And I just discovered that Dispensers in FtB are still 1.4 dispensers instead of 1.5 dispensers. So my dye farm doesn't work with them. Yet. So, stopgap measure is a Deployer, which will be replaced with Vanilla redstone stuff as soon as possible.
4 my tower and main base will be made of emerald blocks,it's 17 chickens per emerald that's over a stack a block, I'm going to need millions of chickens which is not easy I've already set up a small chicken farm but it's not nearly enough.
The Dark Apostle wrote: 4 my tower and main base will be made of emerald blocks,it's 17 chickens per emerald that's over a stack a block, I'm going to need millions of chickens which is not easy I've already set up a small chicken farm but it's not nearly enough.
I will give 18 emeralds for two silver wood saplings
note: I'm in desperate need for netherrack, if you're tossing it just dump it into a red-red-red enderchest (I left some at spawn for peoples use)
Not that I actually need it, but I haven't finished the counter-feed system that should put unspent rack back into the crucibles and switches to my 8000 or so bucket lava reserve on failure, so I'm sorry if spawn runs out of lava
Oh god, I'm going to need so much emeralds. Damn, I'll do so my for a lot of emaralds, I need a crazy amount it's stupid, but I have a design that I want so much! Please people I'm begging, I really need some emeralds, if youll donate even a block, I'll be really thankful. Please guys, I've got a vision and I want to see it through, even if it takes the while community! This is a community project IMO similar to the blue tower, if will be a safe haven in the sky age, with bridges bringing you to places and the element of air controlling the "wolf of dusk" (haha, a secret project, ask later )
The Dark Apostle wrote: Oh god, I'm going to need so much emeralds. Damn, I'll do so my for a lot of emaralds, I need a crazy amount it's stupid, but I have a design that I want so much! Please people I'm begging, I really need some emeralds, if youll donate even a block, I'll be really thankful. Please guys, I've got a vision and I want to see it through, even if it takes the while community! This is a community project IMO similar to the blue tower, if will be a safe haven in the sky age, with bridges bringing you to places and the element of air controlling the "wolf of dusk" (haha, a secret project, ask later )
no one will donate. You will have to trade. 2 blocks of emeralds is alot. For 2 saplings.
The Dark Apostle wrote: Please people I'm begging,
My goodness, that makes a change.
Why not use green Sapphires?
good question. Green sapphires are more economic because it is harder to find a single emerald compared to 4 stacks of emeralds (Which are alot easier to collect with a fortune pick)
The Dark Apostle wrote: 4 my tower and main base will be made of emerald blocks,it's 17 chickens per emerald that's over a stack a block, I'm going to need millions of chickens which is not easy I've already set up a small chicken farm but it's not nearly enough.
I will give 18 emeralds for two silver wood saplings
Dr. What wrote: Why not just use a texture pack instead of begging for charity?
Or, get a pick and start mining.
SchellCo doesn't believe in charity, only creating giant zombies and selling them to the highest bidder.
Anybody willing to sell a silverwood sapling?
We have plenty of silverwoods.
We're in need of emeralds (9 per sapling sounds good) and iridum ore/ingots.
Are we talking Emeralds as in the ones that can only be made into tools (along with rubies and saphires) or the ones that are traded to villagers? (Or are they the same now?)
I've finally picked an island for my base, so I'll see how quickly I can develop and get some Iridium production going.
The tool ones are now called "Green Sapphire" which actually makes more sense- now they're all just variant colors of corundum, which is second only to diamond in hardness- while Emeralds, which are actually quite a bit softer, are used as currency.
Hey guys, I am looking for someone to help me build a blast furnace...I will pay 2 diamond for the creation of a blast furnace in my area. However, I will also prohibit Dark Apostle from doing this, for various reasons.
Edit: NVM, got the materials from corpse, for an IOU.
I'd honestly like the community to actually start being a little more.....supporting of each other.
I'd honestly like the community to actually start being a little more.....supporting of each other.
I wasn't on, but generally I'm all-in on trading materials for having someone make some of the more annoying components of my machines for me with mine (like timers and such) when I need them
I find timers are so annoying to craft that I just make a computer instead and type in the few lines of code to do the exact same thing for less materials.
darkinnit wrote: I find timers are so annoying to craft that I just make a computer instead and type in the few lines of code to do the exact same thing for less materials.
right now I'm trying to stupid-proof my factory as I just realized I had about 100 stacks of cobble jamming around between two barrels I probably need some guidance like you did at spawn to turn off engines when power isn't needed
Dark: if you're any good with computercrft i'd like to figure out how to have screens display the amount of liquids i have in storage if I can!
Doctadeth wrote: Hey guys, I am looking for someone to help me build a blast furnace...I will pay 2 diamond for the creation of a blast furnace in my area. However, I will also prohibit Dark Apostle from doing this, for various reasons.
Edit: NVM, got the materials from corpse, for an IOU.
I'd honestly like the community to actually start being a little more.....supporting of each other.
You say this yet you prohibit me from helping out? Hypocrite much?
If you really want to help out I suppose there's some things I could get you to do.
There should be about a dozen or so squid surrounding my island, I need help with naming them and recording it in a book putting in specific details to catagorise each one depending on apparent mannerisms, perhaps perceived differences in appearance and general traits they seem to favour about their habitat.
Or you could help me get some villagers on that island and lock them away in my house for safety as I build them their own shelter. The same book thing applies to them as well. I'm heading towards a library of sorts on the island's history, but I've been lazy in formatting the book I've got so far on it. Two to four of them should be sufficient to start off the population there. Once that's done I'll be able to officially call it it's own country I suppose and I guess you can have a title as well as an added reward.
Out here. House I'd be dumping them in for now is to the right. There's also an open topped ravine somewhere in the middle of that right half, but house is right at the water anyway.
Look up the word block in NEI and you'll see a ruby and sapphire version very similar to the vanilla emarald block. I'm wondering if you'll able to get it, and maybe dark inner could co us a favour and allow use to convert redpower sapphire blocks into these cooler looking versions.
BS groups? If you mock the triarii you mock
-me
-anvildude
-storm
-matapata
-nids
-xeriapt
-etomb
-B brother
And how will I Take resources off him, I only ask those who are very rich, or trade with those who are "friends". Please warthog leave me alone and stop bitching me at every possible chance
4oursword wrote: What's the Triarrii? Last I remember, it's called the Accords. That's what Anvildude calls it, and he seems to be doing the grunt work.
WE call it the accords. Apostle calls it the Triarrii. I am member of the Mage Accords.
Or as some of us say, the Trirrirararaaaarriririrri. Heh.
Unfortunately, it doesn't seem to be going very far- it was meant as a group of players who, on the server, focus on magic to the exclusion of the Tech mods- no IC, no Redpower, no Buildcraft, no Railcraft, no Factorization etc. etc (Xycraft's fine, because I still don't consider it a 'tech' mod- too much glowy- and the low-tech stuff from other mods- saws and microblocks from Redpower, or the Quartz Grindstone from Applied Energistics or Wrath stuff from Factorization)
In doing so, we were going to have the knowledge and wherewithal to provide mystic services to everyone- help police the Aura, take care of Wisp problems, moving and expanding and purifying Nodes, provide facilities and training for people interested in different aspects of Magery...
But most of the 'members' are too enamored by the lure of machinery and the labor-saving they provide to stick with magic. Even Pimpdidley (Dark Apostle) , the one who had the idea, is running around in power armour now.
However, if you're interested in swearing off technology for the more mystical side of things (we have Golems!) feel free to drop by 0,0, where the Turris Caeruleus is being built (Blue Tower- what will be the hub of the Overworld Accords). I hang out around there, building, designing and whatnot.
Anvil dude, your right. I will hereby sacrifice all my power armour and tool to the highest bidder, I'll give it for anything.
All members who agree with anvil, please say, make the Anvil Pact! That's actually a good name
The Anvil Pact!
Dismiss technology, magic will reign!
(mods like ars magica are getting added soon, so magic is growing in strength!)
I would like to take this chance to inquire about the possibility to be the one who sorts out trans-player group ideals. eg, i have both the Tech, and the Magic, as I think this might help add to the whole community of the Server, rather than the rift between Magic and Machine that we have currently
I quite like the way it is now, it adds a bit of rivalry and competitive edge that gives us all a force pushing us to achieve over the other, in many ways, both combat resource wise, at the moment magic is grumpily in the combat edge and possibly resource due to the abilities of the arcane bore
I admired the sentiment, but I never saw the Accords working. Not least because technology makes up the greater part of the modpack, and saves time and resources to say the least.
Why have the division though? "Any sufficiently advanced technology is indistinguishable from magic."
Gonna make my stance on the issue clear now: I don;t like the need to belong to either Mage or Scientist. I think it;s a stupid idea. The reason I've not looked into the magical mods is due to my massive dislike of Thaumcraft.
I'm part of the accord, but I still dislike this division thing we have going. I only joined because you wanted a bee keeper, but if I have to stop using science then I'll leave. Bees are annoying without the machines extrabees adds
Well what the rules were originally were that no tech when representing the triarii, so that's inside the tower or in the presence of a lord during an official ceremony.
Nah. Quarries and frame-based miners still have us beat for pure mining power- though our Hand-Mining tools are better (Pickaxe of the Core, Shovel of the Earthmover and Wand of Excavation). We're better in regards to farming, though Tech has better tree-systems. I'm just waiting for Aspects to become a Forge Liquid, so we can store them in Xycraft tanks and use Ender tanks to transport them (or if Thaumcraft 3 will get some of the TC2 functionality back)
We have better weaponry, tech has better armour.
Magic, however, is better for resource conversion- we got the Minium stones, and Transmutation allows us to create massive amounts of different metals that Tech heads need.
Magic can build, relatively easily, impenetrable structures- Tech can only match us with MFFS systems, which are incredibly expensive for what they do- the first floor of the Tower, and probably the whole thing, eventually, is pretty much EVERYTHING-proof.
Sorting Systems are tied- Golem-based sorting has a simpler, more intuitive interface, and looks cooler, but pipe-and-tube-based systems have greater range. If only we knew whether the Golems still fell through the world, or if they fixed that problem...
The Dark Apostle wrote: Anvil dude, your right. I will hereby sacrifice all my power armour and tool to the highest bidder, I'll give it for anything.
All members who agree with anvil, please say, make the Anvil Pact! That's actually a good name
The Anvil Pact!
Dismiss technology, magic will reign!
(mods like ars magica are getting added soon, so magic is growing in strength!)
I'll give you five diamonds and any future silverwood saplings that I may find (beyond the first one, as I need that to create my mega zombies).
The Dark Apostle wrote: Anvil dude, your right. I will hereby sacrifice all my power armour and tool to the highest bidder, I'll give it for anything.
All members who agree with anvil, please say, make the Anvil Pact! That's actually a good name
The Anvil Pact!
Dismiss technology, magic will reign!
(mods like ars magica are getting added soon, so magic is growing in strength!)
I'll give you five diamonds and any future silverwood saplings that I may find (beyond the first one, as I need that to create my mega zombies).
Problem big angry zombies can one hit kill you. I need the silverwood saplings a bit more
The Dark Apostle wrote: Anvil dude, your right. I will hereby sacrifice all my power armour and tool to the highest bidder, I'll give it for anything.
All members who agree with anvil, please say, make the Anvil Pact! That's actually a good name
The Anvil Pact!
Dismiss technology, magic will reign!
(mods like ars magica are getting added soon, so magic is growing in strength!)
I'll give you five diamonds and any future silverwood saplings that I may find (beyond the first one, as I need that to create my mega zombies).
Problem big angry zombies can one hit kill you. I need the silverwood saplings a bit more
Hence why I'm acquiring power armor. When I'm upgraded to be indestructible, it'll allow me to dive in and stop problems in case my experiment fails.
Just to quash any fears about my experiment(s);
1: I'm well away from spawn, on a tiny island in the middle of an ocean.
2. I plan to create an artificial island (which may float and/or be guarded by a force field) on which a facility will be built. This facility will feature the ability to use a wide range of mob killing things (anything/everything from sunlight to tesla coils). At the heart, will be a node, spawned from silverwood. I will then be able to experiment with producing whatever beasts appear without putting any other player at risk.
However, if you do somehow enter my facility and die, it will be your fault (this will be posted).
Automatically Appended Next Post: Edit: "You" could mean anybody who wanders into the area. I'm not responsible if you do the equivalent of sticking your hand in a blender and then turn the blender on.
Be careful of using Silverwoods for nodes- they create Pure nodes, which means if you want high-flux stuff, they'll reduce the effectiveness of just dumping raw Flux into the environment. Probably not enough to make a difference, but the more you know...
Anvildude wrote: Be careful of using Silverwoods for nodes- they create Pure nodes, which means if you want high-flux stuff, they'll reduce the effectiveness of just dumping raw Flux into the environment. Probably not enough to make a difference, but the more you know...
WEll not if you are making a counter measure.
But the best places to create a zombie creator is just to find a darknode which spawns wisps and horrible creatures :/
Then dumping stuff into the flux that is useless.
Dr. What wrote: Yeah, a darknode would be better, but I think being able to position the node is safer (I just imagined spawn being overrun by giant zombies).
Dark nodes are not that uncommon just look for a hallow hill or an unstable node works as well.
after a few hours of trekking, I have added an infinite redstone and glowstone supply to the manufactorum: Next up will be a more stable power supply, then infinite copper and tin
If anyone wants to trade for the following: I have a few tasks that need to be completed (that I have materials for)
iron, gold, redstone, glowstone, wheat, lava, stone brick, blaze rod, rocky BEEZ, enderballs
Grundz wrote: after a few hours of trekking, I have added an infinite redstone and glowstone supply to the manufactorum: Next up will be a more stable power supply, then infinite copper and tin
If anyone wants to trade for the following: I have a few tasks that need to be completed (that I have materials for)
iron, gold, redstone, glowstone, wheat, lava, stone brick, blaze rod, rocky BEEZ, enderballs
I could set up an infinite grinder for creepers or endermen if you want....
Dark apostle, I prohibited you from doing anything around my area after you vandalised my base with a creeper then did nothing to clean the explosion up. Then you started digging, and trying to break into my base.
I warn people who are going into TDAs group, he will mooch, and he will also start projects with no intention of finishing and leaves OTHER PEOPLE to do them, and you've done it on more than one server.
I was actually defending you from that creeper, and I did clean up, I actually used my own resources to do it
At first I thought you were making things up to get me in trouble (which you have done in the past) but it was 4oursword you pointed out that the kinetic generator makes a very distinctive sound, which you could have easily mistook for me digging, thanks 4.
Start projects and leave others to finish? Haha, your just making this up as you go along aren't you. I actually don't have a clue what your on about with this, could any one help? If your talking about the blue tower, it wasn't my idea, anvil actually volunteered as when I recruited him, we are now good friends (a lot of people say he's doing the grunt work, but out on the world searching for valuables like silverwoods, totems and others. And I always offer to do work when he's online)
On more than one server, are you talking about the emperors palace? That wasn't even my idea, I was helping grundz as he was unfamiliar with the mods.
Don't criticise me for the LoL docadeth, or at least check your statements, we don't want what happened last time! When you said I caused your reactor to overheat, because if my frames. 1. I didn't have any frame machines when it happened, 2. When I looked to help cleaning up, you reactor didn't exist and there wasn't lava anywhere, which you said, and I quote "oh no there's lava everywhere, I'll have to move"
I had an iron door shut, and no way for the creeper to get into my base for your information. I actually also heard glass smashing, the only glass near my base is in my windows..
I will go on. Your Titan in the tekkit server, you left that for me to clean up, and then chucked a gak fit about it when I asked for PAYMENT for an hour of my time. You broke into my base in tekkit which you admitted to, then looked at the wrong nuclear reactor, as my breeder reactor is hidden a lot more. (because it needs to be on more).
Well, I was going to knock down the Titan and why should I pat you if I never asked for you to do it, and why should I pay when you openly state that your going to steal my stuff.
For those who don't know what happened,
I logged on to knock down the Titan, he cursed about dark apostle, saying I'm stuff I won't mention, I offered to help, not telling him I'm dark apostle. After we've finished a bit of it, I asked him what is he doing with the stone he's taken, he responded by saying, taking it. I then told him who I was and he handed back a suspiciously small amount of the reinforced stone. So why should I have payed you?
Grundz wrote: after a few hours of trekking, I have added an infinite redstone and glowstone supply to the manufactorum: Next up will be a more stable power supply, then infinite copper and tin
If anyone wants to trade for the following: I have a few tasks that need to be completed (that I have materials for)
iron, gold, redstone, glowstone, wheat, lava, stone brick, blaze rod, rocky BEEZ, enderballs
I could set up an infinite grinder for creepers or endermen if you want....
I have infinite ender balls, and witches drop gunpowder too so don't need creepers anymore
My plans are:
1. Get improve energy independence, this would be:
-I'm looking to relocate my wheat farm and such to the mega build age to stop losing 20% of my energy to tessaracts and to rely on less chunk loaders.
-Need a bunch of stills and a liquid fueled steam box/industrial steam engines to convert this to fuel then feed itself
-Separate lava generation to community lava storage and some misc stuff
-Figure out a way of getting MJ to EU
2. need to figure out the golems for that community chest white-white-white
3. need a bunch of magic bs like brains in a jar, soul shards, spawners, ect.
4. also need ghast tears and a laaaaarg amount of dark iron to upgrade many barrels to dimentional
Doctadeth wrote: I had an iron door shut, and no way for the creeper to get into my base for your information. I actually also heard glass smashing, the only glass near my base is in my windows..
I will go on. Your Titan in the tekkit server, you left that for me to clean up, and then chucked a gak fit about it when I asked for PAYMENT for an hour of my time. You broke into my base in tekkit which you admitted to, then looked at the wrong nuclear reactor, as my breeder reactor is hidden a lot more. (because it needs to be on more).
he was more than a small annoyance on the Tekkit server showing up and borowing things without permission.
and as for the TfB server there were atleast a couple times he mentioned having people join one of his groups and paying them to do work for him.
The Dark Apostle wrote: Paying people to do work for me? Like who? Ive never ales some one to do something for me, example please. Also docadeth, how am I a troll?
Here, I will give you a guide to being successful
stop acting like you're 10
-real people don't ask questions like "why am I a troll?" "why does everyone hate me" or other whiney baloney, if you don't see why, continue dialing things back until you don't have the problem
-stop begging, You'll notice I say "hey anyone want to trade I could use copper" not "hey anyone have copper i can have?" When stormy was out of stone, hell I volunteered a few hundred stacks I have in barrels
-stop having ADD, whenever you /are/ allowed/asked/volunteer to help, you get bored and wander off or go do your own thing before anything actually happens most of the time ex: giant netherstone spaceship in tekkit. You keep having grandiouse plans about A and B and C and D, but never complete any of them or even create the backbone to support any of them without constant begging
-If you can't handle the above, or even better if you can, go do your own thing and create something, you might say hey, I dont play online to play by myself, remember other people don't play online to be badgered by you either. Do something non-communal, by yourself, and relax
Grundz has some points, DarkApostle- he is wise, listen to him.
Essentially it boils down to personal integrity. I wander around peoples places and poke at their stuff too. I beg for blue things. I don't always stay out of the 'keep out' places.
But when I poke around other people's bases, I don't move anything or take anything, even if it seems inconsequential or important (okay, there was that one time I fixed Mata and Cap's Crucible setup, but I used my own stuff for that one). When I beg for blue things, I make it amusing, and politely thank people who do donate (plus, I ask once or twice when I find I need the stuff, then leave it be- "Bothering" people essentially happens when you do the same or a similar thing repeatedly- this is something learned through hard experience). And when I lose something, whether it's my fault or someone else's, I accept it (maybe with a little whining) without blaming anyone- even if it is someone else's fault.
Basically- be polite in your dealings. Don't muck up what you can't fix. Go out of your way to help others, before yourself. And above all, don't think highly of yourself. When you don't expect praise, it's all the sweeter when given. When you don't tout your own greatness, it's all the more satisfying when someone else speaks about how great you are. Let your actions speak for themselves.
Also being hugely elitist to people who use quantum armour doesn't help.
Automatically Appended Next Post: Oh and not accusing people of things they aren't. I've proved in the past that I don't boast excessively, and I disproved you by popular vote again today.
Anvildude wrote: Grundz has some points, DarkApostle- he is wise, listen to him.
Essentially it boils down to personal integrity. I wander around peoples places and poke at their stuff too. I beg for blue things. I don't always stay out of the 'keep out' places.
But when I poke around other people's bases, I don't move anything or take anything, even if it seems inconsequential or important (okay, there was that one time I fixed Mata and Cap's Crucible setup, but I used my own stuff for that one). When I beg for blue things, I make it amusing, and politely thank people who do donate (plus, I ask once or twice when I find I need the stuff, then leave it be- "Bothering" people essentially happens when you do the same or a similar thing repeatedly- this is something learned through hard experience). And when I lose something, whether it's my fault or someone else's, I accept it (maybe with a little whining) without blaming anyone- even if it is someone else's fault.
Basically- be polite in your dealings. Don't muck up what you can't fix. Go out of your way to help others, before yourself. And above all, don't think highly of yourself. When you don't expect praise, it's all the sweeter when given. When you don't tout your own greatness, it's all the more satisfying when someone else speaks about how great you are. Let your actions speak for themselves.
thanks for fixing stuff and feel free to take any blue xy stuff you want
With all these resources we should build a giant city. Like so. Seeing as most of us are talented architects.
Anyone wanna do a community thing like we did on vanilla?
Maybe we could manage one of those towers, if we could get more than a single person working on a single project.
But we all tend towards radically different build styles and ideals- it's hard enough getting resource donations from people (and I'm talking logistics, not just willingness) for stuff- believe me, I know.
Plus people have difficulty working off plans and patterns.
The Mesa'd be almost finished by now if I could get help from even one or two people willing to work on my plan- the Dwarven Halls (of various kinds) would be looking much more awesome... Grundz would have more of his titan finished, Ma55sterFett's cavern would be filled with columns to rival Khazad-dum, we'd have 2 separate Elven Cities on the map...
The largest thing we've ever managed to put together as a community is Suburbia, and that's essentially a conglomeration of a dozen different buildings put on separate parcels of land.
Sure, we could probably make something awesome if people would be willing to build around pre-existing structures and change their plans on the fly, but I think we're not gonna be able to do that anytime soon.
But yeah. That's kinda what I'm hoping the Turris Caerulean will end up like. But more useful.
Anvildude wrote: Grundz would have more of his titan finished, Ma55sterFett's cavern would be filled with columns to rival Khazad-dum, we'd have 2 separate Elven Cities on the map...
really the only thing stopping my titan was I got tired of constantly going back for materials, lack of flight, and constant creeper repairs I didn't want help because I dont trust anyone elses skill to be honest. everyone I had help me with any of my various projects, helped a little then left, or made crap, with a few exceptions.
I just dont have the drive to do that again, I'd rather just join a creative server and make something crazy
We've got a 'mega Build Age' which is kinda like it.
Would be neat if Dark made it somehow so that the Mega Build Age automatically swapped you to Creative Mode when you entered, and prevented any material or energy transfer out of it. The first part I think would be possible with code blocks (command blocks?) but the second part less so.
Anvildude wrote: We've got a 'mega Build Age' which is kinda like it.
Would be neat if Dark made it somehow so that the Mega Build Age automatically swapped you to Creative Mode when you entered, and prevented any material or energy transfer out of it. The first part I think would be possible with code blocks (command blocks?) but the second part less so.
Agreed. Would be fun but only the items that you brought could be used but are unlimited in number.
Though ever since we all could get gravi chests. We can achieve this we just need to find an area to build something like a dakka city. Would be fun. And all we have to do is combine into one building style. It needs to be really really really big. Bigger than we have ever built before. A city not a titan
Also populating it with civilians. *(villagers) which is impossible...... Because we need eggs or a spawner. Which we can't make. And villagers are rare to come bye as they constantly die. (they really need to fix their AI they are dumber than a nail, but at least the nail doesn't die.
n0t_u wrote: It could just kill us when we wanted to leave, or cleared our inventory. It'd need clear warnings outside of it first though if that happened.
Which wouldn't be too hard. Just only have one portal there. ANd a huge sign telling you what would happen. PLease darknnit make this possible Would be interesting to create one. And an on off switch would be nice, just need to learn how to use the command blocks. Which are the keys to making this work.
I could imagine some thing like this, the more I think of it the more I can see ways to this, can warded blocks be broken in creative mode? Combining this with destroying any ender chests, tesseracts or routers and then some basic command block commands you can have a in and and out system each one using different commands to on entry, destroy your inven, set to creative, and teleport you to a new area (so you can fiddle with the system) then have a way to go back, where the command blocks would destroy inven, turn off creative, then kill you.
I have been thinking about what Dr.What has been saying, he onllikes those who have proven themselves. So I'm granting everybody on this server one time to let me prove myself, simply tell me what you want, whether it's kill a lich, find a silverwood or give some help, I will do it, to redeem myself. But not for me, I'm not doing this for myself, I don't mind people hating me, it's peoples hate affecting those I like that I hate, I'm doing this for the triarii, because I may be a BS guy, but the triarii isn't a BS group just because I'm the founder. There are some amazing people in it and they are very skilled in there chosen mods.
I have been thinking about what Dr.What has been saying, he onllikes those who have proven themselves. So I'm granting everybody on this server one time to let me prove myself, simply tell me what you want, whether it's kill a lich, find a silverwood or give some help, I will do it, to redeem myself. But not for me, I'm not doing this for myself, I don't mind people hating me, it's peoples hate affecting those I like that I hate, I'm doing this for the triarii, because I may be a BS guy, but the triarii isn't a BS group just because I'm the founder. There are some amazing people in it and they are very skilled in there chosen mods.
Just change your behaviour a bit, and they'll all be happy.
I have been thinking about what Dr.What has been saying, he onllikes those who have proven themselves. So I'm granting everybody on this server one time to let me prove myself, simply tell me what you want, whether it's kill a lich, find a silverwood or give some help, I will do it, to redeem myself. But not for me, I'm not doing this for myself, I don't mind people hating me, it's peoples hate affecting those I like that I hate, I'm doing this for the triarii, because I may be a BS guy, but the triarii isn't a BS group just because I'm the founder. There are some amazing people in it and they are very skilled in there chosen mods.
Anvil, I'll get to work on the utility side of the tower, I.e. Libraries, shelves, warded jars and other stuff needed, also I'll get to work on the golem sorting system but the amount of golems needed will be immense.
For now, Pimp, just work on getting the supplies- put them in chests nearby. I'm still figuring out exactly how to set up the transport systems and whether or not (and how, if so) increase the size of the tower as it goes up, a little. Gonna be adding minarets and dormers and escutcheons and flying buttresses and all that to it.
Unfortunately there aren't any blue stair blocks, so I'll need to use microblocks for stuff, which means Xycraft and Warded stone are out- meaning I'm left with Lapis, Sapphire and Wool. And maybe colored glass, if that cuts down (which I dont' think it does).
But to repeat: Pimpdidley, don't build anything yet, but go ahead and gather resources and start crafting stuff. Just store it near the tower (or in the basement).
Sure thing, I've started work on my tower, I've put se blocks in the right places but there not the right blocks, only place holders for when I get the actual stuff, I.e emerald blocks, warded stone, olivine blocks. I'm also building a few cool tid-bits like a bridge, observatory, dock and shrine. I've never been renowned as a good builder but I hope that this will change it.
Also I'll pay some one if they could get me 1 ebony sapling, how about 10 diamonds and a very enchanted wand or thaumium tool. That ok? I'd be using tge ebony for the wood in my tower, the black will compliment it well I imagine.
The Dark Apostle wrote: Sure thing, I've started work on my tower, I've put se blocks in the right places but there not the right blocks, only place holders for when I get the actual stuff, I.e emerald blocks, warded stone, olivine blocks. I'm also building a few cool tid-bits like a bridge, observatory, dock and shrine. I've never been renowned as a good builder but I hope that this will change it.
Also I'll pay some one if they could get me 1 ebony sapling, how about 10 diamonds and a very enchanted wand or thaumium tool. That ok? I'd be using tge ebony for the wood in my tower, the black will compliment it well I imagine.
Oh yea anvil thank you, I've listened to what you said and its helped. Also today was my first session with a therapist, lately I've been very aggressive and sad over private life and this leaked into virtual life making me a dick. But I'm feeling better, and trying to be a nicer guy.
at the moment the main component is redstone, to make into lapis, to make into emaralds, into blocks. ive got some warded stone to make the design on the lower pyramid, but soon ill need the arcane levitaters to bring one (singular, non-specified being) up to the main tower area, the bit im building now is only a small town, observatory and guard towers
Also made a pair of books linking it to my house. So if anyone wants to look at it for some reason you just need to take the book in the mining age through to my house, then the book on the right in my room; since the left just goes back to the mining age book.
Sort of want to get the little guys living in the overworld at least on my island. There's tons of them, but still don't kill them.
Oh yeah. I had a load of transformation dust and was just going about right clicking things. Unfortunately they don't breed very quickly, and people use area effect weapons to kill the chickens that they're beside...
YAY, the base of my tower is final done, bar a few utility stuff and ebony wood in places, this will be the base and have arcane levitators up to the tower, after all I am lord of the sky! thanks to everyone that helped out, but this is only 1/20 of the finished thing
That's actually the thing I'm working on now, that and making a larimary bridge with guard towers and statues lining it. I'm making a small village and an observatory on the island beside my base-pyramid.
Also anvil, I recent you start reading about the ars magica mod, it's going to be added to FTB and is right up the truarii's alley.
Oh I can picture it now, the 5 lords are each channeling there magica, stabling the vortex in a desperate hope to create the perfect spell, oddly enough this may sound like a movie scene but it's the norm when it comes to ars magica, ohh and on a cold wintry night we summon to wither, and sacrifice him to our dark nexus in exchange for raw essence!
Hehe. You want rotten flesh? We've got two different Zombie grinders going that I know of. Stacks and stacks, near instantly. Heck, Brains might be useful as well, if you're looking to summon nasties.
Or see if you can summon enough wisps to flood your screen...
Anvildude wrote: Hehe. You want rotten flesh? We've got two different Zombie grinders going that I know of. Stacks and stacks, near instantly. Heck, Brains might be useful as well, if you're looking to summon nasties.
Or see if you can summon enough wisps to flood your screen...
I have at least 64 x 64 x 64 rotten flesh. Anyone want to make a canned food meat supply?
Also I have done that in my area by accident just by mining with the repair enchant.
Anvildude wrote: Hehe. You want rotten flesh? We've got two different Zombie grinders going that I know of. Stacks and stacks, near instantly. Heck, Brains might be useful as well, if you're looking to summon nasties.
Or see if you can summon enough wisps to flood your screen...
Awesome!
In that case, would you be willing to give me coords to a grinder?
Are they automated? If so, would you mind if I siphoned off some into an ender chest?
Anvildude wrote: Hehe. You want rotten flesh? We've got two different Zombie grinders going that I know of. Stacks and stacks, near instantly. Heck, Brains might be useful as well, if you're looking to summon nasties.
Or see if you can summon enough wisps to flood your screen...
Awesome!
In that case, would you be willing to give me coords to a grinder?
Are they automated? If so, would you mind if I siphoned off some into an ender chest?
Mine are automated. alone with bones and a ton of other gak
Anvildude wrote: Hehe. You want rotten flesh? We've got two different Zombie grinders going that I know of. Stacks and stacks, near instantly. Heck, Brains might be useful as well, if you're looking to summon nasties.
Or see if you can summon enough wisps to flood your screen...
Awesome!
In that case, would you be willing to give me coords to a grinder?
Are they automated? If so, would you mind if I siphoned off some into an ender chest?
Mine are automated. alone with bones and a ton of other gak
May I tap into that resource then? You'd get access to the Lab of Horrors (WIP Title).
Heck, perhaps I can automate the spell casting system? Use a Redpower to fill the crucible, Buildcraft to dump in the flesh/brains, and more Redpower to cast the spell (replacing the wand if I need to (Do they run out of juice?). If I time it all with a simple redstone circuit (perhaps flip-flops to count how many times the wand has been used), then I've got a machine that can control evil!
Besides, don't the Triiiiiaaaaariiii fight to stop an uncontrollable outbreak of flux? I thought that was in one of the earlier posts outlining your doctrine.
Of course, as Lord of Earth, my solution would probably be to encase the entire facility in an even more unbreakable shell and build a mountain around it.
Well, ironically it sounds as though, were you to accidentally-on-purpose unleash UNSPEAKABLE EVIL upon the server, we'd finally be able to join together in a server-wide build.
Yea I believe it was me who said that in a server wide out-break the triarii would have a call-to-arms to combat the zombies.
Also I'm going to start out-lining some things for the triarii flux control;
1. Me, anvil or storm will visit your home and do a flux test, we will then out line what is causing the bad flux (if any) and give a recommendation to fix it, don't expect us to clean it away, we help those who help them selves.
2. If your attempting something like what Dr.What is trying, it would be best if some one who has a very good knowledge of the workings of nodes, to check up every so often, to see how it's going and to see your defences, making sure the area is safe.
Is this ok guys? Of course we'd only vist if your online, bit the main reason I'm doing this is due to the massive amount of flux and lack of aura server-wide.
Xeriapt, if I remember correctly your a master Mage in the triarii (and you were offered a place as lord) so perhaps you can help with the clean up, you definitely have the skills.
Bluh. Every time I think Iv'e saved up enough to upgrade my computer something else comes up that I NEED to spend my money on instead of merely want. So it looks like I won't be joining FtB for a few months at least, if not longer :/
The Dark Apostle wrote: Xeriapt, if I remember correctly your a master Mage in the triarii (and you were offered a place as lord) so perhaps you can help with the clean up, you definitely have the skills.
Im sure Ill figure out how to fix the aura eventually, I have fire resist armour so the lightning isnt too much of a worry.
Bear in mind that the negative weather effects caused by Thaumcraft are server wide.
So rain storms / thunder in clear weather etc effect the whole server not just your place.
This can annoy other players on the server, can negatively impact things that depend on clear weather (solar panels, bees etc) and at worst, can cause fires that would otherwise be put out by rain.
If you are wanting to intentionally create flux on a long term scale, do it in a single player game.
Thaumcraft is limited by Minecraft's weather mechanics ("weather" - rain & snow - is either on or off, not regional).
Also Thaumcraft's aura node network is rather buggy. Two nodes have already disappeared near my place. I think one is missing near spawn too.
If deliberate abuse of the nodes causes too many to disappear, I can hit a flag in the config to re-generate all nodes, but I'm pretty sure this deletes all nodes created by player planted silverwood trees in the process.
I would rather not have all my hard work into making a very powerful pure node go to waste..... Also is anyone willing to give me a silverwood sapling. (for a trade of course) I will meet you at spawn today when I can. Considering I need to purify a dark node that is right next to my fortress in the cave age. (Hence why I am currently trying to purify it. It is 450 vis. Combine that with a pure node and I got one of the most overpowered pure nodes on the server.)
Also the flux problem is not being caused by me as I currently have no flux in my area. I also am planning on making several more crystal capicators to increase the power of my area. Which is a very good investment to ensure flux does not increase dramatically. It also helps create many many clean areas. I suggest for the person deciding to make zombies to do it in the cave age.Go to somewhere very secluded, and start your experiments there. That way none of the server is effected by the flux problem.
I dont log in very often but the nodes near my place have been on high/dangerous for ages, one of the main nodes is in a barrow though so wisps and things were already popping up.
n0t_u wrote: I'm pretty sure the dark nodes there slowly spread flux as well.
There's something for the wizard club to do perhaps.
I'm not so sure. But I will check it out, the only way I can purify a node is if I have silverwood saplings. Creating pure nodes helps destroy the flux.
Also flux does not go down unless you have a pure node, or pure bees. Both of which are very effective. I suggest we create pure bees in dangerous areas so that we can clean out the nodes. (Also would help out alot with the problems in the area and clean up the flux.
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Xeriapt wrote: I dont log in very often but the nodes near my place have been on high/dangerous for ages, one of the main nodes is in a barrow though so wisps and things were already popping up.
Barrow hills are dangerous, do not go near them or live in them they will constantly spew out bad things, its better to avoid them all together unless you are trying to combine both a dark node and a pure node (must have alot of vis in order to do this....)
Incorrect. Flux goes down every time a flux event occurs (such as spawning a wisp, thunderstorm, zombie, status effect etc). However, the unstable/dark/vortex nodes also generate flux, so it depends whether flux is being released faster than it is being generated.
What usually causes a place to be stuck with permanent high or dangerous flux is when one of these bad nodes is sitting encased in stone underground. It can't spawn wisps or other entities (only thunderstorms) so the flux can't be released as quickly and it builds up.
The node near me was showing "Dangerous" flux for days, but when I eventually found it (Thaumometer really helps) and dug out the stone blocks around it (and then ran away from the wisps ) it eventually reduced back down to "moderate".
However, I think the bad nodes in barrows are more powerful and probably generate flux too quickly to reduce it in such a passive manner. The bees and pure nodes would help there.
Remember when combining Silverwood nodes- you have to have a more powerful Pure node than the impure one, or else the node will remain impure. So if you're going to attempt to purify a powerful node, you need a more powerful Pure node (lots of silverwood saplings, planted one at a time in the same place or near the resultant node).
Bees are also an option- Some of the Accords are working on those.
But yeah- Crystal Capacitors are a good option to help reduce the Flux in regions where you're using Repair or Charge items a lot- but to charge them, you need to have Crystal Clusters boosting the aura above what the Node provides.
Also, Infused Ore acts as a Vis capacitor- if you can, avoid mining them from the overworld (don't not do it, just don't over mine them).
And certain kinds of Flux overflow are region-specific. The Lightning Strike result is directly on or around the Node that causes it, as is the Large Angry Zombie and Wisps. Weather, however, is server-wide.
There's "Lightning" and "Thunderstorms". Clear-sky lightning is limited to the area directly around the node- that's why we were discussing using it as a power source with a Lightning Rod. But Thunderstorms are caused by a different kind of Flux. Rainstorms are also a different kind.
Aha. See I thought it was server wide because I saw a couple of fires caused by lightning in places that were relatively unoccupied, such as this one. But maybe they were just unlucky enough to be hit by lightning just as the rain stopped.
This is a time, a time when not only the triarii must band together, but the entire population of those server.
I'm going to give a lot of people an order, not forth greater good of me, but for everybody. If you've got the resources pitch in!
Osh, wyrmalla, etomb and warthog. You guys are skilled at bees so I'm going to need you to get as much pure bees as possible, warthog your armoured with quantum and storm is quite armoured so you two defend them from zombies and wisps.
Matapata, 4oursword and grundz you three are very rich so make crystal capacitaters under thexwatchful eye of anvil, so you don't end up leaking it back out with resourcing the crucible. You guys are strong so I'm guessing defence Wong be necessary
Anvil, xeriapt, darkinnit and not_u, you guys know a lot about nodes, take the capacitaters and bees, fix the flux around the
map. I'll help defend you guys.
Everyone with silver wood saplings, we may need them, I'll be donating mine, will you be donating yours?
Lastly, for the new guys on the server or justvthose who choose to wear iron armour, your going to need to move to a better area, where there will be people to defend you from the zombies and wisps, might I recommend three possible places, the blue tower, the sky pillar (my tower, in the sky age) or storms fortress (no name as of yet to my knowledge)
I know I'm not the most liked person but this is needed against a disaster like this the aura is embarisingly low and tge flux is killing people.
The Dark Apostle wrote: This is a time, a time when not only the triarii must band together, but the entire population of those server. I'm going to give a lot of people an order, not forth greater good of me, but for everybody. If you've got the resources pitch in!
See this? That is one of the reasons why people are getting pissed off. You're giving straight orders, and it's not that you're giving orders accidentally, you know that you're giving them.
Don't order people around; make kind requests (there is a line between request and plea just as there is one between request and order) and people will be more likely to help. An order is not only exceptionally rude (especially since you have 0 power to make people do what you're telling them to) but also heavily implies that they're going to be under someone's beatstick - in this case, yours.
Request that people try to help out IF they can, and IF they want to, and let them work at it at their own pace and to their own specifications. If you spot something that might not be as efficient, then tell them about it, but don't tell them to change it; it might be as harmless as "I'm used to doing it this way", which in the end could be faster due to the fact that they're already used to how it all goes together, whereas someone who has to re-learn something will cause any project to slow.
Or, if you're making grand declarative statements in order for them to look silly and overblown, make sure that you overdo it in the right way (and make sure everything's grammatically correct).
Things like
FRIENDS, COUNTRYMEN, PEASANTS! LEND ME YOUR EARS! THE CHICKEN MENACE MUST BE STOPPED! If YOU see a chicken, report it to the High Pubah Overlord of the Server immediately! Their reign of feathery terror MUST END!
Y'know. That sort of thing.
It's not yet reached crisis level yet. Plus, we don't even have our facilities set up fully yet. Once the various Towers are finished, maybe we'll be able to do things like that.
1: I don't actuallly understand what the problem is.
2: I highly doubt I care what the problem is.
3: If I did care, I would never fulfil an order for you.
4: If I did fulfil the order, it would be for something pretty damn good in return.
5: Nope.avi
6: Commanding statements like this are why people throw so much flak your way.
7: People have attempted to help you in the past, and you have basically ignored their sound advice.
8: I have never seen or heard of the Triarararararari doing anything as a team. It's pretty much just you.
9: I don't do Thaumcraft. I cannot create any of the crap you wish me to.
10. NO.
4, aura in thaumcraft is what powers most of the thaumcraft arcane-devices like the repair enchant, arcane bore, arcane levitater and many other things. So its the equivelant of EU from IC2, the mod you seem to adore, what if all the EU you produce simply dissipitated, that's what's happening now, our armour isn't repairing it's harder and harder to combat it.
Now worse, is the flux, which I'm sure your familiar with.
Also wyrmalla, sorry I thought you a new guy.
Automatically Appended Next Post: Sorry I meant bee guy, not new guy, damn auto-correct!
I don't so much adore IndustrialCraft, rather I loathe Thaumcraft. On the flip side, I prefer mods which offer real rewards without poor design and silly risks.
If I wanted functional magic, I would play Tekkit.
And if my emc disappeared? I would wait about two minutes for my sustainable power generation to refill my stocks.
Incorrect. Flux goes down every time a flux event occurs (such as spawning a wisp, thunderstorm, zombie, status effect etc). However, the unstable/dark/vortex nodes also generate flux, so it depends whether flux is being released faster than it is being generated.
What usually causes a place to be stuck with permanent high or dangerous flux is when one of these bad nodes is sitting encased in stone underground. It can't spawn wisps or other entities (only thunderstorms) so the flux can't be released as quickly and it builds up.
The node near me was showing "Dangerous" flux for days, but when I eventually found it (Thaumometer really helps) and dug out the stone blocks around it (and then ran away from the wisps ) it eventually reduced back down to "moderate".
However, I think the bad nodes in barrows are more powerful and probably generate flux too quickly to reduce it in such a passive manner. The bees and pure nodes would help there.
Whoops my bad!
How about a suggestion? for pimp. Pimp.... Pimp. Please don't order people around. Thats the God Amlighty Legoburner and (I forgot the other admin of dakkadakka's name :( )
Suggesting it to get done is probably better. I would like to know if anyone would like to let me borrow a filler and teach me how to use it O.o I need to clear out the area for my little underground city. If so thank you! I will give you a hug.... I have alot of resources currently that are depleted so it seems I must go on other questing into a hallow hill. And No I am not using a quarry..... Pickaxe > Quarry Any day.
Also Frozen your loathing of thaumcraft is noted. Infact its quite upsetting your not willing to give it a go. I thought it was revolting till I tired it. There are many useful blocks from thaumcraft, warded blocks and arcane doors, and many many other items that are very useful. In fact i use many items from several mods. Except for power suits and quantum armor, and quarries. because they make the whole game way too easy. I like having challenges so I am still killable and thats why I have locked away my life regen charms (All 20 of them and my other 4 charms of return level 3). Because thats unfair and thats not how you play a game. I will not beef myself up to the level of god. Though a gravsuite is probably the only thing I will need (Apart from a solar hat to power the suit )
If you want to order people about join the military. But even when you have need to order people about it is not that fun... more stressful making sure they actual do what there supposed to.
Thaumcraft is one of the best put together mods I know, much better than IC2, and actually an equally amazing mod called ars magica, is soon to be added, this mod is truly amazing and adds rituals, sacrifices and spells. Funnily enough it's based off thexsame source as thaumcraft and azanor looked over it's creation. Look up the direwolf20 mod spotlight of it.
The Dark Apostle wrote: Thaumcraft is one of the best put together mods I know, much better than IC2, and actually an equally amazing mod called ars magica, is soon to be added, this mod is truly amazing and adds rituals, sacrifices and spells. Funnily enough it's based off thexsame source as thaumcraft and azanor looked over it's creation. Look up the direwolf20 mod spotlight of it.
Actually... The best mod out of all the mods on FTB is probably Divine RPG. but thats mostly because I am biased. (I mean seriously 10 dimensions? 20 bosses? Its fething insane)
That and my personal favorite mod. Moar creatures
Corpsesarefun wrote: Meh, I probably wouldn't bother with single mods... I like the variety of having a tonne of them.
Divine RPG is in our mod packs Give it a go. There are many tiers higher than diamond. MANY. And it scales from difficult very quickly. Several hundred mobs, several thousand new items. And it makes me cry because its so hardddddddd. Currently stuck vs the Mirthil area. Because i was smart and didn't get the flying armor.
Ok I'm sorry for acting commandingly over the flux situation. But something id like to explore is how it happened, something so big and so fast would surely be non-accidental, so using process of elimination, it could be on purpose. Bit who would? Some ones gotta have a hate towards those who use thaumcraft, say the triarii, and who's behind the triarii (I don't mean I'm the driving force, not at all. I'm saying I'm the founder and someone whos been blamed for a lot triarii related) , me. So someone who dislikes me, that IMO leaves two possible people, the harem and 4oursword. The harem use thaumcraft so that's a no, 4oursword on the other hand well he has a vengeance, he blames me and the triarii for frosto getting banned, as if the flux that he tried to fix was us, so 4pursword is trying to destroy what got his friend banned.
Corpsesarefun wrote: I've had no issues whatsoever with flux or aura nodes being slow to recharge...
Check the flux around your area including the other nodes. For some odd reason thaumcraft has difficulties staying with a single aura and then it takes all the vis from other auras which then leads to flux. Even if your node says Flux: None. There is still flux in the nodes surrounding. The only effective way to create an aura node pure of flux. Is to get pure bees And spread them all over the place. In areas that have high flux build up. I'm guilty of build up of flux... In the Cave age. So the aura node around me is dangerous levels. Only because I have repair enchants. Which means I should probably build lots of crystal capacitors.
Also My one complaint about thaumcraft is there is no additional add ons. There should be more in my opinion. Like the death aspect is missing alot of opportunity. Death and Life are both missing their shine in the light. If they had more weapons too would be great. Like a tier above thaumium that is the equal of diamond but the enchant ability of gold. Because currently I would love to upgrade my armor to diamond but the repair enchant only works on thaumium.
Also more bosses would be great. In general also creating the bow of bone, a necromancer wand, a wand that steals life, a death helm. Currently thaumcraft needs a lot of improvement, but it is easy to learn and easy on the amount of items it requires. Its even a great way to get rid of rotten flesh. (which I am standing on a treasure horde) Also Pimp stop blaming people.
Also I was wondering on the design of my city. O.o any suggestions that are actually reasonable and stupid slander which i seem to get when ever I ask for a design concept (From my friends on facebook they do it to me all the time. hence why i haven't return to their server in ages)
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Dr. What wrote: Well, that's quite the unsupported accusation...
Here we go again!
True dat.
Let us all go. And murder cows together in the fields!
There are quite a few nodes around the clubhouse and most of them are pretty clean...
I'm in the process of working on pure bees anyway, I have a pure node in my bee base and I've bred pretty much everything I need. All that remains is for me to finally get my edenic and demonic bees to breed into aware bees and then breed those into pure.
Also, for future reference, the giant tower at spawn s a zombie grinder.
All the iron chests at the base are full of brains (and the grinder is automated) but if you set an enderchest to white-white-yellow (from memory that's the code) it is full of brains and flesh.
there's also an enderchest in the starter area with the same code (and the actual code written down... think I said the right one, but oh well)
No one that I know of has been using it, so it's kinda just destroying items endlessly now... really need to figure out how to turn that thing off... wireless redstone is on the server, isn't it?
The Dark Apostle wrote: Ok I'm sorry for acting commandingly over the flux situation. But something id like to explore is how it happened, something so big and so fast would surely be non-accidental, so using process of elimination, it could be on purpose. Bit who would? Some ones gotta have a hate towards those who use thaumcraft, say the triarii, and who's behind the triarii (I don't mean I'm the driving force, not at all. I'm saying I'm the founder and someone whos been blamed for a lot triarii related) , me. So someone who dislikes me, that IMO leaves two possible people, the harem and 4oursword. The harem use thaumcraft so that's a no, 4oursword on the other hand well he has a vengeance, he blames me and the triarii for frosto getting banned, as if the flux that he tried to fix was us, so 4pursword is trying to destroy what got his friend banned.
You have shown time and time again that you do not have the right attitude for this server.
Yet more completely baseless asusmptions (you made the titanic leap to the conclusion that this is purposeful based off... nothing. Absolutely nothing.) Followed by yet more accusations - that are now verging on conspiratorial - against the Harem and 4 simply because it must be, and I quote, 'Someone who dislikes me'. You then try and level further blame against 4 because his friend was banned, despite 4 making it absolutely clear that he doesn't use Thaumcraft, and so lacks any sort of ability to cause any of this.
At least 4 posts have been aimed at trying to get you to see that ordering people around is the wrong way of going about this, and for the most part they have been completely ignored, save for one small line at the start of the post I have quoted here, where you then go off on one about how this must be a purposeful action, and how it must be 4 because his friend was banned.
dark has been far, far more leniant than you deserve, and unless you start calming down, toning down all this conspiratorial nonsense about how everything that goes wrong must be either 4's the harem's fault, and actually taking in some of the constructive criticism you recieve when you act like that, I'm going to start getting Lego involved, because it's quite honestly reached the point where you are actively harming the server and its community in such a way that anything less will not have any effect.
So this time I'm giving the orders, and it's either get your act together, or the community will have it done for you.
Avatar I agree, me and anvil have been talking about a lot of things, my behaviour for one, I'm letting my personal life leak into social and virtual which has ended badly, mixing that with my personality it's been a gak-storm lately. My personal life has been bad lately, I'd rather not talk about it, but it was told to me that I should relieve any stress I may have before I get better so those to ranty posts were that, relieving stress. I'm an all round cool guy, when you get to know me, but I'm pretty fethed when it comes to communication stutter, dyslexia and others I've got, so I've always been slow socially.
So any way, time for puns! When you say your going to get Lego involved, what are you going to do, build me a kick up the arse joking, joking
Actually, if the Accords (TRitratii) wanna do something really useful... There's a cove directly South of the Turris. If you guys wanna make some sort of gateway or archway there, and start 'architexturalizing" the shore there, that'd be awesome.
Also, a Wizard's Road- perfectly flat, cutting straight through the mountains (well, there'd be a turn in it) south, then East towards Spawn... That'd be nice. I'm thinking Marble for the road with Marble Bricks as the edging...
so... I decided to say "feth it" and explore the spawn area at a surprisingly good framerate of ten fps... but apparently I lagged out and now I'm stuck in a dark area and I have no clue where the hell I am, except that there's no lights and apparently nothing at all?
Hey Dark, Img5016 was afk in his base just now and something exploded/caught on fire, destroying some machines and killing him (he heard it- he was alt-tabbed and tried putting the fire out).
He's mostly just curious what exactly happened. It managed to blow up his Blast Furnace, stuff caught on fire, all sorts of odd stuff, though if it was a random bug-glitch, he wouldnt' mind getting his inventory reset.
(for some reason he doesn't like posting on forums, so I'm typing this up for him).
Also anvil, I'll get to work on that if you don't mind, I'll make a bridge similar to the style of the golden gate, with two large towers on each side. Them I or some one could make a small village and jazz it up to like a magical one.
But about the road, thatll be hard, the inlay to make that easily would be a frame mining machine
That road sounds easy, you don't need frames, just a dedicated team doing it. I did my highway to my second base by myself. 5 wide highway with a glass frame.
The Dark Apostle wrote: 4oursword on the other hand well he has a vengeance, he blames me and the triarii for frosto getting banned, as if the flux that he tried to fix was us, so 4pursword is trying to destroy what got his friend banned.
I don't blame you- Frostoman's banning was his own fault; anyone who cheats in 128 Silverwoods is asking for it. He was misinformed, but it is still his fault. As Avatar has pointed out, I CANNOT CREATE FLUX. Nor can I use Vis in any way.
Docadeth, it has to be a clear cut through the mountain, and the cove and surrounding land is quite mountainous. Buy I guess a team with thaumic-repair shovels could do it,
And anvil, maybe this could be a time to test out tge shovel of the earthmover, your lord of earth after all
darkinnit wrote:Thaumcraft's aura node network is rather buggy.
The Dark Apostle wrote:But something id like to explore is how it happened, something so big and so fast would surely be non-accidental, so using process of elimination, it could be on purpose.
No. Thaumcraft is buggy, that's all there is to it.
Melissia wrote:so... I decided to say "feth it" and explore the spawn area at a surprisingly good framerate of ten fps... but apparently I lagged out and now I'm stuck in a dark area and I have no clue where the hell I am, except that there's no lights and apparently nothing at all?
If the lag was incredibad, you might have fallen through the world, either into a cave below, or into the void and the lag just isn't updating your position correctly.
Anvildude wrote:Hey Dark, Img5016 was afk in his base just now and something exploded/caught on fire, destroying some machines and killing him (he heard it- he was alt-tabbed and tried putting the fire out).
He's mostly just curious what exactly happened. It managed to blow up his Blast Furnace, stuff caught on fire, all sorts of odd stuff, though if it was a random bug-glitch, he wouldnt' mind getting his inventory reset.
(for some reason he doesn't like posting on forums, so I'm typing this up for him).
GregTech machines explode if they catch fire. Img died from burning to death (and said "my house is on fire"). The main question is how did the fire start (I can't find out till later this evening). If he had a lava source or recently made a fireplace in his home, that would be one explanation. Lightning would be another, but he seems to have quite the tree canopy there which appears completely unharmed.
It was also deep in the cave's he's dug out, so probably not lightning.
I know he had lava in liquiducts, but I don't think he had any open sources- I'll have to check with him.
And as for digging through mountains- it's really just something you need more than one person for- and it looks and feels better doing it by hand. It's just earthmoving, is all. I suppose you haven't been on the Vanilla server much, have you- there's all sorts of incredible mining, tunneling and digging projects that've been done there with nothing more than time and picks.
Yeah, my project took about a month with nothing more than about an hour a day or so.
My Vanilla server task though is still ongoing.....taking down an ENTIRE MOUNTAINSIDE......I am actually building a castle on top, its going to be insane.
But the last one has to be the most insane. Someone built most of middle earth, including the Argonoths....BY HAND.
Either my CPU is giving up the ghost (better not be! ) or else the flux storms have reduced the overworld into a 1fps lag fest for anyone without a fancy CPU. Im going to try optifine but im dubious its going to help much.
darkinnit wrote: also if you went into the portal that could explain how you suddenly ended up "stuck in a dark area and I have no clue where the hell I am"
I'll occassionally get total black when I login, restarting minecraft fixes this, but any login/out does not.
Optio wrote: Either my CPU is giving up the ghost (better not be! ) or else the flux storms have reduced the overworld into a 1fps lag fest for anyone without a fancy CPU. Im going to try optifine but im dubious its going to help much.
I'm playing on a gakky macbook and I'm getting on average 15 fps, best I've gotten is 28 fps
Dunno about flux storms, but as long as I'm not in a machine room I usually get around 30 fps on the overworld, using an aging 2.67 ghz dual core that's about seven years old.
My CPU in my laptop is Quad but its useless at single threaded operations. I have either the choice of 1.6Ghz per core or 2.1Ghz turbo boost on one. A new pc is currently being saved up for
SO the direwolf20 pack will have an updated 1.5 alot of stuff is being added as well. Hopefully ultimate will also get an update and add nitro creepers etc. I know Direwolf is adding alot of stuff to add it to his mods. I actually am starting to dislike ultimate due to gregtech. My primary beef is that we have to use compressors for glowstone. Glowstone bloody hell.
Also I am going to post soon how my castle is going. quite a few updates on it
See, Gregtech's advanced recipes are pretty much fine. But things like requiring compressors to make blocks, and adding its own kinds of metals that aren't compatible with existant Forge metals? That seems like it goes somewhat overboard (though the metals system and chem system actually seems pretty neat- just that it's not compatible with all the other metals is weird).
I will admit, I argued for Gregtech in ignorance and spite.
Ya'all shoulda shouted me down while you had the chance!
Anvildude wrote: See, Gregtech's advanced recipes are pretty much fine. But things like requiring compressors to make blocks, and adding its own kinds of metals that aren't compatible with existant Forge metals? That seems like it goes somewhat overboard (though the metals system and chem system actually seems pretty neat- just that it's not compatible with all the other metals is weird).
I will admit, I argued for Gregtech in ignorance and spite.
Ya'all shoulda shouted me down while you had the chance!
I would of stayed with the direwolf pack D: Seeing as it gets updated more often.
Also it would be awesome if they added the divine rpg mod with the ultimate pack. Why you ask? It makes all the armor we have currently. Suck. So badly. It makes me cry..... And more to do. Different Dimensions too. New ores. And also lots of mobs. More challenges, more bosses. Alot more bosses. Quantum armor is infact ignored So they do alot of damage.
Asherian Command wrote: SO the direwolf20 pack will have an updated 1.5 alot of stuff is being added as well. Hopefully ultimate will also get an update and add nitro creepers etc. I know Direwolf is adding alot of stuff to add it to his mods. I actually am starting to dislike ultimate due to gregtech. My primary beef is that we have to use compressors for glowstone. Glowstone bloody hell.
In the next few days i'm going to add public tessaract metal lava so anyone can provide netherrack to ender chest red-red-red and reap lava from that tessaract.
The system is already designed so only lava in excess of what I use is provided to the second valve so it shouldn't disrupt my operations at all. so energy conversion for easy things like basic machines should be a non-issue.
public energy tessaract "metalenergy" runs off of donated wheat or oak saplings/sand/blue crystal things to make fertilizer to the red-red-red chest
OR my other idea was to convert the lava into infinite oil which is more readily able to be converted to EU or MJ
Asherian Command wrote: SO the direwolf20 pack will have an updated 1.5 alot of stuff is being added as well. Hopefully ultimate will also get an update and add nitro creepers etc. I know Direwolf is adding alot of stuff to add it to his mods. I actually am starting to dislike ultimate due to gregtech. My primary beef is that we have to use compressors for glowstone. Glowstone bloody hell.
In the next few days i'm going to add public tessaract metal lava so anyone can provide netherrack to ender chest red-red-red and reap lava from that tessaract.
The system is already designed so only lava in excess of what I use is provided to the second valve so it shouldn't disrupt my operations at all. so energy conversion for easy things like basic machines should be a non-issue.
OR my other idea was to convert the lava into infinite oil which is more readily able to be converted to EU or MJ
Actually lets keep it with lava I need it for my multiblock lava places so I can have light sources for my stronghold.
The problem I have is that I do not how to use alot of the mods especially on how to make any of the drills or quantum armor to create gravi chests..... Which I would love to have to build my castle.
the mods are a pain in the ass, I'm still running vanilla but one of these days i'm going to go for a jetpack or other flying device and some anti-fall boots
Grundz wrote: the mods are a pain in the ass, I'm still running vanilla but one of these days i'm going to go for a jetpack or other flying device and some anti-fall boots
I really need the creative mode flying ability in order to build anything fancy. Like domes or fancy chamncy towers that I can make in creative. But they are so bloody hard to get the grav chest or anything that level due to it. And it got worse thanks to gregtech :( Now its simply unobtainable without gregtech ores.Hopefully one day we will have a community effort to mass produce grav chests for community projects.
Heh. You don't need Creative Flying for fancy builds- just honest hard work and Dirt. Loads and loads of Dirt Scaffolding.
And if you're having trouble, familiarize yourself with NEI- press 'O' when in your inventory to open the interface, and just start clicking away and mousing over stuff. It'll give recipes, and if you click on an ingredient in a recipe, it'll give ways to get it.
And write books about it! That way, anyone who comes after you can benefit from your experiences!
Anvildude wrote: Heh. You don't need Creative Flying for fancy builds- just honest hard work and Dirt. Loads and loads of Dirt Scaffolding.
And if you're having trouble, familiarize yourself with NEI- press 'O' when in your inventory to open the interface, and just start clicking away and mousing over stuff. It'll give recipes, and if you click on an ingredient in a recipe, it'll give ways to get it.
And write books about it! That way, anyone who comes after you can benefit from your experiences!
I don't know I hate using scaffolding I honestly avoid it as much as possible. I like being able to go through an entire build with minimal amounts of mistakes and redesigns. Because I usually redesign after the whole thing is done.
I rarely need dirt scaffolding for my buildings. But to build a flying object, a dirt tower would be useful.
Automatically Appended Next Post: I'm trying to figure out Gregtech/IC2 in this modpack.
Can someone help me figure out how to start out? The most I've been able to make (with Iustis' help) is a generator, batbox, electric furnace, and extractor. Lots of gak has changed, and from the look of it, all for the worse.
Melissia wrote: I rarely need dirt scaffolding for my buildings. But to build a flying object, a dirt tower would be useful.
Automatically Appended Next Post: I'm trying to figure out Gregtech/IC2 in this modpack.
Can someone help me figure out how to start out? The most I've been able to make (with Iustis' help) is a generator, batbox, electric furnace, and extractor. Lots of gak has changed, and from the look of it, all for the worse.
I'm still trying to figure it out. Unfortunately it is very difficult.
Also update on Ars Magika It will not be added to the ultimate pack. Because of the new mobs being spawned. argh..... Stupid. Its only being added to the direwolf pack apparently it is too much of a game changer. Even though gregtech is the same thing. source: http://forum.feed-the-beast.com/threads/ars-magica.7127/
So what, exactly, does the Ultimate pack have over the Direwolf pack that's so great? Certainly not Gregtech...
Nothing really. It has nothing interesting It is suppose to have all the mods. And more updated. *cough* which i think is gaking false *cough* But maybe thats me just be weird. It is suppose to be the best of all the mods. The most 'stable' Also who made the decision to add gregtech to the ultimate pack in the first place? apart from adding difficulty which could of easily been done by adding new mobs just getting rid of certain things.
Dark had a "poll" basically asking whether or not to install and use Gregtech recipes. I, thinking all it did was change some of the IC recipes around a bit, voted for. Apparently nobody else voted or spoke about it at all, and Dark decided to put it on.
I was sorely mistaken- it's not been terrible for the Magic users, but it has made some things rather annoying, such as the Blocks requiring compressors. Personally, I think the more involved UUmatter processes are probably a good thing- people rush to the Endgame much too quickly, I believe. The rest of it ist pretty much unnecessary detrius and complication, and I regret asking for its implementation without doing proper research into what it involved.
It's not completely horrible, though. Factorization and Thermal Expansion can pretty much completely replace IndustriaCraft, and even supplant it in terms of resource management- it's just armours and Matter Fab that's been hit- and things like Quantum Suits can be pretty much replaced by Power Armour anyways. (the Magic based weapons are actually leages above tech weapons- same with mining, aside from Quarries, and Frame miners beat both anyways).
If ars magica isn't being added, then I'm pissed off, ars magica is a mod I love, I almost prefer it to thaumcraft. If it's not bring added then dayum!
Why did we move to ultimate anyway? From my understanding ultimate had the majority of the same mods but now it has very little mods compared to direwolf and it's almost never updated.
Dunno about number of mods, but ultimate is utter gak if you're starting out. It basically pushed almost all of Industrialcraft to the end-game with the gregtech bs.
Melissia wrote:I'm trying to figure out Gregtech/IC2 in this modpack.
Can someone help me figure out how to start out? The most I've been able to make (with Iustis' help) is a generator, batbox, electric furnace, and extractor. Lots of gak has changed, and from the look of it, all for the worse.
Also update on Ars Magika It will not be added to the ultimate pack.
Because of the new mobs being spawned. argh..... Stupid. Its only being added to the direwolf pack apparently it is too much of a game changer. Even though gregtech is the same thing.
source:
http://forum.feed-the-beast.com/threads/ars-magica.7127/
According to this thread, it's not being added to such a mod heavy pack like Ultimate because as soon as you use it with other mods, it effectively gives infinite items with no maintenance required (not to mention all the "unfinished" and "work in progress" aspects mentioned in the thread you linked).
So what, exactly, does the Ultimate pack have over the Direwolf pack that's so great? Certainly not Gregtech...
Nothing really. It has nothing interesting It is suppose to have all the mods. And more updated. *cough* which i think is gaking false *cough*
But maybe thats me just be weird. It is suppose to be the best of all the mods. The most 'stable'
Also who made the decision to add gregtech to the ultimate pack in the first place? apart from adding difficulty which could of easily been done by adding new mobs just getting rid of certain things.
What does the Direwolf20 pack have that the Ultimate pack doesn't? - CompactSolars
What does the Ultimate pack have that the Direwolf pack doesn't?:
Advanced Machines
Advanced Solarpanels
Bibliocraft
GregTech
Minefactory Reloaded
Nether Ores
Petrogen
PowerConverters
SecretRooms
Voxelmods
As for "updated often" and "most stable", pick one. Ultimate is intended to be a stable pack for long term servers. If they keep swapping mods in and out that drastically change world gen or balance, it severely messes things up.
Anvildude wrote:Dark had a "poll" basically asking whether or not to install and use Gregtech recipes. I, thinking all it did was change some of the IC recipes around a bit, voted for. Apparently nobody else voted or spoke about it at all, and Dark decided to put it on.
...[snip]...
It's not completely horrible, though. Factorization and Thermal Expansion can pretty much completely replace IndustriaCraft, and even supplant it in terms of resource management- it's just armours and Matter Fab that's been hit- and things like Quantum Suits can be pretty much replaced by Power Armour anyways. (the Magic based weapons are actually leages above tech weapons- same with mining, aside from Quarries, and Frame miners beat both anyways).
Not 100% correct. I had the poll, and it actually came out that most people wanted GregTech off. However, this proved difficult to do without everyone having to mess about with settings and config files at their end too, effectively breaking the simplicity of a modpack. In addition, some of the Gregtech changes are to prevent dupe exploits when multiple different mods are working in the same pack with different ideas of item value.
Your lower paragraph I completely agree with. There are alternatives to IC2 and it's more fun to try something different. I have yet to use a quarry, iridium, UU-matter or quantum armor at all and I'm doing fine. It's also not a case of "can't use IC2, have to use magic", there's Redpower, Factorisation, Minefactory Reloaded, ThermalExpansion, Buildcraft, Applied Energistics and so on. All of which seem to be far less demanding of resources than even "pre-GT" IC2...
Of course if you don't like change, there's always Tekkit
Also, a Wizard's Road- perfectly flat, cutting straight through the mountains (well, there'd be a turn in it) south, then East towards Spawn... That'd be nice. I'm thinking Marble for the road with Marble Bricks as the edging...
There is a chest full of stone tools and the bits to make some more in the cove, im going to start cutting pilot path for the road which can be expanded as needed.
Edit:
Ive got the path marked out exactly using my waypoints - please only expand what i dig through the mountains for the time being :p
Grundz wrote: the mods are a pain in the ass, I'm still running vanilla but one of these days i'm going to go for a jetpack or other flying device and some anti-fall boots
I really need the creative mode flying ability in order to build anything fancy. Like domes or fancy chamncy towers that I can make in creative. But they are so bloody hard to get the grav chest or anything that level due to it. And it got worse thanks to gregtech :( Now its simply unobtainable without gregtech ores.Hopefully one day we will have a community effort to mass produce grav chests for community projects.
I think there's a magic based flight that is close to creative flight, thats what I want too, anyone comment?
So what, exactly, does the Ultimate pack have over the Direwolf pack that's so great? Certainly not Gregtech...
Nothing really. It has nothing interesting It is suppose to have all the mods. And more updated. *cough* which i think is gaking false *cough* But maybe thats me just be weird. It is suppose to be the best of all the mods. The most 'stable' Also who made the decision to add gregtech to the ultimate pack in the first place? apart from adding difficulty which could of easily been done by adding new mobs just getting rid of certain things.
What does the Direwolf20 pack have that the Ultimate pack doesn't? - CompactSolars What does the Ultimate pack have that the Direwolf pack doesn't?: Advanced Machines Advanced Solarpanels Bibliocraft This is beinga added GregTech Main reason as why i hate the pack Minefactory Reloaded Nether Ores Petrogen PowerConverters SecretRooms Voxelmods Most of these are infact just small things not really needed, nothing really different, from things in the direwolf pack. Considering that most ores listed are quite useless. Plus in terms of balance. Gregtech ores are 20x harder and rarer to find, almost impossible to find if you don't have a quarry, and especially if you don't want to use a quarry. The Direwolf pack at least has a simpler ways of getting stuff done. As for "updated often" and "most stable", pick one. Ultimate is intended to be a stable pack for long term servers. If they keep swapping mods in and out that drastically change world gen or balance, it severely messes things up. Who said about swapping in and out mods? No where did I make that statement my friend!
There are no updates to Direwolf20 in testing at present... His videos are the testing of mods check his twitter, he is adding ars magica and biblo craft and 2 other mods. The ones he likes most are the ones he puts into the direwolf pack. Ultimate does is not taking it because of 'balance' reasons. Last time I saw it was an option to simply turn off ars magica, also if they wanted to talk about OP what about talk about how gregtech literally is a world gen and core mod that it basically turns everything into far more difficulty?
Just my statement on the fact. Any terms of balance is quite dumb considering it is not a standalone game. It is a Mod Pack for the community. Not fora competitive role. The mods you have talked about being different are not really all that different. It doesn't really add anything different that makes it unique from the other mod pack.
Grundz wrote: the mods are a pain in the ass, I'm still running vanilla but one of these days i'm going to go for a jetpack or other flying device and some anti-fall boots
I really need the creative mode flying ability in order to build anything fancy. Like domes or fancy chamncy towers that I can make in creative. But they are so bloody hard to get the grav chest or anything that level due to it. And it got worse thanks to gregtech :( Now its simply unobtainable without gregtech ores.Hopefully one day we will have a community effort to mass produce grav chests for community projects.
I think there's a magic based flight that is close to creative flight, thats what I want too, anyone comment?
Not that I know of. There is the leviatator but that is a block and does not provide flight. It does for a short time but it cannot be equipped it has to be placed.
Automatically Appended Next Post:
Doctadeth wrote: The problem is that gregtech makes the endgame of tech too nerfed, and ultimate is focussed waaaaay too much on magic/misc stuff.
There are only 2 magic mods in ultimate. Thaumcraft 3 and Xeno's Reliquary. They are extremely underpowered in some. Quantum still beats thaumium. And it is very hard to create a large amount of them due to the nerf from gregtech. (making nuggets incompatiable with thaumcraft) Ultimate in my opinion is too focused on tech.
I'll come out and say it, I like gregtech. Admittedly it makes IC2 much harder to start out with but it makes the high end IC2 stuff far more interesting.
Corpsesarefun wrote: I'll come out and say it, I like gregtech. Admittedly it makes IC2 much harder to start out with but it makes the high end IC2 stuff far more interesting.
In terms of recipes yes. but someone that just wants a particular thing has to go through a long process to do so. If i remember right it was said you could pick and choose things you liked from the mod packs to use. I am picking and choosing things that I think are compatible to each other.
matapata98 wrote: I have to agree with corpses, once you get your basic IC2 setup, it really isn't that bad
In terms complicity. It looks foreign. I do most of this stuff on the go. Or I am trying to avoid studying. I am just saying gregtech makes it very difficult for a lot of dakknauts. I ignore a lot of the fundamental changes.
"In order to get mid-tier stuff, we're going to make you build end-tier stuff!"
Then it says "you need metric fucktonnes of power" without actually telling you good ideas on how to GET that power-- because most of the generators have been changed now to either be nigh-impossible to make due to rarity or requiring so many new resources as to make me utterly fething clueless as to how to make them.
Hell I was trying to make a hydro-electric plant. But the fething thing requires a special kind of aluminum that as far as I can tell doesn't actually exist. Then I looked at solar panels and I was like "The feth do I make this gak? Even the wiki doesn't describe how to make some of these things!"
"In order to get mid-tier stuff, we're going to make you build end-tier stuff!"
Then it says "you need metric fucktonnes of power" without actually telling you good ideas on how to GET that power-- because most of the generators have been changed now to either be nigh-impossible to make due to rarity or requiring so many new resources as to make me utterly fething clueless as to how to make them.
Hell I was trying to make a hydro-electric plant. But the fething thing requires a special kind of aluminum that as far as I can tell doesn't actually exist. Then I looked at solar panels and I was like "The feth do I make this gak? Even the wiki doesn't describe how to make some of these things!"
Get Hobbist Steam Engines hook it up to a water proof pipe system connect to an aquaifier. Supply coal or chocoal and there you go you have a supply of energy.
Then it says "you need metric fucktonnes of power" without actually telling you good ideas on how to GET that power-- because most of the generators have been changed now to either be nigh-impossible to make due to rarity or requiring so many new resources as to make me utterly fething clueless as to how to make them.
also that gak will randomly explode if your power distribution is incorrect for those particular machines, and machines you want to put next to eachother have different requirements
its a clusterf*** of stupidity, and dont get me started on the totally needless 3-4 item deep production chains that end up making similiarly named/looking items that work for different things and having some machines require a wrench, some require other tools, some require picks, some not, ect. or else they break, its idiotic that you need to wiki every machine before you move it or risk losing hours of work, and those wiki's aren't even accurate.
I'm with dark in that gregtech/IC was originally a fun idea but every addon/improvement has just been to be a bigger and bigger dick to players.
Then it says "you need metric fucktonnes of power" without actually telling you good ideas on how to GET that power-- because most of the generators have been changed now to either be nigh-impossible to make due to rarity or requiring so many new resources as to make me utterly fething clueless as to how to make them.
also that gak will randomly explode if your power distribution is incorrect for those particular machines, and machines you want to put next to eachother have different requirements
its a clusterf*** of stupidity, and dont get me started on the totally needless 3-4 item deep production chains that end up making similiarly named/looking items that work for different things and having some machines require a wrench, some require other tools, some require picks, some not, ect. or else they break, its idiotic that you need to wiki every machine before you move it or risk losing hours of work, and those wiki's aren't even accurate.
I'm with dark in that gregtech/IC was originally a fun idea but every addon/improvement has just been to be a bigger and bigger dick to players.
Corpsesarefun wrote: To put it simply, don't try to make infinite power right away in IC2.
You cannot get free power from the sun/water/wind for free, you have to start by burning coal and work your way up.
I focused on getting power from other, less jerk-based mods and converting them to IC2 power and coal/blaze rods
even afterwards I shy away from ic2 power, its just stupid, I'm done with it after attempting to make a machine to produce infinite copper and tin, and ending up having it explode for no foreseeable reason.
What exactly is a "hobbist steam engine" (I typed it up and it's not on the wiki), and what do you mean by "aquifier"? Aquifer? Something else-- some kind of new machine maybe? Again, not on the wiki so I'm having to fething guess here.
Melissia wrote: What exactly is a "hobbist steam engine" (I typed it up and it's not on the wiki), and what do you mean by "aquifier"? Aquifer? Something else-- some kind of new machine maybe? Again, not on the wiki so I'm having to fething guess here.
Because both of them are not on the wiki because the wiki is incomplete. go search it up in the NEI. The Aqueous Aquaifier? Hopefully thats right pulls water from its surroundings and puts down any pipe connected to it.
Melissia wrote: What exactly is a "hobbist steam engine" (I typed it up and it's not on the wiki), and what do you mean by "aquifier"? Aquifer? Something else-- some kind of new machine maybe? Again, not on the wiki so I'm having to fething guess here.
Because both of them are not on the wiki because the wiki is incomplete. go search it up in the NEI.
No, they're on the wiki. You just are a terrible tutorial writer because you don't know how to spell "hobbyist", and I was making fun of your inability to use the right terms for the technology that you were referencing, like the "Aqueous_Accumulator", not Aquifier.
Melissia wrote: What exactly is a "hobbist steam engine" (I typed it up and it's not on the wiki), and what do you mean by "aquifier"? Aquifer? Something else-- some kind of new machine maybe? Again, not on the wiki so I'm having to fething guess here.
Because both of them are not on the wiki because the wiki is incomplete. go search it up in the NEI.
No, they're on the wiki. You just are a terrible tutorial writer because you don't know how to spell "hobbyist", and I was making fun of your inability to use the right terms for the technology that you were referencing, like the "Aqueous_Accumulator", not Aquifier.
Hey all I was trying to do was to help. My bad for misspelling. In fact I don't see any need to help you now.
Well excuse me for pointing out that the typos and incorrect terminology and confusing word usage of your post made it so that it was a really freaking bad "tutorial".
Apparently people can't handle criticism these days.
Mel- I agree that Gregtech is a severe problem for new starters. I can lend you an Ultimate Hybrid Solar panel until you're up and running, if you like.
Thanks for that Optio- Not sure what the walls should be like- straight up, or at a slight angle for a more 'crevasse-y' look? And do you think we ought to sheathe the walls in something or leave them 'natural'? I'm leaning towards natural walls, with the marble road and, say, marble brick ditches on the sides?
For lighting... inverted white lamps? How easy would those be to make with Redpower? Or should we go with the Xycraft ones? (dang, we'll need more xychromium again... luckily any color works for lamps, and I've got plenty of bonemeal).
We do have another Magic mod in Ultimate- EE3, such as it is. All it really adds is the Minium stone, but it's incredibly useful. Dark chose to nerf the minium stone's durability, but you can get enough shards pretty quickly with a manual grinder- automatic grinders don't provide them, such that I can see. Xeno's Reliquary is kinda a 'sister' mod to EE3- made by the same person, and they're planning on adding back in some of the fancyer stuff from EE2, like the amulets and rings, I think, as soon as they figure out how to make them less "Cheaty".
Melissia wrote: Well excuse me for pointing out that the typos and incorrect terminology and confusing word usage of your post made it so that it was a really freaking bad "tutorial".
Apparently people can't handle criticism these days.
Well I can its just In person I can take it better, through a computer i have no way of knowing the emotional state of mind and emotional responses. I help people only when they are kind to me.
All i was listing are ways to get around the the problem that you are encountering. Also making a Fabricator from Xycraft helps tremendously in building a large amount of items (if not a little pricy sometimes.)
Also after a bit of research I have found that EE3 is very OP. The unobtainable PHilisophers stone is so over powered it makes me cry. Thank god its unobtainable. It has infinite durability according to patch notes and can create multiple objects.
Why they can't just replace EE3 with ars magika is beyond me.
Asherian Command wrote: Who said about swapping in and out mods? No where did I make that statement my friend!
Uh, you complained it was "stupid" that Ars magicka was not being included:
Asherian Command wrote:Also update on Ars Magika It will not be added to the ultimate pack.
Because of the new mobs being spawned. argh..... Stupid. Its only being added to the direwolf pack apparently it is too much of a game changer.
Personally I think it is "smart" that it is not being included (at least in its current state).
Asherian Command wrote: His videos are the testing of mods check his twitter, he is adding ars magica and biblo craft and 2 other mods. The ones he likes most are the ones he puts into the direwolf pack. Ultimate does is not taking it because of 'balance' reasons. Last time I saw it was an option to simply turn off ars magica, also if they wanted to talk about OP what about talk about how gregtech literally is a world gen and core mod that it basically turns everything into far more difficulty?
His videos are his testing of the mods. The ones he likes most are the ones he requests to be put in the Direwolf20 pack (when he next says he will ask for a mod to be included, note that he says "ask"). The FTB team put the pack together for him and still have to test the modpack to make sure it all works to avoid complaints from everyone. Currently, they don't have one in testing, but they do have an Ultimate update in testing.
I can't quite parse that last sentence about Ars Magicka and Gregtech, but I want to asure you all that just because I have left Gregtech enabled doesn't mean I did it willingly nor that I agree with Gregtech's changes. It is a pain, but if that's the direction the modpack is headed, then we just have to suck it up, man up and deal with it. Whether that is by ploughing ahead with Gregtech anyway or just avoiding the mod entirely is up to you and how you want to enjoy the game.
Im thinking of just carving straight through the hills with natural sides.Then lining the tops of the hills with fences to stop creepers just suicicding on top of players Then ill find a few key spots where people might want to cross and put in a couple of fancy looking bridges across the tops of the hills. As for the road layout im of making it 5 wide. 3 in the middle for the road itself and then using half slabs for the edge? If nothing else ive got plenty of dirt so i can remould the hills if necessary Im not really sure on the xycraft lights but its something i think we need to experiment with once the road itself is built.
Anvildude wrote: Thanks for that Optio- Not sure what the walls should be like- straight up, or at a slight angle for a more 'crevasse-y' look? And do you think we ought to sheathe the walls in something or leave them 'natural'? I'm leaning towards natural walls, with the marble road and, say, marble brick ditches on the sides?
For lighting... inverted white lamps? How easy would those be to make with Redpower? Or should we go with the Xycraft ones? (dang, we'll need more xychromium again... luckily any color works for lamps, and I've got plenty of bonemeal).
We do have another Magic mod in Ultimate- EE3, such as it is. All it really adds is the Minium stone, but it's incredibly useful. Dark chose to nerf the minium stone's durability, but you can get enough shards pretty quickly with a manual grinder- automatic grinders don't provide them, such that I can see. Xeno's Reliquary is kinda a 'sister' mod to EE3- made by the same person, and they're planning on adding back in some of the fancyer stuff from EE2, like the amulets and rings, I think, as soon as they figure out how to make them less "Cheaty".
EE3 is not really magical. Its more alchemy. Magic implies arcane, alchemy and many others. I am merely suggesting that Ars Magicka would add alot more. As it is indeed more Arcane Magic. Actual magic, not the technology BS like we have with Thaumcraft. There is no inherent magic to EE3, its just items that turn other items to items. Within reason. For example you can turn cobblestone through a long arduos process. In real life stone can eventually over hundreds of millions of years turn into diamond after extreme pressure is placed on it, after it is mixed with dead matter.
As a former WC3 Map maker, Balancing is nitpicking at best. When I originally helped make COT RPG, and several other games in terms of testing, I found any expolits and raised the question about them. Any exploits inheriently found in the mod should be brought to the Mod Maker. So he/she will hopefully fix them. In my own maps I always took a formual when making a modified meele map. Its called the Footman Theory (my own invention) Where you need a grunt like soldier, a ranged unit, an elite unit and a bombardment unit. Air units and hero units are meant to be the most expensive and hardest to get. Tier 3 only Air Units. But there is always a tier 2 unit such as a flying machine from the Alliance humans in WC3. In order to mix and differnate the races I use different models and give each race a leg up in certain aspects. for instance the Mage Race I created which was then promptly stolen by someone else as 'inspiration' for his mage race, had magic attack damage and each unit had an unique spell combined with his own mana. But comes at a cost of less damage, less health and less armor. Seems balanced? No not really the abilities could easily be spammed on top of each other. Leading to difficulties in fairness. But! there is a built in fail safe, a unquie ability that makes it also a bane. The units have no mana regen and also suffer from mana drain, which in turn makes them balanced. As you have to balance mana regen units with the heavy mana users. Who probably only be able to use a single ability at a time. For Mods I see it no differently balancing between difficulties.
Gregtech adds difficulty yes. But recipe Difficulty doesn't really make the game really difficult. Once you get to the top tier armor. It makes all present mobs in the overworld quite useless and fairly easy to kill. Adding a mod that creates new types of mobs, like twilight forest, will make it so that the mobs still stand as threat. Unforunately there is a problem. Mobs can't fly. You can if you are decked out. Gregtech might make the energy drain happen but you can still fly yourself out of there. The major complaint I have seen with Ars Magika is that the Mobs are ranged and unfair. In fact I see this as a counterbalance against flying quantum suits. Which are useless against mages from Args Magika as they will just pull you down and kill you with a firebolt. An entire point I am making is, you should change the armor you are using according to situations, changing your playstyle according to the situation. There is never a be all kill all item. I currently have a similar setup. I have a Diamond set, that I like to call the Defender, and the Thaumium set which is used for long term campagins called the Firelord set. I also have two swords both of which are good in their own way. The Thaumium sword I have the Ignis Blade does fire damage, and can behead targets, and also has a very high chance of a critical, and it does more damage against bosses due to the its fire attack. Then my Zepher Blade named The Judgement of Asherian, is a multi kill blade that focuses on killing multiple enemys at once, and dealing high damage? What is the problem with the blade? Knockback, and it does less damage to a boss. (For some unknown reason) That is balance, and that is changing tactics for different situations. I have a flame wand that i use to clear hallways, and then I have a lighting wand that i use to take out faraway targets. My fiery pick i use to only mine single objects that have a chance to drop multiple items, and then use my excavation wand to clear cobblestone. Then I use an enderchest system to sort my materials that I collect. Thats very balanced. And I am still killable. with ars magkia it opens up new paths new mobs, and ways that i will have to fight new enemies. But anyway in terms of balance ars magkia is more balanced than many of the mods in Ultimate. which makes the Subject on making the pack more balanced moot as there are several game breaking items. Such as the Nanosword and the easiy spamable portal turrets. Which ignore armor values.
Is this ars maicka thing in a different dimension? Otherwise it just sounds like anyone not intrested in fighting mobs and spending hours getting the top armour and weapons is pretty screwed.
Optio wrote: Is this ars maicka thing in a different dimension? Otherwise it just sounds like anyone not intrested in fighting mobs and spending hours getting the top armour and weapons is pretty screwed.
@Optio- I was thinking a little wider than that- maybe a 7 block roadway, with 3 block wide gutters of marble brick on either side. We'll see how it goes, though. 5 wide is plenty to start with.
Ars Magica is a different worldgen- so a lot of the buildings and such will have to be explored for, or Dark will need to make a Magic dimension (somehow). The recipes are almost all vanilla, though, and I think the mobs aren't that much different.
Also Frozen your loathing of thaumcraft is noted. Infact its quite upsetting your not willing to give it a go. I thought it was revolting till I tired it. There are many useful blocks from thaumcraft, warded blocks and arcane doors, and many many other items that are very useful. In fact i use many items from several mods. Except for power suits and quantum armor, and quarries. because they make the whole game way too easy. I like having challenges so I am still killable and thats why I have locked away my life regen charms (All 20 of them and my other 4 charms of return level 3). Because thats unfair and thats not how you play a game. I will not beef myself up to the level of god. Though a gravsuite is probably the only thing I will need (Apart from a solar hat to power the suit )
Frozen? Looks like autocorrect strikes again. Maybe I'll try it out on singleplayer. I don't see me using it on SMP, but on SP I might try it.
A magic dimension is a good idea, with good nodes and no people with bad crucibles. But most importantly ars magica places.
Really wish ars magica would get added, it's a perfect mod for the triarii, with spells and rituals requiring many skilled high level people. And for tech people, the triarii may have me but it has some great guys, and magic is a bit lowly compared to tech mod-wise so do you guys back us that ars magica should be added?
Also optio/BB I think your confusing ars magica with divine rpg
Automatically Appended Next Post: 4pursword, I know you hate dealing with the triarii, but I and many would recommend that instead of trying it out on SP first maybe ditching you quantum and donning some thaumic armour with the triarii as an apprentice. You don't have to train with me, you could train with anvildude (a creative passive approach) working with him would contain training I'm research minimal flux training, building and learning about the complicated node system, storm (combat, offensive approach) you'll probably be fighting bosses and train in the right weapons at the right time. Of course all of which contain beginners and advanced thaumic research, but picking the lord to train you would be you want to work with and what style, of course if the lord is busy he can say no.
And finally in the unlikely event that you pick me (I pick a power, combat and equality approach) I'd track you how magic is equal to magic and replacing those cool tech thInge can be easily done with magic (ever seen an arcane bore?) and also honour and helping those in need, Ive jelled a few guys receive there inventory from mobs a few times. Also I'd teach you about the nodes and safety against flux. If you want to know what it's like with me ask BBrother/ optio he's my apprentice at the moment
The Dark Apostle wrote: A magic dimension is a good idea, with good nodes and no people with bad crucibles. But most importantly ars magica places. Really wish ars magica would get added, it's a perfect mod for the triarii, with spells and rituals requiring many skilled high level people. And for tech people, the triarii may have me but it has some great guys, and magic is a bit lowly compared to tech mod-wise so do you guys back us that ars magica should be added?
Also optio/BB I think your confusing ars magica with divine rpg
Automatically Appended Next Post: 4pursword, I know you hate dealing with the triarii, but I and many would recommend that instead of trying it out on SP first maybe ditching you quantum and donning some thaumic armour with the triarii as an apprentice. You don't have to train with me, you could train with anvildude (a creative passive approach) working with him would contain training I'm research minimal flux training, building and learning about the complicated node system, storm (combat, offensive approach) you'll probably be fighting bosses and train in the right weapons at the right time. Of course all of which contain beginners and advanced thaumic research, but picking the lord to train you would be you want to work with and what style, of course if the lord is busy he can say no.
And finally in the unlikely event that you pick me (I pick a power, combat and equality approach) I'd track you how magic is equal to magic and replacing those cool tech thInge can be easily done with magic (ever seen an arcane bore?) and also honour and helping those in need, Ive jelled a few guys receive there inventory from mobs a few times. Also I'd teach you about the nodes and safety against flux. If you want to know what it's like with me ask BBrother/ optio he's my apprentice at the moment
Also I recommend single player personally so you don't feth up the server's flux. Like most of us did in the previous server when we were first starting out......
Unfortunately we do not have the power to add mods, that rests with the FTB staff. And currently Ars Magika cannot be added yet due to a conflicting problem. But if possible I would love for it to be added to our server.
Also Frozen your loathing of thaumcraft is noted. Infact its quite upsetting your not willing to give it a go. I thought it was revolting till I tired it. There are many useful blocks from thaumcraft, warded blocks and arcane doors, and many many other items that are very useful. In fact i use many items from several mods. Except for power suits and quantum armor, and quarries. because they make the whole game way too easy. I like having challenges so I am still killable and thats why I have locked away my life regen charms (All 20 of them and my other 4 charms of return level 3). Because thats unfair and thats not how you play a game. I will not beef myself up to the level of god. Though a gravsuite is probably the only thing I will need (Apart from a solar hat to power the suit )
Frozen? Looks like autocorrect strikes again. Maybe I'll try it out on singleplayer. I don't see me using it on SMP, but on SP I might try it.
The mighty autocorrect and tiredness strikes again...
Automatically Appended Next Post:
Optio wrote: Is this ars maicka thing in a different dimension? Otherwise it just sounds like anyone not intrested in fighting mobs and spending hours getting the top armour and weapons is pretty screwed.
Its called diamond armor my friend . Divine RPG would kill all of us. As it actually makes diamond armor extremely week.....
Asherian Command wrote: Who said about swapping in and out mods? No where did I make that statement my friend!
Uh, you complained it was "stupid" that Ars magicka was not being included: That is not swapping in out mods. That is addinga mod. I am not saying in any of my content to remove gregtech, it makes it very annoying yes but I never said to remove it.
Asherian Command wrote:Also update on Ars Magika It will not be added to the ultimate pack. Because of the new mobs being spawned. argh..... Stupid. Its only being added to the direwolf pack apparently it is too much of a game changer.
Personally I think it is "smart" that it is not being included (at least in its current state). Not really agreeing nor disagreeing but in its current state yes, but later on it should be added. Just like the tinkers mod should be added once it becomes more 'balanced'
Asherian Command wrote: His videos are the testing of mods check his twitter, he is adding ars magica and biblo craft and 2 other mods. The ones he likes most are the ones he puts into the direwolf pack. Ultimate does is not taking it because of 'balance' reasons. Last time I saw it was an option to simply turn off ars magica, also if they wanted to talk about OP what about talk about how gregtech literally is a world gen and core mod that it basically turns everything into far more difficulty?
His videos are his testing of the mods. The ones he likes most are the ones he requests to be put in the Direwolf20 pack (when he next says he will ask for a mod to be included, note that he says "ask"). The FTB team put the pack together for him and still have to test the modpack to make sure it all works to avoid complaints from everyone. Currently, they don't have one in testing, but they do have an Ultimate update in testing.
I can't quite parse that last sentence about Ars Magicka and Gregtech, but I want to asure you all that just because I have left Gregtech enabled doesn't mean I did it willingly nor that I agree with Gregtech's changes. It is a pain, but if that's the direction the modpack is headed, then we just have to suck it up, man up and deal with it. Whether that is by ploughing ahead with Gregtech anyway or just avoiding the mod entirely is up to you and how you want to enjoy the game.
Glad we both agree. Just saying it would be an interesting add on for the server. And would add variety and difficulty. I wish i could contact them (The FTB ultimate staff) and present my statements.
I'm stuck looping between portals. Can someone use the link book in my house that goes to the mega build age and destroy the crystal portals there (ie just remove the top blocks). I can't type this in game due to the teleporting. =P
Oh, and I mean the portals to the left of the link book, not the ones up the ladder. =)
Its causing me to crash repeatedly due to having to download a new world every couple of seconds. Thus why I keep logging off.
The Dark Apostle wrote: 4pursword, I know you hate dealing with the triarii, but I and many would recommend that instead of trying it out on SP first maybe ditching you quantum and donning some thaumic armour with the triarii as an apprentice. You don't have to train with me, you could train with anvildude (a creative passive approach) working with him would contain training I'm research minimal flux training, building and learning about the complicated node system, storm (combat, offensive approach) you'll probably be fighting bosses and train in the right weapons at the right time. Of course all of which contain beginners and advanced thaumic research, but picking the lord to train you would be you want to work with and what style, of course if the lord is busy he can say no.
And finally in the unlikely event that you pick me (I pick a power, combat and equality approach) I'd track you how magic is equal to magic and replacing those cool tech thInge can be easily done with magic (ever seen an arcane bore?) and also honour and helping those in need, Ive jelled a few guys receive there inventory from mobs a few times. Also I'd teach you about the nodes and safety against flux. If you want to know what it's like with me ask BBrother/ optio he's my apprentice at the moment
Or here's an idea. I can do both Magic AND Science. Anvil has better things to do anyway, and all of the other "Lords" have their own projects.
Why would I ditch Quantum? It is the best armour in the game.
Hmn, so the cause of the loop is a second of lag. My laptop lags for a little bit when I teleport to another age due to downloading it. Because Crystal portals teleport you instantly it teleports me as soon as I appear in another age. The bug wouldn't occur if the portals had to be reentered like nether portals. =/
The Dark Apostle wrote: 4pursword, I know you hate dealing with the triarii, but I and many would recommend that instead of trying it out on SP first maybe ditching you quantum and donning some thaumic armour with the triarii as an apprentice. You don't have to train with me, you could train with anvildude (a creative passive approach) working with him would contain training I'm research minimal flux training, building and learning about the complicated node system, storm (combat, offensive approach) you'll probably be fighting bosses and train in the right weapons at the right time. Of course all of which contain beginners and advanced thaumic research, but picking the lord to train you would be you want to work with and what style, of course if the lord is busy he can say no.
And finally in the unlikely event that you pick me (I pick a power, combat and equality approach) I'd track you how magic is equal to magic and replacing those cool tech thInge can be easily done with magic (ever seen an arcane bore?) and also honour and helping those in need, Ive jelled a few guys receive there inventory from mobs a few times. Also I'd teach you about the nodes and safety against flux. If you want to know what it's like with me ask BBrother/ optio he's my apprentice at the moment
Or here's an idea. I can do both Magic AND Science. Anvil has better things to do anyway, and all of the other "Lords" have their own projects.
Why would I ditch Quantum? It is the best armour in the game.
You can use both there is no problem to using both. There is no reason to attack people that are going to use both Apostle. You don't need training. Plus all the lords are quite busy with our own affairs.
Wyrmalla wrote: Hmn, so the cause of the loop is a second of lag. My laptop lags for a little bit when I teleport to another age due to downloading it. Because Crystal portals teleport you instantly it teleports me as soon as I appear in another age. The bug wouldn't occur if the portals had to be reentered like nether portals. =/
Do it vertically with a decent drop between the two, that way you can't get jammed.