I emailed them and got my replacement bit pretty quickly.*
Although, I have to say that in between Gencon, and the launches of Operation: Icestorm and the upcoming 3rd edition, you have probably chosen literally the worst moment in the history of Corvus Belli for this to happen
* And then felt terribly bad about it, as I had the missing bit all along.. I thought the hands were missing, it's just that they were about 3mm long and attached to the weapon. So sorry to worker 354.. !
That's a great little starter set. I've been checking out infinity models over the last few years and operation icestorm has finally pushed me over the edge.
Wise Guy Sam wrote: That's a great little starter set. I've been checking out infinity models over the last few years and operation icestorm has finally pushed me over the edge.
I don't really have any Yu Jing models, but that Terracotta Soldier is making me lean towards collecting ones that will lead into the Immortal Sectorial. Interesting set of load outs, no skill or equipment so I expect they will get something in N3, but maybe not.
I think the general idea is more of a 'cheap 'n cheerful' thing; no skills/equipment is perfectly fine for that (and at those pts costs, it's not unreasonable).
I assume CB will be spending most of their time between now and N3 coming out working out how much of a point reduction to give to Moblots (and Minutemen) ! If a 2W HI with practically the same stats cost less than a 1W model then Moblots better be getting their points cost slashed!
I assume CB will be spending most of their time between now and N3 coming out working out how much of a point reduction to give to Moblots (and Minutemen) ! If a 2W HI with practically the same stats cost less than a 1W model then Moblots better be getting their points cost slashed!
Doubtful, the terracotta and the mobolt have entirely different functions. The terracotta is the line trooper or his "future" sectorial. However the mobolt does need some fixing and could use a reduction, but I wouldn't expect many HI to come in under the Terricotta going forward, his sectorial is suppose to be the HI one and I would wager he is going to be one of the cheapest HI in the game.
Hello.
It seems like Gutier Lusquinos will be at NOVA open by the end of this month.
There are going to be a few seminars, probably similar to the GenCon seminars... or even better since the writer and ultimate INFINITY mastermind will be there.
Ok, so... Who is going to be there?
What do we have to do for having video recordings of the latests seminars as we had at GenCon?
Because if there is any chance of having something more of these:
or these:
So... who will be there? Wildchevy, are you going to be there? Covenant guys, are you going to be there?
Please... someone...
Interesting profile, two pistols and knife. Maybe CC related, hard to imagine why would you use pistols instead of combi rifle, considering the rifle has better range.
Auto medi kit and HMG, depends what other options will be I suppose.
MR is 4 points cheaper than ORC version.
I don't expect to see any changes to the profiles. Maybe a point or two off but that depends how other units have gotten.
Knight wrote: Riot Grrls are still Queens of heavy infantry.
Interesting profile, two pistols and knife. Maybe CC related, hard to imagine why would you use pistols instead of combi rifle, considering the rifle has better range.
Auto medi kit and HMG, depends what other options will be I suppose.
MR is 4 points cheaper than ORC version.
I don't expect to see any changes to the profiles. Maybe a point or two off but that depends how other units have gotten.
this is belived to be the N3 profiles for the Terracottas, you will a slight reduction in point across some of the profiles. Yu will notice the do have a skill and diffrent pistols in this
Mr.Church13 wrote: Anyone know who to contact at CB for missing parts? My cosplay bolt was missing its backpack. I left a website message but I don't feel that that got to anyone.
Yes I was missing a backpack as well from the Cosplay Bolt. Everything else had everything with it. The backpack was the only piece I was missing.
Mr.Church13 wrote: Anyone know who to contact at CB for missing parts? My cosplay bolt was missing its backpack. I left a website message but I don't feel that that got to anyone.
Yes I was missing a backpack as well from the Cosplay Bolt. Everything else had everything with it. The backpack was the only piece I was missing.
Can't really tell if you are also asking for the info. But for future requests like this hit up our Infinity forums further down the list.
Mr.Church13 wrote: Anyone know who to contact at CB for missing parts? My cosplay bolt was missing its backpack. I left a website message but I don't feel that that got to anyone.
Yes I was missing a backpack as well from the Cosplay Bolt. Everything else had everything with it. The backpack was the only piece I was missing.
Can't really tell if you are also asking for the info. But for future requests like this hit up our Infinity forums further down the list.
No I already sent in my request CB. I misread his post as asking if anyone else was missing parts, not that he was asking who to contact for missing parts. I still need coffee and then I'll be more awake.
Mr.Church13 wrote: Anyone know who to contact at CB for missing parts? My cosplay bolt was missing its backpack. I left a website message but I don't feel that that got to anyone.
Yes I was missing a backpack as well from the Cosplay Bolt. Everything else had everything with it. The backpack was the only piece I was missing.
Can't really tell if you are also asking for the info. But for future requests like this hit up our Infinity forums further down the list.
No I already sent in my request CB. I misread his post as asking if anyone else was missing parts, not that he was asking who to contact for missing parts. I still need coffee and then I'll be more awake.
Hmm yojimbo is awesome but he would force me to buy both packs of aragotos... and what am I gonna do with MORE koalas?
So riot grrls are solid then? That's awesome I always liked their 'avoidance tank' style, and the potential to paint them up like knight sabers doesn't hurt.
Yeah, getting the 2nd Edition stats gives us a great idea at what cost decreases we can expect from equipment. But man, for the next few months Zu Yong will be a common feature of my lists. Basic version is a tough budget HI. The HMG is cheap. Less cost than many HI choices, half-cost SWC... Yeah, I'll feel a bit bad fielding that, but only a bit.
Hell, the auto-med LT is just plain crazy awesome. And if you don't want a heavily armed LT, then vanillay Yu Jing finally has a cheapish, tough, 0SWC LT option that meshes well with a Zhanshi order pool. The only options we had before were wasting our AVA2 CG on a normal and an LT or grabbing a 42 point Shang Ji (or Invincible if you wanted something worse).
Now we can grab a 27 point lieutenant for 0SWC and load up on precious firepower. This makes it a lot easier to fit a DaoFei HMG, Su-Jian, and perhaps a Tiger HMG in to the same list in vanilla. We may only have this version for a few months, but it is a massive boon to vanilla Yu Jing. And ITS players should love having a few tough specialist options around (FO and Paramedic, yay!).
The MULTI rifle and ML profiles are mostly just to show us how much cheaper both will be in N3.
How can you ever have too many Krazy Koalas? You can paint them in special Yojimbo colours
Angel Giraldez has posted some better pics of the bike. Guess the koalas go in the bike panniers?
The level of detail on that mini is just mental - I suppose if you wanted to you could cut the head off and replace with the helmet from the back, if you are safety conscious..
Ronin_eX wrote: Yeah, getting the 2nd Edition stats gives us a great idea at what cost decreases we can expect from equipment. But man, for the next few months Zu Yong will be a common feature of my lists. Basic version is a tough budget HI. The HMG is cheap. Less cost than many HI choices, half-cost SWC... Yeah, I'll feel a bit bad fielding that, but only a bit.
Hell, the auto-med LT is just plain crazy awesome. And if you don't want a heavily armed LT, then vanillay Yu Jing finally has a cheapish, tough, 0SWC LT option that meshes well with a Zhanshi order pool. The only options we had before were wasting our AVA2 CG on a normal and an LT or grabbing a 42 point Shang Ji (or Invincible if you wanted something worse).
Now we can grab a 27 point lieutenant for 0SWC and load up on precious firepower. This makes it a lot easier to fit a DaoFei HMG, Su-Jian, and perhaps a Tiger HMG in to the same list in vanilla. We may only have this version for a few months, but it is a massive boon to vanilla Yu Jing. And ITS players should love having a few tough specialist options around (FO and Paramedic, yay!).
The MULTI rifle and ML profiles are mostly just to show us how much cheaper both will be in N3.
I would enjoy fighting such army with my Acontecimento. So much tech to scramble!
I have other question in mind: Since Riot Girls where kind of "fast" HI since 2ed Mov is 4-4 compared to other 4-2. Can we asume that they will keep that "fast profile" and go Mov 6-4 as other HI go up to 4-4??
I would welcome it with open hands and a smile, otherwise there must be drop in price but it would be lame.
GrenAcid wrote: I have other question in mind: Since Riot Girls where kind of "fast" HI since 2ed Mov is 4-4 compared to other 4-2. Can we asume that they will keep that "fast profile" and go Mov 6-4 as other HI go up to 4-4??
I would welcome it with open hands and a smile, otherwise there must be drop in price but it would be lame.
Every faction has 4 - 4 HI. That was partly my point from earlier. Once standard HI get 4 -4 movement CB will have to look at the points costs for either the HI that go up to 4 - 4 movement or existing units that already had it. I doubt if they will just make all those existing 4 -4 HI 6 - 4 instead as that would be way too many super fast HI running around.
GrenAcid wrote: I have other question in mind: Since Riot Girls where kind of "fast" HI since 2ed Mov is 4-4 compared to other 4-2. Can we asume that they will keep that "fast profile" and go Mov 6-4 as other HI go up to 4-4??
I would welcome it with open hands and a smile, otherwise there must be drop in price but it would be lame.
Every faction has 4 - 4 HI. That was partly my point from earlier. Once standard HI get 4 -4 movement CB will have to look at the points costs for either the HI that go up to 4 - 4 movement or existing units that already had it. I doubt if they will just make all those existing 4 -4 HI 6 - 4 instead as that would be way too many super fast HI running around.
My bad....I was sure 4-4 Move where somehow unique(or not so popular) to Riot Girls my dreams are in ruins.
In other news, the darned official forums' server is still overwhelmed about half the time I try to go there. This during the crucial period where everyone and their niece is getting interested in the game. They need to upgrade their systems ASAP, not just to please the current fanbase but to give new players a landing-point.
(Once players get a bit familiar with the lay of the land they will then realize that's Dakka's better for compiled News & Rumors of course ).
I think so, there's a quick start rules you can go with, it's best to start with 3 basic line infantry on a side just to learn how to move and handle AROs. Then you can step it up by introducing heavier weapons and abilities like camo, drop troops, hacking, and so on. Basically get stuck in with the quick start (unless someone has a better suggestion) and refer to the wiki any time you need help. I believe the main rulebook is somewhat confusingly organized.
As for news, did anyone mention a price for the dual yojimbo plus koalas pack?
carlos13th wrote: What is the best way to learn the infinity rules? Is it from the Wiki?
First, get Operation Icestorm so that you have two forces and some good intro rules.
Run through all the O:I scenarios. Then start adding models. Start at 100 points, then 200. Start doing missions. Get your head around objectives and having to build lists around objectives.
Oh yeah. And expect to lose, a lot. There's a learning curve here. And it takes a while to get good at it
Some more pics of the Operation Icestorm set from Angel's FB page
There is a 'airbrush in stages' section on there actually which is well worth checking out.
Savnock wrote: In other news, the darned official forums' server is still overwhelmed about half the time I try to go there. This during the crucial period where everyone and their niece is getting interested in the game. They need to upgrade their systems ASAP, not just to please the current fanbase but to give new players a landing-point.
(Once players get a bit familiar with the lay of the land they will then realize that's Dakka's better for compiled News & Rumors of course ).
If you're not familiar with the story behind this, the official forums were due to be closed and Data Sphere was going to get 'supported' status from CB.
This is why, even before, the forums hadn't been updated for some time (with loads of the links no longer active and things like that).
But, there was quite an outcry against it so CB decided to keep the official forums running. I would expect them to start making inroads to this now that Gencon has finished though.
carlos13th wrote: What is the best way to learn the infinity rules? Is it from the Wiki?
First, get Operation Icestorm so that you have two forces and some good intro rules.
Run through all the O:I scenarios. Then start adding models. Start at 100 points, then 200. Start doing missions. Get your head around objectives and having to build lists around objectives.
Oh yeah. And expect to lose, a lot. There's a learning curve here. And it takes a while to get good at it
Except, if you wanna play now anything else except OI missions, forget some rules from Operation icestorm, and some unit profiles, since it's 3rd edition, which will be months till it gets released. Basically use starter for models only(don't look at profiles either), learning rules from there might just confuse you if you learned them, came to play with someone else, who doesn't know what you are talking about, since he is playing 2nd edition.
An official date hasn't been released yet, but I think most commentators are estimating as early as October and at latest before the end of the year?
Except, if you wanna play now anything else except OI missions, forget some rules from Operation icestorm, and some unit profiles, since it's 3rd edition, which will be months till it gets released. Basically use starter for models only(don't look at profiles either), learning rules from there might just confuse you if you learned them, came to play with someone else, who doesn't know what you are talking about, since he is playing 2nd edition.
While there are changes with the new rules, it's not a complete re-write. From what we've heard so far it's going to be a refinement and tightening of certain rules, but I reckon existing 2nd edition players are going to be able to pick the changes up quickly. And, a large amount of the basic mechanics of the game are probably going to be more or less unchanged.
So far with Icestorm, the changes are nothing drastic at all. We know changes to Close Combat and Hacking are coming. Adjustments to weapon ranges, and units costs. This new silhouette rule. I see no problem moving from 2nd to N3. I did notice the new circular template is 125mm diameter. I always thought it was supposed to be CD sized (120mm). N3 will be evolutionary it seems, not revolutionary.
The next reveal is this Sunday from Gutier Lusquinos. I wonder if there will be video...
Pacific wrote: An official date hasn't been released yet, but I think most commentators are estimating as early as October and at latest before the end of the year?
Except, if you wanna play now anything else except OI missions, forget some rules from Operation icestorm, and some unit profiles, since it's 3rd edition, which will be months till it gets released. Basically use starter for models only(don't look at profiles either), learning rules from there might just confuse you if you learned them, came to play with someone else, who doesn't know what you are talking about, since he is playing 2nd edition.
While there are changes with the new rules, it's not a complete re-write. From what we've heard so far it's going to be a refinement and tightening of certain rules, but I reckon existing 2nd edition players are going to be able to pick the changes up quickly. And, a large amount of the basic mechanics of the game are probably going to be more or less unchanged.
actually rules are quite changing. From complete range and point rework for a lot of weapons, new cc rules, different AD rules, different hacking etc. Not to mention that almost all unit profile rework., completely different camo rules. I guess If I was new player, I guess it would be quite confusing first to learn part of OI rules, then have to learn 2nd edition rules if I want to play, confusing me even more, then when I got adjusted to them, have to again learn rules from N3 when it comes up in a couple of months. For example HMG is best weapon atm, in N3 it's not that good any more, ML range band sucks completely, but shotgun suddenly becomes really good.
Just take for example camo. You learn in OI completely different rules. Only -3 mod for supprise compared to I shoot you first, then you get to act which is now. Just take OI for good deal on gorgeous models, but ignore rules for now.
Pacific wrote: An official date hasn't been released yet, but I think most commentators are estimating as early as October and at latest before the end of the year?
Except, if you wanna play now anything else except OI missions, forget some rules from Operation icestorm, and some unit profiles, since it's 3rd edition, which will be months till it gets released. Basically use starter for models only(don't look at profiles either), learning rules from there might just confuse you if you learned them, came to play with someone else, who doesn't know what you are talking about, since he is playing 2nd edition.
While there are changes with the new rules, it's not a complete re-write. From what we've heard so far it's going to be a refinement and tightening of certain rules, but I reckon existing 2nd edition players are going to be able to pick the changes up quickly. And, a large amount of the basic mechanics of the game are probably going to be more or less unchanged.
actually rules are quite changing. From complete range and point rework for a lot of weapons, new cc rules, different AD rules, different hacking etc. Not to mention that almost all unit profile rework., completely different camo rules. I guess If I was new player, I guess it would be quite confusing first to learn part of OI rules, then have to learn 2nd edition rules if I want to play, confusing me even more, then when I got adjusted to them, have to again learn rules from N3 when it comes up in a couple of months. For example HMG is best weapon atm, in N3 it's not that good any more, ML range band sucks completely, but shotgun suddenly becomes really good.
Just take for example camo. You learn in OI completely different rules. Only -3 mod for supprise compared to I shoot you first, then you get to act which is now. Just take OI for good deal on gorgeous models, but ignore rules for now.
However, from what we've heard, very little of this has made it into the Quickstart rules. Using the Quickstart rules to get the core concepts of orders and ARO down, then playing some games of 2nd if you really had to, wouldn't be too jarring.
Savnock wrote: In other news, the darned official forums' server is still overwhelmed about half the time I try to go there. This during the crucial period where everyone and their niece is getting interested in the game. They need to upgrade their systems ASAP, not just to please the current fanbase but to give new players a landing-point.
(Once players get a bit familiar with the lay of the land they will then realize that's Dakka's better for compiled News & Rumors of course ).
If you're not familiar with the story behind this, the official forums were due to be closed and Data Sphere was going to get 'supported' status from CB.
This is why, even before, the forums hadn't been updated for some time (with loads of the links no longer active and things like that).
But, there was quite an outcry against it so CB decided to keep the official forums running. I would expect them to start making inroads to this now that Gencon has finished though.
Quite familiar with that background, thanks.
I'm wondering why CB would allow their systems to be insufficient now. It's been weeks since GenCon: I guess working in tech (and medical tech), I see that kind of lag as a big deal. It represents a lot of lost eyeballs (and potential business). There's also the inconvenience to the existing player base. I'm not trying to sound entitled there, just noting that time spent on the forums directly leads to me buying more Infinity stuff as I go further down the rabbit-hole.
cincydooley wrote: Weeks? Come on son. It's been one full week. I realize hyperbole is fun but sheesh.
And you sound whiny and entitled, even if you didn't mean to.
Your expectations are unreasonable.
Seriously?
It's every four or five hours that you'll get for stretches of 5-10 minutes "Server error" for their official forums.
The forums are pants. CB knows this.
I think they stated that they would have to improve their dakka due to the forums not being closed. And IIRC end of the year or early 2015 was the given date. It's either wait, or lose the forums. I'd rather wait.
cincydooley wrote: They're not google. It's most likely going to take them more than one week to get those forums stablized since GenCon.
Oh please. They don't have to be Google, they just have to actually be willing to spend the money on a more stable forum system.
Tbh, I was more irritated with the silly and wrong "it's been weeks" statement.
Except it is not necessarily wrong. Unless you are camped out on the forums and constantly refreshing, there is the very real possibility that people have been trying to visit the forum and getting the "Error" messages.
Could the statement have been hyperbolic? Certainly. But there is a reason I pull image links as quickly as I see them from the Infinity forums--they go down quicker than a lead balloon whenever there is something new and shiny previewed.
Kan.. it's so funny reading some of your comments and the amount of lee-way that you will give some companies, and how hard you are on others. Please, get some consistency and smite even-handedly!
CB have by all accounts grown massively over the past few years, but are still small-arse compared to some of the other companies in the industry. The decision to keep the official forums running represented an 11th-hour u-turn - this isn't to excuse them (which it shouldn't do) but it might just be a case of them not having server renewals and the like in place, or having been winding down before the sudden influx from Operation: Icestorm traffic - a guy from Datasphere reckoned they had 400% spike in traffic during Gencon, so you have to figure on more than that for the official forums.
I've been able to access easily enough for the last day or so, perhaps things are improving (or else, people have got bored and given up? ) PsychoticStorm commented on the official forums that work is underway on them since the decision was made to keep them open (And of course in the meantime, Dakka sub-forum is begin to grow.. )
cincydooley wrote: Weeks? Come on son. It's been one full week. I realize hyperbole is fun but sheesh.
And you sound whiny and entitled, even if you didn't mean to.
You're right: I was wrong about the time since GenCon. Been a very busy couple weeks for me, I messed up the timeline. That wasn't meant to be hyperbolic. Please be more polite to your fellow forumites, son.
Your expectations are unreasonable.
No, it's not at all unreasonable to expect a business to support their fan-forums well enough to at least handle regular traffic patterns. I get that they're in a time of transition, and that the forums were planned to be abandoned until a few weeks ago (yes, more than one week for that change). However _right now_ there happens to be a huge amount of new-player interest and buzz resulting from CB's great media campaign and con-exposure for their new product (Icestorm). It's ridiculous to not have the forums working well right now. One week is plenty enough time to make that switch. Maaaaaybe two. You don't have to be Google to do that, just have a decent full-time web guy or shop the job out until you have one.
If it takes until 2015 to get the forums fixed as Erasoteka suggests, that would be a major missed opportunity to gain new recruits and support enthusiastic current players in expanding their forces.
That's my chief concern- the forums being there to welcome new players and get them up to speed. And to support CB's business and generate sales. Supporting existing players also matters, but they might be a bit more patient.
That's not what I would call "whiny and entitled," more like "hopeful to see the business do well and that more awesome Infinity players join our ranks."
There are plenty of people in every Wargaming community that don't use any forums, and especially don't sign up for the forum of every game they may play.
I can tell you right now that their forum situation had absolutely zero impact on how much infinity product was purchased from us at GenCon, and I can also tell you that not a single person whom I helped pick out an army asked, "dur, is there some official online forum I can go to."
I think some folks, because we have active conversations here, forget that the number of people that don't have any interest in using an online forum typically outweighs the number of "regular contributors" on any given web forum.
Kornak looks awesome, and I'll definitely be picking one up. I can't help but be reminded of a certain Xmen villain by his chosen color scheme, though...
Baalirock wrote: Kornak looks awesome, and I'll definitely be picking one up. I can't help but be reminded of a certain Xmen villain by his chosen color scheme, though...
And I am totally good with it!
Loving that model. can't wait to get my Space Monkeys going!
MayaCast got some cool previews of some upcoming Haqqislam miniatures for the world of Infinity. See what you think of the ace Maghariba Guard and the Hassassin Govad…
I just realised this Kornak guy is a character from the Campaign: Paradiso book. I was thinking it was a new N3 profile and I was confused because a lot of people seemed to know about him
Erasoketa wrote: I just realised this Kornak guy is a character from the Campaign: Paradiso book. I was thinking it was a new N3 profile and I was confused because a lot of people seemed to know about him
Yeah your question confused me a bit and I wasn't sure how to respond
The other type of Space Wolf…
Filed under: Infinity — Leave a comment
August 29, 2014
Images from Gencon showed how awesome the new Dog Warriors are going to look, now mayacast has more great quality images to show them off. It’s safe to say that I think these look fantastic! I think the new Antipode style face gives them a clearly were-wolf look, but also has a hint of something alien about it.
What I really like about the the Dog Warriors is how they fit next to the Antipode. Side by side you can see how the Dog Warriors has more human characteristics. In particular the torso in far more human than the wolf like Antipode torso. The Dog Warrior is also far bulkier which gives some credit to it having more wounds, although I don’t see why it has armor value of 3!
Before you can use your Dog Warrior, you need a Dog Face. I think these are nice model, although nothing as outstanding as the Dog warriors themselves. I do like the attention to detail, with the Dog Faces clearly having the same weapons as the Dog Warrior. In addition the scare on one of the Dog Face is also on the corresponding Dog Warrior.
With these cool models, Ariadna are looking more and more likely to be my next army!
I wish we could get these swanky exclusives here too, at Dakka Dakka, the world's largest SF/F miniature wargaming website!
This is why I love the Infinity miniature line, there is just so much attention to detail in the concepts. Even if the execution doesn't always work 100%, you can tell so much thought and effort has gone into it.
As to your other point Alpharius, I wonder if it might be worth while contacting CB about something like that? The new sub-forum section (which is now second only to GW and PP in terms of scroll distance from top of page) you would think might warrant the occasional exclusive..
It would be really cool if we could have a 'EXCLUSIVE - FIRST LOOK' thread suddenly pop up in the N&R section here, and a thread other than just the one Infinity thread. 40k/WFB seem to get new threads if some Necrons get shuffled around in the display cabinet in Warhammer World, so why not some genuine news from a miniature line and company that is on the up, and help cement Dakka as a place to go for fans of the game?
Basicalyl, it is CB's strategy to focus on places that primarily feature 'videos', and as far as I can tell, that's pretty much what they do these days, in terms of 'exclusives'?
At the end of the day, it doesn't really matter much!
We all just want the game to grow, and get the exposure it 'deserves'.
We've got a great community here on Dakka Dakka, and I look forward to watching it grow alongside INFINITY - and hopefully even help INFINITY grow as well!
NuclearMessiah wrote: We already have a discussion going on about he Govad down in the other forum if anyone wants to join in.
I was looking for this, mind pointing it out if you could?
With regards to the new releases, the only problem I have is that with N3 in that "soon" but not too soon zone I'm not sure what to get. Ah, decisions, decisions. Just gives me more time to sell of my GW stuff...
Agreed. I liked the spider tank. Just not the size. :( If all they had done was update it's look and re-size it, I would have been a happy camper.
Are you hoping it is bigger or smaller with the new version?
I expect that this version will fit on a 55mm base, instead of a 75mm base, which is what the old (or soon to be old) Mag Guard was supposed to go on. So, smaller.
warboss wrote: I hope that is the case. Going smaller wouldn't do that mag concept art justice if someone is supposed to be physically inside it.
Sure it could. The person could be laid out like in a submersible.
Honestly though I think the new Maghriba will be in the same silhouette band as remotes/bots.
Automatically Appended Next Post: Posted by Todd over on the official forums from Nova:
Fusilier Hacker on the left and Fusilier Missile Launcher on the right.
I really dig the relaxed pose on the Missile Launcher guy.
Kanluwen wrote: Honestly though I think the new Maghriba will be in the same silhouette band as remotes/bots.
I'd say more the same as whatever Geckos are going to get. Seems like it'll be about their height, about half to three quarters the height of a proper TAG. But yeah, giving it the silhouette of an upright bipedal TAG wouldn't seem right. Remote seems a bit small - remember, there's still a pilot in there.
I'm still surprised that the Mag got a redesign. I'd have rather seen something like the Szalamandra get a redesign. That ugly ass thing needs a redo. Or at least a re-pose.
Those Fusiliers look really nice. They almost tempt me to actually try and make a functional PanO force, rather than just buying figures piecemeal because they look cool.
The backpack and hip bag are noticeably smaller. On that scale I wouldn't mind it as it actually adds something to the miniature, rather than simply more mass to paint and easier to chip off (drop Indigo and he's going to be fine, clip Rao and I can't guarantee the same). Deja vu discussion, that you are welcomed to continue with someone else and in appropriate sub forum.
I never expected to say that about an Infinitymodel one day but I wholeheartedly hate the Fusilier misslelauncherpose. No dynamic whatsoever in something that belongs to a friggin fireteam on a battlefield. I mean not having the gun in a position that is halfway combatlike is one thing I can live with but also having no movement/dynamic whatsover is poor (The new female Fusilier is borderline in that). Together with the different size of rifles in female models (Bolt and Fusilier) and no backpack on the female Fusilier I start to wonder what they are thinking. Disappointing.
Oh come on. It's not like it's the first time they've done a non-combat pose with a gun. What difference does it make that the model can go in a fireteam? They're all in a combat situation.
I mean, the Al Hawwa is stricking a pretty pose leaning on her sniper rifle. It's in no way a combat functional pose. Same as the Muyib striking a pretty pose on her Spitfire. Or the Fiday striking a pretty pose on her shotgun.
The anime 'strike a pose' cliche is all through the games range.
True that. Still doesn´t change the validity of my complaint, does it? It is admittedly the first time that I am affected by that. Thus my frustration. I doubt though that the Misslelauncher Fusilier will see much use outside of a linkteam though. At least in my case. If he were, it would be less of a problem. As it is, the interaction with the other new Fusliers is not to my liking. Even for anime ´strike a pose` cliche he looks bored more then anything else. Very inspiring. ;-)
Saphos wrote: True that. Still doesn´t change the validity of my complaint, does it? It is admittedly the first time that I am affected by that. Thus my frustration. I doubt though that the Misslelauncher Fusilier will see much use outside of a linkteam though. At least in my case. If he were, it would be less of a problem. As it is, the interaction with the other new Fusliers is not to my liking. Even for anime ´strike a pose` cliche he looks bored more then anything else. Very inspiring. ;-)
I wasn't attacking the validity of your complaint. It's a common complaint about Infinity. I was commenting on:
Saphos wrote: I never expected to say that about an Infinitymodel one daybut I wholeheartedly hate the Fusilier misslelauncherpose.
If you're only just now seeing a model in a cliche 'strike a pose' stance and dislike it, you haven't looked very hard.
Also, one of my examples was a link team model. The Muyib leaning on her Spitfire. There's another in that link team set - the 'casually walking away from an explosion cool guy' posed Muyib with DEP.
It really is a common thing in Infinity, and it's not going to change. CB love it.
ImAGeek wrote: So if he was better out of a link team, the pose would be less of a problem...?
He makes a valid point.
Fireteams are an instance where it would have been best to give the entire unit a flowing, unified look. The models could be done in such a way that it is a very nice and dynamic look, almost creating a diorama for you with no effort.
The best example of that, in my opinion, is the Nomad Wildcats. When you take the models individually? They are nothing really special. There's two guys pointing rifles, a woman with her rifle at her side and her arms held low, a guy with the Spitfire in a strange "legs braced and one angry hand at his side" pose, and then the woman with the HRL and the "Gotcha!" pose.
But when you mount them on a diorama base with a shuttle preparing to lift off with the riflemen behind some rubble, the more "relaxed" Wildcat rifle lady and the Wildcat HRL lady in a bit of rubble further back, and the Spitfire guy's "angry hand" banging against the rear door of the shuttle?
Suddenly you have a story. It is not hard to envision a team of Wildcats that are covering an evacuation of a valuable piece of technology/cargo/personnel and preparing to sell their lives dearly.
That is how it should be done when sculpting models that can be linked.
-Loki- wrote: Man the new Maghariba makes me regret buying the old one.
Never let me hear you saying that again Loki!
The original Maghariba is magnificent!
(new one does look rather cool though.. )
That's what I meant. I've got nothing against the old one - I wouldn't have bought it if I didn't think it was awesome. But the new one just walks all over it (literally - it actually can walk instead of roll around on giant skates).
And I have some doubt that they will make them AVA 2 in Caliphate (even though it would make sense), so the chances of my old one seeing the table once the new one is out is pretty slim.
And I have some doubt that they will make them AVA 2 in Caliphate (even though it would make sense), so the chances of my old one seeing the table once the new one is out is pretty slim.
People said the same thing about Geckos being AVA 4 in Corregidor, but I could see AVA 2 for Maghribas in Caliphate.
-Loki- wrote: Also, one of my examples was a link team model. The Muyib leaning on her Spitfire. There's another in that link team set - the 'casually walking away from an explosion cool guy' posed Muyib with DEP.
It really is a common thing in Infinity, and it's not going to change. CB love it.
Until recently, PanO range has been rather free of such poses (silly dancing knights aside). Point me to the appropriate older model, if you know one. I don't think there were any that could compare to Al'Hawwa or Djanbazan. ORC/Aquila with HMG might be the closest.
ImAGeek wrote: So if he was better out of a link team, the pose would be less of a problem...?
He makes a valid point.
Fireteams are an instance where it would have been best to give the entire unit a flowing, unified look. The models could be done in such a way that it is a very nice and dynamic look, almost creating a diorama for you with no effort.
The best example of that, in my opinion, is the Nomad Wildcats. When you take the models individually? They are nothing really special. There's two guys pointing rifles, a woman with her rifle at her side and her arms held low, a guy with the Spitfire in a strange "legs braced and one angry hand at his side" pose, and then the woman with the HRL and the "Gotcha!" pose.
But when you mount them on a diorama base with a shuttle preparing to lift off with the riflemen behind some rubble, the more "relaxed" Wildcat rifle lady and the Wildcat HRL lady in a bit of rubble further back, and the Spitfire guy's "angry hand" banging against the rear door of the shuttle?
Suddenly you have a story. It is not hard to envision a team of Wildcats that are covering an evacuation of a valuable piece of technology/cargo/personnel and preparing to sell their lives dearly.
That is how it should be done when sculpting models that can be linked.
Yeah but I don't get how this guy being in a relaxed pose prohibits that. He still aesthetically fits in with the rest, he could be the relaxed guy further back.
I know it's not a box, and they might get redone, but the 5 extant Acon Regulars seem odd to me. 4 of them are running forward, clearly scurrying through the jungle. The 5th (sniper) is lying down in his foxhole.
I kind of envisage the 4 running regulars just running in circles behind the sniper whilst he lines up his shot.
Yeah but I don't get how this guy being in a relaxed pose prohibits that. He still aesthetically fits in with the rest, he could be the relaxed guy further back.
Look at the rest of the Fusiliers. I've also added in the two females from the box, which are the sniper and HMG.
Spoiler:
Even "the relaxed guy further back" should at least have his weapon shouldered or readied in some way to really "fit". Heck he could have been running with the launcher being held by its carrying handle ala the Minuteman for Ariadna.
As it is though they gave him such a bored, relaxed pose that it is as visually jarring as the Angus the Fusilier model was. It just seems to be an excuse to use the Angus 3D master rather than a new sculpt.
As well the two females really throw the balance of the squad off even more with both of them standing on the same crate and being in the same pose.
If they had done the Fusiliers in the Icestorm box in a more relaxed,almost patrolling pose? I don't think we would be having this discussion.
Yes, it does make a difference to me in the way Kan aptly explains. Still not to my liking but better then being part of a group and sticking out like a sore thumb.
@ Loki
I was well aware of the strike a pose thingy, thank you. ;-) "If you're only just now seeing a model in a cliche 'strike a pose' stance and dislike it, you haven't looked very hard." As I wrote this is the first time I am effected and thus the first time I really have reason to complain.
You missed my point though. The ´strike a pose thingy` is one thing, having no relation to your weapon at all is another. So your examples are good ones.
"Also, one of my examples was a link team model. The Muyib leaning on her Spitfire. There's another in that link team set - the 'casually walking away from an explosion cool guy' posed Muyib with DEP."
This is not true though:
"It really is a common thing in Infinity, ..."
Luckily it isn´t so far and I hope it won´t be. Aside from the examples you and I stated there are none that I found. Well, probably the Yaogat with sniperrifle falls in the category, too. Ymmv. All other ´strike a pose` models either handle their gun in a way that is not complete bollocks or at least have non in the first place imho (I prefer my models with weapons though). None luckily has the decidedly ´I am bored` stance of the Missellauncher Fusilier.
Is this the end of the world? No. Will I get the box? Pretty certain. Will I need to convert the misslelauncher guy for extra money I´d like to spend elsewhere? Absolutely.
i really like the new missile launcher pose...
it is the first Fusilier i've actually contemplated buying...
i much prefer this pose to the stumbling Minuteman...
of course, i'm just a painter, so i look at each mini as an individual, and don't care about link teams...
for me, this is a cool pose...
then again, i like the "hero with a foot on rock, box, rubble, whatever" kind of poses, too...
CB pushes my "that would be fun to paint" button with a lot of the individual poses...
Riquende wrote: Hope it doesn't accidentally go off whilst he's leaning on it.
I do.
This pose is punishment for all the complaints about the female fusilier in the starter (Icestorm)
Did anyone make a video of Interruptor's presentation last night? It looks like he had no projector screen from some of the photos. I hope they get him one for the Sunday presentation.
Not that he really needed a new figure or anything. Aside from having the older style HMG and the smaller base, the existing one was just fine. Guess I'll have to grab that one as well though.
The Sogarat from the Starter Pack is one of the most spectacular miniatures from the last12 months.
I can understand perfectly they want to use the new 3D sculpt to replace the old HMG model.
Apart from the different coherent scheme, base size, different design of the HMG... this thing looks like a fething winner.
I guess that CB is trying to have the whole Morat range re-sculpted and coherent for N3. This is like "getting ready for that close up, MrDeMille." The Infinity range must reach perfect looks for the whole wave of new players willing to begin with this game next year.
Posted by "Bloodgod" on the Official Infinity forums:
Gutier told us last night in a relatively informal "seminar" that was mostly Q&A that the Sygmaa are part of the EI sectorial. They will also have a different tech base than the Tohaa - no Symbiont Armor (for, now, since that's a Paradiso rule), yes for multi weapons (since they are armed by the EI), etc.
That's interesting, thanks for the info. Tohaa with no symbiont armor will need something special to balance them out, for sure.
Also, posted by Todd on the Official Infinity forums:
There were some corrections to a couple N3 weapon profiles previewed at Gencon, but I don't recall which off the top of my head (very minor range band tweaks). Also, Breaker ammunition basically works like AP, only vs. BTS.
The discussion of the introduction of "game states" was particular interesting.
The Sygmaa (basically "traitor" in Tohaa) fluff is fantastic. There's way more depth to it than "evil Tohaa." Imagine being told you have fight the EI no matter the cost, because they'll sepsitorize you, and basically destroy your way of life. Then,your world falls to them, and you find out that not much changes, and your family and friends have died for nothing. Less "bad Tohaa", and more "bitter, betrayed, and angry Tohaa."
It was later clarified that "game states" are things like Unconscious, Immobilized, etc. More well-defined rules for those are apparently coming.
See, I knew that the EI wasn't entirely evil. It's just that Aleph propaganda. Really makes me wonder what'll happen if the EI takes over some human planets. Maybe someday we'll see non mutated humans working willingly with the CA.
To be fair, the Sepsitored Ko Dali being advertised as "your failure" isn't exactly the best EI propaganda either. I'd rather side with the faction that makes stock markets work.
Absolutionis wrote: To be fair, the Sepsitored Ko Dali being advertised as "your failure" isn't exactly the best EI propaganda either. I'd rather side with the faction that makes stock markets work.
I'm sorry, you think microtraded markets full of unreliable abstractions like derivatives are a sign of -advanced- civilization? Dude, no.
Absolutionis wrote: To be fair, the Sepsitored Ko Dali being advertised as "your failure" isn't exactly the best EI propaganda either. I'd rather side with the faction that makes stock markets work.
I'm sorry, you think microtraded markets full of unreliable abstractions like derivatives are a sign of -advanced- civilization? Dude, no.
Absolutionis wrote: To be fair, the Sepsitored Ko Dali being advertised as "your failure" isn't exactly the best EI propaganda either. I'd rather side with the faction that makes stock markets work.
I'm sorry, you think microtraded markets full of unreliable abstractions like derivatives are a sign of -advanced- civilization? Dude, no.
Wut?
Absolutionis was making a joke the CA making themselves look like a better proposition for the Human Sphere by fixing the stock markets than by sepsitorising Ko Dali, Savnock didn't realise this and pointed out that it's unlikely the Human Sphere will be using this form of barter-trade system 200 years in the future...
Retreat rule. New threshold is 75%. At the beginning of your turn if you're in retreat everyone goes irregular. However, each miniature must make a WIP roll, if failed they cannot shoot, CC, etc etc etc. They can only move, and move towards your table edge or laterally. Models with Courage, Remote Presence, Religious, and/or Veteran Skills are immune to this WIP check (new information).
Absolutionis wrote: To be fair, the Sepsitored Ko Dali being advertised as "your failure" isn't exactly the best EI propaganda either. I'd rather side with the faction that makes stock markets work.
I'm sorry, you think microtraded markets full of unreliable abstractions like derivatives are a sign of -advanced- civilization? Dude, no.
Wut?
Absolutionis was making a joke the CA making themselves look like a better proposition for the Human Sphere by fixing the stock markets than by sepsitorising Ko Dali, Savnock didn't realise this and pointed out that it's unlikely the Human Sphere will be using this form of barter-trade system 200 years in the future...
Not at all. It was a reply to Barzam regarding the EI vs Aleph.
The EI sepsitored Ko Dali and posted this propaganda:
Spoiler:
It's a bit of propaganda that doesn't make me want to voluntarily join.
Aleph is the one that makes the traffic and stock markets work. Seems like a more likable cyberdude.
Absolutionis wrote: To be fair, the Sepsitored Ko Dali being advertised as "your failure" isn't exactly the best EI propaganda either. I'd rather side with the faction that makes stock markets work.
I'm sorry, you think microtraded markets full of unreliable abstractions like derivatives are a sign of -advanced- civilization? Dude, no.
Wut?
Absolutionis was making a joke the CA making themselves look like a better proposition for the Human Sphere by fixing the stock markets than by sepsitorising Ko Dali, Savnock didn't realise this and pointed out that it's unlikely the Human Sphere will be using this form of barter-trade system 200 years in the future...
Damnit, hoisted on me own petard!
Also, that Retreat rule looks way more interesting. to play out. Nice!
Knight wrote: Haven't seen this about new retreat rules:
Retreat rule. New threshold is 75%. At the beginning of your turn if you're in retreat everyone goes irregular. However, each miniature must make a WIP roll, if failed they cannot shoot, CC, etc etc etc. They can only move, and move towards your table edge or laterally. Models with Courage, Remote Presence, Religious, and/or Veteran Skills are immune to this WIP check (new information).
These immunities are pretty much more than half the unit profiles in the entire game. And the retreating to table edge is voluntary? The Retreat condition may not even happen with a passed WIP test?
What is really the point of Retreat anyways at this point? It seemed like an easy way to hurry up the game in v2. Now it just seems like with the new Retreat rule and the LoL no longer putting you down to 2 orders, games will get bogged down at worst and Retreat won't matter at best.
I may be overreacting, but the new Retreat rule seems ungraceful and shoehorned in just because v2 had it.
Kornak is here!
Filed under: Combined Army, Infinity — Leave a comment
September 1, 2014
There were some (slightly dodgy) images floating around of Kornak this weekend, but here are the professional shoots from CB!
I have been eagerly awaiting this model, as he it has a fantastic stat line and background. It’s safe to say that the sculpt more than exceeds my expectations! In particular the sculpt has an air of authority and brutality, perfect for a Morat commander! You may notice that rather distinctively Kornak is an albino, which really makes him stand out.
On the table you really won’t regret taking Kornak (I have proxied him several times!). Although Kornak is medium infantry, he acts more like heavy infantry as he has no wound incapacitation. To top is off a massive BTS of -9, which wonderfully protects him from viral. On the offense his MK12 is exceedingly deadly, as Kornak has a very high BS of 14.
Kornak makes a fantastic addition to both Morats and vanilla Combined Army. In Morat Aggression Force he is a great lieutenant option and can link with Suryats and then Raktoraks to form very deadly and reasonably priced link teams. Kornak is such a brutal fighter he is still worth considering in vanilla Combined Army. Also, On a side note, if you do use Kornak in a vanilla Combined Army any Cadmus will appreciate copying his stat lines!
Huh, I hadn't considered Cadmus copying your own side... Guess I did just pick up some shasvastii and haven't even got any Cadmus yet... but still.
These Morats are looking really, hmm whats the word... similar? Nah, coherent maybe? I have trouble telling them apart, maybe it's the 'outsider looking in' aspect, I dunno. I'm just thinking if you look at another sectorial like bakunin or even military orders, things look different enough for me to tell them apart without squinting. It's not a bad thing, not at all, just something I haven't noticed elsewhere as much.
GrimDork wrote: Huh, I hadn't considered Cadmus copying your own side... Guess I did just pick up some shasvastii and haven't even got any Cadmus yet... but still.
These Morats are looking really, hmm whats the word... similar? Nah, coherent maybe? I have trouble telling them apart, maybe it's the 'outsider looking in' aspect, I dunno. I'm just thinking if you look at another sectorial like bakunin or even military orders, things look different enough for me to tell them apart without squinting. It's not a bad thing, not at all, just something I haven't noticed elsewhere as much.
Bakunin is a kind of bad example to compare the Morat to since Bakunin is a mishmash of the religious and professional military elements. If you were to look at a force made up solely of the religious or solely of the military elements that ability to tell things apart goes down a bit.
With the Military Orders if you were not to see them visibly painted different it could be difficult to tell the various units apart.
GrimDork wrote: Huh, I hadn't considered Cadmus copying your own side... Guess I did just pick up some shasvastii and haven't even got any Cadmus yet... but still.
These Morats are looking really, hmm whats the word... similar? Nah, coherent maybe? I have trouble telling them apart, maybe it's the 'outsider looking in' aspect, I dunno. I'm just thinking if you look at another sectorial like bakunin or even military orders, things look different enough for me to tell them apart without squinting. It's not a bad thing, not at all, just something I haven't noticed elsewhere as much.
Bakunin is a kind of bad example to compare the Morat to since Bakunin is a mishmash of the religious and professional military elements. If you were to look at a force made up solely of the religious or solely of the military elements that ability to tell things apart goes down a bit.
With the Military Orders if you were not to see them visibly painted different it could be difficult to tell the various units apart.
Same with Hassassin. Just a bunch of people in fatigues and body armour with visored helmets.
Our good friends at warsenal have silhouettes available now, http://warsen.al/products/infinity-silhouette-markers It looks like the Mag Guard will not get it's own silhouette. But given the low profile, perhaps it goes into the S3 group with the 55mm base remotes?
They look very interesting. The grid lines are a decent idea. The S2 silhouette in Icestorm did not have that detail.
Red Harvest wrote: Our good friends at warsenal have silhouettes available now, http://warsen.al/products/infinity-silhouette-markers It looks like the Mag Guard will not get it's own silhouette. But given the low profile, perhaps it goes into the S3 group with the 55mm base remotes?
They look very interesting. The grid lines are a decent idea. The S2 silhouette in Icestorm did not have that detail.
My guess is 'mini TAGs'. The Kameel is a 55mm based remote, and nowhere big enough to have a pilot. The Mag is going to be a lot bigger than a Kameel. Mini-TAG would give it the silhouette of a Gecko, which seems more likely. The concept art for the new Mag made it look a lot taller (thanks to the gun tail), but with a smaller footprint (I'd guess it'll fit onto a 55mm base), than the current model.
Red Harvest wrote: Our good friends at warsenal have silhouettes available now, http://warsen.al/products/infinity-silhouette-markers It looks like the Mag Guard will not get it's own silhouette. But given the low profile, perhaps it goes into the S3 group with the 55mm base remotes?
They look very interesting. The grid lines are a decent idea. The S2 silhouette in Icestorm did not have that detail.
Wow: Not only the grid lines but also the cover lines are really, really useful (as is the transparency for LOS). This may be one of the first times where acrylic templates are actually pretty necessary (more than paper).
And the purple ones are dead sexy too. Definitely ordering a set of these along with new smoke templates when N3 drops.
Ok, about the silhouettes, do you get a shot at the model if you can see any square on the grid, or just the ones which are within the models outline on the silhouette?
Fenriswulf wrote: Ok, about the silhouettes, do you get a shot at the model if you can see any square on the grid, or just the ones which are within the models outline on the silhouette?
I'd assume the whole grid, otherwise there's no point to using them. The point is for the silhouette to occupy the space a moving target of the models size would occupy, so as not to unfairly skew Line of Sight for or against dynamically posed models. So the sitting Djanbazan sniper is to be just as visible as the standing Al Hawwa sniper.
If they limited it to squares on the grid that the model occupied, dynamically posed models would be just as positively or negatively impacted as without the mechanic.
Yeah, it's what I was thinking as well. It's a good thing to do IMHO, as it removes a lot of the ambiguity from things. I guess prone is the only thing that doesn't need a silhouette as its based on the height of the model's base, right? How do you determine line of sight from that though, use the bottom of the base to draw line of sight?
Savnock wrote: Yep. Any "head-sized piece" (which is what the grid lines are for) within the magic cylinder, apparently.
I'm going to be interested in seeing what TAGs get sorted into mini-vs-full-TAG sizes. Sphinx and Gecko are obviously mini: what else is?
As I said above, I'm betting the Maghariba Guard will be. The concept art made it look probably twice the height it currently is, and a smaller footprint to probably fit on a 55mm base. That would give it the bulk and approximate height of a Gecko. Probably the Anaconda as well. The Tikbalang too when we finally get it. Isn't the Blue Wolf meant to be a smaller TAG too?
'Combat Remotes' likely refers to what my group's been calling 'Attack Remotes'. IE, the Paradiso and Human sphere offensive remotes, such as the Bulleteer, Sputniks, and those weird bug yuJing things. All the Remotes that got transitioned to a 55mm base.
So presumably now with the slightly larger bases for the remotes, the base 'nodule' things, and the joys that came with making them fit neatly to the edge of the base, are a thing of the past?
I worry that even with the new silhouette system, true LoS will still involve those players that always seem to be able to bend light around solid objects when seeing what their unit can see. "Yep can definitely see him!", the laws of physics relegated firmly to the corner of the room for that moment (although, realise this is a problem whatever game you play, unless the rules are ready to pile on the abstraction! )
Knight wrote: Any takes on what "Combat remotes" could be?
The "remotes" category may be the distinction between Humans at S2 and "tall humans" at S3 such as Dakini, Garuda, Devabots, Karakuri, Morats, Ikadron, Chaksa, etc that stand noticeably taller than a Human. Although, I'm not sure if this warrants its own size category. They're probably just as tall as many HI.
Additionally, the difference between S3 and S4 may be the difference between the general Remotes everyone gets Armbots, Rebots, Sputniks, etc and the "baggage bots" everyone gets Mulebots, Probots, Kameel, etc. The Baggage bots tend to be taller in general and may warrant their own size category.
Another assumption is that the names are mislabeled and S3 are generic 40mm base remotes while S4 are 50mm based "bike" size models. Not as tall as a "small tag" S6 Gecko, Sphinx, etc, but larger base than a S5 "big guy" Ajax, etc.
Pacific wrote: So presumably now with the slightly larger bases for the remotes, the base 'nodule' things, and the joys that came with making them fit neatly to the edge of the base, are a thing of the past?
I worry that even with the new silhouette system, true LoS will still involve those players that always seem to be able to bend light around solid objects when seeing what their unit can see. "Yep can definitely see him!", the laws of physics relegated firmly to the corner of the room for that moment (although, realise this is a problem whatever game you play, unless the rules are ready to pile on the abstraction! )
Announce your intention as you move your models and a lot of problems can be solved. If you move a model within LoS of one enemy while denying LoS of another enemy, announce your intention and work it through with your opponent and everything will go smoothly.
Killionaire wrote: 'Combat Remotes' likely refers to what my group's been calling 'Attack Remotes'. IE, the Paradiso and Human sphere offensive remotes, such as the Bulleteer, Sputniks, and those weird bug yuJing things. All the Remotes that got transitioned to a 55mm base.
It wasn't only combat remotes that got moved to 55mm bases.
Combined Army "flying bug" drones are in the core rulebook. In case you need some hipster 'attack remotes'...
Either way, part of the point of the silhouette is that it tells you both the base size for that model and its effective height. Did you get a mispack or accidentally mount your drone on a 25mm base? Won't matter much, because you've got it in writing how big the model is as far as the game is concerned.
Due to the BIG success of O:I pre-order, we need to produce the double of the initial number of boxes, so this will cause a little delay to arrive to stores. Sorry for the inconvenience.
No word on how long the delay will be and if this will affect the initial bunch of people.
On the bright side, this is a success for CBand that the initial batch "limited" to 5000 copies is apparently not a hard cap after all.
Due to the BIG success of O:I pre-order, we need to produce the double of the initial number of boxes, so this will cause a little delay to arrive to stores. Sorry for the inconvenience.
No word on how long the delay will be and if this will affect the initial bunch of people.
On the bright side, this is a success for CBand that the initial batch "limited" to 5000 copies is apparently not a hard cap after all.
It's not really an inconvenience as I don't actually know the release date anyway. Hopefully we get some clear info to a release date soon but personally I'm happy to wait if it means more people get an opportunity to get a limited item.
Nothing worse than missing out on something like this. I thought I'd missed the Space Wolves Tactical objective cards and I was annoyed by their limited edition nature that sold out in hours.
ImAGeek wrote: The people I pre ordered O:I off of said they'd been told Mid September for it to arrive in stores.
I guess we'll see if CB's trade partners or their direct sales are given priority. I preordered directly from CB on the 31st July, I can't remember when preorders went live so I dunno if I'm early or late in the list.
Dentry wrote: Are the additional copies also going to get the exclusive CSU mini or will that be limited to the first batch of 5000?
I'd like to know the answer to this as well. I preordered from an interstate online store that was doing the preorders instead of a local store that intended to wait for general stock. Im going to feel a bit guilty for shafting the local if I don't get the exclusive.
Riquende wrote: Well the CSU model was stated to be for preorders, not 'first print run', so I guess it'd still be fine.
That's the confusing part. Watching Carlos talk about Icestorm he keeps saying things like, "Try and get the one with the sticker on it". So not all of them have the sticker (read:CSU model)?
Corvus Belli are now making more copies of Icestorm presumably because the initial run has been sold out (in preorders). That means all 5000 original units should have the CSU model if it's available to all preorders and there shouldn't be any non-stickered boxes in the intended production run.
How do they determine who preorders it? Retailers send them sales figures and CB send the appropriate number of CSU figures?
My girlfriend is ordering me a copy to put away for Christmas. She said that our copy is being sent out or possibly arriving on the 18th of September if that's of help to anyone.
Wayland gMes said they are only offering the Csu for orders before the 31st of August where as element games seems to have no such restriction.
Automatically Appended Next Post: I'm glad that the 5000 copies wasn't a hard limit for cb.
I'm pretty sure that the CSU was to be included in all pre-ordered boxes of O:I prior to September.. think it was on the CB facebook page too, but somewhere along the lines that part seems to have been forgotten about. I guess a lot of retailers have effectively 'pre-ordered' copies of O:I for their inventory and all such orders placed by the end of August will have the CSU mini in them.. but once those are sold out, there probably won't be any more. So in the case of Element games, they probably pre-ordered say, 30 copies in advance, but only 25 copies have since been "taken up" by customers placing orders for it on their site.. thus there are still a few "available".
As an aside, squeee! I just got an email from UPS that my copy of O:I will be picked up from CB soon
Siygess wrote: I'm pretty sure that the CSU was to be included in all pre-ordered boxes of O:I prior to September.. think it was on the CB facebook page too, but somewhere along the lines that part seems to have been forgotten about.
Not really. As was mentioned by Dentry, Bostria kept saying things about "getting the one with the sticker on it".
Even the 'clarifications' that were made did not really help clarify anything.
As was mentioned by Dentry, Bostria kept saying things about "getting the one with the sticker on it".
Right. So if a store preordered 50 copies, had customer preorders for 40, then they would have 10 to put on their shelves. Any orders that the store places after the preorder period won't have the CSU in, and might end up on the same shelves as those preordered ones. Hence 'look for the ones with the sticker'.
I know the announcements haven't been clear (and it's hard to remember translation issues still exist sometimes, due to the excellent English spoken by most people online), but I don't see any contradictions, and it all makes sense. To me, anyway.
As was mentioned by Dentry, Bostria kept saying things about "getting the one with the sticker on it".
Right. So if a store preordered 50 copies, had customer preorders for 40, then they would have 10 to put on their shelves. Any orders that the store places after the preorder period won't have the CSU in, and might end up on the same shelves as those preordered ones. Hence 'look for the ones with the sticker'.
Except there wasn't going to be a "nonpreorder period". They were making 5000 copies. That was it.
Short of opening up the boxes and removing the stickers, there would have had to been some hard number of what constituted the cutoff for "the 5000".
I know the announcements haven't been clear (and it's hard to remember translation issues still exist sometimes, due to the excellent English spoken by most people online), but I don't see any contradictions, and it all makes sense. To me, anyway.
Oh no. It's really easy to remember that translation issues exist. It is easy to spot when reading the lore bits or even the rules.
Short of opening up the boxes and removing the stickers, there would have had to been some hard number of what constituted the cutoff for "the 5000".
Or maybe the boxes don't start with the CSU inside. Then, every box that was allocated to someone (trade or private customer) was opened and the CSU mini put inside, then the sticker placed on it. Copies ordered after the 31st then don't get this treatment.
This is nowhere near as hard as you try to make it seem.
Multi-edit: Because everytime I type CSU, it comes out CUS...
The Operation: Icestorm box includes a cardboard counter for the CSU model for the last scenario specifically because they're going to stop putting the yellow CSU sticker and the corresponding CSU model in boxes after they finish producing the pre-orders.
solkan wrote: The Operation: Icestorm box includes a cardboard counter for the CSU model for the last scenario specifically because they're going to stop putting the yellow CSU sticker and the corresponding CSU model in boxes after they finish producing the pre-orders.
Which is great to know after the fact. But they did a poor job of defining exactly how things exactly were going to work.
The Warstore no longer lists the exclusive CSU mini as part of the pre-order. Neither does Miniature Market (though I'm not certain they did before).
So I guess it was just for August pre-orders, then?
Also, looks like the Cosplay Bolt will still be available somewhat. Anyone know if they'll produce more or are they just offering her at different events until stock runs out?
Which is great to know after the fact. But they did a poor job of defining exactly how things exactly were going to work.
Except that before the fact we knew that only preorders placed in the preorder period (you know, that's the non-nonpreorder period period) would get the CSU miniature.
We knew from the Beasts of War week video (which, stupid as you think that channel might be*, was official Corvus Belli release information) that there would be a card chit for copies not including the CSU mini to still play the scenario. This video was release during the fact, not after. In fact I think it was quite early in the preorder period.
Given that all the info is out there, has been out there since July, and has not been contradicted; I'm at a loss as to how you thing things could be better defined?
* channel in this context means the using partners as a channel to release info, not specifically the Beasts of War you tube channel (which I will admit I'm not a fan of in general).
Which is great to know after the fact. But they did a poor job of defining exactly how things exactly were going to work.
Except that before the fact we knew that only preorders placed in the preorder period (you know, that's the non-nonpreorder period period) would get the CSU miniature.
Except that does not really tell us anything beyond an arbitrary date.
We knew from the Beasts of War week video (which, stupid as you think that channel might be*, was official Corvus Belli release information) that there would be a card chit for copies not including the CSU mini to still play the scenario. This video was release during the fact, not after. In fact I think it was quite early in the preorder period.
Given that all the info is out there, has been out there since July, and has not been contradicted; I'm at a loss as to how you thing things could be better defined?
Let's say one day that the community manager says that "all preorders" are going to get something.
The next day another company employee comes out and says that "the boxes with the yellow sticker" are going to get something.
This is not difficult. What constitutes the preorder numbers? There was no countdown timer or any kind of hard number as to what number their "5000 copies" stops having the CSU model in it.
Just an arbitrary date and a production number.
With that said, enough of the bloody "exclusives".
You're not Games Workshop. You're not Privateer Press. You're not Mantic.
You're Corvus Belli. You are the producers of a game with holes in your lines that have existed since the launch of your second edition.
Stop devoting time to "exclusives" and fill the holes that exist.
Except that does not really tell us anything beyond an arbitrary date.
Which was the date you need to order by to get the miniature. You say "arbitrary date" so disparagingly. It was always going to be an arbitrary date, because CB made the decision, arbitrarily, to end preorders on that date. I'd like to hear you rideas on how else the date should have been determined other than 'arbitrarily'.
Let's say one day that the community manager says that "all preorders" are going to get something.
The next day another company employee comes out and says that "the boxes with the yellow sticker" are going to get something.
Right, these are not contradictory. Preordered copies have a yellow sticker, and contain the miniature.
This is not difficult.
You really seem to think it is!
What constitutes the preorder numbers?
Did anyone ever say there would be a specific number of preorders? The preorder system was handled by date, not quantity.
There was no countdown timer or any kind of hard number as to what number their "5000 copies" stops having the CSU model in it.
Yes there was, the calendar on your wall or PC counting down to August 31st, the end of the preorder 'window'. Because, as I've now realised you absolutely cannot grasp, the preorders were handled by dates, not by quantities. There were not '5000 preorders', there were all 'orders made before August 31st'.
Just an arbitrary date
There's that withering dismissal or 'arbitrary things' again.
It was a date that CB arbitrarily decided upon. I'm not sure how else you think they should determine the end of the preorder window, other than by deciding a date. Do you think they should have done it randomly? Flipped a coin each day and carried on flipping until tails came up, then instantly closed the preorders?
and a production number.
So companies are wrong to decide to make specific amounts of products, based on what they think they will sell? They should just set up an assembly line somewhere and keep on making them forever, and instruct all their subcontractors (rules book publishers, box makers, dice makers, etc etc) to do the same?
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Alpharius wrote: please move the always fascinating pre-order conspiracy conversation to a different thread.
Thanks!
Oops, that took me a while to type. Didn't see that.
So when they say double of the initial number of boxes, they mean 5000 more? Or do they mean double the number of boxes with CSU minis in them? I can't imagine they could put together that many more boxes in a few days-- unless they had all the components lying around, the box, books and terrain they could have printed quickly enough-- but the dice? I think it is more an assemble more boxes from what is lying around rather than a whole new set of 5000. But I could be wrong. I certainly was on my pre-order predictions. (and quite happy about that)
Pre-order conspiracy. Lol. So, it was Bostria on the grassy knoll?
Yeah, they were pulled because Warsenal released them too soon, or so the rumor goes. They were cool looking though. They'll be back.
Ah, here's news. Bostria will be in England at the Wayland Games Center on the 27th--. He promises to reveal more about N3. To quote him, "I'll try to reveal something awesome at the event, why not? Suppression Fire, facing, some concept designs... Once I step in England nobody from the evil Corvus Belli corporation could stop me!"
And Tabitha Lyons will have her new and improved bolt cosplay.
Was O:I listed on the official sites miniatures list before? Seems to have popped up on Nomads and PanO as the 'latest release', could be another sign it might not just disappear as was previously said. That or I'm going crazy and it's been there a while which is also entirely possible.
i dont mind if they add to the things we learn in icestorm i just dont want them to change things we learn.
i have a hard enough time learning it the first time around let alone trying to relearn it later after im used to it.
usernamesareannoying wrote: as a brand new player i cant tell you how upset ill be if the rules in icestorm arent 3rd edition or they change when the complete rules come out.
The Operation Icestorm rules will just be a basic example (starter rules if you will) of the 3rd edition rules.
Wayland have got an expected shipping date of 19th September - is this still correct I wonder?
Absolutionis wrote: It may be old news for some, but I came across this blog post that posts all the O:I Quickstart rules and other pictures from NOVA.
Although with all of the great artists they have working for them one should hope that they would make use of them.
I've noticed actually that some of the Infinity artbook exclusive stuff has started to find its way onto the internet.
I think they should use this one and 'INFINITY - YU JING EDITION' written on the front
The other video. A bit more info, and some corrections of what was shown at Gen-Con (ML and Ojotnik ranges, for example). I'm going to watch it, I'll edit to specify the interesting stuff.
- they are trying to avoid the situations where the reactive player can't do anything but wait for the opponent's roll result. For example, when a mini moves into LoS with your mini, but out of your 180º angle, you only can turn around. He doesn't get into details, but now you will be able to dodge. Pretty much what Bostria said
- Cautious movement is the kind of rule that prevents the reactive player from doing anything, but since it's not an attack, the change is going to be minor.
- ML has a +3 in a 40cm/16" area, not just in 20/8. I think it goes from 60cm/24" to 100cm/40".
- Breaker pistols are not viral, they are AP rolling against BTS. This was also clarified recently.
- Game states: being prone, marked by a forward observer, suppresion fire, unconscious, inmovilized, posessed are different kinds of states. The concept of game state has been created to make a list of the different states, with the effects, the conditions for activation and cancellation
- They will release documents with information on how N3 affects the rules in HS and C. Like a FAQ.
- Some unit profiles from 2nd Ed won'be on N3. That doesn't mean this unit have dissapeared, this means they will be modified and re-adapted for N3 in the future.
- Nomad and Combined Army are the factions whose background is going to change more.
- Nomad and Combined Army are the factions whose background is going to change more.
How?? I like my die-hard outsiders as they are now.
One of the quotes from Human Sphere, "Declaration of Corregidor" I belive it was called, was hell of a speech ....hope it stay cool.
I don't know how. I guess it's going to have more stuff added than others, rather than just changing facts. I understand that they want it to be more complete.
It's more that the Nomad background was written first and doesn't have the same degree of depth and reflection as some of the factions whose background was written later.
I had a lengthy discussion with Gutier about the Nomads background and I have to agree with him that he can do better, given how great Nomads background already is, it can only be good for Nomad players.
So one thing to look for in N3 that is not rules related
Riquende wrote: I hope so. Anything that frees up development time for more PanO sectorials is okay in my book.
Yeaaaaaah...PanO already has the most Sectorials and CB is already planning on upping that number by at least two in the next book. There is pretty much nothing else that can be done for PanO in terms of Sectorials without the introduction of a huge new swathe of stuff for PanO. Right now the Sectorial focus is to flesh out existing background items rather than creating new Sectorials wholesale.
You have:
-Actonticemento Shock Army
-Military Orders
-Neoterran Capitilene Army
Riquende wrote: I hope so. Anything that frees up development time for more PanO sectorials is okay in my book.
As if they care for anything outside of MO when it comes to PanO. Kotail, Reverand Healer and Spetsnaz are one glorious units. Can't wait for more info on Govad and new EI androids.
Riquende wrote: I hope so. Anything that frees up development time for more PanO sectorials is okay in my book.
There is pretty much nothing else that can be done for PanO in terms of Sectorials without the introduction of a huge new swathe of stuff for PanO.
So we'd need a PanO-centric new model release schedule as well. Good idea!
You have:
-Actonticemento Shock Army
-Military Orders
-Neoterran Capitilene Army
Forthcoming:
-Svalarheima
-Varuna
Yep. I also demand an Earth-based sectorial (the Sepulchre fluff say they're based there guarding holy sites). Oh, and a special naval one, with the Santiago knights and Crusader Brethren, plus cool new models based around boarding actions.
Snowflake syndrome is where you've just got to be different, I think it's vaguely akin to that whole hipster thing. I'm guessing it has to do with that.
its an expression "unique snowflake" referring to the idea no two snowflakes are alike, which can be said in a sarcastic way or mean it really.
In any case Nomads are a really unique faction full of character and indeed making them to stand out more would be a difficult thing, but to expand on what they are and provide more depth on them is not.
@up
I agree, on the other hand Nomads dont realy have any male character...maybe Tunguska change that. Its cool to have few strong female like Lupe or Carlota but other than Seniore Masacre(I hope its spelled right) there are no guys. Even my army is dominated by girls So I cant wait for new character from Archeon Falls...hopefully it will be cool dude.
GrenAcid wrote: @up
I agree, on the other hand Nomads dont realy have any male character...maybe Tunguska change that. Its cool to have few strong female like Lupe or Carlota but other than Seniore Masacre(I hope its spelled right) there are no guys. Even my army is dominated by girls So I cant wait for new character from Archeon Falls...hopefully it will be cool dude.
While he's more monkey than man, Bran do Castro is a guy.
I don't have the 2nd ed rulebook, but I've read Human Sphere & Paradiso cover to cover.
I'd like to see more work put into fleshing out the character of Haqq & Yu Jing. They're always stoic, serious & deadly, but very little more.
More vignettes revolving around interesting individuals are needed. Dire Foes was a good opportunity, but both characters for these 2 factions were cold focused soldiers with little personal motivation.
The characters GrenAcid listed are Corregidor. Aside from mercs, Corregidor has two characters--both of which are female.
GrenAcid's list was Nomads characters. Bran is a Nomad character. Nobody was talking about Corregidor nor Bakunin until you brought it up.
Why would someone complain about the lack of non-female people in one sectorial and then hope for the issue to be resolved in a new sectorial when an existing sectorial already has the problem?
How dare you try and beat an Aleph player in nitpicking and trivialities? You sexually-deviant Nomad scum.
The quote:
GrenAcid wrote: @up
I agree, on the other hand Nomads dont realy have any male character...maybe Tunguska change that.
PanO is overstuffed on male characters. De Fersen, Konstantinos, Stephen Rao & Kirpal Singh. Tell you what, you can have Fusilier Angus, in return for something good at hacking.
Never said there was a lack of female PanO models at all, just making a roundabout point that PanO is so blessed with male personalities, we even have one of the Dire Foe 'civvies' as a named fusilier.
Never said there was a lack of female PanO models at all, just making a roundabout point that PanO is so blessed with male personalities, we even have one of the Dire Foe 'civvies' as a named fusilier.
And my counterargument is that having a 4-3 male/female model ratio hardly constitutes as "overstuffed". Angus is for all intents and purposes a civilian and a joke.
...and especially not as we near the epic 400 page milestone!
Well, Infinity has always had conversations plaguing it on the side regarding sexualization and gender representation. Wouldn't it be fitting that for the 400pg milestone, we return to conversations about sex representations and Kanluwen complaing about trivial matters (with surprisingly no overlap this time).
Absolutionis wrote: And my counterargument is that having a 4-3 male/female model ratio hardly constitutes as "overstuffed". Angus is for all intents and purposes a civilian and a joke.
O...kay? I never mentioned the numbers of female characters at all, never said there were none, a small amount, a large amount. 'Overstuffed' in this context was a humourous reference to 'more than none' (given the immediately prior talk of Nomad male characters), and to furthermore tease participatory Nomad posters with the fact that PanO can even call upon a civvie model to 'represent'.
You seem to think I'm making some sort of point, I was just being facetious.
I'd like to see more work put into fleshing out the character of Haqq & Yu Jing. They're always stoic, serious & deadly, but very little more.
If it's anyone that needs expansion and more work on the background it's Yu-Jing, not JSA. Yu-Jing.
Riquende wrote: PanO is overstuffed on male characters. De Fersen, Konstantinos, Stephen Rao & Kirpal Singh. Tell you what, you can have Fusilier Angus, in return for something good at hacking.
You jester. Saying it, I'd love to have a good hacker, particularly with N3 power creep.
The volumes we have sold have only ever been matched by the largest and most successful GW launches btw to give some idea of scale.
This is (seriously) great news!
I dream of the day when I can find a game of INFINITY with ease in my area of the USA - and it sounds like while we might not be quite there yet, we're getting closer!
The volumes we have sold have only ever been matched by the largest and most successful GW launches btw to give some idea of scale.
This is (seriously) great news!
I dream of the day when I can find a game of INFINITY with ease in my area of the USA - and it sounds like while we might not be quite there yet, we're getting closer!
Can't help but agree. Would love infinity to have a bigger player base.
Yessum, I'd like to be able to go to one of my hour-away-"local" stores and have them even know what I'm talking about instead of saying they don't have the Disney stuff...
GrimDork wrote: Yessum, I'd like to be able to go to one of my hour-away-"local" stores and have them even know what I'm talking about instead of saying they don't have the Disney stuff...
Ha, I told the girlfriend I was getting the infinity starter set, she was a bit confused after a quick google.
Kanluwen wrote: Anyone who sees their instagram/twitter has seen said foot...
Good idea. Let's not bother posting anything in this thread unless it's a Dakka exclusive.
It would be nice if Corvus Belli were to give us a Dakka exclusive, certainly.
But no. We're not Beasts of War or Miniwargaming.
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carlos13th wrote: You could moan about literally anything couldn't you Kan.
It's not something interesting nor significant enough for a 400 page celebration. It's all over the web at this point, and it's pretty much guaranteed at this point to be a Mobile Brigada foot.
In your rush to moan you clearly missed the point. That post wasn't meant to be a genuine celebration of 400 pages. It was clearly a joke hinged on the fact he quotes the word something because there is very little news at this point.
carlos13th wrote: I can celebrate the fact I just got into the game. My wallet is dreading the future however.
Indeed! I've never played the game, but a quick count reveals I now have 30 miniatures (over half painted now), plus those in Icestorm coming (and 5 more from Shae-Konnit en route!).
The Tohaa Kotail isn't listed for preorder at the Warstore, even though Icestorm is. I just pinged them about it, but is there any reason known for this? I don't really know where else to order Infinity from since I've always bought it locally or through the Warstore, so if somewhere else has it for preorder I'd be interested in that, too. Hopefully it's just an oversight.
RiTides wrote: The Tohaa Kotail isn't listed for preorder at the Warstore, even though Icestorm is. I just pinged them about it, but is there any reason known for this? I don't really know where else to order Infinity from since I've always bought it locally or through the Warstore, so if somewhere else has it for preorder I'd be interested in that, too. Hopefully it's just an oversight.
The Tohaa Kotail has been pushed back to next month.
carlos13th wrote: I can celebrate the fact I just got into the game. My wallet is dreading the future however.
Indeed! I've never played the game, but a quick count reveals I now have 30 miniatures (over half painted now), plus those in Icestorm coming (and 5 more from Shae-Konnit en route!).
I have a bunch of haqqislam already and have icestorm coming for Christmas. Haqqislam wouldn't have been a faction I had chosen if I was going to buy them straight out but I got them through a trade and love the faction.
Tbh I want pretty much every faction at this point.
A foot of the Dactyl unit for ALEPH? CB has an interesting sense of humor if so. (Hinges on the meanings of the word dactyl. Ask Mr. Google about it.)
No news on how the push to September of Kotail and (sob) Yojimbo will affect the rest of the releases. Here, I'll refresh your memories...
Fusiliers SWC ; Hacker, Missile Launcher, Sniper & HMG Kysam Beg
Kornak Gazarot
Dactyls
Warcors
RiTides wrote: The Tohaa Kotail isn't listed for preorder at the Warstore, even though Icestorm is. I just pinged them about it, but is there any reason known for this? I don't really know where else to order Infinity from since I've always bought it locally or through the Warstore, so if somewhere else has it for preorder I'd be interested in that, too. Hopefully it's just an oversight.
The Tohaa Kotail has been pushed back to next month.
Introducing A New Infinity Unit for the Tohaa – Kotail Mobile Unit
Posted by Corvus Belli at August 31, 2014 | 319 Views
...
The Tohaa Kotail Mobile Unit is being added to the Infinity August 2014 release. While officially part of Infinity 3rd edition, a 2nd edition profile can be found in the official Infinity Army List software.
I just find it odd that the Warstore lists Project Icestorm (for September) but not this for preorder... that's the only "September" item they have up, though, so maybe they'll be adding this later.
Well it was the first time *I* ever saw that foot/leg segment, so it works for me!
I wonder what representation Infinity will have at adepticon next year, did anyone attend this year to have a reasonable guess? I don't think I could be good enough by then to play a tournament but I wouldn't mind taking a stab at that raicho proving grounds style of mission, if they do any event-games there as opposed to just tourney stuff.
RiTides wrote: The Tohaa Kotail isn't listed for preorder at the Warstore, even though Icestorm is. I just pinged them about it, but is there any reason known for this? I don't really know where else to order Infinity from since I've always bought it locally or through the Warstore, so if somewhere else has it for preorder I'd be interested in that, too. Hopefully it's just an oversight.
The Tohaa Kotail has been pushed back to next month.
Introducing A New Infinity Unit for the Tohaa – Kotail Mobile Unit
Posted by Corvus Belli at August 31, 2014 | 319 Views
...
The Tohaa Kotail Mobile Unit is being added to the Infinity August 2014 release. While officially part of Infinity 3rd edition, a 2nd edition profile can be found in the official Infinity Army List software.
I just find it odd that the Warstore lists Project Icestorm (for September) but not this for preorder... that's the only "September" item they have up, though, so maybe they'll be adding this later.
Corvus Belli wrote:Due to the great success of the pre-purchase of Operation:Icestorm, and with the intention that it may arrive on time for all you, August releases "Yojimbo" and "Kotail" are delayed and launched together with the news of September. Sorry for the inconvenience.
We will then see these not in September, but in October :( along with the Fusiliers and the rest.
Making me jealous now, ordered the Gencon pack from CB direct, it's gone from 'pre-ordered' to 'processing', time to get cracking on actually painting my Aleph so I don't start getting a massive Infinity queue like the 40k one currently sitting on the shelf ominously.
I just discovered the deviantart page for one of the Infinity digital sculptors. If you've been as unaware of it as I was then you're in for a couple treats!
The images are probably concepts, its possible the client requested them to be altered, which is what's cool about digital sculpts, doing that is usually pretty easy I think.
Huh, so that leg that was teased earlier today is actually from the Mobile Brigada. I'd hope that it's for a loadout variant, considering we've already seen the OI one.