Not going to put this in the trade forum yet, but if anyone wants JUST the cards for the Thorns of the Briar Queen warband, let me know.. I have the 30 or so theme cards and hero cards, but NOT the models..
Came in a random group of stuff I got locally, and already have them myself, so these can go elsewhere..
So the Champions of Dreadfane box is 60 Dollars according to the leaked release list, but Dreadfane comes with an extra board, rule books, dice, markers, and unique hazard cards and is 10 Dollars cheaper?
stahly wrote: So the Champions of Dreadfane box is 60 Dollars according to the leaked release list, but Dreadfane comes with an extra board, rule books, dice, markers, and unique hazard cards and is 10 Dollars cheaper?
Not all the prices are correct, the red painting handle was very overpriced on the sheet.
I think the red painting handle was a multipack (5 or 6 of the individual items) for independent stores to split and sell, as were the paint pot holders which explained the high prices?
So the card with the White Dwarf is only for a game mode that comes in that WD (Apex). Interesting other releases, really interesting that the they are rereleasing a bunch of Shadespire cards for Beastgrave. Presumably not relic format only so lets hope that they don't do anything silly (like rebound, earthquake etc.).
I'm confused by the gift pack - they JUST rotated out season 1 cards to keep things less complicated. Now they are repackaging them and releasing them again?
There are fewer universals in Beastgrave than in either of the first two seasons. Adding universals would increase deck building options. Further, I am holding out hope that with the experience the design team has gained, they know exactly which Shadespire cards would be okay to bring into Beastgrave (and I assume that no former BAR cards will be reprinted).
As for these reprints being Relic-only, that is a possibility but this would be likelier (in my eyes) if GW was releasing a complete set of Shadespire universals. I think this selected release means that these cards will be "Championship" legal.
Two warband focuses this week and no chatter? Plus the new cards from the Beastgrave gift set? Where is everybody?
Seriously though, is it just me or can rippa’s snarlfangs get concerted attack while also shooting some dudes? The Snarlfang Attack is part of the fighter so it counts and the objective card doesn’t say anything about not attacking other fighters…
Well, the FB groups are blowing up about the return of Rebound
I tend to agree - you can't argue that rotation is important for the health of the game, then immediately bring back one of the most negative play experience cards.
Personally, I am picking and choosing what I like now (after getting every card in S1-S2). The gift pack including mostly old cards, but also a small selection of new ones is a good example why. Still love the game, but it just doesn't make financial sense to stay current when they do things like that, imo.
The warbands? Yeah, they'll be cool. I haven't read through what all we got yet. Not seeing anything about the Gift Pack having new cards so it's kind of a moot thing for the time being.
Mmmkay, noted the bit now. For the most part, those cards are okay--but at least this isn't another damn Echoes of Glory where it sells out immediately and you're stuck buying the starter set warbands to get them.
It isn't selling out because it's daylight highway robbery . The new cards are probably awesome, but people balk at paying that price for mostly old cards, a cardboard mat and 3 acrylic tokens.
RiTides wrote: It isn't selling out because it's daylight highway robbery . The new cards are probably awesome, but people balk at paying that price for mostly old cards, a cardboard mat and 3 acrylic tokens.
I think the tokens are metal, if that changes anything
The warbands? Yeah, they'll be cool. I haven't read through what all we got yet. Not seeing anything about the Gift Pack having new cards so it's kind of a moot thing for the time being.
Mmmkay, noted the bit now. For the most part, those cards are okay--but at least this isn't another damn Echoes of Glory where it sells out immediately and you're stuck buying the starter set warbands to get them.
You had at least six months to get a hold of Echoes of Glory. It was released in early November or late October last year and it was still available on all GW sites until around April this year. You could still find it tucked away in some LGSs until this last month or two.
For what it's worth, this release is almost the exact opposite of Echoes of Glory. Echoes of Glory was a reasonably-priced (GBP10/CAD20) package of cards released so that veteran players wouldn't have to buy Garrek's/Steelhearts again in new packaging just to get some new universals. This "gift" pack on the other hand, is a deliberate slap in the face to veteran players who have no need of 22 out of the 32 cards it contains, and frankly nobody needs the playmat (which in my experience will just get in the damn way on the cramped tables we're all playing on). So we get three tokens and 10 new cards for GBP22.50/CAD45+tax.
I really don't understand why GW would do this at all with this release. They've quite honestly chosen the route that pleases the least amount of people, and they should have just made this thing with 32 all-new cards. We'd have griped about having to buy the other stuff with the new cards, but at least we would have gotten more cards for our money - and there'd have been no bloody Rebound in a pack of new cards. They already spent money on the art and design for all the reprints - why not go the whole hog with new cards instead of burning this much goodwill?
The wolf riders are looking pretty decent (except where they are described as being fast...) and its nice to be able to finally get the Dreadfane set here, but do have to agree on this "gift" pack, what a horrible thing! So expensive and just to rotate in a load of cards that pretty much everyone was happy to see be rotated out?! Has there been a list of all the cards in it published?
You had at least six months to get a hold of Echoes of Glory. It was released in early November or late October last year and it was still available on all GW sites until around April this year. You could still find it tucked away in some LGSs until this last month or two.
It was sold out in the first week here in the US...so no, that wasn't even remotely true.
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RiTides wrote: It isn't selling out because it's daylight highway robbery . The new cards are probably awesome, but people balk at paying that price for mostly old cards, a cardboard mat and 3 acrylic tokens.
That's cool...but you do need to remember that each time there's a new 'core set' ala Beastgrave, they get an influx of new blood to the game. People who might not have those 'mostly old cards'.
Ingtaer, yes there's been some coverage of it, luckily if you have the original cards you can use them instead . Check out these articles - the first is more of just a list, the second has some analysis:
You had at least six months to get a hold of Echoes of Glory. It was released in early November or late October last year and it was still available on all GW sites until around April this year. You could still find it tucked away in some LGSs until this last month or two.
It was sold out in the first week here in the US...so no, that wasn't even remotely true.
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RiTides wrote: It isn't selling out because it's daylight highway robbery . The new cards are probably awesome, but people balk at paying that price for mostly old cards, a cardboard mat and 3 acrylic tokens.
That's cool...but you do need to remember that each time there's a new 'core set' ala Beastgrave, they get an influx of new blood to the game. People who might not have those 'mostly old cards'.
They’d rotated out though, so it doesn’t really matter if new blood had them or not. And either way, the set should have just been all old cards, or all new cards. It being mostly old cards with a handful of new cards is the worst part.
You had at least six months to get a hold of Echoes of Glory. It was released in early November or late October last year and it was still available on all GW sites until around April this year. You could still find it tucked away in some LGSs until this last month or two.
It was sold out in the first week here in the US...so no, that wasn't even remotely true.
It cannot possibly have been sold out as quickly as you imagine because I wasn't into the game then. I only started this game in January/February, and I bought Echoes of Glory in February/March. I checked US, Canadian and UK websites because I have mailing addresses in all three markets and furthermore I was busy trying to convince a US buddy to get into the game. It was still available on the US webstore in at least February, possibly March. I can say this with such certainty because I prioritized the purchase of Echoes of Glory (even before I'd bought the Shadespire core set) as I knew full well that this item would most likely be the first to go out of print and indeed it was. Only not as fast as you're suggesting. EDIT: I just dug up an old post of mine from Reddit that I made on March 8 this year, noting that Echoes of Glory had gone out of stock in North America. It had still been in stock the month prior, so you had until February to buy it.
RiTides wrote: It isn't selling out because it's daylight highway robbery . The new cards are probably awesome, but people balk at paying that price for mostly old cards, a cardboard mat and 3 acrylic tokens.
That's cool...but you do need to remember that each time there's a new 'core set' ala Beastgrave, they get an influx of new blood to the game. People who might not have those 'mostly old cards'.
They’d rotated out though, so it doesn’t really matter if new blood had them or not. And either way, the set should have just been all old cards, or all new cards. It being mostly old cards with a handful of new cards is the worst part.
I definitely need to grab those Wolfriders for Orc & Goblin skirmishing purposes. I'm trying to get a sort of oldschool Warhammer Skirmish feel, but with modern models.
So that explains the more savage looking grots that appeared on the cards. The guy looks more like a goblin than a gnoblar, but maybe that's just the art. Didn't expect the hunter to have a crossbow, so that's nice.
Nice looking band, was expecting the Ogre to be Mollog v2 but I guess he will not be any where near that hard considering the larger warband size. That harpoon gun is going to be all kinds of fun if it has a reverse knockback effect like one would expect.
AegisGrimm wrote: Nice way to get a plastic Hunter and Sabercat for skirmish purposes! I may start an Ogre skirmish warband, afterall!
If you haven't played Underworlds, I highly suggest it!
That said, if you're willing to wait until the end of the 'season' for Beastgrave? They'll likely be dropping the warbands without cards for $25 as they've been doing.
AegisGrimm wrote: Nice way to get a plastic Hunter and Sabercat for skirmish purposes! I may start an Ogre skirmish warband, afterall!
If you haven't played Underworlds, I highly suggest it!
That said, if you're willing to wait until the end of the 'season' for Beastgrave? They'll likely be dropping the warbands without cards for $25 as they've been doing.
No actually I would be using it for an indie skirmish game system that is designed to use GW models. A good chunk of the Underworlds warbands make good cores to build a warband around.
ingtaer wrote: That harpoon gun is going to be all kinds of fun if it has a reverse knockback effect like one would expect.
I'd guess something like.
'After a successful attack, instead of driving back, push the target up to two hexes towards the ogre. If it ends up adjacent; perform an extra (secondary) attack action' as the crossbow jaws slam shut.
ingtaer wrote: That harpoon gun is going to be all kinds of fun if it has a reverse knockback effect like one would expect.
I'd guess something like.
'After a successful attack, instead of driving back, push the target up to two hexes towards the ogre. If it ends up adjacent; perform an extra (secondary) attack action' as the crossbow jaws slam shut.
Yeah, sounds good! Wonder if the trap is just a lethal hex or something new, could see it going either way.
Part of the ogre does look rather flat (right arm and surrounding area for example), but I guess they were limited for sprue space to create additional parts. Interesting that he's in a fairly different style than any other vaguely recent ogres, but this way he'll do nicely in other settings too I imagine.
I’d quite like to give Underworlds a try,
With this warband coming, I could potentially make it out of my existing army, so perhaps I will look into that and give it a try.
(I’m on a no spend at the moment so can’t buy the actual warband, even though I do very much like it..)
Hilarious on rebound but I am gutted to loose KTG, never could determine if the name came from keeping people guessing as to what you are doing or what the card does.
ingtaer wrote: Hilarious on rebound but I am gutted to loose KTG, never could determine if the name came from keeping people guessing as to what you are doing or what the card does.
Bit of column A, bit of column B I think
Glad to see that go personally just due to how vague it was, but bringing back Rebound then restricting it has me shaking my head
I had hoped this war band would continue the "tradition" of having the chaos faction include a demon from that faction. Perhaps one can summon nurglings or a plaguebearer, but I doubt it.
Consisting of two Putrid Blightkings and Sorcerer Fecula Flyblown, this Warhammer Underworlds warband employs the unique play style of the Maggotkin of Nurgle – they’re durable, relentless and superb at wearing enemies down in a battle of attrition. Also, if you thought Nurglings were cute, check out this adorable little retchling!
Consisting of two Putrid Blightkings and Sorcerer Fecula Flyblown, this Warhammer Underworlds warband employs the unique play style of the Maggotkin of Nurgle – they’re durable, relentless and superb at wearing enemies down in a battle of attrition. Also, if you thought Nurglings were cute, check out this adorable little retchling!
Makes me want a set to build a Nurgle Bloodbowl team. Remove the spear and axes and have Blightking linemen and a coach with mascot.
Approximately how long will this game be in Early Access?
“We plan to keep Warhammer Underworlds: Online in Early Access for approximately two to three months.”
How is the full version planned to differ from the Early Access version?
“The Early Access version of the game will contain four warbands and their warband-specific cards, ready to play in online matches. We will include a large number of Universal cards at launch so players can build exciting and diverse decks to take into battle! A major benefit of the Early Access period is that we are able to continually develop and add content - we will be dropping Universal cards for FREE at regular intervals throughout this period and beyond. This is to allow you to customise your decks regularly try out new strategies to defeat your opponents! At full release, all players will have the opportunity to purchase new DLC warbands, which will be accompanied by their warband-specific cards.”
What is the current state of the Early Access version?
“At Early Access launch, the game will consist of a two-player multiplayer mode, with both casual and competitive ranked matchmaking, as well as a player-vs-AI mode. Warhammer Underworlds: Online launches with four warbands (Steelheart’s Champions, Magore’s Fiends, Sepulchral Guard, and Ironskull's Boyz), and we’ll be dropping free extra content throughout the Early Access period such as extra cards!”
Will the game be priced differently during and after Early Access?
“No, the game will be the same price during and after Early Access! We will not be increasing the price, but Early Access adopters will receive four exclusive warband faction skins, which will be unavailable for new players once we hit full release.”
Don't like the implications that they keep stressing FREE! universal cards during Early Access, and future warbands and their specific cards will be DLC.
They are two warbands I would go for if I was gonna play the game. I like the look of both two, the Blightkings look quite similar to existing models (not that I e gone back and searched, but like from memory they don’t stand out as unique), but the hag look is very cool.
Won’t get them as no one plays it, and I must stop just buying models..
But nice stuff for sure!
New card type… contagion-related because Nurgle, natch, but what? Some kind of reverse upgrade you attach to an enemy to debuff them seems like it could work without distorting the existing mechanics too much.
Approximately how long will this game be in Early Access?
“We plan to keep Warhammer Underworlds: Online in Early Access for approximately two to three months.”
How is the full version planned to differ from the Early Access version?
“The Early Access version of the game will contain four warbands and their warband-specific cards, ready to play in online matches. We will include a large number of Universal cards at launch so players can build exciting and diverse decks to take into battle! A major benefit of the Early Access period is that we are able to continually develop and add content - we will be dropping Universal cards for FREE at regular intervals throughout this period and beyond. This is to allow you to customise your decks regularly try out new strategies to defeat your opponents! At full release, all players will have the opportunity to purchase new DLC warbands, which will be accompanied by their warband-specific cards.”
What is the current state of the Early Access version?
“At Early Access launch, the game will consist of a two-player multiplayer mode, with both casual and competitive ranked matchmaking, as well as a player-vs-AI mode. Warhammer Underworlds: Online launches with four warbands (Steelheart’s Champions, Magore’s Fiends, Sepulchral Guard, and Ironskull's Boyz), and we’ll be dropping free extra content throughout the Early Access period such as extra cards!”
Will the game be priced differently during and after Early Access?
“No, the game will be the same price during and after Early Access! We will not be increasing the price, but Early Access adopters will receive four exclusive warband faction skins, which will be unavailable for new players once we hit full release.”
Don't like the implications that they keep stressing FREE! universal cards during Early Access, and future warbands and their specific cards will be DLC.
Because they keep asking that very same question. Like, it's not rocket science.
Ok, what is the third thing the Nurgle Spearman is holding? One is a skull. One is a skull with a crown. And then, something orruk? I can't tell and its bugging me.
Interestingly, the other Nurgle guy also has an Orruk head on his belt.
Because they keep asking that very same question. Like, it's not rocket science.
Its a press release...
Those aren't real questions from people. Its a marketing blurb from the developers. Its playing on Fear of Missing Out by stressing that you'll get free stuff if you rush and buy the early access version rather than waiting to see if its any good on release.
Thanks for that! Some of these cards are insane, at the cost of two glory, two upgrades and two ploys it is possible for my Gits to one shot Mollog nearly anywhere on the board! It requires a lot of setup and is pretty obvious but would be hilarious none the less.
Liking the look of the Ogors. Nice models and their playstyle is pretty unique with a mix of aggro and anti objective play.
Well we know that Morathi did summon shadow creatures to her cause when she first wandered the lands of Shadow, but we've never seen hide nor hair of a model.
Of course that appears to be a shadowy creature from the realm of Beasts, a realm that is held by a grand alliance that does have room for other forces
Wonder if that "shadowy" creature will ever lead to something down the line? It's certainly unique.
So, what can we expect from the DoK warband? One melusai, two witch aelves, and a sister of slaughter?
For DoK players' sake I hope for a full blown Medusa, they are crucial for the army and only available in the Shrine kit. A WHU warband box would be cheaper than just the Medusa from a bitz site.
12 wounds total ties them for smallest warband I think? Of course the damage reduction helps somewhat but it is both situational and luck dependant, I wouldn't weigh it at more than 1/2 a wound per model per game.
There's a DoK warband coming up? Is that it for Beastgrave or something coming after them? Didn't get to play since the Kharadron dropped. A Medusa would've been great, but seems like they're all figured out already.
lord_blackfang wrote: 12 wounds total ties them for smallest warband I think? Of course the damage reduction helps somewhat but it is both situational and luck dependant, I wouldn't weigh it at more than 1/2 a wound per model per game.
If it were their only way to regain wounds or modify things, I'd agree.
"The Burgeoning" is a Cycle card for them where the first friendly fighter that Moves, is placed, pushed or driven back into a lethal hex regains a Wound and they ignore the wound from the lethal hex.
"Nauseous Revulsion" is another Cycle card where enemy fighters get -1 attack dice if near one or more friendly fighters.
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Binabik15 wrote: There's a DoK warband coming up? Is that it for Beastgrave or something coming after them? Didn't get to play since the Kharadron dropped. A Medusa would've been great, but seems like they're all figured out already.
Daughters of Khaine have a Melusai in there, so you're good.
There's Daughters of Khaine and Ironjawz left, at least in regards to what we know of.
It’s usually eight per cycle, isn’t it?
So we’ve had Beastmen, Beastelves, Hobgoblins, and Undead-ish.
Nurgle and Ogres are next.
DoK and Savage Orcs would round out the eight then, and on to next season.
lord_blackfang wrote: 12 wounds total ties them for smallest warband I think? Of course the damage reduction helps somewhat but it is both situational and luck dependant, I wouldn't weigh it at more than 1/2 a wound per model per game.
If it were their only way to regain wounds or modify things, I'd agree.
"The Burgeoning" is a Cycle card for them where the first friendly fighter that Moves, is placed, pushed or driven back into a lethal hex regains a Wound and they ignore the wound from the lethal hex.
"Nauseous Revulsion" is another Cycle card where enemy fighters get -1 attack dice if near one or more friendly fighters.
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Binabik15 wrote: There's a DoK warband coming up? Is that it for Beastgrave or something coming after them? Didn't get to play since the Kharadron dropped. A Medusa would've been great, but seems like they're all figured out already.
Daughters of Khaine have a Melusai in there, so you're good.
There's Daughters of Khaine and Ironjawz left, at least in regards to what we know of.
A Medusa would be better than a regular snakewoman, though, for the I-don't-want-a-CoB reaso mentioned before Snd overall more variety for DoK heroes wouldn't be bad, either.
If there's the DoK and Ironjawz (= proppa Brutes and not them weedy Ardboyz, yes?) left that means the E2B warbands don't count for the "usual" 8 bands? That's what made me think that Wurmspat and Ogre would be the final bands when I talked about it with my brother over the weekend. Or are those from Nightvault?! So many GW releases.
lord_blackfang wrote: The Banshees and Sequitors don't count towards any season, they are remnants of a standalone WHU board game.
I knew about the game, but not if they still count. Nice that they're a bonus, not replacing full bands. A Seraphon Wsrband with a plastic Kroxigor would've been ace, though.
Can the new warbands used with just the Shadespire and Nightvault maps and tokens? Checking the new box there's this new hex flipping mechanic, but can you deck build and play without this if I go and buy the Snarlfangs to play this evening? I want them anyway and don't feel like searching for my other cards if I take one of my older warbands.
I've got to say, I like the look of the Nurgle warband. All except the spearman. Like the blessings of the Grandfather, he was slowly growing on me. But the 360 view of him on the NZ site doesn't do him any favors. The...tail he has is questionable.
That's not a tail. It's a rectal prolapse. I didn't think GW would ever go that far in portraying a truly Nurglesque character in model form, but I have to admit to being a bit impressed. I look forward to them eventually going equally 'all-in' with a Slaaneshi model...
That's not a tail. It's a rectal prolapse. I didn't think GW would ever go that far in portraying a truly Nurglesque character in model form, but I have to admit to being a bit impressed. I look forward to them eventually going equally 'all-in' with a Slaaneshi model...
I second this.. looked at the 360 of all the minis in a nurgle warband, now I like it even more
For a noob to Underworlds, can someone explain if the Universal cards from the warband expansions (ie the universal cards that come in the Wurmspat set) are the same as you get in the Beastgrave core set?
Does the universal deck keep expanding with each warband release?
Yes. Basically, every warband you buy will give you cards that any other warband can use. These can be things from ploys to Glory cards. You'll get the same cards in every box of the same warband you buy, ie, buying wurmspat twice will get you the same cards. But you wouldn't get the same cards if you bought one wurmspat and one Garrek's Reavers. You can view what cards come in what set on facebook and possibly the underworld website (Not sure if they specify what set the card came from on there)
FrothingMuppet wrote: For a noob to Underworlds, can someone explain if the Universal cards from the warband expansions (ie the universal cards that come in the Wurmspat set) are the same as you get in the Beastgrave core set?
Does the universal deck keep expanding with each warband release?
lord_blackfang wrote: Would have been a million times better to have a sassy Nurgling fighter on his own base for sure. Maybe he could pop out of a dead Blight...guy.
You could always use the sorc Nurgling from the GUO and two other Nurglings, stick them on eloborate bases and proxy the whole band! I have a Nurgling foot knight with a Bretonnia ailette as his shield and a dagger from "I can't remember" as a sword, so I'm one third there already.
The actual models are sooo nice, detail is sublime and they're different enough from what the Blight King kit builds (without conversions) to feel like characters. I might get another kit and do a Septimus with shield in action pose. And build a bigger Ghoulgoch for his upgrade card that makes him fatter, stronger and slower - if they turn into my main warband.
As everyone here is Underworlds savvy.
How useless is all of the season one stuff in present?
Cards, warbands and all. What’s invalidated (general play. Not going to any tournaments or anything, but would play people season current etc most likely).
I have a chance to grab basically all season one, 7 warbands and all their cards and the starter etc. just wondering what from it is not of use any more..?
Danny76 wrote: As everyone here is Underworlds savvy.
How useless is all of the season one stuff in present?
Cards, warbands and all. What’s invalidated (general play. Not going to any tournaments or anything, but would play people season current etc most likely).
I have a chance to grab basically all season one, 7 warbands and all their cards and the starter etc. just wondering what from it is not of use any more..?
The warbands and warband specific cards are still fine in any format. It’s the generic cards from season one that were rotated out in the ‘standard’ format (not sure on the specific name of the format), and the boards I believe.
I think one of the real downsides of the Season 1 warbands would be the lack of magic. I only play season 1, so I don't know how good or game changing having access to magic is (obviously, not every warband would have magic, like the Wolf riders, or the KO) but I could see it being a drawback. At the very least, buying the season 1 warbands would net you a bunch of useful universal cards, as well as some great looking models.
It’s really not. Magic is powerful but either it’s a ranged attack action (that has a chance of damaging you) or its a power card that has a chance of not working at all and also a chance of damaging you.
This is reflected in more powerful or unique effects but it’s pretty balanced overall and it’s not like you need magic dice to defend against spell attacks.
Generally, the S1 warbands are not really up to par, powervise, with the newer teams though. They certainly can win, but I'd say they start on the backfoot against almost all S3 teams and maybe half of the S2 teams.
As Zywus says, though the main reason Shadespire bands are behind the curve is the lower threat range of the individual fighter. The fighters are mostly slower and gifted only with range 1 inherent attacks.
I mean certainly for now it would only be against other S1’s. As if the newer stuff hasn’t come out.
It is only when I possibly take it to outside my group where other people might have newer warbands to contend with.
What sort of level would it be if you used the S1 cards against later warbands? As I won’t be in competitive formats anyway (or if I did it would be far enough down the lone that I’d have bought newer warbands or cards etc most likely).
Yeah I have been clobbered by Grimskull and Magore enough times to think that the season 1 bands can hold their own, the only band that I have never seen do anything much is Eot9 and they are Nightvault. Also newer cards are backwards compatable so if you are just playing with friends then print off what you like to use.
Grimskull and Magore's bands have seen some slight mechanic nerfs, but they were always abnormally strong thanks to the way they Inspired compared to everyone else at the time.
I guess even if the cards are invalidated for me going forward. It’s £60 for the 7 warbands (no Farstriders) and their cards. Dice boards tokens etc.
If I decided to go current I’d be alright just getting a few warbands or Beastgrave or something..
Correct Danny, it is a good starting point for the price. And there are some universal cards from S1 that are useable in the current "Championship" format. If the card has been reprinted in S2 or S3, then you can use it.
Danny76 wrote: I guess even if the cards are invalidated for me going forward. It’s £60 for the 7 warbands (no Farstriders) and their cards. Dice boards tokens etc.
I would say go for it as well, the game is really fantastic and one of the best balanced GW have put out, as you say if you wish to get upto date its not bank breaking to just pick up a couple of newer bands and I think the rules changes introduced into Beastgrave are easily accessible.
Danny76 wrote: I guess even if the cards are invalidated for me going forward. It’s £60 for the 7 warbands (no Farstriders) and their cards. Dice boards tokens etc.
That's a fantastic deal.
Yeah I thought it was a great price just for some really nice models alone, but then with all the Shadespire bits too it’s like a whole free game too, and I’ve been meaning to try the game out (although 7 warbands is a lot more investment than I would have thought ).
Hopefully I like the way the game plays! If so I will perhaps get just the new starter and then one or two other warbands (Ogres and Goblins look most interesting to me)
Automatically Appended Next Post: Callidus, sounds like it will be easy enough to sort through which cards come forward then, as and when I get there.
ingtaer wrote: I would say go for it as well, the game is really fantastic and one of the best balanced GW have put out, as you say if you wish to get upto date its not bank breaking to just pick up a couple of newer bands and I think the rules changes introduced into Beastgrave are easily accessible.
In fact, maybe not even the new starter then, and just the Ogre/gobbos, and potentially something else I like the look of.
As long as by the end of Shadespire it felt like a ‘complete game’ and played well, then it’s probably not too bad if that’s where I did stop.
It’s when you know a game needs a second edition/season that it feels like you’re always needing the newest stuff..
Can someone please help me with a timing question?
My Wurmspat clobbered Mollog twice and the Profiteers once over the weekend (well, one of those fights against Mollog consisted of running away from a ticked of troll for half the game with my surviving Rotbringer...). So far, so good, BUT when does Rampant Disease actually trigger? I always had it in my hand at one point bit didn't know how to really play it. It says deal one attack dice for all enemy fighters adjacent to a friendly fighter. It's also a CYCLE card.
So, does it go off when played, you roll a die for each enemy that meets requirement and the only thing the "CYCLE" moniker really counts for is getting objectives like Cycle of Decay?
PS: Getting Blessing of Rust on strong enemy fighters like Mollog in Round 1 and your opponent somehow never rolling a dodge feels good
So, does it go off when played, you roll a die for each enemy that meets requirement and the only thing the "CYCLE" moniker really counts for is getting objectives like Cycle of Decay?
So, does it go off when played, you roll a die for each enemy that meets requirement and the only thing the "CYCLE" moniker really counts for is getting objectives like Cycle of Decay?
Exactly this. Goes off only when played.
Cheers, thank you.
They could FAQ this to "after every action", though. I know I wouldn't complain.
This game is just so much fun if it works. In the second game we both had terrible luck, so I ran a lot and it ended with 4 glory overall (I suicided Goughloch or however you spell it by killing the poison mushroom...I really thought it would only go off after a roll, but I was drunk). One hex of movement more and I would've gotten a few tasty glory from getting that objective token. So that was kinda lame. But the last game had me scoring all three of my objective cards at end of the third round, that was a great feeling. And the upgraded, oversized butcher guy made up for his shameful death by killing 4 or 5 Kharadron. And probably eating them. I just never got a use out of the vomit upgrade.
So three guys, despite there being artwork for a fourth Ironjaw (the one with the skull helmet with horns and metal fang). Has that happened before? I can see them not wanting four to differentiate them more from the Ardboyz band, but that other design is on at least two Beastgrave cards, if I'm not wrong.
The models are really nice, except maybe the posing on the double mace Brute.
Binabik15 wrote: So three guys, despite there being artwork for a fourth Ironjaw (the one with the skull helmet with horns and metal fang). Has that happened before? I can see them not wanting four to differentiate them more from the Ardboyz band, but that other design is on at least two Beastgrave cards, if I'm not wrong.
The models are really nice, except maybe the posing on the double mace Brute.
Either that figure was remodeled into the Orc with the bird skull, or it might be a different warband.
Binabik15 wrote: So three guys, despite there being artwork for a fourth Ironjaw (the one with the skull helmet with horns and metal fang). Has that happened before? I can see them not wanting four to differentiate them more from the Ardboyz band, but that other design is on at least two Beastgrave cards, if I'm not wrong.
The models are really nice, except maybe the posing on the double mace Brute.
I assume it’s the bird skull one (skull mask, bare chest). Sometimes the art isn’t perfect - there’s a card showing the Sabretusk from the Ogre band with the sabre teeth on the top jaw like a traditional sabre-toothed cat, where as the model has them on the bottom jaw like the other Sabretusks.
Binabik15 wrote: So three guys, despite there being artwork for a fourth Ironjaw (the one with the skull helmet with horns and metal fang). Has that happened before? I can see them not wanting four to differentiate them more from the Ardboyz band, but that other design is on at least two Beastgrave cards, if I'm not wrong.
The models are really nice, except maybe the posing on the double mace Brute.
I assume it’s the bird skull one (skull mask, bare chest) the art isn’t perfect - there’s a card showing the Sabretusk from the Ogre band with the sabre teeth on the top jaw like a traditional sabre-toothed cat, where as the model has them on the bottom jaw like the other Sabretusks.
Maybe, but an artist getting a sabretusk "wrong" by placing the fangs in the place where real ones had them and replacing a skull with a mask that spcifically looks like a bit in the Brutes box, I dunno. Maybe they channged his design and kept the old cards to be cheap. Err, economical.
But e.g. Great Fortitude has that helmet. And I stuck that bit to s nurgling to have a voodoo nurgling, though there the skull is more orkish.
Mr_Rose wrote: *looks at four Stormcast warbands*
Ayup, definitely never repeated a theme before…
And each of them has played fairly differently.
That said, the Ironjawz from season one were fairly well received and given that? It was inevitable they would get a new lease on life with a Brute warband.
I thought it was a mixed ironjaw + savage orruk. The art clearly depict Brute clad in armor in multiple cards. so anyone expecting a full savage orruk band is preparing themselves for disappointment
SnotlingPimpWagon wrote: Sigh, I was hoping for a savage orc warband
The previous orruk underworlds band looks way better, in my opinion.
Really? I think these look much better than the first Orruk warband.
I dunno. Something about them is just off to me. I feel that the normal Brutes from the unit box look cooler, which is inverse of Ironskullz Boys, who looked much, much more dynamic than the old Black Orcs who were hampered by the design needing them to be able to rank up.
At last, the Daughters of Khaine have come to Warhammer Underworlds!
Later this year, Morathi’s chosen servants will arrive in Beastgrave with a warband that boils down this iconic army into its most distinctive elements – crazed cultists, shadowy mutants and one very deadly Hag Queen. Known as Morgwaeth’s Blade-Coven, this warband will bring the fast, tactical and gory play style of the Daughters of Khaine to your competitive battles.
We’ll have more details and card previews for this warband right here before long, so stay tuned.
Not sure if its the design or the paint job, but these seem s little off. I think its the color palette (which is a bit cartoony with too little shading), but it might be breastplates and heads.
Amazing models, can't wait to start using DoK in Underworlds! Hopefully the fighter cards aren't pants on head and at the same level as grymwatch etc.
Automatically Appended Next Post:
Voss wrote: Not sure if its the design or the paint job, but these seem s little off. I think its the color palette (which is a bit cartoony with too little shading), but it might be breastplates and heads.
I think you're right, the colours used are too "cartoony" but this is generally the norm for the studio painters these days (broad bright colours to accentuate detail)
If it continues with previous trend of 8 warbands per season then yes, Orruks and DoK are the final 2 (they may release Cursebreakers and Briar Queen as standalones from Nightvault like they did with Steelheart and Reavers to bring the count to 10)
Interesting looking band, I like the Hag and snake woman but not sure of the other three. Anyone have an idea of when we can expect some sort of rules preview?
NurglesR0T wrote: If it continues with previous trend of 8 warbands per season then yes, Orruks and DoK are the final 2 (they may release Cursebreakers and Briar Queen as standalones from Nightvault like they did with Steelheart and Reavers to bring the count to 10)
These two sets will take it to the final card count of 438, finishing off the season
Freaking love the new DoK models! Queen has a very classic fantasy pose to her, whilst the others are dynamic and action filled. They also fit the theme and style of the army perfectly. They aren't extremely different to the regular models.
Those DoK are simply excellent. Absolutely -LOVE- them: the Hag is gorgeous, absolutely stunning, the bloodeeker is amazing, the sister of slaughter is insane, and even the two witches are somewhat awesome, even the one with the studded metal corset. Will get them as soon as they are out!
ingtaer wrote: Interesting looking band, I like the Hag and snake woman but not sure of the other three. Anyone have an idea of when we can expect some sort of rules preview?
Hag Queen is indeed terrific, and I like the top Witch Elf's pose too (in contrast to the bottom one); definitely will pick a set of these up. The Hag Queen may well end up serving as the basis for a plastic Isabella Von C...
ingtaer wrote: Interesting looking band, I like the Hag and snake woman but not sure of the other three. Anyone have an idea of when we can expect some sort of rules preview?
Only timeline according to the article so far has been "soon". I'd imagine previews will start to come out after the next round of preorders (Saga of the Beast). I'm expecting these to release alongside with the new Orruks.
Warhammer Community wrote: We’ll have more details and card previews for this warband right here before long, so stay tuned.
We're still in Ghur for season 4, it seems. We saw the Katophranes rise and fall with Shadespire and Vault...what could we be finding after the Beastgrave?
Hopefully a Chaos Warrior, a Deepkin, or a Free Guild warband is what we find. Love the game, but I feel like I have been waiting forever for a faction I really want to play.
Im.wondering if the Seraphon rumor engine pic will be for the next season. I half hope so, and.I half hope its for warcry. (as I don't think they'll get an AoS release for sometime yet)
This appears on a recent shipping manifest. Might be a bit early for Season 4 but pre-Covid it may have released in September or October so shipping stock now is not out of the question.
Interesting. Dire chasm sounds like the sort of thing that could be on a living mountain. A sort of canyon with teeth maybe?
Maybe that’s the beginning of a pattern? Every two seasons is a new location followed by a particularly dangerous part of that location.
So, supposedly Morgwaeth’s Blade-Coven will be released this month?
While I was at my FLGS, I saw the Beastgrave Gift Set thing..
cardboard playmat, 3 large counters and a deck of cards.. for $35!?!?!?! Looks targeted to parents honestly
That is really high (IMO) for cardboard components and a deck of cards.. and I have NO idea if those cards are reprints or all new.. but damn, that seems high
Anyone know what cards are part of this kit?
EDIT_ GW site says these are "All New Cards" and then says "reprints from Shadespire with new borders!" Ugh
porkuslime wrote: So, supposedly Morgwaeth’s Blade-Coven will be released this month?
While I was at my FLGS, I saw the Beastgrave Gift Set thing..
cardboard playmat, 3 large counters and a deck of cards.. for $35!?!?!?! Looks targeted to parents honestly
That is really high (IMO) for cardboard components and a deck of cards.. and I have NO idea if those cards are reprints or all new.. but damn, that seems high
Anyone know what cards are part of this kit?
EDIT_ GW site says these are "All New Cards" and then says "reprints from Shadespire with new borders!" Ugh
porkuslime wrote: So, supposedly Morgwaeth’s Blade-Coven will be released this month?
While I was at my FLGS, I saw the Beastgrave Gift Set thing..
cardboard playmat, 3 large counters and a deck of cards.. for $35!?!?!?! Looks targeted to parents honestly
That is really high (IMO) for cardboard components and a deck of cards.. and I have NO idea if those cards are reprints or all new.. but damn, that seems high
Anyone know what cards are part of this kit?
EDIT_ GW site says these are "All New Cards" and then says "reprints from Shadespire with new borders!" Ugh
It's the worst value item in all of Underworlds and a shameless money grab. I'd rather they'd have just released the cards as a pack than add in the trashy mat and counters.
The good news is that if you already have the Shadespire cards then you don't need* this - none of the new cards seem to be must-haves (caveat: I've not played since March).
This warband is pretty much all you'd need to make a WarCry band as well. Nice.
Probably a more economical way to put a warband for that together than to cobble one out of a Bloodwrack Shine like I did.
If only they'd had a flyer in there you'd have just about every type of model covered.
Repetition is important in marketing because there's always a new customer. If you advertise only to the "old hands" you can end up easily with a marketing system that is useless at actually recruiting new customers.
Personally I don't need rules for the DoK warband; those models will blend seamlessly into the units as is and that queen is fantastic. I seriously love how classic fantasy her pose is. She's in the most epic and high fantasy game GW makes and yet at the same time her design and pose would suit the front cover of any of those old plup-fiction fantasy adventure stories.
Repetition is important in marketing because there's always a new customer. If you advertise only to the "old hands" you can end up easily with a marketing system that is useless at actually recruiting new customers.
NH Gunsmith wrote: Kind of an off topic question, but do warbands rotate out of being able to he played like cards, or are they always good to use?
Warbands and their unique cards do not rotate out. Only universal cards and (for some reason) boards.
Thank you! Yeah, hadn't really liked any of the Warhammer Underworlds warbands so far, but that Daughters of Khaine one may be something I order.
Just wanted to make sure that if I don't get around to playing the game for a long while, or if I convert up an alternate warband using old Dark Elf models from Fantasy... they won't be rotated out.
NH Gunsmith wrote: Kind of an off topic question, but do warbands rotate out of being able to he played like cards, or are they always good to use?
Warbands don't rotate out but being reliant on card-stock they can end up out of production as a warband with their unique cards, but will still be sold as a warband of models only for their respective army. And the 3rd party/physical stores often still hold stock even when GW central is dry.
Leading the Krushas is the biggest and baddest orruk in the warband, Morgok himself. As you’ll see with each of the fighters, they gain Waaagh! counters each time they attack. Not only do these help to Inspire the fighters, but you can also trade them for some nifty bonuses. Morgok can spend his counters to push each friendly fighter two hexes – and let us tell you, the last thing an enemy warband wants to see is these three brutes all getting closer.
Armed with the brutal gore-basha, ’Ardskull isn’t the most subtle fighter in Warhammer Underworlds. Point him at a target and watch him hit it until it’s dead. Being able to power up his damage output with his Waaagh! counters is incredibly useful, especially if he finds himself surrounded.*
Rounding out the warband is Thugg. While he doesn’t have the outright damage output of his fellow orruks, he’s just as hardy and can spend his Waaagh! counters to make his attacks more likely to hit.**
Play Style
Morgrok’s Krushas are a purely aggro style warband*** – they want to get stuck in as early and as often as possible. Each of the fighters puts out a decent amount of damage, even before they’re Inspired, so they’ll easily be able to deal with weaker enemies and start stacking up the glory. What they lack in numbers, they make up for with having 5 Wounds apiece, meaning that opponents will have to focus on each one to take them down. So, attack, grab those Waaagh! counters, then keep attacking – Beastgrave will soon be yours.
Morgok’s Krusha’s are available to pre-order from Saturday, and we’ll be taking a closer look at some of their warband-specific cards later in the week. If you’ve yet to take your first steps into Warhammer Underworlds, then the Beastgrave boxed set is a great place to start.
* ’Ardskull’s Frenzied Whirl attack hits every adjacent enemy fighter, making it extremely dangerous to gang up on him.
** If he doesn’t catch you with his first smasha, he’ll krump you with his other one.
*** This means that they are aggressive and seek to score most of their glory points through destroying enemy fighters rather than by claiming objectives.
I still love the gameplay, but have decided that I'll just either use the cards I have, or print off what I need and put them in hard sleeves.
The minis are so awesome, but more than anything I just hate sorting and trying to keep my card collection current. It's like work that I'm paying to do... but then I never was a card gamer!
If you were never a card gamer, then just treat this game like a boardgame; just play with faction-specific decks (though for this I would stick to just Beastgrave/Dreadfane factions).
I remember hearing a similar complaint with FFG's X-Wing, but there people had less reason to complain. That was not a card game. Just buy the ships one likes and printout the text of the upgrades one wants to use for it.
RiTides wrote: I still love the gameplay, but have decided that I'll just either use the cards I have, or print off what I need and put them in hard sleeves.
Relatively speaking, WHU is considerably cheaper than anything else GW puts out. You can buy the entire season for about $300 (that's like, one Necromunda starter set). The problem is that GW keeps trying to sneak extra stuff in there, like leader card packs, or "gift sets" with extra cards, so you can't get everything without cursing GW's name. But you'll be able to play very, very small games of Age of Sigmar with every single faction!
The minis are so awesome, but more than anything I just hate sorting and trying to keep my card collection current. It's like work that I'm paying to do... but then I never was a card gamer!
Get a card binder that holds 360 cards (20 pages of double sided 9 pockets). Once you separate the warband specific cards, then just keep the universal cards ordered by set ID. In two years, you can just toss the whole binder out like the worthless garbage it has now become due to set rotation.
callidusx3 wrote: If you were never a card gamer, then just treat this game like a boardgame; just play with faction-specific decks (though for this I would stick to just Beastgrave/Dreadfane factions).
Damn that warband looks good, think they are going to be dominating aggro play for the remainder of the Beastgrave cycle. Some pretty handy generic cards as well.
Pushing all three multiple times sounds pretty strong. Pushing the Wurmspat with their ploy was always nice. Cards I haven't looked at yet and won't until they're posted outside Facebook. I'm not that good a player and with SARS-CoV-2 I haven't visited my brother to play since March or so. I will get both bands eventually based on looks alone, though.
Automatically Appended Next Post: Warband focus up now too:
Morgwaeth has a claim to being one of Warhammer Underworlds’ best leaders. She’s absolutely instrumental to how Morgwaeth’s Blade-coven play, nominating a friendly fighter (including herself!) to be Inspired every time a foe dies. Thanks to her range, movement, and access to Cleave, few fighters can hide from her – just make sure not to overextend, and keep another fighter or two nearby to keep her safe!
Kyrae is a very different fighter from Morgwaeth. You’ll want to use her considerable ranged abilities and excellent mobility to finish off enemy fighters or push them into lethal hexes for maximum damage. She’s particularly useful for finishing off foes in the later stages of the game, gaining Cleave when she Inspires!
Khamyss is another key damage-dealing fighter for Morgwaeth’s Blade-coven. With a dangerous ranged attack that can Combo into even more attacks, she’s great for chipping away at larger enemies or wading into clusters of squishier fighters. Indeed, when Inspired, and with an attack upgrade or two, she’s truly terrifying!
Kyrssa and Lethyr are minor fighters that you’ll want to use to hold objectives and support the rest of your warband. Neither does much damage, but their speed ensures that they’re great for surrounding foes.
Morgwaeth’s Blade-coven are an aggro-flex warband – which means they’re best when used both to slay the enemy and capture objectives at the same time. The warband needs to play cautiously at first, hunting for easy kills and keeping Morgwaeth safe in order to Inspire key fighters. Pursuing Morgwaeth will be a priority for your opponent, so keep her back and use her in the final activations of a round to score a kill on an overextended enemy.
This flexibility is supported by several ranged attacks. You’ll want to position this warband in aggressive spots where you expect to see conflict in order to maximise your glory points.
We’ll be taking a closer look at Morgwaeth’s Blade-coven and their play style later in the week – in the meantime, check out who they’ll be up against with our first preview of Morgok’s Krushas!
Might have to use that first Inspire on Kyrae because her bow gets bonkers.
But Lethyr’s trick is amazing and grossly understated in the article. Seriously, double the effect of any damage boosts? I wonder if there’s ever gonna be a card to give someone “innate [swords]”?
Chopstick wrote: I like how the better looking Witch Aelf is the worst fighter in the team
So we're clear, which one are you thinking that is?
Because I'm not really seeing any bad fighters here.
Khamyss can't be driven back from attacks. When she finishes her attack with the whip, she gets to make an immediate Reaction with her Bladed Buckler.
Kyrssa's hitting on swords, but her knives get +1 damage from any crit rolls.
Lethyr's hitting on swords, but her knives get to deal damage twice if she had 2 or more successes(so crits and swords and she rolls 3 dice) and the attack action succeeds.
Kyrae's just brutal thanks to 4 hex range on the bow, coupled with Ensnare and gains Cleave and hitting on hammers when she Inspires. Knife gets an additional attack dice and damage when she Inspires too.
Morgwaeth's Blood Sacrament is just nasty. Her Glaive has Cleave natively(ignores shield rolls for defenders) coupled with 2 hex range and 2 damage(going to 3 on Inspire) is also quite tasty.
Maybe it's just my being used to playing some of the odder Warbands from the outset, but I don't see any issues here.
What’s weird is that the Blood Sacrament isn’t an Action, or Reaction, it just happens. I’m not sure the rules technically have space for that, except in the general ‘cards overrule rules if they say they do’ clause.
Wondering if the 'Channeling the River' card hints at the Sword Elf being a glimpse at Lumineths Water temple faction (Initially, I got all excited thinking we were getting an Idoneth team).
Wondering if the 'Channeling the River' card hints at the Sword Elf being a glimpse at Lumineths Water temple faction (Initially, I got all excited thinking we were getting an Idoneth team).
That's a pretty good guess, yes. The River Temple is mentioned in the army book as slashing throats open in a fluff blurb.
I'm not too excited about the new starter set - it's a maybe - it can't be worse than Beastgrave I guess.
I am SUPER excited about the Lizardmen box though. It's so beautiful to see a modern chameleon skink sculpt, they've needed redone for ages.
My new hopes for the Lizardmen box - A skink priest, his two Saurus bodyguards and the chameleon skink. I think that'd be a pretty nice balanced group.
Schmapdi wrote: I'm not too excited about the new starter set - it's a maybe - it can't be worse than Beastgrave I guess.
I am SUPER excited about the Lizardmen box though. It's so beautiful to see a modern chameleon skink sculpt, they've needed redone for ages.
My new hopes for the Lizardmen box - A skink priest, his two Saurus bodyguards and the chameleon skink. I think that'd be a pretty nice balanced group.
That's what I'm hoping for two- I'd be sad if we only got one warrior.
In general though, of all the preview stuff these sets are the ones I'm most excited for. I'm really curious what the other boxes will be.
Carlovonsexron wrote: I'm hoping for good human mortals, but I would so much rather they left the cities of Sigmar behind and gave us new human cultures...
I'd love to see for order humans what happened to chaos humans in warcry...
Check the main rulebook then. It shows you.
Unfortunately, those "new human cultures" were mostly destroyed during the Age of Chaos. Their descendants are the folks in the Cities of Sigmar.
Carlovonsexron wrote: I'm hoping for good human mortals, but I would so much rather they left the cities of Sigmar behind and gave us new human cultures...
I'd love to see for order humans what happened to chaos humans in warcry...
Check the main rulebook then. It shows you.
Unfortunately, those "new human cultures" were mostly destroyed during the Age of Chaos. Their descendants are the folks in the Cities of Sigmar.
I don't have the main rulebook, as I don't play AoS- I use the models I like for games more to my taste.
As far as it.goew though, I don't think that cities of Sigmar matters, if I'm honest. GW have proven that they aren't beholden to what was written in the background to limit AoS development, which is a very good thing.
Kanluwen wrote: Pft. The Chameleon Skinks really only needed one thing:
To be in plastic. The design's fairly solid for them.
I take you never actually saw one? Take a look at GW website, the design is so "solid" that even expert GW painters didn't manage to lipstick that pig. Easily one of the worst miniatures in AoS range.
The new ones actually look like Chameleons, the hind 'hands' looked weird for me at first, but now that I look at old ones, there is really no comparison.
Really excited to see the rest of that Lizardmen warband. And the rest of season 4.
Hoping the season 1 warbands don’t get left behind in ability too much. They’re the ones I have all of.
Though I did just grab Rippa, Zarbag and the Godsworn too.
(And I do really love Mollog, Hrothgorn and the Wurmspat warbands, not that I need any more as I’m hardly playing. Just can’t get enough of collecting..).
Nice to see that Sepulchral Guard getting such a boost but some of that stuff looks like its going straight on the FAR list. Not overly sold on the boards (but as a Gitz player anything with out adjacent starting hexes was never going to fly) but damn me some of those cards are going to be good.
Dont think I will ever play the actual game though unless on the lunch break at a tournament, looks fun enough but most people I play with would rather just get in a normal game.
RazorEdge wrote: Do you think we will see a complete new Faction in Season Four?
The word going around on various media is that they plan to have a warband per AOS battletome by seasons end. We know Seraphon, Lumineth and Hedonites are coming. Remaining factions without warbands are Bonereapers, Deepkin and Cities of Sigmar and they release 6-8 bands per season. Expect to see a Sigmarite one (maybe a rerelease of Cursebreakers and Thorns of the Briarqueen from season 2) and that could be it.
RazorEdge wrote: Do you think we will see a complete new Faction in Season Four?
The word going around on various media is that they plan to have a warband per AOS battletome by seasons end. We know Seraphon, Lumineth and Hedonites are coming. Remaining factions without warbands are Bonereapers, Deepkin and Cities of Sigmar and they release 6-8 bands per season. Expect to see a Sigmarite one (maybe a rerelease of Cursebreakers and Thorns of the Briarqueen from season 2) and that could be it.
It’s not 6-8 it’s just exactly 8 per season isn’t it? (And then those two Dreadfane extras whatever season they want to slot them into).
Why would they rerelease them? It’ll just be two more warbands, several warbands are from one battle tome.
I assumed they just make cool models and then fit them in.
Automatically Appended Next Post: I also don’t think they have any intention of stopping after season 4. It’s proved hugely popular, and they created the whole two seasons active at a time thing so assume that will carry on yearly.
Assuming that’s what you mean by getting the last factions done this season.
(I do think they’ll do that either way this season. Then they can just work on what’s cool for the fifth etc, not leaving anyone out).
We've seen some warbands that weren't tied to any books though- Mollog's Mob and the Wild Hunt were certainly examples of that.
Rippa's Snarlfangs were another interesting one in that there weren't any updated books for goblins coming out but they showed up regardless.
I do dig the idea of a Cities warband that's throwback models to older games and model lines.
This is what we should have seen Kill Team doing with their releases.
Heck, maybe we need an Underworlds- style 40k game that they can throw random models in since BSF is done and Kill Team seems an afterthought again.
Mollog's Mob is in Gloomspite Gitz.
Wild Hunt is in Sylvaneth.
Rippa's Snarlfangs, in all likelihood, are going to be coming from something we haven't seen yet. There is a mention in Gloomspite Gitz of Goblins having had some kind of schism relating to the moon and the sun. Rippa's Snarlfangs are sun-related.
Kanluwen wrote: Mollog's Mob is in Gloomspite Gitz.
Wild Hunt is in Sylvaneth.
Rippa's Snarlfangs, in all likelihood, are going to be coming from something we haven't seen yet. There is a mention in Gloomspite Gitz of Goblins having had some kind of schism relating to the moon and the sun. Rippa's Snarlfangs are sun-related.
RazorEdge wrote: Do you think we will see a complete new Faction in Season Four?
The word going around on various media is that they plan to have a warband per AOS battletome by seasons end. We know Seraphon, Lumineth and Hedonites are coming. Remaining factions without warbands are Bonereapers, Deepkin and Cities of Sigmar and they release 6-8 bands per season. Expect to see a Sigmarite one (maybe a rerelease of Cursebreakers and Thorns of the Briarqueen from season 2) and that could be it.
It’s not 6-8 it’s just exactly 8 per season isn’t it? (And then those two Dreadfane extras whatever season they want to slot them into).
Why would they rerelease them? It’ll just be two more warbands, several warbands are from one battle tome.
I assumed they just make cool models and then fit them in.
Yeah 6-8 was a mistype, meant 8-10. Nightvault had rerelease of the Shadespire starter bands and Beastgrave had Direchasm.
From what I have read some people expect to see the rerelease of the Nightvault bands due to the fact that is easy for GW to do and as a way of injecting more magic back into the game. When season 2 rotates out a lot (if not a majority) of the spells are going to be gone and that will make things harder for magic dependant bands (ie. cursebreakers...)
I also don’t think they have any intention of stopping after season 4. It’s proved hugely popular, and they created the whole two seasons active at a time thing so assume that will carry on yearly.
Assuming that’s what you mean by getting the last factions done this season.
(I do think they’ll do that either way this season. Then they can just work on what’s cool for the fifth etc, not leaving anyone out).
You read too much into that, by being done I meant nothing more than each AOS battletome will have at least one U/W warband, nothing more.
Automatically Appended Next Post:
RazorEdge wrote: Cities of Sigmar could be a Classic/Iconic/Ironic Warband with Warrior, Dwarf, Elve, mage ect....
Direchasm is the new season, do you mean Dreadfane?
Personal hope is that rather than just 'Cities of Sigmar', they take the opportunity to give a warband of something interesting back to one of the non-Freeguild cities. I'd die if they gave us a Waywatcher band+hero for Living City.
Yeah, I did. The perils of typing whilst not engaging enough brain...
I dont enough about the Cities of Sigmar in AOS to know for sure but isnt it kind of a hodgepodge of world that was factions mashed into a single book?
ingtaer wrote: Yeah, I did. The perils of typing whilst not engaging enough brain...
I dont enough about the Cities of Sigmar in AOS to know for sure but isnt it kind of a hodgepodge of world that was factions mashed into a single book?
Yes...but the Cities themselves aren't.
Each of the Cities, more or less, is more heavily populated or ran by specific factions. Anvilgard, for example, is ran by a 'shadowy cabal' of Ordo Serpentis, Coven, and Scourge Privateers. But there's still humans and duardin in the faction--some of whom are even agents of said cabal!
Living City is primarily Aelf commanders, from the Wanderers. Again--humans and duardin in the faction.
List goes on.
It would be cool, IMO, to do warbands for each of the major non-Sigmarite ran(Living City, Phoenicium, Tempest Keep, Anvilgard) cities that 'bring back' iconic stuff we lost. But that probably won't happen.
That does sound like a lot to play around with then, wonder what design spaces in the game they could occupy. Low wound/heavy armour is not something we have seen too much of nor is very long range and very squishy.
I feel like if we get a Free City Warband (which I believe we will) it's going to be Devoted of Sigmar (Witch Hunter and Warrior Priest with associates probably- I think that comet staff and flintlock pistol could possibly belong here) or straight Free Guild (as in all humans). I don't think at this point GW will give warbands devoted to a specific Free City, though it would be awesome (I'd love to see Anvilgard). It seems a bit too specific when some of the major factions have nothing.
That all said I would I personally (at least for the first Free City warband) would like it to be human only, because he have seen a single new order human sculpt since AoS became a thing. Dwarves and Elves on the other hand we have had plenty of. Tree Elves, Snake Elves, Satyr Elves, Sea Elves, Light Elves......more Dark Elves soonish.....
Removed, same as Grot Wolf Riders, that had nothing to do with which unit will be included in this game. That's up to the designer and concept artist to sculpt and draw whatever they feel like
RazorEdge wrote: Do you think we will see a complete new Faction in Season Four?
The word going around on various media is that they plan to have a warband per AOS battletome by seasons end. We know Seraphon, Lumineth and Hedonites are coming. Remaining factions without warbands are Bonereapers, Deepkin and Cities of Sigmar and they release 6-8 bands per season. Expect to see a Sigmarite one (maybe a rerelease of Cursebreakers and Thorns of the Briarqueen from season 2) and that could be it.
It’s not 6-8 it’s just exactly 8 per season isn’t it? (And then those two Dreadfane extras whatever season they want to slot them into).
Why would they rerelease them? It’ll just be two more warbands, several warbands are from one battle tome.
I assumed they just make cool models and then fit them in.
Yeah 6-8 was a mistype, meant 8-10. Nightvault had rerelease of the Shadespire starter bands and Beastgrave had Direchasm.
From what I have read some people expect to see the rerelease of the Nightvault bands due to the fact that is easy for GW to do and as a way of injecting more magic back into the game. When season 2 rotates out a lot (if not a majority) of the spells are going to be gone and that will make things harder for magic dependant bands (ie. cursebreakers...).
I assumed/counted the original two warbands getting separate releases wasn’t so much a ‘part of’ Nightvault, just released during that window as it happens kind of thing, thus there being seasons of 8/8/10 (as it was nothing new).
What was 3 like in terms of magic? I haven’t got anything from there.
I would assume (or hope) that knowing they’re cycling 2 out would mean 4 has lots of new magic cards (or rereleases several of the ones from 2 for ease I suppose - didn’t they say that any card with the same name is still valid in its old style, if it gets a newer version later?)
All that being irrelevant for me in that if someone had S2 cards I’d just play them with those no worry (I don’t know how bad the imbalance would be, but surely can’t be too crazy), as I don’t do any tournament play at all or anything.
Beastgrave was pretty light on magical stuff, I do not own two of the factions but of all the ones I do have (including the core) there are less than a dozen magical universals.
But if you are not going to a tournament that plays with the rotation it does not matter in the slightest! I imagine that there will be some new spells and stuff in Direchasm core as it does contain at least one spell user.
Sabotage! wrote: I feel like if we get a Free City Warband (which I believe we will) it's going to be Devoted of Sigmar (Witch Hunter and Warrior Priest with associates probably- I think that comet staff and flintlock pistol could possibly belong here) or straight Free Guild (as in all humans). I don't think at this point GW will give warbands devoted to a specific Free City, though it would be awesome (I'd love to see Anvilgard). It seems a bit too specific when some of the major factions have nothing.
That all said I would I personally (at least for the first Free City warband) would like it to be human only, because he have seen a single new order human sculpt since AoS became a thing. Dwarves and Elves on the other hand we have had plenty of. Tree Elves, Snake Elves, Satyr Elves, Sea Elves, Light Elves......more Dark Elves soonish.....
There was the sigmarite priest for Silver Tower, but I think that's the only one.
Sabotage! wrote: I feel like if we get a Free City Warband (which I believe we will) it's going to be Devoted of Sigmar (Witch Hunter and Warrior Priest with associates probably- I think that comet staff and flintlock pistol could possibly belong here) or straight Free Guild (as in all humans). I don't think at this point GW will give warbands devoted to a specific Free City, though it would be awesome (I'd love to see Anvilgard). It seems a bit too specific when some of the major factions have nothing.
That all said I would I personally (at least for the first Free City warband) would like it to be human only, because he have seen a single new order human sculpt since AoS became a thing. Dwarves and Elves on the other hand we have had plenty of. Tree Elves, Snake Elves, Satyr Elves, Sea Elves, Light Elves......more Dark Elves soonish.....
There was the sigmarite priest for Silver Tower, but I think that's the only one.
Yeah, that’s the one I was referring to. Cool sculpt too, just a shame he has no companions that match his aesthetic.
ingtaer wrote: Beastgrave was pretty light on magical stuff, I do not own two of the factions but of all the ones I do have (including the core) there are less than a dozen magical universals.
But if you are not going to a tournament that plays with the rotation it does not matter in the slightest! I imagine that there will be some new spells and stuff in Direchasm core as it does contain at least one spell user.
Yeah I’ll just use what I’ve got. Though depending how the warbands look I may get the Direchasm starter anyway.
I’ve only got the Shadespire starter, and was give the Nightvault rulebook, so perhaps time for a new set..
I’m assuming £50 plus whatever discount from third party (on that, does anyone know what Dark Spheres free shipping threshold is, if they have one?)
They don’t. But then they discount deeper than anyone else I’ve found, plus there are several items with “subsidised shipping” in their catalogue; adding any applies an additional discount to the shipping price regardless of the ratio of subsidised to non so it pretty much always works out cheaper than the 20% places.
Of course if you’re in London they have the store pick up option which is “free” in as much as you don’t pay them to transport your goods home. Personally my time and transport costs are pretty much always more than shipping would be but YMMV. Literally.
Yeah, but you pay extra in store anyway, so probably offsets the shipping there.
Ok, I didn’t think I’d seen free shipping there before, but do usually use them (for the 25% or so which is slightly better).
I’m doing lots of deal buying on eBay at the moment to try and grab some extra warbands, so will see when the time comes whether I can splash on a new starter..
I think an Order of Ayzr warband would likely be separate of a Cities one, between their models being squat'ed and the very human-focus of their faith.
My guess is that a Cities warband might be some sort of mercenary or treasure hunting sort, rather than tied to a specific City. Human wizard, Dwarf Ironbreaker, Wood Elf Waywatcher, etc. As has been mentioned, your typical 'generic fantasy' party.
Arbitrator wrote: I think an Order of Ayzr warband would likely be separate of a Cities one, between their models being squat'ed and the very human-focus of their faith.
My guess is that a Cities warband might be some sort of mercenary or treasure hunting sort, rather than tied to a specific City. Human wizard, Dwarf Ironbreaker, Wood Elf Waywatcher, etc. As has been mentioned, your typical 'generic fantasy' party.
Order of Azyr do employ non humans - see Melaneth for the most prominent Aelf example.
It’s not like one will come out call Cities anyway. They’ll have some really specific name and place they are from.
So I think, and hope, that over time we are gonna end up with at least a few human,cities,sigmar type warbands.
With the amount of variant chaos ones around, it’s about time.. (plus chaos got all the warcry love)
Arbitrator wrote: I think an Order of Ayzr warband would likely be separate of a Cities one, between their models being squat'ed and the very human-focus of their faith.
My guess is that a Cities warband might be some sort of mercenary or treasure hunting sort, rather than tied to a specific City. Human wizard, Dwarf Ironbreaker, Wood Elf Waywatcher, etc. As has been mentioned, your typical 'generic fantasy' party.
Order of Azyr do employ non humans - see Melaneth for the most prominent Aelf example.
They employ them sure, but they're not really what you think of when the name is uttered.
The owl and its elven helpers. It's decent, the mage's face has seen disturbing scenes, the Sword Master could be in more cinematic pose or doing something else with the sword. The archer and moo worshipper are dull.
IMO the Lumineths get very much out shined by the slaaneshi guys both in terms of design and pose.
Automatically Appended Next Post: which is odd, because the slaaneshi guys arent posed particularly interesting- but the designs are so intricate that they capture the eye anyway.