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Post by: Souleater
Dark Eldar Archon get it. Being fragile theirs breaks upon failure but I don't think it is too far a stretch of the imagination to believe that Marines could be given a superior version of something that a Xenos army has.
I really like the sound of the Lion-themed Terminators. If GW do a Terminator or new DA upgrade sprue I hope that bits for Lionators would be included
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Post by: Backfire
I really hate the sound of Lion-themed Terminators.
This is just silly. Terminators are SUPPOSED to be Elite within elite. But that's not enough, now we get Elite-Terminators (Elite within Elite within Elite) and even more powerful Elite-Elite-Terminators (...). Lets not even mention "arms race" this sparks between codices. Obviously, codex Marines and Black Templars now also need their elite^2 Terminator units. And when time comes to write new Grey Knight codex, Paladins have to be buffed as they're no longer anything specials compared to Uber-terminators of other books. Before long, we are going to have super-mega-elite-hyper-terminators with WS6 BS6, 2++, 3 wounds and EW.
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Post by: Robbietobbie
These new rumours sound great for my planned DW army with small support from a speeder sqaudron and one or two tac squads. 2+inv on belial sounds ott though
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Post by: Souleater
Well, if Ward really wants a FOC full of Terminators perhaps DA will get a Fortification that spawns D6 Terminators per turn? Or a huge walking fortress-cum-Terminator....
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Post by: Sasori
tuiman wrote: Sasori wrote:I don't think there will be a 2++ on Belial. I don't know of anything off the top of my head (even in Apoc) that has a 2++.
These seem a little far-fetched.
Warding stave for grey knights (I know its not the same thing but its still a 2++) and the armor you can get for a dark eldar archon
It could even be something like a warding stave, will have to wait and find out I guess
Yeah, but those both have drawbacks. I'm thinking of the lines of a flat out 2++ save. I could see something like the warding staff, but a flat out 2++.
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Post by: PredaKhaine
What's Vulkan Hestans save?
Doesn't the celestine have a 2++?
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Post by: Shandara
Celestine has a normal 2+ and a 4++.
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Post by: TheLionOfTheForest
Doesn't eldrad have a 2++ rerollable?
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Post by: Shandara
A 3++.. which he can use Fortune on to make it re-rollable.
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Post by: Experiment 626
Celestine is 2+ armour save & 4++ invuln.
Vulkan has a 3+ armour & 3++ invuln.
Hell, even Chaos Daemons - the army of invulnerable save, only have 3++ at best!  -this crap if DA's get a stupid 2++ on a character...
Mind you, I believe this could likely happen because, well, look who's writting the book. I love GW's new balanced model of books for both Fantasy & 40k. Too bad it looks like it's about to get fethed up by one moron though...
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Post by: Gifblaur
We don't know that for sure yet. Rumors are just that, rumors. While I understand that he-who-shall-not-be-named is basically a  hat, I am going to give him one last shot. I DO like the chaos dex and the overall direction that has been taken. I am hoping that GW understands that they have been starting to actually make people happy and tone down the stupid stuff that appears in some of the more...unpopular codices.
I really hope that Codex: Dark Angels isn't just Codex:Raven/Deathwing. I myself like those list options but it would be a shame to have the DA be a non PA army.(again.)
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Post by: pretre
Not to stop the hate wagon, but GK and Necrons are actually faring quite well from a balance standpoint and BA/SM are a bit below that. Keep raging against Ward though.
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Post by: PredaKhaine
Cheers
Automatically Appended Next Post:
pretre wrote:Not to stop the hate wagon, but GK and Necrons are actually faring quite well from a balance standpoint and BA/ SM are a bit below that. Keep raging against Ward though.
WAAARD!
(sorry, saw the post above and thought I'd better keep my hand in...  )
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Post by: Absolon
Liking the idea of lion themed terminators. Made my command squad with Scribor lion heads and shoulder pads some time ago. Now all we need is to get some attack lions
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Post by: warboss
Absolon wrote:Liking the idea of lion themed terminators. Made my command squad with Scribor lion heads and shoulder pads some time ago. Now all we need is to get some attack lions
You could use the high elf ones mixed in with Space Wolf thunderwolf bionic leg bits in the meantime for a double dose of heresy.
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Post by: Kanluwen
The problem is that Calibanite Lions weren't actual "lions" in any real sense.
They were chimera styled creatures, with no two being the same.
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Post by: Anpu42
Kanluwen wrote:The problem is that Calibanite Lions weren't actual "lions" in any real sense.
They were chimera styled creatures, with no two being the same.
Hey maybe everyone will stop complaining about Thunderwolves [for about 5 min]
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Post by: ellis_esquire
There are no lions on caliban . *ducks*
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Post by: PredaKhaine
Or the rock
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Post by: Kanluwen
I liked Thunder Wolves. They make sense in the context of Space Wolves...
Well, at least until they started being ridden.
But Calibanite Lions were all products of the Warp taint on Caliban, and have more in common with the monsters infesting Ulthuan in Warhammer Fantasy than lions proper.
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Post by: ShatteredBlade
You mean there is no Caliban for Lions. Except for the rock, of course.
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Post by: nolzur
Vulkan has a 2+ (artificer armor) and 3++ (crazy cape) Automatically Appended Next Post: I am guessing that the x2 Str power sword is probably wrong, it's more than likely just the +2 Str that he has currently.
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Post by: Ozymandias
It might be S8, but it sounds like it will still be AP3 so he will need help vs 2+ armor.
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Post by: Zweischneid
Well, 2++ tend to be rare and usually limited in some other ways, but they do exist: Ghaz, Dark Eldar Archon, GK Staff, etc..
Dark Angels may or may not get it.
At some point however, some future army surely will get it.
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Post by: ShatteredBlade
Now I'm worried if I should bother getting a TAC squad for Dark Angels or waiting to see if they'll get a specific infantry box. And, while I do know that there is an "upgrade" kit, I'm rather unimpressed with the five poses that are in said kit.
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Post by: Mathieu Raymond
Big lion-themed armour... where have I seen that before?
Oh oh I know! They could make them into walkers of different colour and have them combine together to form a bigger walker!
http://cyrildason.com/wp-content/uploads/voltron.jpg
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Post by: Kanluwen
There's also the whole thing about the Atramentar from ADB's Night Lords novel having a roaring lion/cougar head for their shoulderpads...
The idea of heraldic animals is nothing new, and I definitely like it. At least as long as it's restricted to the Deathwing or Inner Circle.
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Post by: Skipphag da Devoura
All hail the Liontron!!! Hail! Hail! HAIL!!!!
The Scibor lion themed stuff is really tight... And I do believe that MY opinion of the models is that they would be awesome... But fluff-wise, it wouldn't make sense... And I think that the cavalry concept is a little silly for a Spess Mahren... More of an IG thing... Or Khorne, of course... Well, maybe less silly than I had originally imagined... Okay, fine... Not as silly for mechanical steeds, anyway...
OOOOH!!! Lion-speeders... Not quite jet-bikes... Not quite lions... Their fuel is mostly soy-based meat-substitute... And then, although no wounds are caused, their thrust-exhaust causes units passed over to make panic tests (as for shooting), or be forced to flee 2d6" in a random direction to get out of the affected area, and are treated as pinned in the following round as they are retching violently...  They are capable of be used as a standard bike (can be scoring) as they have legs and can walk on the ground; and as jet-bikes (ignores terrain, however starting or stopping in difficult terrain requires a dangerous terrain test).
 Lion-speeders FTW!!!
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Post by: Brother SRM
Those rumors sound like absolute malarky.
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Post by: TedNugent
pretre wrote:Not to stop the hate wagon, but GK and Necrons are actually faring quite well from a balance standpoint and BA/ SM are a bit below that. Keep raging against Ward though.
6th contained a significant quantity of nerfs against GK. Power weapon nerfs made it so that halberds can be countered in CC relatively easily by just using Terminators, and hull points cut a lot of the cheese out of Fortitude.
In any case, if Ward is trying to temper his work and balance dexes, then that's great.
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Post by: Ralis
I love the idea of having a Belial model, that sounds awesome.
As far as the rest of it goes. *shrugs* It is what it is. Doesn't matter what we end up getting there will be as many people that don't like it as people that do.
The thing I want to see the most, is that there is a unique feel to the chapter, like they did with Blood Angels, instead of just Codex: Space Marines 6th ed (DA fluff)
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Post by: Yojiro
Praise the Emperor and brace yourselves for the Dark Cheese is inbound!
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Post by: Nvs
While I'm much more excited than I was as I was really worried that the DA wouldn't feel the same with subpar terminators and bikers compared to SW/GK, I'm now concerned that DA may once again be nothing more than their wings.
Hopefully there's a lot more we haven't heard to make the green side of the army just as viable as the black and white.
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Post by: TedNugent
S5 Assault 6 AP3? Are you kidding? That can't be real.
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Post by: pretre
Or GK and Necrons were designed for 6th...
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Post by: pretre
Just read through these and I'm getting kind of nervous. Stick has been reliable but some of this stuff is just waaay out there. It reminds me of his early (inaccurate) predictions of Anointed armor for all GK's, etc.
Updated on the tracker either way.
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Post by: captain collius
LOL
not anymore anyway
I like these rumors I'll just have to bring some crackers to game then. Also ther is no way it will be a permanent 2++ it will probably be similar to the warding stave.
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Post by: VardenV2
If these rumors are true I will be very upset due to the main fact that all of my friends will hate me :/ Some of these are utterly absurd. Some make a lot of sense.
I too am worried that it will once again become Codex: Deathwing. Especially now that terminators are so good, there really seems like no reason to NOT use DW as your troops. Luckily they are my favorite unit in the DA fluff etc but still... i like my PA guys too. If nothing else I'll keep my BT allies for a little less TDA overload.
-VardenV2
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Post by: Kroothawk
Interesting that Stickmonkey didn't post his latest set of DA rumours on Warseer but seems to PM them to BOLS (the latter is hard to tell, as BOLS almost never tells its sources). Seems that Stickmonkey is sick of all the trolling he gets on Warseer, esp. Avian, an ex-moderator.
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Post by: Backfire
Ralis wrote:I love the idea of having a Belial model, that sounds awesome.
As far as the rest of it goes. *shrugs* It is what it is. Doesn't matter what we end up getting there will be as many people that don't like it as people that do.
The thing I want to see the most, is that there is a unique feel to the chapter, like they did with Blood Angels, instead of just Codex: Space Marines 6th ed ( DA fluff)
If Ward does to DA what he did to BA, I will probably quit DA.
I want Dark Angels which feel like Dark Angels. I don't want gee-whiz special toys and units which feel forced and stupid.
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Post by: Experiment 626
Necrons were almost certainly designed with 6th in mind and it reads very similar to both Chaos Daemons just before 5th & Beastmen from just before 8th hit.
GK's though are clearly a 5th edition codex that looks like it has a very few nods towards 6th, similar to the 7th ed Skaven book.
The shift towards mass TEQ units has hurt the GK's assault potential, but overall, they still are a dominating army at the mid-range game and still have plenty of OTT/silly things they can pull.
I do seriously hope however that Ward can produce a decent book that's on the same level as the new CSM's, but simply knowing his habbits and that he's  ed-up far more projects than he's balanced, I'm not expecting any miracles...
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Post by: fidel
Cyrax wrote:Stickmonkey wrote:HQ:
Azrael - Artificer or Terminator options. New model. Lions Helm grants 3+ Inv., Lion's Wrath grants Gets Hot rerolls (army-wide?), Master crafted Plasma Blaster (see Horus Heresy book?), Sword of Secrets is Sx2 Master Crafted Power weapon. Watcher in the Dark model is W:1 5+ Inv, with no other stats. It cannot be targeted by anything including blasts, and must stay within 2" of Azrael or is removed. Watcher can take Look Out Sirs.
Belial - Terminator armor. New model. Eternal Warrior 2+ Inv!!! Grants Elites Deathwing Termys Heroic Intervention if he is attached. Cannot take options, Master Crafted Strombolter. Sword of Secrets is a Relic Blade with an additional effect. Belian grants a buff to Termys within 6".
Sammael - If mounted in his Speeder, unlocks scoring Speeders. Can also take his normal bike.
Azmodai - Current model (finecast) Unlocks no units. His Litanies grants a longer ranged more potent buff.
Ezekiel - Current model (finecast), Psyker Level 3
Barakiel - Master of the Forge. Armed with a "Reaper Cannon" - 36" S:5 Assault (6 or 12?) AP:3 Extremely Expensive in points.
Librarian - Power Level 1 (upgrade to 2)
Company Master - Power Armor, or Terminator armor
Interrogator Chaplain
Command/Honor squad Terminators or Bikes with Belial or Sammael respectively, Apothecary, Standard bearer, 1x Heavy weapon upgrades. W:2 regardless of armor, or bikes.
Elites:
Chaplains / Brother-Interrogators - Unit size 1-3. Chaplain style death masks, dual bolt pistols and power maul. (can upgrade pistols). B-I have an increased BS over regular chaplains and can operate independantly as IC or join units, B-I only buff the unit they join with litanies (more potent version), while non-upgraded chaplains buff a 6" bubble. B-I are only characters if independent, and cannot leave attached units (similar to Wolfguard).
Inner Circle Unit Terminator armor. W:1, Heroic Intervention if Belial is attached to the unit. WS/BS 5. They get a cover save upon deepstriking. "Lion-themed" visually. Entire unit can purchase Sergeant upgrades. No heavy weapons, Unit max size:5. Categorized as Deathwing Assault Unit
Dreadnought - Venerable and Mortis options. Categorized as Deathwing Assault Unit.
Scouts - Land Speeder Storm as dedicated transport. "Markerlight" effect targets one enemy unit - other Dark Angels units then get a bonus (reroll to hit?) versus the unit as long as the Scouts are within line of sight to thier "Fallen" target. Teleport Homer. Sergeant Namaan (WOOHOO!!) returns, granting Reserve rerolls to all Death Wing units.
Techmarine
Veterans
http://www.belloflostsouls.net/2012/11/40k-rumors-dark-angels-hqs-and-elites.html
http://www.lounge.belloflostsouls.net/showthread.php?24243-DA-Rumours
You know what, Belial without that ridiculous 2++ save (It would probably be 2+, 3++) sounds legit. An improved Sword of Secrets, because a relic blade should be a bit beefier if its, you know, important. And instead of unlocking terminators as troops, he instead grants them a buff when he joins them (such as heroic intervention). That does not sound to bad, and it somewhat fits with the lore (terminators teleporting in - assaulting with no hesitation since they are with Belial, a bad ass sword, so on and so forth). The rest of it sounds a bit.... iffy.
The problem is now what am I going to do with my Kick as Stand-in Belial Model with a cool pose and TH/ SS
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Post by: Cyrax
Don't worry nothing is certain yet.
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Post by: Dysartes
In theory, use him as a regular Master/Captain/whatever-a-generic- SM-Commander-gets-called-in-the- DA-book with that wargear?
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Post by: ZebioLizard2
I do seriously hope however that Ward can produce a decent book that's on the same level as the new CSM's, but simply knowing his habbits and that he's ed-up far more projects than he's balanced, I'm not expecting any miracles...
You want him to produce a book that has bad internal costs?
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Post by: Abadabadoobaddon
fidel wrote:An improved Sword of Secrets, because a relic blade should be a bit beefier if its, you know, important.
And this is how creep happens. Sword of Secrets was the original +2S power weapon before there was such a thing as relic blades. It was a special unique power weapon, therefore it had +2S. This was considered very powerful - so powerful in fact that CSM had their 1-per-army +2S power weapon taken away by the Gavdex. Then Matt Ward comes out with the 5th ed SM codex and puts a generic Sword of Secrets in it, and he calls it the Relic Blade - after all, who's to say another chapter couldn't also have a unique revered artifact in its armoury too, right? Ok, fair enough. So far so good. But then he goes and allows entire veteran squads to be equipped with them.
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Post by: fidel
Abadabadoobaddon wrote:fidel wrote:An improved Sword of Secrets, because a relic blade should be a bit beefier if its, you know, important.
And this is how creep happens. Sword of Secrets was the original +2S power weapon before there was such a thing as relic blades. It was a special unique power weapon, therefore it had +2S. This was considered very powerful - so powerful in fact that CSM had their 1-per-army +2S power weapon taken away by the Gavdex. Then Matt Ward comes out with the 5th ed SM codex and puts a generic Sword of Secrets in it, and he calls it the Relic Blade - after all, who's to say another chapter couldn't also have a unique revered artifact in its armoury too, right? Ok, fair enough. So far so good. But then he goes and allows entire veteran squads to be equipped with them. I couldn't agree more, but if you cant beat em... Relic Blades do make a bit of sense with space marine chapters though since many chapters had these... relic weapons... that weren't really power swords but definitely not as cumbersome as a thunder hammer/power fist. Vulkan's Spear, All the Ultramarines captains weapons (I am thinking Ventris' weapons)... cannot think of others but you get the idea. The +2 strength might just represent the power/sharpness of that weapon that actually comes from the dark age of technology. So back on track, the Sword of Secrets is not just a power sword, it is a power sword from the long times ago where weapons actually had awesome behind it - I guess now the way GW attempts to unique the relic weapons is by adding special rules. Vulkan's spear, Khan's power sword, Emperor champion blade, and other relic weapons all have different rules. Edit: REMEMBERED ANOTHER ONE - Can't remember his name for the life of me though - the Space Wolf who had a bunch of novels written atter him... I think Ragnar?
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Post by: Zweischneid
Ghaz has been rockin' a 2++ Eternal Warrior for years.
But than another model might get a stab at it and the sky is falling?
I don't get it.
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Post by: Quintinus
Zweischneid wrote:Ghaz has been rockin' a 2++ Eternal Warrior for years.
But than another model might get a stab at it and the sky is falling?
I don't get it.
Ghaz Margaret Thatcher has a 2+ invul once per game when he WAAGHs. The Shadowfield grants a 2+ invul until you roll a 1. The Warding Stave grants a 2+ invul in combat.
Belial just gets a straight up 2+ invul, it doesn't matter where and it's not situational.
I expect that Belial will cost at least 250 points if he has a 2+ invul and Eternal Warrior.
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Post by: Dysartes
fidel wrote:Edit: REMEMBERED ANOTHER ONE - Can't remember his name for the life of me though - the Space Wolf who had a bunch of novels written atter him... I think Ragnar?
Ragnar Blackmane - one of the Special Characters from the original Space Wolves codex, and still rocking the same model today...
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Post by: Zweischneid
Vladsimpaler wrote:
Belial just gets a straight up 2+ invul, it doesn't matter where and it's not situational.
Says who?
I am fairly sure it'll come with some form of caveat like all the other 2++ (assuming the rumour is correct to begin with).
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Post by: Ronin_eX
Sweet jebus, why does everyone always take rumours as wrote truth the second it drops and then complain about it like it is already having a baring on their game? What we have right now is a bunch of contextless rumours that may or may not be true/accurate and could be based on playtest material that is wildly out of date. But people are already grabbing their torches and pitchforks and heading to Frankenward's castle to  him up.
Hell people aren't even discussing the interesting possibilities of the rumours, just railing against a 2++ save that may or may not have severe limitations (and may not even be 2++ anymore, if it ever was).
What I'm interested in is the flood of new units that have been absent from the Dark Angels for years. Deathwing Honour Guard, elite teleport-assault specialist deathing, Deathwing and Ravenwing being straight up troop choices. The respective MotDW and MotRW providing buffs for their troops rather than being prereqs. Expansion in to new territory (Brother-Interrogators) and expanding on themes left to gather dust for over a decade (the importance of Chaplains). Hell combine this with the other hints of Jetbikes and the Dark Angels are finally starting to sound unique again for the first time since '96.
Even even half of this stuff is true this bodes well for an army that has been hovering in developmental limbo for over a decade as other codices siphon of what little they had before.
As a long time Dark Angels player I am glad we aren't getting another  Angels of Death reprint. Either way we are unlikely to know until Q1 next year, so no reason to rage about it already.
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Post by: Zweischneid
As for Deathwing as straigh-up troop choices... why would they ever turn out in significant numbers without their Captain?
Doesn't make much sense IMO.
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Post by: Backfire
Zweischneid wrote:As for Deathwing as straigh-up troop choices... why would they ever turn out in significant numbers without their Captain?
Doesn't make much sense IMO.
True, on the other hand I've always disliked "you have to take Special character X to field this army". It makes armies so cookie-cutter and special characters feel less "special" if they're on every list. So if this change is true it's one aspect which I like. Particularly if Belial becomes huge killing machine, which also means he's going to be very expensive.
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Post by: MajorWesJanson
Zweischneid wrote:As for Deathwing as straigh-up troop choices... why would they ever turn out in significant numbers without their Captain?
Doesn't make much sense IMO.
Because there are 100 Deathwing members, and only one captain? He can't be everywhere at once after all.
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Post by: Ronin_eX
Zweischneid wrote:As for Deathwing as straigh-up troop choices... why would they ever turn out in significant numbers without their Captain?
Doesn't make much sense IMO.
Along with the 100:1 ratio thing. It also opens up leading them with other characters, including but not limited to, Azrael, a non-Belial MotDW made with the Master statline, an Interrorgator-Chaplain in TDA attached to the company for a special mission, an attendant Librarian. And it allows this to happen without needing to build the option in to characters armed with TDA or any other fiddly option. It allows you to field an independant group from a large formation made up of a single unit-type.
What's more, it isn't like FoC chart position has much to do with anything other than allowing for a play style. Blood Angels certainly don't have any more assault squads than a codex force but they get them as troops. Grey Knights are rare as it is but can field pure terminator forces. Neither of these require a special character that would be in control of an unusually large formation of the given type (such as a Captain of one of the Assault-squad reserve companies).
FoC position is all about encouraging unique composition and changing play styles. Reading more in to it than that will only drive you insane. :p
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Post by: Quintinus
Zweischneid wrote: Vladsimpaler wrote:
Belial just gets a straight up 2+ invul, it doesn't matter where and it's not situational.
Says who?
I am fairly sure it'll come with some form of caveat like all the other 2++ (assuming the rumour is correct to begin with).
Says the rumor.
And given who we're dealing with, I'm going to say highly likely that it will come with no caveat. But like you said, assuming the rumor is even correct in the first place.
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Post by: VardenV2
Vladsimpaler wrote: Zweischneid wrote: Vladsimpaler wrote:
Belial just gets a straight up 2+ invul, it doesn't matter where and it's not situational.
Says who?
I am fairly sure it'll come with some form of caveat like all the other 2++ (assuming the rumour is correct to begin with).
Says the rumor.
And given who we're dealing with, I'm going to say highly likely that it will come with no caveat. But like you said, assuming the rumor is even correct in the first place.
I sincerely hope that he doesn't have a 2++ permanent invul save. Even if it was something like a once per game activation liek Ghaz has etc that'd be decent. Belial should be a totally killface character considering he is the captain of one of the best terminator companies in the 40k universe. He is very lackluster in the current rendition. I would love to see him as a much less common choice but with beefier rules, making the army about him, similar to Mephiston etc. As such, I would consider him to be at least 200 points if he gets 3-4 wounds, 2+ 4++ (or whatever is standard) Eternal warrior and a Str 6 power sword and storm bolter + other buffs. Lysander is 200 points and I would hope he would be around the same power level and role as him.
In a way, I am OK with ward writing the dex as I know it should be incredibly powerful, but I also don't want to be seen as a WAAC powergamer/bandwagoner despite the fact that I have been playing DA since 3.5. I also don't want my friends (Vladimpaler + others) to hate my codex as a cheese dex if the units I originally played because they were cool are also super OP. It just ruins the dynamic. At least I can always fall back to my Orks if I need a good fun game with a lot of laughs and tears (as all the Orks die in droves).
-VardenV2
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Post by: Quintinus
VardenV2 wrote: I sincerely hope that he doesn't have a 2++ permanent invul save. Even if it was something like a once per game activation liek Ghaz has etc that'd be decent. Belial should be a totally killface character considering he is the captain of one of the best terminator companies in the 40k universe. He is very lackluster in the current rendition. I would love to see him as a much less common choice but with beefier rules, making the army about him, similar to Mephiston etc. As such, I would consider him to be at least 200 points if he gets 3-4 wounds, 2+ 4++ (or whatever is standard) Eternal warrior and a Str 6 power sword and storm bolter + other buffs. Lysander is 200 points and I would hope he would be around the same power level and role as him.
I wouldn't mind if he was like Lysander but anything more than that is pretty ridiculous. He's lackluster currently but he's only 130 points, for that amount he's actually pretty good considering what he does for the army and what he comes with as standard. Of course, his stats are a holdover from 4th edition so yeah I would expect something a little bit better. In a way, I am OK with ward writing the dex as I know it should be incredibly powerful, but I also don't want to be seen as a WAAC powergamer/bandwagoner despite the fact that I have been playing DA since 3.5. I also don't want my friends (Vladimpaler + others) to hate my codex as a cheese dex if the units I originally played because they were cool are also super OP. It just ruins the dynamic. At least I can always fall back to my Orks if I need a good fun game with a lot of laughs and tears (as all the Orks die in droves). -VardenV2
I know you're not a powergamer so it's not a huge deal, it's not as if I will hold it against you. However, assuming even 3/4ths of the described buffs are as ridiculous as the rumors are describing, well...that's what God made Vendettas for, so I can't be too mad.
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Post by: Yojiro
Vladsimpaler wrote: VardenV2 wrote:
I sincerely hope that he doesn't have a 2++ permanent invul save. Even if it was something like a once per game activation liek Ghaz has etc that'd be decent. Belial should be a totally killface character considering he is the captain of one of the best terminator companies in the 40k universe. He is very lackluster in the current rendition. I would love to see him as a much less common choice but with beefier rules, making the army about him, similar to Mephiston etc. As such, I would consider him to be at least 200 points if he gets 3-4 wounds, 2+ 4++ (or whatever is standard) Eternal warrior and a Str 6 power sword and storm bolter + other buffs. Lysander is 200 points and I would hope he would be around the same power level and role as him.
I wouldn't mind if he was like Lysander but anything more than that is pretty ridiculous. He's lackluster currently but he's only 130 points, for that amount he's actually pretty good considering what he does for the army and what he comes with as standard. Of course, his stats are a holdover from 4th edition so yeah I would expect something a little bit better.
Indeed, for 130 pts he actually makes a Codex somewhat viable... that's ridiculously cost effective in my book!
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Post by: VardenV2
Yojiro wrote: Vladsimpaler wrote: VardenV2 wrote:
I sincerely hope that he doesn't have a 2++ permanent invul save. Even if it was something like a once per game activation liek Ghaz has etc that'd be decent. Belial should be a totally killface character considering he is the captain of one of the best terminator companies in the 40k universe. He is very lackluster in the current rendition. I would love to see him as a much less common choice but with beefier rules, making the army about him, similar to Mephiston etc. As such, I would consider him to be at least 200 points if he gets 3-4 wounds, 2+ 4++ (or whatever is standard) Eternal warrior and a Str 6 power sword and storm bolter + other buffs. Lysander is 200 points and I would hope he would be around the same power level and role as him.
I wouldn't mind if he was like Lysander but anything more than that is pretty ridiculous. He's lackluster currently but he's only 130 points, for that amount he's actually pretty good considering what he does for the army and what he comes with as standard. Of course, his stats are a holdover from 4th edition so yeah I would expect something a little bit better.
Indeed, for 130 pts he actually makes a Codex somewhat viable... that's ridiculously cost effective in my book!
Oh, he's very cost effective but for his "fluff" background he is not as good as he should be. He SHOULD be an expensive but powerful character. Not a tax on DW troops so you can unlock cool stuff. He is coming off of 4th edition where he was more on par with characters. Now he is basically a captain in terminator armor that unlocks stuff for a reasonably cheap amount of points.
If the rumors are true he is going in the direction he should be going, however, I feel like maybe a little too far. He should not be able to be beating up Abaddon, Logan, Marneus Calgar (debatable  ) and other chapter masters. I'd say he should be a tough, killy, support character like Lysander etc. Buff his homies and dish out the pain when he needs to.
-VardenV2
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Post by: fidel
Ok. So with all the feedback on Belial this is what I am getting: Belial WS 6 BS 6 S 4 T 4 W 4 I 5 A 5 LD 10 SV 2+/ 5++ (3++ with storm shield) Special Rules: Eternal Warrior, Master of Deathwing, Fearless Wears Terminator armor and carries Sword of Secrets (Relic Blade that grants +2S, AP 2, and does something awesome - like every kill allows his group to do one attack at normal strength immediately - Think hammer of wrath like ability but for every kill he does). Can either carry a plasma Pistol or a Storm Shield at no extra cost. Master of Deathwing - Unlocks a personal retinue of Deathwing Warriors, all handpicked from the worst grizzled warzones of Deathwing (Basically these guys are Deathwing with one more wound - Paladin "esque"). When Deathwing assaulting, has the Heroic Intervention rule with his squad.
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Post by: Hrontore Da Death Bringer
@ Above Doesn't sound too bad. Attack/ wounds maybe high. 7 on charge w/o SS? 5 base+ 1 charge+1 Extra CCW. that spells a lotta hurt all at AP 2 too.( Thought PS were AP 3?Or are Relics upped to Ap 2?) he'll be expexsive to say the least but heading in a direction where he should be IMO. Though probably not final come print time.
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Post by: VardenV2
fidel wrote:Ok. So with all the feedback on Belial this is what I am getting:
Belial
WS 6
BS 6
S 4
T 4
W 4
I 5
A 5
LD 10
SV 2+/ 5++ (3++ with storm shield)
Special Rules: Eternal Warrior, Master of Deathwing, Fearless
Wears Terminator armor and carries Sword of Secrets (Relic Blade that grants +2S, AP 2, and does something awesome - like every kill allows his group to do one attack at normal strength immediately - Think hammer of wrath like ability but for every kill he does). Can either carry a plasma Pistol or a Storm Shield at no extra cost.
Master of Deathwing - Unlocks a personal retinue of Deathwing Warriors, all handpicked from the worst grizzled warzones of Deathwing (Basically these guys are Deathwing with one more wound - Paladin "esque"). When Deathwing assaulting, has the Heroic Intervention rule with his squad.
This ruleset would be awesome. But I'd tone his attacks down to 4. And give him a SB or combi-plasma. OR keep his attacks high but make his attacks AP3 like all swords. So it's basically a maul with AP3 instead, which is great. I think he would have an Iron Halo equivalent so a 4++ save but no storm shield. Id put his points at around 225 with these stats. He's pretty beast like this, especially if in a squad with banner and apoth granting FNP.
-VardenV2
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Post by: MightyGodzilla
The new rumors since mylast post are just awesome. Even from the new models.perspective.
:;
Old Sword of Secrets vs. Relic Blade (Codex creep) - I believe that the SoS didn't count as a 2handed weapon, so Azrael got his +1 attack for his bolt pistol. And it's mastercrafted. IMO the SoS is still better than the RB. Why make it Str x2 (8)? Well it's unique first off, so you're not going to be seeing a shitton of them. And IMO they would do it because the leader of the DA should be be to go H2H with a Wraithlord, a Swarmlord, a DaemonPrince, or other high toughness model that comes down the line with an average or better chance of wounding. There's less of an argument if he'd had a Thunder Hammer, but the DA's are swordy in their fluff, so I can suspend disbelief a little for one item. Don't know why he'd need more than Artificer armor though....the Lion's Helm makes it better than TDA.
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Post by: pretre
Stickmonkey on BOLS wrote:TROOPS:
Deathwing Terminators - Same general layout as we have now, but with additional Plasma Cannon and Autocannon heavy weapon options.
Tactical Squads - The old classics we all love, moving on...
Ravenwing Bike Squad - Up to ten bikers, for each 5 bikes, you may upgrade one to an Attack bike. Attack bike gunner options are: HB, MM, HF, Twin-linked Plasmagun!. Squad can Combat Squad and has Teleport Homers.
FAST ATTACK:
Ravenwing Landspeeder Support Squad - Same as now, but gunner option are: HB, MM, HF, Twin-linked Plasmagun!
Ravenwing Bike Support Squad - Full Attack Bike unit (could also be a duplicate report of the TROOPS Bike Squad)
Assault Squad - Same old classic jump-pack squad we have now.
Ravenclaw Air Superiority Fighter - Dual "Reaper Cannons" allowing Snap Shots on flyers. Can be replaced with 2x Missiles, or 2x Plasma Cannons.
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Post by: Marthike
pretre wrote:Stickmonkey on BOLS wrote:TROOPS:
Deathwing Terminators - Same general layout as we have now, but with additional Plasma Cannon and Autocannon heavy weapon options.
Tactical Squads - The old classics we all love, moving on...
Ravenwing Bike Squad - Up to ten bikers, for each 5 bikes, you may upgrade one to an Attack bike. Attack bike gunner options are: HB, MM, HF, Twin-linked Plasmagun!. Squad can Combat Squad and has Teleport Homers.
FAST ATTACK:
Ravenwing Landspeeder Support Squad - Same as now, but gunner option are: HB, MM, HF, Twin-linked Plasmagun!
Ravenwing Bike Support Squad - Full Attack Bike unit (could also be a duplicate report of the TROOPS Bike Squad)
Assault Squad - Same old classic jump-pack squad we have now.
Ravenclaw Air Superiority Fighter - Dual "Reaper Cannons" allowing Snap Shots on flyers. Can be replaced with 2x Missiles, or 2x Plasma Cannons.
Allowing snap fire in flyers? I thought flyers get skyfire rule? maybe I am wrong
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Post by: ShatteredBlade
Sooo...there any rumors here yet?
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Post by: Skipphag da Devoura
Marthike wrote: pretre wrote:Stickmonkey on BOLS wrote:TROOPS:
Deathwing Terminators - Same general layout as we have now, but with additional Plasma Cannon and Autocannon heavy weapon options.
Tactical Squads - The old classics we all love, moving on...
Ravenwing Bike Squad - Up to ten bikers, for each 5 bikes, you may upgrade one to an Attack bike. Attack bike gunner options are: HB, MM, HF, Twin-linked Plasmagun!. Squad can Combat Squad and has Teleport Homers.
FAST ATTACK:
Ravenwing Landspeeder Support Squad - Same as now, but gunner option are: HB, MM, HF, Twin-linked Plasmagun!
Ravenwing Bike Support Squad - Full Attack Bike unit (could also be a duplicate report of the TROOPS Bike Squad)
Assault Squad - Same old classic jump-pack squad we have now.
Ravenclaw Air Superiority Fighter - Dual "Reaper Cannons" allowing Snap Shots on flyers. Can be replaced with 2x Missiles, or 2x Plasma Cannons.
Allowing snap fire in flyers? I thought flyers get skyfire rule? maybe I am wrong
Regardless of whether or not Flyers automatically get Skyfire... If it's an "Air Superiority Fighter", why is it not very good at shooting at Flyers? Seems like it would be an Air Inferiority Fighter, if it's only hitting on Snap Shot...
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Post by: OrlandotheTechnicoloured
It's probably just the standard
shoot at ground targets at full BS AND snap fire at flyers
or shoot flyers at full BS etc
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Post by: ShatteredBlade
Huh, Ravenclaw flier. That sounds..possible actually.
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Post by: Kroothawk
Seems Stickmonkey indeed prefers to post his rumours on BOLS now, where he can't be trolled by Avian:
Stickmonkey on BOLS wrote:SM here, good day BOLS from the far side of the world... Some new small bits to clarify:
Raven's Claw is apparently a nickname or playtest name of the fighter, sounds like this is not the final name.
The snapfire only applies to this rumored reaper cannon on the fighter when firing "full auto" as a Heavy 12 cannon to balance it. Again, according to playtest notes.
TL plasma guns on some models will make their way to standard C:SM
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Post by: wyomingfox
...now I got to go to BOLS for rumors...what is the world coming to?
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Post by: pretre
wyomingfox wrote:...now I got to go to BOLS for rumors...what is the world coming to?
Nah, just come here and ignore BOLS.
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Post by: deleted20250424
Nonsense.
You come here to get rumors, but don't believe them until they are reposted (uncredited to Dakka of course) on BoLS.
That's how you do it.
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Post by: Dysartes
Kroothawk wrote:Seems Stickmonkey indeed prefers to post his rumours on BOLS now, where he can't be trolled by Avian
Dude was getting trolled for reporting what he hears? And by Avian of all people? Sheesh...
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Post by: Salacious Greed
So, to make the 12 shot reaper cannon balanced, we'll make it snap fire at flyers. So, statistics say 2 of 12 will hit. But to be worthwhile, those shots will need to be str 6 w/ rending, or str 8 really, as most flyers have AV 12 that they present to be shot.
But a str 6 or higher gun getting 12 shots at ground guys w/ a likely marine bs of 4 is balanced? yikes. Are my kids writing this codex?
And to the guy who asked, I agree that it sounds like an Air Inferiority Fighter. Yay.
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Post by: Yojiro
No no, it's to give your enemy Air Superiority! Think of "You can't fire me, I quit!"
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Post by: pretre
via Nickolas94 via Warseer wrote:
The release date is between 15 January and 15 February u.u Source: friend with an inner informer. This is the reason of so much information in this period.
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Post by: UltraPrime
That will be the first Sat of Feb then, as all big releases are.
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Post by: whalemusic360
Salacious Greed wrote:So, to make the 12 shot reaper cannon balanced, we'll make it snap fire at flyers. So, statistics say 2 of 12 will hit. But to be worthwhile, those shots will need to be str 6 w/ rending, or str 8 really, as most flyers have AV 12 that they present to be shot.
But a str 6 or higher gun getting 12 shots at ground guys w/ a likely marine bs of 4 is balanced? yikes. Are my kids writing this codex?
And to the guy who asked, I agree that it sounds like an Air Inferiority Fighter. Yay.
Anyone think maybe it snapfires at ground units, and fires full bs at flyers? The would lend to the Air Superiority part.
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Post by: MasterSlowPoke
Or, more likely, this dude is talking out of his ass and is hoping for a false positive.
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Post by: B3AN
I just want you to know that every time I read one of your posts I hear it in Dr. K's voice lol.
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Post by: Hrontore Da Death Bringer
heavy 12 sounds cool but a lil far fetched, but a flier snap shooting other fliers is a lil weird to say the least. i agree with whale on the snap fire on troops much more likely.this thing sounds like A-10 vulcan mega canon on crack. glad to see new rumors coming down the pipe. also 10 bikers!? i hope they drop in price or thats a huge point sink
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Post by: Brother SRM
Look at the Chaos BIkers. They're cheap, like low-20s points a guy now.
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Post by: pretre
That's because it is pure speculation.
Automatically Appended Next Post: via the Faeit 212 inbox from Carl (name altered because I do not have permission to use it) wrote:
Just reading ravenwing book at blacklibary weekender ravenwing might not get jetbikes still says the technology Is lost but a land speeder called dark shrouds which obscure the area to protect other craft dark talons with hurricane bolters and land speeders with plasma cannons all feature early on also nephilim fighters weather they are in the new codex I don't know but are defo in the book
The new units in the ravenwing book are black knights they ride bikes and have plasma weapons and hammers with a ravens beak on the back they are the sammeal's elites and are almost ready for the deathwing also the deathshourd land speeders which use relics for the tower of angels attached to power generators to project a veil of darkness ahead of there squadron to protect there units and vengance class speeders with plasma cannons. Flyers seem to be dark talons which have hurricane bolters and nephilim fighters. The book is fantastic also. Was told when I asked if they would be in the codex that it was researched very deeply!
So basically, it is one of Natfka's anonymous sources...
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Post by: Hrontore Da Death Bringer
Brother SRM wrote: Look at the Chaos BIkers. They're cheap, like low-20s points a guy now. I mean i'm happy for more bikes. 200pts for 10 bikes sounds awsome plus any other odds and ends you throw on.
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Post by: Cyrax
Stickmonkey wrote:HEAVY SUPPORT:
Predator - Plasma and "Reaper Cannon" new main gun option, no new sponson options - new model kit possible (and the Predator is kind of an old kit).
Whirlwind - Flakk missile option.
Land Raider - Dark Angels get all the current Imperial types. Deathwing can take then at dedicated transports.
Dreadnought - The classics that we know and love, moving on...
Devastator Squad - Flakk missile option.
Vindicator - Nothing new here...
Siege Cannon - Techmarine's mortar-like cannon. Multiple sources speak of this model being somehow interchangable with Imperial Guard artillery kits to round out the last missing models. ~Editor's note: the Griffon perhaps?
DEDICATED TRANSPORTS:
Rhino - Standard rules.
Razorback - Standard rules, new updated model kit with ALL turret weapons options mentioned.
Land Raider - Deathwing Terminators ONLY.
Land Speeder Storm - Scouts only.
Battle Bunker - from the Wall of Martyrs kit.
http://www.lounge.belloflostsouls.net/showthread.php?24243-DA-Rumours
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Post by: Ralis
Nothing really surprising as far as transports and heavy support. But aren't Dreaknoughts Elites?
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Post by: MetalOxide
I hope that Mat Ward is not writing the codex... the last thing we need is more OP Loyalist Marine cheese-fest!
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Post by: Brother SRM
MetalOxide wrote:I hope that Mat Ward is not writing the codex... the last thing we need is more OP Loyalist Marine cheese-fest! 
Thanks for your constructive and well-read comment; it's completely original and I've never heard anything like it before! Let's not forget the bastion of overpowered codex writing; Codex: Space Marines, by Mat Ward, or Codex: Blood Angels, which is more silly than cheesy.
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Post by: KalashnikovMarine
Brother SRM wrote: MetalOxide wrote:I hope that Mat Ward is not writing the codex... the last thing we need is more OP Loyalist Marine cheese-fest! 
Thanks for your constructive and well-read comment; it's completely original and I've never heard anything like it before! Let's not forget the bastion of overpowered codex writing; Codex: Space Marines, by Mat Ward, or Codex: Blood Angels, which is more silly than cheesy.
I'm honestly more worried about silly then cheesy....
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Post by: MightyGodzilla
The point being that the comments "I hope X didn't write this" Are usually posted twice a day. Let's try and do a little more than build your count. Automatically Appended Next Post: New Razorback model with all the turret options sounds promising. I just bought six Rhino bodies last month...makes me wish I'd bought just a few less.
On that list of DA stuff I was surprised to to see the Imperial Defense network listed while the Fortress of Redemption was not...or is that because it's in the BRB.
And I'm a fan of LR's being DTs for termies. All in all I just can't wait to get the new codex. Automatically Appended Next Post: And here's one last thing I'm wondering about...is the new codex going to have power maul options for the character upgrades. Power Mauls being on the DA sprue I used them on my sergeants when a power weapon was a power weapon, was a power weapon. Now that everything got it's own profile I'm wanting them as counts as power swords over mauls. Would still like to use those models in my games. Cuz they look freakin sweet.
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Post by: KaryudoDS
Same. In fact cheese wouldn't really bother me. Been playing them since 3rd so a decent codex doesn't seem like a whole lot to ask. I'm still hoping it's a touch more than Space Marines with robes and wing ornaments, which offering a couple types of bikers and terminators might cover.
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Post by: Skipphag da Devoura
@MetalOxide...
Is your avatar a picture of Justin Bieber with Iron Man?
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Post by: Azreal13
Apologies for the slight deviation, but Daemons are now suggested to be arriving first, yet there aren't any new rumours for them since August, and we've practically got a complete codex breakdown for DA.
I think we're seeing them sooner rather than later.
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Post by: Brother SRM
I sincerely doubt we'll see a Razorback or Predator kit with a comprehensive list of options. They're about four years late for the Razorback kit, and while a Predator with better sponsons was made with the Baal Predator, GW stil haven't updated the stock Predator kit. I doubt we'll see a redo of either of those kits until the next Codex: Space Marines.
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Post by: Paitryn
Brother SRM wrote:I sincerely doubt we'll see a Razorback or Predator kit with a comprehensive list of options. They're about four years late for the Razorback kit, and while a Predator with better sponsons was made with the Baal Predator, GW stil haven't updated the stock Predator kit. I doubt we'll see a redo of either of those kits until the next Codex: Space Marines.
I honestly dont see a problem with the current Predator or Razorback kits. They may not be as sexy as the Baal Preds, but they still do their job well enough. I doubt anyone wants their preds or razorbacks to really be built differently. It stays at decently long range and kills A.) Infantry B.) vehicles. Razorback is in the same area. you choose these vehicles to gain long range shooting.
I would like to see what the Ravenclaw is all about. The chibi talon just doesn't deliver the punch I need in the air using allies.
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Post by: Robbietobbie
Would be cool to not have to convert a las/plas turret though
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Post by: Brother SRM
Paitryn wrote:
I honestly dont see a problem with the current Predator or Razorback kits. They may not be as sexy as the Baal Preds, but they still do their job well enough. I doubt anyone wants their preds or razorbacks to really be built differently. It stays at decently long range and kills A.) Infantry B.) vehicles. Razorback is in the same area. you choose these vehicles to gain long range shooting.
They look fine. The problem is the Predator's weak and thin sponson weapons. They snap off if you breathe on them too hard.
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Post by: MetalOxide
No it's me with Iron man.
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Post by: Brother Captain Alexander
As for topic... i would really love to see Plasma Predator turn into reality.
But i think that giving the Termies Plasma and Autocannon is a little to much.
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Post by: Experiment 626
azreal13 wrote:Apologies for the slight deviation, but Daemons are now suggested to be arriving first, yet there aren't any new rumours for them since August, and we've practically got a complete codex breakdown for DA.
I think we're seeing them sooner rather than later.
Or perhaps, Daemons are coming out first, but far fewer people play the army/are as excited about the impending release as compared to the 'oodles of longtime DA fans & Space Marine players in general?! Thus we get almost 0 rumors on Daemons, but plenty of tidbits/rumor mongering/wishlisting about the newest marine release.
Dark Angels at least have no outright OTT/broken units causing huge amounts of grief right now.
Daemons on the other hand... Well, let's just say that once again, thanks to those unscrupulous and donkeycave WAAC'ers, us poor Daemon players who've been with the army since early/mid 5th edition are now being lumped in with 'those guys' who've gone out and bought 27 Flamers + 27 Screamers since the WD update.
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Post by: RandyMcStab
it would expalin Bieber's rapid rise to superstardom.....
Yeah I've been waiting for a new Pred kit since the Baal came out...
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Post by: Skipphag da Devoura
I am really digging the idea of a new pred kit... But let us be somewhat reasonable... The IG get the Plas Leman Russ... And it's really the only truly cool thing that they get... The DA picking it up, is like the C:SM getting Mortis dreads, and Plas (in general), and SW & GK getting TEQ troops... It's taking away from the "cool" factor of the IG...
I will still get one (or more)... But I will feel bad about it... And maybe cry a little...
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Post by: Nvs
Skipphag da Devoura wrote:I am really digging the idea of a new pred kit... But let us be somewhat reasonable... The IG get the Plas Leman Russ... And it's really the only truly cool thing that they get... The DA picking it up, is like the C: SM getting Mortis dreads, and Plas (in general), and SW & GK getting TEQ troops... It's taking away from the "cool" factor of the IG...
I will still get one (or more)... But I will feel bad about it... And maybe cry a little...
I wouldn't try to pull the "But it's their unique snowflake so we shouldn't get it" card with DA players. They may never find your body
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Post by: Compel
Or you could assume Skipphag was being ironic
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Post by: Omegus
Brother SRM wrote: MetalOxide wrote:I hope that Mat Ward is not writing the codex... the last thing we need is more OP Loyalist Marine cheese-fest! 
Thanks for your constructive and well-read comment; it's completely original and I've never heard anything like it before! Let's not forget the bastion of overpowered codex writing; Codex: Space Marines, by Mat Ward, or Codex: Blood Angels, which is more silly than cheesy.
Codex: Space Marines was extremely powerful in its heyday, as were the Blood Angels (and arguably they are better in 6th than in 5th). Each book he writes is more powerful than the last. Your sarcasm is asinine. The reason you hear this a lot is because it's true, although I suppose at this point it goes without saying, so there's little need for repetition.
And silly is in some ways far worse than cheesy.
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Post by: ShatteredBlade
So how do you think Roboute Guilliman will be shoehorned into the Dark Angels story line?
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Post by: Skipphag da Devoura
Skipphag da Devoura wrote:I can see it all now***
From a very young age, El'Johnson, known as the Lion, held a deep feeling of regret... Remorse even... Having not been born to be an Ultra... So he set out a master plan to fool everyone...
His mentor, Luther, schemed with him... Luther would stay behind, on Caliban, to lure the forces of Chaos there... And when the Lion returned, the two worked furiously to blow up the planet, and kill the Lion... Leaving his sons to fend for themselves in a cold, dark galaxy... In hopes that Guilliman would take pity on the miserable wretches known as the Dark Angels, and allow them entry into his hallowed legion...
THAT is the true sin committed by the Unforgiven...
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Post by: MajorTom11
Guys this thread is not to discuss any and all things Dark Angel, but to address release rumors.
If you are enjoying your conversation about the background by all means start a thread in backgrounds to continue, but it can't continue here. Please only post here with comments on the specific models and rules brought up by the rumors.
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Post by: kronk
Forge World has put out a Plasma Flinger turret for the Deimos Pattern Predator. That's no guarantee that GW will add something similar to the DA Codex, but perhaps if it sells well they could consider it. In any event, I think it would make a fluffy and solid addition to a DA army list.
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Post by: H.B.M.C.
At the same time I doubt GW wants third party manufactures making readily available and cheaper “future tank energy turrets”. I don’t think “FW already makes it” would be an excuse that flies any more at GWHQ.
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Post by: Brother SRM
kronk wrote:Forge World has put out a Plasma Flinger turret for the Deimos Pattern Predator. That's no guarantee that GW will add something similar to the DA Codex, but perhaps if it sells well they could consider it. In any event, I think it would make a fluffy and solid addition to a DA army list.
Considering the book was being written years ago, I doubt this thing will have any impact whatsoever on the codex.
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Post by: Bolognesus
Brother SRM wrote: kronk wrote:Forge World has put out a Plasma Flinger turret for the Deimos Pattern Predator. That's no guarantee that GW will add something similar to the DA Codex, but perhaps if it sells well they could consider it. In any event, I think it would make a fluffy and solid addition to a DA army list.
Considering the book was being written years ago, I doubt this thing will have any impact whatsoever on the codex.
they might just take a second look at any product they release now, though. I mean, it was done, sure, but it's not as if they've got 40K printed copies lying around (fiscally alone it would be insane) and since GW playtesting seems to be the joke of the century anyway, yeah I can see them adding an option or two.
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Post by: Brother SRM
If it's something that is added to the codex, I doubt it has anything to do with Forgeworld putting a similar model out shortly beforehand.
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Post by: Kroothawk
Faeit212 wrote:January White Dwarf Will Feature Dark Angels
Here is a little snippet sent in to me which gives us a timeline for an exciting end the year, first of 2013 codex release for 40k. Accordingly Dark Angels will probably be released for pre-order before December is done, and up hitting the shelves January 5th.
That would be a great way to start off the new year.
via the Faeit 212 inbox (anonmyous as I have no permission to use the sources name)
the next WD is Hobbit releases and the WD after will feature Dark Angels.
DA codex will be after Christmas though.
As Hastings said in August
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Post by: Ozymandias
Didn't he just say it was march? MAKE UP YOUR MIND!
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Post by: Paitryn
could make sense given the other rumors about GW business operations. preorder sales for christmas time for DA would not take effect until the next year when the sales become available giving a strong first quarter sales, affecting stockholder confidence vs good christmas sales from DA increasing profit margins too well this year.
only question is, what about the rumor about CD being released jan/feb? I thought they had first crack since they affected both fantasy and 40k?
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Post by: Kroothawk
Hastings? No. Guess you think of Stickmonkey. BTW my rumour roundup has them in January since August as well.
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Post by: Dysartes
Kroothawk wrote:
Hastings? No. Guess you think of Stickmonkey. BTW my rumour roundup has them in January since August as well.
Going by context, I think he was thinking of Faeit - though nice to see your bias shining through again, Kroot.
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Post by: Kroothawk
Faeit has numerous anonymous sources, many contradicting, so it is not one "he".
Though nice to see you attacking me for no reason again.
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Post by: Ozymandias
I was really just being facetious...
I hope it's sooner rather than later, when I know a new codex is coming out,my enthusiasm for playing the current one goes out the window.
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Post by: Pwn'd You
i was at my local gaming store and the store owner told me he "Knew" that dark angels will be released next month. he wouldn't tell me how he knew or found out but he was very happy and sure of himself
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Post by: Drunkspleen
MetalOxide wrote:I hope that Mat Ward is not writing the codex... the last thing we need is more OP Loyalist Marine cheese-fest! 
Ward isn't THAT bad in terms of rules, sure he does ridiculous stuff, but the armies pay for it in points generally, rather than say, giving long fangs close combat weapons, counter attack, the ability to split fire, and cheaper heavy weapons, while simultaneously making them one point cheaper per model and making their sergeant upgrade free.
Having said that of course, I'm no fan of his fluff and would hate to see "Dark" or "Lion" used as a prefix for every new piece of wargear or special rule, seriously, Blood Fists? What was he thinking...
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Post by: sierra 1247
yay, more honourable first founding chapters that will probably start hugging xenos scum.
lets see, ultramarines love tau, blood angels lov necrons, who are the DA gonna love?
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Post by: Salacious Greed
sierra 1247 wrote:yay, more honourable first founding chapters that will probably start hugging xenos scum.
lets see, ultramarines love tau, blood angels lov necrons, who are the DA gonna love?
I think they love each other already. No love left for Xenos in that cupboard.
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Post by: Platuan4th
sierra 1247 wrote:yay, more honourable first founding chapters that will probably start hugging xenos scum. lets see, ultramarines love tau, blood angels lov necrons, who are the DA gonna love? Tyranids. After all, Dark Angels hate Abhumans almost as much as the Fallen and the Nids ate an entire Abhuman civilization.
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Post by: temprus
Platuan4th wrote: sierra 1247 wrote:yay, more honourable first founding chapters that will probably start hugging xenos scum.
lets see, ultramarines love tau, blood angels lov necrons, who are the DA gonna love?
Tyranids. After all, Dark Angels hate Abhumans almost as much as the Fallen and the Nids ate an entire Abhuman civilization. 
Nah, Squats make more sense as the DA BFF as they could be the ones keeping DA in all that old tech like Jetbikes.  Then again, DA already have alien BFFs, the watchers.
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Post by: Experiment 626
Drunkspleen wrote: MetalOxide wrote:I hope that Mat Ward is not writing the codex... the last thing we need is more OP Loyalist Marine cheese-fest! 
Ward isn't THAT bad in terms of rules, sure he does ridiculous stuff, but the armies pay for it in points generally, rather than say, giving long fangs close combat weapons, counter attack, the ability to split fire, and cheaper heavy weapons, while simultaneously making them one point cheaper per model and making their sergeant upgrade free.
Having said that of course, I'm no fan of his fluff and would hate to see "Dark" or "Lion" used as a prefix for every new piece of wargear or special rule, seriously, Blood Fists? What was he thinking...
Riiiiiiiiight... Because before hand, Long Fangs could still split fire, had 'True-Grit' and Counter-Attack, and were so stupidly over-costed they weren't ever worth taking!
And people seem to forget that those 5-6 dudes have no ablative wounds to soak-up casulties, are the ONLY heavy weapon troopers in an entire army AND that every other fething Marine can do the 'split fire' way better through Combat Squads!
So sure, SW's have a couple really solid units that when spammed ad nausium are highly obnoxious to play against, just like every other kind of boring-  spam list!
However, unlike Codex: Grey Knights, SW's didn't utterly invalidate 2 entire codicies while simultaniously making a complete mockery of the game meta by forcing every other MEQ & Ork army to go from assaulty to gunline...
I really, really want to see Dark Angels get a good and flavourful codex like what CSM's now have. (ignoring the haters and whiners who still feel overly butthurt that they don't have special snowflake cult termies!)
I really don't want to see the poor DA's turned into just the next flavour of the month bandwagon army that all the ultra competitive players and TFG's gravitate towards in order to simply win games.
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Post by: Platuan4th
temprus wrote: Platuan4th wrote: sierra 1247 wrote:yay, more honourable first founding chapters that will probably start hugging xenos scum.
lets see, ultramarines love tau, blood angels lov necrons, who are the DA gonna love?
Tyranids. After all, Dark Angels hate Abhumans almost as much as the Fallen and the Nids ate an entire Abhuman civilization. 
Nah, Squats make more sense as the DA BFF as they could be the ones keeping DA in all that old tech like Jetbikes.  Then again, DA already have alien BFFs, the watchers.
Squats aren't aliens, they're Abhumans. Unless they rape the fluff, DA refuse to fight alongside Abhumans.
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Post by: ZebioLizard2
However, unlike Codex: Grey Knights, SW's didn't utterly invalidate 2 entire codicies while simultaniously making a complete mockery of the game meta by forcing every other MEQ & Ork army to go from assaulty to gunline...
Oh Hey DE, who forced the meta to get rid of high T MC's because they can easily wound down with basic weaponry.
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Post by: -Loki-
Watching MC's die to splinter pistols is terrible.
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Post by: H.B.M.C.
Platuan4th wrote:Squats aren't aliens, they're Abhumans. Unless they rape the fluff, DA refuse to fight alongside Abhumans.
What's this "unless" nonsense. You can already have armies that see Harlequins and Slaaneshi Daemons fighting side by side, so what's the big deal with DA/Abhumans?
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Post by: Neronoxx
Experiment 626 wrote:
Riiiiiiiiight... Because before hand, Long Fangs could still split fire, had 'True-Grit' and Counter-Attack, and were so stupidly over-costed they weren't ever worth taking!
And people seem to forget that those 5-6 dudes have no ablative wounds to soak-up casulties, are the ONLY heavy weapon troopers in an entire army AND that every other fething Marine can do the 'split fire' way better through Combat Squads!
So sure, SW's have a couple really solid units that when spammed ad nausium are highly obnoxious to play against, just like every other kind of boring-  spam list!
However, unlike Codex: Grey Knights, SW's didn't utterly invalidate 2 entire codicies while simultaniously making a complete mockery of the game meta by forcing every other MEQ & Ork army to go from assaulty to gunline...
I really, really want to see Dark Angels get a good and flavourful codex like what CSM's now have. (ignoring the haters and whiners who still feel overly butthurt that they don't have special snowflake cult termies!)
I really don't want to see the poor DA's turned into just the next flavour of the month bandwagon army that all the ultra competitive players and TFG's gravitate towards in order to simply win games.
Forgive me for being audacious, but what exactly did grey knights invalidate? Besides taking a very specific army list and set up that left a lot of easily exploitable openings for other armies, grey knights didn't utterly shut down Daemons. Daemons( i presume that this is an army which you were referring to) weren't even played largely at all in the large tournaments, which consisted mostly of Blood Angels, Space Wolves, Imperial Guard and Dark Eldar. And in a casual format anyone pulling that specific trick is probably not someone you want to play with.
I also don't see how other competitive armies were "invalidated" by ANY of the recent Codex creep offenders. No doubt they have a significant edge in terms of efficiency, but just because my X unit is 1 point less than your X unit, that doesn't mean i just shouldn't take any X at all.
I get that its stressful to have to sit and watch and wait for your army book to get its spot on stage. I play Bretonnians in Warhammer fantasy. My main opponents are High Elves, Skaven, Tomb Kings and Lizardmen, all of which are bad match ups for me. But don't let that foster undeserved hatred for innocent books. Many people thought that Grey Knights were OP in 5th. Turns out they were just designed for a different rules set. Necrons, who were a very balanced army, are now top-tier in multiple categories.
Overall, 6th edition has brought in a multitude of new rules changes and tweaks to smooth balance over. Whether it was intentional or not is a different matter. But overall, the playing field has leveled a lot.
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Post by: gorgon
Back in August(?) Hastings said CSM, WOC, DA and CD/DOC by February. We seem to be on course so far. Since DA would seem to be the larger release in terms of models and kits, January just seems to fit. It's GW's "spend your Xmas money" slot, and putting some SM in that slot has to make the bean counters happy.
It'd be a first (I think?) to have back-to-back codex releases. Perhaps it'll be Daemon preorders in late February. But then GW might see Daemons as technically occupying a WFB slot. And if they're as backed up with stuff as they proclaim to be, they gotta pick up the pace a little at some point, right?
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Post by: Experiment 626
Neronoxx wrote:
Forgive me for being audacious, but what exactly did grey knights invalidate? Besides taking a very specific army list and set up that left a lot of easily exploitable openings for other armies, grey knights didn't utterly shut down Daemons. Daemons( i presume that this is an army which you were referring to) weren't even played largely at all in the large tournaments, which consisted mostly of Blood Angels, Space Wolves, Imperial Guard and Dark Eldar. And in a casual format anyone pulling that specific trick is probably not someone you want to play with.
I also don't see how other competitive armies were "invalidated" by ANY of the recent Codex creep offenders. No doubt they have a significant edge in terms of efficiency, but just because my X unit is 1 point less than your X unit, that doesn't mean i just shouldn't take any X at all.
I get that its stressful to have to sit and watch and wait for your army book to get its spot on stage. I play Bretonnians in Warhammer fantasy. My main opponents are High Elves, Skaven, Tomb Kings and Lizardmen, all of which are bad match ups for me. But don't let that foster undeserved hatred for innocent books. Many people thought that Grey Knights were OP in 5th. Turns out they were just designed for a different rules set. Necrons, who were a very balanced army, are now top-tier in multiple categories.
Overall, 6th edition has brought in a multitude of new rules changes and tweaks to smooth balance over. Whether it was intentional or not is a different matter. But overall, the playing field has leveled a lot.
*sigh* Why do people seem to think that you need an entire army of Warp Quake models to screw over the likes of Daemons, Drop Pod armies, DoA, etc...?
1 single 10-man squad. That's it. Play a castle deployment, slap your WQ unit out front, spread 'em out the full 2" coherency and boom! There's a reletively massive 20"x30" or so bubble of instant mishap. Now factor in that the player deep striking will have to aim just over 7" back from that area in order to likely avoid potentially scattering into it, and you've effectively pushed back your enemy by anywhere from about 21" to 28" or more depending on scatter rolls.
Because that's a really fun game, being forced to run your entire army into the teeth of a GK gunline...
In 5th, GK's also;
- Purifyer spam broken every single horde army. Green Tide Orks, Power Blob IG & Tyranids all got roflstomped by what was deemed 'winning flame'. It also really hurt Wych Cults too.
Before combat beings and auto-hitting every single enemy model is just dumb. Added on top of guys who get more attacks and get super cheap Halberds for I6 which no MEQ unit should EVER have! (not even Slaaneshii CSM's outside of HQ should have I6 - it's just too much on top of MEQ stats)
- Draigowing pretty much auto-won any Kill Points mission due to wound allocation BS.
- An entire army of Force Weapons also shifted every single MEQ army from assault capable, ( SW's & BA's), into a more 'shooting only' type of army.
- Henchmen spam played the IG's mech game way better than the IG could.
And I wouldn't say the GK's were "obviously designed with 6th in mind", rather they were clearly intended to be a 5th edition army that started to look ahead to 6th edition, just like how Skaven were/are in Fantasy.
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Post by: Marthike
Experiment 626 wrote:Neronoxx wrote:
Forgive me for being audacious, but what exactly did grey knights invalidate? Besides taking a very specific army list and set up that left a lot of easily exploitable openings for other armies, grey knights didn't utterly shut down Daemons. Daemons( i presume that this is an army which you were referring to) weren't even played largely at all in the large tournaments, which consisted mostly of Blood Angels, Space Wolves, Imperial Guard and Dark Eldar. And in a casual format anyone pulling that specific trick is probably not someone you want to play with.
I also don't see how other competitive armies were "invalidated" by ANY of the recent Codex creep offenders. No doubt they have a significant edge in terms of efficiency, but just because my X unit is 1 point less than your X unit, that doesn't mean i just shouldn't take any X at all.
I get that its stressful to have to sit and watch and wait for your army book to get its spot on stage. I play Bretonnians in Warhammer fantasy. My main opponents are High Elves, Skaven, Tomb Kings and Lizardmen, all of which are bad match ups for me. But don't let that foster undeserved hatred for innocent books. Many people thought that Grey Knights were OP in 5th. Turns out they were just designed for a different rules set. Necrons, who were a very balanced army, are now top-tier in multiple categories.
Overall, 6th edition has brought in a multitude of new rules changes and tweaks to smooth balance over. Whether it was intentional or not is a different matter. But overall, the playing field has leveled a lot.
*sigh* Why do people seem to think that you need an entire army of Warp Quake models to screw over the likes of Daemons, Drop Pod armies, DoA, etc...?
1 single 10-man squad. That's it. Play a castle deployment, slap your WQ unit out front, spread 'em out the full 2" coherency and boom! There's a reletively massive 20"x30" or so bubble of instant mishap. Now factor in that the player deep striking will have to aim just over 7" back from that area in order to likely avoid potentially scattering into it, and you've effectively pushed back your enemy by anywhere from about 21" to 28" or more depending on scatter rolls.
Because that's a really fun game, being forced to run your entire army into the teeth of a GK gunline...
In 5th, GK's also;
- Purifyer spam broken every single horde army. Green Tide Orks, Power Blob IG & Tyranids all got roflstomped by what was deemed 'winning flame'. It also really hurt Wych Cults too.
Before combat beings and auto-hitting every single enemy model is just dumb. Added on top of guys who get more attacks and get super cheap Halberds for I6 which no MEQ unit should EVER have! (not even Slaaneshii CSM's outside of HQ should have I6 - it's just too much on top of MEQ stats)
- Draigowing pretty much auto-won any Kill Points mission due to wound allocation BS.
- An entire army of Force Weapons also shifted every single MEQ army from assault capable, ( SW's & BA's), into a more 'shooting only' type of army.
- Henchmen spam played the IG's mech game way better than the IG could.
And I wouldn't say the GK's were "obviously designed with 6th in mind", rather they were clearly intended to be a 5th edition army that started to look ahead to 6th edition, just like how Skaven were/are in Fantasy.
Gks are definatly designed to be 6th ed in mind, The whole reason they has over powered forceweapons is because now they are all Ap3 which means they can't kill terminators and would die horiabblily against them. There amazing tanks which everyone thought was OP now is useless.
GK is still good because they are a new release, Now if you talk about necrons, every necron list can probably beat a GK list, thats how over powered the necrons are, so stop complaning about the GKs and complain about necrons, Atleast you can deal with GKs with range, how do you deal with never dying necrons and flyers..... ? You can't you just hope you have enough troops to out last their shooting which is just stupid. Automatically Appended Next Post: More Dark angel releated, I wish the plasma predators are true because then maybe I don't have to choose speeders for every DA list because currently the predators are over price and we have hardly any AP2 stuff unless you take deathwing, even that we have no ranged ap2 on any good troops or tanks.
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Post by: Cyrax
via Faeit 212 and Stickmonkey
A bit of tidying up and omnibus Dark Angels stuff today boys and gals.
First up Dark Angels Scheduling:
- Dark Angels devoted White Dwarf for January
- Miniatures go up for pre-order end of December and are available very early January. ~So save up some of your holiday money!
Rules-wise we hear the following:
-Sammael still rides the Imperium's only functioning jetbike.
-Larger sized Tactical Squads have been reported ~perhaps the 1st Chapter is still holding onto some of the "old Legion ways"???
-Standard "Green Dark Angels" are well represented with 8 unit choices across the codex. It won't be all Deathwing and Ravenwing.
http://www.belloflostsouls.net/2012/11/40k-rumors-dark-angels-for-new-year.html
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Post by: pretre
They don't say which one was which... That's annoying. I imagine the rules part was Stick.
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Post by: 1hadhq
So next year it is.. or better only a few weeks away.
Bigger Tactical units don't seem useful, anyone seen these enlarged CSM squads they could have?
Green Marines. 8 choices ?
- Tacs, Scouts, Devs, Asm, command?, comp. vets? , maybe the Techmarine too?
- would vehicles count as "green" too?
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Post by: pretre
I dunno, if they keep combat squads big squads could be pretty amusing. Even if they don't 20 marines is hard to shift.
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Post by: Neronoxx
Experiment 626 wrote:
In 5th, GK's also;
- Purifyer spam broken every single horde army. Green Tide Orks, Power Blob IG & Tyranids all got roflstomped by what was deemed 'winning flame'. It also really hurt Wych Cults too.
Before combat beings and auto-hitting every single enemy model is just dumb. Added on top of guys who get more attacks and get super cheap Halberds for I6 which no MEQ unit should EVER have! (not even Slaaneshii CSM's outside of HQ should have I6 - it's just too much on top of MEQ stats)
Purifier spam had a ridiculously low body count that was easily abuse-able by a majority of those horde.It also required you to take a 150 hq that almost never contributed to a game, and the whole army gave up killpoints rather easily. With 6th, those weaknesses have only been exacerbated. And wyches did just fine against purifiers, as long as the DE player thought about their charges. And what is wrong with an MEQ unit having I6? go ahead an give a 10 man unit halberds. That unit now costs 260 points. will it wreck your assualt guys? Yeah, thats why their taken! so instead of charging the 10 man halbifiers unit, try shooting them with a plasma gun or 2. See if the halberds make a difference.
Experiment 626 wrote:
- Draigowing pretty much auto-won any Kill Points mission due to wound allocation BS.
This was due to a rules abuse that was obscure at best and only used by certain players. I unfortunately do not believe that the writers of the rules play competitively, and so they have no idea that certain loopholes exist. Nob bikers were doing this before Paladins, and while Paladins did do it better, they hardly "auto-won" games. Did they have an advantage? Yes, but a vindicator or anything of the like helped your problems immensely.
Experiment 626 wrote:
- An entire army of Force Weapons also shifted every single MEQ army from assault capable, ( SW's & BA's), into a more 'shooting only' type of army.
That's called adapting to your meta. Guess what? It's not new. And if a player brought a Take All Comers list, he often could deal with "An entire army of force weapons" just fine.
I'm sorry but how? by spamming psybolted assualt cannons? on Razorbacks? I do believe that the majority of IG tanks out-range and outclass razorbacks. Fortitude was an extreme boon in a GK mech spam list, i'll give you that but that doesnt turn a razorback into a leman russ.
Experiment 626 wrote:
And I wouldn't say the GK's were "obviously designed with 6th in mind", rather they were clearly intended to be a 5th edition army that started to look ahead to 6th edition, just like how Skaven were/are in Fantasy.
Mastery Levels, their force weapons, warp quake, brain mines, psycannons and a few others now, after looking back, have very obvious 6th edition applications or uses that its hard to believe Ward didn't know what was coming. They were clearly and literally, "designed with 6th edition in mind." They were made to be effective in 5th edition while still being affected by the changes wrought by 6th.
But i won't comment on this anymore, as this is a Dark Angel thread. Honestly what i want out of the Dark Angels book is a mid-tier/competitive book with good internal/external pricing. If ward is writing it, the book could go either way. Good rules, but bad pricing or bad rules, good pricing, etc. I just hope that there are builds beyond deathwing and ravenwing.
Just saw Cyrax's post. Yay
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Post by: reds8n
Best if we take the GK discussion to the 40k general board chaps. Thanks
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Post by: wyomingfox
pretre wrote:They don't say which one was which... That's annoying. I imagine the rules part was Stick.
You are correct
11-17-12: Faeit 212
naftka wrote:via the Faeit 212 inbox (anonmyous as I have no permission to use the sources name)
the next WD is hobbit releases and the WD after will feature Dark Angels.
DA codex will be after Christmas though.
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Post by: ShatteredBlade
sierra 1247 wrote:yay, more honourable first founding chapters that will probably start hugging xenos scum.
lets see, ultramarines love tau, blood angels lov necrons, who are the DA gonna love?
I see someone doesn't know who the Watches In The Dark are.
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Post by: Kanluwen
We don't actually know what the Watchers in the Dark are.
They could be aliens, they could be abhumans, they could be manifestations of a Warp entity.
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Post by: ShatteredBlade
Kanluwen wrote:We don't actually know what the Watchers in the Dark are.
They could be aliens, they could be abhumans, they could be manifestations of a Warp entity.
so my guess is that they'll end up being warp manifestations of the guilt hanging over the Dark Angels.
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Post by: H.B.M.C.
-Sammael still rides the Imperium's only functioning jetbike. Yeah, that just gets more and more daft every time I read it. "The Dark Angels and their successors hold the only working examples of ancient Jetbike technology. They alone know how to maintain their limited quantity and, like all their secrets, are loathe to share them with anyone else..." seems far more reasonable than "Sammael has the last one ever. EVER EVER! So it gets borked then he can't get another one. Ever. EVER EVER!" Space Hobbits!
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Post by: jah-joshua
except, i remember Watchers in the first HH novel for the DA's...
they should be some kind of Warp creature though, as Caliban seemed to be a very tainted world...
i'm looking forward to seeing what they do with this Codex...
i like the way BA's went more assualt, and got a few cool new toys...
it will be interesting to see the DA's new toys...
cheers
jah
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Post by: fursphere
H.B.M.C. wrote:-Sammael still rides the Imperium's only functioning jetbike.
Yeah, that just gets more and more daft every time I read it.
"The Dark Angels and their successors hold the only working examples of ancient Jetbike technology. They alone know how to maintain their limited quantity and, like all their secrets, are loathe to share them with anyone else..." seems far more reasonable than "Sammael has the last one ever. EVER EVER! So it gets borked then he can't get another one. Ever. EVER EVER!"
At least its not a deep striking land raider..... /sigh
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Post by: Kroothawk
Kroothawk wrote:Faeit212 wrote:via the Faeit 212 inbox (anonmyous as I have no permission to use the sources name)
the next WD is Hobbit releases and the WD after will feature Dark Angels.
DA codex will be after Christmas though.
wyomingfox wrote: pretre wrote:They don't say which one was which... That's annoying. I imagine the rules part was Stick.
You are correct
11-17-12: Faeit 212
naftka wrote:via the Faeit 212 inbox (anonmyous as I have no permission to use the sources name)
the next WD is hobbit releases and the WD after will feature Dark Angels.
DA codex will be after Christmas though.
Nice find
Oh, and:
75hastings69 wrote:Don't know quite why I'm getting misquoted across the interwebz I've been saying for MONTHS (not cryptically either) that DA would be up for preorder in Dec and Daemons release in Feb???? Must not be straightforward enough for some!
That release order I posted still stands BTW
Saving up for deamons in February. Hope blight drones make it in.
Not blight drones but similar, I can see 40k players using the FW blight drones instead of the big nurgle flies ridden by plagubearers that are getting released.
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Post by: Kanluwen
That doesn't work since they were present before the Fall.
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Post by: H.B.M.C.
Don’t count your chickens yet. Ward is apparently writing this one as well. We could still get Deep Striking “Dark Predators” with “Dark Plasma Cannons”.
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Post by: Billagio
So if the jan WD if going to be DA, does that mean that the codex is slated for jan as well? or Feb?
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Post by: Kroothawk
Billagio wrote:So if the jan WD if going to be DA, does that mean that the codex is slated for jan as well? or Feb?
Have a look at the White Dwarfs of the last 20 years and make a daring guess
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Post by: Robbietobbie
December pre-orders would be good. Might even have some money left after all those damn christmas presents
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Post by: KaryudoDS
H.B.M.C. wrote: We could still get Deep Striking “Dark Predators” with “Dark Plasma Cannons”.
Which spawn 1D6 Dark Deathwing Terminators when they Dark Deep Strike.
At this point I'll just be happy if the book is at least an upgrade but if there must be cheese...well then there must be cheese. Pepper Jack. Will probably make my SM friend's army sad though, can already beat him with half his book with some planning.
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Post by: Mathieu Raymond
ShatteredBlade wrote: Kanluwen wrote:We don't actually know what the Watchers in the Dark are.
They could be aliens, they could be abhumans, they could be manifestations of a Warp entity.
so my guess is that they'll end up being warp manifestations of the guilt hanging over the Dark Angels.
And when you're doing nasty things to yourself in the dark, they're always watching! Automatically Appended Next Post: Honestly, I'd be happy just to be able to have an odd number of marines in my squads. Just that would be fantastic. Maybe bring some weapon prices in line with the vanilla dex, give my dreadnoughts options to make a mortis too.
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Post by: H.B.M.C.
Space Gnomes?
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Post by: whoadirty
The Watcher in the Dark were around before the Heresy? Too bad, it would be cool if they were like the gnome-like creatures in Cirque du Freak: The Vampire's Assistant. Except, you know, them being the Fallen.
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Post by: SoloFalcon1138
Phase 1: collect Dark Angels Artifacts
Phase 2: ????
Phase 3: profit
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Post by: Kroothawk
BramGaunt wrote:On a sidenote: Despite my sources said nothing on the specifics about the january release, they did say that, due to new year, january release could be one week later then the regular schedule. I have the january White Dwarf for release on the 5th of january. The same thing happened this year, iirc.
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Post by: DakotaBlue
I guess they'll be hobbits, and will match the release of the hobbit & the codex in december.
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Post by: Kroothawk
... but Hobbits with a dark secret
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Post by: VardenV2
I imagine the Watchers to be sort of like the Keepers in mass Effect, if any of you have played that. They are just sort of there and take care of things. And everyone is like, "Well, ok it makes our life simpler I guess..."
I think that they probably are some sort of warp entity that protects Caliban (what's left of it) and maybe even had something to do with Lion's success before the Spess Emprah arrived. They are dark and mysterious, as they should be...
-VardenV2
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Post by: Skipphag da Devoura
The problem with claiming that they are Warp entities is found in Codex: Dark Angels 3rd... The Watchers in the Dark are semi-unique in that they are immune to effects of the Warp... Like the Pariah of Codex: Necrons of yore...
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Post by: BrassScorpion
What are the Watchers In The Dark? As one friend of mine said, now we know what happened to the Squats.
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Post by: SoloFalcon1138
They are supposed to be mysterious sub-humans that were indiginous to Caliban, and now reside in the Rock.
They are not Squats.
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Post by: BrassScorpion
SoloFalcon1138 wrote:They are supposed to be mysterious sub-humans that were indiginous to Caliban, and now reside in the Rock. They are not Squats.
Someone got out on the wrong side of their Drop Pod and left their sense of humor behind. Wow, Dark Angels really are grim and humorless fanatical killing machines, joy killing machines that is! Thanks folks, I'm here all week.
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Post by: captain collius
ShatteredBlade wrote: Kanluwen wrote:We don't actually know what the Watchers in the Dark are.
They could be aliens, they could be abhumans, they could be manifestations of a Warp entity.
so my guess is that they'll end up being warp manifestations of the guilt hanging over the Dark Angels.
Read the HH Fallen Angels watchers existed before the Emperor found Caliban.
IN other news YEEEEEEEAAAAAHHHH my codex is on the way!
Also it sound like we will be very diverse with a lot of different choices here is hoping it works.
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Post by: OrlandotheTechnicoloured
I'll go for the watchers being a psycic manefestation of all the psykers that are killed to fuel the golden throne (& yes I know they were around while the emperor was healthy, but time has no meaning in the warp)
They serve the Dark Angels for now, but in the end will make them into their instruments of revenge on the Imperium that took their lives
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Post by: ShatteredBlade
captain collius wrote: ShatteredBlade wrote: Kanluwen wrote:We don't actually know what the Watchers in the Dark are.
They could be aliens, they could be abhumans, they could be manifestations of a Warp entity.
so my guess is that they'll end up being warp manifestations of the guilt hanging over the Dark Angels.
Read the HH Fallen Angels watchers existed before the Emperor found Caliban.
IN other news YEEEEEEEAAAAAHHHH my codex is on the way!
Also it sound like we will be very diverse with a lot of different choices here is hoping it works.
Yes, they were pre heresy. But with the..uhm..author of the coming book who knows?
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Post by: BrassScorpion
From blog.spikeybits.com/2012/11/angels-of-vengeance-coming-2013.html Angels of Vengeance- Coming 2013? Posted by Man Boy Genius Tuesday, November 20, 2012 More rumors were swirling recently about a possible White Dwarf delay because of apparently Hurricane Sandy? Personally I don't know what that is about, but I do know I love me some Dark Angels so lets get to it! Now would perhaps be a good time to pick up some of the Dark Vengeance Dark Angel models BEFORE everyone else wants them and their prices go though the roof! Oh and Faeit also reports December's White Dwarf (when it comes) will be a DOUBLE sized feature event. Excited? From Faeit 212 Here is a little snippet sent in to me which gives us a timeline for an exciting end the year, first of 2013 codex release for 40k. Accordingly Dark Angels will probably be released for pre-order before December is done, and up hitting the shelves January 5th. That would be a great way to start off the new year. via the Faeit 212 inbox (anonmyous as I have no permission to use the sources name) the next WD is hobbit releases and the WD after will feature Dark Angels. DA codex will be after Christmas though.
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Post by: Kroothawk
Spikeybits made an acceptable summary of what is written in this thread
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Post by: Ralis
I still think it would be kinda cool, if you could add a few Watchers to a group, to act kinda like Tau Drones.
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Post by: Skipphag da Devoura
Don't say that!!!! Now it's gonna happen...  And then, that will just add to the whole "We LOVE the Tau" Imperium...
And that would make me a sad panda...
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Post by: TheLionOfTheForest
Everyone knows the watchers are Jawas.
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Post by: Skipphag da Devoura
Yes... Jar-Jar be praised, Jawas... Let them be Jawas...
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Post by: Volkov
Everyone knows the watchers are Jawas.
I am surprised it took this long to be brought up. Whenever I moved my watchers, I always made the "hoo-tini" noise
As an aside if we dont get jetbike sqauds I swear I will I will...be very upset
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Post by: TheLionOfTheForest
This one's got a bad motivator, what are you tying to pull?
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Post by: ShatteredBlade
Volkov wrote:Everyone knows the watchers are Jawas.
I am surprised it took this long to be brought up. Whenever I moved my watchers, I always made the "hoo-tini" noise
As an aside if we dont get jetbike sqauds I swear I will I will...be very upset
Prepare to be very upset good sir.
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Post by: TheLionOfTheForest
Maybe ward is trying to redeem himself by NOT provideing us with jetbikes?
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Post by: Theophony
You won't get jet bikes, your space marines of the ward dynasty, you'll get dark jet bikes which will be maintained by dark watchers in the dark.
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Post by: DakotaBlue
Theophony wrote:You won't get jet bikes, your space marines of the ward dynasty, you'll get dark jet bikes which will be maintained by dark watchers in the dark.
They'll have Shrouded, right?
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Post by: Volkov
I don't understand why no jetbikes. That is the most obvious unit to add. The rumours I have heard have units of quasi-chaplains with twin bolt pistols. Where the hell did that idea come from? It must be another GW marketing strategy. "Lets not make a unit that people definitely want...lets make a unit that people never knew they might want"
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Post by: ShatteredBlade
Volkov wrote:I don't understand why no jetbikes. That is the most obvious unit to add. The rumours I have heard have units of quasi-chaplains with twin bolt pistols. Where the hell did that idea come from? It must be another GW marketing strategy. "Lets not make a unit that people definitely want...lets make a unit that people never knew they might want"
Forge-World made the Scimitar Pattern Space Marine Legion Jetbike just recently. So, from my guess, they won't include them into the DA codex. Pretty strange reasoning but that is my take on it.  I want jet bikes too but I'm not getting my  hopes up for my mother  Jetbikes! ...  !
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Post by: Mathieu Raymond
Giving people what they clamour for would set up a dangerous precedent of actually delivering on fanbase feedback.
Can't have that, mate.
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Post by: Drunkspleen
Volkov wrote:I don't understand why no jetbikes. That is the most obvious unit to add. The rumours I have heard have units of quasi-chaplains with twin bolt pistols. Where the hell did that idea come from? It must be another GW marketing strategy. "Lets not make a unit that people definitely want...lets make a unit that people never knew they might want" You're crazy if you think there is desire for Jetbikes across the board, there's plenty of Dark Angels players who give a crap about not retconning that particular fluff. Also, I've seen numerous people make groups of plasma/bolt pistol dual wielding veterans just because they could, so I don't think those "quasi-chaplains" as you call them are nearly as undesirable as you are making out. I'd also be surprised if Forgeworld jetbikes are what prevented GW from making DA jetbikes, if they thought jetbikes would really be a huge seller they would have made them part of the proper GW line because forgeworld is still niche and will never sell as much of a product as having it in every GW store and a standard codex will.
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Post by: ShatteredBlade
They may give us Jet bikes, if only to separate us from the Codex further.
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Post by: M4cr0Dutch
I'll be happy if there are no jetbikes. I am not a big fan of GW's "more is better" policy, I think it dilutes the good ideas/designs they have come up with in the past. For example, Dante's design made him stand out and gave the Blood Angel range contrast and something unique. Now we have Sanguinary Guard which just spams the concept, with Sanguinor (heresy!) to top it all off. Thunderwolf cavalry are in the same basket ("we heard you like wolves, so we put a wolf on your wolf, being followed by a wolf, with wolf fur covering half of his wolf iconography"). If DA get jetbikes, the 'special-ness' of Sammael goes out the window. Half-interrogators all duel wielding pistols: c'mon, seriously? Plasma-spam, if it is as widespread as the rumours suggest, is also in the same basket. Plasma weapons and jetbikes do not define the Dark Angels Chapter, and should not be used for that purpose. If that is the crutch that GW leans on, instead of a rich and edifying background, I will be greatly saddened
The Dark Angels I love are brave, loyal without conscience, proud but unforgiven, opinionated and strategically gifted. I want the new Codex units to reflect this, with enough subtlety to respect me as a veteran collector of Dark Angels.
If it doesn't, well... I'll just keep playing and collecting my way
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Post by: Backfire
Drunkspleen wrote: Volkov wrote:I don't understand why no jetbikes. That is the most obvious unit to add. The rumours I have heard have units of quasi-chaplains with twin bolt pistols. Where the hell did that idea come from? It must be another GW marketing strategy. "Lets not make a unit that people definitely want...lets make a unit that people never knew they might want"
You're crazy if you think there is desire for Jetbikes across the board, there's plenty of Dark Angels players who give a crap about not retconning that particular fluff.
\o_ Here's one DA player who hates the idea of jetbikes. It would be lame if the only way to tell Dark Angels apart from other chapters is that they have jetbikes or other extra special bling toys.
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Post by: blood lance
Also...isn't there only like less than ten jet bikes left? I couldn't see units of them being used playing out well.
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Post by: Platuan4th
blood lance wrote:Also...isn't there only like less than ten jet bikes left? I couldn't see units of them being used playing out well.
According to the current DA book, there aren't even that many. Sammael's entry specifically says it's the ONLY one left.
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Post by: Ozymandias
Except for all the successor chapters who have their own not-Sammael...
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Post by: Platuan4th
Ozymandias wrote:Except for all the successor chapters who have their own not-Sammael... 
Nah, they get landspeeder duplicates.
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Post by: Lucre
But I was going to Tashi Station to pick up some power converters!
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Post by: Ronin_eX
Platuan4th wrote: blood lance wrote:Also...isn't there only like less than ten jet bikes left? I couldn't see units of them being used playing out well.
According to the current DA book, there aren't even that many. Sammael's entry specifically says it's the ONLY one left.
Actually, the codex doesn't say it is the only one left. It uses a lot of weasel words such as "one of the last", "nigh extinct technology" and other things that give them a lot of wiggle room. In the end I don't give much of a crap in either direction anymore. I just don't want another rehash of the original 1996 codex. I own that one, I love it, and I wont be buying yet another version of it. I want the Dark Angels to get made distinct from standard codex formations. Whether they do that with jet bikes or another unique unit or two matters little to me.
But let's be clear adding jet bikes back is a retcon of a retcon. I, for one, wouldn't mind seeing the return of the RT-era RW background of a company-wide orbital bike drop come back (and who said you needed Ward for over the top fluff? Managed just fine back then without 'im.  )
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Post by: Platuan4th
Ronin_eX wrote:(and who said you needed Ward for over the top fluff? Managed just fine back then without 'im.  ) Only the Ward haters say that because they forget that the entire Studio has a say on the fluff and that the fluff has to be ok'd by a "Fluff Master" that makes sure nothing makes it in that the Studio as a whole doesn't want. It's just denial that the entire Studio wants the fluff to be this over the top.
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Post by: ShatteredBlade
Platuan4th wrote: Ronin_eX wrote:(and who said you needed Ward for over the top fluff? Managed just fine back then without 'im.  )
Only the Ward haters say that because they forget that the entire Studio has a say on the fluff and that the fluff has to be ok'd by a "Fluff Master" that makes sure nothing makes it in that the Studio as a whole doesn't want.
It's just denial that the entire Studio wants the fluff to be this over the top.
What the  is a Fluff Master and where can I find him or her.
But seriously I don't know why people do not understand that. Said codex fluff does have to be approved as well as edited by the editor.
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Post by: Chronepsis
I'm not so sure about the use of editing or editors.
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Post by: SickSix
Volkov wrote:I don't understand why no jetbikes. That is the most obvious unit to add. The rumours I have heard have units of quasi-chaplains with twin bolt pistols. Where the hell did that idea come from? It must be another GW marketing strategy. "Lets not make a unit that people definitely want...lets make a unit that people never knew they might want"
I was pretty sure that has been standard procedure at GW for a long time?
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Post by: Leth
I am just hoping that FW comes out with the regular sized jetbikes.
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Post by: Volkov
Well I am a ravenwing player first and Dark Angels second. I have played Ravenwing since the appendix of the 3rd Edition rulebook, and well 16 years later, I am kind of wanting more than bikes, attack bikes, and landspeeders. For the jetbike nay-sayers all I can say is; then play codex space marines. I am in the camp that Dark Angels aren't really that divurgent and 'could' be rolled into C:SM with maybe 2 special characters. Space Marine bike armies are better than Ravenwing anyway. I liked the direction Blood Angels took in that they made them a distinct army from Space Marines. Yes wargear like bloody blood fists of bloodiness had to be invented to achieve that, but oh well such is life. Dark Angels should be different then Space Marines, and ret-conning is necessary to achieve that. I wasn't bashing the plasma pistol wielding chaplains, I was just commenting that you need not think outside the box when you still have ideas within.
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Post by: Ronin_eX
I'm actually liking the sound of splitting up the specialist companies in to multiple groups (and extending the Inner Circle to actually be seen concretely on the game table outside of just being what we call our characters). Ever since 3rd Edition rolled around and the concept of DW and RW armies became our thing, one thing has always been abundantly clear. And that is that mono-unit armies are boring.
Now, from the sounds of things, GW have realized this and also realized that a lot of Dark Angels players identify as, umm, wingers. Whether they claim to play Greenwing, Deathwing or Ravenwing. This go around actually sounds like it caters to those players while also giving the mixed-arms approach a lot of possible build options.
As Deathwing player who has had a love affair with terminators since he started playing in 2nd Edition, I am really hoping the multiple Deathwing units is a thing. I'd love to be able to build a Deathwing army without composing it from a single troop type and a handful of vehicles. 4th tried to force mixed-arms tactics on everyone by making DA a one-trick pony (and failed because it never made the greenies an important part of the trick). Here is hoping this one will cater to Ravenwing, Deathwing, Greenwing and mixed-DA players alike by being flexible and varied.
As it is some of the Ravenwing rumours sound great (even some focus on Speeders again, something kind of left to the wayside after 3rd Edition gave away our unique vehicle). If Jetbikes end up being some kind of elite unit in there I will be happy. If not then I will still be fine with the other potential rumours like the Nephilim and Black Knights.
Now here is hoping they also take the time to fix some of the background and actually add a little more to it (Wolves and BA get a lot of time spent on initiation, I want to know how the DA go about it for once). In the end I want us to get a codex that makes me go "wow" again and reminds me of the first time I opened Angels of Death. I want a codex that brings the magic back and ends the stagnant design we have been getting since our first codex dropped. And even if only half of these rumours are true, it sounds like we may get it (at the very least these rumours sound exciting, unlike those for 4th Edition where the big things were getting bolt pistols and grenades on our troops for free... oh and combat squads).
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Post by: M4cr0Dutch
Volkov wrote:Well I am a ravenwing player first and Dark Angels second. I have played Ravenwing since the appendix of the 3rd Edition rulebook, and well 16 years later, I am kind of wanting more than bikes, attack bikes, and landspeeders. For the jetbike nay-sayers all I can say is; then play codex space marines. I am in the camp that Dark Angels aren't really that divurgent and 'could' be rolled into C: SM with maybe 2 special characters. Space Marine bike armies are better than Ravenwing anyway. I liked the direction Blood Angels took in that they made them a distinct army from Space Marines. Yes wargear like bloody blood fists of bloodiness had to be invented to achieve that, but oh well such is life. Dark Angels should be different then Space Marines, and ret-conning is necessary to achieve that. I wasn't bashing the plasma pistol wielding chaplains, I was just commenting that you need not think outside the box when you still have ideas within.
I can understand that if you focus on the Ravenwing component of the army, it would be good to have more variety. Ravenwing has consistently been given more variety with every new Codex. For example, in 2nd Ed. we only had one type of Landspeeder ( AC and HB) and one type of Attack Bike ( MM). Look at how the army has grown since then!
Sensible ret-conning doesn't bother me, a single Codex can only explore so much and is limited by what the miniature range can achieve. New units don't bother me, everyone likes new stuff. Ward and the dedicated team of writers/editors at GW do not bother me. Turning something special and unique into a joke does bother me. Blood Angels were distinct before everyone had armour like Dante. Space Wolves were distinct before they were riding wolves. My greatest concern is that people can no longer celebrate the distinctions between Chapters, unless it is explicitly modelled in an over-the-top way. It is unimaginative.
My opinion is that GW could do better with the DA narrative than just taking a good idea and spreading it thinly until it runs out.
...And I'll start playing the SM codex when the Dark Angels are forgiven, thank you very much
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Post by: Volkov
Well said Ronin, well said Automatically Appended Next Post: I can understand that if you focus on the Ravenwing component of the army, it would be good to have more variety. Ravenwing has consistently been given more variety with every new Codex. For example, in 2nd Ed. we only had one type of Landspeeder (AC and HB) and one type of Attack Bike (MM). Look at how the army has grown since then!
Sensible ret-conning doesn't bother me, a single Codex can only explore so much and is limited by what the miniature range can achieve. New units don't bother me, everyone likes new stuff. Ward and the dedicated team of writers/editors at GW do not bother me. Turning something special and unique into a joke does bother me. Blood Angels were distinct before everyone had armour like Dante. Space Wolves were distinct before they were riding wolves. My greatest concern is that people can no longer celebrate the distinctions between Chapters, unless it is explicitly modelled in an over-the-top way. It is unimaginative.
My opinion is that GW could do better with the DA narrative than just taking a good idea and spreading it thinly until it runs out.
...And I'll start playing the SM codex when the Dark Angels are forgiven, thank you very much
I see what your saying. But Blood angels weren't that distinct. The only unit they had that Space Marines did not were the command squad with jump pack, and the Baal predator. Space wolves were always way out there, whether they are riding wolves are not. I guess my hope is that the DA become less Codex Astartes oriented, and a much different army play-style then smurfs. DA are also in a unique position of really being 3 armies in one, and expanding one doesn't have to happen at the expense at another. So give us plasma chaplains and jetbikes, and lion riding terminators...ok scratch that last one. But DA variety right now is stifled, and I think it could really be expanded.
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Post by: KalashnikovMarine
As a Dark Angels player who runs a "Whatever Wing" force with lots of termies, backed up by grunts, with a Ravenwing cav unit bringing up the mobile fire power I concur with Ronin completely, I feel like the rumors are lending themselves to more varied and individualistic forces compared to dropping 30 terminators on a table. I'm hoping we end up with a unique heavy armor variant of some kind, whether it be Land Raider or Predator.
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Post by: fidel
I really hope I can still field my force though. I literally field 30 terminators. Now some of you will be crying "OMG YOU DOING THIZ CUZ ITS 6TH" ... so then I slap then with my old metal termie model. I have been playing that ever since 1) the dark angel codex came out; 2) I got 30 terminators for 100 dollars  . Honestly I play 30 terminators because it is cool as hell to see - I personally love how terminators look and all the more better that I can field them all. I mean my force does have some support (2 dreadnoughts usually backed up by three landspeeders), but its nothing significant. I would be pretty mad if they took away my ability to field my army.
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Post by: KalashnikovMarine
fidel wrote:I really hope I can still field my force though. I literally field 30 terminators. Now some of you will be crying "OMG YOU DOING THIZ CUZ ITS 6TH" ... so then I slap then with my old metal termie model. I have been playing that ever since 1) the dark angel codex came out; 2) I got 30 terminators for 100 dollars  .
Honestly I play 30 terminators because it is cool as hell to see - I personally love how terminators look and all the more better that I can field them all. I mean my force does have some support (2 dreadnoughts usually backed up by three landspeeders), but its nothing significant. I would be pretty mad if they took away my ability to field my army.
I doubt they will, the 30 termie force is the hallmark of the "wings" personally I run 20 termies with two tac squads to consolidate objectives while the terms continue to advance.
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Post by: fidel
KalashnikovMarine wrote:fidel wrote:I really hope I can still field my force though. I literally field 30 terminators. Now some of you will be crying "OMG YOU DOING THIZ CUZ ITS 6TH" ... so then I slap then with my old metal termie model. I have been playing that ever since 1) the dark angel codex came out; 2) I got 30 terminators for 100 dollars  . Honestly I play 30 terminators because it is cool as hell to see - I personally love how terminators look and all the more better that I can field them all. I mean my force does have some support (2 dreadnoughts usually backed up by three landspeeders), but its nothing significant. I would be pretty mad if they took away my ability to field my army. I doubt they will, the 30 termie force is the hallmark of the "wings" personally I run 20 termies with two tac squads to consolidate objectives while the terms continue to advance. Well.. you know... you get 30 termies all built already (it was 10 thunder hammers, 10 lighting claws, and 10 Storm bolter shields - all with the max allowed cyclone missile launchers (so he put all 6 of them on thunder hammer termies)) for $100... you have to use it at every game My actual list ( I will do 1750 since from there on all you do is add termie squads and you get 2000 and 2250 lol) consists of Usually belial, librarian (termie), dreadnaught, mortis contemptor, 4 squads of 5 terminators, and three landspeeders. As long as it doesn't deviate from that too much with a new codex I am fine
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Post by: Robbietobbie
I wonder if deathwing terminators will be like csm terminators and wolf guard with regards to gear. Maybe they'll come cheap (like 33 points) with stormbolter and powerweapon and you pay extra for a powerfist etc. Would be cool to get some cheap terminators like that but they'd better include a lot of power weapons in the deathwing terminator set if they choose that route
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Post by: Brother Captain Alexander
via Master Sheol on Warseer
About DA models... A guy in the italian forum i go told that a friend of him saw some new DA models...
I think this must be taken with a huge amount of salt but this is the rumor...
DW box in DV style...
Veteran unit in PA + robes with guns an shields and a lot of blings...
Belial model in a very cool TDA...
The other guy who gave the rumors of multiple DW units said
Élite DW CC unit can purchase one of the following upgrades: BS5, some kind of reroll in H2H, some kind of bonus for DS...
Heavy support termies can swap PF for a second SB (assault4), sternguard ammo and peculiar heavy weapons (AC with "plasma" ammo or something like that) and take one of the following upgrades: BS5, some kind of reroll against veichles, full BS of charged...
Please take all this rumors with a HUGE amount of salt... They are not mine... I am just reporting and translating them from italian sources...
Ok, I like dual Storm Bolter options; seems rahter cool.
But Plasma Ammo?
Can someone please explain to me how the hell do you conceal plasma in a shell than fire it trough your Assault Cannon?
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Post by: OrlandotheTechnicoloured
Brother Captain Alexander wrote:via Master Sheol on Warseer
About DA models... A guy in the italian forum i go told that a friend of him saw some new DA models...
I think this must be taken with a huge amount of salt but this is the rumor...
DW box in DV style...
Veteran unit in PA + robes with guns an shields and a lot of blings...
Belial model in a very cool TDA...
The other guy who gave the rumors of multiple DW units said
Élite DW CC unit can purchase one of the following upgrades: BS5, some kind of reroll in H2H, some kind of bonus for DS...
Heavy support termies can swap PF for a second SB (assault4), sternguard ammo and peculiar heavy weapons (AC with "plasma" ammo or something like that) and take one of the following upgrades: BS5, some kind of reroll against veichles, full BS of charged...
Please take all this rumors with a HUGE amount of salt... They are not mine... I am just reporting and translating them from italian sources...
Ok, I like dual Storm Bolter options; seems rahter cool.
But Plasma Ammo?
Can someone please explain to me how the hell do you conceal plasma in a shell than fire it trough your Assault Cannon?
Magic
Imperial Space Magic, patented by the Emperor obviously
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Post by: Kroothawk
75hastings69 wrote:As for DA they'll be in the WD that gets released in December and will be on sale in Jan, as some have quite rightly already said.
(...)You can certainly expect a new speeder type 
Faeit 212 Inbox wrote:I just read yesterdays rumor post about Deathwing, this is nothing like what I have been told by the Games Workshop source I know. This is what I was told.
*HQ models will be recast into finecast. Same models
*New Belial model robes, powersword, stormbolter, or plasma bolter combi
*New Chaplain
*Deathwing Box Set: Comes with 3 options; Normal DW Terminator Squad, Command/HQ Squad with Banner and Apothecary, and an Elite Squad with Plasma Cannon options
*Ravenwing Box Set: Bikes remodeled and look like the Ravenwing bikes from Dark Vengeance, but same build as normal bikes, also with added weapons for the new Ravenwing Elite unit.
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Post by: H.B.M.C.
Brother Captain Alexander wrote:But Plasma Ammo?
Can someone please explain to me how the hell do you conceal plasma in a shell than fire it trough your Assault Cannon?
Wardian physics.
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Post by: Kanluwen
I don't see how that's any different than "Vengeance Rounds", to be honest.
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Post by: 12thRonin
Kanluwen wrote:I don't see how that's any different than "Vengeance Rounds", to be honest.
Which was created by....
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Post by: Kanluwen
Do you have a point or are you just wanting to have more Ward hate?
Look into the Deathwatch RPG. See how much of Ward's stuff has made it over there.
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Post by: Nvs
The plasma gun he's referring to is likely just the plasma cannon terminators we've been hearing about for months. Perhaps it's not a plasma cannon but rather just an assault 3 plasma gun type deal.
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Post by: 12thRonin
Kanluwen wrote:
Do you have a point or are you just wanting to have more Ward hate?
Look into the Deathwatch RPG. See how much of Ward's stuff has made it over there. 
Considering that he wrote both of them, it shouldn't be surprising. Stupid Ward fluff has happened before and it will happen again. Deathwatch also has nothing to do with this discussion but I applaud your attempt at the Jedi Mind Trick.
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Post by: Kanluwen
12thRonin wrote: Kanluwen wrote:
Do you have a point or are you just wanting to have more Ward hate?
Look into the Deathwatch RPG. See how much of Ward's stuff has made it over there. 
Considering that he wrote both of them, it shouldn't be surprising. Stupid Ward fluff has happened before and it will happen again. Deathwatch also has nothing to do with this discussion but I applaud your attempt at the Jedi Mind Trick.
The perception that one author alone is responsible for each book is silly. The studio, as a whole, is responsible for each book and the material in it.
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Post by: Zweischneid
Kroot Rifles already fire Pulse-(i.e. Tau Plasma)-enhanced projectiles in the fluff.
Contrary the Ward Haters looking for another straw, the credit would thus have to go to Andy Chambers, Graham McNeill and Pete Haines (irrespective of whether something like this goes into the DA Codex or not).
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Post by: Brother SRM
Kanluwen wrote:I don't see how that's any different than "Vengeance Rounds", to be honest.
I'm assuming there's something lost in translation here and they're basically Terminators with Sternguard ammo. A squad of assault 2 AP2 weapons sounds kinda nuts.
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Post by: H.B.M.C.
12thRonin wrote:Considering that he wrote both of them, it shouldn't be surprising. Stupid Ward fluff has happened before and it will happen again. Deathwatch also has nothing to do with this discussion but I applaud your attempt at the Jedi Mind Trick.
Mat Ward had nothing to do with the DW RPG.
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Post by: 12thRonin
H.B.M.C. wrote:12thRonin wrote:Considering that he wrote both of them, it shouldn't be surprising. Stupid Ward fluff has happened before and it will happen again. Deathwatch also has nothing to do with this discussion but I applaud your attempt at the Jedi Mind Trick.
Mat Ward had nothing to do with the DW RPG.
I didn't say he did. That was Kan's notion.
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Post by: H.B.M.C.
Zweischneid wrote:Contrary the Ward Haters looking for another straw, the credit would thus have to go to Andy Chambers, Graham McNeill and Pete Haines (irrespective of whether something like this goes into the DA Codex or not).
You're not a Ward hater Zwei? And here I was thinking that there was at least one thing where you'd be critical of GW.
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Post by: Kanluwen
12thRonin wrote: H.B.M.C. wrote:12thRonin wrote:Considering that he wrote both of them, it shouldn't be surprising. Stupid Ward fluff has happened before and it will happen again. Deathwatch also has nothing to do with this discussion but I applaud your attempt at the Jedi Mind Trick.
Mat Ward had nothing to do with the DW RPG.
I didn't say he did. That was Kan's notion.
No it actually was not. That was you making an assumption.
I said:
Look into the Deathwatch RPG. See how much of Ward's stuff has made it over there. 
The Deathwatch RPG is intrinsically tied into the Studio at this point.
Look at how fast the Stormraven made an appearance in the Deathwatch RPG.
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Post by: Neronoxx
Why wouldnt the stormraven make it into deathwatch? Its an official GW product from their fluff. As far as i know, Deathwatch uses the official GW fluff. And why make an entirely new device when a perfectly good one exists?
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Post by: KalashnikovMarine
I'd assume plasma rounds would be just like a conventional explosive or armor piercing incendiary round in out universe. Hollow round with some form of containment, impact triggers the secondary effect.
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Post by: 12thRonin
Kanluwen wrote:12thRonin wrote: H.B.M.C. wrote:12thRonin wrote:Considering that he wrote both of them, it shouldn't be surprising. Stupid Ward fluff has happened before and it will happen again. Deathwatch also has nothing to do with this discussion but I applaud your attempt at the Jedi Mind Trick.
Mat Ward had nothing to do with the DW RPG.
I didn't say he did. That was Kan's notion.
No it actually was not. That was you making an assumption.
I said:
Look into the Deathwatch RPG. See how much of Ward's stuff has made it over there. 
The Deathwatch RPG is intrinsically tied into the Studio at this point.
Look at how fast the Stormraven made an appearance in the Deathwatch RPG.
Deathwatch was brought up by you so I'm not sure how that's an assumption on my part. Put your favorite crimson fish back in it's scabbard and climb down from the back of your white knight steed.
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Post by: Zweischneid
H.B.M.C. wrote:
You're not a Ward hater Zwei? And here I was thinking that there was at least one thing where you'd be critical of GW.
Oh. I am. Games Workshop produced some of the worst gaming products in history in recent years.
The Space Wolves Codex and Dark Eldar Codex with their appalling loony-toon black-hole in a box hack-job of fluff stand out first among them. Not even considering the travesty that their internal balance is. DreadFleet is something they should be eternally ashamed of, not only because it sold bad, but because it is the absolute low point in convoluted, counter-intuitive and simply bad game design. I still have nightmares about the ineptitude that brought us cheese falcons in 4th Edition. And all of that pales in contrast to the universal singularity of inept game design that was the Chaos Codex 3.5.
But by and large, GW has been on an upswing late. Rule balance has improved immensely (if ya don't look at Space Wolves), some of the new model ranges such as Grey Knights are simply stunning, as well as cleverly lowering the entry barrier to the game with innovative game designs like the "Draigo-Wing", which needs very few models. The fluff is respecting it's tongue-in-cheek roots a lot more. It's a good time to be playing 40K by and large.
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Post by: Kroothawk
Aaand ... another thread hijacked by Zweischneid and H.B.M.C.
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Post by: Agamemnon2
Maybe they could be removed from the forum, for the public good?
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Post by: H.B.M.C.
Public good? Oh give me a break...
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Post by: gorgon
Nvs wrote:The plasma gun he's referring to is likely just the plasma cannon terminators we've been hearing about for months. Perhaps it's not a plasma cannon but rather just an assault 3 plasma gun type deal.
There used to be a Plasma Blaster back in 2nd edition...was more or less a twinlinked plasma gun (note that TLing was different back then).
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Post by: Experiment 626
Brother Captain Alexander wrote:via Master Sheol on Warseer
About DA models... A guy in the italian forum i go told that a friend of him saw some new DA models...
I think this must be taken with a huge amount of salt but this is the rumor...
DW box in DV style...
Veteran unit in PA + robes with guns an shields and a lot of blings...
Belial model in a very cool TDA...
The other guy who gave the rumors of multiple DW units said
Élite DW CC unit can purchase one of the following upgrades: BS5, some kind of reroll in H2H, some kind of bonus for DS...
Heavy support termies can swap PF for a second SB (assault4), sternguard ammo and peculiar heavy weapons (AC with "plasma" ammo or something like that) and take one of the following upgrades: BS5, some kind of reroll against veichles, full BS of charged...
Please take all this rumors with a HUGE amount of salt... They are not mine... I am just reporting and translating them from italian sources...
Ok, I like dual Storm Bolter options; seems rahter cool.
But Plasma Ammo?
Can someone please explain to me how the hell do you conceal plasma in a shell than fire it trough your Assault Cannon?
I'm not liking the sounds of these supposed Elite/Heavy termie options... BS5 dudes with assault 4 AND special ammo?!
5 of them better cost about 500+ pts or else there's going to be little point in playing against these guys if you can't hide in tanks the whole game.
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Post by: 12thRonin
gorgon wrote:Nvs wrote:The plasma gun he's referring to is likely just the plasma cannon terminators we've been hearing about for months. Perhaps it's not a plasma cannon but rather just an assault 3 plasma gun type deal.
There used to be a Plasma Blaster back in 2nd edition...was more or less a twinlinked plasma gun (note that TLing was different back then).
It was not a twin linked gun in 2nd edition (the card specifically said it was not linked). It was a plasma gun with 2 sustained fire dice.
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Post by: SickSix
*Deathwing Box Set: Comes with 3 options; Normal DW Terminator Squad, Command/HQ Squad with Banner and Apothecary, and an Elite Squad with Plasma Cannon options
This sounds awsome! I wonder if it will still only be $50...
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Post by: gorgon
12thRonin wrote:gorgon wrote:Nvs wrote:The plasma gun he's referring to is likely just the plasma cannon terminators we've been hearing about for months. Perhaps it's not a plasma cannon but rather just an assault 3 plasma gun type deal.
There used to be a Plasma Blaster back in 2nd edition...was more or less a twinlinked plasma gun (note that TLing was different back then).
It was not a twin linked gun in 2nd edition (the card specifically said it was not linked). It was a plasma gun with 2 sustained fire dice.
I stand corrected, although the differences between TL plasma guns and the plasma blaster were minor. Still, the point remains that it was a high rate of fire terminator plasma weapon that could easily make a comeback for DA, given the studio's recent habit of resuscitating RT/2nd ed gear.
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Post by: Ronin_eX
And the best part is that it would be Dark Angels stealing something introduced by the Ultramarines! Though open to all the Plasma Blaster was introduced in Codex: Ultramarines and was used by Captain Invictus. After losing so many things to vanilla armies after all these years, getting something from them as a unique feature would be hilarious.
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Post by: H.B.M.C.
You're right. It was something Invictus had. But FW just started putting Plasma Blasters into their HH books, so we might not get them in the DA book as well.
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Post by: Drunkspleen
Experiment 626 wrote:I'm not liking the sounds of these supposed Elite/Heavy termie options... BS5 dudes with assault 4 AND special ammo?!
5 of them better cost about 500+ pts or else there's going to be little point in playing against these guys if you can't hide in tanks the whole game.
It makes sense then, this is their way to bolster their failing transport sales.
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Post by: Goliath
Brother Captain Alexander wrote:via Master Sheol on Warseer
About DA models... A guy in the italian forum i go told that a friend of him saw some new DA models...
I think this must be taken with a huge amount of salt but this is the rumor...
DW box in DV style...
Veteran unit in PA + robes with guns an shields and a lot of blings...
Belial model in a very cool TDA...
The other guy who gave the rumors of multiple DW units said
Élite DW CC unit can purchase one of the following upgrades: BS5, some kind of reroll in H2H, some kind of bonus for DS...
Heavy support termies can swap PF for a second SB (assault4), sternguard ammo and peculiar heavy weapons (AC with "plasma" ammo or something like that) and take one of the following upgrades: BS5, some kind of reroll against veichles, full BS of charged...
Please take all this rumors with a HUGE amount of salt... They are not mine... I am just reporting and translating them from italian sources...
Ok, I like dual Storm Bolter options; seems rahter cool.
But Plasma Ammo?
Can someone please explain to me how the hell do you conceal plasma in a shell than fire it trough your Assault Cannon?
I'll be honest here, I don't paticularly mind about the options, as long as the models look prettyful.
Especially the character models.
I really do hope that Belial gets a character model with this update, and even more so that the model actualy looks nice, he's one of the characters that I like the concept of the most, and provided the excecution is correct (About a 70/30 good/bad chance I'd say, given GW's recent form), would be an almost instant buy for me.
Also, in answer to your question, I'd assume something along the lines of miniaturised plasma grenades as bullets. Either that or just being a plasma weapon that fires loads and loads of really small plasma charges.
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Post by: Brother SRM
Drunkspleen wrote:Experiment 626 wrote:I'm not liking the sounds of these supposed Elite/Heavy termie options... BS5 dudes with assault 4 AND special ammo?!
5 of them better cost about 500+ pts or else there's going to be little point in playing against these guys if you can't hide in tanks the whole game.
It makes sense then, this is their way to bolster their failing transport sales.
That's just asinine. Transports still work very well in 6th edition, and making one specific unit that can shoot pretty well solely to sell more transports makes no sense whatsoever.
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Post by: Drunkspleen
Brother SRM wrote:That's just asinine. Transports still work very well in 6th edition, and making one specific unit that can shoot pretty well solely to sell more transports makes no sense whatsoever.
Just a joke, but you can't deny, even if transports still work, the reputation of the ubiquitous rhino has taken a hit in the eyes of many gamers.
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Post by: kronk
The First Blood secondary objective does make Rhinos a liability, but I will still use the hell out of them!
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Post by: DakotaBlue
kronk wrote:The First Blood secondary objective does make Rhinos a liability, but I will still use the hell out of them!
I stopped using rhinos since the first blood thing. But I play GK, maybe it will be different with DA, though I'd preffer to deepstrike atm, and wait to see the DA fliers.
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Post by: Cyrax
GWtilea wrote:
- Whirlwind will get recut with a third missile rack with a single big missile (AA skyhammer option?)
- Two new flyers - one smaller and one bigger (rumored Darktalon and Nephilim from BL book?)
http://www.lounge.belloflostsouls.net/showthread.php?24243-DA-Rumours
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Post by: Zweischneid
Ronin_eX wrote:And the best part is that it would be Dark Angels stealing something introduced by the Ultramarines!
/shrug
Ultramarines should be used to that. After all, Dark Angels stole Veteran Squads, Attack Bikes, Landspeeders, Whirlwinds, HQ-units in Terminator Armour and a whole host of other stuff from UM in 2nd
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Post by: Davespil
I was hoping for DA codex after the SM codex so they don't get screwed again 6 months down the road when the SM Codex comes out and units that are the same or similar in both codexes are bettter in the SM codex because GW wants to go in a new direction.
I don't play much SM really but I think they should be the first codex done each edition to use as a measuring stick for every other codex (Marine or not).
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Post by: delboi87
looks like its gona be jan white dwarf for new da info
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Post by: Kroothawk
75hastings69 wrote:I did hear the chaplain fron DV would be available as a clampack but no idea when.
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Post by: Maverick421
DakotaBlue wrote: kronk wrote:The First Blood secondary objective does make Rhinos a liability, but I will still use the hell out of them!
I stopped using rhinos since the first blood thing. But I play GK, maybe it will be different with DA, though I'd preffer to deepstrike atm, and wait to see the DA fliers.
I'm with you, I'm very interesting in seeing new DA flyers if any.
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Post by: Spaced
There is no WD release in December. The calendar in this months WD says it will be released 5th January, putting models etc 2 weeks after? A proper pain in the  as I am taking my Dark Angels to the Battle Brothers tourny a week later and will have to completely redo my army!
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Post by: H.B.M.C.
I guess they really don't want anyone to see those DA's before they hit the shelves. Easily the most ham-fisted and nonsensical marketing 'strategy' (if you can call it that) in the world. I've never seen a company so petrified of promoting their own products!
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Post by: gobbledog
Sorry fellow unforgiven,but Dec WD contains not a single morsel for our beloved Dark Angels.... Its jam packed full of nasty little hobbits and the like.. The only 40k release is the wall of martyrs defence line kit in seperate boxes...Oh, and the Crusade of Fire campaign book.
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Post by: sierra 1247
gobbledog wrote:Sorry fellow unforgiven,but Dec WD contains not a single morsel for our beloved Dark Angels.... Its jam packed full of nasty little hobbits and the like.. The only 40k release is the wall of martyrs defence line kit in seperate boxes...Oh, and the Crusade of Fire campaign book.
Damn those heathenous halflings!
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Post by: kronk
Which sold out online before the WD advertizing it came out! "Look at the awesome book we just made for you!" "Sweet! I want one!" "No!" *Slaps customer* "Ha, ha, ha!"
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Post by: Ozymandias
Between the hobbit and he watchers in the dark, going to be a good few months for people who have a fetish for small models.
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Post by: Mathieu Raymond
kronk wrote:
Which sold out online before the WD advertizing it came out!
"Look at the awesome book we just made for you!"
"Sweet! I want one!"
"No!" *Slaps customer* "Ha, ha, ha!"
How does that make any sense? You can't print an ad for a product that you can't sell at the very least on the day your print ad goes up, right? Well, it isn't legal in Canada at least...
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Post by: Paitryn
H.B.M.C. wrote:I guess they really don't want anyone to see those DA's before they hit the shelves. Easily the most ham-fisted and nonsensical marketing 'strategy' (if you can call it that) in the world. I've never seen a company so petrified of promoting their own products!
well if the interview with Cruddace is true, then the marketing strategy works for them since we buy products more if we know less about them. and I thought the WD promo was the one RELEASED in december, not decembers issue (which is the one released here in November.)
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Post by: Mathieu Raymond
Yes, but there won't be a week early on release of WD, maybe as it's the holidays and they take it easy.
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Post by: Drunkspleen
Paitryn wrote: H.B.M.C. wrote:I guess they really don't want anyone to see those DA's before they hit the shelves. Easily the most ham-fisted and nonsensical marketing 'strategy' (if you can call it that) in the world. I've never seen a company so petrified of promoting their own products!
well if the interview with Cruddace is true, then the marketing strategy works for them since we buy products more if we know less about them. and I thought the WD promo was the one RELEASED in december, not decembers issue (which is the one released here in November.)
The Cruddace interview reflects, if anything, the tendency for people to jump on the bandwagon, especially when the new codex is powerful, it's not that failing to show us the models makes us buy more, if we could see what was coming for the Dark Angels now, it would be extremely unlikely to cannibalize The Hobbit sales and I'm sure Dark Angels would still sell just as well, but had we known what was coming for Dark Angels 2 months ago, maybe Chaos would have sold a bit less because of people looking further forward.
Basically, what I'm getting at is, the secrecy perhaps helps drives sales, but I don't think it does so in the period where the product is well rumoured to be the next upcoming codex, so I don't think the short turnaround between the WD release and the models release is a significant factor in their strategy.
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Post by: SoloFalcon1138
The secrecy issue was covered before, with the whole New Line Cinema issues and the FLGS warnings about leaked information and materials sold before release.
Now are there any *actual* rumors? Or just pointless complaints anout GW?
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Post by: Saxon
Codex is coming soon and there will be a new speeder. These are the only trustworthy rumours I've read (from Hastings on Warseer).
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Post by: pretre
via Stickmonkey on Bols wrote:
Expected Dark Angels Launch miniatures:
Deathwing Box
Ravenwing Box
Dark Angels Powered Armor Box
Mystery Large Vehicle
3 New Characters:
Belial,
Asmodai
Namaan
...existing characters moved to finecast.
Dark Angels recieve a Full codex - not a White Dwarf update.
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Post by: Scrollax
Namaan........ YEEESSS!
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Post by: Leth
Old school dark angel scout(?) from back in the day. I remember him from third but he might be before that.
I am looking forward to dark angels, mainly as an allied contingent. I want to see if they will make my space marine army more competitive, because currently they are not. I also am excited to see the direction that the armies are going to be taking, since there is no rumors of space marines in 2013 it could be awhile before they get a new book, which is interesting in that they will only have a book for 1/'2 the life of the edition. Maybe they are waiting to see how 6th edition plays out for a year or so before making adjustments to their biggest book since it needs to cover so much ground.
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Post by: pretre
via shaso_iceborn on Warseer
I have heard both the DVish interrogator Chaplin and Radagast will be available after May and June of 2013 respectively.
via 75hastings69 on Warseer
I did hear the chaplain fron DV would be available as a clampack but no idea when.
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Post by: Ralis
pretre wrote:via Stickmonkey on Bols wrote:
Expected Dark Angels Launch miniatures:
Deathwing Box
Ravenwing Box
Dark Angels Powered Armor Box
Mystery Large Vehicle
3 New Characters:
Belial,
Asmodai
Namaan
...existing characters moved to finecast.
Dark Angels recieve a Full codex - not a White Dwarf update.
I like the idea of a deathwing box set. and I wonder how the Ravenwing set will differ from the one thats currently out there. Hopefully more landspeeders. The Mystery Vehicle I think is probabaly the "Raven's Talon" We've heard about in other posts.
I can't wait to have an actual Belial model.
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Post by: Nvs
I'm sure the deathwing set is just 5x terminators.
The ravenwing set is likely 3x bikers.
I doubt these are going to be battleforces. Instead they'll probably remake the dark angels battle force.
I would just like to know if the power armor set is going to have the same old DA upgrade sprue or if they're going to do away with it. May pick up another frame for the robed feet if we can get some idea of what the new models look like.
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Post by: Kanluwen
The only thing "new" about those characters is Belial getting an official model and Asmodai+Naaman getting updated models and returning to the Codex.
Color me slightly disappointed.
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Post by: Spartiat1s
From rumors I've read Asmodai will be in terminator armor now, so really 2 new sculpts plus Naaman will hopefully be a new sculpt.
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Post by: Fireball
Nvs wrote:I'm sure the deathwing set is just 5x terminators.
Just? If they are robed terminators then a dream finally would come true ... but I am not convinced yet that it will happen
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Post by: Zweischneid
Fireball wrote:Nvs wrote:I'm sure the deathwing set is just 5x terminators.
Just? If they are robed terminators then a dream finally would come true ... but I am not convinced yet that it will happen
I think it is safe to assume that it will be a re-release of the Dark Vengeance Terminators in their own box, similar to how Chaos got a little box of Cultists.
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Post by: Robbietobbie
If they do, how are we supposed to get different wargear options for them? Especially stuff like a terminator plasma cannon. Can't imagine they'll do that, especially since the DV models offer limited conversion possibilities
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Post by: Zweischneid
A. The Plasma Cannon for Terminators Rumour might not be true.
B. They might make an additional upgrade sprue that would add another variant weapons (as well as perhaps a new head or two), possibly even a few bits to identify the other 2W Terminators if it became true (similar to the GKT / Paladin box).
But there are (a) no rumours whatsoever about robed Terminators, (b) they never had robes and always ran their Native American schtick and (c) it would break the visual continuity with the Dark Vengeance box.
In the "official" Dark Angels armies shown by GW, Robes have always been used to make characters stand out. I can see a finecast character in robed Terminator armour. But it just seems highly unlikely that we'll see robed Terminators (Besides, what after that? A robed Dread? A robed Tank? A Space Marine flyer trailing giant bed-sheets?)
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Post by: Vampirate of Sartosa
Kanluwen wrote:The only thing "new" about those characters is Belial getting an official model and Asmodai+Naaman getting updated models and returning to the Codex.
Color me slightly disappointed.
Well, surely that's better than stuffing it full of unnecessary SCs, like Dark Eldar and Grey Knights? I mean, yeah, they were pretty cool, but they felt a bit excessive.
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Post by: Mathieu Raymond
Zweischneid wrote:A. The Plasma Cannon for Terminators Rumour might not be true.
B. They might make an additional upgrade sprue that would add another variant weapons (as well as perhaps a new head or two), possibly even a few bits to identify the other 2W Terminators if it became true (similar to the GKT / Paladin box).
But there are (a) no rumours whatsoever about robed Terminators, (b) they never had robes and always ran their Native American schtick and (c) it would break the visual continuity with the Dark Vengeance box.
In the "official" Dark Angels armies shown by GW, Robes have always been used to make characters stand out. I can see a finecast character in robed Terminator armour. But it just seems highly unlikely that we'll see robed Terminators (Besides, what after that? A robed Dread? A robed Tank? A Space Marine flyer trailing giant bed-sheets?)
It would make drying them a cinch. Plus they'd have that nice outdoorsy smell to them...
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Post by: Infreak
Sweet tanks with a skirt kit. Finally a way to truly pimp out their rides!
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Post by: MetalOxide
I see Plasma Cannons for terminators being quite overpowered unless they give the upgrade a hefty point cost.
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Post by: Brother SRM
MetalOxide wrote:I see Plasma Cannons for terminators being quite overpowered unless they give the upgrade a hefty point cost.
How so? You can put them on Dreadnoughts or take a Leman Russ in a Guard army that can drop 5 per turn.
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Post by: SilentApocalypse
I would imagine a plasma cannon upgrade would cost about the same as an assault cannon or cyclone missile launcher, which are already pretty pricey.
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Post by: Ralis
Sure! Lets make the Dark Angels spam plasma cannons the way Space wolves spam missile launcher!
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Post by: TBD
Zweischneid wrote: Fireball wrote:Nvs wrote:I'm sure the deathwing set is just 5x terminators.
Just? If they are robed terminators then a dream finally would come true ... but I am not convinced yet that it will happen
I think it is safe to assume that it will be a re-release of the Dark Vengeance Terminators in their own box, similar to how Chaos got a little box of Cultists.
Yeah, Space Wolves, Grey Knights and everyone else gets all these blinged out kits, and Dark Angels get a boring kit of click-on Terminators with predetermined poses
It would be quite amusing if GW were pathetic enough to actually try to pull that one on us, but I very much doubt it.
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Post by: ShatteredBlade
TBD wrote: Zweischneid wrote: Fireball wrote:Nvs wrote:I'm sure the deathwing set is just 5x terminators.
Just? If they are robed terminators then a dream finally would come true ... but I am not convinced yet that it will happen
I think it is safe to assume that it will be a re-release of the Dark Vengeance Terminators in their own box, similar to how Chaos got a little box of Cultists.
Yeah, Space Wolves, Grey Knights and everyone else gets all these blinged out kits, and Dark Angels get a boring kit of click-on Terminators with predetermined poses
It would be quite amusing if GW were pathetic enough to actually try to pull that one on us, but I very much doubt it.
Why would you doubt it? They gave us the same freggin cultists.
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Post by: TBD
ShatteredBlade wrote: TBD wrote: Zweischneid wrote: Fireball wrote:Nvs wrote:I'm sure the deathwing set is just 5x terminators.
Just? If they are robed terminators then a dream finally would come true ... but I am not convinced yet that it will happen
I think it is safe to assume that it will be a re-release of the Dark Vengeance Terminators in their own box, similar to how Chaos got a little box of Cultists.
Yeah, Space Wolves, Grey Knights and everyone else gets all these blinged out kits, and Dark Angels get a boring kit of click-on Terminators with predetermined poses
It would be quite amusing if GW were pathetic enough to actually try to pull that one on us, but I very much doubt it.
Why would you doubt it? They gave us the same freggin cultists.
And because of that it automatically means that the Deathwing = DV Terminators, Ravenwing = DV bikes, Hellbrute = DV Hellbrute, etc?
It is not happening. I can't believe you people are actually thinking this will be what the Dark Angels release will be, lmao!
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Post by: ShatteredBlade
hey, they're nice sculpts. I don't have a problem with it.
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Post by: tuiman
The cultists have no more options other than they could get in DV, so there would be no need to put resources into making a new box for them because they cant make them with anything else. Makes for what they did there.
Terminators on the other hand, have (rumored) so many options that I highly highly highly doubt they would just re box DV stuff. Seems silly talking about that happening tbh.
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Post by: TBD
tuiman wrote:Terminators on the other hand, have (rumored) so many options that I highly highly highly doubt they would just re box DV stuff. Seems silly talking about that happening tbh.
Yes of course it is.
I suppose we are getting the duplicate pose as well
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Post by: Compel
On the other hand, going in with low expectations means you'll be pleasantly surprised.
Well, with anything else. Games Workshop things, people will just find something else to moan about!
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Post by: KalashnikovMarine
If it is an option, the way I run my mixed wing force I doubt I'd give my deathwing Plasma Cannons. My two tactical squads already have them, so I'll focus on cyclone missile launchers and assault cannons for the heavy ordnance on my termies.
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Post by: KaryudoDS
tuiman wrote:
Terminators on the other hand, have (rumored) so many options that I highly highly highly doubt they would just re box DV stuff. Seems silly talking about that happening tbh.
I doubt they would re box DV stuff simply because it would require more effort than the 2 existing lackluster option covering boxes already and another DV clone box would be pointless unless people really wanted those models. I would expect them to give us nothing and tell us to chin up and buy both Terminator boxes to build single mixed squads etc etc etc, before a DV box honestly.
Though with a new book now would be a great time to make a new Deathwing box that actually has at least 50% of the squad options or more in a single box. Even with no shortage of Terminators I would consider a couple boxes of those just to say "ABOUT TIME".
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Post by: Abadabadoobaddon
Kanluwen wrote:The only thing "new" about those characters is Belial getting an official model and Asmodai+Naaman getting updated models and returning to the Codex.
Color me slightly disappointed.
Well Chaos got a total of ZERO new special characters. And they didn't even get Doomrider back!
tuiman wrote:The cultists have no more options other than they could get in DV, so there would be no need to put resources into making a new box for them because they cant make them with anything else. Makes for what they did there.
Terminators on the other hand, have (rumored) so many options that I highly highly highly doubt they would just re box DV stuff. Seems silly talking about that happening tbh.
You have it backwards. The reason why cultists have so few options is because there is no multipart plastic box set planned for them. If they wanted to, GW could easily bring DW into line with the DV models by simply eliminating all upgrade options except for chainfists and assault cannons. Of course we all know they won't do this because cultists are puny humans unworthy of a multipart plastic kit while DW are mighty space marine terminators that need their own dedicated multipart plastic kit because they can't possibly be represented by any of the 4 other multipart plastic space marine terminator box sets currently on the market.
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