41203
Post by: Insurgency Walker
I think he will pair well with the FW commissar tank commander. If I can find that figure......
He always looked so pissed. Now I know why, his brother is a swashbuckling ground pounder.
Oh the humanity!
1478
Post by: warboss
CthuluIsSpy wrote: Kanluwen wrote:It does make me question the "just two" specials for Scions though...
Why not 3! Gah! RUINED!
Because it's not fluffy. An highly trained detachment of soldiers hailing from the IoM's most prestigious military school should not have access to more special equipment than a bunch of grunts who were lucky enough to not die.
Wait...
If only those scions were armed standard with a weapon that for most guardsmen would qualify as an upgrade... wait... They are!
42950
Post by: Smitty
krazynadechukr wrote: BrookM wrote:Just in case it hasn't been done yet, a better picture of the upcoming Commissar:

he has a bionic right arm 'cause his last pp blew up!
He kind of looks a little like Commissar Holt...
56367
Post by: Inquisitor Jex
Buttons wrote:So can I assume that autocannon chimeras are still FW only?
Yes.
Smitty wrote: krazynadechukr wrote: BrookM wrote:Just in case it hasn't been done yet, a better picture of the upcoming Commissar:

he has a bionic right arm 'cause his last pp blew up!
He kind of looks a little like Commissar Holt...
COMMISSAR Holt!
49827
Post by: MajorWesJanson
BrookM wrote:Just in case it hasn't been done yet, a better picture of the upcoming Commissar:

Better, but he is still wearing the wrong color sash.
47547
Post by: CthuluIsSpy
warboss wrote: CthuluIsSpy wrote: Kanluwen wrote:It does make me question the "just two" specials for Scions though...
Why not 3! Gah! RUINED!
Because it's not fluffy. An highly trained detachment of soldiers hailing from the IoM's most prestigious military school should not have access to more special equipment than a bunch of grunts who were lucky enough to not die.
Wait...
If only those scions were armed standard with a weapon that for most guardsmen would qualify as an upgrade... wait... They are!
Aha! Well played. Still, it's odd how graduates from the progena aren't authorized a third plasma gun. I guess it's due to balance, but it's still...odd.
74089
Post by: rabidguineapig
Some forward sentries Vet squads with triple plas and lascannons being ordered to get on their damn horses and become relentless should be a solid troop choice. Deploy behind cover turn one, then order them to move their arses and destroy things at full BS.
I still don't think I saw any clarification on whether you can order units inside of vehicles (I doubt it), but putting a vet squad with HWT in a chimera and ordering them to be relentless would be pretty sweet too. I don't have high hopes for that, however.
41203
Post by: Insurgency Walker
CthuluIsSpy wrote: warboss wrote: CthuluIsSpy wrote: Kanluwen wrote:It does make me question the "just two" specials for Scions though...
Why not 3! Gah! RUINED!
Because it's not fluffy. An highly trained detachment of soldiers hailing from the IoM's most prestigious military school should not have access to more special equipment than a bunch of grunts who were lucky enough to not die.
Wait...
If only those scions were armed standard with a weapon that for most guardsmen would qualify as an upgrade... wait... They are!
Aha! Well played. Still, it's odd how graduates from the progena aren't authorized a third plasma gun. I guess it's due to balance, but it's still...odd.
Scions are too valuable to loose to unpredictable old tech weapons?
47547
Post by: CthuluIsSpy
Insurgency Walker wrote: CthuluIsSpy wrote: warboss wrote: CthuluIsSpy wrote: Kanluwen wrote:It does make me question the "just two" specials for Scions though...
Why not 3! Gah! RUINED!
Because it's not fluffy. An highly trained detachment of soldiers hailing from the IoM's most prestigious military school should not have access to more special equipment than a bunch of grunts who were lucky enough to not die.
Wait...
If only those scions were armed standard with a weapon that for most guardsmen would qualify as an upgrade... wait... They are!
Aha! Well played. Still, it's odd how graduates from the progena aren't authorized a third plasma gun. I guess it's due to balance, but it's still...odd.
Scions are too valuable to loose to unpredictable old tech weapons?
Ok, what about melta guns, grenade launchers and hot-shot volley guns? Do those have a tendency to explode in their user's hands?
79194
Post by: Co'tor Shas
Can they take plasma guns?
41203
Post by: Insurgency Walker
I can just picture a Logitech doing the statistics on the cost analysis of adding a third plasma gun vs trooper life expectancy.
44654
Post by: Lone Cat
vic wrote:Penal legion gone? awww crap. I really like those guys.
They aren't popular and purely a redundancy with Infantry section and Conscripts
also what happens to Conscripts?
1478
Post by: warboss
I suspect the issue is quasi balance. If vets had the option to upgrade to hellguns then I'd agree with you but their standard weapon is much better at killing heavy infantry than standard vet weapons. I'm ok both practically and thematically with vets having that particular niche.
7375
Post by: BrookM
MajorWesJanson wrote: BrookM wrote:Just in case it hasn't been done yet, a better picture of the upcoming Commissar:

Better, but he is still wearing the wrong color sash.
Or maybe Commissars assigned to the Scions wear a different colour.
47181
Post by: Yodhrin
Mr.Omega wrote: Yodhrin wrote:Sounds interesting so far, although I'm still a bit pissed they got rid of Penal Legion since that completely borks one of my Ally lists which relied on them to fill out the FoC slot, and neither Vets nor Infantry Platoons "fit" thematically with the army.
I would like a couple of clarifications regarding Techpriest Enginseers;
1. Can all of the Servitors take Heavy Weapons, ie can you take a Techpriest and five servitors all with HBs/Plasma Cannons, or do they stick with the moronic system of only allowing three to upgrade?
2. Can you issue Orders to a Techpriest + Servitor unit?
1) I'm pretty sure Jex said 1-5 servitors with either HB's or plasma cannons, that's also how it works in the Inquisition Codex
2) I'd very much count on it. The criteria for orders is probably 1) Is it infantry and 2) Is it from this Codex. That means we'll probably be getting Servitor Squads with 5 HB's all with ignores cover from Fire On My Target at BS3 and potentially re-rolls to hit from prescience.
Actually the Inquisition 'dex only allows 3 Servitors to upgrade, that's why I'm anxious to know if they've replicated that daft limitation. Hopefully not, since running three full-sized packs of these would fit in with my AdMech army far more than HWTs or Sabres(since we're still not allowed to take Veteran Heavy Weapon Squads with Carapace to match the Troops Vet squads).
Inquisitor Jex wrote:No, Rough Riders got no extra wargear, can’t have lasguns, can’t have carapace.
T-P+Servitors can take orders, as orders can be given to non-vehicle friendly units from the AM codex.
Yes, I do have the codex for real; got to have faith y’know…but since I’m at work ‘I’ll ask my colleague to take a picture of the veterans’s page for all the Thomas out there.
As said, Tech-Priests, Priests and Primaris Psyker are all 0-3, don’t take a FoC spot and don’t count as a mandatory HQ unit.
Ta. And the heavy weapon upgrades, can all five servitors take them?
44654
Post by: Lone Cat
So Hvy weapons still has two crews rather than three
and this also means that heavy weapons + 2 special weapons combo is still valid?
41203
Post by: Insurgency Walker
CthuluIsSpy wrote: Insurgency Walker wrote: CthuluIsSpy wrote: warboss wrote: CthuluIsSpy wrote: Kanluwen wrote:It does make me question the "just two" specials for Scions though...
Why not 3! Gah! RUINED!
Because it's not fluffy. An highly trained detachment of soldiers hailing from the IoM's most prestigious military school should not have access to more special equipment than a bunch of grunts who were lucky enough to not die.
Wait...
If only those scions were armed standard with a weapon that for most guardsmen would qualify as an upgrade... wait... They are!
Aha! Well played. Still, it's odd how graduates from the progena aren't authorized a third plasma gun. I guess it's due to balance, but it's still...odd.
Scions are too valuable to loose to unpredictable old tech weapons?
Ok, what about melta guns, grenade launchers and hot-shot volley guns? Do those have a tendency to explode in their user's hands?
Clearly it is because all those weapons are on the same requisition form. The Departmento Munitorium can only keep the plasma guns in check by only allowing two specialist weapon requisitions per squad. Automatically Appended Next Post: BrookM wrote: MajorWesJanson wrote: BrookM wrote:Just in case it hasn't been done yet, a better picture of the upcoming Commissar:

Better, but he is still wearing the wrong color sash.
Or maybe Commissars assigned to the Scions wear a different colour.
Just trying to hide the fact these scions are working for the greater good!
7375
Post by: BrookM
Funny you should mention that, one of the regiments mentioned in the Militarum Tempestus codex frequently fights alongside the Tau.
edit.
The 86th Deltic Dragons.
752
Post by: Polonius
warboss wrote:I suspect the issue is quasi balance. If vets had the option to upgrade to hellguns then I'd agree with you but their standard weapon is much better at killing heavy infantry than standard vet weapons. I'm ok both practically and thematically with vets having that particular niche.
ACtually, I'd guess the fluff justification is that Scions use the gear that's issued to them, and very few IoM squads get more than two upgrade weapons per 10 man squad. Tactical squads, Platoon Squads, sisters squads, even terminators and Sterngaurd are limited to two upgrades per 10. So they simply use what they are told to use.
Veterans use what they can access, and that means they are more likley to scrounge a couple extra special weapons.
79194
Post by: Co'tor Shas
Are they BB? If that is the case I can finally have gue'vessa, yay!
55847
Post by: Buttons
Damn. I mean I assumed as much, but I love my autocannon chimeras I converted using Hellhound turrets and HWS autocannons. Oh well as long as I still have forgeworld rules, I just wish they were in the codex even if they were 10 points instead of 5.
68355
Post by: easysauce
Peregrine wrote:
But standard infantry squads never go in Chimeras. Transports are a fixed price no matter what you put in them, so it doesn't make much sense to spend 125 points for a single BS 3 melta gun when you can spend 145 points for two BS 4 melta guns.
A big loss against Terminators, monstrous creatures, artillery and other tougher targets, unfortunately.
Which is the problem. Those are the things you take plasma vets to deal with, so losing a model with a real weapon from the top hatch more than offsets any gain from the extra lasgun shots. This is why it's undeniably a nerf, not an improvement.
you seem to be stuck in a magical world where vet spam in chimeras is the only tactic that exists.... where 8 lasguns always do less damage then one plasma, and the extra cost of that plasma doesnt matter. not to mention the split fire on the las guns.
seriosuly as I have stated, it came out EQUAL, or slightly ahead when you factor in reduced cost for the vets themselves... -10 points for the vets, +10 pts for the chimera, thats EQUAL. 1almost guaranteed special weapon wound vs 8 50/50 wounds from lasguns + split fire is about equal given that this meta has far more light infantry then terminators.
now stop complaining and whining and adapt,
it is in fact a good thing that GW toned down chimera Spam, as that was just stupid how much av 12 with 4+ covers guard could spam, in mindless parking lot after mindless parking lot, because, as we all know, mech infantry is supposd to just sit there behind pre fabbed defenses, and never, you know, move and do stuff.
there are plenty of other viable strategies, not only viable, extremely powerful and FUN, that are opened up with all the changes to the IG dex. almost everything in the book got a buff or a pts decrease, except for the most powerful spammed combo, which basically remained the same, trading 8 lasguns for one special weapon to be fired. its not the end of the world, plenty of other ways to drop 3 special weapons off... especially now that we have tele homers on more vehicles.
the fact that bs 4 guards men are only 6 pts is huge... and if you say that they are useless without a chimera, you are just wrong... flat out wrong. Id much rather have cover, or another squad of vets, then have 4/6 guys wounded when my transport blows up, possibly pinned, and likely clumped together.
no krak on vets? meh, not like I ever used this before, Id much rather have the lower base cost.
1478
Post by: warboss
Polonius wrote: warboss wrote:I suspect the issue is quasi balance. If vets had the option to upgrade to hellguns then I'd agree with you but their standard weapon is much better at killing heavy infantry than standard vet weapons. I'm ok both practically and thematically with vets having that particular niche.
ACtually, I'd guess the fluff justification is that Scions use the gear that's issued to them, and very few IoM squads get more than two upgrade weapons per 10 man squad. Tactical squads, Platoon Squads, sisters squads, even terminators and Sterngaurd are limited to two upgrades per 10. So they simply use what they are told to use.
Veterans use what they can access, and that means they are more likley to scrounge a couple extra special weapons.
Aren't vets also the remnants of either a whole platoon or company that has been whittled down? If that fluff still exists then it explains why they have multiple squads worth of upgrades.
63842
Post by: PuddlePirate
Not trying to troll or be overtly negative, but I feel that overall were getting nerfed. Yeah Vets are cheaper and Pask is looking to be a must have, but theres so much more i read and see that leaves me honestly depressed over this realease. The point increases, the nerfing of esential rules (particularly "bring it down!" which was necessary for me to go against mech lists and nidzillas,), and the overall nerfing of particular unit rules. All i want to know is do you lasgun weilding SOB's feel the same or am i just bein' a lil' bitch?
55847
Post by: Buttons
warboss wrote: Polonius wrote: warboss wrote:I suspect the issue is quasi balance. If vets had the option to upgrade to hellguns then I'd agree with you but their standard weapon is much better at killing heavy infantry than standard vet weapons. I'm ok both practically and thematically with vets having that particular niche.
ACtually, I'd guess the fluff justification is that Scions use the gear that's issued to them, and very few IoM squads get more than two upgrade weapons per 10 man squad. Tactical squads, Platoon Squads, sisters squads, even terminators and Sterngaurd are limited to two upgrades per 10. So they simply use what they are told to use.
Veterans use what they can access, and that means they are more likley to scrounge a couple extra special weapons.
Aren't vets also the remnants of either a whole platoon or company that has been whittled down? If that fluff still exists then it explains why they have multiple squads worth of upgrades.
That is generally true, also they are meant to be rough, hardened vets, who probably don't care too much for the command structure anymore. They might very well just see a dead plasma gunner, pick up his plasma gun, and keep it, it isn't like looting is unknown among soldiers.
8617
Post by: Hulksmash
Can I get confirmation that Yarrick can do orders? If so that's the most amazing thing ever!!!
68355
Post by: easysauce
PuddlePirate wrote:Not trying to troll or be overtly negative, but I feel that overall were getting nerfed. Yeah Vets are cheaper and Pask is looking to be a must have, but theres so much more i read and see that leaves me honestly depressed over this realease. The point increases, the nerfing of esential rules (particularly "bring it down!" which was necessary for me to go against mech lists and nidzillas,), and the overall nerfing of particular unit rules. All i want to know is do you lasgun weilding SOB's feel the same or am i just bein' a lil' bitch?
in this day and age, when everyone and their mother has divination for guard,
why are you so stressed about losing the twin linked vs monsters and vehicles...
especially when it was replaced with tank/monster hunter orders.... so now not only can you have re rols to hit against everything... you also get the hunter rules.
I think you are gravely underestimating how many precision shots this dex can put out, and how bad that is for the other guy...
not to mention our absurd # of spammable heavy weapons just got more absurd.
41203
Post by: Insurgency Walker
BrookM wrote:Funny you should mention that, one of the regiments mentioned in the Militarum Tempestus codex frequently fights alongside the Tau.
edit.
The 86th Deltic Dragons.
I made that joke when the first picture got leaked, but was not surprised that the MT has a few regiments that have worked with, or specialized to combat Xenos.
56367
Post by: Inquisitor Jex
Hulksmash wrote:Can I get confirmation that Yarrick can do orders? If so that's the most amazing thing ever!!!
I confirm it.
He's got 3 special rules: voice of command (can give orders), Senior officer (Can give 2 orders/turn) and chain of command (him and Commissar Lord; if there are no model with the voice of command in your army, they can act as your Warlord)
5394
Post by: reds8n
Any chance you can clarify the ogryn shield rules ?
I gather they have a "shield wall" affect or somesuch that boosts their save either by 1 or by 1 per model ...? ... if they're in base to base with each other or something ?
They also provide more cover than usual to models behind them too maybe ?
8617
Post by: Hulksmash
Awesome, thanks Jex
23433
Post by: schadenfreude
easysauce wrote: PuddlePirate wrote:Not trying to troll or be overtly negative, but I feel that overall were getting nerfed. Yeah Vets are cheaper and Pask is looking to be a must have, but theres so much more i read and see that leaves me honestly depressed over this realease. The point increases, the nerfing of esential rules (particularly "bring it down!" which was necessary for me to go against mech lists and nidzillas,), and the overall nerfing of particular unit rules. All i want to know is do you lasgun weilding SOB's feel the same or am i just bein' a lil' bitch?
in this day and age, when everyone and their mother has divination for guard,
why are you so stressed about losing the twin linked vs monsters and vehicles...
especially when it was replaced with tank/monster hunter orders.... so now not only can you have re rols to hit against everything... you also get the hunter rules.
I think you are gravely underestimating how many precision shots this dex can put out, and how bad that is for the other guy...
not to mention our absurd # of spammable heavy weapons just got more absurd.
Lol yep Old dex bring it down TL the shots. New dex prescience TL the shots and bring it down gives tank hunter/monster hunter.
Lolz I just thought of something. Precision shots on conscripts.
90 shots=30 hits half precision, reroll 60 more shots with prescience=50 total hits, 25 of them are precision. Low BS+ Prescience=more precision hits.
56367
Post by: Inquisitor Jex
reds8n wrote:Any chance you can clarify the ogryn shield rules ?
I gather they have a "shield wall" affect or somesuch that boosts their save either by 1 or by 1 per model ...? ... if they're in base to base with each other or something ?
They also provide more cover than usual to models behind them too maybe ?
I'll have to check it further, but it does confer a +1 to the cover of models behind any model with the slabshield; it also gives a +1 to its own armour save (second part is what I'm shaky about)
the other bullgryn shield gives a 5++ and re-roll to hit ( IIRC) on HoW.
5394
Post by: reds8n
Thank you.
Sounds spot on with regards to the 2nd type of shield.
Did seem to be some confusion about how much of a bonus the shieldwall/whatever affect granted.
*pithy comment about FAQS to be posted here at a later date *
34416
Post by: B0B MaRlEy
It's re-rolls to wound (for HOW) on the 5++ shield
56367
Post by: Inquisitor Jex
reds8n wrote: Thank you.
Sounds spot on with regards to the 2nd type of shield.
Did seem to be some confusion about how much of a bonus the shieldwall/whatever affect granted.
*pithy comment about FAQS to be posted here at a later date *
I checked the new GW site; I saw no FAQ page, nor any link to FAQs..so hard ot say we,ll even have some in the future...
5394
Post by: reds8n
Yes their removal has been mentioned ... once or twice  here and there
They'll be back soon enough it seems.
But lets not head further down this tangent.
84609
Post by: TheSilo
Inquisitor Jex wrote:Only thing is you must spend 10 pts for krak nades, so they sorta cost the same as before..
Isn't it only 10 points to take the doctrine for melta bombs and demo charge anyway?
76278
Post by: Spinner
Thirty points, sadly. It's the only one that didn't get a reduction.
Still worth it, though, considering you're paying a point per meltabomb...
56122
Post by: Perfect Organism
TheSilo wrote:Inquisitor Jex wrote:Only thing is you must spend 10 pts for krak nades, so they sorta cost the same as before..
Isn't it only 10 points to take the doctrine for melta bombs and demo charge anyway?
No, that's still 30. Which is a shame.
8546
Post by: krazynadechukr
Any info on heavy weapons teams?
18080
Post by: Anpu42
Yes, but you won't be paying for the Krack Grenades though.
56367
Post by: Inquisitor Jex
Same as before really; count as a single model with the bulky rule, 45 pts base with frags and you MUST pick 3 heavy weapons for the squad.
Since the cheapest Heavy weapon is the mortar (5pts) it cost the same as before base value. autocannons are/ HB are 10 pts, ML's 15 (+10 for flakk missiles) and lascannons is 20. So higher priced a bit across the board.
62401
Post by: Eyjio
Forward sentries seems pretty awesome. A 70 point 10 man squad of things with 3+ cover on a backfield objective looks like it should be good, even if only as a distraction.
Let me get this straight though - I can, for 130 points, have a squad of veterans with 3 meltaguns, an autocannon, a demo charge and 10 meltabombs? It might not be a good set up but it'd be hilarious to see so much stuff crammed into one squad. I have no idea why they think vet squads should be better equipped than space marines or storm troopers, but I can't say I mind too much.
Can we have confirmation of all the stuff on the deathstrike, including exactly how it fires? There's been some talk of retaining the natural 6 but then there was a 4+ to fire, implying there's modifiers. Can we know how they work (most because if it's always 4+ on turn 2, I can legitimately see 3 deathstrike armies being something other than a joke).
76278
Post by: Spinner
Eyjio wrote:Forward sentries seems pretty awesome. A 70 point 10 man squad of things with 3+ cover on a backfield objective looks like it should be good, even if only as a distraction.
Let me get this straight though - I can, for 130 points, have a squad of veterans with 3 meltaguns, an autocannon, a demo charge and 10 meltabombs? It might not be a good set up but it'd be hilarious to see so much stuff crammed into one squad. I have no idea why they think vet squads should be better equipped than space marines or storm troopers, but I can't say I mind too much.
'cause they have fewer qualms "finding" things that have fallen off the back of a Departmento Munitorum truck, I assume
I use that squad almost all the time. A pair of them, actually (but without the autocannon). Pop 'em in a Valkyrie and go drop them on something that needs to die. They're fantastic!
28269
Post by: Red Corsair
Can a valk or vendetta take an augur array? If so, gravchute insertions the turn after they arrive could be necron accurate for objective grabs.
78925
Post by: Sir Arun
Can the guy who has the codex please tell me if Rough RIders' hunting lances now allow them to get +1 attack for 2ccws?
8546
Post by: krazynadechukr
Inquisitor Jex wrote:
Same as before really; count as a single model with the bulky rule, 45 pts base with frags and you MUST pick 3 heavy weapons for the squad.
Since the cheapest Heavy weapon is the mortar (5pts) it cost the same as before base value. autocannons are/ HB are 10 pts, ML's 15 (+10 for flakk missiles) and lascannons is 20. So higher priced a bit across the board.
Okay, thank you!
56367
Post by: Inquisitor Jex
Red Corsair wrote:Can a valk or vendetta take an augur array? If so, gravchute insertions the turn after they arrive could be necron accurate for objective grabs.
Yes they can.
18080
Post by: Anpu42
Sir Arun wrote:Can the guy who has the codex please tell me if Rough RIders' hunting lances now allow them to get +1 attack for 2ccws?
They are Specialist Weapons Now iirc
56367
Post by: Inquisitor Jex
Anpu42 wrote: Sir Arun wrote:Can the guy who has the codex please tell me if Rough RIders' hunting lances now allow them to get +1 attack for 2ccws?
They are Specialist Weapons Now iirc
I'll eat soon, I'll let you know in..an hour?
12271
Post by: JB
Inquisitor Jex wrote: Hulksmash wrote:Can I get confirmation that Yarrick can do orders? If so that's the most amazing thing ever!!!
I confirm it.
He's got 3 special rules: voice of command (can give orders), Senior officer (Can give 2 orders/turn) and chain of command (him and Commissar Lord; if there are no model with the voice of command in your army, they can act as your Warlord)
So Yarrick can only be the Warlord if you don't take a CCS?
Does Yarrick, the Commissar Lord, or regular commissars confer Stubborn or a leadership bubble on units?
52054
Post by: MrMoustaffa
Lone Cat wrote: vic wrote:Penal legion gone? awww crap. I really like those guys.
They aren't popular and purely a redundancy with Infantry section and Conscripts
also what happens to Conscripts?
If you could take more than 10 guys per unit they would be pretty useful. They ALL had stubborn, special abilities that helped them assault (rending in particular) and didn't rely on any character that could be sniped to cripple them.
I would have gladly paid 240pts for a unit of 30. Its not the most competitive choice but I would have used it.
The problem with penal legion was that the unit entry didn't match the background at all. Why on earth Phil Kelly limited them to 10 men a squad I'll never know.
47547
Post by: CthuluIsSpy
I thought it was Cruddace who wrote 5th ed Guard?
23433
Post by: schadenfreude
Inquisitor Jex wrote: Red Corsair wrote:Can a valk or vendetta take an augur array? If so, gravchute insertions the turn after they arrive could be necron accurate for objective grabs.
Yes they can.
Or necron accurate with 3 or 4 melta/plasma/flamers/demo charges
A demolisher also seems like a safe forward position to stick one.
78925
Post by: Sir Arun
So if I'm not mistaken, the PBS aka Wyrdvane Psykers are merely a Mastery Level 1 psyker, i.e. the entire unit can cast exactly 1 psychic power per turn?
And taking more guys simply means adding more bodies (both to enemy shooting and to perils) due to the way the rules for brotherhood of psykers work (i.e. a unit of psykers only counts as a single psyker)
If so, are these guys still worth taking? Anyone? In the old codex they had access to 1 large blast whose strength increased with every guy and AP D6, or to a power which decreased an enemy unit's LD by 1 for every additional psyker in the squad.
Any BRB powers that come even close to this usefulness?
Sure they have access to divination, but I only see that working out if I have a Punisher with 3 HBs and a heavy stubber standing within 6", and even then youre paying 60 points for a twin-link that youre also not guaranteed to get due to LD8 on the casting psykers.
28269
Post by: Red Corsair
Inquisitor Jex wrote: Red Corsair wrote:Can a valk or vendetta take an augur array? If so, gravchute insertions the turn after they arrive could be necron accurate for objective grabs.
Yes they can.
Wow that is HUGE!
OH and thanks you very much for the answer!
56367
Post by: Inquisitor Jex
JB wrote:Inquisitor Jex wrote: Hulksmash wrote:Can I get confirmation that Yarrick can do orders? If so that's the most amazing thing ever!!!
I confirm it.
He's got 3 special rules: voice of command (can give orders), Senior officer (Can give 2 orders/turn) and chain of command (him and Commissar Lord; if there are no model with the voice of command in your army, they can act as your Warlord)
So Yarrick can only be the Warlord if you don't take a CCS?
Does Yarrick, the Commissar Lord, or regular commissars confer Stubborn or a leadership bubble on units?
since Yarrick got the voice of command special rule, you can have a CCS and Yarrick and have Yarrick as your Warlord.
They all give stubborn , and the Commissar Lord got the aura of disciple ( 6 inch, can use the Lord's Ld for morale, fear, pinning tests)
78925
Post by: Sir Arun
and finally some info on how ministorum priests work (hymns) would be nice
12271
Post by: JB
Inquisitor Jex wrote: JB wrote:Inquisitor Jex wrote: Hulksmash wrote:Can I get confirmation that Yarrick can do orders? If so that's the most amazing thing ever!!!
I confirm it.
He's got 3 special rules: voice of command (can give orders), Senior officer (Can give 2 orders/turn) and chain of command (him and Commissar Lord; if there are no model with the voice of command in your army, they can act as your Warlord)
So Yarrick can only be the Warlord if you don't take a CCS?
Does Yarrick, the Commissar Lord, or regular commissars confer Stubborn or a leadership bubble on units?
since Yarrick got the voice of command special rule, you can have a CCS and Yarrick and have Yarrick as your Warlord.
They all give stubborn , and the Commissar Lord got the aura of disciple ( 6 inch, can use the Lord's Ld for morale, fear, pinning tests)
Thanks for the clarification! So only the Lord Commissar cannot be the Warlord if a CCS is in the army.
3828
Post by: General Hobbs
Jex....are tanks listed as being Heavy?
16698
Post by: andrewm9
Sir Arun wrote:and finally some info on how ministorum priests work (hymns) would be nice
It's pretty simple, the war hymns only work in CC and they function if a Leadership test is passed. Were you looking for something more specific? If so they are already all laid out in the Sororitas 'codex'.
34416
Post by: B0B MaRlEy
The leman russ variants are
52436
Post by: Bobug
Wait, does yarrick still have fearless/psuedo-zealot?
74490
Post by: Commissar Benny
Inquisitor Jex wrote: JB wrote:Inquisitor Jex wrote: Hulksmash wrote:Can I get confirmation that Yarrick can do orders? If so that's the most amazing thing ever!!!
I confirm it.
He's got 3 special rules: voice of command (can give orders), Senior officer (Can give 2 orders/turn) and chain of command (him and Commissar Lord; if there are no model with the voice of command in your army, they can act as your Warlord)
So Yarrick can only be the Warlord if you don't take a CCS?
Does Yarrick, the Commissar Lord, or regular commissars confer Stubborn or a leadership bubble on units?
since Yarrick got the voice of command special rule, you can have a CCS and Yarrick and have Yarrick as your Warlord.
They all give stubborn , and the Commissar Lord got the aura of disciple ( 6 inch, can use the Lord's Ld for morale, fear, pinning tests)
So what is your opinion of Yarrick this codex Jex? Last edition he was completely unplayable due to his point cost. Deploying him on the table was essentially a auto-defeat unless used in some cheesy deathstar formation. Word has it he is still extremely expensive. Were his stats doubled/what else does he have to make up his point cost?
30432
Post by: Wuyley
So I take it there are no more new models (2nd flyer)? Seeing as I already have my ogryns and a hydra from FW, I guess I will just have to be happy with a sub par chimera (pout). Was really hoping for a fighter jet from Imperial navy or those cool jeeps with the big guns on the back.
8617
Post by: Hulksmash
@Commissar Benny
Now that he can issue orders and be your warlord he's well worth his 145pts. For that you get:
-A hidden order giver
-Lord Commissar and his normal 6" ld bubble
-An EW hitty Character
-A warlord that isn't part of a CCS that can be picked off by anything that can do 6-7 wounds at St6+ (eldar, tau, heldrakes, artillery, etc).
Seems like a solid point investment to me. Especially if he's still at least WS5
3462
Post by: vic
Does the ibook codex work on a MacBook pro?
37809
Post by: Kriswall
I skimmed through the topic and know we can take Pask and Tank Commanders as HQs. Roughly how much is the non-Pask Commander? Can I take both in one list, i.e. can I take 6 HQ Lemans plus 9 HS Lemans? If so, I might buy some more Lemans tonight.
12271
Post by: JB
vic wrote:Penal legion gone? awww crap. I really like those guys.
It won't stop me from getting at least one or two of your squad sets. I can use them as conscripts. I may use the trench raiders as well for the same purpose.
28269
Post by: Red Corsair
JB wrote: vic wrote:Penal legion gone? awww crap. I really like those guys.
It won't stop me from getting at least one or two of your squad sets. I can use them as conscripts. I may use the trench raiders as well for the same purpose.
I think the conscript rules make more sense for penal legionaries anyhow.
77159
Post by: Paradigm
Seeing better pics of that new Commissar only makes me gladder I was able to pick up the old Finecast one today (a good cast as well, no issues).
To clarify on Lord Commissars, as they seem to only be Warlord if you don't have any order-givers, is that army-wide or just in HQ? ie If I have a LC as a HQ and several PCS, how does that work? I imagine the LC would be Warlord, but you never know.
78925
Post by: Sir Arun
Brother Vinni also got a nice Commissar
3314
Post by: Jancoran
just became aware of this threads direction.
Rough Riders... Whats become of them... are they still available? were they given straight up power lances? Furious charge? I hope they didnt bag them.
18080
Post by: Anpu42
Jancoran wrote:just became aware of this threads direction.
Rough Riders... Whats become of them... are they still available? were they given straight up power lances? Furious charge? I hope they didnt bag them.
Very Little Changed.
>Hunting Lances are now a CCW with an adintianl profie on the Assualt: S+2, I+2, AP3, Melee, Specialist Weapon, One Use.
22349
Post by: portugus
@Jancoran - Pretty much the same as last codex, Specialist weapon with +2 Str, Init AP3 only works once
@Kriswall - 30pts for the normal tank commander.
You can have two since you have 2 HQ slots but they have to be in a squadron with at least 1 other tank and can only order their own unit.
I suggest:
HQ 1 Punisher, Bolter sponsons, Pask - 230pts
1 Exterminator, hull lascannon - 140pts
HQ 1 Vanquisher, hull lascannon, Commander - 175pts
1 Vanquisher, hull lascannon - 145pts
One of the orders is having the commander split fire but they kinda work together in case you fail the check (9 or less on 2D6)
56367
Post by: Inquisitor Jex
Kriswall wrote:I skimmed through the topic and know we can take Pask and Tank Commanders as HQs. Roughly how much is the non-Pask Commander? Can I take both in one list, i.e. can I take 6 HQ Lemans plus 9 HS Lemans? If so, I might buy some more Lemans tonight.
Paradigm wrote:Seeing better pics of that new Commissar only makes me gladder I was able to pick up the old Finecast one today (a good cast as well, no issues).
To clarify on Lord Commissars, as they seem to only be Warlord if you don't have any order-givers, is that army-wide or just in HQ? ie If I have a LC as a HQ and several PCS, how does that work? I imagine the LC would be Warlord, but you never know.
The HQ must be senior officer actually; my mistake!
Other stuff: Lances are specialist weapons, so no adding the CCW or pistol to it. RR Sgt can be a gunsligner as well with 2 PP or 2 Power weapons.
Priests can make a Ld at every fight sub-phase (so even on your opponents's turn) to get one of the following (your pick);
him and his unti re-roll armour/ inv saves,
He (and only him) gains smash,
him and his unit re-roll to wound rolls.
..I think that's everything? I might ahve missed one or two things..
62401
Post by: Eyjio
Can we know how exactly the deathstrike firing works now? I want to know if the mass high explosive dream is still possible. Thanks for all the info, it's been awesome.
56367
Post by: Inquisitor Jex
Eyjio wrote:Can we know how exactly the deathstrike firing works now? I want to know if the mass high explosive dream is still possible. Thanks for all the info, it's been awesome.
sure; can't shoot on the first turn; can begin to shoot on the 2nd turn, except if it moved during the movement phase. roll a dice; +1 per turn it was on the board and didn't move, -1 for every crew shaken/stunned/weapon destroyed rolled. 4+ it fires, and it always fires on a natural roll of 6.
Then it's a 160 pts 12/12/10 HB or HF platform.
62401
Post by: Eyjio
So wait, does that mean it's potentially firing on a 3+ turn 2? If so, that's amazing. I want 3.
10127
Post by: Happygrunt
I can't be the only one having EXTREME difficulty building lists now right? Granted, my 1500 point list went from having two Leman Russ tanks to four, but still!
So far I am looking at a CCS, An HQ vanquisher squadren, two plasma vets, two melta vets, two demolishers and chimeras for the infantry.
81756
Post by: Franks1313
First, thank you Jex.
I saw that the executioner got 35 points cheaper, how about the rest of the LR variants?
Can't wait to pick my codex tomorrow.
Thanks again.
Also, sorry if it has been mentioned already I tried to read the entire thread, but my boss was hovering...
65404
Post by: FatBoyNoSlim
Do I have to take Pask as a HQ choice or can I just put him in a Heavy Support Section tank?
I ask this cos what if want to put Pask in a single tank and not have another tank being forced to shoot at the same target.
Also what is the Heavy Stubber price? Seen both 5 and 10 points mentioned.
56367
Post by: Inquisitor Jex
Franks1313 wrote:First, thank you Jex.
I saw that the executioner got 35 points cheaper, how about the rest of the LR variants?
Can't wait to pick my codex tomorrow.
Thanks again.
Also, sorry if it has been mentioned already I tried to read the entire thread, but my boss was hovering...
no problem; I'm at work right now m'self!
Basic is 150
Exterminator 130
Vanquis 135
Eradicator 120
Demo 170
Punisher 140
Executionner 155.
FatBoyNoSlim wrote:Do I have to take Pask as a HQ choice or can I just put him in a Heavy Support Section tank?
I ask this cos what if want to put Pask in a single tank and not have another tank being forced to shoot at the same target.
Also what is the Heavy Stubber price? Seen both 5 and 10 points mentioned.
Pask must be a HQ tank.
Stubber/storm bolter's 5 pts; everything is either 5, 10 or 1 pt (searchlight is the only thign that's 1 pt) augur's 25
54283
Post by: NamelessBard
portugus wrote:@Jancoran - Pretty much the same as last codex, Specialist weapon with +2 Str, Init AP3 only works once
@Kriswall - 30pts for the normal tank commander.
You can have two since you have 2 HQ slots but they have to be in a squadron with at least 1 other tank and can only order their own unit.
I suggest:
HQ 1 Punisher, Bolter sponsons, Pask - 230pts
1 Exterminator, hull lascannon - 140pts
HQ 1 Vanquisher, hull lascannon, Commander - 175pts
1 Vanquisher, hull lascannon - 145pts
One of the orders is having the commander split fire but they kinda work together in case you fail the check (9 or less on 2D6)
Does this mean these tanks are taken in the HQ slot?
8266
Post by: Wolf
It means exactly that as far as I am aware
3828
Post by: General Hobbs
In the book does the army refer to itself as astra militarium or still Imperial Guard????
74089
Post by: rabidguineapig
So basically the minimum cost for bringing Pask in your army is 310 pts and that would be with 2 Eradicators. Slightly annoying...
44183
Post by: decker_cky
The Eradicator seems very tempting at that price. 360 for a squadron of 3 provides a lot of cover ignoring shots.
63000
Post by: Peregrine
Wow. That really makes GW's model look like a cruel joke.
22349
Post by: portugus
For everybody asking the same questions over and over you can simply select "Filter Thread" for Inquisitor Jex's posts. It's located on the left under his online/offline status. That way you can get all the good info without having to sort through all the posts looking for your question's answer. I think the points for the Leman Russ tanks have been posted 5 times now and people are missing it because this thread gets a new page every 20 minutes like people are going to miss this post :p
Automatically Appended Next Post:
Wow he looks like a real person! If I was going to get any more I would probably get that one.
Edit: And yes he said the Leman Russ was listed as Heavy.
5951
Post by: Ravajaxe
decker_cky wrote:The Eradicator seems very tempting at that price. 360 for a squadron of 3 provides a lot of cover ignoring shots.
You just have to hope your opponent does not draw puppet master !
77159
Post by: Paradigm
Inquisitor Jex wrote:
Paradigm wrote:Seeing better pics of that new Commissar only makes me gladder I was able to pick up the old Finecast one today (a good cast as well, no issues).
To clarify on Lord Commissars, as they seem to only be Warlord if you don't have any order-givers, is that army-wide or just in HQ? ie If I have a LC as a HQ and several PCS, how does that work? I imagine the LC would be Warlord, but you never know.
The HQ must be senior officer actually; my mistake!
So it has to be a company commander? Or can, in any way, a Lord Commissar be a Warlord? Sorry for the repeated questions, I'm just not a fan of CCS so hope I can use a LC as a Warlord.
42009
Post by: tjnorwoo
I still want to buy the penal legion squad from victoria miniatures.
29070
Post by: Turalon
I've always used the same models for conscripts and penal legionaries interchangeably so losing one isn't so bad. If both went I'd be a little upset.
I was also hoping that vets would've dropped to two specials, or one squad per infantry platoon because playing against vet spam has gotten really boring. I feel like i'm the only person on the west coast who runs regular platoons right now...
61618
Post by: Desubot
tjnorwoo wrote:I still want to buy the penal legion squad from victoria miniatures.
Conscripting them seems to be the best option.
besides they would look cooler in a giant squad.
67735
Post by: streetsamurai
have the pics of the upcoming wd been leadked ? if so on which page ?
thanks
73480
Post by: ultimentra
Ravajaxe wrote:decker_cky wrote:The Eradicator seems very tempting at that price. 360 for a squadron of 3 provides a lot of cover ignoring shots.
You just have to hope your opponent does not draw puppet master !
I wasn't aware we were playing Yugioh
84609
Post by: TheSilo
http://wargamesfactory.com/webstore/world-war-2/ww2-russian-infantry-28
Probably where I'll get my conscripts from. I love the Russian officer too, either as a commissar or conscript leader.
54283
Post by: NamelessBard
Awesome.
So I can have Russes and say a Deathstrike or a Manticore as Ork allies.
33968
Post by: Tomb King
Jex are HWT still 3 models or can you increase the amount of models in the unit. Are platoon command squads still by themselves?
31260
Post by: Biophysical
Just putting this out there, but does anyone else think there's a lot of potential with a Hellhound or two with and Augur whatsitcalled? Fast, reasonably durable vehicle that can be taken in squadrons that in turn pinpoints a drop for up to four squads (and 10 special weapons) that come in on a single reserve roll. Scion-bomb, I guess, if we're following normal naming conventions for these.
I think this might have been said also, but with reasonably cheap (per melta) deep striking squads, cheap Vanquishers, Pask, Tank Hunter & Divination out the wazoo, and the other AT odds and ends in the codex, can Imperial Guard officially not worry about Imperial Knights anymore?
77029
Post by: Bull0
You know, that dodgy Commissar is just about starting to grow on me. Lose the pimp chain, swap the sabre for a straighter edged sword, and we'll talk. I mean, I've got all the others... seems a shame to skip this one. While I'm here, thanks a lot Jex for posting so much info. I'm pretty glad at least some of the painful stuff turned out to be bogus, even if there are a lot of high-profile casualties.
37470
Post by: tomjoad
Paradigm wrote:Inquisitor Jex wrote:
Paradigm wrote:Seeing better pics of that new Commissar only makes me gladder I was able to pick up the old Finecast one today (a good cast as well, no issues).
To clarify on Lord Commissars, as they seem to only be Warlord if you don't have any order-givers, is that army-wide or just in HQ? ie If I have a LC as a HQ and several PCS, how does that work? I imagine the LC would be Warlord, but you never know.
The HQ must be senior officer actually; my mistake!
So it has to be a company commander? Or can, in any way, a Lord Commissar be a Warlord? Sorry for the repeated questions, I'm just not a fan of CCS so hope I can use a LC as a Warlord.
It sounds as if it must be the Company Commander IF he is present. If the Company Commander IS NOT present, it can pass down to a Lord Commissar.
10127
Post by: Happygrunt
tomjoad wrote: Paradigm wrote:Inquisitor Jex wrote:
Paradigm wrote:Seeing better pics of that new Commissar only makes me gladder I was able to pick up the old Finecast one today (a good cast as well, no issues).
To clarify on Lord Commissars, as they seem to only be Warlord if you don't have any order-givers, is that army-wide or just in HQ? ie If I have a LC as a HQ and several PCS, how does that work? I imagine the LC would be Warlord, but you never know.
The HQ must be senior officer actually; my mistake!
So it has to be a company commander? Or can, in any way, a Lord Commissar be a Warlord? Sorry for the repeated questions, I'm just not a fan of CCS so hope I can use a LC as a Warlord.
It sounds as if it must be the Company Commander IF he is present. If the Company Commander IS NOT present, it can pass down to a Lord Commissar.
I actually kind of like that rule. Seems pretty fluffy. Hopefully Tank commanders can override that though.
56367
Post by: Inquisitor Jex
Paradigm wrote:Inquisitor Jex wrote:
Paradigm wrote:Seeing better pics of that new Commissar only makes me gladder I was able to pick up the old Finecast one today (a good cast as well, no issues).
To clarify on Lord Commissars, as they seem to only be Warlord if you don't have any order-givers, is that army-wide or just in HQ? ie If I have a LC as a HQ and several PCS, how does that work? I imagine the LC would be Warlord, but you never know.
The HQ must be senior officer actually; my mistake!
So it has to be a company commander? Or can, in any way, a Lord Commissar be a Warlord? Sorry for the repeated questions, I'm just not a fan of CCS so hope I can use a LC as a Warlord.
Yup: the LC got a Chain of Command special rule that states: May be your warlord is only there is no model with the Senior Officer special rule, so if you want a LC Warlord, you got to drop the CCS and not have Yarrick (Since he does have the Senior officer rule) Nothing is stopping you to have a tank commander (who doesn't have the Senior Officer rule) and a LC as Warlord thought.
Tomb King wrote:Jex are HWT still 3 models or can you increase the amount of models in the unit. Are platoon command squads still by themselves?
Still 3 models, PCS is still alone.
Bull0 wrote:You know, that dodgy Commissar is just about starting to grow on me. Lose the pimp chain, swap the sabre for a straighter edged sword, and we'll talk.
I mean, I've got all the others... seems a shame to skip this one.
While I'm here, thanks a lot Jex for posting so much info. I'm pretty glad at least some of the painful stuff turned out to be bogus, even if there are a lot of high-profile casualties.
Hey no problem, I'm just happy it wasn't as bad as the rumours were making it be...as for the plastic Commissar, I would rather have him with options than a 'fixed' model with 30pts worth of wargear on him...still nice, but the lack of options is a turn off for me.
47547
Post by: CthuluIsSpy
Happygrunt wrote: tomjoad wrote: Paradigm wrote:Inquisitor Jex wrote:
Paradigm wrote:Seeing better pics of that new Commissar only makes me gladder I was able to pick up the old Finecast one today (a good cast as well, no issues).
To clarify on Lord Commissars, as they seem to only be Warlord if you don't have any order-givers, is that army-wide or just in HQ? ie If I have a LC as a HQ and several PCS, how does that work? I imagine the LC would be Warlord, but you never know.
The HQ must be senior officer actually; my mistake!
So it has to be a company commander? Or can, in any way, a Lord Commissar be a Warlord? Sorry for the repeated questions, I'm just not a fan of CCS so hope I can use a LC as a Warlord.
It sounds as if it must be the Company Commander IF he is present. If the Company Commander IS NOT present, it can pass down to a Lord Commissar.
I actually kind of like that rule. Seems pretty fluffy. Hopefully Tank commanders can override that though.
Earlier in the thread, there was a post explaining that Commissars have a rule called Chain of Command ( iirc), which basically says that if there is an HQ choice in the army with the Voice of Command rule in the army, then the Lord Commisar may not be the Warlord.
If tank commanders don't have that same rule, then yes, he can be the Warlord.
77029
Post by: Bull0
CthuluIsSpy wrote:Earlier in the thread, there was a post explaining that Commissars have a rule called Chain of Command ( iirc), which basically says that if there is an HQ choice in the army with the Voice of Command rule in the army, then the Lord Commisar may not be the Warlord.
If tank commanders don't have that same rule, then yes, he can be the Warlord.
The chain of command... which is the chain I go get and beat you with until you learn to respect the chain of command!
Seems like a strange rule. I guess it's mostly for balance? I was always under the impression Commissars were a higher authority than Imperial Guard officers, by and large. Not that I'm any kind of expert, I haven't read many of the IG novels or anything
37470
Post by: tomjoad
Bull0 wrote: CthuluIsSpy wrote:Earlier in the thread, there was a post explaining that Commissars have a rule called Chain of Command ( iirc), which basically says that if there is an HQ choice in the army with the Voice of Command rule in the army, then the Lord Commisar may not be the Warlord.
If tank commanders don't have that same rule, then yes, he can be the Warlord.
The chain of command... which is the chain I go get and beat you with until you learn to respect the chain of command!
Seems like a strange rule. I guess it's mostly for balance? I was always under the impression Commissars were a higher authority than Imperial Guard officers, by and large. Not that I'm any kind of expert, I haven't read many of the IG novels or anything
I think that commissars are, like, above-but-removed-from the IG regiments that they're with. More of a supervisor type sent from the main office, while the actual officers are like your actual boss that you report to on a daily basis.
56367
Post by: Inquisitor Jex
Commissars are just morale officers, they are advisors more than commanders; of course if the commander gets cowardly and gets a bolt for his trouble, the commissar is usually the one that fills in the leadership gap to keep the army working and the chain of command reliabl and alive
47547
Post by: CthuluIsSpy
Bull0 wrote: CthuluIsSpy wrote:Earlier in the thread, there was a post explaining that Commissars have a rule called Chain of Command ( iirc), which basically says that if there is an HQ choice in the army with the Voice of Command rule in the army, then the Lord Commisar may not be the Warlord. If tank commanders don't have that same rule, then yes, he can be the Warlord. The chain of command... which is the chain I go get and beat you with until you learn to respect the chain of command! Seems like a strange rule. I guess it's mostly for balance? I was always under the impression Commissars were a higher authority than Imperial Guard officers, by and large. Not that I'm any kind of expert, I haven't read many of the IG novels or anything Sort of. From what I understand, Commissars aren't there to lead; they are there to make sure the commander does his job. Commissars only tend to take command if there is no other option (see: Yarrick). Otherwise they just stand back and let the commander do his job. Well, unless he cocks up that is.
65784
Post by: Mr.Omega
What's the exact wording on the Augur Array, Inquisitor Jex?
84409
Post by: KommissarKarl
The changes to veterans are insane. My mech guard just got a lot stronger for little to no increase in cost.
56367
Post by: Inquisitor Jex
Mr.Omega wrote:What's the exact wording on the Augur Array, Inquisitor Jex?
"If you attempt to bring a unit on from reserve using deep strike, and the location chosen for its deployment is within 6 inches of a vehicle with an augur array, that unit does not scatter. The augur array must have been on the battlefield at the start of the turn in order for it to be used"
So I'm afraid it cannot be used with grav chute insertion...yet again grav chute states a unit gets on the board as it was deep striking..wordings wordings...
47547
Post by: CthuluIsSpy
Inquisitor Jex wrote: Mr.Omega wrote:What's the exact wording on the Augur Array, Inquisitor Jex?
"If you attempt to bring a unit on from reserve using deep strike, and the location chosen for its deployment is within 6 inches of a vehicle with an augur array, that unit does not scatter. The augur array must have been on the battlefield at the start of the turn in order for it to be used"
So I'm afraid it cannot be used with grav chute insertion...yet again grav chute states a unit gets on the board as it was deep striking..wordings wordings...
Can scout sentinals take Augurs?
If so, you can probably outflank a unit of scouts and drop down an allied unit of terminators right in your opponent's back lines.
84409
Post by: KommissarKarl
BrookM wrote:Sweet, nice to see that vets still pack three specials at least. 
Well the sargeant can take one too. So before we paid 115 for veterans with three plasmaguns, now we pay 120 points for four plasmaguns.
34328
Post by: l0k1
Jex, can a tank commander take the relic that gives him It Will Not Die? Would it confer to the tank he is in?
65404
Post by: FatBoyNoSlim
Inquisitor Jex wrote:Franks1313 wrote:First, thank you Jex.
I saw that the executioner got 35 points cheaper, how about the rest of the LR variants?
Can't wait to pick my codex tomorrow.
Thanks again.
Also, sorry if it has been mentioned already I tried to read the entire thread, but my boss was hovering...
no problem; I'm at work right now m'self!
Basic is 150
Exterminator 130
Vanquis 135
Eradicator 120
Demo 170
Punisher 140
Executionner 155.
FatBoyNoSlim wrote:Do I have to take Pask as a HQ choice or can I just put him in a Heavy Support Section tank?
I ask this cos what if want to put Pask in a single tank and not have another tank being forced to shoot at the same target.
Also what is the Heavy Stubber price? Seen both 5 and 10 points mentioned.
Pask must be a HQ tank.
Stubber/storm bolter's 5 pts; everything is either 5, 10 or 1 pt (searchlight is the only thign that's 1 pt) augur's 25
thanks very much answering
82422
Post by: Zengu
So..... tomorrow is the day that we've all been waiting for....!! Are there any units that's have over looked? O a spread note I think Marbo killed the
emperor and took over the job.
18080
Post by: Anpu42
Ratling???
47547
Post by: CthuluIsSpy
Apparently they can move and shoot now.
26319
Post by: jae4x4
I read though all of Jex's posts, but could not find special weapon points?
34416
Post by: B0B MaRlEy
jae4x4 wrote:I read though all of Jex's posts, but could not find special weapon points?
I don't think those things changed.
65404
Post by: FatBoyNoSlim
thought it was being released on the Saturday the 12th?
Or am I getting mixed up with time zones?
65784
Post by: Mr.Omega
Jex, can you please tell me what the base cost of the Valkyrie is? From what I've read the upgrades are reputedly cheaper, but I can't seem to find the base cost
Also you have my thanks for sharing this with us
56367
Post by: Inquisitor Jex
CthuluIsSpy wrote:Inquisitor Jex wrote: Mr.Omega wrote:What's the exact wording on the Augur Array, Inquisitor Jex?
"If you attempt to bring a unit on from reserve using deep strike, and the location chosen for its deployment is within 6 inches of a vehicle with an augur array, that unit does not scatter. The augur array must have been on the battlefield at the start of the turn in order for it to be used"
So I'm afraid it cannot be used with grav chute insertion...yet again grav chute states a unit gets on the board as it was deep striking..wordings wordings...
Can scout sentinals take Augurs?
If so, you can probably outflank a unit of scouts and drop down an allied unit of terminators right in your opponent's back lines.
Yes they can
KommissarKarl wrote: BrookM wrote:Sweet, nice to see that vets still pack three specials at least. 
Well the sargeant can take one too. So before we paid 115 for veterans with three plasmaguns, now we pay 120 points for four plasmaguns.
Well, Sarges can only take plasma pistols, not plasma guns
l0k1 wrote:Jex, can a tank commander take the relic that gives him It Will Not Die? Would it confer to the tank he is in?
nope, tank commanders can't take relics. Furthermore, if a tank commander is your Warlord, he only rolls d3 on the AM Warlord table ONLY (as in, he can't roll on the table in the BRB)
Anpu42 wrote:Ratling???
Yup, they can now shoot and run in the shooting phase, still infiltrate, stealth, same cost, same gear.
jae4x4 wrote:I read though all of Jex's posts, but could not find special weapon points?
Sniper rifle (can't be taken by rough riders, scions, scions command squad) 2
Flamer, GL 5
Meltagun, Heavy Flamer 10
hot-shot volley gun (Scions and scion command squad only) 10
plasma gun 15
Demo charge ( SWS only) 20
Also, here a bit of a costy gimmic; if you want a LC as a Warlord, you can still buy a CCS with Creed, as Creed does NOT have the Senior officer rule; he gets his 3 orders/turn (including Senior officer only orders) via his Supreme commander rule. A costly gimmic, but an option to have both a CCS and a LC, with the LC being your warlord.
EDIT: Mr. Omega-Valkyrie base cost is 125, Vendetta 170
56122
Post by: Perfect Organism
Can techpriests, primaris psykers and priests only be taken in a primary detachment, like Eldar Warlocks, or can you have them in an allied force?
How many can you get? I think someone said 0-3, but is that 0-3 priests and 0-3 psykers and 0-3 enginseers, or 0-3 total?
Is there any reason at all to take extra guys in the Wyrdvane Psyker squad? 12 ppm seems way too much for bullet-catchers when you can take techpriests (in power armour), priests (rosarius) or inquisitors (carapace armour and lots of wounds) for 25 points each.
56367
Post by: Inquisitor Jex
Perfect Organism wrote:Can techpriests, primaris psykers and priests only be taken in a primary detachment, like Eldar Warlocks, or can you have them in an allied force?
How many can you get? I think someone said 0-3, but is that 0-3 priests and 0-3 psykers and 0-3 enginseers, or 0-3 total?
Is there any reason at all to take extra guys in the Wyrdvane Psyker squad? 12 ppm seems way too much for bullet-catchers when you can take techpriests (in power armour), priests (rosarius) or inquisitors (carapace armour and lots of wounds) for 25 points each.
1- They are HQ units, but do not count as a mandatory HQ unit, nor do they take a FoC spot.
3-Each are 0-3, so you can have 9 total (3 of each)
3-Beats me; I do not know what brotherhood of psykers can do, and personally, I'd rather take a Primaris as Mastery lvl 2 for 75 pts.
26319
Post by: jae4x4
"Also, here a bit of a costy gimmic; if you want a LC as a Warlord, you can still buy a CCS with Creed, as Creed does NOT have the Senior officer rule; he gets his 3 orders/turn (including Senior officer only orders) via his Supreme commander rule. A costly gimmic, but an option to have both a CCS and a LC, with the LC being your warlord."
Does this apply if you have Creed + Yarrik... Yarrik can be the Warlord?
270
Post by: winterman
3-Beats me; I do not know what brotherhood of psykers can do, and personally, I'd rather take a Primaris as Mastery lvl 2 for 75 pts.
Brotherhood of Psykers is a USR. It's basically the rule that GKs and Horrors and Zoanthropes use to cast psychic powers as a unit.
Unless stated otherwise more models don't really add anything but bullet catchers but most units with Brotherhood have extra rules that modify their casting based on number of models (zonathropes shoot more warp blasts, Horrors can fire more shots with warp fire or whatever its called, etc)
So that's why people keep asking is if there's some additional rule or reason to add models to Wyrdvane, since most other similar unit has additional rules
18080
Post by: Anpu42
I normaly run a Creed/Kell/Nork Command Squad.
How does the Creed/Kell combination work now, or is it basicaly the same now?
56367
Post by: Inquisitor Jex
jae4x4 wrote:"Also, here a bit of a costy gimmic; if you want a LC as a Warlord, you can still buy a CCS with Creed, as Creed does NOT have the Senior officer rule; he gets his 3 orders/turn (including Senior officer only orders) via his Supreme commander rule. A costly gimmic, but an option to have both a CCS and a LC, with the LC being your warlord."
Does this apply if you have Creed + Yarrik... Yarrik can be the Warlord?
Yup, Yarrick as actually the Warlord automatically in this case, as he's got the Senior officer rule.
winterman wrote:3-Beats me; I do not know what brotherhood of psykers can do, and personally, I'd rather take a Primaris as Mastery lvl 2 for 75 pts.
Brotherhood of Psykers is a USR. It's basically the rule that GKs and Horrors and Zoanthropes use to cast psychic powers as a unit.
Unless stated otherwise more models don't really add anything but bullet catchers but most units with Brotherhood have extra rules that modify their casting based on number of models (zonathropes shoot more warp blasts, Horrors can fire more shots with warp fire or whatever its called, etc)
So that's why people keep asking is if there's some additional rule or reason to add models to Wyrdvane, since most other similar unit has additional rules
Ah my bad, thanks for the explanation!
and...no, they only got a single special rule, and that is brotherhood of Psykers (Mastery Lvl 1) nothing else.
73880
Post by: MaxZ
KommissarKarl wrote: BrookM wrote:Sweet, nice to see that vets still pack three specials at least. 
Well the sargeant can take one too. So before we paid 115 for veterans with three plasmaguns, now we pay 120 points for four plasmaguns.
WHAAAAAAAAT??!
Nvm already cleared up
18080
Post by: Anpu42
Inquisitor Jex wrote:jae4x4 wrote:"Also, here a bit of a costy gimmic; if you want a LC as a Warlord, you can still buy a CCS with Creed, as Creed does NOT have the Senior officer rule; he gets his 3 orders/turn (including Senior officer only orders) via his Supreme commander rule. A costly gimmic, but an option to have both a CCS and a LC, with the LC being your warlord."
Does this apply if you have Creed + Yarrik... Yarrik can be the Warlord?
Yup, Yarrick as actually the Warlord automatically in this case, as he's got the Senior officer rule.
winterman wrote:3-Beats me; I do not know what brotherhood of psykers can do, and personally, I'd rather take a Primaris as Mastery lvl 2 for 75 pts.
Brotherhood of Psykers is a USR. It's basically the rule that GKs and Horrors and Zoanthropes use to cast psychic powers as a unit.
Unless stated otherwise more models don't really add anything but bullet catchers but most units with Brotherhood have extra rules that modify their casting based on number of models (zonathropes shoot more warp blasts, Horrors can fire more shots with warp fire or whatever its called, etc)
So that's why people keep asking is if there's some additional rule or reason to add models to Wyrdvane, since most other similar unit has additional rules
Ah my bad, thanks for the explanation!
and...no, they only got a single special rule, and that is brotherhood of Psykers (Mastery Lvl 1) nothing else.
It looks like that and PotW takes out only one model at time would be the big benifit.
6772
Post by: Vaktathi
There's a good thread up on /tg/ right now with pics of the book if anyone is interested.
31260
Post by: Biophysical
Wait, sniper rifles are now 2 points? That makes them interesting.
18080
Post by: Anpu42
Ok...the one that was not sideways was upside down
65784
Post by: Mr.Omega
Vaktathi wrote:There's a good thread up on /tg/ right now with pics of the book if anyone is interested.
Link it please if you will, I can't seem to find it
44971
Post by: Wakshaani
Eyjio wrote:So wait, does that mean it's potentially firing on a 3+ turn 2? If so, that's amazing. I want 3.
Yeah, these thinsg terrify me. Nobody took them back in the day (So much so that I forgot that they even *existed*!), but, man, that's my army in a poof. One shot can take out two broods of Tyrannid Warriors, my Venomthropes, a whol ehandful of 'gants/'gaunts, instagib ... lordy.
Absolute terror in a can.
56367
Post by: Inquisitor Jex
Wakshaani wrote:Eyjio wrote:So wait, does that mean it's potentially firing on a 3+ turn 2? If so, that's amazing. I want 3.
Yeah, these thinsg terrify me. Nobody took them back in the day (So much so that I forgot that they even *existed*!), but, man, that's my army in a poof. One shot can take out two broods of Tyrannid Warriors, my Venomthropes, a whol ehandful of 'gants/'gaunts, instagib ... lordy.
Absolute terror in a can.
I got one, mostly proxie it as a manticore, because a vehicle with a giant missile is a cool sight on the table way more than one with a 4 missile rack.
34328
Post by: l0k1
Ha! I built 3 Deathstrikes for the vortex missile formation in apoc, I NEVER thought they would see normal play! This new codex definitely has my attention.
63000
Post by: Peregrine
Does Harker still add any bonuses to the unit he's taken with? His army list entry seems to only have relentless for his special rules, which wouldn't apply to the whole squad. Does he still give the infiltrate and stealth bonuses? It's going to be pretty disappointing if he doesn't, since that's the only reason to pay 55 points for him.
Also, what does Straken do?
56367
Post by: Inquisitor Jex
Peregrine wrote:Does Harker still add any bonuses to the unit he's taken with? His army list entry seems to only have relentless for his special rules, which wouldn't apply to the whole squad. Does he still give the infiltrate and stealth bonuses? It's going to be pretty disappointing if he doesn't, since that's the only reason to pay 55 points for him.
Also, what does Straken do?
Nope, only relentless. his HB is rending as well.
Straken:
Same gear as before.
Got a warlord trait; implacable determination (gives relentless to his unit)
fearless
monster hunter
Senior officer
smash
Voice of command
Cold steel and courage: him and all freindly Codex: AM in 6 inches have counter-attack and furious charge
Gong-ho: must always issue and accept a challenge
Still Str 6, T4, I3, 3+ Sv and 130p this time around..the costiest special char
24409
Post by: Matt.Kingsley
Inquisitor Jex wrote: Peregrine wrote:Does Harker still add any bonuses to the unit he's taken with? His army list entry seems to only have relentless for his special rules, which wouldn't apply to the whole squad. Does he still give the infiltrate and stealth bonuses? It's going to be pretty disappointing if he doesn't, since that's the only reason to pay 55 points for him.
Also, what does Straken do?
Nope, only relentless. his HB is rending as well.
Straken:
Same gear as before.
Got a warlord trait; implacable determination (gives relentless to his unit)
fearless
monster hunter
Senior officer
smash
Voice of command
Cold steel and courage: him and all freindly Codex: AM in 6 inches have counter-attack and furious charge
Gong-ho: must always issue and accept a challenge
Still Str 6, T4, I3, 3+ Sv
Wait... Smash?
halve his attacks for Str 10 AP2! wow... that's funny
56367
Post by: Inquisitor Jex
Matt.Kingsley wrote:Inquisitor Jex wrote: Peregrine wrote:Does Harker still add any bonuses to the unit he's taken with? His army list entry seems to only have relentless for his special rules, which wouldn't apply to the whole squad. Does he still give the infiltrate and stealth bonuses? It's going to be pretty disappointing if he doesn't, since that's the only reason to pay 55 points for him.
Also, what does Straken do?
Nope, only relentless. his HB is rending as well.
Straken:
Same gear as before.
Got a warlord trait; implacable determination (gives relentless to his unit)
fearless
monster hunter
Senior officer
smash
Voice of command
Cold steel and courage: him and all freindly Codex: AM in 6 inches have counter-attack and furious charge
Gong-ho: must always issue and accept a challenge
Still Str 6, T4, I3, 3+ Sv
Wait... Smash?
halve his attacks for Str 10 AP2! wow... that's funny
Well he used to have all of his attack ignore armour saves at initiative, so it's the 6th ed equivalent I suppose...
23433
Post by: schadenfreude
3 death strikes hidden behind a fortress of redemption would make guneline tau cry, but mind in the machine or puppet master would make the owner of the deathstrikes cry.
6772
Post by: Vaktathi
Mr.Omega wrote: Vaktathi wrote:There's a good thread up on /tg/ right now with pics of the book if anyone is interested.
Link it please if you will, I can't seem to find it
https://boards.4chan.org/tg/res/31392731
20677
Post by: NuggzTheNinja
schadenfreude wrote:3 death strikes hidden behind a fortress of redemption would make guneline tau cry, but mind in the machine or puppet master would make the owner of the deathstrikes cry.
Not if pretty much everything else is in reserves or in a Valk / Vendettta.
49179
Post by: Valhalla130
I've just decided something. If I can't have official Penal Squad members, then they'll become my vets. Like the Dirty Dozen. That way I can use my heavy weapons Necromunda figures also.
53985
Post by: TheKbob
Yep, the /tg/ thread will save dollars if you so choose. Just getting all the rules defined and the Battlescribe should update in a week or two...
GW's really missing an opportunity by not just making a Warroom like app and charging us like $100 for all the rulesets with lifetime updates. Hell, $150, all the dexes.
56367
Post by: Inquisitor Jex
TheKbob wrote:Yep, the /tg/ thread will save dollars if you so choose. Just getting all the rules defined and the Battlescribe should update in a week or two...
GW's really missing an opportunity by not just making a Warroom like app and charging us like $100 for all the rulesets with lifetime updates. Hell, $150, all the dexes.
Why make 150$ when you can make slightly more spreaded out all around the fiscal year?
63000
Post by: Peregrine
Wow, what a joke. 55 points for a single rending HB. Does GW even play this game?
494
Post by: H.B.M.C.
Hush Peregrine. You sound like a man who doesn't know how to Forge™ A™ Narrative™ properly.
79194
Post by: Co'tor Shas
H.B.M.C. wrote:Hush Peregrine. You sound like a man who doesn't know how to Forge™ A™ Narrative™ properly.
No offense meant HBMC, but there is a point when that stops being a legitimate criticism and starts being irritating.
53985
Post by: TheKbob
Inquisitor Jex wrote: TheKbob wrote:Yep, the /tg/ thread will save dollars if you so choose. Just getting all the rules defined and the Battlescribe should update in a week or two...
GW's really missing an opportunity by not just making a Warroom like app and charging us like $100 for all the rulesets with lifetime updates. Hell, $150, all the dexes.
Why make 150$ when you can make slightly more spreaded out all around the fiscal year?
I 'unno. Other companies do it and they seem to be doing just fine. And it's only $60. For all the units. Forever.
63000
Post by: Peregrine
Co'tor Shas wrote:No offense meant HBMC, but there is a point when that stops being a legitimate criticism and starts being irritating.
Yeah, and that point is when GW stops publishing garbage and defending it as being a "narrative" game. Unfortunately we haven't reached that point yet, and there's no sign that we will in the foreseeable future. Automatically Appended Next Post: And dual pistol sergeants and officers are gone. It's like the idiot who wrote this book forgot that 6th edition added that cool new rule where you can shoot two pistols at once. Even if it wasn't the most competitive option it was fun!
56367
Post by: Inquisitor Jex
Peregrine wrote: Co'tor Shas wrote:No offense meant HBMC, but there is a point when that stops being a legitimate criticism and starts being irritating.
Yeah, and that point is when GW stops publishing garbage and defending it as being a "narrative" game. Unfortunately we haven't reached that point yet, and there's no sign that we will in the foreseeable future.
Automatically Appended Next Post:
And dual pistol sergeants and officers are gone. It's like the idiot who wrote this book forgot that 6th edition added that cool new rule where you can shoot two pistols at once. Even if it wasn't the most competitive option it was fun!
Gone? How so? It doesn't states that there's a limit on how many ranged weapons either can take and it is in the plural so they can take two.
31260
Post by: Biophysical
Wow. Straken got nerfed and nerfed hard.
Old Straken: 50+95 points
12" Counterattack/Furious Charge bubble
New Straken: 60+130 points
6" Counterattack/Furious Charge bubble
Forced to issue and accept challenges
Monster Hunter
Smash
Makes his squad Relentless (la dee effin' da)
Goes way up in points, loses a huge amount of area for his buff, gets the worst Guard warlord trait, and force to issue and accept challenges. In return, gets Monster Hunter and can go up to S10 in a Smash (which is pretty cool). I actually play Catachans, so I was hoping he'd more or less just stay roughly the same, not get tons worse. Am I missing something?
Oh well. I'm seriously thinking about modeling up a big, bad Catachan looking dude with a Commissar's hat (maybe with a bloody hole in it) and the Emperor's Benediction to be my company bad ass. Counts as Commissar, really the guy that "replaced" the Commissar.
63000
Post by: Peregrine
Inquisitor Jex wrote:Gone? How so? It doesn't states that there's a limit on how many ranged weapons either can take and it is in the plural so they can take two.
Because the ranged weapons list says that you have to replace your laspistol with the option you take. Nobody has more than one laspistol to replace, so if you take one upgrade pistol you no longer have the ability to take any other items from the list.
Hilariously the one exception is rough rider sergeants, since their army list entry gives them the exact same pistol options but with "may replace pistol and/or CCW" instead of "may take items from the ranged weapons list". So rough riders finally have a purpose!
56367
Post by: Inquisitor Jex
Peregrine wrote:Inquisitor Jex wrote:Gone? How so? It doesn't states that there's a limit on how many ranged weapons either can take and it is in the plural so they can take two.
Because the ranged weapons list says that you have to replace your laspistol with the option you take. Nobody has more than one laspistol to replace, so if you take one upgrade pistol you no longer have the ability to take any other items from the list.
Hilariously the one exception is rough rider sergeants, since their army list entry gives them the exact same pistol options but with "may replace pistol and/or CCW" instead of "may take items from the ranged weapons list". So rough riders finally have a purpose!
Yeah you can have a gunslingin' Rough rider Sgt! A Cowboy and his posse.
As for the ranged table, it says "A model can exchange his laspistol with.." not "a model must exchange his laspistol with.." so in my book, you can get a bolt pistol for 1 pt and get a second one in replacement of the laspistol. It's not a mandatory move, but it can be done.
Comparded to a guardsmen may replace his lasgun with a weapon from the special weapons table, he's got to drop his lasgun top get a meltagun. a Sgt can get a bolt pistol and then can opt to replace his laspistol with a bolt pistol.
45408
Post by: adhuin
Inquisitor Jex wrote:
As for the ranged table, it says "A model can exchange his laspistol with.." not "a model must exchange his laspistol with.." so in my book, you can get a bolt pistol for 1 pt and get a second one in replacement of the laspistol. It's not a mandatory move, but it can be done.
Other Codexes use the same phrasing. It just means that giving up a laspistol is an additional cost.
Otherwise there would be no reason to ever give up your old weapons as models don't have any limits on how many weapons/armour they can carry.
31260
Post by: Biophysical
Kinda minor, but I really like 2 point Sniper Rifles. A PCS can take 4 sniper rifles, and a bolter on the JO for 39 total points. That's pretty cheap, especially considering you'll have to buy a PCS to take any blobs anyway. It lets them do some long-range damage with some neat utility without really costing much more than lasguns. SWS Snipers become not absolutely terrible either. 36 points for 6 guys, 3 lasguns/3 Sniper Rifles. Cheap, long-range scoring unit that's a little more work to kill than a heavy weapon squad while being half the price.
I know none of these will be all that good anyway, but I have so many cool catachan sniper figs that need a good home. 2 points is worth paying for cool.
56367
Post by: Inquisitor Jex
adhuin wrote:Inquisitor Jex wrote:
As for the ranged table, it says "A model can exchange his laspistol with.." not "a model must exchange his laspistol with.." so in my book, you can get a bolt pistol for 1 pt and get a second one in replacement of the laspistol. It's not a mandatory move, but it can be done.
Other Codexes use the same phrasing. It just means that giving up a laspistol is an additional cost.
Otherwise there would be no reason to ever give up your old weapons as models don't have any limits on how many weapons/armour they can carry.
I tohught the BRB limited them to 1 two handed weapons, 1 CCW/pistol or two CCW or two pistols.
85285
Post by: piemasters
Biophysical wrote:Wow. Straken got nerfed and nerfed hard.
Old Straken: 50+95 points
12" Counterattack/Furious Charge bubble
New Straken: 60+130 points
6" Counterattack/Furious Charge bubble
Forced to issue and accept challenges
Monster Hunter
Smash
Makes his squad Relentless (la dee effin' da)
Goes way up in points, loses a huge amount of area for his buff, gets the worst Guard warlord trait, and force to issue and accept challenges. In return, gets Monster Hunter and can go up to S10 in a Smash (which is pretty cool). I actually play Catachans, so I was hoping he'd more or less just stay roughly the same, not get tons worse. Am I missing something?
Oh well. I'm seriously thinking about modeling up a big, bad Catachan looking dude with a Commissar's hat (maybe with a bloody hole in it) and the Emperor's Benediction to be my company bad ass. Counts as Commissar, really the guy that "replaced" the Commissar.
Yes. Straken has become one of the powerful characters in the game. He is pretty much sure to one shot any MEQ or TEQ character that do not have EW. Since he can get a priest as well he can reroll his invul save as well as a medic for FNP. Both of which are cheap. Most models that hit at INT will not one shot him as well. He is a very dangerous CC character. He is designed to be that close combat unit guard has always lacked. That is why relentless is there so they can take things like MOOs, plasma guns, or what ever you want and still charge and do damage.
That said, I am a Catachan player as well and really we got hosed in this book. Marbo gone. Harker nerfed so bad they reduced his unit entry to two sentences. And Straken while somewhat fluffy is borderline ridiculous and does nothing to give my guardsmen any sort of Catachan feel. Its a pretty sad day for our planet.
45408
Post by: adhuin
Inquisitor Jex wrote: adhuin wrote:Inquisitor Jex wrote:
As for the ranged table, it says "A model can exchange his laspistol with.." not "a model must exchange his laspistol with.." so in my book, you can get a bolt pistol for 1 pt and get a second one in replacement of the laspistol. It's not a mandatory move, but it can be done.
Other Codexes use the same phrasing. It just means that giving up a laspistol is an additional cost.
Otherwise there would be no reason to ever give up your old weapons as models don't have any limits on how many weapons/armour they can carry.
I tohught the BRB limited them to 1 two handed weapons, 1 CCW/pistol or two CCW or two pistols.
Not in 6th edition: page 51: "MORE THAN ONE WEAPON"
Unless otherwise stated , If the model has more than one Shooting
weapon, he must choose which one to shoot - he cannot fire
both in the same Shooting phase .If a model has more than
one Melee weapon, he must choose which one to attack with
when he comes to srike blows - he cannot mix and match the
abilities of several different Melee weapons. However, it's worth
remembering that if a model has two or more Melee weapons
he gains +l Attack in close combat
Pistol rule on page 52 has a separate clause allowing using them in CC and shooting with 2 pistols at the same time.
68355
Post by: easysauce
Co'tor Shas wrote: H.B.M.C. wrote:Hush Peregrine. You sound like a man who doesn't know how to Forge™ A™ Narrative™ properly.
No offense meant HBMC, but there is a point when that stops being a legitimate criticism and starts being irritating.
yeah... its just complaints on complaints at this point... we get it he hates GW and the game, some of us actually LIKE this new codex, and will enjoy it.
CHimeras went up 10 pts and vets went down 10 pts and its the end of the world.
who cares, Saturday is going to see this codex add a lot to guard and with so much anti eldar and tau firepower, hopefully balance out the meta even more as we approach full circle with every codex being in the same edition for once. Automatically Appended Next Post: Biophysical wrote:Kinda minor, but I really like 2 point Sniper Rifles. A PCS can take 4 sniper rifles, and a bolter on the JO for 39 total points. That's pretty cheap, especially considering you'll have to buy a PCS to take any blobs anyway. It lets them do some long-range damage with some neat utility without really costing much more than lasguns. SWS Snipers become not absolutely terrible either. 36 points for 6 guys, 3 lasguns/3 Sniper Rifles. Cheap, long-range scoring unit that's a little more work to kill than a heavy weapon squad while being half the price.
I know none of these will be all that good anyway, but I have so many cool catachan sniper figs that need a good home. 2 points is worth paying for cool.
ME TOO!
hugely underated weapon at 5 pts, at 2, mmmmm
Im already building a whole army of precision shots... literally hundreds is easy to get with these points
38809
Post by: michaelcycle
#nerf, #squeal, #rage quit.
Chimera mondo nerf
Vendetta mondo nerf
Hate.
53985
Post by: TheKbob
After reading the book, it's Heavy Tanks and Deathstars.
You can now put three priests in a squad of 10 TH/SS Marines w/ 2 Beatstick lords and cheap psykers.
Now you get TH/SS terminators that reroll to hit, reroll to wound, and reroll failed armor saves.
Or, my favorite:
CCS (Medic, Nork, Straken)
3x Priests
3x ML2 Psykers (Divination fishing for Misfortune)
St. Celestine
5x Priests (Litanies of Faith)
Now you just walk that across the field with some bulgryns upfront and some Punishers getting Divination or two. You have a unit that auto-passes war hymn checks, so it rerolls everything in CQC, has Hit and Run, AND it has 7 guys actively smashing for 20+ S6, AP2, Init 3 attacks.
Slice of fried gold.
10127
Post by: Happygrunt
TheKbob wrote:After reading the book, it's Heavy Tanks and Deathstars.
You can now put three priests in a squad of 10 TH/ SS Marines w/ 2 Beatstick lords and cheap psykers.
Now you get TH/ SS terminators that reroll to hit, reroll to wound, and reroll failed armor saves.
Or, my favorite:
CCS (Medic, Nork, Straken)
3x Priests
3x ML2 Psykers (Divination fishing for Misfortune)
St. Celestine
5x Priests (Litanies of Faith)
Now you just walk that across the field with some bulgryns upfront and some Punishers getting Divination or two. You have a unit that auto-passes war hymn checks, so it rerolls everything in CQC, has Hit and Run, AND it has 7 guys actively smashing for 20+ S6, AP2, Init 3 attacks.
Slice of fried gold.
This is the future we chose and it is beautiful.
I a enjoying writing my new lists. They all have the theme "TANKS FOR DAYS".
3687
Post by: Red__Thirst
I have the codex in-hand here now too. Anyone need any clarifications?
I'm currently building/rebuilding my lists now.
Will be waiting for replies. Please quote this post if you have a question and I'll try and answer it quickly when I see it.
Take it easy.
-Red__Thirst-
79243
Post by: Swastakowey
Red__Thirst wrote:I have the codex in-hand here now too. Anyone need any clarifications?
I'm currently building/rebuilding my lists now.
Will be waiting for replies. Please quote this post if you have a question and I'll try and answer it quickly when I see it.
Take it easy.
-Red__Thirst-
I havent read it anywhere, but do the priests still restore hull points, or just grant machine spirit?
Anything stand out as shocking or surprising to you despite knowing what you knew about the codex before you had it?
Then im about set after knwoing that.
99
Post by: insaniak
Lone Cat wrote: vic wrote:Penal legion gone? awww crap. I really like those guys.
They aren't popular and purely a redundancy with Infantry section and Conscripts
Their popularity could have been fixed somewhat just by removing the random roll for their special ability. Automatically Appended Next Post: BrookM wrote:Just in case it hasn't been done yet, a better picture of the upcoming Commissar:

God, that is dire.
It's mind-boggling that they could have held this model up against the current Commissars and through it was a reasonable replacement.
3687
Post by: Red__Thirst
Swastakowey wrote: Red__Thirst wrote:I have the codex in-hand here now too. Anyone need any clarifications?
I'm currently building/rebuilding my lists now.
Will be waiting for replies. Please quote this post if you have a question and I'll try and answer it quickly when I see it.
Take it easy.
-Red__Thirst-
I havent read it anywhere, but do the priests still restore hull points, or just grant machine spirit?
Anything stand out as shocking or surprising to you despite knowing what you knew about the codex before you had it?
Then im about set after knwoing that.
By priest I assume you mean Tech Priest? If so they're now called 'Engineseer'. They're an HQ choice that doesn't take up a slot and can be purchased 0-3 for 40 pts. a piece.
They have Awaken the Machine, Blessings of the Omnissiah, and Independent Character special rules. The second, Blessing of the Omnissiah allows you to repair hull points as normal on a 5+ roll with +1 to the roll for each servitor with a Servo Arm (Up to 4 total) for 10 points a piece.
As far as shocking/surprising, not really, though the Psyker Battle Squad (Now called Wyrdvane Psykers) seem interesting. I'm contemplating ways to use them now, either as a defensive addition, or in an offensive capacity. Debating putting six in a Vendetta and dropping them for backfield shenanigans if I get a good offensive power, or leaving them in my backfield if I get a good defensive power. Not sure on that end yet, but it seems like a fun way to make your opponent have a headache.
Hope that helps ya Swastakowey.
Take it easy.
-Red__Thirst-
79243
Post by: Swastakowey
Tech priest, sorry. Cheers.
I have always wondered what its like to get a new codex for an army haha. By blind luck I have never had a codex update and I have been playing a long time. But it feels like nothings new with all these rumor threads. Next release im gonna try very hard to avoid rumor threads and see what the codex has in store in complete ignorance. Might be more exciting haha.
494
Post by: H.B.M.C.
Peregrine wrote:Hilariously the one exception is rough rider sergeants, since their army list entry gives them the exact same pistol options but with "may replace pistol and/or CCW" instead of "may take items from the ranged weapons list". So rough riders finally have a purpose! Deep down I know that this wasn't an intentional change, and simply a matter of them writing the entries for officers and not re-writing the entries for RR's, meaning we get an old book unit that allows for it and a new book unit that doesn't, and the people putting the Codex together are non the wiser about it. easysauce wrote:we get it he hates GW and the game, some of us actually LIKE this new codex, and will enjoy it. Son, don't tell me what I like and don't like.
557
Post by: alphaecho
Swastakowey wrote:Tech priest, sorry. Cheers.
I have always wondered what its like to get a new codex for an army haha. By blind luck I have never had a codex update and I have been playing a long time. But it feels like nothings new with all these rumor threads. Next release im gonna try very hard to avoid rumor threads and see what the codex has in store in complete ignorance. Might be more exciting haha.
Could be worse. You could have had a massive over-reaction to quoted rumours (rant, rage, threaten to quit/ sell off an army) that then turn out to be incorrect.
79243
Post by: Swastakowey
alphaecho wrote: Swastakowey wrote:Tech priest, sorry. Cheers.
I have always wondered what its like to get a new codex for an army haha. By blind luck I have never had a codex update and I have been playing a long time. But it feels like nothings new with all these rumor threads. Next release im gonna try very hard to avoid rumor threads and see what the codex has in store in complete ignorance. Might be more exciting haha.
Could be worse. You could have had a massive over-reaction to quoted rumours (rant, rage, threaten to quit/ sell off an army) that then turn out to be incorrect.
Yea true lol, I actually think its better personally, while I will mourn the loss of Marbo, im pretty fine with it all. But I refuse to become one of those people. At least not till months after a release  ... if at all.
49827
Post by: MajorWesJanson
insaniak wrote: BrookM wrote:Just in case it hasn't been done yet, a better picture of the upcoming Commissar:

God, that is dire.
It's mind-boggling that they could have held this model up against the current Commissars and through it was a reasonable replacement.
He has actually really grown on me with that new pic. Just wish he had the proper crimson sash.
3687
Post by: Red__Thirst
Only thing I'm still mildly annoyed with is the removal of the Griffon Mortar (as well as the Colossus and Medusa) because I have two I spent a good long while painting and converting up for use using the old school GW Griffon kit bits.
I spent a fair amount of money on them both, each one clocking in at over 70 dollars for the Chimera, and then finding the old school Griffon Mortars bits to use for them. So thats ~$140.00 worth of models that aren't in the codex, though, I can still use them technically, assuming the person I'm playing doesn't mind me using I.A. Vol.1 rules for them, but it's still frustrating none the less.
Overall, I'm pleased with the codex, Nothing massively upsetting, just trying to get a feel for it right now.
That's all I've got at the moment. Take it easy fellas.
-Red__Thirst-
10127
Post by: Happygrunt
For those who want tactics, I have put a thread up in the tactics section. I was hoping to have everything condensed in one big thread while IG players make sense of the new book.
Thread link: http://www.dakkadakka.com/dakkaforum/posts/list/589287.page
79243
Post by: Swastakowey
in the original photo I thought the battery thing was his hand... thankfully thats not right. But I like him. I also like the changes to the sash colour. Nice to see variety. Especially bright colours.
At the end of the day, he comes plastic so sash colour shouldnt effect the opinion of the model.
53985
Post by: TheKbob
Basically, here's what the new IG will be:
Spam Psykers + Inquisitors. Stack barrage weapons/russes. Fish for Misfortune, debuff deathstars, and flatten them with divination buffed character sniping.
79243
Post by: Swastakowey
My griffons are now gone too. But I can just use it as a "cluster ammunition" sci fi rubisshyness gun until I get a conversion going.
11303
Post by: thekingofdinner
Inquisitor Jex wrote:
DOCTRINES..are a lie. The only thing bearing the doctrines name is in the Tempestus army book, and it's only a fancy name given to the Tempestus orders (for flavour really)
you mean aside from 'the squad may choose any of the following doctrines' grenadiers - 15, forward sentries - 10, demolitions - 30 thing that I'm looking at in the veteran squad page right now?
23433
Post by: schadenfreude
I used 3 german 88s to convert a griffon and 2 thudd guns. For the thudd guns I sawed off the barrel and replaced it with a quad barrel. I have some spare basilisk hulls and am just going to model wyverns as a single quad barreled mortar.
49827
Post by: MajorWesJanson
thekingofdinner wrote:Inquisitor Jex wrote:
DOCTRINES..are a lie. The only thing bearing the doctrines name is in the Tempestus army book, and it's only a fancy name given to the Tempestus orders (for flavour really)
you mean aside from 'the squad may choose any of the following doctrines' grenadiers - 15, forward sentries - 10, demolitions - 30 thing that I'm looking at in the veteran squad page right now?
Semantics aside, some people wanted doctrines like in the 3.5 Edition codex to return. And they haven't.
494
Post by: H.B.M.C.
I guess this is what it feels like to be a Tyranid player.
Wait...  I am a Tyranid player!!!
11303
Post by: thekingofdinner
MajorWesJanson wrote: thekingofdinner wrote:Inquisitor Jex wrote:
DOCTRINES..are a lie. The only thing bearing the doctrines name is in the Tempestus army book, and it's only a fancy name given to the Tempestus orders (for flavour really)
you mean aside from 'the squad may choose any of the following doctrines' grenadiers - 15, forward sentries - 10, demolitions - 30 thing that I'm looking at in the veteran squad page right now?
Semantics aside, some people wanted doctrines like in the 3.5 Edition codex to return. And they haven't.
I know, just feeling a bit pedantic right now.
3828
Post by: General Hobbs
No Solar Macharius :(
49827
Post by: MajorWesJanson
494
Post by: H.B.M.C.
What about Chenkov and Al'Rahem?
50541
Post by: Ashiraya
I don't like the new Commissar.
His proportions are wacky. Seriously, how large are those hats going to get?
53099
Post by: maceria
The hat is the source of his authority.
33525
Post by: Javin
Awesome!
494
Post by: H.B.M.C.
So they didn't just change our name, they gutted our Codex.
This is Great™ News™!
17796
Post by: Slinky
Anyone know how Commissars are now bought, please? Are they separate and assigned to squads, or still the old way?
Cheers
59981
Post by: AllSeeingSkink
Is the Leman Russ Executioner a typical "Gets Hot" or does it have special rule saying you only roll once for it?
Looking at the reference sheet there's no additional rules stated for the Executioner beyond Gets Hot.
If you have to roll 3 times each time it fires... ouch... that's a 23% chance of giving yourself a glancing hit each turn and 35% if you also took sponsons.
23433
Post by: schadenfreude
So they didn't just change our name, they gutted our Codex.
This is Great™ News™!
Conscripts are 3 points and every officer can issue an order identical to like the wind.
59981
Post by: AllSeeingSkink
Slinky wrote:Anyone know how Commissars are now bought, please? Are they separate and assigned to squads, or still the old way?
Cheers
Lord Commissars are a HQ choice.
Regular Commissars are a HQ choice, but they don't use up a FOC slot and do no qualify for the mandatory HQ selection. You can take 1 Commissar per CCS and 1 per PCS, then after determining Warlord traits, you attach them to a unit, which they then cannot leave.
17796
Post by: Slinky
Thanks!
56122
Post by: Perfect Organism
Do Primaris Psykers still come with refractor fields and force weapons as standard? Is their statline still the same as it was?
59981
Post by: AllSeeingSkink
Pask is 70pts total rather than 40pts (was confused about that). You buy a Tank commander for 30pts, then upgrade him to Pask for another 40pts.
47181
Post by: Yodhrin
Oh god damnit GW, all you had to do to keep me at "grudging acceptance" level was not feth up Straken, but you couldn't even manage that *sigh*
49827
Post by: MajorWesJanson
Red__Thirst wrote:Only thing I'm still mildly annoyed with is the removal of the Griffon Mortar (as well as the Colossus and Medusa) because I have two I spent a good long while painting and converting up for use using the old school GW Griffon kit bits.
I spent a fair amount of money on them both, each one clocking in at over 70 dollars for the Chimera, and then finding the old school Griffon Mortars bits to use for them. So thats ~$140.00 worth of models that aren't in the codex, though, I can still use them technically, assuming the person I'm playing doesn't mind me using I.A. Vol.1 rules for them, but it's still frustrating none the less.
Overall, I'm pleased with the codex, Nothing massively upsetting, just trying to get a feel for it right now.
That's all I've got at the moment. Take it easy fellas.
-Red__Thirst-
For griffons, either use them with the IA book, or use them as Wyrvens with "cluster rounds"
Is there some way to block any post that includes "word™word™" ?
It's not funny or witty, just stupid.
59981
Post by: AllSeeingSkink
Yeah, I can't see any rules saying the Executioner has a special version of Gets Hot, it simply Gets Hot... that means you have to roll for EACH shot fired... pretty suicidal if you ask me!
5601
Post by: Kelly502
I love plasma guns! Woot! My Plasma guns always get hot because, my dice hate me...
84825
Post by: Maxurugi
AllSeeingSkink wrote:Yeah, I can't see any rules saying the Executioner has a special version of Gets Hot, it simply Gets Hot... that means you have to roll for EACH shot fired... pretty suicidal if you ask me!
But on the other hand, losing three shots because of a single "Gets hot!" result would'nt be cool either.
59981
Post by: AllSeeingSkink
Maxurugi wrote:AllSeeingSkink wrote:Yeah, I can't see any rules saying the Executioner has a special version of Gets Hot, it simply Gets Hot... that means you have to roll for EACH shot fired... pretty suicidal if you ask me!
But on the other hand, losing three shots because of a single "Gets hot!" result would'nt be cool either.
Yeah, but 3 gets hot rolls means a 21% chance of causing 1 HP of damage to yourself and 2% chance of causing 2 HP of damage. You have the same chance of losing the shots but not causing a HP as well. That's way too high IMO for a tank that costs 155pts and will probably be heavily targeted by the enemy.
If the tank has rerolls to hit, then it is only 5% chance of causing a HP of damage, so roughly once every 20 turns, not nearly as bad, but it feels a bit like Tyranids eating themselves with their instinctive behaviour if they aren't being babysat.
24567
Post by: Kroothawk
Red__Thirst wrote:Only thing I'm still mildly annoyed with is the removal of the Griffon Mortar (as well as the Colossus and Medusa) because I have two I spent a good long while painting and converting up for use using the old school GW Griffon kit bits.
So this is the second main Codex in a row reducing the options (after Tyranids).
Announcing a new Codex has become a threat.
First time GW legal has won!
49827
Post by: MajorWesJanson
Kroothawk wrote: Red__Thirst wrote:Only thing I'm still mildly annoyed with is the removal of the Griffon Mortar (as well as the Colossus and Medusa) because I have two I spent a good long while painting and converting up for use using the old school GW Griffon kit bits.
So this is the second main Codex in a row reducing the options (after Tyranids).
Announcing a new Codex has become a threat.
First time GW legal has won!
Well, 6th Edition has the New Codices, while later they can reintroduce the dropped characters and units once they have models to sell for them in 7th edition as Codex Classic. Things like the Colossus and Medusa could easily return via dataslate once they get around to updating the Basilisk as a combi-kit. Doom could return once GW makes a plastic Zoanthrope. Marbo will probably get rules in a Catachan supplement for Codex IG.
494
Post by: H.B.M.C.
The Orks really need to watch their backs. There are so many things they don't have models for.
59981
Post by: AllSeeingSkink
H.B.M.C. wrote:The Orks really need to watch their backs. There are so many things they don't have models for.
Isn't it just Nob Bikers and a few special characters?
56122
Post by: Perfect Organism
AllSeeingSkink wrote: H.B.M.C. wrote:The Orks really need to watch their backs. There are so many things they don't have models for.
Isn't it just Nob Bikers and a few special characters?
Nob bikers are sort of available - you get one biker nob in each box of bikers.
Wazdakka seems pretty certain to get the axe and I don't fancy Zogwort's chances either.
Looted wagons don't have a kit, so expect them to either get an official one or be dropped. It seems likely that there will be at least one new vehicle in the release, so maybe some elements of the looted wagon concept will be recycled. I suspect that GW thinks we need an anti-aircraft vehicle and we don't have an SPG at the moment, so maybe something like the hydra/wyvern kit.
Flash Gits have one finecast model. They could easily be removed.
Meganobs seem less likely to disappear, but I wouldn't rule it out. They might have noticed that Kromlech are making better MANs for less money.
Buggies and wartracks could get replaced, retired or left as they are.
Deffkoptas only have one ancient model at the moment. If they don't get a plastic kit, they could well be removed. Probably one of the most likely candidates for a plastic kit though.
Kommandos and Tankbustas are probably safe with their finecast kits.
Big Meks might lose the options for bikes and mega-armour, since they don't have appropriate kits and nobody takes them at the moment.
Warbosses could theoretically lose bikes and mega-armour, because they don't have suitable kits either. That would really upset a lot of ork players.
Big Guns could get removed, but I kind of doubt it.
Really, the only ones which worry me significantly are bike-warbosses, mega-armour, koptas and big guns.
78031
Post by: UlrikDecado
Are basic commisars in AM Codex Independent Characters? Because in Codex Tempestus they are... so...who has AM Codex, speak, please!  )
85285
Post by: piemasters
UlrikDecado wrote:Are basic commisars in AM Codex Independent Characters? Because in Codex Tempestus they are... so...who has AM Codex, speak, please!  )
No. They have their own special rule that says they can only be attached to a type of unit and never removed. You get one for each PCS and CCS in your army. Looks like the only units they can't attach to are Rough Riders, Ward Psykers and Ratlings.
78031
Post by: UlrikDecado
piemasters wrote: UlrikDecado wrote:Are basic commisars in AM Codex Independent Characters? Because in Codex Tempestus they are... so...who has AM Codex, speak, please!  )
No. They have their own special rule that says they can only be attached to a type of unit and never removed. You get one for each PCS and CCS in your army. Looks like the only units they can't attach to are Rough Riders, Ward Psykers and Ratlings.
Wow, this is weird...so Scion Commisars has IC and AM doesnt... but thanks!
56122
Post by: Perfect Organism
piemasters wrote: UlrikDecado wrote:Are basic commisars in AM Codex Independent Characters? Because in Codex Tempestus they are... so...who has AM Codex, speak, please!  )
No. They have their own special rule that says they can only be attached to a type of unit and never removed. You get one for each PCS and CCS in your army. Looks like the only units they can't attach to are Rough Riders, Ward Psykers and Ratlings.
That seems odd, because if there was one unit I would expect to have commissars attached it would be the psykers.
85285
Post by: piemasters
They can attach to CCS, PCS. IS, Conscripts, SWS, HWT, Vets, Bull, Ogryn, Tempetus CS, Scions
It also says only one can join each unit in this manor. I suppose it make sense because you can do a tag team of priests and commies.
59981
Post by: AllSeeingSkink
Perfect Organism wrote:piemasters wrote: UlrikDecado wrote:Are basic commisars in AM Codex Independent Characters? Because in Codex Tempestus they are... so...who has AM Codex, speak, please!  )
No. They have their own special rule that says they can only be attached to a type of unit and never removed. You get one for each PCS and CCS in your army. Looks like the only units they can't attach to are Rough Riders, Ward Psykers and Ratlings.
That seems odd, because if there was one unit I would expect to have commissars attached it would be the psykers.
If a Commissar is in the same unit as a Primaris Psyker and it suffers Perils of the Warp, the Commissar executes the Psyker.
49827
Post by: MajorWesJanson
Perfect Organism wrote:AllSeeingSkink wrote: H.B.M.C. wrote:The Orks really need to watch their backs. There are so many things they don't have models for.
Isn't it just Nob Bikers and a few special characters?
Nob bikers are sort of available - you get one biker nob in each box of bikers.
Wazdakka seems pretty certain to get the axe and I don't fancy Zogwort's chances either.
Looted wagons don't have a kit, so expect them to either get an official one or be dropped. It seems likely that there will be at least one new vehicle in the release, so maybe some elements of the looted wagon concept will be recycled. I suspect that GW thinks we need an anti-aircraft vehicle and we don't have an SPG at the moment, so maybe something like the hydra/wyvern kit.
Flash Gits have one finecast model. They could easily be removed.
Meganobs seem less likely to disappear, but I wouldn't rule it out. They might have noticed that Kromlech are making better MANs for less money.
Buggies and wartracks could get replaced, retired or left as they are.
Deffkoptas only have one ancient model at the moment. If they don't get a plastic kit, they could well be removed. Probably one of the most likely candidates for a plastic kit though.
Kommandos and Tankbustas are probably safe with their finecast kits.
Big Meks might lose the options for bikes and mega-armour, since they don't have appropriate kits and nobody takes them at the moment.
Warbosses could theoretically lose bikes and mega-armour, because they don't have suitable kits either. That would really upset a lot of ork players.
Big Guns could get removed, but I kind of doubt it.
Really, the only ones which worry me significantly are bike-warbosses, mega-armour, koptas and big guns.
I wouldn't worry too much about those 4. Wazdakka may go (though the FW model is perfect for him) but SM don't have models for captains/chapter masters/librarians/techmarines on bikes, or Librarians with Jump packs, but those are still in the codex.
Zogwort may go too, but it seems like a wyrdboy would be the idea model to make a clampack for.
59981
Post by: AllSeeingSkink
Perfect Organism wrote:Really, the only ones which worry me significantly are bike-warbosses, mega-armour, koptas and big guns.
Given the koptas had 3 plastic models in the AOBR kit, I doubt they are going. And yeah, don't see bike Warbosses going either. Mega Armour and Big Guns are finecast so I don't see why they'd get dropped.
494
Post by: H.B.M.C.
MajorWesJanson wrote:I wouldn't worry too much about those 4. Wazdakka may go (though the FW model is perfect for him) but SM don't have models for captains/chapter masters/librarians/techmarines on bikes, or Librarians with Jump packs, but those are still in the codex. 1. Written before GW started culling stuff. 2. Most of the Marine line is interchangeable, meaning kit-bashes are easy. Can't kitbash a Mega-Nob or a Deffkopta out of a Boys Squad or a Battlewagon now can you? AllSeeingSkink wrote:Given the koptas had 3 plastic models in the AOBR kit, I doubt they are going. And yeah, don't see bike Warbosses going either. Mega Armour and Big Guns are finecast so I don't see why they'd get dropped. So because there was a plastic Deffcopter in last edition's starter box, that means they won't go away? What does having a model before mean now? There are Guard models now that don't have rules thanks to the new Codex. And there are things without models that lost their rules in the 'Nids Codex. Orks have always had parts of their line completely missing, so it's a very real threat to them that parts of their list might just vanish because GW can't be bothered to make an Official™ Citadel™ Miniature™ for them. As for the Warboss, well he gets a single-frame plastic model. Easy.
26319
Post by: jae4x4
TheKbob wrote:Basically, here's what the new IG will be:
Spam Psykers + Inquisitors. Stack barrage weapons/russes. Fish for Misfortune, debuff deathstars, and flatten them with divination buffed character sniping.
well im running creed+yarrik, 6 vet squads with heavy and special weapons, roughriders, 2 demolishers 1 punnisher, 3 heavy mortars, agies with quad
56122
Post by: Perfect Organism
Surely the fact that the market has been saturated with plastic deffkopta models means that it would make more sense to cut them than to release a new kit?
59981
Post by: AllSeeingSkink
H.B.M.C. wrote:AllSeeingSkink wrote:Given the koptas had 3 plastic models in the AOBR kit, I doubt they are going. And yeah, don't see bike Warbosses going either. Mega Armour and Big Guns are finecast so I don't see why they'd get dropped. So because there was a plastic Deffcopter in last edition's starter box, that means they won't go away? What does having a model before mean now? There are Guard models now that don't have rules thanks to the new Codex. And there are things without models that lost their rules in the 'Nids Codex. Orks have always had parts of their line completely missing, so it's a very real threat to them that parts of their list might just vanish because GW can't be bothered to make an Official™ Citadel™ Miniature™ for them. As for the Warboss, well he gets a single-frame plastic model. Easy.
Except the Deffkopta does have a model still. I was just pointing out since it has a model now and also a lot of people own several of them, I doubt GW would drop it. The things IG are losing are: 1. special characters with ancient models 2. units that haven't had a kit for a very long time (Griffon) 3. units that are handled exclusively by FW (medusa, griffon, colossus). Tyranids can add: 4. units that don't have a kit and never (as far as I'm aware?) had a kit. Deffkoptas, Big Guns and Mega Armour nobs don't really fit the framework of what GW has been dropping. Not impossible for them to drop it, but it would be a leap beyond what has been dropped from existing armies IMO and rather unlikely. Automatically Appended Next Post: Perfect Organism wrote: Surely the fact that the market has been saturated with plastic deffkopta models means that it would make more sense to cut them than to release a new kit?
I don't think GW are going to cut a unit that a lot of people own in large numbers AND is still available to buy now (even if it is an old kit). Automatically Appended Next Post: With the new points values for Leman Russes, the LRMBT doesn't actually seem all that appealing. Though I guess without the Colossus it's one of the better ways to get AP3 large blasts.
23433
Post by: schadenfreude
Commissars can't join fw artillery.
Orks are rumored to have 5 new kits 2 and new units. Manz and deffkoptas are my top guesses for new boxes.
If I were GW I would turn tankbustas into a specialized version of nobs so GW can release a tankbusta/flash gits duel kit with all the nob fixings including a pirate hat options for the flash gits, a painboy with multiple heads/arms for both options, 2 grot orderlies, 2 ammo runts, waaagh banner, and 2 bomb squigs. That would make 25mm boy sized tankbustas too small and weedy and give the community 2 high demand kits that were previously unpopular. Give them the best rules upgrade in the codex and make the new box expensive say $50 for 5 nobs plus a painboy and grots.
30489
Post by: Trickstick
Maxurugi wrote:AllSeeingSkink wrote:Yeah, I can't see any rules saying the Executioner has a special version of Gets Hot, it simply Gets Hot... that means you have to roll for EACH shot fired... pretty suicidal if you ask me!
But on the other hand, losing three shots because of a single "Gets hot!" result would'nt be cool either.
You roll three get hot rolls, but each fail only loses you one of the shots. It's just like plasma guns, you don't lose both shots because you roll a single one.
Edit: Reading your post again, I'm not sure if that is what you were trying to say.
56122
Post by: Perfect Organism
When was the last time GW released five new kits for a codex? Everyone else has got three or four. Don't see why orks would be an exception. I'd expect more than 2 new units as well, since everyone except tyranids seem to have had at least three.
30490
Post by: Mr Morden
I bet half the new Ork kits are based on unsold Taurox
59981
Post by: AllSeeingSkink
Trickstick wrote: Maxurugi wrote:AllSeeingSkink wrote:Yeah, I can't see any rules saying the Executioner has a special version of Gets Hot, it simply Gets Hot... that means you have to roll for EACH shot fired... pretty suicidal if you ask me! But on the other hand, losing three shots because of a single "Gets hot!" result would'nt be cool either. You roll three get hot rolls, but each fail only loses you one of the shots. It's just like plasma guns, you don't lose both shots because you roll a single one. Edit: Reading your post again, I'm not sure if that is what you were trying to say.
Yeah he was talking about how if it were a single "gets hot" roll, you'd lose all your shots. IMO the executioner should have been something like: The Executioner Battle Tank is one of the oldest Leman Russ variants, it comes from a time where Plasma technology was better understood. The main gun for the Executioner only rolls a single "gets hot" roll instead of one for each shot. If it is failed, roll to see if a glancing hit is scored as normal, however the shots are still fired. People already weren't taking plasma sponsons because of their chance of getting hot, and that was only 40pts for 2 blasts.
49515
Post by: WarlordRob117
H.B.M.C. wrote:
Can't kitbash a Mega-Nob or a Deffkopta out of a Boys Squad or a Battlewagon now can you?
Please Please Please dont tell me I just read that... you obviously dont know ork players or hobbyists... you can literally make anything using ork models, boss... but I digress...
Orks will lose quite a few models and there is nothing we can do about it except move on and keep playing... there is only one character I hope does not get dropped... Snikrot
23433
Post by: schadenfreude
AllSeeingSkink wrote: Trickstick wrote: Maxurugi wrote:AllSeeingSkink wrote:Yeah, I can't see any rules saying the Executioner has a special version of Gets Hot, it simply Gets Hot... that means you have to roll for EACH shot fired... pretty suicidal if you ask me!
But on the other hand, losing three shots because of a single "Gets hot!" result would'nt be cool either.
You roll three get hot rolls, but each fail only loses you one of the shots. It's just like plasma guns, you don't lose both shots because you roll a single one.
Edit: Reading your post again, I'm not sure if that is what you were trying to say.
Yeah he was talking about how if it were a single "gets hot" roll, you'd lose all your shots.
IMO the executioner should have been something like:
The Executioner Battle Tank is one of the oldest Leman Russ variants, it comes from a time where Plasma technology was better understood. The main gun for the Executioner only rolls a single "gets hot" roll instead of one for each shot. If it is failed, roll to see if a glancing hit is scored as normal, however the shots are still fired.
People already weren't taking plasma sponsons because of their chance of getting hot, and that was only 40pts for 2 blasts.
7th ed is a few months away. GK and necrons were written for 6th ed. AM is probably written for 7th ed. Gets hot will probably be less harsh on vehicles next edition.
My love of oldschool mechwarrior has me wishlisting gets hot=2 options
#1 Chose not to fire the gun, your HP are fine, and the gun cools off
#2 Fire that bad boy, take a hp on a 4+, the gun stays hot, and the gun autofails it's next get hot roll.
In the meantime just prescience an executioner.
7075
Post by: chaos0xomega
Contacted Forgeworld re: Militarum Tempestus/Astra Militarum updates, they don't have a date for it, but intend to place an FAQ/update list for who can take what on their website downloads section at some point in the near future, as well as updates to allow their IG stuff to function within the new book framework
49179
Post by: Valhalla130
insaniak wrote:
Automatically Appended Next Post:
BrookM wrote:Just in case it hasn't been done yet, a better picture of the upcoming Commissar:

God, that is dire.
It's mind-boggling that they could have held this model up against the current Commissars and through it was a reasonable replacement.
Different strokes i guess, but I don't see what is so dire about this model. He looks like an older commissar with bionics.
And if it hasn't been mentioned, the older commissars appear to be back on the site.
74089
Post by: rabidguineapig
The Commissar is growing on me a bit. The sword looks less wonky than it did in the original small picture and the "chain of command" (thank you for the awesome nickname to whoever said that) attached to the pistol is hilarious. Let's not even get started on that hat either, perfectly over the top.
47547
Post by: CthuluIsSpy
Is it me, or does the new commissar have a bionic arm that attaches directly to the pistol? I don't see a hand his his pistol arm looks grey.
59981
Post by: AllSeeingSkink
He has a hand, but the bottom 3 fingers are joined, the trigger finger and thumb are separate.
7075
Post by: chaos0xomega
Oh, I thought the bottom 3 might have been behind a guard/shroud to protect the fingers from overheating or whatever
68355
Post by: easysauce
Maxurugi wrote:AllSeeingSkink wrote:Yeah, I can't see any rules saying the Executioner has a special version of Gets Hot, it simply Gets Hot... that means you have to roll for EACH shot fired... pretty suicidal if you ask me!
But on the other hand, losing three shots because of a single "Gets hot!" result would'nt be cool either.
you dont "lose" shots... just like rapid fire plasma guns done lose shots,
x shots = x gets hot rolls, if any get hot you just roll the save, and the others still go off.
78031
Post by: UlrikDecado
chaos0xomega wrote:Oh, I thought the bottom 3 might have been behind a guard/shroud to protect the fingers from overheating or whatever
Maybe the bottom three are the result of overheating
8546
Post by: krazynadechukr
Edited by insaniak. Not an appropiate subject for levity.
59981
Post by: AllSeeingSkink
It should make him immune to plasma death, lol.
I've always hated the "gets hot" rule. The stupidity in taking a weapon that has a 1 in 6 chance of failing or a 1 in 9 chance of killing you outright. I can see Orks doing it, any race with any sense of self preservation it's just stupid.
74089
Post by: rabidguineapig
AllSeeingSkink wrote:It should make him immune to plasma death, lol.
I've always hated the "gets hot" rule. The stupidity in taking a weapon that has a 1 in 6 chance of failing or a 1 in 9 chance of killing you outright. I can see Orks doing it, any race with any sense of self preservation it's just stupid.
I guess now that Chenkov is gone, sending in wave after wave of expendable Guardsmen is a thing of the past haha. Guardsmen are worthless, though I'm sure none of them volunteer to be the plasma guy.
44276
Post by: Lobokai
Do bodyguards still exist, do they have any sort of challenge based mechanic?
7375
Post by: BrookM
Lobukia wrote:Do bodyguards still exist, do they have any sort of challenge based mechanic?
Nope, just Nork Deddog.
37470
Post by: tomjoad
Now that Look Out Sir! is a thing, I guess GW thought body guards were redundant. Having the option of adding bullet catchers to protect your warlord was nice, but que sera, sera and all that.
60397
Post by: blue_crystal
So, here's a question I have: If they're fielded as elite choices in the IG book, do scion command squads still issue the scion special orders?
28269
Post by: Red Corsair
Funny that the new commisar is a combo of characters lol. He literally is perfect as Al'rehem if you change that head. He has Strakens arm and Yaricks eye.... Man what is he the Deadpool of 40k
7375
Post by: BrookM
blue_crystal wrote:So, here's a question I have: If they're fielded as elite choices in the IG book, do scion command squads still issue the scion special orders?
Nope, they use the same orders as the rest of the Guard. The Scion doctrine orders are Militarum Tempestus codex only.
59981
Post by: AllSeeingSkink
blue_crystal wrote:So, here's a question I have: If they're fielded as elite choices in the IG book, do scion command squads still issue the scion special orders?
I can't see anywhere saying they can use any orders other than those in the IG book.
60397
Post by: blue_crystal
Ah thanks, guess I'll run them as allies then. With the added bonus of them being troops.
82422
Post by: Zengu
So does anyone think that the tech priest will finally see play? I like the idea of the machine spirit ...I'm asking cause I really don't know the answer ;/
68776
Post by: Left Hand of the Pheonix
Why do people think Straken has been nerfed. Having a smaller bubble for his thing is a bit poor, and having to accept challenges can be bad, but he will kill things in challenges. But he gives relentless, the most under-rated USR in the game. Relentless means rapid-fire for weapons when you move and you can charge! More shots for guard = very good. Him nears heavy weapon squads, which will be able to move and fire. I mean i love relentless, it gives you so much tactical moving ability, and can allow you to be really aggressive.
56367
Post by: Inquisitor Jex
Left Hand of the Pheonix wrote:Why do people think Straken has been nerfed. Having a smaller bubble for his thing is a bit poor, and having to accept challenges can be bad, but he will kill things in challenges. But he gives relentless, the most under-rated USR in the game. Relentless means rapid-fire for weapons when you move and you can charge! More shots for guard = very good. Him nears heavy weapon squads, which will be able to move and fire. I mean i love relentless, it gives you so much tactical moving ability, and can allow you to be really aggressive.
Relentless is actually for the Warlord and his unit only, that's why it's not as good as it sounds..
18080
Post by: Anpu42
Inquisitor Jex wrote:Left Hand of the Pheonix wrote:Why do people think Straken has been nerfed. Having a smaller bubble for his thing is a bit poor, and having to accept challenges can be bad, but he will kill things in challenges. But he gives relentless, the most under-rated USR in the game. Relentless means rapid-fire for weapons when you move and you can charge! More shots for guard = very good. Him nears heavy weapon squads, which will be able to move and fire. I mean i love relentless, it gives you so much tactical moving ability, and can allow you to be really aggressive.
Relentless is actually for the Warlord and his unit only, that's why it's not as good as it sounds..
It is also not as bad as everyone thinks too.
Straken, 2 Plasma Guns, 2 Sniper Rifles or a Las-Cannon out of a Chimeria or Taurox could be a good mobile Fire Base.
Edit: And I forgot Pie from the Sky
60397
Post by: blue_crystal
Anpu42 wrote:
It is also not as bad as everyone thinks too.
Straken, 2 Plasma Guns, 2 Sniper Rifles or a Las-Cannon out of a Chimeria or Taurox could be a good mobile Fire Base.
Edit: And I forgot Pie from the Sky
The real problem is that he costs 130 points, so he's only really worth it for melee foot guard.
18080
Post by: Anpu42
blue_crystal wrote: Anpu42 wrote:
It is also not as bad as everyone thinks too.
Straken, 2 Plasma Guns, 2 Sniper Rifles or a Las-Cannon out of a Chimeria or Taurox could be a good mobile Fire Base.
Edit: And I forgot Pie from the Sky
The real problem is that he costs 130 points, so he's only really worth it for melee foot guard.
Thats how I have been runing him, with 3 Flamers and a Heavy Flamer out of Vendeta. I am going to rethink that now.
85285
Post by: piemasters
I think you guys are looking at this wrong. He is pricey which is disappointing. This doesn't change the fact that he is essentially one of the most powerful characters in the game. Anything without eternal warrior and below T6 will be slaughtered. Against high toughness MC, he has his veterans to absorb attacks. While he wails away rerolling to hit. You can add a priest and a medic for cheap that will reroll close combat saves and give him a FNP roll. Now his veterans have 3 rolls to make a +5 against AP - For his price that is a steal. Any unit in another codex like a Chapter Master or a Chaos Lord plus a squad is going to cost similar and will lose to Straken. Daemon prine? Dead Carnifex? Dead
A few units are going to be trouble, like a Hive Tryant or Drago. However, it is still very possible to win with Straken.
You can also use orders and give his bubble buff. His bubble lets him still absorb a charge and not drop down to 2 smash attacks. He doesn't need FC. He still works great in mech and air cav. All he needs is lots of guardsmen near by.
18080
Post by: Anpu42
piemasters wrote:I think you guys are looking at this wrong. He is pricey which is disappointing. This doesn't change the fact that he is essentially one of the most powerful characters in the game. Anything without eternal warrior and below T6 will be slaughtered. Against high toughness MC, he has his veterans to absorb attacks. While he wails away rerolling to hit. You can add a priest and a medic for cheap that will reroll close combat saves and give him a FNP roll. Now his veterans have 3 rolls to make a +5 against AP - For his price that is a steal. Any unit in another codex like a Chapter Master or a Chaos Lord plus a squad is going to cost similar and will lose to Straken. Daemon price? Dead Carnifex? Dead
A few units are going to be trouble, like a Hive Tryant or Drago. However, it is still very possible to win with Straken.
You can also use orders and give his bubble buff. His bubble means lets him still absorb a charge even with a bonus. He doesn't need FC. He still works great in mech and air cav. All he needs is lots of guardsmen near by.
With all of that and the relentless Pie in the Sky, he is comming close to replacing Creed/Kell as my go to. I will just have to go to the Valk to squeeze in Nork.
78925
Post by: Sir Arun
Doesnt Straken have Initiative 1 because his weapon is now a power fist or something?
78930
Post by: Bubbles
Dunno if I'm late to the party, but, pre-orders for Ogryns, Cadian/Catachan Defense Forces and the new Commissar have all been posted on their site now. As well as the Hammer of Cadia and an entire regiment.
http://www.games-workshop.com/en-US/Warhammer-40-000?Nao=0&Nu=product.repositoryId&N=102352+4294967192&qty=12&sorting=phl&view=table
85285
Post by: piemasters
No he just has smash at str 6. This makes his smash attack Str 10 AP 2. His weapon is a CCW so he hit his smash at INT 3.
4001
Post by: Compel
So, by my very rough count...
The Cadian 92nd Regiment is less than 3500-ish points, for £1000.
And that's including the Baneblade.
31260
Post by: Biophysical
Reduction of Straken's buff range from 12" to 6" is huge, especially when you consider that consolidation moves will easily move a buffed squad out of range. I don't know why people think he's that powerful. He's as tough as a Marine captain, and those die all the time. He leads a squad so small and squishy that any weapon upgrades are just more points to give your opponent. If this were 5th, with 5th Chimeras, he'd be good because you could get relentless heavy weapons driving around buffing from a Chimera hull, then get out and assault something. As it is, his squad will get shot down, then he will with his 3 T4 3+ save wounds.
44276
Post by: Lobokai
He'll kill a Chaos lord in combat... that's why he's good
56367
Post by: Inquisitor Jex
Y'know..now that I see the sprue, you can actually equip that Commissar with either a bolt pistol (a fancy one to double as the relic I'd reckon) or a plasma pistol, it's actually something I just might buy...I mean it does have actual choice in terms of equipment, raher than being a single model with no option for 21$..
85285
Post by: piemasters
Biophysical wrote:Reduction of Straken's buff range from 12" to 6" is huge, especially when you consider that consolidation moves will easily move a buffed squad out of range. I don't know why people think he's that powerful. He's as tough as a Marine captain, and those die all the time. He leads a squad so small and squishy that any weapon upgrades are just more points to give your opponent. If this were 5th, with 5th Chimeras, he'd be good because you could get relentless heavy weapons driving around buffing from a Chimera hull, then get out and assault something. As it is, his squad will get shot down, then he will with his 3 T4 3+ save wounds.
The Chimera thing is the same, you drive around with a lascannon and a MOO destroying everything. Then get out put prescience on him give yourself the split fire order and Arty strike one target while pasting another with lascannon and sniper shots. Then charge or get charged because it doesn't matter. His stats are the same. He also should never be alone so you should be using buffer squads to both protect from unwanted charges and eating overwatch.
The reduction is pretty bad, but it is not a death sentence. Once you are in that range, the importance of his buff should have passed. As you stated he is a tough as a space marine captain, but he is also priced as such. There are a lot of new bells and whistles guard players can take that make him more effective. In addition, this is the guard book and we don't have any units that look like this. (ogryns are still bad and bullgryns look kind of weak too).
557
Post by: alphaecho
On a plus point, £66 saving if you go for the Hammer of Cadia.
1460
Post by: shade1313
So now a "regiment" is two platoons, plus some support vehicles from an entirely different branch.
Oh, GW, hire someone who knows what they're talking about, please. Automatically Appended Next Post: Huh. The Hammer of Cadia bundle is actually a pretty decent deal, if you have a use for all of those tanks. $107 in savings over buying them separately.
Now, can I afford it right at this moment, that's the question.
557
Post by: alphaecho
shade1313 wrote:
So now a "regiment" is two platoons, plus some support vehicles from an entirely different branch.
Oh, GW, hire someone who knows what they're talking about, please.
Automatically Appended Next Post:
Huh. The Hammer of Cadia bundle is actually a pretty decent deal, if you have a use for all of those tanks. $107 in savings over buying them separately.
Now, can I afford it right at this moment, that's the question.
Or sell the two "free" tanks on...
74495
Post by: Senden
(thought I double posted, erased the bottom one, top one was gone when I came back)
Saving of approx €35 on the defense for boxes, catachan one is GW exlcusive (has the old version of the leman russ in the picture too)
10127
Post by: Happygrunt
Well, the commissar is... kinda reasonably priced? I guess I am just glad he isn't $30.
I also like the model MUCH more now that I can properly see the model. EXCELLENT lord commissar, but I think he is too ornate for a regular commissar.
78925
Post by: Sir Arun
From the Yarrick book:
"But Sebastian Yarrick, who fought on Armageddon, who Space Marine Chapter Masters show their fealty to on bended knee"
wat
73675
Post by: TiamatRoar
Sir Arun wrote:From the Yarrick book:
"But Sebastian Yarrick, who fought on Armageddon, who Space Marine Chapter Masters show their fealty to on bended knee"
wat
IIRC, several space marine chapter masters were present at Armegeddon and explicitly elected him to be the overall leader. I don't recall them showing fealty on bended knee, though.
12271
Post by: JB
Over the top Retcon or just Matt Ward cutting loose behind a shield of Incognito?
I love Yarrick but that fluff is too much even for me. I'm also not sure that he's a good HQ choice in the new codex. I'll give him a few trial runs in large battles but other HQ options seem more compelling.
So far no one seems very excited about squad leaders getting more ranged weapon options. I am looking forward to arming a bunch of them with boltguns.
99
Post by: insaniak
Given GW's publicly stated position in the Chapterhouse lawsuit that all of their inspiration comes from inside their own heads and they don't draw from any external source, combined with the fact that Marbo is one of the less subtle examples of something drawn from an outside source...? No, I wouldn't be holding my breath for his return.
12271
Post by: JB
insaniak wrote:
Given GW's publicly stated position in the Chapterhouse lawsuit that all of their inspiration comes from inside their own heads and they don't draw from any external source, combined with the fact that Marbo is one of the less subtle examples of something drawn from an outside source...? No, I wouldn't be holding my breath for his return.
Hah, we all know what external sources they draw upon. Who do they think they are fooling? Part of the appeal of the game was the wide range of popular science and fantasy monsters and heroes that were re-imagined within the 40K universe. It's too bad that Marbo can't pay a visit to Nottingham.
18080
Post by: Anpu42
I have gone back about 20 pages and cannot locate the Primaris Psyker list of powers. Could someone re-post them?
78925
Post by: Sir Arun
Can someone who has the codex answer me this:
How many pages is the fluff?
And how does it compare to the fluff of the previous IG codex? Better? Worse?
Is large parts of it merely a copy-paste job (as was the case in the Eldar codex) or have they genuinely redesigned it?
Also, regarding most unit entries in the Bestiarum, is the fluff there also copy-paste from the old codex?
68355
Post by: easysauce
JB wrote:So far no one seems very excited about squad leaders getting more ranged weapon options. I am looking forward to arming a bunch of them with boltguns.
actually thats core to my build, im thinking spaming snipers + bolters in the PCS or CCS for all precision shots.
I FINALLY get to use the 10 or so srgt models that have bolters that have been collecting dust or acting as inquisitor henchmen.
you can have a whole army of precision shots with guard now...
or ignore cover, or tank hunter, or move shoot run... sooo much win in this codex, really make the big picute look like once we have each new codex out, that 6th ed will actually be quite balanced.
47181
Post by: Yodhrin
Happygrunt wrote:Well, the commissar is... kinda reasonably priced? I guess I am just glad he isn't $30.
I also like the model MUCH more now that I can properly see the model. EXCELLENT lord commissar, but I think he is too ornate for a regular commissar.
Yeah I'm actually sold on this one, thoroughly so now I've seen the sprues. £10 after the standard 20% online discount is still a couple of quid too expensive for a monopose IMO, but it's at least tolerable unlike the Librarian. Since most of the "comically ludicrous oversized head" syndrome comes mostly from the hat, and it seems the top part of that is actually separate from the head on the sprue, it should be a fairly simple job to put a more sane looking peaked cap on there; plus the way they've split the parts makes fixing his proportions fairly simple, a couple of plasticard spacer and some minor greenstuffing and he should look bang-on.
It's a shame though, time was a new Guard or Marine release would clear me out for a couple of months, these days I'll grudgingly buy the new IG 'dex and the Commissar is the only miniature that warrants purchasing.
78925
Post by: Sir Arun
The Imperial Guard Battleforce is gone. Yippie ho hay...
How long has it been?
78031
Post by: UlrikDecado
easysauce wrote: JB wrote:So far no one seems very excited about squad leaders getting more ranged weapon options. I am looking forward to arming a bunch of them with boltguns.
actually thats core to my build, im thinking spaming snipers + bolters in the PCS or CCS for all precision shots.
So, how much now cost PCS with max of sniper rifles? Im looking for some non-ratling snipers
9422
Post by: Comrade
UlrikDecado wrote: easysauce wrote: JB wrote:So far no one seems very excited about squad leaders getting more ranged weapon options. I am looking forward to arming a bunch of them with boltguns.
actually thats core to my build, im thinking spaming snipers + bolters in the PCS or CCS for all precision shots.
So, how much now cost PCS with max of sniper rifles? Im looking for some non-ratling snipers 
38 or you could do SWS w/3 for 36
lets the pcs continue doing its order business
84609
Post by: TheSilo
It's now April 12 in England, why can't I buy the codex eBook yet?
30489
Post by: Trickstick
TheSilo wrote:It's now April 12 in England, why can't I buy the codex eBook yet?
We are all asleep.
72125
Post by: ONI-S3
I commend you on your sleep typing abilities, haha.
68355
Post by: easysauce
hey... you aussies should be up by now and buying it! lucky ducks!
30489
Post by: Trickstick
easysauce wrote:hey... you aussies should be up by now and buying it! lucky ducks!
Yeah, Australians get all the perks when it comes to GW.
)-:
79243
Post by: Swastakowey
When do data slates come out for a codex? I heard same day by some people but im not too sure.
72125
Post by: ONI-S3
hey... you aussies should be up by now and buying it! lucky ducks!
Yeah, Australians get all the perks when it comes to GW.
)-:
Yes, I come from the future, mwhahaha. I ordered it from a discount outlet, which is in another state. By the time it gets sent out to me I'll be far behind on the curve *tears of sadness*
Hey, if you guys changed your GW region to Australia, couldn't you conceivably buy the ebook now? Automatically Appended Next Post: Swastakowey wrote:When do data slates come out for a codex? I heard same day by some people but im not too sure.
I thought that was a liberal hyperbole to make fun of the fact that the missing units will be reintroduced only 'moments' after the new codex drops.
45408
Post by: adhuin
Swastakowey wrote:When do data slates come out for a codex? I heard same day by some people but im not too sure.
Data slates? I'm holding on for the inevitable 30€ Codex: Marbo.
72125
Post by: ONI-S3
adhuin wrote: Swastakowey wrote:When do data slates come out for a codex? I heard same day by some people but im not too sure.
Data slates? I'm holding on for the inevitable 30€ Codex: Marbo.
Hahaha, filled with page after page of redacted reports and a blank rules page so as to not alert the enemy of his prowess.
79243
Post by: Swastakowey
AkhilleusK42 wrote: adhuin wrote: Swastakowey wrote:When do data slates come out for a codex? I heard same day by some people but im not too sure.
Data slates? I'm holding on for the inevitable 30€ Codex: Marbo.
Hahaha, filled with page after page of redacted reports and a blank rules page so as to not alert the enemy of his prowess.
You know when Classifies documents are released... but most of it is blacked out? That would be the whole book.
A few useless words but all the decent info is blacked out.
72125
Post by: ONI-S3
Swastakowey wrote: AkhilleusK42 wrote: adhuin wrote: Swastakowey wrote:When do data slates come out for a codex? I heard same day by some people but im not too sure.
Data slates? I'm holding on for the inevitable 30€ Codex: Marbo.
Hahaha, filled with page after page of redacted reports and a blank rules page so as to not alert the enemy of his prowess.
You know when Classifies documents are released... but most of it is blacked out? That would be the whole book.
A few useless words but all the decent info is blacked out.
Like this?
http://www.youtube.com/watch?v=AOCpj6iAZrE
79243
Post by: Swastakowey
No sound at work sorry... but imagine the blacked out silhouette was a sentence with only a chin showing...
45408
Post by: adhuin
The Ipad version is finally out & It clarifies the "Take Aim"-order:
It quotes the Precision shot rule fromm character section which clearly says that
Each roll of 6 to hit is a precision shot, that can be allocated...
So no allocating 50 shots to whomever you choose! (unless you roll that well.)
79243
Post by: Swastakowey
adhuin wrote:The Ipad version is finally out & It clarifies the "Take Aim"-order:
It quotes the Precision shot rule fromm character section which clearly says that
Each roll of 6 to hit is a precision shot, that can be allocated...
So no allocating 50 shots to whomever you choose! (unless you roll that well.)
Thats good. I wouldnt like to have to explain the stupid reason why its automatic and not on a roll of 6. Makes the order less useful though. No worth using in my opinion. Well compared to other orders.
72125
Post by: ONI-S3
Swastakowey wrote: adhuin wrote:The Ipad version is finally out & It clarifies the "Take Aim"-order:
It quotes the Precision shot rule fromm character section which clearly says that
Each roll of 6 to hit is a precision shot, that can be allocated...
So no allocating 50 shots to whomever you choose! (unless you roll that well.)
Thats good. I wouldnt like to have to explain the stupid reason why its automatic and not on a roll of 6. Makes the order less useful though. No worth using in my opinion. Well compared to other orders.
I still think it's damn effective:
50 conscripts (at only three points each!) with the Take Aim order rapid firing = 33.33 hits (16.67 of those hits are precision hits)
With divination for rerolls to hit you can reroll the 66.67 misses = 22.22 additional hits (11.11 are precision hits)
For a grand total of 27.78 precision shots allocated as you choose and 27.78 extra random hits for a unit under 200 points including the added divination
That's pretty damn nasty, in this particular case the lower bs of conscripts is highly advantageous in milking the precision shots
No sound at work sorry... but imagine the blacked out silhouette was a sentence with only a chin showing...
Oh darn, but you're right, it's an interview with every second word considered classified and bleeped out - made me laugh when I first watched it
EDIT: had the quote options reversed
|
|