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Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/06/30 10:09:13


Post by: Deshkar


 luke1705 wrote:
Yep barebones detachment. I don't think they add a whole ton to my army; while the guns of AM do


I wouldn't mind considering a min GSC detachment for CA distraction upfield. Too much CP loss for my liking.
But that list is similar to something that I have been working out too.

They have not clarified if we can take 2 models of Tyrant Guard , and not min 3 yet right?


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/06/30 10:19:34


Post by: luke1705


 Astmeister wrote:
Thanks for the report!
For me personally the list is really too much AM and too little Tyranids. It might be that the AM parts add a lot to your army, but at what cost? You are barely playing Tyranids anymore....

But this is just my personal preference.


Trust me, I understand those feels. This is only my super competitive Nids list. Otherwise, I have no problem just running it down mid and saying "what are guns? I have plenty of claws!"

What I'd really like to try is an all Genestealer list. Like the one below:

Patriarch
Patriarch
Broodlord
Malanthrope

20 Nid Stealers
20 Nid Stealers
20 Nid Stealers
20 GSC Stealers
20 GSC Stealers

5 CP because I have exactly the wrong amount of HQ's RIP. If I wanted to make it more competitive, I'd forsake everything I believe in and grab a unit of Rippers to allow me to put the 4th HQ in a different detachment.

In anything except hammer and anvil, the Tyranid Stealers are surely charging turn 2, and the GSC units should both be looking at a 9" charge turn 1, or better if you rolled well. The CP to mitigate a poor roll is huge. If you have to use CP to re-roll cult ambush for 1 GSC unit, could you at that point opt to just keep the other unit in reserves to make sure you can use a re-roll on their cult ambush if need be? Although TBH if you get a good cult ambush roll, most of the time you're going to obliterate the screening unit, especially with a Patriarch in tow. So I think you almost always do 1 purestrain unit turn 1 and 1 unit turn 2


Automatically Appended Next Post:
Deshkar wrote:
 luke1705 wrote:
Yep barebones detachment. I don't think they add a whole ton to my army; while the guns of AM do


I wouldn't mind considering a min GSC detachment for CA distraction upfield. Too much CP loss for my liking.
But that list is similar to something that I have been working out too.

They have not clarified if we can take 2 models of Tyrant Guard , and not min 3 yet right?


No FAQ yet, but I'm just using what they wrote in the matched play section. My assumption is that we get greater list-building flexibility when we use points. And that was the unit size in 7th so I doubt it'll be FAQ'd that the minimum unit size is 3 very much.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/06/30 11:14:01


Post by: Niiai


Bellow is Zande4 post. All credits to him for doing all the math. I am just adding dividing the cost of the unit to the number of dead models. I also updated the cost of the tyranofex as it closk in at 225 when you add in the powerfull limbs that are mandatory. Lastly I converted the squad of warriors with devourers into a new unit with gaints. They run the same numbers, only cheaper.


Some mathhammer for all.

*Note I used the +1 to hit modifier on all Barbed Strangler shots as it was assuming we were always shooting at +10 models.

The Horrors are crazy durable but they're also the only ones here without a way to bypass LD. Tyrannofex looks good on paper but he's all 18'' range and standing still is not going to be an option 70% of the time.

x2 Dakkafex with x4 Devourers each = 194 points

6.67 Conscripts per turn points per wound (ppw) 29,1
6.67 Ork Boys per turn ppw 29,1
5 Brimestone Horrors per turn ppw 38,8
3.33 Brimestone Horrors with Changeling buff per turn ppw 58,2
8.33 Kroot / Hounds / Gants per turn ppw 23,3
6.67 Poxwalkers per turn ppw 29,1

x2 Dakkafex with x4 Deathspitters each = 218 points

8.33 Conscripts per turn ppw 26,2
8 Ork Boys per turn ppw 27,2
5 Brimestone Horrors per turn ppw 43,6
3.33 Brimestone Horrors with Changeling buff per turn ppw 65,5
10 Kroot / Hounds / Gants per turn ppw 21,8
6.67 Poxwalkers per turn ppw 32,7

T-Fex w/ FBH & Stinger Salvo standing still = 225 points

11.11 Conscripts per turn ppw 20,2
13.78 Ork Boys per turn ppw 16,3
8 Brimestone Horrors per turn ppw 28,1
5.33 Brimestone Horrors with Changeling buff per turn ppw 42,2
13.78 Kroot / Hounds / Gants per turn ppw 16,3
10.67 Poxwalkers per turn ppw 21

T-Fex w/ FBH & Stinger Salvo having moved = 225 points

5.56 Conscripts per turn ppw 40,5
6.89 Ork Boys per turn ppw 32,6
4 Brimestone Horrors per turn ppw 56,2
2.67 Brimestone Horrors with Changeling buff per turn ppw 84,4
6.89 Kroot / Hounds / Gants per turn ppw 32,6
5.33 Poxwalkers per turn ppw 42

x9 Warriors with Devourers = 216 points

6 Conscripts per turn ppw 36
5.63 Ork Boys per turn ppw 38,4
4.5 Brimestone Horrors per turn ppw 48
3 Brimestone Horrors with Changeling buff per turn ppw 72
7.5 Kroot / Hounds / Gants per turn ppw 28,8
6 Poxwalkers per turn ppw 36

x6 Warriors with Devourers + x3 Warriors with Barbed Stranglers = 249 points

7.89 Conscripts per turn ppw 31,5
8.42 Ork Boys per turn ppw 29,6
5.33 Brimestone Horrors per turn ppw 46,7
3.75 Brimestone Horrors with Changeling buff per turn ppw 66,4
8.75 Kroot / Hounds / Gants per turn ppw 28,5
7.11 Poxwalkers per turn ppw 35

x9 Warriors with Deathspitters = 249 points

7.5 Conscripts per turn ppw 33,2
9 Ork Boys per turn ppw 27,7
4.5 Brimestone Horrors per turn ppw 55,3
3 Brimestone Horrors with Changeling buff per turn ppw 83
9 Kroot / Hounds / Gants per turn ppw 27,7
6 Poxwalkers per turn ppw 41,5

x6 Warriors with Deathspitters + x3 Warriors with Barbed Stranglers = 270 points ppw

8.89 Conscripts per turn ppw 30,4
10.67 Ork Boys per turn ppw 25,2
5.33 Brimestone Horrors per turn ppw 50,6
3.75 Brimestone Horrors with Changeling buff per turn ppw 72
13.50 Kroot / Hounds / Gants per turn ppw 20
7.11 Poxwalkers per turn ppw 38

x9 Termagaunts with Dea = 108 points

6 Conscripts per turn ppw 18
5.63 Ork Boys per turn ppw 19,8
4.5 Brimestone Horrors per turn ppw 24
3 Brimestone Horrors with Changeling buff per turn ppw 36
7.5 Kroot / Hounds / Gants per turn ppw 14,4
6 Poxwalkers per turn ppw 18

To summarice, the cheapest for killing
Conscripts : Termagaunts Devourers 18
Ork Boys : T-Fex w/ FBH & Stinger Salvo standing stil 16,3
Brimestone Horrors : Termagaunt Devourers 24
Brimestone Horrors with Changeling buff : Termagaunt Devourers 36
Kroot / Hounds / Gants : Termagaunt Devourers 14,4
Poxwalkers : Termagaunt Devourers 18

So for the most bang for your buck, field a lot of Termagaunts with Deathspitters. I have not factored inn any re-rolls from the living amunition rule. Brood progenitor from a Tervigon might also make them better. Deliver them by Trygon, Trygon prime, walk them bare or walk them with a Tervigon to reinforce them. That being said, they are also the easiest to kill on our list, costing 12 point for T3 1W.

Really suprisingly the Tyranofex standing stil comes in first place on Ork Boys, and second place on all entries bar the brimestone horrors. But only when it stands stil. When it walks it is very expensive per wound. Could be good with adrenal glands for a first turn run, or with a swarmlord for a giant advancement turn 1.

Second place are the carnifexes. But they each edge out a little bit vs each other depending on the targets.

The warriors came out really expensive. But they do offer a few things the rest of the contesters do not provide. They have synapse. You need synapse somewhere in your army. They are the only once in this test with guns at range 36. That could mean shooting in turn 1 and 2 to soften up some targets. Lastly they are much better in mellee then any of ther other contestents if you slap on some boneswords or other mellee weapons in there.

Depending on points values there will come a point where a tyranid prime will be justefied by the mathhammer if you go the warriors rout. At what point that is, I do not know.

I have not taken into acount how hard there is to kill any of these.

PS: If anybody wanne do more math, please copy paste the numbers so we have one place with all the numbers for quick reference.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/06/30 11:37:56


Post by: Astmeister


 killerpenguin wrote:
 SHUPPET wrote:
Awesome work dude. Add Devilgants please


Correct me if I'm wrong. Did some mathhammer of the top of my head here.

30 gants x 3 shots = 90 shots - 45 hits - 22,5 wounds - 7,5 saves - 15 dead - 240 pts


That is nice. However, you did not say what enemy you were caculating against here. From the save I assume GEQ, but the wound roll says MEQ. So you are basically using Necron Warriors here. Is this intentional? I am pretty sure though that you did not take the living ammunition special rule into account...

My caclutation says:
GEQ = 23.33 dead
MEQ = 8.75 dead

Presumably it would be better to drop a troop of 15 Devgaunts + 15 Fleshborer-Gaunts anyway.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/06/30 11:42:00


Post by: Niiai


Astmeister, look at the post above yours. You can se devilgaunts there.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/06/30 11:48:07


Post by: Xenomancers


 killerpenguin wrote:
 SHUPPET wrote:
Awesome work dude. Add Devilgants please


Correct me if I'm wrong. Did some mathhammer of the top of my head here.

30 gants x 3 shots = 90 shots - 45 hits - 22,5 wounds - 7,5 saves - 15 dead - 240 pts

Factor in the reroll 1's to hit and wound and that should be up to 18 dead. Clearly our best shooting options. Sadly...This guys are a pain in the but to build in paint lots of :(. I currently only have 60. I think that nember probably needs to be closer to 120. Oh and devs are str 4 - so a lot more than that. Post above says 23.


Automatically Appended Next Post:
gaunts can't take deathspitter correct? Just devs?


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/06/30 12:18:33


Post by: Astmeister


 Niiai wrote:
Astmeister, look at the post above yours. You can se devilgaunts there.


So did you take Devourers or Deathspitters? Gaunts cannot take Deathspitters and they are clearly better. So you might have to do it again.
Also the Devilgaunts loose a lot of firepower, when models are lost. This doesn't matter of course, when you deep strike in. However, a Carnifex with 2x Deathspitters has S7, which can be huge against Rhinos and such.


Automatically Appended Next Post:
 luke1705 wrote:


Trust me, I understand those feels. This is only my super competitive Nids list. Otherwise, I have no problem just running it down mid and saying "what are guns? I have plenty of claws!"

What I'd really like to try is an all Genestealer list. Like the one below:

Patriarch
Patriarch
Broodlord
Malanthrope

20 Nid Stealers
20 Nid Stealers
20 Nid Stealers
20 GSC Stealers
20 GSC Stealers

5 CP because I have exactly the wrong amount of HQ's RIP. If I wanted to make it more competitive, I'd forsake everything I believe in and grab a unit of Rippers to allow me to put the 4th HQ in a different detachment.

In anything except hammer and anvil, the Tyranid Stealers are surely charging turn 2, and the GSC units should both be looking at a 9" charge turn 1, or better if you rolled well. The CP to mitigate a poor roll is huge. If you have to use CP to re-roll cult ambush for 1 GSC unit, could you at that point opt to just keep the other unit in reserves to make sure you can use a re-roll on their cult ambush if need be? Although TBH if you get a good cult ambush roll, most of the time you're going to obliterate the screening unit, especially with a Patriarch in tow. So I think you almost always do 1 purestrain unit turn 1 and 1 unit turn 2


That is of course much more tyranid. ;-) But I personally prefer to use TAC lists, which have a healthy mixture of shooting and claws. The above list is too one dimensional for me, but that also depends if you like to just rush to your opponent and slaughter everything.

I would play something like this:

Brigade Detachment

Hive Tyrant with wings (1) - 196pts
1 Hive Tyrant: Monstrous rending claws,Two deathspitter with slimer maggots,Prehensile pincer tail,Adrenal glands

Broodlord (1) - 162pts
1 Broodlord: Monstrous rending claws

Malanthrope (1) - 90pts
1 Malanthrope: Grasping tail

Tyranid Warriors (3) - 94pts
2 Tyranid Warrior: Deathspitter, Lashwhip + Bonesword, Adrenal Glands
1 Tyranid Warrior: Venom cannon, Lashwhip + Bonesword, Adrenal Glands

Genestealers (20) - 240pts
20 Genestealer: Rending claws

Genestealers (12) - 192pts
12 Genestealer: Rending claws, Toxin Sacs

Termagants (30) - 120pts
30 Termagant: Fleshborer

Hormagaunts (10) - 60pts
10 Hormagaunt, Adrenal Glands

Ripper Swarms (3) - 33pts

Lictor (1) - 45pts
1 Lictor: Flesh hooks,Grasping talons,Rending claws

Lictor (1) - 45pts
1 Lictor: Flesh hooks,Grasping talons,Rending claws

Hive Guard (3) - 144pts
3 Hive Guard: Impaler cannon

Mucolid Spores (1) - 20pts
1 Mucolid Spore

Mucolid Spores (1) - 20pts
1 Mucolid Spore

Mucolid Spores (1) - 20pts
1 Mucolid Spore

Exocrine (1) - 228pts
1 Exocrine: Bio plasmic cannon,Powerful limbs

Trygon (1) - 188pts
1 Trygon: Bio-electric pulse,Three massive scything talons,Toxinspike,Adrenal glands, Toxin sacs

Stone Crusher Carnifexes (1) - 104pts
1 Stone Crusher Carnifex: Two pairs of wrecker claws, thresher scythe, bioplasma

12 Command Points

The list is far from being competitive, but you and your opponent will probably have fun in a beer & pretzel game. Which I like most anyway...


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/06/30 12:28:07


Post by: SHUPPET


I can't really decipher that maths its a bit messy. But seems that Devilgants are #1 shooting unit, which doesn't surprise me. TFexs are a real brick of wounds and shooting rolled up in one, but they can't take Trygon tunnels and pods are expensive, so they are probably worse honestly.


I think I'm just going to load up on Devilgants tbh they are legit


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/06/30 12:28:37


Post by: Xenomancers


2k points
Supreme command
HQ
Flyrant - Claws-Heavy Venom-Adrenal-Toxin.
Flyrant - Claws-Heavy Venom-Adrenal-Toxin.
Flyrant - Claws-Heavy Venom-Adrenal-Toxin.


Batallion
HQ
Flyrant - Claws-Heavy Venom-Adrenal-Toxin.
Flyrant - Claws-Heavy Venom-Adrenal-Toxin.
Malanthrope

Troops
30x Terms - 16x dev, 14x fleshbore
30x Terms - 16x dev, 14x fleshbore
30x Terms - 16x dev, 14x fleshbore
30x Terms - 16x dev, 14x fleshbore
4x Warriors Deathspitters, Fleshhooks, Adrenal, Rending claws.

Fixed - added malanthrope in exchange for the venomthropes. (I converted one of these guys out of a flying hive tail, some exocrine box stuff, venomthrope tenticles, and a carnifex body. It's pretty cool)


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/06/30 12:57:17


Post by: SHUPPET


 Xenomancers wrote:
2k points
Supreme command
HQ
Flyrant - Claws-Heavy Venom-Adrenal-Toxin.
Flyrant - Claws-Heavy Venom-Adrenal-Toxin.
Flyrant - Claws-Heavy Venom-Adrenal-Toxin.
Venomthropes

Batallion
HQ
Flyrant - Claws-Heavy Venom-Adrenal-Toxin.
Flyrant - Claws-Heavy Venom-Adrenal-Toxin.

Troops
30x Terms - 15x dev, 15x fleshbore
30x Terms - 15x dev, 15x fleshbore
30x Terms - 15x dev, 15x fleshbore
30x Terms - 15x dev, 15x fleshbore
4x Warriors Deathspitters, Fleshhooks, Adrenal, Rending claws.

looks really nice but be aware that Venomthropes dont shroud the Flyrants, you'll need to cap a warrior and pick up a Malanthrope for that


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/06/30 12:57:23


Post by: Astmeister


 SHUPPET wrote:
I can't really decipher that maths its a bit messy. But seems that Devilgants are #1 shooting unit, which doesn't surprise me. TFexs are a real brick of wounds and shooting rolled up in one, but they can't take Trygon tunnels and pods are expensive, so they are probably worse honestly.


I think I'm just going to load up on Devilgants tbh they are legit


The maths on Devilgant (or Deathspittergants?) is a bit wrong, but the picture stays the same. They are very good against everything. But they also need a delivery mechanism, because they die very easily, thus loose firepower and are not even very cheap. But since most people will take a Trygon (Prime) anyway, I think they are a good idea.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/06/30 13:15:16


Post by: Spoletta


60 more termagants are a nice delivery method for 30 devilgants. 20 fleshborers and 10 devilgaunts per unit gives a lot of survivability while adding some more firepower and 60 bodies.
240 points are a lot, that's for sure, but they do a great job.

I personally went with 20 spinefists, because i don't find the fleshborers "alien" enough for my nids, but in the end they work the same.

For a cheap version go with a 15-15 composition, now you are paying only 120 points.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/06/30 13:23:35


Post by: Xenomancers


 SHUPPET wrote:
 Xenomancers wrote:
2k points
Supreme command
HQ
Flyrant - Claws-Heavy Venom-Adrenal-Toxin.
Flyrant - Claws-Heavy Venom-Adrenal-Toxin.
Flyrant - Claws-Heavy Venom-Adrenal-Toxin.
Venomthropes

Batallion
HQ
Flyrant - Claws-Heavy Venom-Adrenal-Toxin.
Flyrant - Claws-Heavy Venom-Adrenal-Toxin.

Troops
30x Terms - 15x dev, 15x fleshbore
30x Terms - 15x dev, 15x fleshbore
30x Terms - 15x dev, 15x fleshbore
30x Terms - 15x dev, 15x fleshbore
4x Warriors Deathspitters, Fleshhooks, Adrenal, Rending claws.

looks really nice but be aware that Venomthropes dont shroud the Flyrants, you'll need to cap a warrior and pick up a Malanthrope for that

Humm - i did know that but I also thought supreme command required an elite choice - it doesn't so a Mapplethorpe is probably a better choice. Though the wording of it's shrouding mechnic specifies modles. How would that affect a unit of termagaunts? The termagaunts are the ones that really need the -1 to hit because they only 6+ saves. I'd love for everyunit to have it turn 1 though!


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/06/30 13:37:58


Post by: Astmeister


 Xenomancers wrote:
 SHUPPET wrote:
 Xenomancers wrote:
2k points
Supreme command
HQ
Flyrant - Claws-Heavy Venom-Adrenal-Toxin.
Flyrant - Claws-Heavy Venom-Adrenal-Toxin.
Flyrant - Claws-Heavy Venom-Adrenal-Toxin.
Venomthropes

Batallion
HQ
Flyrant - Claws-Heavy Venom-Adrenal-Toxin.
Flyrant - Claws-Heavy Venom-Adrenal-Toxin.

Troops
30x Terms - 15x dev, 15x fleshbore
30x Terms - 15x dev, 15x fleshbore
30x Terms - 15x dev, 15x fleshbore
30x Terms - 15x dev, 15x fleshbore
4x Warriors Deathspitters, Fleshhooks, Adrenal, Rending claws.

looks really nice but be aware that Venomthropes dont shroud the Flyrants, you'll need to cap a warrior and pick up a Malanthrope for that

Humm - i did know that but I also thought supreme command required an elite choice - it doesn't so a Mapplethorpe is probably a better choice. Though the wording of it's shrouding mechnic specifies modles. How would that affect a unit of termagaunts? The termagaunts are the ones that really need the -1 to hit because they only 6+ saves. I'd love for everyunit to have it turn 1 though!


It has already been discussed by several playtesters of 8th edition that this is surely a mistake by FW and they will change it. Because the rules of 8th do not account for hitting models in a unit individually, so the text based on models hitting on -1 does not make sense.
tl;dr They mean units!


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/06/30 13:46:50


Post by: killerpenguin


I've been reading through this thread alot, but i haven't found a conclusion on the GEQ screen problem. How do we clear them? Trygon and devilgants?


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/06/30 13:56:15


Post by: Astmeister


 killerpenguin wrote:
I've been reading through this thread alot, but i haven't found a conclusion on the GEQ screen problem. How do we clear them? Trygon and devilgants?

They are the best bet against cheap mass infantry. However the combo costs a lot and the trygon will probably stand in the way, where he cannot attack anything usefull. The Devgaunts do 23 damage in one turn, which might be enough to get through 30 conscripts, but 40+ might be problematic since they can still screen very well.

More Dakka is just possible by adding AM to your Tyranid army, which is a no-go for me at least.


Automatically Appended Next Post:
Maybe a Tyranocyte with stranglethorne canons is even better. It is cheaper than a trygon and can kill infantry also very well.
A Tyrannocyte with Stranglethorne does 4.86 damage on GEQ. Not so bad and certainly better than the Trygon, while cheaper. However, you will loose 10 gants due to the limited transport capability of the pod. Hmmm...


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/06/30 14:12:09


Post by: Niiai


Edit: I updated the numbers on the gaunts now. I had messed up the names of devourers and deathspitters. I just came back with 8th edition so I am a bit rusty.

I am really supriced the tyranofex is pulling it's weight. I expected it to be a real dud. It was also one of the models I bought before taking a break. I glued mine up just yesterday with the flamer one. 1d6 autohits S7 AP-1 D3 wounds sounded good vs rhinoes and marines. But perhaps It should have been the dakka gun now that the numbers are in.

Termagaunts seems to be king, with tyranofex and carnifexes on 2nd place. And warriors trailing behind unless you use the synapse/range/or close combat potensial somehow.

How is the drop pod for shooting at crowds? With the barbed strangler it can deliver a tyranofex.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/06/30 14:28:37


Post by: luke1705


 SHUPPET wrote:
 Xenomancers wrote:
2k points
Supreme command
HQ
Flyrant - Claws-Heavy Venom-Adrenal-Toxin.
Flyrant - Claws-Heavy Venom-Adrenal-Toxin.
Flyrant - Claws-Heavy Venom-Adrenal-Toxin.
Venomthropes

Batallion
HQ
Flyrant - Claws-Heavy Venom-Adrenal-Toxin.
Flyrant - Claws-Heavy Venom-Adrenal-Toxin.

Troops
30x Terms - 15x dev, 15x fleshbore
30x Terms - 15x dev, 15x fleshbore
30x Terms - 15x dev, 15x fleshbore
30x Terms - 15x dev, 15x fleshbore
4x Warriors Deathspitters, Fleshhooks, Adrenal, Rending claws.

looks really nice but be aware that Venomthropes dont shroud the Flyrants, you'll need to cap a warrior and pick up a Malanthrope for that


Funny. My warning would have been "looks good but be aware that the venomthropes can be targeted, so you'll need to pick up a Malanthrope for that


Automatically Appended Next Post:
Termagants probably are our best bet for cheap dakka, but for clearing out screens you'll need to bring a pod, or play at a disadvantage by keeping your dudes in reserve for a turn or two. The pod itself isn't bad at that, but it gets expensive.

FYI I don't have a good solution for this, hence why I turned to guard. Tbh, I think our best best is cult ambushing neophytes....wait can any squads still take all hand flamers?


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/06/30 14:52:57


Post by: Astmeister


All Hand flamers is only possible for Hybrids and Metamorphs, but not for the Neophytes. They can just have normal 2 flamers.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/06/30 14:53:16


Post by: luke1705


Hmm so the hand flamers are d3 autohits and only 6" range. I think a lasgun or an autogun (literally the same profile) is the way to go. You average as many hits as there are dudes in the squad on almost every CA roll, and you can use a CP re-roll to mitigate a bad roll if need be. That's .066 dead guardsmen per point spent on neophytes. Even though the devilguants have more shots, they cost almost twice as much, resulting in only .049 dead guardsmen per point spent on devilguants. This math assumes the neophytes are within 12". Furthermore, neophytes have 2 things going for you:

1) even if they go second, they're in reserve so your opponent can't kill them
2) they pop up and have the ability to be in rapid fire range (of in range at all) a lot more than the devilguants will be, especially if we're talking about turn 1.

I could attempt to factor in the likelihood that your CA roll would result in you being within 12" of the enemy, but it's a bit of a crapshoot because the 1 and 2 results require you to make assumptions about the opponent's deployment. Suffice to say that with a re-roll, your efficiency will still be at or above the devilguant numbers and without a re-roll, you might drop a little bit below them.

But the thing that sells it for me is that pretty consistently (extremely consistently with only 1 unit) you will be able to rapid fire on the turn you cult ambush in. The devilgaunts would say the opposite: "on turn 1, its extremely unlikely that we'll be able to shoot at a screening unit, and if we can, it's probably hitting on 5's"

In conclusion, I'll leave you with the number you want: if you're shooting at a squad of 30 GEQ (a nice beefy screening unit) you'll need to bring 90 neophytes to kill it to the man on turn 1. If you're looking to just blow a giant hole in it to assault through....I'd probably bring 60


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/06/30 15:18:59


Post by: SHUPPET


List I'm settling around:

1999 pts:

Flyrant, Rending Claws, AG, TS
Flyrant, Rending Claws, AG, TS
Flyrant, Rending Claws, AG, TS
Flyrant, Rending Claws, AG, TS

30x Termagants w/ Devourers
20x Genestealers
3x Rippers

9x Raveners w/ Devourers
9x Raveners w/ Devourers

Mawloc
Trygon


Flyrants go after the heaviest things on the field, Raveners and Trygon deploy to threaten Infantry. Trygon carries Termagants but maybe Genestealers if the enemy is light on things to kill them. There's nearly 50 Devourers in there so thats a decent chunk of alpha and Raveners should do numbers on Infantry at least until Stealers get there. Mawloc can force things not to clump and hopefully just disrupt the enemy. Gonna have to see how it plays but it feels like it should be capable. I'm staying away from Stonecrushers until their rules get clarified.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/06/30 15:25:04


Post by: Niiai


Shuppet how is the math of raveners with spinefists insteasd of devourers? While only S3 instead of 4 and no AP, you do get 1 more shot with them. And you can shoot in CC.

From a rules perspective, can the tyrant put wounds on other models because he is a character? I thought being an MC prevented that?


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/06/30 15:35:01


Post by: SHUPPET


 Niiai wrote:
Shuppet how is the math of raveners with spinefists insteasd of devourers? While only S3 instead of 4 and no AP, you do get 1 more shot with them. And you can shoot in CC.

From a rules perspective, can the tyrant put wounds on other models because he is a character? I thought being an MC prevented that?

Spinefists might be even better, I might just try that.





I meant they may not be able to target the Hive Tyrants for being characters. Does being an MC prevent that?


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/06/30 15:49:14


Post by: Fragile


 SHUPPET wrote:
 Niiai wrote:
Shuppet how is the math of raveners with spinefists insteasd of devourers? While only S3 instead of 4 and no AP, you do get 1 more shot with them. And you can shoot in CC.

From a rules perspective, can the tyrant put wounds on other models because he is a character? I thought being an MC prevented that?

Spinefists might be even better, I might just try that.





I meant they may not be able to target the Hive Tyrants for being characters. Does being an MC prevent that?


They have too many wounds. 10 or more ignores the restriction on shooting characters.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/06/30 17:32:14


Post by: C1tric


Has anyone done a biovore vs hive guard comparison? 3 mortal wounds at 108 points vs 6 cover ignoring S8 ap-2 d3 wounds that don't need LOS (144 points).

I'm not sure how you assess which unit to bring.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/06/30 18:01:04


Post by: NewTruthNeomaxim


C1tric wrote:
Has anyone done a biovore vs hive guard comparison? 3 mortal wounds at 108 points vs 6 cover ignoring S8 ap-2 d3 wounds that don't need LOS (144 points).

I'm not sure how you assess which unit to bring.


I would argue that is impossible to calculate, because a lot of what Biovore's bring is beyond simple math. Biovore unit getting charged is likely to create its own barrier preventing the charge. Biovores missing cause deep-strike blockers, and speed-bumps. They do more than wound, and I think people haven't fully figured them out quite yet. I have a feeling they'll be this edition's "Lictor Shame" where someone unlocks the mystery and throws people for a loop at an event.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/06/30 22:23:50


Post by: Niiai


If you wanne calculate biovores just do averadge wounds on the once who hit.

Then take a seperate one if all of the misses alsp makes a wound.

Then you have minimum and maximum averadge.

Then do regular hivegiards.

I would also like so see how the tesla hiveguards work out. I think they might be a hidden gem. Some other armies ran mathhammer on the tesla weapons and became posetive.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/06/30 22:29:09


Post by: NewTruthNeomaxim


 Niiai wrote:
If you wanne calculate biovores just do averadge wounds on the once who hit.

Then take a seperate one if all of the misses alsp makes a wound.

Then you have minimum and maximum averadge.

Then do regular hivegiards.

I would also like so see how the tesla hiveguards work out. I think they might be a hidden gem. Some other armies ran mathhammer on the tesla weapons and became posetive.


Like I said, Biovores are a weird one those, where they are more than their wounds. Misses create new tactical opportunities or provide other difficult to quantify benefits.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/06/30 22:47:57


Post by: SHUPPET


Fragile wrote:


They have too many wounds. 10 or more ignores the restriction on shooting characters.

thanks, corrected it


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/06/30 22:51:05


Post by: Niiai


You can stil do it:

Chance to hit, standing stil ((0,5)*(((1*0)+(4*1)+(6*2))/6))=0,5 mortal wounds per biovore shot.

If you miss you will do an averadge 0,5 mortal wounds.*

*Mind you I assume that the missed spore mine actualy makes it into damage range. I find this very unlikly considering you can split fire, and the charge face is after the shooting phase.

So 36 points for 0,5 mortal wounds = 72 damage for 1 mortal wound on average. 36 damage for one mortal wound if the spore mine that misses makes it into 'mellee'.

And now you just calculate that vs hive guards. Easy. (Hint, the biovores do not come out very well I belive.)


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/06/30 23:11:18


Post by: tag8833


I'm so sad we lost our Thorax weapons. Everywhere I look I keep thinking, "Gee if only we had some more flamer options".

If your fear is storm ravens, you might consider vengeance weapon batteries. The quad Lascannon is fairly good against storm ravens.

I'd like your thoughts on some of the units that I haven't seen much discussions on:
- Toxicrine: He looked really interesting at first, but I've cooled on him since. I've got one NIB, and can't decide how much rush to build him.
- Crones: 1st turn charge ability. Seemingly a great tarpit.
- Harpy: Similar to Crone but with shooting / bombing options. Is it good? Too fragile?
- Shrikes: Better warriors?
- Maleceptor: He is still pretty bad, right?
- Zoenthropes: WTF? They really don't seem very impressive to me. Our worst unit?
- The Red Terror: Is he worth it to buff raveners, or would you rather have more raveners?
- Raveners: They seem pretty good. 5 points cheaper than before (with Rcs), and they deep strike
- Gargoyles: They really lost alot this edition it feels like.

And a stupid question. When attacking with a Trygon Prime in the fight phase how many dice do I roll for his scything talons?


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/06/30 23:15:03


Post by: Niiai


Nobody knows about the Trygon Prime attacks. Wait for FAQ.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/01 04:30:24


Post by: luke1705


tag8833 wrote:
I'm so sad we lost our Thorax weapons. Everywhere I look I keep thinking, "Gee if only we had some more flamer options".

If your fear is storm ravens, you might consider vengeance weapon batteries. The quad Lascannon is fairly good against storm ravens.

I'd like your thoughts on some of the units that I haven't seen much discussions on:
- Toxicrine: He looked really interesting at first, but I've cooled on him since. I've got one NIB, and can't decide how much rush to build him.
- Crones: 1st turn charge ability. Seemingly a great tarpit.
- Harpy: Similar to Crone but with shooting / bombing options. Is it good? Too fragile?
- Shrikes: Better warriors?
- Maleceptor: He is still pretty bad, right?
- Zoenthropes: WTF? They really don't seem very impressive to me. Our worst unit?
- The Red Terror: Is he worth it to buff raveners, or would you rather have more raveners?
- Raveners: They seem pretty good. 5 points cheaper than before (with Rcs), and they deep strike
- Gargoyles: They really lost alot this edition it feels like.

And a stupid question. When attacking with a Trygon Prime in the fight phase how many dice do I roll for his scything talons?


Yeah I've been reading that over and I couldn't tell you. I'm just going with +1 attack until I hear otherwise since it's the least powerful interpretation.

I'm in the same boat as you about that Toxicrene. I like the Dimachaeron better for any role that the Toxicrene would have fulfilled, but outside of FW, I think he's our best bet for some good melee other than OOE/Carnifexes, but they are good for different purposes.

Crones really aren't a great tarpit. Nothing is a great tarpit because anything can just leave combat if it wants to. It's like a discount harpy, but better vs hordes. The turn 1 charge is nice if you don't have anything else to do that with, especially because it can fall back and still shoot. Same with the Harpy but I like his weapons better because they fill a niche that we need more.

I'll probably never use shrikes (or warriors) but that's personal preference. They are a ton better now and pretty good synapse, but they're not characters. 10/10 would rather take a Prime for most purposes. Or a broodlord even.

Maleceptor is greatly improved, but he had a lot to improve from. Absolutely usable now as a durable smite platform, sort of like a bunch of zoans crunched into one. He's also much better in close combat.

Zoanthropes are good in squads of 4 or more. I think they're also a lot more durable for the points than people give them credit for now that there's no instant death. They're still in a weird niche where synapse is done better by other things and psychics are done as well or better by other things, but they can do both pretty well. I haven't used them much but that's just because I don't really need them in my lists.

Raveners are terrifying. And awesome. If I had 6 or more I'd probably grab the red terror as a force multiplier.

Gargoyles are fast units that can fly over screening units and assault things behind those units. Double moving them with Swarmlord is hugely underrated. They're also a very cheap fast screening unit. A lot to love actually.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/01 04:46:00


Post by: SideshowLucifer


Gargoyles are a great screening unit because they can shoot, take an assault, then fall back behind the unit that assaulted them and shoot while letting our termagaunts shoot them.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/01 05:36:02


Post by: tag8833


 luke1705 wrote:
Crones really aren't a great tarpit. Nothing is a great tarpit because anything can just leave combat if it wants to.

Tarpitting works differently. If you engage a land raider it means that land raider can't do much of anything but leave combat. I've been playing Scions. If someone brought a crone against me, and multi-charged 2 Tauroxes on turn 1, I'd be in a bad way. Sure it would only do a HP or 2, but that is alot of fire power that I can't use for a turn.

 luke1705 wrote:
Zoanthropes are good in squads of 4 or more. I think they're also a lot more durable for the points than people give them credit for now that there's no instant death. They're still in a weird niche where synapse is done better by other things and psychics are done as well or better by other things, but they can do both pretty well. I haven't used them much but that's just because I don't really need them in my lists
People are really focused on mortal wounds. For 160 points I feel like I can get more damage output out of something else, even though it probably won't be Mortal wounds. Maybe I'm wrong.

 SideshowLucifer wrote:
Gargoyles are a great screening unit because they can shoot, take an assault, then fall back behind the unit that assaulted them and shoot while letting our termagaunts shoot them.
That was somewhat my thinking on the Crone. But also, why not just screen with Termies? They have much better damage output.


Let's talk carnifexen. I'm not really feeling the Dakkafex, so it seems the Stonecrusher is better than the base carnifex, right? And It still benefits from OOE's bonus. Is bioplasm worth it? Thresher Scythe or Bone Mace? I'm leaning Thresher Scythe even though it is more expensive.

Also, on the topic of being confused how many attacks something gets, the Bio Flail? The way I read it, you use it once in addition to your normal attacks, am I wrong?



Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/01 05:51:32


Post by: SHUPPET


 luke1705 wrote:
tag8833 wrote:
I'm so sad we lost our Thorax weapons. Everywhere I look I keep thinking, "Gee if only we had some more flamer options".

If your fear is storm ravens, you might consider vengeance weapon batteries. The quad Lascannon is fairly good against storm ravens.

I'd like your thoughts on some of the units that I haven't seen much discussions on:
- Toxicrine: He looked really interesting at first, but I've cooled on him since. I've got one NIB, and can't decide how much rush to build him.
- Crones: 1st turn charge ability. Seemingly a great tarpit.
- Harpy: Similar to Crone but with shooting / bombing options. Is it good? Too fragile?
- Shrikes: Better warriors?
- Maleceptor: He is still pretty bad, right?
- Zoenthropes: WTF? They really don't seem very impressive to me. Our worst unit?
- The Red Terror: Is he worth it to buff raveners, or would you rather have more raveners?
- Raveners: They seem pretty good. 5 points cheaper than before (with Rcs), and they deep strike
- Gargoyles: They really lost alot this edition it feels like.

And a stupid question. When attacking with a Trygon Prime in the fight phase how many dice do I roll for his scything talons?


Yeah I've been reading that over and I couldn't tell you. I'm just going with +1 attack until I hear otherwise since it's the least powerful interpretation.

I'm in the same boat as you about that Toxicrene. I like the Dimachaeron better for any role that the Toxicrene would have fulfilled, but outside of FW, I think he's our best bet for some good melee other than OOE/Carnifexes, but they are good for different purposes.

Crones really aren't a great tarpit. Nothing is a great tarpit because anything can just leave combat if it wants to. It's like a discount harpy, but better vs hordes. The turn 1 charge is nice if you don't have anything else to do that with, especially because it can fall back and still shoot. Same with the Harpy but I like his weapons better because they fill a niche that we need more.

I'll probably never use shrikes (or warriors) but that's personal preference. They are a ton better now and pretty good synapse, but they're not characters. 10/10 would rather take a Prime for most purposes. Or a broodlord even.

Maleceptor is greatly improved, but he had a lot to improve from. Absolutely usable now as a durable smite platform, sort of like a bunch of zoans crunched into one. He's also much better in close combat.

Zoanthropes are good in squads of 4 or more. I think they're also a lot more durable for the points than people give them credit for now that there's no instant death. They're still in a weird niche where synapse is done better by other things and psychics are done as well or better by other things, but they can do both pretty well. I haven't used them much but that's just because I don't really need them in my lists.

Raveners are terrifying. And awesome. If I had 6 or more I'd probably grab the red terror as a force multiplier.

Gargoyles are fast units that can fly over screening units and assault things behind those units. Double moving them with Swarmlord is hugely underrated. They're also a very cheap fast screening unit. A lot to love actually.

Of the Mortal Wound units (Psykers, Biovore, Mawloc) 4 Zoanthropes do 4 mortal wounds a turn if they successfully cast. Better than anything else is matching for the points. However, 18" range unlike Biovores, and 5" movespeed unlike Tyrants or Flyrants, and no deepstrike unlike Mawloc makes it the hardest to apply. Also, ideal enemy needs to be the closest one, so this is more of a hamstring then you might think. One Zoanthrope dies and they lose half efficiency as well. You might be thinking about drop pod, but for the price of them + a pod you could get 2x Flyrants, and do those 4x Mortal Wounds as well except with much nicer and more reliable bodies attached, so I don't know if there is a way to make Zopes a good unit at all in their current state.

Maleceptor seems even worse. 4 Zoanthropes are cheaper. This thing is slightly faster but only does 2 mortal wounds a turn. Has to be in 6" range of 4 units to threaten the regular 4 that Zoanthropes get which seems unlikely, and if it does happen probably gonna be on screen units etc who dont really care about mortal wounds anyway.

Shrikes are significantly more expensive Warriors that can't go in tunnels. Pass

Raveners are sick. Red Terror depends on how many Raveners you are running. At 2 full squads of 9 Raveners is basically the turning point where he is probably worth it over the first lot of Raveners. Also stops you from having to unlock a 3rd FA slot. Usable unit, but niche.

I won't comment in depth on the rest but I've looked into each of them none of them look too special, none of them are really outright as bad as the Maleceptor but all are pretty underwhelming tbh. Gargoyles might have a niche. Probably not though honestly.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/01 06:22:14


Post by: Wakshaani


Units that *I''m* eyeballing that no one's talking about really are:

Tyranid Prime, the cheapest HQ option, one that boosts Warriors, and one of two (the other being the Broodlord) that can't be picked out and chopped off easily. The downside is no psychic powers and, more importantly, no denial of psychic powers.

Tyranid Warriors, just a plain ol' Troops option, but when teamed up with a Prime, they get scary good. Can be taken in a larger group of cheap melee options but are better, I think, in small units with a pair of Deathspitters and a Venom Cannon to provide heavy weapons fire (essentially a pair of heavy bolters and a missile cannon/las launcher) ... they're cheap Devastators that can also fight in melee.

IMPORTANT NOTE, both the Prime and the Warriors are Infantry, so are shielded by Venomthropes. Also note that while you can shoot through friendly models, opposing models block line of sight through them. Thus, a layer or two of termagants in front of the warriors and primes make them further untargetable while allowing them to fire through.

Hormagaunts. Do they have a place anymore, betweem Gargoyles and Genestealers? How can they be used well?

Ripper Swarms. Not being talked about by *anyone*. At 11 points a model, can be used for taking objectives in the late game, or used to drop in behind your own lines to deny opposition Deep Strikes against your important things. Spinemaws ... useless? Probably, but shooting at models engaged in melee seems to be sometimes useful and, for that price, can you really go wrong?

Lictors - At Strengh 6 and dealing 2 wounds per hit, are they better tank/bike killers? They're still pretty bad about taking out a unit of infantry. Important note! Overwatch is fired at where you start yoru charge from. Most flamers are 8" range. If you start 9" away (or, well, 9.5"), then they can't hit you with them on overwatch. Also, if you're standing in cover when they fire overwatch, you get the armor save bonus, despite having to leave it and cross open terrain to get to the target. Useful? Also, super cheap way to fill up Elite slots.

Speaking of cheap ... Pyrovores! Anyone? Anyone at all? They're my favorite little guys (even if I had to build my own out of parts!), and they got better, but does anyone care? Being able to move 5", then Advance a D6, then fire 1D6 autohits at a unit at 10" with Strength 5, -1 AP ... for under 40 points. Did I mention that they're Infantry so get the bonuses for Venomthrope cover? Or that they can *easily* advance behind a line of Termagants or Warriors, then whip around to lay down the fire? They''re also shockingly good at chewing open Rhinos and leak mortal wounds on things when hurt or killed. Why is no one using these?

As for the Carnifex, I still can't figure out how to arm them. They're terribly inaccurate in both melee and shooting, and with only a Strength of 6 (12 with Crushing Claws if you want to whiff more) they're not even at that magical 14 to crack transports or Dreadnoughts. There's got to be a use for these guys, but I can't figure it out. Anyone have an idea?


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/01 06:30:30


Post by: luke1705


Ripper swarms are excellent. Drop them down turn 3 to try and hide out for an end game objective or bring them down any turn you need to try and grab a far away objective. No one really talks about them because their function is very straightforward, but they absolutely win games. Easiest 33 points to spend in any list.

Carnifexes I think are best run as cheap guns or cheap melee (double scything talons, adrenal glands). You want to hunt multiwound infantry with the melee fex. The shooty variant is to kill cheap infantry units/pile on wounds at range. I don't think it's very good at the latter though. Stone crushers, for a marginal cost increase, are way better at melee in every respect and can even hunt tanks effectively.

Hormagants absolutely have a place. Want half of a Genestealer for half the cost? Have a hormagant! Bodies for days, and good in close quarters, especially because their pile and consolidate are each 6". Once you run into some screening units, you'll understand what a big deal that is.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/01 07:48:57


Post by: Niiai


Wakshaani, I do not think we are reading the same forum. All of those units get talked about.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/01 09:26:49


Post by: Spoletta


I've been using both hormagaunts, zoans and lictors in my games, and here are my thoughts:

1) Hormagaunts will always be in my lists. I can't imagine playing without them, for 150 points they really shut down a lot of stuff. Also one of my favorite targets for catalyst.

2) Zoans. Zoans are better than what they look on paper, due to being a really bad target for the enemy. Play 5 of them. If you don't have a broodlord, these guys are the only psykers that will see the end of the match. Tyrants are all gone by turn 3. Killing zoans is hard and hardly remunerative, they are buffed by the venoms, are multiwound but with a 3++, which means that there are really few weapons in the game that are efficient at killing those guys (you want to avoid D2 and Dd3 weapons, but also high AP weapons). If you don't take down at least 6 wounds, you have wasted your shots, they are still at 100% efficency and can heal wounds. The 6th zoan is useless honestly, they get too low on the effort/reward meter for your opponent. The trick to playing 'nids is messing with the opponent target priority, so you want to avoid giving them easy choices. In any case, after losing the 4th zoan, they will get even lower on priority and will last until the last turn. This makes them perfect to cast catalyst, which is the power that you want until the last turn. Put onslaught on tyrants, they will die fast, but onslaught is best in turns 1 and 2.

3) Lictors are cheap for what they do. They have 4 wounds and the -1 to hit applies in melee! Sure don't expect to kill a lot of stuff with them, but if you want to tie up that devastator/sniper/necron warrior squad from turn 1, they are a nice choice. If you engage on an edge of their formation, 20 necron warriors will take a lot of time to kill it and will prefer to retreat. On the other hand, you can play 3 of them and deploy on the same target. For 135 points, this is a force that can do much more than just tie up stuff, devastator teams will disappear.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/01 20:52:41


Post by: Jaq Draco lives


Guys I've posted in here a bit and followed but the lists are getting more diverse. I'm hoping someone can offer some advice on what I should be buying next. I should note I don't often fight horde armies (not one at the moment)

I've got 57 genestealers
Broodlord
3 warriors

Swarmlord
Trygon Prime
Exocrine

What should I get next to start rounding this list off, I think rippers many have said should be an auto take which at 33p I can't help but agree. Would people suggest one or two squads?

Or lictors or biovores or termegants to go with the trygon prime.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/01 21:33:35


Post by: Razerous


Jaq Draco lives wrote:
Guys I've posted in here a bit and followed but the lists are getting more diverse. I'm hoping someone can offer some advice on what I should be buying next. I should note I don't often fight horde armies (not one at the moment)

I've got 57 genestealers
Broodlord
3 warriors

Swarmlord
Trygon Prime
Exocrine

What should I get next to start rounding this list off, I think rippers many have said should be an auto take which at 33p I can't help but agree. Would people suggest one or two squads?

Or lictors or biovores or termegants to go with the trygon prime.


To be fair - you have a great list as it stands.

A Flyrant (melee variant is a good idea, they will do work). Biovores seem to be an effective choice.

Key thing however is to play the list as is and see what you enjoy, what's missing, what you don't like and go from there.

You can make a really great list with lots of stealers... or no stealers etc.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/02 02:31:17


Post by: Zimko


I'm thinking of making my Carnifexes more balanced with a single set of talons and 2 deathspitters. It's still pretty cheap and only slightly less effective in melee than a double talon fex, but now can help against flyers and those annoying infantry units that like to hang out in the upper floors of ruins. My local shop has a decent amount of ruins and our monsters can't leave the ground floor.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/02 03:20:42


Post by: luke1705


It's not a bad plan. It helps our biggest weakness (killing cheap infantry units) and it's still a lot of shots. I might also recommend gargoyles. Cheap fast units that can just keep assaulting those annoying shooting units. Even if they have fly, they have to leave the upper levels of the ruins to get more than 1" away from you.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/02 03:45:43


Post by: Wakshaani


 Niiai wrote:
Wakshaani, I do not think we are reading the same forum. All of those units get talked about.


I've not, but, I haven't chunked through the middle of the thread yet. Lots on Hive Tyrants and the rest of the Wound 10+ guys, some on Gargoyles, but Genestealers are getting more love (for good reason!) ... but not much on what I mentioned. I need to go back and check pages 10-25, see what I've missed tho.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/02 04:50:14


Post by: Requiet


Not sure how much I can add to this but here goes:

1)zoans have an effective movement of 6-11" because why would you not advance them?

2) bubble wrapping your opponents transports is a super relevant tactic with our mobs, especially on first turn charges. The new pilein and charge rules really work in our favor and you should never have to fear what's inside the transport with some savvy movements

3) zoans make a very scary distraction carnifex this time around that is surprisingly resilient.

4)a supreme command detachment with some magus(magi?) and maybe a malanthrope is a great extra filler point. If you want to unlock the AM detachment this could work with 2-3 magi and the icon-dude for near patriarch price while still giving you that delicious smite/hypnosis/denial and not being a filler unit (minus the cheaper icon dude)

5) A single unit of any threat will be wiped out. 2+ should be our motto. Want a harpy? Bring two we should also be maxing out many of our blobs with splitfire being a thing we should only bring msu to get cp. Between rules like living ammo and flurry of claws your just hurting yourself by bringing less

6) fun fact with the help of a gsc we can get the cheapest brigade for filler units and 9 cp (for around 500 points)

7)remember our own cp units, lictors/pyrovores, rippers, spores and biovores. Using the cheapo gsc hq we can set up a barebones brigade for around 600 points



Sorry for any typos my phone thinks it knows better than me -_-


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/02 11:25:55


Post by: Niiai


I am not sure if a single og unit tyranofexes will be wiped out so fast. T8 is a lot.

On the flip side, I am not looking forward to necron monoliths.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/02 14:07:09


Post by: Requiet


Has anyone considered using biovores as one hell of a screening force for your slower assault troops? Maybe even zoanthropes or some of the bigger beastie that you don't want to be charged like a hive tfex? Using the same theory of missing overwatch and dropping a screen of spores to prevent the charge?


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/02 14:19:58


Post by: shogun


Requiet wrote:
Has anyone considered using biovores as one hell of a screening force for your slower assault troops? Maybe even zoanthropes or some of the bigger beastie that you don't want to be charged like a hive tfex? Using the same theory of missing overwatch and dropping a screen of spores to prevent the charge?


I do, but I got a lot of biovores and you need that to bring an effective screen. Move them and the hit on a 5+ (heavy weapons) and 2/3 of the mines get deployed. You might be better of with some neophytes using 'cult ambush' to screen your army. Also possible to field a unit meiotic spore sacks (forgeworld) because you can deploy them outside 12 inch from enemy unit, after deployment and make sure you got a nice 'don't deepstrike here buddy' bubble in front of your army. Bit pricy but could be worth it against some armies.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/02 18:22:11


Post by: Niiai


So the FAQ is up.

https://www.warhammer-community.com/2017/07/02/warhammer-40000-faq-now-available-july2gw-homepage-post-1/

Soinefists cost as much on warriors/shrikes as on ravners. I was hoping it would be a bit less.

Trygons get +1 attack, not +2 each time they attack and then choose to attack with each pair seperatly so they would have gotten +6 attacks.

Deathleaper can setb up if the character he is hunter is dead. Yay.

No words on the mawlock. But the swooping hawks who has a similar abilaty got an FAQ, so I will just be using that one.



Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/02 18:23:01


Post by: Spoletta


Biovores cannot fire overwatch.

GSC stealers cost the same as nid stealers.


Automatically Appended Next Post:
Tyrant guard minimum model count is 3.


Automatically Appended Next Post:
Confirmed that you can play nids with gsc with Astra Militarum.
Confirmed that tervigons don't pay to restore models, but pay to create units.
Hive guard minimum model count is 3.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/02 18:29:18


Post by: Niiai


Also, who do people think are good distraction carnifexes in this edition?

While I do not like the term distraction carnifex and fin it a bit misleading I think that dakka carnifexes can do the job, and also the mawlock can be a good distraction carnifex. What do you people think?


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/02 19:59:45


Post by: Astmeister


The rulebook errata says that you can ignore the minimum requirements for units, if you play with points. Yeah to 1x conscript for 3 points as troop choice.
You can also take just 1 Venomtrophe which is huge.

I think they will do a Errata on the errata. ^^


Automatically Appended Next Post:
BTW this is under strength units.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/02 20:12:00


Post by: luke1705


 Astmeister wrote:
The rulebook errata says that you can ignore the minimum requirements for units, if you play with points. Yeah to 1x conscript for 3 points as troop choice.
You can also take just 1 Venomtrophe which is huge.

I think they will do a Errata on the errata. ^^


Automatically Appended Next Post:
BTW this is under strength units.


I would be shocked if a tournament allowed this. I know the tournament I'm running absolutely would not, as the rule says this only applies "if you don't have enough models to field the full unit". Totally not a valid excuse for an actual event. Casual game? Sure whatever. But not for a tournament.

On another note, all of my Tyranid Genestealers just because Genestealer Cult Genestealers. RIP Trygons. Nice knowing you. But I'm not that sad about it.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/02 20:18:15


Post by: Patriarch Phyrx


So now that there is total clarity (for now) on the 2x Scything Talons (+1 attack and not +2) rule, what do we think for a melee flyrant?

1x Talons & 1x Claws for utility (Talons vs smaller targets, claws vs larger/tougher ones?)

or

2x Talons for an extra attack but you are less effective vs vehicles/monsters?


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/02 20:58:24


Post by: Jaq Draco lives


 luke1705 wrote:
 Astmeister wrote:
The rulebook errata says that you can ignore the minimum requirements for units, if you play with points. Yeah to 1x conscript for 3 points as troop choice.
You can also take just 1 Venomtrophe which is huge.

I think they will do a Errata on the errata. ^^


Automatically Appended Next Post:
BTW this is under strength units.


I would be shocked if a tournament allowed this. I know the tournament I'm running absolutely would not, as the rule says this only applies "if you don't have enough models to field the full unit". Totally not a valid excuse for an actual event. Casual game? Sure whatever. But not for a tournament.

On another note, all of my Tyranid Genestealers just because Genestealer Cult Genestealers. RIP Trygons. Nice knowing you. But I'm not that sad about it.


why?

I know absolutely nothing about GSC btw its why I ask


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/02 21:00:34


Post by: Requiet


Ignore hadn't realized how much the thread progressed


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/02 21:46:05


Post by: luke1705


Patriarch Phyrx wrote:
So now that there is total clarity (for now) on the 2x Scything Talons (+1 attack and not +2) rule, what do we think for a melee flyrant?

1x Talons & 1x Claws for utility (Talons vs smaller targets, claws vs larger/tougher ones?)

or

2x Talons for an extra attack but you are less effective vs vehicles/monsters?


Utility for sure


Automatically Appended Next Post:
Jaq Draco lives wrote:
 luke1705 wrote:


On another note, all of my Tyranid Genestealers just because Genestealer Cult Genestealers. RIP Trygons. Nice knowing you. But I'm not that sad about it.


why?

I know absolutely nothing about GSC btw its why I ask


Their cult ambush rule gives them a delivery system very similar to the Trygon

There is more variability, meaning a small percentage of the time, you'll have a worse result than a 9" charge, but that's what the CP re-roll is for, or if you're really worried, bring a Primus. There is also a 33% probability that you'll have lower than a 9" charge (16% of the time it'll be an auto charge and 16% of the time you're effectively rolling 3d6 for your charge). So the pros are more likely than the cons. But you no longer have to pay for the Trygon.

To be fair, this means that some of the Trygon's choppiness is lost, and that's not a small thing. But you now have 360 to 440 more points to play around with in your list, so bring a Dimachaeron. Bring two! Bring whatever else you want. You just get so many more options now that they have their own delivery system with Cult Ambush.

My new 2k list (incorporates Astra Militarum please forgive me)

Patriarch, 1 familiar
Patriarch, 1 familiar
Patriarch, 1 familiar

20 Purestrain Genestealers
20 Purestrain Genestealers
20 Purestrain Genestealers

Lord Commissar

3 Taurox Primes w/Gatling cannons, 2 hot shot volley guns, heavy stubber

28 conscripts

3 Sabre weapons battery, searchlight
3 Sabre weapons batteries, searchlight
3 x Earthshaker Cannon

Actually has no pure Tyranids units in it at all. Trying to work on a Nids list with less/no AM.....it's hard though since my Nids troops used to be Stealers and they're now my GSC elites


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/02 22:08:52


Post by: Astmeister


Well if tournaments do not allow the under strength rule okay. But i am glad that i can field my single Venomthrope.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/02 22:10:53


Post by: SHUPPET


Astmeister wrote:The rulebook errata says that you can ignore the minimum requirements for units, if you play with points. Yeah to 1x conscript for 3 points as troop choice.
You can also take just 1 Venomtrophe which is huge.

I think they will do a Errata on the errata. ^^


Automatically Appended Next Post:
BTW this is under strength units.

Each Zoanthrope is doing an average of 1.66 MORTAL wounds per turn (more than a full squad of Biovores) and is extremely tanky point for point, and will now be individual units. I think if this goes unchanged, they will be one of the best units in the dex. I imagine ITC will probably stick to minimum size units tho.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/02 22:20:13


Post by: Benlisted


 luke1705 wrote:
Patriarch Phyrx wrote:
So now that there is total clarity (for now) on the 2x Scything Talons (+1 attack and not +2) rule, what do we think for a melee flyrant?

1x Talons & 1x Claws for utility (Talons vs smaller targets, claws vs larger/tougher ones?)

or

2x Talons for an extra attack but you are less effective vs vehicles/monsters?


Utility for sure


I don't see why you'd pay 20pts for a different option in melee when the same cost gets you 6 str7 ap1 shots, frankly.

Hot damn though those purestrains. I am actually thinking someone at GW fell foul of their own new structure for points, as nid genes are base 10 but pay 2 for RC, so I think they intended to make them equal but forgot that cult don't pay for RC. Not complaining though!

I am thinking something slong the lines of:

Supreme command
Magos
Primus
Primus

Vanguard
Patriarch
20 Genes
20 Genes
20 Genes
20 neos, shotties, 2 flamer

Battalion
Tervigon
Malanthrope
30 gants, 15 dev
30 gants, 15 dev
3 warriors, 2 DS, VC
biovore
biovore
biovore

All the cult ambush in, neos and termas are there to clear chaff for the genes.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/02 22:21:11


Post by: luke1705


I just can't accept something like that when it says "you can run this if you don't have enough models to run the minimum sized unit" and then everyone says "OK I'm running 3 solo zoanthropes now". Would I like solo zoans as smite bots? Yes. But I won't run that because that means every unit has the ability to be run as a solo model. Does anyone really want that for game balance? I hope not.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/02 22:34:31


Post by: Benlisted


People seem to be missing that you can only run one undersized unit AND only if you run no other copies of said unit in your army. So no 3pt conscript squad spam, for instance. I think that puts a lid on many of the issues, but the one I can see being abused is loads of min troops from varying inperial lists spammed out for an ungodly amount of CP.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/02 22:36:01


Post by: luke1705


Benlisted wrote:


Hot damn though those purestrains. I am actually thinking someone at GW fell foul of their own new structure for points, as nid genes are base 10 but pay 2 for RC, so I think they intended to make them equal but forgot that cult don't pay for RC. Not complaining though!



The only question in my mind is if:

1) GSC Stealers are supposed to be 12 points per model (most likely IMO)
2) Tyranid Stealers are supposed to be 10 points per model with RC (least likely IMO)
or 3) They intentionally made GSC Stealers cheaper, even though they have alternative deployment options.... ha.

In any case, I am in love with Genestealers right now. Get your plays in while the playing's good!

Even at 12 points per GSC Stealer, they are amazing.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/03 00:43:48


Post by: Nasty


What is sabre weapons battery ? A unit from forge world ?


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/03 00:55:55


Post by: Zimko


So now that using purestrain is cheaper... lets talk about cult ambush and when to use that CP reroll. Anything 4+ seems fine to me and not worth rerolling. 3 seems like the worst option since it removes any possibility of a turn 1 charge without help from a Swarmlord. 1 and 2 might be ok... I'd be tempted to keep a 1 or 2 and use my CP reroll on the subsequent roll to determine which board edge they arrive on.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/03 01:44:13


Post by: eauxlune


 Zimko wrote:
So now that using purestrain is cheaper... lets talk about cult ambush and when to use that CP reroll. Anything 4+ seems fine to me and not worth rerolling. 3 seems like the worst option since it removes any possibility of a turn 1 charge without help from a Swarmlord. 1 and 2 might be ok... I'd be tempted to keep a 1 or 2 and use my CP reroll on the subsequent roll to determine which board edge they arrive on.


Swarmlord can't help you. Hive Commander only affects <Hive Fleet> units. I would honestly reroll a 1 as well. Your opponent has a pretty good chance to send you to walk on your board edge.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/03 02:19:22


Post by: jifel


 eauxlune wrote:
 Zimko wrote:
So now that using purestrain is cheaper... lets talk about cult ambush and when to use that CP reroll. Anything 4+ seems fine to me and not worth rerolling. 3 seems like the worst option since it removes any possibility of a turn 1 charge without help from a Swarmlord. 1 and 2 might be ok... I'd be tempted to keep a 1 or 2 and use my CP reroll on the subsequent roll to determine which board edge they arrive on.


Swarmlord can't help you. Hive Commander only affects <Hive Fleet> units. I would honestly reroll a 1 as well. Your opponent has a pretty good chance to send you to walk on your board edge.


Agreed. My plan is to run 3x20 Purestrain mobs with 2x Primus and Patriarch. Reroll any 1-3 on the patriarch


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/03 02:28:17


Post by: GodDamUser


Also do note Biovores cannot overwatch for the people planning biovore spam


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/03 02:30:26


Post by: pinecone77


 luke1705 wrote:
Patriarch Phyrx wrote:
So now that there is total clarity (for now) on the 2x Scything Talons (+1 attack and not +2) rule, what do we think for a melee flyrant?

1x Talons & 1x Claws for utility (Talons vs smaller targets, claws vs larger/tougher ones?)

or

2x Talons for an extra attack but you are less effective vs vehicles/monsters?


Utility for sure


Automatically Appended Next Post:
Jaq Draco lives wrote:
 luke1705 wrote:


On another note, all of my Tyranid Genestealers just because Genestealer Cult Genestealers. RIP Trygons. Nice knowing you. But I'm not that sad about it.



why?

I know absolutely nothing about GSC btw its why I ask


Their cult ambush rule gives them a delivery system very similar to the Trygon

There is more variability, meaning a small percentage of the time, you'll have a worse result than a 9" charge, but that's what the CP re-roll is for, or if you're really worried, bring a Primus. There is also a 33% probability that you'll have lower than a 9" charge (16% of the time it'll be an auto charge and 16% of the time you're effectively rolling 3d6 for your charge). So the pros are more likely than the cons. But you no longer have to pay for the Trygon.

To be fair, this means that some of the Trygon's choppiness is lost, and that's not a small thing. But you now have 360 to 440 more points to play around with in your list, so bring a Dimachaeron. Bring two! Bring whatever else you want. You just get so many more options now that they have their own delivery system with Cult Ambush.

My new 2k list (incorporates Astra Militarum please forgive me)

Patriarch, 1 familiar
Patriarch, 1 familiar
Patriarch, 1 familiar

20 Purestrain Genestealers
20 Purestrain Genestealers
20 Purestrain Genestealers

Lord Commissar

3 Taurox Primes w/Gatling cannons, 2 hot shot volley guns, heavy stubber

28 conscripts

3 Sabre weapons battery, searchlight
3 Sabre weapons batteries, searchlight
3 x Earthshaker Cannon

Actually has no pure Tyranids units in it at all. Trying to work on a Nids list with less/no AM.....it's hard though since my Nids troops used to be Stealers and they're now my GSC elites


Herasy! The 4 armed Emp will Not bless this! If it can win, it should be played.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/03 02:53:12


Post by: luke1705


Nasty wrote:
What is sabre weapons battery ? A unit from forge world ?


Yeah basically it works now like Tau 7th edition marker lights did...except it auto hits

SO GOOD. If anyone knows of a good model to use for a searchlight, I am interested. FW doesn't sell the model any more and all of the bat signals I've found look like toys, not weapons of war


Automatically Appended Next Post:
 jifel wrote:
 eauxlune wrote:
 Zimko wrote:
So now that using purestrain is cheaper... lets talk about cult ambush and when to use that CP reroll. Anything 4+ seems fine to me and not worth rerolling. 3 seems like the worst option since it removes any possibility of a turn 1 charge without help from a Swarmlord. 1 and 2 might be ok... I'd be tempted to keep a 1 or 2 and use my CP reroll on the subsequent roll to determine which board edge they arrive on.


Swarmlord can't help you. Hive Commander only affects <Hive Fleet> units. I would honestly reroll a 1 as well. Your opponent has a pretty good chance to send you to walk on your board edge.


Agreed. My plan is to run 3x20 Purestrain mobs with 2x Primus and Patriarch. Reroll any 1-3 on the patriarch


Here's what gets me for the Patriarch over the Primus:

I can have a ML1 parker, who can also cast smite with his familiar
Total morale immunity
Better in CC (not by a ton, but is better)
More durable (again not by a ton, but still)

The primus' ability to re-roll the cult ambush is big don't get me wrong. But here's my thing about that (and don't tell anyone because it's a really big secret)

When you roll on the cult ambush table, the only result where you can't get a 9" charge or better is a 4. Every other result (except the 1/12 chance when your opponent picks your deployment edge from a 1 and you roll that edge) is honestly fine, and very well could result in you getting a 9" charge. How many times does your opponent deploy 15+ inches away from both side edges? And let's say he does. He's going to have a bubble wrap unit for sure. So unless you can with certainty chew through all of his bubble wrap first turn, you're really not missing out on much. My point is that the table is a lot more forgiving than most people think, and a 5 or a 6 are both spectacular.

Another hidden point of power for Cult Ambush (and why you don't need a Primus in my opinion) is because you choose which units are going to come in AS THEY COME IN.

Consider this scenario. I have 3 purestrain units with 3 patriarchs. Heresy, you say! You're just asking for a bad roll, you say!

OK. I'll roll my CA for the first unit. Crap you're right the dice have betrayed me! It's a 1, so I'm forced to use my CP re-roll. At that point, I'll just decide to keep my other two units of purestrains in reserve until turn 2 (or turn 3, if I need to).

Obviously this route has the possibility to be more CP intensive, and Patriarchs are more expensive than a Primus. But man, they bring so much. Smite + a GSC power each turn is amazing. Also, if I'm going to do a cheap HQ for GSC, I actually like the Iconward better than the Patriarch. 6+ FNP is spectacular and it stacks on top of the Tyranid Catalyst power, giving you a 5++ followed by a 5+ FNP followed by a 6+ FNP....good LORD! (You can cast that power on pure strains)

If you need to shave points off your list, go for a primus. But the psychic powers are just too good for me not to want to have them. I may also bring in Swarmy as a beat stick and for the horror + catalyst...Imagine the malanthrope + the horror + mass hypnosis...snapfiring from BS 3


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/03 04:43:08


Post by: Zimko


How do the familiars work on the Patriarch? Are they attached to the Patriarch? If so, then is the Patriarch now a 2 model character? Can your opponent choose to shoot the familiar separately since it's not a character? The familiar is slower than the Patriarch, does that mean you have to slow down the Patriarch to allow the Familiar to keep up?

There's nothing in the rules for the familiar that tells you how to treat it once it's on the battlefield, unless I'm missing something. Can I just hide it in my back field somewhere?


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/03 05:01:39


Post by: luke1705


 Zimko wrote:
How do the familiars work on the Patriarch? Are they attached to the Patriarch? If so, then is the Patriarch now a 2 model character? Can your opponent choose to shoot the familiar separately since it's not a character? The familiar is slower than the Patriarch, does that mean you have to slow down the Patriarch to allow the Familiar to keep up?

There's nothing in the rules for the familiar that tells you how to treat it once it's on the battlefield, unless I'm missing something. Can I just hide it in my back field somewhere?


He's basically a part of the Patriarch's unit. The Patriarch's familiars are part of his unit and you can allocate wounds either to it or to the patriarch as the unit is targeted. If you have 1 character in a unit and other models that aren't a character, the entire unit cannot be targeted unless they are the closest unit. You do lose a little speed, but what I didn't realize is that the familiars don't have his weapons like they did in 7th. And I forgot that it was a once per game extra power, so I'm going to go back on that and say I don't think they're worthwhile for just ablative wounds and some lousy attacks. Now to find something to do with those 36 points


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/03 10:27:54


Post by: Strat_N8


 SHUPPET wrote:
Astmeister wrote:The rulebook errata says that you can ignore the minimum requirements for units, if you play with points. Yeah to 1x conscript for 3 points as troop choice.
You can also take just 1 Venomtrophe which is huge.


Each Zoanthrope is doing an average of 1.66 MORTAL wounds per turn (more than a full squad of Biovores) and is extremely tanky point for point, and will now be individual units. I think if this goes unchanged, they will be one of the best units in the dex. I imagine ITC will probably stick to minimum size units tho.



The only thing they changed in regards to under strength units is that you only pay points for the models you actually have rather than the cost for a minimum unit + gear, you still can't take more than 1 unit of a given type that is under strength per the rulebook and arguably, RAW if you do have enough models to field a full strength unit you are required to do so as the rule specifically mentions fielding the understrength unit with as many models as are available. As an example, if you have 2 of the Finecast Venomthropes you can field a unit of 2 Venomthropes instead of the minimum unit of 3, but you CANNOT field 2 units of 1 Venomthrope.

Anyway:
tag8833 wrote:

- Toxicrine: He looked really interesting at first, but I've cooled on him since. I've got one NIB, and can't decide how much rush to build him.


A fellow at our local shop has been running one since 8th dropped and it has done fairly well for him, especially against other monsters and elite infantry like the Primus marines. The biggest vulnerability the Toxicine has from what I have seen is the WS degrade on the damage table. As the game goes on it will have to rely more on its Hypertoxic Miasma and ranged profile on its Massive Toxic Lashes to do damage in melee. It is fairly cheap for a 12 wound melee beast with as many attacks as it has though, I know our resident daemon player absolutely hates it given how quickly it can scythe through their larger daemons before they can swing.

tag8833 wrote:

- Crones: 1st turn charge ability. Seemingly a great tarpit.
- Harpy: Similar to Crone but with shooting / bombing options. Is it good? Too fragile?


They can't directly be used as tarpits as they must move at least 10'' a turn according to their movement stat. That said, a foe who elects to remain in combat will prevent them from charging next turn, so there is some incentive for the foe to willingly stay locked in with either beast which can be exploited.

Of the two, I think the Harpy is the more universally useful choice since it can cover a wide variety of roles and has a useful toolbox (Sonic Screech and Spore Cysts), but the Crone looks like it will be solid as a relatively cheap AA platform as both its primary weapons have tools to mitigate the -1 to hit penalty and it has enough D3 damage melee attacks to take a fair chunk of wounds off once it closes in. Plus, the Crone does not care about instinctive behavior as much since it is going to make a beeline for the nearest flier anyway and neither the Crone or Harpy have to worry about the pivoting rules the mechanical fliers have.


tag8833 wrote:

- Maleceptor: He is still pretty bad, right?


He got a LOT better actually, probably the most improved model in the army. Cheaper points cost, 3+ armor while retaining the 5+ Invul, ability to pick their powers, Scything Talons that actually do stuff, and Psychic Overload no longer requires a psychic test to activate and just causes a mortal wound on a 2+ instead of the convoluted Ld check it used to require (and as a bonus, since it isn't a shooting attack it can be allocated to characters hiding in the ranks). It also gets an innate +1 to manifest powers that isn't effected by damage (unlike the Lord of Change), so Smite goes off on a 4+ (and deals D6 damage on a 9+) and Tyranid powers go off on 5+, making it far more reliable than the other psykers if you really need a particular power to be cast.

tag8833 wrote:

- Gargoyles: They really lost alot this edition it feels like.


I think they are about the same as before, apart from a slight nerf to blinding venom and the loss of all the formations involving them. In exchange though, they got an improved Instinctive Behavior, rerolls to wound on fleshborer shots when taken in larger broods, the ability to assault opposing fliers, and the new detachments allow them to be fielded en-mass as your "troop" equivalent if desired without having to bring multiple flying monsters.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/03 12:24:35


Post by: Zande4


Hi all, back with updated stats including some requested figures like the Devilgants, Tyrannocyte and Wyvern

I'd struggle to type all of this out and format it so it's readable, I've attached a picture. You may need to click on it to get the full size so you can read it.

Carnifexin

Both flavours seems decent and all round solid anti-screen choice. Durable, don't need Synapse if you're shooting at screens and their efficiency drop off is non existent until the beast actually dies. However they're not "fast" and delivery systems for more than one are quite pricy.

Tyrannofex

Standing still this guy is only less efficient point for point against Devilgants. One of the most durable platforms for efficiency per wound lost. However, this guys is NEVER shooting with his stationary profile on first turn, either he's running up the board (why?) or being podded in. Which is exactly when you want the screens to die so you can charge.

Warriors

Initially underrated as screen killers and for good reason. Their point per wound is some of the highest of all the models I compared. For a pure screen killer, Warriors aint it. However outside of screen killing they offer a nine man semi-decent melee blob and frontline Synapse, assuming you pay for the transport tax to get them there.

Devilgants

Woooooo lad. Ok these guys are insanely efficient, by far and a way the best unit in the Index for killing screens. They lose efficiency fairly fast compared to some of the bigger guys, but they make up for it with the amount of raw damage they output. They are such a threat that you're opponent can't ignore these guys, allowing larger stuff to arrive less harmed. They still need the transport tax but pretty much everything does (except the next contender). All in all, amazing unit.

Wyverns

Yep, it's official. The FAQ ruling has made Tyranids + GSC + Guard legit, which means Wyverns are legit too. On paper three of these guys perform about as well as two Deathspitter Dakkafexin, that is until you factor in their 48'' range and the ability to shoot out of line of sight. Arguably the most durable platform of the lot with 30+ wounds (taken in 3s), 3+ save, T6 and the advantage of sitting in your backfield. And unlike all the others on this list, they don't require a transport tax, at most you probably want 10 - 20 Termagants wrapping a screen around them. Considering you're most likely an Alpha Strike army even that probably isn't necessary.

Conclusion

Tier 1: Devilgants & Wyverns

Tier 2: Dakkafex

Tier 3: Tyrannofex & Warriors

Edited Wyverns to T6 from T8

[Thumb - Capture.JPG]


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/03 12:49:09


Post by: Astmeister


Cool comparison!
Wyverns just have T6 though.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/03 12:56:33


Post by: Zande4


 Astmeister wrote:
Cool comparison!
Wyverns just have T6 though.


cheers


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/03 13:32:00


Post by: Strat_N8


Per chance, do you have the math for the Harpy with Stranglethorn cannons?


Also one thing I didn't immediately catch with Malanthropes, their spore cloud only works on individual models within range of the effect, so Venomthropes will still be required to protect infantry though as a trade-off the Manathrope bubble works on monsters and gargantuans.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/03 14:00:26


Post by: Astmeister


 Strat_N8 wrote:
Per chance, do you have the math for the Harpy with Stranglethorn cannons?


Also one thing I didn't immediately catch with Malanthropes, their spore cloud only works on individual models within range of the effect, so Venomthropes will still be required to protect infantry though as a trade-off the Manathrope bubble works on monsters and gargantuans.


Apparently the playtesters have already said that this is a mistake and should be units. Because there is no individual targeting mechanism in 8th for individual models.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/03 14:12:26


Post by: luke1705


I'm sure that will be rectified when the FAQ's drop for the FW Indices


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/03 17:00:50


Post by: Zimko


I put this in Army Lists, but found I wrote a lot more strategy into the list than anything, so I figured I might copy it here to discuss the strategy portions.

Battalion Detachment 1
HQ
Swarmlord - 300
Broodlord - 162 (Warlord w/ +1 Attack on Charge trait)
Troops
30x Hormagaunts w/ A. Glands - 180
28x Termagants w/ 15 Devourers - 172
27x Termagants w/ 15 Devourers - 168
Battalion Detachment 2
HQ
Malanthrope - 90
Old One Eye - 140
Troops
3x Ripper Swarms - 33
3x Ripper Swarms - 33
3x Ripper Swarms - 33
Heavy
3x Carnifex w/ Talons, Deathspitters and Thresher Scythe - 324
Patrol Detachment
HQ
Patriarch w/ Familiar - 162
Troops
20x Purestrain Genestealers - 200 (Cheaper after the recent Errata)
Total : 1997 pts
CPs: 9

Setup: I put the Malanthrope just a couple inches from the front and center of my line. Then surround him with Old One Eye, 3 Carnifexes and Swarmlord. To his left or right, I'll put 30x Hormagaunts and string 1 so that it's just within 3" of the Malanthrope. The Termagants will be deployed on whatever flank is needed, depending on the map and my opponent's deployment. The Patriarch and Purestrain will arrive via the cult ambush. The Broodlord will start among the Hormagaunts.

Psychic Powers: Typically, the Swarmlord will have Catalyst and Onslaught while the Broodlord will have Horror. I might give the Broodlord Onslaught instead, I'll need to play some to see what the best combo is. The Patriarch will have either Mind Control or Mass Hypnosis, depending on what kind of army I'm facing. If I'm fighting a swarm or gunline army the Mass Hypnosis. If I'm fighting a bunch of fliers then Mind Control.

Strategy: This will obviously depend on what I'm facing, but in general it's good to have a plan.

General Strats: The ripper swarms will arrive on turn 3 close to objects and out of site. Their entire purpose in life is to capture objectives that have been neglected by the main combat. I'll try to place objectives in odd corners where no one will want to waste units to go to or risk losing the main fight.

Vs. Hordes (Orks, Nids): Against other melee armies, the Termagants are going to be the stars of the show. I need to prevent the charge against them. To this end, I will use the 30x Hormagaunts as a screen for the Termagants, and I'll have the Broodlord stay close to them to provide synapse. My Carnifexes will stay in front of Old One Eye and Swarmlord on the first turn so that Swarmlord and Old One Eye don't get alpha charged by a Trygon/Stealer/GSC Ambush.

Vs. Gunline (AM, Tau): Here is where the Cult Ambush should help a bit. The Patriarch will take Mass Hypnosis to prevent at least 1 unit from using Overwatch (conscripts would be ideal). Then I'll use Onslaught and Catalyst on the Hormagaunts and the Swarmlord's Hive Commander ability to move them 20 to 30 inches and still be able to charge. The Broodlord will try to keep up (8+d6 move) and I'll chain some gaunts back to him for synapse. I'll spread them out a bit and declare charge on 1 target. Only the first model that I move with their charge must end it's move within 1" of the target... The rest can move any direction I want, including 2" away from other units that I did not target. Then during the Pile-in.... that's when they must move to the closest enemy model (6" for Hormagaunts). At that point, I've basically multi-charged but only received overwatch from 1 or 0 units (Mass Hypnosis). The obvious exception to this is Tau who can overwatch with multiple units without being targeted. Hopefully enough Hormagaunts survive to force 2 or 3 units to fall back on the next turn. Catalyst will come in play here to keep them alive so that units stay locked in combat until my opponent's turn. The goal of the Hormagaunts to prevent units from shooting. If they actually manage to kill a unit (I doubt it) then that's a bonus, and their 6" consolidate might force another unit to forgo shooting next turn. If I'm fighting a blob of conscripts, then I'll probably fall back withe hormagaunts on my next turn so I can clear the remianing conscripts out with my approaching horde of Termagants and Carnifexes. The Hormagaunts will then move somewhere they can threaten another unit on turn 3, thus forcing my opponent to either shoot at them (fine by me) or accept that they'll be locking another unit or two into combat on turn 3. Hormagaunts are annoying and they're cheap enough that I can just throw them away for the sole purpose of absorbing shooting.

Vs. Airborne Spam (Astartes): I haven't fought this and it'll be a tough fight. My Carnifexes and Termagants will be hugging the Malaonthrope like their life depends on it (cause it does). They're my only chance at shooting down airborne units. The rest of my army will be spreading out as much as possible to try and force a Stormraven to hover. Swarmlord, Broodlord and Patriarch will smite every chance they get. Hopefully it's an objectives mission. The Patriarch will take Mind Control, and I may start it on the field. Airborne units like Stormravens want to get close so they can rapid fire, so with a 8+d6 move, the Patriarch can more easily get within 12" for Mind Control than if I risk using Cult Ambush and get one of the results that will not put it within 12".

Vs. Mixed (Everyone else): Against more balanced list, it'll just be a matter of combining the above strategies and changing my play based on the needs of the mission. Losing the Swarmlord on turn one would be a pretty devesting loss to this list, and I'm gambling on the Malanthrope being enough to keep him on the board. I just need at least 1 use of the Hive Commander to either get Hormagaunts across the board or Old One Eye. If he's able to absorb a lot of fire doing it, then that's fine.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/03 18:01:03


Post by: Astmeister


Genestealers are Elites in GSC.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/03 18:02:57


Post by: jifel


 Astmeister wrote:
Genestealers are Elites in GSC.


Beat me to the punch there. But at 200 points for 20, I truly see no reason not to take 3...


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/03 18:12:28


Post by: luke1705


 jifel wrote:
 Astmeister wrote:
Genestealers are Elites in GSC.


Beat me to the punch there. But at 200 points for 20, I truly see no reason not to take 3...


Especially when the Patriarchs can come with them for so cheaply and are such great untargetable force multipliers


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/03 18:21:59


Post by: DoggieDoo


I literally only own 1 Venomthrope. I don't want to be 'That Guy' at my store, but I would like to field it, especially if I can only pay for 1. There's some discussion, but are there any quotes to the exact rules lines that allow this?
---------
On play testing. I'm finding a number of my local players want to use Power Level. Hive Crone was great when it was fully kitted. Not sure how I would handle it when paying points, but in Power Level, its job was to turn 1 shoot and charge the enemy's Laser-Destroyer tank.

Crone did 2-3 points of damage between shooting and melee. The best thing it did was repeatedly charge his tanks 1-at-a-time, causing them to fall back and not shoot for the turn. It was a distraction after that, but it eventually rolled well and ended up doing ~9 wounds to the tank, surviving, and drool-cannoning his general. If you are smart, you can use the large footprint of the flying base and wrap hormagaunts / other flyers near the tank, forcing it to stay in melee on its own turn.

My 2 Carnifexen was running ScyTals, Bone Mace, & a pair of DeathSpitters w/Slimer Maggots.Also AG. The hybrid Carnifexand OOE was a wrecking ball. Enough shooting to hurt MEQ, and melee that was shredding terminators. I left one Carnifex sprinting in the wrong direction, out of Synapse, so that the next turn he would Isntinctive Behavior back onto the objective. (I had no other units to take it). Definitely some play to this army.

I have a magnetizied Hive Tyrant, but I'm scared to run him as Swarmy since I don't own Tyrant Guard, and my local players like the point-and-click playstyle of IG/Las-Cannon/Artillery spam.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/03 18:25:48


Post by: Zimko


Well, another 400 points of genestealers would blow up my army idea. So I suppose, if I wanted to keep them as GSC, I'd take 3 units of 10, thus only requiring that I find space for 100 points. I could remove a Carnifex for that.

Then I'd have 10 Command Points.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/03 18:52:16


Post by: luke1705


DoggieDoo wrote:
I literally only own 1 Venomthrope. I don't want to be 'That Guy' at my store, but I would like to field it, especially if I can only pay for 1. There's some discussion, but are there any quotes to the exact rules lines that allow this?


You my friend are literally exactly who GW had in mind for this rule they wrote. Go for it! Play the dude. If you run into someone who has an issue with that, offer to proxy some models as the other two. If they have issues with both of those things and you're not playing at a tournament....well maybe it's time to play someone else.

The rules you're looking for are in the BRB FAQ that GW put out. Totally not intended for competitive play, but casually I think it's fine


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/03 19:11:45


Post by: Niiai


Zande4 doing all that job is a thankless task,, but I am very happy. Thank you a lot.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/03 21:23:08


Post by: SideshowLucifer


Glad that Biovores ignore LoS now, but hate they lost Overwatch, that was funny.


Automatically Appended Next Post:
They also greatly reduced the ranged of my Void Shield Generator. Not sure how well it works to protect my backfield now.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/03 22:37:18


Post by: SHUPPET


 luke1705 wrote:
DoggieDoo wrote:
I literally only own 1 Venomthrope. I don't want to be 'That Guy' at my store, but I would like to field it, especially if I can only pay for 1. There's some discussion, but are there any quotes to the exact rules lines that allow this?


You my friend are literally exactly who GW had in mind for this rule they wrote. Go for it! Play the dude. If you run into someone who has an issue with that, offer to proxy some models as the other two. If they have issues with both of those things and you're not playing at a tournament....well maybe it's time to play someone else.

The rules you're looking for are in the BRB FAQ that GW put out. Totally not intended for competitive play, but casually I think it's fine

why is it not intended for competitive play? They've given no indication of that, in fact, quite the opposite, they've said PL is for more casual list building and points is for more competitive, and that this rule applies strictly to points.

If it's only one unit, it should be fine for P much everything. Running one of Zoanthrope might be worth most of us considering now.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/04 00:02:25


Post by: Jaq Draco lives


I've been kinda thinking the Tyranid thread should be kept for Tyranid discussion not introducing Wyverns and other adaptions that are to my mind purely ultra competitive and end up revolving around AM and GSC instead of Tyranid, am I alone in that? Because I'll shut up if I am.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/04 00:43:10


Post by: SHUPPET


Jaq Draco lives wrote:
I've been kinda thinking the Tyranid thread should be kept for Tyranid discussion not introducing Wyverns and other adaptions that are to my mind purely ultra competitive and end up revolving around AM and GSC instead of Tyranid, am I alone in that? Because I'll shut up if I am.

This thread is for Competitive Tyranid discussion. If AM is what it takes to alleviate our weaknesses, that thats what it takes. I'm not convinced yet, and thats why we can discuss it. If it doesn't belong here, then where? Imo its not just okay to leave it here but i think its also IMPORTANT that we do


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/04 00:44:30


Post by: luke1705


Jaq Draco lives wrote:
I've been kinda thinking the Tyranid thread should be kept for Tyranid discussion not introducing Wyverns and other adaptions that are to my mind purely ultra competitive and end up revolving around AM and GSC instead of Tyranid, am I alone in that? Because I'll shut up if I am.


I think you're right that a lot of people won't wind up using them (I myself would not for casual games) but I think it bears mentioning as an option for us.

Many people might not have read the FAQ (or will ever read it) but might be interested in bringing some of those units. Not my cup of tea but I think it's good for people to understand all of their options. Whether they decide to use those options or not is up to them.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/04 01:06:00


Post by: Jaq Draco lives


OK fair enough I wasn't trying to be a dick or anything you understand just seems like the Tyranids are a pretty damn strong codex right now by themselves

But hey as I said I'll be quiet about it


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/04 01:10:39


Post by: SHUPPET


Jaq Draco lives wrote:
OK fair enough I wasn't trying to be a dick or anything you understand just seems like the Tyranids are a pretty damn strong codex right now by themselves

But hey as I said I'll be quiet about it

Tyranids are strong finally, which is why we want to make sure we are getting the most out of them competively since we finally have what appears to be a non-gimmicky dex.

I say "appears" to be, because we'll see in time if assault is even a viable strategy as the meta evolves. with the strength of some of these flyer lists it might just not be, and we may definitely need to look closely at ALL our options.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/04 01:18:37


Post by: Strat_N8


 SHUPPET wrote:
Jaq Draco lives wrote:
I've been kinda thinking the Tyranid thread should be kept for Tyranid discussion not introducing Wyverns and other adaptions that are to my mind purely ultra competitive and end up revolving around AM and GSC instead of Tyranid, am I alone in that? Because I'll shut up if I am.

This thread is for Competitive Tyranid discussion. If AM is what it takes to alleviate our weaknesses, that thats what it takes. I'm not convinced yet, and thats why we can discuss it. If it doesn't belong here, then where? Imo its not just okay to leave it here but i think its also IMPORTANT that we do


I think his point was more that this thread should be focused mainly on Tyranid-centric lists opposed to lists that are primarily GSC/AM (such as luke1705's list on page 32 - a very nice and nasty looking list to be sure but it doesn't have any Hive Fleet Tyranids in it). There is a thread devoted to our GSC brethren/cousins that could be used for discussing more hybrid-oriented lists, though it isn't quite as active (or as optimistic sadly - price hike on a lot of the GSC units have left people a touch sour).

 SHUPPET wrote:

I say "appears" to be, because we'll see in time if assault is even a viable strategy as the meta evolves. with the strength of some of these flyer lists it might just not be, and we may definitely need to look closely at ALL our options.


I think we should be ok against flyer spam lists if it ends up an archetype we need to tailor for. We have a lot of models with the fly keyword ourselves and plenty of tools to clog up the board to force hover mode. If nothing else, if Flyer spam takes off you might see Skarbrand suddenly become very popular given what the FAQ did with him.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/04 01:48:25


Post by: SHUPPET


I'm strongly considering AM allies for the Hydra. A unit of 3 seems like top notch anti-air, and isn't terrible at shooting ground stuff either, each one having practically the damage output of dual Deathspitter Carnifex, except from further range, and then with Bolter+Stubber added on too.



Luke, what units is currently top tier for AM? And what have you been using for Nid allies? I see your list but I have no idea the rules for the FW am stuff and don't want to spend all that money on the IA:AM dex just to potentially not even want to use any of that stuff lol. Can you give me a crash course here?


Automatically Appended Next Post:
If you personally don't want to talk GSC, then you don't have to, but Genestealers are still Tyranids.... I don't see why we need two threads for what is essentially the one race, are allies, and are obviously going to be considered to be mixed and matched heavily when playing either army competitively. And AM are part of that Genestealer Cult. I'm playing main army Nids but I'm looking to consider all potential options, if this isn't the place for this, then again, where? Because if I brought it to the GSC thread the exact same logic could be used there to say this thread isn't about Nid or AM allies, and if I brought it to the AM thread I'd get that same thing to. This is where the Tyranid community is, this is where I am going to discuss Tyranids and GSC. Let's move on.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/04 02:52:36


Post by: Jaq Draco lives


GSC are not tyranids, they are a separate army with separate entries in the codex lists

So yeah Strat N8 is right there has been a lot of GSC and AM talk and yeah a little allyship is OK but pure literal non tyranid lists is not really part of this thread.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/04 02:58:39


Post by: jifel


Honestly I think that all things applicable to Nids should be here, even if its their allies. After all, people will come here for help with competitive tactics, and if the answer is in an ally they should be able to find it here. Now obviously if we're talking a mostly guard list or a mostly GSC list that would get better response in their threads, but we shouldnt discourage the discussion of other units here. When in doubt, allowing more to be talked about will only lead to a more productive conversation.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/04 03:03:18


Post by: SHUPPET


Jaq Draco lives wrote:
GSC are not tyranids, they are a separate army with separate entries in the codex lists

So yeah Strat N8 is right there has been a lot of GSC and AM talk and yeah a little allyship is OK but pure literal non tyranid lists is not really part of this thread.


So we can't discuss competitive Nid builds in here because of allies?

Get over it, they are the same faction, they are separated into being allies gameplay wise, but in terms of options in the army is still a borderline Nids dataslate that is simply allowed to stand alone. In no other threads do people try and shut down talk of allies, least of all should we be shutting it down in ours especially since I'm pretty sure every Tyranid player to run any number of Genestealers at this point is likely going to be allying GSC now Purestrains are 10pts.

We are not going to stop talking about it in here, its productive to Tyranids competitive discussion, so again, move on, I'm not going to talk about this anymore because harking on this is disrupting the thread.








Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/04 03:05:49


Post by: Zande4


There isn't a strict set of rules in this thread. People are free to discuss GSC, Hive Fleets and AM of all flavours. This is a Tyranid tactica not a Hive Fleet tactica.

It's not off topic. Whining about it is and contributes literally nothing.

As SHUPPET says, if not here then where? If people want to discuss GSC and AM, it's getting discussed. As I said there is no rule forbidding this, just 1 persons personal preference


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/04 03:07:11


Post by: Jaq Draco lives


 SHUPPET wrote:
Jaq Draco lives wrote:
GSC are not tyranids, they are a separate army with separate entries in the codex lists

So yeah Strat N8 is right there has been a lot of GSC and AM talk and yeah a little allyship is OK but pure literal non tyranid lists is not really part of this thread.


So we can't discuss competitive Nid builds in here because of allies?

Get over it, they are the same faction, the same army in the lore, they are separated into being allies gameplay wise, but in terms of options in the army is still a borderline Nids dataslate that is simply allowed to stand alone. In no other threads do people try and shut down talk of allies, least of all should we be shutting it down in ours especially since I'm pretty sure every Tyranid player to run any number of Genestealers at this point is likely going to be allying GSC now Purestrains are 10pts.

We are not going to stop talking about it in here, its productive to Tyranids competitive discussion, so again, move on, this is the last I'm going to say about it, harking on this is disrupting the thread.








And AM are also basically nids?

Yes in other threads they don't but in no other threads do they have a list which doesn't have anything of the Codex of the thread in it. And while I said I would move on if no one agreed someone did and brought up that very good point so no I'm not going to leave it alone based on that and you don't get to just shut the conversation down because you say so.

GSC +AM is not relevant in a Tyranid thread.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/04 03:21:55


Post by: luke1705


Jaq Draco lives wrote:
GSC are not tyranids, they are a separate army with separate entries in the codex lists

So yeah Strat N8 is right there has been a lot of GSC and AM talk and yeah a little allyship is OK but pure literal non tyranid lists is not really part of this thread.


I agree completely. For example, my army has shifted from all Tyranid Stealers to all GSC Stealers, and since I also have a detachment of AM, my current competitive list actually has no Tyranid Detachment. So I agree that such a list is more suited for the GSC thread.

However, right now the trend of the week seems to be how to shore up Tyranid weaknesses, which both GSC (and AM through GSC) have the ability to do. I think if the intent is to discuss how those units make a Tyranids army better, they belong here. Jifel is right though that our ally options are important options to know about, whether people decide to make usage of them or not.


Automatically Appended Next Post:
Jaq Draco lives wrote:
OK fair enough I wasn't trying to be a dick or anything you understand just seems like the Tyranids are a pretty damn strong codex right now by themselves

But hey as I said I'll be quiet about it


Nah man you just expressed an opinion. No need to justify it. That's all anyone is doing here


Automatically Appended Next Post:
 SHUPPET wrote:


I'm not going to talk about this anymore because harking on this is disrupting the thread.



An important point. More discussion of tactics and less about where tactics belong is probably going to make all of us better generals


Automatically Appended Next Post:
 SHUPPET wrote:
I'm strongly considering AM allies for the Hydra. A unit of 3 seems like top notch anti-air, and isn't terrible at shooting ground stuff either, each one having practically the damage output of dual Deathspitter Carnifex, except from further range, and then with Bolter+Stubber added on too.

Luke, what units are currently top tier for AM? And what have you been using for Nid allies? I see your list but I have no idea the rules for the FW am stuff and don't want to spend all that money on the IA:AM dex just to potentially not even want to use any of that stuff lol. Can you give me a crash course here?



The forge world Indices are great. If you're even thinking about using AM with your Nids, absolutely go to town. Totally worth $17. They have some good heavy mortar options (4d6 shots at 48" range, doesn't need LOS) as well as some good anti tank options at range. My personal favorite of those is the Earthshaker Battery. Basically it's an 80 point Basilisk. Same weapon but just the top half of the tank. Which is funny because that's literally what I'll use when I field them

Outside of forge world, the Wyverns are great. Basically the same thing as the quad heavy mortar but gains shred and loses 1 str.

The real standout from the codex is the Taurox prime. You're putting out 31 shots at 24" range. Sure they're all basically bolter shots, but it's 100 points with its weapons. That's just insane. And it hits on a 3+ if it didn't move. The only reason why this isn't the only unit people take is because you can't give it orders and you can't increase its ballistic skill in any way.

Which brings me to the last staple of competitive AM guns, which is not a gun at all - Sabre Defense Weapon Searchlight. Remember how Tau markerlights worked in 7th? (+1 BS to a single unit shooting at the unit you marked). Well yeah. These are like that, except they auto hit. And they do stack (so did ML but it bears mentioning). And they shoot at 48" range, not 36". So just a little good. Like 3 of these babies can make your conscript squad hit on 2's (meaning with an order in rapid fire range, a max squad of 50 is pumping out 200 shots...hitting on 2's. Sick. Not that your opponent will ever let these searchlights live longe enough for that to happen.

As far as anti air, I'm more inclined to either ignore those units or just say "well I have enough guns that I don't care if I hit worse" (or just use searchlights). I don't like -1 to hit on ground units as a general rule

Finally, my competitive list. I'm tweaking a few things to make the last points work, but I've actually gravitated entirely away from a Tyranid Detachment in favor of a GSC one (or two). My Nids list was mostly Stealers, and now they're all GSC so it just makes more sense. Units that are still drawing me back to Tyranids and making me certain that I'll still use Tyranids for non-tournament games:

1) Swarmy. I miss that old beat stick. Force multiplication is OP
2) Malanthrope. Did I mention that force multiplication was OP? Untargetable synapse force multiplication that could provide an army wide buff is super OP
3) Dimachaeron. I don't think he's super incredible but I love him so much
4) Exocrine. Super good at what he does. I just don't think that what he does is as valuable at the tournament level
5) Tyranid Psychic Table (specifically the horror, stacking with the Malanthrope and Mass Hypnosis.... ) as well as catalyst. Especially because Catalyst can be cast on GSC units, and it stacks with the 6+ FNP from the iconward.

Things I don't miss from Tyranids:

1) the broodlord. Patriarch is just better
2) tyrant guard. For a while, I believed they were good even on their own merit in CC, but a good opponent won't ever let them get there. And while the ablative wounds for Swarmy are a necessary evil, it is an evil.
4) Trygon taxi service. He's good when he gets to combat, but he's a very squishy dude for how beefy he looks on paper


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/04 03:54:40


Post by: GodDamUser


So have a slowgrow league starting today at PL30

what should I take?


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/04 04:46:26


Post by: luke1705


GodDamUser wrote:
So have a slowgrow league starting today at PL30

what should I take?


Are there restrictions on force org charts? Like do you have to have a legal force every step of the way?


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/04 08:23:44


Post by: Astmeister


 jifel wrote:
 Astmeister wrote:
Genestealers are Elites in GSC.


Beat me to the punch there. But at 200 points for 20, I truly see no reason not to take 3...


Ha. I thought you would have quit 40k. I was following your blog, when you were still actively writing it. Found it amazing.

On topic:
The GSC Stealers are truly too cheap to not take them. However, I do not think this will stay like it is for long. Scion Command Squads got nerfed quickly as well. Anyway I just wanted to make people aware of the fact that GS are Elites in GSC. Meaning you would have to take a Vanguard Detachment, which forces you to spend a lot of points on GS.
Imho the Abberants are even worth considering from GSC, since they might help with heavy Tanks with their Power Hammers. And with Cult Ambush they can even reach the Knight etc. of the enemy.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/04 08:37:58


Post by: TheWaspinator


I for one welcome our new pant stealing overlords.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/04 08:49:10


Post by: SHUPPET


 Astmeister wrote:
 jifel wrote:
 Astmeister wrote:
Genestealers are Elites in GSC.


Beat me to the punch there. But at 200 points for 20, I truly see no reason not to take 3...


Ha. I thought you would have quit 40k. I was following your blog, when you were still actively writing it. Found it amazing.

On topic:
The GSC Stealers are truly too cheap to not take them. However, I do not think this will stay like it is for long. Scion Command Squads got nerfed quickly as well. Anyway I just wanted to make people aware of the fact that GS are Elites in GSC. Meaning you would have to take a Vanguard Detachment, which forces you to spend a lot of points on GS.
Imho the Abberants are even worth considering from GSC, since they might help with heavy Tanks with their Power Hammers. And with Cult Ambush they can even reach the Knight etc. of the enemy.

yeah I feel like you guys are right about what the mistake is and it's going to likely be corrected soon


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/04 11:46:01


Post by: kestral


I played my first game and and found it interesting and reasonably fun. I will say that lictors are so weird that they were kind of useful. Mine prevented overwatch vs other units by charging first (at -1 to hit overwatch can't hit, right?), caused some plasma sentinels to blow up, got into terrain and were hard to dig out. They could really use some kind of hit and run rule though.

Spore mines were only useful for blocking a charge and and because my opponent thought they were dangerous.

Old One eye is, indeed, the man.

The speed of the big bugs in impressive. Weird that termigants are so slow though.

I hate the new terrain rules or lack thereoff. They are very jammy and situational where they used to be my best friend running nids.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/04 12:03:16


Post by: Astmeister


 kestral wrote:
I played my first game and and found it interesting and reasonably fun. I will say that lictors are so weird that they were kind of useful. Mine prevented overwatch vs other units by charging first (at -1 to hit overwatch can't hit, right?), caused some plasma sentinels to blow up, got into terrain and were hard to dig out. They could really use some kind of hit and run rule though.

Spore mines were only useful for blocking a charge and and because my opponent thought they were dangerous.

Old One eye is, indeed, the man.

The speed of the big bugs in impressive. Weird that termigants are so slow though.

I hate the new terrain rules or lack thereoff. They are very jammy and situational where they used to be my best friend running nids.


Overwatch always hits on 6+ regardless of modifiers.
Concerning the -1 to hit:
A Plasma gun blows up on a roll of 2, instead of a roll of 1. However, a roll of 1 does not cause it to blow up. This is weird but RAW.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/04 12:34:23


Post by: jifel


 Astmeister wrote:
 jifel wrote:
 Astmeister wrote:
Genestealers are Elites in GSC.


Beat me to the punch there. But at 200 points for 20, I truly see no reason not to take 3...


Ha. I thought you would have quit 40k. I was following your blog, when you were still actively writing it. Found it amazing.


I'm flattered you remember! Quit blogging when I went to college as I was going months between games, but I've upped my play time lately and was considering writing again...


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/04 12:55:45


Post by: SHUPPET


I take back what I said a while ago about Dakkafexes being great. They aren't bad, but my perception of what an MC is was being affected by my experience in 7th. They are decent though, and should probably make up the core of your army if you going with a gunline.

Stonecrushers with Flail seem amazing however, but we really need that errata so we can know exactly HOW it works. As long as it doesn't replace attacks, it should give it coverage vs both mobs and heavy units. Time will tell.



A unit that I think is flying under the radar is Spinefist Ravener. They are each rolling 9 dice a turn in combat, and give them Red Terror support and the majority of those dice are 2+ S4 attacks and re-rolling on miss.

The easy comparison at the price point would be 3x Devilgants, who also do 9 dice a turn in shooting, at S4. Raveners however are tankier, have 12" movespeed, and you get way more because you don't need Trygon transports. I think these things are likely going to be the core of my army, dependent only on how Stonecrushers turn out after the FAQ.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/04 13:14:24


Post by: Astmeister


 jifel wrote:


I'm flattered you remember! Quit blogging when I went to college as I was going months between games, but I've upped my play time lately and was considering writing again...


Cool. I will keep following if you continue the blog and remember you writing about going to college soon. Good luck with the studies, man!

@Shuppet:
I think you might give Raveners a bit too much credit. They are one of my favorite models and thus I own 9 of them. However they can just use their "9 Attacks" in your own turn, since they cannot shoot in the opponents phase. Also they rely on getting into combat to fullfill their damage potential. But I agree that they can be very good in clearing screening units.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/04 13:33:39


Post by: zerosignal


 Astmeister wrote:
 kestral wrote:
I played my first game and and found it interesting and reasonably fun. I will say that lictors are so weird that they were kind of useful. Mine prevented overwatch vs other units by charging first (at -1 to hit overwatch can't hit, right?), caused some plasma sentinels to blow up, got into terrain and were hard to dig out. They could really use some kind of hit and run rule though.

Spore mines were only useful for blocking a charge and and because my opponent thought they were dangerous.

Old One eye is, indeed, the man.

The speed of the big bugs in impressive. Weird that termigants are so slow though.

I hate the new terrain rules or lack thereoff. They are very jammy and situational where they used to be my best friend running nids.


Overwatch always hits on 6+ regardless of modifiers.
Concerning the -1 to hit:
A Plasma gun blows up on a roll of 2, instead of a roll of 1. However, a roll of 1 does not cause it to blow up. This is weird but RAW.


A roll can never go below 1, so with a -1 modifier and overcharge, plasma blows up on a 1 or 2. (Think this is in the designer's commentary).


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/04 14:00:01


Post by: Astmeister


That is interesting zerosignal. Thanks for the comment.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/04 14:32:42


Post by: tag8833


I've been experimenting with various tyranid options, and I got in a couple more games yesterday.

I am completely perplexed what you guys see in biovores. Neither of my games had ideal targets for them, but I still feel that they are incredibly underwhelming for the points costs. Just not nearly enough damage output. Might be my experience in the 1st game skewed me a bit, because on turns 1-3 my squad of 3 biovores got 1 hit per turn, and rolled a 1 on the damage, so it was turn 4 before they did their 1st wound, but even if I'd been hitting lights out and averaging 2 mortal wounds a turn, they are so amazingly point inefficient compared to the rest of my list..

Took traditional Dakkafexes against a guy playing his 1st game of 8th. I knew they wouldn't be good, but I played them wrong, and forgot to use the tail attack, so they felt extremely abysmal in CC. Should have remembered the tail.

One game featured a single dakkajet. My Genestealer + Dakkafex list felt a little lacking in tools to threaten it, and it put a pretty good hurt on the stealers. I did manage to smite it for 5.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/04 14:41:23


Post by: NewTruthNeomaxim


@Tag, did those Biovore misses do anything useful with their Spores though? Did they absorb any shots that would've gone into other units? Did they block deep-strikes? Did those misses change charge lanes?

Biovore do, arguably more tactical work when they miss than when they hit. :-p


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/04 14:41:39


Post by: Astmeister


tag8833 wrote:
I've been experimenting with various tyranid options, and I got in a couple more games yesterday.

I am completely perplexed what you guys see in biovores. Neither of my games had ideal targets for them, but I still feel that they are incredibly underwhelming for the points costs. Just not nearly enough damage output. Might be my experience in the 1st game skewed me a bit, because on turns 1-3 my squad of 3 biovores got 1 hit per turn, and rolled a 1 on the damage, so it was turn 4 before they did their 1st wound, but even if I'd been hitting lights out and averaging 2 mortal wounds a turn, they are so amazingly point inefficient compared to the rest of my list..

Took traditional Dakkafexes against a guy playing his 1st game of 8th. I knew they wouldn't be good, but I played them wrong, and forgot to use the tail attack, so they felt extremely abysmal in CC. Should have remembered the tail.

One game featured a single dakkajet. My Genestealer + Dakkafex list felt a little lacking in tools to threaten it, and it put a pretty good hurt on the stealers. I did manage to smite it for 5.


Biovores are not huge damage dealers but can instead reliably ping down a couple of wounds even on the heaviest targets. Also the major strength comes from the fact that they can block lines with the spore mines you place, when you do not hit with them.
Oh and they can now target units which are hiding. This can be very good under certain circumstances.


Automatically Appended Next Post:
Also there is an interesting article about a tournament in the UK, where a Girlyman + 5 Stormraven list dominated everything.

See here:
https://www.warhammer-tactics.com/single-post/2017/07/03/How-much-wood-could-a-wood-chuck-chuck-if-wood-chuck-was-a-Stormraven

Do we have any plan on how to deal with that? It is of course very similar to the 2 Stormraven + 3 Stormhawks we talked about earlier. However, this seems a lot more brutal... :-(


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/04 15:42:26


Post by: SHUPPET


Flyers being immune to assault shouldn't be a thing. I get that its thematic, but it turns the game into a coinflip of what list you brought in far too many circumstances. There should be a penalty for assaulting them just like for shootingg, but not literal invulnerability.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/04 15:58:28


Post by: Third_Age_of_Baggz


Astmeister wrote:

He got a LOT better actually, probably the most improved model in the army. Cheaper points cost, 3+ armor while retaining the 5+ Invul, ability to pick their powers, Scything Talons that actually do stuff, and Psychic Overload no longer requires a psychic test to activate and just causes a mortal wound on a 2+ instead of the convoluted Ld check it used to require (and as a bonus, since it isn't a shooting attack it can be allocated to characters hiding in the ranks). It also gets an innate +1 to manifest powers that isn't effected by damage (unlike the Lord of Change), so Smite goes off on a 4+ (and deals D6 damage on a 9+) and Tyranid powers go off on 5+, making it far more reliable than the other psykers if you really need a particular power to be cast.



I'm GLAD someone else thinks that they have improved. I've been wanting to run one since they first came out, but was never a fan of the last 2 editions of 40K. So I have a question for you about this unit.

What battlefield roll would this unit play? Support or a Front Line unit? Psychic powers make it more of a support, but the unique power that it posses makes you want to throw it up front and hit a lot of things. Especially with is physical stats. Still perplexed how to use this unit.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/04 16:03:05


Post by: SHUPPET


 Astmeister wrote:

Also there is an interesting article about a tournament in the UK, where a Girlyman + 5 Stormraven list dominated everything.

See here:
https://www.warhammer-tactics.com/single-post/2017/07/03/How-much-wood-could-a-wood-chuck-chuck-if-wood-chuck-was-a-Stormraven

Do we have any plan on how to deal with that? It is of course very similar to the 2 Stormraven + 3 Stormhawks we talked about earlier. However, this seems a lot more brutal... :-(

I've been building with taking on flyer spam lists in mind. I'm settling down on two possibilities


Flyrant w/ Rending Claws + AG + TS
Flyrant w/ Rending Claws + AG + TS
Flyrant w/ Rending Claws + AG + TS
Flyrant w/ Rending Claws + AG + TS

3x Rippers

Red Terror

9x Raveners w/ Spinefists
9x Raveners w/ Spinefists
9x Raveners w/ Spinefists
9x Raveners w/ Spinefists
9x Raveners w/ Spinefists


Self explanatory how it plays vs regular lists for the most part, Flyrants are heavy AT and Raveners chew threw everything else. In the match against flyers if 4 Flyrants isn't enough, might step up to 5 and drop a Ravener unit.



The other thing I was considering

GSC:

Patriach
Patriach
Magus
Acolyte Iconward

10x Neophyte Hybrids

20x Purestrain Genestealer
20x Purestrain Genestealer
20x Purestrain Genestealer

AM:

Company Commander

Infantry Squad

Heavy Weapons Squad w/ Mortars
Heavy Weapons Squad w/ Mortars
3x Hydras w/ Heavy Bolter + Heavy Stubber + HKM
3x Hydras w/ Heavy Bolter + Heavy Stubber + HKM


this one looks a bit more fun. Self explanatory how it plays vs regular armies, Hydra Autocannons have the same damage output as Deathspitter Carnifexes for the same price, so they aren't wasted points vs ground armies and they have other guns too. But against flyers, it forces them to come into 24" or even 12" range to kill them, because every turn they don't they lose a flyer and a half. From there the 3x Psykers can Mind Control some flyers and turn them against each other.


Don't know how well either will work. But they don't autolose at least.

I'm most likely to go with the first list first since I have (almost) all the models. Second one looks more fun though.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/04 16:17:11


Post by: Strat_N8


 Astmeister wrote:

Also there is an interesting article about a tournament in the UK, where a Girlyman + 5 Stormraven list dominated everything.

See here:
https://www.warhammer-tactics.com/single-post/2017/07/03/How-much-wood-could-a-wood-chuck-chuck-if-wood-chuck-was-a-Stormraven

Do we have any plan on how to deal with that? It is of course very similar to the 2 Stormraven + 3 Stormhawks we talked about earlier. However, this seems a lot more brutal... :-(


Could try fighting fire with fire maybe... Crones and Harpies are both a good deal cheaper (almost half the cost in the case of the Crone) and can assault due to being fliers themselves. I imagine a Gargoyle swarm backed by Venomthropes might also be problematic for them, since they both clog the board and can happily assault regardless of what mode the fliers are in.


 Third_Age_of_Baggz wrote:

I'm GLAD someone else thinks that they have improved. I've been wanting to run one since they first came out, but was never a fan of the last 2 editions of 40K. So I have a question for you about this unit.

What battlefield roll would this unit play? Support or a Front Line unit? Psychic powers make it more of a support, but the unique power that it posses makes you want to throw it up front and hit a lot of things. Especially with is physical stats. Still perplexed how to use this unit.


I haven't been able to run mine yet, but I think it ideally wants to be near the front lines to leverage all of its abilities. As said prior, Psychic Overload looks as though it can be used to put wounds on characters hanging out with opposing squads, but its main focus should probably be to cast powers that you really need to go off (any of ours could qualify, depending on the tactical needs of the list) and provide an additional melee threat. In terms of targets, it should do nicely against opposing monsters and terminator-style troops, since it does get a save against high AP attacks and it can dish out mortal wounds in return via Smite or Overload depending on which would be more optimal. If you need it an anvil, it can always cast Catalyst on itself for a 3+/5++/5+ FNP too.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/04 16:19:01


Post by: NewTruthNeomaxim


In many/most 'Nid lists your very same deep-strike denying hordes, can occupy obscene amounts of table-space, forcing at least 1-2 of those Flyers, per turn, to hover. Once assault-able, they turn to mush against 'Nids.

I would argue if the all heavy flyer thing manages to stick around for more than a minute in the meta, it will become something we need to out-play, rather than list tailor-for.



Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/04 16:20:22


Post by: luke1705


Raveners being able to pop up on their own should definitely not be discounted. That's a big deal. I don't have a lot of the models (don't like the newest sculpt and haven't been motivated to pick up the older ones yet) but I think they're definitely very good. A little outshone by Genestealers, but what isn't?

Speaking of the GSC points change for Genestealers, I don't doubt that they were intended to be 12 points per model with their equipment, just like Tyranid genestealers. But even if they are FAQ'd a second time to change that, I'd still have no issue taking as many as I am currently. I actually misread it originally (literally thinking the same thing that we presume GW did and costing them at 12 ppm) and I was still ecstatic. Amazing value, even at 12 points with gear. Would cut some other stuff out of my list if they upped their cost back to 12, but it wouldn't be a single Genestealer that left the army.


Automatically Appended Next Post:
NewTruthNeomaxim wrote:

I would argue if the all heavy flyer thing manages to stick around for more than a minute in the meta, it will become something we need to out-play, rather than list tailor-for.



It won't once big tournaments do Maelstrom missions, or even maelstrom primaries/secondaries. Those lists almost auto lose maelstrom due to how objectives are held now. That's why I'm really not sweating ever seeing more than 1 or 2 flyers. And even then, I think treating them like a mini Death Star is the way to go. Can your list kill them? (Aka do you have like 2 or 3 exocrines?) if you can, go for it! If not, focus down the rest of his army. If he only has 2 planes left at the end of the game, chances are you've got it in the bag.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/04 16:48:50


Post by: Third_Age_of_Baggz


 Astmeister wrote:



Automatically Appended Next Post:
Also there is an interesting article about a tournament in the UK, where a Girlyman + 5 Stormraven list dominated everything.

See here:
https://www.warhammer-tactics.com/single-post/2017/07/03/How-much-wood-could-a-wood-chuck-chuck-if-wood-chuck-was-a-Stormraven

Do we have any plan on how to deal with that? It is of course very similar to the 2 Stormraven + 3 Stormhawks we talked about earlier. However, this seems a lot more brutal... :-(


I just read that article. So what I took from that read was people have already found a way to break the game that hasn't been out for even a month....Greaaaaaaat! Just as I was dusting off my models...


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/04 17:29:52


Post by: NewTruthNeomaxim


 Third_Age_of_Baggz wrote:
 Astmeister wrote:



Automatically Appended Next Post:
Also there is an interesting article about a tournament in the UK, where a Girlyman + 5 Stormraven list dominated everything.

See here:
https://www.warhammer-tactics.com/single-post/2017/07/03/How-much-wood-could-a-wood-chuck-chuck-if-wood-chuck-was-a-Stormraven

Do we have any plan on how to deal with that? It is of course very similar to the 2 Stormraven + 3 Stormhawks we talked about earlier. However, this seems a lot more brutal... :-(


I just read that article. So what I took from that read was people have already found a way to break the game that hasn't been out for even a month....Greaaaaaaat! Just as I was dusting off my models...


Its also a tournament that is already ignoring ITC fixes that the entire gaming community (Nova, etc...) have universally adopted, such as the "he who finished deploying first only gets +1 for roll off", so I wouldn't read much into it. And as stated above, this doesn't even acknowledge how poorly this would play in a meta with real scenarios built for tournament play.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/04 17:32:58


Post by: luke1705


That Papa Smurf list won't last. Wouldn't worry about it.

By the way, since I figure you guys would appreciate this the most, I think I've finalized my competitive list. It is all GSC + AM, but the reason why I wanted to mention it here is because I'm super proud of the theme. I've got 11 zoats subjugating the guardsmen. 2 power fist dudes are a commissar and a company commander, 3 multi melta dudes are heavy weapons batteries, and the 6 fleshborer dudes are "sentries" aka search lights. Going to scratch build some earthshaker batteries using the giant acid spray gun and build it up from there.

Might also incorporate some of the old old Zoanthropes. Maybe a big brother needs to watch from the top of each Taurox prime so that they keep in line? Might even change some of the Taurox weapons out for barbed stranglers or something.

I'm also going to use regular Catachans as the conscripts so that it's really like they're just being forced to fight for the Hive Mind. More GSC than Nids per se, but I think it's a pretty cool army conversion.

I know it's not really tactics per se, but it makes me a lot happier being able to feel like it's still Tyranids and that I'm still fighting for the Hive Mind. Because I always will And I feel like some other people might appreciate the conversion ideas.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/04 17:56:53


Post by: zamerion


And the list?


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/04 18:55:04


Post by: DoggieDoo


I'm not super active in this thread, but I would agree it seems pretty lame if we are heavily considering AM/IG artillery spam to make nids competitive.

That is very off-putting to the silent majority who are reading and not responding.

It also feels like a waste of time reading all those posts talking about GSC + AM, when its supposed to be a Tyranid thread.

I would encourage the discussion of those armies in an independent thread, as people trying to play those hyrbrids would also see a really sparse amount of discussion in this thread as there would be a lot of posts that have nothing to do with it.

If you need to buy certain Tyranid models to be competitive (like Malantrhope, Tyrant Guard for your Swarmy, Broodlord + Genestealers, etc...) that is one toll to play, but having to dedicate half your army into conscripts and artillery is an entirely off-beat investment, finance wise, and absolutely flavor wise.

Don't mean to be a "whiner" as somebody delicately put it, but I think that would help focus discussions for strategies featuring different cores to their armies.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/04 19:18:37


Post by: NewTruthNeomaxim


DoggieDoo wrote:
I'm not super active in this thread, but I would agree it seems pretty lame if we are heavily considering AM/IG artillery spam to make nids competitive.

That is very off-putting to the silent majority who are reading and not responding.

It also feels like a waste of time reading all those posts talking about GSC + AM, when its supposed to be a Tyranid thread.

I would encourage the discussion of those armies in an independent thread, as people trying to play those hyrbrids would also see a really sparse amount of discussion in this thread as there would be a lot of posts that have nothing to do with it.

If you need to buy certain Tyranid models to be competitive (like Malantrhope, Tyrant Guard for your Swarmy, Broodlord + Genestealers, etc...) that is one toll to play, but having to dedicate half your army into conscripts and artillery is an entirely off-beat investment, finance wise, and absolutely flavor wise.

Don't mean to be a "whiner" as somebody delicately put it, but I think that would help focus discussions for strategies featuring different cores to their armies.


You don't need the "spam" to be competitive... Luke and I... apparently concurrently discovered that with an absolute minimum of tax, one could get access to a couple anti-horde options which were intended to just cut through chaff/bubble-wrap, the one thing competitive 'Nids could've benefitted from.

As I stand by, an absolutely token amount of thematic tax (IE a single unit of Stealers "technically" as an Auxillery GSC detachment", means you could grab a unit of 3 Heavy Quad Mortars (which i've been modeling out of spare Haruspex head assemblies), and significantly buff an army still 85% pure Tyranid.

Though Luke did end up going off the rails and apparently removing 'Nids altogether from his "Nid" list... it doesn't make the original point any less powerful or valid. I would say it just didn't need to go to such an extreme.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/04 20:24:12


Post by: luke1705


zamerion wrote:
And the list?


I'll toss it over in the GSC section.

Doggie is right though. The Nid thread has been a little derailed by the "new hotness" of having guns that actually work. Only reason I was posting about my list is because it was important to me to make my non-Nid components still feel Tyranid, and I thought some other people who might want to try those units might also have those feelings.

Worth pointing out, though, that the entire GSC Detachment in my list are all Genestealers or patriarchs (models that could easily be played in a pure Tyranids army/detachment, just with slightly different unit names and abilities)


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/04 20:35:53


Post by: Requiet


I may be crazy but gsc has a big fat Tyranid keyword so more power to you guys. This is really enlightening and a lot of stuff I wouldn't have considered but could be really fun and an awesome conversion opportunity so I hope the discussion continues and thank you for tour contributions.

I'm hoping to pick up some guard from an old friend soon and had just intended to use them as spire guard for my 1k sons but now I have the opportunity for dual conversions for pure conversion purposes I wish I had an excuse to tyrranize(?) a renegade knight. Some capillary towers from his back/shoulders. Think with a decent conversion it could pass as a barbed or scything heirodule?

On that note I really haven't seen anything on the tactics for the super heavy nids. Can we get a discussion on those guys?

In my opinion I personally see the barbed heirodule as the better melee variant because its was stays the same and ironically the scything heirodule never misses shooting but its degrading was hurts.

I'm converting some malanthropes now and did a custom dimaecheron (though its a bit smol)

How do harridans play? I swear to god Ive always wanted one but just haven't convinced myself to save up for one yet.

Also Ive heard conflicting reports on the crusher fexes flail on gw they replace all attacks for it but there were people claiming that fw responded that its in addition to (fw hasn't answered any of my questions like the dimas typo on his weapon or the malanthropes)


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/04 20:51:28


Post by: luke1705


I actually made a Tyranid knight exclusively out of a Tervigon kit (and a fair amount of green stuff haha, but no real sculpting; just as gap filler. Also used a little plastic that I carved to make a giant bone sword looking thing

I agree that the Barbed Hierodule is better than the Scythed. I haven't played with a Harridan yet this edition, but my friend who has has found it to be underwhelming. It used to be able to pretty reliably pop 2 rhinos a turn; no longer. It's not bad, but the main draw used to be its insane durability. Now....eh. I absolutely love the model though. I just think it should cost 100-200 less points.

I like the conversion idea, but I think I would sooner start with something like a Maulerfiend or something that has more of a lower/4 legged profile. Size-wise it works though.

The typo on the Dimachaeron is pretty clear what it's supposed to be. I don't think anyone will be surprised when the FAQ drops on that one.

The stone crusher they actually just put a faction focus article up about. Exchanges all of its attacks. Still much better than a regular fex. I think OOE and 3 of those dudes is excellent. 10/10 would do 1 claw and bio flail


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/04 21:11:59


Post by: Benlisted


 luke1705 wrote:

I agree that the Barbed Hierodule is better than the Scythed. I haven't played with a Harridan yet this edition, but my friend who has has found it to be underwhelming. It used to be able to pretty reliably pop 2 rhinos a turn; no longer. It's not bad, but the main draw used to be its insane durability. Now....eh. I absolutely love the model though. I just think it should cost 100-200 less points.


Personally am feeling that the Scythed is better - sure, it's annoying that he deteriorates in terms of WS, but he still has far more attacks than Barbie, and his gun is pretty nice (especially as he can fire it whilst in melee), whilst I feel that the Bio Cannon are extremely mediocre on a knight equivalent platform. Dropping to Str8 really sucks, especially since at best it's hitting on 4s. I am also not sold on the Harridan for the cost, though it is essentially a Hierodule that can get into melee ANYWHERE on the board turn one (without Hive Commander)...

The typo on the Dimachaeron is pretty clear what it's supposed to be. I don't think anyone will be surprised when the FAQ drops on that one.


I think someone got an email confirming it was supposed to be on hits yeah, so fully expecting that in the FAQ next weekend.

The stone crusher they actually just put a faction focus article up about. Exchanges all of its attacks. Still much better than a regular fex. I think OOE and 3 of those dudes is excellent. 10/10 would do 1 claw and bio flail


Even with the least powerful interpretation being the case (presumably it overrides the Bone Mace too??) I think Stonecrushers will be amazing horde clearance with the ability to go anti-tank if need be. Loss of AG is unfortunate, but even without it they outclass normal melee fexes in anti-tank and anti-horde capacity - the only niche for them now is with at least one set of gun arms really, which is unfortunate. That said, not sure whether a footslogging fex-heavy army will end up being viable, but we can hope!


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/04 21:40:02


Post by: SHUPPET



NewTruthNeomaxim wrote:In many/most 'Nid lists your very same deep-strike denying hordes, can occupy obscene amounts of table-space, forcing at least 1-2 of those Flyers, per turn, to hover. Once assault-able, they turn to mush against 'Nids.

I would argue if the all heavy flyer thing manages to stick around for more than a minute in the meta, it will become something we need to out-play, rather than list tailor-for.


They can move up to 45". Running so many hordes that you force them to hover honestly sounds like the kind of list that would play too slow to compete.



luke1705 wrote:
NewTruthNeomaxim wrote:

I would argue if the all heavy flyer thing manages to stick around for more than a minute in the meta, it will become something we need to out-play, rather than list tailor-for.



It won't once big tournaments do Maelstrom missions, or even maelstrom primaries/secondaries. Those lists almost auto lose maelstrom due to how objectives are held now. That's why I'm really not sweating ever seeing more than 1 or 2 flyers. And even then, I think treating them like a mini Death Star is the way to go. Can your list kill them? (Aka do you have like 2 or 3 exocrines?) if you can, go for it! If not, focus down the rest of his army. If he only has 2 planes left at the end of the game, chances are you've got it in the bag.

This is a good perspective, hopefully that's the case.







DoggieDoo wrote:
I'm not super active in this thread, but I would agree it seems pretty lame if we are heavily considering AM/IG artillery spam to make nids competitive.

That is very off-putting to the silent majority who are reading and not responding.

You don't speak for ANYONE but yourself, do not get it confused.

DoggieDoo wrote:

If you need to buy certain Tyranid models to be competitive (like Malantrhope, Tyrant Guard for your Swarmy, Broodlord + Genestealers, etc...) that is one toll to play, but having to dedicate half your army into conscripts and artillery is an entirely off-beat investment, finance wise, and absolutely flavor wise.

Then perhaps you should make a new thread for non-competitive but accurate to the fluff Nids, because this isn't it. This is the place to discuss competitive Nids, and that covers both the use of allies, or the use of without.

Is it necessary to compete? Do we NEED these? Is it how we make the best to compete in the meta? Maybe, maybe not. We don't know yet - this is why we have discussions on the topic.







 luke1705 wrote:
I actually made a Tyranid knight exclusively out of a Tervigon kit (and a fair amount of green stuff haha, but no real sculpting; just as gap filler. Also used a little plastic that I carved to make a giant bone sword looking thing


Share pics! Sounds awesome.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/04 21:53:51


Post by: luke1705


I definitely will post some pics when I get home to it. I'm actually pretty proud of the conversion (although not the half-finished paintjob lol)


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/04 22:32:27


Post by: GodDamUser


 SHUPPET wrote:
Flyers being immune to assault shouldn't be a thing. I get that its thematic, but it turns the game into a coinflip of what list you brought in far too many circumstances. There should be a penalty for assaulting them just like for shootingg, but not literal invulnerability.


Most flyers are not immune.. only Supersonic ones


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/04 22:42:47


Post by: Strat_N8


Thinking about trying this out next week at the shop:

Battalion Detachment:

HQ: 1x Tervigon
HQ: 1x Tervigon

ELITES: 6x Hive Guard
ELITES: 6x Hive Guard

TROOPS: 30x Termagants
TROOPS: 30x Termagants
TROOPS: 30x Termagants

HEAVY: 1x Exocrine
HEAVY: 1x Exocrine
HEAVY: 3x Biovores

Comes to 2000 points on the dot and actually has a fair amount of quality shooting (Hive Guard and Exocrines hit on 3's when stationary, 24 S8 AP-2 D3 damage shots and 24 S7 AP-3 2 damage shots per turn coupled with the odd mortal wound from spore mines) and a bunch of S4 and S5 for chaff clearing. No venomthropes/malanthropes might be an issue, might have to drop a few Hive Guard or Termagants to make room for some...


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/04 22:50:12


Post by: SHUPPET


GodDamUser wrote:
 SHUPPET wrote:
Flyers being immune to assault shouldn't be a thing. I get that its thematic, but it turns the game into a coinflip of what list you brought in far too many circumstances. There should be a penalty for assaulting them just like for shootingg, but not literal invulnerability.


Most flyers are not immune.. only Supersonic ones

yeah that's what I'm saying shouldn't be a thing


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/05 03:48:13


Post by: SideshowLucifer


 Strat_N8 wrote:
Thinking about trying this out next week at the shop:

Battalion Detachment:

HQ: 1x Tervigon
HQ: 1x Tervigon

ELITES: 6x Hive Guard
ELITES: 6x Hive Guard

TROOPS: 30x Termagants
TROOPS: 30x Termagants
TROOPS: 30x Termagants

HEAVY: 1x Exocrine
HEAVY: 1x Exocrine
HEAVY: 3x Biovores

Comes to 2000 points on the dot and actually has a fair amount of quality shooting (Hive Guard and Exocrines hit on 3's when stationary, 24 S8 AP-2 D3 damage shots and 24 S7 AP-3 2 damage shots per turn coupled with the odd mortal wound from spore mines) and a bunch of S4 and S5 for chaff clearing. No venomthropes/malanthropes might be an issue, might have to drop a few Hive Guard or Termagants to make room for some...


You don't have a way to really deal with assault armies that can tie your units up and make sure they can't shoot. Too many eggs in one basket I think.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/05 03:56:38


Post by: luke1705


90 Termagants would beg to disagree with you on that point. My thinking is I think the list has too much durability and too little ability to actually kill things. Especially hordes, although the termagants help some there.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/05 05:09:19


Post by: Deshkar


DoggieDoo wrote:


That is very off-putting to the silent majority who are reading and not responding.

It also feels like a waste of time reading all those posts talking about GSC + AM, when its supposed to be a Tyranid thread.



Please do not say you speak for a silent majority. Everyone have different opinions. Your opinion is valued but you do not represent anyone else.

GSC is part of Tyranid, and this a tactic threads for Tyranid. Like it or not, once this is an option, Tyranid competitive players, will have to factor that option in.

I am building 2 GSC (3x 20 purestrains) lists, one with a AM detachment with conscripts and artillery or scions, otherwise another list with a tyranid artillery detachment of Hive Guards and Biovores.

I am actually very excited about the supportive firepower of the Hive Guards & Biovores, especially sine they dont need LoS, and handle units that genestealers struggle against!


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/05 05:26:39


Post by: Zande4


 SHUPPET wrote:


A unit that I think is flying under the radar is Spinefist Ravener. They are each rolling 9 dice a turn in combat, and give them Red Terror support and the majority of those dice are 2+ S4 attacks and re-rolling on miss.

.


Spinefist are str 3 though aren't they? And the Spinefist shots are rolled in the shooting phase, just no restriction even if you're within 1'' of an enemy?

I feel like they're good but I'd be forking out the 2 points for Rending. You can still use your 1 pair of Scything talons vsing chaff for the re-rolls but Rending makes them a threat to almost anything for only 2 pts and the loss of 1 atk.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/05 05:38:16


Post by: SHUPPET


 Zande4 wrote:
 SHUPPET wrote:


A unit that I think is flying under the radar is Spinefist Ravener. They are each rolling 9 dice a turn in combat, and give them Red Terror support and the majority of those dice are 2+ S4 attacks and re-rolling on miss.

.


Spinefist are str 3 though aren't they? And the Spinefist shots are rolled in the shooting phase, just no restriction even if you're within 1'' of an enemy?

I feel like they're good but I'd be forking out the 2 points for Rending. You can still use your 1 pair of Scything talons vsing chaff for the re-rolls but Rending makes them a threat to almost anything for only 2 pts and the loss of 1 atk.

yeah they are S3, but less than half of his dice so thats why I said majority have that CC profile. Rending is an option, just preference I guess. By "a turn" I meant in your own turn, it's not like Devilgants are rolling 90 dice in your opponents turn either.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/05 05:58:24


Post by: luke1705


Deshkar wrote:


I am actually very excited about the supportive firepower of the Hive Guards & Biovores, especially sine they dont need LoS, and handle units that genestealers struggle against!


I really like this now that I've stopped playing it wrong re: granting cover for being obscured. I had thought that you just needed to be 50% obscured for an infantry unit, so I was always giving cover saves vs stuff that was out of LOS. But they actually still have to be in terrain. Big deal there.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/05 07:33:23


Post by: Astmeister


I actually totally agree with DoggieDoo. For me it is kind of off-topic to discuss lists here, which only consists of a minority of Hive Fleet Tyranid models. For GSC there is the other thread. And personally I would like it, if there was a new thread discussing competitive Tyranids (GSC + AM whatever).

Like the title of the thread suggests, this is not a discussion about competitive Tyranids. It is a thread about "Tyranid Tactics". And if you are just discussing about the super competitive things, this is for me not really part of it. Because than the thread will drown in this not talking about less competitive tactics or units.

Is it not possible that you discuss WAAC tactics in a separate "Competetive Tyranids" thread, which we actually already have?


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/05 07:50:20


Post by: Jaq Draco lives


I wish people would stop saying GSC are part of Tyranids, they have a separate codex

Guess what Grey Knights aren't part of Space Marines Codex, because they are in a DIFFERENT codex even though they are both MARINES and both in power armour.

Different codex, how hard is that to get? There is actually a thread on the first page of the 40k Tactics section called competitive Tyranids.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/05 08:22:34


Post by: SHUPPET


 Astmeister wrote:
I actually totally agree with DoggieDoo. For me it is kind of off-topic to discuss lists here, which only consists of a minority of Hive Fleet Tyranid models. For GSC there is the other thread. And personally I would like it, if there was a new thread discussing competitive Tyranids (GSC + AM whatever).

Like the title of the thread suggests, this is not a discussion about competitive Tyranids. It is a thread about "Tyranid Tactics". And if you are just discussing about the super competitive things, this is for me not really part of it. Because than the thread will drown in this not talking about less competitive tactics or units.

Is it not possible that you discuss WAAC tactics in a separate "Competetive Tyranids" thread, which we actually already have?


This is pretty interesting interpretation of what Tactics means. Tyranid Tactics includes tactics of taking allies. Discussing how to build competitively is basically the definition of that, and it's all encompassing, everyone will contribute to people who want tactics for less competitive play at all.

 Astmeister wrote:
if you are just discussing about the super competitive things, this is for me not really part of it. Because than the thread will drown in this not talking about less competitive tactics or units.

That's not the case at all. Nobody talking competitive play is trying to shut down other talk, the only people trying to shut down any discussion that they aren't interested in... is you :S Also, there is nothing WAAC about taking allies or building a list to cover your holes, read my sig because you are misusing the term. The OP has said himself this is a thread for competitive Tyranid discussion. There's plenty of room for whatever else you want to add to that as well. Whats the problem?

No other tactica thread has this issue. Seems to a few Nids players not used to having allies. This was a topic that came up a million times in 6th and 7th, how unfair the ally chart was, how Nids deserve to be allies with AM due to thematic reasons, GSC deserves to be an army, etc, etc. Now that we finally have it, you can bet that we're not going to stop talking about it just because you only want to run Bugs. That's your call, don't try to make it everyone elses.

 Astmeister wrote:
this is for me not really part of it.

And for us it is. If it's not for you then talk about things relevant to yourself. OP has said that competitive Tyranid discussion belongs here, so you might be in the wrong thread if you don't want to see that at all.






Jaq Draco lives wrote:
I wish people would stop saying GSC are part of Tyranids, they have a separate codex

Guess what Grey Knights aren't part of Space Marines Codex, because they are in a DIFFERENT codex even though they are both MARINES and both in power armour.

Different codex, how hard is that to get?


The codex name is Tyranids: Genestealer Cult, but eh, thats whatever. Even if it wasn't Tyranids, thats irrelevant. They are our allies, thus their tools and options are very relevant to our own army.

Stop trying to fracture the community. You've made 6 posts in the last few pages alone trying to kick out people actually discussing the game and the options available to this army, while contributing no actual topics or relevant info yourself. The people who want to talk about GSC have outright told you they aren't going to stop, you aren't going to be able to make anybody do so, so at this point you are just derailing the thread.

Jaq Draco lives wrote:
There is actually a thread on the first page of the 40k Tactics section called competitive Tyranids.

A thread made after this, a thread in which literally, the first response is from Lance845, the OP of this thread, saying that this is EXACTLY what this thread here is already for. Why would we split the community?

Like it or not, you are wrong, and if you are looking for something else you should make that thread yourself.

I also like how you made a post in that thread just to say "If you are going to play like that just quit 40k now" so it's clear that even if we did all move to that thread, you'd still have an issue with it. Seems the problem here is with you. Some people play competitive, some don't, nobody is forcing you participate in competitive discussion, this is a broad thread with many topics. Get over it, move on, and stop disrupting the thread =) we want MORE Tyranid discussion and more people in the one thread, not less.



Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/05 08:38:02


Post by: Jaq Draco lives


 SHUPPET wrote:
 Astmeister wrote:



Jaq Draco lives wrote:
I wish people would stop saying GSC are part of Tyranids, they have a separate codex

Guess what Grey Knights aren't part of Space Marines Codex, because they are in a DIFFERENT codex even though they are both MARINES and both in power armour.

Different codex, how hard is that to get?


The codex name is Tyranids: Genestealer Cult, but eh, thats whatever. Even if it wasn't Tyranids, thats irrelevant. They are our allies, thus their tools and options are very relevant to our own army.

Stop trying to fracture the community. You've made 6 posts in the last few pages alone trying to kick out people actually discussing the game and the options available to this army, while contributing no actual topics or relevant info yourself. The people who want to talk about GSC have outright told you they aren't going to stop, you aren't going to be able to make anybody do so, so at this point you are just derailing the thread.

Jaq Draco lives wrote:
There is actually a thread on the first page of the 40k Tactics section called competitive Tyranids.

A thread made after this, a thread in which literally, the first response is from Lance845, the OP of this thread, saying that this is EXACTLY what this thread here is already for. Why would we split the community?

Like it or not, you are wrong, and if you are looking for something else you should make that thread yourself.

I also like how you made a post in that thread "If you are going to play like that just quit 40k now" so it's clear that even if we did all move to that thread, you'd still have an issue with it. Seems the problem here is with you. Some people play competitive, some don't, nobody is forcing you participate in competitive discussion, this is a broad thread with many topics. Get over it, move on, and stop disrupting the thread =) we want MORE Tyranid discussion and more people in the one thread, not less.



Not really I left that thread as that isn't the kind of play I'm interested in you won't see me in there again. But I like how you talk about me trying to shut people down when truth is second reply you've made is to do exactly that to me as well. GSC does it have a separate codex yes or no?

And I'm not trying to shut people down I just get pissed off at really gakky logic that even though they have a separate codex its actually the same because it contains the same name, no no its a separate codex no two ways about it. Just like Grey Knights, very closely related but not the same army as its a separate entity.

What is the big problem with discussing GSC in a GSC thread? The person who posted the list doesn't actually have a problem with that. I didn't say a thing about allies as I've given up on that. If people want to discuss that as I said I'll stop.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/05 08:47:17


Post by: Deshkar


Jaq Draco lives wrote:
 SHUPPET wrote:
 Astmeister wrote:



Jaq Draco lives wrote:
I wish people would stop saying GSC are part of Tyranids, they have a separate codex

Guess what Grey Knights aren't part of Space Marines Codex, because they are in a DIFFERENT codex even though they are both MARINES and both in power armour.

Different codex, how hard is that to get?


The codex name is Tyranids: Genestealer Cult, but eh, thats whatever. Even if it wasn't Tyranids, thats irrelevant. They are our allies, thus their tools and options are very relevant to our own army.

Stop trying to fracture the community. You've made 6 posts in the last few pages alone trying to kick out people actually discussing the game and the options available to this army, while contributing no actual topics or relevant info yourself. The people who want to talk about GSC have outright told you they aren't going to stop, you aren't going to be able to make anybody do so, so at this point you are just derailing the thread.

Jaq Draco lives wrote:
There is actually a thread on the first page of the 40k Tactics section called competitive Tyranids.

A thread made after this, a thread in which literally, the first response is from Lance845, the OP of this thread, saying that this is EXACTLY what this thread here is already for. Why would we split the community?

Like it or not, you are wrong, and if you are looking for something else you should make that thread yourself.

I also like how you made a post in that thread "If you are going to play like that just quit 40k now" so it's clear that even if we did all move to that thread, you'd still have an issue with it. Seems the problem here is with you. Some people play competitive, some don't, nobody is forcing you participate in competitive discussion, this is a broad thread with many topics. Get over it, move on, and stop disrupting the thread =) we want MORE Tyranid discussion and more people in the one thread, not less.



Not really I left that thread as that isn't the kind of play I'm interested in you won't see me in there again. But I like how you talk about me trying to shut people down when truth is second reply you've made is to do exactly that to me as well. GSC does it have a separate codex yes or no?

And I'm not trying to shut people down I just get pissed off at really gakky logic that even though they have a separate codex its actually the same because it contains the same name, no no its a separate codex no two ways about it. Just like Grey Knights, very closely related but not the same army as its a separate entity.

What is the big problem with discussing GSC in a GSC thread? The person who posted the list doesn't actually have a problem with that. I didn't say a thing about allies as I've given up on that. If people want to discuss that as I said I'll stop.


Yes. People want to discuss that, this is a Tyranid thread and everything related to it. If i want to run Tyranid/GSC/AM, where would that put this at? IG or Tyranid or GSC? The commonality is still Tyranid.

What you're interested in is one thing, but it does not mean you get to choose what everyone else posts as long it is sufficiently related to Tyranid list building, concepts and strategies. If you want ideas/concepts, you can't wall off ideas in the first place, or cherrypick them.

Everyone is discussing about tyranids, and weighing probable options except you, who have been trying to shut anything that does not make you feel... comfortable.


That being said, I am considering the usage of Swarmlord + regular genes (hive commander combo) along with 2x Purestrain (1 Patriarch & Primus) , for a serious turn one assault. I prefer having more reliability in getting my 60 genestealer turn one charges off.



Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/05 08:59:55


Post by: Jaq Draco lives


actually forget it


Automatically Appended Next Post:
Deshkar wrote:


That being said, I am considering the usage of Swarmlord + regular genes (hive commander combo) along with 2x Purestrain (1 Patriarch & Primus) , for a serious turn one assault. I prefer having more reliability in getting my 60 genestealer turn one charges off.



And what fire support would you have for that list out of curiosity?


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/05 09:05:19


Post by: Astmeister


I think we should all calm down a bit. A lot of postings here sound really aggressive and that is absolutely unnecessary.

My only problem is that it seems that everyone is just not talking about the units and tactics of Hive Fleet Tyranids units and abilities anymore. So it seems that I have to read through a lot of things, I do not care about.

So I will make a new thread to only discuss Tyranids. However, I feel like there will be a huge loss of information, because we have to almost start over again in the new thread. Maybe this will not work, since nobody will want to follow two threads about this. But let's try....


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/05 09:05:53


Post by: Razerous


Jaq Draco lives wrote:
I wish people would stop saying GSC are part of Tyranids, they have a separate codex

Guess what Grey Knights aren't part of Space Marines Codex, because they are in a DIFFERENT codex even though they are both MARINES and both in power armour.

Different codex, how hard is that to get? There is actually a thread on the first page of the 40k Tactics section called competitive Tyranids.
But I can field GSC + Tyranids in the same battle forged army, right?

I don't think I can field Tau and Eldar in the same battle forged army, for the same reason..

So someone who was considering to field a funky looking Rockcrusher, some screening termagants and a Imperial Valkyrie to transport a Magus (is that possible, transport wise?) - surely it would be reasonable to bring that up here.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/05 09:07:03


Post by: Jaq Draco lives


Razerous wrote:
Jaq Draco lives wrote:
I wish people would stop saying GSC are part of Tyranids, they have a separate codex

Guess what Grey Knights aren't part of Space Marines Codex, because they are in a DIFFERENT codex even though they are both MARINES and both in power armour.

Different codex, how hard is that to get? There is actually a thread on the first page of the 40k Tactics section called competitive Tyranids.
But I can field GSC + Tyranids in the same battle forged army, right?

I don't think I can field Tau and Eldar in the same battle forged army, for the same reason..

So someone who was considering to field a funky looking Rockcrusher, some screening termagants and a Imperial Valkyrie to transport a Magus (is that possible, transport wise?) - surely it would be reasonable to bring that up here.


Absolutely. If you erased all tyranids from that list and put all AM instead? Then no.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/05 09:33:34


Post by: Strat_N8


SideshowLucifer wrote:
You don't have a way to really deal with assault armies that can tie your units up and make sure they can't shoot. Too many eggs in one basket I think.


The idea was more or less to take a page from the guard's book and use the Termagants to screen off the big guns from assault (90 bodies is a big footprint), then if charged either keep feeding the offender Termagants via Tervigons or else withdraw and shoot them to death. As long as even 1 Termagant remains alive, it can be brought back up to near full strength next turn, so ideally they can just attrition down softer melee threats.

 luke1705 wrote:
90 Termagants would beg to disagree with you on that point. My thinking is I think the list has too much durability and too little ability to actually kill things. Especially hordes, although the termagants help some there.


This is a fair point. What would you suggest to add some extra bite? I did a bit of inventory and found I'm 3 Hive Guard short from what I thought I had (might just be misplaced...), so I have 140-ish points to play with.

Razerous wrote:


[...] and a Imperial Valkyrie to transport a Magus (is that possible, transport wise?)


Nope, the transport ability still limits it to units with the AM keyword which the Magnus doesn't have. All the same, it is better to have him hiding with his fellows anyway, his Spiritual Leader aura is quite a powerful tool against opposing psykers and he can pass wounds off to grunts if needed.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/05 09:34:23


Post by: SHUPPET


Razerous wrote:
Jaq Draco lives wrote:
I wish people would stop saying GSC are part of Tyranids, they have a separate codex

Guess what Grey Knights aren't part of Space Marines Codex, because they are in a DIFFERENT codex even though they are both MARINES and both in power armour.

Different codex, how hard is that to get? There is actually a thread on the first page of the 40k Tactics section called competitive Tyranids.
But I can field GSC + Tyranids in the same battle forged army, right?

I don't think I can field Tau and Eldar in the same battle forged army, for the same reason..

So someone who was considering to field a funky looking Rockcrusher, some screening termagants and a Imperial Valkyrie to transport a Magus (is that possible, transport wise?) - surely it would be reasonable to bring that up here.

It's absolutely fine to branch out with topics, we can discuss lists from ANY army in here and it's relevance to Tyranids, just like we have been doing with the Stormraven builds, and will do for more builds in future. GSC and AM builds even without Nids included has relevant to classic Tyranids Bugs builds in that we can literally choose from any unit in their army, and literally use even the same models. There is no strict rules in here - if you feel something is relevant to Nids in any manner, feel free to discuss it!

Jaq Draco lives wrote:


Absolutely. If you erased all tyranids from that list and put all AM instead? Then no.

There's been literally one post to fit that description to date. And how many arguing about it now? I think it's time to drop it, man, this is disrupting the thread far more than anything else has even come close to.
We have multiple posts in here containing lists with no GSC, Nids, or AM, just Ultramarines, and that's contributing far more than these arguments are. If it's relevant to Nids its relevant to Nids. No further rules need apply, nor attempt to be enforced by you.







Deshkar wrote:


That being said, I am considering the usage of Swarmlord + regular genes (hive commander combo) along with 2x Purestrain (1 Patriarch & Primus) , for a serious turn one assault. I prefer having more reliability in getting my 60 genestealer turn one charges off.



that sounds brutal. But you are doing it because you think Swarmlord is a more reliable way to make it to turn one combat than GSC ambush options, so that you get there more often? Wouldn't seeing that combo just give your opponent's more options to play around it, and at the cost of 300 pts? I mean, if you're already running GSC not sure if Swarmlord is worth it for units that can already ambush, maybe pushing a Dima or a Heirodule up there with them might be something to consider?


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/05 09:57:26


Post by: Astmeister


So I opened a new thread to simply discuss tactics about the Hive Fleet Tyranids:

https://www.dakkadakka.com/dakkaforum/posts/list/731670.page

I am not sure this will work out. We might split the Tyranid players and the more active members here are apparently all prefering the idea of this competitive thread.
We will see...


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/05 11:22:11


Post by: Jaq Draco lives


 SHUPPET wrote:
Razerous wrote:
Jaq Draco lives wrote:
I wish people would stop saying GSC are part of Tyranids, they have a separate codex

Guess what Grey Knights aren't part of Space Marines Codex, because they are in a DIFFERENT codex even though they are both MARINES and both in power armour.

Different codex, how hard is that to get? There is actually a thread on the first page of the 40k Tactics section called competitive Tyranids.
But I can field GSC + Tyranids in the same battle forged army, right?

I don't think I can field Tau and Eldar in the same battle forged army, for the same reason..

So someone who was considering to field a funky looking Rockcrusher, some screening termagants and a Imperial Valkyrie to transport a Magus (is that possible, transport wise?) - surely it would be reasonable to bring that up here.

It's absolutely fine to branch out with topics, we can discuss lists from ANY army in here and it's relevance to Tyranids, just like we have been doing with the Stormraven builds, and will do for more builds in future. GSC and AM builds even without Nids included has relevant to classic Tyranids Bugs builds in that we can literally choose from any unit in their army, and literally use even the same models. There is no strict rules in here - if you feel something is relevant to Nids in any manner, feel free to discuss it!

Jaq Draco lives wrote:


Absolutely. If you erased all tyranids from that list and put all AM instead? Then no.

There's been literally one post to fit that description to date. And how many arguing about it now? I think it's time to drop it, man, this is disrupting the thread far more than anything else has even come close to.
We have multiple posts in here containing lists with no GSC, Nids, or AM, just Ultramarines, and that's contributing far more than these arguments are. If it's relevant to Nids its relevant to Nids. No further rules need apply, nor attempt to be enforced by you.


You are the one keeping me posting by simply gaking on me every time I make a post so you drop it and I will but I will damn well reply to someone posting to me. But I am allowed to reply to that and if you don't like it you can go and fellate a pig for all I care because you don't get to stop me.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/05 11:34:59


Post by: Manchu


Gents, please keep in mind that Rule Number One around here is Be Polite. Thanks!


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/05 15:53:37


Post by: Zande4


@Jaq Draco live

You are almost solely derailing this thread and completely disregarding rule #1

This is more off topic then GSC talk could ever be.

You're not going to stop anyone talking about Nids + GSC + AM if they want to in this thread.

@Astmeister As you said, You don't want to talk about it. Others do. You can skim over the post if they're not relevant to you. This isn't Twitch Chat with 100s of post a second, this thread has gained 3 pages in 3 days. It's not hard to keep up with.

For the love of all that is holy can we please drop this petty nonsense and get back to talking about actual gameplay.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/05 15:59:23


Post by: jifel


Best way to get back on topic is to ignore the off topic stuff I've found. Conversation will drive itself.

So here's a question for the chat: anyone have any Tournaments they're gearing up for? I'm personally practicing for the ATC (American Team Championships) in under two weeks. Lists are due this Saturday, and they are using the recent FAQ so I had to do a list overhaul to cram as many purestrain Genestealers in as I could! Ended up with 3 large units (20/18/18) because I just couldn't quite justify dropping the 10 Devourers I keep on my gant screen for emergency anti infantry. Got my first game in with it yesterday and the Purestrains ran over a Brimstone space daemon list. Used Talons and a Patriarch to hit on 2+ rerollable and just drowned him in buckets of wounds!


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/05 16:10:08


Post by: luke1705


Razerous wrote:


So someone who was considering to field a funky looking Rockcrusher, some screening termagants and a Imperial Valkyrie to transport a Magus (is that possible, transport wise?) - surely it would be reasonable to bring that up here.


Nah you can't do the transport trickery. They knew what they were doing when they wrote the keywords. GSC models don't have the Astra Militarum keyword, which is what you need to ride in a Valkyrie.


Automatically Appended Next Post:
 jifel wrote:
Best way to get back on topic is to ignore the off topic stuff I've found. Conversation will drive itself.

So here's a question for the chat: anyone have any Tournaments they're gearing up for? I'm personally practicing for the ATC (American Team Championships) in under two weeks. Lists are due this Saturday, and they are using the recent FAQ so I had to do a list overhaul to cram as many purestrain Genestealers in as I could! Ended up with 3 large units (20/18/18) because I just couldn't quite justify dropping the 10 Devourers I keep on my gant screen for emergency anti infantry. Got my first game in with it yesterday and the Purestrains ran over a Brimstone space daemon list. Used Talons and a Patriarch to hit on 2+ rerollable and just drowned him in buckets of wounds!


Yep I've got 1 on the 22nd and 1 on the 30th. It is kind of crazy having to reorganize everything! Especially since I read the FAQ wrong when it first came out (thinking that purestrains were 12 ppm). I was still completely fine with that, so I re-did my list to accommodate 60 of them, only to find out that I can't read and they're 10 ppm!

It's an awesome problem to have haha, but it meant I got to re-do my list AGAIN! Man I need some time to playlets these things! And convert models...it's going to be a busy couple of weeks. What team are you playing on Jifel?


Automatically Appended Next Post:
 Manchu wrote:
Gents, please keep in mind that Rule Number One around here is Be Polite. Thanks!


Totally off topic, but can I exalt everything about your profile?


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/05 17:32:38


Post by: Tyran


There already exists a GC tactics thread. Sure this thread is good for AM+GC+HF, assuming HF is the main detachment, but if you are only going to talk about AM or GC or GC+AM, there are alread threads for those factions.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/05 18:17:58


Post by: pinecone77


Requiet wrote:
I may be crazy but gsc has a big fat Tyranid keyword so more power to you guys. This is really enlightening and a lot of stuff I wouldn't have considered but could be really fun and an awesome conversion opportunity so I hope the discussion continues and thank you for tour contributions.

I'm hoping to pick up some guard from an old friend soon and had just intended to use them as spire guard for my 1k sons but now I have the opportunity for dual conversions for pure conversion purposes I wish I had an excuse to tyrranize(?) a renegade knight. Some capillary towers from his back/shoulders. Think with a decent conversion it could pass as a barbed or scything heirodule?

On that note I really haven't seen anything on the tactics for the super heavy nids. Can we get a discussion on those guys?

In my opinion I personally see the barbed heirodule as the better melee variant because its was stays the same and ironically the scything heirodule never misses shooting but its degrading was hurts.

I'm converting some malanthropes now and did a custom dimaecheron (though its a bit smol)

How do harridans play? I swear to god Ive always wanted one but just haven't convinced myself to save up for one yet.

Also Ive heard conflicting reports on the crusher fexes flail on gw they replace all attacks for it but there were people claiming that fw responded that its in addition to (fw hasn't answered any of my questions like the dimas typo on his weapon or the malanthropes)


Well, by fluff "House Mortimer(?)" is GSC infected...so you can convert, or just add one or more in. But I don't think there are rules to allow that right now.


Automatically Appended Next Post:
Well, gents...against my better judgment I'm going to chime in just this once. This thread has no need for purity police. Least of all from folks who otherwise don't add anything. I figure Any, and all talk about Nids, or any friend, or foe of Nids is what it's about.

Somebody made a new thread for Nids (only?) so if you don't like rough language, maybe that one'll be more plesant? (Dunno)

Glad to hear Nids are representing. I am hoping to be able to transport safely in the next few years, so I may be able to see a few Tournies myself! And that is exiting (to me )


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/05 19:06:42


Post by: Jaq Draco lives


 Zande4 wrote:
@Jaq Draco live

You are almost solely derailing this thread and completely disregarding rule #1

This is more off topic then GSC talk could ever be.

You're not going to stop anyone talking about Nids + GSC + AM if they want to in this thread.

@Astmeister As you said, You don't want to talk about it. Others do. You can skim over the post if they're not relevant to you. This isn't Twitch Chat with 100s of post a second, this thread has gained 3 pages in 3 days. It's not hard to keep up with.

For the love of all that is holy can we please drop this petty nonsense and get back to talking about actual gameplay.


I have as I literally just said I am only replying to others and also I have contributed on nids before in this thread - so yes I've dropped it if people stop having a go at me I definitely will get back on topic? So drop it is a deal.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/05 19:56:17


Post by: Razerous


Moving on...

Now there has been some more play, how are people finding unguided / no-synapse backfield units? Or if not, what are good options for this, warriors with a VC or BS?

Also how essential are a couple of ripper squads or how mobile do units need to be. With the initial Trygon tunnels, you get excellent deployment but then I feel it all slows down?


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/05 20:04:09


Post by: wyomingfox


 Zande4 wrote:

Tier 1: Devilgants & Wyverns

Tier 2: Dakkafex

Tier 3: Tyrannofex & Warriors

Edited Wyverns to T6 from T8


What about Taurox Primes w/ 5 man Scions? How does that compare?


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/05 20:04:13


Post by: Jaq Draco lives


Razerous wrote:
Moving on...

Now there has been some more play, how are people finding unguided / no-synapse backfield units? Or if not, what are good options for this, warriors with a VC or BS?

Also how essential are a couple of ripper squads or how mobile do units need to be. With the initial Trygon tunnels, you get excellent deployment but then I feel it all slows down?


Rippers are 33p, low profile (easy to hide) and can come in mid game to steal objectives, to me (and someone else told me this earlier in the thread) a minimum of one unit is an autotake. I'm personally thinking 2 units.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/05 20:08:49


Post by: wyomingfox


 jifel wrote:
Best way to get back on topic is to ignore the off topic stuff I've found. Conversation will drive itself.

So here's a question for the chat: anyone have any Tournaments they're gearing up for? I'm personally practicing for the ATC (American Team Championships) in under two weeks. Lists are due this Saturday, and they are using the recent FAQ so I had to do a list overhaul to cram as many purestrain Genestealers in as I could! Ended up with 3 large units (20/18/18) because I just couldn't quite justify dropping the 10 Devourers I keep on my gant screen for emergency anti infantry. Got my first game in with it yesterday and the Purestrains ran over a Brimstone space daemon list. Used Talons and a Patriarch to hit on 2+ rerollable and just drowned him in buckets of wounds!


Wait...you actually have 56 genestealers modeled with scything talons lol :O


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/05 20:28:44


Post by: Requiet


That's a good question actually. I already have 12 Genestealers with Scythes that I used to use for my Ygmarls. What is everyone doing about Scytals on stealers? Should I model more? I intend to finish the first twelve and bring it to twenty but I was thinking of doing an additional 20, maybe convert some of the spacehulk models to have talons.

Does anyone think this will be regrettable? I'm sitting on 85 stealers at present and intend to run 60-80 per battle but I'm worried the free talons will bite me in the bum once we get our codex or first chapter approved update...

I really like the idea of all 80 having talons for the flexibility of the matter. Re-rolling 1's just seems so much more preferable against the hordes where as my rending will always be used against other targets MEQ+

I'm still trying to find a good source of biovores as well, I'm really interested in owning at least six, right now I have 2 of the really old insect ones (I love these) and 1 of the newer but old metal biovore that looks more like an ork :/ I really don't like that model so I'm wondering if anyone knows a good place to get biovores of a different sculpt or somewhere I can find the old metal ones on the cheaper side. Does anyone have any type of 3rd party site they like for nids? I have a really cool zoan I got third party like a decade ago (When Doom first came out) but I cant remember where I got that anymore. Same goes for pyrovores and lictors if anyone knows a place.


Finally, how many CP is too many in your guys opinions? Our Minimum sized Brigade only costs 651 if you're not abusing the undersized units rule. I could happily fluff up 2 brigades and have 21 CP if I don't take any other detachments at a tourney level.

Cheapest brigade btw is:
3x GSC Acolyte Iconwards (I'd upgrade two of these to magus for one brigade and get good HQs in the second like a malanthrope or two and broodlords/patriarchs plus maybe a flyrant?)
6x ripper swarms is the obvious cheap route but I havent decided the GSC/HF genestealers yet or would change list to list I think but it does change if I'm dropping rippers or lictors/pyrovores if I go GSC). 12 Objective grabbers at 9 wounds each unit seems annoying at 33 points each but not particularly useful outside of that. Definitely take a squad of Termagants as well, I'm in love with these little bastards now.
3x Pyrovores (Or 9 points more for the lictors which I like more)
3x Mucolid spores
3x Biovores

Things I'd love to play with more, Trygon Prime. Cant imagine not bringing him but I want to try so many other things.
Exocrine (Gotta buy them though xD Just built my first Tyrannofex as well)
I want Zoans to be good but besides one apoc game I played against a Tau/Marine team up against 3k of my nids where they just really wanted those zoans dead it hasn't been the best unit. I really love how you'd think there would be little synergy in the army with a 3++ save but the venomthrope/Malan making it harder to hit is such a perfect bonus. I do wish the neurothrope brought back dead models like a few people thought it might but I strictly don't play that way.
Also built a custom Dimachaeron but haven't gotten to test it yet. With all of the stealers Ive been running I'm not sure if he still has a place for cost vs damage output


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/05 20:46:07


Post by: wyomingfox


Requiet wrote:
That's a good question actually. I already have 12 Genestealers with Scythes that I used to use for my Ygmarls. What is everyone doing about Scytals on stealers? Should I model more? I intend to finish the first twelve and bring it to twenty but I was thinking of doing an additional 20, maybe convert some of the spacehulk models to have talons.

Does anyone think this will be regrettable? I'm sitting on 85 stealers at present and intend to run 60-80 per battle but I'm worried the free talons will bite me in the bum once we get our codex or first chapter approved update...


Don't forget that GW said they will be periodically updating the matched play points over time. So even if they bring out a new codex, they could re-adjust the points a year or less down the road.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/05 21:04:26


Post by: Requiet


 wyomingfox wrote:
Requiet wrote:
That's a good question actually. I already have 12 Genestealers with Scythes that I used to use for my Ygmarls. What is everyone doing about Scytals on stealers? Should I model more? I intend to finish the first twelve and bring it to twenty but I was thinking of doing an additional 20, maybe convert some of the spacehulk models to have talons.

Does anyone think this will be regrettable? I'm sitting on 85 stealers at present and intend to run 60-80 per battle but I'm worried the free talons will bite me in the bum once we get our codex or first chapter approved update...


Don't forget that GW said they will be periodically updating the matched play points over time. So even if they bring out a new codex, they could re-adjust the points a year or less down the road.


Thats exactly what I'm afraid of lol
Easy enough to do the conversion especially because I am turning all of my hormagaunts into termagants so I'll have the scythes but turning them back if its regrettable makes me shudder


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/05 22:37:10


Post by: SHUPPET


Requiet wrote:
Also built a custom Dimachaeron but haven't gotten to test it yet. With all of the stealers Ive been running I'm not sure if he still has a place for cost vs damage output

Please share pics!!

Requiet wrote:
 wyomingfox wrote:
Requiet wrote:
That's a good question actually. I already have 12 Genestealers with Scythes that I used to use for my Ygmarls. What is everyone doing about Scytals on stealers? Should I model more? I intend to finish the first twelve and bring it to twenty but I was thinking of doing an additional 20, maybe convert some of the spacehulk models to have talons.

Does anyone think this will be regrettable? I'm sitting on 85 stealers at present and intend to run 60-80 per battle but I'm worried the free talons will bite me in the bum once we get our codex or first chapter approved update...


Don't forget that GW said they will be periodically updating the matched play points over time. So even if they bring out a new codex, they could re-adjust the points a year or less down the road.


Thats exactly what I'm afraid of lol
Easy enough to do the conversion especially because I am turning all of my hormagaunts into termagants so I'll have the scythes but turning them back if its regrettable makes me shudder

Unbalanced or not, I kinda liked being able to commit to an army and knowing the models weren't going to change for at least a couple of years. Really not interested in building something, crossing my fingers, and then just having it nerfed after a game or two because GW feels it's performing too well. I mean I'm all for a balanced game, but I think they needed to spend a little more time balancing at the start and not midway through the releases of army rules.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/05 22:51:11


Post by: Benlisted


Requiet wrote:
That's a good question actually. I already have 12 Genestealers with Scythes that I used to use for my Ygmarls. What is everyone doing about Scytals on stealers? Should I model more? I intend to finish the first twelve and bring it to twenty but I was thinking of doing an additional 20, maybe convert some of the spacehulk models to have talons.


Personally I have mostly all RC genes, and I am not planning on re-doing any. This is largely because I think the reroll 1s is gonna be pretty marginal gains at best (except VS daemons), so it really doesn't seem worth the effort! That said, I will be picking up some more (intend to up my 76 to 100) and all those will be getting talons.

I'm still trying to find a good source of biovores as well, I'm really interested in owning at least six, right now I have 2 of the really old insect ones (I love these) and 1 of the newer but old metal biovore that looks more like an ork :/ I really don't like that model so I'm wondering if anyone knows a good place to get biovores of a different sculpt or somewhere I can find the old metal ones on the cheaper side.


I also loathe the current Biovore model, and would recommend using Hive/Tyrant Guard as conversion fodder:



This is a super easy conversion that I found elsewhere online - basically you take the Impaler, GS it to the top of the body then etch lines in to look more organic, then spruce up with a few spikes and the Shockcannon tubes. You use one of the armour pieces from TG to cover the arm joint that you have to clip off, and I used spare Gene arms as you can see.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/05 23:09:50


Post by: SHUPPET


Is it just me or are Malanthropes actually a poor unit?

They fit in like, very niche builds, as they are wasted points if most your army is deepstriking or even running up the board and leaving it behind with its 5" movespeed. Then for a walking wall Nids list they have just 3" spore range, so you can fit like half your units in range of it, which may as well be none for the opening turns.

The unit feels extremely overrated to me, and even in lists where it's relevant I think I'd prefer the points spent on Warriors / Tprime combo. Maybe with 6" range on the spore cloud I'd reconsider, as it stands I feel like people theorycrafted way too hard when the rules were first released.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/05 23:16:49


Post by: Benlisted


 SHUPPET wrote:
Is it just me or are Malanthropes actually a poor unit?

They fit in like, very niche builds, as they are wasted points if most your army is deepstriking or even running up the board and leaving it behind with its 5" movespeed. Then for a walking wall Nids list they have just 3" spore range, so you can fit like half your units in range of it, which may as well be none for the opening turns.

The unit feels extremely overrated to me, and even in lists where it's relevant I think I'd prefer the points spent on Warriors / Tprime combo. Maybe with 6" range on the spore cloud I'd reconsider, as it stands I feel like people theorycrafted way too hard when the rules were first released.


I think it has a niche, but I also think that niche is in babysitting our backline of gunbeasts - Exocrines, Biovores and Hive Guard. It is still a very cheap HQ slot that allows for more CP (remains to be seen whether it stays as cheap) and packs both Synapse (which they need) and a -1 to hit buff on a character platform that is immune to fire. If I weren't taking any of them I'd think hard about including one, as whilst a nice anchor, if the rest of your force is at all mobile (which it generally is with us) then it will rapidly be outpaced. If you're mixing a gunline with fast elements though, still nice to be able to give everyone that -1 to hit buff on turn one!


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/05 23:18:32


Post by: jifel


I'd personally disagree on that, if you assume that you can apply it to units not models in range as their emails have indicated. I prefer the Mal as a bundle venomthrope/synapse that can't be shot and directly buffs our monsters as well such as the exocrine. With Nids having relatively few transport options we often have more units than the enemy and thus have to weather a turn of shooting. Through lines and premeasuring it isn't that hard to keep one model in 3" I've found.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/05 23:30:31


Post by: SHUPPET


My gunline list is 6x DeathFex, 2x Fleshborer TFex, 1x Exocrine, and then some Termagants and some Warriors.


And then they all outspeed it within a turn anyway.

Adding 100pts tax to a unit of Biovores and Exocrine who are already overcosted seems like you are going to be taking a much weaker army overall. Warriors are so nice in this edition its hard to justify Malanthrope's impact over Warriors, as cool as the Malanthrope is.

Giving it a points increase would be GW signing it's death certificate. However, there's no reason to believe that would be happening, seems to be a speculative rumour created by some players who overrated it from the jump.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/06 00:30:41


Post by: jifel


Guess it boils down to army preference. My list is half gunline half advancing, and my DakkaGants and Exocrenes rarely advance past midfield. Malanthrope sits tight in the middle for a much cheaper synapse character that helps protect the monsters. I don't like my synapse being shot down turns 1/2 while my Stealers wait in reserve.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/06 01:46:50


Post by: trasisi


On minimum model count for a unit, I'm reading that to say that the power level games must use the unit count given on the data sheet and in points match games you use the unit count that aligns with the unit counts at the point limit section of the book. So venoms and zoans have a minimum model count of 3 (as stated in the points section and data slate) and the hive guard/tyrant guard can be taken in model counts of 3 for power level games (dataslate) and 1-3 for points games (points section of xenos book). is that not how it's being interpreted? sorry if this is off tyranid topic, I'm new and want to play fair.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/06 01:59:52


Post by: SHUPPET


trasisi wrote:
On minimum model count for a unit, I'm reading that to say that the power level games must use the unit count given on the data sheet and in points match games you use the unit count that aligns with the unit counts at the point limit section of the book. So venoms and zoans have a minimum model count of 3 (as stated in the points section and data slate) and the hive guard/tyrant guard can be taken in model counts of 3 for power level games (dataslate) and 1-3 for points games (points section of xenos book). is that not how it's being interpreted? sorry if this is off tyranid topic, I'm new and want to play fair.

Tournaments are overruling the minimum model count rule, and most people are saying they wouldn't play against it in friendly matches. I'd say if you want to be SURE that you are playing fair - just bring the models needed to make the army you want to play.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/06 02:01:37


Post by: SideshowLucifer


I still haven't found a need nor desire to mix any allies in with my nids. The biggest hurdle I have is an abundance of fliers, and I think I can overcome that with more practice and list touch-ups.
Right now I just feel the army is so well rounded and can participate in nearly everything. It's a nice feeling.
All the local tournies disallow forgeworld stuff since they follow the ITC stuff and have a limit of basically one knight class unit, so sadly that means no malenthrope for me, but I run a lot of infantry so maybe ill give venomthropes a chance.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/06 02:55:03


Post by: trasisi


Not the answer I was expecting SHUPPET, but it's def the right advice. Thanks!


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/06 04:57:10


Post by: luke1705


Razerous wrote:
Moving on...

Now there has been some more play, how are people finding unguided / no-synapse backfield units? Or if not, what are good options for this, warriors with a VC or BS?

Also how essential are a couple of ripper squads or how mobile do units need to be. With the initial Trygon tunnels, you get excellent deployment but then I feel it all slows down?


It really depends. I've found Genestealers to be exceedingly mobile. Average nearly a 12" move with the advance roll, and they can use charging, piling and consolidating to slingshot even further if the opponent has models in the area. Generally, if they're there waiting for you, you can get there pretty fast. Rippers are super solid now especially since Genestealers really should be Cult stealers IMO. You don't need the Trygon taxi and they're cheaper. So suddenly you need some more Nid troops. There are a lot worse ways to spend 99 points that 3 deep striking objective cappers/linebreaker units.


Automatically Appended Next Post:
 jifel wrote:
I'd personally disagree on that, if you assume that you can apply it to units not models in range as their emails have indicated. I prefer the Mal as a bundle venomthrope/synapse that can't be shot and directly buffs our monsters as well such as the exocrine. With Nids having relatively few transport options we often have more units than the enemy and thus have to weather a turn of shooting. Through lines and premeasuring it isn't that hard to keep one model in 3" I've found.


Well since you can't target models.....yeah you're good. And yes it's a very good unit. Definitely not niche. I don't think it's as auto take as it used to be, but it is very good still.


Automatically Appended Next Post:
trasisi wrote:
On minimum model count for a unit, I'm reading that to say that the power level games must use the unit count given on the data sheet and in points match games you use the unit count that aligns with the unit counts at the point limit section of the book. So venoms and zoans have a minimum model count of 3 (as stated in the points section and data slate) and the hive guard/tyrant guard can be taken in model counts of 3 for power level games (dataslate) and 1-3 for points games (points section of xenos book). is that not how it's being interpreted? sorry if this is off tyranid topic, I'm new and want to play fair.


This was answered in the FAQ. Regardless of which army composition rules you're using, hive guard and tyrant guard are 3-6 unit size.


Automatically Appended Next Post:
 SideshowLucifer wrote:
I still haven't found a need nor desire to mix any allies in with my nids. The biggest hurdle I have is an abundance of fliers, and I think I can overcome that with more practice and list touch-ups.
Right now I just feel the army is so well rounded and can participate in nearly everything. It's a nice feeling.
All the local tournies disallow forgeworld stuff since they follow the ITC stuff and have a limit of basically one knight class unit, so sadly that means no malenthrope for me, but I run a lot of infantry so maybe ill give venomthropes a chance.


Shame about disallowing Forge World! What do you mean "they follow the ITC stuff" though? The ITC doesn't disallow Forge World.

Would love to hear how you're dealing with flyers though. I think that's definitely one of our weaknesses. But you're right that Nids are very well rounded right now and capable of taking on quite a lot. It is a nice change


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/06 05:05:27


Post by: Zimko


I've had 1 game with the Malanthrope and it was well worth the cost. Due to the size of it's base, it was pretty easy to get my entire army in it's aura on turn 1. After that, it managed to keep it's aura on dakkafexes as they moved up the field. Having a large base helps a lot. Consider that if a Carnifex and Malenthrope start side by side (Malanthrope sits back by half an inch so it can't be targeted), the Carnifex would have to move 5 or 6 inches faster than the Malanthrope for it's huge base to be out of range of the aura.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/06 13:32:12


Post by: Requiet


Probably unimportant but I did just get my reply from forgeworld that the dimas typo is a 6+ on the hit and that it wont be long for their faqs


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/06 13:42:07


Post by: SHUPPET


Requiet wrote:
Probably unimportant but I did just get my reply from forgeworld that the dimas typo is a 6+ on the hit and that it wont be long for their faqs

Yeah the rule makes sense now but the weapon is still pretty much useless the other one is much better


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/06 13:46:16


Post by: SideshowLucifer


 luke1705 wrote:
Razerous wrote:
Moving on...

Now there has been some more play, how are people finding unguided / no-synapse backfield units? Or if not, what are good options for this, warriors with a VC or BS?

Also how essential are a couple of ripper squads or how mobile do units need to be. With the initial Trygon tunnels, you get excellent deployment but then I feel it all slows down?


It really depends. I've found Genestealers to be exceedingly mobile. Average nearly a 12" move with the advance roll, and they can use charging, piling and consolidating to slingshot even further if the opponent has models in the area. Generally, if they're there waiting for you, you can get there pretty fast. Rippers are super solid now especially since Genestealers really should be Cult stealers IMO. You don't need the Trygon taxi and they're cheaper. So suddenly you need some more Nid troops. There are a lot worse ways to spend 99 points that 3 deep striking objective cappers/linebreaker units.


Automatically Appended Next Post:
 jifel wrote:
I'd personally disagree on that, if you assume that you can apply it to units not models in range as their emails have indicated. I prefer the Mal as a bundle venomthrope/synapse that can't be shot and directly buffs our monsters as well such as the exocrine. With Nids having relatively few transport options we often have more units than the enemy and thus have to weather a turn of shooting. Through lines and premeasuring it isn't that hard to keep one model in 3" I've found.


Well since you can't target models.....yeah you're good. And yes it's a very good unit. Definitely not niche. I don't think it's as auto take as it used to be, but it is very good still.


Automatically Appended Next Post:
trasisi wrote:
On minimum model count for a unit, I'm reading that to say that the power level games must use the unit count given on the data sheet and in points match games you use the unit count that aligns with the unit counts at the point limit section of the book. So venoms and zoans have a minimum model count of 3 (as stated in the points section and data slate) and the hive guard/tyrant guard can be taken in model counts of 3 for power level games (dataslate) and 1-3 for points games (points section of xenos book). is that not how it's being interpreted? sorry if this is off tyranid topic, I'm new and want to play fair.


This was answered in the FAQ. Regardless of which army composition rules you're using, hive guard and tyrant guard are 3-6 unit size.


Automatically Appended Next Post:
 SideshowLucifer wrote:
I still haven't found a need nor desire to mix any allies in with my nids. The biggest hurdle I have is an abundance of fliers, and I think I can overcome that with more practice and list touch-ups.
Right now I just feel the army is so well rounded and can participate in nearly everything. It's a nice feeling.
All the local tournies disallow forgeworld stuff since they follow the ITC stuff and have a limit of basically one knight class unit, so sadly that means no malenthrope for me, but I run a lot of infantry so maybe ill give venomthropes a chance.


Shame about disallowing Forge World! What do you mean "they follow the ITC stuff" though? The ITC doesn't disallow Forge World.

Would love to hear how you're dealing with flyers though. I think that's definitely one of our weaknesses. But you're right that Nids are very well rounded right now and capable of taking on quite a lot. It is a nice change

It's a temporary measure at the moment until the Forge World stuff gets cleared up and everyone gets used to the rules. It's something ITC is doing and has recommended.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/06 13:47:55


Post by: Darksider


Got my two hierodules today, and i am very happy about that .

Built the scythed hierodule in about 5 hour. Unfortunately the model had some issues as the tail misses one part and one arm was to short =(.


Had to model a bit of the arm with greenstuff so it fits on the model, hope it doesn't look bad. Also the model had lots of holes were the parts get glued together, so i also had to fill them with greenstuff.


Here are some pictures:

Hope it doesn't look that bad =(.

[Thumb - 20170706_151954.jpg]
[Thumb - 20170706_152003.jpg]
[Thumb - 20170706_152036.jpg]
[Thumb - 20170706_152042.jpg]
[Thumb - 20170706_152104.jpg]


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/06 14:10:34


Post by: Astmeister


Nice photo of his butt. LOL


Automatically Appended Next Post:
Okay, to not just be silly.
I think it looks amazing, although I do not like the heirodules sooo much. Very good! I am now also tempted to buy one. But I could not decide whether to buy the barbed or the scythed. I think yours looks better.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/06 17:17:56


Post by: Darksider


Thanks mate, the scythed is also good i think.


Ordered both so i can play them together^^.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/06 22:16:38


Post by: JohnnyHell


I've been finding Spore Mines kinda useful for Maelstrom to quickly grab an Objective. If they die, no biggy. Plus they can limit deep strikes or possibly even hold Objectives through numbers if you drop a few. Anyone else tried this?


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/06 22:22:26


Post by: Requiet


So since we can agree for the most part that GSC is a part of the tyranid army until we get a codex can I ask why nobody has brought up the ridiculous 3rd GSC Psychic power? If a lot of us are already planning on running 60ish GSC-stealers and you should probably bring the patriarch then why haven't we discussed which powers are most beneficial? I've honestly only been considering GSC so I could get the anti-overwatch power after seeing the effects of my squads get torn up by Redeemer overwatch but holy living hells, str 5 and 5 attacks each hitting on a 2+?!

I was planning on bringing a squad of HF-stealers with brood for the catalyst but between saving 58 points for each grouping of GSC stealers with a patriarch I'm not sure I can validate that anymore... I can't even say that I need them as troops for brigades because that 58 points is nearly two MSUs of Rippers....

Now I'm planning on my entire Elites slot being GSCs, my Hq is looking like a Malanthrope, Flyrant, 2x Patriarchs and maybe a Magus for the overwatch power? I'm really having trouble choosing powers right now, maybe another flyrant instead of the magus and have those two floating around dropping catalyst since it hits all tyranids. The patriarchs could be 1/1 but I'm really loving the GSC Powers...

Can we get a serious discussion on what are the best powers to choose and optimal powers for each of our bug-wizards?

For me it seems Flyrant is an obvious - Catalyst and then preference (leaning towards the horror)
Tyrant I would say the same with exception for a list that wasn't too stealer heavy but still wanted to get into assault... maybe if I was running a carnifex list I'd consider it or Dimas/Heirodules then Onslaught might get chosen but I just can't justify it otherwise with stealers and broods coming with onslaught base.

Broodlords - Catalyst usually but if I'm playing matched I'd actually choose Horror.

Tervigon - Catalyst but in matched I would choose onslaught.

Magus - To me I feel like I'd only field it if I need a cheap HQ with powers. If I'm sitting on some patriarchs already I'd probably equip this guy with the Overwatch power but I could see me using mind control for shenanigans. Do you choose your power as a part of your list building in a tournament or do you choose at the start of the match? Id definitely be using mind control if I new I was facing flyer spam or knight spam.

Patriarchs - I think I have to go Might on this one... if I have a backup magus shutting down overwatch thats a relatively feasible 100 attacks, strength 5 that hit on 2s.... that just... wow.

What do you guys think?? Are you guys avoiding Psyker heavy lists in matched play? Smite just seems like a free shooting phase if you can't use anything else, and its average range for our army regardless.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/06 22:27:15


Post by: NewTruthNeomaxim


 JohnnyHell wrote:
I've been finding Spore Mines kinda useful for Maelstrom to quickly grab an Objective. If they die, no biggy. Plus they can limit deep strikes or possibly even hold Objectives through numbers if you drop a few. Anyone else tried this?


Spore Mines can never hold, deny, or do anything to objectives. Its in their rules. :-p


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/06 22:44:18


Post by: Requiet


You could sit some mines or a single objective really cheap to slow down deep strike objective thieves... A little area denial. Has anyone done the math on how many mines you would need to deny a certain amount of the board, lets say half of a 4x6?
A mucolid gets you 20 points for a 19" denial radius? Mucolids are the ones on termi bases right? I've been using the Hive crone mines as mucolids because I don't have any bigger ones, just about 40 regular spore mines (mostly the old metal ones).

3 spore mines would be what, three spread out by the two inch margin for 30 points gives you 26" across in denial?

Math being whatever the size of the base is (I'm just using 1" at a guess) plus the average 9" deployment restriction as the radius. I'm gonna go do some measurements actually and see what I come up with


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/06 22:56:25


Post by: luke1705


GSC Powers are amazing, but Tyranid powers are great too. Grab somebody (Swarmy) who can cast Catalyst + The Horror, and grab 3 somebodies who can cast all of the GSC powers are you are really cooking with salami


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/06 23:02:59


Post by: jifel


Combining both disciplines has done wonders for me. I always have The Horror and Mass Hypnosis in my toolbox, although I have yet to actually cast the +1 S power. Catalysts uses are also obvious, right now in running 2 Magus, one Broodlord and one Patriarch.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/06 23:15:43


Post by: luke1705


Interesting that you opt to use The Horror over Catalyst in some scenarios...I wonder if the math supports that being better


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/06 23:48:19


Post by: Requiet


Simply on the standard that you can only use one catalyst a turn in matched play and that makes the tyrant a much better carrier because its one of our only guys with more than one power. Their mobility makes them the ultimate delivery for the power where as things like assault troops might be better served with the more situational power (Since they'll be in combat those negatives can be used against the now closer enemies) and if you give the broodlord catalyst but its brood of genestealers has already been diminished you're getting less returns in my mind and that broodlord isn't going to race across the board to catalyze your zoanthropes now unless his entire brood was wiped out.


Also screwing around with the math and the way circles are used on a rectangular shape I would say 1 mucolid/spore mine unit per square foot is the easiest if slightly less efficient denial. I'm not a math major or anything so I'm not sure the optimal layout but from just placing models on a board and measuring out threat ranges it seems dead center of each square foot you drop in a mine or unit and effective shut off any deepstrikers until the mines are sniped out. This also guarantees character shielding until the mines are removed and any extra mines can be deployed on empty square footage of the openents side. To cover 1/2 of the board would be the price of a full sized HF Stealer unit. spore mines over mucolid if you're insane enough to clog the field so that flyers are forced to hover but at that rate I think gants are a much better proposition.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/06 23:52:04


Post by: SHUPPET


 luke1705 wrote:
Interesting that you opt to use The Horror over Catalyst in some scenarios...I wonder if the math supports that being better

Catalyst a friendly unit and your opponent can just choose to shoot everything else. Especially relevant when you have no obvious target and are building for redundancy, e.g. anything running Stealers.

Horror an enemy unit and there shooting suffers no matter where they point it.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/07 00:39:42


Post by: Zimko


Requiet wrote:
You could sit some mines or a single objective really cheap to slow down deep strike objective thieves... A little area denial. Has anyone done the math on how many mines you would need to deny a certain amount of the board, lets say half of a 4x6?
A mucolid gets you 20 points for a 19" denial radius? Mucolids are the ones on termi bases right? I've been using the Hive crone mines as mucolids because I don't have any bigger ones, just about 40 regular spore mines (mostly the old metal ones).

3 spore mines would be what, three spread out by the two inch margin for 30 points gives you 26" across in denial?

Math being whatever the size of the base is (I'm just using 1" at a guess) plus the average 9" deployment restriction as the radius. I'm gonna go do some measurements actually and see what I come up with


It seems like 3 Rippers would do this better for 3 more points. Also, Rippers can hold objectives while spore mines can not. And with 3 wounds each, Rippers are harder to remove... and they are faster. So basically, I don't see any reason to take Spore Mines on their own. At least not for the sole purpose of deep strike denial or objective denial.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/07 00:46:54


Post by: trasisi


Wait @luke1705, where in the FAQ does it state that Hive Guard and Tyrant Guard are 3-6 model units? On the points values page both of those units are listed as 1-3 models per unit and the FAQ doesn't mention that unit at all in the errata. Where are you seeing that? Is my Index out of date? I purchased through iBooks so I REALLY doubt that. I can send a pic of what I'm seeing but I don't see anywhere that those units have been updated from the Index. You seem to be talking about the venomthropes and zoanthropes.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/07 00:50:35


Post by: Requiet


Ok so the list I'm thinking of trying is:

Brigade Tyranids - 12 CP
HQ
Flyrant - Deathspitters/Rending Claws, Adrenal Glands - Catalyst, The Horror
Malanthrope
Magus - Mass Hypnosis
Patriarch - Might from Beyond (To test it out)
Patriarch - Mass Hypnosis

Elites -
3x 20-man Purestrain Genestealers with Scytals

Troops
5x 3-man Ripper Swarms
1x 30-man Termagant Swarm (20x Devilgaunts 10x Fleshborers)

Fast Attack -
3x 1-man Mucolids

Heavy Support-
2x 1-man Biovores
1x Tyrranofex - Rupture cannon


I'm thinking the Malanthrope Babysits the artillery slots, mucolids are more tax but can be used as a distraction or in my experience a forgotten little treat when you have 60 stealers on your front door.

Flyrant will pick out opportune targets when it isn't babysitting the Gants. Rippers come up as needed for objectives or to take an overwatch for someone else.

Stealers and Magus/Patriarchs march right down the center prefering not to split unless necessary. Magus drops the Hypnosis before a charge, one patriarch puts might on the larger squad other patriarch can smite the closest (Gave him Hypnosis but maybe the magus should have mind control? i just like the redundancy of two hypnosis) The tyrant will almost always be using his catalyst on the largest squad or most likely target and the horror on the most dangerous enemy (After I use mind control if I take it ;D)

I may drop the Tyrrano for a Trygon prime but I just have been underwhelmed with the trygons performance and I just got a brand new Tyrrano from a friend. May test him out as an Exocrine as well.

Any thoughts? I want to use so many other units but I'm just having a lot of trouble not using the stealers xD


Automatically Appended Next Post:
 Zimko wrote:
Requiet wrote:
You could sit some mines or a single objective really cheap to slow down deep strike objective thieves... A little area denial. Has anyone done the math on how many mines you would need to deny a certain amount of the board, lets say half of a 4x6?
A mucolid gets you 20 points for a 19" denial radius? Mucolids are the ones on termi bases right? I've been using the Hive crone mines as mucolids because I don't have any bigger ones, just about 40 regular spore mines (mostly the old metal ones).

3 spore mines would be what, three spread out by the two inch margin for 30 points gives you 26" across in denial?

Math being whatever the size of the base is (I'm just using 1" at a guess) plus the average 9" deployment restriction as the radius. I'm gonna go do some measurements actually and see what I come up with


It seems like 3 Rippers would do this better for 3 more points. Also, Rippers can hold objectives while spore mines can not. And with 3 wounds each, Rippers are harder to remove... and they are faster. So basically, I don't see any reason to take Spore Mines on their own. At least not for the sole purpose of deep strike denial or objective denial.


Rippers would be a better choice on the objective side for sure, but also cost 165% the price of a single Mucolid so for 12 mucolids cost 240 where as the same number of ripper units clocks in at 396


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/07 01:08:37


Post by: luke1705


trasisi wrote:
Wait @luke1705, where in the FAQ does it state that Hive Guard and Tyrant Guard are 3-6 model units? On the points values page both of those units are listed as 1-3 models per unit and the FAQ doesn't mention that unit at all in the errata. Where are you seeing that? Is my Index out of date? I purchased through iBooks so I REALLY doubt that. I can send a pic of what I'm seeing but I don't see anywhere that those units have been updated from the Index. You seem to be talking about the venomthropes and zoanthropes.


https://17890-presscdn-0-51-pagely.netdna-ssl.com/wp-content/uploads/2017/06/40K_8th_ed_Update_Index_Xenos_2_ver_1.0.pdf

Page 2, lower left hand side

They haven't updated the index yet as far as I'm aware. Sometimes you have to re-download it to get it to update IIRC


Automatically Appended Next Post:
 SHUPPET wrote:
 luke1705 wrote:
Interesting that you opt to use The Horror over Catalyst in some scenarios...I wonder if the math supports that being better

Catalyst a friendly unit and your opponent can just choose to shoot everything else. Especially relevant when you have no obvious target and are building for redundancy, e.g. anything running Stealers.

Horror an enemy unit and there shooting suffers no matter where they point it.


Fair point. I did a little cursory math and it's pretty comparable in terms of durability increase if only 1 unit shoots at your unit.

Where Catalyst really shines is if a bunch of units are shooting/attacking your 1 catalyst'd unit.

Where The Horror really shines is if you don't really have a single important unit that would get focused down.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/07 01:30:35


Post by: Requiet


So I finally did some quick math on the Heirodules and I'm still backing that a Barbed is always the better option.

Barbed - WS 3+ with 5, 4, 3 attacks as he gets crippled vs
Scythe - WS 3+/7A, WS 4+/5A, and WS 5+/3A

Barbed gets on average 3 hits at full strength, 2.4 mid and 2 low
Scythe gets 4.6 Hits at full, 2.5 at mid and 1 at low

I'm playing under the assumption that that large of a model is going to be sniped to mid relatively quickly but until that point that only other difference between the models is their guns.

Barbed has a 48" Heavy6 with 2 extra strength VS
an 8" autohit Heavy2D6 at a lower strength. In my experience that range is going to mean that I'm getting 1-2 shooting phases before I charge and in that case I'm only likely to get 1 shot off with the flamer. If the model completes its job and its next target is across the board that flamer is still not getting used while he runs after it but the Barbed can boomboom on the way over. I just feel its a more versatile, reliable monster of the two.

I will concede that any list that is both going first and sporting a Swarmlord to slingshot these mofos up the board is going to favor the Scythed Heirodule but those are just my thoughts on those guys.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/07 01:56:01


Post by: jifel


 luke1705 wrote:
Interesting that you opt to use The Horror over Catalyst in some scenarios...I wonder if the math supports that being better


Depends on how many threats my opponent has. Last game against a triple Baneblade chassis list, I used thehorror. That and Mass hypnosis debugged two tanks and I hammered the third. Against a recent Daemon army that was all MSU I took Catalyst, where protecting my forward unit from smite was more important than debuffing one of his 20 units. I have found that The Horror usually was more effective when I was running Swarmy and casting both. Ended up dropping him but theblessons learned tell me The Horror is the better choice more often than not. But, both have their place! Sadly I just can't justify any of the other Psykers for Nids tbh, not the way my list is constructed.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/07 02:28:57


Post by: SHUPPET


Requiet wrote:
Ok so the list I'm thinking of trying is:

Brigade Tyranids - 12 CP
HQ
Flyrant - Deathspitters/Rending Claws, Adrenal Glands - Catalyst, The Horror
Malanthrope
Magus - Mass Hypnosis
Patriarch - Might from Beyond (To test it out)
Patriarch - Mass Hypnosis

Elites -
3x 20-man Purestrain Genestealers with Scytals

Troops
5x 3-man Ripper Swarms
1x 30-man Termagant Swarm (20x Devilgaunts 10x Fleshborers)

Fast Attack -
3x 1-man Mucolids

Heavy Support-
2x 1-man Biovores
1x Tyrranofex - Rupture cannon


I'm thinking the Malanthrope Babysits the artillery slots, mucolids are more tax but can be used as a distraction or in my experience a forgotten little treat when you have 60 stealers on your front door.

Flyrant will pick out opportune targets when it isn't babysitting the Gants. Rippers come up as needed for objectives or to take an overwatch for someone else.

Stealers and Magus/Patriarchs march right down the center prefering not to split unless necessary. Magus drops the Hypnosis before a charge, one patriarch puts might on the larger squad other patriarch can smite the closest (Gave him Hypnosis but maybe the magus should have mind control? i just like the redundancy of two hypnosis) The tyrant will almost always be using his catalyst on the largest squad or most likely target and the horror on the most dangerous enemy (After I use mind control if I take it ;D)

I may drop the Tyrrano for a Trygon prime but I just have been underwhelmed with the trygons performance and I just got a brand new Tyrrano from a friend. May test him out as an Exocrine as well.

Any thoughts? I want to use so many other units but I'm just having a lot of trouble not using the stealers xD



GSC core looks really good.
Rupture Cannon TFex, and 2 Biovores, some of the least point efficient units in the dex and they are taking 100 pt Synapse tax on top of that? Your opponent just ignoring them will likely give him a points advantage, no way is that doing even close to 500pts of damage. Walking Tyrant, Mucolids, man what is this even doing to support your build? Just max out to 30 Devilgants and take a Trygon instead of the TFex like you are considering, and maybe make that CC Tyrant a Swarmlord instead so that you can push something else up real early to support that support that turn 1 assault like a Catalystic Dimachaeron or flock of Raveners. If you need more points to make this possible I'd drop a Patriach for an Iconward, you really want as many Stealers to make it to combat as possible and he can potentially help significantly there.


EDIT: didn't even realise this was a brigade. As Luke said, separate that. Ambush > Catalyst


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/07 02:42:56


Post by: Fragile


Psykers are our Strength though. The ability to neuter big threats with Horror and Hynosis is a key to make up for lack of firepower. I ran a Psyker heavy list and beat a Stormraven / Robby G list yesterday. Mind Control from a Magus was crucial. First turn I mind controlled a Storm Raven to kill another Storm Raven and killed a Storm Talon outright. Then between Horror and Hypnosis and Malanthrope I was able to survive the storm of fire from the remainder of the ships.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/07 03:13:34


Post by: luke1705


Requiet wrote:
Ok so the list I'm thinking of trying is:



Be careful with mixing Tyranid and GSC units in the same detachment. I definitely do not think that doing so is worth losing cult ambush. You should still be able to get 7 CP at least from what you've outlined even if you separate all of the GSC units into their own detachment, and getting cult ambush on 60 Genestealers is game changing.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/07 04:59:08


Post by: Requiet


Ill toy around with the separate detachments and see how the ambush plays. For me its a win win if I do use them as GSC simply because its 40 points off each stealer unit and 18 off the broodlords. Im almost definitely going to switch back to the trygon but have to at least try out my shiny new toy lol.

And in my experience with the mucolids I nearly killed shadowsun, murdered two pathfinder teams and finished a stealth suit squad when he had it all on the second floor of a building and I walked two mines right under him while he was distracted with a deathleaper. It was delicious to see 40 points hit so hard

I really appreciate the feedback though


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/07 05:17:10


Post by: Spoletta


Mines inflict damage only to the closest unit, not to all units in 3".


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/07 05:23:56


Post by: luke1705


Requiet wrote:
Ill toy around with the separate detachments and see how the ambush plays. For me its a win win if I do use them as GSC simply because its 40 points off each stealer unit and 18 off the broodlords. Im almost definitely going to switch back to the trygon but have to at least try out my shiny new toy lol.

And in my experience with the mucolids I nearly killed shadowsun, murdered two pathfinder teams and finished a stealth suit squad when he had it all on the second floor of a building and I walked two mines right under him while he was distracted with a deathleaper. It was delicious to see 40 points hit so hard

I really appreciate the feedback though


You're absolutely correct that GSC stealers are way better now, but getting to use their cult ambush ability is always better than actually deploying them (especially if you go second!). The patriarch and magus being able to deploy with them is just icing on the cake.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/07 08:35:11


Post by: Astmeister


 luke1705 wrote:
Requiet wrote:
Ill toy around with the separate detachments and see how the ambush plays. For me its a win win if I do use them as GSC simply because its 40 points off each stealer unit and 18 off the broodlords. Im almost definitely going to switch back to the trygon but have to at least try out my shiny new toy lol.

And in my experience with the mucolids I nearly killed shadowsun, murdered two pathfinder teams and finished a stealth suit squad when he had it all on the second floor of a building and I walked two mines right under him while he was distracted with a deathleaper. It was delicious to see 40 points hit so hard

I really appreciate the feedback though


You're absolutely correct that GSC stealers are way better now, but getting to use their cult ambush ability is always better than actually deploying them (especially if you go second!). The patriarch and magus being able to deploy with them is just icing on the cake.


Hive Fleet GS can have Toxin Sacs. This is absolutely brutal against Heavy vehicles and one of the very few good weapons in the (non AM ;-)) Tyranid arsenal against them. So if you want to fight heavy tanks they can be nice!


Automatically Appended Next Post:
However 5 Abberants with Power Hammers are probably better, since you can CA them and they also do massive damage. They also do not need any delivery method (Trygon) and can more easily get everything in base contact.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/07 08:56:01


Post by: Spoletta


I'm going to try a different solution than firepower against flyers and knights. Lots of psykers!

I want to play a list with 1 tyrant, a 5 model zoan unit, a supreme command of GSC (3 magus, or 2 magus and a patriarch) one supreme command of 3 wyrdvane psykers.

That leaves a lot of points for the rest of my classic nids and ensures that anything that flyes over my head is blasted by a lot of smites, a lot of hit penalties and mind controls.


Automatically Appended Next Post:
I want to make a tyrannid organism for the wyrdvane psykers. Any idea?


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/07 09:04:44


Post by: Astmeister


Good idea. But the enemy can also dispell of these. But with plenty of psykers, it might work. You could also consider a Maleceptor.

These are my Zoanthropes. (base is not finished yet)
However they are actually too small and would fit psikers from the AM better. You can buy them at Reaper Miniatures. Not sure about the name though...




Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/07 10:36:37


Post by: luke1705


Has anyone found toxin sacs to be worth the points outside of power levels? I tried it but more bodies are just better I think


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/07 11:01:03


Post by: Razerous


NewTruthNeomaxim wrote:
 JohnnyHell wrote:
I've been finding Spore Mines kinda useful for Maelstrom to quickly grab an Objective. If they die, no biggy. Plus they can limit deep strikes or possibly even hold Objectives through numbers if you drop a few. Anyone else tried this?


Spore Mines can never hold, deny, or do anything to objectives. Its in their rules. :-p
But they can block off movement and effectively deny objectives, that way.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/07 11:02:41


Post by: Astmeister


 luke1705 wrote:
Has anyone found toxin sacs to be worth the points outside of power levels? I tried it but more bodies are just better I think

Against tanks they should be, since you will have a hard time getting all 20 Genestealers into fighting range anyway.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/07 11:35:08


Post by: Zande4


Requiet wrote:
So I finally did some quick math on the Heirodules and I'm still backing that a Barbed is always the better option.

Barbed - WS 3+ with 5, 4, 3 attacks as he gets crippled vs
Scythe - WS 3+/7A, WS 4+/5A, and WS 5+/3A

Barbed gets on average 3 hits at full strength, 2.4 mid and 2 low
Scythe gets 4.6 Hits at full, 2.5 at mid and 1 at low

I'm playing under the assumption that that large of a model is going to be sniped to mid relatively quickly but until that point that only other difference between the models is their guns.

Barbed has a 48" Heavy6 with 2 extra strength VS
an 8" autohit Heavy2D6 at a lower strength. In my experience that range is going to mean that I'm getting 1-2 shooting phases before I charge and in that case I'm only likely to get 1 shot off with the flamer. If the model completes its job and its next target is across the board that flamer is still not getting used while he runs after it but the Barbed can boomboom on the way over. I just feel its a more versatile, reliable monster of the two.

I will concede that any list that is both going first and sporting a Swarmlord to slingshot these mofos up the board is going to favor the Scythed Heirodule but those are just my thoughts on those guys.


I've used the Scythed in 2 games in conjunction with Swarmlords power, he 1st turn charged both games. Buffed by powers he's moving a guaranteed 36" then a charge on 3d6 removing the lowest.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/07 11:47:31


Post by: Spoletta


Razerous wrote:
NewTruthNeomaxim wrote:
 JohnnyHell wrote:
I've been finding Spore Mines kinda useful for Maelstrom to quickly grab an Objective. If they die, no biggy. Plus they can limit deep strikes or possibly even hold Objectives through numbers if you drop a few. Anyone else tried this?


Spore Mines can never hold, deny, or do anything to objectives. Its in their rules. :-p
But they can block off movement and effectively deny objectives, that way.


A lot of stuff can move in range of the spores and shoot them down before they get to explode in the charge phase.
Doesn't really take much to down something that you wound on 2+ and doesn't save.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/07 11:54:22


Post by: Darksider


Also the Scythed can shoot in closecombat, if it only fights infantry models. So the flamer even makes more dmg.

BTW: Making a 1k list with tyranids and i want to play my scythed hierodule, how should i build the rest of my list?

Probably lots of bodies i assume.

Here is my first try:

Tyranids: Super-Heavy Auxiliary Detachment - 440 Points
*************** 1 Lord of War ***************
Scythed Hierodule
- - - > 440 Points

Tyranids: Outrider Detachment - 548 Points
*************** 1 HQ ***************
Hive Tyrant, Wings
+ , 2 Pairs of m. scything talons -> 41 Pkt.
- - - > 212 Points

*************** 2 Standard ***************
3 Ripper Swarms
- - - > 33 Points

3 Ripper Swarms
- - - > 33 Points

*************** 2 Elite ***************
Lictor
- - - > 45 Points

Lictor
- - - > 45 Points

*************** 3 Sturm ***************
10 Gargoyles
- - - > 60 Points

10 Gargoyles
- - - > 60 Points

10 Gargoyles
- - - > 60 Points


Points : 988
Power : 52
Commandpoints: 3


Only have 3 commandpoints, because i lose one for having the low aux detachment.
30 Gargs for screening and fast objective grabbing. The Rippers could be used to grab some objectives on turn 3 and the lictors are there for some first turn assaults or tying up some shooty stuff. The Hivetyrant is my only Synapse, but i took him for his psypowers and for deny the witch, cause smite can really hurt in a 1000 point game.

The Scythed Hierodule can be onslaughted into combat really fast and made more durable with catalyst.


What do you think of it?


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/07 11:56:42


Post by: Requiet


 Astmeister wrote:
 luke1705 wrote:
Has anyone found toxin sacs to be worth the points outside of power levels? I tried it but more bodies are just better I think

Against tanks they should be, since you will have a hard time getting all 20 Genestealers into fighting range anyway.


I've never had trouble getting the whole squad together. Even against a tank set up in thus really cool valley piece of terrain I have I was able to get all but 3 in and that was only because swarmlord was there taking up space and thinking back on it i couldve put them behind swarm for the hits instead of piling further behind the tank.


Spoletta wrote:
Mines inflict damage only to the closest unit, not to all units in 3".


Whoops, still good though. We live and learn but thank you for pointing that out. Honest mistake


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/07 12:17:23


Post by: Astmeister


Requiet wrote:
 Astmeister wrote:
 luke1705 wrote:
Has anyone found toxin sacs to be worth the points outside of power levels? I tried it but more bodies are just better I think

Against tanks they should be, since you will have a hard time getting all 20 Genestealers into fighting range anyway.


I've never had trouble getting the whole squad together. Even against a tank set up in thus really cool valley piece of terrain I have I was able to get all but 3 in and that was only because swarmlord was there taking up space and thinking back on it i couldve put them behind swarm for the hits instead of piling further behind the tank.


Spoletta wrote:
Mines inflict damage only to the closest unit, not to all units in 3".


Whoops, still good though. We live and learn but thank you for pointing that out. Honest mistake


The thing with the GS is good to know. However, for only paying 33% extra on a GS, you can double their damage output against T8 targets. When you let them come out of a Trygon hole, this might be worth it against heavy tanks.
But running up the board, I would also think twice about using Tox Sacs GS.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/07 13:28:19


Post by: jifel


The way I measure it, you pay 6 points per toxin sack as otherwise you're taking the GSC Purestrains. Couple that with Cult Ambush and they have no place in my list. Of course, if you don't mind taking the 2 ppm tax to use the Swarmlords ability/synapse, it becomes almost worth considering. We do struggle with T8 en masse I admit, but the points to upgrade a full brood is almost the same as a melee crusherfex.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/07 13:35:18


Post by: Xenomancers


 luke1705 wrote:
Has anyone found toxin sacs to be worth the points outside of power levels? I tried it but more bodies are just better I think

I think it's worth it on a unit you are investing to get into combat early and on units that have rending claws.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/07 14:05:13


Post by: Astmeister


 jifel wrote:
The way I measure it, you pay 6 points per toxin sack as otherwise you're taking the GSC Purestrains. Couple that with Cult Ambush and they have no place in my list. Of course, if you don't mind taking the 2 ppm tax to use the Swarmlords ability/synapse, it becomes almost worth considering. We do struggle with T8 en masse I admit, but the points to upgrade a full brood is almost the same as a melee crusherfex.


That is a fair assumption. But the cult ambush can also not work properly, if you are unlucky. The Hive Fleet stealers can be put in a Tyrannocyte or through a Trygon hole and try the charge exactly where you want a Land Raider to die for example. You have to role the 4+ most of the times for GS. I don't think we have to discuss the fact that GS in GSC are strictly better now. But I think this will not stay for long, since they obviously wanted them to be 12 pts as well. So just wait for the next update. If you have a tournament before.... well it's better with GSC.
I would take Abberants with Power Hammers against Tanks in the GSC, but maybe that is just personal preference...


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/07 17:52:49


Post by: Benlisted


 Zande4 wrote:
Requiet wrote:
So I finally did some quick math on the Heirodules and I'm still backing that a Barbed is always the better option.

Barbed - WS 3+ with 5, 4, 3 attacks as he gets crippled vs
Scythe - WS 3+/7A, WS 4+/5A, and WS 5+/3A

Barbed gets on average 3 hits at full strength, 2.4 mid and 2 low
Scythe gets 4.6 Hits at full, 2.5 at mid and 1 at low

I'm playing under the assumption that that large of a model is going to be sniped to mid relatively quickly but until that point that only other difference between the models is their guns.

Barbed has a 48" Heavy6 with 2 extra strength VS
an 8" autohit Heavy2D6 at a lower strength. In my experience that range is going to mean that I'm getting 1-2 shooting phases before I charge and in that case I'm only likely to get 1 shot off with the flamer. If the model completes its job and its next target is across the board that flamer is still not getting used while he runs after it but the Barbed can boomboom on the way over. I just feel its a more versatile, reliable monster of the two.

I will concede that any list that is both going first and sporting a Swarmlord to slingshot these mofos up the board is going to favor the Scythed Heirodule but those are just my thoughts on those guys.


I've used the Scythed in 2 games in conjunction with Swarmlords power, he 1st turn charged both games. Buffed by powers he's moving a guaranteed 36" then a charge on 3d6 removing the lowest.


You forgot to factor in the extra attack for paired Scytals. I am going to presume the FW FaQ will sort out the mess they made of them in the Index, and thus that the Barbed Hierodule does not have a pair, meaning Scythes gets re-roll 1s to hit and an extra attack that makes it:

Barbed: 3.33/2.66/2.00 hits
Scythed: 6.22/4.66/1.55 hits

Still quite amusing that Barbie is better in combat at <6 wounds, but I think above that, assuming the FaQ comes out as above, this definitely puts Scythes ahead as a melee threat. However, I did just run the math on his melee at max stats VS a knight, and he should average 12 wounds, which whilst not bad, probably means he isn't going to be able to solo one.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/07 19:54:36


Post by: Kaeldran


Could be competitivo a classic tyranid "only melee" army?Without shooting, psychic or flying, just running and screaming murderous teeth and claws.

Is for a competitive meta, but not extremely competitive, more in the like of prove new potent things. I know it's not a true competitive list, not a chance against stormraven spam or taurox/plasma scion spam. But could be funny and competitive in a less tournament driven environment?

I think about : Old eye, 3 sronecrushers, 2 malanthropes, 3 broodlord, 70 genestealers and 20 rippers

Spoiler:
Batalion detachment 3CP
2 Malanthropes (180)
6 Ripper swarms x3 (198)

Spearhead detachment 1CP
Old eye (140)
3 Basic stonecrusher carnifexs (315)

Vanguard detachment 1CP
1 Basic patriarch (150)
2 Basic purestrain genestealers x19 (380)
1 Basic purestrain genestealers x18 (180)

Vanguard detachment 1CP
2 Basic patriarch (300)
3 Basic purestrain genestealers x5 (150)


Total 1993pts - 6CPs


The idea is start only with the carnifex + malantrhopes blob in table, as advanced as they can, and try a brutal alpha strike with deep striking ambushing genestealers (the big groups with the patriarchs to ignore morale and extra hits).

The rippers are here to drop in deep strike turn 2 and 3 to grab objetives.


Could something like that be viable?


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/07 20:37:29


Post by: Requiet


I feel like youre kneecapping yourself the second you take minimum sized stealer units... You lose the extra attacks, the survivability of the squad against overwatch... it just doesnt seem very useful to me at all


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/07 23:38:49


Post by: Kaeldran


I need the second genestealer detachment to get the third patriarch. I suppose I could use only 1 vanguard detachment and only two patriarch, with 4 genestealer groups of 20, and... 6 more rippers?
But the big grups of genestealer without hive mind where so vulnerable to morale....


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/08 01:22:47


Post by: Requiet


 Kaeldran wrote:
I need the second genestealer detachment to get the third patriarch. I suppose I could use only 1 vanguard detachment and only two patriarch, with 4 genestealer groups of 20, and... 6 more rippers?
But the big grups of genestealer without hive mind where so vulnerable to morale....


If youre dying for that one CP sure but a vanguard detachment allows 1-2 HQ and you could even move that spread of genestealers into one unit and take it in the same detachment. With the canifex detachment I get it, free cp for something you were planning on doing but I just feel that second vanguard weakens you more than it helps


Automatically Appended Next Post:
Nvm I see what I missed now. You could also take the 3rd patriarch as a part of your main detachment and still get the ambush from the stealers if you had wanted. Its still a tyranid keyword and can fit with your battalion just loses the ambush


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/09 05:33:28


Post by: luke1705


 Kaeldran wrote:
I need the second genestealer detachment to get the third patriarch. I suppose I could use only 1 vanguard detachment and only two patriarch, with 4 genestealer groups of 20, and... 6 more rippers?
But the big grups of genestealer without hive mind where so vulnerable to morale....


I've taken an auxiliary GSC detachment a number of times to get a third patriarch. You lose one command point, but he's so good. So good.

Your list is good and I think in the long run, it'll be very good. Right now, a lot of people in the "competitive" scene are just playing gunlines and hiding their important units behind the gunlines because they don't have to worry about board control or objectives until turn 5 for eternal war scenarios, which are the majority of the competitive missions. Your army does great against maelstrom.

Also, the more I think about it, the more I like a min squad of 5 gene stealers. It's a bucket of attacks and you're only paying 17 points more than a ripper squad. Sure, you're not getting perfect deep strike ability, but it's almost as good (and sometimes better). On average, if you can spare a CP for a re-roll if necessary, it is much better. If you can't it's about the same.

But definitely have a patriarch for any squad of 20. The morale immunity is just so important, and each GSC psychic power is amazing. If you don't have 3 psykers in your list, you're really doing yourself a disservice.


Automatically Appended Next Post:
 jifel wrote:
The way I measure it, you pay 6 points per toxin sack as otherwise you're taking the GSC Purestrains. Couple that with Cult Ambush and they have no place in my list. Of course, if you don't mind taking the 2 ppm tax to use the Swarmlords ability/synapse, it becomes almost worth considering. We do struggle with T8 en masse I admit, but the points to upgrade a full brood is almost the same as a melee crusherfex.


What gets me too....that's 120 more points for the full squad. Say you get in unscathed, and you're even benefitting from the patriarch buff. And you got the +1 attack buff to really make it worth your while.

On average, you're going to do 14 wounds at -1 rend to the tank, and 14 wounds at -4 rend.

Safe to say that the tank saves half of the -1 rend saves (every tank has a 3+ I think), so you do 7 damage.

Let's say the tank has no invuln in close combat (pretty standard also) so you do 14 damage, netting you 28 damage + the original 7 if you have toxin sacs.

Did you really need to do that 35 damage? Sure, you're not likely making it into combat totally unscathed (unless you, you know....cult ambush in and get a good roll...only you can't because you're not GSC)

But you're gaining 14 wounds at maximum efficiency. It sounds like a lot, but to me it sounds a lot like overkill unless you regularly face baneblades and the like.

Oh but wait, there's more. Remember that whole bit about getting into combat unscathed? Well, it takes a Trygon to do that for Hive Fleet Stealers...that's another 180 points, bringing you up to 300 points more than the GSC stealers....all for 14 extra wounds....which could very well be overkill.

TLDR: I'm not sold on toxin sacs


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/09 09:15:10


Post by: Astmeister


 luke1705 wrote:

Automatically Appended Next Post:
 jifel wrote:
The way I measure it, you pay 6 points per toxin sack as otherwise you're taking the GSC Purestrains. Couple that with Cult Ambush and they have no place in my list. Of course, if you don't mind taking the 2 ppm tax to use the Swarmlords ability/synapse, it becomes almost worth considering. We do struggle with T8 en masse I admit, but the points to upgrade a full brood is almost the same as a melee crusherfex.


What gets me too....that's 120 more points for the full squad. Say you get in unscathed, and you're even benefitting from the patriarch buff. And you got the +1 attack buff to really make it worth your while.

On average, you're going to do 14 wounds at -1 rend to the tank, and 14 wounds at -4 rend.

Safe to say that the tank saves half of the -1 rend saves (every tank has a 3+ I think), so you do 7 damage.

Let's say the tank has no invuln in close combat (pretty standard also) so you do 14 damage, netting you 28 damage + the original 7 if you have toxin sacs.

Did you really need to do that 35 damage? Sure, you're not likely making it into combat totally unscathed (unless you, you know....cult ambush in and get a good roll...only you can't because you're not GSC)

But you're gaining 14 wounds at maximum efficiency. It sounds like a lot, but to me it sounds a lot like overkill unless you regularly face baneblades and the like.

Oh but wait, there's more. Remember that whole bit about getting into combat unscathed? Well, it takes a Trygon to do that for Hive Fleet Stealers...that's another 180 points, bringing you up to 300 points more than the GSC stealers....all for 14 extra wounds....which could very well be overkill.

TLDR: I'm not sold on toxin sacs


15 GS without toxin sacs will do about 7 damage to a T8 tank. With toxin sacs obviously 14 damage. This is never overkill, I think. I also would not play 20 TS GS normally. But I think they are worth it in units of 12-15 coming out of a Trygon hole. I think you underestimate the Trygon as well. He is amazing against everything except for T8 targets! Also both the Trygon and the TS GS can kill multi-wound infantry very well. Something we will see much more of in the future. Just look at how AoS evolved... there are even more multi wound things that 1 W things.

So why would I not squeeze in a Trygon + 15 TS GS in a list, if I am afraid of T8 units? The GSC guys are still to unreliable for my taste when you want to do a surgical strike exactly where you want them imho.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/09 09:49:43


Post by: ShredderShards


so is anyone playing Nidzilla?? I've only seen a couple of lists for it in the list section but they looked kinda messy


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/09 10:17:06


Post by: Jaq Draco lives


Not much experience but I'm not seeing high wound creatures as THAT survivable but I'd be interested in seeing peoples experience.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/09 10:54:08


Post by: Astmeister


Personally I always play TAC lists which are completely mixed. I never liked Nidzilla and would rather play all infantry.
However i think that you should field plenty of Carnifex if you want to go that road. They are not really good on their own, but can be scary on big numbers.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/09 17:08:26


Post by: luke1705


 Astmeister wrote:


So why would I not squeeze in a Trygon + 15 TS GS in a list, if I am afraid of T8 units? The GSC guys are still to unreliable for my taste when you want to do a surgical strike exactly where you want them imho.


Well, for the points of a Trygon (presumably 180 since that 8" charge is totally worth 5 points) you could instead take 18 gene stealers (assuming GSC because reasons).

Cast the psychic power on them so they wound T8 on 5's, and even without a patriarch nearby (he would be) they do 20 wounds, half of which are rends...so we're talking roughly 15 wounds on a leman russ (or whatever 3+ save t8 unit you'd like dead)

Compare that to a Trygon. He charges in and does 5.9 damage on average (6.9 if you use your CP re-roll on the damage result)

Even just normal hive fleet gene stealers (who have a pretty decent chance at a turn 1 charge if you swarm lord slingshot them) do:

6.666 damage on average (You only get 15 of them, and you only wound on 6's because no might from beyond psychic power)


Looking at the cult ambush table, it's actually much better than most people are giving it credit for. It is somewhat unreliable, but as long as you don't have more than like 3 units cult ambushing in, you can bring only 1 unit in a turn, guaranteeing that you can use your re-roll to mitigate the bad result (1; 4 is also not ideal unless there is BLOS terrain). People I feel are taking the "coming on from table edges" to be a bad thing. But 6" outflank (especially since you can do it from their table edge) is really not awful at all when you have to be 9" away from the enemy anyhow. So unless none of their army is within 15" of ANY table edge, you're almost always going to be able to get a 9" charge on something when you roll a 2, and sometimes even when you roll a 1. And of course the 5 and 6 results are both amazing.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/09 17:10:26


Post by: Benlisted


 Astmeister wrote:
Personally I always play TAC lists which are completely mixed. I never liked Nidzilla and would rather play all infantry.
However i think that you should field plenty of Carnifex if you want to go that road. They are not really good on their own, but can be scary on big numbers.


Just played quite a Nidzilla-esque list, only had 50 hormas and then 4 fexes (2 dakka, 2 screamer), OoE, Dima, Harpy, Mawloc, Pod (for OoE), then a Malanthrope, 6 Shrikes and a Prime.

Was VS Primaris with Termies, went quite well (17:10 win), but I was quite depleted at the end with only 2 fexes left. Both Mawloc and Harpy got killed pretty sharpish, but did a reasonable job. The Dima felt really rather lacklustre, despite me managing to get him into melee and his invuln up asap. A Combination of T6, only 6 attacks and -2AP D3 damage is really incredibly mediocre - Fex and Tyrant Scytals are -3 straight 3 damage, and re-roll 1s to hit! The only nice thing is the speed really.

Fexes however were amazing. The Screamer killers were blenders - I retract my earlier statements about Stonecrushers being strictly better, I think against elite infantry the Screamers' extra attack and reroll 1s to hit actually pulls them ahead. A small niche, but a niche nonetheless! Dakkafexes (was doing wysiwyg so Devourers) were also pretty effective, the Thresher Scythe isn't horrendous in combat. OoE is a BEAST as well - blendering anything he touches (unless it's termies that keep making SS saves...).

Shrikes weren't horrendous, putting out respectible firepower and being mean in CC. I did an AG+RC+Dev loadout. I still quite like RC on them, but I do think a couple LWBS would indeed be a solid option so they can't just be charged and deleted with impunity by dedicated melee units. I think optimally I would shoot for Deathspitters, and a mix of the three melee weapons.

Hormas I wasn't hugely impressed with, but they served adequately as a tarpit. I will be trying Gargoyles next time as an alternative fast screen.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/09 17:11:58


Post by: Jaq Draco lives


 luke1705 wrote:
 Astmeister wrote:


So why would I not squeeze in a Trygon + 15 TS GS in a list, if I am afraid of T8 units? The GSC guys are still to unreliable for my taste when you want to do a surgical strike exactly where you want them imho.


Well, for the points of a Trygon (presumably 180 since that 8" charge is totally worth 5 points) you could instead take 18 gene stealers (assuming GSC because reasons).

Cast the psychic power on them so they wound T8 on 5's, and even without a patriarch nearby (he would be) they do 20 wounds, half of which are rends...so we're talking roughly 15 wounds on a leman russ (or whatever 3+ save t8 unit you'd like dead)

Compare that to a Trygon. He charges in and does 5.9 damage on average (6.9 if you use your CP re-roll on the damage result)

Even just normal hive fleet gene stealers (who have a pretty decent chance at a turn 1 charge if you swarm lord slingshot them) do:

6.666 damage on average (You only get 15 of them, and you only wound on 6's because no might from beyond psychic power)


Looking at the cult ambush table, it's actually much better than most people are giving it credit for. It is somewhat unreliable, but as long as you don't have more than like 3 units cult ambushing in, you can bring only 1 unit in a turn, guaranteeing that you can use your re-roll to mitigate the bad result (1; 4 is also not ideal unless there is BLOS terrain). People I feel are taking the "coming on from table edges" to be a bad thing. But 6" outflank (especially since you can do it from their table edge) is really not awful at all when you have to be 9" away from the enemy anyhow. So unless none of their army is within 15" of ANY table edge, you're almost always going to be able to get a 9" charge on something when you roll a 2, and sometimes even when you roll a 1. And of course the 5 and 6 results are both amazing.


Based on that experience I had slingshotting in, It wasn't going to get me far enough I would much rather have come in on a table edge, I could have threatened his long range shooting. I'm willing to call it and just say flat out GSC Genestealers are better. Because even if they don't act in synergy I feel like they are guaranteed to hit something that your opponent doesn't want you to hit.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/09 17:45:01


Post by: luke1705


 ShredderShards wrote:
so is anyone playing Nidzilla?? I've only seen a couple of lists for it in the list section but they looked kinda messy


If you do it, you want to go all out. Otherwise, your big threats can be focused down by long range firepower.

If I was doing Nidzilla, I'd do something along the lines of:

Swarmlord
Old One Eye
Malanthrope
Malanthrope

Dimachaeron

4 Shockcannon Hive Guard

Stone Crusher Fex (flail, wrecker claws, thresher scythe)
Stone Crusher Fex (flail, wrecker claws, thresher scythe)
Stone Crusher Fex (flail, wrecker claws, thresher scythe)


Exocrine
Exocrine
Exocrine

Only 5 CP but everything in your army is -1 to hit and you actually have some pretty decent shooting against vehicles/elite infantry. The stone crushers can clear hordes pretty well and your models are pretty resilient vs small arms fire. Of course, if you make it to combat, you hit like a brick. I think turn 1 swarmy slingshots the dimachaeron, turn 2 slingshots himself. Some of those carnifex ought to be getting a turn 2 charge unless your opponent cedes total board control, and the exocrines and hive guard should be able to deal with at least some of the biggest threats to your big guys.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/09 17:56:20


Post by: Astmeister


 luke1705 wrote:
 Astmeister wrote:


So why would I not squeeze in a Trygon + 15 TS GS in a list, if I am afraid of T8 units? The GSC guys are still to unreliable for my taste when you want to do a surgical strike exactly where you want them imho.


Well, for the points of a Trygon (presumably 180 since that 8" charge is totally worth 5 points) you could instead take 18 gene stealers (assuming GSC because reasons).

Cast the psychic power on them so they wound T8 on 5's, and even without a patriarch nearby (he would be) they do 20 wounds, half of which are rends...so we're talking roughly 15 wounds on a leman russ (or whatever 3+ save t8 unit you'd like dead)

Compare that to a Trygon. He charges in and does 5.9 damage on average (6.9 if you use your CP re-roll on the damage result)

Even just normal hive fleet gene stealers (who have a pretty decent chance at a turn 1 charge if you swarm lord slingshot them) do:

6.666 damage on average (You only get 15 of them, and you only wound on 6's because no might from beyond psychic power)


Looking at the cult ambush table, it's actually much better than most people are giving it credit for. It is somewhat unreliable, but as long as you don't have more than like 3 units cult ambushing in, you can bring only 1 unit in a turn, guaranteeing that you can use your re-roll to mitigate the bad result (1; 4 is also not ideal unless there is BLOS terrain). People I feel are taking the "coming on from table edges" to be a bad thing. But 6" outflank (especially since you can do it from their table edge) is really not awful at all when you have to be 9" away from the enemy anyhow. So unless none of their army is within 15" of ANY table edge, you're almost always going to be able to get a 9" charge on something when you roll a 2, and sometimes even when you roll a 1. And of course the 5 and 6 results are both amazing.


Okay. You compare 20 GSC Stealers with Patriarch against 15 HF Stealers with Tox Sacs and a Trygon.
In this case the GSC version is just slightly cheaper. I am not taking in the Broodlord here, because I wouldn't be able to use one anyway, if I go through the Trygon tunnel.
Imho you are on the opposite giving too much credit for the cult ambush. Sure the other results coming from one table are not bad. But they are often bad, if you put in these units especially to kill a big and mean tank or Knight. Because then you would have to be extremely lucky to charge the desired enemy unit.

So I think both have their purposes. Especially when the GSC Stealers will go up by 2pts per model.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/09 20:16:21


Post by: pinecone77


Can I use my GSC Brothers as a "Psychic Sniper"? I was thinking that Mind Control could let me shoot down the officers that make Astra Mill so tough, is this possable?


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/09 20:44:58


Post by: Retrogamer0001


Just looking for a bit of advice on making a pure Hive Fleet list, I own the following models, mostly brand new:

78 Termagants
40 Gargoyles
3 Hive Tyrant boxes (new and unbuilt)
1 Malanthrope
1 Barbed Hierodule
6 Warriors (unbuilt)
2 Mawloc boxes (unbuilt)

Really curious what direction to go and what else I need to make a competitive list. I was thinking of getting a Tervigon and another Malanthrope, but open to suggestions. Also curious if I should run a very swarmy list with Hierodule and Tyrants as the heavy hitters.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/09 21:06:37


Post by: Benlisted


 Retrogamer0001 wrote:
Just looking for a bit of advice on making a pure Hive Fleet list, I own the following models, mostly brand new:

78 Termagants
40 Gargoyles
3 Hive Tyrant boxes (new and unbuilt)
1 Malanthrope
1 Barbed Hierodule
6 Warriors (unbuilt)
2 Mawloc boxes (unbuilt)

Really curious what direction to go and what else I need to make a competitive list. I was thinking of getting a Tervigon and another Malanthrope, but open to suggestions. Also curious if I should run a very swarmy list with Hierodule and Tyrants as the heavy hitters.


I think given your current stuff, a Tervigon is a very solid choice. I would hold off on the Malanthrope until you hear from the FW FaQ - there's a chance it goes up in points.

As for current stuff, I would do one Tyrant as the Swarmlord, the other two Flying ones with Deathspitters (you get them with Fexes, but you could covert warrior ones up or pick up some spares). Though just plain scything talons isn't bad at all. Warriors it really depends - I would suggest at least some magnetisation, but really most options seem reasonable. I would consider assembling one Mawloc as a Trygon instead - lets you drop a unit in the enemy's face.

For new stuff, I think some genes for melee punch is probably a solid idea. Tyrant Guard would be very useful for your tyrants, and you could also look into the Exocrine and Hive Guard, which are pretty solid now as well.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/09 22:45:36


Post by: luke1705


pinecone77 wrote:
Can I use my GSC Brothers as a "Psychic Sniper"? I was thinking that Mind Control could let me shoot down the officers that make Astra Mill so tough, is this possable?


Absolutely you can, so long as the unit you're shooting is closest to their character. It's a good use of the power vs a lot of armies


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/10 01:39:32


Post by: jifel


 luke1705 wrote:
pinecone77 wrote:
Can I use my GSC Brothers as a "Psychic Sniper"? I was thinking that Mind Control could let me shoot down the officers that make Astra Mill so tough, is this possable?


Absolutely you can, so long as the unit you're shooting is closest to their character. It's a good use of the power vs a lot of armies


To be fair, the shooting closest rule for characters does say "in the shooting phase"


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/10 04:22:26


Post by: luke1705


Can you target a character with a psychic shooting attack if it's not the closest? (Actually asking)


Automatically Appended Next Post:
Well it appears we just can do that in the psychic phase. Thanks FAQ. Yeah that's REALLY a good psychic power


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/10 05:02:22


Post by: benlac


sorry if this has been posted before. I scrolled through a bit of this Mounstrous thread, but didn't see it.

what ratio of Devourer Termagants to Fleshborer Termagants are people using with a Tervigon?
I was thinking a unit of 10 Devgants : 20 Fleshgants. My reasoning with 10 Devgants is if they focus fire on the gants in a turn and wipe out like 20 of them, then I can replace 10ea in the following 2 turns, whereas if I had 20 Devgants it would be easier for them to focus fire on the gants, chew through my Dev's and then all I have is 1 unit of Fleshgants that they can ignore more easily thus not allowing me to utilize my Tervigon spawning ability.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/10 05:12:24


Post by: luke1705


20 barebones is the right way to go IMO. If you're consistently going up against people who aren't able to kill that many in 1 turn, try half and half, but I'd definitely want a malanthrope protecting a half and half squad


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/10 05:19:37


Post by: SHUPPET


I'm running 2x 15/15 splits, but I'm not using a Tervigon so respawning isn't relevant to me. I think still having to chew through half the squad first, and having 60 total shots (120 with both) is worth the extra points. Yeah some will die, but oh well they'll do their job more reliably at least. its 20 points so its whatever. if i needed them for something else it would be the first thing I cut down, but as my list stands i think its worth it for me


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/10 05:31:47


Post by: Lord Ruby34


What do you feel the best way to equip Shrikes is? They feel like the best choice for back up synapse for a quick, assault based list, but I'm not sure how many points I should actually spend on them. I was thinking that boneswords would be good for making them an actual threat, but I don't know what guns I should give them, and if I should buy them flesh hooks.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/10 15:13:15


Post by: benlac


 SHUPPET wrote:
I'm running 2x 15/15 splits, but I'm not using a Tervigon so respawning isn't relevant to me. I think still having to chew through half the squad first, and having 60 total shots (120 with both) is worth the extra points. Yeah some will die, but oh well they'll do their job more reliably at least. its 20 points so its whatever. if i needed them for something else it would be the first thing I cut down, but as my list stands i think its worth it for me


20 more points for 10 more shots at +6'' range isn't bad at all (when going from 10 Devgants to 15 Devgants). But, for 20 more points that's another 5 Termagants (in another squad) as well, so it's only really 5 more shots total in comparing gants-gants, but 5 less wounds too.
It seems to me like the sweet spot is definitely around 15(flesh):15(dev) or 20(flesh):10(dev), but I'm leaning towards 20:10 with a Tervigon to ensure I am replenishing gants at an annoying rate throughout the game and make it less likely they take out my devgants which I paid double for.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/10 18:02:12


Post by: Niiai


If you trygon tunnel, how many devil gaunts and what guns?


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/11 04:12:06


Post by: Retrogamer0001


So looks like a TON of Tyranid models are sold out on the GW website...looks like I'll be waiting a while for my Tervigons


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/11 04:15:46


Post by: gigasnail


my FLGS says they can't keep nids, orks, or tau on the shelves.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/11 04:22:57


Post by: Wakshaani


Is anyone testing out a list with *no* monstrous creatures? It seems to be a solid syle in my head, giving Venomthrope protection widely while wasting antitank weapons that the opponent takes (ooo, you hit a Termagant with a Lascannon. Good work!) but I'm not sure if anyone's giving it a go other than me at this stage.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/11 04:31:23


Post by: Retrogamer0001


 gigasnail wrote:
my FLGS says they can't keep nids, orks, or tau on the shelves.


...and the brilliance of GW's 8th edition (removing all the old stock of these armies from the warehouse) is finally revealed...


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/11 05:44:06


Post by: Requiet


Need help with a tourney on the 30th.
Im planning on bringing

Vanguard detachment - gsc
2x patriarchs (one has mass hypnosis one with might from beyond)
4-20x purestrain squads

Battalion detachment -hf
1x flyrant w/deathspitters+rending and adrenal powers are horror and catalyst
1x malanthrope
2-30x termagants 18x devourers 12x fleshborers
1-30x fleshborers gants
3x biovores

Its 177 models I think. Only the flyrant stands out for non-snipers but I wanted a quick catalyst cannon. Malanthrope either babysits the gants or the biovores Im hoping weight of numbers won't really make instinctive matter and if I leave the biovores backfield on an objective they'll autotarget any deepstrikers/flyers lol. Point for point I took out adepts custodes with only 40 Steelers so Im hoping this list can just overwhelm anyone that isn't bringing flyers

I gotta finalize my list ASAP to know what has to be painted


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/11 05:55:00


Post by: Retrogamer0001


Requiet wrote:
Need help with a tourney on the 30th.
Im planning on bringing

Vanguard detachment - gsc
2x patriarchs (one has mass hypnosis one with might from beyond)
4-20x purestrain squads

Battalion detachment -hf
1x flyrant w/deathspitters+rending and adrenal powers are horror and catalyst
1x malanthrope
2-30x termagants 18x devourers 12x fleshborers
1-30x fleshborers gants
3x biovores

Its 177 models I think. Only the flyrant stands out for non-snipers but I wanted a quick catalyst cannon. Malanthrope either babysits the gants or the biovores Im hoping weight of numbers won't really make instinctive matter and if I leave the biovores backfield on an objective they'll autotarget any deepstrikers/flyers lol. Point for point I took out adepts custodes with only 40 Steelers so Im hoping this list can just overwhelm anyone that isn't bringing flyers

I gotta finalize my list ASAP to know what has to be painted


You realize that the top tier list right now involves flyer spam with 6+ Stormravens? Otherwise the list looks great.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/11 06:07:03


Post by: Eldarain


So because you use Swarmlords ability in the shooting phase would a hybrid shooting/Genestealer blob approach be as good as it sounds?

Thinking our anti infantry fire power is well suited to peel away a lot of chaff and allow the double move and run Stealers to engage a lot of targets inflicting more damage and forcing retreats etc.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/11 07:38:03


Post by: Astmeister


Wakshaani wrote:
Is anyone testing out a list with *no* monstrous creatures? It seems to be a solid syle in my head, giving Venomthrope protection widely while wasting antitank weapons that the opponent takes (ooo, you hit a Termagant with a Lascannon. Good work!) but I'm not sure if anyone's giving it a go other than me at this stage.


I tried an all infantry list yesterday with my first game of Tabletop Simulator. It was just 1000 pts and we both took casual lists.

Broodlord
Malanthrope
30 Termagants
20 Genestealers
6 Genestealers
3 Rippers
Lictor
3 Hive Guard with Impaler Cannon

We only made it till the end of turn 2, but it was already looking bad for me. He played a Tau list with a lot of Fire Warriors and some Crisis + Pathfinders. To be fair, I think the board was 6x4 so he had a big advantage.
I think all-infantry can work, but you have massive problems against some opponents with very good anti-horde capabilities. And most top tier lists can bring this: Guard, Stormraven Spam etc.
And you of course need a Malanthrope and/or Venomthropes.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/11 08:16:53


Post by: SHUPPET


Wakshaani wrote:
Is anyone testing out a list with *no* monstrous creatures? It seems to be a solid syle in my head, giving Venomthrope protection widely while wasting antitank weapons that the opponent takes (ooo, you hit a Termagant with a Lascannon. Good work!) but I'm not sure if anyone's giving it a go other than me at this stage.

Between sites I've seen a few people discuss this, multiple maxed out Genestealer units are basically the core of it for most people as the core threat. Supported with Gants and Venom or Malanthrope as you said. Seems potentially excellent to me. Malanthrope might still be better than Venom regardless of MC's though, it's basically untargetable in a list like this. Tyranid Warriors are another popular option for Synapse and just being generally decent Elites.



There's no reason it won't win games. The #1 reason not to is having to move a crap ton of models every single turn which will impact the practicality of taking it to tournament.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/11 08:43:18


Post by: Astmeister


 SHUPPET wrote:
Wakshaani wrote:
Is anyone testing out a list with *no* monstrous creatures? It seems to be a solid syle in my head, giving Venomthrope protection widely while wasting antitank weapons that the opponent takes (ooo, you hit a Termagant with a Lascannon. Good work!) but I'm not sure if anyone's giving it a go other than me at this stage.

Between sites I've seen a few people discuss this, multiple maxed out Genestealer units are basically the core of it for most people as the core threat. Supported with Gants and Venom or Malanthrope as you said. Seems potentially excellent to me. Malanthrope might still be better than Venom regardless of MC's though, it's basically untargetable in a list like this. Tyranid Warriors are another popular option for Synapse and just being generally decent Elites.



There's no reason it won't win games. The #1 reason not to is having to move a crap ton of models every single turn which will impact the practicality of taking it to tournament.


Have you ever tried to take something like a Tyrannocyte to a tournament? I think this is the real Horror!!! ;-)
So I think the transport with Monsters can be much more challenging, however the actual playing is very cumbersome with a lot of models. But maybe not so much, if you buy regiment bases? I saw them being available for 40k now too.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/11 10:17:45


Post by: Zande4


Some more numbers!

Obvious disclaimer - these stats are figured at the optimal scenario for the Tyranids so take them as you will.

I fixed up my first lot of numbers (Nids vs screens). I'd forgotten the re-rollable 1s to wound on the Devilgants and the re-rolls to wound on the Wyvern. I'd also slightly miscalculated Necrosius' buff to the Poxwalkers.

I've added in some highlights to make it easier to see the most efficient / least efficient point per wound.

I was pretty surprised at some of the results, the Stranglethorn cannon actually out performs the Heavy Venom Cannon against T7 Vehicles (Storm Ravens / Valks). I'm also nearly certain the Monstrous Rending Claws are a mistake on the Hive Tyrant. I think they costed them at 0 points for the Broodlord. They're far superior than the alternatives and they're free...

It's pretty much always worth it to take Toxin Sacs on the HT, although I'd imagine most were doing that anyway. Smite is a nice bonus for the HT and let's him just pip the Exocrine and Devilgants as the best anti-flyer we have. As suspected taking 4 of anything is garbage, wether it's Talons, Devourers or Deathspitters. What I didn't expect is that for efficiency Rending Claws + any gun is pretty much equal. I'd probably still take Strangle Thorn Cannons myself as they're also good against MEQ and GEQ. And while they're more expensive than the other weapons they put out more wounds and there's only so many Hive Tyrants you can field, you'd want each one to be as lethal as possible.

Crones are somewhat of a complete let down unfortunately, Exocrines add another notch to their belt in terms of awesomeness.

Let me know if you have any other request!

*Please click on the images to get the full sized image

[Thumb - chf.JPG]
[Thumb - flyr.JPG]
[Thumb - ht.JPG]


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/11 10:46:26


Post by: Niiai


For the hive tyrant, is that for shooting and then charging?

How is the tyranofex vs flyers? Both with the fleshborer hive and also the flamer? I think the flamer can come out quite good.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/11 10:52:48


Post by: Zande4


 Niiai wrote:
For the hive tyrant, is that for shooting and then charging?

How is the tyranofex vs flyers? Both with the fleshborer hive and also the flamer? I think the flamer can come out quite good.


I'll run the Tyrannofex but I suspect he'll do quite poorly. The flamer and Hive are running 18'' ranges. I think he'll almost always need to move to get in range. If he manages to pull of a double shot, I think he'll be amazing.

Yeah all the numbers vs the flyers are including melee if the listed unit has the FLY keyword


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/11 11:06:31


Post by: Niiai


The stationary tyranofex has supriced us before. Flyers move around a lot. It is not unlikly they end up within 18".


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/11 11:46:28


Post by: Zande4


So Tyrannofex vs Valk / Stormraven is:

Acid Spray *Stationary = 3.94 wounds / 228 points / 57.87 points per wound
Acid Spray *Moved = 1.97 wounds / 228 points / 115.74 points per wound

Fleshborer Hive *Stationary = 1.92 wounds / 225 points / 117.19 points per wound
Fleshborer Hive *Moved = 0.96 wounds / 225 points / 234.38 points per wound

These are all including the Stinger Salvo.

The ideal scenario of letting off your flamer and salvo twice still puts him at slightly worse than a Crone who aren't too hot either.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/11 11:57:02


Post by: Niiai


Tnx. I had high hopes for the acid spray.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/11 11:59:50


Post by: Strat_N8


Wakshaani wrote:
Is anyone testing out a list with *no* monstrous creatures? It seems to be a solid syle in my head, giving Venomthrope protection widely while wasting antitank weapons that the opponent takes (ooo, you hit a Termagant with a Lascannon. Good work!) but I'm not sure if anyone's giving it a go other than me at this stage.


I have been considering it. I just finished assembling the last bits of a swarm box that had been sitting in my closet for most of 7th so I'm now happily sitting on 106 Hormagaunts and 90-odd Fleshborer Termagants. Trickiest part is getting the right balance between swarm units, damage dealers, and synapse coverage...

 Astmeister wrote:

Have you ever tried to take something like a Tyrannocyte to a tournament? I think this is the real Horror!!! ;-)


I just transport mine in the leftover boxes from Ramen soup 10-12 packs. The box is just the right height to keep them from wobbling around and keeps their tentacles contained so they won't snag on other things, and it fits two Tyrannocytes comfortably.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/11 12:05:04


Post by: Astmeister


Great calculations!

Btw a unit of 4 Zoanthropes does an average of 2.82 wounds on everything including flyers and have a point cost per wound of 56.8.
I did not factor in their melee attacks, since I assumed they would be neglegible. (it sums up to 3 wounds, but they will likely not catch flyers anyway)


Automatically Appended Next Post:
Cool advice on the transporting of Tyrannocytes Strat_N8
But I am not sure that the same packaging is available here in France. ;-)


Automatically Appended Next Post:
Oh boy!

9 Shrikes
Rending Claws, Scy Tals, Tox Sacs, Adrenal Glands
297 pts

They do 7.5 damage on a Stormraven a turn. Making them 39.6 pts per damage. You can also drop them within a single Tyrannocyte, because otherwise they will never reach their target.

This might even work....


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/11 12:39:28


Post by: Zande4


 Astmeister wrote:
Great calculations!

Btw a unit of 4 Zoanthropes does an average of 2.82 wounds on everything including flyers and have a point cost per wound of 56.8.
I did not factor in their melee attacks, since I assumed they would be neglegible. (it sums up to 3 wounds, but they will likely not catch flyers anyway)


Automatically Appended Next Post:
Cool advice on the transporting of Tyrannocytes Strat_N8
But I am not sure that the same packaging is available here in France. ;-)


Automatically Appended Next Post:
Oh boy!

9 Shrikes
Rending Claws, Scy Tals, Tox Sacs, Adrenal Glands
297 pts

They do 7.5 damage on a Stormraven a turn. Making them 39.6 pts per damage. You can also drop them within a single Tyrannocyte, because otherwise they will never reach their target.

This might even work....


How did you get 7.5 out of curiosity?

I got

27 attacks > 18 hits > 6 wounds

5 wounds = standard rending -1 to save = 4+ save = 2.5 wounds
1 wound = rending = -4 save = no save = 1 wound + toxin sac = 2 wounds

4.5 wounds on the Shrikes

Edit: I think I may have messed up my smite calculations on the HT

Is it:

1 - 4 Dice roll = Fail = 33% chance of 0 wounds

5 - 9 Dice roll = Success = 42% chance of 2 wounds (D3 average) = 2 * 42% = 0.84 Wounds

10 - 12 Dice roll = Success = 25% chance of 3.5 wounds (D6 average) = 3.5 * 25% = 0.88 Wounds

Add them together for 1.72 wounds from smite?

And for Zoans who get an additional D3 wounds on a successful cast it'd be

5-12 = Dice roll = Success = 67% chance of 2 wounds (D3 average) = 2 * 67% = 1.34 Wounds

= 1.72 from smite + 1.34 from 4 members.

= 3.06 on Zoans?


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/11 13:35:01


Post by: shogun


 Astmeister wrote:


9 Shrikes
Rending Claws, Scy Tals, Tox Sacs, Adrenal Glands
297 pts

They do 7.5 damage on a Stormraven a turn. Making them 39.6 pts per damage. You can also drop them within a single Tyrannocyte, because otherwise they will never reach their target.

This might even work....


I believe you can only transport 'infantry' units or a single MC with a Tyrannocyte. shrikes are 'fly' units, right?


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/11 13:38:11


Post by: Zande4


They're Infantry that have the Fly keyword.

Like a Hive Tyrant with Fly is still a Monstrous Creature and a Stormraven is still a Vehicle


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/11 13:40:06


Post by: Requiet


 Retrogamer0001 wrote:
Requiet wrote:
Need help with a tourney on the 30th.
Im planning on bringing
Spoiler:


Vanguard detachment - gsc
2x patriarchs (one has mass hypnosis one with might from beyond)
4-20x purestrain squads

Battalion detachment -hf
1x flyrant w/deathspitters+rending and adrenal powers are horror and catalyst
1x malanthrope
2-30x termagants 18x devourers 12x fleshborers
1-30x fleshborers gants
3x biovores

Its 177 models I think. Only the flyrant stands out for non-snipers but I wanted a quick catalyst cannon. Malanthrope either babysits the gants or the biovores Im hoping weight of numbers won't really make instinctive matter and if I leave the biovores backfield on an objective they'll autotarget any deepstrikers/flyers lol. Point for point I took out adepts custodes with only 40 Steelers so Im hoping this list can just overwhelm anyone that isn't bringing flyers

I gotta finalize my list ASAP to know what has to be painted


You realize that the top tier list right now involves flyer spam with 6+ Stormravens? Otherwise the list looks great.


I know its the top but from what ive seen at this store is no one owns more than 1 or 2 flyers so even if 1 player brings that list ill still ideally have fun, do my best against it and if I have to man up and take the loss. Even a tac list may not actually be able to deal with everything. My best hope would be doubling up on mindcontrol that game and hope the tyrant can have his way with one or two of them xD


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/11 13:49:43


Post by: Zande4


You should try and squeeze Toxin Sacs on the Flyrant. Definitely worth it

You have the right idea with Deathspitters and Rending Claws. It's the most efficient Loadout against T7 and below.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/11 14:00:25


Post by: Astmeister


 Zande4 wrote:
 Astmeister wrote:
Great calculations!

Btw a unit of 4 Zoanthropes does an average of 2.82 wounds on everything including flyers and have a point cost per wound of 56.8.
I did not factor in their melee attacks, since I assumed they would be neglegible. (it sums up to 3 wounds, but they will likely not catch flyers anyway)


Automatically Appended Next Post:
Cool advice on the transporting of Tyrannocytes Strat_N8
But I am not sure that the same packaging is available here in France. ;-)


Automatically Appended Next Post:
Oh boy!

9 Shrikes
Rending Claws, Scy Tals, Tox Sacs, Adrenal Glands
297 pts

They do 7.5 damage on a Stormraven a turn. Making them 39.6 pts per damage. You can also drop them within a single Tyrannocyte, because otherwise they will never reach their target.

This might even work....


How did you get 7.5 out of curiosity?

I got

27 attacks > 18 hits > 6 wounds

5 wounds = standard rending -1 to save = 4+ save = 2.5 wounds
1 wound = rending = -4 save = no save = 1 wound + toxin sac = 2 wounds

4.5 wounds on the Shrikes

Edit: I think I may have messed up my smite calculations on the HT

Is it:

1 - 4 Dice roll = Fail = 33% chance of 0 wounds

5 - 9 Dice roll = Success = 42% chance of 2 wounds (D3 average) = 2 * 42% = 0.84 Wounds

10 - 12 Dice roll = Success = 25% chance of 3.5 wounds (D6 average) = 3.5 * 25% = 0.88 Wounds

Add them together for 1.72 wounds from smite?

And for Zoans who get an additional D3 wounds on a successful cast it'd be

5-12 = Dice roll = Success = 67% chance of 2 wounds (D3 average) = 2 * 67% = 1.34 Wounds

= 1.72 from smite + 1.34 from 4 members.

= 3.06 on Zoans?


For the Shrikes I did this:

27*2/3*(1/6*1/2+1/6*2)

So from my calculation you do on average 1.5 wounds without rending and 6 wounds with Tox Sacs and rending.

I think you cannot calculate the way you did. Because there you expect to do 1/3 of the wounds from your hits and from these wounds you assume that 1/6 is a rend. This is not true, since you have equal chances of having a rend and a normal wound. 1/6 in both cases because a roll of 5 does not rend, and a 6 does rend.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/11 14:18:17


Post by: Requiet


 Zande4 wrote:
You should try and squeeze Toxin Sacs on the Flyrant. Definitely worth it

You have the right idea with Deathspitters and Rending Claws. It's the most efficient Loadout against T7 and below.


Sadly I only have 2 points to spare and I'd have to give up a devil gaunt for the sac. I don't expect the tyrant to survive past turn 2 in most setups so I'd rather have the 2 shots for a couple more turns xD


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/11 14:21:19


Post by: Astmeister


Btw I think your Smite calculation is also wrong, because you cannot roll a 1 with two dice anyway. So you have a 3/11 chance of failing the smite test.
This is 27.3% a fail and 72% of success.


Automatically Appended Next Post:
Besides you have to roll more than a 10 to get D6 wounds.
This is a 18.2% chance.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/11 15:07:38


Post by: Niiai


On toxic sacks, should mawlocks and trygons take them? I know ravaners can't :-/


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/11 15:18:27


Post by: Wakshaani


 SHUPPET wrote:
Wakshaani wrote:
Is anyone testing out a list with *no* monstrous creatures? It seems to be a solid syle in my head, giving Venomthrope protection widely while wasting antitank weapons that the opponent takes (ooo, you hit a Termagant with a Lascannon. Good work!) but I'm not sure if anyone's giving it a go other than me at this stage.

Between sites I've seen a few people discuss this, multiple maxed out Genestealer units are basically the core of it for most people as the core threat. Supported with Gants and Venom or Malanthrope as you said. Seems potentially excellent to me. Malanthrope might still be better than Venom regardless of MC's though, it's basically untargetable in a list like this. Tyranid Warriors are another popular option for Synapse and just being generally decent Elites.

There's no reason it won't win games. The #1 reason not to is having to move a crap ton of models every single turn which will impact the practicality of taking it to tournament.


Warriors are Troops, not Elites.

But, yeah, Primes for command, several Warrior trios (two deathspitters and rending or boneswords, plus a venom cannon and rending or boneswords), with Zoanthropes, Venomthropes, and gobs of Gants and Gaunts. Those -1 to-hit penalties are painful and can be screened, and you can add in some other units, like Raveners, Lictors, Biovores, and, yeah, I'll say it, Pyrovores as well. Those lil' guys are ace at chewing through transports and other medium vehicles.

After watching batrep after batrep, where Hive Tyrants just *melt*, I'm looking for a more stable synapse base and a combined-arms approach feels like the way to go right now. Some cheap Carnifexes (Twin Deathspitters with mindworms and monstrous rending claws) to dash around MIGHT help, but I'm not sure yet. Still have a lot of work to do.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/11 18:19:34


Post by: Requiet


Looking over some extra stuff I'm thinking of dropping the biovores for a couple Iconwards, maybe bringing the tyrant out for something smaller as well although if I can fit the points with 90 termagants the tervigon may actually be worth it as a workhorse

Where do you get iconward models is it a separate clampack or part of something? Cause the GSC Leadership box I saw was a patriarch magus and primus


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/11 18:20:56


Post by: Retrogamer0001


Thoughts on Stone Crusher Carnifexes? Looking through the FW book, they seem pretty solid, with potentially brutal melee attacks.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/11 18:30:48


Post by: Benlisted


 Retrogamer0001 wrote:
Thoughts on Stone Crusher Carnifexes? Looking through the FW book, they seem pretty solid, with potentially brutal melee attacks.


They are almost entirely better than normal Fexes at melee. The Bio-flail is better VS hordes, the Wrecker Claws VS vehicles or MCs - the only place the Fex has a benefit is in that with dual scytal, it is marginally better VS elite infantry as it has more attacks with re-roll 1s. AG in my opinion is not enough to counteract the Crusher's benefits.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/11 18:37:27


Post by: Retrogamer0001


Benlisted wrote:
 Retrogamer0001 wrote:
Thoughts on Stone Crusher Carnifexes? Looking through the FW book, they seem pretty solid, with potentially brutal melee attacks.


They are almost entirely better than normal Fexes at melee. The Bio-flail is better VS hordes, the Wrecker Claws VS vehicles or MCs - the only place the Fex has a benefit is in that with dual scytal, it is marginally better VS elite infantry as it has more attacks with re-roll 1s. AG in my opinion is not enough to counteract the Crusher's benefits.


I'm considering picking up a pair to run alongside my Barbed Hierodule and two Malanthropes, but gonna wait til the Xenos Faq comes out. Should we be expecting it this week or next?


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/11 18:43:22


Post by: Requiet


The stone crushers look astounding and when I get a chance to put in a forgeworld order I'm buying three though I'm really not sure if I go double claw or the wrecking ball. I really love the models too so maybe I'll go 2 each xD


So with my originaly list if I drop the tyrant and the biovores I can pick up a tervigon and a single Iconward. Not sure if thats a good trade off, in reinforcements youre looking at what 200 points max from the tervigon rebuilding units? The iconward looks super great though... maybe I just Bring two squads of zoans with catalyst and two icons to buff the purestrain blobs? One squad is getting a 5+/5++ with a 5+/6+ additional saves once the icons catch up to the ambushers... I really lose out a lot of potential against Aircraft losing the tyrant and biovores, the tervigon does nothing for that but maybe the zoans do?

New list I'm thinking might be harder to take down
Spoiler:

Vanguard Detach
2x Patriarchs
4-20x Purestrain Genestealers w/10x Scytals each

Battalion
Malanthrope
2x Iconwards
2-4x Zoans w/Neurothrope
1-3x Ripper Swarm
2-30x Termagants with a 13/17 and 14/16 devs/fleshborers

Think I ambush a squad each with a patriarch, walk two purestrains up the board with the icons for a potential 5/5++ and 5+/6+ FNP with the -1 to hit from Malanthrope

Gaunts are their as screens for the malanthrope and zoans mostly with a daisy chain of stealers leaking back to get the buff?


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/11 18:59:17


Post by: Strat_N8


Requiet wrote:
Looking over some extra stuff I'm thinking of dropping the biovores for a couple Iconwards, maybe bringing the tyrant out for something smaller as well although if I can fit the points with 90 termagants the tervigon may actually be worth it as a workhorse


Apart from being fairly cheap HQs, what benefits are you looking to get from the Iconward? All of their abilities only apply to GSC units and they loose their ambush ability when taken alongside Tyranids.

Edit: Ah now I see. I don't think their Inspiring ability stacks with Catalyst though. Their main advantage is that they grant the extra save to everyone in range rather than a single unit, so target priority isn't as effected. The other half of their ability probably won't come up with the two Patriarchs though.

Requiet wrote:

Where do you get iconward models is it a separate clampack or part of something? Cause the GSC Leadership box I saw was a patriarch magus and primus



Iconwards are in their own clampack, though you can just as easily make your own using a regular Acolyte and a banner pinched from fantasy or one of the Guard command squads.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/11 19:10:26


Post by: Benlisted


 Strat_N8 wrote:
Requiet wrote:
Looking over some extra stuff I'm thinking of dropping the biovores for a couple Iconwards, maybe bringing the tyrant out for something smaller as well although if I can fit the points with 90 termagants the tervigon may actually be worth it as a workhorse


Apart from being fairly cheap HQs, what benefits are you looking to get from the Iconward? All of their abilities only apply to GSC units and they loose their ambush ability when taken alongside Tyranids.

Edit: Ah now I see. I don't think their Inspiring ability stacks with Catalyst though. Their main advantage is that they grant the extra save to everyone in range rather than a single unit, so target priority isn't as effected. The other half of their ability probably won't come up with the two Patriarchs though.


I think in this edition multiple FNP-esque abilities do stack - there's nothing saying they don't and they are now different rules. So you can layer multiple not-saves on a unit, which isn't a terrible idea.

The Iconward is not a bad bet if running a lot of Purestrains, as theoretically for every 30 or so, you will make enough 6+++ saves to recover his value. The issue is that the other HQs are just so good - so it's tricky to find room (and ambush slots) for him!


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/11 19:34:31


Post by: luke1705


 Retrogamer0001 wrote:
Thoughts on Stone Crusher Carnifexes? Looking through the FW book, they seem pretty solid, with potentially brutal melee attacks.


Literally the best thing since sliced bread. And by thing, I mean Carnifex. And by sliced bread, I mean 3rd Edition Godfexes (TM)

I'd take the versatile route for the stone crusher. Flail + crabby claw, thresher scythe, no bio plasma. If you really are going nuts with them, maybe 1 or two (out of 6+) that have double crabby claws and a thresher scythe.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/11 19:56:01


Post by: Requiet


 Strat_N8 wrote:
Requiet wrote:
Looking over some extra stuff I'm thinking of dropping the biovores for a couple Iconwards, maybe bringing the tyrant out for something smaller as well although if I can fit the points with 90 termagants the tervigon may actually be worth it as a workhorse


Apart from being fairly cheap HQs, what benefits are you looking to get from the Iconward? All of their abilities only apply to GSC units and they loose their ambush ability when taken alongside Tyranids.

Edit: Ah now I see. I don't think their Inspiring ability stacks with Catalyst though. Their main advantage is that they grant the extra save to everyone in range rather than a single unit, so target priority isn't as effected. The other half of their ability probably won't come up with the two Patriarchs though.

Requiet wrote:

Where do you get iconward models is it a separate clampack or part of something? Cause the GSC Leadership box I saw was a patriarch magus and primus



Iconwards are in their own clampack, though you can just as easily make your own using a regular Acolyte and a banner pinched from fantasy or one of the Guard command squads.


Wasnt even considering unquestioning loyalty (Though the tyrant guards is way better since it can roll the catalysts against the mortal wounds)

And yeah as far as I've seen catalyst and the warlord ability allow you two saves so I don't see why the icons wouldn't stack with a catalyst. That and only one unit gets catalyst where everyone of the purestrains I get in range and even the patriarchs will benefit from this.Not too worried about ambushing them in either since I can walk them forward with one or two purestrains that I just don't ambush, keep the patriarchs with the two units that do. Walking up the field is 60 termagants, 20-40 stealers and 8 zoans all under the malanthropes aegis if I do it right and the stealers get that extra mini-catalyst. It may not be a death star but itll be the size of one xD The stealers are of course going to out pace everything but ideally they'll be eating things and not getting shot at while everything catches up. I haven't seen people using gunlines effectively at this store yet but who knows, maybe the really competitors have been hiding


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/11 22:06:30


Post by: Zande4


Ah yep for the shrikes I can change it to 27 a into 18 hits into 6 wounds of those 6 wounds they have to be 5+ so 3 are rending doing 2 each and 3 are normal doing .5 each for 7.5

I think I'll have to redo the Tyrants chart for rending, doing it this way he's even better than before


I'm still unsure how you got 2.82

After fixing the bone head mistake of not being able to roll a 1 on 2d6 and factoring in D6 wounds is on an 11 or 12 I get

27.27% chance of 0
54.54% chance of 2 wounds = 1.09 wounds
18.18% chance of 3.5 wounds = .64 wounds
72.72% chance of an additional 2 wounds = 1.45 wounds
Total = 3.18

*Edit I'll repost the chart up but doing rending / toxin the correct way makes the Tyrant even more insane.

His best loadouts are down to 25.5 points per wounds and 2 of them comfortably kill a raven in 1 turn with smite / shoot / charge



[Thumb - ht.JPG]


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/11 23:52:45


Post by: EldarExarch


So I'm looking for some tactical advice from my Hive Fleet brethren. I played my second game of 8th on Sunday (my first game was with my Necrons against the same opponent, same army).

I am having some issues dealing with a few of the things that my friend brings with his Chaos Marine army.

1. How do we best deal with high toughness vehicles (He brought a land raider with bezerkers in it). I knew it would be an issue right away, so I assaulted it first turn using Swarmy after Tyrannocyte drop. I was only able to dish out 5 wounds on the thing, and then next turn the bezerkers just got out and tarpitted swarmy.

2. How do we best deal with long range AT units like Havocs? He had two units of 5, 1 with all LC, the other with missiles. They are both parked on the second/3rd level of ruins where my MC cannot even assault them (which by the way is the DUMBEST rule they included in this edition. Makes my CC MC useless against them, whereas they can just wipe mine off the board with ease at range). ALSO how do we best deal with 2+ armor because of cover!!? My assumption is that the answer to both of my questions is Hive Guard with Impaler.

3. Lastly Beserkers. Anyone have any ideas on how to handle them outside of shooting them to death before they reach me? Which is typically hard to do as they are housed within Land Raiders and Rhino's both of which do not die all that fast.

My list had Flying Tyrant with Deathspitter w/ maggots and gigantic talons, tervigon w/ 30 gaunts, 20 hormies in a trygon tunnel, Trygon, Tyrannocyte with Swarmy, 3 warriors, and 2 carnifexes.

The ideas im already incorporating to change the list is to replace the Hormogaunts with genestealers accompanied by a broodlord. Now they cant go in trygon but they are pretty fast and can hopefully move up the side of the board largely unscathed. This was the one unit who was able to touch the havocs in his backfield and I feel like genestealers would just do it better than hormies.

I'm also considering just dropping the tervigon, warriors, and Hive Tyrant and making my gaunts into two groups of 15, and including a Malanthrope to protect my exocrine who was priority #1 for my opponent.

Lastly I want to run a 6 man unit of raveners with deathspitters +rending claws as the unit that comes out of Trygon.

EDIT: I forgot to include that my upgraded list with also include 4 Hive guard with impaler cannons.

Thoughts!!?


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/12 00:04:48


Post by: luke1705


Genestealers are great so long as you get the charge with them. Also, they can go in the Trygon but the brood lord just can't accompany them. Even so, those rending claws are literally perfect against the Zerkers. At best, they save on a 4+ and worst case they get no save whatsoever. I think they're a great option.

They're also really good against Land Raiders, but you need 6's to wound unless you decide to make them GSC gene stealers. Doesn't inherently make them a higher strength, but there's a GSC psychic power that can make all the difference in the world because it makes them str 5 (allowing them to wound that LR on 5+, or those zerkers on 3+) AND gives them an extra attack. More than doubles their damage output

Oh and did I mention that the GSC patriarch can cult ambush in to join them most of the time?


Automatically Appended Next Post:
Like legit I need to write these Genestealers a sonnet


Automatically Appended Next Post:
Or take them out to a nice dinner or something


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/12 00:10:39


Post by: Zande4


At work so I can't give a detailed response but.

Raveners aren't troops so they can't join the Trygon but it's redundant as they can deepstrike themselves

Always take rending claws on Hive Tyrants, they're twice as good as the other options and that's before you factor in that they're free

You've taken Swarmy but nothing to sling shot. Swarmy needs a target to use Hive Commander and Onslaught on

Try a Hierodule, Dimachaeron, Toxicrene, Haruspex or 20 man GS squad (they won't need Onslaught)

If you're taking a Tervigon you need gants with devourers mixed in with the flesh borer or it to be worth it. I've found 15-15 split to work best but 20 Devs / 10 borer is good too.

Lastly if you're not interested in running the stealer up the field via Swarmy consider GSC stealers. They're 2 points cheaper, have a mini deepstrike table. They can't take toxin Sacs or use Trygons but are still better overall


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/12 00:17:38


Post by: SHUPPET


Wakshaani wrote:
 SHUPPET wrote:
Wakshaani wrote:
Is anyone testing out a list with *no* monstrous creatures? It seems to be a solid syle in my head, giving Venomthrope protection widely while wasting antitank weapons that the opponent takes (ooo, you hit a Termagant with a Lascannon. Good work!) but I'm not sure if anyone's giving it a go other than me at this stage.

Between sites I've seen a few people discuss this, multiple maxed out Genestealer units are basically the core of it for most people as the core threat. Supported with Gants and Venom or Malanthrope as you said. Seems potentially excellent to me. Malanthrope might still be better than Venom regardless of MC's though, it's basically untargetable in a list like this. Tyranid Warriors are another popular option for Synapse and just being generally decent Elites.

There's no reason it won't win games. The #1 reason not to is having to move a crap ton of models every single turn which will impact the practicality of taking it to tournament.


Warriors are Troops, not Elites.

But, yeah, Primes for command, several Warrior trios (two deathspitters and rending or boneswords, plus a venom cannon and rending or boneswords), with Zoanthropes, Venomthropes, and gobs of Gants and Gaunts. Those -1 to-hit penalties are painful and can be screened, and you can add in some other units, like Raveners, Lictors, Biovores, and, yeah, I'll say it, Pyrovores as well. Those lil' guys are ace at chewing through transports and other medium vehicles.

After watching batrep after batrep, where Hive Tyrants just *melt*, I'm looking for a more stable synapse base and a combined-arms approach feels like the way to go right now. Some cheap Carnifexes (Twin Deathspitters with mindworms and monstrous rending claws) to dash around MIGHT help, but I'm not sure yet. Still have a lot of work to do.

yup I just meant like elite style units as opposed to swarm style or meatshield style units, not the actual FOC haha

Hive Tyrants aren't very good I think, pretty overcosted and glassy. Pyrovores you might find to be quite good I think.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/12 00:40:25


Post by: Requiet


Dont use 1 unit of genestealers use two maxed or as close to max as points allow. I generally skip the toxin sacs though theres been fors and against it here. I'd also consider just sticking with GSC purestrains and patriarchs 40/18 points cheaper respectively than their HF counterpart and all of the good HF powers still affect them (The horror hurts the enemy and catalyst just needs tyranids)

I generally buy my stealers as a 350 unit for the first two and add 200 after for each 20 (Thats including your patriarchs)

Genestealers are honestly our answer to anything that isn't flying and even then they are part of the solution. I literally faced 50 PL of custodes at a 150 point disadvantage with a full stealer list and came out with both patriarch and broodlord, as well as 8 genestealers left alive. Have one squad as your distraction squad, buffing the more important squad with catalyst etc makes them less likely to shoot them.

Also, please dont split a perfectly good unit of anything in this army into two sucky units? Our infantry have strength in numbers and special abilities to prove it (Genestealers get an extra attack, zoans get more damage, gaunts/gants/gargs all get their buffs) Once you take away that buff you give the opponent a very non-threatening, and very easily dispatched target at their leisure. Drown them in your blood and when you win it all goes back to the hive fleets. MSU is garbage in my experience with nids unless you're fishing for CP and even then you need an excellent core to make it worth while


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/12 03:22:54


Post by: Zande4


@Astmeister I think you may be on to something with the Shrikes

I tried a bunch of different gun combos over the Talons including Flesh hooks but all were worse point per wounds than pure melee except for 9 devourers

Pure Melee is 39.6 points per wounds

Same Loadout but replace talons with Devourers and you get 39.2 points per wounds. Slightly better but they get a shooting attack to use on other units as well

This gave me an idea to test Rippers/ Skyslashers with Spineaws against hordes and the results are surprisingly awesome against T3 units

Shooting and then assaulting they're only slightly worse than Devilgants pure shooting and better than everything else.

They're also a tarpit themselves and more durable than gants. Really impressed







Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/12 04:45:41


Post by: luke1705


I think I'm going to stick with Swarmy for my Tyranid psyker. Gives us the two powers we need and a giant beat stick.


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/12 07:14:57


Post by: Zande4


 Ratius wrote:
If you cast the horror on a unit and then charge it, do they automatically fail their OW rolls?

6 -1 = 7? Or is a 6 always a hit?


A 6 is always a hit in Overwatch. If you cast Horror on something that hits on a 4+ and it attempts to shoot a Malanthroped Lictor it hits on a 7, so it can never hit.

Fun fact, space marines affected by The Horror can't shoot the Deathleaper if he's buffed by Venom/Malanthropes or penalised for Moving + Heavy

I think the most modifiers would be

-1 for moving with Heavy Weapons
-3 for Night Fighting 36" away
-1 for Venomthrope / Malanthrope
-1 for the Horror
-2 for The Deathleaper

Would make Farsight using the 5th Marker light buff hit on 9+


Tyranids 8th ed Tactica - The Great Devourer is Nigh @ 2017/07/12 07:48:59


Post by: Lance845


Luke1705 pmed me a suggestion along with the text to add to the first post for unit break downs. If anyone has a write up they want to add pm me the write up and I will be happy to keep the op updated as much as possible.