Switch Theme:

Share on facebook Share on Twitter Submit to Reddit  [RSS] 

40k 9th edition, : App released page 413 @ 2020/06/08 01:11:00


Post by: Sasori


 ClockworkZion wrote:
 H.B.M.C. wrote:
 ClockworkZion wrote:
Pariah dropping right before 9th is why I doubt we're going to see Necrons in codex form right away. Easier to use Psychci Awakening as an open beta and finalize things in the codex proper later.
Given the length of time it takes to get a book to print, that Necron Codex has been finished for a while. PA won't be a beta test.

I disagree. I'm saying there is no Necron codex ready to go, if they've startes it at all.


I'm really curious to hear your reasoning for this.


40k 9th edition, : App released page 413 @ 2020/06/08 01:24:59


Post by: ClockworkZion


 Sasori wrote:
 ClockworkZion wrote:
 H.B.M.C. wrote:
 ClockworkZion wrote:
Pariah dropping right before 9th is why I doubt we're going to see Necrons in codex form right away. Easier to use Psychci Awakening as an open beta and finalize things in the codex proper later.
Given the length of time it takes to get a book to print, that Necron Codex has been finished for a while. PA won't be a beta test.

I disagree. I'm saying there is no Necron codex ready to go, if they've startes it at all.


I'm really curious to hear your reasoning for this.

GW these days has a better finger on the pulse of the community and it'd be counter to their current focus to release something like Pariah followed immediately by an updated codex. They may have mistepped in 8th in places but it was usually in response to community response (buffing the previously crap Marines for example).

Besides, they'd make more money from people if they sold the new units in Pariah now, and again later in a codex instead of getting people to not buy Pariah.


Automatically Appended Next Post:
On a different note this weeks WHC preview mentions:
"It’s going to be another full week here on the Warhammer Community website as we continue to look ahead to the new edition of Warhammer 40,000. We’ll be taking a closer look at Vehicles, monstrous creatures, blast weapons and terrain, as well as previewing rules from War of the Spider."


40k 9th edition, : App released page 413 @ 2020/06/08 01:31:35


Post by: yukishiro1


Yes, their excellent pulse on the community definitely explains why they put off plans to increase prices during a global...

Oh, bother.

They're pushing out Pariah now because they don't want to reveal the Necron codex until they're sold people Pariah.

They're already hyping up the rationale for this by saying that codexes this time around aren't so much about gameplay (sound familiar?) and instead are about crusade and fluff and "being a greatest hits of past releases."

At this point, I wouldn't even be surprised if Pariah has necron content you can use in 9th edition that will not be replaced by the Codex and will not be in the Codex, with the explanation that you can buy both to get the full experience, because the Codex is just a greatest hit reel.


40k 9th edition, : App released page 413 @ 2020/06/08 01:31:41


Post by: protonhunter


New model mean a new codex for necrons, GW just doesn’t release new models without the rules written somewhere. Pariah would have been out for months if not for the pandemic. Necrons will likely be the first new codex of the new edition followed by SM. Then they’ll have an accelerated release schedule just like last edition so we’ll likely see everything updated with 2 years.

Sadly with necrons getting a huge release that means for us chaos players waiting on EC and WE we’ll just have to wait.


40k 9th edition, : App released page 413 @ 2020/06/08 01:32:19


Post by: Marshal Loss


There isn't a chance in hell that the Necron codex hasn't been started yet.It will be done and ready to go at this stage, without a doubt.


40k 9th edition, : App released page 413 @ 2020/06/08 01:38:07


Post by: GaroRobe


I feel like the Necron Codex has to be done at this point. We've seen new units and I can't imagine ALL of them are exclusive to Pariah. Illuminor Szeras getting new rules via the PA book makes sense. But the Silent King, a half a starter set which has at least 4-5 new units, and all the other new goodies coming out would be too much for one book that also has rules for othe factions, as well as lore.

Although, I suppose you could argue the new skitarii units were introduced in their PA book. But that's only 7 units. Three boxes with 2-3 different builds.


40k 9th edition, : App released page 413 @ 2020/06/08 01:47:01


Post by: ClockworkZion


yukishiro1 wrote:
Yes, their excellent pulse on the community definitely explains why they put off plans to increase prices during a global...

Oh, bother.

They're pushing out Pariah now because they don't want to reveal the Necron codex until they're sold people Pariah.

They're already hyping up the rationale for this by saying that codexes this time around aren't so much about gameplay (sound familiar?) and instead are about crusade and fluff and "being a greatest hits of past releases."

At this point, I wouldn't even be surprised if Pariah has necron content you can use in 9th edition that will not be replaced by the Codex and will not be in the Codex, with the explanation that you can buy both to get the full experience, because the Codex is just a greatest hit reel.

Prices aren't set by the game devs, but go on and cry about something set by the the bean counters and suits while blaming the wrong people.


Automatically Appended Next Post:
protonhunter wrote:
New model mean a new codex for necrons, GW just doesn’t release new models without the rules written somewhere. Pariah would have been out for months if not for the pandemic. Necrons will likely be the first new codex of the new edition followed by SM. Then they’ll have an accelerated release schedule just like last edition so we’ll likely see everything updated with 2 years.

Sadly with necrons getting a huge release that means for us chaos players waiting on EC and WE we’ll just have to wait.

Ah yes, because new models meant a new codex for Ad Mech...


Automatically Appended Next Post:
 GaroRobe wrote:
I feel like the Necron Codex has to be done at this point. We've seen new units and I can't imagine ALL of them are exclusive to Pariah. Illuminor Szeras getting new rules via the PA book makes sense. But the Silent King, a half a starter set which has at least 4-5 new units, and all the other new goodies coming out would be too much for one book that also has rules for othe factions, as well as lore.

Although, I suppose you could argue the new skitarii units were introduced in their PA book. But that's only 7 units. Three boxes with 2-3 different builds.

Starter box models will be in their box. Pariah could cover the rest.


40k 9th edition, : App released page 413 @ 2020/06/08 01:48:34


Post by: yukishiro1


And you think release schedules are set by the game devs and not the bean counters and suits?

Nobody's crying, mate. No need to get upset.


40k 9th edition, : App released page 413 @ 2020/06/08 01:57:28


Post by: ClockworkZion


yukishiro1 wrote:
And you think release schedules are set by the game devs and not the bean counters and suits?

Nobody's crying, mate. No need to get upset.

GW has shown that they still follow a dev cycle where the studio works on their own pace on things. There is clearly some level of executive involvement, but considering the lead times on books that seems to be more of which window they slot releases into over pushing hard deadlines or mandating specific armies be updated.

And you clearly don't know what my "upset" sounds like so stop projecting your personal chaffed backside onto others.


40k 9th edition, : App released page 413 @ 2020/06/08 02:06:59


Post by: yukishiro1


I wasn't aware that anyone was teasing me about my backside. Perhaps you meant "chafed?" In any case, I'm sure you're correct that I'm the one losing my cool here.

If you want to think the release schedule and strategy for the new edition of GW's flagship property has been set by developers and not by senior management in the company, you're welcome to do so - and I might have a bridge you're interested in, as well?


40k 9th edition, : App released page 413 @ 2020/06/08 02:14:35


Post by: ClockworkZion


yukishiro1 wrote:
I wasn't aware that anyone was teasing me about my backside. Perhaps you meant "chafed?" In any case, I'm sure you're correct that I'm the one losing my cool here.

If you want to think the release schedule and strategy for the new edition of GW's flagship property has been set by developers and not by senior management in the company, you're welcome to do so - and I might have a bridge you're interested in, as well?

Regardless of what you believe there has been no counter-claims that disprove my own.

We'll know on the 11th when they do the ongoing since I firmly believs the leaked cover we saw goes to the Necron mini dex in the box.


40k 9th edition, : App released page 413 @ 2020/06/08 02:17:06


Post by: JNAProductions


 ClockworkZion wrote:
yukishiro1 wrote:
I wasn't aware that anyone was teasing me about my backside. Perhaps you meant "chafed?" In any case, I'm sure you're correct that I'm the one losing my cool here.

If you want to think the release schedule and strategy for the new edition of GW's flagship property has been set by developers and not by senior management in the company, you're welcome to do so - and I might have a bridge you're interested in, as well?

Regardless of what you believe there has been no counter-claims that disprove my own.

We'll know on the 11th when they do the ongoing since I firmly believs the leaked cover we saw goes to the Necron mini dex in the box.
You've not provided any proof for your claims. You just stated them first.


40k 9th edition, : App released page 413 @ 2020/06/08 02:28:01


Post by: ClockworkZion


 Marshal Loss wrote:
There isn't a chance in hell that the Necron codex hasn't been started yet.It will be done and ready to go at this stage, without a doubt.

Started was definitely too strong of a statement, but regardless, I don't think it's coming out following the release of 9th. I think what we're going to see is just what they said was coming: Forge World updates and Deathwatch.


40k 9th edition, : App released page 413 @ 2020/06/08 02:28:26


Post by: BrianDavion


IanVanCheese wrote:
Dubious about this. It looks like a list of educated guesses and the stats for the Hyperphase reap-blade don't line up with the one they revealed (they showed the statline and it made no mention of a -1 to hit).

If these are true, then a few things:
Gauss reapers are wayyyyy better than flayers. Hell, they're better than Gauss blasters.

Skorptekh destroyers look decent, their viability depends on strats and dynasty traits. Rerolling RP after killing a unit is cool.

Canoptek Stalker (presumably the smaller of the war of the worlds walkers) - not great. Gives an inv save and spreads auras, but without character rule it'll just die super quickly.

Immortal Overseer - poop. Moral isn't a huge issue for necrons. Might see some limited use as a filler HQ, since assuming he'd be dirt cheap with those stats.


remember morale is getting changed for 9th, it's possiable that Units that help mitigate moral are gonna be important for everyone.


40k 9th edition, : App released page 413 @ 2020/06/08 02:30:25


Post by: ClockworkZion


 JNAProductions wrote:
 ClockworkZion wrote:
yukishiro1 wrote:
I wasn't aware that anyone was teasing me about my backside. Perhaps you meant "chafed?" In any case, I'm sure you're correct that I'm the one losing my cool here.

If you want to think the release schedule and strategy for the new edition of GW's flagship property has been set by developers and not by senior management in the company, you're welcome to do so - and I might have a bridge you're interested in, as well?

Regardless of what you believe there has been no counter-claims that disprove my own.

We'll know on the 11th when they do the ongoing since I firmly believs the leaked cover we saw goes to the Necron mini dex in the box.
You've not provided any proof for your claims. You just stated them first.

Point stands, we'll know when they do the unboxing since I've made fairly clear predictions about that cover and what I think is going to happen with Necrons if only because double dipping fits their modus operandi over pissing everyone off by releasing the codex right after they drop Pariah.


Automatically Appended Next Post:
BrianDavion wrote:
IanVanCheese wrote:
Dubious about this. It looks like a list of educated guesses and the stats for the Hyperphase reap-blade don't line up with the one they revealed (they showed the statline and it made no mention of a -1 to hit).

If these are true, then a few things:
Gauss reapers are wayyyyy better than flayers. Hell, they're better than Gauss blasters.

Skorptekh destroyers look decent, their viability depends on strats and dynasty traits. Rerolling RP after killing a unit is cool.

Canoptek Stalker (presumably the smaller of the war of the worlds walkers) - not great. Gives an inv save and spreads auras, but without character rule it'll just die super quickly.

Immortal Overseer - poop. Moral isn't a huge issue for necrons. Might see some limited use as a filler HQ, since assuming he'd be dirt cheap with those stats.


remember morale is getting changed for 9th, it's possiable that Units that help mitigate moral are gonna be important for everyone.

Generally speaking I'd take "leaks" from /tg/ with salt since they've been known to make stuff up to troll the community.


40k 9th edition, : App released page 413 @ 2020/06/08 02:33:26


Post by: Sasori


 ClockworkZion wrote:
 JNAProductions wrote:
 ClockworkZion wrote:
yukishiro1 wrote:
I wasn't aware that anyone was teasing me about my backside. Perhaps you meant "chafed?" In any case, I'm sure you're correct that I'm the one losing my cool here.

If you want to think the release schedule and strategy for the new edition of GW's flagship property has been set by developers and not by senior management in the company, you're welcome to do so - and I might have a bridge you're interested in, as well?

Regardless of what you believe there has been no counter-claims that disprove my own.

We'll know on the 11th when they do the ongoing since I firmly believs the leaked cover we saw goes to the Necron mini dex in the box.
You've not provided any proof for your claims. You just stated them first.

Point stands, we'll know when they do the unboxing since I've made fairly clear predictions about that cover and what I think is going to happen with Necrons if only because double dipping fits their modus operandi over pissing everyone off by releasing the codex right after they drop Pariah.


That being the cover of the mini rules does not exclude there being a finished codex. I honestly don't feel like that picture looked like a Codex cover.

We've already seen the pictures for the huge release that the Necrons are getting, and while this may be a month or two after 9th there is no way I could see that the codex is not done by now to go with that release.


40k 9th edition, : App released page 413 @ 2020/06/08 03:04:57


Post by: ClockworkZion


 Sasori wrote:
 ClockworkZion wrote:
 JNAProductions wrote:
 ClockworkZion wrote:
yukishiro1 wrote:
I wasn't aware that anyone was teasing me about my backside. Perhaps you meant "chafed?" In any case, I'm sure you're correct that I'm the one losing my cool here.

If you want to think the release schedule and strategy for the new edition of GW's flagship property has been set by developers and not by senior management in the company, you're welcome to do so - and I might have a bridge you're interested in, as well?

Regardless of what you believe there has been no counter-claims that disprove my own.

We'll know on the 11th when they do the ongoing since I firmly believs the leaked cover we saw goes to the Necron mini dex in the box.
You've not provided any proof for your claims. You just stated them first.

Point stands, we'll know when they do the unboxing since I've made fairly clear predictions about that cover and what I think is going to happen with Necrons if only because double dipping fits their modus operandi over pissing everyone off by releasing the codex right after they drop Pariah.


That being the cover of the mini rules does not exclude there being a finished codex. I honestly don't feel like that picture looked like a Codex cover.

We've already seen the pictures for the huge release that the Necrons are getting, and while this may be a month or two after 9th there is no way I could see that the codex is not done by now to go with that release.

Fair, but I still doubt we'll be seeing it in the same quarter as the edition release at least. Maybe at the end of the year, but I'm thinking 2021 at the soonest for it and Space Marines.


40k 9th edition, : App released page 413 @ 2020/06/08 05:18:30


Post by: tneva82


 CthuluIsSpy wrote:
IanVanCheese wrote:


Immortal Overseer - poop. Moral isn't a huge issue for necrons. Might see some limited use as a filler HQ, since assuming he'd be dirt cheap with those stats.


It is if you are playing warrior hordes.
I can see taking the Overseer so you don't have to take Immortal Pride to stop warriors from retreating.


Well the warriors would first need huge buff to be worth it to field :t for the unusual case of them not simply deleted in one go


Automatically Appended Next Post:
 ClockworkZion wrote:
 Sasori wrote:
 ClockworkZion wrote:
 H.B.M.C. wrote:
 ClockworkZion wrote:
Pariah dropping right before 9th is why I doubt we're going to see Necrons in codex form right away. Easier to use Psychci Awakening as an open beta and finalize things in the codex proper later.
Given the length of time it takes to get a book to print, that Necron Codex has been finished for a while. PA won't be a beta test.

I disagree. I'm saying there is no Necron codex ready to go, if they've startes it at all.


I'm really curious to hear your reasoning for this.

GW these days has a better finger on the pulse of the community and it'd be counter to their current focus to release something like Pariah followed immediately by an updated codex. They may have mistepped in 8th in places but it was usually in response to community response (buffing the previously crap Marines for example).

Besides, they'd make more money from people if they sold the new units in Pariah now, and again later in a codex instead of getting people to not buy Pariah.


Automatically Appended Next Post:
On a different note this weeks WHC preview mentions:
"It’s going to be another full week here on the Warhammer Community website as we continue to look ahead to the new edition of Warhammer 40,000. We’ll be taking a closer look at Vehicles, monstrous creatures, blast weapons and terrain, as well as previewing rules from War of the Spider."


Lol no they don't. And releasing new codex is just print money. Pariah? Leave that stuff out of codex and players need to buy both


40k 9th edition, : App released page 413 @ 2020/06/08 05:41:06


Post by: Dudeface


 ClockworkZion wrote:
 Sasori wrote:
 ClockworkZion wrote:
 JNAProductions wrote:
 ClockworkZion wrote:
yukishiro1 wrote:
I wasn't aware that anyone was teasing me about my backside. Perhaps you meant "chafed?" In any case, I'm sure you're correct that I'm the one losing my cool here.

If you want to think the release schedule and strategy for the new edition of GW's flagship property has been set by developers and not by senior management in the company, you're welcome to do so - and I might have a bridge you're interested in, as well?

Regardless of what you believe there has been no counter-claims that disprove my own.

We'll know on the 11th when they do the ongoing since I firmly believs the leaked cover we saw goes to the Necron mini dex in the box.
You've not provided any proof for your claims. You just stated them first.

Point stands, we'll know when they do the unboxing since I've made fairly clear predictions about that cover and what I think is going to happen with Necrons if only because double dipping fits their modus operandi over pissing everyone off by releasing the codex right after they drop Pariah.


That being the cover of the mini rules does not exclude there being a finished codex. I honestly don't feel like that picture looked like a Codex cover.

We've already seen the pictures for the huge release that the Necrons are getting, and while this may be a month or two after 9th there is no way I could see that the codex is not done by now to go with that release.

Fair, but I still doubt we'll be seeing it in the same quarter as the edition release at least. Maybe at the end of the year, but I'm thinking 2021 at the soonest for it and Space Marines.


Theyve shown what 12+ new kits/units, which if they intend to release them soon (I'd guess they do bearing in mind they've shown us them), they aren't packing all that in a mini codex nor in a supplemental release that was supposed to be released before 9th was presumably revealed.


40k 9th edition, : App released page 413 @ 2020/06/08 05:46:59


Post by: H.B.M.C.


There's no way the book isn't already done.


40k 9th edition, : App released page 413 @ 2020/06/08 05:59:03


Post by: Matt.Kingsley


We've already seen the codex cover, haven't we? Wasn't that leaked at the same time as all the model renders?


40k 9th edition, : App released page 413 @ 2020/06/08 06:01:37


Post by: Eldarain


 Matt.Kingsley wrote:
We've already seen the codex cover, haven't we? Wasn't that leaked at the same time as all the model renders?

Possibility that is just a minidex cover in the starter. Shadowspear had proper codex looking mini versions for it's contents.

I'm on team early Necron codex as there's far too many kits combined with the big sales push of featuring in the starter.



40k 9th edition, : App released page 413 @ 2020/06/08 06:09:33


Post by: kodos


We don't know if this was a Codex Cover a just a booklet that is in the Starter Box

We also don't know yet if there is only one starter box or if single faction release is a thing (so it could be a Box-Art too)


A prediction on the information we have:

Release/Pre-Order is beginn of July (as always) with the 2 Player Box

I guess army boxes with the core models are a thing and released in August
coming either together with the Codex or as a mid release shortly before a Codex

One faction in August, the other one in September

a new CA the same time around (September/October) with updates beyond day 1 Errata

PS: GW prints their books 6 months in advance, so everything that is released until sommer was already done in 2019


40k 9th edition, : App released page 413 @ 2020/06/08 06:44:53


Post by: Tiberius501


Can we stop arguing about whether the codex is finished or not? Literally no one knows haha so this is a really pointless argument. Maybe it is, maybe it isn’t.
We can predict though that it’ll be released a little bit after the starter box, as they’ll want to sell the starter box for a bit first, like they did with Dark Imperium and the DG/C:SM.


40k 9th edition, : App released page 413 @ 2020/06/08 08:11:10


Post by: BlaxicanX


 Tiberius501 wrote:
Can we stop arguing about whether the codex is finished or not? Literally no one knows haha so this is a really pointless argument. Maybe it is, maybe it isn’t.
We can predict though that it’ll be released a little bit after the starter box, as they’ll want to sell the starter box for a bit first, like they did with Dark Imperium and the DG/C:SM.
What would you like to argue about instead?


40k 9th edition, : App released page 413 @ 2020/06/08 08:14:36


Post by: Tiberius501


 BlaxicanX wrote:
 Tiberius501 wrote:
Can we stop arguing about whether the codex is finished or not? Literally no one knows haha so this is a really pointless argument. Maybe it is, maybe it isn’t.
We can predict though that it’ll be released a little bit after the starter box, as they’ll want to sell the starter box for a bit first, like they did with Dark Imperium and the DG/C:SM.
What would you like to argue about instead?


I mean... we could always leave this thread for news haha.


40k 9th edition, : App released page 413 @ 2020/06/08 08:15:52


Post by: BrianDavion


 Tiberius501 wrote:
 BlaxicanX wrote:
 Tiberius501 wrote:
Can we stop arguing about whether the codex is finished or not? Literally no one knows haha so this is a really pointless argument. Maybe it is, maybe it isn’t.
We can predict though that it’ll be released a little bit after the starter box, as they’ll want to sell the starter box for a bit first, like they did with Dark Imperium and the DG/C:SM.
What would you like to argue about instead?


I mean... we could always leave this thread for news haha.


HERESY!


40k 9th edition, : App released page 413 @ 2020/06/08 08:18:14


Post by: ingtaer


 Tiberius501 wrote:
 BlaxicanX wrote:
 Tiberius501 wrote:
Can we stop arguing about whether the codex is finished or not? Literally no one knows haha so this is a really pointless argument. Maybe it is, maybe it isn’t.
We can predict though that it’ll be released a little bit after the starter box, as they’ll want to sell the starter box for a bit first, like they did with Dark Imperium and the DG/C:SM.
What would you like to argue about instead?


I mean... we could always leave this thread for news haha.


Delightful idea, lets do that.
Lets remember rule 1 as well everyone, 40k is serious business but that is no excuse to be rude to people.


40k 9th edition, : App released page 413 @ 2020/06/08 08:22:52


Post by: Kdash


So, as it stands -

Pre-Orders for War of the Spider are this coming weekend. 2 weeks after the pre-orders for Engine War.


Based on that, we can expect Pariah to be up for pre-order on the 27th/28th, and then 9th to be 2 weeks after that, on the 11th/12th of July.

Whether or not the new release will have a 2 week pre-order or not remains to be seen.


40k 9th edition, : App released page 413 @ 2020/06/08 08:27:04


Post by: Gadzilla666


 Tiberius501 wrote:
 BlaxicanX wrote:
 Tiberius501 wrote:
Can we stop arguing about whether the codex is finished or not? Literally no one knows haha so this is a really pointless argument. Maybe it is, maybe it isn’t.
We can predict though that it’ll be released a little bit after the starter box, as they’ll want to sell the starter box for a bit first, like they did with Dark Imperium and the DG/C:SM.
What would you like to argue about instead?


I mean... we could always leave this thread for news haha.

No worries, as soon as the new rules video is up we'll all have something else to type angrily about. So, a little over six hours now. Wonder what today's Knockdown Dakanaut Drag Out will be about.


40k 9th edition, : App released page 413 @ 2020/06/08 08:29:41


Post by: Jidmah


That would fit in perfectly with the time-table that was leaked a few days ago, wouldn't it?

Which means, 9th will be here by the end of July.


40k 9th edition, : App released page 413 @ 2020/06/08 08:34:01


Post by: tneva82


Kdash wrote:
So, as it stands -

Pre-Orders for War of the Spider are this coming weekend. 2 weeks after the pre-orders for Engine War.


Based on that, we can expect Pariah to be up for pre-order on the 27th/28th, and then 9th to be 2 weeks after that, on the 11th/12th of July.

Whether or not the new release will have a 2 week pre-order or not remains to be seen.


Wel there was rumour pariah would be 4.7 and then next week 2 week preorder. That sounds feasible. Remember there's 2 AOS armies to be released as well. One(elves) rather big release so that could easily be 2 week release.


Automatically Appended Next Post:
 Jidmah wrote:
That would fit in perfectly with the time-table that was leaked a few days ago, wouldn't it?

Which means, 9th will be here by the end of July.


Not quite. He's estimating week sooner than previous rumour.

Though it's about that. GW wouldn't put hype this soon started if it was august/september release and there's still bunch of releases so june is too high especially if they don't want to be just 40k for like 2 months. AOS players are waiting for their elves and giants.


40k 9th edition, : App released page 413 @ 2020/06/08 08:50:21


Post by: Jidmah


tneva82 wrote:
Not quite. He's estimating week sooner than previous rumour.

I see. So you are probably right and we'll have one week of AoS/random specialist games in between.

Though it's about that. GW wouldn't put hype this soon started if it was august/september release and there's still bunch of releases so june is too high especially if they don't want to be just 40k for like 2 months. AOS players are waiting for their elves and giants.

It wouldn't be the first time GW hyped something in the recent past and went silent for a month or so afterwards


40k 9th edition, : App released page 413 @ 2020/06/08 09:33:08


Post by: Necronmaniac05


Didn't the Ts&Cs for the newsletter competition say the prize would ship in july? Assuming that is a copy of the new starter set that suggests a release in july doesn't it? Plus I agree a release date of august or September for 9th is too far out given they revealed it end of May.


40k 9th edition, : App released page 413 @ 2020/06/08 09:47:09


Post by: tneva82


Yeah the box is in july so unless the prize also is in advance it speaks strongly of july. Wasn't 8th ed in july as well? June previews, july release.

Pretty much everything points to july so only question is date. And all in all IMO the 25th for in store day seems reasonable. Still 1 PA book to release, likely something for AOS(seems hard to believe they would get nothing until like august-september...) and 2 week preorder is fairly normal for new edition.

Well either way I doubt it's more than week off in any case.


40k 9th edition, : App released page 413 @ 2020/06/08 10:01:37


Post by: Ragnar69


Crazy thought: GWs fiscal year is ending, so maybe the push for a pre-order of 9th edition on the 27th of June to offset Corona loses somewhat?


40k 9th edition, : App released page 413 @ 2020/06/08 10:02:25


Post by: Kitane


I bet the missing AoS release before the 9th edition is the Lumineth box.


40k 9th edition, : App released page 413 @ 2020/06/08 10:05:07


Post by: Aenar


Ragnar69 wrote:
Crazy thought: GWs fiscal year is ending, so maybe the push for a pre-order of 9th edition on the 27th of June to offset Corona loses somewhat?

It already ended on the 31st of May.


40k 9th edition, : App released page 413 @ 2020/06/08 10:06:54


Post by: tneva82


Ragnar69 wrote:
Crazy thought: GWs fiscal year is ending, so maybe the push for a pre-order of 9th edition on the 27th of June to offset Corona loses somewhat?


Apart from fiscal year already over the july is fairly common month for big releases anyway. Corona is first time so pretty weird to imagine previous july new editions etc were to set up for this corona virus

Rather july was release month from the get-go.


Automatically Appended Next Post:
Kitane wrote:
I bet the missing AoS release before the 9th edition is the Lumineth box.


Very likely. I could see that coming next and solo boxes week after that.


40k 9th edition, : App released page 413 @ 2020/06/08 10:47:02


Post by: xttz


tneva82 wrote:

Automatically Appended Next Post:
Kitane wrote:
I bet the missing AoS release before the 9th edition is the Lumineth box.


Very likely. I could see that coming next and solo boxes week after that.


There's also AoS Giants, Warcry, Blood Bowl and Adeptus Titanicus releases to fit in somewhere. Makes me think that some things might be delayed to meet even the July 11th date.


Automatically Appended Next Post:
 ClockworkZion wrote:
 JNAProductions wrote:
 ClockworkZion wrote:
yukishiro1 wrote:
I wasn't aware that anyone was teasing me about my backside. Perhaps you meant "chafed?" In any case, I'm sure you're correct that I'm the one losing my cool here.

If you want to think the release schedule and strategy for the new edition of GW's flagship property has been set by developers and not by senior management in the company, you're welcome to do so - and I might have a bridge you're interested in, as well?

Regardless of what you believe there has been no counter-claims that disprove my own.

We'll know on the 11th when they do the ongoing since I firmly believs the leaked cover we saw goes to the Necron mini dex in the box.
You've not provided any proof for your claims. You just stated them first.

Point stands, we'll know when they do the unboxing since I've made fairly clear predictions about that cover and what I think is going to happen with Necrons if only because double dipping fits their modus operandi over pissing everyone off by releasing the codex right after they drop Pariah.


It's entirely possible we get a similar approach to either Sisters or CSM, where:

a) Pariah only has Szeras datasheet & narrative content for Necrons, then they get a brand new codex in the same month
b) Pariah has new rules for Necrons that extend the current codex like Vigilus. Players can either buy the new version of the codex to get all the rules, or buy Pariah to supplement their current codex.


40k 9th edition, : App released page 413 @ 2020/06/08 11:06:20


Post by: Marshal Loss


 ClockworkZion wrote:
 Marshal Loss wrote:
There isn't a chance in hell that the Necron codex hasn't been started yet.It will be done and ready to go at this stage, without a doubt.

Started was definitely too strong of a statement, but regardless, I don't think it's coming out following the release of 9th. I think what we're going to see is just what they said was coming: Forge World updates and Deathwatch.


...they've said on stream that we can expect new SM & Necron books following 9th. Both will be out within 3 months of the boxset, just like what happened with 8th. Still not sure why you'd think this would be the case


40k 9th edition, : App released page 413 @ 2020/06/08 11:41:28


Post by: the_scotsman


Honestly, I think they'd instill a lot more confidence and optimism if they previewed some kind of rule that did something to address some of the absolutely bonkers deadliness inherent in the game.

Price hikes being somewhat disproportional on cheap horde units, smaller board size, vehicles shooting into combat, max hits from blasts etc would make a lot more sense if we had a context to know things are going to die a lot less quickly, so the statistical distinction between a cultist and a guardsman or a grot and a cultist would matter a whole lot more than they do now.

As it turns out, my dining room table is just about the recommended min table size for the new missions (go figure, maybe they didn't make that bit up) and my partner and I played a game this weekend. And they've played once or twice but not since the launch of 8th when the game got a whole lot simpler and easier to quickly pick up. A few things I noticed

1) We had 1500 points per side, both playing orks, and we tried to have a 24" no man's land in the middle, and basically stuffed a 10" deployment zone chock full of dudes

2) the most common remark from my partner throughout the game was "Wow, just dead? that quick?" The first time they fired a KMK at my squigbuggy - dead. The first time I shot a min squad of flash gitz at a pair of killa kanz - dead. 5 nobs hop out of a bonebreaka and charge a boyz squad - dead boyz. It was a pretty typical game of 8th, by the end of round 3 it was clear one side was coming out on top (I blame the loss on a trio of KMKs rolling nothing but 5s and 6s for shots two turns in a row) and their remark was that it definitely felt like we had put so much on the table that the rules required a ton of it to just get taken off really quick in order for there to be any kind of game, and both of us had a ton of different abilities to get +1s and reroll 1s and extra shots and the one big defense bonus was "take these 5 dice and get yahtzee on just 6s or your thing dies"

I'm not saying it's not possible they manage it. I can see a situation where lets say theoretically the -1 modifier cap is just from unit abilities, powers and stratagems, and you can stack up mods to hit from other means (which would make sense, given that they've said 6s always hit how would you need that rule in place if you can only ever get -1 to hit). So maybe they have the Obscurement rule from Kill Team/Apoc/Cities of Death for -1 to hit from intervening terrain, and maybe another -1 to hit from shooting over half range ala kill team. Also Morale could be more of a persistent issue, but maybe it provides stat nerfs more than just "more kills" as units get suppressed by enemy fire. And maybe Engagement Range is somewhat more limiting than the current "who can fight" rule, like in Age of Sigmar where you have a Reach stat that is fairly commonly 1", and if you can't Reach you can't fight period, no "second row" rule.

I can see all these possibilities that would heavily tone down the game and make it actually last the ~5-7 turns that missions seem to still be designed around without one side getting wiped or severely diminished to like 1/4 by turn 3.

But the thing is, none of them have been previewed as anything but vague hints. We have a lot more of a concrete understanding of how things will be getting deadlier than we do about how things will be getting less deadly.


40k 9th edition, : App released page 413 @ 2020/06/08 11:44:37


Post by: tneva82


 xttz wrote:


There's also AoS Giants, Warcry, Blood Bowl and Adeptus Titanicus releases to fit in somewhere. Makes me think that some things might be delayed to meet even the July 11th date.



I expect some of that be post 9th ed releases.


Automatically Appended Next Post:
the_scotsman wrote:

I'm not saying it's not possible they manage it. I can see a situation where lets say theoretically the -1 modifier cap is just from unit abilities, powers and stratagems, and you can stack up mods to hit from other means (which would make sense, given that they've said 6s always hit how would you need that rule in place if you can only ever get -1 to hit). So maybe they have the Obscurement rule from Kill Team/Apoc/Cities of Death for -1 to hit from intervening terrain, and maybe another -1 to hit from shooting over half range ala kill team. Also Morale could be more of a persistent issue, but maybe it provides stat nerfs more than just "more kills" as units get suppressed by enemy fire. And maybe Engagement Range is somewhat more limiting than the current "who can fight" rule, like in Age of Sigmar where you have a Reach stat that is fairly commonly 1", and if you can't Reach you can't fight period, no "second row" rule.


They have repeatedly said it's -1 period.

As for why 6's always hit...there's BS6+ stuff so without that rule the -1 will push them auto miss. Nothing should be auto miss period.


40k 9th edition, : App released page 413 @ 2020/06/08 11:50:52


Post by: Asmodai


 Overread wrote:
BrianDavion wrote:
if 8th edition is any indication there will be a month or so between faction releases


I can see GW slowing down for 9th.
8th was a bit "reboot" session for GW, same as AoS 2.0 was. In terms of releases the core focus was getting all the armies codex'ed up and up to date in one big go. I can envision that with the codex for 8th edition working in 9th, GW might well slow things down so that updates are bigger. Shifting back a bit to the older pattern of a slower rate, but with bigger changes. Eg the Necron update is clearly going to be pretty huge with not just updates to old models, but big additions to the arm as well with several new units and leaders and perhaps new additions to existing units getting updated models (eg warriors appear to have a new weapon).

Slowing down and doing bigger updates in model terms makes the new codex far more viable to buy for gamers, esp considering some are not that old.

I envision the same for AoS 3.0 as well.


With around 30 Codexes to get through, even 1/month only leaves a relatively small bit of spare space before the launch of 10th edition in July 2023. Since they usually slow down a bit over the summer and sometimes skip a December Codex, the release schedule doesn't have a lot of slack in it.


40k 9th edition, : App released page 413 @ 2020/06/08 12:01:08


Post by: tneva82


That assumes every faction will get codex in 9th ed but there's plenty of cases in before where you have codex every 2nd or even every 3rd edition.


40k 9th edition, : App released page 413 @ 2020/06/08 12:03:45


Post by: the_scotsman


tneva82 wrote:
 xttz wrote:


There's also AoS Giants, Warcry, Blood Bowl and Adeptus Titanicus releases to fit in somewhere. Makes me think that some things might be delayed to meet even the July 11th date.



I expect some of that be post 9th ed releases.


Automatically Appended Next Post:
the_scotsman wrote:

I'm not saying it's not possible they manage it. I can see a situation where lets say theoretically the -1 modifier cap is just from unit abilities, powers and stratagems, and you can stack up mods to hit from other means (which would make sense, given that they've said 6s always hit how would you need that rule in place if you can only ever get -1 to hit). So maybe they have the Obscurement rule from Kill Team/Apoc/Cities of Death for -1 to hit from intervening terrain, and maybe another -1 to hit from shooting over half range ala kill team. Also Morale could be more of a persistent issue, but maybe it provides stat nerfs more than just "more kills" as units get suppressed by enemy fire. And maybe Engagement Range is somewhat more limiting than the current "who can fight" rule, like in Age of Sigmar where you have a Reach stat that is fairly commonly 1", and if you can't Reach you can't fight period, no "second row" rule.


They have repeatedly said it's -1 period.

As for why 6's always hit...there's BS6+ stuff so without that rule the -1 will push them auto miss. Nothing should be auto miss period.


You're really of the opinion that they put in that universal rule for...what, Astropaths? That's literally the only thing with BS6+ that has an actual gun that I can come up with. Genestealers are BS6+ and some other tyranid/daemons stuff but they don't have ranged weapons.

Maybe like an above poster mentioned there's stacking via -1 to hit roll and -1 to BS. I don't know. I'm saying none of these things have been previewed in any kind of concrete fashion, and personally a lot of my frustration is just stemming from the fact that a large amount of my complaints with 8th just boil down to "everything dies way, way too fast, and games take a long time to resolve due to all the dice and measuring but you pretty much make 1-2 decisions total over the course of a game with most of your units".

If I could have a game with the breadth of different rules that you find in 8th, coupled with the number of turns you get to play from Apoc, I'd consider it the best edition of 40k ever made. Honestly couldn't give much of a gak about what the inter-faction balance or whatever is in that edition, space marines could have a 70% competitive winrate if I could play an average game and go til about turn 4-5 before it's clear who the winner will be.


40k 9th edition, : App released page 413 @ 2020/06/08 12:04:25


Post by: Mr Morden


tneva82 wrote:
That assumes every faction will get codex in 9th ed but there's plenty of cases in before where you have codex every 2nd or even every 3rd edition.


What they do with all the myriad of Marine Sub faction Codexes and Supplements will be important.



40k 9th edition, : App released page 413 @ 2020/06/08 12:20:18


Post by: tneva82


the_scotsman wrote:
[
You're really of the opinion that they put in that universal rule for...what, Astropaths? That's literally the only thing with BS6+ that has an actual gun that I can come up with. Genestealers are BS6+ and some other tyranid/daemons stuff but they don't have ranged weapons.


Leman russ? Not the primarch but tank used by IG.

Sentinel.

GSC in same way.

Tau tanks might also have same issue.

But yeah let's just forget that universal rule and let those be screwed eh?


40k 9th edition, : App released page 413 @ 2020/06/08 12:27:56


Post by: Gadzilla666


the_scotsman wrote:
Spoiler:
tneva82 wrote:
 xttz wrote:


There's also AoS Giants, Warcry, Blood Bowl and Adeptus Titanicus releases to fit in somewhere. Makes me think that some things might be delayed to meet even the July 11th date.



I expect some of that be post 9th ed releases.


Automatically Appended Next Post:
the_scotsman wrote:

I'm not saying it's not possible they manage it. I can see a situation where lets say theoretically the -1 modifier cap is just from unit abilities, powers and stratagems, and you can stack up mods to hit from other means (which would make sense, given that they've said 6s always hit how would you need that rule in place if you can only ever get -1 to hit). So maybe they have the Obscurement rule from Kill Team/Apoc/Cities of Death for -1 to hit from intervening terrain, and maybe another -1 to hit from shooting over half range ala kill team. Also Morale could be more of a persistent issue, but maybe it provides stat nerfs more than just "more kills" as units get suppressed by enemy fire. And maybe Engagement Range is somewhat more limiting than the current "who can fight" rule, like in Age of Sigmar where you have a Reach stat that is fairly commonly 1", and if you can't Reach you can't fight period, no "second row" rule.


They have repeatedly said it's -1 period.

As for why 6's always hit...there's BS6+ stuff so without that rule the -1 will push them auto miss. Nothing should be auto miss period.


You're really of the opinion that they put in that universal rule for...what, Astropaths? That's literally the only thing with BS6+ that has an actual gun that I can come up with. Genestealers are BS6+ and some other tyranid/daemons stuff but they don't have ranged weapons.

Maybe like an above poster mentioned there's stacking via -1 to hit roll and -1 to BS. I don't know. I'm saying none of these things have been previewed in any kind of concrete fashion, and personally a lot of my frustration is just stemming from the fact that a large amount of my complaints with 8th just boil down to "everything dies way, way too fast, and games take a long time to resolve due to all the dice and measuring but you pretty much make 1-2 decisions total over the course of a game with most of your units".

If I could have a game with the breadth of different rules that you find in 8th, coupled with the number of turns you get to play from Apoc, I'd consider it the best edition of 40k ever made. Honestly couldn't give much of a gak about what the inter-faction balance or whatever is in that edition, space marines could have a 70% competitive winrate if I could play an average game and go til about turn 4-5 before it's clear who the winner will be.

The deadliness of the game definitely needs to come down. It really comes down to how good the new terrain rules are doesn't it? Nothing else they've been bragging about would address the problem.

Mr Morden wrote:
tneva82 wrote:
That assumes every faction will get codex in 9th ed but there's plenty of cases in before where you have codex every 2nd or even every 3rd edition.


What they do with all the myriad of Marine Sub faction Codexes and Supplements will be important.


I'm guessing we'll get more, not less. I can feel gw eyeing up mine and other csm players wallets.....


40k 9th edition, : App released page 413 @ 2020/06/08 12:28:26


Post by: the_scotsman


tneva82 wrote:
the_scotsman wrote:
[
You're really of the opinion that they put in that universal rule for...what, Astropaths? That's literally the only thing with BS6+ that has an actual gun that I can come up with. Genestealers are BS6+ and some other tyranid/daemons stuff but they don't have ranged weapons.


Leman russ? Not the primarch but tank used by IG.

Sentinel.

GSC in same way.

Tau tanks might also have same issue.

But yeah let's just forget that universal rule and let those be screwed eh?


....So, you just said that penalties to hit would be capped at -1, period.

And then you bring up a bunch of things that are, if memory serves, BS4+.

-1 to hit would put them at BS5+, yes?

Or are we saying the exact same thing here: That -1 to hit ABILITIES would be capped, but maybe -1 to hit from OTHER SOURCES (e.g. terrain, moving with heavy weapons, long range, other potential sources) could cause a BS4+ model to be stacked up to the point where they could be not hitting at all, and they would need a rule then making 6s always hit?


40k 9th edition, : App released page 413 @ 2020/06/08 12:28:42


Post by: Kitane


The degradation tables. Monsters and vehicles often degrade to WS6+ and BS6+ on the last bracket.

There even are cases that can't hit at all when close to death.


40k 9th edition, : App released page 413 @ 2020/06/08 12:30:34


Post by: tneva82


the_scotsman wrote:

You're really of the opinion that they put in that

And then you bring up a bunch of things that are, if memory serves, BS4+.


Ah so you are in opinion that if -1 is max and russ always shoots on 4+ before modifiers GW will remove whole degrade table?

Ummm...Any evidence for that? Nobody but you so far has hinted degrade table where leman russ has BS6+ listed will be removed.

Or are you saying degraded russ should auto miss? NOTHING IN THE GAME WHATSOEVER SHOULD AUTOMISS! Period.


40k 9th edition, : App released page 413 @ 2020/06/08 12:35:18


Post by: the_scotsman


 Gadzilla666 wrote:
the_scotsman wrote:
Spoiler:
tneva82 wrote:
 xttz wrote:


There's also AoS Giants, Warcry, Blood Bowl and Adeptus Titanicus releases to fit in somewhere. Makes me think that some things might be delayed to meet even the July 11th date.



I expect some of that be post 9th ed releases.


Automatically Appended Next Post:
the_scotsman wrote:

I'm not saying it's not possible they manage it. I can see a situation where lets say theoretically the -1 modifier cap is just from unit abilities, powers and stratagems, and you can stack up mods to hit from other means (which would make sense, given that they've said 6s always hit how would you need that rule in place if you can only ever get -1 to hit). So maybe they have the Obscurement rule from Kill Team/Apoc/Cities of Death for -1 to hit from intervening terrain, and maybe another -1 to hit from shooting over half range ala kill team. Also Morale could be more of a persistent issue, but maybe it provides stat nerfs more than just "more kills" as units get suppressed by enemy fire. And maybe Engagement Range is somewhat more limiting than the current "who can fight" rule, like in Age of Sigmar where you have a Reach stat that is fairly commonly 1", and if you can't Reach you can't fight period, no "second row" rule.


They have repeatedly said it's -1 period.

As for why 6's always hit...there's BS6+ stuff so without that rule the -1 will push them auto miss. Nothing should be auto miss period.


You're really of the opinion that they put in that universal rule for...what, Astropaths? That's literally the only thing with BS6+ that has an actual gun that I can come up with. Genestealers are BS6+ and some other tyranid/daemons stuff but they don't have ranged weapons.

Maybe like an above poster mentioned there's stacking via -1 to hit roll and -1 to BS. I don't know. I'm saying none of these things have been previewed in any kind of concrete fashion, and personally a lot of my frustration is just stemming from the fact that a large amount of my complaints with 8th just boil down to "everything dies way, way too fast, and games take a long time to resolve due to all the dice and measuring but you pretty much make 1-2 decisions total over the course of a game with most of your units".

If I could have a game with the breadth of different rules that you find in 8th, coupled with the number of turns you get to play from Apoc, I'd consider it the best edition of 40k ever made. Honestly couldn't give much of a gak about what the inter-faction balance or whatever is in that edition, space marines could have a 70% competitive winrate if I could play an average game and go til about turn 4-5 before it's clear who the winner will be.

The deadliness of the game definitely needs to come down. It really comes down to how good the new terrain rules are doesn't it? Nothing else they've been bragging about would address the problem.



To give credit where credit is due, a much smaller starting CP pool for the average army and mission rules that commonly require units to give up their psychic/shooting/fight phases to score points are two things that do help.Just not, IMO, that much.

The game I played this weekend was played with no CPs at all, and we had 6 objectives with progressive scoring and the new "raise the flag" rule where to score a point a unit would give up their turn after the movement phase. But we still had moments that garnered a "wait, what?" reaction several times where a shooting unit like a KMK would roll fairly well - not crazy well, but decently - at near max range, at a medium vehicle sitting in cover, and just - kaboom, gone. 6 shots, 4 hits, 2 wounds, no saves, rolled an 8 for damage, welp that's a dead deff dread, it never got to move!


40k 9th edition, : App released page 413 @ 2020/06/08 13:12:42


Post by: bullyboy


I am curious what the new terrain rules and what "cover" means in 9th. The harlequin release has an ability for a Shadowseer to give "cover" to units within 6" of her. Since most harlequins (barring vehicles and skyweavers) only have a 6+ save and a 4+ invuln, it's a pretty useless bonus.....unless "cover" does something differently in 9th


40k 9th edition, : App released page 413 @ 2020/06/08 13:21:24


Post by: the_scotsman


 bullyboy wrote:
I am curious what the new terrain rules and what "cover" means in 9th. The harlequin release has an ability for a Shadowseer to give "cover" to units within 6" of her. Since most harlequins (barring vehicles and skyweavers) only have a 6+ save and a 4+ invuln, it's a pretty useless bonus.....unless "cover" does something differently in 9th


Yep. I just hope they don't tie EVERYTHING up into cover or armies and units that have "ignore cover" may wind up being a liiiiiittle bit bonkers.


40k 9th edition, : App released page 413 @ 2020/06/08 13:23:11


Post by: Dudeface


the_scotsman wrote:
 bullyboy wrote:
I am curious what the new terrain rules and what "cover" means in 9th. The harlequin release has an ability for a Shadowseer to give "cover" to units within 6" of her. Since most harlequins (barring vehicles and skyweavers) only have a 6+ save and a 4+ invuln, it's a pretty useless bonus.....unless "cover" does something differently in 9th


Yep. I just hope they don't tie EVERYTHING up into cover or armies and units that have "ignore cover" may wind up being a liiiiiittle bit bonkers.


Well given it's been the booby prize faction bonus of the edition so far I'd not be against it being worth something now.


40k 9th edition, : App released page 413 @ 2020/06/08 13:30:43


Post by: the_scotsman


Dudeface wrote:
the_scotsman wrote:
 bullyboy wrote:
I am curious what the new terrain rules and what "cover" means in 9th. The harlequin release has an ability for a Shadowseer to give "cover" to units within 6" of her. Since most harlequins (barring vehicles and skyweavers) only have a 6+ save and a 4+ invuln, it's a pretty useless bonus.....unless "cover" does something differently in 9th


Yep. I just hope they don't tie EVERYTHING up into cover or armies and units that have "ignore cover" may wind up being a liiiiiittle bit bonkers.


Well given it's been the booby prize faction bonus of the edition so far I'd not be against it being worth something now.


Pre dev doctrine nerfs IFs were the second strongest marine subfaction. I would think they're not particularly far from dominating the competitive meta right now.


40k 9th edition, : App released page 413 @ 2020/06/08 13:37:34


Post by: N.I.B.


Kitane wrote:
The degradation tables. Monsters and vehicles often degrade to WS6+ and BS6+ on the last bracket.

There even are cases that can't hit at all when close to death.

Yup. There's a Tyranid stratagem for fighting after death, but since they fight on the lowest bracket its decidedly lukewarm for most MC characters.


40k 9th edition, : App released page 413 @ 2020/06/08 13:38:54


Post by: alextroy


Or are we saying the exact same thing here: That -1 to hit ABILITIES would be capped, but maybe -1 to hit from OTHER SOURCES (e.g. terrain, moving with heavy weapons, long range, other potential sources) could cause a BS4+ model to be stacked up to the point where they could be not hitting at all, and they would need a rule then making 6s always hit?
They did clarify during one of the streams that while dice modifiers would be capped at +/-1 that this would not impact Characteristic modifiers.

I immediately thought, Heavy is going to be changed from "-1 Hit modifier" if the model moved to "Increase the model's BS by 1 (i.e. BS 3+ becomes 4+)". That would preserve that adjustment to accuracy while still allowing units to gain their personal defensive -1 to-hit modifiers.


40k 9th edition, : App released page 413 @ 2020/06/08 13:39:53


Post by: the_scotsman


 N.I.B. wrote:
Kitane wrote:
The degradation tables. Monsters and vehicles often degrade to WS6+ and BS6+ on the last bracket.

There even are cases that can't hit at all when close to death.

Yup. There's a Tyranid stratagem for fighting after death, but since they fight on the lowest bracket its decidedly lukewarm for most MC characters.


Ah, fair enough. I had forgotten the degradation tables put many models at BS6+ base.

I suppose that is a possibility. i hope not, as 8th would probably still feel a little deadly if you applied a gamewide -1 to hit to all units all the time.


40k 9th edition, : App released page 413 @ 2020/06/08 13:44:12


Post by: Gadzilla666


Dudeface wrote:
the_scotsman wrote:
 bullyboy wrote:
I am curious what the new terrain rules and what "cover" means in 9th. The harlequin release has an ability for a Shadowseer to give "cover" to units within 6" of her. Since most harlequins (barring vehicles and skyweavers) only have a 6+ save and a 4+ invuln, it's a pretty useless bonus.....unless "cover" does something differently in 9th


Yep. I just hope they don't tie EVERYTHING up into cover or armies and units that have "ignore cover" may wind up being a liiiiiittle bit bonkers.


Well given it's been the booby prize faction bonus of the edition so far I'd not be against it being worth something now.

Um, you have seen the Word Bearers and Night Lords faction rules haven't you?


40k 9th edition, : App released page 413 @ 2020/06/08 14:39:47


Post by: Dudeface


 Gadzilla666 wrote:
Dudeface wrote:
the_scotsman wrote:
 bullyboy wrote:
I am curious what the new terrain rules and what "cover" means in 9th. The harlequin release has an ability for a Shadowseer to give "cover" to units within 6" of her. Since most harlequins (barring vehicles and skyweavers) only have a 6+ save and a 4+ invuln, it's a pretty useless bonus.....unless "cover" does something differently in 9th


Yep. I just hope they don't tie EVERYTHING up into cover or armies and units that have "ignore cover" may wind up being a liiiiiittle bit bonkers.


Well given it's been the booby prize faction bonus of the edition so far I'd not be against it being worth something now.

Um, you have seen the Word Bearers and Night Lords faction rules haven't you?


Oh they do compete for bottom of the barrel don't worry. But at least they probably kick in more often even if actually as useless.


40k 9th edition, : App released page 413 @ 2020/06/08 14:41:27


Post by: ClockworkZion


New Box art:


40k 9th edition, : App released page 413 @ 2020/06/08 14:44:23


Post by: Voss


Eh. Why in the world is it mostly dead white space?


And the Marine has an oddly dinky head, and is oddly posed- like he's going to be sweeping Necron Lilliputians


40k 9th edition, : App released page 413 @ 2020/06/08 14:46:08


Post by: Pahil


Voss wrote:
Eh. Why in the world is it mostly dead white space?


Its really washed out here, there is actually detail in it Screaming faces in alcoves in fact.

Edit for spelling


40k 9th edition, : App released page 413 @ 2020/06/08 14:48:01


Post by: ClockworkZion


Voss wrote:
Eh. Why in the world is it mostly dead white space?

Probably so there is room on the box for any logos and the like.


Automatically Appended Next Post:
So according to Stu, 9th ed work started in late 2018, which means they spent quite some time working on this new edition.


Automatically Appended Next Post:
Core rulebook art:



Automatically Appended Next Post:
Better box image from WHC:

No washed out details like on the steam.


40k 9th edition, : App released page 413 @ 2020/06/08 15:59:59


Post by: Slayer-Fan123


Stu can say all he wants but it's a lie and we know it just based on them saying the last few Awakening books were written with 9th in mind.


40k 9th edition, : App released page 413 @ 2020/06/08 16:07:07


Post by: MaxT


Slayer-Fan123 wrote:
Stu can say all he wants but it's a lie and we know it just based on them saying the last few Awakening books were written with 9th in mind.


Eh? Started work doesn’t equal finished. They started on 9th late 2018, I.e. 18 months ago. The last few awakening books can be written with 9th in mind based on the progress they’d made in that time. In no way are these 2 statements contradictory.


40k 9th edition, : App released page 413 @ 2020/06/08 16:15:26


Post by: Aash


Was there any rules news in today’s stream or was it just the reveal of the box art?


40k 9th edition, : App released page 413 @ 2020/06/08 16:19:52


Post by: Marshal Loss


Aash wrote:
Was there any rules news in today’s stream or was it just the reveal of the box art?


Just art, back to rules tomorrow


40k 9th edition, : App released page 413 @ 2020/06/08 16:44:54


Post by: MaxT


Aash wrote:
Was there any rules news in today’s stream or was it just the reveal of the box art?


I’m afraid there’s 24 hours of argument about pixel placement and colouration ahead of us


40k 9th edition, : App released page 413 @ 2020/06/08 16:51:19


Post by: ClockworkZion


MaxT wrote:
Aash wrote:
Was there any rules news in today’s stream or was it just the reveal of the box art?


I’m afraid there’s 24 hours of argument about pixel placement and colouration ahead of us

There seemed to be some color correction on the stream version that washed out the background.


40k 9th edition, : App released page 413 @ 2020/06/08 17:19:23


Post by: H.B.M.C.


So 40K Today was about nothing?


40k 9th edition, : App released page 413 @ 2020/06/08 17:21:24


Post by: Aash


Very disappointing, waiting over the weekend for the next reveal and it turns out there isn’t one. Hopefully tomorrow’s is something interesting.


40k 9th edition, : App released page 413 @ 2020/06/08 17:28:23


Post by: Asmodai


 H.B.M.C. wrote:
So 40K Today was about nothing?


They had one fewer guest than usual, so it may have been filler to cover for the intended content being unavailable. The various technical glitches (e.g. the slide show being out of order), lack of the usual promo posts on Facebook and Twitter and slightly delayed start support that hypothesis.


40k 9th edition, : App released page 413 @ 2020/06/08 17:43:16


Post by: ClockworkZion


No new rules content, but hearing about a more unified art direction that leans more towards the feel of Blanche's work is nice.

Has a lot of the quality of the art in 6th and 7th I liked.

Hearing the timeline on 9th gives me some hope that they really diales it in like they claim they did.


40k 9th edition, : App released page 413 @ 2020/06/08 18:10:18


Post by: Mr Morden


I like the box image but not the cover, Abaddon does not look good.


40k 9th edition, : App released page 413 @ 2020/06/08 18:50:27


Post by: Slayer-Fan123


MaxT wrote:
Slayer-Fan123 wrote:
Stu can say all he wants but it's a lie and we know it just based on them saying the last few Awakening books were written with 9th in mind.


Eh? Started work doesn’t equal finished. They started on 9th late 2018, I.e. 18 months ago. The last few awakening books can be written with 9th in mind based on the progress they’d made in that time. In no way are these 2 statements contradictory.

If that were the case you'd find the AdMech points pretty low with an Intercessor compared to the Calvary or flying guys, so yes they're lying through their teeth.


40k 9th edition, : App released page 413 @ 2020/06/08 19:13:30


Post by: ClockworkZion


Slayer-Fan123 wrote:
MaxT wrote:
Slayer-Fan123 wrote:
Stu can say all he wants but it's a lie and we know it just based on them saying the last few Awakening books were written with 9th in mind.


Eh? Started work doesn’t equal finished. They started on 9th late 2018, I.e. 18 months ago. The last few awakening books can be written with 9th in mind based on the progress they’d made in that time. In no way are these 2 statements contradictory.

If that were the case you'd find the AdMech points pretty low with an Intercessor compared to the Calvary or flying guys, so yes they're lying through their teeth.

Different editions with different points costs. 9th will be messing with points quite a bit so I wouldn't be surprised to see some of that addressed.

Also the timeline fits with what we know of their regular dev time, so I fail to see how they could be lying here.


40k 9th edition, : App released page 413 @ 2020/06/08 20:54:52


Post by: BrianDavion


Slayer-Fan123 wrote:
MaxT wrote:
Slayer-Fan123 wrote:
Stu can say all he wants but it's a lie and we know it just based on them saying the last few Awakening books were written with 9th in mind.


Eh? Started work doesn’t equal finished. They started on 9th late 2018, I.e. 18 months ago. The last few awakening books can be written with 9th in mind based on the progress they’d made in that time. In no way are these 2 statements contradictory.

If that were the case you'd find the AdMech points pretty low with an Intercessor compared to the Calvary or flying guys, so yes they're lying through their teeth.


or they pointed the thing for 8th edition because they're adjusting the points for everything when 9th edition hits.

do you ever get tired of being so relentless negative? maybe you should go find a game you actually enjoy? all this hate and bile can't be good for you


40k 9th edition, : App released page 413 @ 2020/06/08 21:08:23


Post by: tneva82


Slayer-Fan123 wrote:
MaxT wrote:
Slayer-Fan123 wrote:
Stu can say all he wants but it's a lie and we know it just based on them saying the last few Awakening books were written with 9th in mind.


Eh? Started work doesn’t equal finished. They started on 9th late 2018, I.e. 18 months ago. The last few awakening books can be written with 9th in mind based on the progress they’d made in that time. In no way are these 2 statements contradictory.

If that were the case you'd find the AdMech points pretty low with an Intercessor compared to the Calvary or flying guys, so yes they're lying through their teeth.


Why? Points are redone for all. Points in book can't be same for both and remember book was made to work with 8ted as well.

Just because rules work w/9th ed in mind doesn't mean points have to be same. That would make them overpriced for 8th


40k 9th edition, : App released page 413 @ 2020/06/09 00:00:20


Post by: argonak


So, is this likely to Dark Imperium pricing, or Necromunda Dark Uprising pricing?


40k 9th edition, : App released page 413 @ 2020/06/09 00:02:50


Post by: ClockworkZion


 argonak wrote:
So, is this likely to Dark Imperium pricing, or Necromunda Dark Uprising pricing?

We don't know how much it'll cost, but we all hope it won't be Blood of the Pheonix pricing.


40k 9th edition, : App released page 413 @ 2020/06/09 00:36:04


Post by: Kharne the Befriender


 argonak wrote:
So, is this likely to Dark Imperium pricing, or Necromunda Dark Uprising pricing?


I have a gut feeling it'll be about 200USD


40k 9th edition, : App released page 413 @ 2020/06/09 00:45:23


Post by: AngryAngel80


I'm going to say 250$ USD, just tossing that out there.


40k 9th edition, : App released page 413 @ 2020/06/09 00:52:04


Post by: Danny76


Whatever the dollar equivalent of £120 is.
Due to the newsletter prize thing?

When is that closing date?


40k 9th edition, : App released page 413 @ 2020/06/09 00:55:45


Post by: Sasori


 Kharne the Befriender wrote:
 argonak wrote:
So, is this likely to Dark Imperium pricing, or Necromunda Dark Uprising pricing?


I have a gut feeling it'll be about 200USD


Yeah, this lines up with the price "leaks" so far.





40k 9th edition, : App released page 413 @ 2020/06/09 01:16:04


Post by: Slayer-Fan123


 ClockworkZion wrote:
Slayer-Fan123 wrote:
MaxT wrote:
Slayer-Fan123 wrote:
Stu can say all he wants but it's a lie and we know it just based on them saying the last few Awakening books were written with 9th in mind.


Eh? Started work doesn’t equal finished. They started on 9th late 2018, I.e. 18 months ago. The last few awakening books can be written with 9th in mind based on the progress they’d made in that time. In no way are these 2 statements contradictory.

If that were the case you'd find the AdMech points pretty low with an Intercessor compared to the Calvary or flying guys, so yes they're lying through their teeth.

Different editions with different points costs. 9th will be messing with points quite a bit so I wouldn't be surprised to see some of that addressed.

Also the timeline fits with what we know of their regular dev time, so I fail to see how they could be lying here.

They could've messed with those points with the newest Awakening books then instead of what they're attempting in order to make it a partly wasted purchase. It's GW quickly invalidating printed material as per usual for the last couple of editions.


40k 9th edition, : App released page 413 @ 2020/06/09 01:17:33


Post by: Kharne the Befriender


 Sasori wrote:
 Kharne the Befriender wrote:
 argonak wrote:
So, is this likely to Dark Imperium pricing, or Necromunda Dark Uprising pricing?


I have a gut feeling it'll be about 200USD


Yeah, this lines up with the price "leaks" so far.





Yeah, because if the 120GBP prize they had is the actual price, which seems highly likely to me, then the conversion is about 152USD, then give GW they're Obligatory Price Increase(tm), then I figure 200 is a safe bet


40k 9th edition, : App released page 413 @ 2020/06/09 01:32:27


Post by: Soundtheory


Slayer-Fan123 wrote:
MaxT wrote:
Slayer-Fan123 wrote:
Stu can say all he wants but it's a lie and we know it just based on them saying the last few Awakening books were written with 9th in mind.


Eh? Started work doesn’t equal finished. They started on 9th late 2018, I.e. 18 months ago. The last few awakening books can be written with 9th in mind based on the progress they’d made in that time. In no way are these 2 statements contradictory.

If that were the case you'd find the AdMech points pretty low with an Intercessor compared to the Calvary or flying guys, so yes they're lying through their teeth.


Can you show us on the Primaris Lieutenant where GW touched you? Honestly, try to relax, it's just a game.


40k 9th edition, : App released page 413 @ 2020/06/09 01:49:01


Post by: BrianDavion


Slayer-Fan123 wrote:
 ClockworkZion wrote:
Slayer-Fan123 wrote:
MaxT wrote:
Slayer-Fan123 wrote:
Stu can say all he wants but it's a lie and we know it just based on them saying the last few Awakening books were written with 9th in mind.


Eh? Started work doesn’t equal finished. They started on 9th late 2018, I.e. 18 months ago. The last few awakening books can be written with 9th in mind based on the progress they’d made in that time. In no way are these 2 statements contradictory.

If that were the case you'd find the AdMech points pretty low with an Intercessor compared to the Calvary or flying guys, so yes they're lying through their teeth.

Different editions with different points costs. 9th will be messing with points quite a bit so I wouldn't be surprised to see some of that addressed.

Also the timeline fits with what we know of their regular dev time, so I fail to see how they could be lying here.

They could've messed with those points with the newest Awakening books then instead of what they're attempting in order to make it a partly wasted purchase. It's GW quickly invalidating printed material as per usual for the last couple of editions.


those points are for 8th edition, remember we would have possiably had 4-6 months of play with that stuff if not for corvid. should they have published that stuff and told us "wait for 4 months and we'll get around to putting it online"?



40k 9th edition, : App released page 413 @ 2020/06/09 03:28:13


Post by: tneva82


Slayer-Fan123 wrote:
 ClockworkZion wrote:
Slayer-Fan123 wrote:
MaxT wrote:
Slayer-Fan123 wrote:
Stu can say all he wants but it's a lie and we know it just based on them saying the last few Awakening books were written with 9th in mind.


Eh? Started work doesn’t equal finished. They started on 9th late 2018, I.e. 18 months ago. The last few awakening books can be written with 9th in mind based on the progress they’d made in that time. In no way are these 2 statements contradictory.

If that were the case you'd find the AdMech points pretty low with an Intercessor compared to the Calvary or flying guys, so yes they're lying through their teeth.

Different editions with different points costs. 9th will be messing with points quite a bit so I wouldn't be surprised to see some of that addressed.

Also the timeline fits with what we know of their regular dev time, so I fail to see how they could be lying here.

They could've messed with those points with the newest Awakening books then instead of what they're attempting in order to make it a partly wasted purchase. It's GW quickly invalidating printed material as per usual for the last couple of editions.


So they should release book with invalid point values? Had they put 9th ed points on book it would have been invalid for 8th. You do realize it was released during 8th? It's fairly obvious so i thought all knew it but...


40k 9th edition, : App released page 413 @ 2020/06/09 06:55:28


Post by: blaktoof


Forgebane released with incorrect points during 8th...it's not unprecedented


40k 9th edition, : App released page 413 @ 2020/06/09 06:59:56


Post by: AduroT


 ClockworkZion wrote:
Better box image from WHC:

No washed out details like on the steam.


Ok I know Primaris are supposed to be taller and all, but this scale creep is really getting out of hand.


40k 9th edition, : App released page 413 @ 2020/06/09 07:06:09


Post by: tneva82


blaktoof wrote:
Forgebane released with incorrect points during 8th...it's not unprecedented


Yes. But intentionally putting wrong ones is another thing. He's saying they should put NINTH edition points to book released during EIGHT. ie you could not play with correct points in 8th because GW intentionally(not mistakenly) puts different editions point values there.


40k 9th edition, : App released page 413 @ 2020/06/09 07:20:29


Post by: ClockworkZion


 AduroT wrote:
 ClockworkZion wrote:
Better box image from WHC:
Spoiler:

No washed out details like on the steam.


Ok I know Primaris are supposed to be taller and all, but this scale creep is really getting out of hand.

He's just been eating his Wheaties is all.


Automatically Appended Next Post:
tneva82 wrote:
blaktoof wrote:
Forgebane released with incorrect points during 8th...it's not unprecedented


Yes. But intentionally putting wrong ones is another thing. He's saying they should put NINTH edition points to book released during EIGHT. ie you could not play with correct points in 8th because GW intentionally(not mistakenly) puts different editions point values there.

Not to mention Engine War was likely off to print before 9th was done being playtested knowing the sort of lead time GW's been running.


40k 9th edition, : App released page 413 @ 2020/06/09 07:48:17


Post by: BrianDavion


tneva82 wrote:
Slayer-Fan123 wrote:
 ClockworkZion wrote:
Slayer-Fan123 wrote:
MaxT wrote:
Slayer-Fan123 wrote:
Stu can say all he wants but it's a lie and we know it just based on them saying the last few Awakening books were written with 9th in mind.


Eh? Started work doesn’t equal finished. They started on 9th late 2018, I.e. 18 months ago. The last few awakening books can be written with 9th in mind based on the progress they’d made in that time. In no way are these 2 statements contradictory.

If that were the case you'd find the AdMech points pretty low with an Intercessor compared to the Calvary or flying guys, so yes they're lying through their teeth.

Different editions with different points costs. 9th will be messing with points quite a bit so I wouldn't be surprised to see some of that addressed.

Also the timeline fits with what we know of their regular dev time, so I fail to see how they could be lying here.

They could've messed with those points with the newest Awakening books then instead of what they're attempting in order to make it a partly wasted purchase. It's GW quickly invalidating printed material as per usual for the last couple of editions.


So they should release book with invalid point values? Had they put 9th ed points on book it would have been invalid for 8th. You do realize it was released during 8th? It's fairly obvious so i thought all knew it but...


at this point I think we can conclude slayer-fan just wants something, anything, to complain about


40k 9th edition, : App released page 413 @ 2020/06/09 07:48:54


Post by: ClockworkZion


BrianDavion wrote:
tneva82 wrote:
Slayer-Fan123 wrote:
 ClockworkZion wrote:
Slayer-Fan123 wrote:
MaxT wrote:
Slayer-Fan123 wrote:
Stu can say all he wants but it's a lie and we know it just based on them saying the last few Awakening books were written with 9th in mind.


Eh? Started work doesn’t equal finished. They started on 9th late 2018, I.e. 18 months ago. The last few awakening books can be written with 9th in mind based on the progress they’d made in that time. In no way are these 2 statements contradictory.

If that were the case you'd find the AdMech points pretty low with an Intercessor compared to the Calvary or flying guys, so yes they're lying through their teeth.

Different editions with different points costs. 9th will be messing with points quite a bit so I wouldn't be surprised to see some of that addressed.

Also the timeline fits with what we know of their regular dev time, so I fail to see how they could be lying here.

They could've messed with those points with the newest Awakening books then instead of what they're attempting in order to make it a partly wasted purchase. It's GW quickly invalidating printed material as per usual for the last couple of editions.


So they should release book with invalid point values? Had they put 9th ed points on book it would have been invalid for 8th. You do realize it was released during 8th? It's fairly obvious so i thought all knew it but...


at this point I think we can conclude slayer-fan just wants something, anything, to complain about

I guess every group needs a Grinch.


40k 9th edition, : App released page 413 @ 2020/06/09 07:53:59


Post by: H.B.M.C.


blaktoof wrote:
Forgebane released with incorrect points during 8th...it's not unprecedented
And the Wolf/Ork PA book released with already out of date Marine doctrine rules, as these books are written months and months in advance.


40k 9th edition, : App released page 413 @ 2020/06/09 07:54:49


Post by: kodos


BrianDavion wrote:

at this point I think we can conclude slayer-fan just wants something, anything, to complain about

it is just that the argument "written with next edition in mind" is a marketing trick to get people to buy a product for the current game

and some people really believe it that "with next edition in min" means something "no update for next edition needed", while in reality it just means "we already knew that a new edition is on the way while writing that book but everyting in it is still made for the current edtion"


40k 9th edition, : App released page 413 @ 2020/06/09 08:00:54


Post by: ClockworkZion


I'd need to go back but I'm almost positive that they said 9th was written with PA in mind and not the other way around.


40k 9th edition, : App released page 413 @ 2020/06/09 08:01:56


Post by: tneva82


 kodos wrote:
BrianDavion wrote:

at this point I think we can conclude slayer-fan just wants something, anything, to complain about

it is just that the argument "written with next edition in mind" is a marketing trick to get people to buy a product for the current game

and some people really believe it that "with next edition in min" means something "no update for next edition needed", while in reality it just means "we already knew that a new edition is on the way while writing that book but everyting in it is still made for the current edtion"


Better test of claim is does day 1 errata affect the rules besides points.

Hell points are better of having on along with rest of ad mech 9th ed points. Who wants to multiple sources to cross reference anyway?


40k 9th edition, : App released page 413 @ 2020/06/09 08:13:58


Post by: ClockworkZion


Edition changes are always bumpy to existing codexes.

Heck I recall in 5th when the Black Templar codex was half errata and half actual book.


40k 9th edition, : App released page 413 @ 2020/06/09 08:24:46


Post by: kodos


 ClockworkZion wrote:
I'd need to go back but I'm almost positive that they said 9th was written with PA in mind and not the other way around.

they also said that they have a crazy idea every 60 seconds and 9th was the possibility to put all those inti the game

but "written with next edition in mind" is nothing new and was used for marketing to sell soon outdated books, as well as an excuse why a faction is not working/balanced, since end of 3rd.


40k 9th edition, : App released page 413 @ 2020/06/09 08:33:39


Post by: ClockworkZion


 kodos wrote:
 ClockworkZion wrote:
I'd need to go back but I'm almost positive that they said 9th was written with PA in mind and not the other way around.

they also said that they have a crazy idea every 60 seconds and 9th was the possibility to put all those inti the game

but "written with next edition in mind" is nothing new and was used for marketing to sell soon outdated books, as well as an excuse why a faction is not working/balanced, since end of 3rd.

Written with the past edition in mind presents the claim that they're not going to completely invalidate the books via rules changes like some past editions have. It also means we should see that "foot in both editions but bad at both" nonsense we've seen in the past.

We'll see, but I'll give them the benefit of the doubt for now at least.


40k 9th edition, : App released page 413 @ 2020/06/09 08:53:31


Post by: Gadzilla666


 ClockworkZion wrote:
 kodos wrote:
 ClockworkZion wrote:
I'd need to go back but I'm almost positive that they said 9th was written with PA in mind and not the other way around.

they also said that they have a crazy idea every 60 seconds and 9th was the possibility to put all those inti the game

but "written with next edition in mind" is nothing new and was used for marketing to sell soon outdated books, as well as an excuse why a faction is not working/balanced, since end of 3rd.

Written with the past edition in mind presents the claim that they're not going to completely invalidate the books via rules changes like some past editions have. It also means we should see that "foot in both editions but bad at both" nonsense we've seen in the past.

We'll see, but I'll give them the benefit of the doubt for now at least.

I fear that will be the problem for factions with older codexes, even with pa and "2" editions. For some, new codexes won't be able to come fast enough.


40k 9th edition, : App released page 413 @ 2020/06/09 09:15:39


Post by: Sunny Side Up


They also said the 9th edition Codexes will see some (but not all) PA (and Vigilus) material included in the new Codex.

So I assume it'll be similar to the post-Shadowspear Space Marine Codex incorporating some stuff from Vigilus (e.g. Veteran Intercessors, some Bolter strats, etc..), while Vigilus technically remained valid.

So the 9th Edition Marine Codex will almost certainly include some stuff from Faith & Fury, without (it seems) technically invalidating Faith & Fury (aside from the things that are just ported directly over).


40k 9th edition, : App released page 413 @ 2020/06/09 10:11:10


Post by: BrianDavion


Sunny Side Up wrote:
They also said the 9th edition Codexes will see some (but not all) PA (and Vigilus) material included in the new Codex.

So I assume it'll be similar to the post-Shadowspear Space Marine Codex incorporating some stuff from Vigilus (e.g. Veteran Intercessors, some Bolter strats, etc..), while Vigilus technically remained valid.

So the 9th Edition Marine Codex will almost certainly include some stuff from Faith & Fury, without (it seems) technically invalidating Faith & Fury (aside from the things that are just ported directly over).


that'd be my guess, my guess would be, marine specificly the strats to make a libby or a chaplain a master of the chapter will be taken in, but they won't bother with the relics.


40k 9th edition, : App released page 413 @ 2020/06/09 10:43:21


Post by: tneva82


And above all some of the best stuff will be left out so everybody has inclination to buy PA books still if they didn't have already. Why sell 1 book when you can sell 2?


40k 9th edition, : App released page 413 @ 2020/06/09 10:59:25


Post by: ClockworkZion


tneva82 wrote:
And above all some of the best stuff will be left out so everybody has inclination to buy PA books still if they didn't have already. Why sell 1 book when you can sell 2?

They said they wanted to keep the best stuff when they updated books, presumably the intent is to discontinue old rules after they update said books and make them no longer legal for matched play at least.


40k 9th edition, : App released page 413 @ 2020/06/09 11:05:15


Post by: Ragnar69


tneva82 wrote:
And above all some of the best stuff will be left out so everybody has inclination to buy PA books still if they didn't have already. Why sell 1 book when you can sell 2?

The People that haven't bought PA yet are probably not that competitive that they would really be concerned about missing a good rule or two. And new players will probably never know that they miss something. So I really don't see any conspiracy on GWs side t9 sell more PAs


40k 9th edition, : App released page 413 @ 2020/06/09 11:08:52


Post by: tneva82


Ragnar69 wrote:
tneva82 wrote:
And above all some of the best stuff will be left out so everybody has inclination to buy PA books still if they didn't have already. Why sell 1 book when you can sell 2?

The People that haven't bought PA yet are probably not that competitive that they would really be concerned about missing a good rule or two. And new players will probably never know that they miss something. So I really don't see any conspiracy on GWs side t9 sell more PAs


You really expect new player to army not hear about book on sale? Especially in GW stores when the staff will be doing market speech...

And this isn't just noob players but any veteran who starts new army. Might be shocking to you but existing players do start new armies and shock horror not everybody buys PA book "just in case" when they release. For me books 1, 2, 3 and 4 were 100% pointless with my current armies. However if I start say blood angels or tyranids I would need to get PA.

There's no harm for GW to keep some stuff out of codex and in separate book to be sold to players.


40k 9th edition, : App released page 413 @ 2020/06/09 12:27:36


Post by: Ice_can


The big issue with leaving all these legacy rules in play is you end up with the same nonsense that is IF seige breaker centurions with full rerolls, exploding dice and MW output thats insane but GW wont consider in the codex balance yet won't update the errata for as it's just a campaign book. Its a mess of half legit choices, some removed and a bunch of grey area in between.

GW has proven time and time again they struggle to think through all the combos and interactions. If they keep a bunch of legacy supliments valid after 9th edition codex's your going to need more books and errata than 8th and that's already a rediculous amount.


40k 9th edition, : App released page 413 @ 2020/06/09 13:38:51


Post by: addnid


What is today's preview about ? Does anyone know ?


40k 9th edition, : App released page 413 @ 2020/06/09 13:54:18


Post by: Uriels_Flame


Hopefully closing this thread.


40k 9th edition, : App released page 413 @ 2020/06/09 14:03:52


Post by: Mad Doc Grotsnik


Vehicles and Tanks, according to their FB post.


40k 9th edition, : App released page 413 @ 2020/06/09 14:35:46


Post by: Kanluwen


First big important bit regarding tanks+monsters firing during combat:
-1 to hit when firing during combat, no blast weapons.


40k 9th edition, : App released page 413 @ 2020/06/09 14:38:46


Post by: ClockworkZion


Tanks AND Monsters today.

Tanks/monsters can shoot at a unit that's engaged with them @ -1 to hit.

No blast weapons in melee range.

You can declare targets even outside of things you're in combat with, but if you can't kill the unit you're engaged with then you can't shoot the units you declared against who you're not engaged with.

Example: A Leman Russ declares it's flamers against hormagaunts and its battle cannon on something else, if the hormagaunts don't all die then the battle cannon can't shoot the other target.


Automatically Appended Next Post:
Dreadnoughts, and Deff Dreads were both named as being able to shoot and fight in melee, as were Daemon Engines, so it looks to apply to all vehicles and monsters.



40k 9th edition, : App released page 413 @ 2020/06/09 14:42:18


Post by: Mad Doc Grotsnik


Sounds sensible to me. And as they said, makes Dreadnoughts and Monstrous Creatures pretty scary.

Blogging down Dreads has long been a solid tactic - but now they belt you in the face, and shoot you in the knee, they’re pretty efficient.

Yet, bog them down with the right unit (arguments sake Grots, Conscripts or Cultists) and you’re still forcing them to duff up chaff over more choice units.


40k 9th edition, : App released page 413 @ 2020/06/09 14:44:17


Post by: bullyboy


Several online BR channels (with one especially that is now known to be a playtester) have said that they 'thought" Codex Space marines 2.0 and Sisters of battle "felt" like 9th edition codexes compared to others. Just the way the armies were organized to encourage mono play. So it's not unrealistic to believe that some of the content of the PA Books was created with 9th in mind.


40k 9th edition, : App released page 413 @ 2020/06/09 14:44:36


Post by: ClockworkZion


"You can fight up a floor" was mentioned as a side buff to monsters so it sounds that the rule will (generally) be fight up/down a single floor.


Automatically Appended Next Post:
 bullyboy wrote:
Several online BR channels (with one especially that is now known to be a playtester) have said that they 'thought" Codex Space marines 2.0 and Sisters of battle "felt" like 9th edition codexes compared to others. Just the way the armies were organized to encourage mono play. So it's not unrealistic to believe that some of the content of the PA Books was created with 9th in mind.

In mind? Sure. When 9th was finished and ready to be shipped? Not likely.


Automatically Appended Next Post:
Apparently a big 9th ed design element was "how to do we give people meaningful choices to make?"


40k 9th edition, : App released page 413 @ 2020/06/09 14:49:46


Post by: Doohicky


Invictor Warsuit will love this change. Loads of chaff clearing style weapons and decent CC.
I think this change powers them up massively


40k 9th edition, : App released page 413 @ 2020/06/09 14:50:33


Post by: H.B.M.C.


-1 To Hit for firing Heavy Weapons only applies to infantry now... hmm...

Maybe Forgefiends will be viable?


40k 9th edition, : App released page 413 @ 2020/06/09 14:50:47


Post by: ClockworkZion


Terrain density will break up LoS across the table, meaning vehicles will move more.

-1 to hit when moving heavy weapons only applies to Infantry.


40k 9th edition, : App released page 413 @ 2020/06/09 14:51:01


Post by: KurtAngle2


Vehicles and CM now ignore Heavy Penalty...about time!


40k 9th edition, : App released page 413 @ 2020/06/09 14:53:42


Post by: ERJAK


tneva82 wrote:
Ragnar69 wrote:
tneva82 wrote:
And above all some of the best stuff will be left out so everybody has inclination to buy PA books still if they didn't have already. Why sell 1 book when you can sell 2?

The People that haven't bought PA yet are probably not that competitive that they would really be concerned about missing a good rule or two. And new players will probably never know that they miss something. So I really don't see any conspiracy on GWs side t9 sell more PAs


You really expect new player to army not hear about book on sale? Especially in GW stores when the staff will be doing market speech...

And this isn't just noob players but any veteran who starts new army. Might be shocking to you but existing players do start new armies and shock horror not everybody buys PA book "just in case" when they release. For me books 1, 2, 3 and 4 were 100% pointless with my current armies. However if I start say blood angels or tyranids I would need to get PA.

There's no harm for GW to keep some stuff out of codex and in separate book to be sold to players.


Not that many people who WOULD buy PA for just the rules actually do buy PA. All of the rules in those books are easily locate-able through things like battlescribe, 1d4chan, reviews, forums, cool guys at your FLGS, etc. I don't have marine PA and I use its rules all the time. It's only people who are 100% sure they're going to get into a heated rules argument at an event and need the actual paper rules to show the TO that actually NEED to buy these books.


Automatically Appended Next Post:
 ClockworkZion wrote:
Tanks AND Monsters today.

Tanks/monsters can shoot at a unit that's engaged with them @ -1 to hit.

No blast weapons in melee range.

You can declare targets even outside of things you're in combat with, but if you can't kill the unit you're engaged with then you can't shoot the units you declared against who you're not engaged with.

Example: A Leman Russ declares it's flamers against hormagaunts and its battle cannon on something else, if the hormagaunts don't all die then the battle cannon can't shoot the other target.


Automatically Appended Next Post:
Dreadnoughts, and Deff Dreads were both named as being able to shoot and fight in melee, as were Daemon Engines, so it looks to apply to all vehicles and monsters.



Kinda sucks for Mortifiers, even less reason to take the flamers now that them being able to be pistol type is irrelevant.


40k 9th edition, : App released page 413 @ 2020/06/09 14:57:22


Post by: Mad Doc Grotsnik


 H.B.M.C. wrote:
-1 To Hit for firing Heavy Weapons only applies to infantry now... hmm...

Maybe Forgefiends will be viable?


Certainly can’t see it harming them any.

And taken with the ‘kick combatants in the teeth and still shoot them’ definitely favours the like of Forgefiends. Possibly to the exclusion of Maulerfiends (I think that’s what it’s called?) if nothing else factors in.


40k 9th edition, : App released page 413 @ 2020/06/09 14:57:48


Post by: ERJAK


 ClockworkZion wrote:
Terrain density will break up LoS across the table, meaning vehicles will move more.

-1 to hit when moving heavy weapons only applies to Infantry.


Yeah, cause that worked so well for the Ironhands supplement.


40k 9th edition, : App released page 413 @ 2020/06/09 14:58:54


Post by: ClockworkZion


ERJAK wrote:
 ClockworkZion wrote:
Terrain density will break up LoS across the table, meaning vehicles will move more.

-1 to hit when moving heavy weapons only applies to Infantry.


Yeah, cause that worked so well for the Ironhands supplement.

Well now everyone has it. Which honestly might bring vehicles back into the game properly again.


40k 9th edition, : App released page 413 @ 2020/06/09 14:59:32


Post by: Tyel


All fairly reasonable rules. The rub will be when they are not pointed correctly.


40k 9th edition, : App released page 413 @ 2020/06/09 14:59:48


Post by: ClockworkZion


Summary nicked off B&C:

- notes by Joe#0064 on the Warhammer 40K Discord.

===== RULES =====

- tanks can now shoot into combat. They may engage units within an inch as well. -1 to hit if you're shooting with your Tank/Monster at something you're in combat with. You can't fire blast weapons either.

- reasons for change; as an example, it was frustrating and immersion breaking that a Nurgling could stop a Land Raider firing in combat. Ultimately, for balance and narrative reasons.

- Monsters benefit from the changes to fighting in buildings; e.g. a squad of Guardsman on the first floor is no longer safe from the Hive Tyrant eye-level to them.

- Stu Black; "Tyranids and Imperial Guard will benefit greatly from the new rules. In general, anything that is a mechanised force or able to field plenty of monsters."

- "sticking a model together because it looks great" is less of an issue now. Specialised / general loadouts on models are much more useful.

- the changes should encourage more dynamic / mobile play, as opposed to "WW1 bunkers engaging each other at a distance."

- challenges; changes to terrain make it harder to get a clear view of the battlefield, so units will need to move around more.

- -1 to hit for moving and firing a heavy weapon only applies to infantry.

- Stu Black; "with the new CP / Detachments I think we'll see more vehicle/monster-heavy armies as a result."

- Eddie Eccles; "people have rightfully pointed out that the Land Raider (and variants) will benefit greatly from the changes."


40k 9th edition, : App released page 413 @ 2020/06/09 15:03:30


Post by: H.B.M.C.


Shame they didn't answer any of the questions that were in the comments, like whether infantry in open-topped vehicles will be able to help.


40k 9th edition, : App released page 413 @ 2020/06/09 15:04:10


Post by: ClockworkZion


 H.B.M.C. wrote:
Shame they didn't answer any of the questions that were in the comments, like whether infantry in open-topped vehicles will be able to help.

They haven't really been answering many questions lately at all.


40k 9th edition, : App released page 413 @ 2020/06/09 15:04:39


Post by: H.B.M.C.




They used "of" to finish a sentence. Ick!


40k 9th edition, : App released page 413 @ 2020/06/09 15:06:49


Post by: CthuluIsSpy


 ClockworkZion wrote:
Summary nicked off B&C:


- -1 to hit for moving and firing a heavy weapon only applies to infantry.



Oh finally. It should have been like that to begin with.


40k 9th edition, : App released page 413 @ 2020/06/09 15:08:19


Post by: Kanluwen


Personal hope:
Cognis weapons get to ignore the -1 while engaged.


40k 9th edition, : App released page 413 @ 2020/06/09 15:09:07


Post by: BaconCatBug


So if I am in Engagement Range, only heavy weapons suffer a penalty and not Rapid Fire or Assault weapons?


40k 9th edition, : App released page 413 @ 2020/06/09 15:09:33


Post by: ERJAK


 ClockworkZion wrote:
ERJAK wrote:
 ClockworkZion wrote:
Terrain density will break up LoS across the table, meaning vehicles will move more.

-1 to hit when moving heavy weapons only applies to Infantry.


Yeah, cause that worked so well for the Ironhands supplement.

Well now everyone has it. Which honestly might bring vehicles back into the game properly again.


Not vehicles in general, just the ones that were already borderline. Look for WAY MORE flyer spam, untouchable annhiliation barges, Wave serpents everywhere, etc. All else equal, Armies with a large vehicle selection like Eldar, guard, and marines will see a massive buff while armies like SoB, Harlies, and Orkz(large selection of vehicles, not that many heavy weapons), will see almost no benefit.

Obviously the rest of the systems inlcuding terrain rules, points bumps, etc, will certainly modulate the impact this change has on the game overall, it is certainly something to be aware of going forward.


40k 9th edition, : App released page 413 @ 2020/06/09 15:09:50


Post by: addnid


Behold the rise of the acid fex (50% this, 50% smaller tables)


40k 9th edition, : App released page 413 @ 2020/06/09 15:09:55


Post by: puma713


 BaconCatBug wrote:
So if I am in Engagement Range, only heavy weapons suffer a penalty and not Rapid Fire or Assault weapons?


That's the way it reads.


40k 9th edition, : App released page 413 @ 2020/06/09 15:10:19


Post by: Galas


 BaconCatBug wrote:
So if I am in Engagement Range, only heavy weapons suffer a penalty and not Rapid Fire or Assault weapons?


it kinda makes sense. Most assault or rapid fire weapons vehicles and monsters have are normally auxiliary weapons.



ERJAK wrote:
 ClockworkZion wrote:
ERJAK wrote:
 ClockworkZion wrote:
Terrain density will break up LoS across the table, meaning vehicles will move more.

-1 to hit when moving heavy weapons only applies to Infantry.


Yeah, cause that worked so well for the Ironhands supplement.

Well now everyone has it. Which honestly might bring vehicles back into the game properly again.


Not vehicles in general, just the ones that were already borderline. Look for WAY MORE flyer spam, untouchable annhiliation barges, Wave serpents everywhere, etc. All else equal, Armies with a large vehicle selection like Eldar, guard, and marines will see a massive buff while armies like SoB, Harlies, and Orkz(large selection of vehicles, not that many heavy weapons), will see almost no benefit.

Obviously the rest of the systems inlcuding terrain rules, points bumps, etc, will certainly modulate the impact this change has on the game overall, it is certainly something to be aware of going forward.


With the limit of minuses to hit eldar flyer spam is heavely nerfed. The vehicles that were good, are good with or without the -1 to hit for moving with heavy weapons, but theres a TON of vehicles out there that were trash because of that. Many shooting ork ones, demon engines, many imperial guard ones, etc... nearly everything that had a BS of 4+ or 5+ and heavy weapons.


40k 9th edition, : App released page 413 @ 2020/06/09 15:11:01


Post by: Doohicky


I'm happy with most of what I have heard so far.

As a DG player it's great that my Daemon vehicles can move up and fire without needing 5s to hit.

Bit more dissapointed though that my Landraider is still not really viable as the Chaos version is just not dakka enough to remove chaff units that tag it.

Also, will DG have their battleforged rules changed? Now the ignore move and fire penalty is completely useless. Off the top of my head the only infantry heavy Weapon is a reaper autocannon on Terminators.

I'm sure 9th will affect other armies in a similar way


40k 9th edition, : App released page 413 @ 2020/06/09 15:11:21


Post by: BaconCatBug


 Galas wrote:
 BaconCatBug wrote:
So if I am in Engagement Range, only heavy weapons suffer a penalty and not Rapid Fire or Assault weapons?


it kinda makes sense. Most assault or rapid fire weapons vehicles and monsters have are normally auxiliary weapons.
I agree. I like it.


40k 9th edition, : App released page 413 @ 2020/06/09 15:12:03


Post by: ClockworkZion


 BaconCatBug wrote:
So if I am in Engagement Range, only heavy weapons suffer a penalty and not Rapid Fire or Assault weapons?

Looks like it. LRC is looking better all the time.


40k 9th edition, : App released page 413 @ 2020/06/09 15:12:15


Post by: H.B.M.C.


ERJAK wrote:
... while armies like SoB... will see almost no benefit.
You don't think Sisters benefit from this? Immolators can keep firing even when engaged in combat.


40k 9th edition, : App released page 413 @ 2020/06/09 15:15:01


Post by: CthuluIsSpy


 BaconCatBug wrote:
So if I am in Engagement Range, only heavy weapons suffer a penalty and not Rapid Fire or Assault weapons?


It would seem so. It seems pretty clear.
Their new rules seem a lot more wordy, almost like a legal document. I guess they took the old "Rules Lawyer" joke seriously this time.


40k 9th edition, : App released page 413 @ 2020/06/09 15:17:25


Post by: Doctor-boom


You know, that sound like there could be some use to baal predator or land raider redeemer now. They dont have to worry about being close to the enemy now, shooting the flamers/inferno canon in melee is kinda Brutal...


40k 9th edition, : App released page 413 @ 2020/06/09 15:18:13


Post by: BaconCatBug


 H.B.M.C. wrote:
ERJAK wrote:
... while armies like SoB... will see almost no benefit.
You don't think Sisters benefit from this? Immolators can keep firing even when engaged in combat.
Yeah if anything Immolators are even better than they are now (assuming they fix that issue).


40k 9th edition, : App released page 413 @ 2020/06/09 15:18:15


Post by: Not Online!!!


heck a hades AC helldrake might actually be worth it?
and a forgefiend?
Depends alot on the pricing but still?


40k 9th edition, : App released page 413 @ 2020/06/09 15:18:53


Post by: Dudeface


I appreciate it might change but decimators running around 10" or whatever their move is with a disco lord hitting on 2's just became an interesting option


40k 9th edition, : App released page 413 @ 2020/06/09 15:18:59


Post by: bullyboy


it will be now interesting to see the Day 1 errata as there are so many things that revolve around the shooting heavy weapons while moving rule. Just off the top of my head..
Machine Spirit for land raiders and storm ravens...what will it do now?
Crystal Targeting Matrix for Eldar
Ravenwing Impeccable Mobility Warlord Trait (which was soooo good, but now redundant)
I'm sure there are many, many more.

yes, Land Raider Crusaders will benefit...want to tag a unit with 24 hurricane bolter shots (probably at -1AP too), 12 assault cannon shots, 4 storm bolter shots? Ouch.
I'm just excited that the Corvus Blackstar is now looking OK again, and Ravenwing land speeders for days.


40k 9th edition, : App released page 413 @ 2020/06/09 15:20:18


Post by: Galas


This also makes possible to still make tanks not be able to fire.

I mean, if you touch a battle cannon leman russ, if we assume the battle cannon is a blast weapon and it can't shoot in meele, if you survive the sponsons weapons then you keep it from firing.

It is still possible to tag a vehicle so it doesnt shoot. It just makes it harder, and not "Ah, my single cultists/nurgling base touched your land raider, I'm sorry it becomes useless "


40k 9th edition, : App released page 413 @ 2020/06/09 15:20:46


Post by: Tokhuah


The overuse of "that" is also amateurish. I wonder if it is quoted text from the 9th rulebook.


40k 9th edition, : App released page 413 @ 2020/06/09 15:21:54


Post by: ERJAK


 Galas wrote:
 BaconCatBug wrote:
So if I am in Engagement Range, only heavy weapons suffer a penalty and not Rapid Fire or Assault weapons?


it kinda makes sense. Most assault or rapid fire weapons vehicles and monsters have are normally auxiliary weapons.



ERJAK wrote:
 ClockworkZion wrote:
ERJAK wrote:
 ClockworkZion wrote:
Terrain density will break up LoS across the table, meaning vehicles will move more.

-1 to hit when moving heavy weapons only applies to Infantry.


Yeah, cause that worked so well for the Ironhands supplement.

Well now everyone has it. Which honestly might bring vehicles back into the game properly again.


Not vehicles in general, just the ones that were already borderline. Look for WAY MORE flyer spam, untouchable annhiliation barges, Wave serpents everywhere, etc. All else equal, Armies with a large vehicle selection like Eldar, guard, and marines will see a massive buff while armies like SoB, Harlies, and Orkz(large selection of vehicles, not that many heavy weapons), will see almost no benefit.

Obviously the rest of the systems inlcuding terrain rules, points bumps, etc, will certainly modulate the impact this change has on the game overall, it is certainly something to be aware of going forward.


With the limit of minuses to hit eldar flyer spam is heavely nerfed. The vehicles that were good, are good with or without the -1 to hit for moving with heavy weapons, but theres a TON of vehicles out there that were trash because of that. Many shooting ork ones, demon engines, many imperial guard ones, etc... nearly everything that had a BS of 4+ or 5+ and heavy weapons.


Any terrain rules that make movement more valuable and LoS more difficult heavily benefit flyers, so that should help mitigate the loss of -3 for Eldar flyers while also heavily pushing other flyers up. Add in no more penalty to move and shoot and flyers like the StormTalon and StormHawk, who were already only just barely out of competitive contention after the IH nerfs, could become easy 3 ofs for marines.

As for the vehicles that were trash, why would you take them if the vehicles that were good get to ignore -1 to hit when moving as well? There are some cases where it helps prop up a bad vehicle to be in line with other choice, but most of the time it's just moving everything up linearly.

If your army didn't have any good vehicles before, the -1 to hit change will be pretty impactful, but keep in mind that the armies that DID have good vehicles have it now too. So your manticore is better relative to a guardsman now but it's exactly the same as it was versus a Chaplain Dread or an Annhilation Barge.


Automatically Appended Next Post:
 bullyboy wrote:
it will be now interesting to see the Day 1 errata as there are so many things that revolve around the shooting heavy weapons while moving rule. Just off the top of my head..
Machine Spirit for land raiders and storm ravens...what will it do now?
Crystal Targeting Matrix for Eldar
Ravenwing Impeccable Mobility Warlord Trait (which was soooo good, but now redundant)
I'm sure there are many, many more.

yes, Land Raider Crusaders will benefit...want to tag a unit with 24 hurricane bolter shots (probably at -1AP too), 12 assault cannon shots, 4 storm bolter shots? Ouch.
I'm just excited that the Corvus Blackstar is now looking OK again, and Ravenwing land speeders for days.


Mortifiers can turn their heavy flamers into pistols. Which does literally nothing now unless they're suddenly not a vehicle.


40k 9th edition, : App released page 413 @ 2020/06/09 15:24:23


Post by: ClockworkZion


 H.B.M.C. wrote:
ERJAK wrote:
... while armies like SoB... will see almost no benefit.
You don't think Sisters benefit from this? Immolators can keep firing even when engaged in combat.

Makes the Immolator better if nothing else.


40k 9th edition, : App released page 413 @ 2020/06/09 15:26:12


Post by: Aash


Interesting that they’ve now defined “engagement range” as 1”. That clarifies the working of the “cut them down” strategem.


40k 9th edition, : App released page 413 @ 2020/06/09 15:26:27


Post by: DanielFM


 bullyboy wrote:
it will be now interesting to see the Day 1 errata as there are so many things that revolve around the shooting heavy weapons while moving rule. Just off the top of my head..
Machine Spirit for land raiders and storm ravens...what will it do now?
Crystal Targeting Matrix for Eldar
Ravenwing Impeccable Mobility Warlord Trait (which was soooo good, but now redundant)
I'm sure there are many, many more.

yes, Land Raider Crusaders will benefit...want to tag a unit with 24 hurricane bolter shots (probably at -1AP too), 12 assault cannon shots, 4 storm bolter shots? Ouch.
I'm just excited that the Corvus Blackstar is now looking OK again, and Ravenwing land speeders for days.


Yeah, it's really surprising no one mentioned it.

So many Admech models or rules lose part of their value due to this change.
New Mars canticle: one half of it is useless
Onager Dunecrawler+Skorpius variants: one useless rule

I would expect their price will reflect them being "less better" than they were before.


40k 9th edition, : App released page 413 @ 2020/06/09 15:26:40


Post by: p5freak


Really GW ? A basilisk can now target an enemy unit in engagement range with its earthshaker cannon ? A shadowsword can target grots in engagement range with its volcano cannon ? How about a plagueburst crawler with its plagueburst mortar, which has 12-48" range ? It can also target enemy units in engagement range ?


40k 9th edition, : App released page 413 @ 2020/06/09 15:27:01


Post by: Galas


@ERJAK you can not compare a unit just to the BEST unit of is type to value is worth. Theres many units that were barely playable, the combos were there, but they just didn't hit the mark to become competitive usable (Even if not the TOP CHOICES of the game) but with this they are helped. The relative power spike to enter into competitive range is better for those units.


Most competitive choices were actually things that ignore penalties or had ways to ignore them, as you pointed out Iron Hands pre nerf, the Eldar Flyers with the Exarc Power to be BS 2+ (Or ignore the -1 to hit, I don't remember), etc...

But when everybody has access to the same, those exceptions become less powerfull comparatively speaking.


40k 9th edition, : App released page 413 @ 2020/06/09 15:27:17


Post by: Nah Man Pichu


ERJAK wrote:
 Galas wrote:
 BaconCatBug wrote:
So if I am in Engagement Range, only heavy weapons suffer a penalty and not Rapid Fire or Assault weapons?


it kinda makes sense. Most assault or rapid fire weapons vehicles and monsters have are normally auxiliary weapons.



ERJAK wrote:
 ClockworkZion wrote:
ERJAK wrote:
 ClockworkZion wrote:
Terrain density will break up LoS across the table, meaning vehicles will move more.

-1 to hit when moving heavy weapons only applies to Infantry.


Yeah, cause that worked so well for the Ironhands supplement.

Well now everyone has it. Which honestly might bring vehicles back into the game properly again.


Not vehicles in general, just the ones that were already borderline. Look for WAY MORE flyer spam, untouchable annhiliation barges, Wave serpents everywhere, etc. All else equal, Armies with a large vehicle selection like Eldar, guard, and marines will see a massive buff while armies like SoB, Harlies, and Orkz(large selection of vehicles, not that many heavy weapons), will see almost no benefit.

Obviously the rest of the systems inlcuding terrain rules, points bumps, etc, will certainly modulate the impact this change has on the game overall, it is certainly something to be aware of going forward.


With the limit of minuses to hit eldar flyer spam is heavely nerfed. The vehicles that were good, are good with or without the -1 to hit for moving with heavy weapons, but theres a TON of vehicles out there that were trash because of that. Many shooting ork ones, demon engines, many imperial guard ones, etc... nearly everything that had a BS of 4+ or 5+ and heavy weapons.


Any terrain rules that make movement more valuable and LoS more difficult heavily benefit flyers, so that should help mitigate the loss of -3 for Eldar flyers while also heavily pushing other flyers up. Add in no more penalty to move and shoot and flyers like the StormTalon and StormHawk, who were already only just barely out of competitive contention after the IH nerfs, could become easy 3 ofs for marines.

As for the vehicles that were trash, why would you take them if the vehicles that were good get to ignore -1 to hit when moving as well? There are some cases where it helps prop up a bad vehicle to be in line with other choice, but most of the time it's just moving everything up linearly.

If your army didn't have any good vehicles before, the -1 to hit change will be pretty impactful, but keep in mind that the armies that DID have good vehicles have it now too. So your manticore is better relative to a guardsman now but it's exactly the same as it was versus a Chaplain Dread or an Annhilation Barge.


Automatically Appended Next Post:
 bullyboy wrote:
it will be now interesting to see the Day 1 errata as there are so many things that revolve around the shooting heavy weapons while moving rule. Just off the top of my head..
Machine Spirit for land raiders and storm ravens...what will it do now?
Crystal Targeting Matrix for Eldar
Ravenwing Impeccable Mobility Warlord Trait (which was soooo good, but now redundant)
I'm sure there are many, many more.

yes, Land Raider Crusaders will benefit...want to tag a unit with 24 hurricane bolter shots (probably at -1AP too), 12 assault cannon shots, 4 storm bolter shots? Ouch.
I'm just excited that the Corvus Blackstar is now looking OK again, and Ravenwing land speeders for days.


Mortifiers can turn their heavy flamers into pistols. Which does literally nothing now unless they're suddenly not a vehicle.


Sure but that is all assumptions made based on the current edition, we already know things like PotMS are going to have to change day one, therefore we already know there's going to be a significant change in how a lot of vehicles function.

Even stuff that doesn't get hit by the Day 1 errata will probably be tweaked when their given codex comes out.

Put simply, still too early to make assumptions.


40k 9th edition, : App released page 413 @ 2020/06/09 15:28:14


Post by: ClockworkZion


I'm wondering if Power of the Machine Spirit might get changed to no penalty for shooting heavy weapons into melee.

And I wonder how Grinding Advance will work for Leman Russes.


40k 9th edition, : App released page 413 @ 2020/06/09 15:28:42


Post by: Nah Man Pichu


DanielFM wrote:
 bullyboy wrote:
it will be now interesting to see the Day 1 errata as there are so many things that revolve around the shooting heavy weapons while moving rule. Just off the top of my head..
Machine Spirit for land raiders and storm ravens...what will it do now?
Crystal Targeting Matrix for Eldar
Ravenwing Impeccable Mobility Warlord Trait (which was soooo good, but now redundant)
I'm sure there are many, many more.

yes, Land Raider Crusaders will benefit...want to tag a unit with 24 hurricane bolter shots (probably at -1AP too), 12 assault cannon shots, 4 storm bolter shots? Ouch.
I'm just excited that the Corvus Blackstar is now looking OK again, and Ravenwing land speeders for days.


Yeah, it's really surprising no one mentioned it.

So many Admech models or rules lose part of their value due to this change.
New Mars canticle: one half of it is useless
Onager Dunecrawler+Skorpius variants: one useless rule

I would expect their price will reflect them being "less better" than they were before.


Or that's one of the rules that doesn't make it or gets tweaked, no reason to assume it's set in stone. They already said they're more taking a "best-of" approach to PA stuff rather than a set-in-stone port.


40k 9th edition, : App released page 413 @ 2020/06/09 15:29:11


Post by: Mad Doc Grotsnik


 bullyboy wrote:
it will be now interesting to see the Day 1 errata as there are so many things that revolve around the shooting heavy weapons while moving rule. Just off the top of my head..
Machine Spirit for land raiders and storm ravens...what will it do now?
Crystal Targeting Matrix for Eldar
Ravenwing Impeccable Mobility Warlord Trait (which was soooo good, but now redundant)
I'm sure there are many, many more.

yes, Land Raider Crusaders will benefit...want to tag a unit with 24 hurricane bolter shots (probably at -1AP too), 12 assault cannon shots, 4 storm bolter shots? Ouch.
I'm just excited that the Corvus Blackstar is now looking OK again, and Ravenwing land speeders for days.


Redeemer seems genuinely scary if use aggressively? Not only is it packing a squad of whatever, but it’s perfectly capable of wading in itself.


40k 9th edition, : App released page 413 @ 2020/06/09 15:29:18


Post by: ClockworkZion


 p5freak wrote:
Really GW ? A basilisk can now target an enemy unit in engagement range with its earthshaker cannon ? A shadowsword can target grots in engagement range with its volcano cannon ? How about a plagueburst crawler with its plagueburst mortar, which has 12-48" range ? It can also target enemy units in engagement range ?

Earthshakers are likely blast weapons. Actually, I think most of the weapons you mentioned will be declared blast weapons which can -not- shoot into melee.


40k 9th edition, : App released page 413 @ 2020/06/09 15:29:43


Post by: ERJAK


 ClockworkZion wrote:
 H.B.M.C. wrote:
ERJAK wrote:
... while armies like SoB... will see almost no benefit.
You don't think Sisters benefit from this? Immolators can keep firing even when engaged in combat.

Makes the Immolator better if nothing else.


Which would be great if the immolator wasn't absolute trash regardless of being -1 to hit or not. An extra 16% chance to hit it's whopping TWO melta shots isn't going to fix the thing being about massively overpriced. And being able to fire in combat would be amazing if it wasn't already a nearly 150 point steaming crater by the time that ability would actually come up (Shoot, charge, survive the fight phase, opponent doesn't back out, survive another fight phaste, shoot. Or the other option 'get shot up by all these not -1 to hit tanks, eat a charge, miraculously not die in fight phase, shoot, die in next fight phase.). No one took immos before, this will not change that unless dominions are allowed to scout again.

Also, if H.B.M.C.'s reading comprehension was better, he would have realized I said it would benefit armies with more vehicles MORE than armies like Sisters that only have a small handful of vehilces(thus seeing a very small benefit which would technically lead to a net nerf). Not that they wouldn't benefit at all.


40k 9th edition, : App released page 413 @ 2020/06/09 15:30:07


Post by: Nah Man Pichu


 ClockworkZion wrote:
I'm wondering if Power of the Machine Spirit might get changed to no penalty for shooting heavy weapons into melee.

And I wonder how Grinding Advance will work for Leman Russes.


I think it might almost make more sense that they can fire out of combat. The crew handles the swarming combatants but the Machine Spirit focuses on it's goal. Could definitely reinforce units like Land Raiders being "spearhead" units.

Just supposition, not based on anything.


40k 9th edition, : App released page 413 @ 2020/06/09 15:30:54


Post by: Doohicky


 p5freak wrote:
Really GW ? A basilisk can now target an enemy unit in engagement range with its earthshaker cannon ? A shadowsword can target grots in engagement range with its volcano cannon ? How about a plagueburst crawler with its plagueburst mortar, which has 12-48" range ? It can also target enemy units in engagement range ?


Nope, they specifically said in the stream that blast weapons could not be used.

THis next part is assumption, but I am guessing blast weapons will get a min range value since they are not mentioned in that rule.


40k 9th edition, : App released page 413 @ 2020/06/09 15:31:12


Post by: ClockworkZion


ERJAK wrote:
 ClockworkZion wrote:
 H.B.M.C. wrote:
ERJAK wrote:
... while armies like SoB... will see almost no benefit.
You don't think Sisters benefit from this? Immolators can keep firing even when engaged in combat.

Makes the Immolator better if nothing else.


Which would be great if the immolator wasn't absolute trash regardless of being -1 to hit or not. An extra 16% chance to hit it's whopping TWO melta shots isn't going to fix the thing being about massively overpriced.

Also, if H.B.M.C.'s reading comprehension was better, he would have realized I said it would benefit armies with more vehicles MORE than armies like Sisters that only have a small handful of vehilces. Not that they wouldn't benefit at all.

Take the Heavy Flamer or the Heavy Bolter version then. Why would you mention the melta one out of three options, two of which are better?


40k 9th edition, : App released page 413 @ 2020/06/09 15:31:34


Post by: Not Online!!!


I am just happy that daemonengines can now actually be played as the hybrids they were intended.
Imagine a working defiler.


40k 9th edition, : App released page 413 @ 2020/06/09 15:32:02


Post by: Domandi


 p5freak wrote:
Really GW ? A basilisk can now target an enemy unit in engagement range with its earthshaker cannon ? A shadowsword can target grots in engagement range with its volcano cannon ? How about a plagueburst crawler with its plagueburst mortar, which has 12-48" range ? It can also target enemy units in engagement range ?


Those big guns are most likely going to be blast weapons, which they state will not be able to fire. (Unless I read it wrong) Also, I am sure anything with a minimum range won't be able to be fired... under the minimum range...


40k 9th edition, : App released page 413 @ 2020/06/09 15:32:50


Post by: ClockworkZion


 Nah Man Pichu wrote:
 ClockworkZion wrote:
I'm wondering if Power of the Machine Spirit might get changed to no penalty for shooting heavy weapons into melee.

And I wonder how Grinding Advance will work for Leman Russes.


I think it might almost make more sense that they can fire out of combat. The crew handles the swarming combatants but the Machine Spirit focuses on it's goal. Could definitely reinforce units like Land Raiders being "spearhead" units.

Just supposition, not based on anything.

I could see that, but IIRC all the weapons are Machine Spirit controlled.

At least I think they are based on Rynn's Might and it's Ork killing escapade.


40k 9th edition, : App released page 413 @ 2020/06/09 15:37:14


Post by: p5freak


Domandi wrote:
 p5freak wrote:
Really GW ? A basilisk can now target an enemy unit in engagement range with its earthshaker cannon ? A shadowsword can target grots in engagement range with its volcano cannon ? How about a plagueburst crawler with its plagueburst mortar, which has 12-48" range ? It can also target enemy units in engagement range ?


Those big guns are most likely going to be blast weapons, which they state will not be able to fire. (Unless I read it wrong) Also, I am sure anything with a minimum range won't be able to be fired... under the minimum range...


Ok, then a leman russ can fire its battle cannon against a unit of grots in engagement range ?


40k 9th edition, : App released page 413 @ 2020/06/09 15:37:53


Post by: ClockworkZion


 p5freak wrote:
Domandi wrote:
 p5freak wrote:
Really GW ? A basilisk can now target an enemy unit in engagement range with its earthshaker cannon ? A shadowsword can target grots in engagement range with its volcano cannon ? How about a plagueburst crawler with its plagueburst mortar, which has 12-48" range ? It can also target enemy units in engagement range ?


Those big guns are most likely going to be blast weapons, which they state will not be able to fire. (Unless I read it wrong) Also, I am sure anything with a minimum range won't be able to be fired... under the minimum range...


Ok, then a leman russ can fire its battle cannon against a unit of grots in engagement range ?

They -specifically- mentioned the Battle Cannon being blast.


40k 9th edition, : App released page 413 @ 2020/06/09 15:38:33


Post by: p5freak


Not Online!!! wrote:
I am just happy that daemonengines can now actually be played as the hybrids they were intended.
Imagine a working defiler.


Really ? You are hitting on 5s with your daemonengine, if enemy units are in engagement range of it, and you can only target those units.


40k 9th edition, : App released page 413 @ 2020/06/09 15:39:39


Post by: Kanluwen


 p5freak wrote:
Not Online!!! wrote:
I am just happy that daemonengines can now actually be played as the hybrids they were intended.
Imagine a working defiler.


Really ? You are hitting on 5s with your daemonengine, if enemy units are in engagement range of it, and you can only target those units.

Nope! You can target beyond those units but when you go to resolve the attacks, if the units in engagement range are not slain then you cannot fire outside of those.


40k 9th edition, : App released page 413 @ 2020/06/09 15:40:10


Post by: p5freak


 ClockworkZion wrote:
 p5freak wrote:
Domandi wrote:
 p5freak wrote:
Really GW ? A basilisk can now target an enemy unit in engagement range with its earthshaker cannon ? A shadowsword can target grots in engagement range with its volcano cannon ? How about a plagueburst crawler with its plagueburst mortar, which has 12-48" range ? It can also target enemy units in engagement range ?


Those big guns are most likely going to be blast weapons, which they state will not be able to fire. (Unless I read it wrong) Also, I am sure anything with a minimum range won't be able to be fired... under the minimum range...


Ok, then a leman russ can fire its battle cannon against a unit of grots in engagement range ?

They -specifically- mentioned the Battle Cannon being blast.


Sounds like a lot of vehicles arent gonna be able to fire their guns when enemy units are in engagement range. I wonder if any main guns wont be blast weapons. Sounds like you need sponsons on vehicles.


40k 9th edition, : App released page 413 @ 2020/06/09 15:40:25


Post by: the_scotsman


 p5freak wrote:
Really GW ? A basilisk can now target an enemy unit in engagement range with its earthshaker cannon ? A shadowsword can target grots in engagement range with its volcano cannon ? How about a plagueburst crawler with its plagueburst mortar, which has 12-48" range ? It can also target enemy units in engagement range ?


...No? presumably all those are blast weapons?


40k 9th edition, : App released page 413 @ 2020/06/09 15:40:33


Post by: Doohicky


 p5freak wrote:
Not Online!!! wrote:
I am just happy that daemonengines can now actually be played as the hybrids they were intended.
Imagine a working defiler.


Really ? You are hitting on 5s with your daemonengine, if enemy units are in engagement range of it, and you can only target those units.


I assume they are more excited about the move and fire without -1. Daemon Engines were supposed to be able to do shooting and melee, but they could never do the melee part as moving to get into combat meant hitting on 5's with the shooting


40k 9th edition, : App released page 413 @ 2020/06/09 15:40:45


Post by: Ravajaxe


Domandi wrote:
 p5freak wrote:
Really GW ? A basilisk can now target an enemy unit in engagement range with its earthshaker cannon ? A shadowsword can target grots in engagement range with its volcano cannon ? How about a plagueburst crawler with its plagueburst mortar, which has 12-48" range ? It can also target enemy units in engagement range ?


Those big guns are most likely going to be blast weapons, which they state will not be able to fire. (Unless I read it wrong) Also, I am sure anything with a minimum range won't be able to be fired... under the minimum range...

Yeah , pretty sure I heard that too.
Blast weapons could not be fired into units the tank / monster is engaged with.

However you will be able to declare firing secondary weapons into engaged infantry, and declare a further target for the battle cannon. If you clear out the chaff, the battle cannon will be able to shoot the other target, if you fail to clear out the chaff, you battle cannon shot is wasted.


40k 9th edition, : App released page 413 @ 2020/06/09 15:41:13


Post by: ERJAK


 Galas wrote:
@ERJAK you can not compare a unit just to the BEST unit of is type to value is worth. Theres many units that were barely playable, the combos were there, but they just didn't hit the mark to become competitive usable (Even if not the TOP CHOICES of the game) but with this they are helped. The relative power spike to enter into competitive range is better for those units.


Most competitive choices were actually things that ignore penalties or had ways to ignore them, as you pointed out Iron Hands pre nerf, the Eldar Flyers with the Exarc Power to be BS 2+ (Or ignore the -1 to hit, I don't remember), etc...

But when everybody has access to the same, those exceptions become less powerfull comparatively speaking.


I agree, my greater point is just that this is not going to make vehicles that were bad good. It's not going to fix the hunter or the stalker or the Immolator. What it's going to do is make borderline vehicles, ones that didn't already have ignore -1, good enough to maybe be strong competitive options.

I guess I'm going for a temper your expectations type thing. You'll probably be able to feel a lot better about bringing a Razorback or a Stormtalon but you're not going to suddenly see a Hammerhead spam list take LVO because it doesn't get -1 to hit for moving anymore.


40k 9th edition, : App released page 413 @ 2020/06/09 15:41:46


Post by: Not Online!!!


 p5freak wrote:
Not Online!!! wrote:
I am just happy that daemonengines can now actually be played as the hybrids they were intended.
Imagine a working defiler.


Really ? You are hitting on 5s with your daemonengine, if enemy units are in engagement range of it, and you can only target those units.


I mean not that but the no more -1 penalty for moving and heavy weapons.


40k 9th edition, : App released page 413 @ 2020/06/09 15:42:24


Post by: ClockworkZion


 p5freak wrote:
 ClockworkZion wrote:
 p5freak wrote:
Domandi wrote:
 p5freak wrote:
Really GW ? A basilisk can now target an enemy unit in engagement range with its earthshaker cannon ? A shadowsword can target grots in engagement range with its volcano cannon ? How about a plagueburst crawler with its plagueburst mortar, which has 12-48" range ? It can also target enemy units in engagement range ?


Those big guns are most likely going to be blast weapons, which they state will not be able to fire. (Unless I read it wrong) Also, I am sure anything with a minimum range won't be able to be fired... under the minimum range...


Ok, then a leman russ can fire its battle cannon against a unit of grots in engagement range ?

They -specifically- mentioned the Battle Cannon being blast.


Sounds like a lot of vehicles arent gonna be able to fire their guns when enemy units are in engagement range. I wonder if any main guns wont be blast weapons. Sounds like you need sponsons on vehicles.

I mean that's why sponsons were invented: to serve as point defense against infantry.


40k 9th edition, : App released page 413 @ 2020/06/09 15:42:55


Post by: p5freak


the_scotsman wrote:
 p5freak wrote:
Really GW ? A basilisk can now target an enemy unit in engagement range with its earthshaker cannon ? A shadowsword can target grots in engagement range with its volcano cannon ? How about a plagueburst crawler with its plagueburst mortar, which has 12-48" range ? It can also target enemy units in engagement range ?


...No? presumably all those are blast weapons?


I also wonder why this rule doesnt mention blast weapons not being able to target enemy units within engagement range.


40k 9th edition, : App released page 413 @ 2020/06/09 15:43:01


Post by: Prometheum5


 p5freak wrote:
Domandi wrote:
 p5freak wrote:
Really GW ? A basilisk can now target an enemy unit in engagement range with its earthshaker cannon ? A shadowsword can target grots in engagement range with its volcano cannon ? How about a plagueburst crawler with its plagueburst mortar, which has 12-48" range ? It can also target enemy units in engagement range ?


Those big guns are most likely going to be blast weapons, which they state will not be able to fire. (Unless I read it wrong) Also, I am sure anything with a minimum range won't be able to be fired... under the minimum range...


Ok, then a leman russ can fire its battle cannon against a unit of grots in engagement range ?


The battle cannon is also a multi-hit weapon that would most likely end up being a Blast weapon. You are being intentionally obtuse.


40k 9th edition, : App released page 413 @ 2020/06/09 15:43:36


Post by: ClockworkZion


 p5freak wrote:
the_scotsman wrote:
 p5freak wrote:
Really GW ? A basilisk can now target an enemy unit in engagement range with its earthshaker cannon ? A shadowsword can target grots in engagement range with its volcano cannon ? How about a plagueburst crawler with its plagueburst mortar, which has 12-48" range ? It can also target enemy units in engagement range ?


...No? presumably all those are blast weapons?


I also wonder why this rule doesnt mention blast weapons not being able to target enemy units within engagement range.

It's probably in the blast rule instead.


40k 9th edition, : App released page 413 @ 2020/06/09 15:45:19


Post by: Hybrid Son Of Oxayotl


Well I wanted flamers to have the blast rules, but now I'm not so sure ^^'.


40k 9th edition, : App released page 413 @ 2020/06/09 15:45:42


Post by: ClockworkZion


 Hybrid Son Of Oxayotl wrote:
Well I wanted flamers to have the blast rules, but now I'm not so sure ^^'.

They mentioned flamers being able to shoot into melee, so they won't have blast.


40k 9th edition, : App released page 413 @ 2020/06/09 15:47:18


Post by: the_scotsman


 p5freak wrote:
the_scotsman wrote:
 p5freak wrote:
Really GW ? A basilisk can now target an enemy unit in engagement range with its earthshaker cannon ? A shadowsword can target grots in engagement range with its volcano cannon ? How about a plagueburst crawler with its plagueburst mortar, which has 12-48" range ? It can also target enemy units in engagement range ?


...No? presumably all those are blast weapons?


I also wonder why this rule doesnt mention blast weapons not being able to target enemy units within engagement range.


Because I would assume that big guns never tire is an exception to the usual rules preventing weapons from being fired at units within engagement range of other units?

Like that has to exist or none of this makes any sense, lol.


40k 9th edition, : App released page 413 @ 2020/06/09 15:49:38


Post by: p5freak


Hellhounds like this big guns never tire rule a lot.


40k 9th edition, : App released page 413 @ 2020/06/09 15:50:12


Post by: Ravajaxe


 ClockworkZion wrote:
 Hybrid Son Of Oxayotl wrote:
Well I wanted flamers to have the blast rules, but now I'm not so sure ^^'.

They mentioned flamers being able to shoot into melee, so they won't have blast.

Yes, Stu' mentioned the Leman Russ wielding heavy flamer being good at defence against melee. So if they are able to target engaged units, flamers will likely not get "blast" rule.


40k 9th edition, : App released page 413 @ 2020/06/09 15:51:59


Post by: puma713


 H.B.M.C. wrote:
-1 To Hit for firing Heavy Weapons only applies to infantry now... hmm...

Maybe Forgefiends will be viable?


Where did you hear/see this HBMC?


40k 9th edition, : App released page 413 @ 2020/06/09 15:52:42


Post by: Strg Alt


KurtAngle2 wrote:
Vehicles and CM now ignore Heavy Penalty...about time!


And it will be revoked again in 10th. Love me some GW rules writing. Buhaha!


40k 9th edition, : App released page 413 @ 2020/06/09 15:53:38


Post by: pm713


 puma713 wrote:
 H.B.M.C. wrote:
-1 To Hit for firing Heavy Weapons only applies to infantry now... hmm...

Maybe Forgefiends will be viable?


Where did you hear/see this HBMC?

https://www.warhammer-community.com/2020/06/09/tanks-are-back-on-trackgw-homepage-post-1/

Bottom of the page.


40k 9th edition, : App released page 413 @ 2020/06/09 15:53:53


Post by: Gadzilla666


So all vehicles basically get steel behemoth now. Nice. Wonder if super heavys get something to make up for everything else having what used to make them special.

Wait. If the hellforged units keep their ability to heal wounds when they kill something in cc they will be nasty. Get them stuck in and they'll be pretty hard to drop.

My chainclaw contemptor approves of this.


40k 9th edition, : App released page 413 @ 2020/06/09 15:54:00


Post by: Mad Doc Grotsnik


Ignore.


40k 9th edition, : App released page 413 @ 2020/06/09 15:54:41


Post by: pm713


 Strg Alt wrote:
KurtAngle2 wrote:
Vehicles and CM now ignore Heavy Penalty...about time!


And it will be revoked again in 10th. Love me some GW rules writing. Buhaha!

Works in my favour though. I don't like 8/9th but 10th will probably be a brand new thing again so I just have to wait.


40k 9th edition, : App released page 413 @ 2020/06/09 15:55:05


Post by: Mad Doc Grotsnik


 Gadzilla666 wrote:
So all vehicles basically get steel behemoth now. Nice. Wonder if super heavys get something to make up for everything else having what used to make them special.

Wait. If the hellforged units keep their ability to heal wounds when they kill something in cc they will be nasty. Get them stuck in and they'll be pretty hard to drop.

My chainclaw contemptor approves of this.


I’d predict Super Heavies will be able to target outside of combat with some impunity. Like their main weapons etc?


40k 9th edition, : App released page 413 @ 2020/06/09 15:55:31


Post by: puma713


pm713 wrote:
 puma713 wrote:
 H.B.M.C. wrote:
-1 To Hit for firing Heavy Weapons only applies to infantry now... hmm...

Maybe Forgefiends will be viable?


Where did you hear/see this HBMC?

https://www.warhammer-community.com/2020/06/09/tanks-are-back-on-trackgw-homepage-post-1/

Bottom of the page.


Ah! Thanks! They updated it since the first time I looked.


40k 9th edition, : App released page 413 @ 2020/06/09 15:57:39


Post by: jivardi


Called it! A week or so ago people on here said I was wishfully thinking or being daft for saying that vehicles would be allowed to fire INTO units that are in melee with that vehicle. That you could only fire OUT of melee at other units.

It seemed weird to me that when the rumor said "vehicles won't be bogged down in melee" that that meant it wouldn't be able to fire into models beating on it but could fire into models beating on something else.

Either way glad to see the change. Immolators might be worth a look for a transport. At least in 9th people might be less "inclined" to engage one in melee (at least with cheap, less durable units).


40k 9th edition, : App released page 413 @ 2020/06/09 15:59:29


Post by: Ravajaxe


 Strg Alt wrote:
KurtAngle2 wrote:
Vehicles and CM now ignore Heavy Penalty...about time!


And it will be revoked again in 10th. Love me some GW rules writing. Buhaha!

Well at least we will have some proper rules for vehicles. Damn it, there was eight pages of rules detailing behaviour of vehicles in 7th edition, including their shooting peculiarities.
We went from that, to a complete erase, <vehicle> being a mere keyword, an empty shell.
I'm quite optimistic about the announced rules, even if it will not bring back all the richness that we had in previous editions.


40k 9th edition, : App released page 413 @ 2020/06/09 16:03:26


Post by: the_scotsman


Man alive there better be something real real good to incentivize taking units as a horde.

"Hordes, they're great! None of your dudes can fight, vehicles will score max hits on you automatically - enjoy those Heavy 12 Thunderfire cannons - and now you can't tie things up in melee anymore!

Hormagants, ork boyz, cultists, GSC - you just paint those things so the people you're playing against can feel cool while they make you shovel them off the board, right?"


40k 9th edition, : App released page 413 @ 2020/06/09 16:05:17


Post by: Sasori


I like all of these changes a lot.

the day 1 FAQ is going to be huge though for sure.


40k 9th edition, : App released page 413 @ 2020/06/09 16:06:35


Post by: No wolves on Fenris


Gives Ghaz an extra 12 5+ str 5 -1ap attacks as well


40k 9th edition, : App released page 413 @ 2020/06/09 16:08:14


Post by: JNAProductions


No wolves on Fenris wrote:
Gives Ghaz an extra 12 5+ str 5 -1ap attacks as well
Hitting on 5s, so not particularly good.

Did they elaborate on Engagement Range at all? Is that the maximum distance you can melee with?


40k 9th edition, : App released page 413 @ 2020/06/09 16:11:05


Post by: Uriels_Flame


Man, I can’t wait until X Edition.

As long as Hitting on 2’s, rerolling 1’s - wounding on 2’s rerolling 1’s with a 3++/4+++ is gone, this should be better.


40k 9th edition, : App released page 413 @ 2020/06/09 16:11:06


Post by: Ravajaxe


the_scotsman wrote:
Man alive there better be something real real good to incentivize taking units as a horde.

"Hordes, they're great! None of your dudes can fight, vehicles will score max hits on you automatically - enjoy those Heavy 12 Thunderfire cannons - and now you can't tie things up in melee anymore!

Hormagants, ork boyz, cultists, GSC - you just paint those things so the people you're playing against can feel cool while they make you shovel them off the board, right?"

Pretty much.
They might ensure that the opponent of horde units will have a blast destroying them. They will be there to show how great the poster boys are (SM primaris).


40k 9th edition, : App released page 413 @ 2020/06/09 16:11:08


Post by: Mad Doc Grotsnik


 JNAProductions wrote:
No wolves on Fenris wrote:
Gives Ghaz an extra 12 5+ str 5 -1ap attacks as well
Hitting on 5s, so not particularly good.

Did they elaborate on Engagement Range at all? Is that the maximum distance you can melee with?


Pretty sure extra Dakka where there was none before, and counting Dakka Dakka Dakka in is only a boost?


40k 9th edition, : App released page 413 @ 2020/06/09 16:11:47


Post by: addnid


 p5freak wrote:
Really GW ? A basilisk can now target an enemy unit in engagement range with its earthshaker cannon ? A shadowsword can target grots in engagement range with its volcano cannon ? How about a plagueburst crawler with its plagueburst mortar, which has 12-48" range ? It can also target enemy units in engagement range ?


GW says you should not nerdrage so fast, which would have helped you think that blast weapons can't. Ans these will turn into blast weapons. It looks better now doesn't it ?


40k 9th edition, : App released page 413 @ 2020/06/09 16:12:27


Post by: bullyboy


the_scotsman wrote:
Man alive there better be something real real good to incentivize taking units as a horde.

"Hordes, they're great! None of your dudes can fight, vehicles will score max hits on you automatically - enjoy those Heavy 12 Thunderfire cannons - and now you can't tie things up in melee anymore!

Hormagants, ork boyz, cultists, GSC - you just paint those things so the people you're playing against can feel cool while they make you shovel them off the board, right?"


Honestly, I will be glad to see this be the "elite" edition rather than "hordes/weight of fire" edition.


40k 9th edition, : App released page 413 @ 2020/06/09 16:12:34


Post by: yukishiro1


Ironically, removing the -1 to hit from moving and shooting heavy weapons does more to improve non-infantry with FLY than the ability to shoot into the unit tagging you, at -1 with heavy weapons, improves vehicle without FLY.

Aside from making flamers actually a good choice, the effect this is going to have on the overall game is quite minor. You're still going to want to tag any vehicle you can with infantry, because it limits their targeting to the unit tagging them.

It will cure some of the gimmickiest applications of that rule - no longer will a single grot be able to shut down a leman russ - but that unit of 10 grots will still shut down that tank just fine.

Meanwhile, FLY models just got even better, since they can now now only fall back and shoot at any target, but also do it without a penalty. And not just vehicles - anything that isn't infantry.

The non-FLY models that are most improved by this are stuff with large volume of shots, especially flamers or non-heavy weapons with large shot volumes.

Frankly, the much more impactful thing they seem to have "revealed" today is that "Engagement Range" means 1", not 1" + any models in the unit within 1" of that unit. It could just be clumsily worded, and who gets to attack is still the same. But if they've restricted models eligible to attack in combat only to those within 1", it breaks the entire game fundamentally, to a level no amount of rules changes are going to help melee in 9th as long as they still have 8th edition stat profiles. I would like to think therefore that this is just clumsy wording...but it's GW, you never know.

Did they elaborate on this at all on the stream?


40k 9th edition, : App released page 413 @ 2020/06/09 16:13:56


Post by: jivardi


the_scotsman wrote:
Man alive there better be something real real good to incentivize taking units as a horde.

"Hordes, they're great! None of your dudes can fight, vehicles will score max hits on you automatically - enjoy those Heavy 12 Thunderfire cannons - and now you can't tie things up in melee anymore!

Hormagants, ork boyz, cultists, GSC - you just paint those things so the people you're playing against can feel cool while they make you shovel them off the board, right?"


Perhaps use them for securing objectives instead?

It's a new way of playing. Who finds it any fun when 20 cultists with just their bare hands ties up a tank an entire game because the tank can't defend itself. Boyz with nobs with powerklaws (as I assume all ork nobz take them) will still kill that tank as fast, you'd just better do it before their tshirt have to save them from melee range firing.

I still miss the old days of tank shocking units that tried to bog you down into melee. It didn't always work but at least you were never bogged down (unless of course you took enough damage to cripple your movement).




40k 9th edition, : App released page 413 @ 2020/06/09 16:16:34


Post by: Abadabadoobaddon


the_scotsman wrote:
Man alive there better be something real real good to incentivize taking units as a horde.

"Hordes, they're great! None of your dudes can fight, vehicles will score max hits on you automatically - enjoy those Heavy 12 Thunderfire cannons - and now you can't tie things up in melee anymore!

Hormagants, ork boyz, cultists, GSC - you just paint those things so the people you're playing against can feel cool while they make you shovel them off the board, right?"

Why'd you pick an NPC faction if you didn't want to be play the NPC?s If you want to be the hero pick a hero faction. Might I suggest Primaris Space Marines?


40k 9th edition, : App released page 413 @ 2020/06/09 16:17:36


Post by: JNAProductions


 Mad Doc Grotsnik wrote:
 JNAProductions wrote:
No wolves on Fenris wrote:
Gives Ghaz an extra 12 5+ str 5 -1ap attacks as well
Hitting on 5s, so not particularly good.

Did they elaborate on Engagement Range at all? Is that the maximum distance you can melee with?


Pretty sure extra Dakka where there was none before, and counting Dakka Dakka Dakka in is only a boost?
Sure, it's better. But not by much.

You kill an extra...

12 shots
4 hits, 2 extra shots for .67 extra hits
3.11 wounds against T3-4
2.59 GEQ

And if the opponent is feeling cheeky, they can technically throw Take Cover on them to improve their save.

Let me put it this way-it's a buff, but it's a minor one that, with what we know now, doesn't really fix Ghaz. That being said! I have heard (no idea on the accuracy) that character rules are changing, which could make Ghaz better relative to other characters.


40k 9th edition, : App released page 413 @ 2020/06/09 16:18:38


Post by: the_scotsman


jivardi wrote:
the_scotsman wrote:
Man alive there better be something real real good to incentivize taking units as a horde.

"Hordes, they're great! None of your dudes can fight, vehicles will score max hits on you automatically - enjoy those Heavy 12 Thunderfire cannons - and now you can't tie things up in melee anymore!

Hormagants, ork boyz, cultists, GSC - you just paint those things so the people you're playing against can feel cool while they make you shovel them off the board, right?"


Perhaps use them for securing objectives instead?

It's a new way of playing. Who finds it any fun when 20 cultists with just their bare hands ties up a tank an entire game because the tank can't defend itself. Boyz with nobs with powerklaws (as I assume all ork nobz take them) will still kill that tank as fast, you'd just better do it before their tshirt have to save them from melee range firing.

I still miss the old days of tank shocking units that tried to bog you down into melee. It didn't always work but at least you were never bogged down (unless of course you took enough damage to cripple your movement).




Yeah no. Power klaws are an absolute joke. 1.6 wounds on average to a tank with a nob with a klaw, 10 boyz (if they can all get within 1", lol) will do an average of about 2-3 wounds to your normal vehicle, with a klaw nob. and with 6pt cultists, who the hell knows what an ork boy will cost in this edition?

Silly nerd, ork boyz are for apocalypse! In 40k you're supposed to take knights and leviathans and land raiders!!!!!!


40k 9th edition, : App released page 413 @ 2020/06/09 16:23:16


Post by: CthuluIsSpy


Yeah, Powerklaws aren't as deadly as they used to be.
Its only D3 damage from a model with 3 attacks and WS3+. Even if you roll hot you're only going to deal 9 damage.

That's not enough to kill most tanks. If it can't even one shot a vehicle while rolling hot, what good is it going to be on average? Its just not cost effective.


40k 9th edition, : App released page 413 @ 2020/06/09 16:24:21


Post by: yukishiro1


They're 9 points. Of course you're not going to kill a tank with one of them in one turn. If you could, it'd be pretty overpowered.



40k 9th edition, : App released page 413 @ 2020/06/09 16:24:50


Post by: Ravajaxe


jivardi wrote:
the_scotsman wrote:
Man alive there better be something real real good to incentivize taking units as a horde.

"Hordes, they're great! None of your dudes can fight, vehicles will score max hits on you automatically - enjoy those Heavy 12 Thunderfire cannons - and now you can't tie things up in melee anymore!

Hormagants, ork boyz, cultists, GSC - you just paint those things so the people you're playing against can feel cool while they make you shovel them off the board, right?"


Perhaps use them for securing objectives instead?

It's a new way of playing. Who finds it any fun when 20 cultists with just their bare hands ties up a tank an entire game because the tank can't defend itself. Boyz with nobs with powerklaws (as I assume all ork nobz take them) will still kill that tank as fast, you'd just better do it before their tshirt have to save them from melee range firing.

I still miss the old days of tank shocking units that tried to bog you down into melee. It didn't always work but at least you were never bogged down (unless of course you took enough damage to cripple your movement).



Oh I too miss the old days of tank shock, death or glory, ramming vehicles and whacky damage table. That was fun times, uncertainty and epic moments.

Currently we have tagging / clicking into melee, you can't do anything, you can't shoot.
And health point counters, like life point bars in video games. And flat damage, damage per turn.
Yeah, sigh...


40k 9th edition, : App released page 413 @ 2020/06/09 16:24:56


Post by: CthuluIsSpy


yukishiro1 wrote:
They're 9 points. Of course you're not going to kill a tank with one of them in one turn. If you could, it'd be pretty overpowered.



Isn't it 13 points?
And yeah, if on average it killed a tank in one turn it would be a problem, but it doesn't do that if you roll really luckily. You'd expect more from a weapon that was traditionally the Orks' solution to hard targets.


40k 9th edition, : App released page 413 @ 2020/06/09 16:26:39


Post by: the_scotsman


yukishiro1 wrote:
They're 9 points. Of course you're not going to kill a tank with one of them in one turn. If you could, it'd be pretty overpowered.



I never said they should. I was responding to someone who claimed a unit of ork boyz would deeeefinitely totes kill a tank even with 1" engagement range and their gakky gakky melee stats.


40k 9th edition, : App released page 413 @ 2020/06/09 16:27:34


Post by: bullyboy


yukishiro1 wrote:
They're 9 points. Of course you're not going to kill a tank with one of them in one turn. If you could, it'd be pretty overpowered.


yeah, was just coming on to say something similar. You shouldn't expect to kill a tank with a single powerklaw or fist etc. You need specialist tank killers to kill....say, tanks? maybe orks will just have to look at some other units in their codex than massed boyz (although I'm sure they will still have their place).


40k 9th edition, : App released page 413 @ 2020/06/09 16:27:35


Post by: yukishiro1


Yeah, you're right. I had assumed they got updated to be the same cost as power fists. Guess it's another case of "space marines are just better."

But the basic point still stands. Of course a 13 point weapon isn't going to let you one-shot tanks.


40k 9th edition, : App released page 413 @ 2020/06/09 16:28:20


Post by: p5freak


I wonder if they clarify what it means if the unit makes a normal move. Not every model has to move in a unit. What if the heavy weapon model remains still ? Does the entire unit count as moved, when only one model moves ?

Spoiler:


40k 9th edition, : App released page 413 @ 2020/06/09 16:29:04


Post by: jivardi


the_scotsman wrote:
jivardi wrote:
the_scotsman wrote:
Man alive there better be something real real good to incentivize taking units as a horde.

"Hordes, they're great! None of your dudes can fight, vehicles will score max hits on you automatically - enjoy those Heavy 12 Thunderfire cannons - and now you can't tie things up in melee anymore!

Hormagants, ork boyz, cultists, GSC - you just paint those things so the people you're playing against can feel cool while they make you shovel them off the board, right?"


Perhaps use them for securing objectives instead?

It's a new way of playing. Who finds it any fun when 20 cultists with just their bare hands ties up a tank an entire game because the tank can't defend itself. Boyz with nobs with powerklaws (as I assume all ork nobz take them) will still kill that tank as fast, you'd just better do it before their tshirt have to save them from melee range firing.

I still miss the old days of tank shocking units that tried to bog you down into melee. It didn't always work but at least you were never bogged down (unless of course you took enough damage to cripple your movement).






Yeah no. Power klaws are an absolute joke. 1.6 wounds on average to a tank with a nob with a klaw, 10 boyz (if they can all get within 1", lol) will do an average of about 2-3 wounds to your normal vehicle, with a klaw nob. and with 6pt cultists, who the hell knows what an ork boy will cost in this edition?

Silly nerd, ork boyz are for apocalypse! In 40k you're supposed to take knights and leviathans and land raiders!!!!!!


So again, don't use chaff to kill tanks. Hormogaunts were not meant to peel tanks open, that job was always for carnifexes and other TMC's, maybe 'stealers. Every army in the game has tank and mc killing units that aren't chaff units and for good reason.

Use 20 cultists to secure an objective or 12 (or whatever max size is) ork boyz. Any unit wanting to complete an objective in 9th MUST forfeit all other actions to do so. Cultists shooting is not missed for 1 turn; use ork boyz defensively for holding an objective.

Not being able to destroy vehicles with impunity is not a bad thing at all for the game. I suppose next you are going to complain about vehicles and MC's not suffering -1 to shoot when moving?


40k 9th edition, : App released page 413 @ 2020/06/09 16:29:09


Post by: yukishiro1


the_scotsman wrote:
yukishiro1 wrote:
They're 9 points. Of course you're not going to kill a tank with one of them in one turn. If you could, it'd be pretty overpowered.



I never said they should. I was responding to someone who claimed a unit of ork boyz would deeeefinitely totes kill a tank even with 1" engagement range and their gakky gakky melee stats.


Was responding to the person who said they aren't points efficient cause they don't kill tanks in one round.

Did they actually confirm that that 1" engagement range is as crazy and stupid as it sounds? I have a hard time believing even GW would be so stupid as to reduce the amount of models that can fight in melee by so much.


40k 9th edition, : App released page 413 @ 2020/06/09 16:29:50


Post by: Ravajaxe


 Abadabadoobaddon wrote:
the_scotsman wrote:
Man alive there better be something real real good to incentivize taking units as a horde.

"Hordes, they're great! None of your dudes can fight, vehicles will score max hits on you automatically - enjoy those Heavy 12 Thunderfire cannons - and now you can't tie things up in melee anymore!

Hormagants, ork boyz, cultists, GSC - you just paint those things so the people you're playing against can feel cool while they make you shovel them off the board, right?"

Why'd you pick an NPC faction if you didn't want to be play the NPC?s If you want to be the hero pick a hero faction. Might I suggest Primaris Space Marines?


My auspex scan senses quite a bit of salty sarcasm.

Not that far from truth.


40k 9th edition, : App released page 413 @ 2020/06/09 16:30:46


Post by: Sasori


We don't know that models can only fight within the 1' engagement range, do we?

It may just be used for determining shooting purposes and if a unit is melee combat.


40k 9th edition, : App released page 413 @ 2020/06/09 16:31:34


Post by: JNAProductions


yukishiro1 wrote:
They're 9 points. Of course you're not going to kill a tank with one of them in one turn. If you could, it'd be pretty overpowered.

They're 9 points, plus the cost of the Nob carrying it, plus the costs involved with getting into close combat with an important tank.

I mean, Centurion Assault Drills are FREE, and if they're on a 4 attack sergeant, they can one-round a Leman Russ even OFF the charge. On the charge, you've got more than a 10% chance of wrecking a Leman Russ with that one model, with absolutely no bonuses other than the singular extra attack on the charge.


40k 9th edition, : App released page 413 @ 2020/06/09 16:32:03


Post by: yukishiro1


Yeah I am assuming it is just an awkward, misleading (Hi GW!) way of restating the rule as it already exists, and that you'll still be able to fight as long as you're either in "Engagement Range (TM)" or within 1" of a model in your unit that's within Engagement Range (TM).

Anything else would be completely mental.


Automatically Appended Next Post:
 JNAProductions wrote:
yukishiro1 wrote:
They're 9 points. Of course you're not going to kill a tank with one of them in one turn. If you could, it'd be pretty overpowered.

They're 9 points, plus the cost of the Nob carrying it, plus the costs involved with getting into close combat with an important tank.

I mean, Centurion Assault Drills are FREE, and if they're on a 4 attack sergeant, they can one-round a Leman Russ even OFF the charge. On the charge, you've got more than a 10% chance of wrecking a Leman Russ with that one model, with absolutely no bonuses other than the singular extra attack on the charge.


They aren't free, they're baked into the cost of the model.

One of the best thing about power fists/klaws/etc is that they are usually insulated by a bunch of cheaper troops, so your chances of losing those points before they can do anything are much lower.


40k 9th edition, : App released page 413 @ 2020/06/09 16:34:41


Post by: the_scotsman


 Sasori wrote:
We don't know that models can only fight within the 1' engagement range, do we?

It may just be used for determining shooting purposes and if a unit is melee combat.


We don't for sure. It may be that Cut Them Down just works completely differently from regular melee combat.

I personally find it a little bit unlikely, but I really do want any excuse to believe melee units aren't just totally hosed at this point, particularly the non hyperelite superdeadly variety of melee unit.


40k 9th edition, : App released page 413 @ 2020/06/09 16:35:59


Post by: yukishiro1


It does certainly make Cut Them Down utterly, completely useless junk, as opposed to only mostly completely useless junk.



40k 9th edition, : App released page 413 @ 2020/06/09 16:36:10


Post by: jivardi


I'm guessing "engagement range" is fancy term for "units must be within 1" of each other to be considered in range for melee".

Like how you have to be within 1" now to fight in melee even though units get 3" (or 6") pile in moves and that it's not just models within 1" that get to fight.


40k 9th edition, : App released page 413 @ 2020/06/09 16:37:20


Post by: JNAProductions


yukishiro1 wrote:
 JNAProductions wrote:
yukishiro1 wrote:
They're 9 points. Of course you're not going to kill a tank with one of them in one turn. If you could, it'd be pretty overpowered.

They're 9 points, plus the cost of the Nob carrying it, plus the costs involved with getting into close combat with an important tank.

I mean, Centurion Assault Drills are FREE, and if they're on a 4 attack sergeant, they can one-round a Leman Russ even OFF the charge. On the charge, you've got more than a 10% chance of wrecking a Leman Russ with that one model, with absolutely no bonuses other than the singular extra attack on the charge.


They aren't free, they're baked into the cost of the model.

One of the best thing about power fists/klaws/etc is that they are usually insulated by a bunch of cheaper troops, so your chances of losing those points before they can do anything are much lower.
If we assume Warpath or some other +1 Attack buff to give the Nob 4 attacks, want to know the odds of them one-rounding a Leman Russ?

It's .01%. One percent of one percent.

That's one THOUSAND times less likely than a single Centurion Assault Sergeant taking down a Leman Russ.


40k 9th edition, : App released page 413 @ 2020/06/09 16:38:48


Post by: yukishiro1


Of course you're not going to oneshot a leman russ with a powerklaw nob. I honestly don't get what point you think you're making here. That assault centurions are better at killing tanks in melee than boyz? Uh...yeah?



40k 9th edition, : App released page 413 @ 2020/06/09 16:39:45


Post by: the_scotsman


jivardi wrote:
the_scotsman wrote:
jivardi wrote:
the_scotsman wrote:
Man alive there better be something real real good to incentivize taking units as a horde.

"Hordes, they're great! None of your dudes can fight, vehicles will score max hits on you automatically - enjoy those Heavy 12 Thunderfire cannons - and now you can't tie things up in melee anymore!

Hormagants, ork boyz, cultists, GSC - you just paint those things so the people you're playing against can feel cool while they make you shovel them off the board, right?"


Perhaps use them for securing objectives instead?

It's a new way of playing. Who finds it any fun when 20 cultists with just their bare hands ties up a tank an entire game because the tank can't defend itself. Boyz with nobs with powerklaws (as I assume all ork nobz take them) will still kill that tank as fast, you'd just better do it before their tshirt have to save them from melee range firing.

I still miss the old days of tank shocking units that tried to bog you down into melee. It didn't always work but at least you were never bogged down (unless of course you took enough damage to cripple your movement).






Yeah no. Power klaws are an absolute joke. 1.6 wounds on average to a tank with a nob with a klaw, 10 boyz (if they can all get within 1", lol) will do an average of about 2-3 wounds to your normal vehicle, with a klaw nob. and with 6pt cultists, who the hell knows what an ork boy will cost in this edition?

Silly nerd, ork boyz are for apocalypse! In 40k you're supposed to take knights and leviathans and land raiders!!!!!!


So again, don't use chaff to kill tanks. Hormogaunts were not meant to peel tanks open, that job was always for carnifexes and other TMC's, maybe 'stealers. Every army in the game has tank and mc killing units that aren't chaff units and for good reason.

Use 20 cultists to secure an objective or 12 (or whatever max size is) ork boyz. Any unit wanting to complete an objective in 9th MUST forfeit all other actions to do so. Cultists shooting is not missed for 1 turn; use ork boyz defensively for holding an objective.

Not being able to destroy vehicles with impunity is not a bad thing at all for the game. I suppose next you are going to complain about vehicles and MC's not suffering -1 to shoot when moving?


I think you might be surprised to find that the average Ork player might want to actually use Boyz in combat with some degree of effectiveness, and may not be entirely satisfied with the "just use your ork boyz to stand there on the battlefield scoring objectives" solution.

People may want the iconic troop choice of their army, whether that be ork boyz, tactical marines, daemons, chaos space marines, guardians, or whatever, to be able to accomplish something in a game of warhammer 40,000 without having to play apocalypse rules for them to be worth any kind of anything.

I'm not asking for a min squad of ork boyz to be able to kill a leman russ. I'm just hoping that there is some incentive to bring units of something that are anywhere near the "horde limit" of whatever number they put in for max hits from blast weapons.

Because otherwise why have that rule in the first place? Nobody's going to hand you a horde to slaughter just so you can feel cool with your blast weapons. if you want that rule to exist and do anything, there needs to be some incentive for someone to actually put a horde down on the table for you to shoot.


40k 9th edition, : App released page 413 @ 2020/06/09 16:40:41


Post by: JNAProductions


yukishiro1 wrote:
Of course you're not going to oneshot a leman russ with a powerklaw nob. I honestly don't get what point you think you're making here.

That a single Centurion can do it, if not consistently, not unheard of, with no buffs, for 42 points. (52 is the more common loadout, since Hurricane Bolters make them ALSO great at clearing hordes, but they can be as cheap as 42.)

But a Nob that's been buffed with an extra attack gets to do it one in 10,000 times.


40k 9th edition, : App released page 413 @ 2020/06/09 16:41:09


Post by: the_scotsman


yukishiro1 wrote:
Of course you're not going to oneshot a leman russ with a powerklaw nob. I honestly don't get what point you think you're making here. That assault centurions are better at killing tanks in melee than boyz? Uh...yeah?



I was responding to this comment:

"Boyz with nobs with powerklaws (as I assume all ork nobz take them) will still kill that tank as fast, you'd just better do it before their tshirt have to save them from melee range firing."

that is all. Holy crap, why do people want to believe that responding to a strawman and pointing out how stupid it is means you hold that strawman belief yourself.


40k 9th edition, : App released page 413 @ 2020/06/09 16:42:01


Post by: yukishiro1


 JNAProductions wrote:
yukishiro1 wrote:
Of course you're not going to oneshot a leman russ with a powerklaw nob. I honestly don't get what point you think you're making here.

That a single Centurion can do it, if not consistently, not unheard of, with no buffs, for 42 points. (52 is the more common loadout, since Hurricane Bolters make them ALSO great at clearing hordes, but they can be as cheap as 42.)

But a Nob that's been buffed with an extra attack gets to do it one in 10,000 times.


Ok? And knights are better at shooting tanks than guardsmen?


Automatically Appended Next Post:
the_scotsman wrote:
yukishiro1 wrote:
Of course you're not going to oneshot a leman russ with a powerklaw nob. I honestly don't get what point you think you're making here. That assault centurions are better at killing tanks in melee than boyz? Uh...yeah?



I was responding to this comment:

"Boyz with nobs with powerklaws (as I assume all ork nobz take them) will still kill that tank as fast, you'd just better do it before their tshirt have to save them from melee range firing."

that is all. Holy crap, why do people want to believe that responding to a strawman and pointing out how stupid it is means you hold that strawman belief yourself.


Again, not responding to you.


40k 9th edition, : App released page 413 @ 2020/06/09 16:46:00


Post by: jivardi


yukishiro1 wrote:
It does certainly make Cut Them Down utterly, completely useless junk, as opposed to only mostly completely useless junk.



So you get free shots on units falling back out of combat and that's bad? So I guess even though you need 6's (most units anyway) to hit in Overwatch that Overwatch is completely utterly useless?

If you don't want to spend 1 CP to maybe pick off another model or 2 voluntarily leaving melee than don't use it. It's not always going to be good or work as intended but when you play a game that uses random dice rolls to determine outcomes nothing is certain.

I personally think that the rule for voluntarily leaving combat and involuntarily leaving combat (broken morale) should be like it was in days of old. You fail morale or choose to run you and your opponent dice off, if your opponent rolls higher than you for fall back distance your unit is wiped off the board.

That way I can wipe out 20 hormogaunts with 5 pox walkers and not be stuck in melee for 4 turns.


40k 9th edition, : App released page 413 @ 2020/06/09 16:47:14


Post by: JNAProductions


yukishiro1 wrote:
Ok? And knights are better at shooting tanks than guardsmen?
A Nob is 27 points with a Power Klaw, Choppa, and Stikkbombs.

If we assume that being in two bodies of T4 4+ W2 each is worth the same as one body of T5 2+ W4 (which it isn't, but whatever) then 2 Nobs is just 2 points more than a Hurricane Bolter Assault Centurion. Close enough for government work.

The two Nobs have 6 attacks.
3 hits.
2 wounds.
5/3 failed saves.
10/3 damage, or 3.33

A single Centurion has 3 attacks (4 on the charge, but we'll ignore that)
2 hits
4/3 wounds
4/3 failed saves
4 damage, or 4.00

So, a single Centurion is worth more than two Nobs in close combat against their favored targets. Technically the Nob has a Choppa, which adds about .07 points of damage per nob, but that's paltry. The Centurion ALSO has 12 shots that hit on 3s. And two flamers. And is more durable.

Do you not see the issue?


40k 9th edition, : App released page 413 @ 2020/06/09 16:49:26


Post by: the_scotsman


jivardi wrote:
yukishiro1 wrote:
It does certainly make Cut Them Down utterly, completely useless junk, as opposed to only mostly completely useless junk.



So you get free shots on units falling back out of combat and that's bad? So I guess even though you need 6's (most units anyway) to hit in Overwatch that Overwatch is completely utterly useless?

If you don't want to spend 1 CP to maybe pick off another model or 2 voluntarily leaving melee than don't use it. It's not always going to be good or work as intended but when you play a game that uses random dice rolls to determine outcomes nothing is certain.

I personally think that the rule for voluntarily leaving combat and involuntarily leaving combat (broken morale) should be like it was in days of old. You fail morale or choose to run you and your opponent dice off, if your opponent rolls higher than you for fall back distance your unit is wiped off the board.

That way I can wipe out 20 hormogaunts with 5 pox walkers and not be stuck in melee for 4 turns.


Hey I said before if they change Overwatch to a stratagem you can use once per turn for 1cp and every model in the defending unit rolls a die, on a 6 they get a MW then fair's fair man, I'll take my crap rule and you take yours.

I just love seeing the double standard at play where people think Overwatch is cool as a completely free, bonus universal rule that is always on at all times and everyone always gets, but the melee equivalent has to be A) worse damage in 99% of situations than a free attack where 6s hit, and B) a stratagem that costs CP and 1 unit gets to use once per turn.


40k 9th edition, : App released page 413 @ 2020/06/09 16:50:01


Post by: yukishiro1


Overwatch doesn't cost CP.

To make Cut Them Down get the same value as the standard "1CP to do D3 MW when X" stratagem, you'd need to have 12 models within 1" of the unit. That's virtually impossible.

It's hot garbage of a stratagem. One of the worst stratagems in the game. That doesn't mean you can't come up with some weird situation it might be worth doing, but it utterly fails at its stated purpose. The only time you're going to see people using it is to fish for MW to kill a retreating character with a single wound left or something like that. The idea that it punishes people for falling back generally is a complete joke.

With the limitation of only models within 1", it would need to do MWs on a 4+ to be priced to move.


40k 9th edition, : App released page 413 @ 2020/06/09 16:52:04


Post by: Doctor-boom


Somebody else noticed the Important rule change hidden in the "Big gun never tire" rule:
You now declare 1 weapon target, resolve, then declare next target or same for the next weapon from the same unit and resolve. Instead of declaring all at once and having to gamble what is enough firepower to kill the last bit of your target...


40k 9th edition, : App released page 413 @ 2020/06/09 16:53:06


Post by: the_scotsman


yukishiro1 wrote:
Overwatch doesn't cost CP.

To make Cut Them Down get the same value as the standard "1CP to do D3 MW when X" stratagem, you'd need to have 12 models within 1" of the unit. That's virtually impossible.

It's hot garbage of a stratagem. One of the worst stratagems in the game. That doesn't mean you can't come up with some weird situation it might be worth doing, but it utterly fails at its stated purpose. The only time you're going to see people using it is to fish for MW to kill a retreating character with a single wound left or something like that. The idea that it punishes people for falling back generally is a complete joke.

With the limitation of only models within 1", it would need to do MWs on a 4+ to be priced to move.


Or just, I don't know, not use the stupid fething MW mechanic in the first place? MWs make sense in really only the most specific rule circumstances and they make most things just laughably weird. Why the flying heck is it as danegerous to run away from a single grot as it is to run away from a warlord titan?


40k 9th edition, : App released page 413 @ 2020/06/09 16:53:33


Post by: yukishiro1


 JNAProductions wrote:
yukishiro1 wrote:
Ok? And knights are better at shooting tanks than guardsmen?
A Nob is 27 points with a Power Klaw, Choppa, and Stikkbombs.

If we assume that being in two bodies of T4 4+ W2 each is worth the same as one body of T5 2+ W4 (which it isn't, but whatever) then 2 Nobs is just 2 points more than a Hurricane Bolter Assault Centurion. Close enough for government work.

The two Nobs have 6 attacks.
3 hits.
2 wounds.
5/3 failed saves.
10/3 damage, or 3.33

A single Centurion has 3 attacks (4 on the charge, but we'll ignore that)
2 hits
4/3 wounds
4/3 failed saves
4 damage, or 4.00

So, a single Centurion is worth more than two Nobs in close combat against their favored targets. Technically the Nob has a Choppa, which adds about .07 points of damage per nob, but that's paltry. The Centurion ALSO has 12 shots that hit on 3s. And two flamers. And is more durable.

Do you not see the issue?


So your point is that assault centurion squads are better against tanks than power klaw nob squads? Um...again, yes? It's really shouldn't be news to anyone that flat 3D weapons are better at killing models with large wounds values than 1d3 damage weapons. If they weren't, what would be the point of a 3D weapon?

I thought this was about whether a power klaw on the boss nob of a boyz squad is useful or not, not about whether whole quads of power klaw nobz make sense (they obviously don't).



Automatically Appended Next Post:
Doctor-boom wrote:
Somebody else noticed the Important rule change hidden in the "Big gun never tire" rule:
You now declare 1 weapon target, resolve, then declare next target or same for the next weapon from the same unit and resolve. Instead of declaring all at once and having to gamble what is enough firepower to kill the last bit of your target...


No you can't. In fact the rule specifically says the opposite. I don't know how you read it that way.



40k 9th edition, : App released page 413 @ 2020/06/09 16:54:48


Post by: the_scotsman


Doctor-boom wrote:
Somebody else noticed the Important rule change hidden in the "Big gun never tire" rule:
You now declare 1 weapon target, resolve, then declare next target or same for the next weapon from the same unit and resolve. Instead of declaring all at once and having to gamble what is enough firepower to kill the last bit of your target...


Isnt' that the opposite of the case though? it seemed to me that they said you could declare weapons would fire out of the melee combat, but in order to do so you needed to have no units within 1" when it came time to fire those weapons.

So it's basically like "I bet I'll be able to kill you with these guns, so I'll declare this other gun against a different target and hope I manage to get you out of 1" before it comes time to fire that one"


40k 9th edition, : App released page 413 @ 2020/06/09 16:55:20


Post by: TangoTwoBravo


A great reveal today. Vehicles being able to move and shoot normally is wonderful! They will have to look at some of the Strats/rules put in place for some to compensate (Strafing Run on my Nephilim for instance, and Roving Gunship on my Valkryies), but this should make for a more mobile game. That, to me, means more fun.

Dreadnoughts with balanced weapon loadouts benefit - a Redemptor Dread now went up in usefulness for a number of reasons. They can now walk along and shoot normally, and if you assault one with a mob you had better hope you kill it/cripple it in your first round. Landspeeders might just find their way back to the tabletop?


40k 9th edition, : App released page 413 @ 2020/06/09 16:55:24


Post by: Sherrypie


Doctor-boom wrote:
Somebody else noticed the Important rule change hidden in the "Big gun never tire" rule:
You now declare 1 weapon target, resolve, then declare next target or same for the next weapon from the same unit and resolve. Instead of declaring all at once and having to gamble what is enough firepower to kill the last bit of your target...


That's just bad reading. The point of the rule is that you can split your fire instead of only shooting at the combatants next to you, but if they aren't dead when you come to the guns pointing at other directions you lose the shots. The declaration still happens before any shots are fired. This is the risk/reward Stu was talking about.


40k 9th edition, : App released page 413 @ 2020/06/09 16:55:25


Post by: yukishiro1


the_scotsman wrote:
yukishiro1 wrote:
Overwatch doesn't cost CP.

To make Cut Them Down get the same value as the standard "1CP to do D3 MW when X" stratagem, you'd need to have 12 models within 1" of the unit. That's virtually impossible.

It's hot garbage of a stratagem. One of the worst stratagems in the game. That doesn't mean you can't come up with some weird situation it might be worth doing, but it utterly fails at its stated purpose. The only time you're going to see people using it is to fish for MW to kill a retreating character with a single wound left or something like that. The idea that it punishes people for falling back generally is a complete joke.

With the limitation of only models within 1", it would need to do MWs on a 4+ to be priced to move.


Or just, I don't know, not use the stupid fething MW mechanic in the first place? MWs make sense in really only the most specific rule circumstances and they make most things just laughably weird. Why the flying heck is it as danegerous to run away from a single grot as it is to run away from a warlord titan?


Definitely. The whole strat is set up stupidly from the beginning and makes no sense. But that's a different question from whether it's good or not in a mathematical sense. It could still be good with MWs as long as the values were set high enough, even if conceptually it was still a dumpster fire.


40k 9th edition, : App released page 413 @ 2020/06/09 16:55:28


Post by: bullyboy


I wonder if PotMS will allow a Raider or Raven to fire one of it's weapons at top profile, regardless of current damage to vehicle?


40k 9th edition, : App released page 413 @ 2020/06/09 16:56:29


Post by: TangoTwoBravo


 bullyboy wrote:
I wonder if PotMS will allow a Raider or Raven to fire one of it's weapons at top profile, regardless of current damage to vehicle?


Makes eminent sense!


40k 9th edition, : App released page 413 @ 2020/06/09 16:57:20


Post by: bullyboy


Doctor-boom wrote:
Somebody else noticed the Important rule change hidden in the "Big gun never tire" rule:
You now declare 1 weapon target, resolve, then declare next target or same for the next weapon from the same unit and resolve. Instead of declaring all at once and having to gamble what is enough firepower to kill the last bit of your target...


That's not what it says at all. You still have to declare all targets, it's just that if you don't kill the ones in engagement range then the weapon you allocated to shoot out of combat will be unable to fire at all.


40k 9th edition, : App released page 413 @ 2020/06/09 16:59:16


Post by: Necronmaniac05


Yeah for the overwatch v cut them down mechanic there is no comparison. OW is objectively better on every level if we assume it has not changed much:

1) It doesn't cost a command point so you can overwatch with every unit that gets charged. Cut them down is limited to once per phase as a stratagem.

2) It is a normal shooting attack in every way. So, rapid fire? Shoot twice. Assault 5? Shoot 5 times! Re rolls? Yup, you get those.

3) Some armies hit on a 5+ when overwatching AND get re rolls and what not.

4) All models within shooting range (which will almost always be all models except for maybe flamers)

So yes, OW is simply better than cut them down in every conceivable way.


40k 9th edition, : App released page 413 @ 2020/06/09 17:01:08


Post by: jivardi


So if I'm to get this straight we (and that doesn't include me) are complaining that the biggest reason most vehicles in 8th are gak is because they suffer penalties to hit when moving and they can't fire defensively against units beating on their hulls now makes infantry NOT designed to kill tanks gak and not worth taking because those tanks can now fire defensively at units beating on them in melee.

Gotcha?

How is saying an ork power klaw nob can kill a tank just as fast in 9th a strawman? I didn't say it can kill it faster or slower, i said just as fast. A PK nob doesn't kill a tank SLOWER because that tank can now fire on the boys unit defensively (unless the boyz unit runs which obviously if the nob is the last one to run away means no more nob with PK beating on tank).

As to why people don't want to use iconic units to complete objectives and not for other things? It depends on the unit. Not all Daemon's units are meant for offense. Plaguebearers come to mind. Nobody takes 3 units of 20 plaguebearers to punch opponents armies to death in melee, they are taken to "secure objectives". SM Scouts are technically objective takers, that is even in their lore but most people don't take scouts because Intercessors are better at everything. Scouts are iconic, take Scouts for taking objectives if you want "iconic" objective takers in your army.

I think the biggest issue is that people will have to change their lists up slightly and change their mindset about the game. It's nothing new, it happens every edition. I don't see why 9th should be any different.


40k 9th edition, : App released page 413 @ 2020/06/09 17:01:31


Post by: yukishiro1


The more that I think about it, if they were actually going to restrict melee to only models within 1", not within 1" of 1", they would have already said so, because it would be without a doubt the biggest single change to the rules in the entire edition. They've answered questions about melee viability several times on various streams, and if they were making such a fundamental change, I refuse to believe that even GW would not yet have mentioned it.

All this junk about what is actually relatively minor changes to vehicles that they are hyping as "the" big change in 9th would pale in comparison to the significance of melee only within 1".


40k 9th edition, : App released page 413 @ 2020/06/09 17:01:50


Post by: JNAProductions


yukishiro1 wrote:
So your point is that assault centurion squads are better against tanks than power klaw nob squads? Um...again, yes? It's really shouldn't be news to anyone that flat 3D weapons are better at killing models with large wounds values than 1d3 damage weapons. If they weren't, what would be the point of a 3D weapon?

I thought this was about whether a power klaw on the boss nob of a boyz squad is useful or not, not about whether whole quads of power klaw nobz make sense (they obviously don't).
A Nob kitted with a Klaw and Choppa is a melee-only model. It technically has grenades, but those very rarely see use. It is also about half the price of an Assault Centurion, who, despite the name, is a hybrid unit-very durable, very choppy, and very shooty.

A single Nob should be doing AT LEAST 2/3rds the damage of an Assault Centurion in close combat. It doesn't even come close.

jivardi wrote:
So if I'm to get this straight we (and that doesn't include me) are complaining that the biggest reason most vehicles in 8th are gak is because they suffer penalties to hit when moving and they can't fire defensively against units beating on their hulls now makes infantry NOT designed to kill tanks gak and not worth taking because those tanks can now fire defensively at units beating on them in melee.

Gotcha?

How is saying an ork power klaw nob can kill a tank just as fast in 9th a strawman? I didn't say it can kill it faster or slower, i said just as fast. A PK nob doesn't kill a tank SLOWER because that tank can now fire on the boys unit defensively (unless the boyz unit runs which obviously if the nob is the last one to run away means no more nob with PK beating on tank).

As to why people don't want to use iconic units to complete objectives and not for other things? It depends on the unit. Not all Daemon's units are meant for offense. Plaguebearers come to mind. Nobody takes 3 units of 60 plaguebearers to punch opponents armies to death in melee, they are taken to "secure objectives". SM Scouts are technically objective takers, that is even in their lore but most people don't take scouts because Intercessors are better at everything. Scouts are iconic, take Scouts for taking objectives if you want "iconic" objective takers in your army.

I think the biggest issue is that people will have to change their lists up slightly and change their mindset about the game. It's nothing new, it happens every edition. I don't see why 9th should be any different.
I run Nurgle Daemons. My Plagubearers are there to kill stuff.


40k 9th edition, : App released page 413 @ 2020/06/09 17:04:27


Post by: yukishiro1


 JNAProductions wrote:
yukishiro1 wrote:
So your point is that assault centurion squads are better against tanks than power klaw nob squads? Um...again, yes? It's really shouldn't be news to anyone that flat 3D weapons are better at killing models with large wounds values than 1d3 damage weapons. If they weren't, what would be the point of a 3D weapon?

I thought this was about whether a power klaw on the boss nob of a boyz squad is useful or not, not about whether whole quads of power klaw nobz make sense (they obviously don't).
A Nob kitted with a Klaw and Choppa is a melee-only model. It technically has grenades, but those very rarely see use. It is also about half the price of an Assault Centurion, who, despite the name, is a hybrid unit-very durable, very choppy, and very shooty.

A single Nob should be doing AT LEAST 2/3rds the damage of an Assault Centurion in close combat. It doesn't even come close.


The nob does the same (maybe even more against chaff?) damage as an assault centurion against 1W models. That's literally what the difference between a flat 3D weapon and a 1d3 weapon is. If flat 3D weapons weren't more efficient at hitting multi-wound targets, what would be the point in them?

So if your point after all that was that power klaws should cost 9 points, the same as power fists...yes, I agree. "Space marines are just better" is not good for the game.


40k 9th edition, : App released page 413 @ 2020/06/09 17:05:42


Post by: Uriels_Flame


Is anyone even reading all of this?


40k 9th edition, : App released page 413 @ 2020/06/09 17:06:07


Post by: Sasori


yukishiro1 wrote:
The more that I think about it, if they were actually going to restrict melee to only models within 1", not within 1" of 1", they would have already said so, because it would be without a doubt the biggest single change to the rules in the entire edition. They've answered questions about melee viability several times on various streams, and if they were making such a fundamental change, I refuse to believe that even GW would not yet have mentioned it.

All this junk about what is actually relatively minor changes to vehicles that they are hyping as "the" big change in 9th would pale in comparison to the significance of melee only within 1".



I wonder if they are thinking about moving to the AoS where melee weapons have a range, like 1', 2' and 3'. I think this would be a poor choice, as melee is already pretty weak and I don't think would translate over that well right now.

There are rumors that OW is going away entirely. That would pretty significantly improve melee prospects I believe.


40k 9th edition, : App released page 413 @ 2020/06/09 17:09:01


Post by: yukishiro1


That kinda proves the point, though. They're already cited "changes to overwatch" as a reason that melee will be better - in other words, they mentioned it. It would have been incredibly misleading if when talking about the balance between melee and ranged, they didn't mention a massive, game-changing reduction in the amount of melee models that can fight.

If I'm proved wrong I'm proved wrong, and I've been too optimistic in the past...but that would be both completely brainless and fundamentally game-changing, and I just don't think they'd have done it without it being front and center in their reveal.


40k 9th edition, : App released page 413 @ 2020/06/09 17:09:22


Post by: the_scotsman


yukishiro1 wrote:
The more that I think about it, if they were actually going to restrict melee to only models within 1", not within 1" of 1", they would have already said so, because it would be without a doubt the biggest single change to the rules in the entire edition. They've answered questions about melee viability several times on various streams, and if they were making such a fundamental change, I refuse to believe that even GW would not yet have mentioned it.

All this junk about what is actually relatively minor changes to vehicles that they are hyping as "the" big change in 9th would pale in comparison to the significance of melee only within 1".


Yeah, at this point the only thing that I can come up with is:

during all the previews leading up to 8th they basically gave no details about how melee would work, except that it would be "great' and "the best edition ever for melee".

and the reason why they didn't was...surprise, melee sucks in 8th.And the change from 7th to 8th massively improved shooting over melee.


40k 9th edition, : App released page 413 @ 2020/06/09 17:11:54


Post by: NinthMusketeer


 JNAProductions wrote:
I run Nurgle Daemons. My Plagubearers are there to kill stuff.
Eventually.


40k 9th edition, : App released page 413 @ 2020/06/09 17:13:38


Post by: ClockworkZion


Doctor-boom wrote:
Somebody else noticed the Important rule change hidden in the "Big gun never tire" rule:
You now declare 1 weapon target, resolve, then declare next target or same for the next weapon from the same unit and resolve. Instead of declaring all at once and having to gamble what is enough firepower to kill the last bit of your target...

That's not new. Most people use fast rolling to speed things up though.

EDIT: I misread that. All targets are declared first, but individual weapons are resolved 1 at a time.


40k 9th edition, : App released page 413 @ 2020/06/09 17:13:57


Post by: jivardi


I run Nurgle Daemons. My Plagubearers are there to kill stuff.


Obviously mono-Nurgle armies operate differently but most, if not all, Deamon armies are mixed god and nobody who know what their doing is using Plaguebearers to kill stuff in melee and using Daemonettes or Bloodletters to secure and hold objectives.

Exceptions can be made for everything. Like how in 9th you have to decide how your mono-Nurgle army is going to take objectives if your Plaguebearers are punching people in the face. Either Nurglings or don't commit all your PB's.

My point still stands. With the change to how objectives are taken and secured people will have to take units they didn't before to use the more valuable, offensive minded units to punch/shoot other units or sacrifice their more elite units combat abilities to score VP's.

Or go for a tabling of your opponent although that isn't a guaranteed win either.


40k 9th edition, : App released page 413 @ 2020/06/09 17:15:29


Post by: JNAProductions


yukishiro1 wrote:
 JNAProductions wrote:
yukishiro1 wrote:
So your point is that assault centurion squads are better against tanks than power klaw nob squads? Um...again, yes? It's really shouldn't be news to anyone that flat 3D weapons are better at killing models with large wounds values than 1d3 damage weapons. If they weren't, what would be the point of a 3D weapon?

I thought this was about whether a power klaw on the boss nob of a boyz squad is useful or not, not about whether whole quads of power klaw nobz make sense (they obviously don't).
A Nob kitted with a Klaw and Choppa is a melee-only model. It technically has grenades, but those very rarely see use. It is also about half the price of an Assault Centurion, who, despite the name, is a hybrid unit-very durable, very choppy, and very shooty.

A single Nob should be doing AT LEAST 2/3rds the damage of an Assault Centurion in close combat. It doesn't even come close.


The nob does the same (maybe even more against chaff?) damage as an assault centurion against 1W models. That's literally what the difference between a flat 3D weapon and a 1d3 weapon is. If flat 3D weapons weren't more efficient at hitting multi-wound targets, what would be the point in them?

So if your point after all that was that power klaws should cost 9 points, the same as power fists...yes, I agree. "Space marines are just better" is not good for the game.
Really now? Name a chaff model that does better against 3-5 S10 AP-4 D3 swings and 12 S4 AP0 D1 shots per model.


40k 9th edition, : App released page 413 @ 2020/06/09 17:16:12


Post by: yukishiro1


Where are you getting the idea that holding an objective is an action that doesn't allow the unit to do anything that turn?

Not saying you're wrong, I just hadn't seen that, and it's another massive change.


40k 9th edition, : App released page 413 @ 2020/06/09 17:16:49


Post by: the_scotsman


I run Nurgle Daemons. My Plagubearers are there to kill stuff.


Obviously mono-Nurgle armies operate differently but most, if not all, Deamon armies are mixed god


Well, except for in 9th edition where if you want to run mixed god armies from the same damn codex you have to sacrifice CPs to do it :^)


40k 9th edition, : App released page 413 @ 2020/06/09 17:17:00


Post by: bullyboy


 Uriels_Flame wrote:
Is anyone even reading all of this?


Obviously you still are, so why comment if you're unhappy with other people discussing it? Weird


40k 9th edition, : App released page 413 @ 2020/06/09 17:17:15


Post by: the_scotsman


yukishiro1 wrote:
Where are you getting the idea that holding an objective is an action that doesn't allow the unit to do anything that turn?

Not saying you're wrong, I just hadn't seen that, and it's another massive change.


it is something they've previewed for certain missions.


40k 9th edition, : App released page 413 @ 2020/06/09 17:17:18


Post by: JNAProductions


yukishiro1 wrote:
Where are you getting the idea that holding an objective is an action that doesn't allow the unit to do anything that turn?

Not saying you're wrong, I just hadn't seen that, and it's another massive change.
There are some missions that require you to perform actions that stop you from doing anything else with that unit in the previews.


40k 9th edition, : App released page 413 @ 2020/06/09 17:18:23


Post by: yukishiro1


 JNAProductions wrote:
yukishiro1 wrote:
 JNAProductions wrote:
yukishiro1 wrote:
So your point is that assault centurion squads are better against tanks than power klaw nob squads? Um...again, yes? It's really shouldn't be news to anyone that flat 3D weapons are better at killing models with large wounds values than 1d3 damage weapons. If they weren't, what would be the point of a 3D weapon?

I thought this was about whether a power klaw on the boss nob of a boyz squad is useful or not, not about whether whole quads of power klaw nobz make sense (they obviously don't).
A Nob kitted with a Klaw and Choppa is a melee-only model. It technically has grenades, but those very rarely see use. It is also about half the price of an Assault Centurion, who, despite the name, is a hybrid unit-very durable, very choppy, and very shooty.

A single Nob should be doing AT LEAST 2/3rds the damage of an Assault Centurion in close combat. It doesn't even come close.


The nob does the same (maybe even more against chaff?) damage as an assault centurion against 1W models. That's literally what the difference between a flat 3D weapon and a 1d3 weapon is. If flat 3D weapons weren't more efficient at hitting multi-wound targets, what would be the point in them?

So if your point after all that was that power klaws should cost 9 points, the same as power fists...yes, I agree. "Space marines are just better" is not good for the game.
Really now? Name a chaff model that does better against 3-5 S10 AP-4 D3 swings and 12 S4 AP0 D1 shots per model.


Uh we were obviously talking close combat. You're the one who mentioned close combat and said nobs need to do 2/3s or more the damage of assault centurions in close combat. I was simply pointing out that they do way more than just 2/3s the damage against anything with 1W.


Automatically Appended Next Post:
 JNAProductions wrote:
yukishiro1 wrote:
Where are you getting the idea that holding an objective is an action that doesn't allow the unit to do anything that turn?

Not saying you're wrong, I just hadn't seen that, and it's another massive change.
There are some missions that require you to perform actions that stop you from doing anything else with that unit in the previews.


Right, but that isn't remotely the same as saying simply holding an objective requires you to perform an action.


40k 9th edition, : App released page 413 @ 2020/06/09 17:21:14


Post by: bullyboy


 JNAProductions wrote:
yukishiro1 wrote:
Where are you getting the idea that holding an objective is an action that doesn't allow the unit to do anything that turn?

Not saying you're wrong, I just hadn't seen that, and it's another massive change.
There are some missions that require you to perform actions that stop you from doing anything else with that unit in the previews.


Hmm, maybe choosing for a unit to go on Overwatch in your turn? man I would love this. No more having cake and eating it, you either fire...or you choose to go defensive and go on Overwatch.


40k 9th edition, : App released page 413 @ 2020/06/09 17:22:00


Post by: ClockworkZion


So I know we had some excitement for Land Raiders and Dreadnoughts, but what about the Lord of Skulls?


40k 9th edition, : App released page 413 @ 2020/06/09 17:22:20


Post by: JNAProductions


Yukishiro, let me see if I can get us on a level with each other.

Given the points costs, stats, and equipment, Assault Centurions and Nobs (hell, most Ork units in general) are wildly out of whack with each other. Either the Nobs need to be a LOT cheaper/harder hitting, or the Centurions need to go up/be made worse.

Do you agree?


40k 9th edition, : App released page 413 @ 2020/06/09 17:23:40


Post by: jivardi


Earlier rules preview.

The 2 example missions showed state in the mission that in order to take the objective the unit attempting to take it can perform no other actions that player turn.

Taken from the WH community article:

The new edition also adds actions to Warhammer 40,000. Traditionally, your models could either stand near objectives or shoot/punch. No longer! Now you can perform rituals, plant homing beacons, raise banners on key objectives and more. This creates dynamic moments where you may need to decide between firing at the enemy or bravely accomplishing a mission.

Notice the last sentence. "You need to decide to engage the enemy or accomplish the mission."



40k 9th edition, : App released page 413 @ 2020/06/09 17:29:10


Post by: Aash


jivardi wrote:
Earlier rules preview.

The 2 example missions showed state in the mission that in order to take the objective the unit attempting to take it can perform no other actions that player turn.

Taken from the WH community article:

The new edition also adds actions to Warhammer 40,000. Traditionally, your models could either stand near objectives or shoot/punch. No longer! Now you can perform rituals, plant homing beacons, raise banners on key objectives and more. This creates dynamic moments where you may need to decide between firing at the enemy or bravely accomplishing a mission.

Notice the last sentence. "You need to decide to engage the enemy or accomplish the mission."



To clarify, that was only for the optional secondary objective worth up to 15VP total. The primary objectives didn’t involve performing an action at all.


40k 9th edition, : App released page 413 @ 2020/06/09 17:32:46


Post by: Mr Morden


Happy with those rules - they make sense.

Tanks can still fight effectively whereas dedicated artillery platforms are still worried about getting assaulted


40k 9th edition, : App released page 413 @ 2020/06/09 17:33:20


Post by: Galas


 ClockworkZion wrote:
So I know we had some excitement for Land Raiders and Dreadnoughts, but what about the Lord of Skulls?


Triple Lord of Skulls are allready pretty damm competitive, TBH.


40k 9th edition, : App released page 413 @ 2020/06/09 17:36:26


Post by: Leetown


 ClockworkZion wrote:
So I know we had some excitement for Land Raiders and Dreadnoughts, but what about the Lord of Skulls?


Plus, the new rules make the Defiler I bought 15 years ago ALMOST useable!!


40k 9th edition, : App released page 413 @ 2020/06/09 17:36:32


Post by: yukishiro1


Some missions have bonus points you get from selecting secondary objectives that involve doing actions that require you to do nothing else. This is basically just engineers from ITC.

But again, that isn't remotely the same as saying to hold an objective you now need to do an action that stops you from doing anything else. Those missions emphatically do *not* say that simply in order to hold an objective, you have to do an action that doesn't let you do anything else.




40k 9th edition, : App released page 413 @ 2020/06/09 17:37:18


Post by: gungo


Will see if there is other changes to dreads... but basically the only good dreads appear to still be the shooty dreads. (Which got better) If you can’t get a melee dread into melee quick enough it’s going to be a waste of points. If you got a jack of all trades dread... you are paying a lot for half a profile you won’t use much.


40k 9th edition, : App released page 413 @ 2020/06/09 17:40:04


Post by: yukishiro1


 JNAProductions wrote:
Yukishiro, let me see if I can get us on a level with each other.

Given the points costs, stats, and equipment, Assault Centurions and Nobs (hell, most Ork units in general) are wildly out of whack with each other. Either the Nobs need to be a LOT cheaper/harder hitting, or the Centurions need to go up/be made worse.

Do you agree?


Nobz in boyz units are just fine, aside from the stupidity of a power klaw costing 13 points while power fists that are exactly the same cost 9 points. That's just an instance of "space marines are just better" and should be fixed. Other than that, how can you possibly complain about getting a free Nob upgrade in a Boyz unit? That's tremendously good value.

Entire units of Nobz are a totally different question. They have been useless for a long time, and it would be great if they got something to make them not useless.


40k 9th edition, : App released page 413 @ 2020/06/09 17:42:19


Post by: the_scotsman


Leetown wrote:
 ClockworkZion wrote:
So I know we had some excitement for Land Raiders and Dreadnoughts, but what about the Lord of Skulls?


Plus, the new rules make the Defiler I bought 15 years ago ALMOST useable!!


Well except for the battlecannon. but it's not an edition of the game warhammer 40,000 if you allow the Defiler to use all the gak GW slapped on it. Tradition demands something be pointless!


40k 9th edition, : App released page 413 @ 2020/06/09 17:43:12


Post by: Slayer-Fan123


It's artificial extra pricing for Nobz being S5 maybe. It's stupid but GW proves they're stupid all the time.


40k 9th edition, : App released page 413 @ 2020/06/09 17:44:09


Post by: Gadzilla666


 ClockworkZion wrote:
So I know we had some excitement for Land Raiders and Dreadnoughts, but what about the Lord of Skulls?

It's a super heavy, so it can already do everything that other vehicles are going to be able to in 9th. The current theory is that super heavys will have the advantage of retaining their ability to shoot at targets they aren't in cc with despite being in cc.

Also, they are eyesores. Please, get a real marine super heavy.



Automatically Appended Next Post:
gungo wrote:
Will see if there is other changes to dreads... but basically the only good dreads appear to still be the shooty dreads. (Which got better) If you can’t get a melee dread into melee quick enough it’s going to be a waste of points. If you got a jack of all trades dread... you are paying a lot for half a profile you won’t use much.

That's what warp time and dreadclaws are for.


40k 9th edition, : App released page 413 @ 2020/06/09 17:48:27


Post by: xeen


gungo wrote:
Will see if there is other changes to dreads... but basically the only good dreads appear to still be the shooty dreads. (Which got better) If you can’t get a melee dread into melee quick enough it’s going to be a waste of points. If you got a jack of all trades dread... you are paying a lot for half a profile you won’t use much.


I don't know. I think the jack-of-all-trades dread got better. Previously, taking a gun was a waste of points on a melee dread due to the -1 to hit really hurting them. Now you can move, shoot your twin LC at vehicles and then engage with the close combat weapon. Still probably not as efficient as the shooty dreads, but I think better.

Also flame weapons on vehicles are definitely going to be the new hotness.


40k 9th edition, : App released page 413 @ 2020/06/09 17:53:34


Post by: Slayer-Fan123


Were Leviathans still just A5? A gun + melee loadout looks good on them but if their attacks are so low might as well just spend the points on two shooting weapons since now those Heavy Flamers can kill whatever is in melee with them + one gun shooting into the squad, and then the other Stormcannon shoots regularly.


40k 9th edition, : App released page 413 @ 2020/06/09 17:53:53


Post by: SirGrotzalot


I’m curious if they will be changing wound allocation. If you get a unit in close enough to shut down a tank but only have 2 or 3 models within 1” then it might make it easier for vehicles to defend themselves with their side guns if wounds come off the closest models.


40k 9th edition, : App released page 413 @ 2020/06/09 18:00:47


Post by: Doohicky


SirGrotzalot wrote:
I’m curious if they will be changing wound allocation. If you get a unit in close enough to shut down a tank but only have 2 or 3 models within 1” then it might make it easier for vehicles to defend themselves with their side guns if wounds come off the closest models.


I hope not. the 'closest model' wounding mechanic was terrible for two reasons.

1. It slowed the game so badly as people made sure their main models could not be sniped.
2. The whole artificially spreading wounds and making sure full models didn't die.

Moving to owner picks models is one of the best changes from 7th to 8 imo


40k 9th edition, : App released page 413 @ 2020/06/09 18:06:09


Post by: ClockworkZion


the_scotsman wrote:
Leetown wrote:
 ClockworkZion wrote:
So I know we had some excitement for Land Raiders and Dreadnoughts, but what about the Lord of Skulls?


Plus, the new rules make the Defiler I bought 15 years ago ALMOST useable!!


Well except for the battlecannon. but it's not an edition of the game warhammer 40,000 if you allow the Defiler to use all the gak GW slapped on it. Tradition demands something be pointless!

No penalty for moving and shooting the battle cannon, so that's a bit better.


Automatically Appended Next Post:
 Gadzilla666 wrote:
 ClockworkZion wrote:
So I know we had some excitement for Land Raiders and Dreadnoughts, but what about the Lord of Skulls?

It's a super heavy, so it can already do everything that other vehicles are going to be able to in 9th. The current theory is that super heavys will have the advantage of retaining their ability to shoot at targets they aren't in cc with despite being in cc.

Also, they are eyesores. Please, get a real marine super heavy.

Pft, it's a great super heavy.

And I was more wanting to point out that a decent super heavy was looking more fun with the new rules.


40k 9th edition, : App released page 413 @ 2020/06/09 18:14:00


Post by: yukishiro1


I think Bjorn probably got the biggest boost of any single model in the game from these changes, especially with his assault cannon configuration that was kinda junk before. He effectively gets an additional 6+1d6 attacks in your turn now (the flamer + the assault cannon; the -1 to hit on the assault cannon is more or less balanced out by the auto-hits on the flamer) at S5/6 -1 1D, which makes his one single weakness - getting tarpitted with a bunch of junk infantry - go away. Still probably better with the twin lascannon TBH, but even that configuration got a significant boost.

The other big winners are anything with large volumes of shots, especially auto-hitting or non-heavy shots.


40k 9th edition, : App released page 413 @ 2020/06/09 18:24:40


Post by: ClockworkZion


yukishiro1 wrote:
I think Bjorn probably got the biggest boost of any single model in the game from these changes, especially with his assault cannon configuration that was kinda junk before. He effectively gets an additional 6+1d6 attacks in your turn now (the flamer + the assault cannon; the -1 to hit on the assault cannon is more or less balanced out by the auto-hits on the flamer) at S5/6 -1 1D, which makes his one single weakness - getting tarpitted with a bunch of junk infantry - go away. Still probably better with the twin lascannon TBH, but even that configuration got a significant boost.

The other big winners are anything with large volumes of shots, especially auto-hitting or non-heavy shots.

A thought crossed my mind since Bjorn came up: if he gets the Primaris treatment will he get to be undreadnoughted?


40k 9th edition, : App released page 413 @ 2020/06/09 18:25:26


Post by: SirGrotzalot


On another note is anyone else having difficulty reading some of these rules or is it just me? They seem overly wordy or something. I’m having to reread them 3+ times just to understand what they’re trying to say.


40k 9th edition, : App released page 413 @ 2020/06/09 18:28:52


Post by: ClockworkZion


SirGrotzalot wrote:
On another note is anyone else having difficulty reading some of these rules or is it just me? They seem overly wordy or something. I’m having to reread them 3+ times just to understand what they’re trying to say.

They need a paragraph break in there, but other than that I feel like they went all in on trying to eliminate ambiguity, which makes the rules a lot wordier than they used to be.


40k 9th edition, : App released page 413 @ 2020/06/09 18:34:38


Post by: Imateria


SirGrotzalot wrote:
On another note is anyone else having difficulty reading some of these rules or is it just me? They seem overly wordy or something. I’m having to reread them 3+ times just to understand what they’re trying to say.

The BNT rule is definitely very wordy, but it seems to be covering most of the intereactions you would expect rather than leaving them to FAQ's and guesswork. The squished format of WarCom doesn't help and would probably be easier to read on the page anyway.


Todays reveals are pretty much all good, there are a lot of vehicles and a few monsters that are only really being held back by the movement penalty and the lack of Fly, so whilst this isn't a complete fix for everything it's definitely a good step.


40k 9th edition, : App released page 413 @ 2020/06/09 18:59:24


Post by: BlaxicanX


"We at Games Workshop feel that shooting are underpowered, so we decided to buff them!"

- is basically what I've gleaned from the tank article. The attempted justification they gave is garbage too. Yeah a single nurgling shouldn't be able to tie up a Land Raider for all eternity, but that's more because land raiders should be fething super-heavy vehicles in the first place (look at the size of them). It absolutely makes sense for a squad of bloodletters to be able to tie up a Leman Russ though. Not only does it make sense from a simulation perspective (your vehicle is being swarmed by fething daemons with lava swords) but balance wise it takes significantly more skill and strategy to get melee units into combat then it takes to pilot armored gunlines, especially with chaff being as easy to come by as they are.

There had better be some serious fething buffs to melee armies for this edition. "b-but new terrain rules!" No. Terrain will never have a massive impact on gunlines. Half the gak in the game can fly anyway.


40k 9th edition, : App released page 413 @ 2020/06/09 19:00:09


Post by: ClockworkZion


 BlaxicanX wrote:
"We at Games Workshop feel that shooting are underpowered, so we decided to buff them!"

- is basically what I've gleaned from the tank article. The attempted justification they gave is garbage too. Yeah a single nurgling shouldn't be able to tie up a Land Raider for all eternity, but that's more because land raiders should be fething super-heavy vehicles in the first place (look at the size of them). It absolutely makes sense for a squad of bloodletters to be able to tie up a Leman Russ though. Not only does it make sense from a simulation perspective (your vehicle is being swarmed by fething daemons with lava swords) but balance wise it takes significantly more skill and strategy to get melee units into combat then it takes to pilot armored gunlines, especially with chaff being as easy to come by as they are.

There had better be some serious fething buffs to melee armies for this edition.

They felt that tanks and monsters were underpowered. They didn't buff shooting on infantry.


40k 9th edition, : App released page 413 @ 2020/06/09 19:02:43


Post by: BlaxicanX


The weakest tanks in the game are better then the average footslogging melee infantry.


40k 9th edition, : App released page 413 @ 2020/06/09 19:04:46


Post by: tneva82


 bullyboy wrote:
Several online BR channels (with one especially that is now known to be a playtester) have said that they 'thought" Codex Space marines 2.0 and Sisters of battle "felt" like 9th edition codexes compared to others. Just the way the armies were organized to encourage mono play. So it's not unrealistic to believe that some of the content of the PA Books was created with 9th in mind.


Eh the mono bonuses makes no sense when core rules already rewards mono. Those bonuses are 8th ed compliant rather than 9th


Automatically Appended Next Post:
 Mad Doc Grotsnik wrote:
 H.B.M.C. wrote:
-1 To Hit for firing Heavy Weapons only applies to infantry now... hmm...

Maybe Forgefiends will be viable?


Certainly can’t see it harming them any.

And taken with the ‘kick combatants in the teeth and still shoot them’ definitely favours the like of Forgefiends. Possibly to the exclusion of Maulerfiends (I think that’s what it’s called?) if nothing else factors in.


Funny thing. Vehicles/monsters got buffed and at same time infantry heavy weapons got nerfed


Automatically Appended Next Post:
 bullyboy wrote:
it will be now interesting to see the Day 1 errata as there are so many things that revolve around the shooting heavy weapons while moving rule. Just off the top of my head..
Machine Spirit for land raiders and storm ravens...what will it do now?
Crystal Targeting Matrix for Eldar
Ravenwing Impeccable Mobility Warlord Trait (which was soooo good, but now redundant)
I'm sure there are many, many more.

yes, Land Raider Crusaders will benefit...want to tag a unit with 24 hurricane bolter shots (probably at -1AP too), 12 assault cannon shots, 4 storm bolter shots? Ouch.
I'm just excited that the Corvus Blackstar is now looking OK again, and Ravenwing land speeders for days.


Sister of battle mortifier has ability to fire heavy flamers in melee. Guess that needs change or those got hit by nerfbat


40k 9th edition, : App released page 413 @ 2020/06/09 19:07:57


Post by: JNAProductions


tneva82 wrote:
Funny thing. Vehicles/monsters got buffed and at same time infantry heavy weapons got nerfed
They did not get nerfed. They are exactly the same.


40k 9th edition, : App released page 413 @ 2020/06/09 19:10:16


Post by: tneva82


 Hybrid Son Of Oxayotl wrote:
Well I wanted flamers to have the blast rules, but now I'm not so sure ^^'.


They specifically called out h.flamers as nasty in melee