/16 15:28:41


 
   
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Lockark wrote:The rumour said MC's and walkers would also be getting this "Eye of the gods rule".

Might be me, but isn't the DP the only MC CSM have? O___o I'm not worried about the DP going.

Personally the image of a defiler turning into a DP or a Chaos Spawn is much more entertaining.


The rumor is saying characters get a roll when they kill another character or a MC or Walker, not that MCs and Walkers get a roll.

"Holy Sh*&, you've opened my eyes and changed my mind about this topic, thanks Dakka OT!"

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Proverbs 18:2

"CHEESE!" is the battlecry of the ill-prepared.

 warboss wrote:

GW didn't mean to hit your wallet and I know they love you, baby. I'm sure they won't do it again so it's ok to purchase and make up.


Albatross wrote:I think SlaveToDorkness just became my new hero.

EmilCrane wrote:Finecast is the new Matt Ward.

Don't mess with the Blade and Bolter! 
   
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Camas, WA

Lockark wrote:On the topic of Cult Termies. Does this not contradict the Dark General's rumours of what is to come in the new book? To me the Dark General's Rumours have been is doubt for some time so not a huge surprise to me, but still worth saying....


I haven't seen a lot come out of 'TheDarkGeneral'. You have links to more?

TheDarkGeneral - Total rumors: (0 TRUE) / (0 FALSE) / (3 PENDING)
Chaos - Nov 2011
Brazen Knights, THSS IW, Kharn New Model, TDA/JP/LC/COMBIs for Chosen PENDING

Chaos Approaches - June 2012
2 Months from Chaos (August) PENDING
New Land Raider, transports 15-16, unknown name PENDING

I need to split that first one up into more.

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Steve steveson wrote:Interesting, that dose however raise two questions.

1) when is the 40k box set out if this is september and

2) what will be out in august....


Good point - they managed to keep Dreadfleet & 6th Ed under tight wraps, maybe the starter set's due out soon too. Would it be too soon to coincide with this release though?

   
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I'll believe it when I see it. I will be VERY angry if cult terminators fail to make the cut again.

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SlaveToDorkness wrote:I doubt that's how it'll work. Plus it happens in a Challenge so there's not much way to be in-transport when it happens.

DPs will not be dropped from the main list.. That'd be crazy-stupid!

What I was trying to get at (and probably didn't say very clearly ) was, for example, if you took a unit of Plague Marines to absorb damage and popped a Daemon weapon lord in the squad to provide the killing power and then said Lord becomes a MC (that can't join the unit), your Marines are boned. Or if you take a footslogging Lord in a Land Raider, and all of a sudden he becomes a DP, his mobility and probably a lot of his usefulness will dissapear.

It's not like DE's Power from Pain, where kiling a unit simply makes the squad better. If you can turn one model into a completely different unit type then it will obviously play differently and mess with any sort of plan that you might have formed around that character.

   
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kitch102 wrote:
Steve steveson wrote:Interesting, that dose however raise two questions.

1) when is the 40k box set out if this is september and

2) what will be out in august....


Good point - they managed to keep Dreadfleet & 6th Ed under tight wraps, maybe the starter set's due out soon too. Would it be too soon to coincide with this release though?


I think the rumor mill was giving us a November date for the box set which makes you wonder when the DA will be released. I believe the rumor mill was also pushing more flyers for xenos races in August so to me this all makes a lot of sense. Makes me wonder what they are going to do in July heh (insert the sarcasm please heh)

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