Struggling along with my Salamanders but only managed to get 15 models down to 10.
Got so bored with it that I started painting two Iron Hands Rhinos and a unit of Saurus as well . The hobby butterfly is strong this week.
Gert wrote: The hobby butterfly is strong this week.
I hear you...after a couple of months converting Militia models, I was looking longingly at my WH40k Orks. Luckily, the 10th Edition army list system is so bad that it killed any further interest. So I'm back on the Militia.
Hello fellow war criminal. I too am a war criminal.
1 Paladin, 4 Apothecaries and a 10 man support squad. Said support squad has plasma repeaters, but those are currently glued to a sprue ladder for priming.
Really liking this grey resin. Less brittle then the translucent green I used previously and I'm not 100% sure, but I feel like it gives better detail. But that could just be me convincing myself of something that's not actually happening.
I don't, to us you are still Yugos, just sadly collapsed yugos...
Wierd liking of multiethnic entities that are also sticking together in a nation willingly do take swiss fancy (because look SIMILAR and then they all collapse and we feel alone again.)
Slow week, it's so hot I don't want to commute to my printing workshop
But I got these guys done, a random Librarian and the cheeky Vigilator. He's gonna need reprinting as some underside parts came out nasty. 32mm base also turned out to be too small for the tactical rock that should be supporting the shield.
I also had a Cataphractii Primus Medicae but apparently somehow he got swept from the table right into a trash bin and taken out. Which means I'll have to rewrite my list for this week's game
I do too, although the head looks a bit low. I would really like to see these 3-D prints up close.
It's more an optical illusion, the hood goes all the way to the top of the carapace. Normally there is that gap between the top of the helmet recess and the carapace.
lord_blackfang wrote: Cata heads sit pretty low as it is, in the plastic kit the chin is so far below the neck guard it's not even sculpted
Sure, but the design of the plastic Cataphracti means it does not look as though the head is sunk into its chest (and I replaced the heads so they sit a bit higher). The curve of the chest plate on Librarian design tends to emphasise it. It's otherwise a very nice model - especially the stud detail and the engraved armour. I could nitpick about whether or not a HH-era Librarian would have the full-blown horned skull thing going on, but I don't think that kind of stuff really matters.
Looking to get people's thoughts and opinions on how to proceed with some unit markings for my Dark Angels.
First a small spiel so that you understand where i'm coming from from a lore stand point and where I'm sort of hoping to go with it.
My Dark Angels are an early era Great Crusade expeditionary force from before the Primarchs were found and when the Emperor still lead the expansion into the wider galaxy at the head of the Legions. A time when the Principa Bellicosa was still in it's infancy and the Hosts of the First Legion were still in full use.
So my forces make heavy use of MkII and III armour with nothing of newer make. I'm ensuing more "modern" vehicles such as Sicarans, sabres and Leviathans (or I'll convert up my own and give them suitable cover stories ) in favour of older marks and models more fitting with post-Terran unification era tech. None of the later Caliban influenced headdresses or robes and suchlike. Etc etc, so on and so forth. Old good, new bad.
Probably won't even run the Lion if I'm honest. Who needs him when you've got Farith Redloss, chief perpetrator of warcrimes, master of guns, bringer of rad grenades and executor of 9 fething attacks on the charge. NINE!
*Ahem.*
To the point though, I don't plan on using any of the typical Dark Angels iconography, as they're not officially Dark Angels until the Legion reunites with the Lion. Which means they don't have their winged dagger or any of the Calibanite-era Hexagrammaton/armorial icons.
What they do have in the way of iconography is their...
-Legion Designation. (1 or 'I' seems somewhat interchangeable or could just be GW being inconsistent)
-Angels of Death cognomen. (Hooded Angel of Death as seen on banners and tanks or hooded skull icon)
-Host and Hekatonystika icons. (Similar to the Hexagrammaton icons only different)
-Standard company organisational markings. (tactical arrows, assault cross, etc.)
My problem though is i'm not sure how I want to utilise the various symbols on the average marine. I think i'll keep the company markings as standard as there's no reason to change that up. Issues start to arise when working out the rest though. Seeing as they have no official Legion Icon before the winged dagger, that leaves the left pauldron theoretically blank. However various sources give alternate options for what could take it's place. At at different points during and after the Unification Wars the Legion would have just used the numerical designation as an identifier rather then a symbol as the later Legions started to use. A 1 on the shoulder is an interesting choice, big and bold as it is, but I sort of feel that goes against the overall feel of the early 1st Legion. They weren't really about proclaiming who they were, they were just there to delete you from existence and move on.
Once they were out in the wider galaxy and gained the title of Angels of Death they seem to have adopted the Hooded Reaper as something of a semi-unofficial Legion symbol. However other sources place the reaper/hooded skull as Terran Veteran honour marking. The former I think fits better with their modus operandai while the latter I feel goes against them gaining the moniker of Angels of Death as word spread about them through the galaxy, but then maybe the gained said moniker because they used the reaper as a symbol. I guess it works either way and just depends on how you want to interpret it. The hooded skull I think works much better on the shoulder though, being much more in your face and intimidating. It'd just come down to how sparingly I wanted to use it. Officers and Elites only, or everyone? (Seeing as all my guys are Terrans anyway)
The original Hosts all had distinct brands that helped muddy the waters of standardised rank organisation. There is precedent for them (the Hexagrammaton) being used on a marines pauldrons, but on the right shoulder in place of the company markings. On the left shoulder could be an interesting and somewhat meta callback (call-forward?) to the 40k version of the Death/Ravenwing who both use their own company symbols on the left shoulder in place of the Chapter symbol. The Host icons probably work better as smaller knee piece though as they're not really meant as a Force Identifier, but rather a broader specialisation within the general Legion structure.
The Hekatonystika symbols, being a narrower subset of rank and role within the wider Hosts, wouldn't take prominence so I will keep them confined to knees/vambraces/banners/etc.
Basically (I think) what i'm asking is, what symbols work better for a pre-caliban 1st Legion and where should do you think they should go.
Put the ‘I’ on the left pauldron, because it’s an austere, stark chapter marking that gives little away (also very easy to do). Only elites and leaders get the hooded skull.
Just finished assembling and basing some Sisters to ally with my Militia. I was going to add some more and convert them to get more poses, but they aren’t very conversion-friendly. The models are nice, but they seem a bit fragile - especially the swords. And I really wish GW wouldn’t put joins across fingers, as any gaps are hard to fill and the slightest misalignment is noticeable.
I'm almost done with my 2500 plus-ish Thousand Sons. My most recent is finally finishing my Sekhmet, because I just got tired of painting terminators. I've also been playing with weathering pigments.
Also as a bonus here's the first tac squad I painted for them. The idea with this Battalion is that they paint plates of their armor black in mourning for Prospero.
I finished up the last of my Sons of Horus infantry. I have no plans on getting anymore until GW releases more in plastic. Which I'm still holding out for something Dispoiler-y. I have 6 in non-MKVI armor to mix in, but I'm going to want a few more before I can actually run a squad of Dispoilers.
Chaplain
Spoiler:
I envision my traitor chaplains being a little further along on the path of damnation. As such, I wanted to make mine a little fancier with a velvet-like lined cape and a larger mix of black on his armor than most of my Sons of Horus.
Praetor in Terminator armor
Spoiler:
I'm not very good at kitbashing, and this model was a PITA about it. The top knot gave me no clearance for head turning, and I couldn't quite get the paragon maul [blade] to fit. It looks much worse up close and at the angle the photo is taken compared to the typical table angle the model will mostly be seen from.
Veterans with Banestrike Bolters and Chainswords + Volkite Culverin Heavy Support Squad
Spoiler:
I feel like I'm one of the few people that like how the chain bayonets look. And I like adding them to models that already have a melee weapon to indicate they have a banestrike bolter. So, that's what I did here with my Veterans. I tried to give them all the gold trim pauldrons on the right side but ran out. So, to further indicate they are vets, I also painted that pauldron red. Now, I just need to decide if I go with the gold Eye of Horus transfer or the marking under them on the sheet. I think that mark indicates they are Cthonian.
The other squad is my Volkite Culverin squad. I like to use dark red between the ridges and bright red on the ridges for my volkite. I think I saw it on someone's model and just followed suit.
Lascannon Heavy Support Squad
Spoiler:
These models picture was taken just before I applied a wash. Which is before basing is done in my process. I try to give all my vexillas different colors, but I'm quickly running out of basic colors and will have to do various different shades in the future.
Now all I have is my ranged Leviathan Dread and the tanks to finish up, and the entirety of my Sons of Horus are painted. But I want to take a break from that to work on some 40k models still in my backlog.
Not Online!!! wrote: I like the praetor especially with the overly large "bonk-Stick".
Also army shots are always nice!
Thank you very much. I feel like I'm going to have to go back and work on the Praetor paint job a little more some day. However, it felt like every step of the way that model was fighting me. I just wanted to be able to call it done and move on. I do like that the model has a sort of blasé attitude, not bothering to look where he is aiming and leaning his weapon on his shoulder.
Not Online!!! wrote: I like the praetor especially with the overly large "bonk-Stick".
Also army shots are always nice!
Thank you very much. I feel like I'm going to have to go back and work on the Praetor paint job a little more some day. However, it felt like every step of the way that model was fighting me. I just wanted to be able to call it done and move on. I do like that the model has a sort of blasé attitude, not bothering to look where he is aiming and leaning his weapon on his shoulder.
Sometimes it's just like that. However to cheer you up a bit. Black with depth is something that is not fun (same with withe). It's therefore pretty horrific when all your interesting terminators are black or white
So I'm making a Rylanor for my 3rd legion, using the normal dread body cause I already have the EC one as a regular dread.
Besides a lot of battle damage what modeling do you think I could use to make him stand out as Rylanor? There's not much in the way of official artwork regarding him sadly.
cody.d. wrote: So I'm making a Rylanor for my 3rd legion, using the normal dread body cause I already have the EC one as a regular dread.
Besides a lot of battle damage what modeling do you think I could use to make him stand out as Rylanor? There's not much in the way of official artwork regarding him sadly.
From the little I know, maybe add some loyalist-style details, like wings on the shoulder armour?
Just in the process of converting the plastic Praetor with power sword to a 1st Legion Praetor to lead my main Dark Angels army.
Helmet and left pauldron sourced from eBay
Been working on a more chaosy, surgical augment themed Phoenix Terminators. Shooting for jagged whip weilding to represent the spears with some speakers grafted into their armour. Do you reckon the ones on the left or right look better?
Finished putting paint to the majority of my infantry. I wont claim to be super happy with the results, it's far from my best work ever and there is plenty of details missed, but haste was needed over quality on this occasion as I'm taking all these guys to an event this weekend.
I'll most likely repaint them when I have the time and energy.
Amadeus Zorn, Force Commander of the Vanguard of the 37th Host. Blademaster of the Host of Blades and Seneschal of the Order of the Flashing Dagger
Snrub wrote: Finished putting paint to the majority of my infantry. I wont claim to be super happy with the results, it's far from my best work ever and there is plenty of details missed, but haste was needed over quality on this occasion as I'm taking all these guys to an event this weekend.
I'll most likely repaint them when I have the time and energy.
I quite like these models. The muted colours and dusty finish are quite natural looking, without being dull, and the army has a very unified appearance. All they need is some more detail picked out.
me, i am starting a Dark mechanicum allies project, to also highlight how i do projects.
Spoiler:
Thanks! I can't make head or nor tail of what's going on on those pages, so I am indeed forced too assume it's something very Dark Mechanicumish.
Snord wrote:I quite like these models. The muted colours and dusty finish are quite natural looking, without being dull, and the army has a very unified appearance. All they need is some more detail picked out.
Thank you, that was pretty much the effect I was going for! Nothing grandiose like some of the other Legions would be inclined towards.
A few details I missed in my haste (some optics and a few of the markings on the apothecaries.) But things like the apothecaries vials and and suchlike were a deliberate omission as they required more time then I had on hand. The lack of decals is also rather stark and dramatically adds to their unfinishedness. But good luck trying to source a sheet of the GW decals at the moment. Rarer then hens teeth.
Shark in Exile wrote:My painted 1st Legion Commander
Looking good! That praetor seems a popular choice for 1st Legion players.
Impressive! Could we see some photos from lower angles?
Sure. either in my blog or in spoilers.
Spoiler:
Command squad.
Infantry platoon, II - IV
Grenadier Squads, V - VII
Flanking units: X I - III
Anti Dreadnought:
Artillery
Personally.
This force is complete until plastic malcadors are a thing.
Model count. 60 grenadiers. 60 militia infantry. 17 command squad members. 7 medicae, 7 Discipline masters, 1 force commander, 9 HWT, 9 Field ordnance batteries, 10 cav, 3 sentinels and 1 malcador.
Baby second in command magos / and a castellan demothballed for "experiments" count as castellax.
Spoiler:
I do have a question, if one looks at the decimator one can see a whole slew of cables, probably a most common and eerie mark of dark mechanicum constructs. If we asume that the decimator got into prototype phase to counter leviathans and other dreadnoughts we could assume that we should see probably experiments on the older bot chassis.
Which brings me to my Wip Kastellan bot, how would you start cableing it up propperly?
Anyways as an aside: It's quite astounding to me how GW managed to show the technological devolution of the mechanicus in 40k (castellax most common bot in the HH era, whilest the Kastelan is a mothballed type) and yet spit into that theme with the other imperial factions, namely primaris vehicles.
putting my last finishing touches on Rogal Dorn, I was terrified of putting him together as I've not worked a lot with resin but this was pretty painless
Not Online!!! wrote: I do have a question, if one looks at the decimator one can see a whole slew of cables, probably a most common and eerie mark of dark mechanicum constructs. If we asume that the decimator got into prototype phase to counter leviathans and other dreadnoughts we could assume that we should see probably experiments on the older bot chassis.
Which brings me to my Wip Kastellan bot, how would you start cableing it up propperly?
Maybe remove some armour plates and put some visible cabling in the space underneath? And have a big bundle of cables on the back instead of the power plant thingy (as if it’s been hot-wired).
Anyways as an aside: It's quite astounding to me how GW managed to show the technological devolution of the mechanicus in 40k (castellax most common bot in the HH era, whilest the Kastelan is a mothballed type) and yet spit into that theme with the other imperial factions, namely primaris vehicles.
Not sure what you mean. But I do think the aesthetics somewhat contradict the fluff. If the fluff was applied strictly (i.e. technology has been lost or has ossified), advanced looking vehicles like Repulsors would be standard in the Heresy, but in the 40th millennium they’d be using more archaic looking designs like Proteus Land Raiders.
Got lucky and shot me an almost complete FW Etched Brass set for Iron Warriors on the 'bay the other week. Arrived yesterday, mulling over all the options. I know the difference is not massive, but that little bit of 3D over decals is just really nice, especially on vehicles.
Had to whip up a cataphractii praetor at short notice. Still a bit of greenstuffing to go to neaten up his arm. But he was good enough to throw on the tabletop. It was a bugger making that head fit properly though.
Also been working on a fun concept project. After a discussion with one of the local guys, who wanted to see how much effort you'd need to put in to convert a primaris marine into a MkIV marine, I thought I'd give it a crack.
A fair bit of cutting and scraping involved, but maybe I picked not a great model to use as a test piece.
Probably about 2 hours of work on it so far, which includes more then you see in this picture and still a chunk left to do. Not sure i'd want to do it for a whole army, but if you had a character you wanted to convert up, certainly achievable.
Working on some gore effects mostly, because WE. I don't have much experience with greenstuff (read: I'm fething terrible with it) but I quite like how this head-carrying sergeant turned out.
Spoiler:
Also finished building a Leviathan tonight (the cable and missing backpack are present on the finished model). I'm kicking myself for the way I put it together, as I think it'd be much better with the drill lifting someone into the air grinding them up, and the claw pulling another guy apart. So I'll probably use a spare kit I have laying around to make another one so I can position the arms better.
I like seeing these conversions. You guys are braver with greenstuff than I am - I can do fur and cables, and fill gaps in armour and capes, but I back away from sculpting details like this.
morganfreeman - I like the posing on your 2 models. One thing I discovered with the Leviathan is that you have to fill and sand down the joins on the feet or they're really noticable when it's painted.
Snrub - I tried converting a BT Primaris into an HH Dark Angel, but gave up. I think your conversion proves that it can be done.
I can do simple stuff with GS, but nothing too flash. Most of what I do is gap filling and basic shaping to match existing parts. I can't get a smooth surface to save myself and the thought of doing something like a nice smooth cloak or cape gives me the shivers.
Snord wrote: Snrub - I tried converting a BT Primaris into an HH Dark Angel, but gave up. I think your conversion proves that it can be done.
Thanks! It's a bit rough. But I can fix that up as I go.
I've got one of the McFarlane big boys to convert next! That should be fun.
Snrub wrote: I can do simple stuff with GS, but nothing too flash. Most of what I do is gap filling and basic shaping to match existing parts. I can't get a smooth surface to save myself and the thought of doing something like a nice smooth cloak or cape gives me the shivers.
One thing I've found that helps is to coat the greenstuffed section in superglue (after it's fully cured, of course). This not only helps to smooth it (and bond it to the surrounding area), but you can then sand it fairly easily to get an even better finish.
I'd been slightly depressed tonight, you just made it better, thanks man
No worries, glad to help. However i never got why he had to have the oval base. Granted that^s still better than stair carrying horus. But yeah. Why oval?
Anyways, did make baby magos and magos. Soon i'öö be finished with my small Dark mech project.
I'm still waiting on FLGS to ping me if they got mine in. I'm a little burned out on printing, would be nice to just build some HIPS Mk3 support squads.
have posted these guys elsewhere but wanted to start documenting my progress on DakkaDakka.
I'm working on a Truescale Iron Warriors army, mostly 3D prints with bodies sourced from Fummelfinger & Tortuga Bay. This is my Praetor & a few Tacticals. I've actually stripped and begun repainting them using stipling techniques to build up texture.
not set on the list yet, but in my head it's a Pride of the Legion list with 3 squads of Veteran Tacticals, a squad of Melee Veterans with shotguns and power mauls in a drill, the Dominator Cohort in a Land Raider Prodeus, a Javelin Speeder Squadron, and Iron Havocs with autocannons bringing up the rear.
xsystema99 wrote: have posted these guys elsewhere but wanted to start documenting my progress on DakkaDakka.
I'm working on a Truescale Iron Warriors army, mostly 3D prints with bodies sourced from Fummelfinger & Tortuga Bay. This is my Praetor & a few Tacticals. I've actually stripped and begun repainting them using stipling techniques to build up texture.
not set on the list yet, but in my head it's a Pride of the Legion list with 3 squads of Veteran Tacticals, a squad of Melee Veterans with shotguns and power mauls in a drill, the Dominator Cohort in a Land Raider Prodeus, a Javelin Speeder Squadron, and Iron Havocs with autocannons bringing up the rear.
I went the lazy route, and used the only primaris bits worth something
Spoiler:
imo it's a bit sad that rulewise seeker bolters are that much better than banestrike, whilest headhunters otoh are overly dangerous when you just slap on combi-meltas... alas gw gonna gw from a game perspective that is.
I was onboard the new style Mk3 but unboxing them now I have to say I'm pretty disgusted with how much detail they've lost. The back side of the legs is an outright crime and I now actively wish they never do Mk2 in plastic if this is their new idea of overlapping plates.
I was onboard the new style Mk3 but unboxing them now I have to say I'm pretty disgusted with how much detail they've lost. The back side of the legs is an outright crime and I now actively wish they never do Mk2 in plastic if this is their new idea of overlapping plates.
lord_blackfang wrote: I was onboard the new style Mk3 but unboxing them now I have to say I'm pretty disgusted with how much detail they've lost. The back side of the legs is an outright crime and I now actively wish they never do Mk2 in plastic if this is their new idea of overlapping plates.
Oh dear, that doesn't sound promising at all. Can you put up a few photos highlighting what you mean?
Overlapping Mk2 plates in the back, well defined rivets everywhere
New (mine)
Spoiler:
No overlapping plates, the back of the legs is a smooth surface with division lines merely scored into it (making it look like there's 2" gaps between armour plates), there is one lone rivet in the middle of the thigh back, and there are no rivets on the back of the torso proper, they remain only on the belt and butt flap.
I suppose this might be old news to anyone who has some of the modern Mk3 heroes but it was new to me.
No overlapping plates, the back of the legs is a smooth surface with division lines merely scored into it (making it look like there's 2" gaps between armour plates)
Ah I see it now. Thanks, I hate it!
It looks like it'd be "fixable" if you did a bit of careful filing, but feth that. But as you say, doesn't bode well at all for any incoming MkII kits, which is a shame.
there is one lone rivet in the middle of the thigh back, and there are no rivets on the back of the torso proper, they remain only on the belt and butt flap.
Decided I quite like the extra armour on the top of the backpack vents/thrusters on the new traitor consul that is up for pre-order today:
Spoiler:
And wondered if I could do the same for my next mkiii squad, and then realised the extra vambraces you get in the new kit are almost perfect to use for this - needs a tiny bit of shaving off of some cables to get them to fit, but I think it looks pretty damn close:
I was doing a bit of a clearout when I came across some WiP Space Wolf models I started over 10 years ago. I was about to toss them when I had a better idea - why not finish them as Heresy-era models instead? Here are the initial results - a MkIIc Rhino and Vindicator rebuilt with Heresy bits. Maybe they are prototypes, or were scavenged from the battlefield and repaired with available parts.
Nice wee kit, and I massively appreciate the hip joints have a socket fit to get the pose right.
I don’t seem to have had the same problem as others when gluing on the upper sarcophagus bits. However, rather than glue the two halves, then glue them to the rest, I glued the right hand (facing you) to the main torso, then the left hand. And it worked quite nicely.
In terms of magnetising the weapons, it does look very easy, and it has pre-sunk holes for the right size of magnet. Which is nice of them, Spesh as I think we can reasonably expect the other weapons to be released as a full kit, and a weapon kit.
I was onboard the new style Mk3 but unboxing them now I have to say I'm pretty disgusted with how much detail they've lost. The back side of the legs is an outright crime and I now actively wish they never do Mk2 in plastic if this is their new idea of overlapping plates.
Built 30 Mk3 bodies on bases and the first Dorito (no guns yet). Got the front body together okayish, thanks to MDG and others' tips. Might do some work to pose the arms Sunday.
The Deredeo body actually goes together quite well. Only a couple of very fine gaps to fill. I just followed the instructions, and cleaned up all the parts carefully.
Automatically Appended Next Post: Well the first Dorito is fully built, I kept the original arm pose as I just can't be arsed to force bend the cables.
Build the other 30 bodies on bases, so I have 60. Now we play the most dangerous game. Waiting for specialist wargear. I don't care if from GW or a 3d print sculptor. I just know nobody expects White Scars Breachers.
lord_blackfang wrote: Build the other 30 bodies on bases, so I have 60. Now we play the most dangerous game. Waiting for specialist wargear. I don't care if from GW or a 3d print sculptor. I just know nobody expects White Scars Breachers.
Get some epic scale bikers and put them on the bottom of their shields and or feet like they're on little roller skates. Fastest Breachers in the imperium.
I have been continuing with my Heresy Space Wolves. The vehicles are all back-dated WH40k models that I’ve had lying around for years (see above for the Rhino and Vindicator). The latest to join the motor pool is this Land Raider, which I assembled about 15 years ago for a Salamander army that never went anywhere. It's new weapons are all surplus pieces from Heresy kits - I think the 'over and under' twin lascannon look better than the original side-by-side configuration. I still need to source some of the OOPFW Space Wolf Rhino doors so I can decorate the sides with the oversize icons. As I was re-working it, I was reminded what a wonky model this Land Raider is. Nothing is quite lined up, and there are gaps everywhere. But it still looks cool, and I had to find a place for it in my Heresy stuff.
Made a start on my Night Lords army after a 2+ year hiatus from the hobby, gonna start with a 500pt force of:
Centurion
Contemptor Dreadnought
2x Tactical squads
Got 9 tacticals built + the Contemptor and Centurion, with two models painted (currently struggling with my new airbrush). Need to do the Sergeants too, gonna give them the bat wing ears and the Night Lord's chainglaive.
Gert wrote: I'm waiting with bated breath to see what the Solar Aux reveals are in the new year.
I've got a Valor waiting to get built and if I can nab some plastic Malcadors, I might have to go a bit mental with the spending.
It's a supremely ugly and impractical design, and I want some too. I hope they don't cop out and just do an Heresy-era upgrade kit for the Leman Russ.
There are quite a few vehicles that would be more fun to see in plastic. We have the sentinel shown already, perhaps an aurox would be good too or even a dracosan? Rapiers would be a godsend for both solar and the legions that enjoy their use.
cody.d. wrote: There are quite a few vehicles that would be more fun to see in plastic. We have the sentinel shown already, perhaps an aurox would be good too or even a dracosan? Rapiers would be a godsend for both solar and the legions that enjoy their use.
Yes, a Rapier in plastic would be awesome, and I'm sure it would sell well. I would also like to see the Javelin in plastic, but I guess the SA will be getting the plastic love for the foreseeable future.
Gradually getting my solar painted up, good ol slapchop making it a little more manageable cause damn did I end up printing more models than originally planned. Need to pick up some more 25mm bases actually.
Also put together another medic for my 3rd legion. Kinda fun to kitbash from a bunch of different sources.
I redid my Alphariuses spear head, AGAIN.
Also built the second deredo and now am working on my favourite HH unit, the proteus. Another one. What? I didn't want to go down the route of HSS with lascannons but i still require AT duty and i love myself cataphractii terminators, so i combined it.
godardc wrote: To be fair I've never had a single issue with a FW or a finecast sculpt. For me it's just internet noise and legends
The internet always exaggerates these things. But I did find FW's vehicle upgrade kits frustrating - pieces like the Rhino doors with chapter icons and extra armour were almost always warped and/or slightly misshapen. And there are still sometimes issues with curved swords and other weapons on FW figures.
godardc wrote: To be fair I've never had a single issue with a FW or a finecast sculpt. For me it's just internet noise and legends
The internet always exaggerates these things. But I did find FW's vehicle upgrade kits frustrating - pieces like the Rhino doors with chapter icons and extra armour were almost always warped and/or slightly misshapen. And there are still sometimes issues with curved swords and other weapons on FW figures.
Yeah I agree with you on those things. I've had only a handful vehicles from FW so I've mainly avoided the worse of it, but sword are definitely an issue with FW. Nothing that hot water and some patience can't overcome though I believe
godardc wrote: To be fair I've never had a single issue with a FW or a finecast sculpt. For me it's just internet noise and legends
The internet always exaggerates these things. But I did find FW's vehicle upgrade kits frustrating - pieces like the Rhino doors with chapter icons and extra armour were almost always warped and/or slightly misshapen. And there are still sometimes issues with curved swords and other weapons on FW figures.
I've always found it's very model specific, like some units, upgrades, weapons, etc. seem to have really good moulds and I can get a whole unit of 10 and barely have to do any tidying up then other times the entire batch has the same mould misalignment issues. And as you say, bigger models like vehicles and monsters are almost always a pain: Aetaos'Rau'Keres and the fire raptor kits were both particularly bad.
Interesting, do you have a list or a wishlist or what you want to collect and paint ?
So far I've built, 3 drop pods, primarch, praetors, 20 tacticals.
Yet to be built 3 drop pods, 40 marines ( thinking tactical support, breachers and despoilers), 12 justarians, contemptor and deredeo dreadnought.
I figure I'll need some dread claws & or dreadnought drop pods and an assault claw for the dreadnoughts, terminators and primarch? I've got plenty to built and paint before I figure out the remaining transports. Unless they say I can deep strike the terminators and Horus...
Interesting, do you have a list or a wishlist or what you want to collect and paint ?
So far I've built, 3 drop pods, primarch, praetors, 20 tacticals.
Yet to be built 3 drop pods, 40 marines ( thinking tactical support, breachers and despoilers), 12 justarians, contemptor and deredeo dreadnought.
I figure I'll need some dread claws & or dreadnought drop pods and an assault claw for the dreadnoughts, terminators and primarch? I've got plenty to built and paint before I figure out the remaining transports. Unless they say I can deep strike the terminators and Horus...
You are courageous, I find the drop pod model to be atrocious to build and paint. I was planning 5 in a 40kSM list a long time ago but stopped at 3^^
Interesting, do you have a list or a wishlist or what you want to collect and paint ?
So far I've built, 3 drop pods, primarch, praetors, 20 tacticals.
Yet to be built 3 drop pods, 40 marines ( thinking tactical support, breachers and despoilers), 12 justarians, contemptor and deredeo dreadnought.
I figure I'll need some dread claws & or dreadnought drop pods and an assault claw for the dreadnoughts, terminators and primarch? I've got plenty to built and paint before I figure out the remaining transports. Unless they say I can deep strike the terminators and Horus...
You are courageous, I find the drop pod model to be atrocious to build and paint. I was planning 5 in a 40kSM list a long time ago but stopped at 3^^
Maybe ambitious or insane and not yet realised my folly...
You don't really have to "build" the drop pods though, just assemble the doors, engine and the bottom plate, if done right, you can assemble and disassemble the pod without using glue (tolerances are that tight).
Resin/hybrid pods though.. yupp, those will probably be a pain..
Finally built the Valdor Tank Hunter that's been sitting in my pile for a veeeeery long time now.
When Solar Aux gets revealed, god do I hope they do the Malcador chassis because I just lost all the skin on my fingers doing this thing.
Oh that stuff I’ve had more or less since it came out.
Also got a Deredeo and Laser Vindicator built in the front room, and a Leviathan, Deredeo, 3 Jetbikes, a Land Raider Proteus and 30 MkIII to get built. And a box of the heat based Heavy Weapons.
I think I’ve also got another 20-40 MkVI farting about unbuilt somewhere.
Not buying anymore until I’ve made serious inroads to this lot.
Hey I’ve only got…erm….7 Contemptors, 2 Leviathan and 2 Deredeo!
I may get more in the future. I mean, Dreads being rock is nice. But I get them because they’re Dreads. As someone who really cut their teeth on 2nd Ed Epic, I’d waited decades for that style of Dreadnought to be real. And now they are. In plastic. I can’t stop myself!
Did a quick count, coz the need to know what over powering.
From that video + what you described Doc, without wargear upgrades you've got at least 7385pts worth of stuff.
And I only counted 83 MkVI on the shelf, so I'm guessing I miscounted by either 2 or 7.
60 in 3x20 Tactical Squads (one Bayonets, one Chain Bayonets)
20 in 2x10 Tactical Support
40 in 4x10 Heavy Support.
2 characters.
And I’ve found 20 more MkVI on sprue.
Now at five a day? That’s less than four weeks work as part of my 365 Day Hobby Streak.
Test model is one of today’s intended activities. Basically see how well the paint scheme I’ve used for Epic translates to 28mm. That’s Mech Std Grey base, Gun Metal dry brush, then Army Painter “Grim Black” speed paint.
If that works? That’s me cracking out the majority of each model in no time at all. From there do a Shoulder Pad Red for flair and to break up the black, metallic detailing, and maybe some other spot colours and eye lenses in the same red/reds.
In fact…gonna spray the test model now, then do the dry brush and speed paint at lunch. That way if it works? I can nip down Chaos Cards after work to get more Grim Blsck.
Automatically Appended Next Post: Right, test piece worked. See the link in my sig for the relevant thread.
Just nipped out and got a second bottle of Grim Black.
And. Erm….a box of Heresy Assault Marines
They were right there, man, right there. The shameless hussies.
They were right there, man, right there. The shameless hussies.
You silly, twisted boy...
That is some serious plastic crack addiction, Mad Doc. Mind you, if I lined up all the HH stuff I've assembled and based, but not yet painted, it would fill a few of your shelves.
Built my last 2 rhinos. Nice to finaly be rid of unbuilt minis. Now i got to paint, because currently it looks like i have an iron warriors army with a distinct lack of fantasy and a too short perturabo..
Having seen the new plastic Malcadors, I will have to buy a couple for my Militia.
3 at most. Because, sadly we can't squadron em. But we can field more Leman russes (the new tank that just came out) than solar aux...
Also militia got no acces to the dracosan either, despite that one also being replaced by the aurox to a degree..
i do hope they rectify that a bit.
______________
I just read the article and sumbled over this pearl
There are two 10-man Solar Auxilia lasrifle sections, which can be combined into a single larger unit of 20 if you prefer bigger formations, and whose durable void armour makes them surprisingly resilient troopers for regular, unaugmented humans.
Solar aux infantry is literally worse than militia infantry in that regard because everyone and their mother has AP 4 (its the single most common AP value) AND has tight formation...
Looks like I'll be getting plastic GW vehicles to go with my Wargames Atlantic militia too. Really like the Malcador of course, the the Russ Volkite and Plasma turrets are real bangers too.
Oh for Pete's sake, Militia has regular IG sentinels in the pdf, I hope they gain access to the Solar one but I doubt it. Also can't get the Volkite Russ.
lord_blackfang wrote: Looks like I'll be getting plastic GW vehicles to go with my Wargames Atlantic militia too. Really like the Malcador of course, the the Russ Volkite and Plasma turrets are real bangers too.
Oh for Pete's sake, Militia has regular IG sentinels in the pdf, I hope they gain access to the Solar one but I doubt it. Also can't get the Volkite Russ.
Militia list is on occaision in the "Just why?" department. luckily on the volkite russ side of things not much lost. On the maldacdor and dracosan side of things, the lack of squadrons of the former and no access to the later at all, despite technically being pushed to militia formations before the HH is a bit... stupid. It's the same with the truck being not a dedicated transport either.
Anyways, i decided to try my hand at freehand:
Spoiler:
For the first time not bad, but it needs some more work.
Currently working on a laser vindicator for my fists, its the second demios chassis vehicle I've built and the base plate is such a massive pain to get a tight fit. I feel like I'm cutting / filing loads of to get it to go all the way into the side sections. I thought there was something wrong with the first kit i did, but this one is the same.
Tamereth wrote: Currently working on a laser vindicator for my fists, its the second demios chassis vehicle I've built and the base plate is such a massive pain to get a tight fit. I feel like I'm cutting / filing loads of to get it to go all the way into the side sections. I thought there was something wrong with the first kit i did, but this one is the same.
Has anyone else had real issues with this?
Yes, absolutely. But not with every kit - something I can't explain. It's really important to get the baseplate in position properly, or it pushes the rest of the model out of alignment and you get gaps around the rear door etc. With the last 2 Rhinos I built, I shaved the edges of the baseplate down so they were thinner, and removed the locating tabs. I also assembled the whole hull in one go, to make sure everything is aligned. It's way more trouble than it should be.
I have still no clue how to recreate my scale painting in red, but i have turned 50 Iron warriors into 50 Alpha legionaires, meaning i put on the blue on 30 Veterans and 20 Seekers.
Where I begin a concerted assault on my Pile Of Shame.
Which will involve a spot of paint shopping.
Snord wrote:Haha - you’ll end up buying every paint pot available, and some in multiples…
Depends on the paint. My whole AL army including everything as of now did cost me only 3/4 of technical contrast medium and akhelian. Black hasn't even been scratched close to finish and the same is true for ironbreaker i use to undercoat my infantry.
I rekon in total for what Mad doc did show off, at most 3 pots of paint for the core colour and then about 1 for detail.
Anyways: 50 former iron warriors into 50 Alpha legionaires.
Spoiler:
Only thing left to do is the headwear, brass and touching up the metal.
Anyways: 50 former iron warriors into 50 Alpha legionaires.
Only thing left to do is the headwear, brass and touching up the metal.
That is a nice shade of blue. And the crests look good. You’d never know they were once IW. I would add some black shading or at least the joints. Good basing will also make a big difference.
Automatically Appended Next Post:
Mad Doc Grotsnik wrote: I’ll need to have a think about how I paint my tanks though, as I’m still largely unconvinced by Speed/Contrast over large, flat areas.
No, don’t do the vehicles that way. I think a black undercoat and a couple of thin, evenly applied coats of the base colour is the way to go - unless it’s red or yellow.
Anyways: 50 former iron warriors into 50 Alpha legionaires.
Only thing left to do is the headwear, brass and touching up the metal.
That is a nice shade of blue. And the crests look good. You’d never know they were once IW. I would add some black shading or at least the joints. Good basing will also make a big difference.
Hardly finished as of yet. Crest will become Red and Black. They also get scales, and hydra symbols on black pads and a runefang steel trim and scratches.
Spoiler:
Something like this, sans the decorations as of yet.
Currently all 30 Veterans look like that squad.
My WiP Space Wolf Recon squad. I went with shotguns because they seemed right for SW, and I really like the fact that they're so blocky and oversized. But it was very difficult adapting them to the Mk VI arms, which is why the poses are rather similar. One model is still waiting for a suitable head, and I accidentally left the 8th model out of the photo.
And I finally finished my Speaker of the Dead. An incredibly fiddly conversion. There is an earlier version of him further up in this thread - I decided he needed more stuff, including a more characterful head and a narthecium. He will lead a unit of Deathsworn (which will be the last models I do for this army).
Snord wrote:My WiP Space Wolf Recon squad. I went with shotguns because they seemed right for SW, but it was very difficult adapting them to the Mk VI arms. One is still waiting for a suitable head.
Snord wrote:And I finally finished my Speaker of the Dead. An incredibly fiddly conversion. He will lead a unit of Deathsworn, which will be the last models I do for this army.
That are some amazing conversions.
I am finishing up my Marines now. Shading, eyes and Signatures.
Snord wrote: And I finally finished my Speaker of the Dead. An incredibly fiddly conversion. He will lead a unit of Deathsworn, which will be the last models I do for this army.
Not Online!!! wrote: Why not more riflemen? Or artillery? or when plastic malcadors show up finally a bunch of them?
Because 150 infantry is enough as it is. Plus artillery is generally awful and the field guns are about the only good ones.
I might get one more Malcador but honestly, I've got so much as it is it'd never get used. I've got two and a Valdor already, with the latter seeing two games total and never performing well.
It’s a pretty nice kit to work with. The weapons/shields attach at the wrists, so whilst the bodies are set pose, you do get some posabillity without having to reach for Mr Saw.
Gert wrote: Being a glutton for punishment, I'm currently adding 4 Russes, 4 field guns, a Gorgon and about 40 more infantry to my Militia for an event in August.
That doesn't include the further 500pts of my list I still need to decide on and honestly just to make it easy, I'm thinking of just adding a Knight.
I'm going to wait for the plastic Malcador before I do any more on my Militia.
Nah, got it back in HH1 and trot it out when I want to use the Solar Aux rules from time to time
Ah so i wasn't going insane. Though it's the same issue as with the access to malcadors and leman russes for milita. (too liitle Malcador, for militia, too much Leman russ for militia.)
Seems you went full infantry with your army, is that "performing"?
Anyways, shaded the seekers, today will be the final day of touching up aswell for my veterans before i will go play with sand to base the half company worth of marines.
Decided I should make a concerted effort to 'finish' my old resin/FW Solar Auxilia stuff before buying any of the new plastics:
(no paint on anything yet - still need to decide on a colour scheme!)
First up, a Leman Russ incinerator, with added dozer blade and volkite sponsons to match the main gun:
Spoiler:
Next a Sentinel with a volkite main gun, roof mounted missile launcher and alt/transverse powerplant:
Spoiler:
And last, but definitely not least, my baneblade variant, with volkite main gun and sponsons aka 'the iron wolf'
Spoiler:
if anyone has any tips for removing superglue frosting from around the brass etch, then please share them!
These look very ‘Heresy’. I particularly like the Volkite Shadowsword. I have a deep and abiding dislike of etched brass, so I don’t use it, but liquid cement removes superglue frosting it from plastic. You won’t want to get it on the brass, however.
My first converted Deathsworn. He still needs a few details (and is currently mostly held together with blu-tac), but this is basically what the unit will look like. The new Mk III kit does most of the work, to be honest…
Not long put the last lick of paint to my Legions Imperialis stuff, giving me my first fully painted army in a decade.
28mm assault begins tomorrow. As covered, aiming for 5 Marines a day, or 20 over four days equivalent. But if I do less, all that really matters is I’m doing a bit everyday and my progress will continue.
Not Online!!! wrote: Ah so i wasn't going insane. Though it's the same issue as with the access to malcadors and leman russes for milita. (too liitle Malcador, for militia, too much Leman russ for militia.)
Seems you went full infantry with your army, is that "performing"?
Honestly, the split between infantry and armour is about equal. I've just had armies of Cadians, Catachans, Cultists, Skitarii, and various other human-scale models from GW and elsewhere to build a large number of dudes. The newer rules also made the Command Cadre's bigger (20 strong) and gave the Rogue Psykers 9 extra bodies for brain exploding shenanigans so the number creeps up pretty quickly while still being cheap.
The infantry dies (obviously) but they work in the role of being very annoying and at times surprisingly useful. People scoff at a 6+ FNP but when the amount of times it's kept my brave little dudes going is pretty bonkers.
I do also try to play with as many of the Provenances as possible and that helps to keep the army fresh.
Anyways, shaded the seekers, today will be the final day of touching up aswell for my veterans before i will go play with sand to base the half company worth of marines.
Basing is almost as bad as basecoating in its tedium. At least I have a radiator right beside my desk to help dry them quicker.
Not Online!!! wrote: Ah so i wasn't going insane. Though it's the same issue as with the access to malcadors and leman russes for milita. (too liitle Malcador, for militia, too much Leman russ for militia.)
Seems you went full infantry with your army, is that "performing"?
Honestly, the split between infantry and armour is about equal. I've just had armies of Cadians, Catachans, Cultists, Skitarii, and various other human-scale models from GW and elsewhere to build a large number of dudes. The newer rules also made the Command Cadre's bigger (20 strong) and gave the Rogue Psykers 9 extra bodies for brain exploding shenanigans so the number creeps up pretty quickly while still being cheap.
The infantry dies (obviously) but they work in the role of being very annoying and at times surprisingly useful. People scoff at a 6+ FNP but when the amount of times it's kept my brave little dudes going is pretty bonkers.
I do also try to play with as many of the Provenances as possible and that helps to keep the army fresh.
i have 7 infantry units in my army, (cadre, 3 mil squads in a single choice, and 3 grenadier squads at 20) all of them with a medicae and an enforcer. It's hillarious when marine opponents run before my army does and the 6+ fnp does help with the prevalent bolter issue.
I am kinda inclined to test the more mechanicum aligned ones a bit more for my darkmech force
That beeing said i have mixed impressions of my artillery, thunderblasts with vox support can be surprisingly good at AT, calliopes surpress a bit better but honestly i think at some point GW will have to add in breaching for calliopes at 6 , thunderblasts at 5, and earthshakers / battlecannons at 4+. Unless gw insists that the scorpius should be the only artillery to be effective.
Anyways, shaded the seekers, today will be the final day of touching up aswell for my veterans before i will go play with sand to base the half company worth of marines.
Basing is almost as bad as basecoating in its tedium. At least I have a radiator right beside my desk to help dry them quicker.
For basing i normaly go with whiteglue-water mixture applied by a rough brush and then decor sand. With the ocaisional grass tuft or real small stone i find. Works well for my desert table. but certainly not earning me model of the year
And after some effort to get a good photo the finished but awaiting varnish Vindicator.
I have a second rhino, two more Vindicators, 3 Whirlwinds A Kratos and two land raiders to go. Unless I change my mind at some point half way through which is likely!
Both very nice. I’m particularly taken with the Vindicator. Considering the scheme is “big block of yellow”, you spot colours and overall detailing really work, breaking up what could’ve been a monotonous look without detracting from that core colour.
Not sure these words properly convey my meaning, so I’ll just say…
Well as you asked, these five guys were the first models I painted to test the scheme. The photos don’t really show the edge highlights, I’ll have to try to get some in natural daylight.
The yellow itself is a total pain. As I knew I wanted a tank heavy army I didn’t want to go down the contrast imperial fist route as it doesn’t look so good on large flat surfaces. This is colour forge “I can’t believe it’s not averland sunset” as an undercoat with Vallejo Sun Yellow spray over the top. It has a very smooth almost hydrophobic finish to it, so anything that isn’t going to be yellow then gets a brush on primer to start. I’ve used subassemblies were I can spraying bits black then gluing them on later.
The weathering Helps hide a lot of sins. I’ve never done it this heavily before but like the look for heresy.
Tamereth wrote: The weathering Helps hide a lot of sins. I’ve never done it this heavily before but like the look for heresy.
I really like the way you’ve achieved such a smooth, even finish with the yellow. I suck at painting yellow. But the weathering looks unfinished. I think you also need rust streaks and bare metal showing through on the edges, and more grime generally.
Next up is AP* Gun Metal dry brush, then AP Grim Black speed paint.
From there? Whizz round with the Gun Metal to block in metallics, an as-yet undecided wash, AP Graveyard Grey on weapon casings (actually, probably that before the wash), then do red detailing on Right Shoulder pad and eye lenses. Maybe the odd spot colour here and there. And of course basing.
Whilst I’d be seriously pushing myself, with sod all planned this weekend, I might just bash all of these out by Monday. Which will be half my infantry done.
Well. My assembled Infantry, as there’s another 50 on-sprue.
Also - can you post a close-up of your jetbikes? And what weapon will you be equipping them with? I am doing a unit of them for my Space Wolves, and am thinking that Volkite is the way to go.
Also - can you post a close-up of your jetbikes? And what weapon will you be equipping them with? I am doing a unit of them for my Space Wolves, and am thinking that Volkite is the way to go.
Mad Doc Grotsnik wrote: Just ordered a second Display Cabinet. Was checking the website yesterday, and they’re doing 20%. And as I was gonna need a second one, it made sense.
Here’s a link in case any other UK Dakkanauts might be wanting one.
I think that’s the same overall thing, with as you say mirroring.
Good bit more expensive though, which is likely the mirroring.
I left the feet off mine. Whilst they are likely up to the job, they felt too plasticky to me. Also, the baseplate has no pre-drilled sockets for them. So given I’m loading with precious cargo, I didn’t trust myself to properly space them. Better it sit on the baseplate. Which is does so quite happily.
Assembling 10 more Guardians. Now I have 10, plus 5 sentinels...Not counting these, I will need 20 more Guardians and 5 Sentinels, for a very fun Valdor x Shield Captain x 50 Custodes list
GW moved to HH2.0 before giving me "The Schism on Mars" campaign book.
If anyone has the know-how for making a template for something which matches the original HH rulebook unit entries etc you will have my undivided attention..
Made some good progress converting the Necromunda Tauros for my Solar Auxilia:
Swapped the crew, changed turret weapons for multilasers, and added hunter killer missiles (required on a Tauros imo)
Gonna try and add some more gribblies/cabling to secure the multilasers on the turret a bit better, and maybe find something to replace the turret shield the domes with the kit, as it’s (a) too big, and (b) looks too palatine enforcer coded for the auxilia imo. Maybe an eye of Horus symbol, as I already use one to cover up the bodge I did with the controls for the driver…
Was gonna spend all day on these again, but have been roped in to helping get the signage up in a friend’s FLGS (Upgrade Gaming Dove, powered by XPG).
I’m a spare pair of hands, so hopefully I won’t be doing much.
Either way, will ensure I get more progress done this evening. Depending how fed up I get picking out the shoulder pad studs, still aiming to get all 60 to the same level.
Automatically Appended Next Post: Don’t suppose anyone can point me to an STL `for passable Plasma Burners?
I fancy kitbashing me some Interemptors. Heads and Shoulder pads I can get from GW. Just need the Plasma Burners to for the new MkIII.
If push comes to shove I’ll just use the basic Plasma Guns, as the extra fancy bits and resulting More Fancy Paintjob will let them stand out suitably.
Automatically Appended Next Post: Oooh…or right…I could carefully remove the business end from the Plasma Guns, and transplant to the end of the smaller Volkite gun.
First squad done to tabletop standard. Red to receive a brighter topcoat once these have dried.
Quite impressed with myself, as I was aiming for 5 a day, and, on and off breaking it down, I’ve hit that. Gives me an idea of how long the 120 infantry will take me.
Alright you got me questioning my non-use of metallics for my Dark Angels. I just used grey for most of the "traditionally" metallic armor bits.
Still used metallics on the bolters.
Also good to know I'm not the only one who doesn't paint the bolters red. I was never a huge fan of that look.
I managed to get my destroyers built and one squad done in the last couple days, found a quick and easy black armour for my Dark Angels meaning I can just smash out the models quickly.
Tomorrow I’ll do the metallics on one, possibly both squads. Looking to have them to a tabletop finish by the end of Wednesday. Then I think I’ll do the Meltagun and Lascannon squads, just leaving Autocannon and Missile Launchers before I’ve finished all my infantry.
From there? Probably a brace of Contemptors. Because I do love and adored my Dreadnoughts.
Nearly finished building my Deathsworn squad. Here they are with their Speaker of the Dead. It may not be apparent, but modifying the Mk III arms to hold melee weapons is a lot of work…
Genuinely looking forward to the cabinet being stuffed with fully painted models. Which may be sooner than I give myself credit for.
I can recommend a display cabinet enough, if your abode has the space. I’ve found it encourages my pace of painting, as I can readily see the fruits of my brush related labours.
I got a super fast method for DG down but there's always more pressing stuff to paint, I seem to be jumping from event to event lately. Gotta grind out 300 extra points of Dwarfs for a tourney now, and I'm working on a Starblazers fleet for a con.
Had to take a break from my Militia and paint two random Goblin models before I curled into a ball and cried.
God I love my horde of mooks but painting them is such suffering.
Gert wrote: Had to take a break from my Militia and paint two random Goblin models before I curled into a ball and cried.
God I love my horde of mooks but painting them is such suffering.
I put my Militia aside. Once you start converting them, the number of models that has to be done becomes too intimidating. And I decided to wait for the new SA tanks to be released.
Got the next two squads on the workbench (well, work occasional table. The rest of the time it’s a rather confused Soviet Spy whom no amount of evidence will convince him that bit of history is largely over).
Grim Black is taking forever to dry tonight. But the plan for the weekend is get this guys to tabletop tomorrow, and the next and final two squads drybrushed and Grim Black, ready for Sunday.
My game got cancelled, I was going to play the backup guy at a 40k tourney but someone dropped so he has to jump in. But at least I had a look at my models for the first time since the Mk3 Battlegroup dropped.
I know many are understandably disappointed that MkVI only has five body poses, but it does make painting them pleasingly formulaic. After the first twenty, I knew my brushstrokes and where I wanted the paint to go, speeding things up nicely.
Mad Doc Grotsnik wrote: Other upside of cracking through my painting? I’m now open to getting the odd resin unit.
Nowt too fancy, but stuff like Cenobium Knights and Interemptors. Also definitely gonna be in the market for the Dark Angels Praetor.
I really like the FWDA models. My concern is whether they are the same scale as the new plastic models. The Deathwing Companions, for example, are noticably shorter than the Mk VI Marines. Probably not an issue with the Cenobium Knights, but the Praetor is probably also a bit of a short-arse. Also - nearly all of them are out of stock online.
mrhappyface wrote: Pros: I can paint something besides infantry for a bit
Cons: the next unit on the painting list are my Contekars: 40kCSM levels of trim
These look good. Any chance of some better photos?
mrhappyface wrote: Pros: I can paint something besides infantry for a bit
Cons: the next unit on the painting list are my Contekars: 40kCSM levels of trim
These look good. Any chance of some better photos?
I don't know why it compressed it like that, let's try this instead:
lord_blackfang wrote: Currently just agonizing over if I want any Solar boxes or not.
I think that counts as 'working on' something...I am going to try and resist, but that Dracosan is really cool.
just don't field it with a demolisher.
Or field it with a demolisher and reach the needed points for a full army in a hearbeat. Of course side effects include getting tabled exponentially faster if you do so.
Built my first Jetbike, as I’m too tired for the attention span painting requires.
This is a really, really nice kit. Lovely flush fits, the weapons have enough off a peg to be easily swappable (though they could drop out during play. Ooer)
Even the ball joint for the flying stand is super snug.
Will build the other five over the coming week or so, as and when I fancy a hobby break from painting all the things.
Mad Doc Grotsnik wrote: Built my first Jetbike, as I’m too tired for the attention span painting requires.
This is a really, really nice kit. Lovely flush fits, the weapons have enough off a peg to be easily swappable (though they could drop out during play. Ooer)
Agreed - this is a great kit. The only tricky bit is getting the rider’s arms properly positioned. I don’t think that flying stand stem will last long, so I went for more heavy-duty bases. The bases are quite large, so I added a lot of scenery to them.
Here are a couple of mine - I used Ravenwing bits to give one of them a nuncio-vox and convert another into an Apothecary.
Only bit I had a slight bother with was the ribbed bit atop the hull. It’s a very snug fit (not rhino baseplate snug though) so needed a bit of pressure to pop it in.
But I’m really impressed overall. And hey, now I’ve got 6 Volkite Serpentas to play with.
Hmmm, maybe my next purchases once I've got through this initial 2000pts will be a jetbikes for a Clan lord army.
Is a whole bike army worth getting? Would that be fun?
Ehhh...
Jetbikes are In a bit of a wierd spot.
You probably could make an all Jetbike list, or at least one featuring them heavily.
The downside is you can either specialise each squadron, or risk wasting firepower every turn. Their weapon options aren’t poor by any stretch, but as they can’t split fire (few can in Heresy), they’re not terribly complimentary. For instance, Multi-Meltas on such a speedy platform can be deadly, and only a massive idiot wouldn’t fear them. But, that unit is then tied to tank hunting. Great against heavily mechanised opponents, but of limited use against Infantry Hordes. Plasma Cannons are probably the best all round gun, but need to get round behind armour to really worry it. Volkite is Volkite. Heavy Bolters remain fairly crap in Heresy.
I can see them working well in a more general list though. Whilst far from invincible, their speed and firepower should make them priority targets for your opponent, and you can use that to your advantage.
Mad Doc Grotsnik wrote: Plasma Cannons are probably the best all round gun, but need to get round behind armour to really worry it. Volkite is Volkite. Heavy Bolters remain fairly crap in Heresy.
This isn't meant to be a thread about unit effectiveness, but I am interested in this point. I don't plan to use magnets on my jetbike weapons - I plan to commit to one type. I like volkite weapons, because they seem inherently WH30k, but I realise they are fairly hit-and-miss. I've never been much of a fan of plasma weapons. Why are they good on jetbikes?
Plasma Template Spam is useful. Sure with Breaching they’re swingier than before, but the sheer number of hits multiple Plasma Cannons can inflict make them worth it.
And on a Jetbike platform, they can use their speed and the Plasma Cannon’s perfectly reasonable range to threaten unexpected areas of the battlefield, and hit armour from unfavourable facings. And unlike Plasma Cannon Heavy Support Squads can withdraw/redeploy pretty rapidly, and respond to any cheeky deep strikes quite handily.
Jetbikes are a bit maligned at the moment, but depending on what Legion you run, they have their uses. One of the local lads who plays Iron Warriors uses 3 multimelta jetbikes as an absolutely filthy alpha strike unit. It's shocking effective against vehicles or isolated HQs. I've seen him slag land raiders, spartans, kratos', Scorpius' and more all on the 1st turn. He uses them to pick off things like lone HQ's too, namely my Vigilator. Twice. Because I didn't learn my lesson the first time.
For 150pts, they can easily earn their return in points with one good round of shooting and often it's something big and pricey that his opponent generally didn't want to lose so early on. It can also fail spectacularly as well on occasion, but he figures for 150pts, it's a worth while distraction unit if nothing else.
Dark Angels can also get some benefit from them. Dreadwing makes them a touch more survivable and Firewing w/Volkite or plasma helps with the nuking of units with attached HQs. (IE lascannon heavy support squads w/Master of Signal)
Sorry to harp on, but as someone who’s always been a reluctant painter but enthusiastic buyer, this is immense for me. 120 infantry, 7 Contemptors. Next up are the heavier Dreads. Which I should thrash out next week.