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Post by: misterjustin
GIVE ME ALL YOUR MONIES!
Seriously, thanks for the feedback everyone -- together we'll make this one of the best product lines on the market. The end.
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Post by: ironicsilence
I'll leave it to the mods to make the ultimate call but i'd like to see someone make an official SW kickstarter thread and keep it updated....
Or atleast someone edit the first post to include the link to the KS
Also the AU shipping news should be exciting?
Our friends at The Combat Company in Australia will be handling the shipping for our New Zealand and Australian backers.
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Post by: Bolognesus
...and, repledged
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Post by: misterjustin
The shipping news is big because it means I can stick with a flat pledge for everyone. With the EU/UK covered by Mantic, and OZ/NZ covered by The Combat Company, it doesn't look like anyone will need to pay extra.
Except maybe the six guys from Peru that have messaged me.....
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Post by: ironicsilence
misterjustin wrote:The shipping news is big because it means I can stick with a flat pledge for everyone. With the EU/ UK covered by Mantic, and OZ/NZ covered by The Combat Company, it doesn't look like anyone will need to pay extra.
Except maybe the six guys from Peru that have messaged me.....
screw those people in Peru! Though seriously its nice to finally see a kickstarter with solid world wide shipping!
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Post by: misterjustin
It's almost like this is an established company that just needs help with the final stages of developing a new product line. Huh, if only there were a crowd funding source for something like that.
Oh... wait....
YAY!
I wonder if my bank representative is crying right now. I can picture it....
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Post by: ironicsilence
misterjustin wrote:It's almost like this is an established company that just needs help with the final stages of developing a new product line. Huh, if only there were a crowd funding source for something like that.
Oh... wait....
YAY!
I wonder if my bank representative is crying right now. I can picture it....
i wanted to basically say that but there have been other established companies that didnt handle shipping nearly this awesome, guess you just did a much better job of leveraging your little black book!
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Post by: AlexHolker
The lowest real pledge level is currently $150. If it was me, I'd try to offer something like a $15 pledge for a single random tile, either for use as a display base or as a sampler.
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Post by: Commander Cain
ironicsilence wrote:I'll leave it to the mods to make the ultimate call but i'd like to see someone make an official SW kickstarter thread and keep it updated....
Or at least someone edit the first post to include the link to the KS
Seconded! (Well, I was the first to suggest it but whatever..)
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Post by: Azazelx
Hm. Looks like I missed the early birds by not being up and F5-ing at 6am. Products look interesting, but I already have 2 nice mats and a ton of scenery - and I've never been interested in the RoB board ever since White Dwarf featured a pricing errata (with a significant price bump) on the month it was released here. So having missed the early birds there's no reason for me to pledge now since I'm only possibly interested. I'll keep one eye on this and check back properly in the last days.. depending on what my finances are like when it finishes.
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Post by: willb2064
I've backed at the Wargamer level (managed to snag an Early Bird Special).
I have a question about the trench set at the 360k stretch - is it going to be more than 1/4" thick, or will the trenches be raised up above ground? Hope we get to see some concepts soon.
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Post by: MajorTom11
misterjustin wrote:BAM! DaveC beat me to it - and must be hitting F5 even more often than I am - but you can now have your 4x6' table.
The additional 8 tiles MUST be from the same theme though -- it's the only way we can make it work logistically.
And now I'm going to breathe again 
Good for you Justin as I said before this even really started, I knew that you would take care of people and listen like you are. Do you guys understand why I was so supportive of this project now? Seriously...added generic tiles, added 4X6... that's gotta make you feel appreciated!
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Post by: RiTides
Could someone edit a link to the kickstarter into the first post? I didn't realize this was live yet!
http://www.kickstarter.com/projects/1084069684/tablescapes-by-secret-weapon-miniatures?ref=live
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Post by: Rayth Phaenor
Pledged at the wargamer level. Scrap yard and urban ruins will definitely make my orks and I happy campers, looking forward to seeing the renders.
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Post by: misterjustin
RE: TRENCH WORKS
There would be transition tiles to change the elevation of the board, and the trenches would then go DOWN from the higher elevation -- while there would be earthworks with raised detail for other tiles.
I am considering a single tile option -- since plenty of folks are asking for it. Hmm.... the challenge is, once again, logistics.
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Post by: Azazelx
Trenchworks theme is what I'm most likely interested in, so while it'd be good for them to be compatible with the rest of the range, proper recessed trenches would be the main selling point of the trench set.
Nice move getting the Combat Company on board for shipping, too.
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Post by: nkelsch
Hrrrrrrrrm, those walls and tank wrecks are interesting. 29 days to get 340$
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Post by: piperider361
Are all the sets beign designed with 28mm scale in mind?
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Post by: Snrub
Wow this KS is really hopping. I go to sleep for 10 hours and it's already upto 55thou.
I've never backed a kickstarter before and i've got a few questions i'm hoping someone can answer for me.
- What are the early bird special thingys? Did i miss out on anything good while i was sleeping?
- If i pledge say $190 for the mini-wargamer set can i upgrade to mini-wargamer deluxe at a later date? and if so do i have to upgarde within the next 29 days?
- Back to the mini-wargaming level. It says it already has 13 backers. Is there a limit to the amount of backers a pledge level can have or is that only for the early bird ones?
I had another question but it slipped my mind...
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Post by: Azazelx
Snrub wrote:Wow this KS is really hopping. I go to sleep for 10 hours and it's already upto 55thou.
I've never backed a kickstarter before and i've got a few questions i'm hoping someone can answer for me.
- What are the early bird special thingys? Did i miss out on anything good while i was sleeping?
- If i pledge say $190 for the mini-wargamer set can i upgrade to mini-wargamer deluxe at a later date? and if so do i have to upgarde within the next 29 days?
- Back to the mini-wargaming level. It says it already has 13 backers. Is there a limit to the amount of backers a pledge level can have or is that only for the early bird ones?
I had another question but it slipped my mind...
1) Early bird levels are discounts. You missed out on a $25 saving.
2) You can change your pledge as much or as often as you like until the campaign ends.
3) Only the limited sets are limited. They say "all gone" now but they would have said "26 of 100 left" etc earlier.
4) My psychic powers are limited over distance. You'll have to ask again when you remember.
Justin - you may want to place a link to the campaign in your sig.
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Post by: Lockark
Canada is included in the shipping right?
I've just put down for the 6x4 board. Aiming to get a Generic board, if not a trench work board.
=D
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Post by: Azazelx
Question:
Is October the anticipated delivery for the ALL of the unlocked themes?
No. We anticipate a six month production window from concept to delivery on each new theme, although we are already working on layouts and renders to reduce this as much as possible. The biggest challenge is that it can take as long as 100 hours to mill ONE of the 12x12" molds because of how detailed we've made the tiles.
How will this work? Will any of the 6-month production windows be concurrent, or will something like the trench set (5th in line) mean it's production and fulfilment will be 2 1/2 years away?
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Post by: Lockark
Azazelx wrote:Question:
Is October the anticipated delivery for the ALL of the unlocked themes?
No. We anticipate a six month production window from concept to delivery on each new theme, although we are already working on layouts and renders to reduce this as much as possible. The biggest challenge is that it can take as long as 100 hours to mill ONE of the 12x12" molds because of how detailed we've made the tiles.
How will this work? Will any of the 6-month production windows be concurrent, or will something like the trench set (5th in line) mean it's production and fulfilment will be 2 1/2 years away?
I just read that too. The way it's worded makes it sounds like we could be waiting years for some of the latter boards. I'm guessing that's not correct? XD
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Post by: Azazelx
Oh, the video talks about how you'll be offering the 16-tile set for $125 and the 32-set for $150, then goes on to compare those prices with the realm of battle board prices and talk about the savings.
Since those aren't the "real" prices you're offering (certainly not to anyone who checked out the KS after the first hour), it's a little disingenuous and a little dishonest to do that. You might want to edit the video.
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Post by: misterjustin
First up... I present you with ACTION PHOTOS!
http://www.kickstarter.com/projects/1084069684/tablescapes-by-secret-weapon-miniatures/posts/453170
@Snurb - Azazlex did a fine job of answering 2/3 of your questions, and the answer to #3 is that there is no limit to the number of mini-wargamer backers.
How will this work? Will any of the 6-month production windows be concurrent, or will something like the trench set (5th in line) mean it's production and fulfilment will be 2 1/2 years away?
YES! There will be a great deal of overlap and we're working out a complete production calendar as we go -- but part of the reason I'm aiming for four complete themes is that it would represent a MAXIMUM of two years complete production time. And that assumes NO CONCURRENT work -- which will not be the case. But me, I wear the poop colored glasses when I make production schedules...
Oh, the video talks about how you'll be offering the 16-tile set for $125 and the 32-set for $150, then goes on to compare those prices with the realm of battle board prices and talk about the savings.
Since those aren't the "real" prices you're offering (certainly not to anyone who checked out the KS after the first hour), it's a little disingenuous and a little dishonest to do that. You might want to edit the video.
OH CRAP! Yeah, I misspoke - which is what I get for editing the video myself. I will indeed get a new video posted at the first opportunity. Thank you!
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Post by: Earth Dragon
Me wants the desert board. Guys, give these folk more money!!
You too Peru!!
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Post by: Schmapdi
Gratifying to see this doing so well, so fast. Couldn't happen to a nicer guy.
I don't have much interest In any of the current KS themes, so I'll just sit back and wait for a tropical island theme table to be developed & produced.
...
...
*checks watch*
...
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Post by: Earth Dragon
Let me tell ya. Tropical Islands are over-rated.
They are nice to visit, but not the always the greatest places to live (this coming from the guy wanting the desert tiles
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Post by: shade1313
Okay, so...Some of the themes that most interest me are going to be a goodly while coming. On that note, you say the trenches are going to have some transition pieces to a higher tile, so that the trenches can be recessed. Does that mean that each trench piece will have a low perimeter, or are certain pieces going to be dedicated to the transition role? That'll impact the flexibility of the set, it seems.
And, on another note, I like 6x8 tables. This is going to get expensive for me.
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Post by: Gertjan
Seems it's going steadily  .
edit: nm, I was not very awake
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Post by: BrookM
Congrats, your project has been picked as a staff pick!
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Post by: Ugly Green Trog
Backed for the mini war gamer although I may increase this if certain stretch goals look like being met.
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Post by: Kroothawk
misterjustin wrote:RE: TRENCH WORKS
There would be transition tiles to change the elevation of the board, and the trenches would then go DOWN from the higher elevation -- while there would be earthworks with raised detail for other tiles.
As long as the bottom of the trench tile is still lying flat on the table and not bending the rest of the tiles upward (in other words: As long as the trench is not deeper than the height of the standard tile), everything is fine.
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Post by: Snrub
The concept sketches for the Urban wasteland look great. I love girders. You can never have enough girders.
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Post by: scarletsquig
Ah, cool, 6x4 board option.
Now just waiting on the $200k mark (I give it a week) to see the generic fields.
After that my main want would be a "hills and rivers" expansion for the generic fields set.
Definitely make full use of your 3d tooling to add terrain elements which cannot be realistically added with scatter terrain.. natural-looking slopes is one of the main benefits of the RoB board, rivers would be great for similar reasons, there's that subtractive element that can't be represented by placing river pieces on to a regular board as opposed to carving it out of a regular board (and then filling it with clear resin for maximum sexiness).
Maybe a rocky chasms and sand dunes for the desert tiles, or canals for the urban board?
Trenches will be an excellent example of subtractive terrain since you'll have them built into the board, whereas with the scrap board it's kinda not as impressive since I feel like I could just take a desert board and throw some scatter terrain on it for a nearly identical effect.. and then still have a desert board to use for non-28mm and non sci-fi games (scrap board can only be used for those genres and scales, making it somewhat restrictive for your average joe, unless they only ever play 40k orks).
I'd imagine a lot of your pledges are currently placeholders who are looking for either urban, field, desert or trench to fund before their pledge will be serious.
Looking at the stretches, there's probably not much that can be done about having the niche-appeal scrap board first, but definitely consider having ruined temple board last and move up the trench and desert boards in the stretch goal list.
People will go *nuts* for the trench board and the desert board will be pretty popular too. Of course, don't take my word for it, ask your backers.
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Post by: NAVARRO
The generic fields will be awesome because you can then decorate them in any scale... I'm thinking stuff for my 15mm's and aliens stuff for 28mms.
GOOD LUCK Justin!
KIck some ass mate!
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Post by: Theophony
I was away from dakka most of yesterday and missed out on the early birds. Glad to see this is almost funded. Will definitely be getting in on this.
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Post by: Snrub
More then 3/4 of the way funded now. In less then a day. If this doesn't hit at least 300k i'll be very surprised.
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Post by: H.B.M.C.
Kroothawk wrote:As long as the bottom of the trench tile is still lying flat on the table and not bending the rest of the tiles upward (in other words: As long as the trench is not deeper than the height of the standard tile), everything is fine.
If the trench isn't deeper than the surrounding ground then it's not a trench.
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Post by: Snrub
My one concern with the trenches is how flimsy they might turn out to be. I'd imagine sufficent bracing could solve the problem but it might be something worth keep an eye on.
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Post by: Lord Solaar
You should definately do an 8 tile river miniset
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Post by: orc master
When I'm looking at the pictures (the ones under the "wat is tablescape" header) of the tile on the kickstarter page I think I can see the reinforcements on the back of the tile showing true on the front... Is this because of the lighting needed to get a clear picture, or because the plastic is verry thin, a combination of both, or worse case, because they are indeed showing true (saging - spelling?) on the topside as well.
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Post by: RiTides
Price includes international shipping? That's sweet!
Keep in mind that Only the first theme is slated for October, though. 6 months more for each additional theme?
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Post by: Mathieu Raymond
No, that's if they weren't doing the work concurrently, which they are. Later, but not that much later.
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Post by: RiTides
But what is "not that much later"? I'm guessing they'll clarify once the initial goal is hit (which is not too far off) but that would be a pretty important factor in which set to select, I think.
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Post by: Mathieu Raymond
... because I definitely would not have supported Dreamforge had I known they'd be a few months late.
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Post by: RiTides
How did I know you'd go there
I am not hating, I am just curious what their release schedule is! Knowing that it could slip, etc. Obviously I am happy with Dreamforge  but he agonized over release date speculation (as Secret Weapon is too, I think) and still missed on his guess. So knowing what they think their dates are for the other themes would be good
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Post by: whalemusic360
With the elevation differences in the boards, will some of them not line up with others without having the hard edge drop off, or will they all start at the same level on the board edges?
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Post by: AlexHolker
whalemusic360 wrote:With the elevation differences in the boards, will some of them not line up with others without having the hard edge drop off, or will they all start at the same level on the board edges?
It would have to be the former. There wouldn't be any point in making a modular trench board if no trench system could extend more than a foot.
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Post by: Eisenhorn
I'd imagine a lot of your pledges are currently placeholders who are looking for either urban, field, desert or trench to fund before their pledge will be serious.
Looking at the stretches, there's probably not much that can be done about having the niche-appeal scrap board first, but definitely consider having ruined temple board last and move up the trench and desert boards in the stretch goal list.
People will go *nuts* for the trench board and the desert board will be pretty popular too. Of course, don't take my word for it, ask your backers. 
This is very true in my case,reading the Q&A it say 6 months per stretch goal that means we would not see trenches until the beginning of the third year.
If it got bumped to number two I'd probably go max,number 3 a 4x4
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Post by: RiTides
That's where I got my info from, but I'm wondering if the FAQ is accurate on that?
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Post by: Joyboozer
So, now the "kickstarter crowd" are behind this, how long until we see suggestions for a Serenity/ Firefly themed stretch....
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Post by: BrookM
Wut?
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Post by: Valhallan42nd
Even with the advent of the 6x4, I'm staying with the 8x4. A table and 2x2 two display trays sounds nice. Automatically Appended Next Post:
I second the lolwut
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Post by: Hulksmash
Most mini based kickstarters wind up with a Firefly homage character pack.
And yeah, even with the 6x4 it's worth the difference for me to go with the 8x4 for possibly two different looks and display boards.
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Post by: Joyboozer
It happens every kickstarter project, some damn fool always suggests a Serenity / Firefly themed stretch goal in the comments. Then a few pages later it'll come up again.
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Post by: RiTides
Ooh, using these as display boards, too- great idea!
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Post by: misterjustin
Hey everyone, I'm just chiming in to say that I'm still watching -- but I'm now so crazy busy it's hard to keep up. A couple of points though:
DELIVERY -- it will NOT be six months per theme, meaning 2 years on the big themes, as the work can and will happen concurrently. The FAQ has been updated. For instance the "Scrap Yard" renders should be finished this weekend -- meaning we can start on "Urban Streets" next week. I will allow for a week on tile feedback before we send them to the factory, but we would be milling "Scrap Yard" the second we successfully fund, or pass the first stretch-goal. Six months for delivery from THAT point, which is why I'm saying October for "Scrap Yard."
TRENCH WORKS: The tiles will have to be elevated -- so we'll take advantage of the 1.25" total tile thickness and work down for the trench. There would be transitions on at least 4 tiles that slowly ramp up to the trench section and I have plans for a 4 or 8 tile "elevation set" that includes only the ramped tiles in a "generic" mud/dirt theme so that they can be used with any board.
The basic mud/dirt texture will be reasonably universal, as much as it can be, across themes so it's easier to mix-and-match. And now I'm off to Kickstarter land -- before jumping into some of the news sites to correct faulty math
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Post by: Kroothawk
H.B.M.C. wrote: Kroothawk wrote:As long as the bottom of the trench tile is still lying flat on the table and not bending the rest of the tiles upward (in other words: As long as the trench is not deeper than the height of the standard tile), everything is fine.
If the trench isn't deeper than the surrounding ground then it's not a trench.
Read again:
1.) A tile has a certain thickness, say 1 inch (it is not a paper mat after all).
2.) If the trench does not exceed the upper edge, it is not really a trench.
3.) If the trench exceeds the lower edge, it is not really a board (because you would have to cut into your table to get the board straight).
Okay?
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Post by: RiTides
misterjustin wrote:Hey everyone, I'm just chiming in to say that I'm still watching -- but I'm now so crazy busy it's hard to keep up. A couple of points though:
DELIVERY -- it will NOT be six months per theme, meaning 2 years on the big themes, as the work can and will happen concurrently. The FAQ has been updated. For instance the "Scrap Yard" renders should be finished this weekend -- meaning we can start on "Urban Streets" next week. I will allow for a week on tile feedback before we send them to the factory, but we would be milling "Scrap Yard" the second we successfully fund, or pass the first stretch-goal. Six months for delivery from THAT point, which is why I'm saying October for "Scrap Yard."
Thank you for clarifying
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Post by: decker_cky
scarletsquig wrote:I'd imagine a lot of your pledges are currently placeholders who are looking for either urban, field, desert or trench to fund before their pledge will be serious.
Warehouse/trainyard seems to be another them that has some traction.
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Post by: misterjustin
I would love (LOVE!) to do the warehouse/trainyard as it's one I suggested early in the comments and is my personal favorite choice.
It didn't get a lot of traction with focus groups -- but the backers love it. Go figure, right?
I noticed another question about the reinforcements -- they will *NOT* be visible on the finished product. One of the reasons I paid to get us to the first tile is so we could learn the ins-and-outs of making them. There are some problems with this first tile that have already been corrected.
The visible reinforcement struts was a problem created by pulling the tile out of the mold. The factory has fixed that one. We have some "wood grain" on the details that is caused by a file import issue -- also corrected for this first tile and won't happen again.
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Post by: spiralingcadaver
warehouse/trainyard if the aesthetic/time is suitably ambiguous/flexible (late 19th to mid 20th c.) would be awesome-- I'd love playing Malifaux and maybe warmachine (with some slightly modified rules) on that, and many grungier futuristic settings could still work
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Post by: decker_cky
I think even 40k could work in a trainyard set, so long as the players added some futuristic supply trains. Though that probably would work on the scrapyard table with tracks and other free standing stuff as well as on another table. If you want train accessories as an option instead of the current free walls and other terrain, I think that could work very well (on either the scrapyard or the generic terrain).
Honestly though - I think the campaign will have a tough time meeting all the current stretches so I wouldn't worry about adding others at the moment. I'd consider trading the trenches with urban streets, since I think trenches will be a real driver in the campaign, and the alien temple is something that would be very difficult to do without plastic tiles (streets would be doable decently on generic tiles with placed terrain).
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Post by: misterjustin
I am not *currently* planning to add any more major themes -- unless the entire community DEMANDS that I remove one in place of another -- because I want to deliver early on what I've already promised.
BUT! since this is a long-term product line I will absolutely be committed to getting more boards out, and since I want a trainyard table, and other people want a trainyard table....
Yeah, it'll happen.
If we break $400k I will have some stretch-goals to offer that won't break the production schedule and will give us some interesting new options to work with.
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Post by: Hulksmash
I'm pretty much a place holder now but I'll be happy as long as we at least get to the urban terrain. Would prefer to get the trenches but as long as we hit urban I'll be alright
And it's looking pretty good as a start off. Saturdays normally aren't to busy (people are out instead on playing on the internet at work like I am right now  ). Looks like we'll meet the initial goal by Sunday so hopefully at least a decent amount of the momentum keeps up.
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Post by: fullheadofhair
Well, here is hoping that people pledge enough to reach the $200k amount. Once the plain ones are unlocked I will pledge and buy enough for 4x8
What is the expected delivery date (nearest months or so) for the plain tiles?
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Post by: Lockark
I just want to say I agree that the trench have been placed to far down the goals IMHO. Right now I put down a placeholder for a 6x4 table of generic tables, or the trenches if we get that far.
I'm interested in the citiy street titles if they end up being a good base to convert a zone mortails board. I'm also interested in in seeing the full concepts for some of the other boards, to see if they will be suitable for me to convert into Endless fantasy boards. A warehouse/Train station board could be AWESOME for that if it has allot of veritable levels.
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Post by: Kroothawk
I would prefer a modern scifi Xeno terrain (human and/or Aliens) over a big squaredance floor.
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Post by: Soo'Vah'Cha
Yup, I concur with Kroothawk, there are not nearly enough xeno-ish terrain in the hobby, just some futuristic streets with walkways, or landing pads, the natural areas could just be a generic texture so you can surface it as desired , I really want a off world colony board, but hate making the streets and such.
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Post by: misterjustin
The trenches are down the list because we have a fair amount of engineering to work out in order to make them work. If the community demands it I'll swap Trench and Ruined Temple, but only if the engineering is approved. We're almost there, but I want to get everything right BEFORE I promise to deliver.
Crazy, right?
Right now I'm really hoping we can hit at least $200k and I've already approved concept art for the two "generic' sets. I'm waiting on a quote from another designer so that this process also doesn't slow the other themes. If all goes well these should deliver at roughly the same time as "Scrap Yard" because they're much simpler, and have a limited number of unique tiles.
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Post by: Kroothawk
Actually, I am most thrilled about the ruined temple in your list (Urban streets after that), as it is the most imaginative inspiring.
And it is an alternative to all the contemporary dirt themed boards (Scrapyard, fields, trench, desert) which sound much less inspiring. I have a nice sand-coloured felt mat for those.
Also, wouldn't the trench theme be perfect for an 8-tile set instead of a full 16-tile set?
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Post by: misterjustin
Urban and Trench are the ones that most require 16 tile sets, actually -- because the roads and trenches would get VERY boring if you had so few options. With 16 unique tiles we can create a LOT of variation.
It's the lack of variation in most tables, especially the commercial tables, that most turned me off as a gamer. Even the nice boards at my LGS are always the same board, with minor terrain changes.
I want OPTIONS!
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Post by: BrookM
GIVE THAT MAN A CIGAR!
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Post by: Commander Cain
Hmm, just had a cunning plan for the ruined temple, so much that I might abandon the idea of getting the urban board. 280k seems so far off though!
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Post by: Kroothawk
... aaand funded! Plus updates: Scrap Yard - Tile Renders Update #6 · Apr 13, 2013 First, an apology for what is about to be three back-to-back updates, but I didn't want to give you all of these images in a single update. That would be madness! BUT! As we begin to finalize the renders for the "Scrap Yard" tile set I wanted to share what we have so far -- so that you can see just how close we are to having this first complete table, terrain, bases, and all, ready to go!  You might recognize the top left tile - this is the tile we selected to use as our plastic test piece. It had the right combination of raised and flat detail to make a good test. We broke the set into a flat tile (top right); a 10% tile - meaning 10% raised detail (top left); a 25% tile; a 50% tile. But you'll see that the bulk of the tiles that follow fall into the 10% of flat category.  The second set includes two flat, one 10%, and one 20% tile.  This set represents four flat tiles to ensure that you'll have room to place your terrain and move your models. The last set, which is rendering now, includes low detail and flat tiles... with one notable exception...  This is the junk hill -- it rises 1" from the floor and includes a large flat area on the top for an emplacement or objective. But of course we're still finalizing these files and you'll have a chance to see the final renders in coming days. Scrap Yard - Resin Fortifications Update #7 · Apr 13, 2013 And now it's time for a look at the resin fortifications we've built for the "Scrap Yard" theme. Let me emphasize that these are finished resin terrain elements. I'm using a "rough" set for the photos, but the final "clean" set are in mold boxes and will be in production this month and ready to ship with your pledge.  The fortification elements - sans gate. The full set will include TWO of the endcap pieces and one gate, shown below. So how big are these things? MASSIVE!  The straight pieces measure approx. 6" long, 2.5" tall, and 1.5" deep. They are cast as solid, durable polyurethane resin with flat bottoms.  Of course the T section makes the straight walls look tiny - but that's its job!  Back-to-back the straight sections can cover a tile -- and we have two different straight section designs so that you have some versatility in your layout. Two sides of the same straight wall section -- meaning if you want to create a long, straight section of wall you can alternate the two pieces, AND the two sides, to create a better visual landscape! And then there's the gate....  This is a primed 3D master and not a resin cast - but this will go into molds this month as well. This is a three part model and the gate has a thick pivot point that allows it to swing open and closed. On the right you might notice that there's actually a ladder built into the gate housing so that your models have an excuse for being atop it. And it easily fits a 40mm base! The gate also fits snugly against any of the wall fortifications, of course, to give you a seamless layout on the table. Scrap Yard - Beveled Bases Update #8 · Apr 13, 2013 SO MANY UPDATES! Again, my apologies for the update spam - but I suspect that most of you, especially those on mobile devices, appreciate not having all of these images in one go. These are made of the same high quality, pressure cast polyurethane resin as our existing base lines -- and these are in molds now and ready to ship with your pledge. The round lip versions (including 80mm and 100mm sizes!) will be in master molds before the end of the month. The beveled set includes: One 95x120mm base, two 60mm options, a set of five 40mm bases, a set of ten 25mm bases, and a set of three 25x70mm bases.  And now I hope that you can start to see how the vision comes together. You can have a "Scrap Yard" table (and other options as they unlock!), with matching bases, scatter terrain, and fortifications -- creating a unified theme for your army literally from the ground up. Because THAT is how you theme an army!
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Post by: Snrub
Hey congratulations MisterJustin. It took less then 2 days to fully fund your project.
Question about the bases. Will you be offering other bases kits to match other tile sets?
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Post by: scarletsquig
Extremely quick funding there, this should have no trouble hitting $500k+.
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Post by: RiTides
And now I hope that you can start to see how the vision comes together. You can have a "Scrap Yard" table (and other options as they unlock!), with matching bases, scatter terrain, and fortifications -- creating a unified theme for your army literally from the ground up.
Because THAT is how you theme an army!
And that is also how you make a display board extremely easily
The pics don't show up for me when linked in your post above, Kroot, just FYI.
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Post by: AlexHolker
Kroothawk wrote:Actually, I am most thrilled about the ruined temple in your list (Urban streets after that), as it is the most imaginative inspiring.
And it is an alternative to all the contemporary dirt themed boards (Scrapyard, fields, trench, desert) which sound much less inspiring. I have a nice sand-coloured felt mat for those.
Does your felt mat have a portable hole sewn into it? If not, I think you're going to have a hard time with that trench system.
For years, I wanted a Sisters of Battle army on marble tile bases so the temple bases would probably have been nice for that, but I agree with Scarletsquig that subtractive terrain is where the modular board has a chance to shine.
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Post by: shade1313
Fingers crossed. I want a broad selection when I spend even more stupid amounts of cash.
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Post by: Azazelx
That's why I'm not interested in the plain ones (I have a couple of mats) but am Interested in Trenches, when/if it happens.
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Post by: MajorTom11
Big congrats to my friend Justin and a bigger thanks to all you folks who supported his project! Keep on truckin, I may be tempted to get a whole new board on some of those stretches!
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Post by: misterjustin
First, a quick thanks to the INCREDIBLE community here at Dakka -- seriously, you have been amazing!
Second, an additional thank you to the folks that took over trying to keep this thread updated because... OH MY GOD! I AM SUDDENLY SO FREAKING BUSY!
I never imagined, in my wildest dreams, that the project would succeed as quickly as it has. MarjorTom will back me up -- I went into this convinced it had, at best, a 50/50 chance.
I will be leaving for Adepticon on Wednesday morning -- and I still need to pack! I will have 4 sample tiles, models, and the terrain with me so if you're going to be there...
I don't know where the display will be yet as I'm waiting for confirmation on space.
BUT!
All of this means that I won't be as active here for a few days -- but only because typing on my Kindle or iPhone is... painful. I'll be back though and I hope we can celebrate the first stretch-goal together.
And now I shall try to has a sleeps. Ugh.
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Post by: plastictrees
Like some have said, if we hit the ruined temple level I will be in for sure.
The lines between each panel are a bit of a problem for me, silly as that might be and, based on the bases of the same name, I think the temple board might mitigate the panel lines a bit. I'd be in for an industrial/futuristic board for the same reason.
There's nothing I want prior to that though, and I've told myself that I'm not doing any more speculation pledges.
Hope this continues to blow up, seems like a very well thought out product and campaign.
It really feels like a few of these small gaming related companies could team up and really throw the market for a loop. Great time to be a gamer.
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Post by: Kroothawk
AlexHolker wrote:Does your felt mat have a portable hole sewn into it? If not, I think you're going to have a hard time with that trench system.
My Tau, Eldar and Tyranids don't use trenches, as it is basically an IG thing. If my opponent wants trenches, I have these:
Anyway, I am a backer, just hoping for streets and temples to make it.
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Post by: gilljoy
I'm in, got in as one of the $225 wargamers.
Mister Justin will you be releasing any concept art of the other designs? I'd really like to see the sketches for the Ruined temple, (thats the one I'd like to pick)
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Post by: Alpharius
Updates!
Preview - Urban Streets
Update #10 · Apr 14, 2013 · 15 comments
With "Scrap Yard" successfully funded, and the terrain and bases unveiled, I know that many of you are waiting to hear about the "Urban Streets" theme and see what we have planned. I won't keep you waiting.
The "Urban Streets" theme will include 16 unique tile designs. These will be broken down into three distinct styles:
50% "clean" tiles -- with little or no damage (8 tiles)
25% "damaged" tiles -- with broken asphalt, cracked sidewalks, or otherwise minimal indications of damage
25% "ruined" tiles -- with piles of rubble, and heavily cracked streets
I also hope to offer two separate 8 tile "expansion sets" -- one consisting of the 8 "clean" tiles and one consisting of the 8 "damaged" tiles.
Like all of the 16 tile themed sets "Urban Streets" will also include a set of modular fortifications....
These concrete barriers will be scaled to 2.5" in height (6.35 cm) and are inspired by the West Bank and Northern Ireland walls. Like the "Scrap Yard" set these will include straight, 90*, 45*, T junction, and endcap options, as well as a gate.
While the Secret Weapon store already stocks Jersey Barriers (or K-Rails, if you prefer) in "clean" and "damaged" styles we are also working on new scatter terrain -- including rubble, improvised emplacements, and (not shown) HESCO Barriers.
This theme will work with our existing "Urban Streets" and "Urban Rubble" base themes, but will also include a new, as yet unnamed, "clean" urban theme of bases. Together this gives you the option to mount your army on three distinct base sets and allow different squads to tell different stories!
Of course your pledge goes to cover the cost of the "Urban Streets" Tablescapes Tiles tooling. I am already working with my designers to get the scatter terrain, and fortifications, started and into production.
Thank you for your continued support, and enthusiasm - and here's to the 28 days we have to make the "Urban Streets" tiles a reality!
Justin "misterjustin" McCoy
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Post by: Commander Cain
Nice! Looks like a good mix of broken and clean tiles which I heartily approve of.
I wonder what kind of temple ruins we will be seeing on the board after the urban roads? I am hoping for a Mayan/Egyptian style.
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Post by: misterjustin
And I'm back - having pretended to sleep for five hours. Ugh.
The temple set will be a bit more generic than Mayan/Egyptian, only so that we don't wind up tied to a specific mythos or style set. The "Ruined Temple" bases I offer now will be a large part of the set -- so we'll figure sharp lines, mosaics, and a more overall Roman feel.
BUT! With the columns, broken columns, and scatter terrain we can take it to a lot of different places. That will allow you to set the theme in the locale of your choice.
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Post by: Cyporiean
misterjustin wrote:
I will be leaving for Adepticon on Wednesday morning -- and I still need to pack! I will have 4 sample tiles, models, and the terrain with me so if you're going to be there...
I don't know where the display will be yet as I'm waiting for confirmation on space.
.
We can give you space in our booth, right next to CMON.
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Post by: Snrub
Quick question about the urban style. What era will the ruins be? WW2, modern, futuristic, indistinguishable?
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Post by: Hulksmash
Just shy of 25% of the way toward the trench theme. Fingers crossed!
Oh and Justin. Maybe offering a slightly higher discount on the accessories than what you normally find on your website in bulk or other online retailers might help. Unless you set the price point based on what you allow other retailers to discount your stuff at so as not to upset them. Just throwing it out there.
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Post by: Commander Cain
misterjustin wrote:And I'm back - having pretended to sleep for five hours. Ugh.
The temple set will be a bit more generic than Mayan/Egyptian, only so that we don't wind up tied to a specific mythos or style set. The "Ruined Temple" bases I offer now will be a large part of the set -- so we'll figure sharp lines, mosaics, and a more overall Roman feel.
BUT! With the columns, broken columns, and scatter terrain we can take it to a lot of different places. That will allow you to set the theme in the locale of your choice.
Roman is good also. Chances are that a different paintjob will be all I need to get the desired look.
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Post by: Kroothawk
How about exchanging Ruined Temple with Alien temple to get a bit more variety into your kickstarter sets? It's mostly exchanging straight to curved lines and omitting the Latin text. Plus maybe exchanging Roman columns with something more SciFi.
Ruined temple:
Alien temple.
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Post by: misterjustin
@Cyporiean --- you has a booth?
@Kroot -- some combination of Ruined Temple and Alien Temple is also possible, as they have a lot in common.
It's also looking like more and more people want two distinct 8 tile sets -- so that might be a change that addresses both themes.
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Post by: Cyporiean
We're booth #23
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Post by: Kroothawk
misterjustin wrote:@Kroot -- some combination of Ruined Temple and Alien Temple is also possible, as they have a lot in common.
If done the right way, you could make High Elf, Dark Elf, Eldar, Dark Eldar, Necron, Tau plus maybe Infinity (Aleph) and Sedition War gamers happy, as all those are longing for terrain like that. Just saying.
Imperial troops can play in the scrapyard and trenches.
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Post by: Salacious Greed
Looking at the roads set, why would all the tiles have roads on them? You need some tiles that don't have roads to put buildings on. This set is the best example of actually needing 24 tiles. I don't want a table that is just roads....and adding 8 tiles from another set that doesn't match to put buildings on isn't the answer. You need tiles that match the sidewalk/concrete. That way you can place buildings or ruins or even scatter terrain and it still fits in with the roads.
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Post by: DaveC
Hmm that ruined temple is getting more tempting, it would work for Arena Rex and could work for Relic Knights as well added scatter will help make it more game specific - like GF9 crystals for RK . I really won't know what to get until near the end.
The Urban tile set will have fairly plain non road tiles that are at the height of the footpaths/sidewalks to allow for building placement.
Creator Secret Weapon about 11 hours ago
@ mark_one -- yes, there will absolutely be tiles to accommodate a building. That isn't shown in the concept art but it will be included.
Creator Secret Weapon about 3 hours ago
Thanks for the comments everyone. The building foundation tiles aren't shown in the concept art as it amounts to telling the 3D designer to create a flat tile at the height of the sidewalks, and then include flat or low detail elements for power conduits, sewer entrances, etc. But if folks need to see something then I'm sure we can make it happen.
Creator Secret Weapon about 1 hour ago
Yes. The concept art doesn't cover all 16 tiles as this is just a starting point for the 3D designer. The streets would include a straight, bend, T, and X.
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Post by: misterjustin
What DaveC said
We're working out the number of street vs. non-street tiles right now, but I suspect there are going to be 4-6 foundation tiles, 8 street tiles, and a specialty tile or two -- like the lift gate (#8) or the checkpoint (#5).
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Post by: decker_cky
Salacious Greed wrote:Looking at the roads set, why would all the tiles have roads on them? You need some tiles that don't have roads to put buildings on. This set is the best example of actually needing 24 tiles. I don't want a table that is just roads....and adding 8 tiles from another set that doesn't match to put buildings on isn't the answer. You need tiles that match the sidewalk/concrete. That way you can place buildings or ruins or even scatter terrain and it still fits in with the roads.
If done right, you could make the city tiles connect generic tiles to put the buildings on.
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Post by: Lockark
misterjustin wrote:And I'm back - having pretended to sleep for five hours. Ugh.
The temple set will be a bit more generic than Mayan/Egyptian, only so that we don't wind up tied to a specific mythos or style set. The "Ruined Temple" bases I offer now will be a large part of the set -- so we'll figure sharp lines, mosaics, and a more overall Roman feel.
BUT! With the columns, broken columns, and scatter terrain we can take it to a lot of different places. That will allow you to set the theme in the locale of your choice.
Interesting. It's realy going to be the concept art that will make or break it.
Kroothawk wrote: misterjustin wrote:@Kroot -- some combination of Ruined Temple and Alien Temple is also possible, as they have a lot in common.
If done the right way, you could make High Elf, Dark Elf, Eldar, Dark Eldar, Necron, Tau plus maybe Infinity (Aleph) and Sedition War gamers happy, as all those are longing for terrain like that. Just saying.
You forgot Lizardmen.
BAH! I fight for the glory of Chaos and the Dark prince.
;D
Also the scrap yard is more a Ork thing then imperial.
If I can throw down some Chaos Alters and stuff on the Temple board I will be pretty happy.
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Post by: shade1313
If trenches get the green light, I'll be putting my DKoK quite close to the head of the queue.
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Post by: Lansirill
Think I'll jump in for a mini-wargamer on the assumption that the urban tiles will be unlocked; will probably pull out if this stalls out and doesn't reach that point, but that seems unlikely.
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Post by: Alpharius
Extremely unlikely...
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Post by: decker_cky
It's kind of funny...there's all the extra terrain included in tables. That would have been ideal things to add through stretch goals (eg, covering the halfway point after each funding level).
80k = funded scrap yard
115k = part 1 of fortifications added
150k = part 2 of fortifications added
160k = urban table
200k = blank table
240k = 'doorway' fortifications added
280k = ruined temple
etc..
Sounds like misterjustin has some minor stretches planned out already, but by making it such a great deal at the start, there will probably be complaints about the lack of bigger minor stretches.
BTW, I know the video is clear, but you should make sure to advertise that extra terrain clearly on the front page. It's not mentioned anywhere near as prominently as it should be.
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Post by: Mathieu Raymond
I'm thinking giving us access to a carry-bag could be a nice stretch, I'd sure like to have one to keep all of this goodness tucked away in my apartment. Especially if I move into a smaller condo.
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Post by: kronk
I like that idea!
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Post by: Mathieu Raymond
I know, I can have some good ones from time to time.
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Post by: kronk
Don't let it go to your head!
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Post by: scarletsquig
Get battlefoam to do a bag for it.
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Post by: kronk
I'd buy that.
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Post by: MajorTom11
You guys should pay more attention, The SW board bag by Battlefoam will be at Adepticon  and added to the optional add-ons of the KS shortly... you're covered!
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Post by: kronk
MajorTom11 wrote:You guys should pay more attention, The SW board bag by Battlefoam will be at Adepticon  and added to the optional add-ons of the KS shortly... you're covered!
I hadn't heard that, Tom... I've been drinking a lot this weekend... AKA, fishing.
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Post by: DaveC
Nice and all as a bag is I hope Justin has taken into account that while they boost funding that helps to reach stretch goals they are kind of a false boost if you take $20k in for the bags you have to pay this out again to battle foam and your left with $60k to fund the production of the stretch goal rather than the $80k you need I think as well as the issues around production this is another reason CMoN no longer offer them.
I guess what I'm saying is don't go in to early with the bags.
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Post by: Cyporiean
Yeah, the Battlefoam fees are ridiculous, make sure to budget in some breathing room.
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Post by: Mathieu Raymond
Honestly, any bag would have done the trick. Since those are boards, I'm assuming they'll be rigid enough not to require the heavy duty kevlar (really, BF?) sidings. A cheaper option like their sword bag would be fine.
Or even my old sabol bag, even though I never could understand how they messed up the wheels platform concept so bad.
Oh and please, make it plain. The last thing we'd want are gamers going through customs with bags clearly labelled "Secret Weapon."
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Post by: DaveC
Mathieu Raymond wrote:
Oh and please, make it plain. The last thing we'd want are gamers going through customs with bags clearly labelled "Secret Weapon." 
Excellent!
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Post by: RiTides
Wow, good point  . That would be the wrong things to put on the side of a large bag...
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Post by: Cyporiean
My Portable Warfare (With a bomb logo) have no issues going through security.
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Post by: Salacious Greed
RiTides wrote:
Wow, good point  . That would be the wrong things to put on the side of a large bag...
Actually, that might make going through customs fun. It's way less fun going through customs with actual guns...
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Post by: MajorTom11
Lol, I am sure Justin is more than aware of the financial implications guys, he did used to work in finance after all. Battlefoam is not for everyone, not is a labelled bag, but he is offering what he is offering as most people tend to like it, if you want a super cheap, uncustomized bag with no branding on it you can get that elsewhere right?
It's an optional luxury add on for those interested guys, if you aren't, no harm done! Frankly the SW logo icon is certainly nicer to look at than most company logos in the industry if you ask me lol! (No I didn't do it before that comes up lol)
I am getting pretty interested in some of the scatter terrain in the next few options, and a bit tempted by the urban boards too if I am being honest. I think I am going to have to stop looking at this KS or have to expect a hurricane kick in the stones from my wife when she see's another bloody board I don't actually use much being worked on lol!
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Post by: RiTides
Tom, the point about the branding was the idea of having a bag labelled "WEAPON" going through security... not wanting to go cheap
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Post by: Kanluwen
RiTides wrote:Tom, the point about the branding was the idea of having a bag labelled "WEAPON" going through security... not wanting to go cheap
Oh come on.
If you were going through security with a bag labelled "SECRET WEAPON" you'd get waved right through.
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Post by: Alpharius
Agreed - what a goofy tangent we've home off on
I think RiTides hates Kickstarters now...
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Post by: shade1313
I met a dude who went to a local tactical web gear manufacturer which would do custom orders (I myself got some mag pouches for my SVD), and got them to do a heavy duty bag, complete with MOLLE webbing on the exterior, for his RoB tiles. I could sympathize with him, as I've never truly trusted the durability of the Citadel bag.
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Post by: kronk
MajorTom11 wrote:You guys should pay more attention, The SW board bag by Battlefoam will be at Adepticon  and added to the optional add-ons of the KS shortly... you're covered! I looked through the KS page and didn't see it, so, as you say, it will be an add-on soon?
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Post by: RiTides
Actually I love this KS! Just clarifying what the discussion was about.
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Post by: Makaleth
I'm asking the same question of this as the last one.
Are there any tables that have a grid pattern on them?
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Post by: Cyporiean
Makaleth wrote:I'm asking the same question of this as the last one.
Are there any tables that have a grid pattern on them?
Just get one of these: http://www.litko.net/categories/Stencils/
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Post by: Snrub
New update
NEW STRETCH GOAL - 4 Tile Display Boards
You have been demanding it, and I found a way to make it happen!
If we can hit $120,000 I will unlock 4 tile display boards both as a pledge level AND as an add-on item for the Kickstarter.
The pledge will be $50 and you will be able to select from any of the unlocked themes. The add-on cost will be $45, reflecting the 10% savings available for all of the add-on items.
I will work with the designers to select 4 tiles that represent each theme distinctly, while allowing for plenty of open space to display your army. As we finalize these sets renders will be provided from among the existing tiles in that theme.
And now I'm going to close Excel for a bit and have some dinner... before I get back to crunching numbers and trying to find new ways to make more options available to you.
Thank you all for your continued feedback and support -- this has been an amazing ride... and we're only on day two!
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Post by: chris_valera
These are great, but it would be better if they were compatible with GW's stuff. I liked the idea, but then I saw the video, with the molded in techy bits. Pass. The stuff being in the same position all the time is lame and the techy terrain that matches isn't that impressive. I also don't see why the tiles are tall/deep, so they can add trenches later. All the lines are a turn-off too.
Alfndrate wrote: MajorTom11 wrote:Guys, you can look forward to multiple themes, with transitions and more... Full reinforced 12" plastic injection molding, scalable, with tons of other goodies too... Those two tiles in one theme you've seen so far? Tip of the iceberg!
Keep your an eye on this space, things are gonna start moving and shaking soon!
Seriously, you're gonna be impressed 
They said that about the finecast! and now...

Finecast is nothing, Mongoose Publishing says it about everything...
Valhallan42nd wrote:Theophony wrote:I could definitely go for a generic spaceship decking sort of tile. Use it for necromunda o space hulk. Also wouldn't mind ones set with. Grassy field and dugouts for bloodbowl.
OMG this. Justin, if you make space deck tiles similar to your sci-fi ship bases, you will have all my money.
Maybe they could make smaller tiles, with sci-fi bits...
Alpharius wrote: Cryptek of Awesome wrote:I probably missed this in all of the discussion, but are these designed to clip together?
Anyone know how "tall" they are when set up next to a RoB board?
They are indeed going to attach together somehow - but I've no idea on how 'compatible' they are with... that other product! 
This is a shame. No confirmation on how tall the times are, how they clip to GW's stuff?
--Chris
www.chrisvalera.com
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Post by: plastictrees
Damn, I guess I had assumed the Urban Street was something a little different...that looks like exactly something I could use.
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Post by: Snrub
Project just hit 100k. Took less then 3 days.
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Post by: Kroothawk
Mathieu Raymond wrote:Oh and please, make it plain. The last thing we'd want are gamers going through customs with bags clearly labelled "Secret Weapon." 
No problem, it comes with a free "Absolutely no" sticker to attach above the logo
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Post by: Azazelx
Kroothawk wrote: misterjustin wrote:@Kroot -- some combination of Ruined Temple and Alien Temple is also possible, as they have a lot in common.
If done the right way, you could make High Elf, Dark Elf, Eldar, Dark Eldar, Necron, Tau plus maybe Infinity (Aleph) and Sedition War gamers happy, as all those are longing for terrain like that. Just saying.
Imperial troops can play in the scrapyard and trenches. 
Kroot has a point. When I first saw your Alien Temple bases my first thought was "Dark Eldar".
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Post by: H.B.M.C.
The extra full barricade set is listed as $158. That doesn't sound right. Has there been an update for this?
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Post by: darefsky (Flight Medic Paints)
So I really like this kickstarter but I cant spend $150 right now cuz the wife will kill me.
However......$50 on for a few display tiles.....hmmm
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Post by: Swara
"And so if we hit $120,000 I will unlock the display board pledge level, and add-on option, but ALSO unlock the clean "Urban Streets" tile set.
That's right - we're so close to unlocking the first part of "Urban Streets" that you can taste it... AND IT IS DELICIOUS!
I'll ask for some revised, clean only "Urban Streets" concept this morning - as we won't be using the 90* turn and I'm sure you'd like to see what's coming.
You wanted it, and you got it - so let's make this happen!"
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Post by: Commander Cain
I am tempted to switch out my earlybird skirmisher and get two 4 piece tile sets instead. That way I can have a temple display board for my marines and a trench one for my IG. Probably best to wait to see the artwork but if I do go ahead with it I will let any dakka backers know when I am going to drop my initial skirmisher pledge if you want it!
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Post by: Hulksmash
Seems like he's only breaking the urban streets up because he was going to do an even split between clean and broken. I wouldn't expect a split on trenches or the temple.
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Post by: Commander Cain
I will work with the designers to select 4 tiles that represent each theme distinctly, while allowing for plenty of open space to display your army.
Unless I am reading this very wrong, all the sets should get a mini version not just the urban set...
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Post by: Lansirill
Commander Cain wrote:I will work with the designers to select 4 tiles that represent each theme distinctly, while allowing for plenty of open space to display your army.
Unless I am reading this very wrong, all the sets should get a mini version not just the urban set...
That's how I understand it as well. Every set will have a 4 tile display board option. The city board will be divided into 8-tile clean and 8-tile broken sets in addition to having a 4 tile display board option.
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Post by: Hulksmash
Oh, I misunderstood. You're talking about getting 8 tiles total and not 2 8 tile sets. Sorry, the way you wrote it made it seem you were going to drop to two 8 tile sets. My bad
Yes, you could do two 4 tile sets for army displays. I'm hoping he's working out the framing for them too. I'm doubly hoping the framing is purchasable as an add-on for those of us already getting a 8x4 so we can also have a cool display that changes
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Post by: d-usa
Just saw this KS.
Will have to wait until I get a better idea of how the street section will look when everything is done, but I think I may have to jump in and get an infinity table there.
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Post by: Alpharius
d-usa wrote:Just saw this KS.
Will have to wait until I get a better idea of how the street section will look when everything is done, but I think I may have to jump in and get an infinity table there.
That's why I'm in on this one - plus the fact that it can (and will!) double as a 40K table is a bonus!
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Post by: RiTides
I'm interested in the display board pledge level- I might actually sign on for that! Most interested in the temple one (if geared towards fantasy).
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Post by: odinfellhammer
To kind of get the deal for 4X4 board, Pledge the 4 x8 (250) and divide the cost with someone else and split the tiles.
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Post by: Cyporiean
I'm honestly beginning to think that I'm addicted to updates. Maybe the trip to Adepticon will help me detox, because it's going to be a lot harder to update from my iPhone or Kindle! As we sneak up on the next stretch goal, and I wait for new concept art on the clean "Urban Streets" tiles, I got the "final" renders on the "Scrap Yard" table!  Four flat tiles that allow for easy model movement, and terrain placement, while still providing you with PLENTY of physical detail in the tile itself. How much detail? Check out this close-up! Of course not every tile is going to be completely flat. Here we have a set of four tiles that include 10% raised detail -- meaning approx. 10% of the individual tile includes some degree of raised detail. That dirt scheme is universal to our tiles and will make it possible to mix-and-match from among the unlocked themes -- and later releases -- as much as you like! These tiles include sections of 3/4" - 1" height variations, so that while you have plenty of flat tiles to work with, and lots of available scatter terrain, you also have some times that include physical detail so you can have low cover in a snap! As you can see, most of the tiles are reasonably flat and simple - at least by comparison to beasts like the scrap hill! Of course I hope to see an emplacement or tower perched atop that hill -- or possibly two of them behind a section of wall, used as firing points! And I did mention that these tiles are PACKED FULL of detail. Or they will be, now that we've fully funded the "Scrap Yard" set! Thank you all for the continued support and enthusiasm. Remember, I will be at Adepticon this week and I'll have tiles on display -- with some help from my friends at Mantic Games, On the Lamb, and Battleroad Games & Hobby!
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Post by: Alpharius
Are those pictures not showing up for everyone else?
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Post by: Theophony
They aren't howling up for me. Is it just copy pasted from the ks?
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Post by: d-usa
The pictures are hosted on Flickr.
Flickr is a pain for hotlinking...
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Post by: Kroothawk
Here the previous update, not yet posted:
Concept Art
Update #13 · Apr 15, 2013
A lot of people have asked about the concept art for the other themes, and you all know how much I like to keep you happy, so...
I've already shared the "Urban Streets" sketches, and we have an updated set on the way, but as this is a collection page --
We won't be using the 45* bend, and both the clean and damaged 8 tile sets will include roads. Each set will also include scatter terrain --
And fortifications measuring 2.5" tall, with straight sections measuring 6" long --
And in the case of "Urban Streets," as we're so close to unlocking the first tile set, we've already started rendering the wall sections!
Next up in the queue we have the "Rolling Fields" theme, sharing space on paper with the "Lost Desert" theme. These concepts are just roughs, and give us a place to start working with the 3D designers. These roughs don't represent the final product and are just the starting point.
The desert concepts include all four styles currently in our Desert basing line: Basin (rough, cracked ground), Mesa, Sands, and Wasteland. These are all bordered by a universal dirt pattern that allows them to work together -- but also meshes seamlessly with our other tile sets.
These are concepts for the broken sections of Ruined Temple. The set will also include large flat sections of raised temple floor -- but we're using these to plan the rubble and make sure it's usable. Like the other concepts these are still roughs.
And we've just started on the scatter terrain concepts -- the walls will be rough-hewn stone.
Last, but certainly not least, we have the "Trench Works" system. This set will include elevation tiles that let us take advantage of the full 1.25" vertical space on our tiles -- and create a true trench system!
Complete with scatter terrain inspired by both the "Trench Works" base set - and our "Blasted Wetlands" set. This gives us an excuse to offer a set of "Wet Trenches" bases as one of our standard Secret Weapon products, to help unify multiple themes.
And of course we'll have more concepts to share as we cement the details. Right now we're hard at work on the 8 tile set for the clean "Urban Streets" and should have something to show in the next day. From that we'll start rendering the first tile... and away we go!
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Post by: Alpharius
Update!
Scrap Yard - TILE RENDERS!
Update #14 · Apr 15, 2013 · 9 comments
I'm honestly beginning to think that I'm addicted to updates. Maybe the trip to Adepticon will help me detox, because it's going to be a lot harder to update from my iPhone or Kindle!
As we sneak up on the next stretch goal, and I wait for new concept art on the clean "Urban Streets" tiles, I got the "final" renders on the "Scrap Yard" table!
Four flat tiles that allow for easy model movement, and terrain placement, while still providing you with PLENTY of physical detail in the tile itself. How much detail? Check out this close-up!
Of course not every tile is going to be completely flat. Here we have a set of four tiles that include 10% raised detail -- meaning approx. 10% of the individual tile includes some degree of raised detail.
That dirt scheme is universal to our tiles and will make it possible to mix-and-match from among the unlocked themes -- and later releases -- as much as you like!
These tiles include sections of 3/4" - 1" height variations, so that while you have plenty of flat tiles to work with, and lots of available scatter terrain, you also have some times that include physical detail so you can have low cover in a snap!
As you can see, most of the tiles are reasonably flat and simple - at least by comparison to beasts like the scrap hill! Of course I hope to see an emplacement or tower perched atop that hill -- or possibly two of them behind a section of wall, used as firing points!
And I did mention that these tiles are PACKED FULL of detail. Or they will be, now that we've fully funded the "Scrap Yard" set!
Thank you all for the continued support and enthusiasm. Remember, I will be at Adepticon this week and I'll have tiles on display -- with some help from my friends at Mantic Games, On the Lamb, and Battleroad Games & Hobby!
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Post by: plastictrees
So many red Xs...
Just bid, not sure if I can choose between the Urban Streets and the the Ruined Temple if they both fund.
I need to work on getting a secret credit card...
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Post by: d-usa
Usually clicking the red x and copying the image URL lets you go straight to the image. It's just Flickr being stupid.
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Post by: Rolt
Maybe it's just me but the tiles don't really give the illusion of a continuous piece of battlefield terrain, all the details just seem too "centred" like individual set pieces. The details are nice though, I'd love to see industrial/steampunk themed terrain.
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Post by: Aerethan
Flickr is officially the single worst pic hosting service on the interwebz.
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Post by: RiTides
Page full of broken pic links... argh.
Some enterprising soul rehost the good ones in their Dakka gallery?
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Post by: yakface
Rolt wrote:Maybe it's just me but the tiles don't really give the illusion of a continuous piece of battlefield terrain, all the details just seem too "centred" like individual set pieces. The details are nice though, I'd love to see industrial/steampunk themed terrain.
I think that is a problem with 1'x1' squares and is probably one of the reasons that GW went with 2'x2'. However, with that said I think once you get other terrain on the table it definitely helps to shatter that issue quite a bit.
However I do think it would make great sense to add in either 'edge' or 'corner' pieces that have a common feature chopped in half (on the edge piece) or chopped into quarters (on the corner piece) that can either be used as an edge/corner to the table OR can be butted back to back (in the case of the edge pieces) to make a larger terrain feature that goes across two sections, or 4 sections together in the case of the 'corner' pieces.
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Post by: Alpharius
How about someone named... RiTides?
And yeah, Flickr sucks.
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Post by: Cyporiean
yakface wrote:
However I do think it would make great sense to add in either 'edge' or 'corner' pieces that have a common feature chopped in half (on the edge piece) or chopped into quarters (on the corner piece) that can either be used as an edge/corner to the table OR can be butted back to back (in the case of the edge pieces) to make a larger terrain feature that goes across two sections, or 4 sections together in the case of the 'corner' pieces.
IMO those would be great things to add to the line later on. Possibly even doing other 'odd' size tiles, like single purchasable 2x1 or 2x2 tiles for slightly more unique features.
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Post by: plastictrees
yakface wrote: Rolt wrote:Maybe it's just me but the tiles don't really give the illusion of a continuous piece of battlefield terrain, all the details just seem too "centred" like individual set pieces. The details are nice though, I'd love to see industrial/steampunk themed terrain.
I think that is a problem with 1'x1' squares and is probably one of the reasons that GW went with 2'x2'. However, with that said I think once you get other terrain on the table it definitely helps to shatter that issue quite a bit.
However I do think it would make great sense to add in either 'edge' or 'corner' pieces that have a common feature chopped in half (on the edge piece) or chopped into quarters (on the corner piece) that can either be used as an edge/corner to the table OR can be butted back to back (in the case of the edge pieces) to make a larger terrain feature that goes across two sections, or 4 sections together in the case of the 'corner' pieces.
It should definitely be less of an issue with tiles like the streets and ruined temple. Anything that has an inherent grid built into it to one extent or another.
Something like the trenches won't hide it as easily, but will hopefully make up for it in relief detail and customisation potential.
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Post by: Absolutionis
There is still plenty of room for 1x2 and 2x2 pieces. If this takes off, and it seems to be doing well, then the future expansions seem promising.
EDIT: Nevermind, Cyporean said exactly what I wanted to say.
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Post by: RiTides
Touché  . Unfortunately a lot of my posting is from a phone, which is why I'm hoping someone who is... enthusiastic... about this project might step forward  (not that I'm not necessarily, but atm just an observer) to host the pics on Dakka.
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Post by: Mathieu Raymond
They show, all of a sudden. I think they did after I actually visited the site for the updates.
I think SW did a stellar move by having this campaign run only 30 days. 60 day affairs totally take the steam out of my engine. I'd have spent money on Warzone, had it been 30 days... but more and more of the updates were turning me off.
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Post by: Salacious Greed
I really want the ruined temple. But none of those mock ups do it for me. I don't want desecrated temple with looted crypts. I want big, expansive cobblestone, plain or with mosaics. Scatter terrain could be columns and roof pieces, the walls should be more ornamental looking than functional. Stuff actually built into the tiles for the 'ruined' sections could be shrine stuff, or wall/window sections. Throw in some pieces with stairs or a raised platform. Special scatter pieces could be a piece for burning witches on, or a sacrificial altar, etc etc.
It would then be a very short leap to futuristic temple/alien temple by offering different scatter terrain and a small 4 or 8 tile selection with alien or futuristic elements that would aesthetically change the feel of the board.
Right now, neither the temple nor trench concepts grab me enough to get them. And I REALLY want to get a board from this.....
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Post by: decker_cky
Looks like the plan is to have any of the outside edges composed of 'dirt'. IMO that will make for maximum flexibility in arranging the tiles, but will reduce the effect of special terrain. There only really needs to be a limited number of 'dirt' edges, and there could be essentially an ocean of scrap that's being fought on, with non-scrap areas being a minority, or even closer to 50%. Not a big issue with the scrap table, but I really hope the ruined temple looks like temple floor continues past the edge of most tiles (or at least some).
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Post by: BrotherVord
I was hoping to see a bit lower price point, something that would really blow GW out of the water. I already own a RoB table so it's hard for me to justify another table when the ones already have doesn't get used as much as it should. That being said, I find your products to be superior in almost every way to GW so consider me a backer when I see the renders for some of the other themes. Namely the temple.
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Post by: misterjustin
Hey folks, thanks for the comments - and especially for keeping the thread updated!
I'm packing for Adepticon, riding the designers to get me renders (the next batch is a bit late), and trying to work out some engineering challenges to keep up with some of the new ideas.
After Tuesday I'll be AFK for Adepticon but I'll check in as soon as I'm back.
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Post by: Ouze
I'm awfully tempted by this, but I don't think I'm interested in the scrap yard. Urban streets though... that's something I don't have.
I'll have to revisit this once you guys are just about at $800k
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Post by: RiTides
Salacious Greed wrote:I really want the ruined temple. But none of those mock ups do it for me. I don't want desecrated temple with looted crypts. I want big, expansive cobblestone, plain or with mosaics. Scatter terrain could be columns and roof pieces, the walls should be more ornamental looking than functional.
I really agree with this! Please, the temple doesn't have to be like the scrap yard, fallen to pieces... rather, the cobblestones can be intact.
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Post by: plastictrees
I'm sure if there's enough interest they could go with intact + ruined tiles like the Urban Streets.
Personally I'd be in for the ruined Ruined Temple.
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Post by: Snrub
I could swing either way for the temple. I wouldn't mind an intact temple though. It would be good for the Lizardmen army i'd like to one day collect.
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Post by: H.B.M.C.
I’m concerned about the urban street sets. I mean, it sounds like a good idea – flexible endlessly movable street tiles – but 6x4 (or even 4x4) of nothing but roads is going to look very strange; more of a race track than urban streets.
Are there blank sections that fit with the urban streets to space the roads out and place buildings?
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Post by: Vendablefall
id love a desert set, as all of my armies have desert painted bases! ill deffo be getting a 4x6ft set once its closer to being unlocked, but untill then theres nothing im really after :-(
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Post by: Makaleth
H.B.M.C. wrote:I’m concerned about the urban street sets. I mean, it sounds like a good idea – flexible endlessly movable street tiles – but 6x4 (or even 4x4) of nothing but roads is going to look very strange; more of a race track than urban streets.
Are there blank sections that fit with the urban streets to space the roads out and place buildings?
There are blank sections... just don't know if they are part of hte urban roads part.
I actually had similar thoughts about the trench systems.
Really need to see all 16 of each (And the smaller sets) before finally deciding what to get.
Very likely to get at least a 6x4 table worth and enough BF bags for that
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Post by: BrookM
Didn't see this one yet, if I missed it, a thousand pardons!
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Post by: Snrub
Trench mock up looks good. Has potential for sure. Be interesting to see it executed.
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Post by: Eisenhorn
shade1313 wrote:I met a dude who went to a local tactical web gear manufacturer which would do custom orders (I myself got some mag pouches for my SVD), and got them to do a heavy duty bag, complete with MOLLE webbing on the exterior, for his RoB tiles. I could sympathize with him, as I've never truly trusted the durability of the Citadel bag.
Dude,do you know that name of that manufacturer,I have been dying for a case for my cityfight tiles and extra rob tiles I make.
I want to punch gw in the face that they do not offer extra bags and will not spill the beans on where they get theirs.
Automatically Appended Next Post:
plastictrees wrote: yakface wrote: Rolt wrote:Maybe it's just me but the tiles don't really give the illusion of a continuous piece of battlefield terrain, all the details just seem too "centred" like individual set pieces. The details are nice though, I'd love to see industrial/steampunk themed terrain.
I think that is a problem with 1'x1' squares and is probably one of the reasons that GW went with 2'x2'. However, with that said I think once you get other terrain on the table it definitely helps to shatter that issue quite a bit.
However I do think it would make great sense to add in either 'edge' or 'corner' pieces that have a common feature chopped in half (on the edge piece) or chopped into quarters (on the corner piece) that can either be used as an edge/corner to the table OR can be butted back to back (in the case of the edge pieces) to make a larger terrain feature that goes across two sections, or 4 sections together in the case of the 'corner' pieces.
Could the spaces between tiles be fixed with a T shaped piece of plastic with texture on the top of the T that slots into the gaps.
It should definitely be less of an issue with tiles like the streets and ruined temple. Anything that has an inherent grid built into it to one extent or another.
Something like the trenches won't hide it as easily, but will hopefully make up for it in relief detail and customisation potential. Automatically Appended Next Post: Eisenhorn wrote:shade1313 wrote:I met a dude who went to a local tactical web gear manufacturer which would do custom orders (I myself got some mag pouches for my SVD), and got them to do a heavy duty bag, complete with MOLLE webbing on the exterior, for his RoB tiles. I could sympathize with him, as I've never truly trusted the durability of the Citadel bag.
Dude,do you know that name of that manufacturer,I have been dying for a case for my cityfight tiles and extra rob tiles I make.
I want to punch gw in the face that they do not offer extra bags and will not spill the beans on where they get theirs.
Automatically Appended Next Post:
plastictrees wrote: yakface wrote: Rolt wrote:Maybe it's just me but the tiles don't really give the illusion of a continuous piece of battlefield terrain, all the details just seem too "centred" like individual set pieces. The details are nice though, I'd love to see industrial/steampunk themed terrain.
I think that is a problem with 1'x1' squares and is probably one of the reasons that GW went with 2'x2'. However, with that said I think once you get other terrain on the table it definitely helps to shatter that issue quite a bit.
However I do think it would make great sense to add in either 'edge' or 'corner' pieces that have a common feature chopped in half (on the edge piece) or chopped into quarters (on the corner piece) that can either be used as an edge/corner to the table OR can be butted back to back (in the case of the edge pieces) to make a larger terrain feature that goes across two sections, or 4 sections together in the case of the 'corner' pieces.
It should definitely be less of an issue with tiles like the streets and ruined temple. Anything that has an inherent grid built into it to one extent or another.
Something like the trenches won't hide it as easily, but will hopefully make up for it in relief detail and customisation potential.
Could the spaces between tiles be fixed with a T shaped piece of plastic with texture on the top of the T that slots into the gaps
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Post by: Commander Cain
Okay I am going to have to make a little wish list for the temple board here.The current scribbles we have been shown are a little uninspiring and just look a little messy in general, thus my very quickly thought up wishlist:
1) Tiles, lots of nice tiles covering the ground in a mice mix of relatively undamaged or broken up. I notice the sketch is mostly ground with tiles and fallen down masonry over the top which I am not fond of.
2) An "entrance" board. Have the majority of the section be ground and then have a couple of small steps leading up to stone tiles (again) and maybe have those tiles wrap around three of the edges for ease of compatibility with the other sections. Perhaps a couple of spots on either side of the steps for some broken pillars/statues.
3) I like the crypt idea, keep it!
4) Main temple section. I know how much you want to utilize the height you have available so perhaps build up from the regular tile board and have yet more steps leading up to the focal point of the temple, not sure if this would work best as a single section or multiple ones though.
5) No good fantasy temple is complete without a little river flowing underneath it, nothing too crazy and it only need start and finish on a single section but some watery presence would look stunning!
6) Decorative walls rather than fortress ones, nothing nearly as bulky as the scrap terrain ones, perhaps multiple themes of pillars as well? (I am thinking a roman style and then maybe Mayan style?)
I am running out ideas here but I think that this set will be perhaps the hardest to make perfect. I think it was Kroothawk who mentioned that it could function for such a vast range of armies if you design it just right and while I don't think you will be able to cater for everyone you certainly can make it generic enough without just making it a broken up mess of sandstone and marble!
Apologies for the block of text, I am just rather enthusiastic about this whole project!
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Post by: Eisenhorn
Scatter terrain for trench can be an HQ comm dugout made of logs and sandbags,landmines
Landmines are separte a Comm bunker made out of landmines kind of defeats the purpose
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Post by: Alfndrate
Update 15
What's this? A finalized set of concept art for the clean "Urban Streets" tiles? Yes! Well, mostly. I still need to review this with the 3D designer and identify any possible challenges.
In the top left image you can see the eight unique tile designs. These include three straight road sections, one crossroad, two foundations, a checkpoint, and a lift-gate. Each of the straight road sections, and the two foundations, will be detailed to provide a unique look for each tile.
In the top right image you can see one possible combination for a 4x4' table -- although the possibilities are almost limitless!
Last, but not least, is a complete 4x8' table layout using only the eight clean "Urban Streets" tiles.
All of this unlocks at $120,000 -- and we still have the damaged urban tiles to unlock, which will give you even more options!
I'll be going over the concept art with the 3D designer today. He's looking into the engineering challenges (like ensuring that the sidewalks always line up!) and doesn't want to start the proper designs until he finishes those properties. But don't worry, we always start with rough 3D concepts so you should have something to see soon!
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Post by: Wolf
This is looking very promising !
I'll be eagerly waiting to see the final product, it's a shame I'm a poor student otherwise I would pledge for sure.
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Post by: warboss
Looks very cool. This would personally be the set I'd be getting if I were going in on the kickstarter. That would go great with the new cardboard cutout buildings for dropzone commander.
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Post by: Alfndrate
warboss wrote:Looks very cool. This would personally be the set I'd be getting if I were going in on the kickstarter. That would go great with the new cardboard cutout buildings for dropzone commander.
The scale of the streets might be so out of proportion with the buildings though D:
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Post by: shade1313
Eisenhorn wrote:Scatter terrain for trench can be an HQ comm dugout made of logs and sandbags,landmines
Landmines are separte a Comm bunker made out of landmines kind of defeats the purpose 
A bunker with Claymore siding.
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Post by: AlexHolker
Those layouts do not do a good job of selling the tiles. I'd say you need two straight streets for every intersection, to avoid a situation like in the bottom image where you've got four streets side by side.
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Post by: Aerethan
I love the concept art for the clean streets(and I don't even like 40k all that much).
I won't be getting them this round, but I can see myself picking up a set of those some time next year if my hobby schedule permits it.
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Post by: Alpharius
Do we know what post-KS 'retail' pricing will be on these things?
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Post by: Aerethan
Alpharius wrote:Do we know what post- KS 'retail' pricing will be on these things?
I don't imagine it would be much more than it currently is, otherwise they fly very close the GW prices.
I do like the idea of buying a full set of generic field tiles, then buying the 16 packs of themed tiles to mix and match with the generics which is likely the route I'll go.
If the prices stay about where they are for future sets, I can see myself buying a 16 pack 1-2 times a year until I have them all, as this is a product that I have been wanting for years.
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Post by: warboss
Alfndrate wrote: warboss wrote:Looks very cool. This would personally be the set I'd be getting if I were going in on the kickstarter. That would go great with the new cardboard cutout buildings for dropzone commander.
The scale of the streets might be so out of proportion with the buildings though D:
True, very true. The only game I'd use this with would be Heavy Gear which does match visually the look/scale of the cardboard buildings but the roads may indeed have a scale issue. Each lane looks to be roughly 1/4 of a tile so 3" wide. That's a bit wide for a diecast matchbox style car that is already bigger than the Heavy Gear scale I'd be looking for. Then again... something moderately out of scale is better than nothing which is currently the available market for urban plastic boards.
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Post by: YotsubaSnake
AlexHolker wrote:Those layouts do not do a good job of selling the tiles. I'd say you need two straight streets for every intersection, to avoid a situation like in the bottom image where you've got four streets side by side.
Keep in mind, that's two sets worth just put together in a random group. If you take all of those two sets together and make a 4x6 table you'd have 1-2 city blocks worth of streets and open space. I don't know how I feel about the scale of the urban terrain but I will wait until I see a more finished product before I come to a conclusion about it.
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Post by: DaveC
Per the comments one Straight section is going to be changed into a T junction and the Lift gate tile will have road at both ends to compensate for the loss of the straight section - it's an ongoing discussion so leave a comment on the KS if you want to see any changes - ah design by large group that always ends well
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Post by: spiralingcadaver
AlexHolker wrote:Those layouts do not do a good job of selling the tiles. I'd say you need two straight streets for every intersection, to avoid a situation like in the bottom image where you've got four streets side by side.
Yeah... I have no idea why they're displaying them as illogically as they have... streets dead-ending in sidewalks, loading areas with no access to streets, weird parallel causeways, which would be fine for a major metropolis, except they don't go off the board... just... confusing.
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Post by: OrlandotheTechnicoloured
They're showing what they have at the moment
(which is a set of very rough sketches intended to show a 3d artist what to model)
It was not intended for public consumption, but folks wanted to see what they had so far, so here it is
(if they had said No, not done yet, you have to wait, cue the chorus of moans)
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Post by: d-usa
Considering that the big table is just two digital renders of a 4x4 table stuck end-to-end I am not that worried about it.
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Post by: rosafari
Nice! It needs at least one curved 90 degree corner tile though.
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Post by: Salacious Greed
RiTides wrote:I really agree with this! Please, the temple doesn't have to be like the scrap yard, fallen to pieces... rather, the cobblestones can be intact.
plastictrees wrote:I'm sure if there's enough interest they could go with intact + ruined tiles like the Urban Streets.
Personally I'd be in for the ruined Ruined Temple.
Yes, I think they can easily do both, and split the kits like with the roads. I also think that the ruined temple should be less war torn and more "lost" temple, where it is ravaged by time and nature and not looted or pillaged. You could have a tile where the cobblestone/tiles suffered an upheaval, or have a Romanesque plinth to put an altar or tomb on, which could both be scatter terrain. You could also offer an intact tomb, broken open(undead) tomb, or even just have the top be removable, so that the buyer can make either. I am all for some broken columns or broken statuary on the tiles, but the ruined sections shown earlier were far far too busy and messy.
I also liked the idea of some tiles with sunken features, to model some water effects on. I really like the trench tile that had the artillery blast on it, as that screams for some water effects to be poured in it after painting. As far as the scatt stuff for the temple, I think you could do a big statue like you have the resin tank pieces. I'd love to see the big demon statue fron the original D&D books, or something else that would make this an infernal temple. You could model an alienesque statue to make it futuristic or give us a mighty paladin/cavalier, with massive shield and flowing robes, broken into pieces, lying on its side on a tile that has broken/shattered cobblestone/tiles.
Plus, with the cobblestone/tiles, this could be either inside or outside, and you could mix with the rolling fields or sand, and create a plaza or even Egyptian ruins quite easily. But the overall tiles have to be a little more generic, and not have so much clutter. The scatter terrain and walls and walls would be what really defined the tiles then, and you could eventually offer 10 or more sets of that stuff to really allow for customizing of the temple board.
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Post by: rwwin
rosafari wrote:Nice! It needs at least one curved 90 degree corner tile though.
That was asked for several times in the comments and soundly rejected by SWM. At least they added the "T"
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Post by: nkelsch
It is going to be hard to resist these.
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Post by: Gertjan
Regarding the Temple, I think it'll be the same as with the streets, he only showed the 8 ruined boards so far and not the intact ones. I do have to agree with most things said though, I'd very much prefer to see more of an overgrown look rather than a destroyed one.
But when I'm honest, it would still be relatively easy to make a ruined temple into an overgrown version by adding some green vines etc yourself. Now I can't help but think it would be an awesome board for malifaux, especially if you play relic hunter crews  . Too many choices here. I might have to increase my pledge at this rate.
Speaking of which, it might have been said before but I could have missed it, will only the bases corresponding to the board be on the KS or the other ones in the catalogue aswell. I need some bases anyways
Edit: well, at least the 120k goals will be unlocked pretty soon from the looks of it, let's hope it'll go high enough for the temple and trenches
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Post by: DaveC
If anyone has the Zombicide Map Editor I did a very quick mock up of the Urban tiles for it so you can play around with the designs and see how it works. As I said this is just a crude mock up.
After playing around with it I'm not sure if 4 building foundation tiles is enough for a 16 tiles set there's a lot of road in there, luckily I'll mostly be using it for 3x3 set ups still I guess something has to give given there are only 8 designs possible by splitting the set into clean and damaged.
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Post by: misterjustin
And I'm back - but only briefly - to answer a few of the questions and comments.
1) Urban Streets -- the concept art is being revised. The roads will now include:
1 T junction
1 X junction
2 straight sections
1 straight section w/ lift-gate
2 foundations
1 checkpoint
And we will take the time to do a proper layout so it looks more like an urban center
2) Yes, I am looking to split the Ruined Temple set as I did the Urban Streets. I need to get the Urban concept art finalized first, and we're almost there. By the time we cross $160k for Rolling Fields I should have finalized concept art on the TWO Ruined Temple sets.
I know that I have missed a lot, and I apologize for that. Fortunately I know that you lot understand just how crazy things are for me right now. I've talked to four designers today at least a dozen times and we're moving as quickly as we can to make everything happen ahead of schedule. I've also been on with the factory to make sure we can get the first batch of files to the mill.
And I'm packing for Adepticon -- so if you're going, please track me down and say hello!
Remember, if you happen to be wearing an SWM t-shirt and get a picture with me then you'll get a gift voucher when I get home
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Post by: kronk
Sweet! I'm leaning heavily towards this new plan for the Urban streets, but I'll wait until it's done to decide.
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Post by: BrookM
I second that "Sweet!" as that's a great combo of different parts that should make for a sweet city block of sorts!
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Post by: misterjustin
Yeah, the new 4x4' table layout will allow you to have 4 central foundation tiles surrounded by a block of streets. Of course you can still go absolutely nuts....
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Post by: BrookM
Too late, many of us already are.
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Post by: Soo'Vah'Cha
The Urban streets looks very nice, and will go well with my warmill stuff, these tiles are exactly what I planned on building from thick foam core..but much more sturdy, and prettier
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Post by: H.B.M.C.
No curved roads for simple turns?
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Post by: Theophony
In the 41 millennium they're are no simple turns
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Post by: shade1313
misterjustin wrote:Yeah, the new 4x4' table layout will allow you to have 4 central foundation tiles surrounded by a block of streets. Of course you can still go absolutely nuts....
Get to the trenches, desert, and temple, and I guarantee "absolutely nuts".
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Post by: CptJake
Many modern cities are set up as a grid so won't really have a lot of curves...
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Post by: Makaleth
CptJake wrote:
Many modern cities are set up as a grid so won't really have a lot of curves...
I for one wish there was one simple 90 degree turn.
There are enough 4 way tiles.
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Post by: plastictrees
Super excited that the clean streets are coming together. Exactly the sort of thing I didn't know I was looking for!
Now I just need to start playing the games I want to use it for.
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Post by: misterjustin
HA! Yeah, no 90* road - we pulled that as soon as I saw the concept. It's too limiting on the table and would have a major impact on the tiles around it. It's not just the turn but what happens on all 4 sides of it that we have to consider.
At this point the 16 tile set will include only 1/ea of the specialty tiles to make room for 2 more foundations. This could still change, of course, but that's the plan today.
New concept art is coming tonight - and I spent time on the phone with the 3D designer today going over specifics for scale, measurement, etc.
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Post by: shade1313
misterjustin wrote:HA! Yeah, no 90* road - we pulled that as soon as I saw the concept. It's too limiting on the table and would have a major impact on the tiles around it. It's not just the turn but what happens on all 4 sides of it that we have to consider.
At this point the 16 tile set will include only 1/ea of the specialty tiles to make room for 2 more foundations. This could still change, of course, but that's the plan today.
New concept art is coming tonight - and I spent time on the phone with the 3D designer today going over specifics for scale, measurement, etc.
Good, because the next couple of backers are going to bring us to the magic "clean streets" number.
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Post by: Kroothawk
120k reached.
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Post by: Snrub
Your quick Kroot... Very quick. Anyway, 121.2k reached.
Also another update. This one dealing with pledge managment. There are pictures on the KS page.
~~~~~
New Pledge Levels & Pledge Management
I have received a number of requests to add new pledge levels for folks wanting four (or more!) full tile sets... and I'd be a fool to say no, so they're posted now. These are, however, limited to 100 pledges as they STILL include international shipping with the price... and it's going to be a pricey set! Check out the pledge list for "Double Wargamer" and "Double Wargamer Deluxe" -- both offer a savings over adding additional tile sets via the add-on menu.
Speaking of add-on items, I have also received a lot of messages asking me how to increase pledges to reflect those additions -- and a brief walk-through follows. Note that we are working on a pledge manager, and the add-on items will also be available there when we close up the campaign and get that working.
1. Click on the "Manage Your Pledge" button
2. Total up your reward plus the cost of any add-on items and enter the total on in the pledge amount box.
For instance if you want the "Skirmisher" pledge ($150) and a set of 25mm bases ($9) you would enter $159. If you want an extra set of walls ($158) you would make your pledge $317.00 ($150+9+158).
3. Click "Continue to next step" and complete the pledge verification.
And that's it! My thanks to everyone that has been asking for ways to pledge more money -- every little bit gets us closer and closer to the new themes!
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Post by: Alpharius
I'm excited by this project, but... I'm thinking it might be better to wait for the retail release?
There are no incentives for getting one now, other than a slight price break if you managed to grab an early bird.
All the stretch goals are for unlocking themes - there are no extras for anyone who has already pledged - no scatter terrain, etc.
The price can't be too much higher at retail - as already noted.
And the money tied up here might be better served for me, at least, in other Kickstarters.
I guess I'm wondering if there is, or will be, any real reason to stay in this one?
This project is doing very well, and I won't be missed!
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Post by: Joyboozer
If nobody stays in none will be funded so retail will be a long wait.
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Post by: plastictrees
Alpharius wrote:I'm excited by this project, but... I'm thinking it might be better to wait for the retail release?
There are no incentives for getting one now, other than a slight price break if you managed to grab an early bird.
All the stretch goals are for unlocking themes - there are no extras for anyone who has already pledged - no scatter terrain, etc.
The price can't be too much higher at retail - as already noted.
And the money tied up here might be better served for me, at least, in other Kickstarters.
I guess I'm wondering if there is, or will be, any real reason to stay in this one?
This project is doing very well, and I won't be missed!
I will send you a drawing of a Jotum dancing with a Raicho if you keep your pledge in. There's an extra for you!
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Post by: Moopy
Reminds me of the zBrush tutorial I studied.
http://eat3d.com/free
Go to: zBrush tileable textures
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Post by: Alpharius
plastictrees wrote: Alpharius wrote:I'm excited by this project, but... I'm thinking it might be better to wait for the retail release?
There are no incentives for getting one now, other than a slight price break if you managed to grab an early bird.
All the stretch goals are for unlocking themes - there are no extras for anyone who has already pledged - no scatter terrain, etc.
The price can't be too much higher at retail - as already noted.
And the money tied up here might be better served for me, at least, in other Kickstarters.
I guess I'm wondering if there is, or will be, any real reason to stay in this one?
This project is doing very well, and I won't be missed!
I will send you a drawing of a Jotum dancing with a Raicho if you keep your pledge in. There's an extra for you!
I might have to take you up on that...
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Post by: MajorTom11
Alpharius wrote:I'm excited by this project, but... I'm thinking it might be better to wait for the retail release?
There are no incentives for getting one now, other than a slight price break if you managed to grab an early bird.
All the stretch goals are for unlocking themes - there are no extras for anyone who has already pledged - no scatter terrain, etc.
The price can't be too much higher at retail - as already noted.
And the money tied up here might be better served for me, at least, in other Kickstarters.
I guess I'm wondering if there is, or will be, any real reason to stay in this one?
This project is doing very well, and I won't be missed!
Well first if you intend to buy at all at any point, you are only giving yourself more options staying in, and also unlocking more scatter terrain and other things for your chosen theme if it continues to do well. There will also be a good chunk of extras that will have a bit of a discount built in too... The more this succeeds the more options we will all have, and that's a good thing to me! I will let Justin answer more specifically though as it is indeed important to address this -
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Post by: Mathieu Raymond
Personally, if I were to go in for a 6' X 4' table, that's 190$, compared to RoB boards clocking in at 348$. Don't tell me the bag is worth that much...
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Post by: Snrub
The bag is worth that much. It really truely is. They wouldn't lie to us about a thing like that. Honestly they wouldn't. I think i'll stay in on this just to grab myself a cheap board to play on. Even if i only end up getting a basic one. As Mathieu pointed out, $190 compared to $350 is hard to pass up and lets not forget that the $190 *INCLUDES SHIPPING TOO*.
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Post by: decker_cky
I'm guessing that compared to post-KS, there might be more scatter terrain, and you'll have to factor in shipping (and taxes I suppose). It's also a real rather than artificial exchange rate, which can be an advantage (looking at you GW).
Time is another factor, as these boards mean you'll likely get these before anyone else (though the potential delay for some of the later boards is disconcerting.
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Post by: Makaleth
misterjustin wrote:HA! Yeah, no 90* road - we pulled that as soon as I saw the concept. It's too limiting on the table and would have a major impact on the tiles around it. It's not just the turn but what happens on all 4 sides of it that we have to consider. At this point the 16 tile set will include only 1/ea of the specialty tiles to make room for 2 more foundations. This could still change, of course, but that's the plan today. Fair enough. If it is offered as an option I will get it later  Super pumped for this and the Trench Works
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Post by: H.B.M.C.
I'd think the cross roads would cause more problems than a simpel 90 degree curve. The 90 degree curve only has two possible places roads can go (assuming one edge isn't the table edge). With cross roads (and t-junctions) you have to consider all four ways in, and if you have enough roads to lead from it/end caps.
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Post by: Snrub
Update #17. Pictures on the KS page.
http://www.kickstarter.com/projects/1084069684/tablescapes-by-secret-weapon-miniatures/posts
Stretch Goal #1 - New Pledge Level - NEW PRODUCT!
Update #17 · Apr 16, 2013 · 4 comments
And we've done it! The first stretch-goal of $120,000 has been passed!
This means we've unlocked the clean "Urban Streets" tile set - AND a new product and pledge level. If you check the rewards you will now see a "Display Board" level, which will give you a 4 tile set from any of the unlocked themes. Before you ask, yes, we're working on a border frame for it... but I can't promise it yet. I spent time on the phone with the factory today though working out what it would cost and how it would work.
I will have updated concept art for the clean "Urban Streets" art to post on Wednesday, and I'm waiting on renders for the "Scrap Yard" display board, and so in the interim I'll give you this quick and dirty rendition of the "Urban Streets" display board tiles -- two straights, and two foundations, to give you plenty of room for infantry and vehicles alike!
We've come a long way and made a lot of changes -- but all for the better. We're already well on the way to unlocking the damaged "Urban Streets" tiles, which will give you THREE options for that tile set: all "clean" tiles, all damaged tiles, or a mix of the two sets.
The files for the "Scrap Yard" tiles should be off to the factory before the end of the month (we're doing some final clean-up) which means we'll be milling before the Kickstarter campaign closes... and ahead of schedule!
Once again my thanks go out to everyone that has been so active in the comments -- your feedback has helped to make this a better campaign, and a better product line.
And now I'm going to finish packing and try to get some sleep before I leave for Adepticon. The prototype tile will be on display at "On the Lamb Games" so stop by if you'd like to see a sample of the actual product!
Quick question MisterJustin. How wide is the footpath?
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Post by: Azazelx
Mathieu Raymond wrote:Personally, if I were to go in for a 6' X 4' table, that's 190$, compared to RoB boards clocking in at 348$. Don't tell me the bag is worth that much...
It's a good price if you were considering buying a ROB board. But let's be honest - a lot of us aren't and wouldn't be even considering buying a ROB. So there's (at least) 2 distinct groups we're looking at here in those who might otherwise buy a ROB and those who are not. I'm on a similar fence to Alph, but not so I can give the money to other kickstarters, but on the relative value/use to me personally on dropping $250-500 on stuff that won't be delivered for up to 2 years versus spending the same on other stuff that already exists. (and I notice that most of my spending now is on a mix of 2nd-hand stuff and smaller "indie" companies that aren't a lot unlike SWM.
The other thing of course, is I've blindly bought into a few other Kickstarters run by other guys who are super-nice, really communicative, etc that have turned out to be, mildly put, disappointing in terms of communication and output afterwards. The "generic dirt" borders mentioned around each tile give me a bit of a cause for concern. I'd rather have a non-ruined alien temple not bound by generic dirt at 10" intervals - and so on. While Justin is suggesting 2 years as a realistic deadline, we're now in a position where we get shouted at if we gripe at a delay, and to "it's kickstarter - you should just expect 6 month+ delays."
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Post by: Alpharius
Uh yeah, first and foremost, my 'concern' was over the value of staying in now when it would appear that waiting until this product was actually available at retail would get us a product that is exactly the same without having tied up funds waiting for something that might even end up delayed.
Not saying it will be, but history suggests it may very well be!
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Post by: Azazelx
uh-huh
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Post by: Ignatius-Grulgor
Mathieu Raymond wrote:Personally, if I were to go in for a 6' X 4' table, that's 190$, compared to RoB boards clocking in at 348$. Don't tell me the bag is worth that much...
While that may be the case in Canada for UK customers it's not uncommon for our webstores to have 25-30% off every so often, that means the Realm of Battle is £122.50-£131.25 if you get it from the right places and that as you noted comes with the bag. It's ~£124.56 for a 6'x4' board at the current prices in the kickstarter, which means I'm going to have to have a rethink especially when those FW tiles keep getting tempting and won't require messing around so much for compatibility, I don't doubt it's still a great product though, I just wish it were a little cheaper. If I played a different system that probably might help too...
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Post by: Polonius
Alpharius wrote:Uh yeah, first and foremost, my 'concern' was over the value of staying in now when it would appear that waiting until this product was actually available at retail would get us a product that is exactly the same without having tied up funds waiting for something that might even end up delayed. Not saying it will be, but history suggests it may very well be!  I'm thinking the same thing myself: not to be greedy or cynical, but why pay the same (or damn near the same) price now when I can wait, see the finished product, and make decision then? In 6+ months and with $225 in my pocket, I can probably make a pretty sweet gaming table... I'm still pledged, I'm just having second thoughts.
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Post by: misterjustin
I'm glad I checked in before my flight to Adepticon!
Regarding the "why now" question - as it has come up in other places as well - the answer is simple:
Without the Kickstarter pledges there will be no product.
This is not a pre-order gimmick like so many Kickstarters are these days. And I didn't ask for $20k when I needed $150k -- I asked for $80k to cover the tooling costs, and only the tooling costs, when I needed $150k. I'm still on the hook for the design, production, and shipping on every single pledge. But Secret Weapon can absorb that as part of the long-term plan to bring this product to market.
So what do you get if you pledge now? More options. The Kickstarter funding is going entirely to new mold tools. If we don't unlock a theme in the Kickstarter it will still come to market... eventually. It will probably take me a couple of years to get caught up to that point though and have the full cost of the launch ready.
No gimmicks, no smoke-and-mirriors, and because of that I can't give you $5 in product for every $1 that you pledge. I realize that this breaks the new Kickstarter paradigm, but I'm old school crazy like that
--------------------
I did catch a question about the urban tiles - the sidewalks are presently being modeled 2" wide (50mm ) which leave us an 8" road -- enough to fit two Chimeras side-by-side... if only just.
I'll try to check in again before or during Adepticon... but in five hours things are going to get really, really crazy for me.
Let me leave these here though....
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Post by: Polonius
misterjustin wrote:
No gimmicks, no smoke-and-mirriors, and because of that I can't give you $5 in product for every $1 that you pledge. I realize that this breaks the new Kickstarter paradigm, but I'm old school crazy like that 
I'll be at adepticon, so I can heckle you about this in person (and show you the porno demon on your runic mountain base I did).
I see your point, and I agree that you need early adopters. I think that you can create something relatively low cost as a bonus to Kickstarter pledges. My idea? A set of 40mm objective markers, designed to match the board you buy. That way, you can unwrap the board, and immedialy have matching objectives. It's a low cost item without a ton of sculpting time (especially if you reuse a base), but it adds a lot of value to the user.
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Post by: misterjustin
I am actually considering something like that -- and if I can make it work it will certainly happen. Now if we break $500k or so then I'll probably go nuts and give away bases, objective markers, or other resin goodies -- but right now I'm still balancing each new pledge against the costs I'll be liable for. It's quite the tightrope walk!
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Post by: Alpharius
Fair enough!
I'll be staying in until the end, and probably even end up committing here - but WHEN (not if!) we get this thing waaaaay up there, maybe it will offer more to people who helped fund this project vs. someone buying it down the road via 'regular' retail options.
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Post by: misterjustin
Absolutely! I kid you not, if we do something insane like break $500k I'll start throwing in resin goodies like a madman. True story. Because at that point I probably won't unlock more themes as we'd be looking at 2 years worth of production -- so, yeah, freebies at 500k + is probably the right answer for that.
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Post by: AlexHolker
Are those the specific tile quantities you're planning for the two sets? If so, I'd get rid of one of the T-junctions from the 8 tile set and replace it with a straight piece.
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Post by: misterjustin
There are 8 unique tile designs in the 16 tile set -- the second photo shows what's coming in the 16 tile set. I still need to work out the particulars of the 24 tile set as it means breaking down the tiles again.
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Post by: d-usa
One thing to keep in mind with the "SWT vs ROB" discussion is that for some folks they will fulfill two completely separate functions.
If I would only be playing WFB, FoW, and probably even Warmachine or 40K, I personally wouldn't consider much practical difference between the two boards. Yeah, it's nice to be able to do more customization with smaller boards but both would work the same. Other than aesthetics I don't think there is much difference between the initial design that the KS launched with and a RoB board.
Where this KS becomes a much better option for me are skirmish games, especially Infinity. Compared to Warmachine and 40K, Infinity really is a game of inches that relies on cover more than anything and being able to set up great city sections full of buildings and streets filled with scatter terrain just gives me something that I could never get from a RoB board.
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Post by: BrookM
d-usa wrote:Where this KS becomes a much better option for me are skirmish games, especially Infinity. Compared to Warmachine and 40K, Infinity really is a game of inches that relies on cover more than anything and being able to set up great city sections full of buildings and streets filled with scatter terrain just gives me something that I could never get from a RoB board.
I wholly agree on this bit right here. If the city scape isn't looking too sci-fi or high tech it will make for an excellent 7TV / 7OMBIETV board.
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Post by: daedalus
I just anted up from the earlybird 4x4 to the 6x4. 'Dat urban streets board...
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Post by: TheDungen
Yeah I also feel that the city scape could be great for... odd uses shall we call them? Like playing rpg's with miniatures.
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Post by: Aerethan
Is it possible to throw in your regular product line items as bonus addons towards this? Or would that go against KS rules?
I could see some bundled items at some form of discount from your regular prices being something to convince those who are already pledged to kick in some more money.
Just a thought.
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Post by: misterjustin
I can offer more of the SWM catalog as add-on items, and I'm hoping to get a LOT of the catalog into the pledge manager, so look for that when things wrap up.
Frankly, I'm hoping for add-on sales to help cover the cost of the design, packaging, and production of the tiles as I'm still on the hook for all of that. So, please, feel free to buy one of everything I currently make
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Post by: Salacious Greed
Aerethan wrote:Is it possible to throw in your regular product line items as bonus addons towards this? Or would that go against KS rules?
I could see some bundled items at some form of discount from your regular prices being something to convince those who are already pledged to kick in some more money.
Just a thought.
Actually, would it be possible to buy single tiles? I'm sure that some people will want more of just one of the tiles you are going to make. This would be a great add-on.
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Post by: Aerethan
Oooh, I do like the idea of offering single tiles as addons to those who've already bought in to full sets.
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Post by: misterjustin
I will be making at least some single tiles available -- but not until after all of the pledges have shipped. Those single tiles will take up a LOT of space in our little warehouse and require an inventory system to manage. One big project at a time, thankyouvermuch.
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Post by: griffen127
I wonder if the pass is going to slow down and we will not get past the 400k. With Acon tomorrow I think that he can really drum up a ton of support then maybe I'm wrong.
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Post by: Alpharius
griffen127 wrote:I wonder if the pass is going to slow down and we will not get past the 400k. With Acon tomorrow I think that he can really drum up a ton of support then maybe I'm wrong.
And not really sure what you're trying to say there...
The 'pass'?
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Post by: plastictrees
'pace' I'm guessing.
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Post by: Von Skyfury
Pace I think
Edit : Ninja'ed
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Post by: Alpharius
I guess Acon is Adepticon too.
Kids these days!
Anyway, this one has made $128K in 4 days, and is on pace to clear $600K, according to Kicktraq's oh so inaccurate projections.
I think it will be OK!
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Post by: H.B.M.C.
And straight away (no pun intended) I can see the issue with not having a corner. That cross-roads towards the bottom of the pic has two streets that go no where and just stop.
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Post by: OrlandotheTechnicoloured
No, they allow access to the pedestrian precinct for delivery vehicles in the early hours of the morning when nobody is about
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Post by: MIKEtheMERCILESS
Sweet lord I... I might actually get involved in a Kickstarter
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Post by: Azazelx
I guess the thought is that those go to your car parks, roller-door driveways, and vehicle access to the pedestrian malls. - Putting a semi-realistically-sized building on the 4 tiles in the middle of that table would both give you a very small city building (by RL as opposed to wargaming standards) and also severely restrict your playing area since everything else, vehicles, etc would have to happen 'round the outside..
28/32mm tables are already a severe abstraction of size. Using realistically-scaled buildings on city streets rather than more abstract urban outdoor areas like Malls and kiosks just highlights it all the more unless you use them as a table edge.
An elegant solution to some of these issues would be if Justin were able to offer additional "straight roads" in sets of 4 or 8 or summat.
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Post by: Mathieu Raymond
30% (which I consider extreme especially since our only distributor in Canada closed (I don't think Meeplemart would stock RoB boards)) would still net me at 243$ plus my good ol' close to 15% taxes.
Plus this haz a cityes! Moar boardz!
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Post by: Makaleth
Actually, the more I look at the roads the more I think it should be a 4-way, a T junction and a corner.
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Post by: Snrub
misterjustin wrote:I did catch a question about the urban tiles - the sidewalks are presently being modeled 2" wide (50mm ) which leave us an 8" road -- enough to fit two Chimeras side-by-side... if only just.
Thanks for the answer. Good stuff to know.
misterjustin wrote:Absolutely! I kid you not, if we do something insane like break $500k I'll start throwing in resin goodies like a madman. True story. Because at that point I probably won't unlock more themes as we'd be looking at 2 years worth of production -- so, yeah, freebies at 500k + is probably the right answer for that.
This is the sort of stuff people like to hear.
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Post by: PLC
I'm guessing that it will reach $300-350k from here.
That'll be great, unlocking the Urban Streets (Damaged), Generic and possibly the Ruined Temple.
I'd rather it funded on the side of caution rather than unlocked too much so that SWM eye is firmly on delivering the first three themes as soon as practicable
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Post by: Earth Dragon
It's nigh impossible to tell WTF will actually happen the last week. There is always a rush, but sometimes a mad BOOM!! and other times just a decent bump.
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Post by: H.B.M.C.
One of the three (do we need three?) straight sections can be a corner.
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Post by: Azazelx
Straight sections are infinitely more useful than 90 degree corners.
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Post by: BrookM
Corners do not fit into cities of this day and age. Down with corners!
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Post by: scarletsquig
Crossroads can be used as a corner
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Post by: TheDungen
There should be a corner tile available but maybe as an addon rather than in the main set?
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Post by: Makaleth
The question is, do we need 4 cross sections (4 ways) or just 2. When in combo with other types (I plan on getting 2 sets of 4x4 if not 3) then I can mix and match... I would like an option for a single road with a turn (like those old skoll starcraft maps where you had to protect a squad across a map)
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Post by: Alpharius
PLC wrote:I'm guessing that it will reach $300-350k from here.
I'm going to guess that you'll end up being too low by 2x to 3x, minimum.
Especially once he starts adding in 'freebie' stretch goals of objective markers, terrain and/or bases...
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Post by: Lansirill
The crossroads can work as a pi/2 turn (up with radians, down with degrees!) if you put some barricades up along the sides you don't want to use, or if you add some sidewalks. It would look very modular, but honestly I can see Cities of the Fyooturz as being big old modular things where buildings are built with premade concrete slabs (already are) and roads are built with premade blocks that just get dropped into place after leveling the ground.
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Post by: Commander Cain
I do really hope we reach the point where freebies become a viable option. I think it would really help to not only keep current backers like myself in rather than waiting till the release but also draw in many more people. As it is there is always a faint chance that Mantic's upcoming ks may force me to redirect my funds depending on how good it looks!
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Post by: Snrub
I think it would definitely be worth while putting that in the next update MisterJ.
If people know that you're gonna start chucking freebies in then i'm sure it'd boost pledges exponentially
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Post by: BrookM
Not every company can afford to throw in freebies though.
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Post by: Snrub
No no i realise that. From a money making stand point freebies are bad. But from a fund raising persepective the possibility of freebies is sure to bring in more people.
But to quote the man himself.
misterjustin wrote:I am actually considering something like that -- and if I can make it work it will certainly happen. Now if we break $500k or so then I'll probably go nuts and give away bases, objective markers, or other resin goodies
So that was my point, if Justin were to put in the next update the Free stuff would be included at "X" amount of money then people might be more enticed to pledge.
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Post by: Alpharius
BrookM wrote:Not every company can afford to throw in freebies though.
Agreed!
But right now, and perhaps more importantly, in terms of keeping this one surging forward, there should probably be some sort of incentive to back now vs. wait until retail release later on this year.
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Post by: Cyporiean
Alpharius wrote: BrookM wrote:Not every company can afford to throw in freebies though.
Agreed!
But right now, and perhaps more importantly, in terms of keeping this one surging forward, there should probably be some sort of incentive to back now vs. wait until retail release later on this year.
Other then the whole "it won't exist" aspect
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Post by: BrookM
Let the guy enjoy whatever-con first, then we'll see what happens.
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Post by: RiTides
Is SW showing these in your booth at AdeptiCon, Cyp?
If so, it's the big orange booth, everyone
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Post by: MajorTom11
Alph, you are missing the entire true point of kickstarting I think... If you want the product to exist, then you support it in advance so you can have it at all.
KoD, SW-BfO and RK all promised the moon in extras and are now struggling because of it. Justin wants to make sure everything is conservatively estimated to ensure he an deliver what he says... In the end you should stay in to do exactly what KS is for, getting the product made, period.
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Post by: Cyporiean
RiTides wrote:Is SW showing these in your booth at AdeptiCon, Cyp?
If so, it's the big orange booth, everyone 
Yep, look for the orange booth next to CoolMini
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Post by: BrookM
MajorTom11 wrote:Alph, you are missing the entire true point of kickstarting I think... If you want the product to exist, then you support it in advance so you can have it at all.
KoD, SW-BfO and RK all promised the moon in extras and are now struggling because of it. Justin wants to make sure everything is conservatively estimated to ensure he an deliver what he says... In the end you should stay in to do exactly what KS is for, getting the product made, period.
This, I'd rather see Justin play it safe and see all parties come out happy rather than catering to us just like those other companies out there with missed deadlines or post-project woes for the company.
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Post by: warboss
MajorTom11 wrote:Alph, you are missing the entire true point of kickstarting I think... To cut out the middle men like stores and distributors and sell direct to the consumer via a glorified preorder mechanic for greater per unit profit during the all important initial splash period? It seems like most of the Kickstarters that don't meet the above criteria don't seem to do very well relatively. I can't say that I've been a part of the solution though as the few projects that were true kickstarters that I was interested in didn't get my money specifically because I was worried about them delivering in a competent fashion (like Thon).
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Post by: Kroothawk
MajorTom11 wrote:Alph, you are missing the entire true point of kickstarting I think... If you want the product to exist, then you support it in advance so you can have it at all.
KoD, SW-BfO and RK all promised the moon in extras and are now struggling because of it. Justin wants to make sure everything is conservatively estimated to ensure he an deliver what he says... In the end you should stay in to do exactly what KS is for, getting the product made, period.
In other words, kickstarters are to fund a project, not to drain it of funds.
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Post by: Alpharius
Well, yes, and no.
For me, I need to get a little something while at the same time giving a little something.
Quid pro quo!
Still, I've no doubt that this one will be quite successful indeed!
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Post by: Earth Dragon
You are taking a risk with KS. You have nothing proof positive of how the final product will actually look or perform. So there is always that inherent risk. If they had the tooling to make the boards in plastic to show us, why run a KS and not just start selling it? We're trusting the finished product will look as good as they claim, so there is a little justification that you should either get something extra or get a discount of some sort.
In this case, free shipping shouldn't be discluded from being an added perk. Depending on where folks are, it might be marginally more if they wait for retail.
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Post by: Alpharius
No kidding?
I'm guessing we're on different wavelengths here - and that's OK!
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Post by: MajorTom11
Earth Dragon wrote:You are taking a risk with KS. You have nothing proof positive of how the final product will actually look or perform. So there is always that inherent risk. If they had the tooling to make the boards in plastic to show us, why run a KS and not just start selling it? We're trusting the finished product will look as good as they claim, so there is a little justification that you should either get something extra or get a discount of some sort.
In this case, free shipping shouldn't be discluded from being an added perk. Depending on where folks are, it might be marginally more if they wait for retail.
Well, he has the one section done as demo, to prove he can get the quality out he promised... I don't think the end result is really in question on this one with the proof of concept in hand and shown... many of us probably have our grubby hands on it right this second at Adepticon!
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Post by: Cyporiean
MajorTom11 wrote:Earth Dragon wrote:You are taking a risk with KS. You have nothing proof positive of how the final product will actually look or perform. So there is always that inherent risk. If they had the tooling to make the boards in plastic to show us, why run a KS and not just start selling it? We're trusting the finished product will look as good as they claim, so there is a little justification that you should either get something extra or get a discount of some sort.
In this case, free shipping shouldn't be discluded from being an added perk. Depending on where folks are, it might be marginally more if they wait for retail.
Well, he has the one section done as demo, to prove he can get the quality out he promised... I don't think the end result is really in question on this one with the proof of concept in hand and shown... many of us probably have our grubby hands on it right this second at Adepticon!
It's all mine!
Seriously though: stop by OTL to see the boards, they look fantastic.
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Post by: Breotan
Kroothawk wrote: MajorTom11 wrote:Alph, you are missing the entire true point of kickstarting I think... If you want the product to exist, then you support it in advance so you can have it at all. KoD, SW-BfO and RK all promised the moon in extras and are now struggling because of it. Justin wants to make sure everything is conservatively estimated to ensure he an deliver what he says... In the end you should stay in to do exactly what KS is for, getting the product made, period.
In other words, kickstarters are to fund a project, not to drain it of funds.
I've said much the same thing in other kickstarter discussions. You look at the project, what's being offered and who's doing it, and decide for yourself if it's a worthwhile investment. I've also written in support of the opinion that previous kickstarters are generating something of an unhealthy entitlement mentality in prospective supporters. In the end, support it or don't for your own reasons.
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Post by: ironicsilence
I'd agree on the mentality topic, so many kickstarters have showed people with extra addons that it seems like people come to expect it. I try to judge the pledge level on the basis of is this something I would spend X on? If so i jump on it, the extra stretch freebies are just gravy. Reaper was the only KS that I jumped in just for the stupid amounts of extra stuff
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Post by: Alpharius
On the other hand...
I don't think it is unrealistic to look for some perk in exchange for your 'belief' and, more importantly, your monetary support, of a project.
But again, opinions differ, to each his own, etc. etc.
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Post by: ironicsilence
Alpharius wrote:On the other hand...
I don't think it is unrealistic to look for some perk in exchange for your 'belief' and, more importantly, your monetary support, of a project.
But again, opinions differ, to each his own, etc. etc.
i can also agree with that, the right extras can often be more then often to knock someone off the fence and get them to pledge. I've passed on more then a few kickstarters that I had limited interest in but likely would have pledge for them if there was a sweetner
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Post by: Makaleth
I still think a poll to what type of board people want.
The roads are in... but what next.
Also, the limitation of buying additional individual boards (while logistically understandable) is a pain point for the 4x4 selection (IE, I don't really want 4 crossways... but 2 and an extra 2 foundation might work) for example.
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Post by: MikeFox
I have to wait till towards the end to pledge because of money issues, but this looks fantastic. Id love to paint some of these puppies up. Looking forward to seeing more progress for you guys,
Fox
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Post by: Azazelx
ironicsilence wrote:I'd agree on the mentality topic, so many kickstarters have showed people with extra addons that it seems like people come to expect it. I try to judge the pledge level on the basis of is this something I would spend X on? If so i jump on it, the extra stretch freebies are just gravy. Reaper was the only KS that I jumped in just for the stupid amounts of extra stuff
Then again, Kickstarters are like an interest-free loan for the people who run the campaigns with no kinds of guarantees at all for the backers as to the quality, timeline or anything else. Questioning anything these days often gets you a reply akin to "it's Kickstarter, idiot! Expect 6+ month delays!" There's a bit of an entitlement mentality on the part of more than a couple of our gaming Kickstarter campaign-starters I've noticed (Not Justin, thankfully). I was in for Sedition Wars long before it became a Freebie-O-Rama, and unfortunately, the finished product is merely Okay, and not nearly as good quality as was promised or anticipated based on their established products.
Ultimately though, the products that come through these are (usually) destined for retail distribution anyway, and so there's a bit of a balance between getting in early (and maybe saving a few bucks in exchange for paying your $100+ 6 months or a year (or two in this case?) in advance, which also gets the product out, and supporting the finished product at retail while keeping the money in your pocket or supporting other businesses with that same dollar.
But, you know - don't feel entitled to any individuals' dollars. On this forum we're giving money up front to people so they can make toys and games that we might like to help their businesses make more money. We're not exactly donating money to cure cancer or end world hunger or so forth, so the high horse probably doesn't belong in the discussion...
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