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Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/12 07:59:23


Post by: Astmeister


 Zande4 wrote:
Ah yep for the shrikes I can change it to 27 a into 18 hits into 6 wounds of those 6 wounds they have to be 5+ so 3 are rending doing 2 each and 3 are normal doing .5 each for 7.5

I think I'll have to redo the Tyrants chart for rending, doing it this way he's even better than before


I'm still unsure how you got 2.82

After fixing the bone head mistake of not being able to roll a 1 on 2d6 and factoring in D6 wounds is on an 11 or 12 I get

27.27% chance of 0
54.54% chance of 2 wounds = 1.09 wounds
18.18% chance of 3.5 wounds = .64 wounds
72.72% chance of an additional 2 wounds = 1.45 wounds
Total = 3.18

*Edit I'll repost the chart up but doing rending / toxin the correct way makes the Tyrant even more insane.

His best loadouts are down to 25.5 points per wounds and 2 of them comfortably kill a raven in 1 turn with smite / shoot / charge




Smite
6/11*2+2/11*3.5 = 1.72 Damage

Smite 4+ Zoanthropes
6/11*4+2/11*5.5 = 3.18 Damage

Maleceptor
6/11*2+3/11*3.5 = 2.05

So you are right, I guess. Thanks for checking! This makes them even better.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/12 07:59:56


Post by: Jaq Draco lives


Astmeister has done a bunch of good ones


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/12 08:04:05


Post by: Astmeister


I am also very surprised that the points per damage is in favor of the 2x Devourers Tyrant. that the points per damage is in favor of the 2x Devourers Tyrant.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/12 08:58:35


Post by: Zande4


 Astmeister wrote:
I am also very surprised that the points per damage is in favor of the 2x Devourers Tyrant. that the points per damage is in favor of the 2x Devourers Tyrant.


I think the numbers fool you a bit there.

The guns are just so damn abysmal that any points you spend on them is taking away efficiency from the melee

A Hive Tyrant shooting a Stormraven is

.33 wounds with 2 Devourers 14 pts

.5 wounds with 2 Deathspitters 20 pts

.67 wounds with Heavy Venom Cannon 30 pts

.88 wounds with Strangle Thorn Cannon 38 pts

I think the guns are still worth it, just not worth shooting at the Raven.

I honestly think the Rending Claws will be FAQ'd at some point, working them out correctly they literally do twice as many wounds as 1 pair of Scything Talons to a Storm Raven. Toxin Sacs close the gap a little but it's not much at all.

Why do they have the exact same profile as the Scything Talons except you exchange re-roll 1s to hit for ALL failed wounds re-roll. On top of all that you get -AP6 and flat 3 damage on rolls of 6. They're vastly superior to Boneswords and Scything Talons in every way. If they were slightly more expensive I'd still take them, but they're friggin free!?

I tested most things in the codex against T3 of various flavours in addition to the chart i'd already posted.

Now straight numbers Genestealers are the best followed by Devilgants but realistically you'd never want to charge your stealers into combat against Conscripts, Kroot or Pox Walkers and Devilgants need a delivery method which is a hidden cost. Warriors and Raveners are also decent if you shoot then melee but it's much the same case as the stealers, the enemy is tying up your expensive unit so it's a win for them.

However! Coming in at 4th place overall when facing GEQ are Sky-Slashers / Rippers with Spinemaws. Not only are they fairly decent at it, they're quick with 12'' move or DS. They don't lose effectiveness as quick as gants via their 3 wounds and most importantly they're cheap! You couldn't care less if they got stuck in combat! Also while large masses of Hormagaunts may struggle to all get within range to actually attack, Rippers have large bases, realistically you're almost always getting the full squad into the fight phase from the get go. I only own 6 Sky-Slasher swarms but I'm definitely giving them a go. Good chance I'll be facing Conscripts or Kroot in my next match





Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/12 09:23:06


Post by: Astmeister


Your Ripper idea seems interesting. Why not?
Also your clarifications on the shooting weapons make sense.

I think they just did not recognize that a Hive Tyrant can take Rending Claws at all. They were just considering the Broodlord for this weapon.
So I am pretty sure that the HT will lose the option of RC completely.


Automatically Appended Next Post:
I am also quite sure at the moment that you miscalculated the Flyrant with 4x Scy Tals and Tox Sacs. Do not forget that he has 5 A with them +1 with the Tail and can reroll 1s to hit.

Scy Tals
5*(5/6+1/6*5/6)*(1/6*5/6*3+1/6*4) = 5.27 wounds

Tail
5/6*(1/6*1/3*2+1/6*1/3*3) = 0.23 wounds

Smite
as before 1.72 wounds

total
7.22 wounds

That seems pretty scary.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/12 10:19:21


Post by: Zande4


I get the same for the tail and smite.

For the talons I'm getting

5 attacks hitting at 97.2% (2+ re-rollable)

4.86 hits at 33.33% (STR 6 vs T7 = 5+)

1.62 wounds

Now half of that are 5+ and half are 6+. Half = D3 & Half = D3 + 1

.81 vs 83.3% chance of failure (3+ save vs -3 AP = 6+ save)

.68 wounds

.68 wounds * D3 (average of 2) = 1.35 unsaved wounds
.68 wounds * D3 + 1 (average of 2 + TS) = 2.03 wounds

3.38 wounds

Reading your formula, are you putting it as 3 wounds flat for the Scy Tals?



Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/12 11:23:17


Post by: luke1705


Hey guys if anyone is interested in writing a short unit review, it would be cool to have all of the units filled out in the OP. So if you'd like to have your 2 cents put into the OP, just PM Lance and we'll fill out the rest of the units!

Of course, all of the comments already made are open for discussion. Perhaps we should try and implement a grading system for how good the units are?


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/12 11:29:37


Post by: Astmeister


Zande4 wrote:I get the same for the tail and smite.

For the talons I'm getting

5 attacks hitting at 97.2% (2+ re-rollable)

4.86 hits at 33.33% (STR 6 vs T7 = 5+)

1.62 wounds

Now half of that are 5+ and half are 6+. Half = D3 & Half = D3 + 1

.81 vs 83.3% chance of failure (3+ save vs -3 AP = 6+ save)

.68 wounds

.68 wounds * D3 (average of 2) = 1.35 unsaved wounds
.68 wounds * D3 + 1 (average of 2 + TS) = 2.03 wounds

3.38 wounds

Reading your formula, are you putting it as 3 wounds flat for the Scy Tals?



Scything Talons are actually doing a flat 3 Damage. :-D

luke1705 wrote:Hey guys if anyone is interested in writing a short unit review, it would be cool to have all of the units filled out in the OP. So if you'd like to have your 2 cents put into the OP, just PM Lance and we'll fill out the rest of the units!

Of course, all of the comments already made are open for discussion. Perhaps we should try and implement a grading system for how good the units are?


I already sent you a PM.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/12 11:41:50


Post by: luke1705


I hope by "you" you mean Lance. Mostly because he's the one who updates the OP but also because I didn't get a PM from you


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/12 12:56:35


Post by: Astmeister


Yes sorry. I wrote to Lance... I hope. ;-)


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/12 14:15:05


Post by: Zande4


Ah they are too, I've been playing them worse this whole time lol


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/12 15:48:22


Post by: DoggieDoo


Been using Biovores + a Harpy to drop spore mines around a unit, then charge it with the harpy. Then all the spore mines get a free 4" charge with no overwatch.

Not sure if that's the correct way to do that, but it's been working as a way to plop mortal wounds onto enemy anti-heavy tank like destroyers and predators.

If the unit doesn't die and remains in combat, the Harpy must fly away, so you can fly back over the unit and drop more mines down.

With spore mines I've been charging them one model at a time which gives opponent more chances to overwatch, but I think that's correct.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/12 16:37:23


Post by: Requiet


The only problem is mines can't charge the turn theyre created with those abilities. The y make a great screen but the timing of that doesnt work so well


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/12 19:52:57


Post by: Mattlov


Haven't had a chance to play, but I've always loved my Warrior heavy lists. Is this viable these days? My usual fun involves Warriors, Canifexes, and I just want the sexiness of the Exocrine.

I run a bit more shooty than most, because I face Guard and Marines a LOT, and need to do damage before I get into CC.

Love my Biovores. Still going to use them.

I'm one of those people that actually used Pyrovores before. Dropped in a pod RIGHT NEXT to someone.

I'm not going to Trygon/Mawloc with Genestealer tunnel people. Ain't my style.

So what do you guys think? Can I actually win games NOT using Tervigon spam, or tunnel strikes?


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/12 20:47:50


Post by: luke1705


 Mattlov wrote:
Haven't had a chance to play, but I've always loved my Warrior heavy lists. Is this viable these days? My usual fun involves Warriors, Canifexes, and I just want the sexiness of the Exocrine.

I run a bit more shooty than most, because I face Guard and Marines a LOT, and need to do damage before I get into CC.

Love my Biovores. Still going to use them.

I'm one of those people that actually used Pyrovores before. Dropped in a pod RIGHT NEXT to someone.

I'm not going to Trygon/Mawloc with Genestealer tunnel people. Ain't my style.

So what do you guys think? Can I actually win games NOT using Tervigon spam, or tunnel strikes?


You're going to have a tough time outshooting guard, but the Pyrovore Pod strat is WAY better than it used to be. Biovores are different than they used to be but still good. Warriors are a ton more viable and more durable than they used to be.

Against marines, I think you'll probably do pretty well as long as your list can deal with vehicles. And I don't mean "I've got 3 venom cannons so I can totally kill a land raider" kind of dealing with vehicles. What if you run into 3 tanks? How do you plan on killing them?

If you can answer that, I think Tyranids cover everything else really well in spades.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/13 00:46:15


Post by: benlac


Is the wording for the Malanthrope correct on it's datasheet that it only protects 'models' within 3''?
the venomthropes protect infantry UNITS within 3''


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/13 00:52:11


Post by: Niiai


 benlac wrote:
Is the wording for the Malanthrope correct on it's datasheet that it only protects 'models' within 3''?
the venomthropes protect infantry UNITS within 3''


To be fair, we do not know.

1. What is odd is that the Malanthrope refers to models, not units. This could be interpreted to aply to mostly singel unit models of units who are hogging the malenthrope like a christmas tree.

2. It does say models, and not infantery spesificly. That it allows MC's to get the protection is not unlikly since it itself is an MC.

3. Probably that is the rule on the venomthropes it is refering to.

RAW or try to guestimate on the RAI. I am stil gonne parkingsitt my tervigon with it, and take wounds on the gaunts.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/13 00:56:08


Post by: luke1705


 benlac wrote:
Is the wording for the Malanthrope correct on it's datasheet that it only protects 'models' within 3''?
the venomthropes protect infantry UNITS within 3''


This was mentioned by Reece as a typo and I believe him. Furthermore, there is no mechanic for targeting models, so it either means nothing or it means units. Don't be too surprised when this is errata'd in the upcoming FAQ


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/13 01:10:56


Post by: Tyran


In the FAQ, it was specified that the rule that protect characters from shooting also protect units with characters, so even by RAW the malanthrope should protect the whole unit.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/13 01:19:38


Post by: Wakshaani


A quite note on Overwatch.

Overwatch shots hit on a 6, ignoring all modifiers.

So, it doesn't matter about a Lictor, the Horror, or the presence of a Venomthrope, a 6 hits, regardless. It's a unique situation.

On the positive side, it also means that +1 modifiers to attack rolls are also discounted. Only 6s hit.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/13 01:30:16


Post by: Zande4


Wakshaani wrote:
A quite note on Overwatch.

Overwatch shots hit on a 6, ignoring all modifiers.

So, it doesn't matter about a Lictor, the Horror, or the presence of a Venomthrope, a 6 hits, regardless. It's a unique situation.

On the positive side, it also means that +1 modifiers to attack rolls are also discounted. Only 6s hit.


 Zande4 wrote:


6 -1 = 7? Or is a 6 always a hit?

A 6 is always a hit in Overwatch. If you cast Horror on something that hits on a 4+ and it attempts to shoot a Malanthroped Lictor it hits on a 7, so it can never hit.

Fun fact, space marines affected by The Horror can't shoot the Deathleaper if he's buffed by Venom/Malanthropes or penalised for Moving + Heavy

I think the most modifiers would be

-1 for moving with Heavy Weapons
-3 for Night Fighting 36" away
-1 for Venomthrope / Malanthrope
-1 for the Horror
-2 for The Deathleaper

Would make Farsight using the 5th Marker light buff hit on 9+


Yeah that's what I said, the other stuff wasn't to do with OW


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/13 08:21:36


Post by: Razerous


So lets assume Hive Tyrant rending claws are free (/ alot cheaper than the scything talons) depending on how you group the point costs.)

Are the Sy-tals worth it for the re-roll 1's to hit and +1A?

I know it's a lot of points but it is a whole extra attack (which hits 97% of the time, when the tyrant isn't tired). Also a flat 3 damage, which I think is really underestimated.

Thoughts / alternative load outs (for the same or less points) ?



Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/13 09:27:46


Post by: Astmeister


You loose the gun and also it is not much better from damage. I think this will just become valid, when the RC will not be allowed on a Tyrant.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/13 10:57:22


Post by: Razerous


Lets go with the rules as they are, please. I fully get that this may change, it may seem obvious and in error.

But at the end of the day it isn't functionally broken and it will have an impact on games and list building.

So would anyone like to comment on the cost/benefit of Hive Tyrant Sytals vs. Rending claws?


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/13 12:42:01


Post by: luke1705


I actually doubt it'll change and I don't think it's a typo. It's cheaper and grants re-rolls of to wound, which is more statistically beneficial but +1 attack does grant re-rolls of 1, and 3 flat damage is absolutely better than d3.

On the whole, I don't think it's worth 31 more points for the Scytals, but I do think that if I were using a tyrant purely for melee, I would still go RC + ST


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/13 13:53:30


Post by: Astmeister


Well, the RC is better than the SC against T7+ targets. Even if you take 2 pairs of SC.
But the SC perform good at lower T. You have to also factor in that targets with T6- have often not so many wounds, so the wounds will be more important than the damage.
In this case the Scy Tals are worse than RC, except against T3- targets.

2x SC vs T3- / 3+ Save
3.38 wounds - 10.12 Damage

RC vs T3- / 3+ Save
2.81 wounds - 6.27 Damage

2x SC vs T5- / 3+ Save
2.7 wounds - 8.1 Damage

RC vs T5- / 3+ Save
2.6 wounds - 5.93 Damage

2x SC vs T6 / 3+ Save
2.02 wounds - 6.07 Damage

RC vs T6 / 3+ Save
2.22 wounds - 5.28 Damage

2x SC vs T7+ / 3+ Save
1.35 wounds - 4.05 Damage

RC vs T7+ / 3+ Save
1.7 wounds - 4.32 Damage


Automatically Appended Next Post:
Also the 2x SC even cost 41 points!


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/13 15:51:19


Post by: Razerous


So what is a good single weapon = / less than the dual-Sy-tals... that can pair with the rending claws?

Re-roll 1's to hit are great with a 2+ to-hit model?

I'm thinking think with regards to a winged hive tyrant, so perhaps a ranged weapons as either Onslaught can be used or wing-enhanced movement is less of an issue. Pew pew


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/13 15:58:37


Post by: jifel


Now that all the ATC lists are up, I figure I'll post my list for the event this weekend.

Patriarch
Primus
20 Purestrains
18 Purestrains
18 Purestrains

Broodlord
Magus
29 Gants (10 Devourers)
3 rippers
3 rippers

Magus
Exocrine
Exocrine
Exocrine

Feel pretty good about this one in practice, here's hoping it does alright this weekend!


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/13 18:32:17


Post by: pinecone77


 jifel wrote:
Now that all the ATC lists are up, I figure I'll post my list for the event this weekend.

Patriarch
Primus
20 Purestrains
18 Purestrains
18 Purestrains

Broodlord
Magus
29 Gants (10 Devourers)
3 rippers
3 rippers

Magus
Exocrine
Exocrine
Exocrine

Feel pretty good about this one in practice, here's hoping it does alright this weekend!


Looks nice! If you can, I'd like to hear how it does.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/13 18:37:10


Post by: Astmeister


 jifel wrote:
Now that all the ATC lists are up, I figure I'll post my list for the event this weekend.

Patriarch
Primus
20 Purestrains
18 Purestrains
18 Purestrains

Broodlord
Magus
29 Gants (10 Devourers)
3 rippers
3 rippers

Magus
Exocrine
Exocrine
Exocrine

Feel pretty good about this one in practice, here's hoping it does alright this weekend!


No Babysitters for the Exocrines? I assume that the Broodlord is advancing with the Gants? I am wondering if the targeting issues (closest target) are no problem for your list...


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/13 18:59:04


Post by: luke1705


What team are you playing on Jifel?


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/13 19:11:52


Post by: Requiet


 jifel wrote:
Now that all the ATC lists are up, I figure I'll post my list for the event this weekend.
Spoiler:

Patriarch
Primus
20 Purestrains
18 Purestrains
18 Purestrains

Broodlord
Magus
29 Gants (10 Devourers)
3 rippers
3 rippers

Magus
Exocrine
Exocrine
Exocrine


Feel pretty good about this one in practice, here's hoping it does alright this weekend!


Random Broodlord for the Psychic power? His things don't buff your purestrains, not even the synapse so I'm just curious why you wouldn't go for the redundancy with 60 stealers of having two patriarchs. Sniping one is easy, two is quite the hassle and the magus is only good for powers as far as I've seen. Why not have dropped him for the patriarch, gain the 91 ish points of the magus and difference in brood/patriarch points and get... well anything. A malanthrope is a better babysitter, maybe broodlord is the cheapest HF psyker... but you could just go for the Zoans.

I built a similar list to this for a smaller tourney so I'm really really curious on your thinking behind this in case I'm missing something myself.Would love to pick your brain on those choices. The horror is good but I'm really thinking Iconwards are better for the catalyst effect because its AoE and not single target (Also you could get 3 iconwards for the price of a broodlord)


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/13 19:33:29


Post by: jifel


Requiet wrote:
 jifel wrote:
Now that all the ATC lists are up, I figure I'll post my list for the event this weekend.
Spoiler:

Patriarch
Primus
20 Purestrains
18 Purestrains
18 Purestrains

Broodlord
Magus
29 Gants (10 Devourers)
3 rippers
3 rippers

Magus
Exocrine
Exocrine
Exocrine


Feel pretty good about this one in practice, here's hoping it does alright this weekend!


Random Broodlord for the Psychic power? His things don't buff your purestrains, not even the synapse so I'm just curious why you wouldn't go for the redundancy with 60 stealers of having two patriarchs. Sniping one is easy, two is quite the hassle and the magus is only good for powers as far as I've seen. Why not have dropped him for the patriarch, gain the 91 ish points of the magus and difference in brood/patriarch points and get... well anything. A malanthrope is a better babysitter, maybe broodlord is the cheapest HF psyker... but you could just go for the Zoans.

I built a similar list to this for a smaller tourney so I'm really really curious on your thinking behind this in case I'm missing something myself.Would love to pick your brain on those choices. The horror is good but I'm really thinking Iconwards are better for the catalyst effect because its AoE and not single target (Also you could get 3 iconwards for the price of a broodlord)


My reasoning on the broodlord is that he is a psyker and can't be sniped. The Zoeys die too fast for me. The gants usually dont advance out of synapse range and the Broodlord hangs around midfield to buff the Exos while its needed. Sadly FW is not allowed at this event, otherwise a Malanthrope surely would have been in there instead. The Nid powers are too good to not have a psyker, and he was the only one who wouldnt be shot to hell sadly. And since the detachment has to be all GSC to ambush, I didnt want to have a Patriarch not ambushing but I'm already using both HQ slots in my Vanguard detachment. Snipers would be no bueno for me, but I also have a pretty good ability to reach out and touch my opponent, I've been able to eliminate snipers very quickly so far. Even then, I know I dont want them so with the team pairings system of ATC I should be able to avoid them.

And luke, I'm playing on Orlando Hereticus.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/13 22:57:38


Post by: Zande4


Razerous wrote:
So what is a good single weapon = / less than the dual-Sy-tals... that can pair with the rending claws?

Re-roll 1's to hit are great with a 2+ to-hit model?

I'm thinking think with regards to a winged hive tyrant, so perhaps a ranged weapons as either Onslaught can be used or wing-enhanced movement is less of an issue. Pew pew


The re-roll 1s only effects the Scy Tals though, not the rending claws. Regardless if you have both.

I think 2 Deathspitters and Rending Claws are the best option TAC for points per wounds effectiveness. As Astmeister said the Claws perform worse against T3 im raw damage (they out perform point per wound) however multi-wound T3 models are pretty rare. Non-Nurgle Heralds, Non-Astartes Imperium characters are about it and the claws put enough wounds on to them anyway.

I don't think I'd ever take 2 Sets of Scy Tals. Rending Claws + any gun are cheaper and put out more wounds on almost anything


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/14 10:39:39


Post by: Spoletta


I still refuse to take the rending claws, for the same reason i don't take GSC stealers. They are obvious mistakes waiting to be corrected.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/14 11:16:10


Post by: Benlisted


Spoletta wrote:
I still refuse to take the rending claws, for the same reason i don't take GSC stealers. They are obvious mistakes waiting to be corrected.


Well since flyrants have only one free set of arms, I think its easy to argue that either the feet constitute scytals, or the wings constitute rending claws. I submitted the RC question to the FaQ peeps the day the index came out, and unlike a lot of my other Qs that were addressed, it was not. So personally I am going to be using RCs until otherwise stated, but won't be remodelling anything (aside from removing devourers...)


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/14 12:04:35


Post by: Razerous


 Zande4 wrote:
Razerous wrote:
So what is a good single weapon = / less than the dual-Sy-tals... that can pair with the rending claws?

Re-roll 1's to hit are great with a 2+ to-hit model?

I'm thinking think with regards to a winged hive tyrant, so perhaps a ranged weapons as either Onslaught can be used or wing-enhanced movement is less of an issue. Pew pew


The re-roll 1s only effects the Scy Tals though, not the rending claws. Regardless if you have both.

I think 2 Deathspitters and Rending Claws are the best option TAC for points per wounds effectiveness. As Astmeister said the Claws perform worse against T3 im raw damage (they out perform point per wound) however multi-wound T3 models are pretty rare. Non-Nurgle Heralds, Non-Astartes Imperium characters are about it and the claws put enough wounds on to them anyway.

I don't think I'd ever take 2 Sets of Scy Tals. Rending Claws + any gun are cheaper and put out more wounds on almost anything
Nice - thank you for the correction.

Fair point - i was thinking the same too.

How much different do the death spitters look compared to the twin devs?


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/14 13:09:50


Post by: Requiet


Razerous wrote:


Fair point - i was thinking the same too.

How much different do the death spitters look compared to the twin devs?


Its a longer nose, more like a rifle then the sponge type look of the devourers. I made some really awesome devs into a mouth back in the day and had all of my Mcs lol that, I hate to change that but I may just model the deathspitter sticking out of that :/


Automatically Appended Next Post:
 jifel wrote:
Requiet wrote:
 jifel wrote:
Now that all the ATC lists are up, I figure I'll post my list for the event this weekend.
Spoiler:

Patriarch
Primus
20 Purestrains
18 Purestrains
18 Purestrains

Broodlord
Magus
29 Gants (10 Devourers)
3 rippers
3 rippers

Magus
Exocrine
Exocrine
Exocrine


Feel pretty good about this one in practice, here's hoping it does alright this weekend!


Random Broodlord for the Psychic power? His things don't buff your purestrains, not even the synapse so I'm just curious why you wouldn't go for the redundancy with 60 stealers of having two patriarchs. Sniping one is easy, two is quite the hassle and the magus is only good for powers as far as I've seen. Why not have dropped him for the patriarch, gain the 91 ish points of the magus and difference in brood/patriarch points and get... well anything. A malanthrope is a better babysitter, maybe broodlord is the cheapest HF psyker... but you could just go for the Zoans.

I built a similar list to this for a smaller tourney so I'm really really curious on your thinking behind this in case I'm missing something myself.Would love to pick your brain on those choices. The horror is good but I'm really thinking Iconwards are better for the catalyst effect because its AoE and not single target (Also you could get 3 iconwards for the price of a broodlord)


My reasoning on the broodlord is that he is a psyker and can't be sniped. The Zoeys die too fast for me. The gants usually dont advance out of synapse range and the Broodlord hangs around midfield to buff the Exos while its needed. Sadly FW is not allowed at this event, otherwise a Malanthrope surely would have been in there instead. The Nid powers are too good to not have a psyker, and he was the only one who wouldnt be shot to hell sadly. And since the detachment has to be all GSC to ambush, I didnt want to have a Patriarch not ambushing but I'm already using both HQ slots in my Vanguard detachment. Snipers would be no bueno for me, but I also have a pretty good ability to reach out and touch my opponent, I've been able to eliminate snipers very quickly so far. Even then, I know I dont want them so with the team pairings system of ATC I should be able to avoid them.

And luke, I'm playing on Orlando Hereticus.

Thanks it was what I assumed (Nontarget psyker) just hurts for the points as a babysitter. I really really wish tyranid primes could get powers. Its kind of asinine that those and Old one eye are about our only non-fw psyker HQs. If the Prime was a psyker you could fit him and the iconward together for the price of a brood :/ Only in my dreams xD


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/14 15:33:57


Post by: jifel


My dreams as well! But the Nid powers are so good that I couldn't let go of him. Tragic for points, but he brings options.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/14 17:08:25


Post by: Requiet


 jifel wrote:
My dreams as well! But the Nid powers are so good that I couldn't let go of him. Tragic for points, but he brings options.


Its almost like being a marine player and finally kitting out your Devastator sergeant to kick some butt xD


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/14 18:39:46


Post by: rollawaythestone


Spoletta wrote:
I still refuse to take the rending claws, for the same reason i don't take GSC stealers. They are obvious mistakes waiting to be corrected.


Yeah, I'm not going to go out and convert some claws anytime soon until the Tyranid codex comes out and confirms that the option is in. Until then, i'll probably proxy the claws,


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/14 19:30:08


Post by: Astmeister


 rollawaythestone wrote:
Spoletta wrote:
I still refuse to take the rending claws, for the same reason i don't take GSC stealers. They are obvious mistakes waiting to be corrected.


Yeah, I'm not going to go out and convert some claws anytime soon until the Tyranid codex comes out and confirms that the option is in. Until then, i'll probably proxy the claws,


Me too. Non-Tyranid players will not even know the difference anyway.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/14 23:48:26


Post by: Tyran


I'm pretty sure the RC on the Hive Tyrant isn't a mistake, the option has been there since forever. What probably is a mistake is the RC being free, but eventually all point costs will change anyway.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/15 15:25:07


Post by: DoggieDoo


ForgeWorld FAQ is up.
XENOS Link: https://17890-presscdn-0-51-pagely.netdna-ssl.com/wp-content/uploads/2017/07/40K_8th_ed_Update_Imperial_Armour_Index_Xenos_ver_1.0.pdf
Main page Link: https://www.warhammer-community.com/2017/07/15/new-and-updated-forge-world-faqs-july16gw-homepage-post-2/
Spoiler:
Page 17 – Malanthrope, Power Rating
Change this model’s Power Rating to read ‘5’.

Page 17 – Malanthrope, Shrouding Spores
Change the first sentence of this ability to read:
‘Your opponent must subtract 1 from hit rolls for ranged
weapons that target <Hive Fleet> units within 3" of any
friendly <Hive Fleet> Malanthropes.’

Page 17 – Malanthrope, Keywords
Add ‘Fly’.

Pages 17 and 83 Dimachaeron
– Grasping Talons and
Thorax Spine-maw
Change the abilities text to read:
‘When targeting Infantry units, each hit roll of 6+
made with this weapon is resolved at Strength x2 and
Damage D6.’

Pages 18 and 83 Stone Crusher Carnifex
– Bio-flail
Change the abilities text to read:
‘Each time the bearer fights, one (and only one) of its
attacks can be made with this weapon. When the bearer
fights with this weapon, make a number of hit rolls
against one target unit equal to the number of models
that the target unit has within 2" of the bearer.’

Pages 19, 21 and 83 – Massive Scything Talons
Change the second sentence of the abilities text to read:
‘If the bearer has more than one pair of massive
scything talons, it can make 1 additional attack with
them each time it fights.’

Page 19 – Barbed Hierodule
Change the description to read:
‘A Barbed Hierodule is a single model equipped with
two bio-cannons and massive scything talons.’

Page 19 – Harridan
Change the description to read:
‘A Harridan is a single model equipped with two biocannons
and massive scything talons.’

Pages 20, 82 and 83 – Monstrous Scything Talons
Change the name of this weapon to read ‘gargantuan
scything talons’.

Page 20 – Hierophant Bio-titan
Change the Ballistic Skill characteristic to read ‘3+’.

Page 21 – Scythed Hierodule
Change the description to read:
‘A Scythed Hierodule is a single model equipped with
bio-acid spray and two pairs of massive scything talons.’


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/15 15:49:51


Post by: Niiai


win!


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/15 18:59:40


Post by: luke1705


Tyran wrote:
I'm pretty sure the RC on the Hive Tyrant isn't a mistake, the option has been there since forever. What probably is a mistake is the RC being free, but eventually all point costs will change anyway.


I'm not sure it's a mistake at all. It's survived multiple rounds of FAQ's and undoubtedly this question was asked to GW.

It's not like they're going to put "yes they are supposed to be that many points" in the FAQ.

As far as GSC stealers being a mistake, it's certainly possible and I expect that they'll get errata'd back to being 12 points, or the wargear for GSC claws will become 2 like in the Nid codex.

But even at 12 points per model, they are insanely efficient. Would not take a single less stealer than I currently am, even at 12 ppm.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/15 23:11:11


Post by: Arachnofiend


What's the tyranid answer to heavy armor? I have a friend that plays nids and I kinda crushed him with a list running Magnus and Hellforged Deimos Vindicators. His lascannon equivalents seemed very weak, hitting on a 4+ before I blasted them down a weapon profile. I imagine that a proper tyranids list is probably more melee oriented than what he was running?


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/16 00:03:31


Post by: Requiet


Arachnofiend wrote:
What's the tyranid answer to heavy armor? I have a friend that plays nids and I kinda crushed him with a list running Magnus and Hellforged Deimos Vindicators. His lascannon equivalents seemed very weak, hitting on a 4+ before I blasted them down a weapon profile. I imagine that a proper tyranids list is probably more melee oriented than what he was running?


Tell him to get a hold of 40x Genestealers and a broodlord or two xD These things are the answer to anything that they can hit. But yeah shooting is not what we're good at. We're good at a blend of tactics, heavy target saturation, decent at psykers and awesome in melee (Can stand toe-to-toe with Adeptus Custodes with the nids at a 150 point disadvantage)


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/16 01:28:57


Post by: luke1705


Arachnofiend wrote:
What's the tyranid answer to heavy armor? I have a friend that plays nids and I kinda crushed him with a list running Magnus and Hellforged Deimos Vindicators. His lascannon equivalents seemed very weak, hitting on a 4+ before I blasted them down a weapon profile. I imagine that a proper tyranids list is probably more melee oriented than what he was running?


Typically yes Nids assault very well and that supplements their subpar shooting. Exocrines are still a great shooting unit though.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/16 02:03:31


Post by: Olenos


Recently played a 1000 point game where I was experimenting with some neato theories.

My list:
Broodlord
3x Zoan
3x Hiveguard
Deathleaper
6x genes
26 x terms (20 devs 6 flesh)
Exocrine

His Imperial Fist List
Lysander:
15 spess muhreens
1 dreadnought asscan fist SB
3 Centurions 1 with missile, 2 las, 2 with 2x hurricanes and 2x HB
Razorback with HB

Played maelstorm objectives the one where you start with 6 and go down to 5 4 3 2 1 etc.

I wanted to try and experiment with shooty nids and I would definitely speak to their efficacy. At least the hive guard and the exocrine.

6x genes with catalyst took his entire lists shooting before finally dying. Allowed my brood lord to turn 2 charge and blow up the razor back. Unfortunately he then got charged by lysander. Ultimately I didnt run enough stealers to really cause any significant threat. Regardless, I ran my termagants up the field as well. and basically got in a shooting match with the tacticals.

Deathleaper managed to get the primaris lieutenant and the dreadnought down to 1 would each before dying. Then the Zoans just smited both to death.

Termagants underperformed. It was kind of bizzare but multiple times I would roll 20+ shots, then hit like 15, then wound like 5 times lol. Then he made all his saves. They killed 2 tacticals before dying. Little dissapointing but the dice gods were against their survival.

Exocrine managed to wipe a Tac squad, and put some damage on the razorback and centurions. Got himself a nice piece of cover and great view of the battlefield and went to town. Did a ton of damage.

Hive guard knocked wounds off Lysander the dreadnought and a lot of wounds off the centurions. Overall i really liked the way they are almost always a threat around the board. They got a nice nook out of LOS and were able to deal a good amount of damage.

Game came down to three tacticals(one with HB)versus 1 zoanthrope. Game ended after turn 6. and the zoan on one wound. Overall it was a great game, fairly balanced. TBH I think I shouldve cut the brood and genes and gone with a shooty HT. I think I wouldve been able to win with that but sometimes I can't resist the good old broodlord genestealer wombo combo.












Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/16 02:24:09


Post by: Niiai


Olenos wrote:
Recently played a 1000 point game where I was experimenting with some neato theories.
Termagants underperformed. It was kind of bizzare but multiple times I would roll 20+ shots, then hit like 15, then wound like 5 times lol. Then he made all his saves. They killed 2 tacticals before dying. Little dissapointing but the dice gods were against their survival.


Is this that far from the averadge? 20 shots, 10 hit. 5 wound, 4 saves? 5 saves is not that far from the averadge roll.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/16 02:28:25


Post by: luke1705


 Niiai wrote:
Olenos wrote:
Recently played a 1000 point game where I was experimenting with some neato theories.
Termagants underperformed. It was kind of bizzare but multiple times I would roll 20+ shots, then hit like 15, then wound like 5 times lol. Then he made all his saves. They killed 2 tacticals before dying. Little dissapointing but the dice gods were against their survival.


Is this that far from the averadge? 20 shots, 10 hit. 5 wound, 4 saves? 5 saves is not that far from the averadge roll.


It's about a 40% likelihood that he loses no marines. Gants really aren't known for their amazing firepower.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/16 02:31:40


Post by: Niiai


Actually if you remember from the mathhammer averadge gaunt's come out on topp of the shooting list. Stationary Tyranifex coming in second and dakkafexes comes in 3rd.

I would say gaunts has an amazing fire power, being our best unit for shooting. If they are not good enough, then perhaps we should look to the mellee phase to find our wounds.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/16 03:07:15


Post by: luke1705


 Niiai wrote:
Actually if you remember from the mathhammer averadge gaunt's come out on topp of the shooting list. Stationary Tyranifex coming in second and dakkafexes comes in 3rd.

I would say gaunts has an amazing fire power, being our best unit for shooting. If they are not good enough, then perhaps we should look to the mellee phase to find our wounds.


Obviously assault is our strength. Pound for pound they do come out looking good mathematically, but good luck getting them into range before someone sends a stiff breeze their way and they fall over and die. You could use things like a Trygon tunnel, but that increases the cost of your "gun platform" dramatically (by like 180 points)


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/16 05:38:16


Post by: Olenos


 luke1705 wrote:
 Niiai wrote:
Actually if you remember from the mathhammer averadge gaunt's come out on topp of the shooting list. Stationary Tyranifex coming in second and dakkafexes comes in 3rd.

I would say gaunts has an amazing fire power, being our best unit for shooting. If they are not good enough, then perhaps we should look to the mellee phase to find our wounds.


Obviously assault is our strength. Pound for pound they do come out looking good mathematically, but good luck getting them into range before someone sends a stiff breeze their way and they fall over and die. You could use things like a Trygon tunnel, but that increases the cost of your "gun platform" dramatically (by like 180 points)



Yeah I think a Trygon Tunnel wouldve helped But I Couldnt fit that in within 1k points. The most amount of gants that in range at any one time was like a dozen. Juxtapose that with a trygon tunnel and I think that they could potentially be viable. Maybe. The math says 8.75 dead, which combined with morale is probably a unit wipe. I will take that any day of the week. If a tac squad is about 175 points, you just wiped that and they now have 42 wounds in their deployment zone to deal with.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/16 14:55:27


Post by: Grotrebel


My friend plays mostly tyranids so i used this thread for my "research purposes".

Thanks for all the good content, i`ll keep on stalking - to be fair i`ll give him some of the good advice.

Sadly he doesn`t like gene stealers (and biovores), i would love to fight them with my boyz and i think they would add a good punch.
With this exceptions he plays all the good stuff this thread is talking about.

(Fly)rant, swarmlord, gaunts, Tervigon, Trygon, Hiveguard, Cyte, Warriors, Exocrine

Any basic tipps you would give him vs greenskins?
(Good mix of dakka, mech and CC, no horde spam.)


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/16 15:09:22


Post by: Niiai


 Grotrebel wrote:
My friend plays mostly tyranids so i used this thread for my "research purposes".

Thanks for all the good content, i`ll keep on stalking - to be fair i`ll give him some of the good advice.

Sadly he doesn`t like gene stealers (and biovores), i would love to fight them with my boyz and i think they would add a good punch.
With this exceptions he plays all the good stuff this thread is talking about.

(Fly)rant, swarmlord, gaunts, Tervigon, Trygon, Hiveguard, Cyte, Warriors, Exocrine

Any basic tipps you would give him vs greenskins?
(Good mix of dakka, mech and CC, no horde spam.)


If your friend likes the swarmlord he can catapult any dedicated CC unit into CC, not just genestealers. Or is he only shooty nids? I would recomend ravagers.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/16 15:16:09


Post by: luke1705


Raveners are great cc units also


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/16 15:53:56


Post by: Grotrebel


Yeah he is great to bring another unit (or himself) into CC.
Think he's gonna put him in the Cyte mostly which brings him, maybe Flyrant, the Trygon and 1 unit of gaunts in front of my army while the rest advances for wave 2 or gives support fire.
2/3 of his army tend to CC but he has some units like the warriors that are equipped for both.

Forgot about his raveners but he has them as well and they add some pressure to his list.

The funny thing is he thinks his nids are not that good but I certainly disagree.

Overall i love the new tyranids they look pretty tough and there are like no models that are totally unplayable.
Regret selling my nids some time ago. :(

They have many possibilities for a critical first strike which is a huge thing in 8th edition.
Seen many games and battle reports where one opponent has been tabled after the first 2-4 rounds.


Btw what is your opinion on the winged warriors?
Seems to me for most people they are to expensive though they can hit really hard and might get not enough attention when you bring enough stuff to put the enemy under pressure.

I love the idea of an ultrafast attack swarm where 1/2 deploys in reserve and almost everything else are fast units which brings almost your whole army in the enemys deployment zone by turn 1-2.




Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/16 16:49:45


Post by: luke1705


 Grotrebel wrote:


The funny thing is he thinks his nids are not that good but I certainly disagree.


Nids can be very one-dimensional if you build them to be all-out assault. They are (imo) the best army at pure assault in the game, but pure assault has weaknesses. Even if our assault units have fly (RC shrikes are actually amazing for this), however, they can't tear through bubble wrap if the opponent places his screening units appropriately. So you have to bring some guns, and if you don't have enough of or any at all, that'll definitely be your undoing.

 Grotrebel wrote:


Btw what is your opinion on the winged warriors?
Seems to me for most people they are to expensive though they can hit really hard and might get not enough attention when you bring enough stuff to put the enemy under pressure.


They are expensive but there is no better unit, pound for pound, if you want to assault enemy flyers. They're fast, much more durable than they used to be, synapse and are going to be underestimated even by a good opponent. Great sleeper unit, although when focused down appropriately, their durability is still a little concerning. I might be more inclined to pay more for a number of primes unless you're running a fair amount of gargoyles with the shrikes.

 Grotrebel wrote:


I love the idea of an ultrafast attack swarm where 1/2 deploys in reserve and almost everything else are fast units which brings almost your whole army in the enemys deployment zone by turn 1-2.


Jy2, a prominent Tyranids player for many years, had an army similar to this in 6th and I think it's one of the best ways to play Nids. Called it MTO, or Maximum Threat Overload. Tyranids can do this better than almost any other army (especially if you coordinate with GSC) and it's very difficult for almost any army to deal with.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/16 18:11:29


Post by: NewTruthNeomaxim


Came in 3rd at a very competitive 14 player tournament yesterday with the following list. It should be said that my wife and I met in the 2nd round, where her list is functionally a hard-counter to mine (Sisters + Imperial Soup with 8 Heavy Flamers, and 16 regulars Flamers = not-so good for Genestealer spam).

My wins were incredibly decisive, but the lessons were that we used the new ITC missions with Maelstrom 2nd-ary, and I did feel less perfectly tuned than I thought. In book missions this list would've rolled the room even more easily, but the issue I faced was that one a unit of Genestealers eats its target, they tend to get removed handily in the next shooting phase. They just aren't objective holders, and without shooting, would frequently spend the rest of a game off somewhere out of the principle action.

They ALWAYS traded their lives for notably more points in return, so good on them, but Maelstrom really prefers bodies that last longer than said trade.

2000pts

Tyranid Battalion
Swarmlord
Malanthrope

3x Ripper Swarm
25x Termagants
27x Hormagaunts w/Adrenals

Trygon Prime w/Adrenals
Tyrannocyte with Barbed Strangers

2x Biovores

GSC Vanguard Detachment
Primarch w/2x Familiars
20 Genestealers
11 Genestealers
11 Genestealers

Astra Militarum Auxillery Detachment
3x Heavy Quad Mortar Batteries

Everything contributed, and I would've been playing for 1st or 2nd, if not for drawing a tough tie against my wife, as I said.

The only list in the room I would've dreaded playing against was a Storm Raven spam, which might've tabled me, although it would've struggled with the Maelstrom Missions, thus ending that lists reign of terror. The dude met his own hard counter 1st round though against a Guilliman list with several Deredeo Dreadnaughts which really give Storm Ravens fits (they're still hitting Flyers on 3+ re-rolling)


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/17 13:16:15


Post by: SHUPPET


DoggieDoo wrote:
Pages 18 and 83 Stone Crusher Carnifex
– Bio-flail
Change the abilities text to read:
‘Each time the bearer fights, one (and only one) of its
attacks can be made with this weapon. When the bearer
fights with this weapon, make a number of hit rolls
against one target unit equal to the number of models
that the target unit has within 2" of the bearer.’

Hmmm. Guess thats alright.

How do people feel about this? Wonder how many that translates to if you throw a Fex at a horde


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/17 19:25:13


Post by: rollawaythestone


Has anyone played with Spore Mines? The tactical uses of these things seem more impressive than ever. Being able to decide when and where they come in without scatter seems really powerful. Granted, it's easier for a unit to split-fire and kill them with lasguns or something, but with no scatter it is easy to put them down in line-of-sight blocking cover, or plop them down to threaten whatever you want. I was also thinking about the possibility of sitting them in your line - protecting valuable targets from assault. The blow up within 3" of an enemy in the charge phase, so with clever positioning you can deter opponents from wanting to get near them in a charge. Any more thoughts on their uses?


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/17 22:31:35


Post by: NewTruthNeomaxim


 rollawaythestone wrote:
Has anyone played with Spore Mines? The tactical uses of these things seem more impressive than ever. Being able to decide when and where they come in without scatter seems really powerful. Granted, it's easier for a unit to split-fire and kill them with lasguns or something, but with no scatter it is easy to put them down in line-of-sight blocking cover, or plop them down to threaten whatever you want. I was also thinking about the possibility of sitting them in your line - protecting valuable targets from assault. The blow up within 3" of an enemy in the charge phase, so with clever positioning you can deter opponents from wanting to get near them in a charge. Any more thoughts on their uses?


I've had a couple games where someone will get cheeky and split-fire ONE guy into it, and miss... now having to deal with it.

They're good, and your opponent will always feel bad putting any amount of fire into them, but I definitely don't feel as passionately about them today as I did the day 8th Edition dropped.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/17 23:28:53


Post by: rollawaythestone


Yeah I dont think I would load up on them, but a unit here or there has it's tactical uses that could really be exploited by a clever general. I want to try a unit or two in my next couple games to see whether they are useful. They are a bit pricey now - 3 for 30pts, so the question will be whether they are worth it for the tactical use over 30pts of Rippers.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/18 00:39:23


Post by: Fragile


The most fun I have had is using 27 Biovores as someone mentioned earlier in the thread. I proxied them up and played a game with them. It was hilarious vs a Razorback spam list. I seized on him, moved on all the biovores, then shot all of them at the Razorbacks. I then used all the misses to surround his line of Razorbacks with spore mines. He was unable to move them and had waste his shooting on them. I continued to pin them for the entire game. It was humorous to watch.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/18 07:42:20


Post by: Zyrnak


I'm just getting back into the game and thinking about running a list like this:

Battalion Detachment

Hive Tyrant with Wings - 195
-2x Monstrous Rending Claws, Two Deathspitters with Slimer Maggots, Toxin Sacs

Broodlord - 162

20 Genestealers - 240
20 Genestealers - 240
20 Genestealers - 240
15 Genestealers - 180

10 Termagants - 40
10 Termagants - 40

3 Zoanthropes - 120

Trygon, AG - 180
Trygon, AG - 180
Trygon, AG - 180

1997


Deep striking 3 squads of genestealers and 3 trygons turn 1 right in front of the enemy face, followed up by a fourth squad supported by a broodlord the next turn. The flyrant goes after fliers or squishy evasive targets, and the zoanthropes and gants capture objectives on my side of the map, since the opponent is going to be too busy dealing with genestealers and trygons to clean them up.

Is this a decent plan, or will it play out significantly worse than this in practice? I haven't played 40k in 7 years, so my theorycrafting is quite rusty.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/18 08:27:38


Post by: shogun


Fragile wrote:The most fun I have had is using 27 Biovores as someone mentioned earlier in the thread. I proxied them up and played a game with them. It was hilarious vs a Razorback spam list. I seized on him, moved on all the biovores, then shot all of them at the Razorbacks. I then used all the misses to surround his line of Razorbacks with spore mines. He was unable to move them and had waste his shooting on them. I continued to pin them for the entire game. It was humorous to watch.


I'am painting my 24 biovores right now! Really looking forward to my first local tournament...

Zyrnak wrote:I'm just getting back into the game and thinking about running a list like this:

Battalion Detachment

Hive Tyrant with Wings - 195
-2x Monstrous Rending Claws, Two Deathspitters with Slimer Maggots, Toxin Sacs

Broodlord - 162

20 Genestealers - 240
20 Genestealers - 240
20 Genestealers - 240
15 Genestealers - 180

10 Termagants - 40
10 Termagants - 40

3 Zoanthropes - 120

Trygon, AG - 180
Trygon, AG - 180
Trygon, AG - 180

1997


Deep striking 3 squads of genestealers and 3 trygons turn 1 right in front of the enemy face, followed up by a fourth squad supported by a broodlord the next turn. The flyrant goes after fliers or squishy evasive targets, and the zoanthropes and gants capture objectives on my side of the map, since the opponent is going to be too busy dealing with genestealers and trygons to clean them up.

Is this a decent plan, or will it play out significantly worse than this in practice? I haven't played 40k in 7 years, so my theorycrafting is quite rusty.


Like any other 'right in your face' army you suffer from the enemies 'get of my lawn' units.

Astra Militarum uses 2/3 scout sentinels to scout forward and you basically 'pop up' at your own deployment edge. Also, if the enemy goes first and got his own deep strike units it deep strikes mid field forcing your trygons to deploy another 9 inch away. From that point on you just got to walk towards the enemy gunline and get shot to pieces. Your genestealer horde can still win the mission but against a decent armylist you will bite the dust after a few rounds.

If you want this kind of armylist I would suggest to upgrade one of your trygons to a 'Prime' because after you drop, that hive tyrant is your only synapse creature until the broodlord catches up. No synapse could give a smart player the opportunity to just move forward a rhino and all your trygons and genestealers are forced to assault the closest unit.

I would also switch one genestealer unit with 20 guants including 10 devourer upgrade. This frees up points for other stuff..


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/18 14:21:21


Post by: Requiet


Zyrnak wrote:
I'm just getting back into the game and thinking about running a list like this:

Battalion Detachment
Spoiler:

Hive Tyrant with Wings - 195
-2x Monstrous Rending Claws, Two Deathspitters with Slimer Maggots, Toxin Sacs

Broodlord - 162

20 Genestealers - 240
20 Genestealers - 240
20 Genestealers - 240
15 Genestealers - 180

10 Termagants - 40
10 Termagants - 40

3 Zoanthropes - 120

Trygon, AG - 180
Trygon, AG - 180
Trygon, AG - 180

1997



Deep striking 3 squads of genestealers and 3 trygons turn 1 right in front of the enemy face, followed up by a fourth squad supported by a broodlord the next turn. The flyrant goes after fliers or squishy evasive targets, and the zoanthropes and gants capture objectives on my side of the map, since the opponent is going to be too busy dealing with genestealers and trygons to clean them up.

Is this a decent plan, or will it play out significantly worse than this in practice? I haven't played 40k in 7 years, so my theorycrafting is quite rusty.


Unless you really want to the broodlord for a certain psychic power the first thing you should do is switch all of those stealers to purestrains and the broodlord to a patriarch (Although I guess synapse is also a thing but with your army almost entire genestealers not much of a thing. If you do this switch you save 162 (Literally the price of a broodlord)

Here are some suggestions I'd make:
Hive Tyrant - Adrenal Glands over toxin sacs easily. Getting into combat is way more important than the statistical maybe one extra wound per fight. Or both but Adrenal is the superior upgrade hands down.
Zoans - Add a nuerothrope and bring the model count up to 4. 5 is the sweet spot I've been experiencing but even at 4 until they knock off one model it's going to be a gak-show watching what they fire at your zoans especially if you've cast catalyst on them. The neuro also gives you a small amount of extra survivability if they hadn't killed a zoan and you want to pump him back up to full health.
Trygons - I actually take a prime just because I like the synapse/shadow and also because bio-static rattle gives him an extra phase of attacks. Most may not make it but it makes him a completely different beastie than just the punchy trygons.
Gants - Min squads are not even good screening units. Maybe you'll use them for some back field objectives but they'll get murdered by any strong breeze that blows backfield. I'd consider using some of the 162 points youre saving by switch to geiko and increase at least one squad to a 30 blob.

New List I'd offer:
Spoiler:

1x Flyrant - Rending Claws/Deathspitters and Adrenal
1x Patriarch
1x Acolyte Iconward (Aura 6+FNP for your GSC units)
1-4x Zoanthropes - w/Neurothrope
3-10x Termagants - Fleshborers
3-20x Purestrain Genestealers (Add a few Scytals to each squad as Infantry killer possibly)
1-14x Purestrain Genestealers
2x Trygons - Adrenal Glands
1x Trygon Prime - Adrenal Glands and Biostatic Rattle





Automatically Appended Next Post:
Correctioin, I imagine you're taking the Genestealers along the trygon pony ride? My new list means youd be taking your gants because GSC purestrains arent troops but the amount of upgrades you get by switching... Not sure. I've had literally zero problem walking my stealers up the board and with the AoE 6+FNP and maybe a lucky catalyst here or there it really is a mess. I'd really say give it a try. The trygons are going to be great distraction carnifexes that are only going to help your stealers get up the board and if youre smart about it you can even use youre very tiny squads of gants to screen those trygons until the second turn (Though unlikely since you need an opening to attempt the charge)


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/18 15:36:51


Post by: luke1705


If you're taking GSC Stealers, you don't want trygons unless you have other units to taxi like hormagants.

And you should be taking GSC Stealers


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/18 23:25:00


Post by: SHUPPET


 SHUPPET wrote:
DoggieDoo wrote:
Pages 18 and 83 Stone Crusher Carnifex
– Bio-flail
Change the abilities text to read:
‘Each time the bearer fights, one (and only one) of its
attacks can be made with this weapon. When the bearer
fights with this weapon, make a number of hit rolls
against one target unit equal to the number of models
that the target unit has within 2" of the bearer.’

Hmmm. Guess thats alright.

How do people feel about this? Wonder how many that translates to if you throw a Fex at a horde

just quoting myself to restate, would love to see some discussion on this unit


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/18 23:50:43


Post by: Niiai


I'll bite. I saw some discsion on one of the threads with these with old one eye would be good.

It is very strong. It is a couple of points more then a regular carnifex and for that you get the big swing ball witch just dishes out damage vs many miodels. also descent Ap. The claws are very good, the only source of 2x withouth the-1 to hit. That is very strong. And you get both one one model.

So unless you are just going for cheapest T6 wounds (mawlock and fexeS) possible there is suck a small price to upgrade it to a stone crusher.

But as many have pointed out, Shuppet not least, you really want your fexes to be dakka. This little gem can onlu grav the 12" plasma shot. Not very good.

RIP Screamer Killer


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/19 03:02:05


Post by: SHUPPET


 Niiai wrote:
I'll bite. I saw some discsion on one of the threads with these with old one eye would be good.

It is very strong. It is a couple of points more then a regular carnifex and for that you get the big swing ball witch just dishes out damage vs many miodels. also descent Ap. The claws are very good, the only source of 2x withouth the-1 to hit. That is very strong. And you get both one one model.

So unless you are just going for cheapest T6 wounds (mawlock and fexeS) possible there is suck a small price to upgrade it to a stone crusher.

But as many have pointed out, Shuppet not least, you really want your fexes to be dakka. This little gem can onlu grav the 12" plasma shot. Not very good.

RIP Screamer Killer

I agree, as fair as this looks I'm much preferring the Dakkafex. I mean I've been playing the Dakkafex so I know it's a good unit, and I haven't played the Stonecrusher's yet, but it doesn't seem like it's particularly worth swapping over for, they don't seem particularly better than Dakkafexes. But hey just thought I'd look for opinions, maybe I was missing something, but eh. I think this one, while playable, is slightly weaker than the Dakkafex to be straight honest and requires more work (getting into CC) and probably wants an Old One Eye there to make it consistent because it doesn't have near as many dice as Dakkafex. It also can't hit Stormravens

EDIT: Also - I am Shuppet


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/19 08:55:23


Post by: Zande4


 SHUPPET wrote:
 Niiai wrote:
I'll bite. I saw some discsion on one of the threads with these with old one eye would be good.

It is very strong. It is a couple of points more then a regular carnifex and for that you get the big swing ball witch just dishes out damage vs many miodels. also descent Ap. The claws are very good, the only source of 2x withouth the-1 to hit. That is very strong. And you get both one one model.

So unless you are just going for cheapest T6 wounds (mawlock and fexeS) possible there is suck a small price to upgrade it to a stone crusher.

But as many have pointed out, Shuppet not least, you really want your fexes to be dakka. This little gem can onlu grav the 12" plasma shot. Not very good.

RIP Screamer Killer

I agree, as fair as this looks I'm much preferring the Dakkafex. I mean I've been playing the Dakkafex so I know it's a good unit, and I haven't played the Stonecrusher's yet, but it doesn't seem like it's particularly worth swapping over for, they don't seem particularly better than Dakkafexes. But hey just thought I'd look for opinions, maybe I was missing something, but eh. I think this one, while playable, is slightly weaker than the Dakkafex to be straight honest and requires more work (getting into CC) and probably wants an Old One Eye there to make it consistent because it doesn't have near as many dice as Dakkafex. It also can't hit Stormravens

EDIT: Also - I am Shuppet


I'll post it up later but for the twin claw Wrecker Fexes, they're point for point the most efficent thing vs T7 / T8 and T8 2+ units in the index by FAR. They're only slightly beaten by Walkrants with Rending Claws / Toxin & Toxin Sac'd Genestealers, however no one is taking walkrants and Cult GS are too cheap to consider 16 point toxin sac stealers.

If you can use a Hierodule and Swarmy as distractions, Wrecker fex in theory should be insane. Their numbers are on paper are beyond amazing

Edit:

Here they are, all previous charts. Using Imgur to host them now, hopefully the resolution is better. I'd been working out Rending incorrectly (And as a byproduct the mini-haywire on the Hive Guard), thanks to Astmeister for pointing it out, it's even better than previously calculated. I've added in some more units to the AA table and added a new Anti-Tank table. As always optimum scenario for the nids is considered so take the cals with a grain of salt.

nvm imgur didn't work at all.

TLDR for anti tank

Wrecker Fexes #1, Genestealers #2, Scythed Hierodule #3, Trygons #4, Carnifex with Scythings Talons + Anything #5. #1 & #2 can be buffed further by Old One Eye // Broodlords & Patriarchs.



Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/19 11:04:55


Post by: SHUPPET


excellent stats. I guess Stonecrushers are really nice if you can get them in there. That efficiency would bump right up with Old One Eye hanging around as well. Might have to reconsider my perspective on just double wrecker SC fex. Is the Flail worth getting as an upgrade?


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/19 11:06:51


Post by: Niiai


Get the flail. The flail is ridiculesly strong, meaning they cut through butter on any oponent.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/19 11:44:53


Post by: Zande4


 SHUPPET wrote:
excellent stats. I guess Stonecrushers are really nice if you can get them in there. That efficiency would bump right up with Old One Eye hanging around as well. Might have to reconsider my perspective on just double wrecker SC fex. Is the Flail worth getting as an upgrade?


I'm gonna try out 2 twin claws and 1 flail with old one eye and a Malanthrope. Fairly pricey but should be devastating if they get on the backline.

Hopefully the Scythed Hierodule will look too scary compared to lil ol fexes


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/19 14:54:15


Post by: SHUPPET


 Zande4 wrote:
 SHUPPET wrote:
excellent stats. I guess Stonecrushers are really nice if you can get them in there. That efficiency would bump right up with Old One Eye hanging around as well. Might have to reconsider my perspective on just double wrecker SC fex. Is the Flail worth getting as an upgrade?


I'm gonna try out 2 twin claws and 1 flail with old one eye and a Malanthrope. Fairly pricey but should be devastating if they get on the backline.

Hopefully the Scythed Hierodule will look too scary compared to lil ol fexes


let us know how it goes

the smart move will be for them to take out the fexes first before they can make it to combat i think. But then again, letting a Heirodule go to town on your back field unphased is no good situation either. That's gotta be difficult to play against


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/19 15:55:28


Post by: Niiai


What is the best support for that sett up? Long range? Foot sloggung? Deep strikeshenanigans? Swarmlord slingshot?

Edit, never mind. Fexes cant have rending claws.

Can somebody explain why the genstealers cult genstealers are considered better?


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/21 02:47:10


Post by: luke1705


 Niiai wrote:


Can somebody explain why the genstealers cult genstealers are considered better?


Let's make a pros and cons list for using GSC Genestealers over Tyranid Genestealers

Pros:

2 points cheaper per model. Because reasons
180 points cheaper per squad. Because you don't need a Trygon
Can NEVER be alpha struck, and can come in on whatever turn you want them to
You can have each squad either come in or not come in based on what you roll for the other squads' CA. This is worth its own point and then some
The Patriarch is flat out better and cheaper than the Tyranid Broodlord, and not just because of the psychic powers, which are their own pros below:
Mass Hypnosis. WOW. The Horror on steroids and then some
Mind Control. As long as your Patriarch is Cult Ambushing, might as well steal his guns too
Might From Beyond. Why yes, I did want to more than double my damage output against T8 targets, and increase by roughly 150% for all other targets. Thanks for asking!
Cult Ambush is a lot more reliable than most people give it credit for, especially with a CP re-roll. Over 90% of the time, you're getting a 9" charge or better if you spend a CP re-roll to avoid the 12" deployment option.
The "bad" result that most people worry about, 1 on the CA table, really isn't terrible. Most of the time, one of those edges are totally fine. I mean, I'd still probably spend a CP re-roll to avoid it, but it's not awful and can totally still result in a 9" charge.

Cons:
You do miss the Tyranid Psychic powers, but just grab 2-3 patriarchs and 3 squads of 20 stealers in a vanguard detachment and carry on building your Tyranids army with a Swarmlord or something
They are so good that people are liable to complain about it
GSC are a little more CP hungry than regular stealers, sometimes wanting the CP re-roll for CA deployment and their charge roll, instead of just the charge roll for Nids. Grab 99 points' worth of Rippers and call it a day with the Swarmlord and a Malanthrope and I don't think you'll regret it though.



Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/21 04:23:23


Post by: jy2


Better late than never!

Finally had my 1st game with Tyranids this week. It was a very interesting experience. Ran a non-spam TAC Tyranid list with just some units I wanted to try out. Haven't been following this thread so I actually don't know what is optimal with bugs yet. Played against a flamer-heavy Immolator-spam Sisters mech army with Shadowsword.

Battle report coming this weekend. I will throw a link here when it comes out.




Automatically Appended Next Post:
 luke1705 wrote:
 Niiai wrote:


Can somebody explain why the genstealers cult genstealers are considered better?


Let's make a pros and cons list for using GSC Genestealers over Tyranid Genestealers

Pros:

2 points cheaper per model. Because reasons
180 points cheaper per squad. Because you don't need a Trygon
Can NEVER be alpha struck, and can come in on whatever turn you want them to
You can have each squad either come in or not come in based on what you roll for the other squads' CA. This is worth its own point and then some
The Patriarch is flat out better and cheaper than the Tyranid Broodlord, and not just because of the psychic powers, which are their own pros below:
Mass Hypnosis. WOW. The Horror on steroids and then some
Mind Control. As long as your Patriarch is Cult Ambushing, might as well steal his guns too
Might From Beyond. Why yes, I did want to more than double my damage output against T8 targets, and increase by roughly 150% for all other targets. Thanks for asking!
Cult Ambush is a lot more reliable than most people give it credit for, especially with a CP re-roll. Over 90% of the time, you're getting a 9" charge or better if you spend a CP re-roll to avoid the 12" deployment option.
The "bad" result that most people worry about, 1 on the CA table, really isn't terrible. Most of the time, one of those edges are totally fine. I mean, I'd still probably spend a CP re-roll to avoid it, but it's not awful and can totally still result in a 9" charge.

Cons:
You do miss the Tyranid Psychic powers, but just grab 2-3 patriarchs and 3 squads of 20 stealers in a vanguard detachment and carry on building your Tyranids army with a Swarmlord or something
They are so good that people are liable to complain about it
GSC are a little more CP hungry than regular stealers, sometimes wanting the CP re-roll for CA deployment and their charge roll, instead of just the charge roll for Nids. Grab 99 points' worth of Rippers and call it a day with the Swarmlord and a Malanthrope and I don't think you'll regret it though.


I ran regular stealers in my game. Haven't looked into GSC stealers yet, though I have heard good things about them.



Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/21 07:28:25


Post by: Astmeister


 luke1705 wrote:
 Niiai wrote:


Can somebody explain why the genstealers cult genstealers are considered better?


Let's make a pros and cons list for using GSC Genestealers over Tyranid Genestealers

Pros:

2 points cheaper per model. Because reasons
180 points cheaper per squad. Because you don't need a Trygon
Can NEVER be alpha struck, and can come in on whatever turn you want them to
You can have each squad either come in or not come in based on what you roll for the other squads' CA. This is worth its own point and then some
The Patriarch is flat out better and cheaper than the Tyranid Broodlord, and not just because of the psychic powers, which are their own pros below:
Mass Hypnosis. WOW. The Horror on steroids and then some
Mind Control. As long as your Patriarch is Cult Ambushing, might as well steal his guns too
Might From Beyond. Why yes, I did want to more than double my damage output against T8 targets, and increase by roughly 150% for all other targets. Thanks for asking!
Cult Ambush is a lot more reliable than most people give it credit for, especially with a CP re-roll. Over 90% of the time, you're getting a 9" charge or better if you spend a CP re-roll to avoid the 12" deployment option.
The "bad" result that most people worry about, 1 on the CA table, really isn't terrible. Most of the time, one of those edges are totally fine. I mean, I'd still probably spend a CP re-roll to avoid it, but it's not awful and can totally still result in a 9" charge.

Cons:
You do miss the Tyranid Psychic powers, but just grab 2-3 patriarchs and 3 squads of 20 stealers in a vanguard detachment and carry on building your Tyranids army with a Swarmlord or something
They are so good that people are liable to complain about it
GSC are a little more CP hungry than regular stealers, sometimes wanting the CP re-roll for CA deployment and their charge roll, instead of just the charge roll for Nids. Grab 99 points' worth of Rippers and call it a day with the Swarmlord and a Malanthrope and I don't think you'll regret it though.



AFAIK you can just use the reroll on the CA once per turn. This is certainly a downside.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/21 07:31:50


Post by: SHUPPET


 Astmeister wrote:
 luke1705 wrote:
 Niiai wrote:


Can somebody explain why the genstealers cult genstealers are considered better?


Let's make a pros and cons list for using GSC Genestealers over Tyranid Genestealers

Pros:

2 points cheaper per model. Because reasons
180 points cheaper per squad. Because you don't need a Trygon
Can NEVER be alpha struck, and can come in on whatever turn you want them to
You can have each squad either come in or not come in based on what you roll for the other squads' CA. This is worth its own point and then some
The Patriarch is flat out better and cheaper than the Tyranid Broodlord, and not just because of the psychic powers, which are their own pros below:
Mass Hypnosis. WOW. The Horror on steroids and then some
Mind Control. As long as your Patriarch is Cult Ambushing, might as well steal his guns too
Might From Beyond. Why yes, I did want to more than double my damage output against T8 targets, and increase by roughly 150% for all other targets. Thanks for asking!
Cult Ambush is a lot more reliable than most people give it credit for, especially with a CP re-roll. Over 90% of the time, you're getting a 9" charge or better if you spend a CP re-roll to avoid the 12" deployment option.
The "bad" result that most people worry about, 1 on the CA table, really isn't terrible. Most of the time, one of those edges are totally fine. I mean, I'd still probably spend a CP re-roll to avoid it, but it's not awful and can totally still result in a 9" charge.

Cons:
You do miss the Tyranid Psychic powers, but just grab 2-3 patriarchs and 3 squads of 20 stealers in a vanguard detachment and carry on building your Tyranids army with a Swarmlord or something
They are so good that people are liable to complain about it
GSC are a little more CP hungry than regular stealers, sometimes wanting the CP re-roll for CA deployment and their charge roll, instead of just the charge roll for Nids. Grab 99 points' worth of Rippers and call it a day with the Swarmlord and a Malanthrope and I don't think you'll regret it though.



AFAIK you can just use the reroll on the CA once per turn. This is certainly a downside.

its not a downside, it's still better than the alternative


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/21 11:22:42


Post by: Spoletta


There are some Con to GSC stealers actually.

1) Can receive "Synapse" only from 1 model.
2) Patriarch has no SitW and does not help your other gants.

And there is one more Pro:

1) Can actually charge what they want even if outside synapse.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/21 11:34:59


Post by: Niiai


Regular genestealers do not have instinctive behavior Spoletta.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/21 11:38:10


Post by: Spoletta


That's one pro that goes out of the window then.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/21 12:29:40


Post by: Strat_N8


 Astmeister wrote:

AFAIK you can just use the reroll on the CA once per turn. This is certainly a downside.


Can be compensated with by having them arrive alongside a Primus instead of a Patriarch when they ambush if it is too great a concern. He can reroll the result for free when arriving and is quite a bit cheaper than a Patriarch at the cost of not having the moral immunity bubble (still offers +1 to hit though).


Also has anyone fielded a Hierophant Biotitan yet? I was generously given one as a birthday present by my brother and have been itching to field it, but have no clue what to run with it and what point level would be ideal (though obviously it will have to be more than 2000 points). It certainly got a lot meaner than the old one if nothing else.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/21 13:31:08


Post by: blackmage


ambush is a strong feauture, i played a list with 57 purestrain and 2 patriarchs, with trygon 30 hormagants and swarlord in spore you easily overload ur enemy, psy powers like mass hypnosis and mind control helps you take less fire, for me they are a strong choice.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/21 14:12:48


Post by: Spoletta


 blackmage wrote:
ambush is a strong feauture, i played a list with 57 purestrain and 2 patriarchs, with trygon 30 hormagants and swarlord in spore you easily overload ur enemy, psy powers like mass hypnosis and mind control helps you take less fire, for me they are a strong choice.


Those are about 1650 points and 7 reserves.

What are you actually deploying with your points left?


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/21 16:40:07


Post by: blackmage


++ Battalion Detachment +3CP (Tyranids) ++

+ HQ +

Malanthropes: Malanthrope

The Swarmlord: Power: Catalyst, Power: The Horror

+ Troops +

Hormagaunts: 30x Hormagaunt

Termagants: 18x Termagant (Fleshborer)

Termagants: 20x Termagant (Fleshborer)

+ Elites +

Hive Guard
. Hive Guard: Impaler Cannon
. Hive Guard: Impaler Cannon
. Hive Guard: Impaler Cannon

+ Heavy Support +

Trygon: Adrenal Glands, Bio-electric Pulse, 3x Massive Scything Talons, Toxinspike

+ Dedicated Transport +

Tyrannocyte: 5x Barbed Strangler

++ Vanguard Detachment +1CP (Tyranids - Genestealer Cults) ++

+ Uncategorised +

Cult Ambush Table

+ HQ +

Patriarch: Power: Mass Hypnosis

Patriarch: Power: Mind control

+ Elites +

Purestrain Genestealers: 18x Purestrain Genestealer, 18x Purestrain Talons

Purestrain Genestealers: 15x Purestrain Genestealer, 15x Purestrain Talons

Purestrain Genestealers: 18x Purestrain Genestealer, 18x Purestrain Talons

this is the complete list, only 5 units deployed so usually i go first, trygon+hormagaunts and close to them swarmlord and spore deep striking, cult could pop up 1st or 2nd turn depend by opponent.
The only thing i could change is one unit of termagants, instead use 3 warriors with bonesword and lashes +1 venom cannon you get another synapse and a unit in the backfield helping with some CaC if needed.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/21 17:11:18


Post by: Astmeister


Your list does not work that way. Half the units have to be deployed at the beginning due to BRB.
Also i think that reserves count as drops for who is going first.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/21 17:37:07


Post by: blackmage


no who finish deploy first go first, matter nothing how much units you still have in reserve, about number of units deplyed i have 13 units i can deploy patriarch+15 purestrain and i m ok.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/21 18:46:14


Post by: Zimko


 blackmage wrote:
no who finish deploy first go first, matter nothing how much units you still have in reserve, about number of units deplyed i have 13 units i can deploy patriarch+15 purestrain and i m ok.


Patriarch and purestrains still have be declared as going into reserves separately I think. The Cult Ambush rule allows for them to arrive together but not to be placed into reserves together like the Trygon rule.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/21 18:52:09


Post by: Niiai


 Astmeister wrote:
Your list does not work that way. Half the units have to be deployed at the beginning due to BRB.
Also i think that reserves count as drops for who is going first.


They do. 'in the above example there are 13 units. 2 of the are 'transports' so it would only be 11 deployments, but still not the best chances of going first.

But as far as I can see the 5 GSC units, the trygon, transport and the 2 units inside it wants to be deployed in reserves. All of these can not go in reserve as they add up to 9. But you can only have half in reserve, so 7 of the units needs to start on the table.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/21 19:06:10


Post by: Lance845


I have used quite a bit of deep strike with both nids and tau against people who also had deep strike.

It is a mistake to deep strike turn 1. I hold my deepstrikers back until the enemy has deployed at least some of there's. I have won every game against every player to deployed theirs turn 1. They followed very predictable patterns that I prepared my deployment for while my deepstrikers hit where they would be most effective in turn 2 or 3 when the player left vulnerable openings.

Its so tempting to bring multiple trygons with multiple genestealer brood and just shove them in the enemies face turn 1. But your wrong. The psychological impact of knowing they are coming is valuable in and of itself and on turn 1 you are allowing the player to dictate how you will place them and what they will fight.

Hold onto your deep strike units. It pays off WAY more in turn 2 or 3.


Automatically Appended Next Post:
Also side note. I have a bunch of pms I want to add to the first post. My laptop died and all my interneting is on my phone atm. New laptop should be here by Monday. I will update once I get that so I can do some editing of the posts that won't drive me insane.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/21 19:15:02


Post by: blackmage


 Zimko wrote:
 blackmage wrote:
no who finish deploy first go first, matter nothing how much units you still have in reserve, about number of units deplyed i have 13 units i can deploy patriarch+15 purestrain and i m ok.


Patriarch and purestrains still have be declared as going into reserves separately I think. The Cult Ambush rule allows for them to arrive together but not to be placed into reserves together like the Trygon rule.

i dont know what you really mean, seems a no sense


Automatically Appended Next Post:
 Lance845 wrote:
I have used quite a bit of deep strike with both nids and tau against people who also had deep strike.

It is a mistake to deep strike turn 1. I hold my deepstrikers back until the enemy has deployed at least some of there's. I have won every game against every player to deployed theirs turn 1. They followed very predictable patterns that I prepared my deployment for while my deepstrikers hit where they would be most effective in turn 2 or 3 when the player left vulnerable openings.

Its so tempting to bring multiple trygons with multiple genestealer brood and just shove them in the enemies face turn 1. But your wrong. The psychological impact of knowing they are coming is valuable in and of itself and on turn 1 you are allowing the player to dictate how you will place them and what they will fight.

Hold onto your deep strike units. It pays off WAY more in turn 2 or 3.


Automatically Appended Next Post:
Also side note. I have a bunch of pms I want to add to the first post. My laptop died and all my interneting is on my phone atm. New laptop should be here by Monday. I will update once I get that so I can do some editing of the posts that won't drive me insane.

depend what kind of army you play, tyr cant waste time and risk to be annilathed, we dont have inv saves or though units as some other armies.


Automatically Appended Next Post:
 Niiai wrote:
 Astmeister wrote:
Your list does not work that way. Half the units have to be deployed at the beginning due to BRB.
Also i think that reserves count as drops for who is going first.


They do. 'in the above example there are 13 units. 2 of the are 'transports' so it would only be 11 deployments, but still not the best chances of going first.

But as far as I can see the 5 GSC units, the trygon, transport and the 2 units inside it wants to be deployed in reserves. All of these can not go in reserve as they add up to 9. But you can only have half in reserve, so 7 of the units needs to start on the table.

ok show me the line where units in reserve counts for who start firts pls, cause i find only about DEPLOY nothing about reserves.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/21 19:37:09


Post by: Grotrebel


 blackmage wrote:
 Zimko wrote:
 blackmage wrote:
no who finish deploy first go first, matter nothing how much units you still have in reserve, about number of units deplyed i have 13 units i can deploy patriarch+15 purestrain and i m ok.


Patriarch and purestrains still have be declared as going into reserves separately I think. The Cult Ambush rule allows for them to arrive together but not to be placed into reserves together like the Trygon rule.

i dont know what you really mean, seems a no sense


Units placed in reserve still count as drop, which is also to find in the designers note.

It goes like this:

Player A places Unit A1 on the table.
Player B places Unit B1 on the table.
Player A places Unit A2 in reserve. (Trygon + tunnel unit is one drop)
Player B places Unit B2 in reserve.
Player A places Unit A3 on the table.
And so on...


But still half your units need to be deployed, doesn`t matter how many drops are reserves / deployment.
13 units means 7 have to be deployed and only 6 can be reserves.
5 drops deployment and 5 drops reserves can not end up bringing 7 of that 13 units in reserve.

Edit:

ok show me the line where units in reserve counts for who start firts pls, cause i find only about DEPLOY nothing about reserves.

Page 215 states, that deploying in reserve is just a special kind of deploying so it still counts as a drop.

Here the quote from the designers note:

Q: In missions where players alternate deploying units, do units that are set up somewhere other than the battlefield still count as a player’s deployment choice? What about units that begin the battle embarked within a transport?

A: Units with abilities on their datasheets that allow them to be set up somewhere other than the battlefield must still be ‘set up’ in that locale, and so still count as a deployment choice. When you choose to set up a transport, declare what units (if any) are embarked inside – these are not separate deployment choices.

For example, two players are deploying their armies for the Only War mission. The mission instructs them to alternate deploying their units. Player A starts by setting up a unit of Ork Boyz on the battlefield. Player B then sets up a unit of Intercessors on the battlefield. Player A then sets up a Battlewagon on the battlefield – as it is a transport, Player A declares it will start the battle with a Warboss and a unit of Tankbustas embarked inside. Player B then sets up a unit of Terminators, but uses their Teleport Strike ability to set them up in a teleportarium chamber instead of on the battlefield. Player A then sets up their next unit, and so on.



Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/21 19:53:37


Post by: Niiai


I think Grotrebel has this covered. ^_^


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/21 21:10:21


Post by: wyomingfox


 blackmage wrote:
no who finish deploy first go first, matter nothing how much units you still have in reserve, about number of units deplyed i have 13 units i can deploy patriarch+15 purestrain and i m ok.


Placing a unit in reserves counts as deploying a unit (aka what most call a "drop") and is no different than placing a unit on a table. Some units like the Trygon -- allow you to place an additional unit in reserve at the same time as thus count as a single deployment or "Drop". Likewise transports allow you to deploy multiple units at the same time counting as a single deployment (or "drop") as long as the units are embarked in the transport. GSC Cult Ambush does not have such a rule. Instead, you must deploy each unit separately into reserves when conducting a cult ambush. However, after the game has started and when it comes time to take them out of reserves, you may deploy a HQ along with another unit simultaneously using the same cult ambush role result.

So your army does not have 5 deployments or drops; it has a lot more.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/21 22:46:58


Post by: Niiai


Not at least the problem of placing half of the army on the table. You need more units or less reserve. :-)


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/21 23:41:40


Post by: Lance845


There is no units begin in reserves and then are deployed onto the table for deployment. Units are nowhere until you place them there. Read the rule for any deepstriking unit. They are deployed into whatever fluff option they have that is basically reserves. You still have to actually place them there as one of your deployments.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/22 17:19:03


Post by: Zimko


I think he's got it now.

Back on topic: I tried an army containing 3 Carnifexes equiped with 1 set of Scything Talons, 2 Deathspitters and a thresher scythe. Supporting them was a Malanthrope, Old One Eye and a Swarmlord. (There's more to the army but this was the 'anvil')

Anyway, I won't go into the entire battle but I did reach a point where my Carnifexes were in melee with Necron Warriors. I wasn't sure if I should use the thresher scythe for an average of 8 attacks, or use the scything talons for 4 attacks that ignore all of their armor and reroll 1 to hit.

I tried both, and found the scything talons were performing better. So I did the math and found that the only place where thresher scythes will come ahead is against T4 or T3 targets with 5+ or worse saves. Does that sound about right? This is assuming only 1 pair of scything talons too.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/22 20:43:42


Post by: Eldarain


Sporocyst as anti Scion Deep strike heavy meta? Drops onto an objective before turn one and projects a very large 9" bubble.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/22 21:07:15


Post by: shogun


 Eldarain wrote:
Sporocyst as anti Scion Deep strike heavy meta? Drops onto an objective before turn one and projects a very large 9" bubble.


An army with almost only sporocysts (barbed strangler) and mieotic sporebombs. might even work!


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/22 21:39:56


Post by: The Shadow


Correct me if I'm wrong here, but with Instant Death being scrapped, Tyranid Warriors have gotten very good. They've gotten bonuses in a better Shadow in the Warp, cheap upgrades and buffs from a Prime. I think I'm right in saying you can get a unit of 3 with AG, Boneswords and Deathspitters for just under 100pts (may well be wrong, the new way of working out points is very confusing - I've just got back from abroad and reading up on the changes so this all new to me...). Anyway, that gives you a cheap Troops unit that's durable and pretty decent in both combat and shooting.

As discussed I think the Trygon Prime + Genestealer combo is an excellent option, but is it overkill/stupid to drop a Tyrannocyte with a Broodlord in next to them? Seems a bit too much, but it will give the Genestealers the buff and some psychic powers to help them out.

What other units do you guys recommend? From what I've seen so far, it's pretty much the opposite of what you'd take in 7th... I'm writing a list here and including Warriors, Trygons, Genestealers and no flyrants.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/22 22:31:03


Post by: Niiai


I would like to see some peoples experience with warriors. I was a beliver when I first saw the codex, but I have grown more cold over time.

I would love to see some peooles experience with them. Being all round models they can be very flexible mid-game, as opposed to genstealets in a shooting senario, or devilgaunts in a mellee fight.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/23 06:14:16


Post by: Zimko


Despite no instant death, 3 warriors are about as resilient as 9 necron warriors... except they don't reanimate and multi-damage weapons kill them faster. Despite this, they're priced low so you can lose them and not worry. If I were to play them, I'd put a large unit of 9 in a trygon tunnel with deathspitters and boneswords.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/23 07:02:31


Post by: Spoletta


Mix and match is the way to go with warriors.

In a unit of 9, i would have 5 with deathspitters and boneswords, 2 with deathspitters and bonesword + lashwip and 2 with only ST.

ST guys are there to die from shooting, Lashwip ones die to melee. The other 5 bring the hurt.

WIth AG that totals 286 points for a unit that is though, hurts in melee even if charged, is a bad shooting target for the first 8 wounds and is actually a ranged threath, shooting the equivalent of 7 heavy bolters. The perfect second line.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/23 08:06:29


Post by: SHUPPET


The Shadow wrote:Correct me if I'm wrong here, but with Instant Death being scrapped, Tyranid Warriors have gotten very good. They've gotten bonuses in a better Shadow in the Warp, cheap upgrades and buffs from a Prime. I think I'm right in saying you can get a unit of 3 with AG, Boneswords and Deathspitters for just under 100pts (may well be wrong, the new way of working out points is very confusing - I've just got back from abroad and reading up on the changes so this all new to me...). Anyway, that gives you a cheap Troops unit that's durable and pretty decent in both combat and shooting.

I'm walking a unit of 9 with Deathspitters up the board each game. Very good unit. Pressure for synapse completely alleviated, and the unit itself is just always a threat and always useful, always takes some commitment to remove and always puts some damage. My experience with them is they are a very good Synapse unit. Malanthrope only covers so much area with its bubble and taking 2 is not a good use of points imo, and Swarmlord doesn't fit in every list. I'd recommend Warriors for sure. They also have the advantage of being easy to move, which is relevant when you are already running a bunch of units, another 30 devilgants might seriously impact both the enjoyment of playing the list for both players, as well as it's practicality in a tournament. E.G. I'm already running 60 Termagants on top of the rest of my army, taking another 30 doesn't feel like something I'd want to do even if they are an excellent unit. And as you said, Prime's make them even better, and Prime is a great cheap HQ who actually has damage output. It's all going to depend how you want to build your list of course.

We went from having the worst troops in the game, to having a troop slot where every unit is very playable, and often multiple different ones inside the same army. Tyranids have gotten a lot of praise for being strong in the new edition, but I got to take a second out to thank GW for taking the time out to design a fun codex. Some units are still bad, but even things like the Maleceptor is nowhere near as bad as some of last editions misfires. The only thing that seems truly terrible is the Tervigon, and I understand they are nervous about recreating 5th ed Tervigon who was so strong he basically held our entire dex up on his shoulders like Flyrant did last edition.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/23 09:35:30


Post by: Lance845


The buffs to warriors are nothing next to the buffs to shrikes. I do bring a small unit of warriors to act as back field synapse and blast away with a cannon. But I bring a large unit of shrikes to act as front line synapse and mess people up. They are just as durable but twice as fast and have Fly for only 6 more ppm. Shrikes with boneswords and fleshhooks are really great as a surgical strike melee unit.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/23 11:33:45


Post by: KurtAngle2


 Lance845 wrote:
The buffs to warriors are nothing next to the buffs to shrikes. I do bring a small unit of warriors to act as back field synapse and blast away with a cannon. But I bring a large unit of shrikes to act as front line synapse and mess people up. They are just as durable but twice as fast and have Fly for only 6 more ppm. Shrikes with boneswords and fleshhooks are really great as a surgical strike melee unit.


Right on point, they're a great unit and a staple since the Index release


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/23 13:50:45


Post by: Spoletta


Yeah, shrikes in this edition got a buff even bigger than the warriors.

Now they are competing with warriors, and if you are looking for a melee specialist unit, they are clearly better. As a rule of thumb:

1) If you need troops, take warriors.
2) If you need a cheap synapse, take warriors
3) If you have a prime, take warriors, possibly in one big unit. Shrikes will outrun him.
4) If you need a backfield unit, take warriors.

In all other roles, take shrikes.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/23 15:45:30


Post by: Loopstah


Purestrains are now 15pts. Updated FAQ available.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/23 15:58:11


Post by: The Shadow


Yeah all our troops are pretty good now, which is great to see.

How are people running Hormagaunts though? They're still cheap despite the boosts, but I'm conscious of making them over-costed by adding Adrenal Glands and/or Toxin Sacs. I'm just thinking of running a big unit of 30 with no upgrades on foot to take advantage of their 8" movement. That's still only 150pts. Thoughts?

And Termagants? Units of 30 with 10 Fleshborer/20 Devourers seems to be the popular option. I liked a unit of pure Devilgants in a pod last edition, is that still viable with a unit of 20, to guarantee the re-roll of 1s to wound?


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/23 16:11:06


Post by: blackmage


Loopstah wrote:
Purestrains are now 15pts. Updated FAQ available.

and the reason for that increase of cost?


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/23 16:11:40


Post by: Spoletta


Loopstah wrote:
Purestrains are now 15pts. Updated FAQ available.


Yeah, that was fast.
And yet no comments on the Tyrannid rending claws. I'm starting to believe that they are legit.


Automatically Appended Next Post:
 blackmage wrote:
Loopstah wrote:
Purestrains are now 15pts. Updated FAQ available.

and the reason for that increase of cost?


12 + self delivering method. Seems fair.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/23 16:15:07


Post by: Zimko


 The Shadow wrote:
Yeah all our troops are pretty good now, which is great to see.

How are people running Hormagaunts though? They're still cheap despite the boosts, but I'm conscious of making them over-costed by adding Adrenal Glands and/or Toxin Sacs. I'm just thinking of running a big unit of 30 with no upgrades on foot to take advantage of their 8" movement. That's still only 150pts. Thoughts?

And Termagants? Units of 30 with 10 Fleshborer/20 Devourers seems to be the popular option. I liked a unit of pure Devilgants in a pod last edition, is that still viable with a unit of 20, to guarantee the re-roll of 1s to wound?


Pod or Trygon, I think a unit of 20 devgaunts is good. If you have spare points after building your list, it's easy to slip a couple regular fleshborers in there.


Automatically Appended Next Post:
Ouch, 15 point purestrains. There goes the purestrains spam. Now do you reduce your units to 13 or take regular Genestealers? I guess it depends on how worthwhile you find the GSC psychic powers.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/23 16:19:47


Post by: luke1705


Spoletta wrote:

 blackmage wrote:
Loopstah wrote:
Purestrains are now 15pts. Updated FAQ available.

and the reason for that increase of cost?


12 + self delivering method. Seems fair.


Yeah 10 ppm was bonkers undercosted. I was hoping that they would change Tyranid Genestealers to be 10 ppm (free upgraded RC) but even then, their alternative delivery method was too good not to be worth SOME amount of points, and they were totally overreaching into Acolyte and Metamorph Hybrid territory (as in, the Purestrains were so good and so cheap that there was literally no reason to take those two units instead).

A little sad that it's a 150% increase. Don't know if I'll be able to run 3 squads of 20 any more....but that's also bad because then I don't have a Vanguard GSC detachment....RIP hmm this will require a lot of thinking


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/23 16:35:32


Post by: Niiai


Has anybody experience with warriors in trygon?


Automatically Appended Next Post:
Loopstah wrote:
Purestrains are now 15pts. Updated FAQ available.


Where is this? I just found the old one.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/23 16:44:49


Post by: Spoletta


 Niiai wrote:
Has anybody experience with warriors in trygon?


Automatically Appended Next Post:
Loopstah wrote:
Purestrains are now 15pts. Updated FAQ available.


Where is this? I just found the old one.


https://www.warhammer-community.com/2017/07/23/updated-faqs-and-boots-on-the-groundgw-homepage-post-2/


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/23 17:07:59


Post by: Niiai


I am very imprssed by the FAQ. If the comoany keeps this up they have a very good game.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/23 17:48:06


Post by: blackmage


Spoletta wrote:
Loopstah wrote:
Purestrains are now 15pts. Updated FAQ available.


Yeah, that was fast.
And yet no comments on the Tyrannid rending claws. I'm starting to believe that they are legit.


Automatically Appended Next Post:
 blackmage wrote:
Loopstah wrote:
Purestrains are now 15pts. Updated FAQ available.

and the reason for that increase of cost?


12 + self delivering method. Seems fair.

but they dont cost 12, they cost 15 now, funny all ETC lists with gsc are invalid now, they will play but invalid lists.


Automatically Appended Next Post:
 luke1705 wrote:
Spoletta wrote:

 blackmage wrote:
Loopstah wrote:
Purestrains are now 15pts. Updated FAQ available.

and the reason for that increase of cost?


12 + self delivering method. Seems fair.


Yeah 10 ppm was bonkers undercosted. I was hoping that they would change Tyranid Genestealers to be 10 ppm (free upgraded RC) but even then, their alternative delivery method was too good not to be worth SOME amount of points, and they were totally overreaching into Acolyte and Metamorph Hybrid territory (as in, the Purestrains were so good and so cheap that there was literally no reason to take those two units instead).

A little sad that it's a 150% increase. Don't know if I'll be able to run 3 squads of 20 any more....but that's also bad because then I don't have a Vanguard GSC detachment....RIP hmm this will require a lot of thinking

but brimstones still cost 2pts ROFL, gw is always gw nothing change, they are killing again this edition, with tons of FAQ and errata, already became annoying.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/23 18:11:34


Post by: Spoletta


With the changes to flyers, flocks and stealers, they just delivered a mighty sucker punch to spam lists. Today i got to say that i was really impressed by GW, didn't expect them to have become this efficent.

Sure, they got around 60% of the targets, but nothing says a new punch is not coming next month.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/23 18:42:09


Post by: blackmage


i hope they really do, honestly.
Btw i found nothing about flyers, what they changed to make them less playable? you mean the part where they wrote about if you have only flyers on the battlefield you lose? im not sure that will be enough, they can hide a 5 men marines squad for example (in the case of stormraven spam) and still win, become dangerous but not impossible.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/23 18:44:05


Post by: Niiai


This represents the ultimate good game. Play with the models you want, if a codex has some models that funnel you in playing them to have a chance they will get nerfed sooner or later.

I can play whatever I want. :-)


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/23 19:12:03


Post by: rollawaythestone


Yeah, i'm loving the FAQ. The writing is on the wall that GW will eventually nerf and correct things that are too powerful. Don't get comfortable if you are busy chasing the whatever is the new-hotness.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/23 19:23:33


Post by: Spoletta


I actually feel bad for the ones that right now are painting 200+ conscripts...


Automatically Appended Next Post:
 blackmage wrote:
i hope they really do, honestly.
Btw i found nothing about flyers, what they changed to make them less playable? you mean the part where they wrote about if you have only flyers on the battlefield you lose? im not sure that will be enough, they can hide a 5 men marines squad for example (in the case of stormraven spam) and still win, become dangerous but not impossible.


Having the match tied to a squad of marines that can be taken out by anything deepstriking is a bad strategy.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/23 22:23:47


Post by: blackmage


Spoletta wrote:
I actually feel bad for the ones that right now are painting 200+ conscripts...


Automatically Appended Next Post:
 blackmage wrote:
i hope they really do, honestly.
Btw i found nothing about flyers, what they changed to make them less playable? you mean the part where they wrote about if you have only flyers on the battlefield you lose? im not sure that will be enough, they can hide a 5 men marines squad for example (in the case of stormraven spam) and still win, become dangerous but not impossible.


Having the match tied to a squad of marines that can be taken out by anything deepstriking is a bad strategy.

or 200+ brimstone cause they will get a nerf like razorwing flock i guess...yes i told will be dangerous but you can still try to spam flyers, just need more careful planning.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/23 22:44:39


Post by: pinecone77


Wow, big change on Flyers...no more all Flyer spam! (in Tourneys)


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/23 23:23:38


Post by: blackmage


pinecone77 wrote:
Wow, big change on Flyers...no more all Flyer spam! (in Tourneys)

not really sure, they can drop a SR fpr example and add lot of troops, like IG conscripts for example. just now you are aware if you lost any ground units you lost regardless how many points you scored, i can win if i have just 1 model left and you still have 5 flyers


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/23 23:24:58


Post by: Zimko


In light of GSC purestrain nerf, if you're looking for a unit that can deliver itself to the front (deep strike) and lay down some hurt, how about Raveners?

For 33 pts each they can have rending claws (giving them 4 attacks with rending) and deathspitters. Giving them 18" heavy bolters. 6 of these would replace 20 purestrain pre-nerf or 13 purestrain post-nerf. That's 18 str 5 ap -1 shots on entering the battlefield, plus a chance to charge and have 24 rending attacks.

For 28 you can go the spinefist route and have a higher volume of shots, plus shots in melee on your turn, but I think I prefer the deathspitters.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/23 23:39:25


Post by: Niiai


I have stated this before, but ravaners are very good with the swarmlord.

If you run them without the swarmlord you can take cheap spinefists on them. 4 s3 shooting attacks is not the same as deathspitters, but stil nice for the price.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/24 01:01:29


Post by: blackmage


raveners doesn't really need swarmlord, they pop up inside enemy lines trying to deal some havock or at least divert some fire.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/24 08:05:11


Post by: Niiai


I disagree. They cost enough that you can't just throw them away. The heavy bolter impression at bs 4+ is good because of the delivery system, but on the swing back they are 5+ save with a really bad leadership. One turn of focused fire without synapse suport often means they die unless you pay to cp to pass leadership test. But if you pop behind enemy lines how do they have synapse?

As great as they are they need support from the rest of your army.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/24 08:39:55


Post by: The Shadow


As a way of getting support where you want it, is the Swarmlord in a pod a viable option? It also allows you to plonk a combat monster with psychic powers 9" away from your enemy. Or is it still better to have him walk up the board protected by Tyrant Guard?


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/24 09:28:19


Post by: shogun


 The Shadow wrote:
As a way of getting support where you want it, is the Swarmlord in a pod a viable option? It also allows you to plonk a combat monster with psychic powers 9" away from your enemy. Or is it still better to have him walk up the board protected by Tyrant Guard?


It depends. What does the rest of your armylist look like?

I don't understand why players are still debating individual units and don't look at the complete picture. Players go for the swarmlord if the want to make the best out of the 'free movement' power. What is it that you want to slingshot forward? If you want the swarmlord only for his close combat capabilities then he is too expensive I think. He will have a big bulls eye on his face and dies almost as fast as a normal walking hive tyrant, but it is going to cost you a lot more points.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/24 10:25:41


Post by: Astmeister


Maybe a Walkrant in a Pod with CC weapons could be nice. The question is rather: Do you need it, if you have a Trygon which is better and cheaper for this?


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/24 13:39:12


Post by: Zimko


 Niiai wrote:
I disagree. They cost enough that you can't just throw them away. The heavy bolter impression at bs 4+ is good because of the delivery system, but on the swing back they are 5+ save with a really bad leadership. One turn of focused fire without synapse suport often means they die unless you pay to cp to pass leadership test. But if you pop behind enemy lines how do they have synapse?

As great as they are they need support from the rest of your army.


This is what Trygon primes are for. The Trygon provides synapse to other deep strikers while also bringing a healthy punch of devgaunts, warriors or Genestealers. Then you can also take a flyrant to quickly move synapse up field.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/24 14:40:25


Post by: Battlesong


Spoletta wrote:

 blackmage wrote:
Loopstah wrote:
Purestrains are now 15pts. Updated FAQ available.

and the reason for that increase of cost?


12 + self delivering method. Seems fair.
It basically makes a real choice between the GSC 'Stealers and the Nid 'Stealers. This is a very good change.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/24 17:53:35


Post by: pinecone77


Well, I was doodling around during breakfast today...and I had a thought

"I got the drop on you!"

HQ: Tervigon 250
HQ: as above

Troops: Genestealers, x20 240
Troops: as above

Heavy: Trygon: Adrenal Glands 180
Heavy: as above

That should run 1340....for a 1500 point game, I reserve all additional points for Summoning. 4 drops

For 2000 I think I might need more "Doods" so maybe two Lictors and some Termagants x2 for 6 drops...maybe fill out for more command points? The core concept remains though...thoughts?



Automatically Appended Next Post:
 blackmage wrote:
pinecone77 wrote:
Wow, big change on Flyers...no more all Flyer spam! (in Tourneys)

not really sure, they can drop a SR fpr example and add lot of troops, like IG conscripts for example. just now you are aware if you lost any ground units you lost regardless how many points you scored, i can win if i have just 1 model left and you still have 5 flyers


Oh you'll still see Flyers, just not All Flyers... It also means if somebody goes Flyer heavy, you can focus on the ground element as a strong counter.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/24 18:05:26


Post by: Zimko


I think Tervigons are far more effective replacing Termagaunts already on the board rather than spawning new ones. Is that an attempt at getting the first turn by having fewer units to deploy?


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/24 18:11:01


Post by: pinecone77


 Zimko wrote:
I think Tervigons are far more effective replacing Termagaunts already on the board rather than spawning new ones. Is that an attempt at getting the first turn by having fewer units to deploy?


Yep Only 4 drops. Almost a auto go first, then spawn every Termagant you can (all of the points reserved) and play as though you had placed them.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/24 18:14:43


Post by: blackmage


Oh you'll still see Flyers, just not All Flyers... It also means if somebody goes Flyer heavy, you can focus on the ground element as a strong counter.


yes infact yesterday evening i won against 5 SR just killing anything on the ground (120 conscripts commisar and commander, 10 veterans with plasma), btw isn't a easy match, i had left on the table only 6 purestrain and patriarch


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/24 23:33:33


Post by: Peoples Champ


Looking at Hive guard abit and certainly intrigued by their usage. Wondering how Instinctive behaviour ('it can only target the nearest visible unit if it shoots') and the impaler canon works. The impaler canon states it can target units that are not visible yet if their are no synapse creatures within range can they actually fire at all if nothing is visible? I really like their abilty to stay hidden and yet still snipe away. What are peoples thoughts on this unit?


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/25 00:53:07


Post by: Zande4


pinecone77 wrote:
Well, I was doodling around during breakfast today...and I had a thought

"I got the drop on you!"

HQ: Tervigon 250
HQ: as above

Troops: Genestealers, x20 240
Troops: as above

Heavy: Trygon: Adrenal Glands 180
Heavy: as above

That should run 1340....for a 1500 point game, I reserve all additional points for Summoning. 4 drops

For 2000 I think I might need more "Doods" so maybe two Lictors and some Termagants x2 for 6 drops...maybe fill out for more command points? The core concept remains though...thoughts?



Automatically Appended Next Post:
 blackmage wrote:
pinecone77 wrote:
Wow, big change on Flyers...no more all Flyer spam! (in Tourneys)

not really sure, they can drop a SR fpr example and add lot of troops, like IG conscripts for example. just now you are aware if you lost any ground units you lost regardless how many points you scored, i can win if i have just 1 model left and you still have 5 flyers


Oh you'll still see Flyers, just not All Flyers... It also means if somebody goes Flyer heavy, you can focus on the ground element as a strong counter.


Are those Genestealers going in a tunnel with the Trygons? If so you have too many in reserve.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/25 03:24:16


Post by: SHUPPET


Spoletta wrote:

Yeah, that was fast.
And yet no comments on the Tyrannid rending claws. I'm starting to believe that they are legit.


It's not even a question imo. If there was a price attached to them they would never be used because Claws would be so much more effective




Anyway, Genestealer change kinda makes GSC bad?



Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/25 03:31:08


Post by: Retrogamer0001


What Trygon loadout do you guys consider the best? I think the tail weapons are the only customizable options?


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/25 05:53:32


Post by: pinecone77


 Zande4 wrote:
pinecone77 wrote:
Well, I was doodling around during breakfast today...and I had a thought

"I got the drop on you!"

HQ: Tervigon 250
HQ: as above

Troops: Genestealers, x20 240
Troops: as above

Heavy: Trygon: Adrenal Glands 180
Heavy: as above

That should run 1340....for a 1500 point game, I reserve all additional points for Summoning. 4 drops

For 2000 I think I might need more "Doods" so maybe two Lictors and some Termagants x2 for 6 drops...maybe fill out for more command points? The core concept remains though...thoughts?



Automatically Appended Next Post:
 blackmage wrote:
pinecone77 wrote:
Wow, big change on Flyers...no more all Flyer spam! (in Tourneys)

not really sure, they can drop a SR fpr example and add lot of troops, like IG conscripts for example. just now you are aware if you lost any ground units you lost regardless how many points you scored, i can win if i have just 1 model left and you still have 5 flyers


Oh you'll still see Flyers, just not All Flyers... It also means if somebody goes Flyer heavy, you can focus on the ground element as a strong counter.


Are those Genestealers going in a tunnel with the Trygons? If so you have too many in reserve.


I don't understand...do you mean I need for on the table? Hmmm you might be right...I need to check but going up to 6 drops kinda ruins "the trick"


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/25 07:33:08


Post by: Spoletta


 SHUPPET wrote:
Spoletta wrote:

Yeah, that was fast.
And yet no comments on the Tyrannid rending claws. I'm starting to believe that they are legit.


It's not even a question imo. If there was a price attached to them they would never be used because Claws would be so much more effective




Anyway, Genestealer change kinda makes GSC bad?



Just to be clear, i was talking about the monstrous rending claws of the tyrant.

They are on par with the monstrous scything talons (less damage but better rerolls and rending on 6), yet the claws are free while the talons cost 31.
Anyway, after seeing the marine codex, this question is no longer important. Since they are not in the actual sprue of the tyrant, we can safely assume that they will be gone with our codex.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/25 07:36:24


Post by: Astmeister


 SHUPPET wrote:
Spoletta wrote:

Yeah, that was fast.
And yet no comments on the Tyrannid rending claws. I'm starting to believe that they are legit.


It's not even a question imo. If there was a price attached to them they would never be used because Claws would be so much more effective




Anyway, Genestealer change kinda makes GSC bad?



It is very well a question. Mathhammer wise the RC are much better than the ST and cost zero. Do not underestimate the reroll on wound rolls! (to be fair the ST are better under some circumstances, but the RC are usually better and incredibly cheap)


Automatically Appended Next Post:
Did Jifel already give a summary of how the ATC went for his Tyranid army? I am very interested in hearing it.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/26 17:49:49


Post by: Niiai


Does the hice crone cost to many of the army points, compared to it's cost in points? At 8, it should cost closer to 160? But it is only 145?


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/26 22:08:33


Post by: Requiet


With the FAQ updating the points cost for GSC Purestrains I had to change up my list for the tournament this weekend (Boooooo but it was a fair call xD)

My biggest weakness with the last list was flyers but now I'm not so worried (Was honestly gonna ignore them and do my best regardless)

Here is the current list I'd like to run, I'd really like feed back please as this is the first tournament I've been too since like... 2008. Its Nova format so if anyone can think of strategies to be holding in my head when picking which objectives and all I'd greatly appreciate this.

Current list - 1998 points
Supreme Command Detachment
2x Acolyte Iconwards
1x Magus (likely with Mind Control picked)

Vanguard Detachment
2x Patriarchs (Might from Beyond and Mass Hypnosis for these guys)
3-20x Purestrain Genestealers
1-11x Purestrain Genestealers
1x - Cult Chimera - 2x Heavy Flamers

Vanguard Detachment
1x Flyrant - Rending Claws, 2x Deathspitters, Adrenal Glands, Wings (choosing Catalyst)
3x Lictors

Thats 6 CP there not terrible, 71 genestealer bodies, a bunch of characters to buff or randomly grab a solo objective if convenient. The flyrant is there for the catalyst mostly since theres no reason to bring a broodlord with all GSC Stealers and I didn't want a non-psyker HQ. Though I'm still debating that The Horror may be better than Catalyst. I'm also thinking of switching the Lictors to Biovores, dropping 11 points and picking up a single Neurothrope understrength Auxilary unit for the other Hive Fleet power (If I choose catalyst on the Tyrant, Horror on the Neuro and vice versa)

Another thought I'm having is to actually split the 11x man squad into a 5 and 6 squad so that if I want I can just ferry the 6 man squad the two iconwards and the magus up the field, or make it a 10 man stealer squad, walk up the one unit of 20 with the icon ward and ferry magus and second icon to where they are needed (2x 5 man squads maybe?)

Strategies I'm thinking of using with this.

First - deployment, and I had a question about that. Does deploying inside of a transport that is placed on the field count as those units being off the table for the 50% rule? Because currently I'm thinking of holding:
2x Patriarchs
3x Lictors
2-20x Purestrains
All in reserve for the ambush but if embarking messes up how many units can go into reserves I would have to avoid deploying almost everything (More of a reason to drop the lictors :/)
Deployment would be
1-20x Purestrains
2x Iconwards
1x Magus
1x Chimera
1x Flyrant
1-11x Purestrains

But if Embarking messes that up it really means I'd have
1-20x Purestrains
1x Chimera
1x Flyrant
1x Magus
1x Iconward

So with 7 reserves I'd have to pull one of the patriarchs from reserves....


What do you guys think, spelling this out I'm really thinking the Biovores might be better and 10x stealers would let me pick up the random Neurothrope Auxiliary. I'd only have 5 CP but I could ambush all of my 20x purestrains so reserves would look more like
Deployed:
Chimera (Magus, Icon, 10x Stealers)
Neuro
Flyrant
3x Biovores

Reserves
3-20x Purestrains
2x Patriarchs
1x Iconward

So each ambush would have a character to join them.

As for powers, I'd have nearly all powers in both armies and smites whenever that was more useful. The biovores would effectively be long range smites or I could walk them up as diversions purposely shooting with the likelihood to miss and placing spores down. I'm not sure if its better to double up on something like Mass Hypnosis or to leave it one of each on the GSC side, I used the Might from Beyond to really good effect against the all Custodes army I faced. Any tips on what type of matchups I might want to choose differently? I also figured giving Magus the Mind Control was a good idea because I'd allocate wounds to him before any patriarchs with the unquestioning loyalty ability so hes allocative wounds on top of being able to cast and giving me a ton of extra denials if for some gods awful reason someone was casting more than me.

I like the single chimera as a slightly quicker taxi for the characters if I accidentally ambush on the wrong side of the table, the stealers are super fast so i can just pick up the character and get him going, and I was considering leaving the second iconward in the taxi if he wasn't needed to operate the lasgun arrays.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/27 07:39:29


Post by: Astmeister


 Niiai wrote:
Does the hice crone cost to many of the army points, compared to it's cost in points? At 8, it should cost closer to 160? But it is only 145?


I am pretty sure the Crone costs something like 156. You might have missed some points, for example the Scything Wings?


Automatically Appended Next Post:
@Lance845
You forgot to add the Tyranid Warriors in the first posting and the Maleceptor is not really enclosed in the spoilers.
Do you already have a new laptop?


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/27 11:58:28


Post by: Niiai


I forgot the stinger salvo. Thanks.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/27 20:16:52


Post by: Retrogamer0001


Just curious how many Mawlocs / Trygons is too many? I have two NIB Mawloc boxes and can buy two second-hang Trygons for 60cdn. It's a pretty great deal, just curious if I really need to spend the cash and if I'll ever use all of them in a list.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/27 20:24:22


Post by: pinecone77


 Retrogamer0001 wrote:
Just curious how many Mawlocs / Trygons is too many? I have two NIB Mawloc boxes and can buy two second-hang Trygons for 60cdn. It's a pretty great deal, just curious if I really need to spend the cash and if I'll ever use all of them in a list.


You'll almost certainly use two Trygons, but the jury's still out on Mawloc. I love the big galoot a bunch, but so far people are not getting good results.

In general doing Mortal Wounds is a very good thing, and Mawlocs do exactly that, so it may just take some time for them to find their "groove"


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/27 20:41:55


Post by: rollawaythestone


I've been using two Mawlocs and a Trygon. The damage output on the Mawlocs is underwhelming, but he's so cheap with so many wounds! If your opponent doesn't deal with him, he becomes a real pain in the butt - charging and locking down units in the subsequent turn. He can also reburrow and grab distant objections, which is really useful, or reburrow and slam a few mortal wounds on a weakened character late game. I think hes really useful.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/27 20:45:25


Post by: Eldarain


I think one is good for distraction/affecting opponent movement decisions/grabbing objectives if not dealt with.

Can't see fielding them in numbers anymore.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/27 21:51:37


Post by: Gibs55


Has anyone tested out a viable Elite Tyranids list? Kinds of like the idea of playing space bugs however the thought of painting dozens of models puts me off.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/27 22:09:54


Post by: Niiai


Your use of elite is ambiguis. Do you mean a small army, or do you mean actual elite slots?


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/27 22:26:23


Post by: Gibs55


 Niiai wrote:
Your use of elite is ambiguis. Do you mean a small army, or do you mean actual elite slots?


Small number of powerful units versus large units/swarms


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/27 22:39:10


Post by: Niiai


Exicrene is good at shooting, competing with tyrant guard.

Mawlocks is good by how much you get for their small price.

Carnifexes are descent.

Malanthrope is very good.

Swarmlord is good, but often support swarms.

Am I missing someone?


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/27 22:54:08


Post by: Peoples Champ


Running a nidzilla list and just pondering the load out on my carnifexs. Thinking all melee is the way to go and keeping their cost down. Taking a unit of three I have one with all scything talons the other two with scything talons and crushing claws. All have adrenal glands. Old one eye will be in my list as well so they get that +1 to hit in CC


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/27 23:14:50


Post by: The Shadow


Gibs55 wrote:
Has anyone tested out a viable Elite Tyranids list? Kinds of like the idea of playing space bugs however the thought of painting dozens of models puts me off.

I think a "mid-size" (there's definitely a better term for that) Tyranid list would certainly be viable. Start by filling out your core with Tyranid Warriors (and Genestealers if you would count them as elite) with a Prime as your HQ to support them. Raveners are pretty great this edition so a unit or two of them, again supported by the Red Terror. A Trygon Prime would be an excellent choice to DS with your Raveners and offer Synapse support, as well as providing a good delivery method for any Genestealers you choose to take. Then stick in another HQ to make it a Battalion and fill out the points with whatever other units you think are best. I'm planning on trying out just such a list and am very excited to do so. Would've done already if I'd owned any Raveners...

As others have said, Exocrines and Carnifexes are good choices this edition, as is Swarmy if you can find the points. I also think the Haruspex is pretty decent too. Not had much chance to look at the FW stuff so can't speak for that. Not sold on Mawlocs either. But anyway, there's plenty of bigger bugs that are viable this edition. There's always the option to just forget the Warriors and go full on Nidzilla with the HS and Elite Detachments.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/28 00:50:59


Post by: Requiet


 Peoples Champ wrote:
Running a nidzilla list and just pondering the load out on my carnifexs. Thinking all melee is the way to go and keeping their cost down. Taking a unit of three I have one with all scything talons the other two with scything talons and crushing claws. All have adrenal glands. Old one eye will be in my list as well so they get that +1 to hit in CC


Work on getting ahold of some stonecrusher fexes then, way better than close combat builds (I like the flail and claw combo) and the old one eye still gets them pumped


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/28 02:20:57


Post by: Zan


Requiet wrote:
With the FAQ updating the points cost for GSC Purestrains I had to change up my list for the tournament this weekend (Boooooo but it was a fair call xD)

My biggest weakness with the last list was flyers but now I'm not so worried (Was honestly gonna ignore them and do my best regardless)

Here is the current list I'd like to run, I'd really like feed back please as this is the first tournament I've been too since like... 2008. Its Nova format so if anyone can think of strategies to be holding in my head when picking which objectives and all I'd greatly appreciate this.

Current list - 1998 points
Supreme Command Detachment
2x Acolyte Iconwards
1x Magus (likely with Mind Control picked)

Vanguard Detachment
2x Patriarchs (Might from Beyond and Mass Hypnosis for these guys)
3-20x Purestrain Genestealers
1-11x Purestrain Genestealers
1x - Cult Chimera - 2x Heavy Flamers

Vanguard Detachment
1x Flyrant - Rending Claws, 2x Deathspitters, Adrenal Glands, Wings (choosing Catalyst)
3x Lictors

....



Biovores are great, but you might get more synergy from your Lictors if you can successfully pull off a strong ambush. That Flyrant worries me only because people love to shoot a Flyrant and even if they don't, you end up with a mildly killy shooter instead of a monster CC threat (though who knows, maybe that works in your favour with the 'stealers taking less heat). He's quite resilient and the mobility helps, but this ed. I like CC HT's, usually with some Tyrant Guard. Either way, I think you have a pretty interesting list here.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/28 16:29:55


Post by: Retrogamer0001


Tervigon sold out again after getting a restock less than a week ago...


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/28 16:53:05


Post by: Requiet


 Zan wrote:
Requiet wrote:
With the FAQ updating the points cost for GSC
Spoiler:
Purestrains I had to change up my list for the tournament this weekend (Boooooo but it was a fair call xD)

My biggest weakness with the last list was flyers but now I'm not so worried (Was honestly gonna ignore them and do my best regardless)

Here is the current list I'd like to run, I'd really like feed back please as this is the first tournament I've been too since like... 2008. Its Nova format so if anyone can think of strategies to be holding in my head when picking which objectives and all I'd greatly appreciate this.

Current list - 1998 points
Supreme Command Detachment
2x Acolyte Iconwards
1x Magus (likely with Mind Control picked)

Vanguard Detachment
2x Patriarchs (Might from Beyond and Mass Hypnosis for these guys)
3-20x Purestrain Genestealers
1-11x Purestrain Genestealers
1x - Cult Chimera - 2x Heavy Flamers

Vanguard Detachment
1x Flyrant - Rending Claws, 2x Deathspitters, Adrenal Glands, Wings (choosing Catalyst)
3x Lictors

....



Biovores are great, but you might get more synergy from your Lictors if you can successfully pull off a strong ambush. That Flyrant worries me only because people love to shoot a Flyrant and even if they don't, you end up with a mildly killy shooter instead of a monster CC threat (though who knows, maybe that works in your favour with the 'stealers taking less heat). He's quite resilient and the mobility helps, but this ed. I like CC HT's, usually with some Tyrant Guard. Either way, I think you have a pretty interesting list here.


Thank you for the feed back. I've never expected my tyrants to do more than distract and the amount of power he does absorb is just more turns for the stealers and if he does get into combat its always been really pleasing to me. I think lictors may actually be viable with everything else going on in the list. So sad Malanthropes don't work on the GSC stuff I'd glad take a malanthrope over the tyrant if it affected the list in any way xD He looks so cool too (The one I built)


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/28 17:41:27


Post by: Noctem


Are the Dimachaeron rules out yet? Might try to use him soon! How is he nowadays?


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/28 17:45:51


Post by: Retrogamer0001


Noctem wrote:
Are the Dimachaeron rules out yet? Might try to use him soon! How is he nowadays?


Yes, check out the FW Xenos Index. My understanding is that he's not worth his points, but that's just second-hand talk, haven't used one.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/28 22:07:12


Post by: pinecone77


 Eldarain wrote:
I think one is good for distraction/affecting opponent movement decisions/grabbing objectives if not dealt with.

Can't see fielding them in numbers anymore.
Not disagreeing But Being able to toss a deep striking MC into the backfield for just a hair more than 100 points is still awesome! One thing I've been seeing complaints about is how gunlines can fall back to reshoot vs CC, but if a Mawloc is right behind them that is hard to do

Also the few Mortals Mawloc generates depend on who takes them, if its high cost, low wound figures that is the sweet spot. I think Devistators are the prefered food this edition...so far anyway. (HWTs for AMs)


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/29 21:38:12


Post by: Strat_N8


Noctem wrote:
Are the Dimachaeron rules out yet? Might try to use him soon! How is he nowadays?


He got a nice speed boost and a wound increase to keep him in line with the other oval-base monsters and the Spinemaw was changed to grant a 5+ invulnerable save for the rest of the game after killing an infantry model with Grasping Talons, but his damage table is painful (WS, Attacks, and movement all decay - not good for a melee beast) and he lost attacks compared to the 7th edition version. The leaper rule got worse as it only allows him to climb over terrain without having it count against his movement, he can't jump over models anymore. Sickle Claws were changed to a S10 weapon that doubles its AP and damage characteristics on to-hit rolls of 6, while the Grasping Talons + Spinemaw are now a single S7 weapon with a double strength and damage effect on to-hit rolls of 6 when attacking infantry. Both weapons have worse AP and damage than counterpart monstrous creature weapons outside of "critical hits", so damage output might be prone to being somewhat "swingy".


In my opinion, the new version is much more oriented towards character hunting than the old version's blender-beast (fitting for its fluff I guess). It doesn't have the attacks to clear hoards or the damage output to deal with heavier vehicles/monsters, but it does hurt most characters on 2's and has the speed to get to them (and to its credit, the Leaper rule does allow it to bypass obstacles between it and its prey).



Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/30 06:22:39


Post by: Arkengate


How about the rest of our fw models?


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/30 06:35:52


Post by: Lance845


Arkengate wrote:
How about the rest of our fw models?


Stone crushers and malanthropes are amazing. hierodules are pretty good, with debate as to which one is better (leaning towards Barbed I think) especially with a Swarmlord to slingshot them into enemies. Dimacheron is decent, but not the horde killing meat grinder he once was. Who has 2k points for a Hierophant when they used to be 1k?


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/30 16:14:51


Post by: Strat_N8


 Lance845 wrote:

Who has 2k points for a Hierophant when they used to be 1k?


It is more for apocalypse, but it got a LOT better from its prior self and had a bunch of its upgrade biomorphs folded into its main profile which probably accounts for some of the cost increase. The biggest reason to consider one is that the Dire Biocannons it carries are probably one of the best titan killers in the game currently with their high rate of fire, unrivaled strength if they elect to "overcharge", 2D6 damage per shot, and the new Macro type which doubles any damage dealt by the weapon to models with the Titanic or Building keywords. Assuming the cannons are overcharged and the target is <T11 and has a 3++ the Hierophant should on average dish out about 64.26 wounds in one round. Then, once it has finished eliminating all opposing titans it can then stomp forward into the thick of things and disgorge an assault force of 20 Genestealers + Broodlord into something while it goes to town with its own talons or lash whip pods. >


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/30 18:35:19


Post by: Arkengate


What about Harridan? The dragonzes


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/30 18:37:38


Post by: Niiai


How to arm shrikes?

I am planing on making 9 shrikes that can walk up 2 6 man units of rending claw ravaners. How should I arm them. I was thinking of keeping them cheap.

3 rending claws, 3 bonesword and lash whip, 3 scything talons.
For guns I am unsure. Spinefists are the cheapest (3 points) but they only kick in in the 3rd round of combat, or 2nd if they charge me, witch is not gonne happen.

Devourers are just 1 points more (4) for range 18 s4. Deathspitters are a whipping 8!, really expensive.

The way I see it if anybody should have expensive guns it should probably be the ravaners. Then the opponent has some medium targets, instead of making it easy for him/her to just target the shrikes.

Imputt would be welcome. And perhaps I should arm the ravaners with guns if I am running them with shrikes?


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/31 06:04:34


Post by: Arkengate


I mean, the answer is to magnetize, and have every loadout?


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/31 08:58:03


Post by: Lance845


 Niiai wrote:
How to arm shrikes?

I am planing on making 9 shrikes that can walk up 2 6 man units of rending claw ravaners. How should I arm them. I was thinking of keeping them cheap.

3 rending claws, 3 bonesword and lash whip, 3 scything talons.
For guns I am unsure. Spinefists are the cheapest (3 points) but they only kick in in the 3rd round of combat, or 2nd if they charge me, witch is not gonne happen.

Devourers are just 1 points more (4) for range 18 s4. Deathspitters are a whipping 8!, really expensive.

The way I see it if anybody should have expensive guns it should probably be the ravaners. Then the opponent has some medium targets, instead of making it easy for him/her to just target the shrikes.

Imputt would be welcome. And perhaps I should arm the ravaners with guns if I am running them with shrikes?


I go bonesword +scytal +fleshhooks on shrikes. Go all out for melee with them. They are fast and fly. They will get where they want to be quickly.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/31 10:29:06


Post by: Drager


I've been playing around with my Hive Tyrants and am really liking Monstrous Rending Claws plus Monstrous Bone Swords on my Flyrants. 211 with adrenal glands is not hugely pricey and I think the points for the swords are worth the extra attack and fixed damage option against some targets. Against other targets, you can use the claws. It's pretty nice.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/31 10:54:54


Post by: Niiai


 Lance845 wrote:
 Niiai wrote:
How to arm shrikes?

I am planing on making 9 shrikes that can walk up 2 6 man units of rending claw ravaners. How should I arm them. I was thinking of keeping them cheap.

3 rending claws, 3 bonesword and lash whip, 3 scything talons.
For guns I am unsure. Spinefists are the cheapest (3 points) but they only kick in in the 3rd round of combat, or 2nd if they charge me, witch is not gonne happen.

Devourers are just 1 points more (4) for range 18 s4. Deathspitters are a whipping 8!, really expensive.

The way I see it if anybody should have expensive guns it should probably be the ravaners. Then the opponent has some medium targets, instead of making it easy for him/her to just target the shrikes.

Imputt would be welcome. And perhaps I should arm the ravaners with guns if I am running them with shrikes?


I go bonesword +scytal +fleshhooks on shrikes. Go all out for melee with them. They are fast and fly. They will get where they want to be quickly.


But what guns? They are gone be prime targets for getting shot, so you do not wanne invest to much in them. They are already expensive, but getting assault weapons on them you can shoot aftef you advance.

Edit: Sorry you guys, I did not know that scything tallons where listet under basic bio cannon. Me bad. Scything tallons will make them much cheaper. I stil have to think if I want venom cannons or barbed stranglers on them for some extra reach.

With the unit being around 300 points I also think adrenal glands will be good.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/31 12:31:36


Post by: Arkengate


How do I go about filling in the first post? I have stuff to say :-)


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/31 13:48:29


Post by: Niiai


You mean the first post of this thread, thereby making a primer? Only the author of the post can do that I believe.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/08/03 03:27:50


Post by: Psyker_9er


Arkengate wrote:
How do I go about filling in the first post? I have stuff to say :-)


Send a Private Message to the person who created this Thread, they can take your input and publish it on the front page


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/08/03 07:34:39


Post by: Lance845


Yup. send me gak you want added. Right now I am copy pasting to just fill it in. Eventually I will refine general opinions and get it more up to date as we learn more about the army in the general meta.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/08/05 13:41:24


Post by: nordsturmking


I would like to make a rating for all Tyranid units like this https://www.dakkadakka.com/dakkaforum/posts/list/715040.page
What do you think about that?


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/08/05 14:30:14


Post by: Niiai


 nordsturmking wrote:
I would like to make a rating for all Tyranid units like this https://www.dakkadakka.com/dakkaforum/posts/list/715040.page
What do you think about that?


As primer like that is great. I think I have seen one complete in one of the nid threads, and one partial in another. There are 3 nid threads that I have seen. It would be great to gather all the information somewhere.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/08/06 01:06:04


Post by: argonak


I have a brood lord from Space Hulk, what size base should he be on? The one on GW's site seems a weird size and shape. It says its 75mm by 42mm? That's pretty odd. Would anyone care if I just put him on a 60mm?


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/08/06 01:11:01


Post by: Niiai


The 'old' broodlord was on a 40mm round base. (The big once that tyranid warriors and resent terminators are on.)

The new brood lord is on 75x42mm Oval base.

Both of those bases could work.

But from an esthetic standpoints I have tryed the Space Hulk broodlord on a 40mm and it does not look good. I am currently looking for a 75x42mm base, but nobody has one spare, and I don't want to buy a box for just the one.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/08/06 08:48:15


Post by: Lance845


 nordsturmking wrote:
I would like to make a rating for all Tyranid units like this https://www.dakkadakka.com/dakkaforum/posts/list/715040.page
What do you think about that?


Make it and I will put it in the op.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/08/07 18:31:16


Post by: em_en_oh_pee


I have read a lot of this thread, but 40+ pages is somewhat daunting. What does a competitive Nid list look like nowadays? And is Nidzilla a going thing too?


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/08/07 19:42:42


Post by: shogun


 em_en_oh_pee wrote:
I have read a lot of this thread, but 40+ pages is somewhat daunting. What does a competitive Nid list look like nowadays? And is Nidzilla a going thing too?


Thats because a lot of players are discussing/comparing single units and about what kind of weapons the should have. But if you are looking for a competitive tyranid list, then you have to look at the synergy of the whole armylist. Decent/cheap shooting in combination with the first turn gives other armies a big advantage and it doesn't matter what kind of weapons you give your carnifex if it get shot before turn 3. A regular tyranid army won't cut it in a competitive setting. To easy to keep the deep striking units outside of reach and not enough shooting compared to other armies. I think my biovore armylist could do well but it involves spamming biovores and not a lot of players like to do that. Not in the same way that other players use 5+ stormravens or 120+ conscripts.

Looking for the best way to walk/fly towards the enemy won't cut it. Tyranids will die that way. It's just target practice.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/08/07 19:45:15


Post by: Requizen


So I have a handful of Scions and I was thinking of backing them up with GSC/Nids. Probably a min Patrol of GSC so I can get lots of Tyranid things in. What are good back/midfield units that would support deep strikers the best? Scions can drop in and bring the pain with shooting, so maybe Exocrines for long range support and something for midfield?


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/08/07 19:50:12


Post by: em_en_oh_pee


shogun wrote:
 em_en_oh_pee wrote:
I have read a lot of this thread, but 40+ pages is somewhat daunting. What does a competitive Nid list look like nowadays? And is Nidzilla a going thing too?


Thats because a lot of players are discussing/comparing single units and about what kind of weapons the should have. But if you are looking for a competitive tyranid list, then you have to look at the synergy of the whole armylist. Decent/cheap shooting in combination with the first turn gives other armies a big advantage and it doesn't matter what kind of weapons you give your carnifex if it get shot before turn 3. A regular tyranid army won't cut it in a competitive setting. To easy to keep the deep striking units outside of reach and not enough shooting compared to other armies. I think my biovore armylist could do well but it involves spamming biovores and not a lot of players like to do that. Not in the same way that other players use 5+ stormravens or 120+ conscripts.

Looking for the best way to walk/fly towards the enemy won't cut it. Tyranids will die that way. It's just target practice.


Yea, the AdMech Tactica is way different it seems. Lots of list-focus and not so much unit focus. Though we have a pretty clear line about what is and isn't good with such limited unit choices. 'Nids have a LOT of stuff.

I was hoping to maybe do a big stompy competitive Nidzilla list. So... that isn't doable?


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/08/07 20:44:43


Post by: pinecone77


 em_en_oh_pee wrote:
shogun wrote:
 em_en_oh_pee wrote:
I have read a lot of this thread, but 40+ pages is somewhat daunting. What does a competitive Nid list look like nowadays? And is Nidzilla a going thing too?


Thats because a lot of players are discussing/comparing single units and about what kind of weapons the should have. But if you are looking for a competitive tyranid list, then you have to look at the synergy of the whole armylist. Decent/cheap shooting in combination with the first turn gives other armies a big advantage and it doesn't matter what kind of weapons you give your carnifex if it get shot before turn 3. A regular tyranid army won't cut it in a competitive setting. To easy to keep the deep striking units outside of reach and not enough shooting compared to other armies. I think my biovore armylist could do well but it involves spamming biovores and not a lot of players like to do that. Not in the same way that other players use 5+ stormravens or 120+ conscripts.

Looking for the best way to walk/fly towards the enemy won't cut it. Tyranids will die that way. It's just target practice.


Yea, the AdMech Tactica is way different it seems. Lots of list-focus and not so much unit focus. Though we have a pretty clear line about what is and isn't good with such limited unit choices. 'Nids have a LOT of stuff.

I was hoping to maybe do a big stompy competitive Nidzilla list. So... that isn't doable?


Sure it is! It depends on the meta, and what you like to run..."pure" Nidzilla is not likely to do well, but a mix can do "OK" The "secret" is having multiple threats. It is just too easy to focus down one or two threats.

I'd suggest...

Swarmlord, Hive Commander makes lots of things work better, and she's a real in CC. A big Brood of Genestealers, and often a Trygon delivery service. Smite spamming (Zoey Broods, Tyrants, Broodlords) spamming Mortals with spores. Any, or all of those can build a good force.

Old one eye, and a Brood of Carnifexen can be real scarey, with support. The main thing is to have a reason for every Brood you toss in.


Automatically Appended Next Post:
So, spitballimg...

Hive Fleet: Generic Bugs

HQ: Swarmlord
HQ: Old one eye

Troops: Stealer Brood, x20 (240)
Troops: Warrior Brood, x3, rending Claws, Deathspittersx2, Barbed Strangler (97)

Elite: Hive guard, x3 Shockers (117)

Heavy: Trygon, Adrenals
Heavy; Carnifex Brood, two sets of Scything, x2 (174)

Basicly you slingshot up the Hive guard, and DS the Trygon, Stealers in the tunnel...that should run about 1148 or so That leaves plenty to fill out acording to you own style of play. Just an example.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/08/08 06:52:20


Post by: shogun


em_en_oh_pee wrote:
shogun wrote:
 em_en_oh_pee wrote:
I have read a lot of this thread, but 40+ pages is somewhat daunting. What does a competitive Nid list look like nowadays? And is Nidzilla a going thing too?


Thats because a lot of players are discussing/comparing single units and about what kind of weapons the should have. But if you are looking for a competitive tyranid list, then you have to look at the synergy of the whole armylist. Decent/cheap shooting in combination with the first turn gives other armies a big advantage and it doesn't matter what kind of weapons you give your carnifex if it get shot before turn 3. A regular tyranid army won't cut it in a competitive setting. To easy to keep the deep striking units outside of reach and not enough shooting compared to other armies. I think my biovore armylist could do well but it involves spamming biovores and not a lot of players like to do that. Not in the same way that other players use 5+ stormravens or 120+ conscripts.

Looking for the best way to walk/fly towards the enemy won't cut it. Tyranids will die that way. It's just target practice.


Yea, the AdMech Tactica is way different it seems. Lots of list-focus and not so much unit focus. Though we have a pretty clear line about what is and isn't good with such limited unit choices. 'Nids have a LOT of stuff.

I was hoping to maybe do a big stompy competitive Nidzilla list. So... that isn't doable?


Not if you are looking for a competitive armylist. You could make a 'think outside the box' armylist that could do well against specific competitive armies that runs the risk of meeting its 'rock' to its 'siccors'.

For example:

SPEARHEAD: 1
HQ:Malanthrope
TROOPS: 20 gaunts (10x devourer upgrade)
TROOPS: 3 rippers
Heavy support: mawloc
Heavy support: mawloc
Heavy support: mawloc
Heavy support: mawloc
Heavy support: mawloc
Heavy support: mawloc

SPEARHEAD: 2
HQ:Malanthrope
TROOPS: 20 gaunts (10x devourer upgrade)
TROOPS: 3 rippers
Heavy support: mawloc
Heavy support: mawloc
Heavy support: mawloc
Heavy support: mawloc
Heavy support: Trygon Prime
Heavy support: Trygon Prime

Mawloc spam gives you a great deal for only 100+ points a piece and the mortal wounds are starting to pile up. You can deploy them with the malanthrope and burrow in your own turn and release havoc the next turn. It's a one trick pony but it could work against armies that are not prepared for something like this. I'am not saying it's fantastic but it's a strategy.

pinecone77 wrote:
 em_en_oh_pee wrote:
shogun wrote:
 em_en_oh_pee wrote:
I have read a lot of this thread, but 40+ pages is somewhat daunting. What does a competitive Nid list look like nowadays? And is Nidzilla a going thing too?


Thats because a lot of players are discussing/comparing single units and about what kind of weapons the should have. But if you are looking for a competitive tyranid list, then you have to look at the synergy of the whole armylist. Decent/cheap shooting in combination with the first turn gives other armies a big advantage and it doesn't matter what kind of weapons you give your carnifex if it get shot before turn 3. A regular tyranid army won't cut it in a competitive setting. To easy to keep the deep striking units outside of reach and not enough shooting compared to other armies. I think my biovore armylist could do well but it involves spamming biovores and not a lot of players like to do that. Not in the same way that other players use 5+ stormravens or 120+ conscripts.

Looking for the best way to walk/fly towards the enemy won't cut it. Tyranids will die that way. It's just target practice.


Yea, the AdMech Tactica is way different it seems. Lots of list-focus and not so much unit focus. Though we have a pretty clear line about what is and isn't good with such limited unit choices. 'Nids have a LOT of stuff.

I was hoping to maybe do a big stompy competitive Nidzilla list. So... that isn't doable?


Sure it is! It depends on the meta, and what you like to run..."pure" Nidzilla is not likely to do well, but a mix can do "OK" The "secret" is having multiple threats. It is just too easy to focus down one or two threats.

I'd suggest...

Swarmlord, Hive Commander makes lots of things work better, and she's a real in CC. A big Brood of Genestealers, and often a Trygon delivery service. Smite spamming (Zoey Broods, Tyrants, Broodlords) spamming Mortals with spores. Any, or all of those can build a good force.

Old one eye, and a Brood of Carnifexen can be real scarey, with support. The main thing is to have a reason for every Brood you toss in.


Automatically Appended Next Post:
So, spitballimg...

Hive Fleet: Generic Bugs

HQ: Swarmlord
HQ: Old one eye

Troops: Stealer Brood, x20 (240)
Troops: Warrior Brood, x3, rending Claws, Deathspittersx2, Barbed Strangler (97)

Elite: Hive guard, x3 Shockers (117)

Heavy: Trygon, Adrenals
Heavy; Carnifex Brood, two sets of Scything, x2 (174)

Basicly you slingshot up the Hive guard, and DS the Trygon, Stealers in the tunnel...that should run about 1148 or so That leaves plenty to fill out acording to you own style of play. Just an example.


This is the kind of armylist that wont work in a competitive setting. All units are arriving in manageable chunks and it will be nothing but target practise. If you want to assault then it's better to convert your Genestealers to a GSC-army and go full stealer shock.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/08/08 11:48:24


Post by: em_en_oh_pee


Such a tragedy. I don't like painting little critters. I was hoping I could go big stuff only to really get the most out of painting. Darn!


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/08/08 12:35:47


Post by: Astmeister


 em_en_oh_pee wrote:
Such a tragedy. I don't like painting little critters. I was hoping I could go big stuff only to really get the most out of painting. Darn!


If you want to use a lot of big monsters, you should probably try out 3-5 Flyrants and 2-4 Hive Crones. Some player at the ETC used a similar list.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/08/08 13:21:03


Post by: em_en_oh_pee


 Astmeister wrote:
 em_en_oh_pee wrote:
Such a tragedy. I don't like painting little critters. I was hoping I could go big stuff only to really get the most out of painting. Darn!


If you want to use a lot of big monsters, you should probably try out 3-5 Flyrants and 2-4 Hive Crones. Some player at the ETC used a similar list.


Would Exocrines fit in that concept? How about the Tyrannofex - he any good? That S10 gun seems kinda solid for tough targets.

I am trying to wrap my head around 'Nids, but they are baffling me. Hardly the 1's and 0's of my AdMech.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/08/08 13:32:28


Post by: Astmeister


Exocrines are very good, but only if you can avoid moving it.
A Tyrannofex is pretty bad. All of its weapons are lackluster and the S10 gun more than all the others. The problem is the low BF and the bad AP. If you hit with all shoots, it can be very brutal, but that is valid for every weapon in the game.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/08/08 13:45:32


Post by: Niiai


The nid codex has a very good internal balance, making list building full of second guessing.

It is fun though. :-)


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/08/08 13:50:32


Post by: SideshowLucifer


The problem with nidzilla now is that so many weapons are capable of multiple wounds and even wimpy guns wound on a 6. So with a zilla list, your outgunned, outmanned for objectives and you can be shot to pieces as you try to cross the field with little maneuverability.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/08/08 20:02:46


Post by: CHA0SiUM


I've been (very slowly) painting a Tyranid army, after playing a handful of games with proxies and deciding on models I know I will play with. I'm joining a league at a FLGS, and am trying to build a somewhat well-rounded 1k list that incorporates the models I own so far -- Genestealers, a Broodlord, and a Tyrannocyte.

I was wondering what you guys' thoughts were on the following list:

+ HQ [23 PL, 462pts] +
Broodlord [8 PL, 162pts]: Power: Catalyst
The Swarmlord [15 PL, 300pts]: Power: Catalyst, Power: The Horror

+ Troops [16 PL, 256pts] +
Genestealers [16 PL, 256pts]
. 16x Genestealer [256pts]: 16x Rending Claws [32pts], 16x Toxin Sacs [64pts]

+ Elites [7 PL, 144pts] +
Hive Guard [7 PL, 144pts]
. Hive Guard [48pts]: Impaler Cannon [30pts]
. Hive Guard [48pts]: Impaler Cannon [30pts]
. Hive Guard [48pts]: Impaler Cannon [30pts]

+ Dedicated Transport [7 PL, 138pts] +
Tyrannocyte [7 PL, 138pts]: 5x Deathspitter [40pts]

Idea would be to deploy the Broodlord bubbled by Genestealers, and obviously have threm sticking together; Broodlord would try and keep Catalyst on the Genestealers. The Hive Guards don't need LOS, so would be hidden somewhere -- they wouldn't have a Synapse-sitter, hence placement becomes important. Swarmy-in-a-can would drop and use its slingshot to either guarantee its own charge, or assist the Genestealers.

I'm just not... super keen on the build. Not much ranged, not sure if I should spend 300k on Swarmy + its Tyrannocyte tax (or a Tyrant Guard tax if he has to walk up the table)... and the list doesn't fit into a detachment that actually gives me points, so I'll be short a point vs. most opponents.

And how does Instinctive Behavior ("must shoot at nearest visible enemy unit") work for a Hive Guard wielding an Impaler Cannon, which doesn't require LOS?


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/08/08 22:17:54


Post by: pinecone77


shogun wrote:
em_en_oh_pee wrote:
shogun wrote:
 em_en_oh_pee wrote:
I have read a lot of this thread, but 40+ pages is somewhat daunting. What does a competitive Nid list look like nowadays? And is Nidzilla a going thing too?


Thats because a lot of players are discussing/comparing single units and about what kind of weapons the should have. But if you are looking for a competitive tyranid list, then you have to look at the synergy of the whole armylist. Decent/cheap shooting in combination with the first turn gives other armies a big advantage and it doesn't matter what kind of weapons you give your carnifex if it get shot before turn 3. A regular tyranid army won't cut it in a competitive setting. To easy to keep the deep striking units outside of reach and not enough shooting compared to other armies. I think my biovore armylist could do well but it involves spamming biovores and not a lot of players like to do that. Not in the same way that other players use 5+ stormravens or 120+ conscripts.

Looking for the best way to walk/fly towards the enemy won't cut it. Tyranids will die that way. It's just target practice.


Yea, the AdMech Tactica is way different it seems. Lots of list-focus and not so much unit focus. Though we have a pretty clear line about what is and isn't good with such limited unit choices. 'Nids have a LOT of stuff.

I was hoping to maybe do a big stompy competitive Nidzilla list. So... that isn't doable?


Not if you are looking for a competitive armylist. You could make a 'think outside the box' armylist that could do well against specific competitive armies that runs the risk of meeting its 'rock' to its 'siccors'.

For example:

SPEARHEAD: 1
HQ:Malanthrope
TROOPS: 20 gaunts (10x devourer upgrade)
TROOPS: 3 rippers
Heavy support: mawloc
Heavy support: mawloc
Heavy support: mawloc
Heavy support: mawloc
Heavy support: mawloc
Heavy support: mawloc

SPEARHEAD: 2
HQ:Malanthrope
TROOPS: 20 gaunts (10x devourer upgrade)
TROOPS: 3 rippers
Heavy support: mawloc
Heavy support: mawloc
Heavy support: mawloc
Heavy support: mawloc
Heavy support: Trygon Prime
Heavy support: Trygon Prime

Mawloc spam gives you a great deal for only 100+ points a piece and the mortal wounds are starting to pile up. You can deploy them with the malanthrope and burrow in your own turn and release havoc the next turn. It's a one trick pony but it could work against armies that are not prepared for something like this. I'am not saying it's fantastic but it's a strategy.

pinecone77 wrote:
 em_en_oh_pee wrote:
shogun wrote:
 em_en_oh_pee wrote:
I have read a lot of this thread, but 40+ pages is somewhat daunting. What does a competitive Nid list look like nowadays? And is Nidzilla a going thing too?


Thats because a lot of players are discussing/comparing single units and about what kind of weapons the should have. But if you are looking for a competitive tyranid list, then you have to look at the synergy of the whole armylist. Decent/cheap shooting in combination with the first turn gives other armies a big advantage and it doesn't matter what kind of weapons you give your carnifex if it get shot before turn 3. A regular tyranid army won't cut it in a competitive setting. To easy to keep the deep striking units outside of reach and not enough shooting compared to other armies. I think my biovore armylist could do well but it involves spamming biovores and not a lot of players like to do that. Not in the same way that other players use 5+ stormravens or 120+ conscripts.

Looking for the best way to walk/fly towards the enemy won't cut it. Tyranids will die that way. It's just target practice.


Yea, the AdMech Tactica is way different it seems. Lots of list-focus and not so much unit focus. Though we have a pretty clear line about what is and isn't good with such limited unit choices. 'Nids have a LOT of stuff.

I was hoping to maybe do a big stompy competitive Nidzilla list. So... that isn't doable?


Sure it is! It depends on the meta, and what you like to run..."pure" Nidzilla is not likely to do well, but a mix can do "OK" The "secret" is having multiple threats. It is just too easy to focus down one or two threats.

I'd suggest...

Swarmlord, Hive Commander makes lots of things work better, and she's a real in CC. A big Brood of Genestealers, and often a Trygon delivery service. Smite spamming (Zoey Broods, Tyrants, Broodlords) spamming Mortals with spores. Any, or all of those can build a good force.

Old one eye, and a Brood of Carnifexen can be real scarey, with support. The main thing is to have a reason for every Brood you toss in.


Automatically Appended Next Post:
So, spitballimg...

Hive Fleet: Generic Bugs

HQ: Swarmlord
HQ: Old one eye

Troops: Stealer Brood, x20 (240)
Troops: Warrior Brood, x3, rending Claws, Deathspittersx2, Barbed Strangler (97)

Elite: Hive guard, x3 Shockers (117)

Heavy: Trygon, Adrenals
Heavy; Carnifex Brood, two sets of Scything, x2 (174)

Basicly you slingshot up the Hive guard, and DS the Trygon, Stealers in the tunnel...that should run about 1148 or so That leaves plenty to fill out acording to you own style of play. Just an example.


This is the kind of armylist that wont work in a competitive setting. All units are arriving in manageable chunks and it will be nothing but target practise. If you want to assault then it's better to convert your Genestealers to a GSC-army and go full stealer shock.


How so? It puts three units up at once, and has plenty of points left for the rest of the army...I agree that for Tourney play GSC work better, but it is a false belief that Nids "must" charge T1...you can hit anytime before T4 so you can move and prep before striking.

But GSC ambush does not promise to avoid arriving in pieces to be defeated in detail.

Also he said he wants a Nidzilla list, so the extra units will likely be Big Bugs. (Maybe a Supreme Command of Winged Tyrants? )


Automatically Appended Next Post:
 SideshowLucifer wrote:
The problem with nidzilla now is that so many weapons are capable of multiple wounds and even wimpy guns wound on a 6. So with a zilla list, your outgunned, outmanned for objectives and you can be shot to pieces as you try to cross the field with little maneuverability.


Yeah, I hesitate to say its dead...but you need at least a basic screen to get good play out of it...


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/08/09 00:49:43


Post by: CDShaddock


Curious if double scytal and spinefists are better than rending/deathspitters for my raveners. My math says i get .211 wounds per point vs mech (not counting combat pistols shots)on the former while .1918 on the latter. Despite the math i am just concerned with the lack of ap.

My list is centered around threat overload melee with trygon prime with devilgaint bomb unit of 6 raveners, mawloc and then a second wave of hormagants, stealers, broodlord, swarm lord with pod with some venomthropes for some turn 1 protection


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/08/09 01:16:26


Post by: Niiai


If the math is very similar on both, and the point cost is close, then it comes down to matchups. Actually it probably comes down to matchups earlier then that.

Do you have problems with marine lists in genral, take rending. Do you have problems vs IG and similar things, take the 2xScythal.



Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/08/09 12:20:34


Post by: SideshowLucifer


CHA0SiUM wrote:
I've been (very slowly) painting a Tyranid army, after playing a handful of games with proxies and deciding on models I know I will play with. I'm joining a league at a FLGS, and am trying to build a somewhat well-rounded 1k list that incorporates the models I own so far -- Genestealers, a Broodlord, and a Tyrannocyte.

I was wondering what you guys' thoughts were on the following list:

+ HQ [23 PL, 462pts] +
Broodlord [8 PL, 162pts]: Power: Catalyst
The Swarmlord [15 PL, 300pts]: Power: Catalyst, Power: The Horror

+ Troops [16 PL, 256pts] +
Genestealers [16 PL, 256pts]
. 16x Genestealer [256pts]: 16x Rending Claws [32pts], 16x Toxin Sacs [64pts]

+ Elites [7 PL, 144pts] +
Hive Guard [7 PL, 144pts]
. Hive Guard [48pts]: Impaler Cannon [30pts]
. Hive Guard [48pts]: Impaler Cannon [30pts]
. Hive Guard [48pts]: Impaler Cannon [30pts]

+ Dedicated Transport [7 PL, 138pts] +
Tyrannocyte [7 PL, 138pts]: 5x Deathspitter [40pts]

Idea would be to deploy the Broodlord bubbled by Genestealers, and obviously have threm sticking together; Broodlord would try and keep Catalyst on the Genestealers. The Hive Guards don't need LOS, so would be hidden somewhere -- they wouldn't have a Synapse-sitter, hence placement becomes important. Swarmy-in-a-can would drop and use its slingshot to either guarantee its own charge, or assist the Genestealers.

I'm just not... super keen on the build. Not much ranged, not sure if I should spend 300k on Swarmy + its Tyrannocyte tax (or a Tyrant Guard tax if he has to walk up the table)... and the list doesn't fit into a detachment that actually gives me points, so I'll be short a point vs. most opponents.

And how does Instinctive Behavior ("must shoot at nearest visible enemy unit") work for a Hive Guard wielding an Impaler Cannon, which doesn't require LOS?

With instinctive behavior, your hive guard shoot at the closest visible enemy model. If they have no LoS, they don't shoot. The gun may not need LoS, but the model does because of instinctive behavior.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/08/09 20:52:51


Post by: CDShaddock


 Niiai wrote:
If the math is very similar on both, and the point cost is close, then it comes down to matchups. Actually it probably comes down to matchups earlier then that.

Do you have problems with marine lists in genral, take rending. Do you have problems vs IG and similar things, take the 2xScythal.



The cost is 7 points per model more for the deathspitter/rending setup for .02 less wounds/point. I was just wonder if my math was wrong. If not the cheaper route seems far more efficient


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/08/09 21:40:52


Post by: Niiai


CDShaddock wrote:
Curious if double scytal and spinefists are better than rending/deathspitters for my raveners. My math says i get .211 wounds per point vs mech (not counting combat pistols shots)on the former while .1918 on the latter. Despite the math i am just concerned with the lack of ap.

My list is centered around threat overload melee with trygon prime with devilgaint bomb unit of 6 raveners, mawloc and then a second wave of hormagants, stealers, broodlord, swarm lord with pod with some venomthropes for some turn 1 protection


When you say mech, what mech are you talking about? There are some variations.

Also, how are they vs IG and SM?


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/08/09 22:43:09


Post by: CDShaddock


My calculations are based on a 3+ save. They would be even more efficient vs guard equivalent
Double scytal
30*.68=20.4 hits
30*.17=5.1 1's to reroll*.68=3.468 additional hits
23.868 hits*.50 chance to wound tough 4=11.934wounds
11.934 wounds*.42 =5.01 unsaved wounds


Spinefists
24 shots*.50=12 hits*.34 chance to wound=4.08*.42 chance for them to fail save nets 1.7136 wounds

6.7136 wounds for 156 points

this right?



Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/08/10 12:42:43


Post by: Zimko


These calculations don't seem to factor in the ranged vs melee aspects of deathspitters raveners. Sure you could deep strike within 9" of a target and shoot with 12" weapons... but that means you will be shooting bubble wrap units. With 18" guns, you have a larger selection of targets to shoot at.

In my army for example, I leave the bubble wrap shooting to devgaunts from a Trygon. The raveners then shoot at something behind them, and if any bubble wrap survives then raveners can charge to try and finish them off.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/08/10 20:54:39


Post by: Vineheart01


So how bad are warriors/raveners this edition? Raveners are easily my favorite model of the tyranids, though i like their aesthetics as a whole.

Ive always wanted to start a tyranid army but their dex was so bad it wasnt even funny. Things have change, but if warriors/raveners are still trash then eff it


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/08/10 21:01:47


Post by: Zimko


The last page or so has been discussing them. They're pretty decent. You can deliver an entire unit of warriors with a Trygon and possibly charge on turn one. And raveners can deliver themselves. They're probably not going to be in a super competitive list but they're definitely a solid tier 2.

Take em to some local shop games and have fun. The tyranids have an excellent internal balance this edition. There are very few bad options compared to other armies.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/08/10 21:04:59


Post by: Vineheart01


i'll backpeddle a few pages and read from there then thanks.

Not really worried about the competitive scene since i dont ever play tournaments anyway (GW has never, ever balanced a game good enough for tournament play). All i care is theyre not auto-lose like they (and orks) were last edition.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/08/10 23:25:42


Post by: adamsouza


How many Biovores is too many biovores ?

I fielded 4 last game and for their points they were MVPs


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/08/11 09:03:14


Post by: Astmeister


Someone here is playing something like 36 Biovores in a 2000 pts army.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/08/11 09:34:13


Post by: Razerous


 adamsouza wrote:
How many Biovores is too many biovores ?

I fielded 4 last game and for their points they were MVPs
How big was the army? I'm planning on 4 Biovores in 1500pts

Why were they MVP's curiously??


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/08/11 11:29:26


Post by: Niiai


With the new progress in computer modeling I am hoping we get a pyrovore and biovore kit. The last remaining thing would be a lictor/deathleaper kit, with some other new unit. Perhaps a sniper, we do not have that.

Oh, and shrik conversion kit. And nids would have everything!


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/08/11 18:45:12


Post by: Lance845


We could use a unique swarmlord. Though I wouldn't need it. I already built one from a forgeworld walking tyrant.

I would also really appreciate a plastic hierodule kit, completely redesigned to not have that stupid face.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/08/11 19:19:48


Post by: adamsouza


Razerous wrote:
 adamsouza wrote:
How many Biovores is too many biovores ?

I fielded 4 last game and for their points they were MVPs
How big was the army? I'm planning on 4 Biovores in 1500pts

Why were they MVP's curiously??


I had 4 in a 2K army. Was up against a Ultramarines Spearhead that was Robute, the tank commander in a landraider, 2 new redemptor dreads, a chaplain Dread, and 20 Legion of the Damned. Soo much high tough, 2+ and 3++, that the mortal wounds are from the Biovores and Hive Tyrants were the only thing killing anything.

I worked up a new 2K list with 21 Biovores. I'm hoping to have enough mortal wounds a round to delete almost any enemy model/unit in a turn.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/08/11 23:44:17


Post by: C4790M


 Niiai wrote:
With the new progress in computer modeling I am hoping we get a pyrovore and biovore kit. The last remaining thing would be a lictor/deathleaper kit, with some other new unit. Perhaps a sniper, we do not have that.

Oh, and shrik conversion kit. And nids would have everything!


I can second the desire for snipers, the lack of makes dealing with character heavy lists a chore, esp conscript spam. I'm toying with the idea of running a cheap genestealer cults supreme command (2 Magus, 1 Primus and some Purestrains) to let me take a large amount of Ratlings in a brood brothers detachment


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/08/12 00:43:04


Post by: Retrogamer0001


21 Biovores...sounds like a lot of fun :/


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/08/12 12:44:17


Post by: shogun


Astmeister wrote:Someone here is playing something like 36 Biovores in a 2000 pts army.


That was me but I reduced it to 24. Needed more points for a balanced list.

adamsouza wrote:
Razerous wrote:
 adamsouza wrote:
How many Biovores is too many biovores ?

I fielded 4 last game and for their points they were MVPs
How big was the army? I'm planning on 4 Biovores in 1500pts

Why were they MVP's curiously??


I had 4 in a 2K army. Was up against a Ultramarines Spearhead that was Robute, the tank commander in a landraider, 2 new redemptor dreads, a chaplain Dread, and 20 Legion of the Damned. Soo much high tough, 2+ and 3++, that the mortal wounds are from the Biovores and Hive Tyrants were the only thing killing anything.

I worked up a new 2K list with 21 Biovores. I'm hoping to have enough mortal wounds a round to delete almost any enemy model/unit in a turn.


I just found out that the spore bombs can 'explode' if they're within 3 inch of an enemy unit at the end of the charge phase. Doesn't say that the need to assault them self. The can just move + advance within 3 inch and explode without charging. Also doesn't say it need to be the owners assault phase so it's possible to field them within 3 inch of a trygon and if any enemy unit charge the trygon the can explode within 3 inch.


Retrogamer0001 wrote:21 Biovores...sounds like a lot of fun :/


In a competitive setting it is fun! I also field 2x tyrannocyte with devourer gaunts + 3x mawloc and deep strike them. It is always a good fight and I need to keep thinking about every move.

The best thing about the biovores is the 4 wounds each. Did some testing against 5x earthshaker cannons and if I keep them within the malanthrope reach the can survive a lot of shooting.

5x d6 shots = 17 shots = 6 hits (-1 to hit) = 5 wounds = 4 x d3 damage = 2 dead biovores. wounds could also spil over and that would mean only one dead biovore and one wounded.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/08/12 14:44:43


Post by: KaptinBadrukk


So, with Tyranids as a Top Tier army now (yAy!), I wanted to ask: Are they still a shooty army, or are they now a melee army? Or has GW balanced Shooty and Melee?


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/08/12 15:04:16


Post by: Niiai


 KaptinBadrukk wrote:
So, with Tyranids as a Top Tier army now (yAy!), I wanted to ask: Are they still a shooty army, or are they now a melee army? Or has GW balanced Shooty and Melee?


After 48 pages and several threads we don't know. :-)


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/08/12 21:59:51


Post by: Lance845


 KaptinBadrukk wrote:
So, with Tyranids as a Top Tier army now (yAy!), I wanted to ask: Are they still a shooty army, or are they now a melee army? Or has GW balanced Shooty and Melee?


Depends on your list. You can go pretty hardcore shooty or slashy or a mix of both and it seems to all work pretty well if you build intelligently.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/08/12 22:47:14


Post by: C4790M


 KaptinBadrukk wrote:
So, with Tyranids as a Top Tier army now (yAy!), I wanted to ask: Are they still a shooty army, or are they now a melee army? Or has GW balanced Shooty and Melee?


For the shooty side, we have exocrines, hive guard and biovores, all really good at what they do. For the stabby side, we have trygons, swarmlord and genestealers. Our middle ground isn't as good but still solid though


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/08/12 22:55:13


Post by: Waaaghpower


A couple questions, as a non-Tyranid player:
How competetive are Nids now? Top tier? Above-average? Decent?
Also: What units make up a 'good' Tyranid list? I hear Biovore spam is good. Anything besides that?

I ask because a player at my LGS is complaining about how his Tyranids can't do much, and don't stand a chance against armies with a Codex, and I'm curious if there's anything to his whinging or not.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/08/12 23:31:13


Post by: Niiai


It could be matchup dependent. What does your LGS play? And lists, not just codexes.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/08/12 23:45:34


Post by: jifel


Waaaghpower wrote:
A couple questions, as a non-Tyranid player:
How competetive are Nids now? Top tier? Above-average? Decent?
Also: What units make up a 'good' Tyranid list? I hear Biovore spam is good. Anything besides that?

I ask because a player at my LGS is complaining about how his Tyranids can't do much, and don't stand a chance against armies with a Codex, and I'm curious if there's anything to his whinging or not.


Nids are certainly above average. They're not *quite* at the Guard/SM/Chaos tier but they're in Acod Spray range of it and can still give those armies a good go. What's he playing now? A good list usually involves a shooting firebase with Malanthrope protection and fast/DS assault units to reach out and kill things in melee. Swarmlord optional, he's expensive but deadly.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/08/13 06:41:54


Post by: Waaaghpower


 Niiai wrote:
It could be matchup dependent. What does your LGS play? And lists, not just codexes.

We've got a couple Eldar/Dark Eldar players who go heavy in air-force type lists (at least whenever I play them it's been air-force, or at least Venom or Serpents with flier backup,) a Grey Knights player who likes deathstar-esque collections, a Guard player who doesn't have much in the way of clear army comp, a few Chaos players that I haven't actually faced on the battlefield.

He was specifically salty about playing against a 3,000 point Space Marine/Sister of Battle tank-based gunline, though. I had a bunch of Battle Sisters squads spread out for screening and Storm Bolters (Yes, I know Dominions are better, sue me,) Celestine and some Seraphim, a Chapter Master and a Lieutenant, three Predators, a Mortis and Contemptor-Mortis, and a couple Tactical squads and a Terminator squad backed up by a Captain, all crammed inside a Spartan Assault Tank. I also had an Imperial Psyker, Astropath, and 7 Wyrdvanes. (There were some miscelaneous units in there, I think, to fill out detachments. I can't remember everything and would have to go back and look at my list.)
(I also intentionally did not optimize this list. If I wanted to go 'Full power', I would have - Among other things - Taken Ultramarines instead of Iron Hands so that I could use Guilliman for all the buffs I could possibly need - As well as getting 6 more Command Points, ditched the Battle Sisters in exchange for Dominions, spammed Astropaths as opposed to going mixed, and probably ditched the Terminators in exchange for some more Plasma of some kind.)

He had some-odd ninety shooty gants, a few Tervigons, a number of Exocrines, many Biovores, some medium sized units that I think were Warriors, some Hive Guard or something, five Zoanthropes, and Malanthropes as well as Venomthropes for armywide -1 To Hit coverage. (Can you tell that I don't play against Tyranids very often? I only really heard his list once as we were both setting up, so... Dunno many details, and wasn't too concerned about it.)


I had first turn, both thanks to drops and because we were playing a Konor mission. He didn't seize. I moved in with my Sisters of Battle, cast a few versions of Smite that manifested well but only managed to nick some Gants, sprayed down some Bolter fire that did very, very little to hurt his Gants thanks to the fact that he was dug in with cover saves and I was at a -1 to hit, then rolled really poorly with my melta-pistol Seraphim and put like three wounds on a Tervigon.
Then I activated 'Killshot', gunned down his full-health Tervigon in a single volley (Even considering all the rerolls from my Chapter Master and Lieutenant, I had above-average dice,) and he ragequit after deciding that Killshot was impossibly overpowered if it wasn't a typo, and that too much of his army was going to be dead before his turn for him to possibly win, and that my Codex was far too powerful for him to beat.

To my knowledge, he hasn't played anyone else, and mentioned in our Facebook group yesterday that he was retiring his Nids for a while because "they can't really do much".



I reaally don't expect that his army, or my codex, was at fault. However, I wanted to ask here to give him the benefit of the doubt.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/08/13 06:49:15


Post by: Lance845


It sounds like he's mostly just a whiner. I could do a lot with a list built that way. Though I would want more exocrine/hiveguard/trygons for tearing apart those vehicles.

Honestly, codexes are so new that there is no way for anyone to really know what is/is not good against codex release armies yet. How could we?

But his list seems to have at least some kind of structure and some not bad units. With 90 termagants I would bring at minimum 2 tervigons (which you say he is) giving them rerolls to hit and wound and replenishing 20 models a turn while providing some psychic support for some 5+ FNP buffs if he is being intelligent about it at all.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/08/13 06:59:12


Post by: Waaaghpower


 Lance845 wrote:
It sounds like he's mostly just a whiner. I could do a lot with a list built that way. Though I would want more exocrine/hiveguard/trygons for tearing apart those vehicles.

Honestly, codexes are so new that there is no way for anyone to really know what is/is not good against codex release armies yet. How could we?

But his list seems to have at least some kind of structure and some not bad units. With 90 termagants I would bring at minimum 2 tervigons (which you say he is) giving them rerolls to hit and wound and replenishing 20 models a turn while providing some psychic support for some 5+ FNP buffs if he is being intelligent about it at all.

He could have had more than one or two Exocrines, and I think he had like 6 Hiveguard, but I'm not sure. It's worth pointing out that this mission made Trygons kind of worthless, though - Reserves don't come in until turn 2, on a 3+, so he didn't want to bring them. (It was unclear if that restriction applied to units that already had some kind of Deep Strike role, or was only for units that couldn't normally start in reserves, but he is the guy running our Konor campaign and he made the call on it.)
(Oh, did I mention he's the guy running our campaign?)

It is also worth pointing out that those two Tervigons would definitely have died before he got a chance to use them, even if I didn't get above-average dice. I still had 16 Lascannon shots left to fire, half of which were heavily buffed, as well as 8 Autocannon shots with rerolls as well.

And really, outside of the Killshot strategem, nothing I used was really that far removed from the Indexes - I was able to take Iron Hands instead of Guilliman, but that's actually probably less effective for me. Predators and Terminators were marginally cheaper, but that just meant I didn't have to shave as much elsewhere and could take the inefficient Wyrdvane psykers instead of just spamming Astropaths.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/08/13 08:01:00


Post by: Lance845


Waaaghpower wrote:
 Lance845 wrote:
It sounds like he's mostly just a whiner. I could do a lot with a list built that way. Though I would want more exocrine/hiveguard/trygons for tearing apart those vehicles.

Honestly, codexes are so new that there is no way for anyone to really know what is/is not good against codex release armies yet. How could we?

But his list seems to have at least some kind of structure and some not bad units. With 90 termagants I would bring at minimum 2 tervigons (which you say he is) giving them rerolls to hit and wound and replenishing 20 models a turn while providing some psychic support for some 5+ FNP buffs if he is being intelligent about it at all.

He could have had more than one or two Exocrines, and I think he had like 6 Hiveguard, but I'm not sure. It's worth pointing out that this mission made Trygons kind of worthless, though - Reserves don't come in until turn 2, on a 3+, so he didn't want to bring them. (It was unclear if that restriction applied to units that already had some kind of Deep Strike role, or was only for units that couldn't normally start in reserves, but he is the guy running our Konor campaign and he made the call on it.)
(Oh, did I mention he's the guy running our campaign?)

It is also worth pointing out that those two Tervigons would definitely have died before he got a chance to use them, even if I didn't get above-average dice. I still had 16 Lascannon shots left to fire, half of which were heavily buffed, as well as 8 Autocannon shots with rerolls as well.

And really, outside of the Killshot strategem, nothing I used was really that far removed from the Indexes - I was able to take Iron Hands instead of Guilliman, but that's actually probably less effective for me. Predators and Terminators were marginally cheaper, but that just meant I didn't have to shave as much elsewhere and could take the inefficient Wyrdvane psykers instead of just spamming Astropaths.


The Konar missons have been heavily favoring SM so far. Play the normal game. Konar is nonsense. Besides that, I never deploy my deepstrikers turn 1 anyway. It's almost always better to hang onto them. And it's pretty easy for a deepstriking trygon to reach melee the turn it arrives.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/08/13 08:01:09


Post by: shogun


Waaaghpower wrote:
A couple questions, as a non-Tyranid player:
How competetive are Nids now? Top tier? Above-average? Decent?
Also: What units make up a 'good' Tyranid list? I hear Biovore spam is good. Anything besides that?

I ask because a player at my LGS is complaining about how his Tyranids can't do much, and don't stand a chance against armies with a Codex, and I'm curious if there's anything to his whinging or not.


- Thats because a regular tyranid army get shot to pieces. Simply walking towards the enemy doesn't work. Even a list full with cheap carnifexes get's taken apart in the end.
- First round shooting can be brutal and deep strike units can be easily blocked.

Tyranids can make some nice 'one trick pony' lists but it involves spamming a particular unit and not a lot of players are willing to do that.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/08/13 08:14:13


Post by: Waaaghpower


 Lance845 wrote:

The Konar missons have been heavily favoring SM so far. Play the normal game. Konar is nonsense. Besides that, I never deploy my deepstrikers turn 1 anyway. It's almost always better to hang onto them. And it's pretty easy for a deepstriking trygon to reach melee the turn it arrives.

I agree that Konor is kind of nonsense, but in this particular instance it wouldn't have mattered one way or the other.

Fair enough about the Trygons, though.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/08/13 09:43:43


Post by: adamsouza


shogun wrote:
Astmeister wrote:Someone here is playing something like 36 Biovores in a 2000 pts army.

That was me but I reduced it to 24. Needed more points for a balanced list.


I feel like an under achiever now

I managed to a Brigade and a Spearhead in 2K
Hive Tyrant x3
Lictor x3
Mucloid x3
Ripper Swarms x3
Termigant Broods x3
Biovore x3
Biovore x3
Biovore x3
Malonthrope x1
Biovore x3
Biovore x3
Biovore x3
Biovore x3




Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/08/13 11:31:49


Post by: shogun


 adamsouza wrote:
shogun wrote:
Astmeister wrote:Someone here is playing something like 36 Biovores in a 2000 pts army.

That was me but I reduced it to 24. Needed more points for a balanced list.


I feel like an under achiever now

I managed to a Brigade and a Spearhead in 2K
Hive Tyrant x3
Lictor x3
Mucloid x3
Ripper Swarms x3
Termigant Broods x3
Biovore x3
Biovore x3
Biovore x3
Malonthrope x1
Biovore x3
Biovore x3
Biovore x3
Biovore x3


I really like my 2x 20 guants + 2x tyrannocytes + 3x mawloc combo. Also got a malanthrope for babysitting the biovores and a broodlord. I forget how fast the broodlord can be.

Put the broodlord within the biovore blob. Drop the tyrannocytes + gaunts + mawlocs, and run forward with the broodlord. He is a great asset for assaulting turn 3 and synapse.


[Thumb - P1070400.JPG]


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/08/13 21:07:32


Post by: CDShaddock


Here is my core looking to fill out the last few points with suggestions. My meta is game shop only mix of everything but very few HC spammy lists.


++ Battalion Detachment +3CP (Tyranids) [96 PL, 1818pts] ++

+ HQ +

Broodlord [8 PL, 162pts]: Power: The Horror

The Swarmlord [15 PL, 300pts]: Power: Catalyst, Power: Onslaught

+ Troops +

Genestealers [16 PL, 240pts]
. 20x Genestealer: 20x Rending Claws

Hormagaunts [9 PL, 150pts]: 30x Hormagaunt

Termagants [9 PL, 120pts]: 30x Termagant (Fleshborer)

+ Elites +

Venomthropes [4 PL, 93pts]
. 3x Venomthrope: 3x Toxic Lashes

+ Fast Attack +

Raveners [8 PL, 156pts]
. Ravener: 2x Scything Talons, Spinefists
. Ravener: 2x Scything Talons, Spinefists
. Ravener: 2x Scything Talons, Spinefists
. Ravener: 2x Scything Talons, Spinefists
. Ravener: 2x Scything Talons, Spinefists
. Ravener: 2x Scything Talons, Spinefists

+ Heavy Support +

Mawloc [5 PL, 105pts]: Prehensile Pincer Tail

Mawloc [5 PL, 105pts]: Prehensile Pincer Tail

Trygon Prime [10 PL, 214pts]: Bio-electric Pulse with Containment Spines, Biostatic Rattle, 3x Massive Scything Talons

+ Dedicated Transport +

Tyrannocyte [7 PL, 173pts]: 5x Barbed Strangler

++ Total: [96 PL, 1818pts] ++

Created with BattleScribe


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/08/14 17:13:13


Post by: rollawaythestone


I like that list. It's similar to what i've been playing (Swarmie, Genestealers, 2 Mawlocs and a Trygon). I've been tempted by Raveners because I love the models. Personally, I would want to run them with Deathspitters, so they can pop up and heavy bolter a unit that I want dead.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/08/14 18:58:01


Post by: ThePauliPrinciple


Is there any use for a large unit of warriors with a close combat setup to be slingshotted by the swarmlord or are genestealers really that much better?

I would love to try a large unit of warriors, but can't really seem to find a good use for them.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/08/14 23:00:14


Post by: pinecone77


Well...the Stealers are likely better. But, the Warriors have Synapse, and can be a good deal shootier. I think you can use a Warrior strike team, but Nids should never work alone. So Trygon in one unit, Hive Commander in another...thats three threats, maybe Lictor or Mawloc....and you can do some damage.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/08/14 23:16:52


Post by: C4790M


Anyone used the red terror at all? Seems like a fun model but I'm not sure if its actually good


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/08/14 23:36:20


Post by: Niiai


3 or 4 pages back where Raveners where discussed one person ran ravaners, and the red terror. Mind you he filled out the whole big detachement at 2000 points. Red terror and some lictors filled out the elite slot.

He seems good. Extra attacks from the weapons, hits on 2+, re-rolls 1. Characters so he can't be targeted easaly. He has deep strike.Synergi with ravaners.

Prox and try him out.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/08/15 00:05:30


Post by: CDShaddock


Any thoughts on how to fill the last 180 some odd points


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/08/15 14:00:29


Post by: Nasty


Any news on the competitive ? We actualy run full geno in the tournament or new tactics are coming out ? And the mixed list of AM, GSC are still seems the meta ?
Is about one month i don't reed any forum or news about tournament so i' m not very knowledgeable


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/08/15 23:05:57


Post by: adamsouza


CDShaddock wrote:
Any thoughts on how to fill the last 180 some odd points


5 Biovores ?


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/08/15 23:24:55


Post by: pinecone77


Tyrannocyte, and a passenger?


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/08/16 00:32:58


Post by: Niiai


2 Malanthropes.

30 gaunts

30 gargoyles?

It really needs context. Is your list say 500 points?


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/08/16 11:40:52


Post by: shogun


Nasty wrote:
Any news on the competitive ? We actualy run full geno in the tournament or new tactics are coming out ? And the mixed list of AM, GSC are still seems the meta ?
Is about one month i don't reed any forum or news about tournament so i' m not very knowledgeable


Thats because it's to early to tell. Tournaments and GW's FAQ are shifting in all kinds of directions and Tyranid armies in a competitive setting cannot deal with (AM) shooting. A Tyranid army could do well if it picks a specific strategy and get's the right opponents and a couple of 'first turns'. But it will be a 'one trick pony' list nonetheless. And winning a minor victory is not enough to become a tournament winner. For that you need to wipe the enemy of the board. A full genestealer assault army could pull this of but then you are better of with GSC.

Many Tyranid players ask on this topic;

I got a hive tyrant, few carnifexes, a few zoanthropes and a bunch of termagaunts and hormagaunts. I lose a lot with them, what should I do?

Buy another army or totally revamp your tyranids with big purchases if you want to win a few games. Nothing else to say. Doesn't matter what weapons layout you give your hive tyrant. It will get shot to pieces anyway.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/08/16 17:42:22


Post by: CDShaddock


shogun wrote:
Nasty wrote:
Any news on the competitive ? We actualy run full geno in the tournament or new tactics are coming out ? And the mixed list of AM, GSC are still seems the meta ?
Is about one month i don't reed any forum or news about tournament so i' m not very knowledgeable


Thats because it's to early to tell. Tournaments and GW's FAQ are shifting in all kinds of directions and Tyranid armies in a competitive setting cannot deal with (AM) shooting. A Tyranid army could do well if it picks a specific strategy and get's the right opponents and a couple of 'first turns'. But it will be a 'one trick pony' list nonetheless. And winning a minor victory is not enough to become a tournament winner. For that you need to wipe the enemy of the board. A full genestealer assault army could pull this of but then you are better of with GSC.

Many Tyranid players ask on this topic;

I got a hive tyrant, few carnifexes, a few zoanthropes and a bunch of termagaunts and hormagaunts. I lose a lot with them, what should I do?

Buy another army or totally revamp your tyranids with big purchases if you want to win a few games. Nothing else to say. Doesn't matter what weapons layout you give your hive tyrant. It will get shot to pieces anyway.


So you are saying not much has changed? Our stuff is better, has better internal balance but when it comes to external balance fairs poorly unless heavily skewed?


Automatically Appended Next Post:
 Niiai wrote:
2 Malanthropes.

30 gaunts

30 gargoyles?

It really needs context. Is your list say 500 points?


Sorry my 1800 point core was on the previous page.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/08/16 20:47:21


Post by: Spoletta


A lot has changed.
We are now a solid mid tier army which competes with 90% of the factions out there without having to resort to unfluffy lists.

Not being on the top (8th) is not the same as being at the bottom (7th).


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/08/16 21:14:39


Post by: pinecone77


Yeah, I agree. I think our only unbreakable barrier is Top table for Tourneys, we don't have any "broken" units to spam. But AM is the only foe that is fearsome, as they have so many tools that flat out counter us. One thing that can work is holding off you strike till turn 2, or 3. That way you can let your foe move, and hopefully make an error you can use. Otherwise the best leveler is, as always, play maelstrom. I really think Tourneys need to embrace this, as almost all the gimmick lists falter in maestrom. Even 7Th might have been less one sided with that "fix".


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/08/16 23:43:25


Post by: Peoples Champ


I have a 1500 pt tournament in October coming up so trying to bring together a competitive bug list to compete for top table. Last month in the same area the tournament was won by a very shooty dark eldar list (another similar list got 2nd and guard got third). So lots of firepower will I be facing. I have lots of models to choose from. What would people run to combat very shooty lists?


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/08/17 02:00:02


Post by: pinecone77


Well...you can think "Counter shooty" and look at blocks of Devilgants, with meatshields, Tervigons to replenish. Or go contra shooty and build around putting lots of fangs into contact. Hive guard with Impalers, and Biovores are likely going to be your friend either way, because they offer non LOS shooting.

If you go Counter shooty I think a Malanthrope or two will be very useful, or Venos if you don't have any handy.

So consider something like this; Drop a Tyrannocyte full of Devilgaunts, stranglers on the pod, Hive comander up annother unit, run up a Tervigon and Catalist just try to win a war of attrition, Use Biovore/Hive guard to disrupt the backfield, then use your manuver units to strike the key points (that is determined by mission)

You could also Tunnel in your shooters but a Trygon is less shooty, though Much choppier

Good luck, and good hunting!


Automatically Appended Next Post:
If you want to go "Contra shooty" then I suggest a Trygon, with x30 Hormagaunts One, because your foe "knows" it will be Stealers, and the gaunts are cheaper. if you can fit two of those in most shootys will drown in fangs. and the extra agility come in handy. You can Hive Command a unit up as well, for good threat saturation.....


Automatically Appended Next Post:
So if you build around...Trygon, Adrenals, x2 and Hormagaunt Brood x30, x2 and a Swrmlord thats...958 or so? So 542 for support units? (Malanthrope, and some Hive guard, maybe Stealers?)


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/08/17 06:19:43


Post by: shogun


CDShaddock wrote:
shogun wrote:
Nasty wrote:
Any news on the competitive ? We actualy run full geno in the tournament or new tactics are coming out ? And the mixed list of AM, GSC are still seems the meta ?
Is about one month i don't reed any forum or news about tournament so i' m not very knowledgeable


Thats because it's to early to tell. Tournaments and GW's FAQ are shifting in all kinds of directions and Tyranid armies in a competitive setting cannot deal with (AM) shooting. A Tyranid army could do well if it picks a specific strategy and get's the right opponents and a couple of 'first turns'. But it will be a 'one trick pony' list nonetheless. And winning a minor victory is not enough to become a tournament winner. For that you need to wipe the enemy of the board. A full genestealer assault army could pull this of but then you are better of with GSC.

Many Tyranid players ask on this topic;

I got a hive tyrant, few carnifexes, a few zoanthropes and a bunch of termagaunts and hormagaunts. I lose a lot with them, what should I do?

Buy another army or totally revamp your tyranids with big purchases if you want to win a few games. Nothing else to say. Doesn't matter what weapons layout you give your hive tyrant. It will get shot to pieces anyway.


So you are saying not much has changed? Our stuff is better, has better internal balance but when it comes to external balance fairs poorly unless heavily skewed?


Regular casual games? Their good and fun to play with because it is always a battle with up's and downs, depending on the enemies army. But now with 8th edition stuff dies faster and every unit can put wounds on everything. Tyranids can win a lot of casual games simply with mid-field control and objective grabbing. Losing most of the army isn't a big deal if you win a minor victory in the end. But in a tournament you cannot get away with this and you need the tools to remove an enemy army of the table.



Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/08/17 22:17:00


Post by: babelfish


I made a last minute decision to attend a local GT this weekend. I threw together a list using the models that I had painted, which was mostly left overs from last edition. I have had maybe 15 games this edition, none of which were in a particular competitive setting. My list is locked in, but I would like thoughts on strategy/tactics, matchups, and anything that I'll need to keep in mind for the event.

List:

Tyranid Battalion
Swarmlord
Broodlord
Tyrant Guard x 3
Venomthrope x 3
Termagaunt x 14 (fleshborer)
Termagaunt x 14 (fleshborer)
Genestealer x 20 (rending claws)

Tyranid Supreme Command Detachment
Hive Tyrant with Wings (Rending Claws, 2x Deathspitter, adrenal glands) x 5

Plan is simple and aggressive. Tyrants push up, try and shoot/smite down threats, go for turn 1/2 charges. Swarmy and the 'stealers follow, look to hit turn 2/3. Venoms + FNP help the 'stealers stay alive, Tyrant Guard help keep swarmy alive. 'gaunts either sit on or walk to objectives.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/08/18 21:02:17


Post by: Niiai


How many command points do you get at around 1850 or 2000 points?

I think it will be a hard job to get more then 4 points with expensive units in the HQ. A swamlord and a big model like a tervigon, tyranofex or exochrine makes it very hard to get more then 4 command points.

Please comment your exeperiences.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/08/18 22:34:19


Post by: C4790M


The malanthrope and broodlord are both well priced hqs for what you get. 1 of each gets you the HQ requirement for a batallion and our troops are decent (devilgaunts, rippers, genestealers). This gives you 6 cp (3 for being battleforged) for 350-1000 points depending on the troop choices


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/08/18 22:58:31


Post by: Niiai


Yeah I meant you usualy only get two detachements. One battalion, and one detcahment with fast attack, elite or heavy support.




Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/08/18 23:28:15


Post by: CDShaddock


Looking for another board drop to fill in my last 140 points or so. Army is geared for either threat overload or for flexible use of multiple deepstrike style mobs.


Automatically Appended Next Post:
CDShaddock wrote:
Here is my core looking to fill out the last few points with suggestions. My meta is game shop only mix of everything but very few HC spammy lists.


++ Battalion Detachment +3CP (Tyranids) [96 PL, 1818pts] ++

+ HQ +

Broodlord [8 PL, 162pts]: Power: The Horror

The Swarmlord [15 PL, 300pts]: Power: Catalyst, Power: Onslaught

+ Troops +

Genestealers [16 PL, 240pts]
. 20x Genestealer: 20x Rending Claws

Hormagaunts [9 PL, 150pts]: 30x Hormagaunt

Termagants [9 PL, 120pts]: 30x Termagant (Fleshborer)

+ Elites +

Venomthropes [4 PL, 93pts]
. 3x Venomthrope: 3x Toxic Lashes

+ Fast Attack +

Raveners [8 PL, 156pts]
. Ravener: 2x Scything Talons, Spinefists
. Ravener: 2x Scything Talons, Spinefists
. Ravener: 2x Scything Talons, Spinefists
. Ravener: 2x Scything Talons, Spinefists
. Ravener: 2x Scything Talons, Spinefists
. Ravener: 2x Scything Talons, Spinefists

+ Heavy Support +

Mawloc [5 PL, 105pts]: Prehensile Pincer Tail

Mawloc [5 PL, 105pts]: Prehensile Pincer Tail

Trygon Prime [10 PL, 214pts]: Bio-electric Pulse with Containment Spines, Biostatic Rattle, 3x Massive Scything Talons

+ Dedicated Transport +

Tyrannocyte [7 PL, 173pts]: 5x Barbed Strangler

++ Total: [96 PL, 1818pts] ++

Created with BattleScribe


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/08/19 00:13:10


Post by: Niiai


CDShaddock wrote:
Looking for another board drop to fill in my last 140 points or so. Army is geared for either threat overload or for flexible use of multiple deepstrike style mobs.


Automatically Appended Next Post:
CDShaddock wrote:
Here is my core looking to fill out the last few points with suggestions. My meta is game shop only mix of everything but very few HC spammy lists.


++ Battalion Detachment +3CP (Tyranids) [96 PL, 1818pts] ++

+ HQ +

Broodlord [8 PL, 162pts]: Power: The Horror

The Swarmlord [15 PL, 300pts]: Power: Catalyst, Power: Onslaught

+ Troops +

Genestealers [16 PL, 240pts]
. 20x Genestealer: 20x Rending Claws

Hormagaunts [9 PL, 150pts]: 30x Hormagaunt

Termagants [9 PL, 120pts]: 30x Termagant (Fleshborer)

+ Elites +

Venomthropes [4 PL, 93pts]
. 3x Venomthrope: 3x Toxic Lashes

+ Fast Attack +

Raveners [8 PL, 156pts]
. Ravener: 2x Scything Talons, Spinefists
. Ravener: 2x Scything Talons, Spinefists
. Ravener: 2x Scything Talons, Spinefists
. Ravener: 2x Scything Talons, Spinefists
. Ravener: 2x Scything Talons, Spinefists
. Ravener: 2x Scything Talons, Spinefists

+ Heavy Support +

Mawloc [5 PL, 105pts]: Prehensile Pincer Tail

Mawloc [5 PL, 105pts]: Prehensile Pincer Tail

Trygon Prime [10 PL, 214pts]: Bio-electric Pulse with Containment Spines, Biostatic Rattle, 3x Massive Scything Talons

+ Dedicated Transport +

Tyrannocyte [7 PL, 173pts]: 5x Barbed Strangler

++ Total: [96 PL, 1818pts] ++

Created with BattleScribe


That swarnlord looks like a big bulls eye. I would try to get some Tyrant Guards to effectivly 'buy more wounds' on him.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/08/19 02:38:03


Post by: CDShaddock


He spends the first turn riding in a pod to avoid alphas and make a grand entrance. He is mostly an "I Kill that or those, bump a unit up for threat overload and then soak an entire army's fire target. If he makes it to turn 3 then the game is heavily in my favor. I use the broodlord as the warlord.


Automatically Appended Next Post:
The tyrant guard would be worth looking at if they had more than 2 base attacks.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/08/19 02:45:18


Post by: Wakshaani


My goal is to have no less than 3 command points per 500 pts of a game. So, 3 for a 500 pt game (but 6 if I can), 6 at 1000, 9 at 1500, and 12 at 2000 ... not gone bigger than 2K in years, but the same rate would apply.

I figure I'll add 3-6 more when the codex for my forces drop.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/08/19 10:30:51


Post by: Niiai


To get 3 command points you need 3 troops and 2 hq. That sounds like a lot of small and bad units.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/08/19 11:50:22


Post by: Spoletta


Nids are really spoiled when it comes to troops. We have 5 choices for troops! And they all range from good to very good!

The problem in obtaining CPs come with the HQs, we lack cheap versions, even more so if you refuse to use forgeworld like i do.

That said, we fill elite ( 45 points) and fast attack slots (20 points) like champs, so brigade detachments are definitely an option.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/08/19 22:12:09


Post by: C4790M


Don't forget we have access to genestealer cult hqs. Iconwards are dirt cheap at 53 points, and spending 23 more gets you a magus that can use the amazing GSC psyker powers


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/08/19 22:33:18


Post by: adamsouza


Take the Brigade. Tyranids have cheap choices in each catergory.

HQ 3 Hive Tyrants (okay, not the cheapest choice, but good)
Troop 3 Ripper Swarms + 3 Termagants
Elite 3 Lictors
FA 3 Mucloids
Hvy 3 Biovores
9 CP

Without a codex and nifty things to spend CP on, 12 is a lot.




Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/08/20 14:58:01


Post by: luke1705


pinecone77 wrote:
Yeah, I agree. I think our only unbreakable barrier is Top table for Tourneys, we don't have any "broken" units to spam. But AM is the only foe that is fearsome, as they have so many tools that flat out counter us. One thing that can work is holding off you strike till turn 2, or 3. That way you can let your foe move, and hopefully make an error you can use. Otherwise the best leveler is, as always, play maelstrom. I really think Tourneys need to embrace this, as almost all the gimmick lists falter in maestrom. Even 7Th might have been less one sided with that "fix".


TBH maelstrom won't change much about an AM gun line army. Most tournaments (NOVA, for example) use maelstrom objectives as a secondary or even primary on some missions with eternal war as the secondary. It's true the Tyranids have the tools to deal with more than 90% of the lists and armies out there. It's also true that we can't beat an AM gun line that is kitted out to go win a GT (and they do have lists that have the capability to do so). Even if we try to become them by allying in their very tanks, I don't think that a Tyranid/GSC force has a place with that kind of list. It was close when the GSC stealers had their pricing error and were 10ppm, but not at 15. (All of this is "I'm trying to win a GT" level of competition though).

Outside of that AM gunline, though, I do feel that we match up well against almost any other army. Upper mid tier is definitely where we are right now. And we have the ability to do so many more builds and units than we used to. It's amazing.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/08/20 15:25:56


Post by: Niiai


 adamsouza wrote:
Take the Brigade. Tyranids have cheap choices in each catergory.

HQ 3 Hive Tyrants (okay, not the cheapest choice, but good)
Troop 3 Ripper Swarms + 3 Termagants
Elite 3 Lictors
FA 3 Mucloids
Hvy 3 Biovores
9 CP

Without a codex and nifty things to spend CP on, 12 is a lot.




Well I see the basic framework. I have no Mucloids, but I have spore mines. I doubt the deep strike tactic will work with them, but they can be used to deny DS near your big stuff.

I can paint up my lictors and ripper swarms. :-)


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/08/21 01:44:45


Post by: babelfish


Thoughts after my first GT in 8th.

I ran the list posted above at Wargames Con in Austin this weekend. I went 2.5/5, losing to IG and Tau, beating Orcs and demons, and drawing to demons.

Lots of variety. Without bothering to look up the numbers, I would say at least half of the armies present were not some form of imperium. I counted 5 Tyranid players, plus several stealer cult builds. Going into round 5, two of the top 10 armies were primary Imperial.

The Swarmlord is overpriced. He is not durable enough for what he brings to the table, and Tyrant Guard are just not good enough to justify the cost. The ability for any given lascannon to eat half his wounds is too much. In order to keep him alive I had to rely on catylist + 6+ warlord trait + Tyrant Guard.

I can see him being useful in drop lists, where him dying turn two is less of a problem, but that's it. It is a pity cause....

The 'stealer + Swarmlord combo is just as nasty as everyone has been crying about. 20 of them walking was a major threat to everything they got close to.

Venoms are meh. The things they matter for are fast. Keeping them close enough to stealers to matter was near impossible past turn two.

Tyrant smite spam was surprisingly useful, and rending claws on tyrants is good. Reroll wounds from the rending claws makes up for the lost attack. I'm thinking that rending + gun is the best build for flying tyrants.

We are definitely in the running. I never felt completely outmatched, even with a b list. We might not be top ranked, but we will be threatening every event we go to.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/08/21 08:34:40


Post by: Luebbi


After an initial hype phase, my experience sees them somewhere near the bottom. I especially find the following things troublesome:

- few good ranged answers against heavy weaponry / tanks
I have three choices: Exocrines, Hive Guard and Tyrannofex. Tyrannofex gets 4 shots, only doing D6 damage when two in a row hit. Crap. Exocrine gets 12 shots with S7 AP -3 D2. Better, but to get that potential she cannot move. This means you basically have to deploy her in the open to hope for any kind of damage potential. So far, I tried fielding two of them with a termagant bubblewrap. But, if your enemy wins the initiative, most lists can easily shoot one or two T7 W12 3+ models off the table. Hive Guard are the last option, one I haven’t tried yet, but they only do D3 damage. Basically, I’m missing a lascannon equivalent that I can field in larger numbers.

- same problem against flyers
This is pure conjecture, since I haven’t played against flyer spam yet, but I think my only real answer here are Exocrines again (or winged hive tyrants), and they can get focused easily.

- and again, transports
If I can’t shoot transports, I have to kill them in melee. A savvy player will wait for me to bring my genestealers to bear against a useless rhino, then counterkill the stealers with whatever was in the transport.

- Reroll command bubbles
It seems everyone and their mother are bringing heavy weapons with rerolls. Tyranids don’t have that option. I’m only aware of the Warrior Prime giving Warriors rerolls, and some abilities giving rerolls on 1’s, but that’s about it.

Yesterday I played a game vs Chaos. My opponent had brought Abaddon with 3 Laser Predators, plus a crapton of Cultists and some other things he wanted to try. He deployed the tanks after I was completely done, then stole the initiative – with three tries, that’s actually pretty likely (we played with the chapter approved rule, so I got a +1 starting roll, he spent a CP to reroll his roll, then seized, then spent a CP to seize again, getting the 6). He used the stratagem that let his tanks wound and damage with +1 and shot my Exocrine and Tervigon off the board, with shots to spare. Also 15 Genestealers. Mind you, this was all stuff in a Malanthrope aura, which didn’t help at all. I basically started the 1850 point game 680 points down. It went as expected. I didn’t even get to any of the tanks due to his abundance of bubble wrapping. I messed up in deploying my Tervigon in LOS, but honestly didn’t expect him to shoot both guys off the table.

Next game, I guess I’m ditching the balanced approach and will try the following:
3x 20 genestealers, each with a broodlord
3x 20 termagants, with 11 devourers each
1x Malanthrope
1x Trygon

It sounds terrible. I will deploy everything except the Trygon and just hope that 120 troopers are enough to give most lists trouble, and only shock the Trygon in if I can get a tank in reach. If my opponent plays flyers, I’ll have the option to shake hands without deploying.

Sorry if this post is too salty, yesterday’s game was very off-putting.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/08/21 09:24:54


Post by: Spoletta


We do have one of the best answers in the game to non flying transports.

Hormagaunts!

If you assault a transport with hormagaunts you remove it from the game together with it's contents, be it a razorback or a land raider. You simply surround it with your 2d6+12 move and he cannot shoot, cannot fall back and cannot unload. Then if you want, you can bring something heavy to bang on the poor guy and if you destroy it then all the passengers are automatically removed as casualties since they cannot disembark.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/08/21 10:34:23


Post by: Astmeister


Spoletta wrote:
We do have one of the best answers in the game to non flying transports.

Hormagaunts!

If you assault a transport with hormagaunts you remove it from the game together with it's contents, be it a razorback or a land raider. You simply surround it with your 2d6+12 move and he cannot shoot, cannot fall back and cannot unload. Then if you want, you can bring something heavy to bang on the poor guy and if you destroy it then all the passengers are automatically removed as casualties since they cannot disembark.


Fair enough! But for this tactics to work, you will have to at least swarm every transport with something like 20 Hormagants and if you manage to do it, he can still kill them in melee with other units very easily.
I think it is worth a try but should be extremely difficult to do in reality.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/08/21 11:12:47


Post by: Spoletta


Even if they manage to wipe them out in melee in the following turn, you still avoided one turn of shooting from the transport and the passengers did not disembark. You also baited something into charging your hormagaunts which is usually a good thing, and it has to be a specialized unit, there aren't many units around that can take out more than 6-7 hormagaunts in a turn. Once you have surrounded the transport, you can remove hormagaunts in a way that you don't maintain unit coherency, but still negate the disembarking, so even with 11-12 gaunts i think that it is possible. I would have to try some placing.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/08/21 11:42:45


Post by: Astmeister


Spoletta wrote:
Even if they manage to wipe them out in melee in the following turn, you still avoided one turn of shooting from the transport and the passengers did not disembark. You also baited something into charging your hormagaunts which is usually a good thing, and it has to be a specialized unit, there aren't many units around that can take out more than 6-7 hormagaunts in a turn. Once you have surrounded the transport, you can remove hormagaunts in a way that you don't maintain unit coherency, but still negate the disembarking, so even with 11-12 gaunts i think that it is possible. I would have to try some placing.


Maybe. But still you have to throw away the Hormagant squad, while other armies can just use their LasCans to destroy the transports.
So I don't think this is super amazing, instead just a desperate attempt to stop the transports.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/08/21 12:42:26


Post by: Spoletta


Surely if we had high strenght high damage shooting this could be easier, but we don't have it. Even if i have to say that many faction that have it still struggle to stop transports. It takes 8 lascannon shots to stop a 10W T7 3+ transport.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/08/21 12:58:12


Post by: Astmeister


You are right. 8 LasCanons by SMs are necessary to stop a Rhino. However, they put themselves in no danger to kill this transport.
20-30 Hormagants on the other hand are getting into rapid fire double tap range and will clearly be shot to pieces at some point.

Although the hormagants might be a way to trap transports, it is imho reasonable to say that tyranids are lacking against transports.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/08/21 13:16:30


Post by: Spoletta


They will be shot to pieces only if they stop hugging that transport

More realistically, i don't expect hormagaunts to survive long, but you need just 1 turn, then you can bring the tools necessary to crack the transport and insta frag the passengers.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/08/21 14:15:55


Post by: Wakshaani


The best transport-killers we have are, wait for it...

...

...

Pyrovores.

Nono, seriously. Decent number of attacks, Strength high enough to wound even a Land raider on a 5+, a massive armor save penalty, deals only 1 damage admittedly but you get several attacks to do so and if the transport thwacks you back, you can bleed on it for mortal wounds. Heck, if it kills you, you kick out even MORE mortal wounds. Toss a pair of these guys on a Rhino and it'll be hating life in no time. If anyone tries to charge in to save it? d^ flamer autohits as well.

Did I mention how cheap they are? Because they're super cheap.

Give the lil' fire-frogs a chance. They'll surprise you!


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/08/21 14:37:47


Post by: Astmeister


Wakshaani wrote:
The best transport-killers we have are, wait for it...

...

...

Pyrovores.

Nono, seriously. Decent number of attacks, Strength high enough to wound even a Land raider on a 5+, a massive armor save penalty, deals only 1 damage admittedly but you get several attacks to do so and if the transport thwacks you back, you can bleed on it for mortal wounds. Heck, if it kills you, you kick out even MORE mortal wounds. Toss a pair of these guys on a Rhino and it'll be hating life in no time. If anyone tries to charge in to save it? d^ flamer autohits as well.

Did I mention how cheap they are? Because they're super cheap.

Give the lil' fire-frogs a chance. They'll surprise you!


Oh my...

1.) Pyrovores are really slow and have short range weapons. So where is the advantage of catching a transport, when it is already close enough to unload all the passengers? You have not won much with this anyway...

2.) A unit of 3 Pyrovores does an average of 2.6 damage on a Rhino, when you consider shooting and melee. This is pretty pathetic! And why should the transport even try to kill the Pyrovores in melee? It will shoot them from a safe distance and fall back from melee to deliver the passengers.

So it might be that Pyros are better than everyone thinks, but I am pretty sure that they suck against transports.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/08/21 21:00:13


Post by: pinecone77


 luke1705 wrote:
pinecone77 wrote:
Yeah, I agree. I think our only unbreakable barrier is Top table for Tourneys, we don't have any "broken" units to spam. But AM is the only foe that is fearsome, as they have so many tools that flat out counter us. One thing that can work is holding off you strike till turn 2, or 3. That way you can let your foe move, and hopefully make an error you can use. Otherwise the best leveler is, as always, play maelstrom. I really think Tourneys need to embrace this, as almost all the gimmick lists falter in maestrom. Even 7Th might have been less one sided with that "fix".


TBH maelstrom won't change much about an AM gun line army. Most tournaments (NOVA, for example) use maelstrom objectives as a secondary or even primary on some missions with eternal war as the secondary. It's true the Tyranids have the tools to deal with more than 90% of the lists and armies out there. It's also true that we can't beat an AM gun line that is kitted out to go win a GT (and they do have lists that have the capability to do so). Even if we try to become them by allying in their very tanks, I don't think that a Tyranid/GSC force has a place with that kind of list. It was close when the GSC stealers had their pricing error and were 10ppm, but not at 15. (All of this is "I'm trying to win a GT" level of competition though).

Outside of that AM gunline, though, I do feel that we match up well against almost any other army. Upper mid tier is definitely where we are right now. And we have the ability to do so many more builds and units than we used to. It's amazing.


I mostly agree.. But by "embrace" I mean Tourneys go Maelstrom for most to all the goals. No pure gunline can dominate when movement is required to win. But that might just mess over Tau, though...that might be a plus As long as KPs count for some results (games/scenarios) when overall score will favor the Gunline/Killbot armies (like nothing but Flyers for example) Tourney ballence is an art, not a science though.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/08/22 06:15:59


Post by: shogun


Luebbi wrote: Yesterday I played a game vs Chaos. My opponent had brought Abaddon with 3 Laser Predators, plus a crapton of Cultists and some other things he wanted to try. He deployed the tanks after I was completely done, then stole the initiative – with three tries, that’s actually pretty likely (we played with the chapter approved rule, so I got a +1 starting roll, he spent a CP to reroll his roll, then seized, then spent a CP to seize again, getting the 6). He used the stratagem that let his tanks wound and damage with +1 and shot my Exocrine and Tervigon off the board, with shots to spare. Also 15 Genestealers. Mind you, this was all stuff in a Malanthrope aura, which didn’t help at all. I basically started the 1850 point game 680 points down. It went as expected. I didn’t even get to any of the tanks due to his abundance of bubble wrapping. I messed up in deploying my Tervigon in LOS, but honestly didn’t expect him to shoot both guys off the table.

Next game, I guess I’m ditching the balanced approach and will try the following:
3x 20 genestealers, each with a broodlord
3x 20 termagants, with 11 devourers each
1x Malanthrope
1x Trygon

It sounds terrible. I will deploy everything except the Trygon and just hope that 120 troopers are enough to give most lists trouble, and only shock the Trygon in if I can get a tank in reach. If my opponent plays flyers, I’ll have the option to shake hands without deploying.

Sorry if this post is too salty, yesterday’s game was very off-putting.


So you bring a variety of infantry and MC's that all move at a different pace? So yea, your army get shot to pieces.

Astmeister wrote:
Wakshaani wrote:
The best transport-killers we have are, wait for it...

...

...

Pyrovores.

Nono, seriously. Decent number of attacks, Strength high enough to wound even a Land raider on a 5+, a massive armor save penalty, deals only 1 damage admittedly but you get several attacks to do so and if the transport thwacks you back, you can bleed on it for mortal wounds. Heck, if it kills you, you kick out even MORE mortal wounds. Toss a pair of these guys on a Rhino and it'll be hating life in no time. If anyone tries to charge in to save it? d^ flamer autohits as well.

Did I mention how cheap they are? Because they're super cheap.

Give the lil' fire-frogs a chance. They'll surprise you!


Oh my...

1.) Pyrovores are really slow and have short range weapons. So where is the advantage of catching a transport, when it is already close enough to unload all the passengers? You have not won much with this anyway...

2.) A unit of 3 Pyrovores does an average of 2.6 damage on a Rhino, when you consider shooting and melee. This is pretty pathetic! And why should the transport even try to kill the Pyrovores in melee? It will shoot them from a safe distance and fall back from melee to deliver the passengers.

So it might be that Pyros are better than everyone thinks, but I am pretty sure that they suck against transports.


Pyrovores are only good if the can keep on shooting for a few turns and that almost never happens with that limited range. Walking forward until you get within 8 inch is not a good idea and if you drop them in with a tyrannocyte you might do some damage but then the bite the dust. It is better to drop in 20 gaunts with 10 devourers. Fielding them for taking out transports is just silly.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2117/08/22 10:41:41


Post by: Strat_N8


Luebbi wrote:

- few good ranged answers against heavy weaponry / tanks
I have three choices: Exocrines, Hive Guard and Tyrannofex.


Could also look towards Heavy Venom Cannon-equipped Harpies. They are cheaper than the other two monsters and can follow up their barrages with mortal wounds via Spore Cysts. Plus, they are very mobile and play well with Genestealers (Sonic Screech = no counter assault stratagem for you!).


Luebbi wrote:

Hive Guard are the last option, one I haven’t tried yet, but they only do D3 damage.


To be fair, Shock Cannons also dish out Mortal wounds fairly consistently (1 mortal wound on a wound roll of 4+, D3 on a 6+) and Impaler Cannons allow the model to attack from range without retaliation.

If we use an double-tapping Exocrine as a baseline:

Vs T7, 3+ sv.:
Exocrine: 6.96 wounds
6x Hive Guard with Impaler Cannons: 6.89 wounds
6x Hive Guard with Shock Cannons: 7.96 wounds


Vs T8, 3+ sv.:
Exocrine: 4.59 wounds
6x Hive Guard with Impaler Cannons: 5.22 wounds
6x Hive Guard with Shock Cannons: 5.61 wounds

Admittedly, one thing I am not sure on is whether the mortal wounds inflicted by a Shock Cannon require the roll itself actually inflict a wound. The above calculations assume so, but if not then the damage capability skyrockets considerably against higher toughness models since half the successful hits will inflict at least 1 mortal wound on average.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/08/22 12:13:25


Post by: Spoletta


 Strat_N8 wrote:
 adamsouza wrote:
Take the Brigade. Tyranids have cheap choices in each catergory.


I don't really see the benefits of a Brigade for Tyranids, as two Battalions grant more slots and command points (18 vs 12) and we have plenty of decent options for HQs and Troops. For factions like Admech who have a limited selection for HQs I can see a case for the Brigade since it has a lower tax for them, but otherwise the Battalions offer more flexibility and efficiency.


I must be missing something here, 2 battalions should be 9 cp total.

 Strat_N8 wrote:


To be fair, Shock Cannons also dish out Mortal wounds fairly consistently (1 mortal wound on a wound roll of 4+, D3 on a 6+) and Impaler Cannons allow the model to attack from range without retaliation.

If we use an double-tapping Exocrine as a baseline:

Vs T7, 3+ sv.:
Exocrine: 6.96 wounds
6x Hive Guard with Impaler Cannons: 6.89 wounds
6x Hive Guard with Shock Cannons: 7.96 wounds


Vs T8, 3+ sv.:
Exocrine: 4.59 wounds
6x Hive Guard with Impaler Cannons: 5.22 wounds
6x Hive Guard with Shock Cannons: 5.61 wounds

Admittedly, one thing I am not sure on is whether the mortal wounds inflicted by a Shock Cannon require the roll itself actually inflict a wound. The above calculations assume so, but if not then the damage capability skyrockets considerably against higher toughness models since half the successful hits will inflict at least 1 mortal wound on average.


I don't think there is any discussion there, the mortal wounds are inflicted even if you fail to wound the target.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/08/22 12:30:48


Post by: princeyg


yeah im pretty sure this has been covered somewhere, even if you need a 5+ to wound, a 4+ still inflictsa mortal wound.

Anyway ive been having great success with big units of gargoyles, so much so that i`ve got a feeling a blob of 30 is going to be an absolute minimum for me from now on, useful for worrying flyers, supporting flyrants and just generally being a pain so i'm thinking of giving shrikes a go to support them (and maybe actually do some damage) anyone have any advice? guns? pure cc? unit sizes?


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/08/22 13:11:16


Post by: Strat_N8


Spoletta wrote:

I must be missing something here, 2 battalions should be 9 cp total.


You are correct... For some reason I was thinking Battalion = 6 CPs and Brigade = 12, I forgot those totals include the base 3 CPs. Disregard the prior comment.

Spoletta wrote:

I don't think there is any discussion there, the mortal wounds are inflicted even if you fail to wound the target.


Good to know. That changes the result vs T8 3+ to ~7.61 wounds instead.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/08/22 17:21:01


Post by: Spoletta


 Strat_N8 wrote:
Spoletta wrote:

I must be missing something here, 2 battalions should be 9 cp total.


You are correct... For some reason I was thinking Battalion = 6 CPs and Brigade = 12, I forgot those totals include the base 3 CPs. Disregard the prior comment.

Spoletta wrote:

I don't think there is any discussion there, the mortal wounds are inflicted even if you fail to wound the target.


Good to know. That changes the result vs T8 3+ to ~7.61 wounds instead.


Which means that after all we are not so much behind other factions. A shock guard inflicts the same wounds as a lascannon on those targets, and more on 2+ targets, for the same price as a lascannon devastator. Sure, they are range 24 instead of 48, but they are also T5 W3.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/08/22 17:41:39


Post by: Astmeister


 Strat_N8 wrote:
Spoletta wrote:

I must be missing something here, 2 battalions should be 9 cp total.


You are correct... For some reason I was thinking Battalion = 6 CPs and Brigade = 12, I forgot those totals include the base 3 CPs. Disregard the prior comment.

Spoletta wrote:

I don't think there is any discussion there, the mortal wounds are inflicted even if you fail to wound the target.


Good to know. That changes the result vs T8 3+ to ~7.61 wounds instead.


My calculation says that 6 Hive Guards with Schock cannons are even doing 8 wound on average against T8 3+ targets.
Anyway they are quite good, but instead of LasCan Marines they are in the danger zone against the enemy due to the short range. This advantage is huge for Devastators.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/08/23 22:17:58


Post by: Timeshadow


So honestly unless something changes in the codex is there a point to using warriors over Shrikes now? They are practically identical but Shrikes move much faster which is great for everything they are used for: Synapse support, shock assault, kite/shooting. They are ok as synapse babysitters but a malanthrope does it better(much better) and shrikes for just a few points more are so much more mobile. Don't even get into "you can use a prime with them since you can use a prime with shrikes too and primes are just ..... well not worth it. I like warriors and want them to be useful but I haven't used more than one brood in forever and I haven't even used that one brood since I got my malanthrope.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/08/23 22:45:16


Post by: Niiai


Shrikes are more expensive with a base cost increase of 40%.

Warriors are troops that can be easier to fill out certain detachments.

Those factors can matter in your verdict of them,


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/08/23 22:53:42


Post by: Timeshadow


 Niiai wrote:
Shrikes are more expensive with a base cost increase of 40%.

Warriors are troops that can be easier to fill out certain detachments.

Those factors can matter in your verdict of them,


To a degree but we have much cheaper troops (rippers), Better CC Troops (Genestealers), Shooter Troops Dev Gaunts. The only thing Warriors really have going for them is Synapse....which is good but when we have better platforms for it like our malanthropes and Broodlords which are characters so they can't get killed unless they are sniped we have synapse covered fairly well. The extra points for maneuverability makes them useful at least where warriors are just expensive babysitters for our big guys that can get shot and leave our backfield in a pinch if we are not careful. Warriors(and shrikes to a lesser degree) need a slight points reduction to make them useful.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/08/23 23:09:34


Post by: Niiai


Warriors are better then your examples in flexabilaty once they are on the battlefield as they can fit more roles. They are also more survivable.

Those two qualaties are not apreciated a lot.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/08/23 23:27:09


Post by: Timeshadow


 Niiai wrote:
Warriors are better then your examples in flexabilaty once they are on the battlefield as they can fit more roles. They are also more survivable.

Those two qualaties are not apreciated a lot.


Unfortunatly they pay through the nose for those generilist traits. They are ok at a lot of stuff but not great at any. Like I said they only start to shine when they can get to the right place at the right time and guess what.....shrikes let them do that. Even then they are still overcosted compared to our other troops. I'd really like to see warriors shine but currently they are what I reach for ......pritty much never. Only when I run out of other stuff do I consider Warriors and that's sad....I have a lot of other stuff.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/08/23 23:34:55


Post by: Niiai


I have no firsthand experience with warriors. I am merly pointing out they are winning in some categories. If you also think you are putting to many eggs in one basket just keep 3 of them cheap. 9 aditional wounds for 60 points is not bad to defend your deathspitter/venom cannon/strangelthorn cannon and boneswords.

6 venom cannons can help your longrange with 36 range. Have a cheap HQ like the prime or malanthropes or both. Probably good when build around 36" ranged guns.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/08/23 23:44:48


Post by: Lance845


Warriors are great when you kit them cheaply but splurge on the biocanons. Then you use them as mid/back field synapse to support exocrines/biovores.

Shrikes would be wasted in that role.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/08/24 00:13:50


Post by: Timeshadow


 Niiai wrote:
I have no firsthand experience with warriors. I am merly pointing out they are winning in some categories. If you also think you are putting to many eggs in one basket just keep 3 of them cheap. 9 aditional wounds for 60 points is not bad to defend your deathspitter/venom cannon/strangelthorn cannon and boneswords.

6 venom cannons can help your longrange with 36 range. Have a cheap HQ like the prime or malanthropes or both. Probably good when build around 36" ranged guns.


For 60 pts I can get 15 Termigaunts, good for bubble wrap and decent 12" shooting, 15 wounds or I could get 2 broods of 3 rippers to DS onto objectives for 36 pts,or I can get 5 Genestealers who have a 5+ inv are very fast and murder things in CC, all the 60 pts of warriors is good for is synapse and maby if an enemy tries to assault whatever they are babysitting they are ok at CC.

If I could equip 6 venomcannons or barbed stranglers in a squad of 6 Warriors they might be ok actually they would be good then 2 or 3 with just sything for some extra cheap wounds that would be a good 234 pts spent (6 VC/sything 3x dual sything) but only one big gun per 3 in squad so max of 3 and that's fairly pricy(though better than I thought ....I thought it was one per brood)


Automatically Appended Next Post:
 Lance845 wrote:
Warriors are great when you kit them cheaply but splurge on the biocanons. Then you use them as mid/back field synapse to support exocrines/biovores.

Shrikes would be wasted in that role.


If I'm gonna do a backfield gun blob I'm gonna use a malanthrope not warriors for the shroud.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/08/24 00:44:13


Post by: Niiai


Warrior is stil better in the parts I pointed out, why do you put words in my mouth?


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/08/24 00:50:34


Post by: Timeshadow


So do you think this is worth it: 656 pts
Tyranid Prime Deathspitter/Rending Claws
2 broods of 9 Warriors: 6x Deathspitter/Sything, 3x Barbed strangler/Sything.

This puts out on average 60 Str 5 -1 Rend shots within 18" and 6d6(21ave) shots at 36" that get +1 more to hit if target is 10+models all hitting on 3+(4+ with +1 due to prime)
Total of 54 warrior wounds plus the prime. all are completly immune to Ld shinanagins. not terrable for a mobile gun blob but would it likely get focused down due to it's bad (4+)Armor and ave(4) toughness.


Automatically Appended Next Post:
 Niiai wrote:
Warrior is stil better in the parts I pointed out, why do you put words in my mouth?



I didn't realize I was putting words into your mouth.....I was just discussing what I would do instead of using warriors most instances.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/08/24 08:48:08


Post by: Spoletta


Timeshadow wrote:
So do you think this is worth it: 656 pts
Tyranid Prime Deathspitter/Rending Claws
2 broods of 9 Warriors: 6x Deathspitter/Sything, 3x Barbed strangler/Sything.

This puts out on average 60 Str 5 -1 Rend shots within 18" and 6d6(21ave) shots at 36" that get +1 more to hit if target is 10+models all hitting on 3+(4+ with +1 due to prime)
Total of 54 warrior wounds plus the prime. all are completly immune to Ld shinanagins. not terrable for a mobile gun blob but would it likely get focused down due to it's bad (4+)Armor and ave(4) toughness.


Automatically Appended Next Post:
 Niiai wrote:
Warrior is stil better in the parts I pointed out, why do you put words in my mouth?



I didn't realize I was putting words into your mouth.....I was just discussing what I would do instead of using warriors most instances.


That's not how you use warriors. Warriors are meant to mix and match a lot.

Under other factions standards, warriors are exceptional troops. SM would kill to have something like warriors. They are cheap, reasonably dangerous, provide synapse and have a lot of customization. Warriors though are not shrikes and trying to do with warriors what you do with shrikes is the wrong approach. Shrikes are a strike force, so you equip them well for the task you need and then send them to do theyr job. Warriors are either objective sitters, or second line hitters. Being second line hitters means that you have to equip them to shrug off one turn of enemy fire, and when they get in melee they need to be able to take some hits.

This is how I intend to play my warriors in the next list:

9 warriors: 2x talons, 2x deathspitter and lashwip, 5x deathspitter and bonesword. Adrenals for all. This comes at 269, where the shrike equivalent would be 324, one less troop and one unit less with objective secured. This unit will hit the enemy lines on the second turn, while escorting my swarms of hormagaunts and termagants (usually 70-80 models) and being followed by the venomthropes and a prime (113 points). Taking them out usually is not an option, they are not easy to kill and most importantly they are not paying targets. Assuming that the first two guys go down due to some stray shot and overwatch, you are looking at 26 boneswords attacks that hit on 2+, and i'm not accounting for the prime attacks.

Shrikes cannot cover this role, because they are paying targets and they outpace my venomthropes.
Hitting fast and hard is not the only way to play 'nids, sure we are really good at alpha striking, but we are exceptional beta strikers. It is a completely different way of list building where the priority is not offering any obvious target, similar to the MTO lists of 6th/7th, and play for the turn 2/3 while throwing something at the enemy lines that disrupts the first and second turn firepower (like lictors or a trygon loaded with hormagaunts).