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Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/11 21:12:23


Post by: Slayer-Fan123


 Jack Flask wrote:
 Hybrid Son Of Oxayotl wrote:
 H.B.M.C. wrote:
the_scotsman wrote:
-Chainswords
-Power Swords
-Power Fists
Why would these not be superior in the hands of someone monumentally stronger than your average human?

Why are they superior in the hand of someone monumentally stronger than your average human but only if this someone is a follower of the Imperium rather than a follower of Chaos???


Do we even know if Chaos Terminators aren't getting the same changes or are you just trying to meet your whine quota?

I mean this is a good point. We haven't seen ANYTHING besides Necrons and Loyalist scum. While we could expect GW to screw up, shouldn't we at least wait for the leaks to show us they did so?


Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/11 22:19:42


Post by: Hybrid Son Of Oxayotl


 Jack Flask wrote:
Do we even know if Chaos Terminators aren't getting the same changes or are you just trying to meet your whine quota?

I'm just answering H.B.M.C.'s argument.
He was answering to the_scotsman statement about "the official list of "weapons that are just 100% better if the trigger is pulled/swung by a loyalist space marine"" (emphasis mine) with "Why would these not be superior in the hands of someone monumentally stronger than your average human?". But the argument only holds if Chaos Space Marines also have the better version of those weapons.

Honestly, I don't think Chaos will have the changes before they get a new codex, and I have no idea if my faction will get a new codex for this edition, or the next one ¯\_(ツ)_/¯.


Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/11 22:58:09


Post by: GoatboyBeta


Termi stat changes are nice. Its a shame the shift to Primaris means we will probably never see updated models outside of the heroes line.


Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/12 00:22:19


Post by: H.B.M.C.


 Wha-Mu-077 wrote:
 Hybrid Son Of Oxayotl wrote:
 H.B.M.C. wrote:
the_scotsman wrote:
-Chainswords
-Power Swords
-Power Fists
Why would these not be superior in the hands of someone monumentally stronger than your average human?

Why are they superior in the hand of someone monumentally stronger than your average human but only if this someone is a follower of the Imperium rather than a follower of Chaos???
Because Geedubs loves them Space Marines.
The implication being that these rules somehow wouldn't be replicated in a subsequent Chaos Codex?



Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/12 00:52:56


Post by: Crusaderobr


GW are making balancing changes to 9th edition, stats increasing is nice. Also, expect all chaos terminators to receive the same changes for 9th. They needed the buff so im happy for Marine/chaos players, also this proves regular space marines aren't going anywhere. They are still fighting beside Primaris till the end of time.


Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/12 01:18:13


Post by: Argive


Do we know this is even true, or if it is true would it be the case for anyone else beside SM terminators (why would it be ?)? A random data sheet from a box could well be a typo
Sounds like another 2W cult CSM rumour to me..


Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/12 02:43:36


Post by: casvalremdeikun


 Argive wrote:
Do we know this is even true, or if it is true would it be the case for anyone else beside SM terminators (why would it be ?)? A random data sheet from a box could well be a typo
Sounds like another 2W cult CSM rumour to me..
If it is a typo, it would have been made twice, because the Sergeant and the regular Terminators have 3W. Not outside the possibility, but less likely.

I don't like the changes to the Power Weapons. If the Sword is +1 Str AP-3, what purpose does an Axe serve? And the Power Fist going to flat 2 damage is kinda sucky too. Otherwise, I am loving the idea of 3W Terminators. My brother is going to run Deathwing again if this ends up being true. I love Deathwing, even if they are a stupid hard unit to kill.


Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/12 02:51:23


Post by: H.B.M.C.


 casvalremdeikun wrote:
I don't like the changes to the Power Weapons. If the Sword is +1 Str AP-3, what purpose does an Axe serve?
Maybe the axe has a new profile as well?


Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/12 03:00:00


Post by: Argive


 casvalremdeikun wrote:
 Argive wrote:
Do we know this is even true, or if it is true would it be the case for anyone else beside SM terminators (why would it be ?)? A random data sheet from a box could well be a typo
Sounds like another 2W cult CSM rumour to me..
If it is a typo, it would have been made twice, because the Sergeant and the regular Terminators have 3W. Not outside the possibility, but less likely.

I don't like the changes to the Power Weapons. If the Sword is +1 Str AP-3, what purpose does an Axe serve? And the Power Fist going to flat 2 damage is kinda sucky too. Otherwise, I am loving the idea of 3W Terminators. My brother is going to run Deathwing again if this ends up being true. I love Deathwing, even if they are a stupid hard unit to kill.


I'm not a fan of power armour/imperium in general, but terminators have always been one of my all time favourite units so I would like to see more of them on the table for sure.

Not really against this idea per se. Terminators, Agressors ? whats the difference which unit obliterates my NPC stuff.. Might as well be termies.

But I don't want his to be a thing across the board..coz it will be hap-hazardly with some stuff going up in wounds and others not coz reasons which will 100% happen coz GW.


Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/12 03:05:41


Post by: casvalremdeikun


 H.B.M.C. wrote:
 casvalremdeikun wrote:
I don't like the changes to the Power Weapons. If the Sword is +1 Str AP-3, what purpose does an Axe serve?
Maybe the axe has a new profile as well?
I am assuming so. But then there is a ripple effect. Are Axes going to be Str+2, AP-2? If so, then what are Power Mauls going to be? It is just odd. Don't get me wrong, I LIKE that Power Swords are even better. I am thinking that my Blood Angels Intercessors will be rocking them on the Sergeants instead of Chainswords. But I just worry about the design space. I guess we will have to wait and see.


Automatically Appended Next Post:
 Argive wrote:
 casvalremdeikun wrote:
 Argive wrote:
Do we know this is even true, or if it is true would it be the case for anyone else beside SM terminators (why would it be ?)? A random data sheet from a box could well be a typo
Sounds like another 2W cult CSM rumour to me..
If it is a typo, it would have been made twice, because the Sergeant and the regular Terminators have 3W. Not outside the possibility, but less likely.

I don't like the changes to the Power Weapons. If the Sword is +1 Str AP-3, what purpose does an Axe serve? And the Power Fist going to flat 2 damage is kinda sucky too. Otherwise, I am loving the idea of 3W Terminators. My brother is going to run Deathwing again if this ends up being true. I love Deathwing, even if they are a stupid hard unit to kill.


I'm not a fan of power armour/imperium in general, but terminators have always been one of my all time favourite units so I would like to see more of them on the table for sure.

I have a set of the Space Hulk Terminators that might see some play with my Blood Angels now. They look like they are going 5o be well worth their points now. And I always lament not running enough dudes in red with my BA. This will help that.


Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/12 03:12:11


Post by: Argive


 casvalremdeikun wrote:
 H.B.M.C. wrote:
 casvalremdeikun wrote:
I don't like the changes to the Power Weapons. If the Sword is +1 Str AP-3, what purpose does an Axe serve?
Maybe the axe has a new profile as well?
I am assuming so. But then there is a ripple effect. Are Axes going to be Str+2, AP-2? If so, then what are Power Mauls going to be? It is just odd. Don't get me wrong, I LIKE that Power Swords are even better. I am thinking that my Blood Angels Intercessors will be rocking them on the Sergeants instead of Chainswords. But I just worry about the design space. I guess we will have to wait and see.


Automatically Appended Next Post:
 Argive wrote:
 casvalremdeikun wrote:
 Argive wrote:
Do we know this is even true, or if it is true would it be the case for anyone else beside SM terminators (why would it be ?)? A random data sheet from a box could well be a typo
Sounds like another 2W cult CSM rumour to me..
If it is a typo, it would have been made twice, because the Sergeant and the regular Terminators have 3W. Not outside the possibility, but less likely.

I don't like the changes to the Power Weapons. If the Sword is +1 Str AP-3, what purpose does an Axe serve? And the Power Fist going to flat 2 damage is kinda sucky too. Otherwise, I am loving the idea of 3W Terminators. My brother is going to run Deathwing again if this ends up being true. I love Deathwing, even if they are a stupid hard unit to kill.


I'm not a fan of power armour/imperium in general, but terminators have always been one of my all time favourite units so I would like to see more of them on the table for sure.

I have a set of the Space Hulk Terminators that might see some play with my Blood Angels now. They look like they are going 5o be well worth their points now. And I always lament not running enough dudes in red with my BA. This will help that.


I have space hulk BA termies too!
Kinda miffed they are BA as would have liked any space marines in BT/DA coolours. Quite looking forward to painting them one day.


Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/12 05:42:07


Post by: Stormonu


Too bad GW didn't do indexes for 9th. It would be nice if they're going to do an edition change if they give each faction a fleshed-out baseline preview of what will change.

It would elevate all the factions to the same starting block, get rid of dead abilities and codexes could become "advanced" supplements that add more exciting and tactical options (that are pointed in some way, instead of just "free")

Basically, build out the bones and flesh the system out during its lifetime. But that's just not GW's way.


Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/12 05:47:48


Post by: MinscS2


People need to chill a bit over the termi-sergeant having a +1S powersword. For all we know its a special piece of equipment unique to terminator sergeants, a kin to those of bladeguard veterans (to prevent the sgt. from "dying first" all the time) and not something that implies a massive future overhaul of powerweapons.

Wait and see guys, no reason to get worked up over something that might not even happen.


Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/12 09:27:03


Post by: RandyMcStab


I think axes (and the others) will just quietly go away and the future will only be swords and fists (and by extension hammers and chain fists).


Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/12 09:33:48


Post by: Dudeface


 RandyMcStab wrote:
I think axes (and the others) will just quietly go away and the future will only be swords and fists (and by extension hammers and chain fists).


Hammers and chainfists historically have always had separate profiles, power weapons however were just that, power weapons as a catch all.


Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/12 09:58:06


Post by: tneva82


Dudeface wrote:
 RandyMcStab wrote:
I think axes (and the others) will just quietly go away and the future will only be swords and fists (and by extension hammers and chain fists).


Hammers and chainfists historically have always had separate profiles, power weapons however were just that, power weapons as a catch all.


Eh historically power weapons, axes, knives etc were distinct profiles.


Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/12 11:18:53


Post by: Dudeface


tneva82 wrote:
Dudeface wrote:
 RandyMcStab wrote:
I think axes (and the others) will just quietly go away and the future will only be swords and fists (and by extension hammers and chain fists).


Hammers and chainfists historically have always had separate profiles, power weapons however were just that, power weapons as a catch all.


Eh historically power weapons, axes, knives etc were distinct profiles.


That's true, depends how far back you go!


Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/12 11:57:24


Post by: Mr Morden


 RandyMcStab wrote:
I think axes (and the others) will just quietly go away and the future will only be swords and fists (and by extension hammers and chain fists).


It will be model led - if most cc models have swords (as they do) then the main profile will be for swords and fists, if models remain / appear with hammers and axes the rules will follow, Same with spears, scythes, daggers, wet fish on a stick etc


Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/12 12:37:23


Post by: Marshal Loss




2 wound veterans


Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/12 12:39:36


Post by: Kanluwen


About time for 2W Marines.

Hopefully it applies to Chaos stuff as well.


Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/12 12:42:03


Post by: Quasistellar


Holy smokes 4 damage thunderhammers??


Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/12 12:45:57


Post by: Snugiraffe


Also looks like all (Astartes?) chainswords are getting better.

This pic shows no extra rules for plasma pistols or lightning claws, though, nor hit modifiers for hammers/fists...


Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/12 12:50:51


Post by: Crimson


Wait, two wound old marines! This is a real game changer! Now I can make Primaris-based counts as models for these guys without it being weird! I wonder if it is only the veterans or does this apply to the normal blokes too?

And assuming that this applies to Chaos, I will do as I promised and finally build that Chaos army I have planned for years!



Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/12 12:52:01


Post by: Mr_Rose


Snugiraffe wrote:
Also looks like all (Astartes?) chainswords are getting better.

This pic shows no extra rules for plasma pistols or lightning claws, though, nor hit modifiers for hammers/fists...

None of these compactified rule pages show any special rules; pretty blatantly by design, not least because they’ve been made as language agnostic as possible and having actually written rules either requires a mess of translations or multiple pages at which point you don’t need the symbols anymore. Notice they don’t even name the weapons?


Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/12 12:57:11


Post by: bullyboy


So if the codex supplements are still valid after SM drops, we can see 5D MC Thunderhammers? Well, I guess they are 40pts for a character, but only 16pts in squads.


Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/12 12:57:27


Post by: casvalremdeikun


Veterans get an extra wound now. All SM Chainswords confirmed to be AP-1, Thunder Hammers are now 4D, Power Fists confirmed to be 2D, Power Axes Are +2/AP-2 (I was right!).


Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/12 13:00:39


Post by: the_scotsman


At the end of all this, SOMETHING is going to feel bizarrely paper-thin flimsy if every single marine is going up +1W and every single weapon that's good at killing marines is going up +1D or -1AP or +1S.

I strongly suspect it will be "Everyone else who isn't a marine." We know Necron datasheets aren't going up in wounds left and right, we've seen several of those.

But if it isn't that, then it'll be vehicles, most likely, getting shredded by fething 5D master crafted thunder hammers.


Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/12 13:01:42


Post by: tneva82


More marine buffs. They always were so weak so obviously needed.

Light infantry getting more and more irrelevant


Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/12 13:04:29


Post by: Oguhmek


I would love to see Necron Immortals go to 2W, that would make a lot of sense and make for a more meaningful differentiation between them and Warriors.

(Lychguard and Pretorians could then be 3W to constitute the next tier)

Alas, that is not going to happen...


Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/12 13:04:39


Post by: casvalremdeikun


I am thinking it is just Veterans that get the extra Wound. Which will put Sternguard and Vanguard on par with Intercessors and Terminators on par with Gravis. I hope they leave regular Marines at one wound. This will hopefully carry over to Chaos with Cult Marines, Chosen, and Terminators getting an extra wound, but regular CSM staying the same.

If they boost Cult Marines, the extra wound on Plague Marines and Rubric Marines would help Death Guard and Thousand Sons out immensely.


Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/12 13:13:13


Post by: the_scotsman


 Oguhmek wrote:
I would love to see Necron Immortals go to 2W, that would make a lot of sense and make for a more meaningful differentiation between them and Warriors.

(Lychguard and Pretorians could then be 3W to constitute the next tier)

Alas, that is not going to happen...


We already know that necrons do not seem to be getting this mass blanket stat inflation.

Lychguard and Praetorians are getting +1A, no other stat change.

And only Rods of Covenant got +1D, no other weapons changed. Particle casters actually got weaker it seems. And a few necron units like spyders got significant boosts (+2W, much better in melee, worse in shooting) but we're 100% not seeing W3 elite units, or W2 warriors (unless indomitus is not the final statline) so I would be surprised to see W2 immortals.


Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/12 13:17:17


Post by: DanielFM


 casvalremdeikun wrote:
I am thinking it is just Veterans that get the extra Wound. Which will put Sternguard and Vanguard on par with Intercessors and Terminators on par with Gravis. I hope they leave regular Marines at one wound. This will hopefully carry over to Chaos with Cult Marines, Chosen, and Terminators getting an extra wound, but regular CSM staying the same.

If they boost Cult Marines, the extra wound on Plague Marines and Rubric Marines would help Death Guard and Thousand Sons out immensely.


I hope it's only veterans.
It makes sense, and helps GW phase out part of the old range eventually but keeping well-beloved kits (f e. Terminators) relevant.
The moment Tactical Marines or Devastators get 2 wounds, that's dead Primaris, though.


Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/12 13:21:39


Post by: casvalremdeikun


DanielFM wrote:
 casvalremdeikun wrote:
I am thinking it is just Veterans that get the extra Wound. Which will put Sternguard and Vanguard on par with Intercessors and Terminators on par with Gravis. I hope they leave regular Marines at one wound. This will hopefully carry over to Chaos with Cult Marines, Chosen, and Terminators getting an extra wound, but regular CSM staying the same.

If they boost Cult Marines, the extra wound on Plague Marines and Rubric Marines would help Death Guard and Thousand Sons out immensely.


I hope it's only veterans.
It makes sense, and helps GW phase out part of the old range eventually but keeping well-beloved kits (f e. Terminators) relevant.
The moment Tactical Marines or Devastators get 2 wounds, that's dead Primaris, though.
The concern I have is that Sternguard are 17 pts with their SI Boltguns compared to a 20 pt Intercessor. Not only would Sternguard be cheaper, but they would be *better*.


Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/12 13:22:27


Post by: tneva82


 Oguhmek wrote:
I would love to see Necron Immortals go to 2W, that would make a lot of sense and make for a more meaningful differentiation between them and Warriors.

(Lychguard and Pretorians could then be 3W to constitute the next tier)

Alas, that is not going to happen...


Well lychguard/praetorian thing isn't happening. Still slight chance for immortals though then likely would cost 20+ pts


Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/12 13:26:53


Post by: ERJAK


 casvalremdeikun wrote:
DanielFM wrote:
 casvalremdeikun wrote:
I am thinking it is just Veterans that get the extra Wound. Which will put Sternguard and Vanguard on par with Intercessors and Terminators on par with Gravis. I hope they leave regular Marines at one wound. This will hopefully carry over to Chaos with Cult Marines, Chosen, and Terminators getting an extra wound, but regular CSM staying the same.

If they boost Cult Marines, the extra wound on Plague Marines and Rubric Marines would help Death Guard and Thousand Sons out immensely.


I hope it's only veterans.
It makes sense, and helps GW phase out part of the old range eventually but keeping well-beloved kits (f e. Terminators) relevant.
The moment Tactical Marines or Devastators get 2 wounds, that's dead Primaris, though.
The concern I have is that Sternguard are 17 pts with their SI Boltguns compared to a 20 pt Intercessor. Not only would Sternguard be cheaper, but they would be *better*.


No way are any of these models staying the same points with suddenly double the survivability. Expect to see 2W sternguard clocking in at 25-30 points,

I mean, ideally every datasheet we've seen so far will go up between 50-75% to counter both the additional stat boosts and whatever crazy BS they pack on to the Angels of Death special rule THIS time (my guess is that all hit rolls of 2+ generate 3 extra attacks against anything that doesn't have the SPACE MARINE keyword).


Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/12 13:32:42


Post by: tneva82


 casvalremdeikun wrote:
DanielFM wrote:
 casvalremdeikun wrote:
I am thinking it is just Veterans that get the extra Wound. Which will put Sternguard and Vanguard on par with Intercessors and Terminators on par with Gravis. I hope they leave regular Marines at one wound. This will hopefully carry over to Chaos with Cult Marines, Chosen, and Terminators getting an extra wound, but regular CSM staying the same.

If they boost Cult Marines, the extra wound on Plague Marines and Rubric Marines would help Death Guard and Thousand Sons out immensely.


I hope it's only veterans.
It makes sense, and helps GW phase out part of the old range eventually but keeping well-beloved kits (f e. Terminators) relevant.
The moment Tactical Marines or Devastators get 2 wounds, that's dead Primaris, though.
The concern I have is that Sternguard are 17 pts with their SI Boltguns compared to a 20 pt Intercessor. Not only would Sternguard be cheaper, but they would be *better*.


Well new codex is coming and these are for that. There will be point changes in codex.


Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/12 13:51:59


Post by: MinscS2


ERJAK wrote:

No way are any of these models staying the same points with suddenly double the survivability. Expect to see 2W sternguard clocking in at 25-30 points


How much is +1 AP worth, while at the same time loosing obsec? 5 pts? 2 pts? Is it even worth anything? If intercessors remain 20 ppm then Sternguard are pretty much DoA if they are even near 25+ ppm.


Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/12 13:55:16


Post by: H.B.M.C.


 casvalremdeikun wrote:
Power Axes Are +2/AP-2 (I was right!).
Told'ja there'd be a new profile for them.

It was odd to see everyone assuming the power sword would change but everything else would stay the same.


Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/12 13:56:06


Post by: Tiberius501


Why. Why did they make Thunder Hammers 4D?!


Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/12 13:57:36


Post by: Crimson


 casvalremdeikun wrote:
I am thinking it is just Veterans that get the extra Wound.

Thinking about this a bit more, I suspect you're right. The new Bladeguard Veterans have three wounds. So perhaps the new logic is that the veteran marines get +1 to attacks, wounds and Ld?



Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/12 14:01:43


Post by: the_scotsman


 Crimson wrote:
 casvalremdeikun wrote:
I am thinking it is just Veterans that get the extra Wound.

Thinking about this a bit more, I suspect you're right. The new Bladeguard Veterans have three wounds. So perhaps the new logic is that the veteran marines get +1 to attacks, wounds and Ld?



My deathwatch would go from perma-shelved to "I might physically bury them in the backyard and dig them up when GW un-loses their mind"


Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/12 14:10:03


Post by: casvalremdeikun


H.B.M.C. wrote:
 casvalremdeikun wrote:
Power Axes Are +2/AP-2 (I was right!).
Told'ja there'd be a new profile for them.

It was odd to see everyone assuming the power sword would change but everything else would stay the same.
Definitely a ripple effect. I want to know what Power Mauls are now though. +3 Str? 2D? (Ooo, they would be like a poor man's power fist!). Also curious what the Lightning Claw icon means. But overall, I am liking the changes.

Crimson wrote:
 casvalremdeikun wrote:
I am thinking it is just Veterans that get the extra Wound.

Thinking about this a bit more, I suspect you're right. The new Bladeguard Veterans have three wounds. So perhaps the new logic is that the veteran marines get +1 to attacks, wounds and Ld?

That seems to be the case. They it really makes them stand out against the regular Marine counterparts.

the_scotsman wrote:
 Crimson wrote:
 casvalremdeikun wrote:
I am thinking it is just Veterans that get the extra Wound.

Thinking about this a bit more, I suspect you're right. The new Bladeguard Veterans have three wounds. So perhaps the new logic is that the veteran marines get +1 to attacks, wounds and Ld?



My deathwatch would go from perma-shelved to "I might physically bury them in the backyard and dig them up when GW un-loses their mind"
Why? Because they would be too good? They would likely get a hefty point increase. If Plague Marines and Rubric Marines would get the additional Veteran bonus, Deathwatch Veterans wouldn't be all that crazy.


Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/12 14:11:01


Post by: Slayer-Fan123


I like the sound of Sternguard being W2 since I went have to really feel weirder about all mine being Mk3 and my Intercessor Stand-Ins being Mk3 with Shields. Interesting change.


Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/12 14:14:00


Post by: Sterling191


 casvalremdeikun wrote:
Why? Because they would be too good? They would likely get a hefty point increase. If Plague Marines and Rubric Marines would get the additional Veteran bonus, Deathwatch Veterans wouldn't be all that crazy.


Vets are already overcosted relative to Primaris options for Deathwatch. An additional points increase would only further cement the disparity. Even with an additional wound.


Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/12 14:20:25


Post by: casvalremdeikun


Slayer-Fan123 wrote:I like the sound of Sternguard being W2 since I went have to really feel weirder about all mine being Mk3 and my Intercessor Stand-Ins being Mk3 with Shields. Interesting change.
Yeah, my 20 Sternguard went onto the shelf after I realized they don't offer much over Intercessors. If they would be at their current points and still have their guns for free, they might see play again.

Sterling191 wrote:
 casvalremdeikun wrote:
Why? Because they would be too good? They would likely get a hefty point increase. If Plague Marines and Rubric Marines would get the additional Veteran bonus, Deathwatch Veterans wouldn't be all that crazy.


Vets are already overcosted relative to Primaris options for Deathwatch. An additional points increase would only further cement the disparity. Even with an additional wound.
Maybe an extra wound without a points increase then?


Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/12 14:23:07


Post by: Irbis


tneva82 wrote:
Specifically loyal one. If you are loyal space marine you are master faction. If not npc is your status

Yeah, and that's why they had garbage rules for the 6th, 7th, and 3 years of 8th edition. I like how mere 6 months of SM being finally strong (then being hit by a big nerf, but it's not like whine cares about facts) somehow started mass revisionism that would make Eastasia from 1984 look like a paragon of free speech and discussion

Incidentally, Eldar and Tau were far more broken though the entirety of 6th and 7th edition than SM are now, and somehow, a lot of whiners who go about "npc" races back then just smugly said 'git gud' when someone pointed how garbage and unfun to play these races were. To the point that ""OP"" marines needed 500 points of free transports to compete, and even then it was mostly bunkering down in metal boxes and hoping you will somehow scrape minor victory on points before said two factions effortlessly table you.

Wake me up when SM get a titan throwing buckets of mortal wounds for 190 pts, can make the entire army only be hit on 6s, move and shoot twice per turn, or outright leave the table before the opponents turn to make them completely immune to shooting and melee. Oh, and no nerf at all to the above garbage in both editions. Poor xenos, instead of autowin they only have a handful of units stronger than anything SM can field now, whatever they will do?!


Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/12 14:25:25


Post by: the_scotsman


 casvalremdeikun wrote:
Why? Because they would be too good? They would likely get a hefty point increase. If Plague Marines and Rubric Marines would get the additional Veteran bonus, Deathwatch Veterans wouldn't be all that crazy.


Abso-goddamn-lutely they would be far too good, are you kidding? I put Deathwatch down on the table now and they outshoot Tau gunlines without even breaking a sweat, I would never put them on the table against someone not also bringing marines. with W3 terminators and W2 veterans they'd be hideous, and I have ZERO faith in GW's ability to reasonably price those buffs after the supplements and the garbage fire of the 9th ed points update.

Why anyone would think these changes are going to have any kind of common sense price boosts behind them or any kind of corresponding buffs to other factions is absolutely beyond me. Our current codex release schedule is basically back-to-back space marine codexes.


Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/12 14:28:02


Post by: Voss


 casvalremdeikun wrote:
H.B.M.C. wrote:
 casvalremdeikun wrote:
Power Axes Are +2/AP-2 (I was right!).
Told'ja there'd be a new profile for them.

It was odd to see everyone assuming the power sword would change but everything else would stay the same.
Definitely a ripple effect. I want to know what Power Mauls are now though. +3 Str? 2D? (Ooo, they would be like a poor man's power fist!). Also curious what the Lightning Claw icon means. But overall, I am liking the changes.


The Indomitus chaplain's crozius gained +1S, so I'd expect power mauls to be similar.

The LC icon (I assume you mean the star in the circle) just means 'user's strength,' same as the chainsword.


Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/12 14:28:54


Post by: Dudeface


 Crimson wrote:
 casvalremdeikun wrote:
I am thinking it is just Veterans that get the extra Wound.

Thinking about this a bit more, I suspect you're right. The new Bladeguard Veterans have three wounds. So perhaps the new logic is that the veteran marines get +1 to attacks, wounds and Ld?



There's a veteran intercessor entry in the new codex contents from a screen shot I think from memory, so they'd be up to 3 wounds following that logic. Leaves chaos marines in an odd spot unless they're going to finally separate renegades from traitor legions.


Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/12 14:38:24


Post by: Voss


Dudeface wrote:
 Crimson wrote:
 casvalremdeikun wrote:
I am thinking it is just Veterans that get the extra Wound.

Thinking about this a bit more, I suspect you're right. The new Bladeguard Veterans have three wounds. So perhaps the new logic is that the veteran marines get +1 to attacks, wounds and Ld?



There's a veteran intercessor entry in the new codex contents from a screen shot I think from memory, so they'd be up to 3 wounds following that logic. Leaves chaos marines in an odd spot unless they're going to finally separate renegades from traitor legions.

Why wouldn't veterans of both 'types' exist?


Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/12 14:43:29


Post by: Dudeface


Voss wrote:
Dudeface wrote:
 Crimson wrote:
 casvalremdeikun wrote:
I am thinking it is just Veterans that get the extra Wound.

Thinking about this a bit more, I suspect you're right. The new Bladeguard Veterans have three wounds. So perhaps the new logic is that the veteran marines get +1 to attacks, wounds and Ld?



There's a veteran intercessor entry in the new codex contents from a screen shot I think from memory, so they'd be up to 3 wounds following that logic. Leaves chaos marines in an odd spot unless they're going to finally separate renegades from traitor legions.

Why wouldn't veterans of both 'types' exist?


They would, but a veteran renegade is essentially a chosen, where as a vanguard vet etc. is rocking the same experience equivalent as a legion marine.

Having mini marines at 1 wound then suddenly become 2 wounds because they painted a star on a shoulder makes no sense, likewise a veteran mini marine at 100 years service being 2 wounds but someone with 10k years of experience fighting in a hellscape being 1 wound does't make sense.


Automatically Appended Next Post:
Quote from Armillion over on B&C "Also, opened one of the new box style vindicators last week and saw that HK missiles are apparently S10 now?"


Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/12 14:57:52


Post by: xttz


 Stormonu wrote:
Too bad GW didn't do indexes for 9th. It would be nice if they're going to do an edition change if they give each faction a fleshed-out baseline preview of what will change.

It would elevate all the factions to the same starting block, get rid of dead abilities and codexes could become "advanced" supplements that add more exciting and tactical options (that are pointed in some way, instead of just "free")

Basically, build out the bones and flesh the system out during its lifetime. But that's just not GW's way.


Honestly I still wouldn't rule this out for several reasons:

  • It would be really weird to change generic weapons like power fists or multi-meltas for just one faction, without changing it for all the others.

  • The strange points level decisions would make more sense if they were planning to revise a bunch of units & wargear.

  • One of the early reviews by 9E playtesters (I think TTT) heavily implied that something else was coming they couldn't talk about yet.

  • We know new units are coming for several factions, but there's no sign yet of an accompanying codex or expansion book


  • GW could plausibly print something like "Index: Imperium 2020" and "Index: Xenos 2020", where some units & wargear recieve revised rules to supersede the codex. One cheap book like the original indexes can cover several factions at once, and means they recieve major updates without needing a whole new codex. GW can sell that to a wide range of players, or simply put the updated rules in their app to encourage people to subscribe.


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/12 14:59:43


    Post by: Voss


    I'm not following. 'Renegades' are former loyalist marines fighting in real space for essentially a lifetime. They'd have just as many veterans as a loyalist chapter.

    Legionnaires are subject to the timey-whimey nonsense of the Eye. When it comes down to it, most don't have 10000 years of battlefield experience. Talons and First Claw of the night lords had 300 (well within the normal life span of loyalists), Bile was... Inactive for indeterminate stretches of time, Ahriman's journey involves powering down to petty sorcerer levels for an extended period, followed by an actual time loop, etc

    Either is equally qualified to claim whatever GW means by 'veteran' status.


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/12 15:07:31


    Post by: Dudeface


    Voss wrote:
    I'm not following. 'Renegades' are former loyalist marines fighting in real space for essentially a lifetime. They'd have just as many veterans as a loyalist chapter.

    Legionnaires are subject to the timey-whimey nonsense of the Eye. When it comes down to it, most don't have 10000 years of battlefield experience. Talons and First Claw of the night lords had 300 (well within the normal life span of loyalists), Bile was... Inactive for indeterminate stretches of time, Ahriman's journey involves powering down to petty sorcerer levels for an extended period, followed by an actual time loop, etc

    Either is equally qualified to claim whatever GW means by 'veteran' status.


    Look at it through this perspective: Renegades are loyalist chapters who have turned, often still with the same equipment and equivalent experience, so it makes sense for their profiles to match the classic marines. The basic marine will have a tac marine stat line. If tacs have 2 wounds, it makes sense that a basic chaos marine does by extension. No problem so far.

    Other option is veterans get +1 wound so classic marine veteran getting 2 wounds and a tac marine having 1. A renegade chaos marine is therefore 1 wound. An Iron warriors legionary who has been around since istvaan may well have 300+ years real time experience - that may be more than a vanguard veteran. The vangaurd veteran gets 2 wounds, but the iron warrior is still a "chaos space marine" so gets a tac marines stats - 1 wound -despite being likely more experienced than the vanguard vet.


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/12 15:13:50


    Post by: Voss


    Dudeface wrote:
    Voss wrote:
    I'm not following. 'Renegades' are former loyalist marines fighting in real space for essentially a lifetime. They'd have just as many veterans as a loyalist chapter.

    Legionnaires are subject to the timey-whimey nonsense of the Eye. When it comes down to it, most don't have 10000 years of battlefield experience. Talons and First Claw of the night lords had 300 (well within the normal life span of loyalists), Bile was... Inactive for indeterminate stretches of time, Ahriman's journey involves powering down to petty sorcerer levels for an extended period, followed by an actual time loop, etc

    Either is equally qualified to claim whatever GW means by 'veteran' status.


    Look at it through this perspective: Renegades are loyalist chapters who have turned, often still with the same equipment and equivalent experience, so it makes sense for their profiles to match the classic marines. The basic marine will have a tac marine stat line. If tacs have 2 wounds, it makes sense that a basic chaos marine does by extension. No problem so far.

    Other option is veterans get +1 wound so classic marine veteran getting 2 wounds and a tac marine having 1. A renegade chaos marine is therefore 1 wound. An Iron warriors legionary who has been around since istvaan may well have 300+ years real time experience - that may be more than a vanguard veteran. The vangaurd veteran gets 2 wounds, but the iron warrior is still a "chaos space marine" so gets a tac marines stats - 1 wound -despite being likely more experienced than the vanguard vet.


    Seems pretty straightforward to me. Your Istvaan vet is a Chosen (which would presumably have 2W), and your theoretical 1-wound CSM trooper is a replacement recruit that we know all the chaos legions have. A lot of ink has been spilled on chaos legions scrambling for gene seed and recruits.

    So if additional wound veteran you needs a complex explanation (which I'm not really convinced it does), it already exists.


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/12 15:26:34


    Post by: Dudeface


    Voss wrote:
    Dudeface wrote:
    Voss wrote:
    I'm not following. 'Renegades' are former loyalist marines fighting in real space for essentially a lifetime. They'd have just as many veterans as a loyalist chapter.

    Legionnaires are subject to the timey-whimey nonsense of the Eye. When it comes down to it, most don't have 10000 years of battlefield experience. Talons and First Claw of the night lords had 300 (well within the normal life span of loyalists), Bile was... Inactive for indeterminate stretches of time, Ahriman's journey involves powering down to petty sorcerer levels for an extended period, followed by an actual time loop, etc

    Either is equally qualified to claim whatever GW means by 'veteran' status.


    Look at it through this perspective: Renegades are loyalist chapters who have turned, often still with the same equipment and equivalent experience, so it makes sense for their profiles to match the classic marines. The basic marine will have a tac marine stat line. If tacs have 2 wounds, it makes sense that a basic chaos marine does by extension. No problem so far.

    Other option is veterans get +1 wound so classic marine veteran getting 2 wounds and a tac marine having 1. A renegade chaos marine is therefore 1 wound. An Iron warriors legionary who has been around since istvaan may well have 300+ years real time experience - that may be more than a vanguard veteran. The vangaurd veteran gets 2 wounds, but the iron warrior is still a "chaos space marine" so gets a tac marines stats - 1 wound -despite being likely more experienced than the vanguard vet.


    Seems pretty straightforward to me. Your Istvaan vet is a Chosen (which would presumably have 2W), and your theoretical 1-wound CSM trooper is a replacement recruit that we know all the chaos legions have. A lot of ink has been spilled on chaos legions scrambling for gene seed and recruits.

    So if additional wound veteran you needs a complex explanation (which I'm not really convinced it does), it already exists.


    Ok but you'd then have to limit veterans of the long war to chosen only really at that point. Either way it'll be interesting to see how it'll be tackled and I dare say there'll be some teeth gnashing regardless.


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/12 15:48:56


    Post by: Voss


    Dudeface wrote:
    Ok but you'd then have to limit veterans of the long war to chosen only really at that point. Either way it'll be interesting to see how it'll be tackled and I dare say there'll be some teeth gnashing regardless.

    Well, there are a couple ways of dealing with it (including pre-game strats, similar to the 'veteran intercessor' strat in the current SM codex), but definitely yeah, there will be teeth gnashing, warranted or not, even if they somehow find the 'world's best' solution
    Ignore-able or not will be the important question.


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/12 16:06:28


    Post by: endlesswaltz123


    Deathwatch will be interesting, considering all their troops are veterans in name...

    Anyway, I actually don't mind as an imperial player chaos marines getting +1 wound, especially if they are from the traitor legions and not renegade marines (a distinction that should be made) as they will all be veterans of some sort.

    Anyway, give them two wounds, just cost them appropriately and I'm all good, it would offset the imbalances caused between chaos and imperium in that they should fairly be a mirror of each other in ways, but with the flavour being super different... Chaos don't get combat doctrines, but increased durability. Renegade marines get combat doctrines (of some sort) but no +1 wound... Get the point costs right and it's all good.


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/12 16:10:10


    Post by: H.B.M.C.


    Watch as they give Chosen W2 but forget to give Havocs, monstrous T5 marines, W2.


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/12 16:15:49


    Post by: Slayer-Fan123


     H.B.M.C. wrote:
    Watch as they give Chosen W2 but forget to give Havocs, monstrous T5 marines, W2.

    What? GW being inconsistent? Do you think it could be true?


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/12 16:37:33


    Post by: Abadabadoobaddon


    I'm sure Chosen will get W2. On the datasheets included in their box.


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/12 17:10:54


    Post by: Slayer-Fan123


    Hahahahaha damn that hurt


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/12 17:35:48


    Post by: Matt.Kingsley


    Oh boy, is Dark Vengeance getting another release?


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/12 17:46:31


    Post by: tneva82


     xttz wrote:
     Stormonu wrote:
    Too bad GW didn't do indexes for 9th. It would be nice if they're going to do an edition change if they give each faction a fleshed-out baseline preview of what will change.

    It would elevate all the factions to the same starting block, get rid of dead abilities and codexes could become "advanced" supplements that add more exciting and tactical options (that are pointed in some way, instead of just "free")

    Basically, build out the bones and flesh the system out during its lifetime. But that's just not GW's way.


    Honestly I still wouldn't rule this out for several reasons:

  • It would be really weird to change generic weapons like power fists or multi-meltas for just one faction, without changing it for all the others.

  • The strange points level decisions would make more sense if they were planning to revise a bunch of units & wargear.

  • One of the early reviews by 9E playtesters (I think TTT) heavily implied that something else was coming they couldn't talk about yet.

  • We know new units are coming for several factions, but there's no sign yet of an accompanying codex or expansion book


  • GW could plausibly print something like "Index: Imperium 2020" and "Index: Xenos 2020", where some units & wargear recieve revised rules to supersede the codex. One cheap book like the original indexes can cover several factions at once, and means they recieve major updates without needing a whole new codex. GW can sell that to a wide range of players, or simply put the updated rules in their app to encourage people to subscribe.


    There's already multiple melta weapons same name different rules.

    And you don't precost new stats you get when you will repoint things anyway...codex has points in it you know? You never use new rules ca costs


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/12 17:52:19


    Post by: Necronmaniac05


    I'm really glad space marines are getting some buffs. They were really struggling beforehand!


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/12 18:03:24


    Post by: John D Law


    If they raise regular marines to two wounds doesn’t that make Primaris less relevant/ special? An the size difference would be unnecessary at that point.


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/12 18:17:01


    Post by: Tastyfish


    John D Law wrote:
    If they raise regular marines to two wounds doesn’t that make Primaris less relevant/ special? An the size difference would be unnecessary at that point.


    And thus the marine model range update is complete. Post indomitus all the new recruits are primaris, and any smaller models are clearly veteran firstborn.
    Might even see the more rigid Crusade era combat dogmas even give way to a more flexible approach that adds weapon specialists to Intercessor squads, as the marines find themselves fighting less and less in large formations as the crusade fleets split up and garrison worlds assigned...


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/12 18:20:56


    Post by: Togusa


     H.B.M.C. wrote:
    Watch as they give Chosen W2 but forget to give Havocs, monstrous T5 marines, W2.


    So I would be delighted to have my Havoks have 2W. Havoks are probably my favorite unit within the Codex, and one of the best Chaos kits that they produce!


    Automatically Appended Next Post:
     Matt.Kingsley wrote:
    Oh boy, is Dark Vengeance getting another release?


    I still think that they flubbed the perfect opportunity to include a new kit for Chosen along with the release of Abaddon. A five man box of Chosen with combi-weapons, power weapons and spikey gubbins would have been great.


    Automatically Appended Next Post:
     xttz wrote:
     Stormonu wrote:
    Too bad GW didn't do indexes for 9th. It would be nice if they're going to do an edition change if they give each faction a fleshed-out baseline preview of what will change.

    It would elevate all the factions to the same starting block, get rid of dead abilities and codexes could become "advanced" supplements that add more exciting and tactical options (that are pointed in some way, instead of just "free")

    Basically, build out the bones and flesh the system out during its lifetime. But that's just not GW's way.


    Honestly I still wouldn't rule this out for several reasons:

  • It would be really weird to change generic weapons like power fists or multi-meltas for just one faction, without changing it for all the others.

  • The strange points level decisions would make more sense if they were planning to revise a bunch of units & wargear.

  • One of the early reviews by 9E playtesters (I think TTT) heavily implied that something else was coming they couldn't talk about yet.

  • We know new units are coming for several factions, but there's no sign yet of an accompanying codex or expansion book


  • GW could plausibly print something like "Index: Imperium 2020" and "Index: Xenos 2020", where some units & wargear recieve revised rules to supersede the codex. One cheap book like the original indexes can cover several factions at once, and means they recieve major updates without needing a whole new codex. GW can sell that to a wide range of players, or simply put the updated rules in their app to encourage people to subscribe.


    I think indexes aren't likely at all, we know Codexes are coming in October, why would they put out indexes after codexes? I do remember reading that GW has tested all of the the codexes at the same time, therefore it stands to reason all the codexes are written. It also stands to reason that we won't get new ones for specific chapters. It's been said many times that Codexes from PA onward were written to be 9th compatible. We're most likely to see new books for Eldar, DE, Orks, Tau, GSC, Chaos Deamons and Guard before we're likely to see SoB, Chaos Marines and the like.


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/12 19:05:54


    Post by: Latro_


    Like how you are all assuming intercessors wont just go up to 3w lol


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/12 21:21:18


    Post by: Mr Morden


    It's been said many times that Codexes from PA onward were written to be 9th compatible. We're most likely to see new books for Eldar, DE, Orks, Tau, GSC, Chaos Deamons and Guard before we're likely to see SoB, Chaos Marines and the like.


    Reading the new rules and the Codexes that are "compatable", its clear that was and is total BS.

    Marine codex was said to be compatable and is the first. It will depend on their model release schedule who goes after Necrons - nothing else will matter.

    We know that some armies are getting Junior commanders - good chance it those gettign codexes.

    I think it will be

    Marines and Necrons
    Space Marine Supplements - Wolves and Angels
    Sisters of Battle (based on wish to have female army prominant (irnoic really)

    Then its harder to predict.
    Dark Eldar seems a good possibilty


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/12 21:25:42


    Post by: Kanluwen


    Chaos Marines and Marines were both pre-Psychic Awakening.
    Sisters of Battle was the only one to come out after PA started.

    Worth noting that the verbage used wasn't "compatible" but "in mind".


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/12 21:43:06


    Post by: Crusaderobr


    Will we be able to use PA with our new 9th edition codex? I certainly hope so with all the money we forked out to GW.


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/12 21:45:02


    Post by: Kanluwen


    Use what parts of it?


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/12 21:51:31


    Post by: Crusaderobr


     Kanluwen wrote:
    Use what parts of it?


    Tau PA with the new Tau codex, Blood of Baal with Blood Angels and Tyranids etc... all the strategems and relics? Some of these books just came out for crying out loud!


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/12 21:51:31


    Post by: ERJAK


     Mr Morden wrote:
    It's been said many times that Codexes from PA onward were written to be 9th compatible. We're most likely to see new books for Eldar, DE, Orks, Tau, GSC, Chaos Deamons and Guard before we're likely to see SoB, Chaos Marines and the like.


    Reading the new rules and the Codexes that are "compatable", its clear that was and is total BS.

    Marine codex was said to be compatable and is the first. It will depend on their model release schedule who goes after Necrons - nothing else will matter.

    We know that some armies are getting Junior commanders - good chance it those gettign codexes.

    I think it will be

    Marines and Necrons
    Space Marine Supplements - Wolves and Angels
    Sisters of Battle (based on wish to have female army prominant (irnoic really)

    Then its harder to predict.
    Dark Eldar seems a good possibilty


    There is no reality where the sisters of battle update doesn't come out within 4-5 months of the end of the edition. And don't give me that 'the book came out in december!!!' nonsense, the army was unplayable until march.


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/12 21:56:30


    Post by: Argive


     Latro_ wrote:
    Like how you are all assuming intercessors wont just go up to 3w lol


    yep....


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/12 22:00:58


    Post by: tneva82


     Kanluwen wrote:
    Use what parts of it?


    Whatever gw doesn't transfer to new codex since they have already said all won't be transfered. Would be typical to not transfer best stuff. Like have specialist mobs in codex but leave kustom jobs off


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/12 22:05:41


    Post by: Mr Morden


    ERJAK wrote:
     Mr Morden wrote:
    It's been said many times that Codexes from PA onward were written to be 9th compatible. We're most likely to see new books for Eldar, DE, Orks, Tau, GSC, Chaos Deamons and Guard before we're likely to see SoB, Chaos Marines and the like.


    Reading the new rules and the Codexes that are "compatable", its clear that was and is total BS.

    Marine codex was said to be compatable and is the first. It will depend on their model release schedule who goes after Necrons - nothing else will matter.

    We know that some armies are getting Junior commanders - good chance it those gettign codexes.

    I think it will be

    Marines and Necrons
    Space Marine Supplements - Wolves and Angels
    Sisters of Battle (based on wish to have female army prominant (ironic really)

    Then its harder to predict.
    Dark Eldar seems a good possibilty


    There is no reality where the sisters of battle update doesn't come out within 4-5 months of the end of the edition. And don't give me that 'the book came out in december!!!' nonsense, the army was unplayable until march.


    Same thing was said a few years ago about Any chance of a new Sisters of Battle army - and yet here we are.

    All depends on the models that they have made, what codexes need updates has no relevance to GW.


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/12 22:10:35


    Post by: Dysartes


    If the only new model the SoB get is the Palantine that's been previewed, unless they're changing substantial army-level rules, there's no need for a new book.

    If any factions should be early in the cycle due to new releases since their previous codex, it's AdMech and Daemons, even if they didn't get anything else (other than the upcoming AdMech character).


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/12 22:10:44


    Post by: Kanluwen


    tneva82 wrote:
     Kanluwen wrote:
    Use what parts of it?


    Whatever gw doesn't transfer to new codex since they have already said all won't be transfered. Would be typical to not transfer best stuff. Like have specialist mobs in codex but leave kustom jobs off

    They said all the Psychic Awakening stuff wouldn't be transferred to codices.

    Remember that Psychic Awakening books also include missions.


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/12 22:13:10


    Post by: BrianDavion


     Mr Morden wrote:
    It's been said many times that Codexes from PA onward were written to be 9th compatible. We're most likely to see new books for Eldar, DE, Orks, Tau, GSC, Chaos Deamons and Guard before we're likely to see SoB, Chaos Marines and the like.


    Reading the new rules and the Codexes that are "compatable", its clear that was and is total BS.

    Marine codex was said to be compatable and is the first. It will depend on their model release schedule who goes after Necrons - nothing else will matter.

    We know that some armies are getting Junior commanders - good chance it those gettign codexes.

    I think it will be

    Marines and Necrons
    Space Marine Supplements - Wolves and Angels
    Sisters of Battle (based on wish to have female army prominant (irnoic really)

    Then its harder to predict.
    Dark Eldar seems a good possibilty


    they are compatable. you've been around for a bit Morden. this is just like 4th edition codices in 5th edition etc.


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/12 22:30:58


    Post by: Voss


     Mr Morden wrote:
    It's been said many times that Codexes from PA onward were written to be 9th compatible. We're most likely to see new books for Eldar, DE, Orks, Tau, GSC, Chaos Deamons and Guard before we're likely to see SoB, Chaos Marines and the like.


    Reading the new rules and the Codexes that are "compatable", its clear that was and is total BS.


    It isn't. The 9th point costs have issues, but the rules in the codexes largely work fine with the 9th edition rules. Very few things create a divide by zero error that you just can't parse with the rulebook and the codex.
    In the very nice and accurate sense of compatibility, they're fine.

    Like all edition changes the balance isn't quite there, because different tactics have become more or less valid. (like a focus on objectives over auto-win because everything on the other side of the table is dead already).


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/12 22:38:14


    Post by: tneva82


     Mr Morden wrote:


    Same thing was said a few years ago about Any chance of a new Sisters of Battle army - and yet here we are.

    All depends on the models that they have made, what codexes need updates has no relevance to GW.


    GW doesn't give NPC factions new codex so soon. It's NPC faction. They get tiny support. And one extra model is hardly need for new codex.


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/12 22:41:44


    Post by: BrianDavion


    tneva82 wrote:
     Mr Morden wrote:


    Same thing was said a few years ago about Any chance of a new Sisters of Battle army - and yet here we are.

    All depends on the models that they have made, what codexes need updates has no relevance to GW.


    GW doesn't give NPC factions new codex so soon. It's NPC faction. They get tiny support. And one extra model is hardly need for new codex.


    except Necrons are getting a new codex around the same time tneva. or did that escape your notice?


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/12 22:49:11


    Post by: H.B.M.C.


    BrianDavion wrote:
    tneva82 wrote:
    GW doesn't give NPC factions new codex so soon. It's NPC faction. They get tiny support. And one extra model is hardly need for new codex.
    except Necrons are getting a new codex around the same time tneva. or did that escape your notice?
    Nothing you just said contradicts what he said.


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/12 22:49:41


    Post by: Mr Morden


    tneva82 wrote:
     Mr Morden wrote:


    Same thing was said a few years ago about Any chance of a new Sisters of Battle army - and yet here we are.

    All depends on the models that they have made, what codexes need updates has no relevance to GW.


    GW doesn't give NPC factions new codex so soon. It's NPC faction. They get tiny support. And one extra model is hardly need for new codex.


    Sisters got a model in PA which was a shock to me.....IF they sold well there may be more. Might not.

    Apart from Marines its hard to know what they will make next next.


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/12 23:04:37


    Post by: Danit


    Could get the melee sisters from the trailer :3

    Got a 2nd hq choice coming why not a 2nd troop


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/12 23:15:03


    Post by: Platuan4th


    Danit wrote:
    Could get the melee sisters from the trailer :3p


    You mean the basic Sister squad? There's no specifically melee unit in the trailer, they all have bolters.


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/12 23:21:08


    Post by: Danit


     Platuan4th wrote:
    Danit wrote:
    Could get the melee sisters from the trailer :3p


    You mean the basic Sister squad? There's no specifically melee unit in the trailer, they all have bolters.


    A bunch of them have chainswords

    [Thumb - 4BDA93DF-C01D-4AB6-88FD-6A7AAE4761CE.png]


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/12 23:23:44


    Post by: Danit


    That doesn’t look like a superior

    [Thumb - A751B6C6-606B-4F59-A997-A34C95439807.png]


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/13 00:48:16


    Post by: CajunMan550


    2W Marines and even better in CC now huh? Well I guess all my Daemons stuff goes into the closet for a year or 3.


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/13 01:54:53


    Post by: Abadabadoobaddon


     Kanluwen wrote:
    Use what parts of it?

    The name generators.


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/13 05:47:50


    Post by: Daedalus81


    Dudeface wrote:
    Voss wrote:
    I'm not following. 'Renegades' are former loyalist marines fighting in real space for essentially a lifetime. They'd have just as many veterans as a loyalist chapter.

    Legionnaires are subject to the timey-whimey nonsense of the Eye. When it comes down to it, most don't have 10000 years of battlefield experience. Talons and First Claw of the night lords had 300 (well within the normal life span of loyalists), Bile was... Inactive for indeterminate stretches of time, Ahriman's journey involves powering down to petty sorcerer levels for an extended period, followed by an actual time loop, etc

    Either is equally qualified to claim whatever GW means by 'veteran' status.


    Look at it through this perspective: Renegades are loyalist chapters who have turned, often still with the same equipment and equivalent experience, so it makes sense for their profiles to match the classic marines. The basic marine will have a tac marine stat line. If tacs have 2 wounds, it makes sense that a basic chaos marine does by extension. No problem so far.

    Other option is veterans get +1 wound so classic marine veteran getting 2 wounds and a tac marine having 1. A renegade chaos marine is therefore 1 wound. An Iron warriors legionary who has been around since istvaan may well have 300+ years real time experience - that may be more than a vanguard veteran. The vangaurd veteran gets 2 wounds, but the iron warrior is still a "chaos space marine" so gets a tac marines stats - 1 wound -despite being likely more experienced than the vanguard vet.


    I don't really buy the only "veterans get +1 wound". They're wearing the same armor. Being more experienced usually doesn't make you twice as tough.


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/13 05:58:47


    Post by: H.B.M.C.


     Daedalus81 wrote:
    I don't really buy the only "veterans get +1 wound". They're wearing the same armor. Being more experienced usually doesn't make you twice as tough.
    Then why do Marine characters have more than W1?


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/13 07:02:05


    Post by: tneva82


     Mr Morden wrote:
    tneva82 wrote:
     Mr Morden wrote:


    Same thing was said a few years ago about Any chance of a new Sisters of Battle army - and yet here we are.

    All depends on the models that they have made, what codexes need updates has no relevance to GW.


    GW doesn't give NPC factions new codex so soon. It's NPC faction. They get tiny support. And one extra model is hardly need for new codex.


    Sisters got a model in PA which was a shock to me.....IF they sold well there may be more. Might not.

    Apart from Marines its hard to know what they will make next next.


    Still not enough to need new codex.

    And you do know term leadtimes right? If they decide to new sisters based on sales of that model it would be coming around this time next year earliest.


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/13 07:02:32


    Post by: Stormonu


     Togusa wrote:


    I think indexes aren't likely at all, we know Codexes are coming in October, why would they put out indexes after codexes? I do remember reading that GW has tested all of the the codexes at the same time, therefore it stands to reason all the codexes are written. It also stands to reason that we won't get new ones for specific chapters. It's been said many times that Codexes from PA onward were written to be 9th compatible. We're most likely to see new books for Eldar, DE, Orks, Tau, GSC, Chaos Deamons and Guard before we're likely to see SoB, Chaos Marines and the like.


    I'd *really* like to see the quote where they were ALL tested at the same time, because I doubt more than a handful have even had pen put to paper beyond the copy + paste lore.


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/13 07:03:08


    Post by: tneva82


    Danit wrote:
    Could get the melee sisters from the trailer :3

    Got a 2nd hq choice coming why not a 2nd troop


    Uh sister superiors...there wasn't squad on them. Leader for squad yes. Whole squad. You eupect troop choice of solo models?


    Automatically Appended Next Post:
    Danit wrote:
     Platuan4th wrote:
    Danit wrote:
    Could get the melee sisters from the trailer :3p


    You mean the basic Sister squad? There's no specifically melee unit in the trailer, they all have bolters.


    A bunch of them have chainswords


    Yeah. The sister superior. Unit leader. There was no squad of melee sisters.


    Automatically Appended Next Post:
    Danit wrote:
    That doesn’t look like a superior


    Same armour, same weapon. What difference it has to superior?


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/13 07:34:30


    Post by: BrianDavion


    I'd be fine with a sister melee squad. "Sister of Battle assault squad" or something. but yeah I doubt it'll happen.


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/13 09:03:29


    Post by: Hybrid Son Of Oxayotl


    BrianDavion wrote:
    I'd be fine with a sister melee squad.

    Maybe they could call them, and hear me out on that, "Celestians"! They would be the veteran Sisters of the Order. And, like, they would use close combat weapons instead of just bolter/special weapons and bolt pistols .


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/13 09:16:25


    Post by: Overread


    For those interested TTC are releasing more necron themed bases and it sounds like they are also releasing base-sets which likely means a one-purchase set of resin bases for boxed sets like Indomitus (probably ones for the other starter sets and any getting started set for necrons in the future too)


    https://community.ttcombat.com/2020/08/12/wip-more-bases/#more-6933


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/13 09:46:33


    Post by: Geifer


    tneva82 wrote:
     Mr Morden wrote:
    tneva82 wrote:
     Mr Morden wrote:


    Same thing was said a few years ago about Any chance of a new Sisters of Battle army - and yet here we are.

    All depends on the models that they have made, what codexes need updates has no relevance to GW.


    GW doesn't give NPC factions new codex so soon. It's NPC faction. They get tiny support. And one extra model is hardly need for new codex.


    Sisters got a model in PA which was a shock to me.....IF they sold well there may be more. Might not.

    Apart from Marines its hard to know what they will make next next.


    Still not enough to need new codex.

    And you do know term leadtimes right? If they decide to new sisters based on sales of that model it would be coming around this time next year earliest.


    At this time Sisters sales will naturally not figure into anything released for Sisters for the better part of another year. Regardless of that, I'm not sure why you insist on "need" when it comes to a new codex. First, we get a new edition with a new feature called Crusade that will get pages in every new codex. Plus at least one new unit entry. Material for a new codex is there, therefore there is no reason to rule out that a Sisters codex is coming. Second, Sisters are a fully supported plastic army now. GW will be happy to let you rebuy the same rules over and over, as quickly as they think they can get away with.And with Sisters not being a current codex and Crusade adding something not currently in the codex, they might just think they can get away with it within a year of release of the last one.

    Personally I wouldn't mind a new codex if we also get plastic Crusaders and Death Cult Assassins with it. Would be easier to justify a new book so soon if there was a larger model release with it, but like I said, it's not like GW needs that justification.

    You may also point to how prominently Sisters were featured in the marketing leading up to 9th ed. It's not the strongest point since they're brand new and GW has an interest in advertising them to get more sales, but it isn't something I'd easily dismiss either.


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/13 12:07:23


    Post by: Marshal Loss


    The existence of Crusade alone makes a new Sisters book early-ish in 9th seem rather likely to me.


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/13 12:10:06


    Post by: Mr Morden


    tneva82 wrote:
     Mr Morden wrote:
    tneva82 wrote:
     Mr Morden wrote:


    Same thing was said a few years ago about Any chance of a new Sisters of Battle army - and yet here we are.

    All depends on the models that they have made, what codexes need updates has no relevance to GW.


    GW doesn't give NPC factions new codex so soon. It's NPC faction. They get tiny support. And one extra model is hardly need for new codex.


    Sisters got a model in PA which was a shock to me.....IF they sold well there may be more. Might not.

    Apart from Marines its hard to know what they will make next next.


    Still not enough to need new codex.

    And you do know term leadtimes right? If they decide to new sisters based on sales of that model it would be coming around this time next year earliest.


    The only "need" GW has is to sell new models - if they have made some more Sisters for a new wave there will be a new Codex, if not probably not for some time.


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/13 12:43:16


    Post by: Arbitrator


    I don't know about a new SIster 'dex already. I think it's more likely we'll start seeing more campaign books ALA Vigilus/Psychic Awakening to serve as a stop-gap to new codexes. It's also a good way to get people buying yearly books for the same price as a 'dex, but without people feeling like they're being taken for a ride (see: Marine player reactions to a new 'dex in less than a year) even though it results in the same thing for GW.


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/13 13:03:45


    Post by: tneva82


     Marshal Loss wrote:
    The existence of Crusade alone makes a new Sisters book early-ish in 9th seem rather likely to me.


    And other armies don't need crusade stuff? What makes sisters so special snowflake? When in GW's history has NPC faction got 2 codex in less than a year?


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/13 13:17:28


    Post by: Dudeface


    So nabbed off reddit:

    https://imgur.com/gallery/dTdr1Pn

    Some real questions there, 30" boltguns for classic marines?


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/13 13:20:02


    Post by: Arbitrator


    Dudeface wrote:

    Some real questions there, 30" boltguns for classic marines?

    Nothing about Marines would surprise me at this point.


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/13 13:26:57


    Post by: Kanluwen


    tneva82 wrote:
     Marshal Loss wrote:
    The existence of Crusade alone makes a new Sisters book early-ish in 9th seem rather likely to me.


    And other armies don't need crusade stuff? What makes sisters so special snowflake?

    Other armies aren't a relatively recent release that could simply just be pushed out with the Crusade and updated point stuff.
    When in GW's history has NPC faction got 2 codex in less than a year?



    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/13 13:28:35


    Post by: Dudeface


    tneva82 wrote:
     Marshal Loss wrote:
    The existence of Crusade alone makes a new Sisters book early-ish in 9th seem rather likely to me.


    And other armies don't need crusade stuff? What makes sisters so special snowflake? When in GW's history has NPC faction got 2 codex in less than a year?


    Which factions want 2 codex in under a year?


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/13 13:50:59


    Post by: Hybrid Son Of Oxayotl


    tneva82 wrote:
    What makes sisters so special snowflake?

    Nothing. So we have to look at how GW has acted in the past to try to guess how it will act in the future. I think the best word is: erratically. So Sisters getting a codex is possible, though unlikely, lol.


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/13 13:54:25


    Post by: the_scotsman


     Daedalus81 wrote:
    Dudeface wrote:
    Voss wrote:
    I'm not following. 'Renegades' are former loyalist marines fighting in real space for essentially a lifetime. They'd have just as many veterans as a loyalist chapter.

    Legionnaires are subject to the timey-whimey nonsense of the Eye. When it comes down to it, most don't have 10000 years of battlefield experience. Talons and First Claw of the night lords had 300 (well within the normal life span of loyalists), Bile was... Inactive for indeterminate stretches of time, Ahriman's journey involves powering down to petty sorcerer levels for an extended period, followed by an actual time loop, etc

    Either is equally qualified to claim whatever GW means by 'veteran' status.


    Look at it through this perspective: Renegades are loyalist chapters who have turned, often still with the same equipment and equivalent experience, so it makes sense for their profiles to match the classic marines. The basic marine will have a tac marine stat line. If tacs have 2 wounds, it makes sense that a basic chaos marine does by extension. No problem so far.

    Other option is veterans get +1 wound so classic marine veteran getting 2 wounds and a tac marine having 1. A renegade chaos marine is therefore 1 wound. An Iron warriors legionary who has been around since istvaan may well have 300+ years real time experience - that may be more than a vanguard veteran. The vangaurd veteran gets 2 wounds, but the iron warrior is still a "chaos space marine" so gets a tac marines stats - 1 wound -despite being likely more experienced than the vanguard vet.


    I don't really buy the only "veterans get +1 wound". They're wearing the same armor. Being more experienced usually doesn't make you twice as tough.


    I am psyched for my W2 aspect warriors and my W2 scions and my W2 bloodb-

    my W2 bloo-

    .....

    I put them right here I swear.

    Where is that datasheet for my bloodbrides? Is it underneath this new datasheet they put out for veteran Intercessors, a unit that doesn't have a kit besides the basic intercessor kit and is basically just going to be a minor stat improvement you represent with a different paintjob?


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/13 13:54:40


    Post by: Kanluwen


    There's a new unit in the form of the Palatine.

    New codex is more likely than not.


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/13 14:00:35


    Post by: changemod


    Dudeface wrote:
    So nabbed off reddit:

    https://imgur.com/gallery/dTdr1Pn

    Some real questions there, 30" boltguns for classic marines?


    Largely flattening out the differences with primaris is a positive, given that their rules had been reflecting a much larger difference than their lore described. (Initially, if you assumed a naked marine and a naked primaris, then 2 wounds and 2 attacks literally doubled the impact one would have. The lack of double the firepower and existence of multi-wounding weapons were the only counter-factors.)

    My one caveat is that if tacs are two wound, so should be many traditionally "marine equivalent" units other armies have. Using the other army they're boxed with as an example, they seem to be continuing a trend of devaluing Necron Warriors into zombie hordes so if they're relatively cheap 1 wound models that's one thing, but Immortals should absolutely be two wound if marines are. They used to be T5!


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/13 14:47:04


    Post by: DanielFM


    changemod wrote:
    Dudeface wrote:
    So nabbed off reddit:

    https://imgur.com/gallery/dTdr1Pn

    Some real questions there, 30" boltguns for classic marines?


    Largely flattening out the differences with primaris is a positive, given that their rules had been reflecting a much larger difference than their lore described. (Initially, if you assumed a naked marine and a naked primaris, then 2 wounds and 2 attacks literally doubled the impact one would have. The lack of double the firepower and existence of multi-wounding weapons were the only counter-factors.)

    My one caveat is that if tacs are two wound, so should be many traditionally "marine equivalent" units other armies have. Using the other army they're boxed with as an example, they seem to be continuing a trend of devaluing Necron Warriors into zombie hordes so if they're relatively cheap 1 wound models that's one thing, but Immortals should absolutely be two wound if marines are. They used to be T5!

    Yeah,so positive it makes fluff into nonsense.
    "Hey Guiliman, I spent 10000 years improving Space Marines and their equipment! War is changed forever!"
    "Yeah? Tell me the groundbreaking advances!"
    "Ermmm... Primaris are huge, but no more tough than before. They also strike a bit faster. And their bigger and better guns are actually the same. But pierce armour a bit better.
    Why do you say nothing, Guiliman? Are you overwhelmed?"


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/13 14:55:55


    Post by: Sasori


    Immortals to T5, and Gauss Blasters now 30' Rapidfire.





    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/13 15:03:24


    Post by: tneva82


    Heavy weapon for deep strike assasins. Lol. Better get something really good as well. 5 man squads to ds into objectives was only thing good at


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/13 15:04:23


    Post by: Red Corsair


    tneva82 wrote:
    Heavy weapon for deep strike assasins. Lol. Better get something really good as well. 5 man squads to ds into objectives was only thing good at

    BS 2+ now
    T5
    +12" range
    +1S
    -2Ap

    all improvements


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/13 15:05:44


    Post by: Sasori


    tneva82 wrote:
    Heavy weapon for deep strike assasins. Lol. Better get something really good as well. 5 man squads to ds into objectives was only thing good at


    At BS2 they are firing at their old hit rate anyway if they deepstrike. They also got a T bonus, and the weapon is much better.

    They got buffed for sure, I'm curious to see their special rules.


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/13 15:05:55


    Post by: tneva82


    Hmmm true. Though 1 less shot often so firepower still reduced.


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/13 15:06:19


    Post by: necrontyrOG


    tneva82 wrote:
    Heavy weapon for deep strike assasins. Lol. Better get something really good as well. 5 man squads to ds into objectives was only thing good at


    They went up to BS2 though, so will still be hitting on 3's the turn they come in, then out to 36" on 2's after that. Not bad really. Also better strength and AP on their guns.


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/13 15:07:25


    Post by: Hybrid Son Of Oxayotl


     Sasori wrote:
    Immortals to T5, and Gauss Blasters now 30' Rapidfire.

    Still 1HP, so still less durable than marines :(.


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/13 15:07:57


    Post by: tneva82


     Sasori wrote:
    tneva82 wrote:
    Heavy weapon for deep strike assasins. Lol. Better get something really good as well. 5 man squads to ds into objectives was only thing good at


    At BS2 they are firing at their old hit rate anyway if they deepstrike. They also got a T bonus, and the weapon is much better.

    They got buffed for sure, I'm curious to see their special rules.


    Much better? 2 shots better than 1. Rarely you don't have target nearby anyway. Mortal output halved, less shots means also less rolls to be made. You get s5 vs t4 bonus vs 3+ for half the mortals.


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/13 15:08:00


    Post by: changemod


    DanielFM wrote:
    changemod wrote:
    Dudeface wrote:
    So nabbed off reddit:

    https://imgur.com/gallery/dTdr1Pn

    Some real questions there, 30" boltguns for classic marines?


    Largely flattening out the differences with primaris is a positive, given that their rules had been reflecting a much larger difference than their lore described. (Initially, if you assumed a naked marine and a naked primaris, then 2 wounds and 2 attacks literally doubled the impact one would have. The lack of double the firepower and existence of multi-wounding weapons were the only counter-factors.)

    My one caveat is that if tacs are two wound, so should be many traditionally "marine equivalent" units other armies have. Using the other army they're boxed with as an example, they seem to be continuing a trend of devaluing Necron Warriors into zombie hordes so if they're relatively cheap 1 wound models that's one thing, but Immortals should absolutely be two wound if marines are. They used to be T5!

    Yeah,so positive it makes fluff into nonsense.
    "Hey Guiliman, I spent 10000 years improving Space Marines and their equipment! War is changed forever!"
    "Yeah? Tell me the groundbreaking advances!"
    "Ermmm... Primaris are huge, but no more tough than before. They also strike a bit faster. And their bigger and better guns are actually the same. But pierce armour a bit better.
    Why do you say nothing, Guiliman? Are you overwhelmed?"


    In the fluff their genetic expression is not very large on the scale of granularity the tabletop represents though, is the thing. The new equipment is the much larger deal, except in that tampering with marine genetics could be interpreted as heretical from a religious standpoint.


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/13 15:09:05


    Post by: Red Corsair


     Hybrid Son Of Oxayotl wrote:
     Sasori wrote:
    Immortals to T5, and Gauss Blasters now 30' Rapidfire.

    Still 1HP, so still less durable than marines :(.


    They stand back up though. 2 wounds and T5 would have been insane.


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/13 15:09:13


    Post by: Geifer


    What's with all the range increases in an edition that shrinks board size?

    It's also quite odd to see translated unit names again (different from what they used to be, too). GW got rid of them after Chapterhouse and I did not expect to see that again. Really, I'm still not expecting threm to make it back to the unit entries in the codex. Very confusing.


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/13 15:10:56


    Post by: changemod


     Geifer wrote:
    What's with all the range increases in an edition that shrinks board size?


    Because even unintentionally, they've started a very intense campaign of devaluing melee further.


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/13 15:11:56


    Post by: Red Corsair


    tneva82 wrote:
     Sasori wrote:
    tneva82 wrote:
    Heavy weapon for deep strike assasins. Lol. Better get something really good as well. 5 man squads to ds into objectives was only thing good at


    At BS2 they are firing at their old hit rate anyway if they deepstrike. They also got a T bonus, and the weapon is much better.

    They got buffed for sure, I'm curious to see their special rules.


    Much better? 2 shots better than 1. Rarely you don't have target nearby anyway. Mortal output halved, less shots means also less rolls to be made. You get s5 vs t4 bonus vs 3+ for half the mortals.


    The 2 shots were absolute garbage. Its a total red heron argument. Now when they intercept they will actually wreck the unit they were interrupting. That strength 5 and -2 is a very big deal and honestly I am glad they are 36" range now. You can always just deploy them near a lord and enjoy sniping for once with rerolls to wound to boot.


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/13 15:15:44


    Post by: tneva82


     Red Corsair wrote:
    tneva82 wrote:
     Sasori wrote:
    tneva82 wrote:
    Heavy weapon for deep strike assasins. Lol. Better get something really good as well. 5 man squads to ds into objectives was only thing good at


    At BS2 they are firing at their old hit rate anyway if they deepstrike. They also got a T bonus, and the weapon is much better.

    They got buffed for sure, I'm curious to see their special rules.


    Much better? 2 shots better than 1. Rarely you don't have target nearby anyway. Mortal output halved, less shots means also less rolls to be made. You get s5 vs t4 bonus vs 3+ for half the mortals.


    The 2 shots were absolute garbage. Its a total red heron argument. Now when they intercept they will actually wreck the unit they were interrupting. That strength 5 and -2 is a very big deal and honestly I am glad they are 36" range now. You can always just deploy them near a lord and enjoy sniping for once with rerolls to wound to boot.


    You realize right vs 3+ double shot is equal to -2? That -2 is better only vs 2+ armour? So s5 vs s4 vs half the mortals. I doubt s5 vs t4 is worth that much. actually math shows old stat is better vs t4 3+. ...

    So much for wrecking target. Ps vs sob and anything with 4+ or less old is better

    Maybe check math in future well still end result is damage is junk either way as this isn't improvement but side step so still just 5 to land to unguarded objective if you really want to use them


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/13 15:18:10


    Post by: changemod


    Those deathmarks are much better at traditional sniping, but will need some interesting special rule wrangling if they’re to keep their old lore as ambushers pulling the space robot equivalent to a drive by assassination with an assault rifle.


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/13 15:22:01


    Post by: Red Corsair


    tneva82 wrote:
     Red Corsair wrote:
    tneva82 wrote:
     Sasori wrote:
    tneva82 wrote:
    Heavy weapon for deep strike assasins. Lol. Better get something really good as well. 5 man squads to ds into objectives was only thing good at


    At BS2 they are firing at their old hit rate anyway if they deepstrike. They also got a T bonus, and the weapon is much better.

    They got buffed for sure, I'm curious to see their special rules.


    Much better? 2 shots better than 1. Rarely you don't have target nearby anyway. Mortal output halved, less shots means also less rolls to be made. You get s5 vs t4 bonus vs 3+ for half the mortals.


    The 2 shots were absolute garbage. Its a total red heron argument. Now when they intercept they will actually wreck the unit they were interrupting. That strength 5 and -2 is a very big deal and honestly I am glad they are 36" range now. You can always just deploy them near a lord and enjoy sniping for once with rerolls to wound to boot.


    You realize right vs 3+ double shot is equal to -2? That -2 is better only vs 2+ armour? So s5 vs s4 vs half the mortals. I doubt s5 vs t4 is worth that much. actually math shows old stat is better vs t4 3+. ...

    So much for wrecking target. Ps vs sob and anything with 4+ or less old is better

    Maybe check math in future well still end result is damage is junk either way as this isn't improvement but side step so still just 5 to land to unguarded objective if you really want to use them


    Maybe don't lean on pure math hammer to "win" your arguments. Death marks didn't do crap before and a massive issue they had was the lack of range strength and AP. Again, your acting as though these things were always guarenteed landing every model within 12" of their target.

    If you were doing that in 8th let alone 9th where DS is MUCH harder, I'd suggest you stop clubbing seals.


    Automatically Appended Next Post:
    changemod wrote:
    Those deathmarks are much better at traditional sniping, but will need some interesting special rule wrangling if they’re to keep their old lore as ambushers pulling the space robot equivalent to a drive by assassination with an assault rifle.


    Which I am sure they will get. Along with some bonkers stratagem no doubt. Which is what makes Tneva defending the old garbage profile all the more comical. I mean, suddenly the old version is good? What a jokester.


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/13 15:27:00


    Post by: Daedalus81


     H.B.M.C. wrote:
     Daedalus81 wrote:
    I don't really buy the only "veterans get +1 wound". They're wearing the same armor. Being more experienced usually doesn't make you twice as tough.
    Then why do Marine characters have more than W1?


    Well, they're characters. I suppose it could be conceivable that tacs are like aspects where the Sarge gets W2.


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/13 15:27:13


    Post by: Latro_


    hmm table top tactics said something interesting (they were codex play testers) when 9th came out. They seemed to know other big things happening but kept very quiet about what theyknew.

    Perhaps light infantry isnt actually as done for as we think.

    Seems to me what GW look to be doing is buffing the hell out of eliter infantry and i can guarantee it'll come with a pts cost.

    A grot or cultist by being a model carries a certain value so by moving elite stuff up a notch in punch and pts it frees up the 0-20pt range for lighter infantry.

    if i'm making any sense? e.g. currently at the 0-20pt level there inst enough variance in points (20 levels) to encompass the nuance and abilities present in all units.


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/13 15:27:15


    Post by: Sasori


    tneva82 wrote:
     Red Corsair wrote:
    tneva82 wrote:
     Sasori wrote:
    tneva82 wrote:
    Heavy weapon for deep strike assasins. Lol. Better get something really good as well. 5 man squads to ds into objectives was only thing good at


    At BS2 they are firing at their old hit rate anyway if they deepstrike. They also got a T bonus, and the weapon is much better.

    They got buffed for sure, I'm curious to see their special rules.


    Much better? 2 shots better than 1. Rarely you don't have target nearby anyway. Mortal output halved, less shots means also less rolls to be made. You get s5 vs t4 bonus vs 3+ for half the mortals.


    The 2 shots were absolute garbage. Its a total red heron argument. Now when they intercept they will actually wreck the unit they were interrupting. That strength 5 and -2 is a very big deal and honestly I am glad they are 36" range now. You can always just deploy them near a lord and enjoy sniping for once with rerolls to wound to boot.


    You realize right vs 3+ double shot is equal to -2? That -2 is better only vs 2+ armour? So s5 vs s4 vs half the mortals. I doubt s5 vs t4 is worth that much. actually math shows old stat is better vs t4 3+. ...

    So much for wrecking target. Ps vs sob and anything with 4+ or less old is better

    Maybe check math in future well still end result is damage is junk either way as this isn't improvement but side step so still just 5 to land to unguarded objective if you really want to use them


    The issue being you had to get them within 12' range for the double shots, now you don't. Ap 0 to Ap -2 is also a fairly large difference as well. I haven't run the math yet myself, and while I believe that the old version might edge out better vs T4 with doubletap, The new Weapon is going to be better against T5 and with Gravis armour being more popular, is a pretty big deal.

    Additionally, you now have options. You can set them up in a traditional sniper role, or deepstrike them against their new target, but farther away so you don't risk them immediately getting blown up after they show up.

    All of those factors to me makes the new weapon substantially better.


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/13 15:43:45


    Post by: Slayer-Fan123


    tneva82 wrote:
    Hmmm true. Though 1 less shot often so firepower still reduced.

    Not really. The moment you wanted to shoot something more, you're in range to die or weren't able to shoot twice. Mortal Wound output will be less but overall stronger basic attacks will prevail. I'll take the current profile over the last one any day.


    Automatically Appended Next Post:
    Though D1 is kinda lame but whatever.


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/13 15:53:42


    Post by: Daedalus81


    tneva82 wrote:
     Sasori wrote:
    tneva82 wrote:
    Heavy weapon for deep strike assasins. Lol. Better get something really good as well. 5 man squads to ds into objectives was only thing good at


    At BS2 they are firing at their old hit rate anyway if they deepstrike. They also got a T bonus, and the weapon is much better.

    They got buffed for sure, I'm curious to see their special rules.


    Much better? 2 shots better than 1. Rarely you don't have target nearby anyway. Mortal output halved, less shots means also less rolls to be made. You get s5 vs t4 bonus vs 3+ for half the mortals.


    vs MEQ --

    new
    5 * .833 * .167 = 0.7 MW
    5 * .833 * .666 * .666 = 1.85

    old
    10 * .666 * .167 = 1.1 MW
    10 * .666 * .5 * .333 = 1.1

    2.6 versus 2.2 -- if they move the numbers are about equal. But all this required they be w/i 12" of the target and now they can be 36", which is preferable. Their special rule might change as a result, too.


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/13 16:08:55


    Post by: Tyel


    They went and did it the absolute madmen.


    Automatically Appended Next Post:
    Anyway on Deathmarks - I think the unit is probably better now, but its essentially going "yeah, always was a crap sniper, still going to be a crap sniper, now really a positional piece combining deep strike, intercept and a very long range".

    Mathhammer is kind of meh - for claiming objectives (and tickling a wounded character/unit) it could be quite useful.


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/13 16:14:12


    Post by: Crimson


    Well, that's a game changer.


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/13 16:17:35


    Post by: The Phazer


    Am I reading that right that Guard effectively get a fairly significant free buff when the Marine codex comes out? They get the weapons improvement but their points won't be adjusted until their codex comes up.

    Meanwhile Xenos armies kinda get hosed tbh.


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/13 16:19:29


    Post by: bullyboy


    Yeah...Xenos wait until their codexes come out......oh that is going to sting


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/13 16:19:57


    Post by: oni


    SOoo... That BA terminator model in the WarCom article looks new.



    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/13 16:21:03


    Post by: Marshal Loss


     oni wrote:
    SOoo... That BA terminator model in the WarCom article looks new.



    From the SM Heroes box, not new


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/13 16:21:05


    Post by: Platuan4th


     oni wrote:
    SOoo... That BA terminator model in the WarCom article looks new.



    It's one of the Space Marine Heroes Series 2 ones, not new.


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/13 16:21:58


    Post by: Dudeface


    It marched my expectations but still left me wanting sadly. Nice that all instance of same name weaponry gets updated day 1, shame about everyone else needing a dex. Likewise waiting on a new codex for the extra wounds for chaos seems a bit of a cop out.


    Automatically Appended Next Post:
    Actually it only mentions fully fledged astartes so 1 wound scouts?


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/13 16:27:01


    Post by: Albertorius


    DanielFM wrote:
    changemod wrote:
    Dudeface wrote:
    So nabbed off reddit:

    https://imgur.com/gallery/dTdr1Pn

    Some real questions there, 30" boltguns for classic marines?


    Largely flattening out the differences with primaris is a positive, given that their rules had been reflecting a much larger difference than their lore described. (Initially, if you assumed a naked marine and a naked primaris, then 2 wounds and 2 attacks literally doubled the impact one would have. The lack of double the firepower and existence of multi-wounding weapons were the only counter-factors.)

    My one caveat is that if tacs are two wound, so should be many traditionally "marine equivalent" units other armies have. Using the other army they're boxed with as an example, they seem to be continuing a trend of devaluing Necron Warriors into zombie hordes so if they're relatively cheap 1 wound models that's one thing, but Immortals should absolutely be two wound if marines are. They used to be T5!

    Yeah,so positive it makes fluff into nonsense.
    "Hey Guiliman, I spent 10000 years improving Space Marines and their equipment! War is changed forever!"
    "Yeah? Tell me the groundbreaking advances!"
    "Ermmm... Primaris are huge, but no more tough than before. They also strike a bit faster. And their bigger and better guns are actually the same. But pierce armour a bit better.
    Why do you say nothing, Guiliman? Are you overwhelmed?"


    Honestly, if the only answer to that question is "They're much easier to mass produce and much less affected by corruptions of the geneseed" it would have been and incredibly game changing advance, without needing any kind of statline modification.


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/13 16:30:34


    Post by: The Phazer


    DanielFM wrote:
    Yeah,so positive it makes fluff into nonsense.
    "Hey Guiliman, I spent 10000 years improving Space Marines and their equipment! War is changed forever!"
    "Yeah? Tell me the groundbreaking advances!"
    "Ermmm... Primaris are huge, but no more tough than before. They also strike a bit faster. And their bigger and better guns are actually the same. But pierce armour a bit better.
    Why do you say nothing, Guiliman? Are you overwhelmed?"


    Meh, the rules always have to be heavily abstracted, and the reality is that a Primaris Marine is good but certainly a regular marine is much closer to a Primaris Marine than they are a regular human, and the rules didn't really used to reflect that. Now they do.


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/13 16:31:19


    Post by: DanielFM


    So being Primaris no longer means anything. Thanks GW


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/13 16:34:52


    Post by: bullyboy


    DanielFM wrote:
    So being Primaris no longer means anything. Thanks GW


    It means +1 attack and a better gun


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/13 16:35:39


    Post by: OrlandotheTechnicoloured


    Note the change only happens with a new codex

    The Future is Bright***

    These new rules and points will come into effect officially, as new codexes are released. The first two codexes will be with us in October (along with loads of new miniatures) and we’ll be taking a closer look at them and what to expect from next month.


    so while the beloved Deathguard of the Grandfather will get the useful extra wound (along with all those foolish followers of the other less helpful chaos gods) eventually there's going to be a considerable chunk of time where Loyalist marines will just be even better (as opposed to just better)


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/13 16:42:50


    Post by: Bluflash


     The Phazer wrote:
    Am I reading that right that Guard effectively get a fairly significant free buff when the Marine codex comes out? They get the weapons improvement but their points won't be adjusted until their codex comes up.

    Meanwhile Xenos armies kinda get hosed tbh.


    I think it's brash to assume the updated weapons profiles weren't already considered in the new points update. If they knew they were rolling out changes game-wide on profiles, might as well bake them in early.
    Many of the increases (Heavy Bolters, Multi-Meltas) only make sense when you factor in the updated profiles. So you're already paying for them, you just won't get updates to your units until later.

    Xenos still get hosed.


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/13 16:48:05


    Post by: Crusaderobr


    If chaos space marines come in at 17 points each, all of a sudden they become a very viable, if not the best choice for troop squads with 2 wounds, especially with those new reaper chaincannon's


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/13 16:49:10


    Post by: The Phazer


    Bluflash wrote:
    I think it's brash to assume the updated weapons profiles weren't already considered in the new points update. If they knew they were rolling out changes game-wide on profiles, might as well bake them in early.
    Many of the increases (Heavy Bolters, Multi-Meltas) only make sense when you factor in the updated profiles. So you're already paying for them, you just won't get updates to your units until later.

    Xenos still get hosed.


    I might have assumed that, but Guard didn't exactly seem overcosted compared to Marines before and Marines are going up.

    Some of the CA points costings seem to make even less sense now than they did before.


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/13 17:06:11


    Post by: Grimgold


    tneva82 wrote:
     Red Corsair wrote:
    tneva82 wrote:
     Sasori wrote:
    tneva82 wrote:
    Heavy weapon for deep strike assasins. Lol. Better get something really good as well. 5 man squads to ds into objectives was only thing good at


    At BS2 they are firing at their old hit rate anyway if they deepstrike. They also got a T bonus, and the weapon is much better.

    They got buffed for sure, I'm curious to see their special rules.


    Much better? 2 shots better than 1. Rarely you don't have target nearby anyway. Mortal output halved, less shots means also less rolls to be made. You get s5 vs t4 bonus vs 3+ for half the mortals.


    The 2 shots were absolute garbage. Its a total red heron argument. Now when they intercept they will actually wreck the unit they were interrupting. That strength 5 and -2 is a very big deal and honestly I am glad they are 36" range now. You can always just deploy them near a lord and enjoy sniping for once with rerolls to wound to boot.


    You realize right vs 3+ double shot is equal to -2? That -2 is better only vs 2+ armour? So s5 vs s4 vs half the mortals. I doubt s5 vs t4 is worth that much. actually math shows old stat is better vs t4 3+. ...

    So much for wrecking target. Ps vs sob and anything with 4+ or less old is better

    Maybe check math in future well still end result is damage is junk either way as this isn't improvement but side step so still just 5 to land to unguarded objective if you really want to use them


    I don't know if Smug is really the best attitude when your argument hinges on dismissing a large number of advantage for nine one hundredths of a wound.

    Vs Marine
    Old with rapid fire: 2/3 * 1/2 * 1/3 * 2 = 2/9 = .22 + .33 MW = .55
    New heavy: 2/3 * 2/3 * 2/3 = 8/27 = .29 + .17 MW = .46

    That also has two caveats that render it moot, only within 12", and only on a deepstrike turn. For instance, with a 36" range, the new death marks could start on the board, so they would get an extra turn of shooting in addition to better shooting overall. Deep striking within 12" is suicide against most forces, so the old deathmarks would give up kill points and only get to shoot once. The new deathmarks can drop an LT a round (5/6 * 2/3 * 2/3 * 10 = 3.7 + 1.67 MW = 5.37), from the safety of cover, from the first round on. I mean there isn't even a comparison here right, the old deathmarks would almost never make their points, the new ones can do it quite a bit easier since they are tougher, can attack from relative safety, and when not moving have a superior weapon profile.


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/13 17:06:59


    Post by: Crusaderobr


    Bluflash wrote:
     The Phazer wrote:
    Am I reading that right that Guard effectively get a fairly significant free buff when the Marine codex comes out? They get the weapons improvement but their points won't be adjusted until their codex comes up.

    Meanwhile Xenos armies kinda get hosed tbh.


    I think it's brash to assume the updated weapons profiles weren't already considered in the new points update. If they knew they were rolling out changes game-wide on profiles, might as well bake them in early.
    Many of the increases (Heavy Bolters, Multi-Meltas) only make sense when you factor in the updated profiles. So you're already paying for them, you just won't get updates to your units until later.

    Xenos still get hosed.


    As a Tau player I am quite happy with the melta changes, because we will be seeing a buff to our fusion blaster no doubt. Just gotta wait for the codex.


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/13 17:19:06


    Post by: Voss


     Crusaderobr wrote:

    As a Tau player I am quite happy with the melta changes, because we will be seeing a buff to our fusion blaster no doubt. Just gotta wait for the codex.


    Yeah, well. There might be a buff. It may not be _that_ buff.
    Much the same way that Tau plasma is fundamentally different from Imperial plasma.

    I can already see the conversation-
    'Well, tau players took fusion more often than Imperial players took meltas, so we obviously don't have to buff it the same way. Besides its _fusion_ and not _melta_, and we want our weapons to be distinct, right fellow hypothetical writers?'
    'Vague approval noises'


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/13 17:22:51


    Post by: Crusaderobr


    Voss wrote:
     Crusaderobr wrote:

    As a Tau player I am quite happy with the melta changes, because we will be seeing a buff to our fusion blaster no doubt. Just gotta wait for the codex.


    Yeah, well. There might be a buff. It may not be _that_ buff.
    Much the same way that Tau plasma is fundamentally different from Imperial plasma.

    I can already see the conversation-
    'Well, tau players took fusion more often than Imperial players took meltas, so we obviously don't have to buff it the same way. Besides its _fusion_ and not _melta_, and we want our weapons to be distinct, right fellow hypothetical writers?'
    'Vague approval noises'


    I thought Tau was going to get a plasma rifle update for 8th, since they are already going to be buffing the fusion blaster for 9th ( they kinda have to at this point ) maybe they will finally give us an overcharge profile for the plasma rifle.


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/13 17:29:30


    Post by: Kanluwen


    Tau don't have an overcharge profile and haven't had one that I can recall.

    Their plasma is a bit less powerful but it's safe. Just like Eldar stuff.


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/13 17:40:40


    Post by: DanielFM


     bullyboy wrote:
    DanielFM wrote:
    So being Primaris no longer means anything. Thanks GW


    It means +1 attack and a better gun


    Yeah, a largely useless attack for non-combat units. And an measly extra point of AP. Woah, breathtaking. You lose access to drop pods and special weapons as a trade-off for the awesome upgrade.
    Plus, I mean in terms of background-to-tabletop representation. A big bioengineering improvement to be taller, bulkier, stronger and have special organs to be tougher grants +1 attack in-game. Immersion breaking. Dumb. A kick in the nuts.
    I can no longer field Intercessors knowing the squat version of themselves in front of them are physically equals to them.


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/13 17:47:22


    Post by: Wha-Mu-077


    So, besides selling a lot of new Spess Marine models, what was the point of Primaris?


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/13 17:53:53


    Post by: Arbitrator


     Wha-Mu-077 wrote:
    So, besides selling a lot of new Spess Marine models, what was the point of Primaris?

    Getting people to rebuy their armies.

    Firstborn squat will still be coming eventually, this just helps mitigate the complaints.


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/13 18:01:09


    Post by: Wha-Mu-077


     Arbitrator wrote:
     Wha-Mu-077 wrote:
    So, besides selling a lot of new Spess Marine models, what was the point of Primaris?

    Getting people to rebuy their armies.

    Firstborn squat will still be coming eventually, this just helps mitigate the complaints.


    I mean, i assumed 'getting people to rebuy their armies' was included within 'selling a lot of new Spess Marine models'.


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/13 18:02:19


    Post by: casvalremdeikun


    About the only thing missing now is Primaris in Rhinos and Tacticals in Repulsors.


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/13 18:03:34


    Post by: endlesswaltz123


    They've realised that they have an absolutely huge backlog of no longer wanted units and have decided to give people a reason to buy them.

    Honestly though, as long as point costs are adequate, marines being 2 wounds has always been an ultimate no brainer tbh.

    Are we going to see Heavy bolter devastator squads, as an anti marine unit?

    Additionally, I wonder if onslaught gatling cannons will stay at D1? I have a inkling they may do.

    Considering the history of the weapon in the past, I find assault cannons disappointing to remain at D1... Those things use to do some serious damage back in the day (2nd edition). I may be miss remembering the terminator sheet though.

    Also, and this genuinely could be down the pipeline... An imperial civil war with old marines vs primaris, another reason to buy the old marine units.


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/13 18:05:53


    Post by: Kanluwen


    If there's an Imperial civil war coming, it's the Emperor's Faithful versus Guilliman.

    Mark my words there. They've laid groundwork in the lore for some in the Ecclesiarchy and Inquisition distrusting Guilliman's rise to power.


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/13 18:06:07


    Post by: Voss


     Crusaderobr wrote:
    Voss wrote:
     Crusaderobr wrote:

    As a Tau player I am quite happy with the melta changes, because we will be seeing a buff to our fusion blaster no doubt. Just gotta wait for the codex.


    Yeah, well. There might be a buff. It may not be _that_ buff.
    Much the same way that Tau plasma is fundamentally different from Imperial plasma.

    I can already see the conversation-
    'Well, tau players took fusion more often than Imperial players took meltas, so we obviously don't have to buff it the same way. Besides its _fusion_ and not _melta_, and we want our weapons to be distinct, right fellow hypothetical writers?'
    'Vague approval noises'


    I thought Tau was going to get a plasma rifle update for 8th, since they are already going to be buffing the fusion blaster for 9th ( they kinda have to at this point ) maybe they will finally give us an overcharge profile for the plasma rifle.


    No? Tau intentionally don't allow their plasma weapons to overcharge. Its a deliberate contrast point to Imperials, who don't value the lives of their people.
    Its weirdly unfluffy that overcharge crept into other weapons.

    Don't get locked into the idea that they 'have to' buff any specific thing. They may decide that burst cannons need more range or AP or whatever.

    A lot of the upcoming changes will likely depend more on how GW feels an army 'should' play, not what buffs players feel are 'needed'


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/13 18:06:47


    Post by: endlesswaltz123


     Kanluwen wrote:
    If there's an Imperial civil war coming, it's the Emperor's Faithful versus Guilliman.

    Mark my words there. They've laid groundwork in the lore for some in the Ecclesiarchy and Inquisition distrusting Guilliman's rise to power.


    Of course they don't trust him, they have had to relinquish power...


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/13 18:11:00


    Post by: Galas


    Voss wrote:
     Crusaderobr wrote:
    Voss wrote:
     Crusaderobr wrote:

    As a Tau player I am quite happy with the melta changes, because we will be seeing a buff to our fusion blaster no doubt. Just gotta wait for the codex.


    Yeah, well. There might be a buff. It may not be _that_ buff.
    Much the same way that Tau plasma is fundamentally different from Imperial plasma.

    I can already see the conversation-
    'Well, tau players took fusion more often than Imperial players took meltas, so we obviously don't have to buff it the same way. Besides its _fusion_ and not _melta_, and we want our weapons to be distinct, right fellow hypothetical writers?'
    'Vague approval noises'


    I thought Tau was going to get a plasma rifle update for 8th, since they are already going to be buffing the fusion blaster for 9th ( they kinda have to at this point ) maybe they will finally give us an overcharge profile for the plasma rifle.


    No? Tau intentionally don't allow their plasma weapons to overcharge. Its a deliberate contrast point to Imperials, who don't value the lives of their people.
    Its weirdly unfluffy that overcharge crept into other weapons.

    Don't get locked into the idea that they 'have to' buff any specific thing. They may decide that burst cannons need more range or AP or whatever.

    A lot of the upcoming changes will likely depend more on how GW feels an army 'should' play, not what buffs players feel are 'needed'


    The problem with Tau plasma vs Imperial plasma is that in past editions Tau was S6 and Imperial S7 because imperial would get hot on 1's and Tau was safer. With 8th, Imperial plasma at S7 became "safe" and it gained a new overcharged profile with +1S and +1D, but Tau plasma remained the same. And now Ibris will come and tell me how poor imperials have had it agaisnt Tau but in fairness Tau plasma should be S7.


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/13 18:32:24


    Post by: Albertorius


    Voss wrote:
     Crusaderobr wrote:

    As a Tau player I am quite happy with the melta changes, because we will be seeing a buff to our fusion blaster no doubt. Just gotta wait for the codex.


    Yeah, well. There might be a buff. It may not be _that_ buff.
    Much the same way that Tau plasma is fundamentally different from Imperial plasma.

    I can already see the conversation-
    'Well, tau players took fusion more often than Imperial players took meltas, so we obviously don't have to buff it the same way. Besides its _fusion_ and not _melta_, and we want our weapons to be distinct, right fellow hypothetical writers?'
    'Vague approval noises'

    An additional wrinkle to that: in spanish a "melta gun" is a "rifle de fusión", so this will be fun!


    Automatically Appended Next Post:
     Arbitrator wrote:
     Wha-Mu-077 wrote:
    So, besides selling a lot of new Spess Marine models, what was the point of Primaris?

    Getting people to rebuy their armies.

    But without the complains that they would have gotten if they had discontinued everything else.


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/13 20:22:36


    Post by: Latro_


    Bolters 30" now too.

    So a marine is an intercessor but 2pts cheaper one less attack and no minus one on the bolter



    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/13 20:30:33


    Post by: Dudeface


     Latro_ wrote:
    Bolters 30" now too.

    So a marine is an intercessor but 2pts cheaper one less attack and no minus one on the bolter



    Those 2 points seem to buy a lot still.


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/13 20:36:35


    Post by: endlesswaltz123


    Assuming vehicles are still locked to either primaris or standard, it can be worth the 2pts if you want impulsors for example.

    If I genuinely had to guess, I think there may be a slight chance of special doctrines if you have an army full of non primaris, and primaris... Which again would be cool to be honest, I'm all game for distinction between each, and also not mixing both on the table top because it looks weird.


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/13 20:45:33


    Post by: Latro_


    Yea I'd pay the 20pts for the extra attacks and minus 1. Guess the question is does that 20pts when spent on say a spec and heavy weapon balance it


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/13 20:46:05


    Post by: Slayer-Fan123


    Dudeface wrote:
     Latro_ wrote:
    Bolters 30" now too.

    So a marine is an intercessor but 2pts cheaper one less attack and no minus one on the bolter



    Those 2 points seem to buy a lot still.

    The Special/Heavy Weapon saturation is still awful too.


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/13 21:21:31


    Post by: Nazrak


     Arbitrator wrote:
     Wha-Mu-077 wrote:
    So, besides selling a lot of new Spess Marine models, what was the point of Primaris?

    Getting people to rebuy their armies.

    Firstborn squat will still be coming eventually, this just helps mitigate the complaints.

    Funny, nobody from GW came round and forced me to rebuy *my* Marine army.


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/13 21:28:50


    Post by: Argive


    Well... The codex creep is going to be insane this time around..

    So they valued an extra wound at 3 pts for a T4 3+ model with stacks and stacks of rules? Fantastic...


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/13 21:34:25


    Post by: Dryaktylus


    Voss wrote:


    No? Tau intentionally don't allow their plasma weapons to overcharge. Its a deliberate contrast point to Imperials, who don't value the lives of their people.
    Its weirdly unfluffy that overcharge crept into other weapons.


    Well, I remember they tested a new weapon (Rail Rifle? - I guess from the video game) and Fire Warriors died using it - and when their leaders got angry, they were appeased by the Etereals because it was all for the Greater Good. Humm....


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/13 21:38:02


    Post by: DanielFM


     Latro_ wrote:
    Yea I'd pay the 20pts for the extra attacks and minus 1. Guess the question is does that 20pts when spent on say a spec and heavy weapon balance it

    Those 20 points buy a Heavy bolter and a Combi plasma.
    Only those make 2,71 wounds on average Vs Intercessors. 5 Bolt Rifles do 1,66 against the same target.
    Isn't that enough to see the Tacticals are way better?


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/13 21:39:52


    Post by: Iracundus


     Dryaktylus wrote:
    Voss wrote:


    No? Tau intentionally don't allow their plasma weapons to overcharge. Its a deliberate contrast point to Imperials, who don't value the lives of their people.
    Its weirdly unfluffy that overcharge crept into other weapons.


    Well, I remember they tested a new weapon (Rail Rifle? - I guess from the video game) and Fire Warriors died using it - and when their leaders got angry, they were appeased by the Etereals because it was all for the Greater Good. Humm....


    That was awhile ago in both game universe and real life time. I think the background has it that the weapon has been further refined and there is no longer any risk, and maybe GW has decided that weapons that pose risk to the user don't fit in with the Tau army design paradigm after all.


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/13 22:15:57


    Post by: Kanluwen


    I wish I still had the White Dwarf for it, but I think it was that there was a specific upgrade that came with the Rail Rifle and the gun being Rapid Fire.


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/13 22:31:58


    Post by: Togusa


    I wish I could find the comment I made a month ago about Deathmarks, in which I got dog piled for suggesting they will get buffed.




    Automatically Appended Next Post:
    DanielFM wrote:
     bullyboy wrote:
    DanielFM wrote:
    So being Primaris no longer means anything. Thanks GW


    It means +1 attack and a better gun


    Yeah, a largely useless attack for non-combat units. And an measly extra point of AP. Woah, breathtaking. You lose access to drop pods and special weapons as a trade-off for the awesome upgrade.
    Plus, I mean in terms of background-to-tabletop representation. A big bioengineering improvement to be taller, bulkier, stronger and have special organs to be tougher grants +1 attack in-game. Immersion breaking. Dumb. A kick in the nuts.
    I can no longer field Intercessors knowing the squat version of themselves in front of them are physically equals to them.


    From the games I've played so far, AP-1 matters way more than AP-3. You guys are crying about nothing at all, play the old marines, or play the new marines, or mix them for even more fun. JFC this hobbies supporters can never be made happy.


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/13 23:14:59


    Post by: Graphite


    Ooooh Kay.

    Wasn't expecting them to heft Oldmarines up to 2 wounds.

    It does bring in some fluff questions. If there's not that much difference, why the big deal about "Crossing the Rubicon Primaris". Why would you bother? Sure, Marneus did it for political reasons and Mephiston was going a bit bonkers, but it's it really worthwhile for everyone else?

    (I know the real reason is so that in 10th edition we get Primaris tactical squads, the new look marines are fleshed out, everyone pretends that firstborn don't exist and maybe, if we're lucky, they go for plastic Mk6 and Mk7 for heresy)

    All in all I like the levelling off. Wonder if it'll transfer to Kill Team.


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/13 23:28:55


    Post by: H.B.M.C.


    DanielFM wrote:
    So being Primaris no longer means anything. Thanks GW
    Heheheh. You see, this is phase 2. Now all Marines will be roughly the same. This blurs the line between "First Born" and "Primaris". For an entire edition Marines of all types will be on even footing.

    Then, maybe in a year, maybe even 2 years, they can do a "rationalisation" of the Marine product line. "There are just so many kits, we thought it was time to retire some of the older ones..." and so on - justify it as saying they don't want to confuse new players - and the mini-Marines go out of production, leaving just Primaris Marines, which by now are just "regular" Marines, as all Marines have the same basic statline.



    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/13 23:48:05


    Post by: Danit


     H.B.M.C. wrote:
    DanielFM wrote:
    So being Primaris no longer means anything. Thanks GW
    Heheheh. You see, this is phase 2. Now all Marines will be roughly the same. This blurs the line between "First Born" and "Primaris". For an entire edition Marines of all types will be on even footing.

    Then, maybe in a year, maybe even 2 years, they can do a "rationalisation" of the Marine product line. "There are just so many kits, we thought it was time to retire some of the older ones..." and so on - justify it as saying they don't want to confuse new players - and the mini-Marines go out of production, leaving just Primaris Marines, which by now are just "regular" Marines, as all Marines have the same basic statline.



    Good the codex is way too big and needs to be cut down anyways


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/13 23:49:45


    Post by: DanielFM


    Togusa wrote:I wish I could find the comment I made a month ago about Deathmarks, in which I got dog piled for suggesting they will get buffed.




    Automatically Appended Next Post:
    DanielFM wrote:
     bullyboy wrote:
    DanielFM wrote:
    So being Primaris no longer means anything. Thanks GW


    It means +1 attack and a better gun


    Yeah, a largely useless attack for non-combat units. And an measly extra point of AP. Woah, breathtaking. You lose access to drop pods and special weapons as a trade-off for the awesome upgrade.
    Plus, I mean in terms of background-to-tabletop representation. A big bioengineering improvement to be taller, bulkier, stronger and have special organs to be tougher grants +1 attack in-game. Immersion breaking. Dumb. A kick in the nuts.
    I can no longer field Intercessors knowing the squat version of themselves in front of them are physically equals to them.


    From the games I've played so far, AP-1 matters way more than AP-3. You guys are crying about nothing at all, play the old marines, or play the new marines, or mix them for even more fun. JFC this hobbies supporters can never be made happy.


    The AP means nothing. Check the numbers above. With the saved points, a heavy bolter and a Combi plasma do more damage alone than 5 Bolt Rifles.

    Graphite wrote:Ooooh Kay.

    Wasn't expecting them to heft Oldmarines up to 2 wounds.

    It does bring in some fluff questions. If there's not that much difference, why the big deal about "Crossing the Rubicon Primaris". Why would you bother? Sure, Marneus did it for political reasons and Mephiston was going a bit bonkers, but it's it really worthwhile for everyone else?


    This. If in game stats mean anything, they are practically the same. So much hype and effort from Cawl to get Marines +1 attack


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/13 23:52:51


    Post by: Argive


    Yeah but what about a heavy bolter in the hands of an IF unit on T1?


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/14 01:46:21


    Post by: BrianDavion


     bullyboy wrote:
    DanielFM wrote:
    So being Primaris no longer means anything. Thanks GW


    It means +1 attack and a better gun


    apparently it looks like the boltgun may range out to 30 inches. if thats the case intercessors are going to dissapper from space wolf armies


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/14 01:54:29


    Post by: Platuan4th


    BrianDavion wrote:
     bullyboy wrote:
    DanielFM wrote:
    So being Primaris no longer means anything. Thanks GW


    It means +1 attack and a better gun


    apparently it looks like the boltgun may range out to 30 inches. if thats the case intercessors are going to dissapper from space wolf armies


    Same range, but it's still AP-.


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/14 02:03:01


    Post by: Voss


    BrianDavion wrote:
     bullyboy wrote:
    DanielFM wrote:
    So being Primaris no longer means anything. Thanks GW


    It means +1 attack and a better gun


    apparently it looks like the boltgun may range out to 30 inches. if thats the case intercessors are going to dissapper from space wolf armies

    Probably-18-point grey hunters (and blood claws) are wondering 'Are they really?'



    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/14 02:22:19


    Post by: BrianDavion


    Voss wrote:
    BrianDavion wrote:
     bullyboy wrote:
    DanielFM wrote:
    So being Primaris no longer means anything. Thanks GW


    It means +1 attack and a better gun


    apparently it looks like the boltgun may range out to 30 inches. if thats the case intercessors are going to dissapper from space wolf armies

    Probably-18-point grey hunters (and blood claws) are wondering 'Are they really?'



    let's compare a grey hunter at 18 points to an intercessor at 20 points for a moment?

    ok, so the grey hunter has a 30 range AP - Rpid fire 1 boltgun with an AP -1 chainsword for 2 S4 AP -1 attacks
    intercessor has (with a standard bolt rifle) 30 inch AP -1 rapidfire 1 with 2 AP - S4 attacks

    pretty damned close.


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/14 03:35:20


    Post by: alextroy


     Argive wrote:
    Well... The codex creep is going to be insane this time around..

    So they valued an extra wound at 3 pts for a T4 3+ model with stacks and stacks of rules? Fantastic...
    Who knows what other changes they have in store for the Space Marines in the new Codex. A convenient thing about giving models Angels of Death rather than all the rules it encompasses is that they can overhaul the rules that Angels of Death encompasses without needing to change data sheets.

    Could just be wishful thinking on my part, but time will tell.


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/14 03:57:26


    Post by: Adeptus Doritos


    So, now you can just... use whatever Space Marines you want and equip them with whatever weapons you like- Devastators, tacticals, assault, whatever. As of right now, all Space Marines are valid and you can use your old ones, or the new ones.

    ...and yet, somehow people are still crying about this.

    As of right now Space Marine kitbashing just got on a whole new level and the very people that use them are upset over it.

    Shine on, shiny diamonds.

    (Also: I told you this was gonna happen. You can go back and have a look, if you like).



    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/14 04:11:59


    Post by: Tiberius501


     Adeptus Doritos wrote:
    So, now you can just... use whatever Space Marines you want and equip them with whatever weapons you like- Devastators, tacticals, assault, whatever. As of right now, all Space Marines are valid and you can use your old ones, or the new ones.

    ...and yet, somehow people are still crying about this.

    As of right now Space Marine kitbashing just got on a whole new level and the very people that use them are upset over it.

    Shine on, shiny diamonds.

    (Also: I told you this was gonna happen. You can go back and have a look, if you like).



    I’m mad keen. I’m making Primaris Vanguard Veterans and Death Company with Jump Packs. Delicious!


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/14 04:17:21


    Post by: Adeptus Doritos


     Tiberius501 wrote:
    I’m mad keen. I’m making Primaris Vanguard Veterans and Death Company with Jump Packs. Delicious!


    Oh, you have no idea.

    ...there's a lot of untouched fun toys on the Deathwatch sprues, y'know....


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/14 04:34:48


    Post by: Crazyterran


    Where are people seeing that Boltguns are 30" range now? I didnt see it in the article.


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/14 04:39:46


    Post by: H.B.M.C.


     Crazyterran wrote:
    Where are people seeing that Boltguns are 30" range now? I didnt see it in the article.
    Command Squad instruction booklet has a rules section, and shows 30" for the range of the Bolter.

    Could it be a typo? Sure. The new Redemptor Fist rules means it heals your opponents rather than damages, and that's probably a typo, but it might be true so we might really have 30" bolters.


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/14 05:52:22


    Post by: DanielFM


     Adeptus Doritos wrote:
    So, now you can just... use whatever Space Marines you want and equip them with whatever weapons you like- Devastators, tacticals, assault, whatever. As of right now, all Space Marines are valid and you can use your old ones, or the new ones.

    ...and yet, somehow people are still crying about this.

    As of right now Space Marine kitbashing just got on a whole new level and the very people that use them are upset over it.

    Shine on, shiny diamonds.

    (Also: I told you this was gonna happen. You can go back and have a look, if you like).


    That's a bastardization of Primaris. Call me a purist if you want. They won't have the keyword. They won't have the synergies. They will be glorified proxies. Many people is happy with that, I'm not.


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/14 05:54:02


    Post by: Stormonu


    I think the rules team has been watching too much Astartes recently.

    This is bonkers level of sweeping changes. Doesn't this invalidate the Munitorium manual of the new Chapter Approved - which came out just last week - on top of everything else?


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/14 05:59:33


    Post by: Adeptus Doritos


    DanielFM wrote:
    That's a bastardization of Primaris. Call me a purist if you want. They won't have the keyword. They won't have the synergies. They will be glorified proxies. Many people is happy with that, I'm not.


    Good.

     Stormonu wrote:
    This is bonkers level of sweeping changes. Doesn't this invalidate the Munitorium manual of the new Chapter Approved - which came out just last week - on top of everything else?


    Yeah, that's... kind of annoying, actually. But they damned sure did make sure you know about that new App (that costs a monthly fee).

    Anyway, as far as changes go, this is what I see:

    -Space Marines get another wound.
    -All weapons across the board are getting buffed

    I think you may have pointed out the only real problem- the fact that I wasted money on the field manual. It'd be nice if the area was big enough to write the updated points next to it.


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/14 06:00:59


    Post by: tneva82


     Togusa wrote:
    I wish I could find the comment I made a month ago about Deathmarks, in which I got dog piled for suggesting they will get buffed.


    Well T4 wasn't exactly their biggest issue and new gun is really a sidestep. Damage output it loses vs old gun vs T4 3+, T8 3+ and obviously anything with T3 or 4+ or less winning vs 2+ armour(by 0.1 damage more for 10 deathmarks...). So it's more of sidestep changing unit role from deep striking and appearing to objective or near other deep strikers to sit at backfield but damage output is still bad.


    Automatically Appended Next Post:
     Stormonu wrote:
    I think the rules team has been watching too much Astartes recently.

    This is bonkers level of sweeping changes. Doesn't this invalidate the Munitorium manual of the new Chapter Approved - which came out just last week - on top of everything else?


    For space marines yes. For rest of imperium for weapons maybe if they change point costs as well. For rest no.

    And the CA points were always going to be overwritten by new codexes. You can't have all points only in CA and not in codexes after CA. If you do that the point costs in CA will be under/over costed until codex comes.


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/14 06:15:42


    Post by: H.B.M.C.


     Stormonu wrote:
    This is bonkers level of sweeping changes. Doesn't this invalidate the Munitorium manual of the new Chapter Approved - which came out just last week - on top of everything else?
    Naturally. This is why so many of us keep saying: Don't buy GW's printed material.


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/14 08:22:13


    Post by: Tiberius501


    Some interesting changes here. Also +3 dmg on the fist is obviously an error, but flat 3 dmg seems pretty nice.

    [Thumb - A9432091-6663-4ACB-8E75-BBAE22C3C03C.jpeg]


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/14 08:56:20


    Post by: SarisKhan


    Hmm, so Storm Bolter still has got 24" range. Maybe Firstborn aren't really getting +6" to range on their Bolters, and that weapon we've seen is some special variant?

    Or maybe GW are introducing range changes between different variants and Storm Bolters simply don't get the extension


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/14 10:17:30


    Post by: IanVanCheese


    tneva82 wrote:
     Togusa wrote:
    I wish I could find the comment I made a month ago about Deathmarks, in which I got dog piled for suggesting they will get buffed.


    Well T4 wasn't exactly their biggest issue and new gun is really a sidestep. Damage output it loses vs old gun vs T4 3+, T8 3+ and obviously anything with T3 or 4+ or less winning vs 2+ armour(by 0.1 damage more for 10 deathmarks...). So it's more of sidestep changing unit role from deep striking and appearing to objective or near other deep strikers to sit at backfield but damage output is still bad.


    10 Deathmarks kill a Primaris character on average, I'd hardly call that bad output. In fact outside RG eliminators in tactical doctrine, I can't think of any better snipers.

    And the switch in role makes them more viable as they can actually get more than one turn of shooting off. Sit them in cover on your back field and they're a pain to shift. Assuming they'll get a pts bump, but at the moment, for 16ppm, their a steal.


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/14 10:30:01


    Post by: BrianDavion


     SarisKhan wrote:
    Hmm, so Storm Bolter still has got 24" range. Maybe Firstborn aren't really getting +6" to range on their Bolters, and that weapon we've seen is some special variant?

    Or maybe GW are introducing range changes between different variants and Storm Bolters simply don't get the extension


    could be. I seem to recall stormbolters having inferior range to bolters in some other sources (the space marine video game comes to mind) I mean it makes sense. you're literally doubling the barrels and thus the recoil. a stormbolter isn't going to be quite as reliable a marksmans weapon.

    that said the heavy flamer also only has a range of 8, so I'm wondering if there are just errors on this sheet


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/14 12:16:21


    Post by: Nicorex


    Stormbolters on terminators also stayed at 24" range.


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/14 12:57:36


    Post by: Geifer


    I like seeing the change to wounds on Marines. If they now fix transport segregation we're well on the way to leaving this Primaris nonsense behind and just have Marines again.

     H.B.M.C. wrote:
     Stormonu wrote:
    This is bonkers level of sweeping changes. Doesn't this invalidate the Munitorium manual of the new Chapter Approved - which came out just last week - on top of everything else?
    Naturally. This is why so many of us keep saying: Don't buy GW's printed material.


    I'd go a little further than that: don't pay for errata.


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/14 13:00:57


    Post by: DanielFM


     Geifer wrote:
    I like seeing the change to wounds on Marines. If they now fix transport segregation we're well on the way to leaving this Primaris nonsense behind and just have Marines again.


    Give Primaris access to Drop Pods and I won't care about anything else. Ever


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/14 13:07:49


    Post by: bullyboy


     Geifer wrote:
    I like seeing the change to wounds on Marines. If they now fix transport segregation we're well on the way to leaving this Primaris nonsense behind and just have Marines again.

     H.B.M.C. wrote:
     Stormonu wrote:
    This is bonkers level of sweeping changes. Doesn't this invalidate the Munitorium manual of the new Chapter Approved - which came out just last week - on top of everything else?
    Naturally. This is why so many of us keep saying: Don't buy GW's printed material.


    I'd go a little further than that: don't pay for errata.


    Did people really buy the bundle for the points manual? Personally I just saw that tacked on to the tournament pack, which is almost a necessity since it has the rules in a far less bulky package then the monstrous (but glorious) rule book.


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/14 13:34:52


    Post by: Stormonu


    Love the typical quality assurance GW puts into these throw-away quick datasheets.

    I'm betting the 30" range for the SM bolter is a cut & paste error and should be 24" (unless it turns out to be a Stalker).


    Automatically Appended Next Post:
     bullyboy wrote:
     Geifer wrote:
    I like seeing the change to wounds on Marines. If they now fix transport segregation we're well on the way to leaving this Primaris nonsense behind and just have Marines again.

     H.B.M.C. wrote:
     Stormonu wrote:
    This is bonkers level of sweeping changes. Doesn't this invalidate the Munitorium manual of the new Chapter Approved - which came out just last week - on top of everything else?
    Naturally. This is why so many of us keep saying: Don't buy GW's printed material.


    I'd go a little further than that: don't pay for errata.


    Did people really buy the bundle for the points manual? Personally I just saw that tacked on to the tournament pack, which is almost a necessity since it has the rules in a far less bulky package then the monstrous (but glorious) rule book.


    I'm sure some did. It's not like your getting a heap of pages for free so I would have been very annoyed for it to be binnable less than a week after I got it.


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/14 13:39:52


    Post by: Geifer


     bullyboy wrote:
     Geifer wrote:
    I like seeing the change to wounds on Marines. If they now fix transport segregation we're well on the way to leaving this Primaris nonsense behind and just have Marines again.

     H.B.M.C. wrote:
     Stormonu wrote:
    This is bonkers level of sweeping changes. Doesn't this invalidate the Munitorium manual of the new Chapter Approved - which came out just last week - on top of everything else?
    Naturally. This is why so many of us keep saying: Don't buy GW's printed material.


    I'd go a little further than that: don't pay for errata.


    Did people really buy the bundle for the points manual? Personally I just saw that tacked on to the tournament pack, which is almost a necessity since it has the rules in a far less bulky package then the monstrous (but glorious) rule book.


    Depends on the person, I guess?

    Chapter Approved thus far has been a way to monetize changing points costs and secure GW an annual purchase from active players. The rest of the books are filler designed to suggest further value beyond mere pouts that is of more or less useful based on the interests of the individual player, but I think it's no secret that Chapter Approved primarily sells because it provides current points costs, and that this is fully GW's intention.

    Chapter Approved 2020 may well be an outstanding example in that regard and a good purchase if enough people find the tournament pack useful and desirable. If this speaks to enough people it does a good job that at least part of the money for the book goes into buying and errata.


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/14 13:57:55


    Post by: Super Ready


     bullyboy wrote:
    Did people really buy the bundle for the points manual? Personally I just saw that tacked on to the tournament pack, which is almost a necessity since it has the rules in a far less bulky package then the monstrous (but glorious) rule book.


    I did. I got the core book too, and I don't really have any issue lugging that around, though I will admit the smaller version is going to be useful.
    The main reason for getting the points manual is that I have a lot of smaller forces for armies that I don't expect to all get full Codexes any time soon (Eldar, Daemons, Chaos Marines). On those grounds though, I won't be getting Chapter Approved for incremental point changes in the meantime... nor have I ever bought Chapter Approved before, for the same reason.

    To put it another way - one big sweep of changes in one book for a new edition, or a new Codex, I'm fine with. Incremental annual updates, I take umbrage to.


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/14 14:08:09


    Post by: Kanluwen


    They haven't done any really big updates like what we're seeing via Chapter Approved since they brought it back. The whole point of CA has been missions, points, and errata.

    Personally speaking? I saw no reason to buy CA this go-round. New codices are coming and it's not like tournaments are being played stateside. We don't even really have in-store browsing as a thing at the hobby shops where I live.


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/14 14:10:20


    Post by: Danny76


    Is there a round up of what info we have received yet anywhere?
    Don’t want to be trawling to see new stats etc.
    Particularly as this got consolidated with marine info, and I just wanted to find Necron updates, so now it’s even harder with 18 pages of both.


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/14 14:11:41


    Post by: tneva82


     Stormonu wrote:

    I'm sure some did. It's not like your getting a heap of pages for free so I would have been very annoyed for it to be binnable less than a week after I got it.


    Uhm. Marines sure are all in 40k if entire point book gets invalidated because marines and necrons get codex.

    IG points are obviously irrelevant. SOB points? Who cares. Orks? Who play them. Entire book is binnable because marines and necrons get codex.

    Or were people expecting new codexes not have points? Not have point changes?


    Automatically Appended Next Post:
     Super Ready wrote:
     bullyboy wrote:
    Did people really buy the bundle for the points manual? Personally I just saw that tacked on to the tournament pack, which is almost a necessity since it has the rules in a far less bulky package then the monstrous (but glorious) rule book.


    I did. I got the core book too, and I don't really have any issue lugging that around, though I will admit the smaller version is going to be useful.
    The main reason for getting the points manual is that I have a lot of smaller forces for armies that I don't expect to all get full Codexes any time soon (Eldar, Daemons, Chaos Marines). On those grounds though, I won't be getting Chapter Approved for incremental point changes in the meantime... nor have I ever bought Chapter Approved before, for the same reason.

    To put it another way - one big sweep of changes in one book for a new edition, or a new Codex, I'm fine with. Incremental annual updates, I take umbrage to.


    So you don't plan to play in tournaments then? If points is all for you then that means that the tournament pack is meaningless for you? Without it no tournaments for you.


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/14 14:14:34


    Post by: Kanluwen


    Danny76 wrote:
    Is there a round up of what info we have received yet anywhere?
    Don’t want to be trawling to see new stats etc.
    Particularly as this got consolidated with marine info, and I just wanted to find Necron updates, so now it’s even harder with 18 pages of both.

    Sasori has a Necron General Discussion Thread going down in 40k General. If you click 'Filter Thread' under their name, you should be able to find the stuff easier as I believe they reposted it there.


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/14 15:13:45


    Post by: Super Ready


    tneva82 wrote:
    So you don't plan to play in tournaments then? If points is all for you then that means that the tournament pack is meaningless for you? Without it no tournaments for you.


    That's correct, I don't plan to play in any tournaments - just friendly local matches, MAYBE a local tourney if one came up, but it's been a while.
    That doesn't make the tournament pack totally meaningless - the missions are still usable in friendlier games too - but I wouldn't have gotten a copy if it was sold separately.


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/14 15:46:51


    Post by: Danit


     Super Ready wrote:
    tneva82 wrote:
    So you don't plan to play in tournaments then? If points is all for you then that means that the tournament pack is meaningless for you? Without it no tournaments for you.


    That's correct, I don't plan to play in any tournaments - just friendly local matches, MAYBE a local tourney if one came up, but it's been a while.
    That doesn't make the tournament pack totally meaningless - the missions are still usable in friendlier games too - but I wouldn't have gotten a copy if it was sold separately.


    Its like 30 extra missions for the game plus a mini rule book, dont see how its a bad thing


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/14 17:09:21


    Post by: Ghaz


     H.B.M.C. wrote:
     Stormonu wrote:
    This is bonkers level of sweeping changes. Doesn't this invalidate the Munitorium manual of the new Chapter Approved - which came out just last week - on top of everything else?
    Naturally. This is why so many of us keep saying: Don't buy GW's printed material.

    From the New Boxes. New Rules. New Codexes! article on Warhammer Community:

    These new rules and points will come into effect officially, as new codexes are released.

    So unless there is an update via a FAQ, the Munitorum Field Manual is unchanged until the first codices drop in October.


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/15 03:15:07


    Post by: BrianDavion


    tneva82 wrote:
     Stormonu wrote:

    I'm sure some did. It's not like your getting a heap of pages for free so I would have been very annoyed for it to be binnable less than a week after I got it.


    Uhm. Marines sure are all in 40k if entire point book gets invalidated because marines and necrons get codex.

    IG points are obviously irrelevant. SOB points? Who cares. Orks? Who play them. Entire book is binnable because marines and necrons get codex.

    Or were people expecting new codexes not have points? Not have point changes?



    you knew marines where getting a codex in october before you purchased the book.


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/15 08:37:31


    Post by: Dysartes


    BrianDavion wrote:
    tneva82 wrote:
     Stormonu wrote:

    I'm sure some did. It's not like your getting a heap of pages for free so I would have been very annoyed for it to be binnable less than a week after I got it.


    Uhm. Marines sure are all in 40k if entire point book gets invalidated because marines and necrons get codex.

    IG points are obviously irrelevant. SOB points? Who cares. Orks? Who play them. Entire book is binnable because marines and necrons get codex.

    Or were people expecting new codexes not have points? Not have point changes?



    you knew marines where getting a codex in october before you purchased the book.


    I think that's kinda tneva82's point - there was no way that the content within the MFM would remain static, even ignoring errata, until the next CA came out. Sections of it were always going to be overwritten as new codexes (or whatever the right plural is) were released. I even think the October SM/Necron releases were confirmed before CA hit the streets.

    Trying to claim the whole thing has been invalidated by partial statline previews, when GW has specifically said nowt changes until a book drops, reminds me very much of a key phrase from one of the best characters in cinema:

    "You keep using that word. I do not think it means what you think it means."


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/15 08:42:28


    Post by: Snrub


    Just regarding the 30" range boltgun on the command squad data sheet. The extra range could be to represent a relic boltgun, which the command sprue does come with.


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/15 09:08:27


    Post by: Crimson


     Snrub wrote:
    Just regarding the 30" range boltgun on the command squad data sheet. The extra range could be to represent a relic boltgun, which the command sprue does come with.

    I really hope that this is the case. They didn't have any sort of special bolters before though.


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/15 09:41:02


    Post by: tneva82


     Dysartes wrote:
    BrianDavion wrote:
    tneva82 wrote:
     Stormonu wrote:

    I'm sure some did. It's not like your getting a heap of pages for free so I would have been very annoyed for it to be binnable less than a week after I got it.


    Uhm. Marines sure are all in 40k if entire point book gets invalidated because marines and necrons get codex.

    IG points are obviously irrelevant. SOB points? Who cares. Orks? Who play them. Entire book is binnable because marines and necrons get codex.

    Or were people expecting new codexes not have points? Not have point changes?



    you knew marines where getting a codex in october before you purchased the book.


    I think that's kinda tneva82's point - there was no way that the content within the MFM would remain static, even ignoring errata, until the next CA came out. Sections of it were always going to be overwritten as new codexes (or whatever the right plural is) were released. I even think the October SM/Necron releases were confirmed before CA hit the streets.

    Trying to claim the whole thing has been invalidated by partial statline previews, when GW has specifically said nowt changes until a book drops, reminds me very much of a key phrase from one of the best characters in cinema:

    "You keep using that word. I do not think it means what you think it means."


    This. GW has basically following options:

    a) make every point in CA based on current abilities. When codex drop point costs remain so many units would become underpriced(if unit gets buffs) or overpriced(if they get nerfed).
    b) make every point in CA based on upcoming codexes. Then until codex drops above issue reversed.
    c) do it as they do now. Have CA points based on current abilities(as flawed as they were pointed) and then put new point costs in codexes
    d) release every single codex at once and while for gamers point of view this would be best GW isn't going to do especially as they want people to buy many of those so spreading them and thus spreading pull of income. One player might baulk at buying 4 armies at once. Spread over longer period? Not so few succumb to impulse buying...If they would release all at once how many impulse army starts would be cancelled as player things further during the period he needs to save money to be able to afford to buy it?


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/15 12:08:37


    Post by: Nevelon


     Crimson wrote:
     Snrub wrote:
    Just regarding the 30" range boltgun on the command squad data sheet. The extra range could be to represent a relic boltgun, which the command sprue does come with.

    I really hope that this is the case. They didn't have any sort of special bolters before though.


    /rampent speculation

    They might be doing something with company vets and sternguard? Although the sternguard bolters had more then just the extra range on their statline. With Deathwatch being rolled into the main book, we might be a return of SIA to the SG?

    Company Vets have been in an odd space since they fragmented the command squad. I would not be surprised to see some major changes to their entry.


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/15 12:25:07


    Post by: Mr_Rose


    Maybe, since they don’t seem to want to throw in a bunch os special rules with the summary sheets, it’s actually just an attempt to average out the effect of Special Issue ammo?


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/15 19:40:46


    Post by: angel of death 007


    so sick of codexes, i wish GW would get past them.


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/15 21:14:08


    Post by: Voss


    They just spent most of a year demonstrating they can come up with much worse models; hence Psychic Snoozefest.


    The codex is a cornerstone of their marketing strategy, it isn't going away.


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/15 21:20:30


    Post by: angel of death 007


    Voss wrote:
    They just spent most of a year demonstrating they can come up with much worse models; hence Psychic Snoozefest.


    The codex is a cornerstone of their marketing strategy, it isn't going away.


    I know it is their main bread and butter, if they just kept it all to one book it would be manageable but then there are expansions etc and you need 3-4 books for one army. I got so many old codexs which are really nice books but they are worthless once the new editions come out. And realistically they only need 10 pages or so to put out the special rules. I wish they would bring back the old soft cover codexes that used to be around $20 and then give the option for the hardcover for whatever they are now probably around $50?


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/15 21:28:52


    Post by: Voss


    angel of death 007 wrote:
    Voss wrote:
    They just spent most of a year demonstrating they can come up with much worse models; hence Psychic Snoozefest.


    The codex is a cornerstone of their marketing strategy, it isn't going away.


    I know it is their main bread and butter, if they just kept it all to one book it would be manageable but then there are expansions etc and you need 3-4 books for one army. I got so many old codexs which are really nice books but they are worthless once the new editions come out. And realistically they only need 10 pages or so to put out the special rules. I wish they would bring back the old soft cover codexes that used to be around $20 and then give the option for the hardcover for whatever they are now probably around $50?

    $40. Wait, is this just a price complaint?

    If you're talking about needing 3-4 books that is definitively NOT a codex problem. That's a problem with 'campaign books' like vigilus or PA.

    The general feedback the got on the cheap & thin softcover booklets in 3rd edition was that people _hated_ them for not having enough fluff, art and model pictures. So they plumped them back up.


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/15 23:33:41


    Post by: Super Ready


    Both the 2nd and 5th ed codexes were full of the fluff and extras that 3rd didn't have, though... and they were still paperbacks. Regardless, the issue here isn't really the difference between soft/hard cover but the increase of price over time, both with ordinary inflation (which ok is fair enough) and GW's love of price hikes.

    I agree with the principle that putting core rules into campaign books and charging for annual updates like Chapter Approved are both too much, which is why I've never bought either. I fully expect to be able to play a specific faction with no more than one Codex, and any updates beyond that like points changes ought to be free.


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/15 23:53:13


    Post by: JWBS


    Does seem a bit strange, having to pay for patches intended to fix an inadequate product that you've already paid for.


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/16 00:09:09


    Post by: Kanluwen


    "Core rules in campaign books" is laughable.

    The stuff from Psychic Awakening, per GW themselves, is going to be in the updated codices alongside of points and Crusade stuff. They've said "not all of the Psychic Awakening" stuff will make it into the codices but what that means nobody knows. More likely than not, it means that the missions and lore won't be in there.

    And frankly if anyone didn't see the writing on the wall about a new edition or codices coming once Psychic Awakening dropped(or when GW themselves called it a stopgap measure for adding new content to existing codices)? That's on those folks. Nobody made you buy the books.


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/16 00:24:03


    Post by: Super Ready


     Kanluwen wrote:
    The stuff from Psychic Awakening, per GW themselves, is going to be in the updated codices alongside of points and Crusade stuff. They've said "not all of the Psychic Awakening" stuff will make it into the codices but what that means nobody knows. More likely than not, it means that the missions and lore won't be in there.
    And frankly if anyone didn't see the writing on the wall about a new edition or codices coming once Psychic Awakening dropped(or when GW themselves called it a stopgap measure for adding new content to existing codices)? That's on those folks. Nobody made you buy the books.


    That's not exactly a fair analysis for all but the Marine books. Nobody other than Necrons know for certain when their next Codex is actually going to drop - and not even Necrons knew that they'd be next when their Psychic Awakening book hit.
    Not to mention, Psychic Awakening itself began last October - meaning that even if you somehow knew the exact dates of the next Codexes, the earlier factions will have been waiting at least a year (very likely, even longer) before they get their new book. You're either forcing them to buy into the stopgap, or watch as their old book slowly becomes less and less relevant on the table.
    Lastly, that bit about seeing the writing on the wall is only of any use to people that have seen the cycle before. New players aren't going to know any better and would absolutely be suckered in (or, who knows? Quite possibly put off by) the staffer informing them that as well as the Codex, their army has another book with yet more cool rules and stuff they can use. They'd have no knowledge of the incoming new edition.

    Besides... the argument that "we should have seen it coming" and "it'll all be in the new books" does nothing to convince me that putting core rules into an extra book and expecting people to buy it is a deplorable practice. I didn't fall for it but I'm still quite allowed to call it out as reprehensible.


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/16 00:24:24


    Post by: BrianDavion


     Kanluwen wrote:
    "Core rules in campaign books" is laughable.

    The stuff from Psychic Awakening, per GW themselves, is going to be in the updated codices alongside of points and Crusade stuff. They've said "not all of the Psychic Awakening" stuff will make it into the codices but what that means nobody knows. More likely than not, it means that the missions and lore won't be in there.

    And frankly if anyone didn't see the writing on the wall about a new edition or codices coming once Psychic Awakening dropped(or when GW themselves called it a stopgap measure for adding new content to existing codices)? That's on those folks. Nobody made you buy the books.


    some armies could go over a year without a new codex. PA at least makes that sting less


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/16 01:27:57


    Post by: JWBS


    Wasn't there supposed to be some big reveal at the end of PA? Like, many of us were expecting to see a Primarch return or something, weren't we? Did it all just end in an incredibly flaccid manner? Or was 9th edition the big finale? I feel like I've missed something.


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/16 01:33:12


    Post by: Kanluwen


    The Silent King returned.

    That's kind of a big deal. "Pariah" actually details it in far more depth than I care to here, but suffice to say that there was not just one "Pariah Nexus" and they basically made the sigil of Szarakhen when looked at on a map.
    Szeras basically lit off a giant "Szarakhen Signal" in the stars to summon the Silent King back.

    Additionally, it's worth remembering that COVID really did screw things up. Lumineth are something like five months behind at this point(coming in September, the army book details points as being correct for April 2020) and the General's Handbook had points for the two Underworlds Warbands that just went up for preorder today(August 15).


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/16 01:37:25


    Post by: JWBS


    Ah ok. Yeah, I remember now, but I'm not too surprised I forgot.


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/16 01:40:55


    Post by: BrianDavion


    yeah basicly the return of the silent king was spoiled early due to scheduling snafus


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/16 01:55:16


    Post by: Ghaz


    Truthfully, we knew Szarekh was returning since the 5th edition codex (at least in the fluff anyway)

    In c.744.M41, the Silent King enters the bounds of the galaxy once more. Having encountered the Tyranids in the intergalactic void, he recognizes the threat they pose to the Necrons' apotheosis - if the Tyranids devour all the life in the galaxy, the Necrons will never find living bodies to house their consciousnesses.

    That was also repeated (in a slightly different form) in the 7th and 8th edition codexes.


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/16 04:15:55


    Post by: Voss


    BrianDavion wrote:
     Kanluwen wrote:
    "Core rules in campaign books" is laughable.

    The stuff from Psychic Awakening, per GW themselves, is going to be in the updated codices alongside of points and Crusade stuff. They've said "not all of the Psychic Awakening" stuff will make it into the codices but what that means nobody knows. More likely than not, it means that the missions and lore won't be in there.

    And frankly if anyone didn't see the writing on the wall about a new edition or codices coming once Psychic Awakening dropped(or when GW themselves called it a stopgap measure for adding new content to existing codices)? That's on those folks. Nobody made you buy the books.


    some armies could go over a year without a new codex. PA at least makes that sting less


    What in the world...?
    Armies should go multiple years without a new codex. The desirable amount will vary by person, but I'd say 4-5 minimum.

    PA stung a lot more, because it was terrible, repetitive filler strung out to avoid admitting to how temporary 8th edition was, even moreso than usual.


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/16 04:36:24


    Post by: BrianDavion


     Ghaz wrote:
    Truthfully, we knew Szarekh was returning since the 5th edition codex (at least in the fluff anyway)

    In c.744.M41, the Silent King enters the bounds of the galaxy once more. Having encountered the Tyranids in the intergalactic void, he recognizes the threat they pose to the Necrons' apotheosis - if the Tyranids devour all the life in the galaxy, the Necrons will never find living bodies to house their consciousnesses.

    That was also repeated (in a slightly different form) in the 7th and 8th edition codexes.


    we also know the Lion is sleeping in the rock and will wake up.. aaaaaaaaaany day now.


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/16 06:28:52


    Post by: tneva82


    angel of death 007 wrote:
    Voss wrote:
    They just spent most of a year demonstrating they can come up with much worse models; hence Psychic Snoozefest.


    The codex is a cornerstone of their marketing strategy, it isn't going away.


    I know it is their main bread and butter, if they just kept it all to one book it would be manageable but then there are expansions etc and you need 3-4 books for one army. I got so many old codexs which are really nice books but they are worthless once the new editions come out. And realistically they only need 10 pages or so to put out the special rules. I wish they would bring back the old soft cover codexes that used to be around $20 and then give the option for the hardcover for whatever they are now probably around $50?


    40. And 20 in 2000 would be tad over 30 today so price isn't that bad actually. Less than 10 dollars for more fluff, hardcover etc isn't worst deal. Worse is supplement count and faster edition spin.


    Automatically Appended Next Post:
     Kanluwen wrote:
    "Core rules in campaign books" is laughable.

    The stuff from Psychic Awakening, per GW themselves, is going to be in the updated codices alongside of points and Crusade stuff. They've said "not all of the Psychic Awakening" stuff will make it into the codices but what that means nobody knows. More likely than not, it means that the missions and lore won't be in there.

    And frankly if anyone didn't see the writing on the wall about a new edition or codices coming once Psychic Awakening dropped(or when GW themselves called it a stopgap measure for adding new content to existing codices)? That's on those folks. Nobody made you buy the books.


    Well not all yes. Means you likely still want pa for stuff not in codex


    Automatically Appended Next Post:
    Voss wrote:
    BrianDavion wrote:
     Kanluwen wrote:
    "Core rules in campaign books" is laughable.

    The stuff from Psychic Awakening, per GW themselves, is going to be in the updated codices alongside of points and Crusade stuff. They've said "not all of the Psychic Awakening" stuff will make it into the codices but what that means nobody knows. More likely than not, it means that the missions and lore won't be in there.

    And frankly if anyone didn't see the writing on the wall about a new edition or codices coming once Psychic Awakening dropped(or when GW themselves called it a stopgap measure for adding new content to existing codices)? That's on those folks. Nobody made you buy the books.


    some armies could go over a year without a new codex. PA at least makes that sting less


    What in the world...?
    Armies should go multiple years without a new codex. The desirable amount will vary by person, but I'd say 4-5 minimum.

    PA stung a lot more, because it was terrible, repetitive filler strung out to avoid admitting to how temporary 8th edition was, even moreso than usual.


    6th lasted 2years. Same 7th. 8th 3 years. Aos 1s' what 1 year? 8th was unusually long for recent gw. Expect 40k 10th 2022-2024.


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/16 07:02:07


    Post by: BrianDavion


    So I was reading dawn of fire and there's an intreasting passage in it
    Spoiler:
    in a scene where primaris marines are being unveilded for the first time there is a passage that reads " "there was hold after hold of tanks, battlewalkers, aircraft and void fighters.... obviously intended for the adeptus Astartes" hinting at an upcoming primaris flier maybe?


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/16 08:16:26


    Post by: Tiberius501


    BrianDavion wrote:
    So I was reading dawn of fire and there's an intreasting passage in it
    Spoiler:
    in a scene where primaris marines are being unveilded for the first time there is a passage that reads " "there was hold after hold of tanks, battlewalkers, aircraft and void fighters.... obviously intended for the adeptus Astartes" hinting at an upcoming primaris flier maybe?


    Well

    Spoiler:

    I don’t think we even need a hint for a Primaris Flyer, that’s pretty much a given regardless.


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/16 09:29:08


    Post by: ERJAK


    Voss wrote:
    BrianDavion wrote:
     Kanluwen wrote:
    "Core rules in campaign books" is laughable.

    The stuff from Psychic Awakening, per GW themselves, is going to be in the updated codices alongside of points and Crusade stuff. They've said "not all of the Psychic Awakening" stuff will make it into the codices but what that means nobody knows. More likely than not, it means that the missions and lore won't be in there.

    And frankly if anyone didn't see the writing on the wall about a new edition or codices coming once Psychic Awakening dropped(or when GW themselves called it a stopgap measure for adding new content to existing codices)? That's on those folks. Nobody made you buy the books.


    some armies could go over a year without a new codex. PA at least makes that sting less


    What in the world...?
    Armies should go multiple years without a new codex. The desirable amount will vary by person, but I'd say 4-5 minimum.

    PA stung a lot more, because it was terrible, repetitive filler strung out to avoid admitting to how temporary 8th edition was, even moreso than usual.

    5 years getting stuck with the same fething book? Lol, nope. 3 Years at the absolute MAXIMUM.


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/16 09:29:59


    Post by: Geifer


    tneva82 wrote:
    6th lasted 2years. Same 7th. 8th 3 years. Aos 1s' what 1 year? 8th was unusually long for recent gw. Expect 40k 10th 2022-2024.


    6th ed lasted for 23 months, with 7th being a May release after 6th coming in the usual end of June/early July spot.

    7th ed lasted for 3 years. 8th ed lasted for 3 years. AoS 1st ed lasted for 3 years.

    It's reasonable to treat 3 years as the current norm for an edition's life cycle. One should expect AoS 3rd ed next summer and 40k 10th ed in 2023 if GW is not forced to adjust what has proven to be a profitable release schedule.


    Automatically Appended Next Post:
    ERJAK wrote:
    Spoiler:
    Voss wrote:
    BrianDavion wrote:
     Kanluwen wrote:
    "Core rules in campaign books" is laughable.

    The stuff from Psychic Awakening, per GW themselves, is going to be in the updated codices alongside of points and Crusade stuff. They've said "not all of the Psychic Awakening" stuff will make it into the codices but what that means nobody knows. More likely than not, it means that the missions and lore won't be in there.

    And frankly if anyone didn't see the writing on the wall about a new edition or codices coming once Psychic Awakening dropped(or when GW themselves called it a stopgap measure for adding new content to existing codices)? That's on those folks. Nobody made you buy the books.


    some armies could go over a year without a new codex. PA at least makes that sting less


    What in the world...?
    Armies should go multiple years without a new codex. The desirable amount will vary by person, but I'd say 4-5 minimum.

    PA stung a lot more, because it was terrible, repetitive filler strung out to avoid admitting to how temporary 8th edition was, even moreso than usual.

    5 years getting stuck with the same fething book? Lol, nope. 3 Years at the absolute MAXIMUM.


    The idea is that on the customer side you have a stable book you can build on, what with plenty of people not knocking out a new army in a couple of weeks. It makes purchases safer for longer if you buy models with rules in mind. Also, it's easier on the wallet.

    On GW's end, actually taking their time to write a codex, think it through and revise it as necessary before it's published should improve quality and therefore also be a benefit to the customer.

    Obviously that doesn't work because GW's rules writers are incapable of writing good rules on their own and keeping to the same design paradigm for more than half an edition.

    A shorter codex cycle doesn't fix that, however. It'll only lead to rushed, sloppy books that still manage to shift paradigms halfway through the edition. It's just costs the customer more and involves a whole lot more errata.

    Happy takeaway: It's going to suck either way but a longer cycle at least costs you less.


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/16 12:50:51


    Post by: Smaug


     Tiberius501 wrote:
    BrianDavion wrote:
    So I was reading dawn of fire and there's an intreasting passage in it
    Spoiler:
    in a scene where primaris marines are being unveilded for the first time there is a passage that reads " "there was hold after hold of tanks, battlewalkers, aircraft and void fighters.... obviously intended for the adeptus Astartes" hinting at an upcoming primaris flier maybe?


    Well

    Spoiler:

    I don’t think we even need a hint for a Primaris Flyer, that’s pretty much a given regardless.

    Spoiler:

    Overlord - must likely a future FW kit
    Overlord (Space Marine)
    From the 40K Lexicanum
    Space Marines Portal
    The Overlord is a new aircraft used by Primaris Space Marines, one of the vehicles commissioned by the Primarch Roboute Guilliman to the Archmagos Belisarius Cawl.[1]
    Contents [hide]
    1 Overview
    1.1 Armament
    1.2 Transport Capacity
    2 Notable Overlords
    3 See Also
    4 Sources
    Overview

    Overlords are a new aircraft that seems to be an evolution of the Thunderhawk. It has powerful quintuple engines and twinned hulls thick enough to permit insertion from orbit like Thunderhawks or Stormbirds, despite being similar to Corvus Blackstars.[1]
    Like Blackstars, Overlords possess twin transport bays with their own assault doors, but they're considerably bigger and even more blessed with advanced technologies like energy shields.[1]
    Armament
    An Overlord is equipped with anti-munitions cannons, wing-mounted Desolator Lascannons, nose-mounted Melta Cannons and Heavy Bolters fixed on its lower wing surfaces.[1]
    Transport Capacity
    An Overlord can transport up to forty Space Marines. During the Battle of Ardium, an Overlord transported one early-pattern Space Marine and thirty-nine Primaris Space Marines, some of which were wearing Mk X Gravis Armour.[1]
    Notable Overlords

    Adriaticus - Ultramarines[1]
    Jove - Ultramarines[1]
    Scion of Ultramar - Ultramarines[1]
    See Also

    Primaris Space Marine Armoury
    Stormbird
    Thunderhawk
    Imperial Aircraft
    Sources

    1: Dark Imperium (Novel), Chapter Eighteen


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/16 13:59:45


    Post by: Voss


    Pretty sure the Overlord was the Primaris Thunderhawk equivalent introduced in Dark Imperium (the novel).

    By void fighter I'd say they mean something else, more along the size of the Stormhawk


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/16 16:15:05


    Post by: Smaug


    You’re correct about the overlord (the Lexicanum link didn’t work so fixed with a copy/paste). I think for now the Marines are going to be like the Tau, smaller lighter first born get to be pilots and primaris are ground pounders. Next year when the Space Marines Codex v2 comes out there will probably be a primaris frier unless there’s a dogfight expansion before then.


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/16 16:22:26


    Post by: ERJAK


     Geifer wrote:
    tneva82 wrote:
    6th lasted 2years. Same 7th. 8th 3 years. Aos 1s' what 1 year? 8th was unusually long for recent gw. Expect 40k 10th 2022-2024.


    6th ed lasted for 23 months, with 7th being a May release after 6th coming in the usual end of June/early July spot.

    7th ed lasted for 3 years. 8th ed lasted for 3 years. AoS 1st ed lasted for 3 years.

    It's reasonable to treat 3 years as the current norm for an edition's life cycle. One should expect AoS 3rd ed next summer and 40k 10th ed in 2023 if GW is not forced to adjust what has proven to be a profitable release schedule.


    Automatically Appended Next Post:
    ERJAK wrote:
    Spoiler:
    Voss wrote:
    BrianDavion wrote:
     Kanluwen wrote:
    "Core rules in campaign books" is laughable.

    The stuff from Psychic Awakening, per GW themselves, is going to be in the updated codices alongside of points and Crusade stuff. They've said "not all of the Psychic Awakening" stuff will make it into the codices but what that means nobody knows. More likely than not, it means that the missions and lore won't be in there.

    And frankly if anyone didn't see the writing on the wall about a new edition or codices coming once Psychic Awakening dropped(or when GW themselves called it a stopgap measure for adding new content to existing codices)? That's on those folks. Nobody made you buy the books.


    some armies could go over a year without a new codex. PA at least makes that sting less


    What in the world...?
    Armies should go multiple years without a new codex. The desirable amount will vary by person, but I'd say 4-5 minimum.

    PA stung a lot more, because it was terrible, repetitive filler strung out to avoid admitting to how temporary 8th edition was, even moreso than usual.

    5 years getting stuck with the same fething book? Lol, nope. 3 Years at the absolute MAXIMUM.


    The idea is that on the customer side you have a stable book you can build on, what with plenty of people not knocking out a new army in a couple of weeks. It makes purchases safer for longer if you buy models with rules in mind. Also, it's easier on the wallet.

    On GW's end, actually taking their time to write a codex, think it through and revise it as necessary before it's published should improve quality and therefore also be a benefit to the customer.

    Obviously that doesn't work because GW's rules writers are incapable of writing good rules on their own and keeping to the same design paradigm for more than half an edition.

    A shorter codex cycle doesn't fix that, however. It'll only lead to rushed, sloppy books that still manage to shift paradigms halfway through the edition. It's just costs the customer more and involves a whole lot more errata.

    Happy takeaway: It's going to suck either way but a longer cycle at least costs you less.


    It's boring is what it is. Having a book drag on for years and years and years means the only way it doesn't become unbearably dull is if you either see very significant points changes with relative frequency (more than the 'bring it in line' chapter approved changes) or if you bolt on campaign books like PA.

    Do we need 2 Space marine codexes in 12 months? No, the pace of the hobby is too slow for that. But waiting 5 years between books generally just means 2 years of playing and 3 years of asking when the new book's coming out.

    Could you even imagine being stuck with something like the 8th edition grey knight book without PA for another 2 Years? Because I don't want to.

    3 Years means a new book once per edition, which is perfectly fine.


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/16 16:56:47


    Post by: Dysartes


    Smaug wrote:
    You’re correct about the overlord (the Lexicanum link didn’t work so fixed with a copy/paste). I think for now the Marines are going to be like the Tau, smaller lighter first born get to be pilots and primaris are ground pounders. Next year when the Space Marines Codex v2 comes out there will probably be a primaris frier unless there’s a dogfight expansion before then.


    Just clarify your "SM Codex v2", Smaug, are you meaning a third or fourth Codex since the start of 8th? #3 is on the books for October, going by WHC.


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/17 07:14:11


    Post by: Insane Ivan


    Voss wrote:
    Pretty sure the Overlord was the Primaris Thunderhawk equivalent introduced in Dark Imperium (the novel).

    By void fighter I'd say they mean something else, more along the size of the Stormhawk


    We've seen these blurry pics a while ago, looks to be a Primaris flyer; about Redemptor sized:

     Filename img_1778.jpg [Disk] Download
     Description
     File size 57 Kbytes



    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/17 07:20:26


    Post by: Dysartes


    That shares far too many design cues with a Land Speeder for it to be a flyer, especially a SM flyer.


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/17 07:37:03


    Post by: Mr Morden


    Hopefully GW can finally make a Marine fighter not look like a POS, FW one is good - just make that in plastic


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/17 07:49:51


    Post by: Insane Ivan


     Dysartes wrote:
    That shares far too many design cues with a Land Speeder for it to be a flyer, especially a SM flyer.

    It was not until you mentioned that that I noticed I could see the crew's helmets (and that the vehicle next to it must be a Gladiator instead of a Repulsor), so that makes sense! Looks huge though in comparison to the old Land Speeder...


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/17 09:27:44


    Post by: Geifer


    ERJAK wrote:
    It's boring is what it is. Having a book drag on for years and years and years means the only way it doesn't become unbearably dull is if you either see very significant points changes with relative frequency (more than the 'bring it in line' chapter approved changes) or if you bolt on campaign books like PA.

    Do we need 2 Space marine codexes in 12 months? No, the pace of the hobby is too slow for that. But waiting 5 years between books generally just means 2 years of playing and 3 years of asking when the new book's coming out.

    Could you even imagine being stuck with something like the 8th edition grey knight book without PA for another 2 Years? Because I don't want to.

    3 Years means a new book once per edition, which is perfectly fine.


    One could argue that three years is a little short for an edition's life, too.

    Everyone getting their codex in the current edition (and Sisters getting it, for a change, not just six months before the edition ends would be nice to see as far as that goes) is a positive change in principle, but I have not been convinced by the quality of the rules in 8th ed. Even by GW standards they feel rushed, disjointed and incomplete. The latter is exceptionally easy to see because of the quasi living rule set approach GW has switched to. We get to see them make bad rules and then changing their minds about it one or more times. Now I do have a low opinion of the rules writers' abilities to begin with, but I cannot imagine that time constraints don't contribute to the problem in a meaningful way.

    Three years is a short time to write codices for everyone, considering the number of factions 40k has. Or, I guess, write them well at any rate. Being stuck with a bad book is obviously not desirable, but I wouldn't go so far as to insist that because a codex should be valid for four or more years, there aren't cases where GW screwed up so badly that they should do a revised codex earlier. That shouldn't be necessary, but that would require GW to keep up a minimum standard, and we know that's not going to happen even if by some miracle GW decided to value the quality of the game higher than the bare minimum required to make it the sales vehicle it is.

     Insane Ivan wrote:
     Dysartes wrote:
    That shares far too many design cues with a Land Speeder for it to be a flyer, especially a SM flyer.

    It was not until you mentioned that that I noticed I could see the crew's helmets (and that the vehicle next to it must be a Gladiator instead of a Repulsor), so that makes sense! Looks huge though in comparison to the old Land Speeder...


    Of course it's huge. How else are you going to fit a PDF regiment's worth of heavy stubbers on it?


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/17 13:04:39


    Post by: Smaug


     Dysartes wrote:
    Smaug wrote:
    You’re correct about the overlord (the Lexicanum link didn’t work so fixed with a copy/paste). I think for now the Marines are going to be like the Tau, smaller lighter first born get to be pilots and primaris are ground pounders. Next year when the Space Marines Codex v2 comes out there will probably be a primaris frier unless there’s a dogfight expansion before then.


    Just clarify your "SM Codex v2", Smaug, are you meaning a third or fourth Codex since the start of 8th? #3 is on the books for October, going by WHC.

    Poking fun at there’s at lest two Space Marine codices per edition, so the one after the one coming in October.
    I think it’s interesting that aircraft is separated from void fighters. The author may have just been using liberties, but new stuff is fun as long as its not limited to certain chapters. Over all probably won’t mean as much for this game as it could for aeronautica.
    I forget about that flier/ skimmer/ tank thing. I wish we could have gotten a clean picture of it before they announced the gladiator.


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/18 00:26:16


    Post by: Danit


    Impulsor

    [Thumb - AE0EDC9F-F90A-436C-A3D8-8C9262C1E962.jpeg]


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/18 04:53:07


    Post by: Daedalus81


     Dysartes wrote:


    I think that's kinda tneva82's point - there was no way that the content within the MFM would remain static, even ignoring errata, until the next CA came out. Sections of it were always going to be overwritten as new codexes (or whatever the right plural is) were released. I even think the October SM/Necron releases were confirmed before CA hit the streets.

    Trying to claim the whole thing has been invalidated by partial statline previews, when GW has specifically said nowt changes until a book drops, reminds me very much of a key phrase from one of the best characters in cinema:

    "You keep using that word. I do not think it means what you think it means."


    Here's how the CA points could be taken now that we have these W2 revelations --

    GW needed to bring the points level back up to make things sensible in context of Primaris as well as give enough space between W2 and W1. Imagine if you will points stayed as prior. You'd have 17 point Primaris, 15 point First Born, 11 point CSM, and 9 to 5 for W1. That spread makes less sense than 18/14/9to5 regardless of your opinion on IS. Then when CSM push up to 17 or 18 you'll have a well defined W2 to W1 transition.

    My big question is now whether the old units and weapons properly costed for the new book.

    Post-hoc rationalization? Possibly.


    Automatically Appended Next Post:
    Danit wrote:
    Impulsor


    Stubber down 12", but +1 shot. Skytalon is +2 shots. Straight D2 on Icarus instead of D3.

    Seems reasonable.


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/18 07:35:36


    Post by: tneva82


    Well we know already cost of tacticals in new w2 form. Primaris are also unlikely to change all that much unless they get buff. Hard to see them go up in price without buff and with tacticals on 18 no room to go down either.


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/18 09:52:35


    Post by: BrianDavion


    yeah I can't see intercessors going down in points unless GW decides +1A and -1 AP are only worth 1 point together and drops them to 19 pts, which seems... unlikely


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/18 13:13:29


    Post by: Kanluwen


    Is it just me or does it not have the Orbital Uplink statted out on it?

    That is the one I'd be interested to have seen.


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/18 13:25:17


    Post by: Gadzilla666


     Kanluwen wrote:
    Is it just me or does it not have the Orbital Uplink statted out on it?

    That is the one I'd be interested to have seen.

    That probably qualifies as a special rule, and none of these have those on them. No shield dome either.


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/18 13:44:51


    Post by: tneva82


    Heard it would be going to 5++ but no real source given so i class that as unlikely. Gw ain"t nerfing marines like that


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/18 17:13:16


    Post by: Ragnar69


    tneva82 wrote:
    Heard it would be going to 5++ but no real source given so i class that as unlikely. Gw ain"t nerfing marines like that



    Iirc it was in a Warcom article in the text. But we all know how accurate these are
    I can see it going to 5+ and storm shields to 4+. It can be quite annoying to play against a whole bunch of so good invulns...and I say that as a SW player and we are the kings of storm shields


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/18 22:40:11


    Post by: EldarExarch


    Ragnar69 wrote:
    tneva82 wrote:
    Heard it would be going to 5++ but no real source given so i class that as unlikely. Gw ain"t nerfing marines like that



    Iirc it was in a Warcom article in the text. But we all know how accurate these are
    I can see it going to 5+ and storm shields to 4+. It can be quite annoying to play against a whole bunch of so good invulns...and I say that as a SW player and we are the kings of storm shields


    I'm pretty positive it was already stated to be a mistake and they went back and fixed the article back to 4+


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/20 20:46:52


    Post by: Sasori


    Doomscythe looking good. They upped the Save on the DDA, but otherwise no other change.







    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/20 21:35:27


    Post by: torblind


    3+ save on the arks, nice!

    And both scythe weapons have an upgrade, also nice!

    Heavy 3? and with 3+d3, almost looks like the preferred AT option


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/20 23:16:03


    Post by: H.B.M.C.


    So does Tesla = More shots in 9th? No more exploding dice?


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/20 23:31:12


    Post by: Sasori


     H.B.M.C. wrote:
    So does Tesla = More shots in 9th? No more exploding dice?


    I'm pretty sure it's sticking around, the Carbine is still the same profile. They just buffed the larger weapons since they have been really bad in 8th.


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/20 23:49:12


    Post by: Tiberius501


    Wow the doom scythe look awesome! I’ve always wanted a flying croissant so totally picking one up now.


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/21 00:38:43


    Post by: Daedalus81


     Sasori wrote:
     H.B.M.C. wrote:
    So does Tesla = More shots in 9th? No more exploding dice?


    I'm pretty sure it's sticking around, the Carbine is still the same profile. They just buffed the larger weapons since they have been really bad in 8th.



    I think it's going away. The 3 for 1 on 20 shots would be insane. The net hits without it is still way higher --

    (8 * .167 * 3) + (8 * .666) = 9.3
    20 * .666 = 13.3

    (unless they're counting it as a twin with 5 each instead of 4 each).



    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/21 00:55:31


    Post by: Mchagen


     Daedalus81 wrote:
    I think it's going away. The 3 for 1 on 20 shots would be insane. The net hits without it is still way higher --

    (8 * .167 * 3) + (8 * .666) = 9.3
    20 * .666 = 13.3

    (unless they're counting it as a twin with 5 each instead of 4 each).

    10 shots total, not 20.

    Look at the tesla carbine on immortals and do some deductive reasoning about whether exploding 6's are staying.

    Edit: Also, it's (8 * .167 * 3) + (8 * .5) = 8. --->6's don't cause 4 hits.


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/21 03:03:59


    Post by: Daedalus81


    Mchagen wrote:
     Daedalus81 wrote:
    I think it's going away. The 3 for 1 on 20 shots would be insane. The net hits without it is still way higher --

    (8 * .167 * 3) + (8 * .666) = 9.3
    20 * .666 = 13.3

    (unless they're counting it as a twin with 5 each instead of 4 each).

    10 shots total, not 20.

    Look at the tesla carbine on immortals and do some deductive reasoning about whether exploding 6's are staying.

    Edit: Also, it's (8 * .167 * 3) + (8 * .5) = 8. --->6's don't cause 4 hits.


    Gotcha. The old sheet present it as two separate weapons so it makes sense that its just one combined weapon with 10 shots.


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/21 04:08:35


    Post by: cuda1179


    If exploding 6 stay, this will indeed be a vehicle killer. I'm liking this. Necrons spent way too much time at the bottom of the trash tier in 8th,


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/21 07:23:07


    Post by: Mchagen


    The two tesla destructors don't become vehicle killers with 2 more shots.

    It's still a relatively weak weapon with no punching power in an on-going game version where most decent vehicles have a 3+ save. The reason why it was good pre-8th was due to its potential for multiple glancing hits. Now it just bounces off vehicles.

    It didn't shift into the new edition very well and I don't think this change is the right direction to improve it. It should have been made into a light-vehicle destroyer, but all this does is make it more anti light infantry.


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/21 09:00:21


    Post by: Skankmarron


    People always bash on Tesla... I’m sitting here looking at my doom scythes and annihilation barges cackling with glee
    They are way stronger than people give them credit for.
    Granted with mephrit


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/21 11:12:05


    Post by: tneva82


     H.B.M.C. wrote:
    So does Tesla = More shots in 9th? No more exploding dice?


    Unlikely. There wouldn't be special rule for that on here because EVERY special rule is missing.

    You can't really play with these datasheets. No points, no special rules. It's useful only for leaks and for kids to play without codexes just throwing in models what they happen to have around.


    Automatically Appended Next Post:
     cuda1179 wrote:
    If exploding 6 stay, this will indeed be a vehicle killer. I'm liking this. Necrons spent way too much time at the bottom of the trash tier in 8th,


    10 S7 AP0 shots...Gee what an awesome firepower! Average 10 hits! Against leman russ let's say you get lucky and score 4 wounds! (3.333 actually). He gets 3+ save! Yey! We score somewhere between 1 and 2 wounds.

    VEHICLES BEWARE

    Rhino? Somewhat under 2.

    What an awesome firepower! I'm going to run over those tank companies!


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/21 11:37:30


    Post by: Tyel


    Have wanted to like Tesla destructors (and the annihilation barge in general - like a lot of "smaller" vehicles) through 8th and I'm afraid they have just been mediocre at best. The idea they are going to be much better with 2 more shots is hard to credit (although would be nice to see cannon stats.)

    They are okay at killing expensive one wound infantry - but so is just about every gun in the game. I think they needed two damage, or at least AP-1.


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/21 11:57:20


    Post by: CthuluIsSpy


    Not just 2 more shots, 12" more range as well.
    You can now use the annihilation barge as a long ranged suppression unit and kite the enemy like the Eldar can.


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/21 12:02:52


    Post by: unitled


    From memory, didn't the new Monolith get 4 Death Rays? So, potentially 12 shots, S12, 4-6 Damage, AP-4? Unless they're a lesser version of the same weapon...


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/21 12:06:53


    Post by: Mad Doc Grotsnik


    Seems to be the case, yeah.

    Want my Codex now, dammit!


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/21 13:13:24


    Post by: Cryptek of Awesome


    Mchagen wrote:
    The two tesla destructors don't become vehicle killers with 2 more shots.

    It's still a relatively weak weapon with no punching power in an on-going game version where most decent vehicles have a 3+ save. The reason why it was good pre-8th was due to its potential for multiple glancing hits. Now it just bounces off vehicles.

    It didn't shift into the new edition very well and I don't think this change is the right direction to improve it. It should have been made into a light-vehicle destroyer, but all this does is make it more anti light infantry.


    I don't really understand the reasoning - are you talking Doom Scythe or Night Scythe?

    I agree that the lightning isn't going to be doing much against tanks (and I'm not sure why people are suddenly making that argument) but that's what the Death ray is for - the Tesla if for clearing out the little units camping on back field objectives as your zoom across the table. IMO it benefits from having both guns for different targets because you're passing over everything so fast.


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/21 13:17:07


    Post by: Mchagen


    Cryptek of Awesome wrote:
    Mchagen wrote:
    The two tesla destructors don't become vehicle killers with 2 more shots.

    It's still a relatively weak weapon with no punching power in an on-going game version where most decent vehicles have a 3+ save. The reason why it was good pre-8th was due to its potential for multiple glancing hits. Now it just bounces off vehicles.

    It didn't shift into the new edition very well and I don't think this change is the right direction to improve it. It should have been made into a light-vehicle destroyer, but all this does is make it more anti light infantry.


    I don't really understand the reasoning - are you talking Doom Scythe or Night Scythe?

    I agree that the lightning isn't going to be doing much against tanks (and I'm not sure why people are suddenly making that argument) but that's what the Death ray is for - the Tesla if for clearing out the little units camping on back field objectives as your zoom across the table. IMO it benefits from having both guns for different targets because you're passing over everything so fast.


    What reasoning? I only mentioned tesla destructors. The weapon profile, not a specific unit.


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/21 13:23:40


    Post by: CthuluIsSpy


    It could be that they want to keep the destructor as anti-light infantry.

    I would have liked the destructor to have D2, but we seem to be getting a lot more heavy weapons now, so it doesn't really matter.


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/21 13:48:00


    Post by: Cryptek of Awesome


    Mchagen wrote:
    Cryptek of Awesome wrote:
    Mchagen wrote:
    The two tesla destructors don't become vehicle killers with 2 more shots.

    It's still a relatively weak weapon with no punching power in an on-going game version where most decent vehicles have a 3+ save. The reason why it was good pre-8th was due to its potential for multiple glancing hits. Now it just bounces off vehicles.

    It didn't shift into the new edition very well and I don't think this change is the right direction to improve it. It should have been made into a light-vehicle destroyer, but all this does is make it more anti light infantry.


    I don't really understand the reasoning - are you talking Doom Scythe or Night Scythe?

    I agree that the lightning isn't going to be doing much against tanks (and I'm not sure why people are suddenly making that argument) but that's what the Death ray is for - the Tesla if for clearing out the little units camping on back field objectives as your zoom across the table. IMO it benefits from having both guns for different targets because you're passing over everything so fast.


    What reasoning? I only mentioned tesla destructors. The weapon profile, not a specific unit.


    Sorry - I misread - it sounded like you were making a case that the unit as a whole (with it's gun) wasn't doing what it needed to be doing.
    The Night scythe is obviously doing a very different job than the Doom Scythe - so I could understand if someone had made the argument that the tesla is not a good fit to pair with the death ray.
    You're right - the tesla doesn't suddenly become good against vehicles just because it got 2 more shots. It just got slightly better at doing what it was already doing - personally I think that's fine it didn't need to be, and doesn't need to be another tank killing gun.


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/22 12:57:44


    Post by: Marshal Loss


     Sasori wrote:
    Ya'll need go look at the picture blown up.

    It is clearly not a part of the model when you look at it close up. even in the larger picture you can see the back of the model and the curved backplate and the orb does not fit.

    EDIT: If you click on the image, it doesn't seem to line up with it being on the backplate of the model. Unless it's got something very weird going on behind it, it looks like it's a part of the background.


    Looks like team "it was clearly a part of the model" were correct. See the outline on the left.





    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/22 14:23:33


    Post by: Wha-Mu-077


    So who think a this will be a dual-build kit with The Skoropekh Destroyer Lord?


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/22 14:26:46


    Post by: Voss


     Wha-Mu-077 wrote:
    So who think a this will be a dual-build kit with The Skoropekh Destroyer Lord?

    I did, right from the get go.

    I'm not as sure, because we only have the EZ build Lord to compare it to (so we can't compare the rubble behind the back leg, for example), but it still seems likely.


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/22 14:34:54


    Post by: Kanluwen


    I'm hesitant to think it's a 'lord'. They just refer to it as a "Hexmark Destroyer".

    Might be an Elite choice.


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/22 14:35:48


    Post by: Sasori


     Kanluwen wrote:
    I'm hesitant to think it's a 'lord'. They just refer to it as a "Hexmark Destroyer".

    Might be an Elite choice.


    They confirmed it is an elite choice, and a character.


    Automatically Appended Next Post:
     Wha-Mu-077 wrote:
    So who think a this will be a dual-build kit with The Skoropekh Destroyer Lord?


    I don't think so. It seems like the Skorpekh Lord is a bit larger than him, and I don't think we are going to be getting regular kits for most of our ETB stuff.

    The Hexmark doesn't really seem like he fits on a 60 MM base either.


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/22 14:37:27


    Post by: Tyel


    Get the impression other people like it, so maybe it will grow on me, but I didn't like it in the reveal, and its not doing anything more for me now.

    The model looks messy and 6 guns *cos hexagon yeah* is just... kind of stupid conceptually.

    "I've been trained in your pistol arts by Billy the Nid".


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/22 14:41:05


    Post by: Mr Morden


     Kanluwen wrote:
    I'm hesitant to think it's a 'lord'. They just refer to it as a "Hexmark Destroyer".

    Might be an Elite choice.

    Def a Elite choice but also a character - mentioned on live stream


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/22 14:45:35


    Post by: Kanluwen


    That must have been when I had to take a call then. Good to know!


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/22 15:22:04


    Post by: Sasori


     Marshal Loss wrote:
     Sasori wrote:
    Ya'll need go look at the picture blown up.

    It is clearly not a part of the model when you look at it close up. even in the larger picture you can see the back of the model and the curved backplate and the orb does not fit.

    EDIT: If you click on the image, it doesn't seem to line up with it being on the backplate of the model. Unless it's got something very weird going on behind it, it looks like it's a part of the background.


    Looks like team "it was clearly a part of the model" were correct. See the outline on the left.





    Yep!

    If you bothered to read my follow on, I even said I wasn't sure anymore just a few responses lower in the thread, though I'm sure this brought you great satisfaction to prove someone wrong on the internet!
    Looks quite cool.


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/22 15:53:07


    Post by: lord_blackfang


    Just in case anyone still thought horde was viable in 9th we get this guy to mow down 30 orks a turn


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/22 15:55:47


    Post by: Sasori


     lord_blackfang wrote:
    Just in case anyone still thought horde was viable in 9th we get this guy to mow down 30 orks a turn


    I'm hoping he ends up Damage 2, so that he actually has a chance of killing smaller marine squads.

    Though with all the other Enmitic Weapons being Ap -1 and Damage 1 I don't have much hope.


    Necron and Space Marine Codex and upcoming releases discussion @ 2020/08/22 15:57:30


    Post by: Lord Damocles


    The Hexmark looks like a videogame boss with a glowing weakspot on his back.