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Post by: Ferrum_Sanguinis
MechaBeast wrote:http://cdn.cultofmac.com/wp-content/uploads/2010/04/blogipadprintingbig2.jpg
Does this help?
ROFL
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Post by: -Loki-
ZebioLizard2 wrote: Rainbow Dash wrote:Mr.Church13 wrote:Do people just "Forget" that theese things are packed with great fluff and battle missions. I'm guessing at this point GW should just remove all the stories, close Black Library, switch to a tournament only you can't play friendly games that aren't tournaments format, and release only $20 rules packets in 3 ring binders so that changing the rules everytime a tournament player whines is super easy. As a fluffy/theme player these books are awesome and not just about the rules. back in the day they didn't haven fluff and stuff, keeping the books smaller and thus cheaper. You read books if you wanted fluff... less then, about 20 pages in a codex is actually useful back in the day that's usually around how many they had, not 100 I don't need all that extra crap and a 60 dollar price tag, there's rulebooks for other miniature games that cost less then that That was third edition, and it was honestly crap. Not only just 3rd edition, but only about the first two years of 3rd edition. After a few fluffless codices, they realized people wanted it back. So they reissued a few fluffless codices completely redone with more fluff and expanded options in the army list to reflect it ( SM and CSM 3.5 books), and all books after were in that style. Saying 'back in the day there was no fluff' is referring to a very short preiod of time which was very unpopular. It's a bit rich saying we should go back to how it was then.
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Post by: dlust1
I personally love the fluff. I originally purchased tau back in early 5th edition because I loved the models and the idea of giant mechs fighting battles, the rules were secondary to me.
If it was just rules I cared about I would have purchased the current flavor of the week, so called OP army and ran them instead.
Its the variety of armies and builds that make the game fun.
Even if these supplements are only a few pages of rules, they still offer a different build to an already existing army, which is good in my book.
The biggest thing to remember is this is a game and supposed to be fun, when we start bickering with each other and become win at all cost players, then I think its time to take a break.
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Post by: jah-joshua
if it wasn't for the fluff, and the artwork, i would not have spent the last 25 years collecting GW books and magazines...
actually playing the game holds zero interest for me...
the time (countless hours) i spend painting is inspired, and informed, by the fluff and art...
the guys who create the words and pictures that inspire me need to eat, and giving my money to GW helps keep those guys employed...
i definitely look forward to seeing the spin they put on the Farsight Enclave...
he has been my favorite Tau character since the original Codex was released...
cheers
jah
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Post by: Sidstyler
dlust1 wrote:If it was just rules I cared about I would have purchased the current flavor of the week, so called OP army and ran them instead.
Or, you could have still bought Tau anyway for all the same reasons, and had the joy of knowing that the rules weren't garbage.
Why do so many players feel like they have to choose between one or the other?
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Post by: Zweischneid
Sidstyler wrote: dlust1 wrote:If it was just rules I cared about I would have purchased the current flavor of the week, so called OP army and ran them instead.
Or, you could have still bought Tau anyway for all the same reasons, and had the joy of knowing that the rules weren't garbage.
Why do so many players feel like they have to choose between one or the other?
Because games with brilliant rules are a dime a dozen. Or, actually, free of charge a dozen.
It's perhaps not a choice between one or the other, but to satisfy my itch for good rules, I don't ever need to spend more than a dollar... in my entire life.
The thing that makes it worthwhile spending 10 or 20 or 30 dollars on a book, much less thousands of dollars on a hobby (not even counting the in-numerous hours building, painting, etc..) thus cannot be the rules, and they may as well be opposites.
Good rules in 40K are like good peanuts on a private jet flight from New York to Tokio. Sure, it's nice to have good peanuts, but you don't have to pay for a flight like that to get good peanuts. And if the peanuts aren't all that great after all, it'd be a petty, but hardly relevant as long as you still get to Tokio fast and comfortable.
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Post by: pantsonhead
It's not like you can't also find much better (free) writing and (free) art than what GW puts out too. Clearly people want rules and writing that are associated with this particular IP.
I don't know that anyone lamenting how light on rules the Iyanden supplement was for its price are saying that there's no place at all for the other stuff - I doubt there'd be many complaints if GW were releasing background books and art books - they're just saying that they don't want to be forced to buy the other things to get the rules, or at least quite so much of the other things in order to get very few rules. And then there are parts like the Cities of Death strategems which it's not clear that anyone actually wanted. One expects that this sort of bundling contributes to piracy, although it might still work out to be a better business decision.
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Post by: Jackal
Really am hoping they bring it in line with the origional fluff for farsight and dont change it.
The reason ive dropped my tau for now was because things in the new book stray even further away from playing a farsight list.
About the only thing ive loved from the new stuff is the updated farsight model, which is IMO one of the best models GW have released this year.
I just want the option to run a pure suit army with some form of CC.
Kroot are ok for CC, but dont really do alot.
Vespid are not ment to be CC, but usually end up there with the range of their guns. (when i bother to take them)
Farsight
4 bodyguards
Commander
2 bodyguards
3 combat suits
3 shooty suits
3 shooty suits
^Thats the type of army i'd want to play.
Firewarriors are fine, but limited and i dont like them all that much, so the option of running suits as troops would be amazing.
Not to mention a great sales pitch for GW.
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Post by: Mecha_buddha
I have always found Farsight to be an interesting character, but I have some trepidation about the expanded fluff on him and his cadre/enclaves.
From the teaser pages on 3++ the Farsight fluff might go south for me. With chaos in the mix it may come down to how they explain the sword. Artifact from an ancient race or chaos weapon warping his mind?
I see they have doctored the old 3rd ed picture of him out of the suit with the sword so it looks more like a tau power weapon than artifact.
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Post by: TheCadreofFi'rios
Watch them bring back Ork fighter!! That would be sick...... +1 WS and +1 to ANY STAT!!! 2 wound fire warriors lol!!!
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Post by: Nocturus
I'm curious how they are going to explain his extend life in the expanded fluff. Beyond that if they give me the ability to field and entire army of Battlesuits, I'm in!
Noc
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Post by: hands_miranda
Couldn't he be a new Puretide for his faction-- a dead guy who inspires a bunch of other people? He'd still be available as a special character, but have already died in the fluff. (like Eldrad or a bunch of the historical special characters from older versions of WFB)
The more obvious answer is the chaos sword he has grants him longer life, but lots of people rather dislike the whole "Chaos Tau" angle there. We'll obviously know more in 4 days.
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Post by: Desubot
Don't Tau have near perfect cryogenics?
they will freeze people to keep them fresh till they are needed again. and if i recall purtide is still on ice not dead.
its entirely possible that farsight also has the ablity to be put to sleep from time to time.
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Post by: blood lance
Nope, he's dead. They preserved his psychology to make AI's so his teachings could never die with him.
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Post by: Slayer le boucher
hands_miranda wrote:
The more obvious answer is the chaos sword he has grants him longer life, but lots of people rather dislike the whole "Chaos Tau" angle there. We'll obviously know more in 4 days.
The Dawn blade isn't a chaos artifact, its a Necron Scyth...
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Post by: Kroothawk
The most obvious answer would be that the red crisis suit leading the army is steered by different persons over the decades. Difficult to tell who is in if you only see the same old suit walking by.
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Post by: brassangel
-Loki- wrote: ZebioLizard2 wrote: Rainbow Dash wrote:Mr.Church13 wrote:Do people just "Forget" that theese things are packed with great fluff and battle missions.
I'm guessing at this point GW should just remove all the stories, close Black Library, switch to a tournament only you can't play friendly games that aren't tournaments format, and release only $20 rules packets in 3 ring binders so that changing the rules everytime a tournament player whines is super easy.
As a fluffy/theme player these books are awesome and not just about the rules.
back in the day they didn't haven fluff and stuff, keeping the books smaller and thus cheaper.
You read books if you wanted fluff...
less then, about 20 pages in a codex is actually useful
back in the day that's usually around how many they had, not 100
I don't need all that extra crap and a 60 dollar price tag, there's rulebooks for other miniature games that cost less then that
That was third edition, and it was honestly crap.
Not only just 3rd edition, but only about the first two years of 3rd edition. After a few fluffless codices, they realized people wanted it back. So they reissued a few fluffless codices completely redone with more fluff and expanded options in the army list to reflect it ( SM and CSM 3.5 books), and all books after were in that style.
Saying 'back in the day there was no fluff' is referring to a very short preiod of time which was very unpopular. It's a bit rich saying we should go back to how it was then.
Very well said (except for Rainbow Dash). 40k (and Fantasy) are much larger than just a game now. Other companies have smaller and cheaper rulebooks because they don't have the wealth of background and fan fluff associated with it. 40k in particular is a narrative game.
I don't need just a reference sheet with stats. I want more. I want to be a nerd and delve into a story and then build a list around it. I want to paint my army to reflect the story I've read and/or fashioned for them. The majority of the people strongly disagree with you Rainbow, and that was made evident when, during that period you describe (which lasted all of 2 years), the bulk of the players complained about the leaflet style codices. The more fluff they give us, the better this game gets.
"You read books if you wanted fluff."
A Codex is a book.
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Post by: Coyote81
Kroothawk wrote:The most obvious answer would be that the red crisis suit leading the army is steered by different persons over the decades. Difficult to tell who is in if you only see the same old suit walking by.
This seems very accurate. Especially since they released those pictures from the Ipad version and the comments about Commander Brightsword and his armor being passed down over the years. Guess Farsight approves of Bequeathal for Suits.
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Post by: DaddyWarcrimes
Everyone loves the Dread Shas'O Roberts.
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Post by: D6Damager
 You beat me to it! Inconceivable! Too bad there's no rumors on content. At least people knew what was in Iyanden before it went live.
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Post by: Pedro Kantor
Kroothawk wrote:The most obvious answer would be that the red crisis suit leading the army is steered by different persons over the decades. Difficult to tell who is in if you only see the same old suit walking by.
This.
And please let the Dawnblade be a 'cron artefact,not retconned a chaos mind-warping blade of doom.
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Post by: lord_blackfang
This post is the only thing that has ever made me want to actually field Farsight
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Post by: Mathieu Raymond
D6Damager wrote:
 You beat me to it! Inconceivable! Too bad there's no rumors on content. At least people knew what was in Iyanden before it went live.
Why do you wear a battlesuit? Did you get burned by acid or something?
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Post by: Phrixus
veryone should go and listen to the DSR podcast about Tau (just released).
Without spoiling too much DSR go into large detail about the history of Puretide, Farsight and Shadowsun.
Definitely worth it.
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Post by: Archonate
I wonder if you HAVE to take Farsight in a Farsight Enclave list, or will there be alternative SCs or generic HQs?
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Post by: MandalorynOranj
If it's anything like the Iyanden supplement, there won't be any new units, just wargear, warlord traits, and maybe some special rules. The Iyanden book didn't even have limitations on taking non-Iyanden special characters, so there's always the possibility of still being able to take Shadowsun in an Enclave list.
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Post by: Micky
Archonate wrote:I wonder if you HAVE to take Farsight in a Farsight Enclave list...
I kinda think the whole point of this supplement is so that you don't have to take Farsight.
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Post by: hotsauceman1
Fusion blades? Sounds fun.
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Post by: Thachng
Just got the book you can choose from a number of commanders one of them is a riptide that can reroll the Nova roll (looks like the riptide is only a bodyguard unit for farsight)
All crisis suits are troops
You can't take aun va or shadowsun
Fusion blades are in .
This is my new army
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Post by: Desubot
Thachng wrote:Just got the book you can choose from a number of commanders one of them is a riptide that can reroll the Nova roll
All crisis suits are troops
You can't take aun va or shadowsun
Fusion blades are in .
This is my new army
What da what? you got it early?.....
Riptide HQ? im in
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Post by: Zweischneid
If it's anything like the Iyanden book, there'll be no limitation on not using Shadowsun/Aun'va
Quite the opposite. I'd be willing to be that the first one or two missions will actively encourage you to take these SCs along with Farsight, just as the first Iyanden missions make you play "pre-NomNom" Iyanden, Yriel without spear, etc.. ,etc..
Kinda comes with the territory. You cannot tell the story of the Farsight breakaway without starting in the happy pre-breakaway time. Cutting out Shadowsun/Aun'va would pretty much kill their ability to make a Farsight Enclave supplement similar to Iyanden.
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Post by: Rented Tritium
I don't think any of those characters were alive when farsight was still with the main tau, though.
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Post by: Thachng
I got the book off aus ibooks was available 4 hours ago
You don't get bodyguard unit but something like 8 names units to pick from there is a broadside, and riptide in there as well.
The earth cast array allows you reroll 1 for shooting and Nova rolls but your ws is 1 it's about 30pts was def made for riptides
Special rules are orkfighter and you cannot take tau book signature systems
Also i think the bonding knife is compulsory it's 5am and I only just work up
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Post by: warboss
Is the fusion blade a signature system or just a regular weapon upgrade? What does it look like?
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Post by: Thachng
removed as it had points
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Post by: Ironwill13791
The big question is whether crisis suits can become troops or not.
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Post by: gossipmeng
It was already confirmed, yes.
Thachng wrote:Just got the book you can choose from a number of commanders one of them is a riptide that can reroll the Nova roll
All crisis suits are troops
You can't take aun va or shadowsun
Fusion blades are in .
This is my new army
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Post by: Thachng
I guess the apoc formation is taking the commander team that replaces the bodyguard team instead of pick body guards you must pick from a commander team of 8 I think every suit type is represented it's a normal formation but the points cost for having 8 commanders would only make it viable in apocalypse
Automatically Appended Next Post:
Must include 1 crisis team of 3 models not including the droned and yes crisis are troops
The commanders war gear consist of normal signature systems so you don't fully lose access to it just they come in pre made characters
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Post by: Kroothawk
Just for the record:
The Black Library newsletter of today confirmed, that the printed version will be available in 3 months!
anonymous source on Faeit 212 wrote:As for the delay between digital and print:
It's to due with a physical production backlog. The current printers used can't actually keep up with the volume of production needed.
Codexes take precedence over sourcebooks. The idea existed to simply wait on sourcebooks, but realistically there's no gap large enough between top tier releases (army books) to squeeze them in.
Instead, the Digital model helps in two ways. First, it lets people who want it get it as soon as it's ready. Second, it let's GW coordinate the releases a lot more smoothly until a second printer is acquired (as is the case with the softcover books, they will be coming from a new printer). Third, it alleviates some of the production stress since people are less likely to buy a hard copy for something they have a digital copy of.
The idea of cross-platform, cross-media production of the same book is not a money grab. GW of course doesn't mind if you buy the interactive book, the ebook and the hardcover, but it's not the goal. The goal (much like the LEs) is to provide "something for everyone," no matter what your taste is.
So the Digital will come out when it's ready or when it's timed properly, and hopefully the print will line up, but Supplements aren't about to bump codexes behind since that would upset more people than it would please.
In the future, expect the releases to be a lot closer to one another and eventually sync up within a week.
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Post by: Thachng
Sorry I'm typing from my phone so the grammar is very bad
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Post by: Ironwill13791
I missed those last comments on page 11 so I didn't see it. Sorry.
But now I know what I am doing next in 40k. mecha army, sweet.
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Post by: SheSpits
Didnt want to play the tau i have. Then the supplement came out and turned my world upside down.....Wife is going to be pissed.
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Post by: Ironwill13791
This is sounding like it will be really fun to play.
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Post by: gossipmeng
I'm going to really miss iridium armour on my commander though.....
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Post by: Darkness
Talisman of a arathas moloch would be awesome with a SM Librarian near by
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Post by: hotsauceman1
The bonding knife thing though worries me.
but Riptide warlord?
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Post by: Thachng
Sorry it was my mistake you can take riptide bodyguard not warlord. It's not really clear but it sounds like you need farsight as the commander I'm sure someone who has more experience can explain when they have the book. Also each unit in the commander team is a character
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Post by: Darkness
How does the unit work? You have to take one of each type of suit? A Riptide Character can be very potent needing 5's to pick out heavy weapons would be hot
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Post by: Thachng
Hopefully this can help. It says farsight picks from commander team but farsight is in the commander team so does that mean I can just pick one of the commanders to be my warlord?
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Post by: gossipmeng
Look like farsight isn't required - good we have some flexibility to make our own commanders.
Fluff wise makes sense as farsight wouldn't actually lead the battle every time a battle took place with his system spanning enclave
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Post by: Desubot
Blargel makes me wish i had a ipad. i wana see the book bad.
Any chance you can show us the sig system list without points?
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Post by: Ahtman
Making it so I couldn't take Crisis Suits as Troops (I've always wanted an all battlesuit army) in any way in the main codex kept me from picking up 40k again after many years, but now it seems they found me. Pray for my soul.
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Post by: warboss
Thachng wrote:Hopefully this can help. It says farsight picks from commander team but farsight is in the commander team so does that mean I can just pick one of the commanders to be my warlord? Interesting... thanks for the update. Can you give us a general rundown of what the individuals in that commander team do/what sets them apart? I'm guessing they're likely all characters with differing specific loadouts and maybe a special rule each.
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Post by: wighti
I've an inkling they'll be just bog standard shash'vres with pre-selected loadout.
The exclusion of the MSS/C&C Node/Puretide chip is probably the one thing that's gonna be the deciding factor for a lot of competitive minded people.
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Post by: cincydooley
Errrrmahgawd. That's a lot of alternative characters.
Looks like ill be spending some $$$
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Post by: Angelic
wighti wrote:I've an inkling they'll be just bog standard shash'vres with pre-selected loadout.
The exclusion of the MSS/C&C Node/Puretide chip is probably the one thing that's gonna be the deciding factor for a lot of competitive minded people.
Certainly would be a big consideration for me. I run a 180 point commander just for the Puretide. I use a Crisis/Marker Drone unit because I can run a Shas'vre with MSS/CNC to compensate for the lower damage output. Changing those items affects my Markerlight output, which in-turn forces drastic changes in list design. Looks like this book is bigger benefits for bigger tax, whereas Iyanden was little for little.
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Post by: Thachng
Hopefully this doesn't break rules
Sorry, that's too much. --Janthkin
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Post by: wighti
Well, they get them anyway.
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Post by: Medium of Death
Kind of hoping we see a new Crisis suit kit sooner rather than later. C'mon GW, get the finger out!
This supplement sounds very cool. Fusions blades sound interesting. I wonder if there is an example of how they look in the book.
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Post by: hotsauceman1
Well the commanders seem to have to old SIG systems, but they dont seem to change much else
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Post by: airmang
Is the "Enforcer" suit actually something different now?
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Post by: overtyrant
The broadside and riptide character only have bs3 whilst the rest have bs5, I suppose they would be very dirty if they were bs5 as well...
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Post by: Lucarikx
Holy Tau'Va....
Lucarikx
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Post by: hotsauceman1
IT is kinda stupid they have BS3, they are kinda useless TBH other then making your riptide a warlord.
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Post by: ZebioLizard2
hotsauceman1 wrote:IT is kinda stupid they have BS3, they are kinda useless TBH other then making your riptide a warlord.
It rerolls ones and re-rolls nova reactor tests
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Post by: hotsauceman1
Which can be put on a normal riptide
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Post by: blood lance
I don;t really see the point in taking any of that command team. Unless their wargear build up is ultimately a discount or something, I don't much see the worth in comparison to the old fashioned Farsight bombshell.
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Post by: Melchiour
If they are all ic they can each go join a seperate unit right?
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Post by: wighti
They're probably costed at normal commander prices too, running just 2 of those suits is gonna start stretching your point budget.
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Post by: ZebioLizard2
Yes, but you can get more.
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Post by: airmang
Yeah, you can have the riptide character join a unit of stealth suits for some added stealth and shrouded.
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Post by: hotsauceman1
I only have 1 riptide though, so that is useless.
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Post by: Melchiour
airmang wrote:Yeah, you can have the riptide character join a unit of stealth suits for some added stealth and shrouded.
Or another riptide for los shenninagans.
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Post by: warboss
GW is perfectly ok with you buying another... really, they don't mind...
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Post by: Desubot
I was thinking it would be an interesting way of getting multiple bs5 drone controllers out there but i seem to be incorrect as only ONE of them has one. a bit disappointing.
4 man Missile fist squads sounds fun though.
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Post by: tetrisphreak
I want this supplement very much -- but i refuse to buy an intangible codex. I guess i'll be waiting until november for this one....Good thing i can focus on my nids to keep me occupied.
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Post by: AlmightyWalrus
Oh for the love of... an IC Riptide? For real? Well, good luck killing that.
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Post by: hotsauceman1
It is just a durable as another one.
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Post by: AlmightyWalrus
And can hide in a Fire Warrior squad, forcing you to kill them off first. Hence the whole IC thing.
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Post by: Melchiour
AlmightyWalrus wrote:
And can hide in a Fire Warrior squad, forcing you to kill them off first. Hence the whole IC thing.
A tide hiding in Warriors is t3. It won't hide there.
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Post by: Ahtman
tetrisphreak wrote:I want this supplement very much -- but i refuse to buy an intangible codex. I guess i'll be waiting until november for this one....Good thing i can focus on my nids to keep me occupied.
The print copy isn't until November?
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Post by: hands_miranda
It can also play stupid Look Out Sir tricks with it's shield drones.
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Post by: Ovion
A Riptide with 2 Shielded Missile Drones and 2 Broadsides however, remains T6. Plus it has that 2+ LoS.
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Post by: AlmightyWalrus
Melchiour wrote: AlmightyWalrus wrote:
And can hide in a Fire Warrior squad, forcing you to kill them off first. Hence the whole IC thing.
A tide hiding in Warriors is t3. It won't hide there.
Yes, it's T3, but it also has 10 ablative wounds before you even get to allocate wounds to it. Wiping 10 Fire Warriors in cover in one turn of shooting is kinda hard, so if the unit starts to get low the Riptide can just prance away and park somewhere else.
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Post by: tetrisphreak
Ahtman wrote: tetrisphreak wrote:I want this supplement very much -- but i refuse to buy an intangible codex. I guess i'll be waiting until november for this one....Good thing i can focus on my nids to keep me occupied.
The print copy isn't until November?
October according to the black library website. But I probation wont get it until November.
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Post by: Iracundus
In terms of fluff, can someone share what if anything is definitively revealed about Farsight? Do we know whether it is still the original Farsight or a successor with the same name? Do we know Farsight's ideology and goals for the enclaves? And do we get any clarification about Farsight's Dawnblade?
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Post by: hotsauceman1
He definitly fought demons in Arthas. But he found out they are from the warp and are not xenos
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Post by: Thachng
The dawn blade is what keeps farsight alive. He does not know it but every kill he makes adds the balance of that persons life expectancy. It said if he knew he would kill himself. Sounds like a chaos weapon just not a sentient one
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Post by: Iracundus
Thachng wrote:The dawn blade is what keeps farsight alive. He does not know it but every kill he makes adds the balance of that persons life expectancy. It said if he knew he would kill himself. Sounds like a chaos weapon just not a sentient one
Could still be a Necron one with their super science that might as well be magic. Or it could be random artifact of unnamed or minor race. Not everything has to be Chaos.
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Post by: Desubot
Well that seems disappointing. i would of rather liked the necron angle better than a chaos one.
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Post by: Nocturus
Ok, let's try and break down the language here.
"If you choose to take this unit (which says to me you don't have to), Commander Farsight does not allow you to take an xv8 crisis bodyguard team as normal (meaning you can take one if you don't use the unit. Sounds like they don't want you taking 7 ICs and a 7 man bodyguard); he has the command team instead. The rest of the rules seem to imply farsight still takes up a HQ slot even if he is part of the team.
Noc
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Post by: hotsauceman1
Ok, but can I take one of the special commanders as my Warlord?
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Post by: tetrisphreak
Warlord riptide Nova. Wow
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Post by: Thachng
Said it was very old made of chronhagic materials. It did have a story of commander bravestorm falcon punching a bio Titan with his onager gauntlet punching its throat out
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Post by: gossipmeng
I would like to know this too.... it says they are an HQ choice but don't take up a slot.... does that mean we have to take a regular Tau codex HQ to count as our HQ requirement before we can take someone from the farsight command squad?
Commander bravestorm is pretty close to what I run now... so I wouldn't mind him
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Post by: hotsauceman1
Well the warlord must be An HQ with the highest leadership so you can use them as it.
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Post by: Hulksmash
If I'm reading that right I can take an Etheral and an IC Riptide and they only take up a single HQ slot....Jesus....
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Post by: Iracundus
If the Dawn Blade somehow transfers natural life span, then Farsight could be living almost forever if he's ever killed an Eldar (lifespan over a thousand years) or an Ork (natural life span unknown, possibly immortal unless killed by violence).
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Post by: davou
Holy gak; the formatting for the epub file is absolute trash! Each entry the 'army list' is broken to gak by the definition of every special rule that occurs in the entry.... And each one is repeated on every entry, so 3 pages of units, 14 pages of USR copy and paste from the rulebook
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Post by: BoomWolf
airmang wrote:Yeah, you can have the riptide character join a unit of stealth suits for some added stealth and shrouded.
Great god, the supplement is out for 5 minutes and someone found a way to abuse it XD (make him your warlord for added insanity.)
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Post by: NeedleOfInquiry
Not wanting to rain on everyone's parade here but I have a simple question.
Can an opponent refuse to play someone using this supplement since it is a supplement and not the actual Tau Codex?
I seem to remember other 40k Approved materials that many have objected to and stuff I see in this "supplement" seems far wilder than the other stuff marked 40k approved..
It's an honest question. If this is not pay for greater advantage then show me something that is worse in 40K...
So, can someone refuse to play a Tau player using this?
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Post by: Hulksmash
You can always refuse to play someone outside of a tournament. Odds are though that it's going to be tournament accepted so get used to it.
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Post by: NeedleOfInquiry
Hulksmash wrote:You can always refuse to play someone outside of a tournament. Odds are though that it's going to be tournament accepted so get used to it.
That's my point in the end..
Why this, as obviously broken as it is and not the other 40K Approved material?
Is there a good answer for that?
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Post by: davou
Its actually less broke than the regular dex, since you cant cherrypick the tau sig systems that make broadsides so scary
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Post by: hotsauceman1
davou wrote:Holy gak; the formatting for the epub file is absolute trash! Each entry the 'army list' is broken to gak by the definition of every special rule that occurs in the entry.... And each one is repeated on every entry, so 3 pages of units, 14 pages of USR copy and paste from the rulebook
Really? That is lame Epub is the only way I can use it until it physically comes out
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Post by: Hulksmash
NeedleOfInquiry wrote: Hulksmash wrote:You can always refuse to play someone outside of a tournament. Odds are though that it's going to be tournament accepted so get used to it.
That's my point in the end..
Why this, as obviously broken as it is and not the other 40K Approved material?
Is there a good answer for that?
If you're looking to make this into a FW legality argument don't bother man.
It's a codex supplement produced by Games Workshop proper. It'll have the same legality that codexes due most likely (Nova has already said it's in). Name another 40k approved item that's produced by Games Workshop, not FW, that isn't allowed.
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Post by: Samurai_Eduh
Anyone see a reason why anyone would bother taking the Broadside commander? He literally has nothing that you cant already take on a Broadside Shas'vre. All he adds is the Independent character special rule.
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Post by: hotsauceman1
A 4 man broadside unit?
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Post by: Darkness
His points may make him worth it.
My question is can these commanders be taken even if the big unit isn't.
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Post by: BoomWolf
If I knew his rules I might be able to answer that, but alas the info is hidden from me so far. (maybe there is something hidden that takes some in-depth look, and maybe just being IC allows some nifty tricks by joining a totally different squad)
NeedleOfInquiry wrote: Hulksmash wrote:You can always refuse to play someone outside of a tournament. Odds are though that it's going to be tournament accepted so get used to it.
That's my point in the end..
Why this, as obviously broken as it is and not the other 40K Approved material?
Is there a good answer for that?
Funny you miss the fact that both of the more annoying tau lists (the bomb and the castle) are getting heavy nerfs in the supplement.
Fire warriors and pathfinders must take the knife, so you cant spam as many, hurting the castle.
You can't take shadowsun, or the 2 systems of the support suit, hurting the bomb.
So, unless I am missing something in the new systems (only saw the 1 scan a few pages ago, wating for actual book) or characters to really cover it up, its actually LESS overpowering then regular tau, and encourages more dynamic gameplay.
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Post by: Samurai_Eduh
This squad is pretty powerful, but I can see you making a much better squad using Farsight's default bodyguard. The main thing this squad has going for it is more wounds, and independence from markerlight support.
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Post by: NeedleOfInquiry
Hulksmash wrote: NeedleOfInquiry wrote: Hulksmash wrote:You can always refuse to play someone outside of a tournament. Odds are though that it's going to be tournament accepted so get used to it.
That's my point in the end..
Why this, as obviously broken as it is and not the other 40K Approved material?
Is there a good answer for that?
If you're looking to make this into a FW legality argument don't bother man.
It's a codex supplement produced by Games Workshop proper. It'll have the same legality that codexes due most likely (Nova has already said it's in). Name another 40k approved item that's produced by Games Workshop, not FW, that isn't allowed.[/quote
Actually, I am trying to get this banned, it is unbalanced as all the previous mentions in this thread prove.. and I believe the decision on whether it is allowed is to be made tomorrow if I read it right...
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Post by: Hulksmash
It's legal if it's out tomorrow. Since it's currently available for download on Black Library it's legal.
How do you know it's unbalanced again? You've read it all the way through? Researched it's nuances? That's impressive.
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Post by: hotsauceman1
NeedleOfInquiry wrote: Hulksmash wrote: NeedleOfInquiry wrote: Hulksmash wrote:You can always refuse to play someone outside of a tournament. Odds are though that it's going to be tournament accepted so get used to it. That's my point in the end.. Why this, as obviously broken as it is and not the other 40K Approved material? Is there a good answer for that? If you're looking to make this into a FW legality argument don't bother man. It's a codex supplement produced by Games Workshop proper. It'll have the same legality that codexes due most likely (Nova has already said it's in). Name another 40k approved item that's produced by Games Workshop, not FW, that isn't allowed. Actually, I am trying to get this banned, it is unbalanced as all the previous mentions in this thread prove.. and I believe the decision on whether it is allowed is to be made tomorrow if I read it right...
Cool, get codex necrons banned too, Oh and wave serpents. Oh, lets Ban ID from force weapons too.
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Post by: Blackmoor
Hulksmash wrote:It's legal if it's out tomorrow. Since it's currently available for download on Black Library it's legal.
How do you know it's unbalanced again? You've read it all the way through? Researched it's nuances? That's impressive.
I wish I had a dollar for every codex that people said was over powered the first day of release and it turned out it wasn't.
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Post by: hotsauceman1
Ugh, I just want to know if I can take my Riptide as an HQ choice
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Post by: Melchiour
Samurai_Eduh wrote:Anyone see a reason why anyone would bother taking the Broadside commander? He literally has nothing that you cant already take on a Broadside Shas'vre. All he adds is the Independent character special rule.
A 4 man broadside team with LOS. It would be a lot easier to put the las cannon hits on to drones and the small arms fire onto suits.
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Post by: overkongen
I have the ePub version and there seems to be a few errors in the Appendix. Commander Bravestorm's Unit Type and Wargear is wrong (copied from O'vesa). Shas'O Arra'kon's Wargear is wrong (copied from Shas'O Sha'vastos). Can anyone with the iPad version check and see if it's the same for them?
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Post by: Sidstyler
Oh my god, Tau aren't complete garbage anymore! We need to ban them!
But when Imperial Guard, Space Wolves, and Grey Knights dominate an entire edition, that's just fine. It's just when a xenos army rises to the top that something needs to be done, like Necrons.
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Post by: pantsonhead
Darkness wrote:His points may make him worth it.
My question is can these commanders be taken even if the big unit isn't.
Do you mean: "Can you take a member of Farsight's Commander Team as an HQ choice which counts as your mandatory selection"? No, I don't see any way to do that.
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Post by: hotsauceman1
So the entire team must be taken?
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Post by: thejughead
You do not need Farsight .
When choosing a Farsight Enclaves army, you have access to a special unit called Farsight’s Commander Team. If you choose to take this unit, Commander Farsight does not allow you to take an XV8 Crisis Bodyguard Team as normal; he has the Commander Team instead. This special unit is an HQ choice that does not take of a Force Organisation slot and consists of up to seven other battlesuits chosen from the Eight. They must be equipped exactly as described; the Signature Systems rule above does not apply to them. They can take no other options. Each of the Commander Team models is Unique and has the Independent Character special rule.
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Post by: BoomWolf
But do you need farsight himself for it, or will any HQ (apart from the forbidden shadowsun and anuva) be enough and you can take them.
And given that, can they be the warlord? (assuming their LD equals or beats the standard HQ you took)
(I dont know what will be funnier, warlord riptide, or warlord broadside.
riptide got more potential, but broadside is outright funny)
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Post by: pantsonhead
No, but you can't take one of them without taking a unit called "Farsight's Commander Team" which doesn't take up a slot. That selection can consist of just one model ("up to seven"). Farsight himself always takes up a slot, and can take a regular Bodyguard Team as normal /unless/ you take Farsight's Commander Team. Farsight does not appear to be required in order to take FCT.
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Post by: hotsauceman1
So can I take one of them for my compulsary HQ choice?
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Post by: Melchiour
Can anyone speak to the "Enforcer" battlesuit? What is the difference?
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Post by: pantsonhead
And it looks like one can be your Warlord. But you have to take a Cadre Fireblade or Darkstrider as your mandatory HQ choice in order to have the Riptide or Broadside be your Warlord. Automatically Appended Next Post:
I don't see any allowance for this.
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Post by: Target
pantsonhead wrote:
No, but you can't take one of them without taking a unit called "Farsight's Commander Team" which doesn't take up a slot. That selection can consist of just one model ("up to seven"). Farsight himself always takes up a slot, and can take a regular Bodyguard Team as normal /unless/ you take Farsight's Commander Team. Farsight does not appear to be required in order to take FCT.
You need Farsight - its why you can take up to 7 of the 8, rather than 8 of the 8, and also why it mentions you that selection replaces the bodyguard unit which is unlocked by farsight originally - though I agree the wording is abysmal and suggests you don't need him
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Post by: pantsonhead
Target wrote:
You need Farsight - its why you can take up to 7 of the 8, rather than 8 of the 8, and also why it mentions you that selection replaces the bodyguard unit which is unlocked by farsight originally - though I agree the wording is abysmal and suggests you don't need him
I thought this at first too, and maybe that's what's intended, but that's clearly not what it says. Taking the FCT means that Farsight can't take a Bodyguard Team. That's the only conflict. You can take the FCT in a list with a regular Commander who also takes a Bodyguard Team. And you can take Farsight with a Bodyguard Team as long as you don't take FCT.
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Post by: Hulksmash
Target wrote:pantsonhead wrote:
No, but you can't take one of them without taking a unit called "Farsight's Commander Team" which doesn't take up a slot. That selection can consist of just one model ("up to seven"). Farsight himself always takes up a slot, and can take a regular Bodyguard Team as normal /unless/ you take Farsight's Commander Team. Farsight does not appear to be required in order to take FCT.
You need Farsight - its why you can take up to 7 of the 8, rather than 8 of the 8, and also why it mentions you that selection replaces the bodyguard unit which is unlocked by farsight originally - though I agree the wording is abysmal and suggests you don't need him
Can't say I agree. Granted, I haven't seen the full wording yet but based on the screen shots provided you don't need Farsight to use the command team.
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Post by: BoomWolf
Target wrote:pantsonhead wrote:
No, but you can't take one of them without taking a unit called "Farsight's Commander Team" which doesn't take up a slot. That selection can consist of just one model ("up to seven"). Farsight himself always takes up a slot, and can take a regular Bodyguard Team as normal /unless/ you take Farsight's Commander Team. Farsight does not appear to be required in order to take FCT.
You need Farsight - its why you can take up to 7 of the 8, rather than 8 of the 8, and also why it mentions you that selection replaces the bodyguard unit which is unlocked by farsight originally - though I agree the wording is abysmal and suggests you don't need him
I keep re-reading it, and I can't actually find anything that states you need farsight himself for it.
He is one of the "command squad", but including him there are 8 on the list and you are told you can take "...up to seven battlesuits chosen from the eight ...", what leads me to believe that he is treated just like the others, and as such you can take farsight himself as part of the "command team", and as such he is outside the FoC (yet still hq), just looses the normal ability to bring 7 bodyguards.
Actually, nothing I see actually prevents you from getting farsight from the main codex, with his bodyguards, then a regular commander and the command team (including yet another farsight) from an allied detachment.
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Post by: hotsauceman1
So they must be attached like a bodyguard team? Well that sucks, the riptide is only LD9 so no warlord for him
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Post by: Target
Hulksmash wrote:Target wrote:pantsonhead wrote:
No, but you can't take one of them without taking a unit called "Farsight's Commander Team" which doesn't take up a slot. That selection can consist of just one model ("up to seven"). Farsight himself always takes up a slot, and can take a regular Bodyguard Team as normal /unless/ you take Farsight's Commander Team. Farsight does not appear to be required in order to take FCT.
You need Farsight - its why you can take up to 7 of the 8, rather than 8 of the 8, and also why it mentions you that selection replaces the bodyguard unit which is unlocked by farsight originally - though I agree the wording is abysmal and suggests you don't need him
Can't say I agree. Granted, I haven't seen the full wording yet but based on the screen shots provided you don't need Farsight to use the command team.
That was my first read on it too - however I think the intent is that farsight is required, and wouldn't be surprised if the real copy of the book spelled it out (rather than the bootlegs we're all working from).
I'm avoiding wetting myself over one of my riptides finding a sense of self, because I fear it'll be dashed as of tomorrow.
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Post by: BoomWolf
Emmm, even a bodyguard team does not have to be attached.
And these guys are ALL IC's, meaning they can brake off and join squads as they wish
And even if the riptide can't be your warlord (still don't see why you cant take the "command team" and pick only him, and have strider fill your required HQ slot, and as both are Ld9 O'vesa can be warlord) there is still some uses for a riptide that can quite literally turn into a bullet sponge for any other unit.
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Post by: pantsonhead
hotsauceman1 wrote:So they must be attached like a bodyguard team? Well that sucks, the riptide is only LD9 so no warlord for him
Bodyguard Teams don't have to be attached. And I don't think anything's stopping you from taking the Riptide as your Warlord as long as you make your compulsory HQ choice one of the codex's two Ld 9 options.
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Post by: Target
BoomWolf wrote:Emmm, even a bodyguard team does not have to be attached.
And these guys are ALL IC's, meaning they can brake off and join squads as they wish
And even if the riptide can't be your warlord (still don't see why you cant take the "command team" and pick only him, and have strider fill your required HQ slot, and as both are Ld9 O'vesa can be warlord) there is still some uses for a riptide that can quite literally turn into a bullet sponge for any other unit.
Yes, if legal I'll be putting O'vesa with her 2 shielded missile drones with 3 target lock broadsides, majority t6, and a riptide to tank wounds.
But I have to remain calm...must REMAIN CALMMM
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Post by: davou
No requirement to take farsight; but a second commander may take a bodyguard team regularly if irs wanted
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Post by: Slayer le boucher
What i'm interested in is the Fusion blades, what to they do, and if they can be taken by multiple Suits or only by one like other Sig systems.
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Post by: BoomWolf
Better yet, it is said Ovesa's special ability is that he can reroll his nova activation roll, meaning you got a fair chance it wont fail you even once all game long.
Now THAT'S sweet.
But I still wonder about the broadside IC, I REALLY want to know what he got. (Ob'lotai 9-0, what kind of name is that?!)
Also, fusion blades-if they are signature (and as such one character only), they are doomed to the same fate as the OG, CiB and AFP to be forgotten. weapons need to repeat.
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Post by: davou
Slayer le boucher wrote:What i'm interested in is the Fusion blades, what to they do, and if they can be taken by multiple Suits or only by one like other Sig systems.
Only one, and then no regular sig systems friom codex tau allowed. Also each turn roll a d6, on a one they break
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Post by: hotsauceman1
I cant wait to try these shenanigans.
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Post by: Hulksmash
@Target
I just downloaded the Epub. There is no change in wording from what we've seen so far.
Oh and this:
ALLIES
In addition to following the Allies Matrix for Codex: Tau Empire, Farsight Enclaves detachments and Codex: Tau Empire detachments may ally together as Battle Brothers
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Post by: davou
Weird, commander bravestorm is ina riptide suit, but has T5
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Post by: Melchiour
davou wrote:Weird, commander bravestorm is ina riptide suit, but has T5
He is in Iridium suit I thought.
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Post by: davou
Nooe, JP monstrous creature in riptide suit
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Post by: Melchiour
Epub or Ibook? Ibook shows Iridium battlesuit.
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Post by: BoomWolf
Unless "bravestorm" and "O'vesa" are the same guy, then "bravestorm" is NOT in a riptide suit. (tough iridium makes me happy, can anyone confirm iridium is still a choice for a custom commander in a farsight force?)
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Post by: davou
Epub, looks likenancopy/paste error..... I ain't complaining , us non apple users get a much better version :p
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Post by: Hulksmash
Epub has an error. Bravestorm has the Ovesa entry copied into it. Oh, and this isn't nearly as broken as the basic tau book. It's got some decent stuff but you'll probably see it more as allies than stand alone.
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Post by: overkongen
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Post by: davou
BoomWolf wrote:Unless "bravestorm" and "O'vesa" are the same guy, then "bravestorm" is NOT in a riptide suit. (tough iridium makes me happy, can anyone confirm iridium is still a choice for a custom commander in a farsight force?)
http://www.imgur.com/ydCTJ8U.png
And no, if you choose farsight you give up the core sig systems
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Post by: pantsonhead
Hulksmash wrote:@Target
I just downloaded the Epub. There is no change in wording from what we've seen so far.
Oh and this:
ALLIES
In addition to following the Allies Matrix for Codex: Tau Empire, Farsight Enclaves detachments and Codex: Tau Empire detachments may ally together as Battle Brothers
Neat. So you can take a Commander with CCN, MSS, and PEN, an Ethereal (compulsory choice to be used elsewhere), the IC Riptide, and a regular Riptide with at least 1 drone. They join up and you have rerolls to-hit, ignore cover, and a PEN rule on 2 Riptides and 3-4 shielded missile drones. The regular Riptide can take a target lock.(and can take one of the Farsight signature systems, if you really want one) so that you can split fire to some extent. The IC Riptide can stand in front and pass off wounds to the regular Riptide, and then to the Commander. Automatically Appended Next Post: Can't take a Farseer and some Windriders if you do this, though.
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Post by: BoomWolf
davou wrote: BoomWolf wrote:Unless "bravestorm" and "O'vesa" are the same guy, then "bravestorm" is NOT in a riptide suit. (tough iridium makes me happy, can anyone confirm iridium is still a choice for a custom commander in a farsight force?)
http://www.imgur.com/ydCTJ8U.png
And no, if you choose farsight you give up the core sig systems
As some as said, it seems like a copypaste error, and will probably be fixed very shortly. that entry makes no sense inside or outside of context.
Also, I was hoping the iridium shows up in the farsight systems as well, considering one of his guys is supposed to have it. (though plasma/flamer, what kind of setup is that?!)
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Post by: hotsauceman1
That is what I dont like, their weapons are.........Odd
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Post by: BoomWolf
Do they have some sort of special rules that help make sense of them? (or make them noteworty in any way?)
GHAAA
I cant wait till freaking october to get my copy, but the android version is so crappy, and I don't have an I-havetoomuchmoney.
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Post by: davou
pantsonhead wrote: Hulksmash wrote:@Target
I just downloaded the Epub. There is no change in wording from what we've seen so far.
Oh and this:
ALLIES
In addition to following the Allies Matrix for Codex: Tau Empire, Farsight Enclaves detachments and Codex: Tau Empire detachments may ally together as Battle Brothers
Neat. So you can take a Commander with CCN, MSS, and PEN, an Ethereal (compulsory choice to be used elsewhere), the IC Riptide, and a regular Riptide with at least 1 drone. They join up and you have rerolls to-hit, ignore cover, and a PEN rule on 2 Riptides and 3-4 shielded missile drones. The regular Riptide can take a target lock.(and can take one of the Farsight signature systems, if you really want one) so that you can split fire to some extent. The IC Riptide can stand in front and pass off wounds to the regular Riptide, and then to the Commander.
Automatically Appended Next Post:
Can't take a Farseer and some Windriders if you do this, though.
The way the rule is worded, I dont think that this is possible either. It says that any unit that may usually select items from the signature systems list in the tau codex, may instead only select from the Farsight suppliment signature systems list. It seems to be the cost of taking this codex, no more super-Utility commanders bouncing around.
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Post by: BoomWolf
Unless you do allies shenanigans ofcourse.
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Post by: davou
Thats what I mean, even if you ally in tau, the wording says army rather than detachment. It precludes regular signature systems across the board
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Post by: BoomWolf
Except that "army" references only to the same codex, and a supplement is technically another codex, who is built as a modified tau codex.
Rules in one NEVER alter the rules in another, no matter how similar they are.
On the same vain, SM special characters does not influence units from other marine codcies with the same name.
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Post by: NeedleOfInquiry
davou wrote:Thats what I mean, even if you ally in tau, the wording says army rather than detachment. It precludes regular signature systems across the board
Good catch... The Imperial Guard players salute you
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Post by: overkongen
BoomWolf wrote:Except that "army" references only to the same codex, and a supplement is technically another codex, who is built as a modified tau codex.
As far as I can tell pg. 109 in the BRB says that an allied detachment is part of your army.
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Post by: Oaka
So Codex:Tau (3 Riptides) with Codex: Farsight allies (1 Riptide HQ, 1 Riptide Elite) = 5 Riptides?
The Gundam Wing 40K army is actually possible?
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Post by: NeedleOfInquiry
Are you kidding, that's almost two whole squads of Imperial Guard Stormtroopers http://www.games-workshop.com/gws/catalog/productDetail.jsp?catId=cat440173a&prodId=prod810031a&rootCatGameStyle=
You know how useful those Stormie's are.....
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Post by: Clunker
Oaka wrote:So Codex:Tau (3 Riptides) with Codex: Farsight allies (1 Riptide HQ, 1 Riptide Elite) = 5 Riptides?
The Gundam Wing 40K army is actually possible?
Great Tau'Va I hope so, that sounds hilarious!
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Post by: Hulksmash
With Farsight (assuming he's required) it runs you 1383. So you could still add an Etheral and 68 Kroot. This includes a Crisis suit team as required.
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Post by: Akaraut
Alrighty then, i've gone and made a list for myself, at 1500 points i have 11 crisis suits, 22 shield drones, a riptide and 12 pathfinders.
http://www.dakkadakka.com/dakkaforum/posts/list/540990.page#5864160
Interesting that you now have to pay for the compulsory bonding ritual, but it's a tax worth paying for crisis suits as troops.
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Post by: Marthike
I want this lol. But I dont really want a ipad version, prefer book, even though i have a ipad.
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Post by: Darkness
Hulksmash wrote:With Farsight (assuming he's required) it runs you 1383. So you could still add an Etheral and 68 Kroot. This includes a Crisis suit team as required.
Still need the 3 Crisis Suits
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Post by: airmang
You missed his last sentence.
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Post by: TheCadreofFi'rios
Do we have clarification on some of the new rules? Namely Commander Bravestorm? Also has anyone made a list?
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Post by: Akaraut
Marthike wrote:I want this lol. But I dont really want a ipad version, prefer book, even though i have a ipad.
The ipad version is actually quite nice, tap on a special rule/wargear and you get a little pop-up giving you the stats on what it does ingame, as well as showing all related special rules to it. Bookmarks give you easy access to the pages that matter too.
Then again, it just isn't quite the same as holding that big old lump of dead tree in your hands
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Post by: Nocturus
Downloading my ipad version now
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Post by: hotsauceman1
So...Anyone find out if farsight is required to take the Weirdo commanders?
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Post by: Vain
BoomWolf wrote:Rules in one NEVER alter the rules in another, no matter how similar they are.
On the same vain, SM special characters does not influence units from other marine codcies with the same name.
I have wondered about this, Dynarth Lysander has never been errata'd from preventing passing his Bolter Mastery reroll rule to non-C: SM units like EVERY other SM Special character.
No chance of that happening in this situation is there?
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Post by: AlmightyWalrus
Sidstyler wrote:Oh my god, Tau aren't complete garbage anymore! We need to ban them!
But when Imperial Guard, Space Wolves, and Grey Knights dominate an entire edition, that's just fine. It's just when a xenos army rises to the top that something needs to be done, like Necrons.
Yes, because no one complained about Space Wolves or Grey Knights during their heyday.
The Marine/Xenos distinction on this point only exists in your mind; the new Tau Codex hasn't recieved the same amount of hate as either GK or SW.
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Post by: Sidstyler
There were complaints, but I don't remember very many people explicitly stating they should be banned. This supplement is actually one of the first times I've seen someone suggest that a 40k codex or supplement should just be banned outright almost literally on the day of its release.
So no, I don't think it's completely in my mind. And maybe the new Tau codex hasn't generated the same amount of hate as either GK or SW, but seeing as how it also hasn't been out for as long as either of those books that doesn't really mean much.
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Post by: AlmightyWalrus
People were actively fighting to house-rule Cleansing Flame. Besides, there's plenty of supplements that people instaban, one of the more common arguments being that there's too many/too god units in favour of the Imperium. So yeah, it's entirely in your mind.
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Post by: Sidstyler
"House-rule Cleansing Flame" does not equal "Ban Codex: Grey Knights!"
Actually, I don't even remember Cleansing Flame being that much of a problem. Warp Quake is the one that really caused issues because it basically made Daemons unplayable, being forced to deep strike in every game and all.
And the other "supplements" you're talking about are likely Forge World units and it's not the same thing.
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Post by: AlmightyWalrus
Banning one supplement isn't the same as banning another supplement? Let's just agree to disagree.
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Post by: Morollan
Not sure how you get to this:
From this:
When choosing a Farsight Enclaves army, you have access to a special unit called Farsight’s Commander Team. If you choose to take this unit, Commander Farsight does not allow you to take an XV8 Crisis Bodyguard Team as normal; he has the Commander Team instead. This special unit is an HQ choice that does not take of a Force Organisation slot and consists of up to seven other battlesuits chosen from the Eight. They must be equipped exactly as described; the Signature Systems rule above does not apply to them. They can take no other options. Each of the Commander Team models is Unique and has the Independent Character special rule.
Unless the army list itself contains some other way to gain access to the Commander Team then it looks to me like the only way to have it is to take Farsight, and it takes the place of his normal Crisis Bodyguard team. There's no mention in that quote of any other way to take one.
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Post by: pantsonhead
It's a special unit available to a Farsight Enclaves army which is an HQ choice that doesn't take up a slot. That explains how you go about adding one to a list, and nothing says Farsight is required.
The bit you're focusing on is saying that Farsight can't take a Bodyguard Team if you take the Commander Team. That's all. You've got it kind of backwards. If you take the Commander Team, your other options change, but they don't change so as to make Farsight mandatory.
Note that nothing there says that having Farsight specifically allows you to take the Commander Team. So if you don't have permission to take the unit without Farsight, you don't have permission even with Farsight. The Commander Team isn't said to replace the Bodyguard Team for Farsight; it merely prevents him from taking a Bodyguard Team.
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Post by: Krellnus
Morollan wrote:Not sure how you get to this:
From this:
When choosing a Farsight Enclaves army, you have access to a special unit called Farsight’s Commander Team. If you choose to take this unit, Commander Farsight does not allow you to take an XV8 Crisis Bodyguard Team as normal; he has the Commander Team instead. This special unit is an HQ choice that does not take of a Force Organisation slot and consists of up to seven other battlesuits chosen from the Eight. They must be equipped exactly as described; the Signature Systems rule above does not apply to them. They can take no other options. Each of the Commander Team models is Unique and has the Independent Character special rule.
Unless the army list itself contains some other way to gain access to the Commander Team then it looks to me like the only way to have it is to take Farsight, and it takes the place of his normal Crisis Bodyguard team. There's no mention in that quote of any other way to take one.
Pretty much, no Farsight, no Commander team.
At least you don't need Farsight as a Warlord to make XV8s troops, which is nice.
I absolutely loved the fluff pages though, which is mainly why I got it.
63064
Post by: BoomWolf
But from what I've seen so far, that unit makes no sense at all :\
One is a broadside and cant even join them
The others got such a mismatch of guns its not even funny.
Can someone who already has his reveal what is the enforcer armor, and can a custom commander get one?
And can you get the earth caste pilot array without the special dude? (because farsight himself is not my stick, but the enclave is, and I damn hoped that riptide can be my warlord.:\)
(also, given new warlord traits, I assume farsight is insta-locked into a new one, or does he still get the DS from the regular codex?)
10093
Post by: Sidstyler
Isn't enforcer armor just a special crisis suit for commanders? In the parent Tau codex it's no different from a regular crisis suit, it just has knobs on its knees.
11194
Post by: Krellnus
BoomWolf wrote:But from what I've seen so far, that unit makes no sense at all :\
One is a broadside and cant even join them
The others got such a mismatch of guns its not even funny.
Can someone who already has his reveal what is the enforcer armor, and can a custom commander get one?
And can you get the earth caste pilot array without the special dude? (because farsight himself is not my stick, but the enclave is, and I damn hoped that riptide can be my warlord.:\)
(also, given new warlord traits, I assume farsight is insta-locked into a new one, or does he still get the DS from the regular codex?)
The only sense the unit makes is that it is all the named characters of the Enclaves in a named unit.
The problem is they are all just generic commanders with some guns they have given a loadout to.
The 'Enforcer' Armour is just a name for the fancy, less rediculous one the finecast generic commander has access to.
He still has the Through Boldness, Victory trait, the problem is RAW, he cannot have it, as an Enclave warlord has no permission to roll on the Tau table.
The Earth Caste Pilot Array is available to any model that has access to signature systems. In an Enclave list this includes XV104 Riptide Battlesuits.
63064
Post by: BoomWolf
So, "enforcer" does not actually have any rules associated? because it was listed in the wargear of one of the guys IIRC
Is there some other iriduim-like wargear? (I really, REALLY wish I can go enclave and keep my iridium warlord, as it seems riptide warlord is out of the equation.)
And for the trait, does not seem an issue, as he is not rolling at all. just like Ralai has "the assassin", despite it being on no table from the firstplace.
31610
Post by: Morollan
pantsonhead wrote:It's a special unit available to a Farsight Enclaves army which is an HQ choice that doesn't take up a slot. That explains how you go about adding one to a list, and nothing says Farsight is required.
The bit you're focusing on is saying that Farsight can't take a Bodyguard Team if you take the Commander Team. That's all. You've got it kind of backwards. If you take the Commander Team, your other options change, but they don't change so as to make Farsight mandatory.
Note that nothing there says that having Farsight specifically allows you to take the Commander Team. So if you don't have permission to take the unit without Farsight, you don't have permission even with Farsight. The Commander Team isn't said to replace the Bodyguard Team for Farsight; it merely prevents him from taking a Bodyguard Team.
I have to disagree. There is nothing in that paragraph that gives you permission to rake the Commander Team other than as a replacement for Farsight's bodyguard.
11194
Post by: Krellnus
BoomWolf wrote:So, "enforcer" does not actually have any rules associated? because it was listed in the wargear of one of the guys IIRC
Is there some other iriduim-like wargear? (I really, REALLY wish I can go enclave and keep my iridium warlord, as it seems riptide warlord is out of the equation.)
And for the trait, does not seem an issue, as he is not rolling at all. just like Ralai has "the assassin", despite it being on no table from the firstplace.
No, I'm pretty sure the background on it is, its the new prototype suit commanders have been getting and that is why they can normally take 4 hardpoints worth of equipment as opposed to the 3 that limits normal XV8 teams.
No, I'm afraid not, however whilst I think of it, someone should ask FW if the units in IA3: 2nd Ed. can be used in an FE army? (I would say yes, as C: FE is just a modification to the 'standard' C:Tau), particularly interested in the two signature systems (no, for the afforementioned reason).
YMDC: On the Farsight Trait issue
http://www.dakkadakka.com/dakkaforum/posts/list/0/541003.page#5864512
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Post by: Kirby
full rules and some pictures here if not posted yet posted yet
Here's a summary of the rules
43898
Post by: Merellin
I have a question, Does it have images of Farsight's command team? So you know how to paint them and stuff.
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Post by: Krellnus
Yes, they are just in a similar scheme to Farsight himself and they reposed the arms and legs of the XV8s while they were at it.
63064
Post by: BoomWolf
Ok, looking at the commanders I must ask WHY
Why would I EVER want a single one of them!?
Far weaker warlord traits, senseless wargear (except the riptide one), forced bonding knifes....
Unless you REALLY want crisis troops spam, there is no reason to use this as your main codex, at best you ally in for 1 riptide with the wargear, a team or two of crisis and then have your secondary commander as the allied HQ (so you can still have the better HQs from the main codex)
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Post by: Zweischneid
74823
Post by: pantsonhead
Morollan wrote:
I have to disagree. There is nothing in that paragraph that gives you permission to rake the Commander Team other than as a replacement for Farsight's bodyguard.
Can you expand on this? Like I said, maybe you could argue that you have no permission to take a Commander Team at all, but I can't see how to make those words mean that you can only take one if you have Farsight. It doesn't say that the Commander Team replaces the Bodyguard Team option for Farsight - it only says that if your list includes a Commander Team, then Farsight can't take a Bodyguard Team.
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Post by: Pottsey
BoomWolf wrote: airmang wrote:Yeah, you can have the riptide character join a unit of stealth suits for some added stealth and shrouded.
Great god, the supplement is out for 5 minutes and someone found a way to abuse it XD (make him your warlord for added insanity.)
As long as you do not join during deployment as that is now allowed.
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Post by: Akaraut
The problem with the wording on Farsight's 'eight' is the vagueness of when it's used with farsight.
"When choosing a Farsight Enclaves army, you have access to a special unit called Farsight's Commander Team."
This gives permission to use it.
"If you choose to take this unit, Commander Farsight does not allow you to take an XV8 Crisis Bodyguard Team as normal; he has the Commander Team instead."
This is the unclear part. Does this mean you have to take Farsight to use it, or is this just a ruling to stop Farsight from taking both his seven bodyguard and the command team IF you take him as your HQ. Essentially farsight can take his seven bodyguard, but the command team has to be it.
What needs clearing up is if it is only for Farsight, or can be taken with any HQ, but has special rules when Farsight is your HQ.
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Post by: BoomWolf
Pottsey wrote: BoomWolf wrote: airmang wrote:Yeah, you can have the riptide character join a unit of stealth suits for some added stealth and shrouded.
Great god, the supplement is out for 5 minutes and someone found a way to abuse it XD (make him your warlord for added insanity.)
As long as you do not join during deployment as that is now allowed.
Forget about it, he is not an IC.
In any case, still no reason to pick him up, or any other of the 7, they all suck, hard. (and they are all GENERIC. not a single unique special rule between them all!)
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Post by: Akaraut
Actually, it says that all the command team are independent characters, broadside and riptide included. So yes you can have a riptide joining squads.
"Each of the Commander Team models is Unique and has the Independent Character special rule."
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Post by: BoomWolf
Well, at least that.
They still cost each like they would if you built them yourself, and require farsight to take (but you cant have the normal, GOOD bodyguards then)
So, only the broadside and riptide offer anything (being IC), at the price of having farsight as your warlord, but without the 7 bodyguards.
Yea, they will never be taken, ever.
The only reason to use the rules is to have an allied detachment with a riptide that got the ECPA, a team or two of suits and a generic commander (probably be used for mark'o)
72490
Post by: gossipmeng
Having seen the point cost on those commanders (most of which are 150+ points...) I doubt I'll ever consider using a member of the farsight command squad.
You'd almost be better off taking regular tau as allies, building your own commander using the old sig systems and taking a 6 man FW squad as tax - to make it actually worth it, you could include an (allies) elite crisis squad with shasvre who has M3S, CnC and the standard marker drone / missile pod setup on his squad mates.
The only signature system I'd take is the talisman as it is pretty much a weaker shield generator but does have the nice psychic defenses.
Having a look at what we trade for crisis troops it is actually appearing more like a fun novelty army than anything competitive :(
One thing I'd like to GW to clear up though..... is the farsight command team. This is my interpretations.
Upon choosing to run a farsight enclave army you have access to this squad, choosing anywhere between 1-7 out of the 8 characters. Since these are IC you can then split them up to go into whichever squad you like.
Farsight is not required, but if you do choose to use farsight then you can no longer take crisis bodyguards since the command team is considered the bodyguard unit now.
However, the command team and no single member from it can count towards you compulsory HQ requirement. Meaning that if we want to run just commander bravestorm for example, it is not possible unless we have at least 1 of the standard HQ choices (ethereal, regular crisis commander, etc....) or an allowed special character such as farsight.
That is pretty much how it is laid out I'm not really trying to break the rules using word tricks. Does everyone agree.... or not so much?
I ask because I would like to include sub-commander torchstar without farsight himself (I prefer my own custom commander). He actually seems worth his points considering he is great with the following setup:
torchstar: 2x flamer, target lock, drone controller, M3S, neuroweb jammer
3x crisis + 4x marker drone: 3x Shas'ui /w 2x missile pod, target lock, bonded
352 pts
He comes with 2 additional marker drones built into his price (the squad would have a total of 4x BS5 marker drones), leadership 10, and his flamers are nice depending on the situation.
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Post by: Hulksmash
Yeah, it's not nearly broken. It adds some options but nothing completely ridiculous.
73675
Post by: TiamatRoar
"If you choose to use this unit" means IF you CHOOSE to use the SPECIAL COMMANDER team, doesn't it? That would mean you can CHOOSE whether to use Farsight with the normal bodyguards OR Farsight with the commander team.
"When choosing a Farsight Enclaves army, you have access to a special UNIT called Farsight’s Commander Team. IF you CHOOSE to take this UNIT"
As you can see, UNIT in this case clearly refers to "Farsight's COMMANDER TEAM", not Farsight himself. You can CHOOSE whether to use Farsight's COMANNDER TEAM or Farsight's normal team.
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Post by: Ovion
For those talking about allying in 'regular' Tau...
As far as I can tell, the supplements are still run as the standard Codex, meaning it's a Tau Empire army, meaning you can't ally Tau Empire in.
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Post by: thejughead
gossipmeng wrote:Having seen the point cost on those commanders (most of which are 150+ points...) I doubt I'll ever consider using a member of the farsight command squad.
You'd almost be better off taking regular tau as allies, building your own commander using the old sig systems and taking a 6 man FW squad as tax - to make it actually worth it, you could include an (allies) elite crisis squad with shasvre who has M3S, CnC and the standard marker drone / missile pod setup on his squad mates.
The only signature system I'd take is the talisman as it is pretty much a weaker shield generator but does have the nice psychic defenses.
Having a look at what we trade for crisis troops it is actually appearing more like a fun novelty army than anything competitive :(
One thing I'd like to GW to clear up though..... is the farsight command team. This is my interpretations.
Upon choosing to run a farsight enclave army you have access to this squad, choosing anywhere between 1-7 out of the 8 characters. Since these are IC you can then split them up to go into whichever squad you like.
Farsight is not required, but if you do choose to use farsight then you can no longer take crisis bodyguards since the command team is considered the bodyguard unit now.
However, the command team and no single member from it can count towards you compulsory HQ requirement. Meaning that if we want to run just commander bravestorm for example, it is not possible unless we have at least 1 of the standard HQ choices (ethereal, regular crisis commander, etc....) or an allowed special character such as farsight.
That is pretty much how it is laid out I'm not really trying to break the rules using word tricks. Does everyone agree.... or not so much?
I ask because I would like to include sub-commander torchstar without farsight himself (I prefer my own custom commander). He actually seems worth his points considering he is great with the following setup:
torchstar: 2x flamer, target lock, drone controller, M3S, neuroweb jammer
3x crisis + 4x marker drone: 3x Shas'ui /w 2x missile pod, target lock, bonded
352 pts
He comes with 2 additional marker drones built into his price (the squad would have a total of 4x BS5 marker drones), leadership 10, and his flamers are nice depending on the situation.
This is how I read the rules. I'm convinced that the rules are an after thought for GW. They pay the writers a hefty sum for the fluff, but have an intern write the rules. The cut and paste errors are just unprofessional.
The real question is can you deploy the commanders into different units if you take more than one. The IC rules indicate that they can join units by being deployed in coherency with that unit. Automatically Appended Next Post: Ovion wrote:For those talking about allying in 'regular' Tau...
As far as I can tell, the supplements are still run as the standard Codex, meaning it's a Tau Empire army, meaning you can't ally Tau Empire in.
The rules give specific permission to do so:
ALLIES
In addition to following the Allies Matrix for Codex: Tau Empire, Farsight Enclaves detachments and Codex: Tau Empire detachments may ally together as Battle Brothers.
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Post by: valace2
The amount of inaccuracies in this thread are astounding lol.
Yes the bodyguard are ICs and can be farmed out, I like using the broadside IC to add to a standard missileside unit. Also the Riptide IC isn't bad and I am sure I can find a use for Bravestorm guy seems like he would be a bitch to kill.
A friend was wondering about markerlights and running a standard Tau allied detachment is allowed, will the markelights cross over? They should as all the units are still coming technically out of Codex: Tau Empire.
Shadowsun... I am a big fan of hers, by using an allied standard Tau force you should be able to include her. maybe...
So many questions will need to be answered in the FAQ the wording on the 8 is also confusing. It almost sounds like you don't need Farsight to take the 8. Makes sense these are Farsight's councilors you would expect them to lead in his place. They are an HQ slot so taking the IC Riptide could conceivable be your warlord.
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Post by: Zweischneid
TiamatRoar wrote:"If you choose to use this unit" means IF you CHOOSE to use the SPECIAL COMMANDER team, doesn't it? That would mean you can CHOOSE whether to use Farsight with the normal bodyguards OR Farsight with the commander team.
"When choosing a Farsight Enclaves army, you have access to a special UNIT called Farsight’s Commander Team. IF you CHOOSE to take this UNIT"
As you can see, UNIT in this case clearly refers to "Farsight's COMMANDER TEAM", not Farsight himself. You can CHOOSE whether to use Farsight's COMANNDER TEAM or Farsight's normal team.
Perhaps. But the UNIT - as you so eloquently caps-lock it - is made up of up to 7 Crisis Suits selected from a list of 8 available. That list, in turn, includes Farsight himself.
So by that logic, if the Commander Team does not include Farsight himself, I could take Farsight and (!) take the the Commander Team UNIT, which may also include Farsight, giving me two Farsights?
Automatically Appended Next Post: valace2 wrote:
Shadowsun... I am a big fan of hers, by using an allied standard Tau force you should be able to include her. maybe...
According to the current wording of the Divergent Destiny rules you cannot not include Shadowsun.
Double negative for the win
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Post by: lambsandlions
So is the riptide commander only s5 t5? or was this a misprint? if he has full riptide stats and 2 drones, coming in at just under 200pts is a steal.
54206
Post by: Quark
Zweischneid wrote:TiamatRoar wrote:"If you choose to use this unit" means IF you CHOOSE to use the SPECIAL COMMANDER team, doesn't it? That would mean you can CHOOSE whether to use Farsight with the normal bodyguards OR Farsight with the commander team.
"When choosing a Farsight Enclaves army, you have access to a special UNIT called Farsight’s Commander Team. IF you CHOOSE to take this UNIT"
As you can see, UNIT in this case clearly refers to "Farsight's COMMANDER TEAM", not Farsight himself. You can CHOOSE whether to use Farsight's COMANNDER TEAM or Farsight's normal team.
Perhaps. But the UNIT - as you so eloquently caps-lock it - is made up of up to 7 Crisis Suits selected from a list of 8 available. That list, in turn, includes Farsight himself.
So by that logic, if the Commander Team does not include Farsight himself, I could take Farsight and (!) take the the Commander Team UNIT, which may also include Farsight, giving me two Farsights?
Only if you like ignoring the "Unique" rule for Special Characters.
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Post by: Rented Tritium
It's a shame about the dawnblade. I was hoping the short lifespan was caused by ethereals, and free from it farsight lived longer.
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Post by: Zweischneid
Quark wrote:
Only if you like ignoring the "Unique" rule for Special Characters.
I am not.
But if the Commander Team replaces (by TiamatRoar's argument) ONLY the bodyguard, but not Farsight himself, why than is Farsight on the list of characters that make the Commander Team.
Moreover, if the Commander Team itself doesn't take a FoC-slot, and Farsight is a part of the Commander Team, can you now use Farsight without taking a FoC-slot?
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Post by: valace2
Zweischneid wrote:TiamatRoar wrote:"If you choose to use this unit" means IF you CHOOSE to use the SPECIAL COMMANDER team, doesn't it? That would mean you can CHOOSE whether to use Farsight with the normal bodyguards OR Farsight with the commander team.
"When choosing a Farsight Enclaves army, you have access to a special UNIT called Farsight’s Commander Team. IF you CHOOSE to take this UNIT"
As you can see, UNIT in this case clearly refers to "Farsight's COMMANDER TEAM", not Farsight himself. You can CHOOSE whether to use Farsight's COMANNDER TEAM or Farsight's normal team.
Perhaps. But the UNIT - as you so eloquently caps-lock it - is made up of up to 7 Crisis Suits selected from a list of 8 available. That list, in turn, includes Farsight himself.
So by that logic, if the Commander Team does not include Farsight himself, I could take Farsight and (!) take the the Commander Team UNIT, which may also include Farsight, giving me two Farsights?
Automatically Appended Next Post:
valace2 wrote:
Shadowsun... I am a big fan of hers, by using an allied standard Tau force you should be able to include her. maybe...
According to the current wording of the Divergent Destiny rules you cannot not include Shadowsun.
Double negative for the win
Just noticed the cannot not take Aun Va or Shadowsun. Thats kind of funny.  This book is a mess.
Would still assume that you could take Shadowsun as part of an allied detachment.
I would take Shadowsun and a support commander in my primary detachment combine them with a 3x plasma crisis team and the Riptide from an allied Enclave attachment. Yes you lose the T6 from the Riptide and drones, but he is a super wound soaker a 2+ 3+(he should get the 3+ save off from the nova reactor thanks to that sig system he has. Have Shadowsun be the warlord to get the mess shrounding and 3d6 jump move. Its pretty sick.
Shadowsun 135pts
Commander w/ MSS, PC, C&C Node, VRT, Drone Controller, 2x Gun Drones, 172pts
O'Vesa 305pts
3x Crisis team 286pts
Shas'vre w/ Talisman, Plasma Gun, and 2x Gun Drones (one converted to a warscaper drone)
2x Shas'ui w/ 2x Plasma Guns, Target Lock, and 2x Gun Drones
Comes out to 898pts
Sounds like a lot of fun  You still need fillers to get it up to 1500 or 1850. You have to get the Enclave attachment another HQ maybe a Fireblade. Add in another crisis team for more scoring.
For the Primary attachment add in Firewarriors and maybe another Riptide and some Missilesides.
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Post by: thejughead
Would still assume that you could take Shadowsun as part of an allied detachment.
A Farsight Enclaves army cannot not include Aun’Va or Commander Shadowsun.
The intent is if the Farisght Enclave is the primary then you cannot take Aun'va or Shadowsun. Tau Regular Army would have to be the primary.
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Post by: valace2
thejughead wrote:Would still assume that you could take Shadowsun as part of an allied detachment.
A Farsight Enclaves army cannot not include Aun’Va or Commander Shadowsun.
The intent is if the Farisght Enclave is the primary then you cannot take Aun'va or Shadowsun. Tau Regular Army would have to be the primary.
Sorry I see what you mean, with the unit I posted above the standard Tau force would be the primary, has to to get the support commander and Shadowsun. Unless I missed something that says an Enclave force has to be the primary this should work.
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Post by: Quark
But it says army, not detachment. So then the question: is an army w/ Farsight allies a "Farsight Enclave army"?
Man, but the wording is terrible. If they meant detachment they should have said detachment. If they meant army they should have said "army with a Farsight Enclave detachment."
Speaking of which, both Iyanden and Farsight say one supplement per army, so it looks like no mixing the two.
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Post by: valace2
Quark wrote:But it says army, not detachment. So then the question: is an army w/ Farsight allies a "Farsight Enclave army"?
Man, but the wording is terrible. If they meant detachment they should have said detachment. If they meant army they should have said "army with a Farsight Enclave detachment."
Speaking of which, both Iyanden and Farsight say one supplement per army, so it looks like no mixing the two.
Well until they do, I am taking it to mean no Shadowsun within the Enclave detachment, not the entire army  .
57651
Post by: davou
valace2 wrote:Quark wrote:But it says army, not detachment. So then the question: is an army w/ Farsight allies a "Farsight Enclave army"?
Man, but the wording is terrible. If they meant detachment they should have said detachment. If they meant army they should have said "army with a Farsight Enclave detachment."
Speaking of which, both Iyanden and Farsight say one supplement per army, so it looks like no mixing the two.
Well until they do, I am taking it to mean no Shadowsun within the Enclave detachment, not the entire army  .
The definition is on page 110. Primary detachment, allied detachment and army all mean different things. In fact, your own words above say it as well, army is army, detachment is detachment.
You also lose the right to take tau signature systems armywide.
38617
Post by: valace2
davou wrote:valace2 wrote:Quark wrote:But it says army, not detachment. So then the question: is an army w/ Farsight allies a "Farsight Enclave army"?
Man, but the wording is terrible. If they meant detachment they should have said detachment. If they meant army they should have said "army with a Farsight Enclave detachment."
Speaking of which, both Iyanden and Farsight say one supplement per army, so it looks like no mixing the two.
Well until they do, I am taking it to mean no Shadowsun within the Enclave detachment, not the entire army  .
The definition is on page 110. Primary detachment, allied detachment and army all mean different things. In fact, your own words above say it as well, army is army, detachment is detachment.
You also lose the right to take tau signature systems armywide.
Ummm, I looked at that page and nowhere does it say anything of the kind. If you have a primary detachment it follows the rules for that detachment, and an allied detachment follows the rules for that detachment. Its a PIA I admit, but each force follows its own rules.
Why would they allow you to field a standard Tau force alongside an Enclave force to begin with if the Enclave rules superceded those found in Codex: Tau Empire. They specifically listed them as Battle Brothers.
It really is a horribly worded mess, because as it stands you can mishmash the two forces together, Shadowsun can still be taken, and the 8 can be taken without Farsight, its a good thing the remembered to include the word unique in their profiles or you could just load up on them.
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Post by: davou
Ummm, I looked at that page and nowhere does it say anything of the kind. If you have a primary detachment it follows the rules for that detachment, and an allied detachment follows the rules for that detachment. Its a PIA I admit, but each force follows its own rules.
Here is the exact quote out of the book;
In this case, your Warlord can be from either of the primary detachments in your army.
That means that army encapsulates the detachments. One army, multiple detachments within that army
38617
Post by: valace2
davou wrote:Ummm, I looked at that page and nowhere does it say anything of the kind. If you have a primary detachment it follows the rules for that detachment, and an allied detachment follows the rules for that detachment. Its a PIA I admit, but each force follows its own rules.
Here is the exact quote out of the book;
In this case, your Warlord can be from either of the primary detachments in your army.
That means that army encapsulates the detachments. One army, multiple detachments within that army
that quote is referring to multiple primary detachments in a 2000+ pt double FOC game. Not defining a primary and allied detachment.
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Post by: hands_miranda
Honestly, Farsight Enclave as an ally is pretty good for a Shadowsun/Stealth themed army. For less of a surcharge than going with bodyguards (50 for a minimal Ethereal + 1pt per crisis suit vs. 10 points per suit for bodyguards), you get crisis suits in your army, with the unneeded addition of scoring  plus you also can now take an extra squad of stealth suits with the extra elite slot, never mind the extra HS & FA slots. Even assuming that you can't take Shadowsun herself, just playing her as a commander with 2 fusion blasters & a target lock is not that bad an option (slightly less good for many less points) and would allow for the combo.
57651
Post by: davou
valace2 wrote: davou wrote:Ummm, I looked at that page and nowhere does it say anything of the kind. If you have a primary detachment it follows the rules for that detachment, and an allied detachment follows the rules for that detachment. Its a PIA I admit, but each force follows its own rules.
Here is the exact quote out of the book;
In this case, your Warlord can be from either of the primary detachments in your army.
That means that army encapsulates the detachments. One army, multiple detachments within that army
that quote is referring to multiple primary detachments in a 2000+ pt double FOC game. Not defining a primary and allied detachment.
Indeed so, but it cleary spells out how the word army is used in the context of 40k, is there anywhere else this is defined?
38617
Post by: valace2
davou wrote:valace2 wrote: davou wrote:Ummm, I looked at that page and nowhere does it say anything of the kind. If you have a primary detachment it follows the rules for that detachment, and an allied detachment follows the rules for that detachment. Its a PIA I admit, but each force follows its own rules.
Here is the exact quote out of the book;
In this case, your Warlord can be from either of the primary detachments in your army.
That means that army encapsulates the detachments. One army, multiple detachments within that army
that quote is referring to multiple primary detachments in a 2000+ pt double FOC game. Not defining a primary and allied detachment.
Indeed so, but it cleary spells out how the word army is used in the context of 40k, is there anywhere else this is defined?
the word army is used in many places throughout the book, but I don't think that there is a single instance where it explains it the way you think it does. Only in newer codices are they beginning to explain the interaction between detachments, kind of like how they mention in the new Dark Angels codex that Belial and Azreal make deathwing troops only in a primary detachment. If you look at wolf guard in the space wolf codex, Logan makes them troops regardless of which detachment they are in, the same with Coteaz and Henchmen for Grey Knights.
Since there is no clear cut definition of "army" I am going off of the wording in the supplement that says Codex: Tau Empire forces can be taken as Battle Brothers. Again if the supplement rules supercede the base Codex rules there is no need for an allied force.
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Post by: A Kvlt Ghost
Not to interrupt, but just to be clear - there's no book version of this at all, it's purely digital?
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Post by: NeedleOfInquiry
A Kvlt Ghost wrote:Not to interrupt, but just to be clear - there's no book version of this at all, it's purely digital?
No real book on paper for 3 months...
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Post by: Ravenous D
So I can ally tau with tau and get 5 riptides (one being an IC) and crisis suits as troops? Sounds fair.
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Post by: anchorbine
Question.
If I want to run my normal battlesuit list with standard codex rules, now that the supplement exists, can I dump my fire warriors and replace them with crisis suits as my troop choice, or is there some special "farsight" group I must bring in to utilize suits as a troop choice. I already use Farsight as my hq.
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Post by: Yodhrin
Akaraut wrote: Marthike wrote:I want this lol. But I dont really want a ipad version, prefer book, even though i have a ipad.
The ipad version is actually quite nice, tap on a special rule/wargear and you get a little pop-up giving you the stats on what it does ingame, as well as showing all related special rules to it. Bookmarks give you easy access to the pages that matter too.
Then again, it just isn't quite the same as holding that big old lump of dead tree in your hands
What annoys the piss out of me is that GW make a big deal about all these fancy "features" that only the super-awesome I-pish can give you, and as if to reinforce that they put out the most basic, no-effort, error-filled, copy-pasta EPub/Mobi file possible, when the reality is you can do everything that the I-pish version does in an EPub using Flash. What you can't do with an EPub is force people into a bogus EULA that redefines their one-time purchase of a product as a lease of indeterminate length, which can be revoked at any time at the discretion of either Apple or GW.
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Post by: Target
Ravenous D wrote:So I can ally tau with tau and get 5 riptides (one being an IC) and crisis suits as troops? Sounds fair. 
Sounds fair to me - here's a list with the absolute minimums to do that
Farsight
O'vesa
Ethereal
Riptide x4, no upgrades
3x10 Kroot
1420
Now you have the points to basically buy some gun upgrades and more troops, then you're done. You may be able to get 5 riptides, but it'll be a pretty poorly balanced/expensive army to do so
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Post by: valace2
anchorbine wrote:Question.
If I want to run my normal battlesuit list with standard codex rules, now that the supplement exists, can I dump my fire warriors and replace them with crisis suits as my troop choice, or is there some special "farsight" group I must bring in to utilize suits as a troop choice. I already use Farsight as my hq.
You can do this, but you have to drop all of your signature systems and replace them with the ones from the supplement. You don't even have to use Farsight in an Enclave list. There are no restrictions outside of Aun Va and Shadowsun.
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Post by: Morollan
pantsonhead wrote: Morollan wrote:
I have to disagree. There is nothing in that paragraph that gives you permission to rake the Commander Team other than as a replacement for Farsight's bodyguard.
Can you expand on this? Like I said, maybe you could argue that you have no permission to take a Commander Team at all, but I can't see how to make those words mean that you can only take one if you have Farsight. It doesn't say that the Commander Team replaces the Bodyguard Team option for Farsight - it only says that if your list includes a Commander Team, then Farsight can't take a Bodyguard Team.
" When choosing a Farsight Enclaves army, you have access to a special unit called Farsight’s Commander Team." - This simply tell us that we have access to the unit but not how we have access to it.
" If you choose to take this unit, Commander Farsight does not allow you to take an XV8 Crisis Bodyguard Team as normal; he has the Commander Team instead." - This tells us how we have access to the unit, ie by replacing Farsight's usual bodyguards - note the specific reference to "he". And also the way it says "the" Commander Team, rather than "a", ie the one that you are allowed to take
" This special unit is an HQ choice that does not take up a Force Organisation slot and consists of up to seven other battlesuits chosen from the Eight etc, etc." - This tells us what the unit is. Also note the "other", which implies that it is in addition to Farsight himself, who is of course one of the Eight.
You are arguing that you don't have to take Farsight but we simply do not have permission to use the Commander Team in any other circumstance apart from as a replacement to Farsight's normal bodyguard team. It doesn't say "One Farsight Enclaves HQ choice may take a Commander Team in place of a Crisis Bodyguard" or anything else which tells us when we can take it. There is only one circumstance shown and in a permissive ruleset we need to be told specifically what circumstances the unit can be taken in.
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Post by: valace2
Target wrote: Ravenous D wrote:So I can ally tau with tau and get 5 riptides (one being an IC) and crisis suits as troops? Sounds fair. 
Sounds fair to me - here's a list with the absolute minimums to do that
Farsight
O'vesa
Ethereal
Riptide x4, no upgrades
3x10 Kroot
1420
Now you have the points to basically buy some gun upgrades and more troops, then you're done. You may be able to get 5 riptides, but it'll be a pretty poorly balanced/expensive army to do so
Sounds cool but you need markerlights for this to work, The Riptides shooting can be unreliable.
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Post by: Target
valace2 wrote:Target wrote: Ravenous D wrote:So I can ally tau with tau and get 5 riptides (one being an IC) and crisis suits as troops? Sounds fair. 
Sounds fair to me - here's a list with the absolute minimums to do that
Farsight
O'vesa
Ethereal
Riptide x4, no upgrades
3x10 Kroot
1420
Now you have the points to basically buy some gun upgrades and more troops, then you're done. You may be able to get 5 riptides, but it'll be a pretty poorly balanced/expensive army to do so
Sounds cool but you need markerlights for this to work, The Riptides shooting can be unreliable.
My point was more that while you CAN do this, it's not really that great. People are getting a little too "ERMAGERD 5 RIPTIDES LUL BROKEN" on certain aspects of this supplement, which just aren't going to play out that well once you build a list
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Post by: muwhe
@Target - you also need at least 1 unit of 3 Crisis suits as that is a requirement.
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Post by: Target
muwhe wrote:@Target - you also need at least 1 unit of 3 Crisis suits as that is a requirement.
Good point - even less points available to bulk things out then!
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Post by: Hulksmash
Target wrote: Ravenous D wrote:So I can ally tau with tau and get 5 riptides (one being an IC) and crisis suits as troops? Sounds fair.  Sounds fair to me - here's a list with the absolute minimums to do that Farsight O'vesa Ethereal Riptide x4, no upgrades 3x10 Kroot 1420 Now you have the points to basically buy some gun upgrades and more troops, then you're done. You may be able to get 5 riptides, but it'll be a pretty poorly balanced/expensive army to do so Close Farsight O'vesa Etheral 4xRiptides w/Ion Accelerator 2x10 Kroot 3 Crisis Suits w/2 Fusion Blasters That's reasonable for the base required models and it's 1539. So you have just over 300pts to spend until you hit the 1850 standard. ***Edit*** Drat, Muhwe beat me to it
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Post by: pantsonhead
Morollan wrote:
" When choosing a Farsight Enclaves army, you have access to a special unit called Farsight’s Commander Team." - This simply tell us that we have access to the unit but not how we have access to it.
" If you choose to take this unit, Commander Farsight does not allow you to take an XV8 Crisis Bodyguard Team as normal; he has the Commander Team instead." - This tells us how we have access to the unit, ie by replacing Farsight's usual bodyguards - note the specific reference to "he". And also the way it says "the" Commander Team, rather than "a", ie the one that you are allowed to take
" This special unit is an HQ choice that does not take up a Force Organisation slot and consists of up to seven other battlesuits chosen from the Eight etc, etc." - This tells us what the unit is. Also note the "other", which implies that it is in addition to Farsight himself, who is of course one of the Eight.
You are arguing that you don't have to take Farsight but we simply do not have permission to use the Commander Team in any other circumstance apart from as a replacement to Farsight's normal bodyguard team. It doesn't say "One Farsight Enclaves HQ choice may take a Commander Team in place of a Crisis Bodyguard" or anything else which tells us when we can take it. There is only one circumstance shown and in a permissive ruleset we need to be told specifically what circumstances the unit can be taken in.
But it's not saying that the Commander Team replaces the Crisis Bodyguard Team. "He has the Commander Team instead" is not equivalent to "Farsight's Commander Team can be taken in place of a Crisis Bodyguard Team for Commander Farsight". Note that it's even attached by a semicolon to a rule that seems to go the other way - you can choose to take the FCT, and then, if you do, Commander Farsight has fewer options. That other clause is explaining why Commander Farsight has fewer options - you're supposed to be using the Commander Team in something like the way you'd usually use the Bodyguard Team. There's absolutely no permission here to take the FCT with Farsight, specifically, so if there's no permission to take the FCT without Farsight then there's simply no permission to take the unit.
"Other" means "besides Farsight". They were just talking about Farsight, and The Eight includes Farsight but they don't want people including Farsight in this slot-less choice.
Basically, they've mixed rules and fluff (The Eight) and rules and justification ("he has the Commander Team instead") in ways that are pretty confusing, although this isn't surprising given the other confusion about what an "army" is and similar. It's sloppy, but I'm not seeing how you can justify limiting the FCT to armies that include Farsight.
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Post by: blood lance
By the way, what is the fluff reason for battlesuits being troops, or is this literally taken from that one point in the original codex?
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Post by: Bavius
The qualifier for when you can use the eight is if you choose a Farsight enclave army. Sheesh.
“When choosing a Farsight Enclaves army, you have access to a special unit called Farsight’s Commander Team.”
Excerpt From: Workshop, Games. “Farsight Enclaves – A Codex: Tau Empire Supplement.” v1.1. Games Workshop, 2013.
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Post by: Nocturus
Just be sure everyone is swamping the GW FAQ email with these questions. I sent them in myself already as we'll.
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Post by: Panic
Yeah, do you think this is the start of something great?
Maybe they release everything digital, live playtest, then release a more perfect paper copy.
Panic.
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Post by: Oaka
gossipmeng wrote:
Having a look at what we trade for crisis troops it is actually appearing more like a fun novelty army than anything competitive :(
"Ultimately an army with 2 wounds each has got plenty going for it."
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Post by: Morollan
pantsonhead wrote:But it's not saying that the Commander Team replaces the Crisis Bodyguard Team. "He has the Commander Team instead" is not equivalent to "Farsight's Commander Team can be taken in place of a Crisis Bodyguard Team for Commander Farsight".
This is where we will have to agree to disagree then because, to me, that very clearly is saying that the Commander Team replaces the Crisis Bodyguard team. In fact, I'm really not sure how you can read "Commander Farsight does not allow you to take an XV8 Crisis Bodyguard Team as normal; he has the Commander Team instead" as anything other than that!
I guess we'll have to wait for the FAQ.
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Post by: Ninjacommando
Morollan wrote:pantsonhead wrote:But it's not saying that the Commander Team replaces the Crisis Bodyguard Team. "He has the Commander Team instead" is not equivalent to "Farsight's Commander Team can be taken in place of a Crisis Bodyguard Team for Commander Farsight".
This is where we will have to agree to disagree then because, to me, that very clearly is saying that the Commander Team replaces the Crisis Bodyguard team. In fact, I'm really not sure how you can read "Commander Farsight does not allow you to take an XV8 Crisis Bodyguard Team as normal; he has the Commander Team instead" as anything other than that!
I guess we'll have to wait for the FAQ.
You can choose to have the regular 7 man bodyguard team or use the unit called "Farsight's command team".
Supplement says "When choosing an Enclave army, you have access to a special unit called the "Farsight's command team" if you choose to take this unit, commander farsight does not allow you to take an XV8 Crisis team as normal".
its a choice, do you want the regular 1-7 bodyguard team or do you want to use "The Eight"
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Post by: Morollan
Just found a discussion on Mike Brandt ( NOVA Head Honcho)'s blog, which seems to be leaning towards my interpretation.
http://whiskey40k.blogspot.co.uk/2013/07/farsight-enclaves-getting-rules-corect.html?showComment=1374294360567
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Post by: Ninjacommando
one more time
Supplement says "When choosing an Enclave army, you have access to a special unit called the "Farsight's command team "if you choose to take this unit" ,commander farsight does not allow you to take an XV8 Crisis team as normal".
So once agian, you either get to use the Eight OR you get the regular command squad.
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Post by: livanbard
Panic wrote:Yeah, do you think this is the start of something great?
Maybe they release everything digital, live playtest, then release a more perfect paper copy.
Panic.
Brilliant.
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Post by: Morollan
Ninjacommando wrote:
one more time
Supplement says "When choosing an Enclave army, you have access to a special unit called the "Farsight's command team "if you choose to take this unit" ,commander farsight does not allow you to take an XV8 Crisis team as normal".
So once agian, you either get to use the Eight OR you get the regular command squad.
I agree. As long as you take Farsight. Which is what I've been saying all along.
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Post by: Dozer Blades
I find it interesting no one has mentioned Ward wrote both supplements
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Post by: Nocturus
Well, it explains the confusion and hatred people are spewing forth.
On a different note, does anyone think GW is going to start expanding stories that they have never explained more or advancing their timelines? I know that a lot of people liked having their own version of why Farsight turned, but I like having the established fluff myself as well.
Noc
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Post by: Akaraut
Ward wrote this supplement? Got to say that he did a pretty good job with the fluff. Well maybe except for the part where farsight does his whole zen meditation/trance thing; that was a little silly. Other than that it's a great read for anyone interested in Farsight.
Rules wise, well i'm bias, i've been waiting for crisis suit troops for ages so i'm happy. Having to take a full crisis team isn't an issue, and in my currrent 1500 farsight list having to pay for the bonding knife ritual on those who can only adds 19 points to my army.
Having their own signature systems in place of the codex ones, while bad for some builds, has its own merits and makes sense from a fluff perspective.
Having said that there some oddities in the rules (typos and errors are another topic entirely). You can take ethereals in his army! It only restricts Aun'va, which contradicts the fluff with that there are no ethereals in the farsight enclaves.
Then there are the warlords traits, which are a little hit and miss. WS5 commander? Well, nice if he has fusion blades, but that's about it.
Picking one of the neurochip special rules for the rest of the game is imo the best one out of the lot.
One use only -1 mod to enemy reserves, meh.
Fearless warlord, with all tau within 6" stubborn, i can see use for fearless but there are better traits.
+1 reserve rolls for crisis suits is just too situational to rely on the random warlord roll.
Lasty there's the one use only shred rule for one shooting phase for the warlord and his unit, useful, stick him in with some missile broadsides and watch the pain.
Then there's the vague working in the Commander team rules, i think we've all seen the ongoing 'how it works' talks.
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Post by: TiamatRoar
"If you choose to take this unit" comes BEFORE anything else, with the exception of "Have access to" (which, in itself, implies choice as well).
I think it's really blatantly obvious that you get the choice before any future restrictions come into play. Otherwise they'd list the restrictions FIRST before saying things like "have access to" and "if you choose to take this unit". Honestly, if someone says to a Farsight Enclave player, "You can't take Farsight without the special commander team!", all he really has to do is say "I choose not to take the special commander team". Any analysis of the words show that the rules woudl agree with the Farsight player's choice, because it specifically says right off the bat that it's a choice.
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Post by: Sidstyler
Was that really one of the main points of contention, though? It's obvious that you have the choice to use the special command team or not. What seems "unclear" is whether or not Farsight is required in order to gain access to said command team.
And really, I think we all know how it's supposed to work, so there's really no point in going on with the debate on that one. GW will have to FAQ it, but until then I wouldn't go crazy and start buying lots of models for a Farsight army and then find out it doesn't work the way you expected.
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Post by: jah-joshua
since the only way to get the 7 suit bodyguard in the Tau Codex is to take Farsight, it seems obvious to me that one should have to take Farsight to get the 7 suit character team in the Enclave...
otherwise, you've just broken the Tau Codex, and get the extra guys without having to pay the Farsight tax...
cheers
jah
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Post by: davou
jah-joshua wrote:since the only way to get the 7 suit bodyguard in the Tau Codex is to take Farsight, it seems obvious to me that one should have to take Farsight to get the 7 suit character team in the Enclave...
otherwise, you've just broken the Tau Codex, and get the extra guys without having to pay the Farsight tax...
cheers
jah
This is a potential argument, and a good one. For all we know, an FAQ will allow a standard commander to choose three of the seven.
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Post by: guinness707
I would have to say after reading it that yeah the new "Farsight’s Commander Team" rule works with any Commander HQ choice since it says they must be chosen from up to seven 'Other' suits. Meaning of course that there must be one (suit, not a member of the 8) in the first place. I read nothing that states you have to pick Farsight, only that if you do, he does NOT have the option for anything but the commanders team. A regular Commander could do the FCT or a normal 2-man crisis suit bodyguard team. All in all though, yeah not a bad little update. It could have been worse that's for sure.
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Post by: pantsonhead
guinness707 wrote:I would have to say after reading it that yeah the new "Farsight’s Commander Team" rule works with any Commander HQ choice since it says they must be chosen from up to seven 'Other' suits. Meaning of course that there must be one (suit, not a member of the 8) in the first place. I read nothing that states you have to pick Farsight, only that if you do, he does NOT have the option for anything but the commanders team. A regular Commander could do the FCT or a normal 2-man crisis suit bodyguard team. All in all though, yeah not a bad little update. It could have been worse that's for sure.
I find this interpretation even weirder than the one that says you have to take Farsight to take the Commander Team. There's absolutely nothing in there about the Commander Team replacing the Bodyguard Team for regular Commanders. You can take the Commander Team and an Ethereal (you need an HQ choice that uses a slot), and you can take the Commander Team and a Commander with a Bodyguard Team. What you can't do is take the Commander Team and Farsight with a Bodyguard Team (though you could have all three units in the same list if the Bodyguard Team is attached to a regular Commander). That's the only combination which is ruled out.
The entry is really quite clear that the unit consists of only selections from the seven non-Farsight suits. It doesn't include a first suit - it "consists of up to seven other suits" and nothing else. "Other" is preventing you from including Farsight in the slot-less choice, and can't be read to be talking about any model besides Farsight.
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Post by: Mathieu Raymond
The internets are afire tonite, it seems.
I'm just happy I could field a Crisis Suit allied contingent to support my deathwing.
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Post by: pantsonhead
Not talking about you, but about that blog entry:
Even though you like the conclusion here, surely it's apparent that this person has a terrible grasp of English. "Other" means "non-Farsight" and in no way implies that the unit must include Farsight (??? the entry is very clear that the unit does not include Farsight) or that Farsight must be in your list. This is not an uncommon word or construction. I show you eight toys. I say "This one is my favorite. You can choose up to seven other toys to play with." I'm very clearly giving you permission to play with any toy /except/ my favorite. I'm probably telling you that you /can't/ play with my favorite.
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Post by: Morollan
pantsonhead wrote:
Not talking about you, but about that blog entry:
Even though you like the conclusion here, surely it's apparent that this person has a terrible grasp of English. "Other" means "non-Farsight" and in no way implies that the unit must include Farsight (??? the entry is very clear that the unit does not include Farsight) or that Farsight must be in your list. This is not an uncommon word or construction. I show you eight toys. I say "This one is my favorite. You can choose up to seven other toys to play with." I'm very clearly giving you permission to play with any toy /except/ my favorite. I'm probably telling you that you /can't/ play with my favorite.
Sorry but the only way that paragraph reads the way you think it reads is if you ignore certain words. The only logical way to read that entry is that Farsight is required. You simply do not have permission to take the Commander Team without him. And bearing it mind that it looks as though the largest 40K tournament is likely to be using that ruling it probably makes sense to go with it rather than trying to bend the rules to suit your interpretation and have this argument with every opponent you face.
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Post by: Archonate
Nocturus wrote:Just be sure everyone is swamping the GW FAQ email with these questions. I sent them in myself already as we'll.
I wish such action was worthwhile, but remember all those questions we had about Codex: Tau Empire?
They haven't updated their FAQ since the day the Codex was released.
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Post by: pantsonhead
Morollan wrote:
Sorry but the only way that paragraph reads the way you think it reads is if you ignore certain words. The only logical way to read that entry is that Farsight is required. You simply do not have permission to take the Commander Team without him. And bearing it mind that it looks as though the largest 40K tournament is likely to be using that ruling it probably makes sense to go with it rather than trying to bend the rules to suit your interpretation and have this argument with every opponent you face.
I think it's pretty plausible that GW intended it to require Farsight. I'm not at all opposed to a tournament ruling it that way, if they think very easy access to a fourth ( IC) Riptide is a bit much. But that's hardly relevant to determining what the thing they've actually written means, which seems to be either that you can take the Commander Team without Farsight or that you can never take the Commander Team (depending on whether or not you think you're given general permission to take it - I lean towards yes). I'm left unsure after your post whether or not you'd actually defend the blog's butchering of the word "other". And obviously it's just incredibly confused when it's talking as if Farsight is part of Farsight's Commander Team. Regular Commanders aren't even part of their Bodyguard Teams.
Again, it's not making the argument you're making - that there's no permission to take the unit unless you read "he has the Commander Team instead" as permission to take the unit when you have Farsight. The blog outright disagrees with you - it seems to read the first line as permission to take the unit. It takes the second line to mean that Farsight can't take a Bodyguard Team at all in a Farsight Enclaves army, which is a pretty embarrassing error of comprehension given that that sentence starts out "If you choose to take Farsight's Commander Team..." Then it reads the third line as the one that requires you to have Farsight when you take Farsight's Commander Team, on the grounds that apparently in 40k you can't make heads or tails of the word "other" unless the thing being distinguished from is also in your list, even though it was specified in the previous sentence in the rule. So fix the things that the blog is indefensibly wrong about and it seems to be coming down on my side. Edit: Oh, and they take the fact that Farsight's name appears next to the seven other names to mean that he's part of Farsight's Commander Team. I guess they're ruling that Farsight doesn't take up a force org slot?
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Post by: Nocturus
Archonate wrote:Nocturus wrote:Just be sure everyone is swamping the GW FAQ email with these questions. I sent them in myself already as we'll.
I wish such action was worthwhile, but remember all those questions we had about Codex: Tau Empire?
They haven't updated their FAQ since the day the Codex was released.
Be that as it may, if you don't send in the questions you have (and I've sent in everyone I've had), then it's silly if you sit around and complain as you've done nothing to better your situation. Kinda like people on welfare who gripe that their neighbor who works 60 hours a week has nicer stuff than them while they do drugs, and don't look for a job.
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Post by: spiralingcadaver
davou wrote:valace2 wrote: davou wrote:Ummm, I looked at that page and nowhere does it say anything of the kind. If you have a primary detachment it follows the rules for that detachment, and an allied detachment follows the rules for that detachment. Its a PIA I admit, but each force follows its own rules.
Here is the exact quote out of the book;
In this case, your Warlord can be from either of the primary detachments in your army.
That means that army encapsulates the detachments. One army, multiple detachments within that army
that quote is referring to multiple primary detachments in a 2000+ pt double FOC game. Not defining a primary and allied detachment.
Indeed so, but it cleary spells out how the word army is used in the context of 40k, is there anywhere else this is defined?
Problem is, GW has a pretty terrible track record of RAW and RAI not matching up, especially when indirectly connecting a=b, b=c, therefore a=c, with their rules. In some systems where the authors have very tight language, I'd agree that that was evidence, but I'd say that that indirect connection doesn't necessarily mean anything, coming from GW.
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Post by: Morollan
pantsonhead wrote: Morollan wrote:
Sorry but the only way that paragraph reads the way you think it reads is if you ignore certain words. The only logical way to read that entry is that Farsight is required. You simply do not have permission to take the Commander Team without him. And bearing it mind that it looks as though the largest 40K tournament is likely to be using that ruling it probably makes sense to go with it rather than trying to bend the rules to suit your interpretation and have this argument with every opponent you face.
I think it's pretty plausible that GW intended it to require Farsight. I'm not at all opposed to a tournament ruling it that way, if they think very easy access to a fourth ( IC) Riptide is a bit much. But that's hardly relevant to determining what the thing they've actually written means, which seems to be either that you can take the Commander Team without Farsight or that you can never take the Commander Team (depending on whether or not you think you're given general permission to take it - I lean towards yes). I'm left unsure after your post whether or not you'd actually defend the blog's butchering of the word "other". And obviously it's just incredibly confused when it's talking as if Farsight is part of Farsight's Commander Team. Regular Commanders aren't even part of their Bodyguard Teams.
Again, it's not making the argument you're making - that there's no permission to take the unit unless you read "he has the Commander Team instead" as permission to take the unit when you have Farsight. The blog outright disagrees with you - it seems to read the first line as permission to take the unit. It takes the second line to mean that Farsight can't take a Bodyguard Team at all in a Farsight Enclaves army, which is a pretty embarrassing error of comprehension given that that sentence starts out "If you choose to take Farsight's Commander Team..." Then it reads the third line as the one that requires you to have Farsight when you take Farsight's Commander Team, on the grounds that apparently in 40k you can't make heads or tails of the word "other" unless the thing being distinguished from is also in your list, even though it was specified in the previous sentence in the rule. So fix the things that the blog is indefensibly wrong about and it seems to be coming down on my side. Edit: Oh, and they take the fact that Farsight's name appears next to the seven other names to mean that he's part of Farsight's Commander Team. I guess they're ruling that Farsight doesn't take up a force org slot?
The only part of Mike's post on that blog that I disagree with is that Farsight is part of the Commander Team. The rest of his points are all fine and in fact if you remove that assumption you arrive precisely at my view of the rule, ie that you must take Farsight if you want to take the Commander Team and that it replaces his normal bodyguard. But with your interpretation you need to remove words to get it to fit. I've removed the superfluous words from the rules (shown in red) to get to your interpretation.
When choosing a Farsight Enclaves Army, you have access to a special unit called Farsight's Commander Team. If you choose to take this unit, Commander Farsight does not allow you to take an XV8 Crisis Bodyguard Team as normal; he has the Commander Team instead. This special unit is an HQ choice that does not take up a Force Organisation Slot and consists of up to seven other battlesuits chosen from the Eight listed below.
Anyway, I think I'm done with this. it's going to need a FAQ and in the meantime I will be erring on the side of caution and not trying to field the Commander Team without Farsight.
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Post by: DarthSpader
seems to me, if you take farisght, it unlocks a special command team, if you choose to use that team, no normal bodygaurd team. no idea on if those IC can then be selected as warlord...although i think if farsight is in the army he is auto warlord.
thats based on what ive read from excerpts here. ill be more informed once i get the ipad version.downloaded
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Post by: BoomWolf
Akaraut wrote:Ward wrote this supplement? Got to say that he did a pretty good job with the fluff. Well maybe except for the part where farsight does his whole zen meditation/trance thing; that was a little silly. Other than that it's a great read for anyone interested in Farsight.
Pretty good job? you jest?
The "rule" section is HORRID
The "7" are a mix-and-match of wargear for regular units with no focus, logic, or anything unique about them. it would cost the same to build them yourself, but then you will probably wise up and build an actual sane guy, and not the mess they are. (the only one worth mentioning is o'vesa, and only in order to double up your earth caste pilot array and get 4th riptide.)
The traits are horrid, to the point 2 of them got a strictly better version in the BRB (the two reserve related), 1 is outright worhtless (WS5), and another provides a one-shot reroll for a single unit, for the one type of roll tau are good at (shred, reroll wounds, on high S guns....), commonly such abilities are an aura, and reroll something your army is bad at (codex got a reroll to hit, much better. and it effects everyone within 12", not just the warlord's own unit)
The stubborn one is the only that has no direct comparison, but you can get an ethereal to do pretty much the same thing.
The fake PEN is the only one in the whole list worth anything, and even that could have been acquired by main codex, in a reliable fashion, stronger version, and still get another warlord trait, for mere 15 points.
The wargear bounces from one that is questionably too good, to a bunch of others that costs WAY too much, unreliable at best and one might even backfire.
Mirrorcodex? +1 to steal initiative means that will influence 1/12 games. the PE part will, on average, buy you 1 random turn of PE. 50 points? HELL NO.
SFN? 1/6 chance not to work, when it does work 1/3 change to bite you in the ass. 45 points for these odds? no thanks.
Drone? sure, its nice. but its a 35 point upgrade connected to a drone's shaky life. pass.
Fusion blades? a powerful melee weapon, that costs more then an actual assault model, in a codex that avoids CC. I would not take it for half the price.
Talisman? the anti-psyker parts only help when they target you, and best psykers target themselves. the invul is weak. too expensive.
ECPA is the only good one, and considering it covers the riptides biggest flaws, its strong despite the high cost.
And the rules, don't get me even started on how poorly written they are.
We still cant figure out if you need farsight or not for the command team.
Not a clue if riptides take special-issue wargear at the cost of a slot or not (because some units are one way, and some units the other)
Confusion about what happens with SI wargear when you ally regular tau with farsight.
Its a sloppy writing job, and I could have written it clearer with an hour worth of work, and made far better job with the commanders, traits and wargear with one more hour.
Two hours work would have been enough for an amateur like me to write a better set of rules, without all the confusion, and I would have done it for free if GWS asked me.
Instead they pay god know what, for a very, VERY poor work, that resembles more preschool quality then professional work.
The fluff is good, I'd give that. but the rules section is the worst ever written that I have seen in a published work, in any game.
The only reason to use it, is to cherry pick a few good things, pay the tiny tax in bonding knifes, and pretend the rest never happened.
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Post by: pantsonhead
Morollan wrote:
The only part of Mike's post on that blog that I disagree with is that Farsight is part of the Commander Team. The rest of his points are all fine and in fact if you remove that assumption you arrive precisely at my view of the rule, ie that you must take Farsight if you want to take the Commander Team and that it replaces his normal bodyguard. But with your interpretation you need to remove words to get it to fit. I've removed the superfluous words from the rules (shown in red) to get to your interpretation.
When choosing a Farsight Enclaves Army, you have access to a special unit called Farsight's Commander Team. If you choose to take this unit, Commander Farsight does not allow you to take an XV8 Crisis Bodyguard Team as normal; he has the Commander Team instead. This special unit is an HQ choice that does not take up a Force Organisation Slot and consists of up to seven other battlesuits chosen from the Eight listed below.
Anyway, I think I'm done with this. it's going to need a FAQ and in the meantime I will be erring on the side of caution and not trying to field the Commander Team without Farsight.
I don't expect a reply, but I think you're being pretty unfair here. I don't need those words to disappear. "As normal..." is pretty naturally read as a clarification which is just reinforcing that, absent this rule, Farsight would be able to take a Crisis Bodyguard Team when you've already chosen to take a Commander Team. My reading absolutely requires the word "other", so I have no idea where you're coming from on that one. Without the word "other", Farsight could be one of the seven battlesuits in the Commander Team.
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Post by: Sidstyler
BoomWolf wrote:The fluff is good, I'd give that. but the rules section is the worst ever written that I have seen in a published work, in any game.
The only reason to use it, is to cherry pick a few good things, pay the tiny tax in bonding knifes, and pretend the rest never happened.
So, do you think "suits as troops" is a good enough reason to use it? Because that's about the only thing I find at all interesting from any of this. I also wouldn't mind reading more about Farsight since I like the character, but that's not worth buying the book for alone.
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Post by: gmaleron
I will use it over the Tau codex for this reason alone:
Farsight Enclave
-Take IC Riptide
-x2 Riptides
-x1 Riptide with Earth Caste Pilot (or all not to sure on that)
Add Tau Allies
-Shadowsun
-x1 Riptide
I now have an army with 5 Riptides
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Post by: ExNoctemNacimur
Rainbow Dash wrote:Mr.Church13 wrote:Do people just "Forget" that theese things are packed with great fluff and battle missions.
I'm guessing at this point GW should just remove all the stories, close Black Library, switch to a tournament only you can't play friendly games that aren't tournaments format, and release only $20 rules packets in 3 ring binders so that changing the rules everytime a tournament player whines is super easy.
As a fluffy/theme player these books are awesome and not just about the rules.
back in the day they didn't haven fluff and stuff, keeping the books smaller and thus cheaper.
You read books if you wanted fluff...
less then, about 20 pages in a codex is actually useful
back in the day that's usually around how many they had, not 100
I don't need all that extra crap and a 60 dollar price tag, there's rulebooks for other miniature games that cost less then that
I'm pretty sure that the old codices and rulebooks had a lot of fluff in them. Otherwise I should get my eyes re-checked. You may not need the fluff, but for many gamers they enjoy the fluff. It gives context to battles, and makes the premise a bit less ridiculous.
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Post by: Marthike
gmaleron wrote:I will use it over the Tau codex for this reason alone:
Farsight Enclave
-Take IC Riptide
-x2 Riptides
-x1 Riptide with Earth Caste Pilot (or all not to sure on that)
Add Tau Allies
-Shadowsun
-x1 Riptide
I now have an army with 5 Riptides
I tried that but in 1750 points you might not be able to do that, unless you do barebone riptides with nothing, at 2000 i think this can be done.
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Post by: Slayer le boucher
Okay...bought and dll the ebook, but for some weird reasons i can't read the freaking book, no matter what app i use( on my PC, because my tablet is completly broken), is there a way to read it via adobe?
Or any other app that reads epub or mobi?...
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Post by: pizzaguardian
Slayer le boucher wrote:Okay...bought and dll the ebook, but for some weird reasons i can't read the freaking book, no matter what app i use( on my PC, because my tablet is completly broken), is there a way to read it via adobe?
Or any other app that reads epub or mobi?...
chrome has a few of those on it's store i suggest checking those,cant remember any on top my head.
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Post by: MandalorynOranj
Theres a program called Calibre that can read epub, mobi, and PDF and convert files between the three.
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Post by: McNinja
MandalorynOranj wrote:Theres a program called Calibre that can read epub, mobi, and PDF and convert files between the three.
I got Cailbre last night, it works with the Farsight supplement. I had never seen a .mobi file before, because they're dumb, but Calibre reads it fine.
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Post by: Mr.Church13
How can you ally with your own codex? I thought the supplement counted as your own codex for a primary detachment just with the optional choices.
Never mind I just sifted through the arguments and found it. Just missed it the first time round, my bad.
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Post by: Tomb King
Slayer le boucher wrote:Okay...bought and dll the ebook, but for some weird reasons i can't read the freaking book, no matter what app i use( on my PC, because my tablet is completly broken), is there a way to read it via adobe?
Or any other app that reads epub or mobi?...
I read it just fine with adobe digital edition which is a free download online.
As for the codex. I will have to wait for clear wording on some of this if it is going to work. As it stands now too much is left open for interpretation. A.K.A. IMHO the supplemental codex is currently unplayable.
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Post by: NeedleOfInquiry
As for the codex. I will have to wait for clear wording on some of this if it is going to work. As it stands now too much is left open for interpretation. A.K.A. IMHO the supplemental codex is currently unplayable.
Agree..
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Post by: UltraPrime
Marthike wrote: gmaleron wrote:I will use it over the Tau codex for this reason alone:
Farsight Enclave
-Take IC Riptide
-x2 Riptides
-x1 Riptide with Earth Caste Pilot (or all not to sure on that)
Add Tau Allies
-Shadowsun
-x1 Riptide
I now have an army with 5 Riptides
I tried that but in 1750 points you might not be able to do that, unless you do barebone riptides with nothing, at 2000 i think this can be done.
As you can't use allies at less than 2000 pts, this is not an issue.
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Post by: Ghaz
UltraPrime wrote: Marthike wrote: gmaleron wrote:I will use it over the Tau codex for this reason alone:
Farsight Enclave
-Take IC Riptide
-x2 Riptides
-x1 Riptide with Earth Caste Pilot (or all not to sure on that)
Add Tau Allies
-Shadowsun
-x1 Riptide
I now have an army with 5 Riptides
I tried that but in 1750 points you might not be able to do that, unless you do barebone riptides with nothing, at 2000 i think this can be done.
As you can't use allies at less than 2000 pts, this is not an issue.
There is no 2,000 point minimum for allies.
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Post by: UltraPrime
Ghaz wrote:UltraPrime wrote: Marthike wrote: gmaleron wrote:I will use it over the Tau codex for this reason alone:
Farsight Enclave
-Take IC Riptide
-x2 Riptides
-x1 Riptide with Earth Caste Pilot (or all not to sure on that)
Add Tau Allies
-Shadowsun
-x1 Riptide
I now have an army with 5 Riptides
I tried that but in 1750 points you might not be able to do that, unless you do barebone riptides with nothing, at 2000 i think this can be done.
As you can't use allies at less than 2000 pts, this is not an issue.
There is no 2,000 point minimum for allies.
Damn, its the heat! Was thinking of double FOC...
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Post by: McNinja
UltraPrime wrote: Marthike wrote: gmaleron wrote:I will use it over the Tau codex for this reason alone: Farsight Enclave -Take IC Riptide -x2 Riptides -x1 Riptide with Earth Caste Pilot (or all not to sure on that) Add Tau Allies -Shadowsun -x1 Riptide I now have an army with 5 Riptides I tried that but in 1750 points you might not be able to do that, unless you do barebone riptides with nothing, at 2000 i think this can be done. As you can't use allies at less than 2000 pts, this is not an issue.
4 Riptides with IA and Stims is 880. PLus the IC Riptide, which is 305. That's 1185. Completely doable, even for 1500 point games. Just take 4 units of 10 kroot with sniper rounds. Even better, in 2000 point games just add in Farsight and a unit of 3 Fusion Crisis suits for some AT.
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Post by: BoomWolf
1185 for the riptides leaves you 315 points to get 2 HQs (questionably one must be farsight), and 3 troops (one of them must be a 3-man crisis team)
Assuming you DO need farsight, you got 150 points for a second HQ, a 3-man crisis team, and 2 troops. not doable, even with minimum sized kroot, unarmed suits and ethreal.
Assuming you DONT need farsight, its still 315 points, so 2 teams of kroot leaves you at 195, then 2 ethreals leave you at 95, then 3 bare bones sutis leave you at 26.
You got 5 great riptides, then 2 ethreals, 20 non-sniper kroots, 3 bane bones crisis and 26 points for upgrades.
Does not strike me as a great list, even with so many riptides your troops are paper and useless, and you give 2 easy VP with ethreals who got nearly nobody to buff.
Now at 2000 points it starts being less absurd, but then you got dual force org, and the whole argument is moot.
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Post by: MajorStoffer
BoomWolf wrote:1185 for the riptides leaves you 315 points to get 2 HQs (questionably one must be farsight), and 3 troops (one of them must be a 3-man crisis team)
Assuming you DO need farsight, you got 150 points for a second HQ, a 3-man crisis team, and 2 troops. not doable, even with minimum sized kroot, unarmed suits and ethreal.
Assuming you DONT need farsight, its still 315 points, so 2 teams of kroot leaves you at 195, then 2 ethreals leave you at 95, then 3 bare bones sutis leave you at 26.
You got 5 great riptides, then 2 ethreals, 20 non-sniper kroots, 3 bane bones crisis and 26 points for upgrades.
Does not strike me as a great list, even with so many riptides your troops are paper and useless, and you give 2 easy VP with ethreals who got nearly nobody to buff.
Now at 2000 points it starts being less absurd, but then you got dual force org, and the whole argument is moot.
Unless you don't use double force org; I know our group doesn't use it outside of intentionally ridiculous games where someone makes a case to use 6 defilers or somesuch. Also makes sense for tourneys, few of which use double force org.
Still, that many riptides isn't terribly attractive; they aren't the be-all end-all, and a bunch of scoring xv8 teams seems like a better investment to me. Frees up some other useful elite choices and such.
This seems like a much better supplement than Iyanden; actual game content beyond a warlord trait and some wargear, and actual serious attempt to capture the flavour of a divergent part of a faction.
What that means going forwards is anyone's guess; Black Legion will likely be more in the vein of Iyanden; not much to actually change to capture the feel of the army, what with the main book already being Codex Black Legion. However, for Catachans (as much as I loathe the models, if they're going to keep them, they ought to be different than Cadians), the other Chaos Legions and other forces not divergent enough to warrant their own book (which I would like to see less of; the rainbow of marine factions is tiring) could see respectful representaton.
The books are, of course, still too expensive for what you get, but the Enclave seems much more promising than Iyanden, and might actually convince me to invest in a Tau force at some point in the distant future. It'd give me an excuse to come up with another Guard regiment to act as allies; breakaway humans throwing their lot in amongst other rogues, that sort of business.
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Post by: Akaraut
Jest i do not, i said he did a pretty good job with the FLUFF. I agree that the rules section is sloppy in its execution and needed more checking over ("...cannot not include Aun'Va or Commander Shadowsun." Really? They missed that?)
Then there's the signature systems, i'd rather use the 50/45 points of the mirrorcodex/SFN elsewhere, but i actually like the other four.
I'm not trying to step on anyones toes here, i can see what's wrong fully well, but found myself liking this supplement very much, warts and all. This is just my subjective opinion that this supplement is good overall for all Tau players, and i intend to have a lot of fun using its rules. I see why people are so annoyed by the rules section though, it could and should have been a lot tighter in its execution, with more intuitive explanations (mostly with that 'more questions made than answered' Commander Team).
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Post by: DaddyWarcrimes
I like the idea of Crisis Suits as troops. It gives me a reason to break out my RocketSpam Space Wolves again.
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Post by: haroon
MajorStoffer wrote: BoomWolf wrote:1185 for the riptides leaves you 315 points to get 2 HQs (questionably one must be farsight), and 3 troops (one of them must be a 3-man crisis team)
Assuming you DO need farsight, you got 150 points for a second HQ, a 3-man crisis team, and 2 troops. not doable, even with minimum sized kroot, unarmed suits and ethreal.
Assuming you DONT need farsight, its still 315 points, so 2 teams of kroot leaves you at 195, then 2 ethreals leave you at 95, then 3 bare bones sutis leave you at 26.
You got 5 great riptides, then 2 ethreals, 20 non-sniper kroots, 3 bane bones crisis and 26 points for upgrades.
Does not strike me as a great list, even with so many riptides your troops are paper and useless, and you give 2 easy VP with ethreals who got nearly nobody to buff.
Now at 2000 points it starts being less absurd, but then you got dual force org, and the whole argument is moot.
Unless you don't use double force org; I know our group doesn't use it outside of intentionally ridiculous games where someone makes a case to use 6 defilers or somesuch. Also makes sense for tourneys, few of which use double force org.
If the tournaments you play in have house rules that don't allow 2 charts then they may have house rules that don't allow codex supplements.
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Post by: CthuluIsSpy
Thachng wrote:Said it was very old made of chronhagic materials. It did have a story of commander bravestorm falcon punching a bio Titan with his onager gauntlet punching its throat out

Sounds like a necron thing to me.
Chronophagic = "Time Eating"
Necrons are the masters of time manipulation.
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Post by: Mr.Church13
CthuluIsSpy wrote:Thachng wrote:Said it was very old made of chronhagic materials. It did have a story of commander bravestorm falcon punching a bio Titan with his onager gauntlet punching its throat out

Sounds like a necron thing to me.
Chronophagic = "Time Eating"
Necrons are the masters of time manipulation.
Or old ones. They were in a race of arms with them.
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Post by: Tomb King
The way I read it. You can take any of the commanders. They are all independent characters on their own. Nothing says Farsight is needed to take them. Farsight just allows you to take all of them as a retinue.
40944
Post by: dlust1
Why would the commanders all be independent characters if they couldn't be taken separately?
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Post by: Trasvi
Does the codex say anything about Markerlights?
Specifically, do Markerlights benefit the non-Codex:Tau Empire units in the Supplement:Farsight Enclaves book? If you take Tau battle-brothers do markerlights work cross-detachment?
722
Post by: Kanluwen
Mr.Church13 wrote: CthuluIsSpy wrote:Thachng wrote:Said it was very old made of chronhagic materials. It did have a story of commander bravestorm falcon punching a bio Titan with his onager gauntlet punching its throat out

Sounds like a necron thing to me.
Chronophagic = "Time Eating"
Necrons are the masters of time manipulation.
Or old ones. They were in a race of arms with them.
Or the Hrud!
They distort the passage of time when they migrate.
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Post by: Ravenous D
Trasvi wrote:Does the codex say anything about Markerlights?
Specifically, do Markerlights benefit the non-Codex:Tau Empire units in the Supplement:Farsight Enclaves book? If you take Tau battle-brothers do markerlights work cross-detachment?
Welcome to rules hell and reason why allies were a terrible idea.
74823
Post by: pantsonhead
Seems to me that RAW for Markerlights is that they work cross-detachment, except for Farsight's Commander Team, which is not a unit from Codex: Tau Empire and can't benefit from any Markerlights at all. Although they're all ICs and if they join any other unit they count as part of the unit and can benefit from Markerlights if the unit can.
57651
Post by: davou
valace2 wrote:
that quote is referring to multiple primary detachments in a 2000+ pt double FOC game. Not defining a primary and allied detachment.
Fine, hows about this ;
"Every player is represented on the battlefield by their army's Warlord."
page xvii
Given that you can't take a warlord for both detachments in your army, this is indication that the army is a single umbrella that covers all detachments.
"In the Choosing Your Army section (page 108), you'll see that you can add some buildings to your army"
note above, that the fortifications are on the force org chart seperately from allies and primary detachments. They do not fall under either of the detachments, but exist as a component of the army, once again, Army is the umbrella term for both detachments.
"PRIMARY DETACHMENTS
This section of the Force Organisation chart is reproduced in many codexes and is integral to building an army. It dictates the units you can take in the main body of your army. All of the units in your primary detachment must be chosen from the same codex. Furthermore, your Warlord must be chosen from your primary detachment (seepage 111)."
Page 109
Again we see the term 'army' being talked about as the sum of its detachment (and fortification) components.
"If you wish,your army can include one allied detachment for each primary detachment in your army (normally one,"
-Page 109
"From a gaming point of view, taking allies in your army opens up entirely new tactical possibilities,
making your already formidable force even more so. "
page 112
Here we have the most literal wording so far, Your army may include allies, Allies ARE a part of your army.
Automatically Appended Next Post: pantsonhead wrote:Seems to me that RAW for Markerlights is that they work cross-detachment, except for Farsight's Commander Team, which is not a unit from Codex: Tau Empire and can't benefit from any Markerlights at all. Although they're all ICs and if they join any other unit they count as part of the unit and can benefit from Markerlights if the unit can.
This is painful lol
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Post by: blood lance
Tomb King wrote:The way I read it. You can take any of the commanders. They are all independent characters on their own. Nothing says Farsight is needed to take them. Farsight just allows you to take all of them as a retinue.
How can you read it that way though? It clearly says Farsight replaces his bodyguard with them as a choice. He replaces them with the command team which is labelled as a "Special choice taking up the HQ slot, which are never referred to as one singular unit, and always as independent characters (So it never says they can be taken as one unit) and can go wherever they want.
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Post by: Peregrine
blood lance wrote:How can you read it that way though? It clearly says Farsight replaces his bodyguard with them as a choice.
No it doesn't. It says that if you take Farsight you do some stuff. But it says that after saying that the IC unit is a special HQ choice. Conclusion: it is a special HQ choice that you can take without Farsight, but if you do take Farsight it adds an additional restriction.
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Post by: MandalorynOranj
Yeah I've got to agree that you can take them without Farsight. The way I've been reading it here sounds like "This is a unit you can take with your army! But, if that army also has Farsight, then he doesn't get a bodyguard."
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