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Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/01 13:35:07


Post by: Castiel


The plot of the game is this: You will be roleplaying as a member of the Deathwatch, the elite combat arm of the Ordos Xenos, drawn from the best and brightest of the Space Marine chapters from all across the galaxy. You are part of a team that is being sent to infiltrate a hive ship and kill the Norn Queen at its centre that is controlling a splinter fleet headed towards a heavily populated Imperial star system. Killing the Norn Queen will rob it of a controlling mind and neutralise the fleet for long enough for the Imperial Navy to arrive and destroy the idle hive ships. Due to the nature of this mission it is likely that some characters will suffer injury, or possibly even death. However, your characters will also become stronger and more deadly as the game progresses as they become more adept at combating the Tyranid threat. Combat and other tests will be decided using a D6 system based on 40k rules

Game Thread
http://www.dakkadakka.com/dakkaforum/posts/list/598553.page


Sergeant
Player Name: The glass ninja
Character Name: Balar Nirn
Class: Sergeant
Chapter: Red Scorpions
WS:6 BS:6 S:4 T:4 W:3 I:6 A:3 Ld:10 Sv:2+
Equipment: Artificier armour, bolt pistol, combat knife, frag and krak grenades and power sword "Vraxis".
Age: 174
Appearance: A hulking, badly scarred warrior of the Emperor dressed all in Mark 4 power armour is Balar Nirn. Both of his arms are bionic, having lost one just as he joined the deathwatch, and another just after his 60th birthday. He wears an old white cloak over his black armour, the once chameleon like qualities faded - the mighty beast he had claimed it from long dead and the old trophy tattered. A wide, strong face, scarred and pitted with the marks of shrapnel sits atop his broad shoulders.
Personality: Determined, stubborn, leaderly, pious.
Background: Balar, even though he was considered a prodigy with close combat, even by space marine standards, had been a dissident element of the Red Scorpions. The extremely codex dedicated chapter sent him to the deathwatch as a simple measure of cleaning house. He was brash and young, angry and determined. Only one of those features has persisted into his second century - the determination.

Having fought by the side of Inquisitor Malchiel Perros in his first few years of being in the Deathwatch, he faced dark xenos, and even the forces of chaos. A string of other assignments eventually saw him assigned to a squad Gernheart, where he lost his second arm. A frentic series of battles against the forces of darkness -including boarding actions of chaos vessels, one of which Nirn led himself- culminated in a battle over the Deathwatch fortress of that sector and the involvement of the Ordo Hereticus to ensure that no taint had overtaken the Emperors finest.

Several years of working closely with inquisitors of the Hereticus saw Nirn's Loyalty to his Emperor tested to the limits, and not found wanting. When he was returned to the Deathwatch, he was older, wiser and much more scarred. His old friends of squad Gernheart were long gone, but he found his place in the deathwatch once more.

When asked why he still fought in the deathwatch and never returned to his home chapter, he simply answered 'there isn't a point in returning a sword to a scabbard which doesn't fit it'

Librarian:
Player Name: ALEXisAWESOME
Character Name: Morr Watcher
Class: Librarian
Chapter: Blood Ravens
WS:5 BS:5 S:4 T:4 W:2 I:5 A:3 Ld:10 Sv:3+/4+
Equipment: Power armour, bolt pistol, combat knife, frag and krak grenades and force staff.
Background: Working under Commander Boreale when he had barely reach Lexicanium during the Kuarava campaign Morr found his calling. After using his Witch Sight to locate an Eldrich Ritual being preformed by a clan of Eldar Witches he and his strike force eliminated them without mercy. It was afterwards, when reality bent and the Warp shifted that he realized his mistake, the Eldar had been preventing a Warp Rift from opening! After having fought for hours with his brethren against a tide of daemonic filth did he manage to shut the rift through sheer will, but his brothers were long dead around him. Sensing his need for repentance, a Chaplin recommended Morr for the Death Watch. While Morr was happy to leave his shame behind for the black, his earlier mistakes still haunt him and he has vowed always to understand a situation before dire actions are taken.
Appearance:
Spoiler:


Special Weapons:
Player Name: Darkvoidof40k (Darko)
Character Name: Elysius Ignis
Class: Special Weapons
Chapter: Salamanders
WS:4 BS:5 S:4 T:4 W:2 I:4 A:2 Ld:9 Sv:3+
Equipment: Power armour, bolt pistol, combat knife, frag and krak grenades and flamer.
Age: 84
Personality: Notably jovial for a member of the Adeptus Astartes, he is also patient, reliable and loyal to his battle brothers, despite their varied heritage. He maintains that he would never leave a brother behind under any circumstances.
Reason for induction into the Deathwatch: Volunteered
Background: Elysius has a good battle record, albeit nothing out of the ordinary. He had the distinction of serving in the 2nd battle for Armageddon and even fighting alongside chapter master Tu'Shan on one occasion, a moment of great honour. After witnessing first hand at Armageddon the dire threat that Xenos can present, he requested to be allowed service in the Deathwatch. Although he returned to his chapter after his initial service, participating in the Defence of Nocturne, he recently beseeched his captain to allow him to return to the Deathwatch once again. His true talents lie with fighting the myriad xenos races and he has since remained in the Deathwatch, likely never to return to his chapter. It is a solemn truth he has come to accept, but he is glad to have found a place where he can be most effective in his duties.

Heavy Weapons:
Player Name: Ashiraya
Character Name: Brother Arthilos
Class: Heavy Weapons
Chapter: Thunder Dragons (UM successors)
WS:4 BS:5 S:4 T:4 W:2 I:3 A:2 Ld:9 Sv:3+
Equipment: Power armour, bolt pistol, combat knife, frag and krak grenades and multi-melta.
Background: Arthilos is a Devastator specialist with exceptional experience in all Astartes heavy weapons, though he prefers the trusty all-slaying Multi-Melta. Having served for centuries in a Tactical Squad as the heavy weapons bearer, he is now on the verge of Veteran status and has been seconded to the Deathwatch as a final trial.

Marines:
Player Name: thenoobbomb
Character Name: Sevastus Targoth
Class: Marine
Chapter: Void Claws (DA successors)
WS:4 BS:5 S:4 T:4 W:2 I:4 A:2 Ld:9 Sv:3+
Equipment: Power armour, bolt pistol, combat knife, frag and krak grenades and combi-flamer.
Background: Sevastus Targoth, former Company Master of the Void Claws 4th Company, now a member of the Death Watch, was born on the feudal world of Mandorgan, one of the Void Claws Chapter's recruiting worlds. While proving an excellent commander throughout the years, Sevastus proved to be incompetent during a revolt on his homeworld, his failure leading to the eventual summoning of Daemons on the world and the purging of the entire planet. Stripped of his rank, and mind-washed as to prevent him telling anyone about the Fallen how no Dark Angel and their successors have ever fallen to Chaos, he was sent to the Deathwatch as to be of some use. Unfortunately, with the mind-wipe came loss of other memories as well, and he doesn't really know anything past his "career" as a Tactical Marine, leading to a loss of combat skills, too - oops. Despite some occasional confusion, Sevastus now serves in the Deathwatch and is currently being sent to end a Tyranid threat.

Player Name: yeroc500
Character Name: Raphael
Class: Marine
Chapter: Dark Angels
WS:4 BS:5 S:4 T:4 W:2 I:4 A:2 Ld:9 Sv:3+
Equipment: Power armour, bolt pistol, power knife (counts as combat knife), book of deeds, frag and krak grenades and stalker pattern bolter.
Age: 421
Appearance: Bulky even by the standards of Space Marines, Raphael is almost 3 meters tall and built like a tank. He has a shaved head, which is covered in scars and burns. The left part of his face, from his eye to the jaw, is reconstructed with high quality bionics and has a small angel carved into it. His armor is a myriad of different era armor pieces along with the Deathwatch crest. His chest piece is the only new piece and comes from the Mark 8 set, while his left pauldron and greave is Mark 5 with the Deathwatch crest in the middle of the studs. His right pauldron is Mark 3 and his right greave is Mark 2. His helmet is a snarling lions helm fashioned from a Mark 4 variant. A book is chained to his armor at the hip.
Personality: A rather quiet marine, Raphael remembers little and so is usually clueless in conversation, but he is also fanatically devoted to his duty and follows orders without question. He lacks any remorse for those not of the imperium.
Background: A Dark Angel veteran who has fought many battles in the ranks of the 3rd Company until he was elevated to the 1st Company. He served amongst the hallowed rank of Deathwing for over a hundred years, fighting through many of the famous battles that the Dark Angels have recently partook in, until he lost half of his face in a hunt for several Fallen Angels. He lost his memories of most everything save the tactics and teachings he had acquired from his training and who he was, but all the battles and wars he had fought in were forgotten. He was moved to a scout sergeant role and has since been leading fresh acolytes through their initial years and passing on all he remembered to them.
Reason recruited: He was selected to serve for his unerring faith, unshakable loyalty, and lack of remorse for his enemies.
Other: Remembers none of the past and so has a hard time talking to others.

Player Name: TheCustomLime
Character Name: Lethos Ilin
Class: Marine
Chapter: Blood Angels
WS:4 BS:5 S:4 T:4 W:2 I:4 A:2 Ld:9 Sv:3+
Equipment: Power armour, bolt pistol, combat knife, frag and krak grenades and bolter.

Player Name: purplefood
Character Name: Caleb Mandel
Class: Marine
Chapter: Exorcists
WS:4 BS:5 S:4 T:4 W:2 I:4 A:2 Ld:9 Sv:3+
Equipment: Power armour, bolt pistol, combat knife, frag and krak grenades and combi-flamer "Surprise of the Faithful".
Age: 572
Appearance: Caleb wears the dark red armour of his chapter on his shoulder along with an ornate bone white daemon's skull. The rest of his armour follows the standard deathwatch colour scheme. The only other concession he has made to his chapter heritage is a copy of his book of lore, the original too valuable to risk in combat, attached to his other shoulder. Caleb rarely removes his helmet as his face is scarred by long centuries of fighting with fire.

Caleb is a grim and taciturn individual out of combat. In combat his adrenaline pumps at three times the rate of the average astartes turning him into an avatar of war and he blasts and burns his enemies.

Among the Exorcists there is an elite cadre known as the Orisons. Each Orison is dedicated to a particular pursuit and maintenance of certain knowledge. Each Orison carries a book of lore on his chosen path of knowledge. Caleb belongs to an Orison sub-cult known as "Oculus Novum" or Eye of the Nova. The are formed of mostly flamer or plasma weapon wielders and are dedicated to the knowledge surrounding those weapons. Many of the marines in this sub-cult have extensively modified their weapons to greater efficacy at slaying the emperor's enemies. There are even rumours that the highest in this sub-cult have weapons capable of spewing plasma like a flamer spews fire. Caleb spent a considerable time in the scout companies training neophytes in the ways of war. For the main his career has been spent in frontline combat ensuring his skills are constantly at their peak. Caleb was recommended for the Deathwatch in order to watch for possible xeno-daemon crosses, such a hybrid would necessitate the involvement of the chapter if it arose.

Combat Marine:
Player Name: Trondheim
Character Name: Gundleif Haraldson
Class: Combat Marine
Chapter: Space Wolves
WS:5 BS:4 S:4 T:4 W:2 I:4 A:2 Ld:9 Sv:3+
Equipment: Power armour, bolt pistol, combat knife, frag and krak grenades and power sword.
Background:Gundleif is a prime exampel of the defiant and savage nature of all those born and raised upon Fenris, but he also carries within him the legacy of the great company he hails from. Having spent some three centuries figthing under the command of Harald Hårfagre he is just as cold and calculating as his lord is. In this war ravaged marine those sets of different approaches to war has combined to form a sort of symbiosis, he is for the most part cool under presure. But when his blood boils with the thrill of the hunt and he smells the blood of his foes it is not uncommon for this veteran to loose himself in a savage and almost feral blood rage.
He was recruited to the Deathwatch due to his knowledge of figthing the Orkoid race and the scheeming fiends that call the webway their home.

Player Name: baxter123
Character Name: Venator Umbra
Class: Combat Marine
Chapter: Tenebris Ultores (DA successors)
WS:5 BS:4 S:4 T:4 W:2 I:4 A:2 Ld:9 Sv:3+
Equipment: Power armour, bolt pistol, combat knife, frag and krak grenades and power sword "Pacifius' Wrath".
Background: Venator lived his civilian life as part of the defence force on Pacifius Prime and joined during the Pacifius Prime Invasion by Traitor Brother Fist. He was picked for his eye for close-combat and acted as a guide for Tactical Squad Tyewash. After being initiated, he rose quickly through the small task force company and soon became the leader of the Tenebris Ultores Companies scout squadrons. He has a keen eye for survival at any cost and is a skilled hand to hand combatant as well as Guerrilla warfare and scouting and outflanking.
He was picked during the raid upon Molov's mines where he and the last few scouts single-handedly sacrificed themselves to try and pin down the Fallen Angel Brother Polius. The last thing he remembered of that ill-fated was his blade cleaving through the Fallen Brother's stomach while his brothers were being ripped apart by heavy enemy bolter fire before he woke up in the medicae centre of the Deathwatch, now presumed dead by the Tenebris Ultores.

Player Name: Mr.Omega
Character Name: Vensk Solem
Class: Combat Marine
Chapter: Omega Lords (RG successors)
WS:5 BS:4 S:4 T:4 W:2 I:4 A:2 Ld:9 Sv:3+
Equipment: Power armour, bolt pistol, combat knife, frag and krak grenades and power maul.
Background: Brother Sergeant Solem was observed at the battle of Hive Kielle outskirts on Rakshan IV by an Ordo Xenos operative, who recommended him for service in the Deathwatch up the chain.

After a salvo of missile fire from Devastator Squad Skia, an enraged Hive Tyrant began a murderous rampage forwards into Imperial lines, knocking aside a Predator Tank supporting Tactical Squad Solem. The savaged remnants of the unit fired at it furiously in retaliation, the squad's Grav Gun struck the Hive Tyrant, slowing its motion and wounding it grievously - it was Brother Sergeant Solem, who in a risky situation, strode forward and delivered the killing blow to the beast with a flurry of righteous hits to the head of the Hive Tyrant, the beast unable to match the Sergeant's speed in its disorientated state, it collapsed forwards in a heap.

The battle proved a defeat as the oncoming horde proved overwhelming, so the Strike Force retreated. It is for this reason that the Sergeant's feat was tainted with shame within the confines of his own Chapter - though commended by his superiors, he did not garner great respect amongst his battle brothers, his company refusing to speak of the day there onwards, for the Ordo Xenos soon issued an exterminatus that wiped the planet of life.

The Brother Sergeant holds some bitterness towards the Inquisition for the act, but understands why it was undertaken - he is certainly not vocal about it. He does not harbour regret, but his charisma has somewhat lessened since the incident.

Choosing Weaponry for your class:

The Sergeant may choose 2 weapons, a combat and 1 ranged from the following: Weapons available to the marine/combat marine classes, as well as a power fist, thunder hammer, plasma pistol (replaces bolt pistol), hand flamer (replaces bolt pistol), storm shield (replaces bolt pistol, counts as ranged choice).

The Librarian has access to 3 psychic powers to be rolled for by the GM at random, as well as to either a force sword, axe or staff and may choose to have a plasma pistol instead of a bolt pistol.

The Special weapons Marine may choose to wield either a flamer, meltagun or plasma gun.

The Heavy weapons trooper may wield either a heavy bolter, multi-melta, plasma cannon, heavy flamer or a lascannon.

A Marine has access to either a bolter, storm bolter, combi- flamer/melta/plasma or a stalker pattern bolter.

A Combat Marine may be equipped with a chainsword, power sword, power axe or power maul.

All marines have a bolt pistol, combat knife and frag and krak grenades as standard.

If you have any questions please don’t hesitate to ask, and if you have any suggestions please feel free to put them forwards!


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/01 14:14:32


Post by: thenoobbomb


Character Name: Sevastus Targoth
Chapter of Origin: Void Claws (my own Spess Muhreen Chapter, hooray!), Dark Angel Successors
Class: Marine
Weaponry: Power Armor, Bolt Pistol, Frag and Krak grenades, Combat Knife, Combi-flamer
Additional info: Sevastus Targoth, former Company Master of the Void Claws 4th Company, now a member of the Death Watch, was born on the feudal world of Mandorgan, one of the Void Claws Chapter's recruiting worlds. While proving an excellent commander throughout the years, Sevastus proved to be incompetent during a revolt on his homeworld, his failure leading to the eventual summoning of Daemons on the world and the purging of the entire planet. Stripped of his rank, and mind-washed as to prevent him telling anyone about the Fallen how no Dark Angel and their successors have ever fallen to Chaos, he was sent to the Deathwatch as to be of some use. Unfortunately, with the mind-wipe came loss of other memories as well, and he doesn't really know anything past his "career" as a Tactical Marine, leading to a loss of combat skills, too - oops. Despite some occasional confusion, Sevastus now serves in the Deathwatch and is currently being sent to end a Tyranid threat.


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/01 14:15:16


Post by: Castiel


Hello and welcome to the team!


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/01 14:16:28


Post by: thenoobbomb


Cheers!

Like I said I'll add additional info a bit later.


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/01 14:17:52


Post by: Castiel


Cool, looking forwards to seeing what you come up with!


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/01 14:46:10


Post by: Ashiraya


Character Name: Brother Arthilos
Chapter of Origin: Thunder Dragons, Ultramarines successors
Class: Heavy Weapons
Weaponry: Power Armor, Bolt Pistol, Combat Knife, Multi-Melta, Frag Grenades, Krak Grenades
Additional info: Arthilos is a Devastator specialist with exceptional experience in all Astartes heavy weapons, though he prefers the trusty all-slaying Multi-Melta. Having served for centuries in a Tactical Squad as the heavy weapons bearer, he is now on the verge of Veteran status and has been seconded to the Deathwatch as a final trial.

Spoiler:


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/01 14:50:43


Post by: thenoobbomb


Wouldn't that be special weapons?


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/01 14:54:18


Post by: Castiel


 Ashiraya wrote:
Character Name: Brother Arthilos
Chapter of Origin: Thunder Dragons, Ultramarines successors
Class: Heavy Weapons
Weaponry: Power Armor, Bolt Pistol, Combat Knife, Multi-Melta, Frag Grenades, Krak Grenades, Melta Bomb
Additional info: Arthilos is a Devastator specialist with exceptional experience in all Astartes heavy weapons, though he prefers the trusty all-slaying Multi-Melta. Having served for centuries in a Tactical Squad as the heavy weapons bearer, he is now on the verge of Veteran status and has been seconded to the Deathwatch as a final trial.


Welcome on board, mate! Good shout on the frag and krak grenades, I totally forgot about them being in the standard marine loadout. Could you please take out the melta bomb though, as it is non standard equipment? Thanks!


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/01 14:58:27


Post by: Ashiraya


 Castiel wrote:
 Ashiraya wrote:
Character Name: Brother Arthilos
Chapter of Origin: Thunder Dragons, Ultramarines successors
Class: Heavy Weapons
Weaponry: Power Armor, Bolt Pistol, Combat Knife, Multi-Melta, Frag Grenades, Krak Grenades, Melta Bomb
Additional info: Arthilos is a Devastator specialist with exceptional experience in all Astartes heavy weapons, though he prefers the trusty all-slaying Multi-Melta. Having served for centuries in a Tactical Squad as the heavy weapons bearer, he is now on the verge of Veteran status and has been seconded to the Deathwatch as a final trial.


Welcome on board, mate! Good shout on the frag and krak grenades, I totally forgot about them being in the standard marine loadout. Could you please take out the melta bomb though, as it is non standard equipment? Thanks!


Ah thanks, I see that now, no problems.

 thenoobbomb wrote:
Wouldn't that be special weapons?


A Multimelta is a heavy weapon.


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/01 14:59:12


Post by: thenoobbomb


Oh, wait. Got it mixed up with a meltagun. I always do that


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/01 15:03:48


Post by: Castiel


Cheers dude!


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/01 15:41:59


Post by: yeroc500


Player: yeroc500

Character Name: Raphael
Age: 421
Appearance: Bulky even by the standards of Space Marines, Raphael is almost 3 meters tall and built like a tank. He has a shaved head, which is covered in scars and burns. The left part of his face, from his eye to the jaw, is reconstructed with high quality bionics and has a small angel carved into it. His armor is a myriad of different era armor pieces along with the Deathwatch crest. His chest piece is the only new piece and comes from the Mark 8 set, while his left pauldron and greave is Mark 5 with the Deathwatch crest in the middle of the studs. His right pauldron is Mark 3 and his right greave is Mark 2. His helmet is a snarling lions helm fashioned from a Mark 4 variant. A book is chained to his armor at the hip.

Personality: A rather quiet marine, Raphael remembers little and so is usually clueless in conversation, but he is also fanatically devoted to his duty and follows orders without question. He lacks any remorse for those not of the imperium.

History: A Dark Angel veteran who has fought many battles in the ranks of the 3rd Company until he was elevated to the 1st Company. He served amongst the hallowed rank of Deathwing for over a hundred years, fighting through many of the famous battles that the Dark Angels have recently partook in, until he lost half of his face in a hunt for several Fallen Angels. He lost his memories of most everything save the tactics and teachings he had acquired from his training and who he was, but all the battles and wars he had fought in were forgotten. He was moved to a scout sergeant role and has since been leading fresh acolytes through their initial years and passing on all he remembered to them.

Equipment: Stalker Pattern Bolter, Power Sword (short-sword), Power Armour, and a book of his deeds.

Other: Remembers none of the past and so has a hard time talking to others.

Reason recruited: He was selected to serve for his unerring faith, unshakable loyalty, and lack of remorse for his enemies.


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/01 16:01:12


Post by: Castiel


Hey yeroc, good to have you on board!

Are you wanting to be a Marine or a Combat marine for this? Just wondering as you have a bolter and a power sword in your weapon load out, which are weapons for different classes.


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/01 16:06:49


Post by: yeroc500


Oh no, sorry, I`ll be a marine. The power sword is my replacement for the standard tactical knives the marines have. Its a short sword otherwise and should really only count as a standard close combat weapon. Its more for the lore of the character than anything else.


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/01 16:12:16


Post by: Castiel


Great, thanks. I've noted it down as a power knife counting as a combat knife.


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/01 18:39:08


Post by: Trondheim


Character Name: Gundleif Haraldson
Chapter of Origin: Space Wolves
Class: Combat Marine
Weaponry: Power sword

Gundleif is a prime exampel of the defiant and savage nature of all those born and raised upon Fenris, but he also carries within him the legacy of the great company he hails from. Having spent some three centuries figthing under the command of Harald Hårfagre he is just as cold and calculating as his lord is. In this war ravaged marine those sets of different approaches to war has combined to form a sort of symbiosis, he is for the most part cool under presure. But when his blood boils with the thrill of the hunt and he smells the blood of his foes it is not uncommon for this veteran to loose himself in a savage and almost feral blood rage.
He was recruited to the Deathwatch due to his knowledge of figthing the Orkoid race and the scheeming fiends that call the webway their home.


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/01 18:53:54


Post by: TheCustomLime


Name: Lethos Ilin

Chapter of Origin: Blood Angels

Class: Marine

Weapon: Boltgun



Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/01 19:35:52


Post by: yeroc500


I just realized my character seems like a rip of thenoobbomb`s character, but I swear I wrote it without reading anyone elses sheet XD.


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/01 19:41:20


Post by: Castiel


Good to see you, Trondheim and welcome TheCustomLime! Glad to heave you guys on board!

@ yeroc Seems like great minds think alike and all that!


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/01 20:14:35


Post by: Trondheim


Glad to be onboard, will await the deployment


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/01 20:47:40


Post by: ALEXisAWESOME


Character Name: Morr Watcher

Chapter of Origin: Blood Ravens

Class: Librarian

Weaponry: Force Stave, Bolt Pistol, Power Armour, Frag + Krak Grenades, Purity Seals.

Back Ground: Working under Commander Boreale when he had barely reach Lexicanium during the Kuarava campaign Morr found his calling. After using his Witch Sight to locate an Eldrich Ritual being preformed by a clan of Eldar Witches he and his strike force eliminated them without mercy. It was afterwards, when reality bent and the Warp shifted that he realized his mistake, the Eldar had been preventing a Warp Rift from opening! After having fought for hours with his brethren against a tide of daemonic filth did he manage to shut the rift through sheer will, but his brothers were long dead around him. Sensing his need for repentance, a Chaplin recommended Morr for the Death Watch. While Morr was happy to leave his shame behind for the black, his earlier mistakes still haunt him and he has vowed always to understand a situation before dire actions are taken.

Appearance: Well...something like this!



Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/01 21:23:09


Post by: Castiel


Nice character, welcome on board!


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/02 06:13:37


Post by: thenoobbomb


 yeroc500 wrote:
I just realized my character seems like a rip of thenoobbomb`s character, but I swear I wrote it without reading anyone elses sheet XD.

Memory loss is for all the cool kids.


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/02 08:34:43


Post by: baxter123


Character Name: Venator Umbra
Chapter of Origin: Dark Angels Successor Chapter Tenebris Ultores
Class: Combat Marine
Weaponry and Armour:
Pacifius' Wrath (Double bladed power sword)
Stinger (Poisoned Twin-Linked Bolt-pistol)
Power Armour with an overlay of Camouline Carapace cape
Customized re-breather helmet able to withstand chemical attacks and space

Other: Venator lived his civilian life as part of the defence force on Pacifius Prime and joined during the Pacifius Prime Invasion by Traitor Brother Fist. He was picked for his eye for close-combat and acted as a guide for Tactical Squad Tyewash. After being initiated, he rose quickly through the small task force company and soon became the leader of the Tenebris Ultores Companies scout squadrons. He has a keen eye for survival at any cost and is a skilled hand to hand combatant as well as Guerrilla warfare and scouting and outflanking.
He was picked during the raid upon Molov's mines where he and the last few scouts single-handedly sacrificed themselves to try and pin down the Fallen Angel Brother Polius. The last thing he remembered of that ill-fated was his blade cleaving through the Fallen Brother's stomach while his brothers were being ripped apart by heavy enemy bolter fire before he woke up in the medicae centre of the Deathwatch, now presumed dead by the Tenebris Ultores.


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/02 09:20:56


Post by: Castiel


Hey Baxter, thanks for joining, your character's background is cool! I'm going to have to ask you to swap your non-standard equipment for the standard equivalents or alternate weaponry for your class if you prefer, as otherwise it will give you an unfair advantage over the others. Thanks!


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/02 09:25:44


Post by: Ashiraya


 Castiel wrote:
Hey Baxter, thanks for joining, your character's background is cool! I'm going to have to ask you to swap your non-standard equipment for the standard equivalents or alternate weaponry for your class if you prefer, as otherwise it will give you an unfair advantage over the others. Thanks!


An Astartes Multimelta that could kill any of the Marines in just a few hits is not considered an unfair advantage?


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/02 09:28:35


Post by: Castiel


 Ashiraya wrote:
 Castiel wrote:
Hey Baxter, thanks for joining, your character's background is cool! I'm going to have to ask you to swap your non-standard equipment for the standard equivalents or alternate weaponry for your class if you prefer, as otherwise it will give you an unfair advantage over the others. Thanks!


An Astartes Multimelta that could kill any of the Marines in just a few hits is not considered an unfair advantage?


Fighting through the tunnel-like interiors of a hive ship with hordes of gaunts spilling from every passage? That's going to inhibit your close combat ability. Its powerful against the right targets, but may prove to be a disadvantage if its quantity of opponents rather than quality that you are facing.


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/02 09:33:26


Post by: Ashiraya


 Castiel wrote:
 Ashiraya wrote:
 Castiel wrote:
Hey Baxter, thanks for joining, your character's background is cool! I'm going to have to ask you to swap your non-standard equipment for the standard equivalents or alternate weaponry for your class if you prefer, as otherwise it will give you an unfair advantage over the others. Thanks!


An Astartes Multimelta that could kill any of the Marines in just a few hits is not considered an unfair advantage?


Fighting through the tunnel-like interiors of a hive ship with hordes of gaunts spilling from every passage? That's going to inhibit your close combat ability. Its powerful against the right targets, but may prove to be a disadvantage if its quantity of opponents rather than quality that you are facing.


But it is a beam weapon. You can wipe out a minor swarm in one shot by firing down the corridor. I dare say it is perfect for corridor combat.


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/02 09:44:31


Post by: Castiel


You might get 3 or 4 of them if you're lucky, but they'll be coming at you from all angles. Turning quickly in a tunnel fight environment with a bulky weapon would be difficult, as will defending yourself in close combat with only 1 hand whilst supporting the multi-melta with the other.


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/02 10:28:24


Post by: Ashiraya


The main tunnel can be effectively covered with the melta.

The side tunnels, well, squadmates!


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/02 10:38:57


Post by: Trondheim


As mentioed by the brother above, that is where the role of combat marines and tactical marines comes into play.


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/02 10:52:03


Post by: Castiel


Precisely the point, you'll need to work together as a team to cover your approaches and protect one another just like a real squad would. Your characters all have different stats depending on their role in the squad, making them better suited to some tasks than others. For example, the heavy will be a powerful asset, but only if his flanks are protected and he isn't exposed to too much combat.


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/02 12:09:56


Post by: Trondheim


Indeed, teamwork is very, very imporant when dealing with evil space bugs bent on nomnoming everything and everyone, so when do we start?


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/02 12:10:17


Post by: Trondheim


- Double post


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/02 12:12:18


Post by: Castiel


Hopefully soon, I'm going to give it until tomorrow in case anyone else wants to join, then kick it off.

I have also put class stats up in the first post.


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/02 13:35:41


Post by: thenoobbomb


There's a reason I picked a combi-flamer


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/02 15:02:23


Post by: Darkvoidof40k


Character Name: Elysius Ignis
Chapter of Origin: Salamanders
Age: 84
Class: Specialist
Weaponry: Flamer, bolt pistol, combat knife, frag and krak grenades
Personality: Notably jovial for a member of the Adeptus Astartes, he is also patient, reliable and loyal to his battle brothers, despite their varied heritage. He maintains that he would never leave a brother behind under any circumstances.
Reason for induction into the Deathwatch: Volunteered
Background: Elysius has a good battle record, albeit nothing out of the ordinary. He had the distinction of serving in the 2nd battle for Armageddon and even fighting alongside chapter master Tu'Shan on one occasion, a moment of great honour. After witnessing first hand at Armageddon the dire threat that Xenos can present, he requested to be allowed service in the Deathwatch. Although he returned to his chapter after his initial service, participating in the Defence of Nocturne, he recently beseeched his captain to allow him to return to the Deathwatch once again. His true talents lie with fighting the myriad xenos races and he has since remained in the Deathwatch, likely never to return to his chapter. It is a solemn truth he has come to accept, but he is glad to have found a place where he can be most effective in his duties.


Just realised there's only one heavy weapons spot and it's been taken, so unless Castiel decides to allow two heavy weapon marines I'll just take specialist instead and use a flamer.



Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/02 15:03:36


Post by: ALEXisAWESOME


Will the Librarian have access to 'general' psychic powers in addition to whatever he rolls? I am talking about little powers that often won't matter, such as Telepathy Mind Speak or sensing Large incoming psychic presences. Not exactly throwing entire bodies around unless I manage to get a good Telekinesis power but you know, the average Joe stuff. Also how will we play the effect of Shadow In the Warp?


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/02 15:03:42


Post by: thenoobbomb


...It's Darko! :O


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/02 15:13:22


Post by: Darkvoidof40k


 thenoobbomb wrote:
...It's Darko! :O

It certainly has been a long time since I've been here.

Castiel is an excellent roleplayer and it's been awhile since I was last involved a Space Marine game, so I'm looking forward to this. Should be a lot of good fun!


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/02 16:08:14


Post by: The glass ninja


I feel like getting an old character out of cold storage.

Character Name: Balar Nirn

Chapter of Origin: Red Scorpions

Class: Combat (assault) marine

Weaponry: Vraxis (Personal power sword), Bolt Pistol - decorated with parts of an old hand flamer, frag & krak grenades, combat knife - it appears to be an imperial officer's short sword.

Age: 174

Appearance: A hulking, badly scarred warrior of the Emperor dressed all in Mark 4 power armour is Balar Nirn. Both of his arms are bionic, having lost one just as he joined the deathwatch, and another just after his 60th birthday. He wears an old white cloak over his black armour, the once chameleon like qualities faded - the mighty beast he had claimed it from long dead and the old trophy tattered. A wide, strong face, scarred and pitted with the marks of shrapnel sits atop his broad shoulders.

Personality: Determined, stubborn, leaderly, pious.

Background: Balar, even though he was considered a prodigy with close combat, even by space marine standards, had been a dissident element of the Red Scorpions. The extremely codex dedicated chapter sent him to the deathwatch as a simple measure of cleaning house. He was brash and young, angry and determined. Only one of those features has persisted into his second century - the determination.

Having fought by the side of Inquisitor Malchiel Perros in his first few years of being in the Deathwatch, he faced dark xenos, and even the forces of chaos. A string of other assignments eventually saw him assigned to a squad Gernheart, where he lost his second arm. A frentic series of battles against the forces of darkness -including boarding actions of chaos vessels, one of which Nirn led himself- culminated in a battle over the Deathwatch fortress of that sector and the involvement of the Ordo Hereticus to ensure that no taint had overtaken the Emperors finest.

Several years of working closely with inquisitors of the Hereticus saw Nirn's Loyalty to his Emperor tested to the limits, and not found wanting. When he was returned to the Deathwatch, he was older, wiser and much more scarred. His old friends of squad Gernheart were long gone, but he found his place in the deathwatch once more.

When asked why he still fought in the deathwatch and never returned to his home chapter, he simply answered 'there isn't a point in returning a sword to a scabbard which doesn't fit it'


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/02 16:49:37


Post by: purplefood


Character Name: Sergeant Caleb Mandel
Chapter of Origin: Exorcists
Class: Marine
Weaponry: Combi-flamer "Surprise of the Faithful",bolt pistol, frag and krak grenades, combat knife.
Age:572
Appearance: Caleb wears the dark red armour of his chapter on his shoulder along with an ornate bone white daemon's skull. The rest of his armour follows the standard deathwatch colour scheme. The only other concession he has made to his chapter heritage is a copy of his book of lore, the original too valuable to risk in combat, attached to his other shoulder. Caleb rarely removes his helmet as his face is scarred by long centuries of fighting with fire.

Caleb is a grim and taciturn individual out of combat. In combat his adrenaline pumps at three times the rate of the average astartes turning him into an avatar of war and he blasts and burns his enemies.

Among the Exorcists there is an elite cadre known as the Orisons. Each Orison is dedicated to a particular pursuit and maintenance of certain knowledge. Each Orison carries a book of lore on his chosen path of knowledge. Caleb belongs to an Orison sub-cult known as "Oculus Novum" or Eye of the Nova. The are formed of mostly flamer or plasma weapon wielders and are dedicated to the knowledge surrounding those weapons. Many of the marines in this sub-cult have extensively modified their weapons to greater efficacy at slaying the emperor's enemies. There are even rumours that the highest in this sub-cult have weapons capable of spewing plasma like a flamer spews fire. Caleb spent a considerable time in the scout companies training neophytes in the ways of war. For the main his career has been spent in frontline combat ensuring his skills are constantly at their peak. Caleb was recommended for the Deathwatch in order to watch for possible xeno-daemon crosses, such a hybrid would necessitate the involvement of the chapter if it arose.


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/02 17:13:52


Post by: yeroc500


Scratch this, didn't uupdate the page and 6 new posts came up.


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/02 17:19:27


Post by: Darkvoidof40k


Looks like we have 10 Marines already, I'm guessing once Castiel picks a sergeant from amongst the characters that we'll get started.


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/02 17:20:56


Post by: yeroc500


Alright, lets do this .


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/02 22:16:39


Post by: Castiel


Alright, hello and welcome to all the newcomers! Looking forward to seeing how this team fares!

@ Darko: Could you change your character to fill the specialist role please? It will fit better with the build of the team for the mission.

Having reviewed the characters put forwards I have decided to award the position of Sergeant to the glass ninja's character Balar Nirn. Please review the additional weapon choices available to you and let me know any modifications to your wargear you wish to make asap!

First post will come tomorrow morning, so be ready for the adventure to begin!


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/02 22:23:47


Post by: Darkvoidof40k


 Castiel wrote:
@ Darko: Could you change your character to fill the specialist role please? It will fit better with the build of the team for the mission.

Will do.


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/02 22:31:54


Post by: Castiel


ALEXisAWESOME wrote:Will the Librarian have access to 'general' psychic powers in addition to whatever he rolls? I am talking about little powers that often won't matter, such as Telepathy Mind Speak or sensing Large incoming psychic presences. Not exactly throwing entire bodies around unless I manage to get a good Telekinesis power but you know, the average Joe stuff. Also how will we play the effect of Shadow In the Warp?

Those kind of things will be fine. I'm planning to represent shadow in the warp by 3d6 and pick the highest when casting psychic powers.

Darkvoidof40k wrote:
 Castiel wrote:
@ Darko: Could you change your character to fill the specialist role please? It will fit better with the build of the team for the mission.

Will do.

Thanks mate!


I'm going to update the original post with everyone's characters and stats and make this thread into the OOC chat for the game. I'll post a link to the game thread as a comment in this thread and put a link in the original post once it goes live.


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/02 22:39:40


Post by: The glass ninja


Hell yeah, sergeant spot!


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/02 22:52:28


Post by: Mr.Omega


Character Name: Vensk Solem

Chapter of Origin: Omega Lords (Raven Guard Successors)

Class: Combat Marine

Weaponry: Power Maul, Bolt Pistol, Combat Knife, Frag & Krak Grenades

Brother Sergeant Solem was observed at the battle of Hive Kielle outskirts on Rakshan IV by an Ordo Xenos operative, who recommended him for service in the Deathwatch up the chain.

After a salvo of missile fire from Devastator Squad Skia, an enraged Hive Tyrant began a murderous rampage forwards into Imperial lines, knocking aside a Predator Tank supporting Tactical Squad Solem. The savaged remnants of the unit fired at it furiously in retaliation, the squad's Grav Gun struck the Hive Tyrant, slowing its motion and wounding it grievously - it was Brother Sergeant Solem, who in a risky feat of arms, strode forward and delivered the killing blow to the beast with a flurry of righteous hits to the head of the Hive Tyrant, the beast unable to match the Sergeant's speed in its disorientated state, it collapsed forwards in a heap.

The battle proved a defeat as the oncoming horde proved overwhelming, so the Strike Force retreated. It is for this reason that the Sergeant's feat was tainted with shame within the confines of his own Chapter - though commended by his superiors, he did not garner great respect amongst his battle brothers, his company refusing to speak of the day there onwards, for the Ordo Xenos soon issued an exterminatus that wiped the planet of life.

The Brother Sergeant holds some bitterness towards the Inquisition for the act, but understands why it was undertaken - he is certainly not vocal about it. He does not harbour regret, but his charisma has somewhat lessened since the incident.


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/02 22:59:22


Post by: Castiel


Hey man, I was just about to close entry, so good timing getting a foot through the door!

Top tip :Try writing your posts in Word or another word processor and saving it as you go before posting it onto the site, it'll save you losing stuff. A lesson I learned the hard way!


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/02 23:07:21


Post by: Mr.Omega


 Castiel wrote:
Hey man, I was just about to close entry, so good timing getting a foot through the door!

Top tip :Try writing your posts in Word or another word processor and saving it as you go before posting it onto the site, it'll save you losing stuff. A lesson I learned the hard way!


And, I've already rewritten it

I figured the fluff I had actually written was flawed anyway because it was based on an actual event where I had a Tactical Sergeant at a tournament knock a Hive Tyrant out of the sky and wound it twice with a bolter. Not quite the melee sort, heh.

So the actual fluff now is a mixture of the context of that piece of fluff I wrote and lost and a similar event I had with a Necron Overlord a while back.


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/02 23:11:47


Post by: Castiel


It looks great, man!

The first post has now been rewritten into a reference post containing all the information on the characters in the game, their equipment and stats.

Entry to the Deathwatch is now closed. Prepare yourselves, brothers, for tomorrow your most difficult mission to date begins! For the Emperor!


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/03 09:24:01


Post by: Castiel


Ok the game is now live here: http://www.dakkadakka.com/dakkaforum/posts/list/598553.page

Your first task is to decide which path to take. Don't worry about the tiny rippers, they are no threat to you and won't give away your presence.


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/03 13:46:59


Post by: thenoobbomb


 Castiel wrote:
Hey man, I was just about to close entry, so good timing getting a foot through the door!

Top tip :Try writing your posts in Word or another word processor and saving it as you go before posting it onto the site, it'll save you losing stuff. A lesson I learned the hard way!

I prefer Google Drive for that.


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/03 16:29:22


Post by: ALEXisAWESOME


Hey, what powers did i end up rolling? Anything useful?


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/03 17:03:14


Post by: Darkvoidof40k


While Norn Queens are found at the heart of the ship, I get the impression that the 'obvious choice' that is the middle tunnel is not the best one. So shall we simply head down the left one to the aft seeing as it's probably as good as the other direction?


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/03 17:27:07


Post by: The glass ninja


I was going to take the Right, but we have enough marines to split into fire teams if need be.


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/03 17:34:54


Post by: Darkvoidof40k


It might be a good idea actually, split into a 6 and five man team to cover both aft and prow directions, cover more ground etc. It also means if one team is inadvertently overwhelmed the other is still operational.

Obviously once the Queen is located the two teams rendezvous and destroy it, although I'm not sure how we're going to accomplish that seeing as we don't appear to have much heavy weaponry.


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/03 17:37:15


Post by: The glass ninja


I'd say Yeroc, ALEXisAWESOME, Trondheim and Thenoobomb come with me down the right, the rest of the team with you down the left.


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/03 17:40:53


Post by: Darkvoidof40k


Alright then, a quick edit to your last post I think, and off we go!

Also, I'd suggest we use codenames for each fire team and put them at the top of our posts so we're all clear (especially Castiel keeping track of us all for events and combat) who's in which team and where they are.

Might be an idea to have the sergeant in one squad and the librarian in the other, as both could use a powerful (stat wise) leader amongst them.


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/03 17:57:45


Post by: thenoobbomb


Alright. I'll get a post up today!


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/03 18:04:57


Post by: The glass ninja


We'll use the leader of each squads surname as the squad callsign. Who'll lead the second squad?


EDIT: I'd say Mr.Omega, his character has leadership experience on his side.


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/03 18:24:54


Post by: Mr.Omega


 The glass ninja wrote:
We'll use the leader of each squads surname as the squad callsign. Who'll lead the second squad?


EDIT: I'd say Mr.Omega, his character has leadership experience on his side.


Can do, best wait for Castiel to post again first though.


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/03 18:35:51


Post by: ALEXisAWESOME


I like the idea to split up, if only because there is a lot more chance for something to go horribly wrong. That's always the fun part!

In honesty i don't think it overly matters which way we take, The GM will have certain ideas of what will happen in his head and they will happen to some extent which ever way we go. That's why the frontal way might be the best option as we can get to the Norn Queen before the Ship Wakes *everything* up, remember that when in space the Hive ship is only usually crewed by Tervigons, what they spawn and quickly spawned Hive Guard while the rest of the swarm sleeps. The longer we take the more chance we have to run into a newly hatched swarm of Genestealers, and man do they look hungry!


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/03 18:44:58


Post by: Darkvoidof40k


 ALEXisAWESOME wrote:
In honesty i don't think it overly matters which way we take, The GM will have certain ideas of what will happen in his head and they will happen to some extent which ever way we go.


Possibly, but it's not always the case, as I know many GMs who will have multiple unique events in place that only happen depending on which decisions the players make, whereas other GMs like to be wholly unpredictable.

Now I've not been in a game that Castiel's GM'd before but I've had a fair bit of experience with us roleplaying together and I figure he's going to be just a bit more crafty than that.


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/03 18:55:05


Post by: The glass ninja


Last post edited to include Squad Solem moving down the left.


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/03 20:17:00


Post by: Ashiraya


 Darkvoidof40k wrote:
It might be a good idea actually, split into a 6 and five man team to cover both aft and prow directions, cover more ground etc. It also means if one team is inadvertently overwhelmed the other is still operational.

Obviously once the Queen is located the two teams rendezvous and destroy it, although I'm not sure how we're going to accomplish that seeing as we don't appear to have much heavy weaponry.



There are very few things in the galaxy that a Multimelta can't kill.

Given the specialisation of the Deathwatch and the mission, I also assume everyone has hellfire rounds as standard.


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/03 20:22:28


Post by: Mr.Omega


 Ashiraya wrote:
 Darkvoidof40k wrote:
It might be a good idea actually, split into a 6 and five man team to cover both aft and prow directions, cover more ground etc. It also means if one team is inadvertently overwhelmed the other is still operational.

Obviously once the Queen is located the two teams rendezvous and destroy it, although I'm not sure how we're going to accomplish that seeing as we don't appear to have much heavy weaponry.



There are very few things in the galaxy that a Multimelta can't kill.

Given the specialisation of the Deathwatch and the mission, I also assume everyone has hellfire rounds as standard.


They probably would, but not in high quantities. They'd have limited numbers of the Hellfire magazines, maybe about 1-2 if Steve Parker's novel is any indication.


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/03 20:43:32


Post by: Darkvoidof40k


 Ashiraya wrote:
 Darkvoidof40k wrote:
It might be a good idea actually, split into a 6 and five man team to cover both aft and prow directions, cover more ground etc. It also means if one team is inadvertently overwhelmed the other is still operational.

Obviously once the Queen is located the two teams rendezvous and destroy it, although I'm not sure how we're going to accomplish that seeing as we don't appear to have much heavy weaponry.



There are very few things in the galaxy that a Multimelta can't kill.

Given the specialisation of the Deathwatch and the mission, I also assume everyone has hellfire rounds as standard.


I know that, but as this is being done via 40k rules, a multimelta is still only going to give you one shot per 'turn' - I think it's very likely we'll face some big gribbly monsters, such as the aforementioned Tervigons, and without specialised ammunition we will be in trouble.

It wasn't mentioned in the OP so I assume Castiel overlooked it, but giving us access to special ammunition as per Sternguard rules (assuming they're the same as they were in the 5th edition codex, I don't keep up with the rules anymore) then that would be very useful. Well, for those with boltguns at least, unless Castiel graciously extends their use to our pistols in which case everyone would be able to use them.


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/03 20:48:50


Post by: Ashiraya


Between melta, hellfire, and plasma, things should die fairly fast.


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/03 20:52:14


Post by: Darkvoidof40k


 Ashiraya wrote:
Between melta, hellfire, and plasma, things should die fairly fast.


We'll find out whether your confidence is well found, personally I'm expecting nothing less than a gruelling fight all the way with the Tyranids constantly attempting to pick us off, overwhelm us and never give us a moment's pause. Because, well, that's what they do.

Space Marines are the Emperor's elite, but they certainly aren't infallible. If we aren't smart and just a bit lucky, I very much get the impression that we can fail this mission. (Which just adds to the fun)


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/03 22:12:03


Post by: yeroc500


I don't like the idea of splitting up, but I`m not the leader here. And regardless of hellfire rounds, boltguns all have the ability to pierce all the tyranids saves if I am correct. So regardless our weapons wont ever be useless without hellfire.


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/03 22:18:26


Post by: Darkvoidof40k


 yeroc500 wrote:
I don't like the idea of splitting up, but I`m not the leader here. And regardless of hellfire rounds, boltguns all have the ability to pierce all the tyranids saves if I am correct. So regardless our weapons wont ever be useless without hellfire.


The bigger they are...


... the higher their armour save.

Also the harder they fall, of course, but assuming warriors are still 3+ or 4+ they'll not be too easy and at the very least we can expect to see a few of those pop up.

As for the horde types, sure the bolters will pierce their armour, but you can only shoot so many before they're amongst us with their stabbing and their slashing and their biting. (which is why I took a flamer)


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/03 22:27:57


Post by: Ashiraya


*Walks into Leviathan Hive Ship*

'Something is wrong with this place.'



Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/03 22:29:59


Post by: yeroc500


Oh yeah, something terribly wrong. The point was more something is more wrong about this place than already should be. Like a circus with clowns, but the clowns all murder people. The place was wrong to begin with, now its just super wrong.


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/03 22:32:03


Post by: Darkvoidof40k


 Ashiraya wrote:
*Walks into Leviathan Hive Ship*

'Something is wrong with this place.'



The decoration is awful! No giant archways or gargoyles or anything remotely gothic.. the grand high architect of the Adepta Constructus would be mortified!


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/03 22:40:49


Post by: yeroc500


No there is definitely not enough pink, its all green and vomit like, and no one likes that color. I would say a nice chartreuse and magenta would liven this place right up. Though the curtains are also a little tacky, the flesh of tyranids just isn't the best material.


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/03 22:53:13


Post by: The glass ninja


I think we should add some green - I hear Genestealers are good sources for that.


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/03 22:58:38


Post by: Mr.Omega


Guys

What if those blind rippers half the team stepped on were highly explosive

That'd be pretty bad


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/03 23:17:30


Post by: Darkvoidof40k


 Mr.Omega wrote:
Guys

What if those blind rippers half the team stepped on were highly explosive

That'd be pretty bad


Maybe they're a pleasant azure or crimson on the inside, in which case we could use them to repaint the hive ship in a much more tasteful selection of colours.

On a more serious note I envisage the inside to look like off-yellow vomit, a very unhealthy and leathery skin-like appearance.
Mind you it's probably pitch black which isn't a problem for Astartes of course. Or maybe it has some kind of internal light produced as a side effect of its own internal anatomy. Can't quite be sure.


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/03 23:29:04


Post by: The glass ninja


I say we should all go form the Ordos Decoratum, and give the Imperial Palace a good once over with our paintbrushes. Astartes live long enough for that, right?


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/03 23:30:14


Post by: yeroc500


Yes, and we are vigilant enough as well.


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/04 00:11:38


Post by: Castiel


Subtly trying to guide players down the desired path and watching as they scatter to the 4 winds. Such is the life of the GM!

*Information inccoming, standby to recieve*

@ALEX: Your psychic powers are as follows. If it says Power 1 Or Power 2 you may choose which of the two power options for that lore to use.

Biomancy
6: Haemorrage
Toughness test or take a wound.
Or
Primaris: Smite
S:4 AP:2 Assault 4

Divination
Primaris: Prescience
Re-roll failed to hit rolls

Pyromancy
2: Fire Shield
4+ cover save for squad and enemy take Dangerous Terrain when attacking.
Or
Primaris: Flame Breath
Template S:5 AP:4 Assault 1, Soul Blaze


@ Darko. The Marine class of characters with bolters or combi-bolters have access to unlimited Hellfire rounds. Bolt pistols have a clip of 10 Hellfire rounds each.

Great atmospheric opening posts guys, event coming tomorrow. Your presence so far remains undetected, as squishing a few of the tiny rippers was below the Norn Queen's notice. Take advantage of stealth while you can, it will only last so long!


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/04 10:38:00


Post by: Castiel


Having problems with my internet, struggling to get the info I need for a post. Todays event may be late or postponed until tomorrow. Sorry about that.


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/04 11:36:41


Post by: Trondheim


Oh dear! It is as I feared then. Well glad I brougth my sword, because that never runs out of ammo!


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/04 16:22:02


Post by: ALEXisAWESOME


I'll take Fire Shield over Divination, cause Flaming Marines sounds simply to cool Will Hemorrhage 'jump' to the next enemy if the first one explodes? If so, I'll take that one.

As for the delay, i don't mind, take your time, real life is a b*tch sometimes. Also i'd like to say i am still in school so i won't be able to post until after i get home (4:30), sorry if that ever slows anything down.


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/04 21:39:23


Post by: Castiel


 ALEXisAWESOME wrote:
I'll take Fire Shield over Divination, cause Flaming Marines sounds simply to cool Will Hemorrhage 'jump' to the next enemy if the first one explodes? If so, I'll take that one.

As for the delay, i don't mind, take your time, real life is a b*tch sometimes. Also i'd like to say i am still in school so i won't be able to post until after i get home (4:30), sorry if that ever slows anything down.


Haemorrage will indeed jump. So just to confirm, you want Haemorrage, Prescience and Fire Shield?


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/04 22:09:45


Post by: Darkvoidof40k


I would've taken the fire breath power personally as the fire shield's 4+ is worse than our 3+ PA save that we'll mostly be using, although the enemy movement impediment it provides is neat.


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/04 23:56:07


Post by: Ashiraya


How will the D6 system work? Will you do the rolling?


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/04 23:58:49


Post by: Castiel


It'll be similar to the standard combat in 40k, ie roll to hit, copare S and T and roll to wound, but the system will be tweaked so I can do a finer level of damage.


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/05 00:03:14


Post by: Ashiraya


Yes, but how will it actually be done?

Will I say something like 'I move, so I Snap Shot my Multimelta at that Trygon.' and then you roll yourself to see if I hit & wound?


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/05 00:37:05


Post by: Darkvoidof40k


I think the PM event system would be best, GM initiates combat event, we PM our actions for that fight (mostly they'll be pretty predictable I suspect, sometimes we probably won't even need to PM and Cas can just roll) and Cas makes rolls then posts here the sequence of events which we can then write up as we please.


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/05 07:17:36


Post by: Ashiraya


Your avatar is disturbing.


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/05 11:25:17


Post by: Castiel


Combat will be done as Darko has described it, it is the easiest and fairest way to represent combat that I've found. Sorry if that wasn't clear.

 Ashiraya wrote:
Your avatar is disturbing.

The dreaded hypnocat!


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/05 11:35:28


Post by: Darkvoidof40k


 Ashiraya wrote:
Your avatar is disturbing.

I'm glad its powers haven't waned over the years.


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/05 12:08:02


Post by: Castiel


Ok guys, event up! Get on it!


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/05 17:37:50


Post by: Deadshot


Hi there guys! For those of you who don't know me, I'm a friend of Castiel's, and I just want to say that what's been written so far is very good and very entertaining to read Keep up the good work everyone!


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/05 19:27:56


Post by: The glass ninja


 Deadshot wrote:
Hi there guys! For those of you who don't know me, I'm a friend of Castiel's, and I just want to say that what's been written so far is very good and very entertaining to read Keep up the good work everyone!


Ya wee sook ye.


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/05 19:39:31


Post by: ALEXisAWESOME


I am thinking maybe i could take the Hormagant out with Hemorrhage? I know were he is, so i could do it with my mind out of line of sight. Other option is to try psychically 'smother' the Hormagant if Castiel will let me (Roll a D6+Ldship after a Psy test) so someone can shoot it in the face the the Hive Mind won't notice it.

Any other options?


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/05 19:45:58


Post by: yeroc500


Um yeah, I can sneak up on the little thing and kill it. If we want to make sure its dead, you can also do stuff to make sure it cant cry out or anything. Plus I feel if we shoot a gun, we will wake the room up.


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/05 19:46:10


Post by: Trondheim


Well that sounds as a decent enough plan, seeing how we need to dispose of that thing someone I vote in favour of that course of attack.


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/05 19:54:26


Post by: Ashiraya


Come on guys, you are five Deathwatch Space Marines in front of one Hormagaunt.

You know you are going to roll all ones and wake the entire fething ship.


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/05 19:56:27


Post by: yeroc500


Um, its why I suggested the overkill method, so if I fail there is a failsafe. And don't jinx us man.


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/05 20:12:47


Post by: ALEXisAWESOME


Sneaking up on it won't be easy and i wonder how Castiel would play it. I imagine something like D6+Initiative would work, and might put us at a disadvantage. If we see if i can 'smother' him first then the idea to walk up to him and put a combat knife through his head sounds like the best plan going.


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/05 20:14:33


Post by: yeroc500


I`m a scout sergeant, I train marines in these kinds of operations, I don't want you to fail the smothering and it blurt out and me execute it seconds too late. I`d rather do it at the same time, at least then we can coordinate.


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/05 20:18:03


Post by: Mr.Omega


You guys might want to prioritise the Zoanthrope, don't they get S10 AP1 small psychic blasts? That'd be pretty damn ugly if one of your team got hit by it, I don't think Castiel has given everyone EW? That'd be kills on a 2+ with no saves


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/05 20:18:24


Post by: ALEXisAWESOME


Yeah sure, that way if you get rumbled (Insert Snake Spotted Music!) the entire Squad is there to back you up from the awakening Warriors. I am starting to think a Force Staff was a good idea here, 4+ Saves are common and they are Multi-wound models, Go go gadget Force Weapon!

**EDIT** I assume i'd have a Psychic Hood built in like other Librarians so that might give you a slim chance...slim.


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/05 20:23:23


Post by: Deadshot


 The glass ninja wrote:
 Deadshot wrote:
Hi there guys! For those of you who don't know me, I'm a friend of Castiel's, and I just want to say that what's been written so far is very good and very entertaining to read Keep up the good work everyone!


Ya wee sook ye.


I also know this guy and Darko too Good to see you Glass, long time no see :p


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/05 21:04:40


Post by: The glass ninja


I say we mix the two plans, our librarian tries to psychically block the 'gaunts signature, while Raphael takes him out with a knife to the brainstem.


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/05 21:17:00


Post by: Trondheim


 The glass ninja wrote:
I say we mix the two plans, our librarian tries to psychically block the 'gaunts signature, while Raphael takes him out with a knife to the brainstem.


After some consideration I think one would be the best choice actualy, more chance for a dead gaunt. And less hassel for us


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/05 21:55:56


Post by: ALEXisAWESOME


Hemorrhage isn't 100% likely, first i have to pass a Leadership test on 3D6 pick 2 Highest, then i have to roll a hit, then he fails to deny, then he has to fail a toughness 3 test. I agree that it would be a good plan, but that is due to me assuming the Gaunt just flopping over dead with mush pouring out it's eyes won't alert the Hive while a Bolt will.

Both options have merit, but i like the one with the Knife to the brainstem. At least that way if it all goes to gak we will all be in a position to help out as the Tyranids wake up.


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/05 21:59:13


Post by: Darkvoidof40k


If I might offer another option: going in guns blazing and shooting the hell out of the slumbering Tyranids before they can react. If you had a good turn of shooting (and melee, for those characters that are good at it) you could probably wipe them out or at least kill enough of them that if they got a chance to react they aren't strong enough to be deadly.

In a pre-emptive strike you greatly raise the chances of killing them all without anything going wrong as opposed to trying to take out this one gaunt that raises the alarm if you get unlucky.


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/05 22:05:16


Post by: ALEXisAWESOME


I'd say to give up the element of surprise to early would give us greater trouble ahead. Remember, it's not just the Warriors we are threatening to wake up, but the entire Hive Ship. If a Warriors sees us it will relay that across the entire ship before you can say 'open fire'. So if we take out the Gaunt silently, then we keep the same element of surprise vs the next encounter, which we can indeed go guns blazing into.


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/05 22:15:24


Post by: Ashiraya


Why do Hormagaunts raise the alarm anyway? They are not Synapse creatures. According to the Codex, it's the Tervigons who walk around in the corridors, guarding for intruders and waking up more Tyranids if enemies are spotted.


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/05 22:21:44


Post by: yeroc500


Remember guys, its not a Hormagaunt, its a hormagaunt like creature. We have no other known info on him.


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/05 23:31:00


Post by: Castiel


If I may offer a bit of help to Nirn's squad.

It isn't a hormagaunt, its an alarm system with a hormagaunt's stats. If it is alerted to your presence then the warriors and zoanthrope wake, which means the whole ship knows where you are. Remember Raphael has a stalker-pattern bolter, which means that it is silenced, so no noise to alert things.

To psychically smother with will be a roll Ld+D6 for you and it. As it is leadership 5 this will automatically be successful. However you will only be able to hold it for a short amount of time due to the Shadow in the Warp.

And hi there Deadshot, good to see ya!


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/06 00:01:22


Post by: yeroc500


Wait?! The stalker is silenced, that is awesome. Alright well then I`ll just shoot the damn thing XD.


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/06 00:02:47


Post by: Castiel


 yeroc500 wrote:
Wait?! The stalker is silenced, that is awesome. Alright well then I`ll just shoot the damn thing XD.

Makes life much easier, doesn't it!


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/06 00:05:12


Post by: Ashiraya


 yeroc500 wrote:
Wait?! The stalker is silenced, that is awesome. Alright well then I`ll just shoot the damn thing XD.


Silenced shells and muzzle flash suppressor is the point of the Stalker Bolter.


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/06 00:05:59


Post by: The glass ninja


Yep, makes it all much simpler. Just make sure you hit, or we're all gakked.


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/06 00:13:10


Post by: yeroc500


XD, I thought the stalker was just a marksman version of the bolter, shows what I know about 40k lore. Alright, then I think we have a consensus to shoot the thing with my stalker bolter.


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/06 00:25:48


Post by: Deadshot


Hi there, me again!

The Stalker pattern bolter is a modified Godwyn Pattern Bolter equipped with several modifications to enable it to become a potent marksmen's rifle, including an M40 Targetter system (includes 40x zoom, infrared and UV vision and in some cases, wind and gravity compensators), a flash suppressor (which hides both flash and suppressors the gunshot) and specially designed bolts that fly faster than sound. The bullets have a much higher impact speed than a standard bolt weapon. They are most commonly fitted with a straight mag, which holds 20 rounds instead of the standard sickle mag's 30, but the straight shape means it loads easier and faster.

That is all! Good luck!


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/06 03:12:45


Post by: BlaxicanX


Any room left in this?


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/06 08:49:40


Post by: Castiel


Hey Blaxican,

I don't have space for any new characters, but there is one in the game that I haven't heard anything about from its creator since before the game launched. If I haven't heard anything by the end of tomorrow then I'd be willing to let you take control of that character if you want?


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/06 09:35:28


Post by: BlaxicanX


Sure. Which character type is he?


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/06 09:36:21


Post by: BlaxicanX


Sure. Which character type is he?


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/06 09:48:14


Post by: Castiel


The character is called Venator Umbra, a combat marine. I might let you change his equipment to your tastes as well if he is going free, seeing as it hasn't been mentioned yet..


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/06 12:05:32


Post by: Darkvoidof40k


You could easily let him replace the character entirely, seeing as they haven't even been mentioned in game.


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/07 18:02:31


Post by: Castiel


Ok, baxter is taking part it seems. However, Blaxican, if you would like to make a character with either marine or combat marine stats then ahead and post him up and I will insert him into Squad Nirn.

@Baxter: Can you catch up on what has happened for your character in the game, as your current posts aren't following where your character is. You are with the squad that was almost washed away by the effluent. If you can edit your posts in line with where you currently are and then tell me if you want to brace for the effluent or rush for the tunnel then I will roll so see what happens to your character.


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/09 20:56:36


Post by: Trondheim


Come on people! Step it up and get this show back on the road, dont let it die on us all!!!


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/09 21:07:16


Post by: Darkvoidof40k


Dakka games aren't even expected to reach the dreaded page 6 of death any more eh? I miss the good old days...

I wouldn't worry Trondheim, it'll get going soon enough I'm sure. Part of why it's so slow in general is of course because every combat event and location is pretty much down to Castiel's decision and he is a busy man much of the time.

Also, I'm a fan of the Mandalorian/RC theme lyrics in your signature.


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/09 21:11:37


Post by: Trondheim


 Darkvoidof40k wrote:
Dakka games aren't even expected to reach the dreaded page 6 of death any more eh? I miss the good old days...

I wouldn't worry Trondheim, it'll get going soon enough I'm sure. Part of why it's so slow in general is of course because every combat event and location is pretty much down to Castiel's decision and he is a busy man much of the time.

Also, I'm a fan of the Mandalorian/RC theme lyrics in your signature.


Well yes, that I am aware of, but some in between banter bewteen the characthers would be good, just for the sake of some RPing.

Why thank you! Always nice to see someone recognize them, Il name my Mandalorian marines after you then


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/09 22:58:54


Post by: Ashiraya


I am awaiting to see what happens to my squad next- I am neither Castiel nor squad leader, so I watch and wait.


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/09 23:48:07


Post by: Castiel


Sorry its been slow the last couple of days. Been busy with my work schedule and playing a massive games weekend. New events coming tomorrow!


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/10 12:44:50


Post by: Darkvoidof40k


 baxter123 wrote:
Brother Morr stepped through the darkness, and Umbra hoped to the God-Emperor that he didn't shine the torch upon that monstrous beast. If it did wake at the presence, they wouldn't leave this claustrophobic cavern alive.
He heard a crunch to his right and spun around, his silver blade coming up hastily as he waited for a snapping jaw to rip open his power armour and turn his brains into soup.
Nothing, he was just a bit jumpy.
He crept forwards and something snapped under him. That was no twig...
He hurtled sideways and his head smashed against the bio-wall, and his helmet smashed open like an egg.
His eyes rolled within his skull and his thoughts were scrambled. He tried to get up and heard a roar.
His head cracked to the side before he could blink.


So.. this Marine just died?


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/10 13:34:54


Post by: Ashiraya


If he did, he sure died quickly and easily. I mean, his squadmates would surely have reacted? No kill team would ever be stupid enough to do a boarding action without an auspex, which can detect attackers.

Who has the auspex anyway?


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/10 13:42:11


Post by: Darkvoidof40k


 Ashiraya wrote:
If he did, he sure died quickly and easily. I mean, his squadmates would surely have reacted? No kill team would ever be stupid enough to do a boarding action without an auspex, which can detect attackers.

Who has the auspex anyway?


I imagine as part of the Deathwatch we have several spread across the squad. The Inquisition is hardly limited in terms of resources, the Deathwatch use the best of the best after all.

In fact, I might dig out an old white dwarf I have that contained unique Deathwatch rules. They're a little outdated but maybe it'll inspire Castiel.

Also, I got the impression he wasn't attacked. It seemed like he tripped and smashed his skull open (through his ceramite helmet..) on the squishy walls of the ship.

Not the most befitting way for a Space Marine to die. I'm assuming Baxter wanted to leave the game and killed off his character as such, in which case I suspect Castiel will overrule that as a GM because there really is no reason for a character to die like that.


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/10 13:45:52


Post by: Ashiraya


How is it even possible for a Space Marine to die by tripping?

Not only smashing open his helmet like an egg but also the skull.

What is this, Tom & Jerry?


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/10 14:00:38


Post by: Darkvoidof40k


 Ashiraya wrote:
How is it even possible for a Space Marine to die by tripping?

Not only smashing open his helmet like an egg but also the skull.

What is this, Tom & Jerry?


Indeed.

Where myself, Cas and TGN generally RP this sort of thing doesn't happen. It breaks the game up, it makes no sense, so on and so forth. I'm not even sure why Baxter apparently wants to quit the game, but in any case it is courteous and responsible to discuss it with the GM.

Random, nonsensical death just for the sake of it is a rather silly gimmick.


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/10 15:17:33


Post by: Mr.Omega


 Ashiraya wrote:
How is it even possible for a Space Marine to die by tripping?

Not only smashing open his helmet like an egg but also the skull.

What is this, Tom & Jerry?


I'm pretty sure there's a falling mechanic in the FFG Deathwatch RPG where you take a certain amount of damage per meter of distance you fall

So if your Marine is pretty tall or something and he falls over, rolling really bad on the damage dice he can theoretically kill himself iirc


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/10 15:20:48


Post by: Ashiraya


Luckily this is not a FFG RPG, then.


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/10 15:21:04


Post by: Castiel


I guess baxter is out then.....


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/10 15:36:22


Post by: The glass ninja


I just returned to school, so thats why no post from me. I'll try getting one up tonight.


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/10 15:44:02


Post by: ALEXisAWESOME


Oh my, gak is going down! I want to post something, but want to ask what we want this 'roar' to be? Is it a waking up Warrior or something that has came up behind or, or even been stalking us since we arrived?

Either way, get your bolters ready brothers!


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/10 15:47:28


Post by: Castiel


Hold of posts, event coming soon!


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/10 16:00:59


Post by: Castiel


Ok, new event up. Umbra's death is explained and you are free to move on and decide what to do next.


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/10 16:50:33


Post by: Mr.Omega


It seemed that the Tenebris Ultores selection procedures were not as rigorous as those of the other characters and the weak-willed marine’s mind had snapped and broken under the pressure of the hive mind all around them. They left his gene-seed uncollected, there was no room for weakness in the Adeptus Astartes.


Oh, burn


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/10 16:57:04


Post by: Darkvoidof40k


 Mr.Omega wrote:
 Ashiraya wrote:
How is it even possible for a Space Marine to die by tripping?

Not only smashing open his helmet like an egg but also the skull.

What is this, Tom & Jerry?


I'm pretty sure there's a falling mechanic in the FFG Deathwatch RPG where you take a certain amount of damage per meter of distance you fall

So if your Marine is pretty tall or something and he falls over, rolling really bad on the damage dice he can theoretically kill himself iirc


True enough. I'm a big fan of the FFG40k rules myself, although I've never participated in a Deathwatch game. I've done Dark Heresy and Rogue Trader aplenty but have yet to see anyone cast themselves from great height, ending their adventure in a not-so-glorious splatter.

Still, I hope to run another FFG40k game some time soon, and indeed test out how well it'd run on a forum, so if enough people requested it then I would do it.

Back to the game, I'll post in a second. I recommend we go in guns blazing and kill the brood mother and her vile spawn. The sneaky route has far too much margin for failure in my opinion (curse the law of averages, eh?) and we're here to kill Tyranids, so let's get down to it eh? We can't hide forever. Plus, one team causing havoc will leave the other slightly more free to move around, I suspect, as the creatures that are awake will respond to the threat they are aware of.


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/10 17:23:49


Post by: Trondheim


YES! FOR RUSS AND THE ALLFATHER!


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/10 17:39:45


Post by: Darkvoidof40k


 Trondheim wrote:
 Darkvoidof40k wrote:
Dakka games aren't even expected to reach the dreaded page 6 of death any more eh? I miss the good old days...

I wouldn't worry Trondheim, it'll get going soon enough I'm sure. Part of why it's so slow in general is of course because every combat event and location is pretty much down to Castiel's decision and he is a busy man much of the time.

Also, I'm a fan of the Mandalorian/RC theme lyrics in your signature.


Well yes, that I am aware of, but some in between banter bewteen the characthers would be good, just for the sake of some RPing.

Why thank you! Always nice to see someone recognize them, Il name my Mandalorian marines after you then


True enough.. some of the banter in the Deathwatch game I ran a few years ago was hilarious. Cas and TGN, you know what I'm on about.

Hopefully there will be plenty of squad banter in this, but if I'm honest I suspect we'll mostly be the glorious dead by the end of this game. It's a suicide mission through and through. Also, I can't speak for everyone else but I personally don't know a lot of the other players here, their writing styles, etc, which does make it difficult to have smooth interactions between characters, to a certain extent. A lot of people take offence at other players 'taking liberties' by writing in small mentions or responses from their characters to make their interactions less rigid, but I'm not doing that here for precisely that reason. It is much easier when you're familiar with the other writers.

Marines named after me eh? I'm honoured! (Upload pictures some time, Mandalorian Marines sound awesome)

 Trondheim wrote:
YES! FOR RUSS AND THE ALLFATHER!


Unfortunately we're not in the same fire team, although your enthusiasm is good to see!

I'm going to start putting 'squad 2' at the top of my IC posts, with a bit of luck everyone else will adopt it appropriately, just to give us all that little bit of an easier time remembering who is who and where they are.


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/10 18:36:39


Post by: Trondheim


Oh I agree wholeheartedly, getting to know each other is almost essential to be abel to RP well, but what a way to start! Taking on a Norn Queen, me I am just glad its not Genestealer cults.
We had the same issue some years back with my current Deathwatch & Dark Heresy group.
When they are done I may do that, would like some fedback on them really.


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/10 20:32:49


Post by: The glass ninja


For the Emperor, Brothers. Death to the Xenos.


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/10 20:34:05


Post by: Trondheim


TO WAR!!!!!


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/10 20:37:20


Post by: The glass ninja


Your enthusiasm is infectious. Convinced me to let some of Nirn's old bloodlust come back.


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/10 20:38:42


Post by: Trondheim


Well I am but humble son of Russ, war is my sole love and violence is the art I paint the legacy I will leave behind when I join the allfather


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/10 20:40:10


Post by: The glass ninja


Thats it. Balar and Gundleif are getting drunk at some point.


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/10 20:42:39


Post by: Trondheim


I sense bromance in the air!


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/10 20:49:46


Post by: Castiel


Heh heh heh, this is where the fun begins!


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/10 21:09:28


Post by: Mr.Omega


 Castiel wrote:
Heh heh heh, this is where the fun begins!


How close is squad Solem to the Broodmother, exactly?


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/10 21:15:10


Post by: Castiel


You have a chamber with 8 gaunt variants in it to cross, plus whatever the brooodmother starts spawning when your entry to the chamber is detected. About 20 metres to get to the Broodmother.

Event is up, enjoy!


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/10 21:28:25


Post by: ALEXisAWESOME


Right, things are going down!

Best case scenario, if i get Prescience off on the squad then save final Warp Charge, i can practically take on a Hive Guard by my lonesome due to the Force Staff bringing me to Strength 6 Ap 4, and Force would let me finish him off. But that is hardly a sure thing, so i'd suggest Me and our Best Close Combat Marine come with me left and storm that fether down while the other 3 handle the right? Sounds ok?


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/10 21:42:21


Post by: Trondheim


I will go for the one to rigth, and then if that infernal beast dies Il pile in on the other

Btw whom is our best combat marine?


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/10 22:19:49


Post by: The glass ninja


I'll go left. Raphael with Balar, the rest pile on the other guard then come to our aid?


No idea of best combat marine. But Balar and Gundleif are both assault marines, so...


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/10 23:09:03


Post by: Mr.Omega


Squad Solem;

As I said ingame, I think we'd be best off if Ignis/Mandel flamed their way through the Gaunts with me and Lethos tackling any stragglers that reach you two, with Arthilos close behind we'd escort him to a suitable firing position

Thoughts?


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/10 23:55:27


Post by: Darkvoidof40k


 Mr.Omega wrote:
Squad Solem;

As I said ingame, I think we'd be best off if Ignis/Mandel flamed their way through the Gaunts with me and Lethos tackling any stragglers that reach you two, with Arthilos close behind we'd escort him to a suitable firing position

Thoughts?


Best not waste the combi-flamer until we're desperate. I'll flame the hormagaunts and bolter brothers should pick off the termagants. Anything that survives our initial attack can be rushed by the assault marines and then we can focus fire on the immobile, defenceless broodmother.


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/11 00:24:21


Post by: Ashiraya


It would, perhaps, be best if Arthilos is allowed to focus on the broodmother while the rest handle the lesser beasts. Their weapons have the rate of fire to make a dent in their numbers which Arthilos' weapon lacks, but the sheer power of the Multimelta can reliably damage the beast whereas the smaller weaponry will have a more difficult time doing so.


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/11 04:04:45


Post by: Trondheim


 The glass ninja wrote:
I'll go left. Raphael with Balar, the rest pile on the other guard then come to our aid?


No idea of best combat marine. But Balar and Gundleif are both assault marines, so...


Fair point then, best we split up then, one for each guard. Then when that one is slain help the other group


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/11 04:16:58


Post by: BlaxicanX


Received a PM reminding me that this was going on and I was welcome to join; thanks for that btw, it's been a long few days.

In any case, here's my bio:

Player Name: BlaxicanX
Character Name: Brother Willie
Class: Combat Marine
Chapter: Imperial Fists
WS:5 BS:4 S:4 T:4 W:2 I:4 A:2 Ld:9 Sv:3+
Equipment: Power armor, bolt pistol, combat knife, frag and krak grenades and power axe.
Background:
Spoiler:

Written on request by my boyfriend, Void__Dragon:

As early as his tenure in the Imperial Fists scouting regiment Brother Willie's potential was noticed. He was not of outstanding strength or skill, indeed, he was actually rather slim and dim for an Astartes, but he had one quality in abundance. Without fear, he would throw himself into combat with reckless abandon, and after every grievous wound he would only fight harder. His scout sergeant, a burly Marine by the name of Paris, asked him why he fought in such a berserker fashion. Young Willie would then tell Paris that he felt that by not enduring the intense pain his enemies guns and blades brought to bear on him, he was living up to the ideals of his chapter: By cleansing himself of weakness in the fury of battle via blade to the throat or slug to the groin he would reach greater and greater heights in battle. Paris was shocked at these profound words from such a young warrior poet, and it is said he was so moved he was brought to gentle tears. He swore from this day forth to act as Brother Willie's mentor, tutoring him in the ways of the Imperial Fist.

Brother Willie was transferred to the Assault Marines as soon as possible, and Paris alongside him. Together they were a seemingly unstoppable team, even when cut off and with no other allies they would survive impossible odds, and go on to complete the mission. Until one fateful day. Brother Willie and Paris had killed a Tyrannofex in a battle with the Tyranid menace. In its death throes it ejaculated its terrible payload, blowing a nearby hive tower to rubble. Willie's helmet sensors were temporarily shot, and he could not move. He was pinned underneath some of the exposion's debris, and no matter how he struggle he could not free himself. When his autosenses returned to working order, Willie's heart sank. Paris, alone and unaided, was locked in combat with countless Tyranid Warriors. Once more Brother Willie fought to free himself from the debris, but no matter his willpower, his body was far too feeble. He could only watch as his closest brother struggled to survive. Paris fought valiantly, even after being dealt wounds that would have been mortal to a lesser Astartes, but in the end it was too much. Though he had slain several dozen times his number, he was eventually overwhelmed, disarmed, pinned down, and devoured; all while Brother Willie could only watch in horror, stoically weeping. Resigned, he lay there, knowing his death would be coming for him. Not so. A squad of battle brothers had fought their way to Brother Willie, and held back the Tyranid menace while the biggest, strongest of their number lifted the debris, freeing him. The reunited Imperial Fists fought like gods of war then, and soon the Tyranids were defeated utterly.

Brother Willie was lauded and commemorated for his valor in battle, but he could not accept their praise. Not in his heart. He knew that, had his strength not failed, he could have fought alongside his fallen brother, and crushed the Tyranid horde. He was too weak. He began to recall memories of bathing with his beloved battle brother Paris, and how his eyes would roam his glistening, extraordinarily well-muscled form. He remembered thinking how magnificent he had looked then, how utterly and wonderfully masculine and powerful. He longed to have such a body for himself. Soon, he vowed, he would. Brother Willie began training more intensely than he ever had before, to become a paragon of power like the fallen Paris, and in three short years, he had achieved his goal.

But his work was not yet done. There was still a deep sorrow in his heart that no amount of battles or training could ever diminish. He knew what he must do. He had to don the Pain Glove. He had worn it many times before, of course. He was an Imperial Fist after all. Mere meditation would not do, however. He would don the Pain Glove for an almost unprecedented amount of time: A full fifty minutes. He donned the Glove, and for the first twenty minutes was silent in his meditations. After a half hour, he began to groan in discomfort. After forty minutes, he was screaming, and crying freely. After fifty minutes, the Pain Glove was shut off and removed, but irreparable damage had been done. The nerve endings of his left eye had been damaged, and to this day tears never stop flowing from it. But Brother Willie emerged from his experience a change man. The pain he felt from Paris' death now drove him to heights he had never reached before, making him the Astartes he is today..


- - -

Done.

I wish there was a mechanical benefit to taking the chainsword. Re-rolling failed to-wounds or something. As it stands, power weapons are better in pretty much every way. I'd take it, but being the party burden is never fun.


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/11 10:08:16


Post by: Castiel


You're welcome! You are located with Squad Nirn, about to go into combat with 2 Hive Guard.


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/11 15:28:59


Post by: Darkvoidof40k


Well for the purposes of this game, Castiel could give it Rending or something.

Anyway, nice character Blaxican (do I detect a number of subtle innuendos?).

Also, I finally posted, covering what Elysius has been doing/thinking this whole time seeing as it has been awhile since I posted.


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/11 16:45:29


Post by: Ashiraya


Interesting, Darkvoid, how you subtly interpret what not only your own character but also others are up to and format it into more story-like posts. That one I have not seen before.


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/11 17:47:18


Post by: Darkvoidof40k


 Ashiraya wrote:
Interesting, Darkvoid, how you subtly interpret what not only your own character but also others are up to and format it into more story-like posts. That one I have not seen before.


On my site most posts are done like that and I feel like this group is now comfortable enough together not to mind me making mention of their characters now. The next step above this is people actually being happy enough writing conversations/general exchanges/mentions of each others' characters within their own posts without input from the other players. Again, it's something some people take great offence to so I haven't done that here, but it would be nice to see it develop as the game continues.


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/11 18:06:58


Post by: Ashiraya


It depends a lot, I have had my characters been wounded or even slain right out of the blue on others' posts which I object to, but people writing for example that my character says X is entirely okay as long as it is roughly in line with the character's personality and situation.


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/11 18:10:57


Post by: Castiel


 Ashiraya wrote:
It depends a lot, I have had my characters been wounded or even slain right out of the blue on others' posts which I object to, but people writing for example that my character says X is entirely okay as long as it is roughly in line with the character's personality and situation.


That won't happen in this game. Any injuries or deaths that the team sustains will be as a result of the dice rolled by me as the GM.


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/11 19:01:30


Post by: Ashiraya


 Castiel wrote:
 Ashiraya wrote:
It depends a lot, I have had my characters been wounded or even slain right out of the blue on others' posts which I object to, but people writing for example that my character says X is entirely okay as long as it is roughly in line with the character's personality and situation.


That won't happen in this game. Any injuries or deaths that the team sustains will be as a result of the dice rolled by me as the GM.


Yeah, you guys seem experienced so I am not really worried.


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/11 21:08:53


Post by: ALEXisAWESOME


My policy is i don't mind, just don't get my killed. I swear to Empy if mid post someone rights ''But Morr, being the Hero he is, jumps in front of the Bio Plasma Blast to shield X from harm'' is were i draw the line, anything under that is fine

Have we decided on a cause of action, can i PM the GM what i will do?

I plan to Cast Prescience, Activate Force Weapon and charge into the Guard on the left.

This ok with everyone?


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/11 21:25:46


Post by: Darkvoidof40k


If I'm honest due to the fact that this game doesn't have any PvP element to it we might as well cut out the PMing, simply outline our actions here/IC and Castiel can either straight up qrite the results up in an event or post the sequence of events here for all to see so we can post not only of our own characters but of what is going on around them too. You remember the Gladiator Pit, Cas? It worked very well there and that had essentially the same mechanics.


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/11 21:52:41


Post by: JakeCWolf


You guys still open to new RPers?


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/11 22:21:30


Post by: Darkvoidof40k


 JakeCWolf wrote:
You guys still open to new RPers?


Hello Plague, new account I see.

I believe Castiel closed recruitment but we've had one or two players drop out I believe and we've only just reached the first real combat of the game so I imagine you could just about get in as the last late sign up, but it is up to him, of course.


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/11 22:22:02


Post by: The glass ninja


 ALEXisAWESOME wrote:
My policy is i don't mind, just don't get my killed. I swear to Empy if mid post someone rights ''But Morr, being the Hero he is, jumps in front of the Bio Plasma Blast to shield X from harm'' is were i draw the line, anything under that is fine

Have we decided on a cause of action, can i PM the GM what i will do?

I plan to Cast Prescience, Activate Force Weapon and charge into the Guard on the left.

This ok with everyone?


PM cas anyway, he did request we did...and yeah, that sounds good to me. May the Dice gods favour you.


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/11 22:25:11


Post by: Trondheim


As i told Castiel, I will fire my bolt pistiol with specalist ammo and then charge the one to the rigth


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/11 22:57:04


Post by: JakeCWolf


 Darkvoidof40k wrote:
Hello Plague, new account I see.


What by the shaggy mane of Russ are you talking about? Explain yourself whelp!


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/11 22:59:26


Post by: Darkvoidof40k


 JakeCWolf wrote:
 Darkvoidof40k wrote:
Hello Plague, new account I see.


What by the shaggy mane of Russ are you talking about? You'd best have a decent answer...


I thought that was also your name on here, maybe I was mistaken.. I'd gotten used to the old Internal Plague handle on the original Darkstorm.


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/11 23:14:29


Post by: JakeCWolf


 Darkvoidof40k wrote:
I thought that was also your name on here, maybe I was mistaken.. I'd gotten used to the old Internal Plague handle on the original Darkstorm.


Indeed you where, but I forgive you. No hard feelings?


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/12 00:20:19


Post by: BlaxicanX


As a new addition to the squad, is there any specific action our leader would like me to perform? Being a combat marine, my abilities generally come down to "run up to something and hit it", but, yeah.


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/12 00:21:59


Post by: The glass ninja


Well, seeing as there's six of us in Squad Nirn now, due to our new addition, I say you come with me (Sargeant Nirn) and Yeroc (Raphael) to hit the Hive Guard on the left.


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/12 00:39:53


Post by: Castiel


Darkvoidof40k wrote:If I'm honest due to the fact that this game doesn't have any PvP element to it we might as well cut out the PMing, simply outline our actions here/IC and Castiel can either straight up qrite the results up in an event or post the sequence of events here for all to see so we can post not only of our own characters but of what is going on around them too. You remember the Gladiator Pit, Cas? It worked very well there and that had essentially the same mechanics.

Yeah, old habits die hard I guess Actions posted here or PMed to me is fine, as long as I know what you are up to!

JakeCWolf wrote:You guys still open to new RPers?

Go on then, I have 2 new marines joining, might as well make it 3!


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/12 04:49:12


Post by: BlaxicanX


Okay, I'll go ahead and toss a krak grenade at the Hive Guard.

I need to wait for you to tell me what the result is, correct?


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/12 08:17:59


Post by: The glass ninja


I...think a Krak grenade would be a bad idea, with your Brother Sergeant moving in to stab it to death.


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/12 10:58:31


Post by: Ashiraya


 The glass ninja wrote:
I...think a Krak grenade would be a bad idea, with your Brother Sergeant moving in to stab it to death.


Not necessarily. Krak grenades have a strong but really small blast radius. Aim for a leg or something, with the throwing skills of a Space Marine Deathwatch dude you should easily be able to avoid hitting your friend.


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/12 11:48:10


Post by: Castiel


There would be a 1 in 3 chance of potentially hitting Nirn as a combat marine is only BS 4. Surely with a power axe you'd be better to charge?


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/12 12:12:46


Post by: Darkvoidof40k


 Castiel wrote:
There would be a 1 in 3 chance of potentially hitting Nirn as a combat marine is only BS 4. Surely with a power axe you'd be better to charge?


Or throw it at the one that isn't being charged?


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/12 12:16:32


Post by: The glass ninja


They're both being charged by separate assault marines.


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/12 14:55:01


Post by: Deadshot


Um, hi everyone. Castiel, mighty lord, angel of Thursday and all that, has given me permission to jump in here in place of purplefood, brother Mendal? Here is my character, and one I have used before alongside Glass's character in a previous game of Deathwatch.

Player Name: Deadshot

Character Name: Varus Renzo

Class: Marine

Chapter: Blood Ravens

Age: 214

Appearance: Varus Renzo wears a full-suit of venerable Mk V Heresy Armour, a gift from long ago, worn by then Watch Commander Torvan, adorned with a number of purity seals and Marksmen Honour badges. Renzo sports a close-cropped tidy haircut and only a single scar on his face, a scratch above the right eye, inflicted during his last mission as part of the (in)famous Killteam Gernheart). by an Eldar shuriken that barely missed him. Upon his armour is inscribed the names of all those who have fallen at his side, to honour their memory and remind those with inferior recollection of the brave heroes the galaxy will never know. Brandt Gernheart, Black Templars. Marius Soulheart, Space Wolves. Ancient Martellus. Just a few of the names upon his gauntlets.

Background:
Varus Renzo’s first contact with the Deathwatch came when the former Lord Inquisitor, Kryptman, came looking for recruits to form a special Killteam. The purpose of this killteam was simple: destroy the planets in the path of Hive Fleet Leviathan before it could absorb the biomass and therefore lose resources. Renzo and his company captain, Aramus, were both selected, but were unable to comply with Kryptman’s demands and had him investigated by the Ordo Hereticus.
After that, Renzo was inactive for a year before joining Killteam Gernheart, along with Balar Nirn. The two have not served together since but remain strong friends to this day.
Since that time Renzo has changed greatly. A docile intellectual in hindsight, Renzo now fights with a fury and a vengeance like few others. He gives no quarter and asks none in return. He has fought for 134 years in the Deathwatch, and is a veteran of campaigns against the Ork, the Eldar and their Dark Kin, the Tau Empire, the Hrud, even the vile Borghesi for a year, serving alongside another friend from the days of Gernheart, Sevran Valar, in a covert mission to sabotage an Eldar colonization.
Personality: Renzo is a stern resolute warrior, but prefers to follow the directions of younger marines, only weighing in his expertise and experience where needed. Renzo once dreamed of leadership, from Watch Commander to squad sergeant, but those dreams are gone. Although more than happy to lead if asked, he prefers to follow.
Renzo is gifted with an eidetic memory, flawless recollection of every face, conversation, sight and smell ever experienced, a trait shared by almost all Blood Ravens. He has a great respect for relics and history, a trait that has earnt him favour with the Techmarines in the Watch, and his venerable suit, as well as possessing a natural affinity for biology, particular Xenos biology. Short days (his memory helps) of studying anatomy and previous experience under Kryptman has made him an expert in Xenos weak points, and particularly Tyranids, knowledge upon Varus prides himself.

Equipment:
For this deployment Varus has chosen to wield a Combi-Flamer instead of his standard bolter, and decided the perilous nature requires his lovingly maintained relic sword, Remembrance, be left at home, lest the relic of his chapter be lost to the bowels of the Great Devourer.

Combi-Flamer, Frag and Krak grenades, serrated combat knife, Bolt Pistol.



As I have been offered to replace Brother Mendal, who is fighting the Brodmother IIRC, I will continue to operate in his stead.

Cas, for my actions, I will open fire on the smaller Tyranids with the Bolter part of my combi-weapon, aiming for precise headshots to conserve ammo rather than spray and pray, while standing by the Multimelta to counterhcharge any gribblies who get close enough to be a threat.


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/12 16:11:30


Post by: Darkvoidof40k


Well, presumably it was obvious in my post, but Elysius is going to flank left and hopefully be able to torch as many of the bugs as possible in one go.

Also, hey Deadshot. Glad to see Renzo again! I still remember writing him in the final Deathwatch event way back... he had quite a serene end, that of course wasn't his end. (Far too much potential eh?)


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/12 16:20:35


Post by: Deadshot


 Darkvoidof40k wrote:
Well, presumably it was obvious in my post, but Elysius is going to flank left and hopefully be able to torch as many of the bugs as possible in one go.

Also, hey Deadshot. Glad to see Renzo again! I still remember writing him in the final Deathwatch event way back... he had quite a serene end, that of course wasn't his end. (Far too much potential eh?)


Indeed, indeed. Glad to be back, Renzo I to this day my favourite creation. He needs fleshed out greatly.


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/12 16:40:17


Post by: Darkvoidof40k


 Deadshot wrote:
 Darkvoidof40k wrote:
Well, presumably it was obvious in my post, but Elysius is going to flank left and hopefully be able to torch as many of the bugs as possible in one go.

Also, hey Deadshot. Glad to see Renzo again! I still remember writing him in the final Deathwatch event way back... he had quite a serene end, that of course wasn't his end. (Far too much potential eh?)


Indeed, indeed. Glad to be back, Renzo I to this day my favourite creation. He needs fleshed out greatly.


Well, I do still some day plan on running Deathwatch II (I really am undecided on whether to scrap the original plot or recycle it somehow) so if he survives this mission (I wouldn't get your hopes up) then it'd be good to see him return for that, one day.

You know, I just realised this squad really needed an Apothecary option who could 'patch up' marines to restore a wound here or there perhaps.


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/12 17:03:08


Post by: Deadshot


I would absolutely love to have Renzo back for Deathwatch 2. It would be good to get the old gang together again.

I agree. Although I suppose if the marine falls his geneseed witll be eaten so no use for the Apothecary.


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/12 17:14:11


Post by: Darkvoidof40k


 Deadshot wrote:
I would absolutely love to have Renzo back for Deathwatch 2. It would be good to get the old gang together again.

I agree. Although I suppose if the marine falls his geneseed witll be eaten so no use for the Apothecary.


..The last thing we want is for a hive ship to assimilate superhuman Astartes geneseed. One would assume it's happened in the fluff, but if they actually did you'd think they'd use the genetic material for something. We've seen hive fleets absorb the resilience of orks, after all. I suppose it takes a large amount of genetic material from any one 'species' for the hive fleet to use it.

Anyway, let's see how this event goes. I'm not so worried about the gaunts and defenceless brood mother, the hive guard on the other hand may prove quite tough. It also implies there's a Hive Tyrant about which is a scary prospect to face for an entire kill-team, let alone just a half of one.



Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/12 17:36:34


Post by: Deadshot


Indeed. Let's hope Castiel is pulling our leg, but I wouldn't put it past him.


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/12 17:58:41


Post by: The glass ninja


Well, if it is the case, then I suggest we put all our krak grenades in a nice bunch, and ram it forcibly down the Tyrant's throat. Balar has disposable arms .


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/12 18:26:56


Post by: Darkvoidof40k


There used to be actual rules for Tyrannic War Veterans/Deathwatch using krak grenades by forcing them between the chitin bone plates of Tyranids, I'm pretty sure it was just a standard WS attack and then they took a S6 AP4 hit. It'd be cool to be able to do that here seeing as otherwise our krak grenades are worthless.


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/12 18:35:09


Post by: liquidjoshi


 Castiel wrote:

JakeCWolf wrote:You guys still open to new RPers?

Go on then, I have 2 new marines joining, might as well make it 3!


Want to make it four?

In case you don't recognise me, Arfiel says "Hi".


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/12 18:43:55


Post by: TheCustomLime


I will just dakka down the smaller gribblies as they come. Only thing I can do carrying a Boltgun.


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/12 18:46:17


Post by: Darkvoidof40k


Man, this team is going to soon swell above even the ludicrous numbers of Gernhart.. when's the cap, Cas?


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/12 18:55:03


Post by: liquidjoshi


We don't have enough until we outnumber the Tyrranids.


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/12 19:05:50


Post by: Deadshot


Arfiel back? Nice one. Hey Joshi!


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/12 19:13:33


Post by: liquidjoshi


Sup Dead, been too long

I ma or may not bring back Arf Arf. Depends. Assuming Cas'll have me too?


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/12 19:24:18


Post by: BlaxicanX


Okay, who's charging the Hive Guard (in my squad) besides me?

I thought I was the only Combat Marine in this squad, hence my hesitation to charge it right off the bat. The power axe packs a wallop but at initiative 1, the Hive Guard can very easily paste me before I get to swing in a 1v1.

If someone is charging with me, that risk is lessened.


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/12 19:33:28


Post by: Darkvoidof40k


 BlaxicanX wrote:
Okay, who's charging the Hive Guard (in my squad) besides me?

I thought I was the only Combat Marine in this squad, hence my hesitation to charge it right off the bat. The power axe packs a wallop but at initiative 1, the Hive Guard can very easily paste me before I get to swing in a 1v1.

If someone is charging with me, that risk is lessened.


You've got the sergeant who is rather assault-oriented, the Librarian and if I'm not mistaken at least 1 or 2 other assault marines (one being a space wolf, they're always hard to forget).


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/12 20:51:44


Post by: Trondheim


 BlaxicanX wrote:
Okay, who's charging the Hive Guard (in my squad) besides me?

I thought I was the only Combat Marine in this squad, hence my hesitation to charge it right off the bat. The power axe packs a wallop but at initiative 1, the Hive Guard can very easily paste me before I get to swing in a 1v1.

If someone is charging with me, that risk is lessened.


I am going for the one on the rigth side


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/12 20:52:42


Post by: Trondheim


 Darkvoidof40k wrote:
 BlaxicanX wrote:
Okay, who's charging the Hive Guard (in my squad) besides me?

I thought I was the only Combat Marine in this squad, hence my hesitation to charge it right off the bat. The power axe packs a wallop but at initiative 1, the Hive Guard can very easily paste me before I get to swing in a 1v1.

If someone is charging with me, that risk is lessened.


You've got the sergeant who is rather assault-oriented, the Librarian and if I'm not mistaken at least 1 or 2 other assault marines (one being a space wolf, they're always hard to forget).



Someone said wanton mayhem, burning of books and all around good times?


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/12 21:08:02


Post by: liquidjoshi


I'd vote not to charge something that has a good potential to 1HKO you. But what do I know, I'm just a voice on the wind...


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/12 21:22:38


Post by: Darkvoidof40k


 liquidjoshi wrote:
I'd vote not to charge something that has a good potential to 1HKO you. But what do I know, I'm just a voice on the wind...


Good thing our stats are enhanced then, as quite clearly stated in the OP. (Granted it can still 1 hit kill.. but so can the astartes in this instance, the thing only has 2 wounds AFAIK)


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/12 21:27:23


Post by: liquidjoshi


Aye, but I still wouldn't risk it. Pretty sure they're A2. Only takes one botched roll in combat...

I mean, whistle, whistle. *carries a plastic bag across the screen*


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/12 21:28:46


Post by: Darkvoidof40k


 liquidjoshi wrote:
Aye, but I still wouldn't risk it. Pretty sure they're A2. Only takes one botched roll in combat...

I mean, whistle, whistle. *carries a plastic bag across the screen*


Death or glory is the only tactic that matters on a suicide mission!

Besides, the marines are also A2, A4 on the charge if they're assault marines, who will almost definitely have power weapons.


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/12 21:31:45


Post by: The glass ninja


Nothing to thrill the blood like the chance of certain death. Plus, all the big gun went in the other direction.


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/12 21:42:51


Post by: liquidjoshi


 Darkvoidof40k wrote:
 liquidjoshi wrote:
Aye, but I still wouldn't risk it. Pretty sure they're A2. Only takes one botched roll in combat...

I mean, whistle, whistle. *carries a plastic bag across the screen*


Death or glory is the only tactic that matters on a suicide mission!

Besides, the marines are also A2, A4 on the charge if they're assault marines, who will almost definitely have power weapons.


Good point. And if they live long enough to kill something as well, well I guess that's just a nice bonus


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/12 21:54:19


Post by: ALEXisAWESOME


The Libarian charging with Prescience and 5 attacks (3+2 CCW+Charge) hitting on 3's at a higher Initiative Strength 6 Ap 4 should do 1 of them in just fine. assume 4 hit, 2 wound. I might not even have to use Force, as i am ignoring their armour. I plan to charge the 1 on the right. Only thing to worry about is overwatch, which at strength 8 could be very scary, but we gte our armour save so it's a risk i am willing to take.

Can we get a move on things? I want to whack something with my walking stick!


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/12 22:05:30


Post by: liquidjoshi


You'll have to wait for Cas.


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/12 22:15:15


Post by: Darkvoidof40k


 The glass ninja wrote:
Nothing to thrill the blood like the chance of certain death. Plus, all the big gun went in the other direction.


Well, who gave that order eh..

Would've been good to have more heavy weapons options for this team I have to say. Would've loved to have taken a Deathwatch-style hellfire heavy bolter with extra suspensors (which if memory serves was 18" but could fire on the move at assault 3 and presumably had a 2+ poison too).

Mind you, at least our boltguns and pistols have hellfire ammunition.


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/12 22:20:22


Post by: Ashiraya


At least we are lucky they are not Tyrant Guard.

Melee with them can end badly.


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/12 22:23:38


Post by: liquidjoshi


Oh that's fine, you'd just multi melt - oh...

Oh yeah, voice on the wind, yada yada. Whoosh. *Another plastic bag*


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/12 22:24:03


Post by: Darkvoidof40k


 Ashiraya wrote:
At least we are lucky they are not Tyrant Guard.

Melee with them can end badly.

You mean the foes our team face? Thankfully yes, although I'm pretty sure we have enough firepower to take down a pair of them ourselves unless the dice were really not in our favour.


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/13 00:46:50


Post by: Castiel


I can promise no Hive Tyrant round the corner just yet. Hive Guard protect the buildings, structures and ships, while Tyrant Guard guard the Tyrants. Doesn't mean there aren't other big things nearby (or in a chammber behind you

And go on then, joshi. After that no more people!


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/13 10:14:56


Post by: liquidjoshi


Muy excellente, danke schoen Cas. One question though, can Stormbolters take special ammo? I'd assume not because TT rules.

Player Name: Liquidjoshi
Character Name: Kereon
Class: Marine
Chapter: Minotaurs
WS:4 BS:5 S:4 T:4 W:2 I:4 A:2 Ld:9 Sv:3+ (assumed statline, please correct if wrong)
Equipment: Power armour, bolt pistol, combat knife, frag and krak grenades and combi-melta.
Background: Life in the Sternguard, it was often said, was typically more demanding than in any other position in the Chapter, compared to the reward. The Honour guard stood by the Chapter Master's side. The Terminators of the First Company had the honour and luxury of serving in the nigh-impenetrable Cataphractii warplate. The Vanguard were steeped in glory. The Sternguard? They held the line, kept their nerve in the most deadly of situations – and won. They were the unsung heroes of the first company. And yet, it was never a position vulnerable to envy. Most of the Sternguard of the Minotaurs found themselves wearing a grim, yet warm smile as the Vanguard would drop into the gap they had made, or the honour guard stormed past the Hive-beast they had felled moments before. Although they were unsung in the Chapter at large, they knew their efforts were appreciated; out of all the highly secretive Minotaurs, those most trusted with the representation of the Chapter within the Deathwatch were the calm and confident marines of the Sternguard, with an almost exclusive honour in such a regard. Kereon is simply the next marine in line – although to say such so simply would be a gross understatement of his abilities.

Like any Minotaurs Sternguard Marine, Kereon keeps a calm and confident demeanour in battle – an approach strategically chosen by the Chapter. Who better in the Chapter to forge the bonds required of the Watch? This often throws off those who serve alongside them, for the stories of the Minotaur's brutality and rumoured “Fratricide” seem to belong to a chapter altogether removed from the Marine standing beside them. That said, any Minotaur worth his scars will hold his tongue at such accusations, unwilling to engage in discussion of such rumours. Those seconded to the Watch already know how delicate their bonds to their brothers are – and what such discussion could do to the squad.

Kereon himself has served in the Sternguard for the better half of his life, having fought on Termina, Orpheus, Dellemar, as well as a brief campaign in both the Deimos cluster and Rakshan IV, usually enjoying victory in the most demanding areas of each warzone. Although he is proficient with almost any infantry firearm, Kereon will refer back to his trusted Storm Bolter time and again, though after an incident involving several members of his squad succumbing to wounds caused by an overheating plasma gun, he finds himself distrusting of such weapons at best. His mission in the watch is twofold: not just to scour the xenos in his path as any Deathwatch, but to bring a better standing to the reputation of his chapter.


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/13 13:15:51


Post by: Darkvoidof40k


With all these new Marines, it would've been easier to form new 'reinforcing' squad sent in via another Thunderhawk, maybe they could explore that middle tunnel Castiel wanted us to go down. You know, the one we went in every other direction from.

But really though, that'd make a lot more sense than 4 or 5 marines popping up out of nowhere.


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/13 13:51:54


Post by: liquidjoshi


I agree. We could link up with the rest of the team later on, where the tunnels (assumedly) link up.


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/13 13:58:52


Post by: Darkvoidof40k


I'd be surprised if they do considering the sheer size of a Hive ship and the fact they each went in different directions. More likely alternate routes will present themselves.


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/13 17:03:42


Post by: Deadshot


I think what needs to happen is that the OP is fixed up to reflect the new line up, with so many new entries and drop-outs.

Also, can I clarify who and what character is at each section?

Here's what I know

Broodmother

Varus Renzo (Me, Deadshot)
Elysius (Darkvoidof40K)
Solem (???)
Arthilos (???)
????????

Hive Guard
Sgt Nirn (The Glass Ninja)
Librarian Morr (???)
Space Wolf ??? (???)


I am confused so much by the changes in lineup I'm not sure who's where anymore and who plays who :(


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/13 17:29:37


Post by: Darkvoidof40k


It is a bit confusing but I've just about gotten used to it. If you read TGN's post where he orders who goes where, that gives a clear picture of who is with him and a few posts down I specifically wrote out everyone in the group I'm in. Obviously there are a few discrepancies now with people having changed.

Varus Renzo is played by Deadshot (Replaced Venator Umbra.. sort of)
Elysius is played by Darko
Solem is played by Omega
Arthilos is played by Ashiraya
Lethos is played by CustomLime


Sgt Nirn The Glass Ninja
Librarian Morr is played by Alex is awesome
Gundleif Haraldson is played by Trondheim
Raphael is played by Yeroc
Sevastus is played by thenoobbomb but I assume that character is being voided in favour of Blaxican's Marine named Brother Willie

Then there's Liquidjoshi's character who is.. somewhere.. and Jake Wolf wanted to join but I don't believe he's made a character yet.

I think we probably should have just had two separate kill-teams to begin with.


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/13 17:31:37


Post by: thenoobbomb


Feel free to void my character. I haven't really found the time to post.


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/13 17:32:50


Post by: liquidjoshi


Ashiraya plays Arthilos, the marine with the Multi melta.

Trondhiem plays the Space Wolf.

ALEXisAWESOME plays Librarian Morr.

Solem I think is played by Mr Omega. I could check, but feth it I'm going off memory.

BlaxicanX is playing an Assault Marine charging the Hive Guard.

I'm pretty sure there's a couple of others, but past this point I'm also a little thrown by who's left or just quiet.

Edit: Huh. Triple ninja'd. Must be getting old...


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/13 20:57:59


Post by: Trondheim


I will be away for a few days on the serious busnins of the wedding of a friend, back on Sunday


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/13 21:34:26


Post by: liquidjoshi


Any requests for your character's general actions while you're gone?

In other news, quiet night, huh?


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/13 21:36:37


Post by: Deadshot


Indeed. Then again, Friday night, everyone is probably out on their respective towns. Or game night at the LGS.


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/13 21:42:19


Post by: Darkvoidof40k


Mostly we're just waiting on Castiel to do some rolls and post the results rather than anyone else, but there's no rush. I'll be at a festival all day tomorrow and in disposed recovering from said festival on Sunday anyway.


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/13 21:44:56


Post by: Deadshot


I on the other hand will be camped out im bed from boredom all day.


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/13 21:55:50


Post by: liquidjoshi


You at the IOW Dark? That's the only festi I can think of right now.

Wait, Cas works at a bar, right? In that case, it's gonna be a loooong night.


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/14 07:09:42


Post by: Castiel


Hello Gentlemen.

Apparently I am being ambushed and taken on a holiday today, which I was unaware of. I will pack my laptop and some dice, but I don't know if I will have any internet where I am going. If I do I will continue this from there, if not then this will have to reboot a week today,

Very sorry about this, I wish I'd known sooner to let you guys have some warning or so I could have sped us up to the title fight.

See you soon!


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/14 07:11:05


Post by: Darkvoidof40k


 Castiel wrote:
Hello Gentlemen.

Apparently I am being ambushed and taken on a holiday today, which I was unaware of. I will pack my laptop and some dice, but I don't know if I will have any internet where I am going. If I do I will continue this from there, if not then this will have to reboot a week today,

Very sorry about this, I wish I'd known sooner to let you guys have some warning or so I could have sped us up to the title fight.

See you soon!


Have a good one mate!

If I might make a suggestion, maybe grab another experienced Darkstormer and get them over here to keep this going if you can't. Throw tyranids at the marines, roll some dice, couldn't be simpler.


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/14 07:53:48


Post by: liquidjoshi


Well that explains it.

Have fun man - it's more time for you to cook up ideas for the game at the very least


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/15 13:33:14


Post by: Trondheim


I have retunred, if in a allbeigt reduced state of mind & body


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/15 15:41:54


Post by: Darkvoidof40k


 Trondheim wrote:
I have retunred, if in a allbeigt reduced state of mind & body


I feel you there man, yesterday destroyed me.


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/15 18:43:22


Post by: Trondheim


 Darkvoidof40k wrote:
 Trondheim wrote:
I have retunred, if in a allbeigt reduced state of mind & body


I feel you there man, yesterday destroyed me.


A Norse wedding can indeed leave a son of Fenris in ruins for days, but thanks for the compasion


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/15 23:09:26


Post by: liquidjoshi


Well, looks like you've got a week to rest it off mate.

Actually, reading Castiel's post again, is it just gonna continue or is it going to be a full reboot?


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/15 23:49:55


Post by: Darkvoidof40k


I'm not sure, I would have thought we'd just continue but it wouldn't be too hard to reboot so early in the game. Then again there's not a great deal of reason to. I'll have a chat with him about the game's future via PM anyway.


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/16 08:25:29


Post by: liquidjoshi


It's only because he mentions rebooting in the post. Could just be a turn of phrase, but an actual reboot would make a lot of sense. We'll just have wait and see I guess.


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/20 10:44:01


Post by: Castiel


Hello from cafe wifi. I plan just to continue the game when I get back, sorry for the confusion! I'll make a post consolidating everyone's locations and then send out the combat results for this event through pm for you all to write up!

See you soon!


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/20 11:27:48


Post by: liquidjoshi


Ok, cheers for the clarification mate. Enjoy the rest of your holiday


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/20 17:26:41


Post by: The glass ninja


Have a good rest-of-your-holiday buddy!


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/22 20:33:52


Post by: Castiel


Ladies and Gentlemen, I have returned! Going to get the dice rolling tonight and have everything ready for a restart tomorrow. If you haven't already done so please post your combat actions and any questions you may have. Tomorrow I will put up a post before I send you all your results and you can start killing things. Its going to be a hard slog from here on in!

To arms!


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/22 21:08:53


Post by: liquidjoshi


I assume those of us joining are gonna be inserted in by event, unless there's a memo I missed?


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/22 23:40:46


Post by: Castiel


Yes, you will be.


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/23 06:47:25


Post by: Deadshot


Welcome back Cas. Looking forward to getting this back on track

Woohoo! 9000posts!


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/23 08:32:17


Post by: Trondheim


HUZZZZAAAA! This will indeed be a grand saga to tell


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/24 11:03:29


Post by: Castiel


COMBAT RESULTS!

I'm not going to pm everyone seperately, I'll just post them all here. Write them up for your characters as you see fit

Squad Nirn

Prescience is cast.

Balar, Willie and Haraldson all fire bolt pistols and hit. Balar and Willie fail to wound. Haraldson wounds. Hive guard on right takes a wound. Raphael fires, hits but fails to wound. The Hive Guard fire back, hitting Nirn once. His armour protects him from harm.

Balar lands 5 hits on the left Guard, but fails to wound. Morr charges the right Hive Guard. Hits it 4 times and wounds it once, killing it. Willie and Haraldson move to Nirn’s side. Harladson hits it twice, but fails to wound. Hive Guard strikes back, but fails to hit. Willie hits it 4 times, wounding it 3 times. The Hive Guard are dead.


Squad Solem

Ignis flames 5 hormagaunts, cooking 4. Ilin picks off one of the Termagants as does Kereon, while Solem misses his shot.

Arthilos fires hit multimelta. Hits the broodmother removing 2 wounds. 4 left.

Surviving Termagant fires back, hitting Renzo and Ilin. Both fail to wound.

The surviving hormagaunt charges the squad, but is intercepted by Solem. It hits him 3 times, but his armour deflects any damage. He strikes back, hitting it 3 times and killing it outright.

The broodmother spawns 4 hormagaunts.

Ignis cooks the 4 hormagaunts alive with a flamer blast. Ilin kills the surviving termagant, but not before it hits Kereon. His armour protects him from damage. Kereon and Renzo shoot the broodmother with their boltguns, hitting it 4 times and wounding it twice with poisoned rounds. Arthilos hits with the multimelta and takes a wound from the broodmother. Solem’s shot bounces from its tough hide. Solem charges into combat, hitting the beast 4 times and wounding it once, his maul finding a gap in its impressive armour. The creature is dead, but in its death throes it produces 5 termagants and 6 hormagaunts.

Ignis kills 2 hormagaunts with is flamer. Rezo, Ilin and Keroen fire 6 shots, all hitting the hormagaunts. Ilin kills 2, while Renzo and Kereon kill one each. Arthilos fires at the termagants, killing 2 with the beam. Solem hits a termagant with his bolt pistol killing it. The return fire hits Keron, Renzo and Ignis, but their armour protects them from any harm.

Solem charges the surviving termagants. He kills them, their hits glancing off his armour.


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/24 12:46:41


Post by: Mr.Omega



Just a question, do we all give a POV RP summary of the entirety of the combat log, or are we doing it bit by bit? I've done the latter thus far


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/24 13:32:57


Post by: Castiel


Post it however you like. if you'd prefer do do small installments that's fine, but also feel free to write up the whole thing in a oner if you'd rather do that.


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/28 14:13:58


Post by: Darkvoidof40k


I have posted, and brought the combat for the second squad's results to a close. It seemed prudent to finish it off so that we can get moving again as soon as possible.


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/06/29 23:05:16


Post by: Deadshot


Sorry for being MIA this week guys, schedule's been much more busy than I thought. Parents are redecorating the entire house, from the ground up so things weren't ideal.

Anyway, I'll post my combat stuff shortly and set myself up so we can move on.


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/07/02 20:59:34


Post by: ATXMILEY


And then the deathwatch squad stumbles upon an old relic. The relic is from an ancient Terran government. They then use the relic to bring back the Emperor.


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/07/02 21:02:27


Post by: Deadshot


ATXMILEY wrote:
And then the deathwatch squad stumbles upon an old relic. The relic is from an ancient Terran government. They then use the relic to bring back the Emperor.


What?


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/07/02 21:06:26


Post by: Mr.Omega


ATXMILEY wrote:
And then the deathwatch squad stumbles upon an old relic. The relic is from an ancient Terran government. They then use the relic to bring back the Emperor.


Eh?


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/07/03 00:10:41


Post by: Darkvoidof40k


Not sure if he was joking or confused..


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/07/03 10:50:26


Post by: Trondheim


ATXMILEY wrote:
And then the deathwatch squad stumbles upon an old relic. The relic is from an ancient Terran government. They then use the relic to bring back the Emperor.


Wat?

Anyways on topic :

So I have been wondering? What happens now? Do we extract and start a new mission?


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/07/03 12:57:24


Post by: Darkvoidof40k


We haven't completed our main objective yet, which is to kill the Norn Queen at the heart of the hive ship.

The Broodmother was small stuff.


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/07/03 13:11:04


Post by: Trondheim


I see well I hope this gets moving again, taking far too long for my liking


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/07/04 14:53:42


Post by: Darkvoidof40k


I'll be away for a week as of tomorrow. I'll likely have internet on my phone still but I can't be certain just how active I will be in this. In any case, Elysius' actions will typically come down to burn the xenos, or stab them with his new sword if they get too close - just in case I'm unable to direct him. I'm sure you guys can mention him in your posts to keep him 'active' as it were in the event that I can't make any IC posts.


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/07/07 20:41:33


Post by: Castiel


Hey guys, sorry for my absence. Our road is being dug up and some genius put his pickaxe through our internet cable

We have it back now, so hopefully I can get this moving with no further interruptions.


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/07/12 03:45:20


Post by: JakeCWolf


This RP still up and going? Just curious...


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/07/12 18:56:31


Post by: liquidjoshi


Think so, just waiting for - something. I think.


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/07/14 12:55:41


Post by: Castiel


I kind of thought it was dead. It was a bit slow after my week away and then getting our internet taken out shortly after I thought it had died. I'm happy to continue though if there is enough demand to do so?


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/07/14 14:31:37


Post by: Ashiraya


The DMing was excellent. I would continue if there's interest, as well.


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/07/14 15:04:24


Post by: Darkvoidof40k


 Castiel wrote:
I kind of thought it was dead. It was a bit slow after my week away and then getting our internet taken out shortly after I thought it had died. I'm happy to continue though if there is enough demand to do so?


Let's finish this suicide mission in style!


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/07/14 15:37:40


Post by: Trondheim


In the name of Russ! I demand a bloody doom!


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/07/14 15:46:02


Post by: TheCustomLime


I'll return and do the Emperor's work.


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/07/14 16:36:49


Post by: Deadshot


Holy good god yes!


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/07/14 17:29:03


Post by: liquidjoshi


Like anyone would say no. What kind of filthy casuals do you take us for?


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/07/14 22:23:02


Post by: Castiel


What a bloodthirsty lot. I love it!

Ok then, because I'm feeling generous here's a hint of what's coming your way next - keep a close watch on yer denim trousers, oh and make sure your armour is fireproof!


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/07/14 23:10:46


Post by: Deadshot


 Castiel wrote:
What a bloodthirsty lot. I love it!

Ok then, because I'm feeling generous here's a hint of what's coming your way next - keep a close watch on yer denim trousers, oh and make sure your armour is fireproof!



Good god Castiel, really? *le sigh*
And as far as I know, Astartes Power Armour has a layer of Ceramite which is pretty much fireproof (up to a certain temperature, probably around 3k celcius.


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/07/15 00:14:20


Post by: Ashiraya


Ceramite is a ceramic material, it is made by exposing it to extreme temperatures.

Flame-based weaponry against PA is like having a snowball annoy you, and hoping to destroy it by putting it in your freezer.

You're going to need heat up in the Melta range in order to acheive a satisfactory effect.


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/07/15 10:13:03


Post by: Castiel


Its more the acid S:5 AP:2 cc weaponry that the unit brings to the table that should be worrying you


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/07/15 15:08:27


Post by: Trondheim


Oh you fiend! You are trowing a Tyranofex at us are you not


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/07/15 15:28:55


Post by: Deadshot


 Trondheim wrote:
Oh you fiend! You are trowing a Tyranofex at us are you not


Nope, Pyrovores. They attack at Strength 5 AP2 in CC due to their Acid Maws, as well as having the equivilent of a Heavy Flamer on their back.

Its ok though, Pyrovores suck.


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/07/15 17:16:38


Post by: Trondheim


Ah okay, I almost feel ashamed for not thinking about those infernal beasts, and yes. Its a reason no one ever fields them


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/07/15 17:25:47


Post by: Ashiraya


That's just because they are overpriced. Castiel does not have to take pts costs into account.


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/07/15 17:40:33


Post by: Trondheim


No you dont say Einstein, I am well aware of that. I was refering to the general suckiness of them, both fluffwise and by any other means


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/07/15 22:07:39


Post by: Darkvoidof40k


Take it easy guys, it's no big deal what he throws at us. They will all die just the same.


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/07/16 14:06:12


Post by: Castiel


Or you will........


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/07/16 16:09:36


Post by: Darkvoidof40k


 Castiel wrote:
Or you will........

Blasphemy!


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/07/16 17:49:04


Post by: Castiel


New event up!


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/07/16 18:47:03


Post by: Deadshot


Actions posted IC for Renzo, but for clarity there are, in this order

Advise ranged combat to his brothers
Fire 3 Hellfire rounds at the nearest Pyrovore.
Shout "Frag Out!"
Hurl frag.


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/07/16 20:21:09


Post by: Trondheim


I will do the following
2 shots with specialist ammonution
Shout " grenade out!"
Hurld a frag grenade


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/07/16 22:00:44


Post by: Darkvoidof40k


Burn the xenos!



Stick to one of the squad's flanks, protecting it with bursts of fire while also trying to stand far enough apart to avoid being caught in the Pyrovores own fire bursts. Naturally if they're close enough burn them with the fury of a thousand suns.

I suggest we engage them a backwards advance, so that we keep out of their close range attacks for as long as possible while still laying down relentless return fire.


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/07/17 05:05:05


Post by: Ashiraya


Arthilos' actions are simple. He assumes a braced stance and opens fire.


Deathwatch: In the Belly of the Beast - A Warhammer 40k RPG - OOC Thread @ 2014/07/18 13:22:19


Post by: Castiel


Rightt, I'm giving it until the end of today for people to post actions, then I'm rolling the dice tomorrow.