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Post by: Barzam
A bit more time then? That's a good thing. I have a big enough pile to get through. This will give me time to get through a bit more before I get tempted to start making orders.
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Post by: Momotaro
MOTN wrote:
There's a few more sculpts packed up ready for shipping to Anvil for this range, including two front rank spear dwarves. These were WIP shots a few weeks back.
Sorry, hadn't mentally linked your username with, you know, Miniatures of the North
Anyway - those are lovely! That's going to be another couple of units for me to build...
Also worth mentioning that they scale well with the LotR/Hobbit dwarves - my Fallen Dwarf army has a unit of Grim Hammers that's painted up in similar colours and they fit in perfectly
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Post by: JoeRugby
Just saw these on the Face ache
Look really promising
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Post by: Siygess
Come on, carapace arms..
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Post by: deadairis
Not to throw down totally unsurprising news, but put in an order, it showed up promptly, and everything looks almost cruelly crisp. Anvil rocking faces as always.
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Post by: Haighus
I am really liking the new Regiments stuff- the Ordnance disposal heads especially look like they could make for some awesome Arbites conversions.
1975
Post by: Anvils Hammer
@JoeRugby - thanks for posting, glad you like them.
@Siygess - Carapace arms will be available at launch!
@Deadairis - Yep that sounds like business as usual for us. Thanks for your feedback!
@Haigus- Ive got a resin figure built up with the Ordnance disposal torso/head and I think its actually my favorite so far!
REGIMENTS RELEASE INFO :
We've got the first full figures built up in resin - I'm hoping we will get a chance to get some photos today, but its not looking likely with the usual highly organised pre-SALUTE panic.
This means if you want to be the FIRST to see our new Regiments miniatures in the flesh - stop by our stand at SALUTE tomorrow!
We didn't manage to get the legs ready in time, but we have very limited quantities of some heads, torsos, arms, weapons and shoulder pads available for sale!
The full online release will likely be in 2-3 weeks time once I've had a chance to finish the legs, special weapons, and some more arm poses.
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Post by: Barzam
I know the scale isn't the same, but I'd be curious to see how the Regiments upper bodies look mounted on Afterlife legs.
1975
Post by: Anvils Hammer
They look pretty good on certain sets actually!
Without shoulder pads especially.
They work well on the Grenadier legs and the CRANE corporation infantry. Just the small "double belt" issue but we don't think it looks that odd.
We will be releasing dedicated Regiments legs scaled perfectly but we will also make suitable Afterlife legs available.
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Post by: Desubot
Does anyone have any example uses of the grenade pack?
i wana see just how big those not melta bombs look on a marine. (always hated how big the GW ones are)
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Post by: Javin
I am hoping for a mini melta sprue. I really like the arm idea so I can put in any weapon. Looking forward to this.
1975
Post by: Anvils Hammer
Hey Guys,
We are back from a very busy SALUTE tradeshow, the usual last minute preparations and madness.
Utterly exhausted, and apologies for the lack of updates and a likely delay in processing orders this week while we catch our breath!
We had a great time and thanks to any of you who stopped by at the stand or game table.
@Desubot - I don't have an example, but they are 5.3mm tall and 3mm in diameter, if that helps.
@Javin - The plan with the Regiments specialist weapons, if that's what you refer to, is to have a stock, foregrip and bottom of the weapon as one part with the arms, and the top of the weapon and fuel/power tank be separate, so even with the arms glued to the model, swapping from one weapon to another (Flame thrower, Ion Rifle or Fusion Cannon) will be pretty easy.
New renders are likely to be next week now, as Adam is on holiday so Charlie and I have our work cut out just manufacturing and shipping stuff!
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Post by: inqscott
Can we see the pictures of your new stuff from salute for those of us in the States
1975
Post by: Anvils Hammer
Yeah we will get some photos up as soon as we can.
The difficulty is this week Adam is on holiday and SALUTE always leaves a huge pile of stuff to organise and sort out.
This means Charlie and I will spend most of this week casting and packing customer orders to catch up and get things back to normal.
We are working as fast as possible!
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Post by: Desubot
Anvils Hammer wrote:
@Desubot - I don't have an example, but they are 5.3mm tall and 3mm in diameter, if that helps.
Eww Metric?
I think it might be ok il be placing an order shortly.
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Post by: Haighus
What is the situation with the A.R.C kits? Is there any chance of components from them being released individually? I really like the alternate heads that come with them (not the skull ones, the ones that look like hoods), and would like to get hold of them for an Imperial Navy project I am brainstorming at the moment. They look suitably industrial and non-military basically.
1975
Post by: Anvils Hammer
Hi Haighus,
I'm afraid not - the A.R.C stuff is all quite old and very much in need of a revamp.
The plan is to release brand new bionic parts for the upcoming Regiments range, including the option to build fully robotic infantry which will replace the A.R.C models.
Hopefully you will find a head in the regiments range which suits your purposes.
For those of you not following our fb page - some recent previews for the Regiments range -
2
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Post by: RiTides
Wow - I'm just in love! The Regiments aren't something I thought I would need... now I'm not so sure
Just love covered or partially covered heads - so much cooler, and easier to paint, too! The one with the visor above, and this one with the cloth over his face... both awesome
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Post by: Commander Cain
The modular gun looks fantastic! Really looking forward to robotic infantry as well. Will the arc troops be discontinued? I wouldn't mind grabbing a few more if that was the case
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Post by: Haighus
Ahh, pity, thanks for the reply though! I was actually eyeballing the EOD head on the previous page as it has a somewhat high-tech-welding-mask look to it. Modular lasrifle is really cool, and I can see a laser pointer being reaaaally useful for aiming a laser weapon, seeing as, when properly calibrated, the shot would always go to where the laser was pointing. What is the rough E.T.A for the Regiments stuff now? What with the last estimate being late April/early May and all...
1975
Post by: Anvils Hammer
@RiTides - covered heads are easier to sculpt as well! some bare heads in various styles will follow in June I think, Ive got another (better) sculptor I'm hoping is going to lend a hand.
@Commander Cain - Yes, we've no plans to rerelease the A.R.C , the new ones will be substantially better.
Haighus wrote:
What is the rough E.T.A for the Regiments stuff now? What with the last estimate being late April/early May and all...
*Ahem* Yes.. Captain Wildly Inaccurate Estimates reporting for duty!
The original aim was to launch at Salute.. that inevitably slipped (although we did have some parts) and now, for one reason or another, I've had a series of 3-4 day work weeks, which slows things down.
In theory, I'm making good progress, and should be able to launch in May still, just not quite yet.. but basically, Ill know about a week before we launch - as we are aiming to get production molds ready, so we can start shipping orders right away, rather than a pre-order system.
The bulk of the remaining, rather tedious, work is posing arms and legs lots of times - I want to have 10 different poses of each leg and arm style (other companies who are lazy and only provide 2-3 in a 10 man unit, I'm looking at you).
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Post by: Barzam
Any chance a few of those arms might be holding foregrips? You've got foregrips as add-on pieces, but currently there's no real way to hold them without chopping the arms up.
1975
Post by: Anvils Hammer
@Barzam - Ill have a think about it - easy to make a set of arms holding a foregrip attachment, but some people might not like it, whats most likely - Ill put a couple of hands holding foregrips on the arms sprues, that way the conversion is reasonably easy, and should suit everyone.
There will be two arm sprues - one with 5x right handed "holding a rifle" in various poses, and one with 1x left handed holding a rifle and a selection of alternative poses such as throwing a grenade, stabbing with a bayonet etc.
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Post by: Manus
You seriously need to show us some mock ups or renders or whatever it's called these days!!!!!!
1975
Post by: Anvils Hammer
Renders anything in particular?
I did just realise I never actually shared these photos of the first complete resin models we assembled for SALUTE, at least not on Dakka.
Note some of these parts are WIP.
Ive worked out that on launch, there will be over 1000 unique combinations of different legs, torso, arms, head, optional shoulder pads and gun.
Eventually we will end up with tens of thousands of unique regiments combinations.
82903
Post by: MLaw
Man, I'd love to see those pieces reconfigured to "bomb disposal" .. which looks totally feasible. Is there any possible way that visor can be cast in clear resin? If not I think I'll try trimming some of the crystal clear press on nails I bought to use as canopies to fit.
1975
Post by: Anvils Hammer
Yeah - using the high collar torso and visor with the armoured arms and legs would get the most heavily armoured combination.
I'm afraid we wont be dabbling with clear resin visors anytime soon. It would be cool and is certainly technically possible, but would involve lot of trial and error we don't have time for right now. I'm planning to do a tutorial on various ways to paint the visor to look like reflective gloss/glass.
if you made your own clear visors they could fit on the PASGT with balaclava helmets (goggles, but no gas mask), I've not previewed these yet but they will be part of the first wave.
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Post by: MLaw
Anvils Hammer wrote:Yeah - using the high collar torso and visor with the armoured arms and legs would get the most heavily armoured combination.
I'm afraid we wont be dabbling with clear resin visors anytime soon. It would be cool and is certainly technically possible, but would involve lot of trial and error we don't have time for right now. I'm planning to do a tutorial on various ways to paint the visor to look like reflective gloss/glass.
if you made your own clear visors they could fit on the PASGT with balaclava helmets (goggles, but no gas mask), I've not previewed these yet but they will be part of the first wave.
Cool, I've been looking for something like that for a while! It's likely going to be part of the super slow moving Killzone army in my sig as parts for:
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Post by: Desubot
Oh wow bomb disposal guy is really cool.
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Post by: Haighus
Well, I am pretty excited for seeing the release of this now I'm happy waiting a bit longer, the mock-ups look great!
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Post by: RiTides
Wow, love them so far! Will they be sold such that folks can pick the head style they like the most, rather than kind of a mix of differing styles?
Really great work . Only thing that stands out is obviously there's not a lot of posing yet, so the work you're doing there currently will pay off, I think
1975
Post by: Anvils Hammer
Thanks all, and sorry its taking longer than I expected to get these out, I keep thinking "Ooh I must include component X in the launch wave" which makes it all take longer!
@RiTides- Heads are supplied on sprues of 6, with all the same design, but a number of variations (with/without goggles for example).
I put 6 on there so people will have 12 heads for a 10 man squad, and thus don't have to use any variants they don't like so much.
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Post by: JoeRugby
No need to apologise.
A better, fuller product range is only a good thing for us your customers
Any chance of a size comparison pic v your new range, your afterlife minis and 40k
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Post by: Manus
Haven't seen anything I don't like. As always top of the line.
Any greatcoat renders to show off?
1975
Post by: Anvils Hammer
Thanks guys!
@JoeRugby - Yes we will put up a load of scale comparison photos nearer the launch.
@Manus - Not yet, sorry! Wave one is all near future modern/sci-fi themed.
Wave two, which is pencilled in for late June/early July, will include greatcoat trench infantry, and the greatcoat legs will of course be fully compatible with all the Wave one torsos/arms!
I made the range fully modular and interchangeable so every time I add something new, the number of possible combinations increases hugely!
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Post by: Haighus
This is sounding better and better! If the parts are readily compatible with the various GW human kits (Cadians/Catachans/Scions/Skitarii etc) then they will be really great as conversion pieces too. Based on the utility of the existing Exo-lord stuff, I don't doubt they will be.
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Post by: David Clarke
What happened to the Predator Strike Drones and Mauler Assault Drills, I can't see them on the webstore?
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Post by: Momotaro
OK so I've just had a Friday afternoon browse on your website. When you said you had a couple more Fallen Dwarf sculpts... you weren't kidding, were you? So we have: Spear dwarfs (4) Firethrowers (2) Axe-polearm-thing dwarfs (3) Guardsdwarf (1) In addition to the priest + guard added to the range earlier this year! Lovely, lovely stuff!
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Post by: Dysartes
Anvils Hammer, I note that AI is going to be at UK Games Expo at the start of June (according to the event's website) - could you confirm if we'll be able to place an order to collect at the show?
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Post by: Javin
Are we going to see some regimental special weapons?
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Post by: JoeRugby
Javin wrote:Are we going to see some regimental special weapons?
I'm guessing Joel's response will be a politer version of "does the pope ....in the woods?"
I'd guess it's a strong possibility as the black ops /steam lords range has some. But if not I'm guessing you would be able to use the imperial guard ones if you needed as they should be the same scale
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Post by: ArbitorIan
Ooh ooh. All these new human regiments looks great.
Could I put in a request for some Solar System Heavily Armoured Space Gothic Naval Troopers as part of your range? I can only think of one current source of resin Space Navy Void Troopers - I'd love the option to convert my own...
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Post by: Haighus
Whilst I doubt gothic void suits would fit the design ethos of the range, I can see a near-future astronaut suit design being a possibility...? Some kind of EVA suit would be an awesome addition to Afterlife/the Regiments range/both. There was mention of moon colonies before, so orbital combat is a potential option?
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Post by: Gasmasked Mook
ArbitorIan wrote:Ooh ooh. All these new human regiments looks great.
Could I put in a request for some Solar System Heavily Armoured Space Gothic Naval Troopers as part of your range? I can only think of one current source of resin Space Navy Void Troopers - I'd love the option to convert my own...
I am having a lot of luck making "Gothic astronauts" out of a mix of Anvil weapons/legs, Dreamforge torsos and clutter and Skitarii heads.
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Post by: Commander Cain
Nice conversions Mook, I've been looking for something to do with my Dreamforged stuff for a while now!
1975
Post by: Anvils Hammer
Morning all!
We just got back last night from CARRONADE wargames show in Scotland, which was great fun!
@Haigus - The Regiments range will be most compatible with Cadian plastics (and many other companies products designed to fit Cadian parts) and should also be broadly compatible with other heroic scale kits.
We plan to make all components available separately, and also put up plenty of scale comparison photos and compatibility guidance.
@David Clarke - Both the Predator and Mauler are temporarily unavailable pending a resculpt - they will be available again later this year. I'm afraid I cant give any firm date. Apologies for any inconvenience.
@Momotaro - I am glad you like all the new stuff! We are certainly pleased to be selling it, and there may be more at a later date.
@Dysartes - Yes we are going to UKGE and YES, you can place collection orders, we will activate the Collect at Show option nearer the time and make an announcement on facebook/dakka.
@Javin - JoeRugby is broadly correct - The Regiments Special Weapons are in fact already 80% sculpted, and are based on the Exo-Lord ones, scaled down and with some improvements.
Ill get some renders up soon!
@Arbitorian and Haigus- I read the suggestion (Gothic Space suits) during a long car journey yesterday and immediately got my sketch book out, I've come up with a torso/head/Raygun set which will work with the Armoured arms and legs from wave one to make a sci-fi gothic infantryman. I dont know when I will get a chance to sculpt the bits, but they are on the way!
There is no set "design ethos" for the Regiments range, rather the plan is to release a range of differently styled components which can be used to make all sorts of unique and interesting troopers.
@Gasmasked Mook - Thanks for posing up the photos, they look really great!
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Post by: Dysartes
Anvils Hammer wrote:@Arbitorian and Haigus- I read the suggestion (Gothic Space suits) during a long car journey yesterday and immediately got my sketch book out,
I bet that made driving difficult.
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Post by: BrookM
Anvils Hammer wrote:@Arbitorian and Haigus- I read the suggestion (Gothic Space suits) during a long car journey yesterday and immediately got my sketch book out, I've come up with a torso/head/Raygun set which will work with the Armoured arms and legs from wave one to make a sci-fi gothic infantryman. I dont know when I will get a chance to sculpt the bits, but they are on the way!
There is no set "design ethos" for the Regiments range, rather the plan is to release a range of differently styled components which can be used to make all sorts of unique and interesting troopers.
ALL MY LOVE AND SUPPORT FOR MAKING THIS HAPPEN.
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Post by: Haighus
Anvil, you guys are great! Awesome.
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Post by: Ruglud
Quick shout for Anvils A+++ customer service. Ordered the Unity Council Marine Corps (x10) and when they turned up one of the torsos was missing.
Messaged Anvil to let them know and they straight away posted the missing torso to me (which arrived this morning) - also included 2 other torsos, a spare set off legs and some heads.
Awesome service and excellent casts
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Post by: IronBars
Anvils Hammer wrote:
@Arbitorian and Haigus- I read the suggestion (Gothic Space suits) during a long car journey yesterday and immediately got my sketch book out, I've come up with a torso/head/Raygun set which will work with the Armoured arms and legs from wave one to make a sci-fi gothic infantryman. I dont know when I will get a chance to sculpt the bits, but they are on the way!
There is no set "design ethos" for the Regiments range, rather the plan is to release a range of differently styled components which can be used to make all sorts of unique and interesting troopers.
Regimentseize rayguns and voidsuits/space suits would be great (or atleast bits to combine with te rest of youre range)
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Post by: sockwithaticket
Ruglud wrote:Quick shout for Anvils A+++ customer service. Ordered the Unity Council Marine Corps (x10) and when they turned up one of the torsos was missing.
Messaged Anvil to let them know and they straight away posted the missing torso to me (which arrived this morning) - also included 2 other torsos, a spare set off legs and some heads.
Awesome service and excellent casts
Joel & Co make it easy to support them.
I've got an order I want to place, but am waiting for the regiments release. Too often I've hit the confirm button only for Joel to debut something else I want!
1975
Post by: Anvils Hammer
@Dysartes - Yep, you should see my CAD sculpting when I'm driving..
@BrookM - Not sure what to say to that.. I guess.. You're welcome? I hope you like the sculpts, I am looking forward to them, something a big differeny from the Near Future sci-fi of the wave one stuff.
@Ruglud - No problem and thanks, next time you place an order we will try not to mess up in the first place!
@Ironbars - the plan is for Gothic hazardous environment suits with large air tanks/ power pack, and they will be interchangeable with all the other parts in the range.
@Sockwithaticket - I think quite a few people are waiting! Sales have been slower than normal which isn't suprising as all we've put out for the past few months (other than the Blacksmith) is renders of product no one can buy yet!
I'm making good progress though, on track to launch this month.
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Post by: RiTides
Awesome, and quality is (as always) the priority but can't wait to see more when they're ready!
1975
Post by: Anvils Hammer
Hey all,
Here is the WIP render of the Specialist weapons, Ion Rifle, Fusion Cannon and Flame Thrower. I will also be adding a heavy Phase Rifle at some point.
The final version will have a power supply backpack with a cable attaching under the weapon.
The power supply and the top part of the weapon will be fully interchangeable between games, so you can take whatever equipment is needed for a particular enemy.
1
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Post by: Ir0njack
Oh sweet emperor these just continue to amaze. I loving the look and just sheer possibility of combinations to fit any theme. If those specialist weapons if magnet friendly as well they you probably have like a order of 40+ coming from me when they release XD!
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Post by: RiTides
Oh man, pre-made magnet holes would be so great for the special weapons!! That's always the only thing I want to vary in units, but it's really common to do so. Selling the weapons in a pack would make sense then, too, as folks could magnetize each option.
Really love the previews so far
82903
Post by: MLaw
I'm dreaming at this point but any chance those have holes for magnets? I'd presume possibly 2 sets of holes (the verticle facing surfaces). Either way that's really cool and a great system to build on. EDIT: Ninja'd by RiTides
18249
Post by: Charax
magnet holes would be very nice, Puppetswar do them on almost all their range and its very handy.
Hell, you could get in touch with them and see if you can make compatible packs, more variety never hurt anyone
would definitely be interested in making some cultists from the Regiments series, depending on cost and options
68139
Post by: Barzam
The combi weapons they do for the Black Ops figures have magnet holes. Wouldn't surprise me if these do too.
I like the plasma rifle. It kind of reminds me of the plasma rifle seen in the more recent iterations of Doom. Hmm. I wouldn't mind seeing a Doomguy helmet at some point.
82903
Post by: MLaw
Barzam wrote:The combi weapons they do for the Black Ops figures have magnet holes. Wouldn't surprise me if these do too.
I like the plasma rifle. It kind of reminds me of the plasma rifle seen in the more recent iterations of Doom. Hmm. I wouldn't mind seeing a Doomguy helmet at some point.
It was mentioned above that these would be a bit scaled down from the Black Ops stuff (music to my ears). Is there a lot of space around the Black Ops weapon magnet holes? One of my concerns was that scaling it down might not leave enough surface area for magnets.
1975
Post by: Anvils Hammer
Morning all,
Regarding the magnets.
I actually initially designed the weapons to be push fit - with a small bit of blu-tac or even plasticine or similar, the top part should just push in place and be sturdy enough to last a game.
Similarly with the Power Pack, its most likely I will design special torsos such that the power pack slots on the back and will hold with tac.
I've had a look this morning -
The Exo-Lord lance carbine is 2.7mm wide, and has pre cast holes for 2mm diameter magnets, and that just leaves enough space on the sides.
The current Regiments versions are 2.1mm wide, which just isn't enough - We could 3D print it but the resin parts would be much to fragile.
Options -
1. No magnet holes - design slots such that the top part can push on with a bit of tac and an interference fit (This is the current plan)
2. Precast holes for 1mmx1mm magnets (which we could supply) - this would be easy and require no design changes, but magnets of that size are really fiddly and not that strong.
3. change the design to widen the weapons at the point between the hands, making space for a 2mm wide pre-cast hole. This would be easiest from a magnet point of view, but would make the weapons quite clunky looking.
Your opinions are very welcome!
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Post by: miniholic
I would support option 2, but with 2 holes for the 1 x1mm magnets, as the weapons are long enough.
They're fiddly, but even I manage to use them.
Option 3 could be widened with a PEQ in that position. Ist a thought.
Really looking forward to hold those great sculpts in my greedy hands.
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Post by: Charax
1x1mm magnets should be fine, they don't need to be super strong, and as miniholic said, you could fit a couple in
74288
Post by: Zywus
Another vote for 1x1mm holes.
They're strong enough to hold small resin bits, and it's easy to widen the hole for 1,5mm magnets, or use more 1mm ones.
70938
Post by: Manus
I think I had some 1x3 mm ones at some point. Easier to handle than 1x1, and if the holes are prefabricated it should be a problem.
82903
Post by: MLaw
Also pro 1mm magnets.
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Post by: Mr_Rose
If those are the only options, 1mm cast holes sounds best. Power shouldn't be an issue in with parts that small, plus N52 magnets are ridiculous even at that size (I used them to hold the vexilia back banners on some B@C marines and I can pick up the entire marine using a single pair of magnets, one in the backpack, one in the standard pole).
If you're still looking at other options, 1.5mm magnets can be obtained and are much less fiddly than 1mm ones whilst meeting the space requirements….
Plus if you ended up reselling them I'd love to find a new supplier as eBay is terminally deficient in them these days.
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Post by: MLaw
Mr_Rose wrote:If those are the only options, 1mm cast holes sounds best. Power shouldn't be an issue in with parts that small, plus N52 magnets are ridiculous even at that size (I used them to hold the vexilia back banners on some B@C marines and I can pick up the entire marine using a single pair of magnets, one in the backpack, one in the standard pole).
If you're still looking at other options, 1.5mm magnets can be obtained and are much less fiddly than 1mm ones whilst meeting the space requirements….
Plus if you ended up reselling them I'd love to find a new supplier as eBay is terminally deficient in them these days.
That would leave about .5mm on each side of the hole. .5mm walls around the hole might be too thin to cast reliably. To put that in perspective, that's a wall on each side of the hole roughly the thickness of the lead from a mechanical pencil.
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Post by: Mr_Rose
Anvil's hammer previously suggested that a 2mm hole in a 2.7mm part was OK
I'm guessing a 1.5mm hole in a 2.1mm part would probably be fine on that basis, the difference in wall widths being 0.05mm
1975
Post by: Anvils Hammer
Thanks for the feedback guys -
I cant find 1.5mm magnets anywhere online, and we'd need to buy a bulk load, so 1mm it is! I got some to test and they will be more than strong enough with just a single magnet per component.
Its look at the moment like the Special weapons may not be done in time for the first wave, I will do my best though!
We got some new parts out of the Mold today - Veteran heads with Beret, Light Fatigue Torso, and the Weapon Accessory and Pouches sprues - I couldn't resist building up a test model!
1
82903
Post by: MLaw
Looking good!
What happened to the robot regiments? Are they getting redone or are they gone?
13192
Post by: Ian Sturrock
I don't buy from Anvil anything like often enough. I've done a few orders but nothing like the amount that serious Anvil special forces enthusiasts buy. Someday I will pick up some of the anniversary Blacksmith minis though...
But, I'm always impressed with this thread, particularly with how responsive the Anvil team are to suggestions and other feedback, and how quickly they are willing to try out new stuff, see what works, test things out, etc.
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Post by: Bull0
But when, god damn it? WHEN?
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Post by: Lockark
BrookM wrote: Anvils Hammer wrote:@Arbitorian and Haigus- I read the suggestion (Gothic Space suits) during a long car journey yesterday and immediately got my sketch book out, I've come up with a torso/head/Raygun set which will work with the Armoured arms and legs from wave one to make a sci-fi gothic infantryman. I dont know when I will get a chance to sculpt the bits, but they are on the way!
There is no set "design ethos" for the Regiments range, rather the plan is to release a range of differently styled components which can be used to make all sorts of unique and interesting troopers.
ALL MY LOVE AND SUPPORT FOR MAKING THIS HAPPEN.
I am ecstatic about this news. I already use Anvil a bunch for my 30k SM, now I can use them for my 30k IG too!
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Post by: Barzam
I read on Facebook that you'll be offering these individually, as kits, and as "choosr your own" kits. Will the equipment packs be included or at least available as an option in the "choose your own" kits?
I know it isn't something that you would be able to do any time soon, but have you considered doing simplified versions of the kits? My thought is that they would be similar to the Afterlife ones where the figures are just two-piece kits with all of the gear and equipment already molded onto the figure. Maybe something like that could be a cheaper alternative to allow for faster army building. I know the idea of the Regiments range is modularity and compatibility with other ranges, but I honestly rather like the more simplified 2-piece builds of the Afterlife range more.
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Post by: RiTides
I totally missed the vote, glad 1mm magnet holes were decided on! If you can supply them without too much of a markup, that would be even better - maybe even just include them in the weapon packs (and obviously include their cost in it) if it's not too onerous?
I have found that folks are lazy and if you don't put the magnets in our hands, we're going to glue . But if people have them, they'll be more likely to buy more parts later, too!
My preferred aesthetic is definitely these guys from the prior page:
Can't wait to see the full range of options for these style of models
(Actually I can - take your time and get it just how you like it! We've waited this long, we can wait a month more to have it perfect )
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Post by: IronBars
Those are looking nice Anvil. Amped for the release now.
1975
Post by: Anvils Hammer
Thanks all!
@MLaw - The old A.R.C were intended as the first models in the regiments range (which then didn't materialise until now) but they no longer match up to my quality standards so have been withdrawn.
I will be making a brand new set of bionic/robotic parts as part of the Regiments range at some point.
@Ian Sturrock - Of course.. suggestions and feedback are essential to improvement and providing what people want to purchase, which keeps us all in a job
@Bull0 - my apologies for the repeated delays.. I want to get it right first time, which means not rushing anything.
I have to pose and print the legs, then we are pretty much ready to go, so if all goes to plan - the launch should be next week.
@Lockark - Yep, and with a slightly more reasonable price tag!
@Barzam - The Add-On/accessory packs wont be included with the full kits as standard (to keep the price down for people who don't want them) but will be available to purchase at the same time as a full kit, at a reduced price.
It's unlikely I will do simplified versions of Regiments, but Its something I will consider in future, if there are particular "best seller" combinations which are significantly more popular it may well be worth making some two/three piece versions.
It would make manufacturing and shipping them out easier and thus, we could sell them slightly cheaper, but it wont be an immediate priority.
I like the two piece design of most Afterlife figures also, it works really well for the game, but for the regiments, keeping it modular means that at launch, there will be...
960 unique combinations of parts.. not including all the different arm/leg poses and head variants.
@RiTides -
We can buy 1mm magnets in for 5p each, to make it worth our while to repackage them, we have to charge at least 10p. It takes 6-8 magnets to fully magnetise a Specialist weapon (including the power plants), so we will likely sell a set of 25 magnets for £2.50.
Annoyingly, they are no cheaper for us to purchase than the larger 2mm magnets.
A good "half way" option would be to pick and glue on one power plant, and then just keep the weapon top halves magnetised.
You may be able to wait, but I cant, I wanted to release these guys by the end of April! So close now, I've decided to hold the Specialise weapons back by a couple of weeks along with a few other smaller parts, so we can get the core kits out asap for people who don't need the specialist weapons.
@IronBars - Thanks!
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Post by: RiTides
That price sounds fine for the add-on pack . Just as long as it's offered alongside these, and maybe is a suggested product when people buy things like the special weapons.
I'm thinking I'd only use a single set of magnets per gun (max two!). I know there are tons of swappable bits but don't want to go crazy
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Post by: Bull0
Great news! I too am happy to wait, knowing from experience just how good your stuff is. Can't wait to place an order and start a big auxilia / pdf force :>
1975
Post by: Anvils Hammer
Bull0 wrote:Great news! I too am happy to wait, knowing from experience just how good your stuff is. Can't wait to place an order and start a big auxilia / pdf force :>
My main fear is people purchasing a lot of figures, and then a few weeks later- I release some new parts for the range which they would have preferred to purchase..
I'm going to try and list all the "coming soon" parts I have planned, so people can make informed choices to place an order or wait.
Once the huge Wave One/launch release is done (170+ unique components!) future releases will be smaller and more frequent.
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Post by: Bull0
Yeah that would be awesome and bound to be helpful to people. Personally if you put up stuff I like and I buy it, and then you put up more stuff I like, happy days, I can buy that too.
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Post by: RiTides
Yeah, it helps for international orders to know what's coming so people can consolidate - a very nice idea, even if it's just a preview.
It could also result in people being even more willing to place an order - as they wouldn't be scared that the very next month something they preferred would be coming out (even if you just show a preview image of the different types of things coming, they can figure out which one they want to go for from that).
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Post by: Barzam
I figured if simplified versions were something that you would be interested in making, it would be a long way off. I'm cool with that. For now, I eagerly await wave 1 with everyone else.
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Post by: Ir0njack
I am also down for the 1mm magnets for the weapons. If thers a connection in underside and one where it connects to the stock they will definitely hold. I use a single connection of 1mm magnet in the wrists of my BaC marines to switch out special weapons and with just that one connection point at the wrist, it holds beautifully.
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Post by: sockwithaticket
Anvils Hammer wrote: Bull0 wrote:Great news! I too am happy to wait, knowing from experience just how good your stuff is. Can't wait to place an order and start a big auxilia / pdf force :>
My main fear is people purchasing a lot of figures, and then a few weeks later- I release some new parts for the range which they would have preferred to purchase..
I'm going to try and list all the "coming soon" parts I have planned, so people can make informed choices to place an order or wait.
Once the huge Wave One/launch release is done (170+ unique components!) future releases will be smaller and more frequent.
So considerate and customer friendly, were you raised somewhere like Canada and came to Blighty later?
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Post by: MLaw
Anvils Hammer wrote: Bull0 wrote:Great news! I too am happy to wait, knowing from experience just how good your stuff is. Can't wait to place an order and start a big auxilia / pdf force :>
My main fear is people purchasing a lot of figures, and then a few weeks later- I release some new parts for the range which they would have preferred to purchase..
I'm going to try and list all the "coming soon" parts I have planned, so people can make informed choices to place an order or wait.
Once the huge Wave One/launch release is done (170+ unique components!) future releases will be smaller and more frequent.
I think if you release themed sets or big waves like you're planning, people can't really justifiably be upset about something produced later. There's at least 2 other companies posting here that does like.. half a set, leaving people hanging then months (or even years later) they release things that are similar.. and people still are very happy with them. You've got a lot going for you and I really don't think you should get too hung up on that notion
That said, I'm really looking forward to that heavily armored set. I've got plans for that one.. oh yes..
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Post by: Charax
Anvils Hammer wrote: Bull0 wrote:Great news! I too am happy to wait, knowing from experience just how good your stuff is. Can't wait to place an order and start a big auxilia / pdf force :>
My main fear is people purchasing a lot of figures, and then a few weeks later- I release some new parts for the range which they would have preferred to purchase..
I'm going to try and list all the "coming soon" parts I have planned, so people can make informed choices to place an order or wait.
Once the huge Wave One/launch release is done (170+ unique components!) future releases will be smaller and more frequent.
This was one of my concerns about the regiments range - buying a bunch of models and then finding out 6 months later that there's a new head out that I prefer, ultimately that's on the customers, but I really appreciate that that's something you've considered and are planning for., a roadmap or some concept sketches/renders of what's in the pipeline would really help with that.
Or we could just magnetise everything. EVERYTHING.
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Post by: IronBars
Hi Anvil, the way your doing this release and the thought behind it is more concious of your customer than most companys. So I dont think anyone can fault you anyting if you go on like your doing now. Really hyped for this release.
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Post by: RiTides
Agreed, love everything about how Anvil is approaching this
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Post by: Azazelx
I agree that Anvil is handling these upcoming releases in a very careful, considerate and conscientious manner.
If there were any concerns regarding other, upcoming kits or components following the release, you could also show off renders on the site with approximate release dates as well. So people who want torso A with head B and weapon A could buy sooner, while others could make an informed decision to hold off for head E's release in 4 or 6 or 8 weeks. That way no-one buys and then feels annoyed because they would have preferred the other head/torso/pants/etc.
1975
Post by: Anvils Hammer
Hey all,
I'm frantically working as fast as possible to get the leg poses complete and printed today and tomorrow, so we can launch the range on Thursday evening!
Thanks for the positive feedback regarding the launch plans - I want to sell as much as possible of course, but that's best achieved by making sure people get what they want.
When the launch goes up, Ill have a list of "upcoming" parts on the page, with estimated arrival dates.
@Sockwithaticket - born in Scotland.. but raised almost entirely in the south.
@Azazelex - honestly.. by the time I've got renders to show off, the stuff is almost ready to launch anyway - the turn around from a complete CAD model to having it ready to sell is as little as a couple of days, that's the advantage of having the entire production process in house!
I'll be putting up written descriptions of plans for future releases, in the rough order and time scale I intend (subject to change of course).
Some stuff depends on sales - for example Id like to do Dress uniform legs, but the range in general would have to be selling rather large quantities before more specialist stuff like that becomes viable.
@RiTides- was it you who requested some spare hands on the sprues? Really good suggestion!
Here are Armoured Rifle arms Sprues one and two - Ten unique arm poses, plus a fair few extra hands for conversions (including a left hand holding a foregrip).
1
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Post by: RiTides
Wow, that sprue looks excellent! I don't think I can take credit for the suggestion, but it was a very good one
Only thing I'm not a huge fan of is the pointing fingers (there's a meme for chaos dwarf players that all of our characters are pointing ) but since they are separate and optional that's no problem. Looks like there's two spare hands in other poses too, if I'm seeing that right.
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Post by: Ir0njack
Those look great! Really looking forward to these and loving the way you are going about it!
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Post by: Barzam
Is that a rifle strap on arms "F"? It looks like you've designed the guns to slot into the hands. That's a really nice touch.
1975
Post by: Anvils Hammer
Thanks guys,
@RiTides - Yeah Pointing figures are cool, but also in resin very prone to snapping, hence they are optional parts for people not planning to game with the figures.
Other hands including a foregrip, two x holding a knife and a right handed grenade.
@Barzam - Yes, and you have provided the first example of why I put letters on the arms, much easier to describe a particular set!
The strap connection fits on the RIS rail on all the guns.
Yes, the guns have a tab which locates in the hand, makes lining them up slightly easier.
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Post by: RiTides
I totally missed the knife hands! Love it
Is the 1mm magnet hole on these arms, since I think this would be the main point where guns are swapped out?
1975
Post by: Anvils Hammer
@RiTides - I figured occasionally they might need a knife for stealth killing/opening ration packs.. Left and Right, downward grip (works better with the arm poses available).
No magnets on these arms - these are for the various rifles/SMGs which are modular but not designed to be swapped out.
The special weapons will have their own arms with the power feed and larger stock/lower grip integrated with the right arm.
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Post by: RiTides
Ah that makes sense - and yeah, I can't imagine 99% of people will want to swap anything around other than the special weapons.
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Post by: MLaw
From Facebook
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Post by: MacMuckles
It appears I'll be placing an order tomorrow then! Those are too good!
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Post by: Frozen Ocean
With your current shell casings, pistol grip hands and weapon attachments, would you have any interest in adding weapon barrels to your range? Drilling barrels is something I abhor because I can never get it perfect, and anything but perfect just looks wrong. A bunch of resin muzzles in a few different sizes would be perfect.
The Afterlife stuff looks great. It's really nice to see how Anvil has progressed over the years, really coming into their own. I'm pleasantly surprised with the aesthetic of Afterlife.
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Post by: RiTides
Thanks for that, MLaw - looking forward to it
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Post by: MLaw
No problem. I forgot to mention, they're going to be on Facebook doing a live Q&A session about the time the new line goes live.. so get your questions ready!
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Post by: Barzam
Wow. They really do look good. It'll be hard not to order a bunch as soon as they're available.
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Post by: Azazelx
Yeah, they look beautiful. Now fingers crossed on the price....
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Post by: Haighus
These look great! Hmm.... so when are we likely to see the concepts for wave 2? Because I am particularly excited by the concept of void armour, and I also can't wait to see the heavily armoured torso option in this wave that would work with the void helmet Anvil mentioned for wave 2.
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Post by: Manus
Frozen Ocean wrote:With your current shell casings, pistol grip hands and weapon attachments, would you have any interest in adding weapon barrels to your range? Drilling barrels is something I abhor because I can never get it perfect, and anything but perfect just looks wrong. A bunch of resin muzzles in a few different sizes would be perfect.
The Afterlife stuff looks great. It's really nice to see how Anvil has progressed over the years, really coming into their own. I'm pleasantly surprised with the aesthetic of Afterlife.
Most AI barrels are cast "drilled". Could still be good for versatility though.
1975
Post by: Anvils Hammer
Morning all,
We've got a busy day ahead prepping for the launch tonight, 30+ new products, our biggest single product launch (excluding Kickstarter stuff) since 2013's Black Ops!
@Frozen Ocean - Separate weapon barrels?
Its a possibility, the problem is always going to be that they are small parts with a small contact area, on an exposed part of a model, so used in gaming models they will be very prone to snapping off.
If you carefully stick the point of a modelling scalpel right in the center of the gun barrel, and then twist it round a few times, you get a tiny pock mark which keeps the tip of the drill bit dead center. You may already be doing something similar, but just something I do when I want an accurate hole.
@Mlaw- Ill also be on Dakka at the same time, so lively discussion on here very welcome as well!
@Azazelx - The price?
We are still finalising it, but provisionally £28 for a set of ten "build your own" with lower prices for 2, 3+ of the same kit. They will be competitive with similar kits on the market and a whole lot cheaper than resin from a certain larger company.
We will also be doing some "conversion kits" with discounts on the separate bits sprue prices (which will also be highly competitive with rival products).
@Haigus.
My concept sketches are frankly, an embarrassment to the gaming industry, so I don't usually post them.. here is the void/hazardous environment sketch so you can see why...
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Post by: Lockark
Looks like a john blanche concept drawing TBH. I think their fine to show off.
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Post by: Ir0njack
Hah, dont stress the sketch anvil, I do concept art as well and as long as you get the idea that's all that matters! Speaking of which I'm really loving the way you're going with this sketch, I'm always a fan of anything that has sort of knightly feel to it!
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Post by: MacMuckles
I like what I see
Would you consider doing an alternate helmet, more akin to the diving suit-esque helmet of other "Solar System Soldiers" that another company may or may not already produce?
1975
Post by: Anvils Hammer
high praise Lockark! - I think if I took my time and used pencil/erasers, I could do much better concepts, but its good enough for my design purposes, The refinement and detailing I usually do at the CAD stage once the base shapes are blocked in.
@Ir0njack - Glad you like it. Ill actually be toning down the knightly elements of this design, but making a new torso (and possibly helmet style) to match the gothic style shoulder pads in the launch preview image.
@MacMuckles.
This head, torso and weapon set will be a steampunk/sci-fi hazardous environment suit, so may be suitable as a stand in for Solar Auxilia, but I don't plan on making the design any more similar. Even if copying was entirely legal, I think I can design a better looking product!
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Post by: MacMuckles
Fair enough, I look forward to seeing where this goes
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Post by: Frozen Ocean
Anvils Hammer wrote:@Frozen Ocean - Separate weapon barrels?
Its a possibility, the problem is always going to be that they are small parts with a small contact area, on an exposed part of a model, so used in gaming models they will be very prone to snapping off.
If you carefully stick the point of a modelling scalpel right in the center of the gun barrel, and then twist it round a few times, you get a tiny pock mark which keeps the tip of the drill bit dead center. You may already be doing something similar, but just something I do when I want an accurate hole.
I do, I just can never get it "perfect", and anything but just looks bad to me (especially on double-barreled things like storm bolters, or when put next to models whose barrels are hollow by design as with yours and Forge World's). I thought of using styrene tube, but something with a bit more texture (in other words, pre-made barrels) would look a lot better. Anvil just came to mind because of all the other little fiddly bits you do. You're right about the issues, though I'm not sure what can be done about it other than having a solid back for pinning.
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Post by: Manus
Anvils Hammer wrote:Morning all,
We will also be doing some "conversion kits" with discounts on the separate bits sprue prices (which will also be highly competitive with rival products).
Can't wait to see this - I'm ashamed to say I have just made a heavily converted mini without any AI bits at all!!!!!!
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Post by: sockwithaticket
I have two weddings to attend over the next 3 weeks, one of which I'm a groomsman for, presents, transport and accommodation need to be paid for in both cases, but that will all have to come from whatever's left after you're done draining my wallet! Seriously, everything looks great and this is perhaps the most hyped I've been for a release in ages (trumped only by thrice announcing their first UK club show since 2012 last week). Will finally grab some exo lords hand sprue too.
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Post by: BrookM
The concept sketches have sold me on this future venture for sure!
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Post by: Nostromodamus
Will there be early birds?
1975
Post by: Anvils Hammer
Yeah just err... transfer £10,000 to my account and Ill give you all the Regiments stuff early.... ahem..
@BrookM - I'm glad you approve!
@Sockwithaticket - perhaps as apology, we could send the newly weds some Regiments miniatures...
Safe to say we are busy in the studio today!
Chaz is doing product photos, Adam is building example miniatures and I'm writing product descriptions..
Getting there!
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Post by: RiTides
Nostrodamus - This is a direct release, you can straight up buy them when they're revealed later today!
With more to come soon which will be previewed, so you can pick the best combination you like.
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Post by: Nostromodamus
RiTides wrote:Nostrodamus - This is a direct release, you can straight up buy them when they're revealed later today!
With more to come soon which will be previewed, so you can pick the best combination you like.
Thanks for the non-snarky response RiTides. The tone suggested kickstarter to me, but obviously I misinterpreted.
1975
Post by: Anvils Hammer
Apologies if I offended you Nostrodamus - Easy to misunderstand over the internet, I thought your original question was intended as a joke (as we've done all our other major releases in the past few years through early birds).
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Post by: Nostromodamus
Anvils Hammer wrote:Apologies if I offended you Nostrodamus - Easy to misunderstand over the internet, I thought your original question was intended as a joke (as we've done all our other major releases in the past few years through early birds).
No problem! You guys must be very busy right now and you're probably juggling 100 things at once so I can understand
I'm kinda new to your company so I'm unfamiliar with your previous stuff, but the regiments range caught my interest so I didn't want to miss out
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Post by: Haighus
Ooh I'm liking those concepts! I agree they are fine to show off, and also see the Blanche correlation. Your handwriting on the other hand... (not that I am one to talk, my handwriting looks like a spider fell in ink and then had a seizure on the page...) You also drew all that whilst in a car though, which is impressive.
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Post by: RiTides
Well, these days to get folks' attention away from KS's you really have to make a splash with a release . I'd really love if more companies could hype up releases but not have to actually go to Kickstarter - Osprey does this a lot with Frostgrave (even calling their orders "Nickstarters")!
Looking forward to the reveal later today
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Post by: Charax
42 minutes, My bank account has drafted a will
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Post by: Nostromodamus
I see the custom squad builder is up, but I don't see where it tells me how many miniatures "a squad" is. I assume 10?
1975
Post by: Anvils Hammer
We are working through it.. not quite ready yet!!
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Post by: Charax
well a custom squad is £27
6 heads is £3
5 torsos is £3
5 arms is £3.50
5 legs is £5
6 weapons is £3
that's £17.50 for a set, or £35 for 10, so yeah I think the custom squad would be 10 guys with an £8 discount
1975
Post by: Anvils Hammer
Quite correct!
And if you have multiple squads in one order, the price is even lower.
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Post by: Charax
do those multiple squads have to have the same configuration, or is the price just for "Multiple custom regiments squads"?
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Post by: Nostromodamus
Will the discounted price for multiple squads be a permanent offer? Or is it limited time?
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Post by: MLaw
Just a suggestion but you might consider adding visual guides to the components in the custom squad builder as part of the slide show. It's a little annoying to flip back and forth. EDIT: Also, the Fatigue Legs 1 image that loads is the same as the Armored Legs.. Fatigues 2 legs looks like fatigue legs so I assume it's the Fatigue 1 leg entry with the wrong image.
1975
Post by: Anvils Hammer
Ok Live Q&A - Let's go.
@Charax - the squads can have different configurations,currently, we didnt intend it, but it's an option for now!
@Nostrodamus - we may of course change pricing structure in future, but it's not a "launch only" offer. There is no need to rush!
@Mlaw - Yes, totally agree and that is something we will implement as soon as we can.
Oops, we will get that image changed over.
Any other questions guys, about anything regiments related - fire away!
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Post by: Nostromodamus
Is the anti-materiel rifle compatible with the regiments arm sets?
1975
Post by: Anvils Hammer
definately not! Much too large, however I will be releasing a new Regiments sniper rifle, with a very similar style, in Wave 2 in late June.
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Post by: Barzam
So, a little chunkier than Afterlife, but it looks like they should still be able to mix in fairly well. Now I really want to see how well the parts can be mixed together. What happened to the Afterlife shoulder pads though? I'm not seeing them in either their own section or the Regiments section.
Will it be possible to have specialist weaponry without any hoses or backpack attachments? If not, could we see some more compact versions of the specialist weapons in the future that don't require specific torsos or arms to use? Something like the Doom 3 or Doom 2016 plasma rifles would be cool to arm a squad with. Basically, what I'm asking for would be a plasma SMG.
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Post by: MLaw
Q1 - Any chance for versions of what you've just released to support crew-served (heavy) weapons or with missile launchers? Same for drivers/passengers (seated) and potential mounted style poses for motorcycles? Q2 - Any plans for civilian type components that are compatible with the Regiments range to allow for more irregular/resistance type troops.. Like a hoodie or baggy jeans. Homefront:The Revolution has the sort of thing I'm talking about. EDIT: But it also applies to post apoc or zombie survivors etc. Q3 - At a glance it appears the weapons are a mix of previous models from your existing lines and some legs that look like Afterlife. Are these rescaled or is there a mix of scales in the regiment line currently? I think you mentioned it but I might be mistaken.
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Post by: RiTides
Very cool! I'm a little overwhelmed, though, need to go and look at all my choices
It seems clearest when I'm looking at the pre-selected page:
http://anvilindustry.co.uk/Regiments/regiments-full-squads
(Although the pictures only show 5 models, not 10 - maybe just duplicate the picture so it shows 10?)
When I see all the individual options my mind explodes, need to look through thoroughly to pick
1975
Post by: Anvils Hammer
Barzam - quite a few of the afterlife legs work ok with the regiments torsos, so long as you dont add shoulder pads.
Yes they are chunkier, but if you use a force of just regiments troops and afterlife robots/vehicles, there will be no scale problems.
Afterlife shoulder pads may at some point be remolded and released as part of the regiments range.
The first lot of special weapons will only work with a hose/power pack, but rifle sized versions are certainly an option at some point.
@M Law.
1. Heavy weapons crew set certainly planned, wit hmore kneeling legs and specialist arms. Missile launchers also planned.
Drivers/mounted - not any time soon.
2. Yes we will be releasing a "contractors" set for lightly armed civilian troops/militia.
Later down the line I plan a full range of evil traitor/renenage militia parts, which will work as irregular types as well with the right choice of parts.
3. We have some old "regiments" weapons which are left rfrom the first attempt at the regimetns launch, which didnt get very far.
Apart from the legacy guns (which are pretty much still compatible with the new stuff) all the new parts are new and the same scale, (although there are some similarities between the armoured parts and the republic grenandiers)
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Post by: Charax
RiTides wrote:Very cool! I'm a little overwhelmed, though, need to go and look at all my choices
It seems clearest when I'm looking at the pre-selected page:
http://anvilindustry.co.uk/Regiments/regiments-full-squads
(Although the pictures only show 5 models, not 10 - maybe just duplicate the picture so it shows 10?)
When I see all the individual options my mind explodes, need to look through thoroughly to pick
The regiments range is tagged, so you can look through the whole range of options like this
OK, Initial thoughts:
What I like:
- The concept as a whole! Mad Robot Miniatures does something similar but their style doesnt appeal to me
- The armoured choices look amazing, I tried to make carapace armoured guardsmen years ago and this is how I wished they'd looked
- The spares! extra magazines, 6 heads per sprue in case there's one you don't like, amazing level of consideration
- The price point. It's 1/3 more than the cost of a Cadian box for 10 but you can customise everything! 5 for £17.50, 10 for £27, 20 for 50, 30 for £69...nice scaling, and reasonable for small or large buys.
- The conversion set, great idea!
What I don't like:
- The launch range: It was a perfect opportunity to show off the scope of the options that would be available, but all the options are pretty much modern day/near future themed, carrying ranged weapons - it's a little samey to be honest, I'll probably need to wait for more options to appear (regiment melee arms, perhaps? some more of your existing weapons converted to be regiments-compatible?)
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Post by: Anvils Hammer
Thanks for your feedback Charax,
I certainly tried to make the parts as useable as possible, extras on the sprues dont cost us anything in production so why not..
Regarding the limited range pf the initial release, I this was delierate - I wanted to keep to a limited theme for wave one to keep it coherent, rather than risk a lot of very differrent styles, none of which really work together.
Now that the basic parts are in place, we can add new torsos/heads and instantly create new stlyes.
We also plan new arms and legs of course.
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Post by: Nostromodamus
As tempting as these are, I think I'll be holding off to see what the trench fighters and gothic stuff looks like first. That may suit my need better.
Love the range though, amazing!
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Post by: Barzam
Rifle type specialist weapons sound good to me. How about short or rolled sleeve arms? Ballcap heads with goggles and headsets?
1975
Post by: Anvils Hammer
Barzam wrote:How about short or rolled sleeve arms? Ballcap heads with goggles and headsets?
Both, as part of our "contractors" range, in either late June or the July wave.
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Post by: RiTides
Charax - Ah, I couldn't quite put my finger on it but the "modern day / near future themed" is I think what was in the back of my mind, too. It totally makes sense to go for those first, and then expand, but I think for my (admittedly grimdark ) uses, a less-present-day look would fit in best.
Still absorbing all the offerings though and know I'm going to be ordering - the question is just what and when
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Post by: MLaw
Hopefully the contractors will include hoodies and jeans. I know it's probably more like Blackwater style guys or field operative CIA but I think the Warlord Survivors are the only multipart with more of a civilian look right now, while contractor types are a tad more common (not by much though).
I looked back over the release after taking some time and realized I've been putting of an Afterlife order of things I really want. That made me wonder if there are plans for any sort of vehicles in the remainder of 2016.
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Post by: RiTides
Well, that's the opposite of what I'm looking for (no jeans or hoodies in 40k!) but I can definitely see the appeal for other systems
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Post by: Nostromodamus
Gah, so tempted, those medium armored guys would be great for IG Veterans...
To wait or not to wait? That is the question...
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Post by: MLaw
RiTides wrote:Charax - Ah, I couldn't quite put my finger on it but the "modern day / near future themed" is I think what was in the back of my mind, too. It totally makes sense to go for those first, and then expand, but I think for my (admittedly grimdark ) uses, a less-present-day look would fit in best.
Still absorbing all the offerings though and know I'm going to be ordering - the question is just what and when
Hard Sci-Fi is another pop-culture term for it. Adhering to things that could likely be designed given time and resources etc etc..
I'll be honest, I'm really glad they went this way first. With so much to choose from for Grimdark, having the ability to expand the more video-game looking figures presents opportunities that the Grimdark niche really doesn't explore. If it were to lean slightly more towards Shadowrun (cyberpunk) I would likely lose it and secretly run up the old credit card.
Actually.. for Grimdark.. isn't that (for humans) just either Colonial Marines from Aliens, Starship Troopers Mobile Infantry, 80s action movie, or WWII guys? I think you could probably get there pretty easily from this release using Fatigue Arms + Legs, Medium Armor, and I dunno.. I think the heads are the most modern thing since most of those options seem rooted in current designs or more video game looking aesthetics.
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Post by: RiTides
Yeah, I agree - it's mostly the heads that are modern-style, I can totally work with the rest! The previewed heads I think just ended up being one in each set of 6, but a lot of the goggles-type heads look present day. Still totally awesome and I'm mixing and matching them in my mind as we speak
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Post by: Javin
How soon for a special weapon set?
1975
Post by: Anvils Hammer
Morning all,
Wow yesterday was busy! A little behind schedule but the full Regiments range is now available, we will start shipping from next week!
You can check out the range guide here -
http://anvilindustry.co.uk/Regiments/Regiments-Range-Guide
All the products are available separately and also in a range of pre-designed and custom kits and conversion packs!
Feedback and suggestions encouraged, I've got quite a lot already planned, but more ideas are always good.
@Mlaw - I don't plan hoodies/jeans at the moment I'm afraid, lots of other parts which are higher priority will keep me busy for some time. I will keep in mind the option to do a limited selection of civilian parts at some point.
What's most likely is that for more obscure/unusual items such as civilian clothing, we will release sets of just 5 poses of each leg and arm style, less variety, but it means its more likely we can release them at all (less posing work and smaller molds needed)
I am planning to complete the TAIPAN ACP in 2016, hopefully over summer, but its unlikely any more vehicles will get done.
@Nostrodamus - I'm glad you like the range! I'm afraid I cant help much with wait/don't wait - though the "Planned future releases" part of the Range Guide has details of plans between now and end of August, and if you want more information on upcoming parts I'm happy to advise!
@RiTides -
Lots more heads planned, a full range of various styles of unhelmeted heads, and plenty more grim/WW1 style helmets to come, as well as some more futuristic designs - Heads are one of the easiest things to design and print as the parts/sprues are so small, so lots of options is easy.
@Javin - Special weapons, and some more Small Arms, will be available in Wave 2 - Aiming for late June, not sure exactly when as for part of June we are closed for a full upgrade of our manufacturing facility.
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Post by: Bull0
Congratulations on the launch, the range is really impressive. Hope it goes well! Can't wait to see what's next
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Post by: Barzam
I'm really curious how some of these parts will look on MEDGE figures.
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Post by: sierra 1247
@Anvil, do you have any plans to make any Bren, or sten guns to go with the WW2 style second wave? Or any other famous guns from that period? I'd love to see Bren guns or MP40s
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Post by: Dysartes
Anvil, do you know when you'll be turning on the "Collect at show" shipping option for UK Games Expo?
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Post by: Anvils Hammer
Evening all!
@Bull0 - Thanks very much!
@Barzam - I'm also curious! people are very welcome to post up photos in this thread, of regiments stuff kit bashed with other companies products.
@sierra1247 - yes actually I do! A few people have asked about the Bren gun so its likely to appear>
Sten/MP40 is a little more tricky as it would require new arms, or a significant conversion by the customer.
@Dysartes - Charlie will be back at work on tuesday and can sort it out, Im afraid I dont know how to reactive it.
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Post by: Mr_Rose
Another question about the future range: are you going to have arms with rifle grip poses rather than pistol grips?
Or maybe just a set of hands?
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Post by: Anvils Hammer
Mr_Rose wrote:Another question about the future range: are you going to have arms with rifle grip poses rather than pistol grips?
Or maybe just a set of hands?
Its a possibility we have considered, but its not an immediate priority - the reason being having a rifle grip changes the design of the weapon quite significantly, it would be almost impossible to get it to work with the existing weapons (designed for pistol grips) convincingly. I would probably do arms which are a one piece cast with the weapon, which defeats the "modular" part of hte desing.
The most likely outcome is that for the Trench Raider / WW1 types, we will do fatigue arms with gloves, holding a "rifle" type small arm.
At the moment Im working on special weapon, sniper rifles, shotguns, and possibly command squad bits!
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Post by: Barzam
Rifle grip shotguns and sniper rifles could be cool. You could do some ergonomic gripped guns like the kind Masamune Shirow designs.
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Post by: MLaw
Barzam wrote:Rifle grip shotguns and sniper rifles could be cool. You could do some ergonomic gripped guns like the kind Masamune Shirow designs.
Any time anyone can have a reason to use Shirow inspired anything I'm all for it!
Hell, I'd buy a Shirow toilet seat though I'm afraid it would require you to lean forward to get on..
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Post by: MrMoustaffa
Nice, digging the regiments thing you guys have made. Mad Robot has a similar system and it works excellent, so I bet this will work well for you too.
Don't know why but I've never really checked out your stuff till now. There's some really cool bits there. Those berets with the gasmasks in particular look awesome, someday I'll have to pick some of those up.
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Post by: sockwithaticket
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Post by: RiTides
Wow, so cool! Really nice paint job, can almost feel his environment . Quite an ODST feel to it!
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Post by: Bull0
Just got confirmation that my Regiments stuff has shipped, enormously pumped to get started. Loot brag over
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Post by: RiTides
No worries as long as you take pics!
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Post by: Anvils Hammer
Morning all,
We are off in the van this evening to the UK GAMES EXPO at the Birmingham National Exhibition Center, this weekend 3rd to 5th of June!
Its out first time attending this show, and we will be launching the Afterlife Mini Rulebook, which is available now on our website!
Printed Rulebook!
@Barzam - organically designed weapons like that will have to feature in future Afterlife factions, they are not suited to the regiments range due to the need to keep all weapons compatible with all arms.
@MrMoustaffa - Yeah we were impressed with Mad Robots system and ours is very similar! I've sent some parts to Mad Robot to check, but I think parts from the two ranges should be fairly interchangeable.
@Sockwithaticket - Very nice! future police/internal security vibe.. The off white armour looks really good, whats the recipe?
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Post by: MOTN
Rulebook - nice!!!
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Post by: Barzam
Anvils Hammer wrote:
@Barzam - organically designed weapons like that will have to feature in future Afterlife factions, they are not suited to the regiments range due to the need to keep all weapons compatible with all arms.
I'm okay with this. Maybe something CRANE standard infantry would use?
How long will the rulebook offer be in place for the Afterlife backers? I'd like to make an order, but I want to wait until the SMG and contractor bits are available.
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Post by: Bull0
Very impressed with this stuff, quality is easily as good as the AFTERLIFE kickstarter minis and the pieces go together really well. Couple of photos below, I can post more if anyone wants them
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Post by: sockwithaticket
RiTides 0- Thank you, glad you like it.
Joel - cheers, mate. That's exactly what I was going for. The armour is based with Vallejo Model Coour Basalt Grey, mainly Vallejo Game Colour Cold Grey and highlighted with VGC Ghosty Grey.
Bull0 - You got enough there?
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Post by: Bull0
Had to make the most of that multi-buy discount! Got my first infantry squad finished. I plan to do a couple of squads like this, a squad of grenadiers in the heavy armour, and then some heavy support squads, command squad etc in fatigues. I'm using the militia army list from horus heresy V. It's really nice having alternative models for heresy-era imperial army, it would've been lame using Cadians or whatever.
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Post by: BrookM
Finally found a use for your excellent servo-arm set!
My only quibble is that there are six attachment points spread across the two backpacks, but only five bits to put in there, so I had to.. improvise with one of the holes.
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Post by: Mymearan
That's what I always do as well.
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Post by: Fifty
I picked up a copy of the printed rulebook and wrote a review of it here.
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Post by: VikingChild
New Anvil Regiments range... MIND BLOWN
Holy feth, i think i need one of every product on offer, maybe even two!
The level of detail looks fantastic, well done! And the prices look fantastic too, so again, well done Anvil!
I've been looking for decent legs with knee pads for ages so expect an order of them sometime soon.
I really look forward to seeing what's coming up in the subsequent waves (Forward, you dogs!), please keep on doing what you do!
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Post by: BrookM
Also found a use for one of those reflex scopes:
Ah, all these bits.. kitbashers delight!
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Post by: sockwithaticket
The Reflex sights are easily one of my favourite bits, so tempting to stick them on pretty much everything!
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Post by: Anvils Hammer
@MOTN - great looking Spectres there! The lighter Hexes works really well!
@Barzam - We will probably keep the offer open for three months or so. Plenty of time!
@Bull0 - Glad you like the models, thanks for posting up the assembled minis photo!
@BrookM - There should have been a little extra cylinder component attached to the hand of the power axe/wrench. Its attachement number 6 - something a little different from the others.
Regardless, what you've done is very nice!
@Fifty - Thanks for the review, Ill reply in that thread and hopefully we can get some rules talk going!
@VikingChild - one of every product on offer is certainly something we can sort out, glad you like the look of the range!
We will be trying to release a new wave of Regiments product every month for the next few months, plenty more options to come!
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Post by: Fifty
So, I watched whilst Joel and a friend from my gaming club playtested one of a bunch of scenarios I have written.
More photos and commentary here.
1975
Post by: Anvils Hammer
We've been flying under the radar recently due to spending several weeks ungoing a massive clear out/upgrade, which is now complete, and we are ready to get back to new releases!
Regiments Wave 2, which was pencilled in for release this week, is a little behind schedule and will be released sometime next week.
The good news is that its behind schedule because I wanted to fit in more new options and parts.
Wave Two will include:
Sniper Rifles
Crisis SMG's
Specialist Energy weapons with backpack mounted power supplies.
Command squad parts including assorted Pistols, Melee weapons and suitably posed arms.
Radio/Comms set and backpacks.
Here is a preview of the double handed pistol grip arms and phase pistol, which lots of people have asked for, and a power hatchet I'm quite pleased with.
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Post by: Bull0
Two handed pistol grip!! I can die happy. Well, once I've bought a few, anyway.
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Post by: lone dirty dog
I knew I held off for a reason any pics of the new arms I really can't wait to see them.
Any chance of doing some more casual arm poses ?
1975
Post by: Anvils Hammer
Wave Two is incoming very soon!!
I just need to finish the CAD for the Command Squad Arms, plus a few small bits and pieces. We will be making master molds for most of the new sprues tommorow!
Here are some of the Sniper Rifle!
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Post by: Haighus
I'm liking the look of those sniper rifles! Phase pistol also looks cool, as well as the power hatchet. When are we likely to see the appearance of your void helmets that you showed us the doodle for?
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Post by: Anvils Hammer
Haighus wrote:I'm liking the look of those sniper rifles! Phase pistol also looks cool, as well as the power hatchet. When are we likely to see the appearance of your void helmets that you showed us the doodle for?
The Gothic Void armour will most likely form a "mini wave" at the end of July, I plan to start working on those bits as soon as Wave 2 is available.
Glad you like the sniper rifles, should have them in resin tommorow or the day after.
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Post by: BrookM
Anvils Hammer wrote:The Gothic Void armour will most likely form a "mini wave" at the end of July, I plan to start working on those bits as soon as Wave 2 is available.
This is good news indeed!
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Post by: Haighus
Ok, my Anvil order is being held off until July then it would seem The power hatchet would work well for what I have planned too. Hmmmm...
Will the dual pistol grip arms be available in both the fatigue and armoured arms, or just the fatigues as pictured?
1975
Post by: Anvils Hammer
Haighus wrote:Ok, my Anvil order is being held off until July then it would seem The power hatchet would work well for what I have planned too. Hmmmm...
Will the dual pistol grip arms be available in both the fatigue and armoured arms, or just the fatigues as pictured?
All arm sprues will be offered in both styles, and any future arm styles will most likely be released with a version of every arm sprue.
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Post by: Haighus
That is great!
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Post by: Barzam
Will the SMGs be coming with this batch? I'm guessing the Contractor bits will be later though.
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Post by: Anvils Hammer
Barzam wrote:Will the SMGs be coming with this batch? I'm guessing the Contractor bits will be later though.
Yep Crisis SMG will be available to order from tommorow if all goes to plan.
The contractor parts (a couple of head sprues, Bare/rolled sleeve arms) will be available at some point, but I'm not sure when. Ill update the "coming soon" plans in the next few days once wave two is out of the way.
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Post by: Javin
Any eta on those regiments fusion guns?
1975
Post by: Anvils Hammer
Yeah a few hours till launch..
They've come out superbly (admittedly Im biased)
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Post by: Lockark
I love the power hachet.
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Post by: Barzam
Looks like they're going up.
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Post by: Anvils Hammer
Yep!
Its all there now and live.
Custom command squads
Custom special weapon squads
All the separate sprues including sniper rifles, Specialist weapons, Crisis SMG's
Really pleased with this stuff, and really need to go home now and eat! I will get some more photos/info up tommorow.
NEW STUFF HERE
Cheers
Joel
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Post by: Bull0
Woo! The only problem is I want it all... great selection, really love the officer weapons and arms. Just what was needed!
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Post by: jonkofi
Those axes are amazing. Exactly what iv been looking for my spacewolves.
Question is, are they avaliable as packs or are they only sold with other bits?
Great looking work as always
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Post by: sierra 1247
The command gear looks great anvil, Any plans for Bren guns in the works?
1975
Post by: Anvils Hammer
Morning all,
@Bull0 - no problem, we will sell you it all Glad you like the kits, the Regiments range is a lot more complete with this Wave 2. Still a few more options to get ready for Wave 3!
@Jonkofi - These Axes are Regiments scale - to small for Space Wolves. Our Exo-Lords range includes several Axe products which are the correct size -
http://anvilindustry.co.uk/The-Armoury/Close-Combat-Weapons
And currently yes the Regiments Axe is only available as part of the pack, but at some point we will release sprues of "all the same" melee weapon for people making melee/Close combat Guard units.
@Sierra - Thanks for jogging my memory - Yes a bren gun is being planned, I might try and get it ready for the next wave (otherwise its pencilled in for released with the great coat trench forces later this year)
Here are some more photos showing off the parts from Wave 2 -
Custom Squads available HERE
and all the parts are available separately as well in the various sections.
Onward to WAVE THREE
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Post by: jonkofi
@Jonkofi - These Axes are Regiments scale - to small for Space Wolves. Our Exo-Lords range includes several Axe products which are the correct size -
Bummer!! I was hoping they would be correct size for tomakawks rather than full axe sizes axes....thought it would make them a little more viking/ferral esque...
Looks like il be having to get me some regiments in the mean time....oooh such a pitty lol.
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Post by: Anvils Hammer
I guess you could try it out.. If you pick up one Melee weapon sets - see how you think they look - Regiments hands are quite heroicalyl scaled so may not look to silly on Space Marine arms, if you want a smaller looking Axe.
We will be releasing a set of just axes at some point, with a few different hand options and one in a "holster" of sorts.
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Post by: Barzam
I got my order in last night. I do wish there was an option for just a generic custom five man fireteam though. Maybe something that could be implemented later?
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Post by: Triszin
I'm gonna have to put in a order soon. I've been dying to make a Edge of Tomorrow style count as IG army. your republic mechs are gorgeous. me needs
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Post by: MLaw
A big trend in the military right now is tomahawks.. it would be cool if you could work that in later on.. I know it's only slightly different but if you're looking for something to fill a slot later on
1975
Post by: Anvils Hammer
@Barzam,
Yeah we will look at a 5 man unit at some point.
@Mlaw - separate tomahawks are unlikely, sorry, but a sprue of 5 of the axes is coming out next week.
WAVE THREE - July 21st (target date)
Gothic/Steam Punk Hazardous Environment Set - An armoured Torso and head with breathing gear, air tank and power supply, plus a matching "Ray Gun" style rifle. These will be designed to match with our existing Armoured arm and leg sets.
Gothic/Medieval Helmet and Torso Set
Radio Transmitter Backpack plus "Bergen" style military rucksacks.
New Specialist Weapons (Below) - Phase Repeater and Heavy Flamer,
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Post by: Nostromodamus
Wave 3 might tempt me to make the plunge
Can't wait to see the Gothic stuff!
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Post by: Siygess
What's the plan regarding prone poses for heavy weapon teams? I hear they are a thing in.. that game.
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Post by: inqscott
Wave 3 diving in for me new PDFs yeah
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Post by: Haighus
Wave 3 is when I reckon I will be weighing in too
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Post by: Manus
Great stuff Joel, just keeps getting better and better. I have to ask, of course, I thought greatcoat legs would be in the 3rd wave...
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Post by: MacMuckles
Alright, so this review is like a week late, but Anvil Industry is incredible. The delivery took only 5 days from the UK all the way to Canada, which is amazingly fast. Getting stuff from another part of Canada takes like 3 days, to put things in perspective. The bitz were free of bubbles, none were miscast, nothing was bent out of shape and the few amounts of flash fell off with a mean glare. Everything came in seperate bags allowing me to easily see if I was missing anything. I wasn't. Overall, I'm extremely impressed. If I have one minor complaint, it's that the Black Ops bodies have subjectively boring sculpts and a lack of life in them, but that's more of a subjective thing and speaks no ill of the actual technical quality.
10/10 saving money to buy again!
1975
Post by: Anvils Hammer
Evening all,
@Siygess - I'll certainly think about prone gunners/spotters etc - they would also be useful for snipers, the problem is making prone parts which work well and look good is rather difficult in a fully modular system, it may not be physically posible.
@Manus - Yeah I planned them (Greatcoat legs) sooner than September, however I want to release new arms/guns, and new torsos/heads to match. Rather than release all the parts piece meal, I want to do all the "trencher" stuff all in one go, hence the delay.
@MacMickles - Thanks very much for the reveiw, much appreciated, and I am glad you like the parts
Regarding the Black Ops bodies - They are over three years old now - my design skill and our technical capabilities back then were nothing like as good as tehy are now hence the older products are gradually being updated and replaced with improved versions.
An entire Exo-Lords revamp, replacing the entire range with new models, is planned for 2017.
Attached is a "Dakka exclusive" preview of the Gothic Hazardous Enviroment armour.
Its still WIP - Torso largely finished but more work to do on the head - suggestions welcome!
Im also doing a more medieval style torso/head set to go with the gothic shoulder pads, for more baroque/feudal world armies.
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Post by: Barzam
That is even better than I was expecting! My one suggestion would be to include a sensor/lamp. Either shoulder mounted or helmet mounted.
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Post by: Nostromodamus
You're knocking it out of the park with this stuff!
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Post by: BrookM
Oh that is just fething slick AF. Can't wait to see the entire model now!
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Post by: inqscott
You must include the Dakka armor in wave 3 it has that vibe that says have an entire army of those models!
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Post by: Nostromodamus
inqscott wrote:You must include the Dakka armor in wave 3 it has that vibe that says have an entire army of those models!
Pretty sure they're going to be the foot troops for my Knight Household
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Post by: BrookM
They'll be going into my Solar Auxilia for sure if the arms and legs have the same look and feel. As is, the torso has enough cues from the models done by Forge World to neatly fit in without looking out of place.
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Post by: Barzam
Hmm. I'll be putting them with my Mechanicus. They'll be Explorator troops. It'd be cool if they had some unique legs, but I believe they're meant to go with the existing armored arms and legs.
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Post by: aka_mythos
Anvils Hammer wrote:
Attached is a "Dakka exclusive" preview of the Gothic Hazardous Enviroment armour.
Its still WIP - Torso largely finished but more work to do on the head - suggestions welcome!
Im also doing a more medieval style torso/head set to go with the gothic shoulder pads, for more baroque/feudal world armies.
I like it. I'd consider some sort of version of the helmet with a head lamp or some other sensor.
Will these be compatible with the Specialist energy weapon arms? These appear to have built in backpacks and those arms have the cable snaking to a backpack.
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Post by: Nostromodamus
Barzam wrote:Hmm. I'll be putting them with my Mechanicus. They'll be Explorator troops. It'd be cool if they had some unique legs, but I believe they're meant to go with the existing armored arms and legs.
I'll probably use the armored arms and fatigue legs myself
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Post by: aka_mythos
Nostromodamus wrote: Barzam wrote:Hmm. I'll be putting them with my Mechanicus. They'll be Explorator troops. It'd be cool if they had some unique legs, but I believe they're meant to go with the existing armored arms and legs.
I'll probably use the armored arms and fatigue legs myself
For sometime I've had it stuck in my head to do a Knight household for 30k that takes Solar Auxilia as allies to represent the household men-at-arms... If Anvil gives me some halberd like power axes, I think I've found my men-at-arms.
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Post by: Nostromodamus
aka_mythos wrote: Nostromodamus wrote: Barzam wrote:Hmm. I'll be putting them with my Mechanicus. They'll be Explorator troops. It'd be cool if they had some unique legs, but I believe they're meant to go with the existing armored arms and legs.
I'll probably use the armored arms and fatigue legs myself
For sometime I've had it stuck in my head to do a Knight household for 30k that takes Solar Auxilia as allies to represent the household men-at-arms... If Anvil gives me some halberd like power axes, I think I've found my men-at-arms.
Exactly the plan I had too
Even wrote about it to GW in the Army of your Dreams competition...
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Post by: MLaw
This is pretty cool! I was just looking at an old IG codex (the one with all the different worlds' IG from an old illustration) and this is one of the looks that I was like "wow that would be pretty neat!" .. and here it is
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Post by: Nostromodamus
Will the heavy flamer be a special weapon option?
How will the comm backpacks be distributed?
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Post by: Haighus
That is an AWESOME preview!!! I definitely need those helmets, and probably the torsos too...
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Post by: Sledgehammer
I'm loving the new environment suit. Will it come in a head only option?
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Post by: inqscott
I will be using them with my existing Dreamforge troopers to round out my PDFs army
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Post by: MacMuckles
That preview looks superb.
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Post by: MLaw
It just occurred to me.. those would make for excellent Sisters of Battle components.. The torso.. I guess that depends on personal stance on the boob armor or not debate but the helmet is bang on.
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Post by: Charax
MLaw wrote:It just occurred to me.. those would make for excellent Sisters of Battle components.. The torso.. I guess that depends on personal stance on the boob armor or not debate but the helmet is bang on.
Well if Anvil produced some boob armour torsos a few waves down the line it'd cater to both groups. I agree the heads are great though.
Check out the new conversion corner, it's great
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Post by: BrookM
Does it really need to be "boob armour torsos" though? With a different style helmet and clever application of certain iconography it may just as well make for great alternate Adepta Sororitas components.
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Post by: Charax
of course it doesn't NEED to be boob armour, they don't NEED to exist at all, but some of us like to maintain the aesthetic of the old models to some extent, otherwise you could just as well plop down a tactical squad and say "well they're sisters underneath"
So far I think the Dreamforge Valkirs are the best alternatives we have, but these helmets would be a good addition to those too
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Post by: Anvils Hammer
Morning all,
Thanks for the lots and lots of feedback!!
@Barzam - Good idea, Ill add a lamp to the side of the helmet, which will also make it asymetric (usually helps)
@BrookM - as Barzam stated - THese are intended to work with the existing armoured arms/legs, but could also be used with the fatieque varients.
Making a torso and head is a lot of work, but nothign complete to designing, posing x 10 and printing/moulding entire new arm/leg sets, so the range will include more new torsos/heads than legs.
I do plan to release new arms and legs a a couple of months, starting with great coat infantry.
@Aka_Mythos - The basic torso isn't compatible with specialist weapons, but I'll be doing a variant which doesnt have the backpack.
Axe Halberds is a cool idea but unfortunately a bit too niche for the time being.
@Nostrodamus
Yes Heavy Flamer Thrower and Lance Repeater will be special weapon upgrades.
Comms pack will be a squad upgrade (one pack) or a separate sprue of 5.
@Sledge Hammer
Head and torso are separate, so they can be mixed with any other parts in the range, or sold separately.
We currently don't plan to do any miniatures suitable for use as Sisters of Battle, and if we ever do, there will categorically NOT be boob armour. GW and Raging Heroes can do their thing.. I personally think the world needs more realistic female miniatures
I'll try and get another preview up later - currently working on a lighting rifle!
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Post by: Barzam
I think a headlamp will be a nice touch to the design. It'll help give it a more industrial look. If these space suit bits wind up being popular, do you think you might do more styles in the future, or possibly full sets? Some more advanced looking armored space suits would be pretty awesome. I'd love to see some like the suits worn by the Imperial Marines in Legend of Galactic Heroes. How could you not want a squad of these? I would love to see something like that in the future.
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Post by: Manus
Thanks.
Do you have any other mechanical gizmos up your sleeve, like the mechanical arms set (backmounted) ?
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Post by: JohnnyHell
If you made these guys and that pattern of lasgun I'd weep with joy and my wallet would weep because it would be empty because I'd have bought MANY.
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Post by: beast_gts
JohnnyHell wrote:If you made these guys and that pattern of lasgun I'd weep with joy and my wallet would weep because it would be empty because I'd have bought MANY.
Seconded!
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Post by: JohnnyHell
You have no idea how much I need a platoon of them.
1975
Post by: Anvils Hammer
Evening all,
Head over to facebook for a second render of the new Hazard Armour, complete with what I think I'll call "The Lightning Gun"
Hope to have them in resin by middle of next week.
@Barzam - Anything is possible, but its unlikely, simply because Ive at least half a dozen more releases like this to get through first, not including Exo-Lords and Afterlife development!
@Manus - I am planning to bring back the ARC cyborg troopers as part of the regiments range. - Parts to make fully robotic soldiers and also useable as bonic conversion bits for human regiments infantry. Not sure when I will get to these parts however.
@JohnnyHell - Well, obviously I cant (And wouldnt want to) make anything which is a copy of GW artwork. I am planning a helmet next week which is broadly similar to that one, and great coat legs in the future, so making something with a similar look to the artwork will be possible.
The whole intent behind Regiments is to expand the range to the point where there are over ten thousand unique combinations, so almost any look/style is possible.
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Post by: BrookM
Quite liked the plain helmet myself, but other than that, looking really, really good!
Also, good to hear that the cyborgs are making a return, I've been awaiting them for some time now, my Mechanicum need cheap and expendable fodder.
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Post by: Barzam
I think I agree with BrookM. The grille on the helmet feels a bit off, especially for a hazardous environment/space helmet. Otherwise, I like it a lot. The new gun looks reall neat, too. Is the cable hooked up to something?
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Post by: Nostromodamus
Plain helmet is much nicer. Not a huge fan of the grille on a hazmat helmet, but it wouldn't stop me buying them!
Now I just have to summon the will to wait for greatcoat legs...
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Post by: ultimentra
This is excellent! Finally something from you guys that is compatible with the Skitarii line, these guys look like excellent not-Skitarii Vanguard.
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Post by: Haighus
I much preferred the previous render personally, it isn't the grill so much in my case, but the vision slit was better looking than the goggles-shaped visor IMO (the slit is also more medieval as you are going for the gothic look). The lighting gun looks great from what I can see in the FB image though.
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Post by: Nostromodamus
Yeah the goggle visor is a bit weird.
Much prefer the first preview.
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Post by: MacMuckles
I hate to pile on, but I also enjoy the first helmet more as well. I do like the grilled version, but would prefer the two styles being seperate from one another in their own sets/sprues. I much prefer uniformity instead of a single set that contains two styles.
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Post by: Ir0njack
I generally enjoy stylized knight helmets but I but the goggles honestly kill it for me, they just seem fort of out of place.
I also had a idea, the power halberds might be abit too niche but there's the upcoming forgeworld upgrade kit for skitarii that features a spear and shield combo.
What if you made a specialist "halberd and shield" weapon set to cash in on the forgeworld ones being not only expensive and yours cheaper, but more than likely yours would be out before theirs, and you have a whole range thats geared to work with it. Currently no one really offers really good IG compatible power lances, not even GW AND ITS IN THEIR FREAKIN CODEX, and the ONLY knightly or gothic themed boarding shields I've found that could work with worknwell with skitarii or IG designed for dystopian legions, but the company scrapped the models and went for a vehicle instead.
Just some ideas, loving what your doing. Keep up the awesome work.
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Post by: plessiez
Joining the chorus on the plain vs goggle helmet. I too preferred the earlier render.
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Post by: JoeRugby
What do the republic commando heads look like on the medium armour regiments bodies?
and any plans to upscale the heads to go into the regiments line?
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Post by: Siygess
I just realise there is one special weapon option 'missing' - how about a grenade launcher?
Edit: oh and I also prefer the first helmet option, which feels like a good option for an enclosed carapace armour helmet as well as the intended purpose
1975
Post by: Anvils Hammer
Thanks a lot for all the honest feedback guys! It really is VERY useful.
@Barzam - the gun is hooked to itself (to the power supply at the back) much like a 40K melta but my way makes a bit more sense I think..
@Joe Rugby - no current plans but it may happen at some point, relatively easy to scale heads up and re print.
The Helmet - The Mob Has Spoken!
I realised, on reflection, and most people liking version 1 more, that I've been over thinking the design of this helmet, if anything adding too much detail.
For version three, which I really like and hope you will to, ive gone for a much more utilitarian look, less "knight" and more "void hardsuit", it also matches cleanly with the torso more now I think.
Attached to this post are versions 1 and 2 for comparison, and at the bottom version three with renders of the helmet with visor up and down, and with no helmet (sprue will have a mixture for variety)
You can Click the version three render for a much bigger full res image.
I have also included bottom left - a version with a couple of horizontal slits on the rebreather, I think they work quite well, but leaving it plain might be better.
Your thoughts feedback and suggestions are very welcome in the next 15 hours or so before I have to lock the design down and get it to the printer, for a release later this week I hope!
Thanks in advance for any thoughts.
3
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Post by: BrookM
Version 3 is looking really, really good, personally I'd go without the extra slits on the rebreather, but that's just me.
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Post by: Nostromodamus
1 and 3 (with or without slits) are my faves.
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Post by: Barzam
Yes, v.3 looks best. I still like having the lamp though. Maybe have it as an attachment option or just do one or two heads with it? Overall, the new design is the best version so far. I'm undecided on the slits on the mask though. The horizontal slits look a lot better and do look good on the rebreather, but it also looks good without them. Maybe just slip one or two of the slit version into the sprue.
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Post by: sockwithaticket
Barzam said pretty much everything I wanted to.
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Post by: Siygess
BrookM wrote:Version 3 is looking really, really good, personally I'd go without the extra slits on the rebreather, but that's just me.
Yup, same here
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Post by: inqscott
I must also weigh that version 3 is a must now I need more of damn you Anvil my wallet will cry
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Post by: Haighus
Barzam wrote:Yes, v.3 looks best. I still like having the lamp though. Maybe have it as an attachment option or just do one or two heads with it? Overall, the new design is the best version so far. I'm undecided on the slits on the mask though. The horizontal slits look a lot better and do look good on the rebreather, but it also looks good without them. Maybe just slip one or two of the slit version into the sprue.
I'm going to echo pretty much everything Barzam has written here.
V3 really does look awesome, but I agree it would be nice to have the lamp back. Either way, I will happily buy V3.
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Post by: plessiez
Happy with three too but the slit looks like fish lips to me and now I can't unsee it.
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Post by: Nicky J
I'm not sure if its just the angle in #1, but it looks like it has a grill / indent at the mouth level, a bit like a star wars stormtrooper's helmet, which I love the look of, so I would still vote for that one (assuming I'm not just seeing something that isn't really there...)
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Post by: Jehan-reznor
Those torsos and helmets are nice, are they exo-lord size or smaller?
I agree that prodos and Raging heroes already do the boob armor, but something like the Dreamforge Valkir armor work well for male and female depending on what kind of shoulder pads, helmets or male/female heads are used.
So i would suggest going in that direction if you ever plan to make exo-ladies
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Post by: Jerram
I really like version 3, slightly prefer no slits.
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Post by: Nostromodamus
What's the eta on the greatcoat legs?
Not sure my willpower can hold at this rate...
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Post by: MacMuckles
I firmly believe version 1 is still the best. Is only 1 design being chosen?
1975
Post by: Anvils Hammer
Morning all,
Thanks for further feedback!
I think the consensus is Version 3 with no slits is the best version.
The set will include 4 heads with visor down (2 of which will have lamps), 1 head with visor up and 1 head with no helmet.
Im also about to start work on a much more medieval looking helmet which will feature grill vents!
@NickJ - Yes Version one did have a slit with grill, but Im not happy with it because A. When printed at 28mm scale it will be tiny and really hard to paint and B. it looks like teeth, which throws the sci-fi look off a bit.
@Jehan - these are all part of the Regiments range, so Cadian compatible scale.
@Nostromodamus - Greatcoat legs are coming at the end of September - the release will feature 2 styles of great coat, including 2 torsos and 3 different head options, plus some new weapon options.
@MacMuckles - Yes Im afraid just one design for now, its always an option to print alternative options in future though.
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Post by: MrFlutterPie
BrookM wrote:Version 3 is looking really, really good, personally I'd go without the extra slits on the rebreather, but that's just me.
This
Those void suits are making my pants tighter They are exactly how the Solar Aux should have looked
Also you mentioned a trench raider styled release. Are there any plans for WW1 themed melee weapons like trench knives and trench flails?
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Post by: Barzam
The new gear being mentioned was teased on Facebook.
1
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Post by: aka_mythos
I like it, but given the rest of the model I think he should have gauntlet style gloves.
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Post by: Nostromodamus
Brilliant!
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Post by: sockwithaticket
The right hand/wrist looksa bit off there, but the helmet and grenade launcher are cool as feth.
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Post by: lone dirty dog
MacMuckles wrote:I firmly believe version 1 is still the best. Is only 1 design being chosen?
I agree with you that version one is best but more votes for 3 wins ...... Joel print both LOL
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Post by: aka_mythos
sockwithaticket wrote:The right hand/wrist looksa bit off there, but the helmet and grenade launcher are cool as feth.
Kinda looks like the right hand is an upside down left hand.
1975
Post by: Anvils Hammer
Morning all,
@Aka_Mythos - you're right he should have gauntlets and that would be cool, but making a new "style" of arm is a huge undertaking due to the number of poses needed (currently 16 unique pairs) and three+ new molds for the various different sprues.
I'm planning to make "jungle fighter/contractor" set later this year with bare/short sleeved arms.
@Sockwithaticket - Yeah the hand is a bit shoddy, and its a render of a part I already printed - I think it shows up a lot worse at this scale than at 28mm when the hand is 2mm wide..
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Post by: MacMuckles
Maybe you could design some seperate gloved hands? The arms wouldn't have to be any different; the buyer could just take a saw/clippers to the arms.
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Post by: MLaw
I hope that flared version is a separate option because I'm not a fan at all compared to the other shown pictures. It reminds me of The Shredder from TMNT.
The armor has a steampunk feel to it. I could see it appealing to a certain theme of army. Not for me personally but I could picture it being useful. Will there be a plain version like that and a slightly more ornate version for a veteran squad? Just an idea.
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Post by: Haighus
I think the flared version is meant to be a separate medieval-themed design, with the void helmet being the V3 one previewed above.
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Post by: Anvils Hammer
Exactly as Haigus States.
The head on the Medieval guy is designed as a themed set with the new Medieval Torso and existing Medieval shoulder pads.
@MacMuckles - Separate gloves also wouldnt work with the arms , but someone could add the cuffs with GS if they fancied a modelling challenge..
Wave Three will be available LATER TODAY!
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Post by: MOTN
All the regiment stuff is great, it's going to be very hard to resist picking some up!
1975
Post by: Anvils Hammer
WAVE THREE is all available now!
I'll try and get some photos up in the thread tommorow.
Shotgun, Tesla Disintegrator, Gothic and Void armour sets plus new accessories parts, basically everything we've been previewing recently is now available.
New "Custom Veteran squad" and "Custom Grenadier Specialists" options added.
You can now have a squad of 10 with a Sergent and 9 specialist weapons for just £40, which is exceptionally good value I think.
http://anvilindustry.co.uk/Regiments/Regiments-Custom-Squad-Builder/regiments-grenadier-specialists
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Post by: Barzam
I'll definitely be putting in my order tonight. I'm hoping my planned scheme of orange fatigues and white armor will work out on the spacemen.
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Post by: BrookM
Just now put my order it, I should be getting paid tomorrow or Monday..
Details! We're getting another Auxilia Rifle Section soon!
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Post by: Nostromodamus
I don't see a Heavy Flamer option for the command squads.
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Post by: sockwithaticket
Oh my goodness. So much want!
1975
Post by: Anvils Hammer
Thanks guys!
@Nostromodamus - Oversight, thanks! Those options are available now!
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Post by: MacMuckles
Hey, I noticed that the gothic plate and medieval sets aren't an option in the heads+torso set
1975
Post by: Anvils Hammer
Thanks for the heads up!
They are included there now. Pretty sure all options are available in all relevant products now.
Im off on Holiday for a while now, but will try and check in occasionally to answer any questions about the regiments range or products.
Here is the latest "whats coming up" info from the website :
Wave 4 - Late August/Early September
Crewed Heavy weapons Teams
Autocannons, Grenade Launchers, Phase Cannons and more, on tripods, mechanised tractors or wheeled gun platforms.
Wave 5 - Late September
Trench Fighters - A selection of parts to make Sci-Fi/WW1 Hybrid trench fighting infantry, with gas masks, Greatcoats etc
And after that... (no firm release dates)
Traitors and Renegades - The corrupt, the twisted, and the fallen...
Jungle Fighter/Private Military Contractor Set - Bare/Rolled sleeve arms and bare Heads with various hairstyles and gear, to match the fatigue legs/torsos and create jungle fighters, militia or near future/modern contractor type forces.
Cloaks and heads to make elite camouflaged light infantry.. a very "unique" regiment.
Parts to make Desert Insergent light infantry.
Have a good weekend everyone!
1
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Post by: Manus
That does sound like an awesome lot.
Really impressed with this wave you just released, I think the void helmet/heads and torsos are some of your best releases to date!! and that says a lot!!
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Post by: MLaw
Loving everything about this massive effort Anvil has been pushing. Enjoy your well-earned holiday! Looking forward to many of those releases including the heavy weapons platforms. EDIT: Will the holiday impact delivery times for orders placed over this coming weekend?
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Post by: FrothingMuppet
Oh man this range just keeps getting better and better.
With the Gothic Void Torso (with integral back), how do they interact with the special weapon kit arms and backpacks - do the hoses on the arms sync with the integral backpack on the torso, or would you be required to carve that pack off to add the special weapon pack?
EDIT: Ignore my last - I saw the note on the builder page that you'll swap out the torso for a plain one.
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Post by: BrookM
My order came in today, didn't have much time to build everything just yet, but I did find the time to stick three of the twenty together as test models.
I really love how this one turned out, I couldn't resist adding in a spare head from Statuesque, though not all will have bare heads, as I really love the helmets that come with these squads!
Prime Drusilla of the Saturnyne Amazons, I'll be adding two squads of these to my Solar Auxilia, counting as Veletaris Storm Sections.
Aside from looking really in place alongside other Solar Auxilia models, it also has a very, very nice generic sci-fi look to it that makes the models fit in quite handily with settings high on atomic rayguns and Venusian telepaths.
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Post by: commander dante
Picture Above Reminds me
Anvil, will we, in the future, ever see you make Female Heads?
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Post by: MacMuckles
BrookM wrote:My order came in today, didn't have much time to build everything just yet, but I did find the time to stick three of the twenty together as test models.
I really love how this one turned out, I couldn't resist adding in a spare head from Statuesque, though not all will have bare heads, as I really love the helmets that come with these squads!
Prime Drusilla of the Saturnyne Amazons, I'll be adding two squads of these to my Solar Auxilia, counting as Veletaris Storm Sections.
Aside from looking really in place alongside other Solar Auxilia models, it also has a very, very nice generic sci-fi look to it that makes the models fit in quite handily with settings high on atomic rayguns and Venusian telepaths.
That looks good!
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Post by: Zaku212
Just got my wave 3 lads in the post there, top notch stuff as always. However I ordered the wrong torsos
Still very happy with I got, same quality I've come to expect from you guys (e.g. head and shoulders above certain other brands *cough*forgeworld&spartan*cough cough*)
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