H.B.M.C. wrote: I know, which is why I pledged for one... and never got it.
Wow, really? I got my pincer demon from that project. Have you reached out to them? I just ordered the new nurgle demon they did, and it came in a few days. I’d start (kindly) poking them about it, hopefully they’ll send it out finally. It took me close to a year of (gently) prodding Titan-forge to give me my sons of kasharn-vra pledge. Which sucked, but it worked...
CC was actually recommended again on Dakka last month when people askes about the superb new not-GUO. Mhm. What a mess the whole affair is.
And if anyone has a Plague Angel or one of the other Nurgle-y demons that he/she wants to hate sell...:ninja
Anyhow, is the WD out in the wild for anyone? I haven't found one so far. But my skirmish band of Beastmen is finally done! As in, ready to prime, ofc, not painted. I wanted to built them in a single day, but it took exactly a week :/ Still, any scrap of info from the WD about the tome would be really helpful.
* with a "Minotaur" made of a Thaumaturge torso, Warboss arms and Dorghar head and lower legs that I'm extremely pleased with
Off-topic CC is no longer run by Jeremy. He is only involved in the digital sculpting process. He handed control over to the folks he hired to cast them.
On topic: Looking forward to seeing what the beastmen get and how realm of chaos pans out <3
highlord tamburlaine wrote: I know we're getting totally off topic, but every order I've made to Creature Caster post kickstarter has been super quick.
I was super hesitant after that whole debacle but like skullking said, contact them- things have definitely improved.
I've still not received my KS pledge because I refused to pay the huge cost and fees of international shipping which were explicitly stated to not be a factor during the KS. They never offered people like me refunds, to my knowledge. I don't care if "things have improved", until they make things right with the people who got screwed over they'll be scam artists as far as I'm concerned.
H.B.M.C. wrote: I know, which is why I pledged for one... and never got it.
There's several posts on the KS page in recent weeks that suggest others have had luck in contacting them and getting orders resolved. It would seem that CC has had some changes in the back and is potentially running better now than it was
The preview article says "The Beasts of Chaos Warscroll Cards feature new-format cards for all 29 warscrolls from the new battletome – including endless spells and the Herdstone – as well as two invaluable token sheets that let you track anything from spell effects to summoning points, or anything else you might need to remember."
The Brayherds category on the site currently has 21 things in it, including Ghorgons and some of the Tzaangors. With three endless spells and the Herdstone, there are probably five missing. Looks like Bullgors, normal Tzaangors, Chaos Warhounds, and Cygors are not there, so there's probably one more. I'm hoping Ogroid Thaumaturge.
TheWaspinator wrote: The preview article says "The Beasts of Chaos Warscroll Cards feature new-format cards for all 29 warscrolls from the new battletome – including endless spells and the Herdstone – as well as two invaluable token sheets that let you track anything from spell effects to summoning points, or anything else you might need to remember."
The Brayherds category on the site currently has 21 things in it, including Ghorgons and some of the Tzaangors. With three endless spells and the Herdstone, there are probably five missing. Looks like Bullgors, normal Tzaangors, Chaos Warhounds, and Cygors are not there, so there's probably one more. I'm hoping Ogroid Thaumaturge.
TheWaspinator wrote: The preview article says "The Beasts of Chaos Warscroll Cards feature new-format cards for all 29 warscrolls from the new battletome – including endless spells and the Herdstone – as well as two invaluable token sheets that let you track anything from spell effects to summoning points, or anything else you might need to remember."
The Brayherds category on the site currently has 21 things in it, including Ghorgons and some of the Tzaangors. With three endless spells and the Herdstone, there are probably five missing. Looks like Bullgors, normal Tzaangors, Chaos Warhounds, and Cygors are not there, so there's probably one more. I'm hoping Ogroid Thaumaturge.
TheWaspinator wrote: The preview article says "The Beasts of Chaos Warscroll Cards feature new-format cards for all 29 warscrolls from the new battletome – including endless spells and the Herdstone – as well as two invaluable token sheets that let you track anything from spell effects to summoning points, or anything else you might need to remember."
The Brayherds category on the site currently has 21 things in it, including Ghorgons and some of the Tzaangors. With three endless spells and the Herdstone, there are probably five missing. Looks like Bullgors, normal Tzaangors, Chaos Warhounds, and Cygors are not there, so there's probably one more. I'm hoping Ogroid Thaumaturge.
That's what I can get, based off things currently as Warscrolls with Gor, Monster of Chaos, Brayherd, or Warherd..
I don't think Ogroid Thaumaturges will be in there(No Gor keyword like the Tzaangors have), but maybe the Mutalith and Slaughterbrute?
Also for anyone interested:
The new Start Collecting set saves you $49.50. It's $134.50USD value and saves you enough to grab another box of Ungors or a box of Gors or whatever.
This assumes that the other stuff won't be repackaged into better boxes. I could see Ungors going to 20 models per box but it might not be a right off the bat thing.
Looking at the preview of the Beastlord, he lost the shield and great weapon option. Sucks, because I already run mine with shield and axe. Made him the tankiest model in the army :(
Expect a couple "kitbash" options on the Cygor/Ghorgon. Expect a four armed "Greater Cygor" and two armed "Lesser Ghorgon". Would be par for the course of GW creating new models out of existing kits. Still curious what some the new units are.
*edit*
Looking at Kanlewen's list, yea expect the new units to be the kitbash options I listed.
That's what I can get, based off things currently as Warscrolls with Gor, Monster of Chaos, Brayherd, or Warherd..
I don't think Ogroid Thaumaturges will be in there(No Gor keyword like the Tzaangors have), but maybe the Mutalith and Slaughterbrute?
Also for anyone interested:
The new Start Collecting set saves you $49.50. It's $134.50USD value and saves you enough to grab another box of Ungors or a box of Gors or whatever.
This assumes that the other stuff won't be repackaged into better boxes. I could see Ungors going to 20 models per box but it might not be a right off the bat thing.
Also for anyone interested:
The new Start Collecting set saves you $49.50. It's $134.50USD value and saves you enough to grab another box of Ungors or a box of Gors or whatever.
This assumes that the other stuff won't be repackaged into better boxes. I could see Ungors going to 20 models per box but it might not be a right off the bat thing.
I doubt he repacking of the ungors will increase the size, seeing how the start collecting appears to have 10 ungor models
Geifer wrote: Nice to see there will be a Stat Collecting box. Bird flocks might be cool as a source of plastic ravens if the models are the right size.
Also for anyone interested:
The new Start Collecting set saves you $49.50. It's $134.50USD value and saves you enough to grab another box of Ungors or a box of Gors or whatever.
This assumes that the other stuff won't be repackaged into better boxes. I could see Ungors going to 20 models per box but it might not be a right off the bat thing.
I doubt he repacking of the ungors will increase the size, seeing how the start collecting appears to have 10 ungor models
Start Collectings don't always have exact box sizes. You get 5 Vanguard Hunters, they come boxed in 10s.
Geifer wrote: Nice to see there will be a Stat Collecting box. Bird flocks might be cool as a source of plastic ravens if the models are the right size.
Swara wrote: I like the minotaurs, I just hate the paintjob GW gave them.
Same here.
You can add me, too. I happily used the models as Big Mootants for my Lost and Damned.
Pics of good paint jobs, please.
IMO the issue is contrast--by doing the fur patches the same color as the skin it makes it look like they are thicker areas of fur that covers the whole body instead of a cross between a balding middle aged man and a naked mole rat.
Geifer wrote: Nice to see there will be a Stat Collecting box. Bird flocks might be cool as a source of plastic ravens if the models are the right size.
Yeah. Just paint the "skin" any other color than "pink human skin" and it looks good. As Nith said, the paintjob GW gives them make them look like Egyptian Cats or naked moles.
Also, the ridiculous difference between the shade in the recesses and the flesh tone GW gave them makes them look like pieces of clay cobbled together. They just look unnatural.
Mysterio wrote: There are so many good Minotaur models out there now - even with a 'good' paintjob, the GW versions are...not good.
I have all the Mierce ones, and I'm waiting for the ones from this Kickstarter a while ago, for them to be on retail. But GW Minotaurs are their own take on the concept. I personally, love them, but because I just love Minotaurs of all shapes and forms. GW's ones are much more mutated and less bovine. But because Beastmen are a mutation from Chaos, afterall, not their own race.
Geifer wrote: Nice to see there will be a Stat Collecting box. Bird flocks might be cool as a source of plastic ravens if the models are the right size.
Swara wrote: I like the minotaurs, I just hate the paintjob GW gave them.
Same here.
You can add me, too. I happily used the models as Big Mootants for my Lost and Damned.
Pics of good paint jobs, please.
IMO the issue is contrast--by doing the fur patches the same color as the skin it makes it look like they are thicker areas of fur that covers the whole body instead of a cross between a balding middle aged man and a naked mole rat.
Geifer wrote: Nice to see there will be a Stat Collecting box. Bird flocks might be cool as a source of plastic ravens if the models are the right size.
Swara wrote: I like the minotaurs, I just hate the paintjob GW gave them.
Same here.
You can add me, too. I happily used the models as Big Mootants for my Lost and Damned.
Pics of good paint jobs, please.
Unfortunately that was one ill-fated project, not the least because I started painting the first model without finishing the conversion (lacking all mechanical bits to tie the gun into the arm).
I never got past the base colors for the test model.
My Khorne Minotaurs... at last... I'm gonna cry blood from joy. With the new 2.0 ally rules it will be a little difficult to have them in a Khorne army... but IT CAN BE DONE!
Kanluwen wrote: Holy frigging crap. Ambushing Minotaurs and Dragon Ogors is ridiculous.
I finished a warherd army last month for a WHW event. Great army, plays really fast as everything dies on contact - it may be you (they are easy to kill) or him (you hit super hard), but one or both of you dies really fast. For a time limited game they are ace, every game finished way ahead of schedule - I think the 2.5 hour games finished with an hour to spare.
I also had 4 monsters (2 ghorgon, 2 Cygor). Remember they are also warherd (unless that changes), so by the sounds of it you can have ambushing behemoths as well and they will heal themselves whilst killing stuff!
The fate of the beastmen range had been a constant source of consternation for me, ever since someone on the Herdstone forums(which I think was quoted from some prominent, 100% correct up to that point rumormonger from warseer) was talking about how Bretonnians, Tomb Kings, Wood Elves and Beastmen would be canned, pre-AoS due to low sale/range reduction. Then 2 of those were canned outright and the Wood Elves range was pretty well gutted and split off into seperate things. Was worried that my favorite army, and the last man standing in my WHFB sell off in the middle of 8th edition would follow them into oblivion. It probably would've killed AoS for me, personally. Maybe even fantasy wargaming in general. So to see GW put some new life back into them, I'm beyond stoked. If I didn't already have a herd that puts Gorthor's rampaging Empire devastating horde to shame, I'd be putting some serious cash down this weekend. Luckily I stayed the course with my Brayherd and I'm probably the most excited that I've ever been since AoS launched.
Cynical diatribe thats neither news or rumors, despite my excitement I have to do it:
Spoiler:
But..
Any other long time Beastmen players kind of watching this with a wary eye? What are we going to have to rebase this time? Another round of Ungor rebasing for old times sake? My chariots have Bestigor/Gor, rather than the Bestigor/Ungor that the kit comes with, because the previous book had changed that around from the previous editions. I'm staying the course with the Gor/Bestigor look, until(if) I get dinged for it in a tourney. And all of this new flavour and options? Love it, its very much welcome and fits the lore, but historically our next battletome will be gutted and we'll go back to being flavourless Brown Orcs, like we do every time we get neat stuff. How many times have Marks of Chaos been taken away? Going to enjoy it while it lasts, hopefully into perpetuity, but I remember GW, I remember.
I think the new Beasts of Chaos look sweet and I am glad the old splintered armies are being brought back together. I don't have an open slot to start a new army right now, but Beasts have definitely moved from "whatever" to "do want someday".
That is a very artful way to add marked beastmen. Well done GW.
Galas wrote: I suppose, after all this years, we are finally getting Tauren rogues.
Could not exalt enough times.
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Galas wrote: From TGA, related to the problem with having a Marked beast army in matched play with how ally batalliones have been FAQ'ed
Author of the article confirmed they work differently to normal on Facebook, so they aren't restricted by the points limitations of allies etc.
That FAQ is interesting because it conflicts with certain RAW, one of those instances where RAI>RAW. I get the sense that GW was going one direction then changed their mind.
I'm more excited now. The Beastlord info kinda started to kill my joy but this article restored it even if we have to take specific artifacts if we choose a great herd.
Also bloodstoked Gor/Bestigor are a thing with running and charging in that battalion. If they don't change the Shaman that's 3"+6"+D6"+3"+1"+2d6"+3". That totals 16+3d6 and that's not counting cogs or anything else that might improve their speed. That's pretty sweet....
The best thing about this faction is that it means Chaos Grand Alliance really only needs a Skaven Battle Tome release and a Slaanesh one then their whole Alliance should be fairly well completed in terms of at least having one update pass through AoS.
Skaven are an interesting case. Pestilens has its own battletome and allegiance, Skryre has its own allegiance, and each of the other clans also have their own distinct identity. I would really love to see a generic Skaven allegiance that is not too strong while the major clans maintain their own distinct allegiances that have extra benefits.
NinthMusketeer wrote: Skaven are an interesting case. Pestilens has its own battletome and allegiance, Skryre has its own allegiance, and each of the other clans also have their own distinct identity. I would really love to see a generic Skaven allegiance that is not too strong while the major clans maintain their own distinct allegiances that have extra benefits.
Clan Skryre is distinctive enough to need their own battletome (and they need a lot of plastic kits). I feel that the remaining clans would be best served in a single battletome where the players could take a force from either a single clan or a mixed force.
NinthMusketeer wrote: Skaven are an interesting case. Pestilens has its own battletome and allegiance, Skryre has its own allegiance, and each of the other clans also have their own distinct identity. I would really love to see a generic Skaven allegiance that is not too strong while the major clans maintain their own distinct allegiances that have extra benefits.
Clan Skryre is distinctive enough to need their own battletome (and they need a lot of plastic kits). I feel that the remaining clans would be best served in a single battletome where the players could take a force from either a single clan or a mixed force.
and all clans should be able to take clanrats and warlords, without needing to ally them
NinthMusketeer wrote: Skaven are an interesting case. Pestilens has its own battletome and allegiance, Skryre has its own allegiance, and each of the other clans also have their own distinct identity. I would really love to see a generic Skaven allegiance that is not too strong while the major clans maintain their own distinct allegiances that have extra benefits.
Clan Skryre is distinctive enough to need their own battletome (and they need a lot of plastic kits). I feel that the remaining clans would be best served in a single battletome where the players could take a force from either a single clan or a mixed force.
and all clans should be able to take clanrats and warlords, without needing to ally them
At least clanrats. Would be nice if they brought chieftains back. Along with a number of lower-ranked heroes for that matter.
I was kind of hoping to see a damage increase for Dragon Ogors to put them more in line with their bipedal cousins, but a 3+ to hit is still pretty nifty.
Here's hoping recent Thunderscorn love gives us a new shaggoth!
Tzaangor Enlightened now cost less on foot. Another good move GW.
Also all-mintotaur army is still on the table, I know a couple friends who were a bit concerned if that would still be an option.
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Binabik15 wrote: Man, Bullgors get more offensive punch? Their stats look beastly already! I guess I need to build me some plague cows instead of ogres.
Do we have confirmation they are an option in the Nurgle battalion? I assume they would be but I would not be entirely surprised if they were not.
Khorne Minotaurs with Great Axes (using that battalion) grouped with Gore Pilgrims with a herdstone on the table: enemies within 6" (plus 6'" x turn number) of the stone are at -1 save. Each Minotaur has 3 attacks per model, hitting on 3+, wounding on 2+ (with Doom Bull buff), -2 rend, and each wound does 3 damage plus a MW on 6s to wound.
Binabik15 wrote: Man, Bullgors get more offensive punch? Their stats look beastly already! I guess I need to build me some plague cows instead of ogres.
Do we have confirmation they are an option in the Nurgle battalion? I assume they would be but I would not be entirely surprised if they were not.
Assuming the Nurgle battalion in this book allows Bullgors, shouldn't be a problem.
I don't know, I think I like more the old rule of extra attacks for Minotaurs. Specially with all the sinergies that are now open to make then hit better.
But MW are always good. Also, extra attacks for the horns.
The rest of the changes are phenomenal. I would have liked a little more damage/rend for Dragon Ogors because they look like very big brutes that hit like pillows but a 3+ to hit is nice too.
Also, Bestigors where good before, but now they are gonna be brutal.
Aesthete wrote: I've got a bunch of old school beastmen and dragon ogors that I think I might get into shape for this and finally take the plunge into AoS.
Sundering Blades, Tendrils of Atrophy, and Entropic Loadestone; Beastmen are just loaded with rend now, well more or less since Tendrils of Atrophy, and Entropic Loadestone don't directly improve rend but I think you get the point.
Aesthete wrote: I've got a bunch of old school beastmen and dragon ogors that I think I might get into shape for this and finally take the plunge into AoS.
Outside of Skyfires and the 40k bits, I'd love to know if there were any other sets of limbs that were directly compatible with Tzaangors, like the GS Cults and Skitarii.
Hulksmash wrote: I'm more excited now. The Beastlord info kinda started to kill my joy but this article restored it even if we have to take specific artifacts if we choose a great herd.
Also bloodstoked Gor/Bestigor are a thing with running and charging in that battalion. If they don't change the Shaman that's 3"+6"+D6"+3"+1"+2d6"+3". That totals 16+3d6 and that's not counting cogs or anything else that might improve their speed. That's pretty sweet....
I'm trying to find the beastlord info you speak of? I tried going through the last several pages of the thread and couldn't find anything. Could you elaborate please?
I take it that Tzaangors are part of this faction as well as whichever Tzeentchian faction they are currently part of? And is a Beastman with the Mark of Tzeentch different from a Tzaangor?
AndrewGPaul wrote: I take it that Tzaangors are part of this faction as well as whichever Tzeentchian faction they are currently part of? And is a Beastman with the Mark of Tzeentch different from a Tzaangor?
A beastmen with a Mark of Tzeentch is as different from a Tzaangor than a Space Marine of Tzeentch compared to a Rubric.
Hulksmash wrote: I'm more excited now. The Beastlord info kinda started to kill my joy but this article restored it even if we have to take specific artifacts if we choose a great herd.
Also bloodstoked Gor/Bestigor are a thing with running and charging in that battalion. If they don't change the Shaman that's 3"+6"+D6"+3"+1"+2d6"+3". That totals 16+3d6 and that's not counting cogs or anything else that might improve their speed. That's pretty sweet....
I'm trying to find the beastlord info you speak of? I tried going through the last several pages of the thread and couldn't find anything. Could you elaborate please?
There hasn't been anything directly stated about the beastlord, but I do believe that they are referring to this image.
Spoiler:
The basic stats appear to be the same but it only has weapon stats and abilities for the duel wielding configuration. This has people believing the other configurations no longer exist. On the plus side it looks like they have made changes to its Command ability, I haven't been able to make out what it says but the text doesn't line up with its original text.
Does anybody know which items will be available from discount retailers? Obviously the new Start Collecting box and book will be, will there be anything else?
At the moment it doesn't seem that any Beastmen/BOC stuff is available anywhere other than GW.
Undead_Love-Machine wrote: Does anybody know which items will be available from discount retailers? Obviously the new Start Collecting box and book will be, will there be anything else?
At the moment it doesn't seem that any Beastmen/BOC stuff is available anywhere other than GW.
They were pulled presumably to re-box for AoS 2
Brayherd Gors
Warherd Bullgors
and Warhounds of Chaos
get a re-release as well so presumably go back into the normal retail chain.
Hulksmash wrote: I'm more excited now. The Beastlord info kinda started to kill my joy but this article restored it even if we have to take specific artifacts if we choose a great herd.
Also bloodstoked Gor/Bestigor are a thing with running and charging in that battalion. If they don't change the Shaman that's 3"+6"+D6"+3"+1"+2d6"+3". That totals 16+3d6 and that's not counting cogs or anything else that might improve their speed. That's pretty sweet....
I'm trying to find the beastlord info you speak of? I tried going through the last several pages of the thread and couldn't find anything. Could you elaborate please?
There hasn't been anything directly stated about the beastlord, but I do believe that they are referring to this image.
Spoiler:
The basic stats appear to be the same but it only has weapon stats and abilities for the duel wielding configuration. This has people believing the other configurations no longer exist. On the plus side it looks like they have made changes to its Command ability, I haven't been able to make out what it says but the text doesn't line up with its original text.
Interesting. I'll see if I can pretty up the picture enough to read and if I can I'll post that command ability
from the twitch stream they talked about the chaos aligned warherds.
Khorne was already shown on the website.
Tzeentch they talked of each unit being able to dispel magic.
Nurgle something about handing out mortal wound if enemy get to close to units.
And Slaanesh apparently get rerolls to charge and maybe to hit against characters holding relics which seems the weakest of the 4 to me.
Rerolls to charge on units that can already run & charge is pretty strong. Especially when ambush is considered; no need to have a character nearby and expend a command point. If anything it could be the strongest or tied with Khorne for such. Re-roll to hit on artifact-bearing heroes could be very useful if it applies to shooting and affects cygor.
Fango wrote: Any more info on the Realm of Chaos expansion?
It'll likely be the next thing after the Beasts of Chaos stuff is done, but there might be some other things in the way (Shadespire 2: Shade Harder might get some love before they delve back into AoS proper).
NinthMusketeer wrote: Rerolls to charge on units that can already run & charge is pretty strong. Especially when ambush is considered; no need to have a character nearby and expend a command point. If anything it could be the strongest or tied with Khorne for such. Re-roll to hit on artifact-bearing heroes could be very useful if it applies to shooting and affects cygor.
This is what I was thinking. Being able to have units 9" away after the 1st movement phase puts you into charge range. Being able to re-roll that makes it a lot more reliable. That could make for some realy nutty 1st turns.
Edit: In regards to the beastlord profile. I hope that the card is just only referencing the one weapon profile since it's the one they sell ATM? I still own a bunch of old great weapon and sword/board beast lords... I don't own any two hand weapon beast lords.
How do Minos...err, sorry, "Bullgors", fare in actual games instead of math hammer currently? They are kinda squishy on paper and not that hard hitting unless they hit with all attacks compared to other heavies. Yes, they soon will have another weapon and a weaker Bloodgreed, but overall they should be similiar to now.
A 1000 pts list with a Doombull, a shaman Mino (using either Thaumaturge or Sorc Lord on Chimera rules*, **) , 3 units of Bullgors and a Ghorgon might be a nice little side project, but Bull Centaur warcrolls look waaaay more interesting and their hero way stronger. Maybe two units of Bulls and something else, but the list with 3 units and the chimera is 1000 on the nose. At least at this moment.
At least the points reduction allows for easy 1:1 swapping of an unit of Blight Kings for Plague Cows.
*the fly ability would obviously represent some sort of teleporting ability
**the mini I want for this is the Zealot shaman cow, which is udderly cool, but they just said they'll need two months to finish KS pledges. I already have the Thaumaturge, so that would habe to be the version I run in the beginnig
I have played them a bit, and they are like a cannonball. If they are able to charge, buffed by a Doombull, they melt anything they enter in contact with.
Always armed with two hand axes, of course.
But they also are very vulnerable and a bit squishy. They soak Mortal Wouds very well, because they have low armour and a good amount of wounds. Not as well as Blight Knights, but Blight Knights are an A+ unit and Bullgors are a B- one.
Things will be better for them with the changes and the new battletome. Just by being able to be Khorne and having access to Bloodstoker buff will be bananas.
Binabik15 wrote: How do Minos...err, sorry, "Bullgors", fare in actual games instead of math hammer currently? They are kinda squishy on paper and not that hard hitting unless they hit with all attacks compared to other heavies. Yes, they soon will have another weapon and a weaker Bloodgreed, but overall they should be similiar to now.
A 1000 pts list with a Doombull, a shaman Mino (using either Thaumaturge or Sorc Lord on Chimera rules*, **) , 3 units of Bullgors and a Ghorgon might be a nice little side project, but Bull Centaur warcrolls look waaaay more interesting and their hero way stronger. Maybe two units of Bulls and something else, but the list with 3 units and the chimera is 1000 on the nose. At least at this moment.
At least the points reduction allows for easy 1:1 swapping of an unit of Blight Kings for Plague Cows.
*the fly ability would obviously represent some sort of teleporting ability
**the mini I want for this is the Zealot shaman cow, which is udderly cool, but they just said they'll need two months to finish KS pledges. I already have the Thaumaturge, so that would habe to be the version I run in the beginnig
The new bullgors are much better IMO. They cause slightly more damage on average, but much more consistent damage (old bloodgreed was a spike of 3 damage if, after rolling a 6+ to wound, you hit, wound, and get past armour again, while new bloodgreed is a mortal wound as soon as you roll a 6 to wound on more attacks).
Depending on availability of the Zealot Minos I might just have to built that list. I wish I had gotten the 5th ed Minos back in the day. At least the Doombull.
Or I'll repeat the conversion I did for my skirmish band several times over and run a horde of stallion War"bulls". I'd need something bigger than Thamaturge plus Warboss plus horse-Dorghar for the Doombull, though. Khorgorath as the base, maybe. And I need to take some pics of him without my messy table in the back
Has anyone got a feeling for the size of the endless spell bull? I want to give him hindlegs and mount a knight on it to use as a Varanguard for the Order of the Fly. Or a Ghorgon if he's too big.
And they buffed the chimera! 20 pts more still fits into my 2000 pts list of Gutrot's Viking pirates with Chaos Lord and "Chimera" - aka the Maw Krusha I got earlier this week - as a Warhammer version of Drago Bludvist. Making it 2000 instead of 1980, actually Can't wait to burninate stuff with it.
And the bull is on a 70 mm base so he's huuuuuuuge. Probably too big for my knight. Unleas I put an ogre on it. Hmh. But could make for a nice - if slightly confusing - Ghorgon.
That was a nice review. Though I don't see why people are getting confused by the god specific battalions. Not all allies flow both ways. These battalions aren't ment for you to bring god specific units to your Beasts but for you to bring your Beasts to your god specific armies.
The allied battalion thing is strange. We have a rule that says all units in an allied battalion count as allies--cool, that is probably for the best. But then we have a rule in certain battletomes saying that if every unit in a battalion has X keyword then the battalion can be included in X allegiance and is NOT an ally. Thus if all units in a battalion are Khorne, that becomes a Khorne battalion even if it is not listed as such. This rule is isolated to certain battletomes, yet also not overturned anywhere in the main rules. To confuse matters further we have clear RAI from the FAQ saying that the mono-god everchosen battalions are allies even for those armies; so all units in a battalion being Khorne does not let it be a Khorne battalion, going against the above rule (which is only RAW in certain battletomes).
The allied battalion thing is strange. We have a rule that says all units in an allied battalion count as allies--cool, that is probably for the best. But then we have a rule in certain battletomes saying that if every unit in a battalion has X keyword then the battalion can be included in X allegiance and is NOT an ally. Thus if all units in a battalion are Khorne, that becomes a Khorne battalion even if it is not listed as such. This rule is isolated to certain battletomes, yet also not overturned anywhere in the main rules. To confuse matters further we have clear RAI from the FAQ saying that the mono-god everchosen battalions are allies even for those armies; so all units in a battalion being Khorne does not let it be a Khorne battalion, going against the above rule (which is only RAW in certain battletomes).
Hopefully GW can clarify.
From the Core Rules Designer Commentary:
Q: Many older battletomes have a page of rules for warscrolls,
warscroll battalions and allegiance abilities. Are these rules
replaced by the new core rules for warscrolls, warscroll battalions
and allegiance abilities?
A: Yes.
The allied battalion thing is strange. We have a rule that says all units in an allied battalion count as allies--cool, that is probably for the best. But then we have a rule in certain battletomes saying that if every unit in a battalion has X keyword then the battalion can be included in X allegiance and is NOT an ally. Thus if all units in a battalion are Khorne, that becomes a Khorne battalion even if it is not listed as such. This rule is isolated to certain battletomes, yet also not overturned anywhere in the main rules. To confuse matters further we have clear RAI from the FAQ saying that the mono-god everchosen battalions are allies even for those armies; so all units in a battalion being Khorne does not let it be a Khorne battalion, going against the above rule (which is only RAW in certain battletomes).
Hopefully GW can clarify.
From the Core Rules Designer Commentary:
Q: Many older battletomes have a page of rules for warscrolls,
warscroll battalions and allegiance abilities. Are these rules
replaced by the new core rules for warscrolls, warscroll battalions
and allegiance abilities?
A: Yes.
These battletome rules are overturned.
Looks like I was reading an older version of the FAQ--thanks for correcting me.
Venerable Ironclad wrote: Here's something, if you go to the GW website(the shop not the community sight) they have all the updated warscrolls for the Beast Of Chaos units.
UltraPrime wrote: Quick question, think I missed something - how are Tzaangors nerfed?
Friend was telling me they only get +1 Attack max now instead of multiple extra attacks for bigger blobs.
Blobs of 9-17 actually got buffed - the ability now adds +1 attack to each weapon, including their beaks, not only their hand-held weapon as before. However, as you say, it doesn't get better with larger units.
The warscroll on the online store got updated, but only on the 40k Tzaangor box (the one with chainswords and autopistols), not the AoS Tzaangor box.
NinthMusketeer wrote: Interesting. That would be the first replacement battletome other than Stormcast (no, Blades of Khorne does not count!)
Blades of Khorne does count if you're counting Stormcast.
Blades of Khorne =/= Khorne Bloodbound. The former includes all daemons and all marked units: it tripled the roster. It would be like saying Beasts of Chaos is just a Brayherd battletome; yes Brayherd are in it and an important part at that but to call the army by that name is inaccurate. The second Stormcast battletome did wrap in the Extremis battletome but that was a subsequent release after the original Stormcast battletome. The models did not exist before to be included. The circumstance is different.
NinthMusketeer wrote: Interesting. That would be the first replacement battletome other than Stormcast (no, Blades of Khorne does not count!)
Blades of Khorne does count if you're counting Stormcast.
Blades of Khorne =/= Khorne Bloodbound. The former includes all daemons and all marked units: it tripled the roster. It would be like saying Beasts of Chaos is just a Brayherd battletome; yes Brayherd are in it and an important part at that but to call the army by that name is inaccurate. The second Stormcast battletome did wrap in the Extremis battletome but that was a subsequent release after the original Stormcast battletome. The models did not exist before to be included. The circumstance is different.
That's the point though:
When Bloodbound dropped, the Daemon stuff wasn't new or unreleased like the Extremis stuff. It was purportedly going to be in a Daemons of Chaos army book.
Cut to a time later when Daemons and Extremis get rolled into new combined books rather than being separate.
NinthMusketeer wrote: Khorne Bloodbound -- Battletome for the Bloodbound keyword
Blades of Khorne -- Battletome for the Khorne keyword
Stormcast -- Battletome for the Stormcast keyword
Stormcast 2 -- Battletome for the Stormcast keyword
So Stormcast is the only army to receive a replacement battletome.
And in between Stormcast books there was the Extremis Chambers, which got rolled into Stormcast v2...much like how Blades of Khorne incorporated Daemons of Khorne in addition to the Bloodbound.
Those are not equivalent to each other.
-Daemons existed before the Bloodbound battletome, Extremis did not
-Extremis is 6 warscrolls. Non-Bloodbound Khorne (at the time) was 30.
-Bloodbound are a minority in the Blades book, pre-existing Stormcast are a majority in the second battletome.
-The keyword that Blades covers is not the same as the keyword Bloodbound covers, they are not the same army in the most literal sense.
-All Stormcast battletomes cover the exact same keyword, they are the same army in the most literal sense
-Khorne did not recieve and new model releases between Bloodbound and Blades so if we factor those out we see that the Stormcast battletomes are the exact same units, whereas the Khorne side is not.
The Blades of Khorne battletome is not a second edition of the Bloodbound battletome.
Not going to watch a three and a half hour video just for that, so I guess I'll take it for what it is. Exactly how poorly did the Fyreslayers sell? Would this be an attempt to revitalize them into something more attractive?
From what I have seen Fyreslayer armies were scarce to non-existent until the start collecting box made it financially practical to build an army (barely). Reboxing their infantry to reasonable prices would boost popularity tremendously I expect.
NinthMusketeer wrote: Those are not equivalent to each other.
-Daemons existed before the Bloodbound battletome, Extremis did not
-Extremis is 6 warscrolls. Non-Bloodbound Khorne (at the time) was 30.
-Bloodbound are a minority in the Blades book, pre-existing Stormcast are a majority in the second battletome.
-The keyword that Blades covers is not the same as the keyword Bloodbound covers, they are not the same army in the most literal sense.
-All Stormcast battletomes cover the exact same keyword, they are the same army in the most literal sense
-Khorne did not recieve and new model releases between Bloodbound and Blades so if we factor those out we see that the Stormcast battletomes are the exact same units, whereas the Khorne side is not.
The Blades of Khorne battletome is not a second edition of the Bloodbound battletome.
Just so we're clear:
You're arguing that Khorne when they got a revised book, incorporating elements that hadn't been available in an army book at release, as not being a redone book...by saying that Stormcast getting a revised book incorporating elements that hadn't been available in an army book at release means they were a redone book?
If you want to argue that "the keyword" being covered is not the same, then it's important to note that a similar circumstance was in play with the Extremis book and likely would have been with Vanguard(another 6 Warscroll subfaction... ) and the Sacrosanct Chamber(13 Warscrolls, 3 of which are Lord Arcanums and 2 are named characters) would have had the same thing provided GW hadn't swapped to full books rather than mini-books.
They changed the way they did books. It doesn't mean that Khorne Bloodbound wasn't redone, because it was--to match the Tzeentch Arcanites faction that had come out not long before.
Automatically Appended Next Post:
NinthMusketeer wrote: From what I have seen Fyreslayer armies were scarce to non-existent until the start collecting box made it financially practical to build an army (barely). Reboxing their infantry to reasonable prices would boost popularity tremendously I expect.
They also have issues with the fact that they're a "horde" army that can't really horde thanks to prices of the models and the points themselves.
Tim the Biovore wrote: Not going to watch a three and a half hour video just for that, so I guess I'll take it for what it is. Exactly how poorly did the Fyreslayers sell? Would this be an attempt to revitalize them into something more attractive?
Sorry i dont understand french. I only read it in the forum
Have there been any rumors around darkoath/slaves to darkness? Just got stuffed on an order of knights that I needed to keep building that force out and marauders of all flavors have been out of stock for weeks. Kinda hoping they're just being repacked with new rules, with no rational basis what so ever.
parakuribo wrote: One the one hand, this seems off-topic. On the other hand, There is a chance one of those experiments might find it's way out of the city...
Age of Sigmar is a setting as well as a game, so I'd say it's on topic. The warbands also get rules for the tabletop.
Hmmm. Taking the Cursebreakers over a separate Evocators and Knight Incantor is just saving you 40points. On one hand the Evocators only have 2 to cause their 2 die mortal wounds the Upgrade to Stormsire’s spell within 6” isn’t bad.
Has anybody the endless spells for BoC unboxed already? I could really use a size comparison to a chaos knight or a regular human model. The GW store is just a street away from the restaurant I'm at but clooosed
Overread wrote: I wonder if new seeker riders means we might even see a new chariot design too!
Where are you getting Seeker Riders? These are plastic Fiends, and at least look to be 3 to a sprue so right of the bat better than the Beast of Nurgle in terms of different poses.
Overread wrote: I wonder if new seeker riders means we might even see a new chariot design too!
Where are you getting Seeker Riders? These are plastic Fiends, and at least look to be 3 to a sprue so right of the bat better than the Beast of Nurgle in terms of different poses.
Looking at the ebay listing they appear to be going down the half male half female path - at least from what I can see the boobs only run down one side of the torso.
Also curious that one of those would end up dumped in a job-lot from another place. I would have thought pre-release stuff wouldn't get dumped that fast, esp as I wouldn't think independent stores would have stock already?! Unless its coming out much sooner than expected.
Cool. TBH I wouldn't have objected strongly to them rethinking Fiends a bit as they've always seemed a bit ill-fitting design wise, but they seem very reasonable implementations if you're going to stick with the general concept.
MajorWesJanson wrote: I like how from the front it looks like a human with claws and an anteater head, but spin to the side and it is suddenly scorpionish. Well done
Exactly my thoughts - it's a really nice creepy thing
Sort of a necrobump: Does anybody have a scale shot of Throgg next to some regular Slaves to Darkness or the ever helpful fleeing peasant? 45€ is a huge chunk of money, but the model was always tempting.
The best internet can come with. I love Throgg, but it never justified his own price for me. Of course, now, compared with 30€single pose Primaris Marines HQ it looks much more reasonable.
Yeah maybe.
Though they wouldn’t need to track him down paying for it.
Thomas from Birmingham, and his full address (though I won’t post it).
He has covered himself by saying the sprue came in a ‘job lot’ he received, but still they would want to start tracing backwards (though he could just say no, they can’t force him to reveal who he ‘bought’ from)
I thought it got taken down? I did message the guy selling it and he was a bit creeped out that the it was selling for that much (I think basically thinking it was a joke bid war and that he was going to have to eat the issues with ebay over a non-payer or such).
Either way I'm fairly sure GW could find out what happened fairly easily with a message to the seller. Chances are it was just as described; a job lot of stuff that was dumped that happened ot have something in it it shouldn't have.
But point being as you say, crazy money.
14 bids too, so even if one is GW. There are other crazies there.
Most likely this year out yeah, and a complete sprue then rather than just bits
Danny76 wrote: Can we also just talk about the fact that the Incomplete Sprues from the picture, they went for £110 on that eBay post..
That’s ridiculous
Some people are morons.
You see stuff from Forgeworld events, that will definitely be on general release within a couple of months, going for silly money on ebay all the time. Being willing to pay waaay over the odds just to get something earlier than everyone else is bizarre to me.
Paying a huge amount for incomplete sprues does take it to a new level.
Overread wrote: I thought it got taken down? I did message the guy selling it and he was a bit creeped out that the it was selling for that much (I think basically thinking it was a joke bid war and that he was going to have to eat the issues with ebay over a non-payer or such).
Either way I'm fairly sure GW could find out what happened fairly easily with a message to the seller. Chances are it was just as described; a job lot of stuff that was dumped that happened ot have something in it it shouldn't have.
To be honest though I don’t believe that. It wouldn’t just randomly be in there (though possible I agree). But I’d say the same thing if I was selling something I shouldn’t, it’s deniability.
He’s got the perfect cover for it
Heck I've seen people pay more (in bidding not including postage fees) for stuff than it is sold at for retail! Bidding wars are a real thing and many forget to double check a price when bidding.
And yeah some people will pay silly money for exclusive stuff even if its only exclusive for a few moments. I could see a review site pay more for something as they can at least then market it head of their competition (though if doing so put their contracts and agreements at risk they might well avoid it like the plague).
As for the excuse I can see it as justifiable. I'd wager a lot of GW stuff and such do end up with a lot of spare and waste sprue; if it makes it into the hands of sites that sell parts that's more sensible than it being thrown away or just stored. I recall a local GW manager telling me that the second floor of the store was mostly just full of old spare parts from kits - returned kits with defects, end of promotional runs and all other kinds of stuff that he wasn't allowed to shift or get rid of at the time. If GW has moved on it could be that they are bulk selling some of that to 3rd parties for a small cost
Overread wrote: Heck I've seen people pay more (in bidding not including postage fees) for stuff than it is sold at for retail! Bidding wars are a real thing and many forget to double check a price when bidding.
There are even Buy It Now listings for current product priced significantly above retail (plus shipping) on eBay - I saw a Start Collecting box for 85 GBP yesterday from a UK business seller - and you have to assume people buy them or such listings wouldn't be there.
Looks like it IS loveably massive chunk of material, but 45€ is about two thirds of an imported Rogue Trader/likely Speed Freaks! Sigh. I haven't even bought the Harbinger or Snikrot models for years thanks to the crazy MO/regular GW pricing.
I still remember when that model was previewed and someone on dakka responded with "The cape is a sign, a symbol. Throgg is the hero Troll County needs." It was right as the second Nolan batman was coming out.
we can confirm that Blood & Glory this year will play host to another exciting Studio Preview – replete with exclusive reveals of just what’s to come for Warhammer in the next few months.
That is an amazing army right there. Absolutely inspired, and one of the best examples going of a crazy theme that someone just 100% commits to and sees it through.
Considering the Holy Roman Empire inspiration for the Empire, I always thought Marienburg had more of a Hanseatic inspiration, like Danzig/Gdansk or Hamburg or Lubeck. That would give it a distincly Baltic character, rather than the Italian/Mediterreanean character of Venice (which the army is based upon).
*Apologies for spelling mistakes, my keyboard cannot do the required characters.
Haighus wrote: Considering the Holy Roman Empire inspiration for the Empire, I always thought Marienburg had more of a Hanseatic inspiration, like Danzig/Gdansk or Hamburg or Lubeck. That would give it a distincly Baltic character, rather than the Italian/Mediterreanean character of Venice (which the army is based upon).
*Apologies for spelling mistakes, my keyboard cannot do the required characters.
Sure, switch Marienburg for Miragliano then (which is the only Tilean city I can name off the top of my head, there's probably a more apt one already).
Haighus wrote: Considering the Holy Roman Empire inspiration for the Empire, I always thought Marienburg had more of a Hanseatic inspiration, like Danzig/Gdansk or Hamburg or Lubeck. That would give it a distincly Baltic character, rather than the Italian/Mediterreanean character of Venice (which the army is based upon).
*Apologies for spelling mistakes, my keyboard cannot do the required characters.
Sure, switch Marienburg for Miragliano then (which is the only Tilean city I can name off the top of my head, there's probably a more apt one already).
You could find some sort of Venetian equivalent in Fantasy, sure, maybe in border princedoms - but that's not the problem. The problem is that Fantasy undead were boring and one-dimensional. You had what, mummies, vampires, then just mostly mindless mooks? There was no vindictive and petty death god to curse people with unliving, no undead from outside of European folklore, not much scope to really have fun with ideas.
Hell, I still remember Fantasy purists whining about the previous project, Nurgle carnival, cuz' Nurgle needs to be 100% gloomy, no colors besides brown and green, NO FUN ALLOWED, and everything that doesn't looks like ancient, mono-colored Bisley-style Fantasy illustrations (even though WH:F had incredibly rich and good art over the years, making limiting yourself to a small slice of it even dumber) is HERESY
NinthMusketeer wrote: I remember fantasy armies as crazy inspired as that. Which is to say those Nighthaunt are among the most impressive I have seen.
Yea dude, I was going to say it's this Night Haunt army that pushes the bounds of Age of Sigmar for me, not Fantasy There was/is some crazy modeling kicking around in square-base lands, and plenty more in Kings of War if you want to see the powers of multibasing and miniature-sourcing in action. What's refreshing is seeing people put the 'flexibility' of modelling single round based fantasy troops into practice. A lot of AOS I see, especially locally, is GW kits for the GW throne. Sometimes painted quite excellently, but rarely converted and very rarely extensively.
Also here's some <3 for Carnival of Chaos, maybe the longest running Chaos schtick since back in Realm of Chaos / RT days. Chaos has been pretty morbidly ridiculous since it hit the scene
The official FAQ and Errata for Battletome: Beasts of Chaos is now live, alongside a new General's Handbook errata that makes allying with Beasts of Chaos even easier! Download it here
I also find it somewhat weird that Beasts of Chaos can be taken as allies for God-specific armies, but they can't take any allies aside from Slaves to Darkness...
Alexonian wrote: I really hope now that we are starting to come to the end of 40k codexes to release they can start to crank out some more AoS battletomes.
Same, at the very least I hope they clean up all the loose end factions before the end of 2019. Right now its a major turn off to new players (and returning old ones) to see so many tiny factions that have no real focus or future and which can have rules all spread around. More releases like Beasts of Chaos to tidy things up is a must for 2019 - even if there are no new models, just cleaning up the listings will help!
Alexonian wrote: I really hope now that we are starting to come to the end of 40k codexes to release they can start to crank out some more AoS battletomes.
Same, at the very least I hope they clean up all the loose end factions before the end of 2019. Right now its a major turn off to new players (and returning old ones) to see so many tiny factions that have no real focus or future and which can have rules all spread around. More releases like Beasts of Chaos to tidy things up is a must for 2019 - even if there are no new models, just cleaning up the listings will help!
I agree, this is a really good battletome from a lot of angles. Imagine how much interest an equivalent Aelf one would generate.
Alexonian wrote: I really hope now that we are starting to come to the end of 40k codexes to release they can start to crank out some more AoS battletomes.
Same, at the very least I hope they clean up all the loose end factions before the end of 2019. Right now its a major turn off to new players (and returning old ones) to see so many tiny factions that have no real focus or future and which can have rules all spread around. More releases like Beasts of Chaos to tidy things up is a must for 2019 - even if there are no new models, just cleaning up the listings will help!
I agree, this is a really good battletome from a lot of angles. Imagine how much interest an equivalent Aelf one would generate.
I'm not sure about that. I might actually be a bit more turned off if they just release an "Aelf" battletome where they jammed everything in there. There's definitely room for a bit of it(Darkling Covens and Ordo Serpentis definitely feel like they could go together quite well) and then there's some that feel more appropriate with the new Free Cities settings(Shadowblades, Swifthawk Agents, Corsairs) that I'd like to see them show up in a "Free Peoples" book instead.
On principle alone at this point, I don't want Sylvaneth and Wanderers put back together again. You had your chance treefolk, but you had to be jerks about it! *shakes fist at the forest*
I imagine it would be the Aelves currently without allegiance, of which there are a large number of sub factions. Wanderers, darkling covens, and daughters would stay on their own. Would not need to be all of them; I imagine swifthawk, shadowblades, and lion rangers could be wrapped up into a decent faction.
Unlike Beasts, Elves have two (now three) firmly established factions that are bound to get separate releases down the line. That pretty much precludes any catch all elf book coming out.
I'm pretty sure we are gonna get "Shadow Elves" and "Light Elves". But probably the rest of the small factions will be left overs. Those are the ones that could be merged, or at least mixed not ALL in one book, but in a couple of books.
What GW is going to do with Aelve is impossible to guess at.
The way I see it there's a few options:
1) They keep every subfaction as they are and flesh them out like they did Daughters of Khaine. This creates a lot of variety and armies, but runs a big risk that they bloat the Order range and the game itself with a LOT of smaller factions. Short term this makes it a long release; long term it runs the risk that they add so many factions that we wind up back in the days when its years upon years before factions see an update to models/rules.
2) They remove some including the models. Downside here is that gamers lose models, but also factions from the game. The up side is that it concentrates the range and means less factions thus more potential attention for the factions which are left.
3) They combine options 1 and 2 - some stay some leave.
4) They combine factions into larger factions - a Beasts of Chaos approach. Could certainly happen and with Aelves they could also bridge the dark/wood/light boundaries and combine models across them (wanderers already have high elf bowmen in their grouping). Whilst this might be a tiny bit messy right now, a redesign of a few models (future or at the release) could easily bridge the visual design difference gap. Furthermore it lets them build a larger functional faction from left over-bits of the others.
5) Adding whole new factions. Idoneth was a surprise in so much as they didn't add anything from the other ranges into them - not even the Scourge Pirates were included into the Idoneth (where they could easily have been allies of war within the faction - letting them have a living sea surface force).
We know that light and dark aleves are coming in the future and that there is a high chance they will be like Idoneth - totally unique in design and style. So already that bloats the Aelf potential by 2 further full factions.
6) Mercenary factions. GW hasn't tried this yet, but one method would be to split each Grand Alliance into armies and mercenaries. Full armies would have their own Battletome and be fully functional on their own; whilst mercenaries would be small one or two model subfactions which are not designed to function with a battleline of their own - or even if they could they'd be at a serious disadvantage. Instead they are there to allow their ally pool to draw from them. So instead of releasing 5 or 6 assassin type models - gw just makes Shadowblades a minor faction designed to hire out their leader for others to use.
To my thinking this last option would be a neat way to tidy up the listings and the subfaction display without having to lose models or lore and without having to flesh every faction out
I think DoK only got their own book because they were always the most unique part of the DE range. Everything else was just Dark Something Equivalent from the HE lineup.
I can't imagine any other elf unit getting that kind of treatment, except perhaps Corsairs taking over the DE spot as AoS Dark Elves.
That would leave Malekith Shadow Elves, Tyrion/Teclis elves and whatever the Wood Elves turned into. Five elf factions is a lot, but as long as they feel clearly distinct from each other, it wouldn't matter. Bonus points for filling at least two years in the release plan.
As someone who likes (good) elves, it might be better to discontinue the older lines. Don't misunderstood me, I'd love additions to the Swifthawk Agents and Phoenix Temple, however if this means they'll be a one trick army with no variety in terms of mechanics and models it might be better to invest resources into new concepts and their development.
3+ H/W with minimum 12 damage and reroll with the axe(no penalty with wounds remaining), charging damage, has a plan against the endless spells. Only problem is that that 3+ can be increased and has no ++. Otherwise, I'm very glad few game shops actually allow this almost $600 monster to fight, period.
3+ H/W with minimum 12 damage and reroll with the axe(no penalty with wounds remaining), charging damage, has a plan against the endless spells. Only problem is that that 3+ can be increased and has no ++. Otherwise, I'm very glad few game shops actually allow this almost $600 monster to fight, period.
Why? I don't think he's very good for 1200 points, compared to what else is out there.
Yeah people are forgetting that at 1200 points he's half of most armies in points cost alone; that's a huge chunk of investment in points in a single model. In theory you could win easily against such a brute just by locking him in combat every turn with one few hundred points of waste units whilst your others secure objectives.
He's tough, powerful and lets face it unlikely to appear at most stores anyway. But will be an utter joy to see on the battlefield and face off against!
If it weren't so khorne heavy I'd seriously want one - as it is I'm hoping whoever designed him is getting to make another powerful looking dragon!
You can easely down that bad boy in a single turn with pure mortal wounds. He has deepstrike so you can't alpha strike him but with a nice screen is not like he can charge your valuable units. Of course if he enters contact with anything that poor creature will become plastic dust.
considering that Archaon is supposed to be the big bad of the setting and nigh invincible I really don't understand why they've gone and made a model that could wipe the floor with him in 1v1 combat, I get that there are things out there that could do that e.g. godbeasts but this random mook (who is also allied to chaos) on a dragon, albeit rather large one, really shouldn't be more powerful than Archaon. It just doesn't make sense in terms of the lore.
Glasdir wrote: considering that Archaon is supposed to be the big bad of the setting and nigh invincible I really don't understand why they've gone and made a model that could wipe the floor with him in 1v1 combat, I get that there are things out there that could do that e.g. godbeasts but this random mook (who is also allied to chaos) on a dragon, albeit rather large one, really shouldn't be more powerful than Archaon. It just doesn't make sense in terms of the lore.
It doesn't makes sense at all. It's a waste of resources. It took almost two years to get it finished. How the rider holds it's weapon is just stupid. He can barely hold it. Forgeworld would probably make more money in just making Stormcast, Kharadron, Idoneth upgrades and etc.. instead of this monster. Although the Dragon is ok, it's way to big.. and like you said it just doesn't make sense compared with everything we know about the AoS fluff and Archaon.
Yeah but nor does having Nagash, Alarial or half of the named heroes on the battlefield. Heck even in 40K you can take the likes of The Swarm Lord - units that will fell whole armies single handed and are as near to gods as you can get.
So its in keeping with the rest of the game range to have a god-like being. Also its an excuse to make a huge chaos dragon - where's not the like in that.
FW is made to make profits, but its also made to make those models that otherwise would never get made. This is one of those examples and thus is exactly what FW is there for. Sure not everyone will get one just like not every Space Marine player owns a Thunderhawk Gunship.
Hot Take: Archaon is a chump and always has been. Ghurshy'ish'phak is the true champion of Chaos United
Similarly, Vorgaroth is real dumb, however Skalok is pretty neat upon closer inspection. I really dig how some Chaos beasties have skulls embedded within them, and this big dragon suggests some development of that theme, given its epithet of Skull Host. it is not, of course, remotely well-priced, once you explore the larger resin monster market with its smorgasbord of offerings.
Archaeon does a lot more than just close combat. Ugly khorne dragon really just does that.
+1 for FW making a giant Kharadron ship. With the exalted guo nerfed into the ground I need a new FW centerpiece to aspire for.
As for fluff performance vs tabletop, I find AoS does a reasonably good job of this, much better than 40k. Archaon, for example, does not just show up and murder armies by himself; he shows up with hundreds of motherfething varanguard.
Overread wrote: Yeah but nor does having Nagash, Alarial or half of the named heroes on the battlefield. Heck even in 40K you can take the likes of The Swarm Lord - units that will fell whole armies single handed and are as near to gods as you can get.
So its in keeping with the rest of the game range to have a god-like being. Also its an excuse to make a huge chaos dragon - where's not the like in that.
FW is made to make profits, but its also made to make those models that otherwise would never get made. This is one of those examples and thus is exactly what FW is there for. Sure not everyone will get one just like not every Space Marine player owns a Thunderhawk Gunship.
See it from this point. Add long as Trish was working on this hunk of resin, she couldn't mess up other models! That's time and money well invested
Overread wrote: Yeah but nor does having Nagash, Alarial or half of the named heroes on the battlefield. Heck even in 40K you can take the likes of The Swarm Lord - units that will fell whole armies single handed and are as near to gods as you can get.
So its in keeping with the rest of the game range to have a god-like being. Also its an excuse to make a huge chaos dragon - where's not the like in that.
FW is made to make profits, but its also made to make those models that otherwise would never get made. This is one of those examples and thus is exactly what FW is there for. Sure not everyone will get one just like not every Space Marine player owns a Thunderhawk Gunship.
See it from this point. Add long as Trish was working on this hunk of resin, she couldn't mess up other models! That's time and money well invested
That's... a good point. Although she did manage to squeeze in some pretty ugly Necromunda pets as well.
Trish Morrison. A sculptor who GW have who tends to specialise in monsters. Gets ragged on quite unfairly a lot for her skills. Personally I've ordered the dragon. Got a few conversion ideas in mind for it.
Inquisitor Gideon wrote: Trish Morrison. A sculptor who GW have who tends to specialise in monsters. Gets ragged on quite unfairly a lot for her skills. Personally I've ordered the dragon. Got a few conversion ideas in mind for it.
Well, she has a very particular style, with sort of squinty, squat and wrinkly types of monsters, which I tend to find messy, anatomically implausible, generally badly posed and... well, ugly. This dragon is not bad though, in fact I quite like it in comparison to most of her other work. Really wish she hadn't done the Necromunda Phyrr Cats though.
WizKids will release a licensed Warhammer: Age of Sigmar board game, The Rise and Fall of Anvalor, in April.
Designed by Rustan Hakansson, who has design credits on Nations and Dungeon Rush, The Rise and Fall of Anvalor has players helping to build and defend the city with other factions, at least officially. Each player’s real goal is to gather the most influence in Anvalor and dominate the city, even if it means its ultimate fall. Players build city buildings to gather influence, and defeat enemies during attacks. The player with the most influence at the end of the game wins.
The game is for 1 – 4 players, ages 14 and up, and plays in 1 hour. MSRP is $59.99.
WizKids will also be releasing licensed Warhammer 40,000 products for Dice Masters in November (see “'Warhammer 40K' Invades 'Dice Masters'”).
Saw this in the other thread. From what I can tell it's got Fyrelsayers, Dispossessed, Free Guild, Greenskinz, Skaven, Khorne, Stormcast, Scourge Privateers and Order Serpentis.
Galas wrote: You can easely down that bad boy in a single turn with pure mortal wounds. He has deepstrike so you can't alpha strike him but with a nice screen is not like he can charge your valuable units. Of course if he enters contact with anything that poor creature will become plastic dust.
Which armies can reliably put out 30 MWs from a range?
Not to mention it's a Leader and can therefore take Ignax's Scales for extra lulz.
Inquisitor Gideon wrote: Trish Morrison. A sculptor who GW have who tends to specialise in monsters. Gets ragged on quite unfairly a lot for her skills. Personally I've ordered the dragon. Got a few conversion ideas in mind for it.
Well, she has a very particular style, with sort of squinty, squat and wrinkly types of monsters, which I tend to find messy, anatomically implausible, generally badly posed and... well, ugly. This dragon is not bad though, in fact I quite like it in comparison to most of her other work. Really wish she hadn't done the Necromunda Phyrr Cats though.
A lot of Trish Morrison’s stuff seems more inspired by medieval coats of arms, rather than anatomical possibility.
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NinthMusketeer wrote: Archaeon does a lot more than just close combat. Ugly khorne dragon really just does that.
+1 for FW making a giant Kharadron ship. With the exalted guo nerfed into the ground I need a new FW centerpiece to aspire for.
As for fluff performance vs tabletop, I find AoS does a reasonably good job of this, much better than 40k. Archaon, for example, does not just show up and murder armies by himself; he shows up with hundreds of motherfething varanguard.
I’d like to see a sort of aircract carrier for Kharadron. Middling level of Dakka for its size, but able to harbour say, four of the Grundstokk Gunhaulers, and be able to keep them safe from incoming firepower. Somewhere between a medium gunship and ablative Wounds,
Galas wrote: You can easely down that bad boy in a single turn with pure mortal wounds. He has deepstrike so you can't alpha strike him but with a nice screen is not like he can charge your valuable units. Of course if he enters contact with anything that poor creature will become plastic dust.
Which armies can reliably put out 30 MWs from a range?
Not to mention it's a Leader and can therefore take Ignax's Scales for extra lulz.
Galas wrote: You can easely down that bad boy in a single turn with pure mortal wounds. He has deepstrike so you can't alpha strike him but with a nice screen is not like he can charge your valuable units. Of course if he enters contact with anything that poor creature will become plastic dust.
Which armies can reliably put out 30 MWs from a range?
Not to mention it's a Leader and can therefore take Ignax's Scales for extra lulz.
Galas wrote: You can easely down that bad boy in a single turn with pure mortal wounds. He has deepstrike so you can't alpha strike him but with a nice screen is not like he can charge your valuable units. Of course if he enters contact with anything that poor creature will become plastic dust.
Which armies can reliably put out 30 MWs from a range?
Not to mention it's a Leader and can therefore take Ignax's Scales for extra lulz.
No artifact.
Me? I'd throw 30 Pink Horrors at him and make him chew through 150 wounds of demons while I blast him with magic from a safe distance.
To be honest, any time I see a points value over 750, it tells me that GW intends it as more of a show model than something they actually expect people to take to a competitive game. Are there any warscrolls that cost 750+ which regularly see the table in competitive play? Nagash is the only example I can think of.
Ah. Forgot everything got cheaper. Let's drop that number to 600 then. I feel models over 600 are meant more for display (or just playing for fun) than competitive games.
EnTyme wrote: Ah. Forgot everything got cheaper. Let's drop that number to 600 then. I feel models over 600 are meant more for display (or just playing for fun) than competitive games.
Well there's only a handful oc models at 600+ and they are all at ldast competitive... Nagash is simply OP for showing up, Archaon can be exploited to be so, Alarielle is just good, etc.
Can anyone think of a 400+ point model that is not competitive?
EnTyme wrote: Ah. Forgot everything got cheaper. Let's drop that number to 600 then. I feel models over 600 are meant more for display (or just playing for fun) than competitive games.
Order
Alarielle - One of the most competitive choices for Sylvaneth
LConSD - Very good, just under the points. Still a great choice.
Death
Nagash- One of the most competitive models full stop, especially in realms.
Chaos
Archaon - Solid choice, was featuring in a lot of builds until a couple of changes. Still seen at most tournaments.
Dragon - No data yet, seem some cool lists but base size may limit him.
Destruction
Gordrak - technically under the points, but close. Hes another solid choice in an under performing faction.
Magma Dragon - 60 under, really very good, Has won tournaments.
So that's all the models around that mark. And all at least pretty good
NinthMusketeer wrote: Well there's only two models at 600+ and they are both competitive... Nagash is simply OP for showing up, Archaon can be exploited to be so.
Can anyone think of a 400+ point model that is not competitive?
NinthMusketeer wrote: Well there's only two models at 600+ and they are both competitive... Nagash is simply OP for showing up, Archaon can be exploited to be so.
Can anyone think of a 400+ point model that is not competitive?
Five disc set?
*checks BL site*
Four hours and 15 min I have a feeling there will be a fair few Start Collecting! Fyreslayers boxes sold on the back of this.
Edit - Whelp thats five CD's of shouty, semi naked Dwaven audio drama orderd
It would be nice to see more diversity in the army, an update to a battle tome would also be desirable. Wonder, if they'll be in the Christmas deals? Getting more Berserkers at a reasonable price is what is stopping me to commit to this army. Although I'm sure that's a problem DoK share as well.
I quite enjoy how much fantasy fiction is going to be released. The teasers from the audiobook sounded marvelous.
Back when Armies on Parade was on, one of the local GW staff members said he was thinking of starting a Fyreslayer army. That's usually a good sign something new is coming up for them. Although staff members swear blind that they don't know what's coming out, I think they know more than they let on.
Even if it's just a Gotrek model, that would be cool.
Marleymoo wrote: Back when Armies on Parade was on, one of the local GW staff members said he was thinking of starting a Fyreslayer army. That's usually a good sign something new is coming up for them. Although staff members swear blind that they don't know what's coming out, I think they know more than they let on.
Even if it's just a Gotrek model, that would be cool.
They really don’t. GW store staff know as much as us about what’s coming out.
French Wargame Studio said in two of their videos that the fyreslayer battletome will be redone. But as I understood without new miniatures. They didn't give have a date.
GW store managers know very little in advance when it comes to releases, they are the very last in the company chain when it comes to a release. Many will know less than keen gamers as the managers won't be scouring the net for rumours and hints (of course many a rumour is either false or just based on good logic that it will happen "one day")
That said managers are not above using recent events to promote the game; and also most GW managers are one of the few shop level staff left who are genuinely keen on the product they sell. At least by and large the UK ones are - when you're down to one staff member and you typically are required to paint, teach, build and upkeep good quality tables etc.... then you've either got a lot of dedication for something you dislike, or you really love the hobby.