15115
Post by: Brother SRM
11/25
I'm lazy and haven't been doing my housekeeping. Latest from Faiet and hastings, via Kroothawk:
Kroothawk wrote:75hastings69 wrote:As for DA they'll be in the WD that gets released in December and will be on sale in Jan, as some have quite rightly already said.
(...)You can certainly expect a new speeder type 
Faeit 212 Inbox wrote:I just read yesterdays rumor post about Deathwing, this is nothing like what I have been told by the Games Workshop source I know. This is what I was told.
*HQ models will be recast into finecast. Same models
*New Belial model robes, powersword, stormbolter, or plasma bolter combi
*New Chaplain
*Deathwing Box Set: Comes with 3 options; Normal DW Terminator Squad, Command/HQ Squad with Banner and Apothecary, and an Elite Squad with Plasma Cannon options
*Ravenwing Box Set: Bikes remodeled and look like the Ravenwing bikes from Dark Vengeance, but same build as normal bikes, also with added weapons for the new Ravenwing Elite unit.
10/19
Mat Ward is likely the author. BoLS and Faiet are saying things along these lines.
9/28:
Stickmonkey wrote: just heard a rumor that there is a AA option for DA dreads...one that will likely make it to all chapters eventually.
Codex release at the end of November White Dwarf (December issue) and a release in December
So PA command squad could get a single heavy weapon, apoth, standard, etc. A TA squad the same, but that the RW command squad was 3 bikes and a attack bike w hvy weapon, or 5 bikes, but not a LS. The history here does not point to GW breaking the concept that a RW full squad is still 10 man strong, 6 bikes, a AB, and a LS.
DA version of Vanguard?
Most like. But they have some form of hunters from hyperspace type rule in addition. And they might have some new DA special weapons...dark claws or dark swords, you know, to egg on the stereotypes..
Deathwing Terminators
SB, PS, LC, TH, SS, AC, AssC, PC, HF, CML, CF, PA, and PF are all the options I've heard rumored. Default is standard SB PF, Sgt w SB PS. Of note, AC and the PASS combo both are new info that's been whispered to me.
Plasma Predator
Heard a deviant rumor that they have meltagun sponsons as an option too...
So PC, AC, LasC w HB, HF, MG sponsons. Supposed to be a new kit with BA Pred style sponsons and DA icons included.
Dreadnoughts
Sounds like the HVY slot dread is the standard, and the specialist DA dread is Elite. and either can be upgraded to ven...for what that's worth now.
Tastytaste wrote:
I actually don’t think they are getting a Flyer. Inner Circle sorta fits with what I have been hearing. Super Techmarine sounds like the answer to the Warpsmith. Fortification is pretty solid, but don’t expect army specific fortifications just yet it should be an addition to the current list.
Here is some tip bits of what I know about the new Dark Angel codex that should hold you over.
Expect Dark Angels to be the ones that get Hatred: Chaos Space Marines. In fact, expect a “hatred type” trend to continue especially considering the addition of Allies.
GW wants (along fluff lines) to have armies counter other armies in extremely specific ways. In addition, and I am going to be nice and vague about this, but I bet you can figure it out if you do some research. The new major unit for Dark Angels is something Games Workshop is currently in court over over with a certain other company that already made them. If that doesn’t ring a bell, let me say it is a unit that perhaps only the Masters of the 2nd Companies would know about.
Update 9/26:
Stickmonkey wrote:Land speeder storm was also in the FA slot, according to sources.
No mention of excessive plasma-ness in this round.
Phil did say that. However, there has also been much debate over getting appropriate xenos fortifications into the mix. They have eldar, ork and tyranid terrain just waiting to be produced that I know of. Maybe next summer will be summer of fortifications.
(...)
Standard DT are there, Rhino, razorback, and DP. I have conflicting rumors the LR is in as a DT for Terminators.
Also in discussions at GD, the StormTalon is to remain a Codex Space Marines only vehicle.
Earlier rumor was mixed squad remained, however, cyclones could only be taken on SB marines. I haven't heard any more on this, that was a while ago, it really could go either way. I wouldn't build any more or tear apart those you have just yet.
I have heard, but have very little to back this up that the company master for DA in TA will be a single plastic character blister. It will include some options for loadout but not all, but will be blinged out like the DV termies.
(...)
Its bigger than the StormTalon, but the fuselage has a landspeeder style to it. I took it to mean squarish. The wings are supposedly fanned forward like an Aquila. And others have mentioned it would not take much to make this look like the chapter symbol, but I haven't heard anything on this.
(...)
From what I have heard there is a death wing upgrade character, a tactical upgrade character, a ravenwing upgrade character, and a scout upgrade character, namaan being one of these.
Update 9/25:
Stickmonkey again:
Hello boys and girls,
I've rested and recovered from the insanity of GDUK, really enjoyed meeting lots of people. If I met you there, cheers.
Down to business.
Right now info I have is we will see DA in November, and we can play with them before Christmas.
From the rules rumor dept I have a few bits, please bear in mind these are only rumors:
HQ:
Azrael
Belial - not needed for deathwing
Sammael - not needed for ravenwing
Azmodai
Ezekiel
Barakiel - named Techmarine/master of the forge! Note: barakiel is known as Angel of Lightning in references
Sabrael - guardian of the inner circle, gives bonus to inner circle unit
Librarian
Company Master TA option
Interrogator chaplain
Command squad ( option to take TA or bikes with Belial or Sammael respectively, and apothecary, standard bearer, 1 heavy weapon)
Elite:
Techmarine
Chaplains (x3 can function independently like sanguinary priests in BA, or form a unit w special rules). Only characters if independent.
Inner circle unit ( name is not known) tasked with hunting down one enemy unit, special rules for doing so. Can death wing assault, can assault on deep strike. But glass cannon, great in assault, but standard PA so will be easily shot up.
Brother-interrogators - this unit wears chaplain style death masks, but are not chaplains, they are a specialist unit adept at near range combat, standard armament is dual bolt pistols and power maul. Can upgrade pistols.
Veterans
Dreadnought
Scouts
Troops:
Terminators
Tactical squad
Ravenwing Bike squad not sure how it differs from ravenwing assault squad.
FA:
Ravenwing assault squad
Ravenwing support squad
Assault marines
Ravenclaw air superiority fighter
Hvy
Predator
Whirlwind w flakk options
Land raider
Devastator w flakk options
Dreadnought
Vindicator
Rumor is there is something else for the heavy slot too, but no info specific to it.
Fortifications:
Siege cannon ( this is supposedly the Techmarine cannon described earlier)
Battle bunker
That's enough to chew on for now....might be a few more surprises...and this is still just RUMOR folks...names and all.
Cheers
Update 9/18:
Stickmonkey (better than nothing)
Ok boys and girls. Not going so far as to call these rumors, as I have word only of some drawn art assets, but it could point to potential models and rules so passing it along.
First:
Ravenwing.
Got some art of an attack bike with what could be a plasma blaster in the gunner side. definitely plasma. but multiple barrels. could also just be TLPG but the source said it was one weapon not side by side when asked.
Second shot has a squadron of bikes, 6 bikes + attack bike riding down orks, in the air is a landspeeder, but it has underslung missle pods. Could certainly be creative license.
Deathwing.
Got art of Termie with a plasma cannon, back pack and hoses running behind.
Termies fighting chaos, one with LC and Cyclone launcher, the rest SB and PF, SGT in front with PS. Lends credence to mixed squads being present.
Other.
Art of supposed new flyer does very much resemble the lightning, with a landspeeder-esque body.
Shot of chaplain in TA fighting a hellbrute. So obviously wasn't meant for DV as that chaplain is PA.
Techmarine firing unknown weapon. Looks like a punisher cannon. supported with servo harness and held at hip. one servo arm is feeding belt ammo into it.
Like I said, no idea if any of this will be used, but it certainly is interesting towards rumors.
Could that Techmarine weapon be the new siege weapon you mentioned earlier?
Doubtful, the siege weapon was described as a tracked platform...like the thunderfire. this art is a single techmarine with a heavy weapon.
One thing, I've gotten a lot of rumors winging my way of techmarines. IMHO I am not certain some of it might not be for something else down the road. There is no particular fluff reason I'm aware of DA would have a greater than normal emphasis on TM. Iron hands, sure. But not DA.
Edit: Or possible as a first founding chapter there is just more artificer armor present and the art is being mistaken for techmarines...
The new aircraft sounds like it's sleeker than the Storm Talon, which is also promising.
Don't count on it...my source called it a "Pregnant Albatross". Said it has a big engine intake behind the cockpit.
Update 9/6:
http://www.warseer.com/forums/showthread.php?351780-DA-Rumors
stickmonkey wrote:Good day warseer. I've got some juicy model rumors on the upcoming DA release.
Despite the WD cover, I am hearing Nov/Dec timeframe. Not sure if this is reveal in Nov WD (released in Oct) release in Nov, or reveal in Dec WD...the way the rumors are flowing its getting very difficult to be sure what is meant.
Here's what my sources have past along:
Characters:
New Azrael - PA, helmet on and off options, still with a watcher model holding combi-plasma (supposedly the watchers have an expanded role on table top now, but this is the first I've hear of this and no details given, so lots of skepticism.)
Azmodai - TA
Ezekial model staying the same.
Ravenwing Bike captain
Named Sargeant (Nameth?)
Belial gets a model
Sammael gets a new model (I am not certain, but this could be the bike captain being mistaken)
Units:
Landspeeder-esq flyer. (we've heard this before, so could be rehash) Has Aquila like wings. TLAC, TML, TLPC, TLHvyB (sounded like these were options, not that it had them all at once)
Plasma Pred (heard this before, too) TLPC turret.
Deathwing Box (new to me) AC, Cyclone Launcher, THSS x2, LC x2, PS x1, PC, HF, PF x5, SB x5, CF x2 (Lots of bits there, consistent with the load of extras in things like the Space wolf Termies, Plasma Cannon Termie? IBIWISI)
New Dreadnought type. Mortis options.
Inner Circle box. Elites. Robed PA. dual unit box. one is CC focus, the other is dual pistols (gunslingers, anyone?) one version uses chaplain helmets.
Seige unit. (not many details given on this, sounds like techmarine thunderfire type unit, hoping to get more on this)
That's all I have for now.
Cheers.
Update 8/31:
http://natfka.blogspot.com.au/2012/08/release-rumors-breaking-mold.html
There is a lot of confusion lately on what is going to be released and when. Even though most rumor sources around the web are still saying September, there is a lot of disbelief, so hopefully this will shed a little light on the subject, as well as put forth a possible date for the next codex release.
Please remember that these are rumors.
via Faeit 212 (a Must Remain Anonymous Source)
______ hasn't changed his statement that Pre orders are up on the 15th for release on the 22nd along with the white dwarf about them.
I could imagine the WD and Pre Orders to both be the 22nd but he was very specific and said that they're "breaking the mold" to fit in DAngels.
In short, he's saying that Chaos Marines are getting released early, bucking GW's typical schedule, so that Dark Angels can be out sooner. Who knows how likely this is.
http://natfka.blogspot.com.au/2012/08/dark-angel-rumors-flakk-missiles.html
The italicized bits are essentially Engrish translations of Italian via a poor translation; the sentence underneath each is essentially what it means in plain English.
The Dark Angel "Tempest" is a new speeder that can "zoom" with dual twin-linked assault cannons and a typhoon launcher. Not only that, but Asmodai is back, and a lot more.......
Yesterday we had a set of rumors that were translated from Italian. While some of it was hard to read because of the translation, we were gifted with the corrections to these rumors. According to our source, some of it was wrong, off, or even backwards. So take a look,
Please remember that these are rumors.
via Faeit 212 (a Must Remain Anonymous Source)
... The DA codex will have a new choice in bipode heavy media mortis to be appointed and will have two guns.
It's just the Dreadnought. DA Dreadnoughts can purchase an offhand autocannon or missile launcher as normal, upgrade their primary gun as normal, or replace both arms with a pair of matching guns to be deemed "Mortis."
there will be a new character that ought to choose allies from other codex (called guard?) as a troop choice ...
This is backwards, one character prevents you from taking allies from Guard.
about the Deathwing I heard something about a box containing two hammers and shield and weapon type weapon nemesis that should give FNP to 2 +
The apothecary is FNP 5+ like normal, only one unit per army, there is a similar-to-warding staff option but not as good and for librarians as it uses a warp charge but is an automatic psychic power that can be shut down only by runic weapons and the like.
there will be new variants of land speeder ... (And perhaps also one that makes the functions of the storm talon)
Correct, the Tempest basically. It's can Zoom, comes with a twin-linked assault cannon (not on a turret) and typhoon launcher.
the "Blazing Sword" is something that has to do with the ravenwing ....
No idea what he's talking about.
The presence of 3 banners that will characterize the army and the command team.
Replacement for the distributed per-squad banners. These are a lot like the SM special characters, they grant a USR for the whole army when purchased and are very expensive, must be modeled (but come as raised image banners in the DA character box) and still apply even if the banner is lost. It's just a visual representation of a way to place points.
Note: This is also the current direction for the next SM release, where Combat Tactics is renamed Chapter Tactics and is replaced by paying a surcharge on your HQ, instead of having to buy specific characters.
Named characters still impose their Chapter Tactics as per normal, and are cheaper than a standard HQ + ChapterTax, but it's a nice alternative.
the DA will have different rules on the use of plasma weapons .. something warming ... to represent the fact that they are experts in using these weapons.
They can reroll failed armor saves against Gets Hot! and vehicles get to reroll its 4+ to avoid the hull point.
New aircraft is introduced into the codex DA will not be the storm Talon.
That would be the tempest from above
the cyclone missile launcher will have an AA if the model remains stationary for that turn.
Close but no cigar. Remaining stationary lets you reroll misses with Cyclone launchers against flyers.
There will be new options for the predator.
Plasma Destroyer Turret, heavy 3 plasma cannon, no plasma cannon sponsons.
WW AA will have the option as an upgrade and 3 different types of missile to choose before the game.
Replace both Castellan and Vengeance with Helios Missile launcher for free. Heavy 1, Twin Linked, Skyfire Interceptor.
special character chaplain will be introduced
He's not new, it's Asmodai. He's just making a come back.
there will be new psychic powers and will be given space to a couple of new units that are not present in the previous codex.
The first part is true, they get a new Lore with only some resemblance to the current codex. There are 2 new units (outside of the additions of Vanguard and Sternguard).
There are two basic troops choices and not just one.
Tactical Squad and Deathwing are troops.
it comes to AA missile launchers in the new codex .. I do not know, and this refers to the type of the missile destroyers or to those mentioned above.
Devastators can upgrade to take flakk missiles at +5 points per model, replaces Krak and Frag options.
And here are some other ones from around 3 weeks ago; some contradict, some agree. Apparently they're from a playtest build so things can change:
Here's a compilation of the most recent Dark Angels playtest.
Anything not included is because it's the same, or I didn't notice a difference.
The universal DA rules are ATSKNF, Combat Squad and Stubborn. HQs are all fearless.
HQ
Azrael
up to WS6, his gun is now a master crafted assault 2 12" 1 shot plasma, on top of a bolter. (basically assault instead of rapid fire, but can't fire at long range) and is fearless.
Belial
Also WS6, but is now 170 points and still unlocks DW as troops.
Interrogator Chaplains
140 points, all units within 12" are fearless, not just his own squad
Rerolls misses and wounds in challenges. Interrogator chaplains that win challenges against Independent Characters give you +1 victory point in a mission that uses victory points.
Elites
Chaplains are now elites and cost 100 points, but you can buy 1-3 of them as a single choice. They can be upgraded to take specific banners. At the start of the game they nominate a model in the squad they're attached to to be their "banner bearer" who must be modeled appropriately with the specific banner. If the chaplain later leaves the squad, the banner remains.
Furious charge USR, reroll armor saves against overwatch wounds when charging a unit within 6" of an objective
Counter attack USR, reroll misses with overwatch when within 6" of an objective
Reroll wounds against models within 6" of an objective with shooting, reroll wounds in a close combat that takes place within 6" of an objective
[Note: These are playtest rules, hence why these all seem very similar. Either they are intended to have a theme, or they're intended to be playtested and the most popular is kept]
Deathwing Terminator Squads are 215 points base, can swap to lightning claws for free, pay 5 points for thunder hammer / storm shield, and only models with storm bolter / powerfist or chainfist can take the cyclone missile launcher upgrade, which is now 30 points.
Deathwing assault works a little bit differently. All Deathwing units and models in terminator armour attached to Deathwing units now come down on the first turn via deep strike without a roll if you wish you make a "Deathwing assault."
It specifically notes, however, the limitations of no more than 50% of your army being allowed in reserve, and that independent characters whether attached to a squad or not, count as a unit.
[Note: This would mean if you want 2 deathwing units + a character to deathwing assault turn 1, you'd need 3 units on the table. But if you somehow had 5 units on the table, and 3 units of Deathwing + 2 HQs on the table, all 5 would Deathwing assault turn 1.]
Dreadnoughts are a bit cheaper on points base, can be upgraded to venerable, and can upgrade their dreadnought close combat weapon to any ranged weapon (not just missile launcher or autocannon)
Sternguard are in, but can swap their bolter for a close-combat weapon if they want. Any model can upgrade their close combat weapon to a power weapon, lightning claw, power fist or thunder hammer. Any model with a close combat weapon can swap their bolt pistol for a Storm Shield (20 pts) or take a Combat Shield (5 pts).
Scouts are still elite
Troops
Tactical Squad starts with 5 models and can take a special weapon [flamer (free), meltagun (1o points), or plasma gun (15 points)], can buy up to 5 more models at 15 points each. At 10 models they can take a heavy weapon [Heavy Bolter, Multi-Melta, Missile Launcher (free), Plasma Cannon (5 points), Lascannon (10 points)]
Fast Attack
Assault squads can remove jump pack, and get a 35 point discount on transport vehicle instead of a rhino/drop pod for free, but are otherwise unchanged.
Vanguard are in
Heavy Support
Predators can take a heavy 2 Plasma Cannon turret option
Whirlwind can switch their Vengeance/Castellan missiles for Hyperios missiles for 15 points. Heavy 2, Twin-Linked krak missiles, with skyfire/interceptor.
No upgrade for Devastators to take skyfire flak missiles.
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Post by: robertsjf
So there will be no problem that the ML can't fix! excellent!
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Post by: H.B.M.C.
You know I'd love to know what a "bipode heavy media" is. I'm guessing bipedal heavy mecha, but who knows?
15115
Post by: Brother SRM
H.B.M.C. wrote:You know I'd love to know what a "bipode heavy media" is. I'm guessing bipedal heavy mecha, but who knows?
Whoops, my bad! Formatting error; the first sentences are Italian translations and kind of dodgy. It's a Dreadnought, and I've fixed that formatting dealie in the OP.
51043
Post by: Lucre
So do you guys think the chaplains will be a flop just like every other attempt so far to get people to play overcosted chaplains?
Anyone have any rumored units they're excited about?
494
Post by: H.B.M.C.
I figured that from the 'Mortis' part. And I know it's just a wonky translation. I just think it's a funny translation!
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Post by: lord_blackfang
This has all the classic hallmarks of rumour fabrication.
494
Post by: H.B.M.C.
Which you will of course be elaborating on for us lesser beings/non-mind readers, yes?
58340
Post by: kelewan
Lucre wrote:So do you guys think the chaplains will be a flop just like every other attempt so far to get people to play overcosted chaplains?
Anyone have any rumored units they're excited about?
depends how much vanguard are going to cost, plus they can be ds in 1st turn with deathwing. would be nice to use one regularly as they are rather smart models.
on the whole I like the look of the rumors and would field an entire dark angels army if they are correct. Instead of fielding belial and two deathwing squads as allies
three things that excite me about these rumors
1 all deathwing arrive 1st turn
2 flying vehicle
3 sternguard (hoping they have some sort of plasma special)
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Post by: Maverick421
Lucre 471826 4686404 d7a67b2b81659ba8a964af408c80144b.png wrote:So do you guys think the chaplains will be a flop just like every other attempt so far to get people to play overcosted chaplains?
Anyone have any rumored units they're excited about?
I'm pretty excited for the Tempest if true and special rule regarding plasma weapons.
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Post by: Morathi's Darkest Sin
Well if the plasma rule was accurate, it'd make them bloody useful, two chances to roll 3+ is really good in your favour.
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Post by: lord_blackfang
H.B.M.C. wrote:Which you will of course be elaborating on for us lesser beings/non-mind readers, yes?
Well, it focuses on changes to old stuff and the return of old, abandoned favorites, adds a few wishlist staples and even a Forgeworld model. Meanwhile nothing is said of truly new things like GW has actually been consistently introducing. Note how they list individual points costs for Tactical Squads, have detailed info on units and concepts stolen from other Marine codexes but don't have even vague descriptions of anything new.
It's a typical badly made wishlist that doesn't even account for current trends in GW's design. I'd have found it more believable if it mentioned a baby Knight Titan with a lion's head, or some such.
51043
Post by: Lucre
The stuff in the rumors still seems sorta appropriate to me. It makes sense for them to have a wacky old sorta dread, it makes sense for them to have some kind of Special-DA flying machine because they stayed with their old tech vs the new flyer.
A weapon handling rule would be a total turn around for GW. I'd be pretty happy if they were better at using plasma than most jerks, instead of just having it cost less or just ramming the codex with it for thematic reasons.
It would be really cool if they had some sort of terminator stern-guard.
A lot of this seems really clunky to me so far though, so I'm not holding my breath.
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Post by: BrookM
Awww, no Naaman? He'd be a perfect mini to go with that IG Allies rule if the Purging of Kadillus is to be believed. His last thoughts before dying were of a strapping young Guardsman.
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Post by: lord_blackfang
Lucre wrote:The stuff in the rumors still seems sorta appropriate to me. It makes sense for them to have a wacky old sorta dread, it makes sense for them to have some kind of Special- DA flying machine because they stayed with their old tech vs the new flyer.
But it's not a wacky Dread, it's just the inclusion of Forgeworld weapon options. It's not a special DA Land Speeder, the Tempest is a Forgeworld model mostly used by the White Scars.
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Post by: BrookM
Wasn't the Mortis already in the previous DA codex?
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Post by: Vaktathi
Some interesting bits here, particularly about the Flakk missiles, seems GW *really* wants Flyers to stay good, nice to see the inclusion of some more Forgeworld stuff, though it sounds like, as usual, they're taking the FW iteration and making it better in the case of the Tempest  though the Hyperios missiles for the Whirlwind I feel is a great inclusion
Other stuff though seems to be taking tiny irrelevant bits of previous fluff and going off the deep-end with it. Their only previous "plasma" bit was that, for one edition (3rd) they could take plasma cannons in tactical squads where other SM's could not and that's was it IIRC. For what has always been a rather Codex adherent chapter aside from it's deployment of the 1st company en-masse, there sure sounds like there's going to be a lot of oddly unique wargear, though BA got pretty much the same silly treatment
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Post by: avedominusnox
Chaos is growing faster than you DA!!!
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Post by: Brother SRM
Nope! Forgeworld unit. Another unit that's since been co-opted by Codex: Space Marines
32907
Post by: Nvs
Wonder what the 2 new units are.
Lion Cavalry?
Jetbike Squad?
Squadron of razorbacks for iron wing?
The previously mentioned mini-chaplains?
Was really hoping for a truly elite deathwing and ravenwing unit while typical terminators and bikers were troops.
7375
Post by: BrookM
Maybe a squad of Watchers in the Dark doing something quirky and adorable?
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Post by: Nuclear Mekanik
Scouts as elites still?? Seriously?
Hope that gets sorted by the official release.
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Post by: lunarman
You know this will never change and it's part of the dark angel fluff!
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Post by: warboss
lunarman wrote:
You know this will never change and it's part of the dark angel fluff!
I don't recall it being part of the fluff. It just kind of appeared in their codex IIRC.
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Post by: SoloFalcon1138
Scouts are elites in order to discourage their use in a Dark Angels army. There are better options for that slot and troops are "suggested" to be Deathwing or Ravenwing with tactical support.
At least that's the way I've always read it...
494
Post by: H.B.M.C.
I seriously hope (and doubt) that’s not the reason, because that’s a terrible way to write rules.
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Post by: SoloFalcon1138
Well, your "homeboy" had some odd design concepts for his masterpiece codex. Read the White Dwarf from '07 where he explains some of decisions...
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Post by: Lucre
I reallllllly hope the new whirlwind missile is more than 1 twin linked shot. How many whirlwinds per turn does RnD think we ought to have firing into a flier to make it go down? For something that costs points and eliminates the other options, it isn't pulling it's weight.
a single skyfire twinlinked krak missile has something like a .3 chance to remove a hullpoint from an av12 flier with it's +5 save working.
It has a .57 chance to take a hull point off a bloody rhino front facing without cover.
A skyfire/interceptor whirlwind costs almost 100 points... for a unit that will spend most it's time either poorly shooting at fliers or transports or being blown up.
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Post by: Brother SRM
warboss wrote:
I don't recall it being part of the fluff. It just kind of appeared in their codex IIRC.
Yeah, it just kinda... happened. I don't remember Jervis' reasoning from the WD years later, but I still wish they were troops. 10th and 1st armies are cool, and Scouts as Elites is just silly to me.
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Post by: Ronin_eX
Heh, maybe the Dark Angels scout concept will mutate like the Space Wolves one ended up doing simply because 2nd Edition called Space Wolf scouts Wolf Scouts. Back in 2nd all scouts were noobies of the chapter, Space Wolves were no different in this regard, but because all of their units were largely just slight reskins with some different options (outside Long Fangs and Wolf Guard of course) the Space Wolves ended up with their initiates being called Wolf Scouts. Fast Forward to 3rd Edition and suddenly they have a veteran unit of Scouts out of nowhere.
Perhaps the statistical oddity along with us having a named scout character for ages will combine to cause us to mutate some sort of reason for having elite scouts. If nothing else it would be funny.
I think the reason for it was as follows (mostly personal opinion based on observations):
In 3rd Edition and onward Scouts got bumped up to WS/BS 4 and S/T 4 because no one ever took them in 2nd Edition (they used to be WS/BS 3, S 4 and T 3... the last two may be reversed, can't remember right now). This became standard for a good long time and was still the case back in 4th. So now, how did they get in to the Elite slot? Well, special characters changing around FoC slots was kind of untested ground. Previously in 3rd and 4th that was the realm of variant lists (Deathwing and Ravenwing were full-on army options you chose that limited you to a set grouping of units, Chaos had their bevvy of sublists, etc.). So my guess is that, as the Dark Angels codex was basically the beta for how marines may work, they decided that in order to stop them from having four potential Troop choices that scouts needed to move somewhere else. This was a bad decision in the end, and as we see in later codices, they realized a lot of troop choices was a good idea for lists (even Chaos, who suffered many of the same troubles as the DA got a lot of possible troop options).
So the proper Space Marine codex comes out and it basically takes everything they learned from the two "beta-test" codices (Dark Angels and Chaos Space Marines) and applies a few new ideas to the mix. First they were seemingly on an everything that's old is new again kick and vanilla scouts were brought closer to their 2nd Edition roots and given WS/BS 3 again (but kept both a high T and S). Because this was the vanilla list they stayed as troops and marines (and also gained the addition of bikes as troops via a simple equipment option on Captains).
So now we get the weird double whammy of the Dark Angels list being built for only a limited set of play styles (this was a design goal from what I recall, they wanted non-vanilla lists to be very limited back when they were testing out the minimalist codices for DA and Chaos) thus swapping scouts to the Elite slot and the the Dark Angels scouts being the only non-Wolf Scout initiate unit (besides Black Templar initiates) to keep the 3rd and 4th Edition scout stats. This was made odder by them also getting better shotguns (have no clue on this one can't remember if it was just the 3rd/4th Edition rules for shotguns or if they changed 'em for Dark Angels and then changed them to something else for Vanilla).
53595
Post by: Palindrome
The Flakk missile rumours worry me a little. As it stands they are simply a waste of points.
34439
Post by: Formosa
Palindrome wrote:The Flakk missile rumours worry me a little. As it stands they are simply a waste of points.
I dont know, 1 unit of devs with flaks and a Aegis defence line will usually deal with any flyers that come your way.
53595
Post by: Palindrome
+5 points for a weak krak missile which replaces both the frag and krak options? Thats just not worth it.
34439
Post by: Formosa
Palindrome wrote:+5 points for a weak krak missile which replaces both the frag and krak options? Thats just not worth it.
But your paying for specialisation, so its swings and roundabouts, now I personally dont believe this rumour as an extra 5pts on top of a missile launcher is stupid, now if its a flak missile launcher for 5pts, then it would make sense
53595
Post by: Palindrome
Formosa wrote:
But your paying for specialisation, so its swings and roundabouts, now I personally dont believe this rumour as an extra 5pts on top of a missile launcher is stupid, now if its a flak missile launcher for 5pts, then it would make sense
Actually you are paying twice. Firstly with an increased points cost and secondly with the removal of the missile launchers utility (arguably its best feature). One of these would be fine but both is a step too far.
13192
Post by: Ian Sturrock
No info on Ravenwing bikes? Be good to know if they're troops or not. I have a LOT of bikes and speeders already, and don't really fancy a new iteration of DA that doesn't let me use plenty of both...
15115
Post by: Brother SRM
Ian Sturrock wrote:No info on Ravenwing bikes? Be good to know if they're troops or not. I have a LOT of bikes and speeders already, and don't really fancy a new iteration of DA that doesn't let me use plenty of both...
Considering it's an intrinsic character to the army, I don't see it changing.
5269
Post by: lord_blackfang
Palindrome wrote:+5 points for a weak krak missile which replaces both the frag and krak options? Thats just not worth it.
Out of curiosity, have you ever played against a Flyer?
34439
Post by: Formosa
Palindrome wrote: Formosa wrote:
But your paying for specialisation, so its swings and roundabouts, now I personally dont believe this rumour as an extra 5pts on top of a missile launcher is stupid, now if its a flak missile launcher for 5pts, then it would make sense
Actually you are paying twice. Firstly with an increased points cost and secondly with the removal of the missile launchers utility (arguably its best feature). One of these would be fine but both is a step too far.
Well done, you get points for stating what I had already stated.... dont put "actually" if you have not "actually" read my post, I already said "I personally dont believe this rumour as an extra 5pts on top of a missile launcher is stupid", then went on to say "now if its a flak missile launcher for 5pts, then it would make sense" and to clarify that, it would be a missile laucher that only fires flakks for 5pts alone, not +5pts on top of a standard one.
4335
Post by: whoadirty
I'm loving the rumours about a new speeder/flyer variant. With the weapon loadout description, I think I can finally use my Storm Talon conversion:
I was finding it hard to fit it into my DW when you need to add the minimum requirements of SM allies.
53595
Post by: Palindrome
Yes I have and I still wont be taking any flakk missiles if these are their real rules. Automatically Appended Next Post: Formosa wrote:
Well done, you get points for stating what I had already stated.... dont put "actually" if you have not "actually" read my post, I already said "I personally dont believe this rumour as an extra 5pts on top of a missile launcher is stupid", then went on to say "now if its a flak missile launcher for 5pts, then it would make sense" and to clarify that, it would be a missile laucher that only fires flakks for 5pts alone, not +5pts on top of a standard one.
It would have been helpful if you had worded your post better.
5344
Post by: Shep
I really doubt that the flakk missile will be a replacement for frag and krak.
Reading the missile launcher description on page 57 of the big book...
"All missile launchers come with frag and krak missiles as standard, and some have the option to upgrade to include flakk missiles. Each time a missile fires, the controlling player must choose which type of missile is being used."
They had a pretty clear vision on what the missile launcher was going to be when they wrote the rulebook. I'd be pretty surprised if they were already worried about too much anti-flyer.
Keep in mind that the flakk missile is only strength 7. As long as you are paying for it, I don't see what is so powerful. Devs get about 3 hits factoring in the dev sergeant trick, so you'd need two devs squads to down a flyer. That is what, 300 points?
In regards to the whirlwind, forgeworlds version is a single strength 8 ap3 twin-linked shot, and I do agree that it isn't particularly frightening. But it does have interceptor, which is awesome. And that means you can fire it at ground targets as well. It could be a consolation prize for taking a whirlwind in your take all comers list and then bellying up against necrons with flyerspam, or mechanized guard.
Also, one of the two rumors had it at heavy 2. I think strength 8 heavy 2 interceptor would be more than ok for a vehicle that gets to choose right before deployment what missiles it has. If it loses the twin-linked, you could prescience it.
With whirlwind hyperios, flakk missiles, and these new tempests, dark angels look to be able to field a really flexible reactive army, the kind i like. I'm thrilled about these rumors.
And we've still got two brand new units to be revealed.
10127
Post by: Happygrunt
Dose anyone think that DA are going to be the test codex for a new style of marines like they were before? I would love my BA with a standard giving a USR.
46630
Post by: wowsmash
I hope so. I like the look of bannars on the field. I've seen a lot of pictures of the old school editions and i miss that they dont use bannars as much.
48450
Post by: Wutwut
I've been out of 40K for a long time, too long it seems, have the rules of a founding chapter, what distinguishes it from your basic run of the mill Ultramarine always been able to fit 1 page of rules + special characters?
And in a related note, why the heck do so many chapters even have full blown codexes if they are all going to end up with a couple of "special" units, a couple of USRs and 90% copy pasted army entries? :S
24436
Post by: CrashCanuck
My hope for Flakk Missiles is that either they will be free and replace the Frag/Krak options, or be in addition to them if you have to pay.
32907
Post by: Nvs
Wutwut wrote:I've been out of 40K for a long time, too long it seems, have the rules of a founding chapter, what distinguishes it from your basic run of the mill Ultramarine always been able to fit 1 page of rules + special characters?
And in a related note, why the heck do so many chapters even have full blown codexes if they are all going to end up with a couple of "special" units, a couple of USRs and 90% copy pasted army entries? :S
This has been the complaint for a long time now. Fortunately, enough has changed for SW, BA, and GK in their book to truly warrant their own books when they were redone in 5th edition. We're all sitting here at the edge of our seats praying the same is true for Dark Angels when they're redone too. From the rumors we've seen so far, that doesn't appear to be the case though. We'll have to wait and see though.
51043
Post by: Lucre
Shep wrote:I really doubt that the flakk missile will be a replacement for frag and krak.
Reading the missile launcher description on page 57 of the big book...
"All missile launchers come with frag and krak missiles as standard, and some have the option to upgrade to include flakk missiles. Each time a missile fires, the controlling player must choose which type of missile is being used."
They had a pretty clear vision on what the missile launcher was going to be when they wrote the rulebook. I'd be pretty surprised if they were already worried about too much anti-flyer.
Keep in mind that the flakk missile is only strength 7. As long as you are paying for it, I don't see what is so powerful. Devs get about 3 hits factoring in the dev sergeant trick, so you'd need two devs squads to down a flyer. That is what, 300 points?
In regards to the whirlwind, forgeworlds version is a single strength 8 ap3 twin-linked shot, and I do agree that it isn't particularly frightening. But it does have interceptor, which is awesome. And that means you can fire it at ground targets as well. It could be a consolation prize for taking a whirlwind in your take all comers list and then bellying up against necrons with flyerspam, or mechanized guard.
Also, one of the two rumors had it at heavy 2. I think strength 8 heavy 2 interceptor would be more than ok for a vehicle that gets to choose right before deployment what missiles it has. If it loses the twin-linked, you could prescience it.
With whirlwind hyperios, flakk missiles, and these new tempests, dark angels look to be able to field a really flexible reactive army, the kind i like. I'm thrilled about these rumors.
And we've still got two brand new units to be revealed. 
Summed up my feeling very well!
I'm just a little jaded though, DA have felt so dull and lifeless for so long I can't see them really becoming that interesting, beyond your ability to make stronger versions of certain typical marine archetypes using their rules. I'm hoping it gives them a little windfall of new fluff to add a little character.
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Post by: Vaktathi
To be fair...they've never been much more than a slightly codex-divergent chapter which deploys two of their otherwise standard-org companies in a non-codex manner and some dark fluff secret, going all the way back to 2nd edition.
Most of this stuff (Hyperios, Tempest, etc) is already available to all marine armies via Forgeworld and likely will appear in any future C: SM as well, they aren't DA unique units.
32907
Post by: Nvs
Vaktathi wrote:To be fair...they've never been much more than a slightly codex-divergent chapter which deploys two of their otherwise standard-org companies in a non-codex manner and some dark fluff secret, going all the way back to 2nd edition.
Most of this stuff (Hyperios, Tempest, etc) is already available to all marine armies via Forgeworld and likely will appear in any future C: SM as well, they aren't DA unique units.
Fortunately, the same can be said about what Blood Angels and Space Wolves offered before their most recent revisions too though. If we go back to 3rd (and 4th in the case of DA) the only Marine books would be Generic Marines and a seperate Inquisitorial Factions book with GK. But this type of conversation always has the side effect of derailing threads and causing them to be locked.
Lets just say that Dark Angels deserve a rules update as much as SW, BA, and GK did, and that hopefully when all is said and done, their new codex will offer enough variety outside of the standard book to warrant them still being around, just like the SW, BA, and GK did.
13937
Post by: BrassScorpion
320
Post by: Platuan4th
O.O
HELLS YES
32907
Post by: Nvs
Workblocked... what's coming :(
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Post by: lord_blackfang
The same picture that has been posted every day for at least a a week now.
13937
Post by: BrassScorpion
But not in the one thread actually about the Dark Angels. I checked every post here before posting it. So your post contributed what to the discussion? Thanks for reminding me why I post so little on this forum.
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Post by: Brother SRM
General consensus is that it's for the continuation of their coverage of the box set, not a DA codex proper.
59176
Post by: Mathieu Raymond
Wait... there is a consensus among gamers? Get out of here!
/sarcasm
34439
Post by: Formosa
Brother SRM wrote:General consensus is that it's for the continuation of their coverage of the box set, not a DA codex proper.
We can dream man... we can dream.
24567
Post by: Kroothawk
BrassScorpion wrote:
Spikey Bits post from Facebook:
Well I guess Dark Angels are coming in October...?

Yeah, right after the White Scars Codex announced the same way a few months ago
20075
Post by: Vermillion
Sounds like they are making the codex the prototype for the next vanilla marines one again which means it will be once more pointless to play them and the elites are still too crowded screaming master of Deathwing or Ravenwing appear at every DA battle from squad patrol upwards  .
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Post by: Brother SRM
Vermillion wrote:Sounds like they are making the codex the prototype for the next vanilla marines one again which means it will be once more pointless to play them and the elites are still too crowded screaming master of Deathwing or Ravenwing appear at every DA battle from squad patrol upwards  .
Even though the rumor is that Deathwing are supposed to be in the codex as Troops choices? Yep, I sure will be seeing Belial every game! Where are you getting the idea that they're a prototype for Codex: Space Marines again? Historically it's been the case, but right now it just looks like you didn't really read the OP.
46636
Post by: English Assassin
Brother SRM wrote:Vermillion wrote:Sounds like they are making the codex the prototype for the next vanilla marines one again which means it will be once more pointless to play them and the elites are still too crowded screaming master of Deathwing or Ravenwing appear at every DA battle from squad patrol upwards  .
Even though the rumor is that Deathwing are supposed to be in the codex as Troops choices? Yep, I sure will be seeing Belial every game! Where are you getting the idea that they're a prototype for Codex: Space Marines again? Historically it's been the case, but right now it just looks like you didn't really read the OP.
Am I missing something? Don't the rumours in the OP still have Belial unlocking Terminators as troops?
32907
Post by: Nvs
Brother SRM wrote:Vermillion wrote:Sounds like they are making the codex the prototype for the next vanilla marines one again which means it will be once more pointless to play them and the elites are still too crowded screaming master of Deathwing or Ravenwing appear at every DA battle from squad patrol upwards  .
Even though the rumor is that Deathwing are supposed to be in the codex as Troops choices? Yep, I sure will be seeing Belial every game! Where are you getting the idea that they're a prototype for Codex: Space Marines again? Historically it's been the case, but right now it just looks like you didn't really read the OP.
While I don't necessarily agree with him, I will say that the rumors we've seen thus far don't really convince me enough will change to make DA truly stand apart from C: SM. Hoping the new units rumored aren't just the chaplain squad and plasma pred, that DA will get something that isn't just going to be handed over to C: SM in 6 months.
15115
Post by: Brother SRM
English Assassin wrote:
Am I missing something? Don't the rumours in the OP still have Belial unlocking Terminators as troops?
From the OP:
There are two basic troops choices and not just one.
Tactical Squad and Deathwing are troops.
I do share the worry that GW won't make them different enough to keep them from being Space Marines with a few minor changes, but we'll see soon enough.
46636
Post by: English Assassin
Brother SRM wrote: English Assassin wrote:
Am I missing something? Don't the rumours in the OP still have Belial unlocking Terminators as troops?
From the OP:
There are two basic troops choices and not just one.
Tactical Squad and Deathwing are troops.
I do share the worry that GW won't make them different enough to keep them from being Space Marines with a few minor changes, but we'll see soon enough.
So I was missing something, sorry.
So far a differentiating Dark Angels from regular Marines goes, I'm in two minds. Obviously new stuff is interesting, as is a greater breadth of tactical options; on the other hand I don't want Deathwing to be so far removed from regular Terminators in terms of equipment that it will no longer be easy to made a "1st Company" list for any chapter just by taking a Terminator-armoured Captain as a counts-as Belial.
35006
Post by: Medium of Death
FWIW The "3 week old" rumours in the OP does say Belial unlocks Deathwing as troops.
I don't personally see Chaos next month now that the back image has been shown. The last few back images have hinted at what is to come, and I doubt they would cover the starter set again.
Who knows, maybe it'll be a double Codex release.
If there does turn out to be a Deathwing box and it's anywhere near the GK terminator quality then we'll have a lot of happy campers.
41701
Post by: Altruizine
Brother SRM wrote:Vermillion wrote:Sounds like they are making the codex the prototype for the next vanilla marines one again which means it will be once more pointless to play them and the elites are still too crowded screaming master of Deathwing or Ravenwing appear at every DA battle from squad patrol upwards  .
Even though the rumor is that Deathwing are supposed to be in the codex as Troops choices? Yep, I sure will be seeing Belial every game! Where are you getting the idea that they're a prototype for Codex: Space Marines again? Historically it's been the case, but right now it just looks like you didn't really read the OP.
I don't know about "historically". It happened once. And it was terrible! But the codex before that was also terrible, and that was because it was an undercooked 3rd edition slim-dex (with some hasty, arbitrary updates shoved in afterwards).
I like the rumoured Flakk upgrade rule. There's no reason a standard missile launcher should become even more of a no-brainer swiss army knife.
53623
Post by: Ronin_eX
Yeah, Codex Angels of Death was after Codex Ultramarines in 2nd, though the Dark Angels were a bit under powered in that edition (outside of odd builds like Land Speeder armies). And all the marine codices paled in comparison to the first (which became a blueprint of what not to do), the Space Wolves. In 3rd the main marine codex was the base blue print for the add-on chapters. But those heinous books stripped out 80% of the fluff and were pumped out so quickly (and obviously poorly tested) that the 1996 AoD codex was seen as far superior. The only time the Dark Angels were used to test out a new direction was the last codex we got, and again, it was a disaster that made AoD look great in comparison.
But truth be told, looking back through everything, none of our codices have ever been anything to write home about. Angels of Death simply stands out and gets held up as a paragon of what the Dark Angels are about because nothing has ever done better than it. In itself AoD had great background but the mechanics were largely boring and suffered the same problems as other SM armies in 2nd, but worse (marines were heinously overcosted in 2nd Edition as it was, and a lot of DA units were just more expensive versions). If GW can give us a good codex in this edition then they may finally get over people comparing everything to codices that are 16+ years old at this point.
That said, so many of these rumours out of Faeit212 double back and/or contradict themselves that I'm considering the whole batch a wash. Even if he gets a bit right there is a lot in there that just doesn't add up. So far the only things I am set on is the changes to Masters, Librarians and Ravenwing (from the Dark Vengeance leaks). Beyond that I am going to wait for a more reputable source to chime in (or for the release).
20075
Post by: Vermillion
Brother SRM wrote: English Assassin wrote:
Am I missing something? Don't the rumours in the OP still have Belial unlocking Terminators as troops?
From the OP:
There are two basic troops choices and not just one.
Tactical Squad and Deathwing are troops.
I do share the worry that GW won't make them different enough to keep them from being Space Marines with a few minor changes, but we'll see soon enough.
When I read through the troops stated just tac squads under it. But fair enough, perhaps I am just plain jaded that for an edition the entire army has been pretty much pointless in my eyes (same with the 3rd and 5th editions that said  ), with a codex that paved the way for the vanilla dex to outshine it totally and make it redundant. Ok, Codex SW too when the Loganwing came in from what I read. But still, an edition too late for an update imo, will still get shot of the army.
And agree that Angels of Death was the codex that made the army most effective, probably due to the ruleset it was in and the was the army was put together for every army back there (% of points on characters, squads, vehicles and allies back then.) I just cannot see them leaving Codex marines alone this ed and suddenly the variant chapters with the possible exception of SW are overshadowed as that dex will do their job but better thanks to codex creep.
A few of these updates as a free PDF update last edition would have at least saved the last dex.
51043
Post by: Lucre
Getting ravenwing bikes, deathwing terminators, and company tactical squads as troops might make them more interesting, think of the weird armies you might see!
I was also really hoping to see some chariots and strafing run units in this codex, I guess I should just be happy with new missiles and WW rockets.
If those banners/chaplains aren't too expensive you might see some armies make use of those, but that kind of reeks of BA bubbles already.
If the new whirlwinds are good I could see myself running a list like this
3x whirlwind
3x mortis dread of some kind
1x tactical squad w/ weapons
1x aegis defense line + quad gun
2/3x deathwing terminator squads
I'm just a little worried that DA will have the first of the price hiked terminators.
20075
Post by: Vermillion
Lucre wrote:
I'm just a little worried that DA will have the first of the price hiked terminators.
See, again, that is nothing a quick bit of errata in a PDF, free on the website cannot fix...
63306
Post by: Donomar
Ronin_eX wrote:Yeah, Codex Angels of Death was after Codex Ultramarines in 2nd, though the Dark Angels were a bit under powered in that edition (outside of odd builds like Land Speeder armies). And all the marine codices paled in comparison to the first (which became a blueprint of what not to do), the Space Wolves. In 3rd the main marine codex was the base blue print for the add-on chapters. But those heinous books stripped out 80% of the fluff and were pumped out so quickly (and obviously poorly tested) that the 1996 AoD codex was seen as far superior. The only time the Dark Angels were used to test out a new direction was the last codex we got, and again, it was a disaster that made AoD look great in comparison.
But truth be told, looking back through everything, none of our codices have ever been anything to write home about. Angels of Death simply stands out and gets held up as a paragon of what the Dark Angels are about because nothing has ever done better than it. In itself AoD had great background but the mechanics were largely boring and suffered the same problems as other SM armies in 2nd, but worse (marines were heinously overcosted in 2nd Edition as it was, and a lot of DA units were just more expensive versions). If GW can give us a good codex in this edition then they may finally get over people comparing everything to codices that are 16+ years old at this point.
That said, so many of these rumours out of Faeit212 double back and/or contradict themselves that I'm considering the whole batch a wash. Even if he gets a bit right there is a lot in there that just doesn't add up. So far the only things I am set on is the changes to Masters, Librarians and Ravenwing (from the Dark Vengeance leaks). Beyond that I am going to wait for a more reputable source to chime in (or for the release).
Yes, Yes, I concur those were the thin little Codex 40K books? Yes, they were absolutely woeful. You have the right of it in saying that they never really got a decent codex but hopefully this is the time.
46570
Post by: nolzur
So, am I the only one that noticed in the WD batrep that they used the terminators as scoring troops, and Belial was not there?
Hoping that this is a sign of what will be in the new codex.
28825
Post by: Gamble
GW has played their own rules incorrectly in WD BatReps before. That said, I have the same hopes.
53623
Post by: Ronin_eX
nolzur wrote:So, am I the only one that noticed in the WD batrep that they used the terminators as scoring troops, and Belial was not there?
Hoping that this is a sign of what will be in the new codex.
Hmm, that is interesting in the very least. Did they mention anything about the Ravenwing special rules? My hunch is that they have Skilled Rider back again but I'd love to see if that can be confirmed yet. With Skilled Rider back they would be back to their 2nd Edition skill-set (Expert Rider and Jink were both unique Ravenwing rules during 2nd Edition and the former morphed in to Skilled Rider during 3rd, though the two rules are very different). But unless the RW bikers ended up going through difficult terrain (and it got mentioned) or they mentioned that they were saving on a 4+ cover save then it will be hard to know without specific mention.
15115
Post by: Brother SRM
nolzur wrote:So, am I the only one that noticed in the WD batrep that they used the terminators as scoring troops, and Belial was not there?
Hoping that this is a sign of what will be in the new codex.
I posted about this in the OP already. Deathwing Terminators are Troops in the new codex, according to the rumors posted.
46570
Post by: nolzur
Brother SRM wrote: nolzur wrote:So, am I the only one that noticed in the WD batrep that they used the terminators as scoring troops, and Belial was not there?
Hoping that this is a sign of what will be in the new codex.
I posted about this in the OP already. Deathwing Terminators are Troops in the new codex, according to the rumors posted.
I know, I was simply pointing the fact out for the people who keep posting saying they won't be, or that you will still need Belial.
4183
Post by: Davor
Gamble wrote:GW has played their own rules incorrectly in WD BatReps before. That said, I have the same hopes.
Well it would help if they actually played the games, instead of making them up. Another reason why I quit buying WD. It was proven, forget how, that some, I said some of the bat rep are up and right fakes and make believe.
61837
Post by: Hrontore Da Death Bringer
i wanna see termis with 2 wounds each if we cant roll 10 in a squad like C:SM
53623
Post by: Ronin_eX
nolzur wrote:So, am I the only one that noticed in the WD batrep that they used the terminators as scoring troops, and Belial was not there?
Hoping that this is a sign of what will be in the new codex.
Can you give a quote or example of where this happens. I'm getting someone on another forum that says the only objective where scoring matters (the relic) has the Ravenwing making off with it and the Deathwing are never referred to or treated as scoring units. A direct quote would probably help all of us that don't tend to touch White Dwarf. I'm certainly interested in knowing where the notion came from at least since I'm hoping the Deathwing (and also Ravenwing) end up being permanent troop slots and I'd love to have more exact info.
46570
Post by: nolzur
I'll try to remember to post a direct quote frmo the article tonight, I don't have the WD with me at work.
53623
Post by: Ronin_eX
Damn, the RW Bikers having two attacks appears to have been a typo in the previous leak. Oh well, that's kind of a down (well unless they get a proper veteran unit of course). On the other hand they still do get the upgrade to Ld 9 which is at least a little interesting. Do we have the actual special rules for each unit yet?
34439
Post by: Formosa
also the liby is now the crapy liby stats out of codex marines and the company master is now WS6
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Post by: Flashman
Dark Angel Company Master with WS6?! Surely a typo
20774
Post by: pretre
The Ld10 is probably a bigger buff than the loss to I and A.
53623
Post by: Ronin_eX
Huh, yeah, didn't notice the Librarian stat changes. Wow, that localization leak apparently had a lot of differences, wonder if it was a hoax after all?
3333
Post by: milo
I'm hoping that when the codex actually comes out, the Ravenwing get the Skilled Rider rule.
43805
Post by: dauntless
If Belial doesn't unlock Deathwing troops, I hope that he at least has some cool rules instead of being the most generic named character in the game. I have a pretty cool Belial model and I would hate for him to be totally useless.
15115
Post by: Brother SRM
I wouldn't be surprised if Belial was taken out altogether with the introduction of Terminators as Troops, which was the only thing unique about him. In the Dark Angels codex he had nothing special about him aside from being the only way to get a 2+ save on a DA Master.
43805
Post by: dauntless
That would be a damn shame. His fluff is pretty cool. All they'd have to do is give him some bonus like Vulcan or Lysander.
Otherwise, I guess I'll just have a rad looking Captain/Master with a banner that says Belial.
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Post by: Kanluwen
Brother SRM wrote:I wouldn't be surprised if Belial was taken out altogether with the introduction of Terminators as Troops, which was the only thing unique about him. In the Dark Angels codex he had nothing special about him aside from being the only way to get a 2+ save on a DA Master.
Taking him away would be stupid at this point.
Why?
Because of just how annoyed myself and many other players were at the loss of Naaman. A lot of people were upset about the loss of Asmodai as well.
I would be surprised if they removed Belial. He is the perfect way to introduce an "Elite" Deathwing unit upgrade, ala Draigo and Paladins.
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Post by: dauntless
Also, he might still be the only way to unlock a Deathwing banner and apothecary.
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Post by: lord_blackfang
Kanluwen wrote: Brother SRM wrote:I wouldn't be surprised if Belial was taken out altogether with the introduction of Terminators as Troops, which was the only thing unique about him. In the Dark Angels codex he had nothing special about him aside from being the only way to get a 2+ save on a DA Master.
Taking him away would be stupid at this point.
Why?
Because of just how annoyed myself and many other players were at the loss of Naaman. A lot of people were upset about the loss of Asmodai as well.
Belial doesn't have a model, though.
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Post by: Kanluwen
lord_blackfang wrote: Kanluwen wrote: Brother SRM wrote:I wouldn't be surprised if Belial was taken out altogether with the introduction of Terminators as Troops, which was the only thing unique about him. In the Dark Angels codex he had nothing special about him aside from being the only way to get a 2+ save on a DA Master.
Taking him away would be stupid at this point.
Why?
Because of just how annoyed myself and many other players were at the loss of Naaman. A lot of people were upset about the loss of Asmodai as well.
Belial doesn't have a model, though.
So what?
Master of the Ravenwing in Land Speeder has not had a model, despite being an option since the mini-dex at least.
And let's not pretend that it was hard to make a "counts-as" Belial. Making one is a joke.
For myself, the biggest problem with that simply is that it looked like it was: A Terminator with some extra bits tacked on.
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Post by: Volkov
Master of the Ravenwing in Land Speeder has not had a model, despite being an option since the mini-dex at least.
Actually the master has had 3. A metal/plastic speeder, a plastic speeder , and the jetbike
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Post by: Kanluwen
Volkov wrote:Master of the Ravenwing in Land Speeder has not had a model, despite being an option since the mini-dex at least.
Actually the master has had 3. A metal/plastic speeder, a plastic speeder , and the jetbike
If you want to correct someone, at least read the post.
Notice what I said. Now notice what you posted.
A "jetbike" is not a "Master of the Ravenwing in Land Speeder".
The metal/plastic one was conversion bits, not a dedicated kit.
The "plastic speeder" you're referring to is again conversion bits. And it's not even included with a Land Speeder. It's on the Ravenwing conversion sprues.
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Post by: Brother SRM
If they mention Belial in the fluff as Captain of the 1st Company or whatever that's fine and dandy. If they give him new rules that make him in any way different than a Company Master in Terminator armor, that's great. His rules as an IC are a non-entity, and if he didn't unlock Terminators as Troops (which is supposedly a stock option in the new dex) there'd be no reason for him to exist.
Kanluwen wrote: Volkov wrote:Master of the Ravenwing in Land Speeder has not had a model, despite being an option since the mini-dex at least.
Actually the master has had 3. A metal/plastic speeder, a plastic speeder , and the jetbike
If you want to correct someone, at least read the post.
Notice what I said. Now notice what you posted.
A "jetbike" is not a "Master of the Ravenwing in Land Speeder".
The metal/plastic one was conversion bits, not a dedicated kit.
The "plastic speeder" you're referring to is again conversion bits. And it's not even included with a Land Speeder. It's on the Ravenwing conversion sprues.
Also this is pretty pedantic, and coming from me that's saying something  The metal/plastic one was a kit that you bought called Master of the Ravenwing:
It had a special model for the master himself and everything. What would a dedicated kit have done any differently? A metal Land Speeder? The Ravenwing sprue has options for weapons that are on the master's Land Speeder and nobody else's; they're solely intended for him. While they don't sell a Land Speeder and the Ravenwing sprue together in a box outside of the Battleforce, it's not exactly rocket science to figure out that those bits are there purely to convert him up.
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Post by: Kanluwen
Brother SRM wrote:If they mention Belial in the fluff as Captain of the 1st Company or whatever that's fine and dandy. If they give him new rules that make him in any way different than a Company Master in Terminator armor, that's great. His rules as an IC are a non-entity, and if he didn't unlock Terminators as Troops (which is supposedly a stock option in the new dex) there'd be no reason for him to exist.
Again, that's assuming that Terminators are 100% definitively confirmed as new Troops.
And that there's going to be nothing special for him.
Given the piss-poor job they did with the previous Codex: Dark Angels, I will be flabbergasted if they half-ass it again.
Kanluwen wrote: Volkov wrote:Master of the Ravenwing in Land Speeder has not had a model, despite being an option since the mini-dex at least.
Actually the master has had 3. A metal/plastic speeder, a plastic speeder , and the jetbike
If you want to correct someone, at least read the post.
Notice what I said. Now notice what you posted.
A "jetbike" is not a "Master of the Ravenwing in Land Speeder".
The metal/plastic one was conversion bits, not a dedicated kit.
The "plastic speeder" you're referring to is again conversion bits. And it's not even included with a Land Speeder. It's on the Ravenwing conversion sprues.
Also this is pretty pedantic, and coming from me that's saying something  The metal/plastic one was a kit that you bought called Master of the Ravenwing:
It had a special model for the master himself and everything. What would a dedicated kit have done any differently? A metal Land Speeder?
A "dedicated kit" would have been done in such a way that it allowed you to field either of the options at the time: Land Speeder OR Bike.
The Ravenwing sprue has options for weapons that are on the master's Land Speeder and nobody else's; they're solely intended for him. While they don't sell a Land Speeder and the Ravenwing sprue together in a box outside of the Battleforce, it's not exactly rocket science to figure out that those bits are there purely to convert him up.
Pah, it doesn't have bits for the actual Master in his Land Speeder, so it's invalid!
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Post by: Buckybits
...except that the bike option was added when the codex was revised. When the 3e codex was released, MoR was landspeeder only.
-John
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Post by: pretre
Kan, I normally agree with you, but I think you're moving the goalpost here. You said he hasn't had a model, he provided proof of a model. Just because it wasn't a dual kit doesn't make it any less a model.
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Post by: Kanluwen
pretre wrote:Kan, I normally agree with you, but I think you're moving the goalpost here. You said he hasn't had a model, he provided proof of a model. Just because it wasn't a dual kit doesn't make it any less a model. 
The last little bit of a "moving goalpost" was a joke.
Hence, the "  ". I can take being wrong!
Jbuckmaster: Was it? My first minidex fell apart, so I only have the revised one to check.
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Post by: pretre
Curse me and my not reading your intent!
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Post by: Platuan4th
Kanluwen wrote:
Jbuckmaster: Was it? My first minidex fell apart, so I only have the revised one to check.
Jbuck is correct. When the Hybrid kit was released, there were only rules for the MoRW on Speeder. The 4th ed book was the first time that the Jetbike was an option.
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Post by: Buckybits
Yes, the options were:
3rd: In Landspeeder
3rd revised: landspeeder or SM bike
4th: Landspeeder or Jetbike.
I had my oldschool metal chaplains bike with a customized MoR mostly done when the 4e codex hit. :(
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Post by: Ratius
Forgive me, are DAs or Chaos up next for Codex release or is it still up int he air as to which?
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Post by: Brother SRM
Ratius wrote:Forgive me, are DAs or Chaos up next for Codex release or is it still up int he air as to which?
Most people say Chaos, but some say Dark Angels are still a possibility. A lot of speculation is that since the starter set comes with Chaos units that don't have rules available in a codex, Chaos will be next. Hastings said that Chaos would be late October/early November probably, and his word has generally been pretty good.I think there's still a fringe possibility of Dark Angels being next, but they're probably going to be November or January or something. There's rumor that GW wants to up their production schedule with codices and army releases, and if that's true we could be seeing them soon.
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Post by: Ratius
Cool, thanks SRM, a lot of threads/rumours of late but you summarised quite nicely
Without creating a divide/war (!) which Codex do you guys think "deserves" it more (bearing in mind GWs needs VS player base needs VS game needs etc etc)?
I'd speculate Chaos has a much wider player base than DAs? but might be a harder range to produce/release and DAs being Marines they might be slightly easier to balance than Chaos which are obviosuly still Marines but with a twist.
Or was that just a tipsy spiel of silly consiousness?
I'll go with the latter actually
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Post by: Brother SRM
Chaos definitely has a larger playerbase than Dark Angels. Beyond anecdotal evidence (I've known two people who regularly played Dark Angels, one being me in 4th edition and one being a regular opponent of mine) GW stated on their site back in the day that the second most popular army after Space Marines were Chaos Space Marines.
I think Chaos demands a new codex first, since they're meant to have more options overall and are sold as the big badguys in this edition. The rulebook has a large section on Chaos and calls them the greatest threat, so I think their increased spotlight should be manifested with a new codex first.
And yeah, there are tons of threads and rumors going on right now, but I'm trying to keep mine as tidy as I can!
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Post by: Ratius
Agrred SRM, gj anyways!
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Post by: Ronin_eX
I'm still inclined to think Chaos because Hastings and Harry seem pretty set on that. But there are a bunch of things that keep on popping up to make Dark Angels seem like a likely contender. Especially after the treatment they've received between the LE starter and having them, and only them, plastered on the front cover of this month's WD as well as on the inside back. If I were ignorant of the rumours going around about Chaos release I would say that Dark Angels were more likely. But since I trawl rumour forums far too often I'm still thinking Chaos is the likely next release. In all honesty I hope both are redone in the next month or three because the starter and codex conflict with each other for both armies (mostly stat line differences like 2A Chosen and WS6 Masters).
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Post by: Brother SRM
I saw this on Faeit:
via Faeit 212 (a Must Remain Anonymous Source)
______ hasn't changed his statement that Pre orders are up on the 15th for release on the 22nd along with the white dwarf about them.
I could imagine the WD and Pre Orders to both be the 22nd but he was very specific and said that they're "breaking the mold" to fit in DAngels.
This was in reference to Chaos. He's saying that GW will be bucking its normal release schedule to get Chaos out early and get Dark Angels in shortly after.
E: Added this to the OP, what the heck.
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Post by: Formosa
well if that is true it backs up my statement from way back when, basically I said that GW would not lets its flagship boxset for newbs have 2 out of date books that will get slapped around by almost every other book (this as always depends on experiance, but how many newbs are that good to start with), so if they are releasing DA/Chaos early then its great for both the fanbases, now here is the kicker, if DA turn out to be a better dex than chaos (or vice versa), then we can expect the respective elements of the new boxset to become harder to obtain cheaper on Ebay... just a thought
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Post by: McNinja
lord_blackfang wrote: Lucre wrote:The stuff in the rumors still seems sorta appropriate to me. It makes sense for them to have a wacky old sorta dread, it makes sense for them to have some kind of Special- DA flying machine because they stayed with their old tech vs the new flyer.
But it's not a wacky Dread, it's just the inclusion of Forgeworld weapon options. It's not a special DA Land Speeder, the Tempest is a Forgeworld model mostly used by the White Scars.
Or maybe GW is trying to be more inclusive with FW, as GW owns FW and makes a profit on FW stuff. I mean, FW didn't make IA: Aeronautica because they figured the planes should have their own book.
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Post by: H.B.M.C.
Formosa wrote:well if that is true it backs up my statement from way back when, basically I said that GW would not lets its flagship boxset for newbs have 2 out of date books that will get slapped around by almost every other book (this as always depends on experiance, but how many newbs are that good to start with), so if they are releasing DA/Chaos early then its great for both the fanbases, now here is the kicker, if DA turn out to be a better dex than chaos (or vice versa), then we can expect the respective elements of the new boxset to become harder to obtain cheaper on Ebay... just a thought
If they have any sense the 'Chaos' Codex and the DA Codex won't even be on sale at the moment.
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Post by: pretre
Faeit 212 Anonymous Commenter wrote:Dark Angels will have at least 3 units never seen before, not including special characters. Plus, there is another flyer + FAQ wave coming
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Post by: 1hadhq
 Not seen before. Because they are sooo Dark?
Flyer N° 3 it is then? You know what I want GW.
 I'll take 3 if you get it right this time, promise.
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Post by: Kroothawk
Faeit 212 Anonymous Commenter wrote:Dark Angels will have at least 3 units never seen before, not including special characters. Plus, there is another flyer + FAQ wave coming
... and they will have at least one new plastic kit and 2 new Finecast characters. And GW will raise prices next June.
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Post by: Formosa
I just hope.. I mean really hope that they bring in Robed deathwing terminators
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Post by: pretre
Kroothawk wrote:Faeit 212 Anonymous Commenter wrote:Dark Angels will have at least 3 units never seen before, not including special characters. Plus, there is another flyer + FAQ wave coming
... and they will have at least one new plastic kit and 2 new Finecast characters. And GW will raise prices next June.
Vague rumors ftw!
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Post by: Brother SRM
http://www.warseer.com/forums/showthread.php?351780-DA-Rumors
stickmonkey wrote:Good day warseer. I've got some juicy model rumors on the upcoming DA release.
Despite the WD cover, I am hearing Nov/Dec timeframe. Not sure if this is reveal in Nov WD (released in Oct) release in Nov, or reveal in Dec WD...the way the rumors are flowing its getting very difficult to be sure what is meant.
Here's what my sources have past along:
Characters:
New Azrael - PA, helmet on and off options, still with a watcher model holding combi-plasma (supposedly the watchers have an expanded role on table top now, but this is the first I've hear of this and no details given, so lots of skepticism.)
Azmodai - TA
Ezekial model staying the same.
Ravenwing Bike captain
Named Sargeant (Nameth?)
Belial gets a model
Sammael gets a new model (I am not certain, but this could be the bike captain being mistaken)
Units:
Landspeeder-esq flyer. (we've heard this before, so could be rehash) Has Aquila like wings. TLAC, TML, TLPC, TLHvyB (sounded like these were options, not that it had them all at once)
Plasma Pred (heard this before, too) TLPC turret.
Deathwing Box (new to me) AC, Cyclone Launcher, THSS x2, LC x2, PS x1, PC, HF, PF x5, SB x5, CF x2 (Lots of bits there, consistent with the load of extras in things like the Space wolf Termies, Plasma Cannon Termie? IBIWISI)
New Dreadnought type. Mortis options.
Inner Circle box. Elites. Robed PA. dual unit box. one is CC focus, the other is dual pistols (gunslingers, anyone?) one version uses chaplain helmets.
Seige unit. (not many details given on this, sounds like techmarine thunderfire type unit, hoping to get more on this)
That's all I have for now.
Cheers.
I sincerely doubt we'll get a new Azrael, Terminator armor Azmodai, or Inner Circle box with any of those unit ideas he mentioned like gunslingers. I don't see a new model for the Master of the Ravenwing, and a Deathwing box sounds wishlisty but cool.
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Post by: Brometheus
The plasma cannon is lol, but would make for an amazing Obliterator conversion.
Too bad we CSM players didn't have a bit like that available years ago.
Anyways, I agree with you on the Master of the Ravenwing point. That model is doing great for its age, and I don't see them replacing it for a long while.
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Post by: gilljoy
No reason the master of the ravenwing couldn't be a land speeder or an upgrade kit for the plastic land speeder
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Post by: English Assassin
Sammael's a fairly new model; I'd be most surprised to see him go. Azrael, Exekiel and Asmodai are old and tiny, and ought to be resculpted; the same however is true of Ragnar and Dante, and they're still around. I think this list rather dubious.
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Post by: Brother SRM
gilljoy wrote:No reason the master of the ravenwing couldn't be a land speeder or an upgrade kit for the plastic land speeder
There already is an upgrade kit for the plastic Landspeeder to make the Master of the Ravenwing. It's called the Ravenwing sprue. There are bits there (like the twin linked heavy bolters) that are only usable on that unit.
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Post by: Nvs
If they're going to go through the trouble of making another terminator kit, I hope these are robed to really make them stand out. Otherwise they'd really just match the normal tactical unit and they'd be better off just making a terminator upgrade sprue.
I imagine the inner circle unit is the previously mentioned mini-chaplains?
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Post by: Brother SRM
I don't see them making robed Terminators. There's no precedent in any of the models, and even Dark Vengeance only has a tabbard.
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Post by: Kanluwen
Brother SRM wrote:I don't see them making robed Terminators. There's no precedent in any of the models, and even Dark Vengeance only has a tabbard.
Sure, no precedent in any of the models--but the artwork has precedent, notably in Belial's artwork.
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Post by: Brother SRM
It's just something I've seen wishlisted for so long I'll have to believe it when I see it. Stickmonkey's record is, well, Stickmonkey's record, so it doesn't lend all that much. Figured I'd include it for the sake of it and since it had some ideas that are interesting, even if I don't think they'll happen.
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Post by: Kanluwen
Sure, it's been wishlisted for so long but they're going to need to release something for Dark Angels and unique Terminators is a given considering that apparently Space Wolves merited their own Terminator kit.
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Post by: MightyGodzilla
If they weren't going to do something drastic with the terminator sprue (robes, tabards) would there be enough for GW to do a new termie kit that is DA specific? Their weapon options are already available (unless they're getting new options) and I don't know that DA inconography would justify a new kit. Especially with the DV termies out en masse. GW didn't give BAs new termies, BA players had to try their luck battling for SH bits. Which is a very parallel situation.
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Post by: whoadirty
While the DW terminator box sounds awesome, has GW ever put 4 heavy/special weapons in a squad that can only field one?
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Post by: Formosa
Brother SRM wrote:I don't see them making robed Terminators. There's no precedent in any of the models, and even Dark Vengeance only has a tabbard.
lol whut?
you mean appart from the pic with Azrael standing infront of some robbed termies?
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Post by: spiralingcadaver
whoadirty wrote:While the DW terminator box sounds awesome, has GW ever put 4 heavy/special weapons in a squad that can only field one?
The closest are IG heavy weapons teams (one team with all options) and various special weapons.
Also, (C) SM tac/basic have flamer/plasma/melta and the chaos one has a ton of extras- enough to arm, like, 3 sergeants. I believe the space wolves box has a similar degree of options. Also, the GK plastics have a pretty ridiculous number of options
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Post by: MightyGodzilla
whoadirty wrote:While the DW terminator box sounds awesome, has GW ever put 4 heavy/special weapons in a squad that can only field one?
The standard tactical box has 3. Assault Cannon, Heavy Flamer, and Cyclone Missile Launcher. That's cuz Termies only have the 3 HW options at present. Someone's rumoring that DA Tactical Termies will have a plasma option, hence the fourth. As for in a squad that could only field one part, the standard Tact Termies came out when you could have two HW in a squad as small as five (in the vanilla codex 4th) or yes in the DA codex they could only have one HW. The 4th vanilla codex isn't really a good example because in 4th everyone was rolliing 2x Assault Cannons, they were the way to go compared to other options at that time. That one bit sold for $15 on the secondary market consistently for years.
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Post by: Kanluwen
MightyGodzilla wrote:If they weren't going to do something drastic with the terminator sprue (robes, tabards) would there be enough for GW to do a new termie kit that is DA specific? Their weapon options are already available (unless they're getting new options) and I don't know that DA inconography would justify a new kit. Especially with the DV termies out en masse. GW didn't give BAs new termies, BA players had to try their luck battling for SH bits. Which is a very parallel situation.
Blood Angels have never had anything special for their Terminators, nor have they really ever had anything too special in terms of how their elite units looked.
The Sanguinary Guard are the brand new, unique concept for the Blood Angels--much like robed Terminators would be for the Dark Angels.
The Death Company and the previously existing Honor Guard had a similarity to the robed Marines for the Dark Angels.
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Post by: Spartiat1s
Possibly these new kits add merit to the deathwing becoming troops rumor in the new codex. This would free up some elite slots for the "gunslinger" and "innercircle" and make the DA unique.
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Post by: Kanluwen
Spartiat1s wrote:Possibly these new kits add merit to the deathwing becoming troops rumor in the new codex. This would free up some elite slots for the "gunslinger" and "innercircle" and make the DA unique.
No it wouldn't.
Grey Knights have Terminators as Troops to start with and an Elite Terminator variant as well, with Space Wolves have the ability to make Wolf Guard Terminators Troops.
At this point, nothing is going to make "Terminators as Troops" unique beyond weapon load-outs. Hell, even giving the Deathwing an "Elite Inner Circle" variant which gain hero level stats would not be unique as the Grey Knights have that as well in the form of Paladins(an Elite Terminator choice which can become Troops with Draigo).
The Dark Angels having a ridiculously bloated Elites section is practically guaranteed at this point, since Scouts are purported to maintain their slot there in spite of any bloody sense of logic.
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Post by: Brother SRM
Formosa wrote:
you mean appart from the pic with Azrael standing infront of some robbed termies?
Notice I said "models" and not "artwork" as Kan already noted.
Kanluwen wrote: Spartiat1s wrote:Possibly these new kits add merit to the deathwing becoming troops rumor in the new codex. This would free up some elite slots for the "gunslinger" and "innercircle" and make the DA unique.
No it wouldn't.
Grey Knights have Terminators as Troops to start with and an Elite Terminator variant as well, with Space Wolves have the ability to make Wolf Guard Terminators Troops.
At this point, nothing is going to make "Terminators as Troops" unique beyond weapon load-outs. Hell, even giving the Deathwing an "Elite Inner Circle" variant which gain hero level stats would not be unique as the Grey Knights have that as well in the form of Paladins(an Elite Terminator choice which can become Troops with Draigo).
The Dark Angels having a ridiculously bloated Elites section is practically guaranteed at this point, since Scouts are purported to maintain their slot there in spite of any bloody sense of logic.
DA seemed to be going in the direction of Terminator troops and power armored Elites with the last release, I can see it happening again. DA will almost definitely get Sternguard veterans in addition to whatever else is in there. I too think that Scouts being Elites is ludicrous though. Even if they have better stats, I don't like them being there. It's completely senseless.
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Post by: MightyGodzilla
That DA Termie set does seem like wishlisting. Everything you'd want to make a 5 man Termie squad if they keep the tactical / assault mix up they had going in 4th. And an excuse to iconographi them up. Would be nice if it were true.
Scouts in the elite spot I never understood. I never fielded them either. It's against my own personal doctrine. DA scouts are trainees, shouldn't be elites. Never should have been.
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Post by: Nvs
Well the old captain and librarian in terminator armor both have robes/tabbards also. But like I said, they need something to make them stand out as just having deathwing shoulderpads hardly seems to warrant a new terminator set when we already know they're moving toward the upgrade sprue direction.
Even if they get a plasma terminator weapon, that isn't going to warrant a new terminator box.
Unless of course they were planning to merge the assault and tacticals into a single box and just paint them up in deathwing colors on the cover for a splash release.
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Post by: Kanluwen
MightyGodzilla wrote:That DA Termie set does seem like wishlisting. Everything you'd want to make a 5 man Termie squad if they keep the tactical / assault mix up they had going in 4th. And an excuse to iconographi them up. Would be nice if it were true.
Scouts in the elite spot I never understood. I never fielded them either. It's against my own personal doctrine. DA scouts are trainees, shouldn't be elites. Never should have been.
That's actually not true.
This is something which has always been fallaciously repeated for not just Dark Angels, but every Astartes Chapter out there.
Scouts are not just trainees. They are made up of Brothers who have not been assigned to a Company or veterans who chose to remain with the 10th Company to train the next generation of Astartes.
The Wolf Scouts are a far better representation of Astartes Scouts than Scouts themselves are in the standard books.
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Post by: MightyGodzilla
Kanluwen wrote:
That's actually not true.
This is something which has always been fallaciously repeated for not just Dark Angels, but every Astartes Chapter out there.
Scouts are not just trainees. They are made up of Brothers who have not been assigned to a Company or veterans who chose to remain with the 10th Company to train the next generation of Astartes.
The Wolf Scouts are a far better representation of Astartes Scouts than Scouts themselves are in the standard books.
Trainee was the wrong wording....they still after all have all their mariney organs and training, so they're superior to normal humans. But I've only ever read the codices (Compilation/Compendium, 2nd AoD, 3rd, 4th & WDs). Does the Black Library material expand on a scouts role? See I see scout (based on my reading) as not a full battle brother because they haven't been assigned to a company...and hence not a battle brother = noob/trainee/poor wording to me. The remaining with the 10th was news to me, but makes sense. Black Templars with their in squad novices and battle brother mix did more to cement this for me, BBs training the trainees.
Space Wolves were the only ones I ever thought of as being seasoned vets, as why they made a big deal about it in the 5th ed dex.
But we are in agreement that those damn scouts shouldn't clog up and elite choice.
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Post by: Kanluwen
Not just Black Library material does.
You've got examples like Naaman and Telion from Codices, and Cyrus from DOWII.
Black Templars are a bit on the weird side, mostly due to the "knight" and "squire" attempt that they had going on.
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Post by: MightyGodzilla
Kanluwen wrote:Not just Black Library material does.
You've got examples like Naaman and Telion from Codices, and Cyrus from DOWII.
Black Templars are a bit on the weird side, mostly due to the "knight" and "squire" attempt that they had going on.
Exceptions to the norm. Curiousities to my powered armored mind.
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Post by: Brother SRM
Those are also sergeants. Scout sergeants are veterans just as much as any tactical Marine sergeant is a veteran.
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Post by: Kanluwen
Brother SRM wrote:Those are also sergeants. Scout sergeants are veterans just as much as any tactical Marine sergeant is a veteran.
And if you'll recall, Black Library recently made a point of making it very clear ("Purging of Kadillus") that by the time a Scout is getting ready to "graduate" that he is at least as experienced as any veteran Guardsman.
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Post by: lord_blackfang
MightyGodzilla wrote:Scouts in the elite spot I never understood. I never fielded them either. It's against my own personal doctrine. DA scouts are trainees, shouldn't be elites. Never should have been.
Makes more sense than Troops or Heavy. You could maybe make a case for Fast Attack.
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Post by: Kanluwen
lord_blackfang wrote: MightyGodzilla wrote:Scouts in the elite spot I never understood. I never fielded them either. It's against my own personal doctrine. DA scouts are trainees, shouldn't be elites. Never should have been.
Makes more sense than Troops or Heavy. You could maybe make a case for Fast Attack.
Fast Attack actually always made sense for them, IMO.
The Dark Angels Scouts have always had close ties to the Ravenwing, and why the LSS was first given to the Codex Chapters rather than Dark Angels is a mystery to me.
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Post by: ph34r
The PC option for terminators sounds cool, but I can't imagine many people willingly trading the firepower of two MLs for one PC.
The Siege unit sounds very interesting to me. I wish we knew if it was a new unit type or some sort of TFC squad.
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Post by: Brother SRM
Kanluwen wrote:
The Dark Angels Scouts have always had close ties to the Ravenwing, and why the LSS was first given to the Codex Chapters rather than Dark Angels is a mystery to me.
That's just the most GW thing honestly. Codex: Space Marines getting the LSS and what are essentially Mortis pattern dreadnoughts, bikes as Troops with a captain on bike, and Space Wolves getting Terminators as Troops just follows the typical process of DA ideas getting co-opted by other Marine books. I don't recall the ties to the Ravenwing with scouts in the Dark Angels though, but I haven't read up on the boys in green in a while.
ph34r wrote:
The Siege unit sounds very interesting to me. I wish we knew if it was a new unit type or some sort of TFC squad.
It sounds like Stickmonkey just repurposed the occasional recurring rumor of a TFC kit that can also build another artillery price.
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Post by: Kanluwen
Brother SRM wrote: Kanluwen wrote:
The Dark Angels Scouts have always had close ties to the Ravenwing, and why the LSS was first given to the Codex Chapters rather than Dark Angels is a mystery to me.
That's just the most GW thing honestly. Codex: Space Marines getting the LSS and what are essentially Mortis pattern dreadnoughts, bikes as Troops with a captain on bike, and Space Wolves getting Terminators as Troops just follows the typical process of DA ideas getting co-opted by other Marine books. I don't recall the ties to the Ravenwing with scouts in the Dark Angels though, but I haven't read up on the boys in green in a while.
"Purging of Kadillus" again it most recently, outside of that it's always been kind of/sort of hinted at.
But as to the GW thing...I blame Alessio.
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Post by: Brother SRM
I haven't read Purging of Kadillus, but I'll put it on my ever-growing list of books I want to read
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Post by: MightyGodzilla
Kan you should actually make a list of all the important books a DA enthusiast ought to have read.
I read like a book a year (excluding gaming material). BL stuff never makes it to that list.
Brother SRM wrote:Those are also sergeants. Scout sergeants are veterans just as much as any tactical Marine sergeant is a veteran.
Yes those three example were sergeants, I was thinking that as I was driving off to lunch. My "exceptions to the norm" comment hath been bolstered.
Kanluwen wrote:And if you'll recall, Black Library recently made a point of making it very clear ("Purging of Kadillus") that by the time a Scout is getting ready to "graduate" that he is at least as experienced as any veteran Guardsman.
Yeah but veteran guardsman die by the droves!!  Doesn't that line go "Give me a 1000 (Guards)men, or give me 1 Space Marine!! No no, not that scout over there! A fully fledged battle brother in the correct equipment!!" ?
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Post by: Kanluwen
"Purging of Kadillus", "Fallen Angels", and "Descent of Angels" are pretty much the big ones right now.
Along with the short story "Savage Weapons" from the "Age of Darkness" anthology.
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Post by: RyanA
Inner Circle Squad? Might as well just give GW my credit card right now >_<
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Post by: Pyriel-
Devastators can upgrade to take flakk missiles at +5 points per model, replaces Krak and Frag options.
Wow, making them a waste of points if facing an army with no flyers. Who will ever take devs in a tourney if they can either shoot normally or shoot at flyers but not have both options during the game.
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Post by: Motograter
A squad of chaplains sounds very cool. Inner Circle Chaplains gunslinging. NICE!!!!
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Post by: Brother SRM
Motograter wrote:A squad of chaplains sounds very cool. Inner Circle Chaplains gunslinging. NICE!!!!
One of the reasons I don't see this as an actual thing is because a bunch of dudes with two pistols is frankly kind of useless. Oh no, watch out, this dude has two bolt pistols. Quake with fear, mortals. While it's thematically cool (and there are actually rules to use two pistols now) it doesn't really serve a purpose in-game.
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Post by: Motograter
Brother SRM wrote:Motograter wrote:A squad of chaplains sounds very cool. Inner Circle Chaplains gunslinging. NICE!!!!
One of the reasons I don't see this as an actual thing is because a bunch of dudes with two pistols is frankly kind of useless. Oh no, watch out, this dude has two bolt pistols. Quake with fear, mortals. While it's thematically cool (and there are actually rules to use two pistols now) it doesn't really serve a purpose in-game.
Cypher. Its a part of the Dark Angels, at least from way back then but I am old. To be fair also I like gunslingers so if this is true i`ll be happy. My vets all have twin had flamers. Its more wishful thinking on my part but until the codex comes out who knows what wil happen. Could be the best thing since sliced bread
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Post by: Brock79
I've loved the idea of dual pistols, not to mention the look of them since the Cypher model (well, Seraphim before that I suppose). Unfortunately, I just don't see much use for it in a game either. Although, with all the seeming focus on Plasma, Gunslinging Plasma Pistols does sound very glorious, or even Plasma Pistol/Bolt Pistols as long as it's not just on one model in a squad.
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Post by: Kanluwen
Motograter wrote: Brother SRM wrote:Motograter wrote:A squad of chaplains sounds very cool. Inner Circle Chaplains gunslinging. NICE!!!!
One of the reasons I don't see this as an actual thing is because a bunch of dudes with two pistols is frankly kind of useless. Oh no, watch out, this dude has two bolt pistols. Quake with fear, mortals. While it's thematically cool (and there are actually rules to use two pistols now) it doesn't really serve a purpose in-game.
Cypher. Its a part of the Dark Angels, at least from way back then but I am old. To be fair also I like gunslingers so if this is true i`ll be happy. My vets all have twin had flamers. Its more wishful thinking on my part but until the codex comes out who knows what wil happen. Could be the best thing since sliced bread
Cypher is one--and the only one--who has had twin pistols.
It's not part of the Dark Angels, it's part of Cypher.
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Post by: MightyGodzilla
Kanluwen wrote:Motograter wrote: Brother SRM wrote:Motograter wrote:A squad of chaplains sounds very cool. Inner Circle Chaplains gunslinging. NICE!!!!
One of the reasons I don't see this as an actual thing is because a bunch of dudes with two pistols is frankly kind of useless. Oh no, watch out, this dude has two bolt pistols. Quake with fear, mortals. While it's thematically cool (and there are actually rules to use two pistols now) it doesn't really serve a purpose in-game.
Cypher. Its a part of the Dark Angels, at least from way back then but I am old. To be fair also I like gunslingers so if this is true i`ll be happy. My vets all have twin had flamers. Its more wishful thinking on my part but until the codex comes out who knows what wil happen. Could be the best thing since sliced bread
Cypher is one--and the only one--who has had twin pistols.
It's not part of the Dark Angels, it's part of Cypher.
Yeah but if you're a fan of dual Xs then more power to ya. I know I've got a few dual Xs in my assault squads. A few dual BPs and a dual Plasma guy....I mean if chainswords are nothing more than CCWs (like in 4/5th) then why not add a little flavah to your figs. Rule of cool keeps all of those cookie cutter marine comments away.
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Post by: Palindrome
Brother SRM wrote:Motograter wrote:A squad of chaplains sounds very cool. Inner Circle Chaplains gunslinging. NICE!!!!
One of the reasons I don't see this as an actual thing is because a bunch of dudes with two pistols is frankly kind of useless. Oh no, watch out, this dude has two bolt pistols. Quake with fear, mortals. While it's thematically cool (and there are actually rules to use two pistols now) it doesn't really serve a purpose in-game.
I guarantee that they will have special rules/equipment to make up for the rather lacklustre pistol rules.
Automatically Appended Next Post:
Kanluwen wrote:
Cypher is one--and the only one--who has had twin pistols.
It's not part of the Dark Angels, it's part of Cypher.
Ever? Sternguard never existed, right up until they always had.
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Post by: Kanluwen
Palindrome wrote: Brother SRM wrote:Motograter wrote:A squad of chaplains sounds very cool. Inner Circle Chaplains gunslinging. NICE!!!!
One of the reasons I don't see this as an actual thing is because a bunch of dudes with two pistols is frankly kind of useless. Oh no, watch out, this dude has two bolt pistols. Quake with fear, mortals. While it's thematically cool (and there are actually rules to use two pistols now) it doesn't really serve a purpose in-game.
I guarantee that they will have special rules/equipment to make up for the rather lacklustre pistol rules.
I pretty much guarantee you that they are not going to happen.
Kanluwen wrote:
Cypher is one--and the only one--who has had twin pistols.
It's not part of the Dark Angels, it's part of Cypher.
Ever? Sternguard never existed, right up until they always had.
There's a huge difference between Sternguard and Vanguard--which, face facts here, are renamed First Company Veterans--and what you are suggesting.
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Post by: Anpu42
ph34r wrote:The PC option for terminators sounds cool, but I can't imagine many people willingly trading the firepower of two MLs for one PC.
The Siege unit sounds very interesting to me. I wish we knew if it was a new unit type or some sort of TFC squad.
[Waves Hand]
Mostly for the Coolness Factor and I Love Plasma Weapons!
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Post by: Pyriel-
[Waves Hand]
Mostly for the Coolness Factor and I Love Plasma Weapons!
That would be so unbalanced vs other "wing" armies that it´s not even funny.
Dont think the PC option will go through.
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Post by: Ronin_eX
I agree with the PC sounding a bit odd for Terminators, but then I had a thought. It is being called a plasma cannon, most likely, because the person who relayed the info simply saw a big chunky plasma weapon on the DW sprue (if the rumour is legit of course). But that doesn't mean it is a plasma cannon, it just looks like a plasma weapon.
Now, look at the WD spine art (or the interior piece in the BGB that matches it). See that dual-barrelled monstrosity being toted around? Back in 2nd Edition that was called a Plasma Blaster and you want to know what units it was restricted to? Terminators! So obviously GW have brought back the Plasma Blaster (in the art I mean, not talking about my wacky theoretical one). So what if that plasma weapon on the DW sprue (if it exists) isn't actually a PC but is a Plasma Blaster? If it is actually there and not a wishlist then this seems like a far more likely thought then allowing a plasma cannon out of nowhere.
I figure GW have already kind of tipped their hat to PBs being a thing again with that piece of art putting one front and centre (and making sure it couldn't be mistaken for a run-of-the-mill combi-weapon). So if there is a plasma weapon on the DW sprue I think the possibility of it actually being a plasma blaster is a pretty good shot. It already has precedence in older fluff as a terminator weapon (though it was introduced in the UM book as something available to all marines, including SW/BA/DA) so it wouldn't be a huge stretch to give it to the, apparently, plasma-happy Dark Angels.
Just a random hunch I got, but I figured I would share it.
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Post by: Ferrum_Sanguinis
Given how much DA love plasma, could there be a chance the new DW termies will be able to wield plasma cannons?
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Post by: Ronin
Ronin_eX wrote:I agree with the PC sounding a bit odd for Terminators, but then I had a thought. It is being called a plasma cannon, most likely, because the person who relayed the info simply saw a big chunky plasma weapon on the DW sprue (if the rumour is legit of course). But that doesn't mean it is a plasma cannon, it just looks like a plasma weapon.
Now, look at the WD spine art (or the interior piece in the BGB that matches it). See that dual-barrelled monstrosity being toted around? Back in 2nd Edition that was called a Plasma Blaster and you want to know what units it was restricted to? Terminators! So obviously GW have brought back the Plasma Blaster (in the art I mean, not talking about my wacky theoretical one). So what if that plasma weapon on the DW sprue (if it exists) isn't actually a PC but is a Plasma Blaster? If it is actually there and not a wishlist then this seems like a far more likely thought then allowing a plasma cannon out of nowhere.
I figure GW have already kind of tipped their hat to PBs being a thing again with that piece of art putting one front and centre (and making sure it couldn't be mistaken for a run-of-the-mill combi-weapon). So if there is a plasma weapon on the DW sprue I think the possibility of it actually being a plasma blaster is a pretty good shot. It already has precedence in older fluff as a terminator weapon (though it was introduced in the UM book as something available to all marines, including SW/ BA/ DA) so it wouldn't be a huge stretch to give it to the, apparently, plasma-happy Dark Angels.
Just a random hunch I got, but I figured I would share it.
Sounds awesome, but what does a plasma blaster actually do? Is it plasma gun with more shots? Twin-linked?
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Post by: MasterSlowPoke
A Plasma Blaster was the Storm Bolter version of the Plasma Gun.
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Post by: Palindrome
Kanluwen wrote:
There's a huge difference between Sternguard and Vanguard--which, face facts here, are renamed First Company Veterans--and what you are suggesting.
Actually I am saying that there are units which don't exist and have never existed until such time as they are introduced and then they have then always existed. I would have thought that would have been obvious.
Stating that unit X will not happen as it currently doesn't exist or isn't currently mentioned means nothing in terms of 40K.
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Post by: Kanluwen
Palindrome wrote: Kanluwen wrote:
There's a huge difference between Sternguard and Vanguard--which, face facts here, are renamed First Company Veterans--and what you are suggesting.
Actually I am saying that there are units which don't exist and have never existed until such time as they are introduced and then they have then always existed. I would have thought that would have been obvious.
Stating that unit X will not happen as it currently doesn't exist or isn't currently mentioned means nothing in terms of 40K.
Except what you used as an example did exist, just were not fleshed out to the point they are now in terms of rules, models, or fluff.
I can almost guarantee you that "Gunslingers" are never going to exist in the way that you lot think they are, with the dual pistols.
Why? Because it's Cypher's bag. It has nothing to do with the Dark Angels, it has nothing to do with the Fallen, it has nothing to do with anything beyond Cypher.
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Post by: UltraPrime
Currently, DA Vet squads can be armed with dual pistols.
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Post by: H.B.M.C.
No Kan. They didn't exist. There were Veteran Squads that were just Tacticals (and BA's got Assault Marines). That's all they ever were. Through 4 editions of the game. Just like Storms didn't exist. Just like Redeemers didn't exist. Just like Purifiers, and Deathmarks, and Interceptors and Thunderfire Cannons and... so on and so forth.
Just because it doesn't exist now is no reason why it can't exist later. The fluff services the selling of new kits. It always has and always will work that why.
To deny that is to commit a form of intentional self delusion.
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Post by: tedurur
I really dont understand why people think that it wishlisting to suggest that there might be some DW specific termie kits and then go on about how that because BA didnt get BA specific termi kits DA will not get it. BA termies are just like codex termies so there is 0 need for a specific kit. SW termies are not "codex" termies and they recived a kit so I would say it infact safe to assume that DA will get a specific termi kit. Terminators are a rather integral part of DAs, even more so than Wolf Guard terminators.
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Post by: Nvs
tedurur wrote:I really dont understand why people think that it wishlisting to suggest that there might be some DW specific termie kits and then go on about how that because BA didnt get BA specific termi kits DA will not get it. BA termies are just like codex termies so there is 0 need for a specific kit. SW termies are not "codex" termies and they recived a kit so I would say it infact safe to assume that DA will get a specific termi kit. Terminators are a rather integral part of DAs, even more so than Wolf Guard terminators.
To be fair, DW terminators are just like normal terminators too. the only difference being the mixed assault/tactical units. And I wouldn't think GW would do something to stop us from needing 2 kits to make 1 unit unless they needed to recut the sprues to combine the kits (which is possible since shelf space is limited). But to be fair, there wasn't much making SW terminators unique either that couldn't be covered by 2 boxes.
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Post by: Droma
Nvs wrote:
To be fair, DW terminators are just like normal terminators too. the only difference being the mixed assault/tactical units. And I wouldn't think GW would do something to stop us from needing 2 kits to make 1 unit unless they needed to recut the sprues to combine the kits (which is possible since shelf space is limited). But to be fair, there wasn't much making SW terminators unique either that couldn't be covered by 2 boxes.
From a wargear perspective you are correct. But from an aesthetic perspective both SW and DA terminators are unique. Space Wolves because they are vikings. DA because they incorporate a lot of robes and feathers. They may be armed like every other terminator but they do not LOOK like every other terminator.
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Post by: Anpu42
tedurur wrote:I really dont understand why people think that it wishlisting to suggest that there might be some DW specific termie kits and then go on about how that because BA didnt get BA specific termi kits DA will not get it. BA termies are just like codex termies so there is 0 need for a specific kit. SW termies are not "codex" termies and they recived a kit so I would say it infact safe to assume that DA will get a specific termi kit. Terminators are a rather integral part of DAs, even more so than Wolf Guard terminators.
No Blood Angels did not get Terminator Kits, but they got Sanguinary Guard and Death Company kits. Stuff that Blood Angels are known for. Just like Space Wolves and Grey Knight got a Powered Armor and Terminator Kits, stuff they are known for.
Dark Angels are known for two things, Deathwing and Ravenwing, so by logic [there’s that dirty word again] the two kits should be Terminators and Bikes. Now I have not seen anything about a new bike kit so I don’t believe there is one of those coming up, besides the Ravenwing Box kit sill is good. So I am thinking/wishing for Deathwing and Veteran kits.
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Post by: milo
To be fair, there is a set of BA-specific terminator models -- but you have to buy a copy of Space Hulk to get them.
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Post by: Kanluwen
milo wrote:To be fair, there is a set of BA-specific terminator models -- but you have to buy a copy of Space Hulk to get them.
Yeah, and they had nothing really "unique" about them apart from the Captain's cloak and the iconography of the Blood Angels on their shoulderpads/armor.
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Post by: Skipphag da Devoura
Comment 1:
Seraphim Sisters have always had 2x Bolt Pistols... I don't know if they ever had rules for them... Did Cypher?
Comment 2:
The Ravenwing Battleforce box has DW specific terminator bits... I don't think that they are going to add a new Terminator box for them... But I would love it if they did... To get apothecary termi bits..!!!
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Post by: Anpu42
Skipphag da Devoura wrote:Comment 1:
Seraphim Sisters have always had 2x Bolt Pistols... I don't know if they ever had rules for them... Did Cypher?
Comment 2:
The Ravenwing Battleforce box has DW specific terminator bits... I don't think that they are going to add a new Terminator box for them... But I would love it if they did... To get apothecary termi bits..!!!
1] Apparently, a Bolt Pistol and a Plasma Pistol.
2] That is the other reason for a new Terminator kit.
Following Logic [there is that dirty word again] we should get two kits, all of the new ones [ SW/ BA/ GK] have gotten two.
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Post by: pretre
Seraphim had Reroll to hit for two pistols in 3rd and 4th. With the new codex they got fire both but no reroll. Then gunslingers gave that rule to everyone with two pistols.
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Post by: wowsmash
I really really hope we get DW termi kits. Would love that so much.
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Post by: Dok
I am excited at the potential of an army that can take plamsa blasters. I just really hope they get something for troops other than Tacticals. I don't want to just be playing deathwing for another 2 editions.
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Post by: vitki
I wonder if the DW is moving away from the feathers/Native American theme they were kind of shoehorned into.
Maybe I haven't looked closely enough but I don't think I saw any feathers on the Dark Vengeance termis.
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Post by: Ian Sturrock
What would be very neat is a nod to 1st Ed Space Hulk Deathwing, whose captains had Plasma Grenade Launchers as well as their usual weaponry. Game effect could be simple enough -- short range plasma cannon, basically.
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Post by: Nvs
vitki wrote:I wonder if the DW is moving away from the feathers/Native American theme they were kind of shoehorned into.
Maybe I haven't looked closely enough but I don't think I saw any feathers on the Dark Vengeance termis.
They're there, they're just subtle.
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Post by: H.B.M.C.
vitki wrote:I wonder if the DW is moving away from the feathers/Native American theme they were kind of shoehorned into.
Maybe I haven't looked closely enough but I don't think I saw any feathers on the Dark Vengeance termis.
Both the DW Termies and the Master have feathers.
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Post by: Anpu42
And it's not hard to turn the Purity Seals into them
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Post by: RyanA
vitki wrote:I wonder if the DW is moving away from the feathers/Native American theme they were kind of shoehorned into.
Maybe I haven't looked closely enough but I don't think I saw any feathers on the Dark Vengeance termis.
Native American? I always thought Angels = Feathers. And yes, the models do have them, as does the commander, and there are a few others lurking around the box set if you look hard enough
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Post by: vitki
RyanA wrote: vitki wrote:I wonder if the DW is moving away from the feathers/Native American theme they were kind of shoehorned into.
Maybe I haven't looked closely enough but I don't think I saw any feathers on the Dark Vengeance termis.
Native American? I always thought Angels = Feathers. And yes, the models do have them, as does the commander, and there are a few others lurking around the box set if you look hard enough 
OK, guess I didn't look hard enough at them yet.
The Native American thing goes way back to the fluff from one of the Space Hulk expansions about why the deathwing wear white. The world they were recruiting from was a pre-industrial world that had very NA type feel to it. The more recent fluff has the knight-like feel to it.
Seemed like they were trying to go two ways with them style-wise.
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Post by: Davor
Pyriel- wrote:Devastators can upgrade to take flakk missiles at +5 points per model, replaces Krak and Frag options.
Wow, making them a waste of points if facing an army with no flyers. Who will ever take devs in a tourney if they can either shoot normally or shoot at flyers but not have both options during the game.
And people wonder why other people think that you have to be stupid if you play Space Marines. You actually need an ability to do both? It was good in 4th when you had to pick one or the other, but in 5th you had the ability to take both. Talk about dumbing down an army to play. I am glad you have to actually think and CHOOSE either or, not both.
Talk about needing the "easy button".
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Post by: Brother SRM
vitki wrote:
The Native American thing goes way back to the fluff from one of the Space Hulk expansions about why the deathwing wear white. The world they were recruiting from was a pre-industrial world that had very NA type feel to it. The more recent fluff has the knight-like feel to it.
Seemed like they were trying to go two ways with them style-wise.
They also had names like Two Bears Talking and Runs With Wolves and stuff like that. I can understand why they went with the monk idea, but I still like having the little touches of Native American flair on some of the models.
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Post by: Ozymandias
The Native American thing still exists to a degree. In the last codex they even mention Two Heads Talking and the Deathwing but claim it is an allegorical tale that recruits learn as they go up the ranks of the DA. Basically telling a series of stories preparing them in case they ever become a DW and learn the truth of the Fallen DA.
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Post by: Platuan4th
Ozymandias wrote:The Native American thing still exists to a degree. In the last codex they even mention Two Heads Talking and the Deathwing but claim it is an allegorical tale that recruits learn as they go up the ranks of the DA. Basically telling a series of stories preparing them in case they ever become a DW and learn the truth of the Fallen DA. Which I found odd, as Deathwing had nothing to do with the Fallen and everything to do with Genestealer cults.
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Post by: Kanluwen
Platuan4th wrote: Ozymandias wrote:The Native American thing still exists to a degree. In the last codex they even mention Two Heads Talking and the Deathwing but claim it is an allegorical tale that recruits learn as they go up the ranks of the DA. Basically telling a series of stories preparing them in case they ever become a DW and learn the truth of the Fallen DA.
Which I found odd, as Deathwing had nothing to do with the Fallen and everything to do with Genestealer cults.
It actually makes sense when you think about it.
The Deathwing are the individuals within the Chapter who are brought in to kill or capture the Fallen. They have to be aware as to what is going on when fighting the Fallen.
The Ravenwing have to have some knowledge as well, given that they are those who have to hunt for the Fallen.
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Post by: Ronin_eX
Being an allegorical story means that it is a slight retelling of the betrayal of the Fallen but using the Plains Worlders and Genestealers in place of garrisoned Dark Angels and Chaos. It is a way of passing on a story about being betrayed by your own brothers without having to bring up the specific story involving the Fallen. As an allegory it works quite well. If it is just a retelling of the exact story of the fall with all the names changed around then it would probably lose that whole "subtleness" thing the Story of Two-heads Talking has.
That said I do prefer it being an actual event in the Chapter's history since it is a bad ass story from the RT days (just needs a few modernizing touches such as removing concepts of Marines retiring back to their homeworlds and starting families...).
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Post by: RyanA
I thought that the Deathwing wore white to honor the deathwing terminators who died in a space hulk? Or am I confusing this with something else @_@
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Post by: Vermillion
They wore white as that was the custom in the tribes of the panet when they went off to a fight to avange a wrong but didn't expect to come back from it. Or rather coloured themselves with white warpaint, so close enough when a genetically enhance walking tank armoured warrior
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Post by: Palindrome
Vermillion wrote:They wore white as that was the custom in the tribes of the panet when they went off to a fight to avange a wrong but didn't expect to come back from it. Or rather coloured themselves with white warpaint, so close enough when a genetically enhance walking tank armoured warrior 
It was one of their own recruiting worlds. I think the story actually predates the more detailed Dark Angels fluff as it was in one of the short story books that GW put out in the late 80's/early 90's and was later adapted to fit the 'DARK SECRET' theme.
Who ever painted the Terminators for Space Hulk obviously didn't like painting dark green (or something along those lines) hence their modern bone coloured armour
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Post by: Ronin_eX
Yup the Tale of Two-heads Talking is actually a Rogue Trader era story and when you read it, it definitely shows. It still has the concept of marines retiring and even raising families. A lot of the exact bits of the story don't quite mesh with modern fluff so it isn't explicitly canon anymore, even if it is awesome. But it is the only real explanation currently on record as to why the Deathwing are painted bone (though in the short story they were described as rubbing ash on their armour, so the actual colour would be a colder grey-white). If GW doesn't stick with the Tale of Two-heads talking being the actual reason for the colour swap then I hope they spend a bit of time explaining the heraldry of the Chapter since it is by far the most interesting and varied of any chapter and deserves a bit of fluff to explain it.
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Post by: Cruentus
Ronin_eX wrote:Yup the Tale of Two-heads Talking is actually a Rogue Trader era story and when you read it, it definitely shows. It still has the concept of marines retiring and even raising families. A lot of the exact bits of the story don't quite mesh with modern fluff so it isn't explicitly canon anymore, even if it is awesome. But it is the only real explanation currently on record as to why the Deathwing are painted bone (though in the short story they were described as rubbing ash on their armour, so the actual colour would be a colder grey-white). If GW doesn't stick with the Tale of Two-heads talking being the actual reason for the colour swap then I hope they spend a bit of time explaining the heraldry of the Chapter since it is by far the most interesting and varied of any chapter and deserves a bit of fluff to explain it.
The story "Deathwing" was a short story in the anthology called Deathwing published in 2001 (originally in 1990). All of the Dark Angels who fought in their "Honor Suits" (aka Terminator Armour) had native american names (two heads talking, cloud runner, etc.) as well as Dark Angel names (Brother Gabriel, Brother Ezekiel). In a further departure from the current fluff, the marines remembered their ancestry, their rites, and their lives as plainspeople. And when the Dark Angels arrived on the cleansed planet to retrieve the terminator armour, the dark angel who speaks with them calls the captain by his plainspeople name, and is chastised for it.
As mentioned above, the suits are covered in ash from their bonfire and they ask the dark angels who are retrieving the suits to keep the color that way in honor of the sacrifices made. All of the remaining terminators from the story remain on the planet to help re-teach the plainspeople how to hunt, fish, etc. with the hope that they will again be able to provide recruits to the dark angels.
I actually like that story, and the fluff within it better than the monastic knight theme. The dichotomy between being a monastic dark angel and a plainsperson at the same time has been lost as the fluff has advanced, even though they thankfully keep some of the feather and related trappings.
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Post by: Ozymandias
Platuan4th wrote: Ozymandias wrote:The Native American thing still exists to a degree. In the last codex they even mention Two Heads Talking and the Deathwing but claim it is an allegorical tale that recruits learn as they go up the ranks of the DA. Basically telling a series of stories preparing them in case they ever become a DW and learn the truth of the Fallen DA.
Which I found odd, as Deathwing had nothing to do with the Fallen and everything to do with Genestealer cults.
It's more about sacrifice than the Fallen.
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Post by: Puscifer
Just a quick one...
With the current issue of white dwarf having a Dark Angel on the back, inside cover, doesn't that just scream a September/October release and not November?
Just throwing that one out there.
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Post by: SickSix
Puscifer wrote:Just a quick one...
With the current issue of white dwarf having a Dark Angel on the back, inside cover, doesn't that just scream a September/October release and not November?
Just throwing that one out there.
You mean like the White Scar on the issue a couple months back screamed a White Scar release?
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Post by: Kroothawk
Stickmonkey wrote:Ok, debated posting this, as my sourcing is thin here. But I figured I would go ahead and pass it along, just know that this is very very tenuous, so place a large shaker of salt along side it.
The DA siege model is a DA only Techmarine with what I'm being told is a Mole Mortar. Now, those of you who have been around as long as I have (Hello RT) know the Mole Mortar was a Squat weapon that fired a tunneling shell. In my opinion and so far as i know, this really doesn't have fluff or other basis to be DA only, but then you look at some of the other new stuff, and I don't know.
From my informant...
The model is a tracked platform, similar in size to the thunder fire cannon. Techmarine rides on a platform to the side and has a harness with a single shell it is loading into the top of the mortar. The mortar is a cylinder angled into the ground, target screen off to the side where the Techmarine is manipulating it. Two additional models appear as shells bursting from the ground. One assumes they are some form of placement marker for the devices effect. Both Techmarine and mortar have DA iconography. Finecast.
Again, this is rumor, I'm just passing it along.
Also, with regard to Sammael. He is on the new release list I saw. Now he was just finecasted this summer, so he would not be on that list unless he's a new model or a new to finecast model. Well with him being release in finecast, he's not the later. So either the information was bogus to begin with, or we should have a new Sammael in one form or another in a few months time.
Cheers.
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Post by: Marthike
This sounds like a weird tank and one will never be used.
If its AV10,10,10 then unless it first demolisher equivalent rounds and is below 100 points no one will ever even go close to the thing
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Post by: Ronin
Marthike wrote:This sounds like a weird tank and one will never be used.
If its AV10,10,10 then unless it first demolisher equivalent rounds and is below 100 points no one will ever even go close to the thing
Given its description, Im more likely to think it'll use the new Artillery rules, which are a lot sturdier than the old Artillery rule. Mole mortar sounds interesting nevertheless, but it doesnt seem particularly "Dark Angelsy". Funny that it was formerly a Squat weapon, though it may hint at the Dark Angels ability to maintain and use rarer and ancient tech (beyond just MOAR PLASMA!). But it seems its just as likely that it could be given to Codex: SM in their next 'dex just as easily. I mean, doesnt the Thunderfire cannon also fire subterranean shells or something?
This also begs the next question, will the Dark Angels get Thunderfire cannons as well? Im surprised that this Mole Mortar thing isnt a plastic kit that can be made into either a thunderfire cannon or a mole mortar. Having an entire resin kit just for this would probably turn people off of it, to be honest.
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Post by: Nvs
Maybe the watchers are squats that are hidden away from imperial view and would explain just how the dark angels are maintaining al that old tech!
DUN DUN DUNNNNNNNNNNNNNNNNNNNNNNNNN.
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Post by: Ronin
XD
They're too skinny to be Squats. It'd be a major retcon.
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Post by: ZebioLizard2
Watchers are more like Jawa's than Squats/Demi-urgs as well.
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Post by: pretre
Adding that to the monger thread.
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Post by: MightyGodzilla
I would probably buy a DA heralded techmarine. I think I'd never use a mole mortar (goes against my personal doctrine - no Dwarf stuff in my DAs) unless it was really really ridiculously cool looking.
If the watchers were really robed squats I might take a hammer to all of my DAs. If I ever prove to be outrageous enough to hammer my DAs to their oblivion I'll make sure to video it for you all.
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Post by: pretre
@MightyGodzilla: Just send them to me and I'll hammer them for you.
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Post by: MightyGodzilla
Prays to keep dwarves and DAs on seperate sides of the fence. I think having my penis broken would be just as painful.
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Post by: Mathieu Raymond
^ There actually videos of that, as well.
And yes, it looks extremely painful.
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Post by: Davor
Mole Mortar not very DA fluffy? Well it could be part of the Iron Wing, wich is DA fluffy. Granted the name isn't DA fluffy, but maybe the unit could be.
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Post by: pretre
Stickmonkey wrote:Ok boys and girls. Not going so far as to call these rumors, as I have word only of some drawn art assets, but it could point to potential models and rules so passing it along.
First:
Ravenwing.
Got some art of an attack bike with what could be a plasma blaster in the gunner side. definitely plasma. but multiple barrels. could also just be TLPG but the source said it was one weapon not side by side when asked.
Second shot has a squadron of bikes, 6 bikes + attack bike riding down orks, in the air is a landspeeder, but it has underslung missle pods. Could certainly be creative license.
Deathwing.
Got art of Termie with a plasma cannon, back pack and hoses running behind.
Termies fighting chaos, one with LC and Cyclone launcher, the rest SB and PF, SGT in front with PS. Lends credence to mixed squads being present.
Other.
Art of supposed new flyer does very much resemble the lightning, with a landspeeder-esque body.
Shot of chaplain in TA fighting a hellbrute. So obviously wasn't meant for DV as that chaplain is PA.
Techmarine firing unknown weapon. Looks like a punisher cannon. supported with servo harness and held at hip. one servo arm is feeding belt ammo into it.
Like I said, no idea if any of this will be used, but it certainly is interesting towards rumors.
Could that Techmarine weapon be the new siege weapon you mentioned earlier?
Doubtful, the siege weapon was described as a tracked platform...like the thunderfire. this art is a single techmarine with a heavy weapon.
One thing, I've gotten a lot of rumors winging my way of techmarines. IMHO I am not certain some of it might not be for something else down the road. There is no particular fluff reason I'm aware of DA would have a greater than normal emphasis on TM. Iron hands, sure. But not DA.
Edit: Or possible as a first founding chapter there is just more artificer armor present and the art is being mistaken for techmarines...
The new aircraft sounds like it's sleeker than the Storm Talon, which is also promising.
Don't count on it...my source called it a "Pregnant Albatross". Said it has a big engine intake behind the cockpit.
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Post by: Brother SRM
Thank you for getting rumors for me  added to the OP.
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Post by: warboss
While rumored art doesn't necessarily trump rumored rules, I'm glad that something is refuting the previous rumor about Cyclone missle launchers only going on SB/PF termies.
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Post by: MightyGodzilla
I lol at the description of pregnant albatross. I wonder if it is mandatory that SM flyers be god ugly.
Shot of chaplain in TA fighting a hellbrute. So obviously wasn't meant for DV as that chaplain is PA.
I don't really understand that line. Unless there's some rumor that DA Chaps won't have access to TA.
Otherwise I like what I'm reading. Techmarine with supergun, awesome. TAs with plasma, awesome. RW AB with plasma vulcan sidecar, awesome. Makes me wonder if the RW Land Speeders are going to have a plasma option. Also makes me wonder if the supposed plasma options are going to be as competitive as the pre existing options or if they're just plasma for plasmas sake.
DAs are right around the corner peoples, save your nickels and dimes.
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Post by: Kanluwen
A Techmarine with a minigun...
Well. That's getting bought.
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Post by: pretre
lol. "You had me at minigun..."
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Post by: SickSix
No kidding. However I am starting to wonder why the DA would get special tech-marines, and why they are getting specialized 'siege' weapons. The Iron Hands should be getting special tech-marines and the Imperial Fists are the 'siege' specialists. These two things make me wonder if the DA codex doesn't turn out to be a test run for the SM codex once again....
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Post by: nolzur
SickSix wrote:These two things make me wonder if the DA codex doesn't turn out to be a test run for the SM codex once again....
Shhh!!! GW will hear you and think this is a great idea.
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Post by: Ozymandias
Seriously dude, don't jinx us!
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Post by: stormboy
If they decide to focus the DA on plasma - extra techmarines could be worked in on the angle that the DA techmarines have squirreled away knowledge from the old days.
Doesn't fit super well. If they had hidden away plasma knowledge, why wouldn't the techmarine have a super plasma weapon instead of a minigun?
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Post by: Theophony
Because they are Darkplasma miniguns that fire Dark plasma. The Darktechmarines keep these in the vault on the rock. They also can upgrade the dreads to dark fists and dark mortis dreads.
Couldn't resist. But will probably be put on a rumor monger list now.
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Post by: pretre
Theophony wrote:Because they are Darkplasma miniguns that fire Dark plasma. The Darktechmarines keep these in the vault on the rock. They also can upgrade the dreads to dark fists and dark mortis dreads.
Couldn't resist. But will probably be put on a rumor monger list now.
No, I try to keep the silly meme BS off of the rumor list since it really doesn't add any value to anything.
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Post by: Formosa
just to be clear, DA dont favor plasma more than any other chapter, thats a player percieved thing that seems to have leaked into the design.. which isnt that bad to be fair.
DA are a Tech chapter with secrets, relic hunters and keepers, excelent are keeping old tech going.
So the tech aspect alone is the reason we may be getting better plasma (maybe) and other weapons that are considered lost by other chapters (proper mortis dreads etc) .
As to the plasma gun attack bike.... I think this is just a rehash of a rumour I posted ages ago, and it was a twin linked plasma gun mounted on a normal bike, not an attack bike. either way this may add a little creddence to the rumour in my eyes
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Post by: commander astelan
if the watchers in the dark are robed squats then the fallen win...
looking forward to the DA release never the less...good excuse to expand my fallen (pre heresy DA) army and my deathwing
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Post by: Kroothawk
... and the Tyranids will have nice new snacks
On topic: Seems Jeremy Vetock might be the author then, as CSM Codex has been written by Phil Kelly:
Minx wrote:From the comment section of http://collegiatitanica.blogspot.com.au/2012/09/games-day-australia-2012.html
Messanger of Death: wrote:Jeremy Vetock
- Very enthusiastic guy who was showing off the 'Eavy Metal teams Dark Vengeance miniatures.
- He has COMPLETED two Codices. (...)
- Wasn't able to talk about what he has been working on in any detail. I asked if any of his Codices were related to the Dark Vengeance release. He stated one of them "might" be... by the end of the conversation sounded like Chaos Space Marines and we "won't have to wait long".
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Post by: wowsmash
I thought ward was doing DA.
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Post by: Platuan4th
Why do we have so many techmarines? The Ironwing needs something to do when they're not busy driving.
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Post by: MightyGodzilla
Ironwing. Pshaw. Pics or it didn't happen.
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Post by: Platuan4th
If I had that version of Epic, I would provide pics.
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Post by: MightyGodzilla
What color were the IronWing anyways? Black, Ash, Green, Iron (silver)? I've only heard them referenced, but I never looked them up anywhere. Regular, Death, & Raven were always enough for me. Automatically Appended Next Post: Where do I even find info on the IronWing? The Lexicanum omits it.
Pics or it didn't happen indeed.
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Post by: Platuan4th
http://www.thedarkfortress.co.uk/tech_reports/da_rules_history.htm "White Dwarf 126 [ GW 1990] An article on Epic Space Marine Legion organisations establishes the first appearance of the Deathwing, Ravenwing and "Ironwing" (the latter now defunct) as the three separate battalions within a typical Dark Angel Regiment." Ironwing was, in essence, the motorpool as a battle formation led by the Dark Angel's Master of the Forge. So, they'd be green, since it's the chapter's standard vehicles.
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Post by: MightyGodzilla
Great Link, thanks Platuan4th, that site actually stirred up a lot of latent memories. It's too bad they didn't keep rolling with fluff and rules for the 3rd, 6th, & 7th.
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Post by: B3AN
As an aspiring DA player, I really hope this Codex: Dark Angels stands them apart from the rest in a unique way. The way BA and SW codex's did for them. New rules for "Get's Hot" would be great. My first game with the Dark Vengeance set was a disaster lol. I lost SM Sergent, PC, AND PG to "Get's Hot" within two rounds of shooting.
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Post by: Hrontore Da Death Bringer
anyone want the ares to be an official kit. could be the new seige?
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Post by: Mathieu Raymond
I know this maybe a bit wish-listy, and even better served by the vanilla codex, but I hope the codex also addresses a way of playing PA Dark Angels as well in an interesting way. Yes, I can do Deathwing and Ravenwing, and that's fine, but what if I want to integrate PA to this? I'm not much of a purist, or at least can't play very well with only TDA troops, I need a bit more.
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Post by: Hrontore Da Death Bringer
i agree with ^. i rally dont like how iit s almost impossible to run a narmal marine list. i havent sprung for a sammael and i proxy a termi as belial.its my army of choic cut i cant fild them without those two
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Post by: Nvs
Yea, they'll definitely need to do something to make players remember that the Dark Angels are actually a space marine chapter and not just a nickname for Deathwing and Ravenwing.
Previous rumors implied there were banner rules to make 'buffing circles' which would be a way to encourage players to take tactical units perhaps. Plus if the mini-chaplain rumor pans out and they get some good shootying bonus to go with the melee bonus, we'll see more that way too.
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Post by: The_Chaplain
I would, i'd buy several so I could run FW Apocalypse tank formations, magnetizing the sponsons and turret so I could run them as ares or achilles as needed.
I for one actually hope we get an Ironwing option, just for fans of green marines.
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Post by: Nvs
How would you make an Ironwing army though? Just aren't enough slots. Short of giving them razorback or predator formations (can buy up to 3 per slot) I don't see it working.
Though a cheap razorback that forgoes troop capacity for a plasma generator and a twin-linked plasma cannon at 40pts could be fun
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Post by: Nuclear Mekanik
Would be truly beautiful if this was the case but I don't think it's very likely, sadly.
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Post by: Praxiss
The_Chaplain wrote:
I for one actually hope we get an Ironwing option, just for fans of green marines.
I thought all DA normal marines wore green armour? Although, having just read the primarchs - it seems that BA used to wear black armour.
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Post by: stormboy
The DA used to wear black armor. It was changed to green after the heresy.
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Post by: Praxiss
Ah. Thanks.
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Post by: wowsmash
I wouldn't mind seeing a re-roll for gets hot or something along those lines. Also would love to be able to use PA rather than just deathwing or ravenwing as well.
Plz Plz please give us a deathwing termi box I'm beggin ya!
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Post by: Talarn Blackshard
This is pretty much why I haven't touched my 2000 points of marines *looks at all the opened boxes* Im afraid of making a certain list then with any new potential options, having to wreck rebuild it...
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Post by: MightyGodzilla
At Talarn. Normally I'd say that's a bad line of reason. Kind of like waiting to build a computer til the prices of tech come down. But as there might be a DA codex around the corner I'll suspend the kibitzing.
But actually there's no reason not to build and paint the staples....marines with bolters, sergeants with pistol / fist or sword, rhinos, dreads, land raiders, drop pods - I can't see any of that going obsolete. Invest in some magnets for terminator and bigger sized models so you can swap out options and go easy on the glue.
A built mini is funner on the tabletop than his 11 component pieces on a sprue.
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Post by: B3AN
I agree with Mighty. I'm pretty new to the game and I plan on buying the staples as he put it. I'm waiting for the DA Codex to come out as well. So I feel your pain there Talarn. I want a viable green army to.
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Post by: mattyrm
GhostOfCaliban wrote:As an aspiring DA player, I really hope this Codex: Dark Angels stands them apart from the rest in a unique way. The way BA and SW codex's did for them. New rules for "Get's Hot" would be great. My first game with the Dark Vengeance set was a disaster lol. I lost SM Sergent, PC, AND PG to "Get's Hot" within two rounds of shooting.
You are aware that you get your armour saves right?
I'm just asking because that seems staggeringly unlucky, I think in all of my 40k career Ive only lost 2 or 3 guys to gets hot. If your unlucky enough to roll a 1, you dont usually follow it up with a 1 or a 2! And when I very first started playing I remember thinking a gets hot roll was at ap2.
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Post by: kronk
mattyrm wrote: GhostOfCaliban wrote:As an aspiring DA player, I really hope this Codex: Dark Angels stands them apart from the rest in a unique way. The way BA and SW codex's did for them. New rules for "Get's Hot" would be great. My first game with the Dark Vengeance set was a disaster lol. I lost SM Sergent, PC, AND PG to "Get's Hot" within two rounds of shooting.
You are aware that you get your armour saves right?
I'm just asking because that seems staggeringly unlucky, I think in all of my 40k career Ive only lost 2 or 3 guys to gets hot. If your unlucky enough to roll a 1, you dont usually follow it up with a 1 or a 2! And when I very first started playing I remember thinking a gets hot roll was at ap2.
I've lost a lot of plasma gunners over the last 4 years from gets hot, but I like to run a lot of plasma guns and plasma cannons. It certainly seems like more than 1 in 6 followed by 2 in 6, but then you either remember the really good rolls or the really bad ones.
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Post by: MightyGodzilla
mattyrm wrote: GhostOfCaliban wrote:As an aspiring DA player, I really hope this Codex: Dark Angels stands them apart from the rest in a unique way. The way BA and SW codex's did for them. New rules for "Get's Hot" would be great. My first game with the Dark Vengeance set was a disaster lol. I lost SM Sergent, PC, AND PG to "Get's Hot" within two rounds of shooting.
You are aware that you get your armour saves right?
I'm just asking because that seems staggeringly unlucky, I think in all of my 40k career Ive only lost 2 or 3 guys to gets hot. If your unlucky enough to roll a 1, you dont usually follow it up with a 1 or a 2! And when I very first started playing I remember thinking a gets hot roll was at ap2.
Lol yeah, I remember playing the games when I thought the AP2 on the profile just meant your guy got melted on a 1 in 6. Fun times. Even then I still play my tacticals with a plasma gun, plasma cannon, and a serg with a plasma pistol. It was plastastic.
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Post by: Kroothawk
Stickmonkey wrote:Hello boys and girls,
I've rested and recovered from the insanity of GDUK, really enjoyed meeting lots of people. If I met you there, cheers.
Down to business.
Right now info I have is we will see DA in November, and we can play with them before Christmas.
From the rules rumor dept I have a few bits, please bear in mind these are only rumors:
HQ:
Azrael
Belial - not needed for deathwing
Sammael - not needed for ravenwing
Azmodai
Ezekiel
Barakiel - named Techmarine/master of the forge! Note: barakiel is known as Angel of Lightning in references
Sabrael - guardian of the inner circle, gives bonus to inner circle unit
Librarian
Company Master TA option
Interrogator chaplain
Command squad ( option to take TA or bikes with Belial or Sammael respectively, and apothecary, standard bearer, 1 heavy weapon)
Elite:
Techmarine
Chaplains (x3 can function independently like sanguinary priests in BA, or form a unit w special rules). Only characters if independent.
Inner circle unit ( name is not known) tasked with hunting down one enemy unit, special rules for doing so. Can death wing assault, can assault on deep strike. But glass cannon, great in assault, but standard PA so will be easily shot up.
Brother-interrogators - this unit wears chaplain style death masks, but are not chaplains, they are a specialist unit adept at near range combat, standard armament is dual bolt pistols and power maul. Can upgrade pistols.
Veterans
Dreadnought
Scouts
Troops:
Terminators
Tactical squad
Ravenwing Bike squad not sure how it differs from ravenwing assault squad.
FA:
Ravenwing assault squad
Ravenwing support squad
Assault marines
Ravenclaw air superiority fighter
Hvy
Predator
Whirlwind w flakk options
Land raider
Devastator w flakk options
Dreadnought
Vindicator
Rumor is there is something else for the heavy slot too, but no info specific to it.
Fortifications:
Siege cannon ( this is supposedly the Techmarine cannon described earlier)
Battle bunker
That's enough to chew on for now....might be a few more surprises...and this is still just RUMOR folks...names and all.
Cheers
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Post by: MightyGodzilla
That is utterly awesome news. Can't wait to read about all of the new personalities. More Chaplains on the field....YES!!! I wonder if that new heavy slot is the plasma equipped predator. The new elites are going to make the DAs stand out from all of the other armies (well besides the DW and RW of course). It's a pity that there are only 3 elite slots. They should spread the new slots out more. Hopefully there was playtesting involved.
All in all YAY!
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Post by: Brother SRM
Added rumors to the OP; thanks for doing my job for me Kroothawk
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Post by: pretre
Adding to rumor tracker.
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Post by: Skipphag da Devoura
At 2k, could field 6 units of "chaplain-y" guys!!!! Sweet!!!
Makes all the BA's no longer "more" "chaplain-y" than the DA... Yay!!!
Now that I've got that all out of my system...
I have a question, that may seem silly, but not having pored over the 6th ed book as much as I should have by now...
I have a very old Angels of Absolution force... roughly 3k... And now, with the DV set, I've started to paint up actual DA... Since they use the same codex, would any of you consider them to be one force, or would you consider them to be Battle Brother allies?
Figured that I'd ask before showing up to a game with a bum list...
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Post by: Marthike
Skipphag da Devoura wrote:At 2k, could field 6 units of "chaplain-y" guys!!!! Sweet!!!
Makes all the BA's no longer "more" "chaplain-y" than the DA... Yay!!!
Now that I've got that all out of my system...
I have a question, that may seem silly, but not having pored over the 6th ed book as much as I should have by now...
I have a very old Angels of Absolution force... roughly 3k... And now, with the DV set, I've started to paint up actual DA... Since they use the same codex, would any of you consider them to be one force, or would you consider them to be Battle Brother allies?
Figured that I'd ask before showing up to a game with a bum list...
Well they are DA you can only play them with DA rules so they are just one force. the allies rule work on codexes not how you paint them or any personal or official fluff
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Post by: Nuclear Mekanik
Indeed, if you play them DA rules but some of your army are painted a different colour, I don't think anyone who matters is going to complain.
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Post by: Platuan4th
Nuclear Mekanik wrote:Indeed, if you play them DA rules but some of your army are painted a different colour, I don't think anyone who matters is going to complain. And if they do, point out that Azrael leads the Unforgiven as a whole and that the various chapters working together isn't just fluffy, but rather pretty commonplace when Fallen are involved.
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Post by: SickSix
Sounds good. I like what I am seeing.
So what two units will come in the same box?
Interrogator Brothers and Inner Circle?
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Post by: Ronin
Seems like it.
Cant wait for the new kits
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Post by: Mathieu Raymond
Am I the only one that noticed there are dreads in two slots?
Since I don't use tanks, I could just have them sit there, and get more gooey goodness.
Also new flyer. Expected, I assume. I will be using my stormtalon, unless a transport capacity is involved. Can someone please 'shop a Dark-Chibi-Hawk?
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Post by: aka_mythos
It's probably just venerable as Elite... Standard as heavy support.
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Post by: Brother SRM
Mathieu Raymond wrote:Am I the only one that noticed there are dreads in two slots?
Since I don't use tanks, I could just have them sit there, and get more gooey goodness.
Also new flyer. Expected, I assume. I will be using my stormtalon, unless a transport capacity is involved. Can someone please 'shop a Dark-Chibi-Hawk?
A few people have painted them as Ravenwing:
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Post by: Commander Cain
The name of the possible new flier sounds familiar. Was it the same as the rumored one in the giant release list we all saw last month?
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Post by: Mathieu Raymond
It was called the Gale Claw.
... or it could be the Land Avenger...
the suspense is kil... wait no, it ain't. I bought the flying guppy, fer cryin' out lawd! Fool me once, shame on you, fool me twice...
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Post by: H.B.M.C.
It was the Gale Claw, yes. The Land Avenger (based on other things on that list) sounded more like a tank. There was also a Marine Siege Cannon on that list.
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Post by: Mathieu Raymond
right, there were two variations of the Land Avenger, one called the Vulkan, which links them more towards Salamanders, hence ground-pounding.
But if this is from the list, and then we see the Hobbit stuff come out... would that lend credence to the list?
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Post by: Ronin_eX
Keep in mind, that in the same thread as the source of the new DA rumours, Stickmonkey also said that all his sources said that big release list was a fake. And as 2012 seems to be the year of hoaxes, I am, at this point, inclined to agree. It may be real, but then, we have little reason to assume it is since it didn't really come from any solid source when it surfaced. If Hastings or Harry had posted it, then I may pay it heed, but it's starting to look like another hoax.
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Post by: H.B.M.C.
Depends what the Hobbit stuff is!
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Post by: SickSix
That list was also said to be Q3 2013. So we wouldn't see any of that for a long while anyways, even if it was real. (which I still hope it is)
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Post by: BrassScorpion
Right now info I have is we will see DA in November, and we can play with them before Christmas.
I just as often still see rumors that Warriors Of Chaos is coming out in November and I know that's been done and ready to go to market for a while, so which is it? I doubt we're getting both. Remember those people who insisted we'd get Chaos Marines and Dark Angels in October? I said that wouldn't happen either. So which is it, WoC or DA in November?
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Post by: Ronin_eX
Well, so far we have a post from hastings that states DA in november ( the later clarification to a specific question is unclear on exact dates, though many people extrapolated a Dec/Jan release from it; though hastings has never clarified if that later post meant his previous Nov estimate was wrong). And now Stickmonkey is singing the same tune. That is two fairly good sources. On the other hand WoC has much less consensus between the mongers. From what I can tell the only dissenting rumour of a DA delay is, well Faiet212... so there's that.
But we wont know until the next WD hits the shelves. But between Stickmonkey and Hastings November sounds like a fairly solid estimate.
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Post by: Brother SRM
Ronin_eX wrote:Well, so far we have a post from hastings that states DA in november ( the later clarification to a specific question is unclear on exact dates, though many people extrapolated a Dec/Jan release from it; though hastings has never clarified if that later post meant his previous Nov estimate was wrong). And now Stickmonkey is singing the same tune. That is two fairly good sources. On the other hand WoC has much less consensus between the mongers. From what I can tell the only dissenting rumour of a DA delay is, well Faiet212... so there's that.
But we wont know until the next WD hits the shelves. But between Stickmonkey and Hastings November sounds like a fairly solid estimate.
The post in the second link basically has everything a month behind, but I can't see the date for The Hobbit shifting at all. I'd understand Warriors of Chaos for November and The Hobbit in December to sync up with the film's release date, followed up in January for Dark Angels. Wouldn't surprise me one bit. I doubt that two releases will hit in the same month, but you never know.
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Post by: B3AN
mattyrm wrote: GhostOfCaliban wrote:As an aspiring DA player, I really hope this Codex: Dark Angels stands them apart from the rest in a unique way. The way BA and SW codex's did for them. New rules for "Get's Hot" would be great. My first game with the Dark Vengeance set was a disaster lol. I lost SM Sergent, PC, AND PG to "Get's Hot" within two rounds of shooting.
You are aware that you get your armour saves right?
I'm just asking because that seems staggeringly unlucky, I think in all of my 40k career Ive only lost 2 or 3 guys to gets hot. If your unlucky enough to roll a 1, you dont usually follow it up with a 1 or a 2! And when I very first started playing I remember thinking a gets hot roll was at ap2.
/facepalm ... I probably wasn't paying attention. I am new sooooo... But HEY I won my first game last night against some Chaos and he was rocking a Daemon Prince with flying and marks. Shot him out of the sky and grounded his butt. LUCKY rolls I have to say. He failed his cover save from Dive too. He saved against the wound from falling though. Also not a single failed Gets Hot! lol. Automatically Appended Next Post:
I second that!
*breaks out cardboard dance floor*
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Post by: Ronin_eX
Brother SRM wrote: Ronin_eX wrote:Well, so far we have a post from hastings that states DA in november ( the later clarification to a specific question is unclear on exact dates, though many people extrapolated a Dec/Jan release from it; though hastings has never clarified if that later post meant his previous Nov estimate was wrong). And now Stickmonkey is singing the same tune. That is two fairly good sources. On the other hand WoC has much less consensus between the mongers. From what I can tell the only dissenting rumour of a DA delay is, well Faiet212... so there's that.
But we wont know until the next WD hits the shelves. But between Stickmonkey and Hastings November sounds like a fairly solid estimate.
The post in the second link basically has everything a month behind, but I can't see the date for The Hobbit shifting at all. I'd understand Warriors of Chaos for November and The Hobbit in December to sync up with the film's release date, followed up in January for Dark Angels. Wouldn't surprise me one bit. I doubt that two releases will hit in the same month, but you never know.
Yeah, I haven't been keeping too up to date with the WFB rumours lately (I'm a dwarf player so I'm basically trying to ignore it until I'm closer to within a year of release, otherwise I'd drive myself batty) but skimming the WoC threads there is a huge scattering of possible dates for it and some of them point to early next year. But I think that there is an outside chance that GW may have determined that they don't have a whole lot of cross-pollination between the lines so they could potentially release two things for different lines in the same month (not holding my breath, but it could happen). So WoC and DA or Hobbit and DA could always double up (the latter seems less likely as it will be an avenue for a lot of new blood so they will likely push it exclusively that month).
The other possibility is that the October pre-order is WoC (for release in early November), the November pre-order is Dark Angels (for release in early December) and the pre-order for December (with them possibly jumping it a bit early to coincide with movie release and to hit the holiday rush) is the Hobbit with a slightly early release in the same month (or they may aim for January, who knows?). Of course where this leaves Daemons (who were apparently set for this year), I do not know.
It will certainly be interesting over the next few months if things are as packed as we have been hearing.
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Post by: Kroothawk
Stickmonkey wrote:Land speeder storm was also in the FA slot, according to sources.
No mention of excessive plasma-ness in this round.
Phil did say that. However, there has also been much debate over getting appropriate xenos fortifications into the mix. They have eldar, ork and tyranid terrain just waiting to be produced that I know of. Maybe next summer will be summer of fortifications.
(...)
Standard DT are there, Rhino, razorback, and DP. I have conflicting rumors the LR is in as a DT for Terminators.
Also in discussions at GD, the StormTalon is to remain a Codex Space Marines only vehicle.
Earlier rumor was mixed squad remained, however, cyclones could only be taken on SB marines. I haven't heard any more on this, that was a while ago, it really could go either way. I wouldn't build any more or tear apart those you have just yet.
I have heard, but have very little to back this up that the company master for DA in TA will be a single plastic character blister. It will include some options for loadout but not all, but will be blinged out like the DV termies.
(...)
Its bigger than the StormTalon, but the fuselage has a landspeeder style to it. I took it to mean squarish. The wings are supposedly fanned forward like an Aquila. And others have mentioned it would not take much to make this look like the chapter symbol, but I haven't heard anything on this.
(...)
From what I have heard there is a death wing upgrade character, a tactical upgrade character, a ravenwing upgrade character, and a scout upgrade character, namaan being one of these.
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Post by: pretre
More to add to the tracker.
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Post by: Brother SRM
Changed the title since there's less naftka and more stickmonkey.
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Post by: B3AN
Could someone explain why GW would choose to, IF the rumors are true, make Belial irrelevant and then give him a new model? It doesn't make sense to me. Termies as troops without him fielded would be interesting if true. However, why do that then make a model for him? I know the rumor has it as him unlocking TA options for Command Squad, but I guess being new I don't really see how spending the extra points for a CS to wear TA is not wasteful? Unless its free...but that's not gonna happen lol. If someone would be kind enough to shed some light on the subject for me that would be great.
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Post by: pretre
You're asking for justification for a rumored change? Yeah... We can hardly get justification for real changes. Why don't we wait for the codex before demanding satisfaction?
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Post by: B3AN
pretre wrote:You're asking for justification for a rumored change? Yeah... We can hardly get justification for real changes. Why don't we wait for the codex before demanding satisfaction? 
No, I'm asking for clarification on a tactic. Would it be worth the points to put TA on a Command Squad? If so, why? If not, why?
PS. I can't get no satisfaction. lol
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Post by: mattyrm
GhostOfCaliban wrote: mattyrm wrote: GhostOfCaliban wrote:As an aspiring DA player, I really hope this Codex: Dark Angels stands them apart from the rest in a unique way. The way BA and SW codex's did for them. New rules for "Get's Hot" would be great. My first game with the Dark Vengeance set was a disaster lol. I lost SM Sergent, PC, AND PG to "Get's Hot" within two rounds of shooting.
You are aware that you get your armour saves right?
I'm just asking because that seems staggeringly unlucky, I think in all of my 40k career Ive only lost 2 or 3 guys to gets hot. If your unlucky enough to roll a 1, you dont usually follow it up with a 1 or a 2! And when I very first started playing I remember thinking a gets hot roll was at ap2.
/facepalm ... I probably wasn't paying attention. I am new sooooo... But HEY I won my first game last night against some Chaos and he was rocking a Daemon Prince with flying and marks. Shot him out of the sky and grounded his butt. LUCKY rolls I have to say. He failed his cover save from Dive too. He saved against the wound from falling though. Also not a single failed Gets Hot! lol.
Haha.. congrats on your mighty victory!
Its a common mistake, I remember thinking it sounded stupid when I thought it was at ap2, but then I thought about it... getting a burn from a vent on an over heating plasma gun isn't going to be half as bad as getting blasted in the face with the business end of a plasma gun right?
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Post by: MightyGodzilla
GhostOfCaliban wrote:Could someone explain why GW would choose to, IF the rumors are true, make Belial irrelevant and then give him a new model? It doesn't make sense to me. Termies as troops without him fielded would be interesting if true. However, why do that then make a model for him? I know the rumor has it as him unlocking TA options for Command Squad, but I guess being new I don't really see how spending the extra points for a CS to wear TA is not wasteful? Unless its free...but that's not gonna happen lol. If someone would be kind enough to shed some light on the subject for me that would be great.
As far as making him a new model goes.... New models are always welcome here. You can piece his kit out to doll up your other termies or he might be cool in his own right. Hell you might even want to use him as Belial. I never had a problem using him as an HQ in my DW armies, he's a cheap HQ and he gets the job done. I can spend the other points elsewhere. They may even go the route where they give him some cool new rules or give him extravagant wargear, which would also make him useful (more useful that is).
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Post by: warboss
GhostOfCaliban wrote:Could someone explain why GW would choose to, IF the rumors are true, make Belial irrelevant and then give him a new model? It doesn't make sense to me.
The problem is that you're basing your question on the *current* codex and rules. Belial currently is pointless except for his termies as troops ability as he is otherwise a very lackluster captain with NO iron halo inexplicably whose only options are choosing from 3 sets of weapons (which any vanilla captain can do as well). If they make termie troops standard and invalidate that reason for taking Belial, they'd likely give him some other type of special rules to entice people to use and (more importantly) buy the figure.
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Post by: Brother SRM
GhostOfCaliban wrote:Could someone explain why GW would choose to, IF the rumors are true, make Belial irrelevant and then give him a new model? It doesn't make sense to me. Termies as troops without him fielded would be interesting if true. However, why do that then make a model for him? I know the rumor has it as him unlocking TA options for Command Squad, but I guess being new I don't really see how spending the extra points for a CS to wear TA is not wasteful? Unless its free...but that's not gonna happen lol. If someone would be kind enough to shed some light on the subject for me that would be great.
Because he might change in the new codex.
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Post by: Ronin_eX
Hell, they may be decoupling him from DW-as-troops so they can turn him in to a special character rather than a named character with all the personality of white bread. Right now, the sole reason for taking Belial is that his TH/SS version is cheap as chips compared to a vanilla SM captain with the same loadout and he allows for DW armies. My guess is that the rumours that he is going to be limited to one loadout, along with Masters getting access to TDA, mean that he will be getting an upgrade to something that could go toe to toe with Ghazkul. If he isn't going to be a hyper-efficient but bland choice, then it makes sense for GW to make him a bit of a combat monster. Dark Angels need a combat monster character as most every one of their characters qualifies as a bland but sometimes effective support unit. It is good to have a few of those, but having a big centerpiece beatstick would be nice.
For people who want a low-cost alternative for DW armies they will hopefully be able to run a Master to represent a more generic MotDW (with the upshot that all of us with TDA-equipped master who aren't the MotDW will be able to use them again!).
I think making RW and DW squads troops allows for a lot more variety out of our lists and I hope that bit turns out to be true (and it seems plausible since GW have really been making sure to load up on standard troop options without needing to take pre-req characters). This allows them to make Sammael and Belial special characters without making them an army tax for people who field DW or RW armies. So for people who like using named characters (or using their rules) they can still do that and actually have something that adds an interesting angle to the army (hopefully) and for those that don't, it gives them the freedom to ignore the named characters and take their own with precise customization.
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Post by: whoadirty
GhostOfCaliban wrote:Could someone explain why GW would choose to, IF the rumors are true, make Belial irrelevant and then give him a new model? It doesn't make sense to me. Termies as troops without him fielded would be interesting if true. However, why do that then make a model for him? I know the rumor has it as him unlocking TA options for Command Squad, but I guess being new I don't really see how spending the extra points for a CS to wear TA is not wasteful? Unless its free...but that's not gonna happen lol. If someone would be kind enough to shed some light on the subject for me that would be great.
Reasons why you might use Belial if DW were troops without him:
1) You like the character
2) The sculpt is awesome
3) The rules for him are awesome
4) You want and all terminator force
5) All of the above.
I'm curious about the design of the new flyer. When they say they wings are shaped like the Aquila, do they mean there is another ship called the Aquila, or are they just referring to the Imperial symbol?
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Post by: Platuan4th
I know everyone's gonna find it odd, but I hope Belial has a Storm Bolter and the Sword of Silence in the new Dex. I really like my Belial conversion...
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Post by: Kanluwen
I've said it before, I'll say it again.
I would not be surprised at all if Belial allows you to take "upgraded" Deathwing squads.
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