Lord Fishface wrote: The Rogue Doc. is a lovely lovely sculpt; I’ll be sure to buy one once the plague is over. Not so keen on the new Escher, however; it looks a bit Gary Morley.
it does make me very excited to see the new kit though. I've basically stretched the escher sculpts to their limit in terms of variety in armament and posing. Another sprue with new bodies heads and legs would be a welcome change given how heavily posed the eschers are.
While I won't let myself get too hype over the possibility of additional plastic options...the girl with the shotgun does look awfully Juve-ish, doesn't she? Shorter 'hawk, less armoured, fairly simple boots...
Of course, that doesn't mean a plastic kit, it could be a couple of resin bodies each with a couple of head options.
Yodhrin wrote: While I won't let myself get too hype over the possibility of additional plastic options...the girl with the shotgun does look awfully Juve-ish, doesn't she? Shorter 'hawk, less armoured, fairly simple boots...
Of course, that doesn't mean a plastic kit, it could be a couple of resin bodies each with a couple of head options.
I'd probably buy extra resin bodies at this point. I have 7 escher gangers, 2 variant leaders and 5 escher juve/champs with the champ being an aged-up version of the previous Juve and I'm pretty much out of usable poses/hairstyles. That's honestly been the coolest thing about having necromunda models in plastic, because I've been able to have miniatures with just enough variation to recognize it as the same girl but with new equipment, new tattoos, some cybernetic bits etc.
I have yet to get any of the old metals, some of them look alright but I feel like with my RT-era harlequins the scale would be just too jarring for most of them. Raging Heroes is a possibility but relatively few of their sculpts don't just make me cringe.
I'm not sure how much I love the prospects - the bows and arrows and huntress aesthetic are just a very large departure from the rest of the force. I'd probably use the zombies, but I'll have to see if the prospects have any options besides the bows.
I do wonder if the depicted new models are actually part and parcel with the huntress kit - if you look at the whip/needle pistol sculpt you can see she's got the same lizard pelt thingy on her leg as the new huntress prospect models.
It would be cool to get two new plastic sprues for eschers though. I'd 100% buy an alternate gang box, or maybe a 30$ price point single sprue "Reinforcements pack" or something.
I'd probably even stomach it if GW re-released the escher gang with one of the new sprues and one of the old, though that would be the most G-Wful way to release them.
Lord Fishface wrote: The Rogue Doc. is a lovely lovely sculpt; I’ll be sure to buy one once the plague is over. Not so keen on the new Escher, however; it looks a bit Gary Morley.
it does make me very excited to see the new kit though. I've basically stretched the escher sculpts to their limit in terms of variety in armament and posing. Another sprue with new bodies heads and legs would be a welcome change given how heavily posed the eschers are.
Same here, really!
I anticipate I shall have to swap in some of FW’s resin heads and arms, however.
Ok... and? I see it as each book getting two plastic releases. The second release need not be a new gang within said book.
Sure, but they seem to be sticking to parity between the gangs in terms of what kits they get. Might change in future, but personally I don't see Escher suddenly getting an extra plastic kit over Goliaths.
ImAGeek wrote: Sure, but they seem to be sticking to parity between the gangs in terms of what kits they get. Might change in future, but personally I don't see Escher suddenly getting an extra plastic kit over Goliaths.
We don't know what they're doing. We don't know what "parity" is. We've seen one book and it's kits, and a preview for another kit.
ImAGeek wrote: ... and I don't see them getting two plastic kits...
House of Chains has two plastic kits.
Not for one gang though.
Cronevald on Yaktribe who watched the latest FW livestream about Necromunda quoted the devs that the Ogryn gang was an exception and that we should not expect more than the respective house's plastic kit with the upcoming books:
ImAGeek wrote: ... and I don't see them getting two plastic kits...
House of Chains has two plastic kits.
Not for one gang though.
Cronevald on Yaktribe who watched the latest FW livestream about Necromunda quoted the devs that the Ogryn gang was an exception and that we should not expect more than the respective house's plastic kit with the upcoming books:
Cronevald on Yaktribe who watched the latest FW livestream about Necromunda quoted the devs that the Ogryn gang was an exception and that we should not expect more than the respective house's plastic kit with the upcoming books:
ImAGeek wrote: Sure, but they seem to be sticking to parity between the gangs in terms of what kits they get. Might change in future, but personally I don't see Escher suddenly getting an extra plastic kit over Goliaths.
We don't know what they're doing. We don't know what "parity" is. We've seen one book and it's kits, and a preview for another kit.
We know what parity has looked like.
The first wave of plastic releases were limited to one box per gang, consisting of one sprue doubled up, featuring parts for what amounted to gangers with very limited options for leaders/champs/juves.
Every gang was bestowed with a congruent plastic kit, and nothing more.
The second wave began with a book that introduced new tiers of champions and juve-alikes. A kit was released containing models for both.
The second wave is continuing with a book that will contain new tiers of champions and juve-alikes. A kit will be released containing models for both.
Every gang will be bestowed with a congruent plastic kit, and nothing more... ?
Yes, you can strike some weird pedantic posture of, "well we don't KNOW what they will do," and, ok, thanks, that was helpful and astute. Maybe we live a multiverse that will collapse tomorrow and we'll get infinite plastic kits from every alternate dimension. You don't KNOW bro! But in terms of planning purchases and setting expectations nobody should expect a surprise plastic kit. I will cheer if it happens, though. My primary continued interest in GW games is based around the modeling/converting aspects of the hobby, so every plastic release improves the GW-o-sphere from my perspective.
I thought congruent was a Simpsons reference then I realized I was thinking of cromulent.
Now I feel strangely empty.
I hope your mood embiggens before the end of the day.
I am getting far deeper into Necro than I had hoped, but keeping above water so far.
I haven't been able to see it, but has there been a release date for the Anti-Psyker Enforcer Lady and doggo?
Or has there been word it has been pushed back?
I love stuff like that, but really hate holding onto stacks of White Dwarfs for a half-page of rules. After doing that for years, I have loads of them, and inevitably forget, in many cases, why I even saved a given issue. :-p
Believe it when I see it. There is no proof that the game exists at all. There's the one cinemetic trailer and that's it. All other images are just stills from that one trailer. Not a single gameplay image.
There is a lot about how this video game has been handled that doesn't inspire confidence. If you want to save yourself some grief then prepare for the worst.
I am disappointed that it only appears to have three gangs present (Escher, Goliath and not certain on third) as I was hoping that it would at least cover the core gangs and have GSC, enforcers, etc as dlc (I believe Mordheim had 4 or 5 in the core game and expanded with 1 or 2 in the DLC along with extra champions).
lord_blackfang wrote: Believe it when I see it. There is no proof that the game exists at all. There's the one cinemetic trailer and that's it. All other images are just stills from that one trailer. Not a single gameplay image.
It's already on preorder but they have nothing to show other than the trailer... yep, wait and see most definitely.
Aeneades wrote: I am disappointed that it only appears to have three gangs present (Escher, Goliath and not certain on third) as I was hoping that it would at least cover the core gangs and have GSC, enforcers, etc as dlc (I believe Mordheim had 4 or 5 in the core game and expanded with 1 or 2 in the DLC along with extra champions).
Third is Orlock by the looks. Team Average. Makes sense for a starter.
I too hope for extras to come in time but having seen Mordheim I wasn't expecting more.
Is there any news on if the game will follow the format of the rules of the tabletop game, or just do it's own thing? (so more Blood Bowl or Mordheim?)
Really hoping for something X-Com-like with an awesome campaign/expansion system..
lord_blackfang wrote: Well in 2 years they managed to produce one pre-rendered trailer and not even one still image of gameplay so I bet it will be great.
Well that's a bit gak, was hoping GW would step up releases to catch up rather than just restarting where they left off and moving on at the standard pace.
balmong7 wrote: So sad about the delay. Guess I will go ahead and take those escher weapons off my forgeworld cart and focus on my goliaths for now.
Or now's a better time to order the Escher weapons, since the book isn't coming right away and you won't be part of a huge volume of orders for a faction that got their book recently?
So Q3, Q4 and 'soon' which apparently means after December...
Not too impressed with the $40 for 4 dudes (2 of whom suck) boxes. I love the models and I'm having a lot of fun with the basic kits but the new direction has not impressed me.
So Q3, Q4 and 'soon' which apparently means after December...
Not necessarily. Q4 means Q4 and 'soon' means they haven't finalized. We MIGHT see Van Saar this year depending on how things shake out with their printers coming online in the UK.
Not too impressed with the $40 for 4 dudes (2 of whom suck) boxes. I love the models and I'm having a lot of fun with the basic kits but the new direction has not impressed me.
The Escher box has more than just four models, from what we've seen.
Kid_Kyoto wrote: My bad, I thought the Goliath box was just 4, still it is a stealth price hike. 6 models for $40 rather than 10.
Same size sprue, same number of sprue, and in case of Goliath, barely any extra options. So it's not a price hike. Other than the 2$ added recently for all Necro gang.
They could make smaller size, smaller sprue kit with 15-20 models, but each model would be goblin-size, Sell for the same price, now that'd be considered a price hike, but then you also got more Necromunda bases so maybe the price even out.
Kid_Kyoto wrote: My bad, I thought the Goliath box was just 4, still it is a stealth price hike. 6 models for $40 rather than 10.
If that was the case, it started with the Subjugators not the Goliaths. 2 sprues of 3, duplicated, for $40--then the price jump happened and all the gangs went to $42.
Kid_Kyoto wrote: My bad, I thought the Goliath box was just 4, still it is a stealth price hike. 6 models for $40 rather than 10.
Same size sprue, same number of sprue, and in case of Goliath, barely any extra options. So it's not a price hike. Other than the 2$ added recently for all Necro gang.
They could make smaller size, smaller sprue kit with 15-20 models, but each model would be goblin-size, Sell for the same price, now that'd be considered a price hike, but then you also got more Necromunda bases so maybe the price even out.
They could also make a kit like the GSC Neophytes which for the same price has 2x the variety, 10 different bodies and something like 30 weapons. The fact that they charge normal box prices for literally half the investment of a normal box is a price hike in itself.
They could also make a kit like the GSC Neophytes which for the same price has 2x the variety, 10 different bodies and something like 30 weapons. The fact that they charge normal box prices for literally half the investment of a normal box is a price hike in itself.
Then you're 2.5 years late on the price hike party. It had been the same for Necromunda since the start. I think you can find the same complaint post by me in the old thread somewhere in 2018
Yodhrin wrote: Well that's a bit gak, was hoping GW would step up releases to catch up rather than just restarting where they left off and moving on at the standard pace.
Lets not forget their factory was only just meeting demand before Corona - right now with distancing and safety measures chances are the factory can still produce at normal volumes, but warehousing and packing is understaffed compared to what it was. Ontop of that they've 2 solid months of vastly increased demand and no supply to overcome. Ontop of that they've a new edition coming soon for 40K which is already going to spike sales for 40K in several armies in a big way.
I'd have hoped GW could have bunched up releases, esp for side games, to speed things up. However I suspect that the actual truth is that GW simply cannot achieve that as much as they'd like too. In addition things like 9th edition are likely pretty much set in stone for when they have to come out. So that means there's a massive time limit on things.
It's sad to see, but its very understandable given the current situation. Plus GW likely wants to get 9th edition out of the gate as close to the original date as possible AND ideally before any risk of another lockdown as its their big summer release for the year. Even if they have to close up after at least they'll have what is likely one of the biggest warehouse storage and shipping products out the door.
Yeah they won't get any gak from me for delaying the schedule. Product wasn't just piling up in a warehouse during lockdown to be jizzed all over us in one go, manufacturing was totally shut down for 2 months and now the new edition of 40k obviously must have top priority, plus restocking all the hobby stores in the world.
I'd be amazed if they are before August. There's potentially at least the core battletome and basic model launch for Luminoth and Giants to come for AoS - both big things. Alongside that there's going to likely be 2 weeks for 9th edition (1 week pre order and 1 week release) and from what we can tell 9th ed is dropping in July.
I just don't see time unless GW doubles-up which they don't seem to be doing.
Even as it stands there's potential for Sons or even a second Luminoth wave to come after 9th edition or for 9th to push into August (but I don't think that's as likely)
Two weeks for preorders haven't necessarily stopped preorders from happening for something else. I want to say that Soul Wars had a two week preorder with something in between.
I want to see the escher stuff released sooner rather than later. Mostly cause we've been sitting on this reveal for a while and i'm eager to see whats in store for house Orlock. Orlock is the most minimalist design wise of the 6 house gangs. I'm trying to think about what they could possibly even get. A sprue with 1 or 2 dogs/cyber mastiff, female orlocks, and maybe an armed servitor thing could be cool. They don't really need anything too weird or over the top.
The necromunda video game is shaping up to be a mordheim 2.0. I'm cool with that, but i'm hoping it is more polished and gets better post launch support.
Hi all. Long time lurker. Signed up to reply to a completely separate thread then forgot where it was, so, yeah.
Just a few useful links / quotes for those interested in the video game adaptation.
The main one: The preorder discount will last until release so no need to preorder if you are not sure.
Quotes from a Focus rep on Discord.
We released the steam page and trailer cuz we know we're getting close, and we wanted to kill off the rumours the project was gone
So what you do know is when you get gameplay, that means there's regular updates coming quickly :slight_smile:
We have trailers, gameplay videos and a lot more planned before release. But for now the goal was to re open the communication and get everyone ready for the release this summer.
That's the idea. Having the community update with the big Steam sale was a good way to get back to the core community, you ^^ But we need a proper date and big trailers to reach a wider audience. This is planned.
There's also been confirmation that the game will allow up to 4 players in multiplayer, with either AI or real players. There's talk of a 4x territory control type thing during the Endless mode ( Separate from the campaign, which is fifteen missions utilizing all three gangs, story written by Andy Chambers and has ~an hour of cutscenes ) including defending your headquarters.
Ah. First post so can't link directly, but if you go to the Focus forums you can find the first of a ( planned to be ) weekly blog post, including screenshots of the game. Not sure if it's on their forums but on the Discord they have a link to the screenshots from the blogs in high res.
Gives me something to look forward to while waiting for House of Blades.
From a tabletop point of view, there are a LOT of female Orlocks in that preview - and if Focus have been getting any prompts from GW that might give us an idea of what to expect from House of Iron.
Damn, I was hoping the htreadbump was some new news - really chomping at the bit for the Eshers to appaear on the 'coming next week' previews (they're my main gang, go figure).
I do like those female Orlocks - the physical gang could certainly use at least a few (heck, there's even artwork throughout the books), and would be great if those screenshots were taken from an 'inspirational source' at GW.
I run Orlocks, and they're all from 1st edition Necromunda. The current blokes are similar enough to what I have that I don't feel the need to replace, and different enough that they'd stand out as not matching. Some female Orlocks or specialised cyborgs might fit the bill.
Also - in line with the Ogryn gang from House of Chains and since we like our mining equipment - Ambot gang? Please?
I've been scratching my head on what could possibly be added to Orlocks but my mind inevitably returns to the obvious stuff like bikes, servitors, and industrial machinery- most of which the Goliaths or GSC have already incorporated.
If we got female Orlocks I think they'd need something to really differentiate them both in looks and how they play.
Fans or not, the new Goliath and Escher units stand out pretty clearly from the basic gang members.
Graphite wrote: Also - in line with the Ogryn gang from House of Chains and since we like our mining equipment - Ambot gang? Please?
I recall reading that the Ogryn gang was a once off thing that just happened to be in the right place at the right time rather than something they were looking to continue doing with the new books ongoing.
I like the lady Orlocks, and what they could mean for future releases in this game.
Bikes might make sense for Orlocks. If we're wishlisting how about a box with 2 bikes and 4 female scouts/snipers? Who with a minor weapons swap could be female gangers.
I reckon Orlocks are going to get bikes, or even GSC style heavy weapons quadbikes, and possibly something tech-y, like a powerlifter-esque mech? Otherwise perhaps some kind of ammojack support specialist unit, or maybe some even heavier guns/turrets? A sniper unit, mayhap? I'd be down for some juves, of some persuasion, too.
Those screengrabs are very nice, anyone know where I can look at higher-res versions?... ...I thought I spied a topknot...
I tend to gravitate towards Escher and Cawdor but I'm super excited to see what the Orlock House of book brings with it.
And to eventually see the khimerix model.
The terrain density and verticality of the game doesn't bode well for orlock bikes IMO. It just seems like it might be too goofy for hive city gameplay. Not that it'll stop GW from doing them anyways. I could see it if they wanted to do an ash wastes spinoff book. Snipers might be nice since I don't think long rifles are part of the initial gang creation option for orlocks, and a dedicated sniper option could work. They seem to shun las weaponry as well.
Hmmm... I see in the game screenshots that an Orlock ganger is surprisingly equpped with a las rifle... not sure how I feel about that.
In terms of the game proper, with the Orlock 'specialists' I kinda hope we might see scouts with placeable auto-turrets, keep in with the theme of pumping out bullets a-plenty. In terms of 'bikers' the best solution to compensate for verticality would be powered lightweight 'scooters' that could be slung over the shoulder for carrying up ladders, etc - but that would look very daft. Primitive jetpacks, perhaps?
It's the Van Saar I am very curious about - I think their specialists could really benefit from having experimental las/plasma weaponry that can shift between very different profiles (but at risk of overheating/being unable to fire for a turn).
I tend to gravitate towards Escher and Cawdor but I'm super excited to see what the Orlock House of book brings with it.
And to eventually see the khimerix model.
Judging by the bionic on the screengrab, I'd guess that the Orlock specialists will be pit slaves of some description - people modified for better mining, who've then caught the attention of a gang. Seems in line with the Orlock miners, along with the attitude of toughing things out to get the job done.
I'd be surprised to see bikes at this point. I suspect that there's going to be a total ash-wastes supplement at some stage.
Graphite wrote: Judging by the bionic on the screengrab, I'd guess that the Orlock specialists will be pit slaves of some description - people modified for better mining, who've then caught the attention of a gang. Seems in line with the Orlock miners, along with the attitude of toughing things out to get the job done.
I'd be surprised to see bikes at this point. I suspect that there's going to be a total ash-wastes supplement at some stage.
Oooh, now there's an idea. I *know* side-gangs (such as the Ogryns) are a case-by-case basis (sadly), but pit slaves and a sep. gang profile for such, but would be an ideal tie-in for Orlock.
I tend to gravitate towards Escher and Cawdor but I'm super excited to see what the Orlock House of book brings with it.
And to eventually see the khimerix model.
Absolute hero! Thanks!
...as for the topknot... well, it's about as clear as it was before. Ah, well.
I agree that bikes seem a little silly, but then again, they gave GSC a racecar, which makes about as much sense in a mine, as bikes would in the underhive...
I tend to gravitate towards Escher and Cawdor but I'm super excited to see what the Orlock House of book brings with it.
And to eventually see the khimerix model.
Absolute hero! Thanks!
...as for the topknot... well, it's about as clear as it was before. Ah, well.
I agree that bikes seem a little silly, but then again, they gave GSC a racecar, which makes about as much sense in a mine, as bikes would in the underhive...
A different team gave GSC a race car for a different game with a very different level of terrain.
H.B.M.C. wrote: I can't wait for those special characters to never be released in mini form.
Hahaha. Yeah. There’s a lot of cool art for them but they are rather behind.
I'm still waiting on the Batman-like Van Saar guy to drop. And the Master-Blaster Cawdor guys.
But Necromunda, despite the sloooow release of models, has been fairly consistent in releasing models. Given that these guys(gals) have artwork, I'd be shocked if they never see the light of day
Clockpunk wrote: In terms of 'bikers' the best solution to compensate for verticality would be powered lightweight 'scooters' that could be slung over the shoulder for carrying up ladders, etc - but that would look very daft. Primitive jetpacks, perhaps?
Clockpunk wrote: In terms of 'bikers' the best solution to compensate for verticality would be powered lightweight 'scooters' that could be slung over the shoulder for carrying up ladders, etc - but that would look very daft. Primitive jetpacks, perhaps?
If you prefer to fight in the dark corners of the underhive rather than the battlefields of the Horus Heresy, these new Champions are on their way to reinforce Escher gangs…
As you can see, the word stronghold is a pretty good description. It’s not just a brilliant terrain piece though – it also has some extra rules that let you play some really narrative games. For example, that watchtower isn’t just the ideal spot to place a sniper, it can also prevent enemy fighters from sneaking up on you.
Of course, some gangs, such as the Subjugators with their SLHG assault rams, won’t be sneaking around – they’ll be kicking down the front door. Fortunately, if you are expecting trouble with the law, you can lock the gate. Hopefully they’ll think that you’re not in and leave you alone.
If any unwelcome visitors don’t get the hint, then you can use the firing ports to make your point a little clearer. Not only do these give your fighters protection while they shoot at any attackers, but they can also be used to make a swift (if unglamourous) exit if things are going badly.
As well as looking really cool on its own, the Gang Stronghold is fully compatible with the range of Zone Mortalis kits, meaning that you can create the gang hideout of your dreams. Not only that, but you can easily use it in games of Warhammer 40,000, Kill Team or even The Horus Heresy to create a thematic battlefield that really captures the feel of a lived-in section of an underhive in the galaxy of the far future.
Honestly, depending on how modular it is, customizing a base for your gangs with your gang colors and decals could be very awesome - even adding trophies and displays as you win (or lose) games over a campaign.
It's just... I mean, terrain we got. How about GW do something about the ForgeWorld-only weapons and dramatis personae?
Sqorgar wrote: Between Sector Mechanicus, Zone Mortalis, and now the gang stronghold, by weight, Necromunda is about 95% terrain sprue, 4% miniatures, and 1% dice.
Sqorgar wrote: It's just... I mean, terrain we got. How about GW do something about the ForgeWorld-only weapons and dramatis personae?
Nah man. They ain't got time for that. They've got to release the rules for House Escher for the 4th time, and then Orlocks, Van Saar and Cawdor for the third time, and then Delaque for the second time. Leaves little room to backfill all the missing stuff.
Sqorgar wrote: Honestly, depending on how modular it is, customizing a base for your gangs with your gang colors and decals could be very awesome - even adding trophies and displays as you win (or lose) games over a campaign.
It's just... I mean, terrain we got. How about GW do something about the ForgeWorld-only weapons and dramatis personae?
I managed to find 28mm corrugated steel sheets. Few of those, with gang logos stencilled on as graffiti, with adhesive putty? Sorted.
It's actually pretty good terrain for all factions who use human architecture or dwell in it - without all those shrines, winged metal skulls, aquilas and dead Cadians.
Dryaktylus wrote: It's actually pretty good terrain for all factions who use human architecture or dwell in it - without all those shrines, winged metal skulls, aquilas and dead Cadians.
Indeed it is...and it's got me wondering if it might be something getting produced by GW proper rather than elsewhere.
Dryaktylus wrote: It's actually pretty good terrain for all factions who use human architecture or dwell in it - without all those shrines, winged metal skulls, aquilas and dead Cadians.
jullevi wrote: Gang Stronghold looks great but I would like to see how it sits on Zone Mortalis boards.
It says that it is compatible with the ZM terrain - I assume that means the tiles too. The walls look thinner, possibly locking inside the rivets rather than outside (three rivets, three small arches in the same spot). The water tank legs look like they would lock onto the outter corners of a pillar cell, and though the pillar segments themselves color outside the lines, they could still lock on the inside.
The real problem is that the ZM tiles haven't been seen for six months, so for anybody who didn't get a set when they first launched, the point is moot anyway.
They’ve been in and put of stock the UK. I’ll check my boxes when I get in, but suspect it’s a China outsourced product, so COVID will be playing merry hell with the supply chain.
Mad Doc Grotsnik wrote: They’ve been in and put of stock the UK. I’ll check my boxes when I get in, but suspect it’s a China outsourced product, so COVID will be playing merry hell with the supply chain.
It is.
I regret not ordering a second set when I ordered mine.
Spoiler:
Knocked those out in an afternoon after I got them. So. Much. Fun.
At some point I might go back and add some more detailing or weathering, but for the purposes of just getting them done to go with the Dark Uprising scenery? Worked great.
As you can see, the word stronghold is a pretty good description.... .
...
Er... is it, though?
"Right, boys, we're gonna raid the Greaser's stronghold. They've fortified it real good, so we might lose a few of you tryin' to get through that frakkin' wall..."
"Err, boss... Couldn't we just go around the back?"
It's not really a stronghold... just a walkway with a barricade under it. I like the (what I assume is a) water still, though. And the tower is nice enough, although the H-beam supports on the top level being rotated at 90 degrees to the lower level supports make my eye twitch.
insaniak wrote: "Right, boys, we're gonna raid the Greaser's stronghold. They've fortified it real good, so we might lose a few of you tryin' to get through that frakkin' wall..."
"Err, boss... Couldn't we just go around the back?"
Yes, because such a structure is going to be smack bang in the middle of an open field, right?
H.B.M.C. wrote: Yes, because such a structure is going to be smack bang in the middle of an open field, right?
That is pretty much how they've pictured it.
The weird thing is that it includes almost enough plastic to enclose the rear, if the dog leg at the side just turned inwards instead of out. Or they could have pictured two kits together, or butted it up against a wall in one of the pics. Just something other than picturing a line of wall and calling it a stronghold.
So yes, that's my complaint. It's not a particularly big issue, just something that I found amusing from the pics.
Wouldn't mind copying the design of the stronghold to be honest. Make a nice ork version. Wonder how long it could stretch? Enough to go from edge to edge on the new 44" table length perhaps? Make an awesome Chokepoint scenario for a game.
H.B.M.C. wrote: But that's how they show off all their kits - in a white void of nothing.
Sure. And the end result of that is a picture of a 'stronghold' with no back wall. Which I found amusing, hence the obviously tongue-in-cheek 'complaint'.
What a terrible way to design a hideout! They forgot to put in the floor! What are they standing on? Clouds?
And what's with everybody standing on a little round pedestal? It'll just make them taller targets for snipers!
Don't even get me started on that watchtower. It's not OSHA compliant! Handrails need to go around the entire perimeter with no gaps large enough for a person to slip through. Someone could just fall right off. Handrails save lives.
insaniak wrote: ...they could have pictured two kits together,...So yes, that's my complaint. It's not a particularly big issue, just something that I found amusing from the pics.
That would have provoked true howls of despair among many of us. Advertising a single kit with of a pic of 1.5 kits. That would have been heart breaking.
Could be worse, they could be showing it with other stuff, terrain, boards and other fittings and have people complain. "Why doesn't it come with everything on the picture!" "Well Frank's thumb can be seen in the corner, even that?" "ESPECIALLY FRANKS THUMB!"
Don't even get me started on that watchtower. It's not OSHA compliant! Handrails need to go around the entire perimeter with no gaps large enough for a person to slip through. Someone could just fall right off. Handrails save lives.
But that's one of the best things with Necromunda, shooting Goliaths off walkways! BAM, *slip*, "Aaaaah", SPLAT!
Sqorgar wrote: It's just... I mean, terrain we got. How about GW do something about the ForgeWorld-only weapons and dramatis personae?
Such as? It looks they're all in stock and available on the FW site, though I don't recall the exact number of head or weapon packs for each gang.
I think it's more that they're "Forge World only" that's the problem.
Yeah, still not seeing it, Kan.
Necromunda is, in and of itself, a Direct Only item for GW.
Adding in another hoop for people to jump through(and one with fairly hefty shipping fees to boot!) isn't great.
I'm not going to argue that FW's shipping fees aren't too high, but I'd dispute that having to place an order on a second website is a significant second hoop if you're already having to order online in the first place. Wouldn't hurt FW to list the plastic kits on their site too, though.
cody.d. wrote: Wouldn't mind copying the design of the stronghold to be honest. Make a nice ork version. Wonder how long it could stretch? Enough to go from edge to edge on the new 44" table length perhaps? Make an awesome Chokepoint scenario for a game.
I doubt it'll do 44" in length - two might, but even then I doubt it.
You can be sure we will be shown eyewatering plastic orgies of terrain made from combining several sector mechanicus, zone mortalis and gang stringhold kits on White Dwarf soon enough.
Its a nice addition to the terrain range. The lack of aquilas and skulls is always a big flocking plus in my book!
Will be very interesting to see how this mixes with the existing buildings. Maybe one could kitbash all sorts of "construction site" imagery by mixing this with some building kits, craters and a few munitorum containers..
Thought it looked a bit bland at first, but that's actually a strength of course - far easier to add some Gang-specific bling than to painstakingly get rid of it! Certainly a very flexible kit.
Not sure about some functional aspects of it though. Too many far too large holes in the wall - those aren't firing ports, they're massive invitations for enemy grenades and enemy gangers. Adding gameplay options by having them count as escape routes may have sounded fun, but perhaps you wouldn't have to escape if you could only have prevented the enemy from entering through those same 5 massive holes in the perimeter... Lack of armour plating along the walkways or barrier over the gate don't look optimal either. Even if it's repurposed from some previous function, things like the holes don't make any sense, nor does the lack of trying to optimise it for its current function. Looks about as secure as skinnydipping in the Sump.
Agreed, the firing ports look terrible, would be much better as actual small firing ports (which there are on the other sections) and just skip the stupid crawl rules.
Nothing to hide behind on the walkway and tower is also insanely stupid. Good luck to any sentry in that tower.
Could the rules be interpreted to grant full cover behind Firing Ports regardless of actual LOS? Attackers having the opportunity to crawl through may not be a big weakness. It's a double action, they have to start activation within one side and end on the other. That's a very vulnerable position to be in. Of course, if the attacker has to get in, it is a possibility, but not a very safe one.
Cool piece, very reminescent of movie post-apoc forts. Of course in normal GW fashion you really need 2 to make it look right, and it will cost as much as a SC! at minimum, so that's 120£ out of every terrain addict for practically no effort.
lord_blackfang wrote: Cool piece, very reminescent of movie post-apoc forts. Of course in normal GW fashion you really need 2 to make it look right, and it will cost as much as a SC! at minimum, so that's 120£ out of every terrain addict for practically no effort.
We are talking about Necromunda here, so one can assume most of us are terrain addicts to a varying degree
lord_blackfang wrote: Cool piece, very reminescent of movie post-apoc forts. Of course in normal GW fashion you really need 2 to make it look right, and it will cost as much as a SC! at minimum, so that's 120£ out of every terrain addict for practically no effort.
We are talking about Necromunda here, so one can assume most of us are terrain addicts to a varying degree
My pile of shame (potential?). I know my 'problem' might not be as bad as some, but I've come to the conclusion that I can skip most of the new stuff. Except maybe that Stronghold, might get that
lord_blackfang wrote: ...so that's 120£ out of every terrain addict for practically no effort.
Being a terrain addict means we don't mind.
I don't even think I realized I was a terrain addict until you said this. I mean, I have two copies of Dark Uprising (second was bought at a significant discount, but still). Who does that?
lord_blackfang wrote: ...so that's 120£ out of every terrain addict for practically no effort.
Being a terrain addict means we don't mind.
I don't even think I realized I was a terrain addict until you said this. I mean, I have two copies of Dark Uprising (second was bought at a significant discount, but still). Who does that?
The people that jumped onto it before ZM was released would be my guess.
The firing ports are pretty aweful for purpose, but they should would look great for bars built into other terrain, just add a small counter piece, a few miniature bottles and glasses.....
JWBS wrote: My pile of shame (potential?). I know my 'problem' might not be as bad as some, but I've come to the conclusion that I can skip most of the new stuff. Except maybe that Stronghold, might get that
"For you, this box is nothing but a reminder of the shame you feel for not having completed the project. For me, that's just small box of unbuilt terrain." - HBM. Bison
Sqorgar wrote: I don't even think I realized I was a terrain addict until you said this. I mean, I have two copies of Dark Uprising (second was bought at a significant discount, but still). Who does that?
I don't own Dark Uprising, but if I did, I'd own two.
Sqorgar wrote: I don't even think I realized I was a terrain addict until you said this. I mean, I have two copies of Dark Uprising (second was bought at a significant discount, but still). Who does that?
I don't own Dark Uprising, but if I did, I'd own two.
You should give it (or ZM) a go if you actually have the space at this point. I initially only bought it to add some variation but after handling the sprues they're now my favourite.
I own 144 original Necromunda bulkheads, 2 of every Kill Zone, €500 of Mantic bulkheads, €500 of Makitainers... just to give an idea of my credentials.
I did not buy Dark Uprising, it was so expensive I bought a 3d printer instead.
Given I’m now setup with a home office, the home board has been sacrificed. Upside is I can now attend my local club, so will be donating the terrain to them.
lord_blackfang wrote: I own 144 original Necromunda bulkheads, 2 of every Kill Zone, €500 of Mantic bulkheads, €500 of Makitainers... just to give an idea of my credentials.
I did not buy Dark Uprising, it was so expensive I bought a 3d printer instead.
Printed 15 kg of terrain so far.
Great credentials, but when faced with DU's stunning price, one needs to get creative. I ended up paying less than US $80 for the DU Zone Mortalis terrain after buying the set at discount and selling off the two gangs and the rules to 3 different people.
lord_blackfang wrote: I own 144 original Necromunda bulkheads, 2 of every Kill Zone, €500 of Mantic bulkheads, €500 of Makitainers... just to give an idea of my credentials.
I did not buy Dark Uprising, it was so expensive I bought a 3d printer instead.
Printed 15 kg of terrain so far.
Great credentials, but when faced with DU's stunning price, one needs to get creative. I ended up paying less than US $80 for the DU Zone Mortalis terrain after buying the set at discount and selling off the two gangs and the rules to 3 different people.
OTOH, his printer can make stuff other than DU Zone Mortalis terrain. I also can assure that 15kg of terrain is... kind of a lot more than that ^^.
Kid_Kyoto wrote: Let's not turn this into a 3D printing debate. We all know it's an option and people make choices for all sorts of reasons.
You'd actually be surprised just how few people really do view it as an option. Between the "you're basically as bad as recasters" Knights of the Most Holy Order of Friends of Games Workshop crowd and the "I've not seriously looked into 3D printing for a decade and there's no way it could have improved in that time right so I'll keep saying it's trash quality" people, a lot of folk get put off before they even look into it themselves and realize both of them have a severe case of Talking Bumhole Syndrome.
Kid_Kyoto wrote: Let's not turn this into a 3D printing debate. We all know it's an option and people make choices for all sorts of reasons.
You'd actually be surprised just how few people really do view it as an option. Between the "you're basically as bad as recasters" Knights of the Most Holy Order of Friends of Games Workshop crowd and the "I've not seriously looked into 3D printing for a decade and there's no way it could have improved in that time right so I'll keep saying it's trash quality" people, a lot of folk get put off before they even look into it themselves and realize both of them have a severe case of Talking Bumhole Syndrome.
Because for most people their only exposure to 3D printing is things like this Redempor on eBay -
I'm going to skip the Escher. In my opinion they suffer from the same lack of continuity as Goliath additions (which I also skipped) and I haven't build the original gang yet. Cat-lizards are quite nice though.
Ogryns on the other hand are a positive surprise and they look great, especially the retro potato-nose heads. Check please!
OK based on this we're getting 3 sprues, 2 ogryn to a sprue.
One stepping body, one with a bionic leg (how annoying! Wouldn't it be great if we could swap the leg around so half the gang doesn't have the same damn bionic leg)
L&R power fist arms
L gun arm
R wrench arm
Overalls chest and cyber chest
Maybe 3 heads?
So really not much in the way of options.
Dare I hope it'll be the same $40 as other kits?
I'm thinking using the 2 fist guys as bullgryns and the gun/wrench guys as Ogryn and calling it a day. Maybe make some scrap metal shields...
OK based on this we're getting 3 sprues, 2 ogryn to a sprue.
One stepping body, one with a bionic leg (how annoying! Wouldn't it be great if we could swap the leg around so half the gang doesn't have the same damn bionic leg)
L&R power fist arms
L gun arm
R wrench arm
Overalls chest and cyber chest
Maybe 3 heads?
So really not much in the way of options.
Dare I hope it'll be the same $40 as other kits?
I'm thinking using the 2 fist guys as bullgryns and the gun/wrench guys as Ogryn and calling it a day. Maybe make some scrap metal shields...
It seems like it'll have six head, all of them are unique, even the two helmets are slightly diffrent. Also i think both chests have overalls on them, and the cyber stuff is an extra add-on. You can see there are two 'basic' chests, one has a robotic right side of the chest and the other one is fleshy. So it seems like the collar and the cyber stuff are all optional.
On just glad that at this point im gonna give up on my Delaque. We already had to wait a year to get any models, will prob wait even longer to get any juves/etc and with all the focus on other gangs why even bother?
Are we even gonna get a named character? A pet? anything????
Ogryn kit was nice but Specialist Games studio just can't help themselves to give them the meme gun, because meme is funny, but not for the players who have played past the first few funny games.
Racerguy180 wrote: On just glad that at this point im gonna give up on my Delaque. We already had to wait a year to get any models, will prob wait even longer to get any juves/etc and with all the focus on other gangs why even bother?
Are we even gonna get a named character? A pet? anything????
You know that "all the focus on other gangs" has been kinda screwed with the current world situation, right?
The Escher stuff going up for preorder next Saturday? That was slated for Q2 of 2020!
Spoiler:
This is the original bit, circa earlier this year.
Here's the updated one:
Spoiler:
COVID and the pushing back of products has had a pretty significant impact, outside of 40k 9E which likely couldn't be moved back. Delaque or Cawdor would have been after Van Saar(House of Artifice), but it would have followed the initial release order.
Racerguy180 wrote: On just glad that at this point im gonna give up on my Delaque. We already had to wait a year to get any models, will prob wait even longer to get any juves/etc and with all the focus on other gangs why even bother?
Are we even gonna get a named character? A pet? anything????
You know that "all the focus on other gangs" has been kinda screwed with the current world situation, right?
The Escher stuff going up for preorder next Saturday? That was slated for Q2 of 2020!
Spoiler:
This is the original bit, circa earlier this year.
Here's the updated one:
Spoiler:
COVID and the pushing back of products has had a pretty significant impact, outside of 40k 9E which likely couldn't be moved back.
Delaque or Cawdor would have been after Van Saar(House of Artifice), but it would have followed the initial release order.
yes, but I still cant help but feeling like they dont give a gak about anyone other than Escher & Goliath. Since the game has been released, it's been almost 3:1 those 2 gangs compare to everyone else. there have been entire new gangs released before the non poster children get anything.
When N17 came out, I was really excited to get back into the game. But since it took more than a year to get my gang and we're still waiting for anything new(FW weapons dont really count) all of my excitement has basically evaporated. As of right now I'm just gonna stop paying attention to N17 until the rest of the gangs get fleshed out w stuff.
How are we supposed to support the game with purchases if it takes forever to get anything? The other gangs do nothing for me so I'm not gonna start one just to get the complete experience.
Other than those issues I really like the ZM & new stronghold, so when GW gets around to my Delaque, I'll have a hideout all ready for them.
I love all these 40K civilian models they've been releasing for Necromunda lately. So many cool options for Inq28 games... I'm definitely going to pick up a couple of those ogryns to go with the Goliath forgeborn I got recently. I'll have enough personnel to keep the factory floor going 25 hours per day at this rate!
Suhcer wrote: Slave Ogryn (6 minis) are GBP50.00
Jotunn H-Grade Servitor Ogryns (2 minis) are GBP 25.00
I'll believe those prices on Saturday.
This is GW, after all - can't see them not pricing the 6 pack much closer to (3 x 2-pack price), unless they really believe there's a maximum price they can get away with for a "starting gang" box.
Especially for something that makes such a solid counts-as for a more expensive unit.
Suhcer wrote: Slave Ogryn (6 minis) are GBP50.00
Jotunn H-Grade Servitor Ogryns (2 minis) are GBP 25.00
I'll believe those prices on Saturday.
This is GW, after all - can't see them not pricing the 6 pack much closer to (3 x 2-pack price), unless they really believe there's a maximum price they can get away with for a "starting gang" box.
Especially for something that makes such a solid counts-as for a more expensive unit.
We’ll probably get proper retailer prices today, won’t need to wait til Saturday.
Suhcer wrote: Slave Ogryn (6 minis) are GBP50.00
Jotunn H-Grade Servitor Ogryns (2 minis) are GBP 25.00
I'll believe those prices on Saturday.
This is GW, after all - can't see them not pricing the 6 pack much closer to (3 x 2-pack price), unless they really believe there's a maximum price they can get away with for a "starting gang" box.
Especially for something that makes such a solid counts-as for a more expensive unit.
Racerguy180 wrote: On just glad that at this point im gonna give up on my Delaque. We already had to wait a year to get any models, will prob wait even longer to get any juves/etc and with all the focus on other gangs why even bother?
Are we even gonna get a named character? A pet? anything????
You know that "all the focus on other gangs" has been kinda screwed with the current world situation, right?
The Escher stuff going up for preorder next Saturday? That was slated for Q2 of 2020! This is the original bit, circa earlier this year.
Here's the updated one:
COVID and the pushing back of products has had a pretty significant impact, outside of 40k 9E which likely couldn't be moved back.
Delaque or Cawdor would have been after Van Saar(House of Artifice), but it would have followed the initial release order.
yes, but I still cant help but feeling like they dont give a gak about anyone other than Escher & Goliath. Since the game has been released, it's been almost 3:1 those 2 gangs compare to everyone else. there have been entire new gangs released before the non poster children get anything.
When N17 came out, I was really excited to get back into the game. But since it took more than a year to get my gang and we're still waiting for anything new(FW weapons dont really count) all of my excitement has basically evaporated. As of right now I'm just gonna stop paying attention to N17 until the rest of the gangs get fleshed out w stuff.
How are we supposed to support the game with purchases if it takes forever to get anything? The other gangs do nothing for me so I'm not gonna start one just to get the complete experience.
Other than those issues I really like the ZM & new stronghold, so when GW gets around to my Delaque, I'll have a hideout all ready for them.
What have Escher and Goliath gotten that the other 4 Houses won't?
They happened to be in the starter box, but other than that they simply got a box of plastics, some resin add-ons and the occasional related resin figure (of which there are many more in the pipeline, but FW are terribly slow to release them). Escher still don't have figures for their pets, nor for the brute etc. They will only have an "extra" book and box once House of Blades is released because they are earlier in the release cycle, and it's quite obvious all Houses are getting a book and associated plastic kit before too long. And with some luck, your Delaque kit will contain better looking models than my Escher are getting... still unsure whether to try to salvage some bits or just ignore the existence of the zombie Escher, archers and lizardcat monsters altogether...
Increasingly like the look of the Ogryns though. Was close to converting a 40k figure for my gang, but the industrial look of these is definitely better. Shame they designed them so that you can't choose to have actual limbs instead of so many bionic replacements, though at least the repetition won't be obvious when only getting the set of 2. Should have some "big hair" from plastic Dark Elves left over that might create a suitably Eschery haircut on one...
Coenus Scaldingus wrote: ...still unsure whether to try to salvage some bits or just ignore the existence of the zombie Escher, archers and lizardcat monsters altogether...
I'm in the same boat. I firmly believe that the Deathmaidens were originally for Warcry or Underworlds but whatever project it was fell through. The dimetrodon-dog pets just look stupid. The Wild Runners look okay and I can live with the bow & arrow given that Escher already use whips.
I wanted a "Big Boss" Criminal Ogryn for a Dark Heresy campaign, who has a couple of "Cyber-Ladz" that he uses as (more) muscle. These Ogryn are perfect for that, especially the cyberised ones with the techno-heads.
Suhcer wrote: Slave Ogryn (6 minis) are GBP50.00
Jotunn H-Grade Servitor Ogryns (2 minis) are GBP 25.00
I'll believe those prices on Saturday.
This is GW, after all - can't see them not pricing the 6 pack much closer to (3 x 2-pack price), unless they really believe there's a maximum price they can get away with for a "starting gang" box.
Especially for something that makes such a solid counts-as for a more expensive unit.
This is how they did the Primaris stuff when they had the 'Combat Squad' sets for Hellblasters, Reivers, and Intercessors.
Combat Squad(5 model) sets were $35 for 5 vs $60 for 10.
Baxx wrote: They are adding stuff to the Sentry rules, but that is an unstable foundation to build upon!
It's cute how even with the "counts as rolling a 12" rule a Sentry up there can still barely see the ground immediately in front of his tower.
Although that's still enough to break the already broken Sentry rules even further. Like, for a Rescue scenario? The defender puts the captive up there with a Sentry and some backup, and the attacker has an impossible task ahead of them (assuming gang rating parity and dice parity, naturally).
It's also funny how they're releasing new faction dice for factions that already had faction dice released. Even funnier that I'll probably buy them!
love the archers
Hate the lizard cats
Not keen on the Goth assassins and one seems enough.
Box Of Ogryns looks good.
Sadly my painter is soooo behind!
I’m similar on the Escher stuff. The archers are very cool. The lizards are weird but they’ve actually grown on me a bit, and I’m not sure on the assassin things. If you’d asked me before whether I’d prefer the Goliaths or the Eschers, I’d have guessed Escher, but I really liked the Goliath box and am a bit meh on this one.
Definitely getting the book though, I really like House of Chains from a fluff/presentation perspective so I’ve been looking forward to House of Blades.
Albertorius wrote: Personally I loathe the dead gals, I'm not fond of the pets and think that the archers look nice. All in all, I'll pass.
Well, yeah, I agree. The Wyld Runners are nice, the Death-maidens need conversion (remove antlers, remove those claws....) and the Phelynx are outright ugly.
I like dice, but Goliath and Escher already got dice. How many different dice are too much? There are 2 reasons IMO dice are desirable. Either because they have nice design with your faction symbol, or because these are special dice which have been hard to obtain and will be OOP in the future. Like the Blood Bowl block dice and Necromunda sustained fire dice (equivalent to rapid fire dice), as well as scatter dice and artillery dice (no longer used in Necromunda).
Since GW doesn't make the dice (I don't think anyway, the couple of sets I've still got the cases for say made in china) they might as well make different once when they do a new run
More choice for those that want something different, another chance to get 'special' dice for those that missed the last set
Wish they would move on to the more biologically normal Houses. I mean first we get the force grown Goliaths with 10 year lifespans, and now we have the Eschers who apparently reproduce through some form of artificial parthenogenesis. Both could arguably be viewed as mutant Houses.
I doubt anybody in Cawdor lives long enough (or in physically health enough) to have and raise children, i'd suspect they're almost entirely sustained by incoming adults from the general hive population
and with the hints that the Delauqe are not quit human who knows what's up there
Van Saar should be next though and they're pretty much normal (if mildy glow in the dark)
from their STC
I doubt anybody in Cawdor lives long enough (or in physically health enough) to have and raise children, i'd suspect they're almost entirely sustained by incoming adults from the general hive population
and with the hints that the Delauqe are not quit human who knows what's up there
Van Saar should be next though and they're pretty much normal (if mildy glow in the dark)
from their STC
I just want more focus on more biologically normal Houses partly for more examination of what other hive worlds might be like, since Necromunda is often given as an example of an archetypal typical hive world. Sure there may be some minor mutation but not every House needs to be a freak show, especially given the Imperium's ideological stance on mutants and genetic purity. Mutant Houses IMO should be the exception not the norm.
Crazyterran wrote: I just wish Necromunda got leaks like BB did so I can plan a gang
Blood Bowl had a lot of extraneous moving parts, in terms of production. Boxes, cards, books, models. Any one of those could be where the leak would have happened--in this case, it looks like it was the books.
Newcromunda? It's the boxes, maybe the books and cards that are done 'out of house'. I know one of the WarCry books was done in the UK at a small-ish printer so the new House of... books might be getting done that way too.
Because they've always been Gangus Genericus Denimus?
Thats not unfair. (Which is why I avoided their original necromunda incarnation), but somehow in new Necromunda they've become the only normal humans. Just wish they looked slightly more 40k and slightly less 20th century biker gang (without bikes).
Because they've always been Gangus Genericus Denimus?
Thats not unfair. (Which is why I avoided their original necromunda incarnation), but somehow in new Necromunda they've become the only normal humans. Just wish they looked slightly more 40k and slightly less 20th century biker gang (without bikes).
Now watch as Saturday's preview reveals badass biker babes and, of course, the prerequisite bike to complete the look.
I like Orlocks back in the day and I thought they worked fine when the other gangs weren't turned up to eleven and took on a more uniformed look. But I can certainly agree Orlocks lack that bit of 40k touch that would make them blend in. I think they could have gone a bit more in the direction of the Genestealer Cult miner suits.
But I'm overall of the opinion that while the new Necromunda gave us some nice models, they all suffer for being a factory equipped militia in uniform gang chic more than gangs of individuals that have the odd bit of gang specific equipment in common but are otherwise dressed and equipped with what they could lay their hands on.
Because they've always been Gangus Genericus Denimus?
Thats not unfair. (Which is why I avoided their original necromunda incarnation), but somehow in new Necromunda they've become the only normal humans. Just wish they looked slightly more 40k and slightly less 20th century biker gang (without bikes).
Now watch as Saturday's preview reveals badass biker babes and, of course, the prerequisite bike to complete the look.
I like Orlocks back in the day and I thought they worked fine when the other gangs weren't turned up to eleven and took on a more uniformed look. But I can certainly agree Orlocks lack that bit of 40k touch that would make them blend in. I think they could have gone a bit more in the direction of the Genestealer Cult miner suits.
But I'm overall of the opinion that while the new Necromunda gave us some nice models, they all suffer for being a factory equipped militia in uniform gang chic more than gangs of individuals that have the odd bit of gang specific equipment in common but are otherwise dressed and equipped with what they could lay their hands on.
I hope they don't ratchet the Orlocks up to be honest. Being fairly normal dudes is an incredible USP in a setting with gene bred hulking brutes, high tech fighters, and other wonderfully OTP stuff.
Normal human gangs do and should exist and at present the only thing repping them is the Orlocks. I love the idea of normal dudes struggling to keep pace in the 40k world! You need the straight man to play off!
For House of Iron I would love some kind of bike related stuff, but imagine we're going to get more mining stuff, like lasers, rock saw and cutters (which IMO is covered enough by GSC).
I think Orlocks will really come into their own when they’re on some sort of ash waste adventure. The description of mad max style road convoys manned by Orlock gangers is quite the draw to me.
zedmeister wrote: I think Orlocks will really come into their own when they’re on some sort of ash waste adventure. The description of mad max style road convoys manned by Orlock gangers is quite the draw to me.
And we'll finally be able to use our Atalan Jackals models.
zedmeister wrote: I think Orlocks will really come into their own when they’re on some sort of ash waste adventure. The description of mad max style road convoys manned by Orlock gangers is quite the draw to me.
Voss wrote: That doesn't strike me as particularly cynical, and I hate GW's novelty faction dice (especially with multiple special symbols)
For people who like them, though, it seems nice to have another set to buy (in what's possibly a better color scheme).
Yeah, I think my issue is more with them taking dice out of production (and general FOMO-panic release strategies) than with them adding a new variety.
Baxx wrote: I like dice, but Goliath and Escher already got dice. How many different dice are too much? There are 2 reasons IMO dice are desirable. Either because they have nice design with your faction symbol, or because these are special dice which have been hard to obtain and will be OOP in the future. Like the Blood Bowl block dice and Necromunda sustained fire dice (equivalent to rapid fire dice), as well as scatter dice and artillery dice (no longer used in Necromunda).
Two versions seems like the sweet spot to me, since you'll often want to roll combat with two weapons that need to be differentiated*. This lets you do that while being faction-loyal, if you care. Of course, it's no help for those who missed the first set of dice releases, and you also might not care (I colour-code my rolls and ignore the faction symbols completely... so those new Goliath dice look like good las weapon rollers for my purposes, to go with the grey Orlock dice I use for boltguns, and the purple Escher dice I use for Genestealer attacks, etc.)
*Customarily or casually. I believe that someone who wanted a perfect, sterile RAW experience would need to roll attacks one at a time.
They need to make generic necro dice available like they do with blood bowl and keep them in stock. But that’s counter to their fomo marketing approach.
privateer4hire wrote: They need to make generic necro dice available like they do with blood bowl and keep them in stock. But that’s counter to their fomo marketing approach.
They did make those generic flaming orange ones, but those sold out many months ago. Not sure why they didn't keep those around.
Kanluwen wrote: Dice aren't produced by GW. They get an order done in advance of the release, when it sells through--it's done.
See, that makes absolutely zero sense to me. Like it's impossible for them to go to their manufacturer and say "hey, that thing I had you make last week? I need you to make another batch". Like they can only use a manufacturer one time before they have to find a whole new one.
Kanluwen wrote: Dice aren't produced by GW. They get an order done in advance of the release, when it sells through--it's done.
See, that makes absolutely zero sense to me. Like it's impossible for them to go to their manufacturer and say "hey, that thing I had you make last week? I need you to make another batch". Like they can only use a manufacturer one time before they have to find a whole new one.
Nope. That isn't it. They come up with a number that they'll think they'll actually sell. Running out of a production run is profitable (especially considering how much they charge for dice). Having overstock that they then have to house is less profitable.
Going for a second production run means their initial figures were wrong and they're completely in the dark as to how much of the next run will actually sell- its an unnecessary risk. And smaller production run means paying the manufacturer more per unit (assuming they'll do it)
They also kind of figure in the fact that 'add-on' stuff (like dice, cards, etc) sells well when its new, but not over the long term.
Its purely a profit based decision, and adding a third party (rather than minis they can produce in house and tightly control according to need) means less profit, more risk. And the number of customers sad that they can't get an 'add on' product is relatively small (also unlike minis)
The manufacturer who has many customers around the world has a minimum order of a million. GW thinks they'll sell a million so that order that and it sells out.
GW makes money, no storage expenses, no product line to keep track up, everyone in Nottingham is happy.
But now they have say... 100k back orders from people who didn't get the initial order. Should they order a million more to fill a 100k back orders? Of course not.
So they wait a few months and issue a million more of a new design and hit the same issue when it sells out.
Maybe they should up their order to 1.1 million, or 1.5 or whatever, but they're afraid this run will sell less, since most folks already have a set of dice. So rather than risk losing money they keep to what they know will sell.
Not to mention it might have up to a three month lead time for Far East production and shipping, by which point that initial interest has dried up.
Anyone who’s been a retail buyer knows you can’t just go and get more stock, especially if it’s exclusive/your own product. GW plan what they need to sell to not be left with stock. They aim to sell through - it’s part of the design. GW try not to leave too much money on the table but inevitably usually will leave a bit as too much product won’t engineer total sell through.
It shouldn’t be news to anyone at this point how GW operate since their Dreadfleet nightmare.
Just to add, most entertainment products sell on a steep downward curve that then flattens.
That is to say you'll sell maybe 90% of your initial sales the first month or two, then be selling 2%, 3% of that a month. For some products that's enough to justify reprints/reorders after a year, but for many it's one and done.
So a new GW kit, GW expects to sell a 100k units month 1 and 2, then 5k a month for the rest of the year (numbers are made up of course). So when a new year comes they have to ask if it's worth making 60k units to sell over the next 12 months.
There are exceptions, a Christmas or other seasonal product will be dead for 10 months, have 2 months of sales then die again. A hit may see rising sales month after month but generally that's the cycle.
Digital changes all of this for films, music and books, but for physical products it's pretty much a law of physics.
privateer4hire wrote: They need to make generic necro dice available like they do with blood bowl and keep them in stock. But that’s counter to their fomo marketing approach.
They did make those generic flaming orange ones, but those sold out many months ago. Not sure why they didn't keep those around.
Huh, didn't realize those weren't available on the US site anymore. They are still available around here: https://www.games-workshop.com/en-FI/Necromunda-Dice-Set-2019 I agree that some set of these dice should just be available at all times. Sure, you can use basic D6s and consult a table, but having the special ammo and injury dice is pretty convenient, and a normal D6 doesn't exactly translate to a scatter die either (D8 kind of works). Having these only available in a starter box is pretty bad. Having these only available in a very expensive starter box is very bad.
As for the difficulties in keeping items in stock and not wanting to have a big pile of products lying around: well, maybe they should consider not publishing so many damn cards then, and especially not when they try to make them integral to gameplay, and definitely not if they are integral to gameplay and the information on them is not available in another way. I like cards for quick reference or certain gameplay mechanics, but if the cards can't be purchased after the first 30 minutes of them going on sale, they better be entirely optional.
More tasteless filler content leaked/previewed for the new book:
Instead of making a solid functional system for bounty hunters, they added the new 'house agent' type instead (starting with goliath and pressumably continuing the trend for all other house gangs).
Assuming Venom claw is a toxin weapon, that meant both weapon of this new champ is useless again goliath with the toxin immunity trait. Great weapon choice.
Something simple like 2 plasma pistol welded together would've been great....Needle pistol is boring.
I'd probably skip this Escher release, I hope the Orlock kit is better, and more useful for game. They did the Goliath one better, the weapon aren't exactly more useful but at least they're interesting.
It’s not a bad weapon for the vast majority of underhivers, and most gangers (even Goliaths) won’t have that genemod when you can get things like +T or W, as it is fairly situational and wasted against what, 9 out of 11 gangs?
Yep. They have shown via blood bowl that is likely going to be the approach. Assuming the bb2020 leak wasn’t part of their plan, they will release stuff up to the wire of one edition and then drop the new edition announcement out of the blue.
Escher and Goliath have effectively had three books In three years. Core 17, Gangs and now Chains/Blades. Why stop cranking out annual updates when people clearly gobble i
them up?
Honestly I look at the core rulebook + gangs of the underhive as a finished and just fine game. The thing is GW has reasoned for specialist games to be profitable they have to find ways to constantly crank out stuff to purchase. Ideally by the time these books are done there would be two ways to play. core book +gangs of the underhive, and core book + gang codex. Depending on what type of campaign you want to run. The former of the two options might be more beginner friendly IMO.
Thargrim wrote: Honestly I look at the core rulebook + gangs of the underhive as a finished and just fine game. The thing is GW has reasoned for specialist games to be profitable they have to find ways to constantly crank out stuff to purchase. Ideally by the time these books are done there would be two ways to play. core book +gangs of the underhive, and core book + gang codex. Depending on what type of campaign you want to run. The former of the two options might be more beginner friendly IMO.
The bolded part makes me assume you think that's different somehow from what they do with every other of their games.
It's just that so far for Necromunda is a bit more blatant.
Thargrim wrote: Honestly I look at the core rulebook + gangs of the underhive as a finished and just fine game. The thing is GW has reasoned for specialist games to be profitable they have to find ways to constantly crank out stuff to purchase. Ideally by the time these books are done there would be two ways to play. core book +gangs of the underhive, and core book + gang codex. Depending on what type of campaign you want to run. The former of the two options might be more beginner friendly IMO.
The bolded part makes me assume you think that's different somehow from what they do with every other of their games.
It's just that so far for Necromunda is a bit more blatant.
His point was that it never used to be that way. Sure, some of us did buy three Necro gangs and five BB teams, but some people stuck to one or two of each. What they are doing now (which some people really don't like) is make sure that they release six waves of Goliaths for the people that are only ever going to buy House Goliath. Goliath gang, four Goliath books, some Goliath specialists, a revamped core gang, etc, etc. They never used to do that, not with Specialist. Blood Bowl + Deathzone and a metal team of your choice and you're done, if that's how you wanted it.
Thargrim wrote: Honestly I look at the core rulebook + gangs of the underhive as a finished and just fine game. The thing is GW has reasoned for specialist games to be profitable they have to find ways to constantly crank out stuff to purchase. Ideally by the time these books are done there would be two ways to play. core book +gangs of the underhive, and core book + gang codex. Depending on what type of campaign you want to run. The former of the two options might be more beginner friendly IMO.
The bolded part makes me assume you think that's different somehow from what they do with every other of their games.
It's just that so far for Necromunda is a bit more blatant.
His point was that it never used to be that way. Sure, some of us did buy three Necro gangs and five BB teams, but some people stuck to one or two of each. What they are doing now (which some people really don't like) is make sure that they release six waves of Goliaths for the people that are only ever going to buy House Goliath. Goliath gang, four Goliath books, some Goliath specialists, a revamped core gang, etc, etc. They never used to do that, not with Specialist. Blood Bowl + Deathzone and a metal team of your choice and you're done, if that's how you wanted it.
This is exactly my problem, they keep giving new stuff to the first few gangs and continue releasing new gangs before they even touch the "lesser"(in GWs eyes) ones. It also doesnt help that getting new players into the game with the constant books and and telling them that the gang the chose(not goliath or escher) wont be getting anything new for a while, it kinda takes the wind outta their sails.
Thargrim wrote: Honestly I look at the core rulebook + gangs of the underhive as a finished and just fine game. The thing is GW has reasoned for specialist games to be profitable they have to find ways to constantly crank out stuff to purchase. Ideally by the time these books are done there would be two ways to play. core book +gangs of the underhive, and core book + gang codex. Depending on what type of campaign you want to run. The former of the two options might be more beginner friendly IMO.
The bolded part makes me assume you think that's different somehow from what they do with every other of their games.
It's just that so far for Necromunda is a bit more blatant.
His point was that it never used to be that way. Sure, some of us did buy three Necro gangs and five BB teams, but some people stuck to one or two of each. What they are doing now (which some people really don't like) is make sure that they release six waves of Goliaths for the people that are only ever going to buy House Goliath. Goliath gang, four Goliath books, some Goliath specialists, a revamped core gang, etc, etc. They never used to do that, not with Specialist. Blood Bowl + Deathzone and a metal team of your choice and you're done, if that's how you wanted it.
This is exactly my problem, they keep giving new stuff to the first few gangs and continue releasing new gangs before they even touch the "lesser"(in GWs eyes) ones. It also doesnt help that getting new players into the game with the constant books and and telling them that the gang the chose(not goliath or escher) wont be getting anything new for a while, it kinda takes the wind outta their sails.
The problem is that the ones that were meant to be getting something new kinda got hit by Corvid. Otherwise we'd be on the fourth gang by now.
It's also clear that the plan for Necromunda has changed. It got good enough sales that GW has clearly shifted it from a "Blood Bowl" style product into a more mainstream style product. They likely postponed a range of other gangs and have instead decided to adopt a new pattern for gang releases. Instead of a few warriors in one box and a few Forgeworld resin weapons and continual expansion books; they've instead decided to go the 40K/AoS style. Gangs get Gang Books which come with a wider variety of models for each gang. Going back to the start means that the early Gangs are getting a lions share of releases; but looking forward it means that GW has the potential to release more in-depth and diverse "minor" gangs in the future. In general its a good thing, but it is frustrating for those who wanted those other gang ideas which are clearly now delayed due to this product shift and then again due to Corona.
ZebioLizard2 wrote: The problem is that the ones that were meant to be getting something new kinda got hit by Covid. Otherwise we'd be on the fourth gang by now.
I don't know if we'd be getting the Van Saar(Gang #4) yet, but at the very least we'd be getting a preview of them in all likelihood!
Overread wrote:They likely postponed a range of other gangs and have instead decided to adopt a new pattern for gang releases. Instead of a few warriors in one box and a few Forgeworld resin weapons and continual expansion books; they've instead decided to go the 40K/AoS style. Gangs get Gang Books which come with a wider variety of models for each gang. Going back to the start means that the early Gangs are getting a lions share of releases; but looking forward it means that GW has the potential to release more in-depth and diverse "minor" gangs in the future. In general its a good thing, but it is frustrating for those who wanted those other gang ideas which are clearly now delayed due to this product shift and then again due to Corona.
Were there really that many more gangs to come out? Or was it more just fleshing out the 'Big' Gangs?
I genuinely am still kinda figuring out Necromunda so forgive the question. Would the Spyrers be a Big Release or just a few smaller ones? Ratskins? Redemptionists?
GW had three or four other gang groups that they were showing concept art of much earlier on that have yet to be seen. Gangs like Ratskins and Redemptionists etc... Plus its a Hive City; GW can likely just keep going adding more and more gangs.
Of course what they've instead chosen is to go deep instead of wide; which is a pretty neat and good idea.
Kanluwen wrote: Were there really that many more gangs to come out?
Plenty. And certainly the other gangs in Necromunda (Red, Ratskins, Scavvies, Spyrers, Ash Wastes, etc.) would be ripe for a release before the third (and in some cases fourth) go around with the main six.
These new house books are great insofar as adding depth to the main 6 gangs. They further differentiate the gangs so that they can be different to one another in lots of tangible ways (in Oldcromunda gangs were all the same at campaign start, and it was only skill distribution that differentiated them). But why they're doing that now rather than expanding the gangs is something I don't understand. Escher and Goliath have had 4 releases (N17 core, Gang War 1, Gangs of the Underhive, and now this). Orlock, Van Saar and Cawdor will end up with three (Gang War books, Gangs of the Underhive, their own specialist book). Delaque will have two (Gangs + their own book).
Meanwhile, they've shown off Ash Wastes concept art... and we have nothing. And this is before we get into the shopping list of specialist units, pets and special characters that haven't seen the light of day.
I kind of like that there are some things they don't have models for - but I'm sure we'll get a bunch of surprise releases Saturday from Forge World like we did last time with the Goliaths (they didn't announce the slave guild or the 'zerker, if I remember right, until it was up for preorder)
Used to be that people thought that was cool and a good thing. I mean, I certainly don't object to them releasing more models, but I don't understand all the complaints about them having rules for more Bounty Hunters etc. than they have models for. Do you really want them to treat Necromunda like most other GW games, where no model = no rules? I thought people hated that?
The way I see it, all the named Bounty Hunters in the books are ways of fleshing out the background with cool characters, while simultaneously giving you ideas on which to base your own Bounty Hunters/Hive Scum/whatever. You could even use your own model to represent [Named Character] from the books, with your own twist, of course, but it's an interesting set of rules you can use for your dude. And hey, if this dude actually has an official model, you can use him as the actual character too, of you want!
I've never seen anyone complain that all named characters and locations for Necromunda so far are from Hive Primus - and in the background for this game that means it's highly unlikely you'd encounter them anywhere else on Necromunda. Are all your campaigns set in Primus?
Insane Ivan wrote: Used to be that people thought that was cool and a good thing. I mean, I certainly don't object to them releasing more models, but I don't understand all the complaints about them having rules for more Bounty Hunters etc. than they have models for. Do you really want them to treat Necromunda like most other GW games, where no model = no rules? I thought people hated that?
It's not that black and white.
They should have models for named characters, and should have minis to represent the things that are in their rules.
Insane Ivan wrote: Used to be that people thought that was cool and a good thing. I mean, I certainly don't object to them releasing more models, but I don't understand all the complaints about them having rules for more Bounty Hunters etc. than they have models for. Do you really want them to treat Necromunda like most other GW games, where no model = no rules? I thought people hated that?
I think it's more that GW repeatedly said that all the artwork would be translated to models (in the Twitch streams), some of the artwork looks great and people were looking forward to seeing the models appear. And they still haven't. Besides, more models are never a bad thing - to use as is or indeed for conversion fodder. Don't think I'll use any bounty hunter as that specific bounty hunter, but they are a great foundation for all manner of creative exploits.
I've never seen anyone complain that all named characters and locations for Necromunda so far are from Hive Primus - and in the background for this game that means it's highly unlikely you'd encounter them anywhere else on Necromunda. Are all your campaigns set in Primus?
Not all locations are in Hive Primus, but even if they were... it's pretty big. Like, really rather big. Having every campaign you'll ever play set there is not exactly limiting! If I recall correctly, the 6 House Gangs were originally meant to only exist in Primus anyway, although more recent lore indicates they also have a presence in other Hives.
H.B.M.C. wrote: Meanwhile, they've shown off Ash Wastes concept art... and we have nothing. And this is before we get into the shopping list of specialist units, pets and special characters that haven't seen the light of day.
It's... it's almost like the Necromunda release schedule is a bit of a mess. Well, not just the release schedule.
(And no, that's not really pandemic related. It's "oh, let's make Gang War bo... no, actually, a compendium and then suppleme... no, let's release Gang War V2.0 parts 1-6, that's what this game really needs" related.)
Used to be that people thought that was cool and a good thing. I mean, I certainly don't object to them releasing more models, but I don't understand all the complaints about them having rules for more Bounty Hunters etc. than they have models for. Do you really want them to treat Necromunda like most other GW games, where no model = no rules? I thought people hated that?
Bounty Hunters are easy filler content they can use to create a book instead of a pamphlet. Randomly generate some stats, skills and weapons. Slap on an outrageous price and voila, 2 pages done (per bounty hunter)!
I fully agree converting minis are awesome, I don't need FW to sell expensive minis to play with these bounty hunters. I also think having some bounty hunters is a good thing. The generic bounty hunter is nice, can be used for most purposes. Having 10-20 special characters is also cool, it adds character. Having 48 special characters (with more to come in 5 future books)? That's bloat. We may end up with 100+ special characters. It adds nothing to the game that 20 special characters can't do. Same with Tactics cards. Having some is nice (maybe 50-100). Having 600-700 which we can expect to have soon? Insane!
It's kind of funny, they used to do this to Blood Bowl too, having 100+ star players, almost 200 Special play cards. Then the newBB2020 edition leaked, where all of this content is removed. Star Players are reduced to what they sell physical minis for, so probably down to ca 20.
Is there no middle-ground between bloat and 'no model = no rule'?
Graphite wrote: I just want them to keep making cool books/models etc. forever.
But get rid of the cards. The cards are an awful idea. They always were.
You can never have enough? 12 gangs, 4 campaigns, 70 scenarios, 20 hangers-on, 50 hired guns... have you tried all of this? How many versions of Goliath, Escher and other gangs you need?
The books have awful quality, the rules are a mess. We are getting 18 books within a year. How many books you think is suitable for Necromunda? 20? 50?
Necromunda used to be a game of 2 books. Then they added Outlanders. That was great.
privateer4hire wrote: Yep. They have shown via blood bowl that is likely going to be the approach. Assuming the bb2020 leak wasn’t part of their plan, they will release stuff up to the wire of one edition and then drop the new edition announcement out of the blue.
Escher and Goliath have effectively had three books In three years. Core 17, Gangs and now Chains/Blades. Why stop cranking out annual updates when people clearly gobble i
them up?
If GW assume that's going to work, they'll be making a real error I think. Plenty of people skipped the first year of piecemeal releases entirely, or bought only the models and ignored the books, and a lot of us are only buying the third round of Escher & Goliath stuff because the current run of House books are crammed with new and pretty comprehensive fluff about them.
a) Printing more stuff, some of which I will use, some of which I won't
b) Calling the game done and letting it die
I know which I'll go for.
I've bought no new gangs. But I've bought Ambots, Ogryns (to convert) and every hardback book from the Rules up to the Book of Ruin.
What is currently needed is a very distinct guide on the webstore of what the books do, and how they interact.
Collecting Orlocks? You (currently) need 2 books. Goliaths? I believe you need 3, so that you can get the trade post from GotU.
If it were me, I'd release a Book of Trade which is the trading post, and absolutely nothing else. Similar to the points cost consolidation they did in the Kill Team Annual. If you must add anything to it, put in a D66 chart to replace strat cards. This might be a reasonable annual release.
But as has been said - I think they've changed their plan for Necromunda. A lot. I think they expected to have the Rules, GotU and that would be it. From the powerpoint slides a few years back, I think we can guess that they had ideas of adding some new "locations" - The Eye of Selene, the Ash Wastes, Zombie Hive etc. But it really kicked off massively more than expected and now we're in the middle of a massive change of plan. Which, yes, will make lots of my books redundant. But I'm willing to take one for the team on that so that people will be able to get into Necromunda in a decades time.
And I've played Necromunda since it was a game of 1 (very thick) hardback book including outlanders.
I see what you mean, but respectfully disagree. I would go for option b), but instead of letting it die, the community can make a proper game from all the scattered pieces. Make Necromunda Great Again No amount of new books, bounty hunters, updated versions to existing gangs, scenarios, tactics cards or anything else can fix the current problems.
I don't really think the books are that much of an issue really, at least now. There'll be one quasi-codex per starting gang with some new things in and that's nice.
The thing that needs fixing is that the same seems to need 6000 cards to play, 5500 of which are out of print. GW's obsession with cardstock needs to be pulled back a lot in general tbh.
a) Printing more stuff, some of which I will use, some of which I won't
b) Calling the game done and letting it die
I know which I'll go for.
Thing is, those are not the only two possible options, particularly when what they're doing is rehash time and time again the same stuff instead of broadening the scope of the game to other gangs/hives/options.
Jadenim wrote: I would also argue that the vast majority of the stuff they’ve released for Necromunda is also cool.
Although I appreciate the frustration of them coming up with cool ideas in the books and then never following through with models.
Im sorry, dont' people ceaselessly bitch about "no model, no rules?"
This is the alternative.
I fething love it. Please, please, throw rules at me like the nearly-free to produce spaghetti that I crave. If I really love a rule for a thing i will kitbash that bad boy something fierce.
The rules thrown at you are equally cheap to produce as the spaghetti. Ideas are cheap. The execution is lackluster. If you want random rules thrown at you, check out online communities. They produce more content with better quality than GW ever will.
Problem is, I go to restaurant paying high price for spaghetti, I expect it to be boiled before served. Necromunda rules require long boiling time before it can be served.
Is there no other alternative to "no model, no rules?" than bland bloat?
Baxx wrote: I see what you mean, but respectfully disagree. I would go for option b), but instead of letting it die, the community can make a proper game from all the scattered pieces. Make Necromunda Great Again No amount of new books, bounty hunters, updated versions to existing gangs, scenarios, tactics cards or anything else can fix the current problems.
Which is absolutely fair enough. I just think they'll get discouraged and stop producing plastic if it hits the "finished game" stage. At that point we're back to everyone new to the game converting Orlocks out of Catachans and anyone who wants Escher desperately scouring e-bay (If they're new to wargames in general, and don't have a savvy enough local crowd to point out third party producers). I remember those days of Necromunda. Those were the Dark Times, model wise at least.
This was in the late 90's, early 2000's though before there were so many third parties and internet sales were much less of a think. We'd probably avoid that this time around.
And if I recall you and others do a lot of work over on Yaktribe hammering the rules into a better condition. Which is very much appreciated.
Yeah, you say it exactly right. My first gang was converted from Imperial Guard catachans some 15+ years ago xD It saddens me that a game can't continue to produce and sell plastic without having to push out new rules also.
I'm interested in all the existing minis and any new minis for existing rules. For example separate sculpts for champions, leaders and juves (instead of brand new champion/juve types). I would like to have minis for some of the existing hangers-on, brutes, pets etc, instead of having more rules for new ones. Unfortunately, the great work from many inspired veterans of this game has either halted or dispersed. Main problem is the huge load of existing content and (relatively) rapid release of new content.
ZebioLizard2 wrote: It's not a familiar one as far as I can tell. It doesn't look like a current Warcry symbol or any of the factions in Necromunda either.
Yeah, it's not WarCry related as the photo was from the Newcromunda account.
His Master's Voice wrote: The "big things coming to the Underhive" is probably Necromunda PC game releasing on the 8th of September.
Which wouldn't need to be a part of the preview on saturday so I doubt that.
The boring part of me thinks it will be the first look of the coming Orlock box as per the title of the preview. They could go with some heavy dudes with servo-harnesses for the champions or the servitor to fulfil the 'big things'.
His Master's Voice wrote: The "big things coming to the Underhive" is probably Necromunda PC game releasing on the 8th of September.
They've already previewed that, incidentally. The only thing I could see for it is an announce of a season pass or something with the other gangs? It's Orlock, Goliath, Escher at launch. Rest could be DLCs.
His Master's Voice wrote: The "big things coming to the Underhive" is probably Necromunda PC game releasing on the 8th of September.
Which wouldn't need to be a part of the preview on saturday so I doubt that.
The boring part of me thinks it will be the first look of the coming Orlock box as per the title of the preview. They could go with some heavy dudes with servo-harnesses for the champions or the servitor to fulfil the 'big things'.
I thought about this. This is probably it.
Wild, outside the box curve is it's going to tie to Darktide and the announce of a dedicated Chaos Cult setup for Newcromunda. Isn't there a whole Hive that's full of zombies or something?